widl: Remove '\n' from yyerror calls.
[wine/multimedia.git] / dlls / d3d8 / d3d8_private.h
blob9cec1c68d67b1c8a367ed88728e3dc80d85d6fda
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #define GL_GLEXT_PROTOTYPES
33 #include <GL/gl.h>
34 #define GLX_GLXEXT_PROTOTYPES
35 #include <GL/glx.h>
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
38 #endif
39 #undef XMD_H
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
50 /* X11 locking */
52 extern void (*wine_tsx11_lock_ptr)(void);
53 extern void (*wine_tsx11_unlock_ptr)(void);
55 /* As GLX relies on X, this is needed */
56 extern int num_lock;
57 #if 0
58 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
59 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
60 #else
61 #define ENTER_GL() wine_tsx11_lock_ptr()
62 #define LEAVE_GL() wine_tsx11_unlock_ptr()
63 #endif
65 #include <stdarg.h>
67 #include "windef.h"
68 #include "winbase.h"
69 #include "d3d8.h"
70 #include "wine/wined3d_interface.h"
72 extern int vs_mode;
73 #define VS_NONE 0
74 #define VS_HW 1
75 #define VS_SW 2
77 extern int ps_mode;
78 #define PS_NONE 0
79 #define PS_HW 1
81 /* Device caps */
82 #define MAX_PALETTES 256
83 #define MAX_STREAMS 16
84 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS 256
87 /* Other useful values */
88 #define HIGHEST_RENDER_STATE 174
89 #define HIGHEST_TEXTURE_STATE 29
90 #define HIGHEST_TRANSFORMSTATE 512
91 #define D3DSBT_RECORDED 0xfffffffe
93 /* Performance changes - Only reapply what is necessary */
94 #define REAPPLY_ALPHAOP 0x0001
95 #define REAPPLY_ALL 0xFFFF
97 /* CreateVertexShader can return > 0xFFFF */
98 #define VS_HIGHESTFIXEDFXF 0xF0000000
99 #define VERTEX_SHADER(Handle) \
100 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
101 #define VERTEX_SHADER_DECL(Handle) \
102 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
103 #define PIXEL_SHADER(Handle) \
104 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
106 /* ===========================================================================
107 Macros
108 =========================================================================== */
109 /* Not nice, but it lets wined3d support different versions of directx */
110 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
111 _pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \
112 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
113 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
114 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
115 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
116 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
117 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
118 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
119 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
120 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
121 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
122 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
123 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
124 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
125 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
126 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
127 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
128 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
129 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
130 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
131 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
132 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
133 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
134 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
135 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
136 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
137 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
138 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
139 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
140 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
141 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
142 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
143 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
144 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
145 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
146 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
147 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
148 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
149 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
150 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
151 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
152 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
153 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
154 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
155 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
156 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
157 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
158 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
159 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
160 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
161 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
162 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
163 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
165 /* Direct3D8 Interfaces: */
166 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
167 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
168 typedef struct IDirect3D8Impl IDirect3D8Impl;
169 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
170 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
171 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
172 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
173 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
174 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
175 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
176 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
177 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
179 /** Private Interfaces: */
180 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
181 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
182 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
183 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
185 typedef struct D3DSHADERVECTOR {
186 float x;
187 float y;
188 float z;
189 float w;
190 } D3DSHADERVECTOR;
192 typedef struct D3DSHADERSCALAR {
193 float x;
194 } D3DSHADERSCALAR;
196 #define D3D8_VSHADER_MAX_CONSTANTS 96
197 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
199 typedef struct VSHADERDATA8 {
200 /** Run Time Shader Function Constants */
201 /*D3DXBUFFER* constants;*/
202 VSHADERCONSTANTS8 C;
203 /** Shader Code as char ... */
204 CONST DWORD* code;
205 UINT codeLength;
206 } VSHADERDATA8;
208 /** temporary here waiting for buffer code */
209 typedef struct VSHADERINPUTDATA8 {
210 D3DSHADERVECTOR V[17];
211 } VSHADERINPUTDATA8;
213 /** temporary here waiting for buffer code */
214 typedef struct VSHADEROUTPUTDATA8 {
215 D3DSHADERVECTOR oPos;
216 D3DSHADERVECTOR oD[2];
217 D3DSHADERVECTOR oT[8];
218 D3DSHADERVECTOR oFog;
219 D3DSHADERVECTOR oPts;
220 } VSHADEROUTPUTDATA8;
223 #define D3D8_PSHADER_MAX_CONSTANTS 32
224 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
226 typedef struct PSHADERDATA8 {
227 /** Run Time Shader Function Constants */
228 /*D3DXBUFFER* constants;*/
229 PSHADERCONSTANTS8 C;
230 /** Shader Code as char ... */
231 CONST DWORD* code;
232 UINT codeLength;
233 } PSHADERDATA8;
235 /** temporary here waiting for buffer code */
236 typedef struct PSHADERINPUTDATA8 {
237 D3DSHADERVECTOR V[2];
238 D3DSHADERVECTOR T[8];
239 D3DSHADERVECTOR S[16];
240 /*D3DSHADERVECTOR R[12];*/
241 } PSHADERINPUTDATA8;
243 /** temporary here waiting for buffer code */
244 typedef struct PSHADEROUTPUTDATA8 {
245 D3DSHADERVECTOR oC[4];
246 D3DSHADERVECTOR oDepth;
247 } PSHADEROUTPUTDATA8;
250 * Private definitions for internal use only
252 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
253 struct PLIGHTINFOEL {
254 D3DLIGHT8 OriginalParms;
255 DWORD OriginalIndex;
256 LONG glIndex;
257 BOOL lightEnabled;
258 BOOL changed;
259 BOOL enabledChanged;
261 /* Converted parms to speed up swapping lights */
262 float lightPosn[4];
263 float lightDirn[4];
264 float exponent;
265 float cutoff;
267 PLIGHTINFOEL *next;
268 PLIGHTINFOEL *prev;
272 * Macros
274 #define checkGLcall(A) \
276 GLint err = glGetError(); \
277 if (err != GL_NO_ERROR) { \
278 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
279 } else { \
280 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
283 #define vcheckGLcall(A) \
285 GLint err = glGetError(); \
286 if (err != GL_NO_ERROR) { \
287 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
288 } else { \
289 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
293 #include "d3dcore_gl.h"
296 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
297 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
298 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
299 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
300 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
302 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
303 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
304 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
305 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
307 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
308 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
309 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
310 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
312 #define D3DCOLORTOCOLORVALUE(dw, col) \
313 (col).r = D3DCOLOR_R(dw); \
314 (col).g = D3DCOLOR_G(dw); \
315 (col).b = D3DCOLOR_B(dw); \
316 (col).a = D3DCOLOR_A(dw);
318 #define D3DCOLORTOVECTOR4(dw, vec) \
319 (vec).x = D3DCOLOR_R(dw); \
320 (vec).y = D3DCOLOR_G(dw); \
321 (vec).z = D3DCOLOR_B(dw); \
322 (vec).w = D3DCOLOR_A(dw);
324 #define D3DCOLORTOGLFLOAT4(dw, vec) \
325 (vec)[0] = D3DCOLOR_R(dw); \
326 (vec)[1] = D3DCOLOR_G(dw); \
327 (vec)[2] = D3DCOLOR_B(dw); \
328 (vec)[3] = D3DCOLOR_A(dw);
330 /* ===========================================================================
331 The interfactes themselves
332 =========================================================================== */
334 /* ---------- */
335 /* IDirect3D8 */
336 /* ---------- */
338 /*****************************************************************************
339 * Predeclare the interface implementation structures
341 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
343 /*****************************************************************************
344 * IDirect3D implementation structure
346 struct IDirect3D8Impl
348 /* IUnknown fields */
349 const IDirect3D8Vtbl *lpVtbl;
350 LONG ref;
352 /* The WineD3D device */
353 IWineD3D *WineD3D;
355 /* IDirect3D8 fields */
356 GL_Info gl_info;
357 BOOL isGLInfoValid;
358 IDirect3D8Impl *direct3d8;
361 /* IUnknown: */
362 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
363 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
364 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
366 /* IDirect3d8: */
367 extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
368 extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
369 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
370 extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
371 extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
372 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
373 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
374 D3DFORMAT BackBufferFormat, BOOL Windowed);
375 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
376 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
377 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
378 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
379 extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
380 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
381 extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
382 extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
383 extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
384 DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
385 IDirect3DDevice8** ppReturnedDeviceInterface);
387 /* ---------------- */
388 /* IDirect3DDevice8 */
389 /* ---------------- */
391 /*****************************************************************************
392 * Predeclare the interface implementation structures
394 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
396 /*****************************************************************************
397 * IDirect3DDevice8 implementation structure
399 struct IDirect3DDevice8Impl
401 /* IUnknown fields */
402 const IDirect3DDevice8Vtbl *lpVtbl;
403 LONG ref;
405 /* IDirect3DDevice8 fields */
406 IDirect3D8Impl *direct3d8;
407 IWineD3DDevice *WineD3DDevice;
409 IDirect3DSurface8Impl *frontBuffer;
410 IDirect3DSurface8Impl *backBuffer;
411 IDirect3DSurface8Impl *depthStencilBuffer;
413 IDirect3DSurface8Impl *renderTarget;
414 IDirect3DSurface8Impl *stencilBufferTarget;
416 D3DPRESENT_PARAMETERS PresentParms;
417 D3DDEVICE_CREATION_PARAMETERS CreateParms;
419 UINT adapterNo;
420 D3DDEVTYPE devType;
422 UINT srcBlend;
423 UINT dstBlend;
424 UINT alphafunc;
425 UINT stencilfunc;
427 /* State block related */
428 BOOL isRecordingState;
429 IDirect3DStateBlockImpl *StateBlock;
430 IDirect3DStateBlockImpl *UpdateStateBlock;
432 /* palettes texture management */
433 PALETTEENTRY palettes[MAX_PALETTES][256];
434 UINT currentPalette;
436 BOOL texture_shader_active;
438 /* Optimization */
439 BOOL modelview_valid;
440 BOOL proj_valid;
441 BOOL view_ident; /* true iff view matrix is identity */
442 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
443 GLenum tracking_parm; /* Which source is tracking current colour */
444 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
445 #define DISABLED_TRACKING 0 /* Disabled */
446 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
447 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
448 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
450 /* OpenGL related */
451 GLXContext glCtx;
452 XVisualInfo *visInfo;
453 Display *display;
454 HWND win_handle;
455 Window win;
456 GLXContext render_ctx;
457 Drawable drawable;
458 GLint maxConcurrentLights;
460 /* OpenGL Extension related */
462 /* Cursor management */
463 BOOL bCursorVisible;
464 UINT xHotSpot;
465 UINT yHotSpot;
466 UINT xScreenSpace;
467 UINT yScreenSpace;
468 GLint cursor;
470 UINT dummyTextureName[8];
472 /* For rendering to a texture using glCopyTexImage */
473 BOOL renderUpsideDown;
476 /* IUnknown: */
477 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
478 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
479 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
481 /* IDirect3DDevice8: */
482 extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
483 extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
484 extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
485 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
486 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
487 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
488 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
489 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
490 extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
491 extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
492 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
493 extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
494 extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
495 extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
496 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
497 extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
498 extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
499 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
500 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
501 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
502 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
503 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
504 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
505 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
506 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
507 extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
508 extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
509 extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
510 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
511 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
512 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
513 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
514 extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
515 extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
516 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
517 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
518 extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
519 extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
520 extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
521 extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
522 extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
523 extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
524 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
525 extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
526 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
527 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
528 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
529 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
530 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
531 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
532 extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
533 extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
534 extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
535 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
536 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
537 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
538 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
539 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
540 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
541 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
542 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
543 extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
544 extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
545 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
546 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
547 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
548 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
549 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
550 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
551 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
552 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
553 extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
554 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
555 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
556 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
557 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
558 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
559 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
560 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
561 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
562 extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
563 extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
564 extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
565 extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
566 extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
567 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
568 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
569 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
570 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
571 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
572 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
573 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
574 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
575 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
577 /* internal Interfaces */
578 extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
579 extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
582 /* ---------------- */
583 /* IDirect3DVolume8 */
584 /* ---------------- */
586 /*****************************************************************************
587 * Predeclare the interface implementation structures
589 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
591 /*****************************************************************************
592 * IDirect3DVolume8 implementation structure
594 struct IDirect3DVolume8Impl
596 /* IUnknown fields */
597 const IDirect3DVolume8Vtbl *lpVtbl;
598 LONG ref;
600 /* IDirect3DVolume8 fields */
601 IDirect3DDevice8Impl *Device;
602 D3DRESOURCETYPE ResourceType;
604 IUnknown *Container;
605 D3DVOLUME_DESC myDesc;
606 BYTE *allocatedMemory;
607 UINT textureName;
608 UINT bytesPerPixel;
610 BOOL lockable;
611 BOOL locked;
612 D3DBOX lockedBox;
613 D3DBOX dirtyBox;
614 BOOL Dirty;
617 /* IUnknown: */
618 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
619 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
620 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
622 /* IDirect3DVolume8: */
623 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
624 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
625 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
626 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
627 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
628 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
629 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
630 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
632 /* internal Interfaces */
633 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
634 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
636 /* ------------------- */
637 /* IDirect3DSwapChain8 */
638 /* ------------------- */
640 /*****************************************************************************
641 * Predeclare the interface implementation structures
643 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
645 /*****************************************************************************
646 * IDirect3DSwapChain8 implementation structure
648 struct IDirect3DSwapChain8Impl
650 /* IUnknown fields */
651 const IDirect3DSwapChain8Vtbl *lpVtbl;
652 LONG ref;
654 /* IDirect3DSwapChain8 fields */
655 IDirect3DSurface8Impl *frontBuffer;
656 IDirect3DSurface8Impl *backBuffer;
657 IDirect3DSurface8Impl *depthStencilBuffer;
658 D3DPRESENT_PARAMETERS PresentParms;
660 /* OpenGL/GLX related */
661 GLXContext swap_ctx;
662 Drawable swap_drawable;
664 /* ready for when we move over to wined3d */
665 IWineD3DSwapChain *wineD3DSwapChain;
668 /* IUnknown: */
669 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
670 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
671 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
673 /* IDirect3DSwapChain8: */
674 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
675 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
678 /* ----------------- */
679 /* IDirect3DSurface8 */
680 /* ----------------- */
682 /*****************************************************************************
683 * Predeclare the interface implementation structures
685 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
687 /*****************************************************************************
688 * IDirect3DSurface8 implementation structure
690 struct IDirect3DSurface8Impl
692 /* IUnknown fields */
693 const IDirect3DSurface8Vtbl *lpVtbl;
694 LONG ref;
696 /* IDirect3DSurface8 fields */
697 IDirect3DDevice8Impl *Device;
698 D3DRESOURCETYPE ResourceType;
700 IUnknown *Container;
701 D3DSURFACE_DESC myDesc;
702 BYTE *allocatedMemory;
703 UINT textureName;
704 UINT bytesPerPixel;
706 BOOL lockable;
707 BOOL locked;
708 RECT lockedRect;
709 RECT dirtyRect;
710 BOOL Dirty;
711 BOOL inTexture;
712 BOOL inPBuffer;
714 IWineD3DSurface *wineD3DSurface;
717 /* IUnknown: */
718 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
719 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
720 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
722 /* IDirect3DSurface8: */
723 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
724 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
725 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
726 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
727 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
728 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
729 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
730 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
732 /* internal Interfaces */
733 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
734 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
735 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
736 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
738 /* ------------------ */
739 /* IDirect3DResource8 */
740 /* ------------------ */
742 /*****************************************************************************
743 * Predeclare the interface implementation structures
745 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
747 /*****************************************************************************
748 * IDirect3DResource8 implementation structure
750 struct IDirect3DResource8Impl
752 /* IUnknown fields */
753 const IDirect3DResource8Vtbl *lpVtbl;
754 LONG ref;
756 /* IDirect3DResource8 fields */
757 IDirect3DDevice8Impl *Device;
758 D3DRESOURCETYPE ResourceType;
761 /* IUnknown: */
762 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
763 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
764 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
766 /* IDirect3DResource8: */
767 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
768 extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
769 extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
770 extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
771 extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
772 extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
773 extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
774 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
776 /* internal Interfaces */
777 extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
780 /* ---------------------- */
781 /* IDirect3DVertexBuffer8 */
782 /* ---------------------- */
784 /*****************************************************************************
785 * Predeclare the interface implementation structures
787 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
789 /*****************************************************************************
790 * IDirect3DVertexBuffer8 implementation structure
792 struct IDirect3DVertexBuffer8Impl
794 /* IUnknown fields */
795 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
796 LONG ref;
797 LONG refInt;
799 /* IDirect3DResource8 fields */
800 IDirect3DDevice8Impl *Device;
801 D3DRESOURCETYPE ResourceType;
803 /* IDirect3DVertexBuffer8 fields */
804 BYTE *allocatedMemory;
805 D3DVERTEXBUFFER_DESC currentDesc;
808 /* IUnknown: */
809 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
810 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
811 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
813 /* Internal */
814 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRefInt(LPDIRECT3DVERTEXBUFFER8 iface);
815 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_ReleaseInt(LPDIRECT3DVERTEXBUFFER8 iface);
817 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
818 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
819 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
820 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
821 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
822 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
823 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
824 extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
825 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
827 /* IDirect3DVertexBuffer8: */
828 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
829 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
830 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
833 /* --------------------- */
834 /* IDirect3DIndexBuffer8 */
835 /* --------------------- */
837 /*****************************************************************************
838 * Predeclare the interface implementation structures
840 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
842 /*****************************************************************************
843 * IDirect3DIndexBuffer8 implementation structure
845 struct IDirect3DIndexBuffer8Impl
847 /* IUnknown fields */
848 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
849 LONG ref;
850 LONG refInt;
852 /* IDirect3DResource8 fields */
853 IDirect3DDevice8Impl *Device;
854 D3DRESOURCETYPE ResourceType;
856 /* IDirect3DIndexBuffer8 fields */
857 void *allocatedMemory;
858 D3DINDEXBUFFER_DESC currentDesc;
861 /* IUnknown: */
862 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
863 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
864 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
866 /* Internal */
867 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRefInt(LPDIRECT3DINDEXBUFFER8 iface);
868 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_ReleaseInt(LPDIRECT3DINDEXBUFFER8 iface);
870 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
871 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
872 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
873 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
874 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
875 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
876 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
877 extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
878 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
880 /* IDirect3DIndexBuffer8: */
881 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
882 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
883 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
886 /* --------------------- */
887 /* IDirect3DBaseTexture8 */
888 /* --------------------- */
890 /*****************************************************************************
891 * IDirect3DBaseTexture8 implementation structure
893 struct IDirect3DBaseTexture8Impl
895 /* IUnknown fields */
896 const IDirect3DBaseTexture8Vtbl *lpVtbl;
897 LONG ref;
899 /* IDirect3DResource8 fields */
900 IDirect3DDevice8Impl *Device;
901 D3DRESOURCETYPE ResourceType;
903 /* IDirect3DBaseTexture8 fields */
904 BOOL Dirty;
905 D3DFORMAT format;
906 UINT levels;
908 *BOOL isManaged;
909 *DWORD lod;
913 /* IUnknown: */
914 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
915 extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
916 extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
918 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
919 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
920 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
921 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
922 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
923 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
924 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
925 extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
926 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
928 /* IDirect3DBaseTexture8: */
929 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
930 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
931 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
933 /* internal Interfaces */
934 extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
935 extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
938 /* --------------------- */
939 /* IDirect3DCubeTexture8 */
940 /* --------------------- */
942 /*****************************************************************************
943 * Predeclare the interface implementation structures
945 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
947 /*****************************************************************************
948 * IDirect3DCubeTexture8 implementation structure
950 struct IDirect3DCubeTexture8Impl
952 /* IUnknown fields */
953 const IDirect3DCubeTexture8Vtbl *lpVtbl;
954 LONG ref;
956 /* IDirect3DResource8 fields */
957 IDirect3DDevice8Impl *Device;
958 D3DRESOURCETYPE ResourceType;
960 /* IDirect3DBaseTexture8 fields */
961 BOOL Dirty;
962 D3DFORMAT format;
963 UINT levels;
965 /* IDirect3DCubeTexture8 fields */
966 UINT edgeLength;
967 DWORD usage;
969 IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
972 /* IUnknown: */
973 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
974 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
975 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
977 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
978 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
979 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
980 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
981 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
982 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
983 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
984 extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
985 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
987 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
988 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
989 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
990 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
992 /* IDirect3DCubeTexture8 */
993 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
994 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
995 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
996 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
997 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
1000 /* ----------------- */
1001 /* IDirect3DTexture8 */
1002 /* ----------------- */
1004 /*****************************************************************************
1005 * Predeclare the interface implementation structures
1007 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
1009 /*****************************************************************************
1010 * IDirect3DTexture8 implementation structure
1012 struct IDirect3DTexture8Impl
1014 /* IUnknown fields */
1015 const IDirect3DTexture8Vtbl *lpVtbl;
1016 LONG ref;
1018 /* IDirect3DResourc8 fields */
1019 IDirect3DDevice8Impl *Device;
1020 D3DRESOURCETYPE ResourceType;
1022 /* IDirect3DBaseTexture8 fields */
1023 BOOL Dirty;
1024 D3DFORMAT format;
1025 UINT levels;
1027 /* IDirect3DTexture8 fields */
1028 UINT width;
1029 UINT height;
1030 DWORD usage;
1032 IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
1035 /* IUnknown: */
1036 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
1037 extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
1038 extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
1040 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
1041 extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
1042 extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1043 extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1044 extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
1045 extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
1046 extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
1047 extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
1048 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
1050 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
1051 extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
1052 extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
1053 extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
1055 /* IDirect3DTexture8: */
1056 extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
1057 extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
1058 extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1059 extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
1060 extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
1063 /* ----------------------- */
1064 /* IDirect3DVolumeTexture8 */
1065 /* ----------------------- */
1067 /*****************************************************************************
1068 * Predeclare the interface implementation structures
1070 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
1072 /*****************************************************************************
1073 * IDirect3DVolumeTexture8 implementation structure
1075 struct IDirect3DVolumeTexture8Impl
1077 /* IUnknown fields */
1078 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
1079 LONG ref;
1081 /* IDirect3DResource8 fields */
1082 IDirect3DDevice8Impl *Device;
1083 D3DRESOURCETYPE ResourceType;
1085 /* IDirect3DBaseTexture8 fields */
1086 BOOL Dirty;
1087 D3DFORMAT format;
1088 UINT levels;
1090 /* IDirect3DVolumeTexture8 fields */
1091 UINT width;
1092 UINT height;
1093 UINT depth;
1094 DWORD usage;
1096 IDirect3DVolume8Impl *volumes[MAX_LEVELS];
1099 /* IUnknown: */
1100 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1101 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1102 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1104 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1105 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1106 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1107 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1108 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1109 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1110 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1111 extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1112 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1114 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1115 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1116 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1117 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1119 /* IDirect3DVolumeTexture8: */
1120 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1121 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1122 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1123 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1124 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1127 /* ==============================================================================
1128 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1129 ============================================================================== */
1131 /* State Block for Begin/End/Capture/Create/Apply State Block */
1132 /* Note: Very long winded but I do not believe gl Lists will */
1133 /* resolve everything we need, so doing it manually for now */
1134 typedef struct SAVEDSTATES {
1135 BOOL Indices;
1136 BOOL material;
1137 BOOL stream_source[MAX_STREAMS];
1138 BOOL textures[8];
1139 BOOL transform[HIGHEST_TRANSFORMSTATE];
1140 BOOL viewport;
1141 BOOL vertexShader;
1142 BOOL vertexShaderConstant;
1143 BOOL vertexShaderDecl;
1144 BOOL pixelShader;
1145 BOOL pixelShaderConstant;
1146 BOOL renderstate[HIGHEST_RENDER_STATE];
1147 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
1148 BOOL clipplane[MAX_CLIPPLANES];
1149 } SAVEDSTATES;
1152 /* ----------------------- */
1153 /* IDirect3DStateBlockImpl */
1154 /* ----------------------- */
1156 /*****************************************************************************
1157 * Predeclare the interface implementation structures
1159 /*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
1161 /*****************************************************************************
1162 * IDirect3DStateBlock implementation structure
1164 struct IDirect3DStateBlockImpl {
1165 /* IUnknown fields */
1166 /*const IDirect3DStateBlock9Vtbl *lpVtbl;*/
1167 LONG ref;
1169 /* The device, to be replaced by an IDirect3DDeviceImpl */
1170 IDirect3DDevice8Impl* device;
1172 D3DSTATEBLOCKTYPE blockType;
1174 SAVEDSTATES Changed;
1175 SAVEDSTATES Set;
1177 /* Clipping */
1178 double clipplane[MAX_CLIPPLANES][4];
1179 D3DCLIPSTATUS8 clip_status;
1181 /* Stream Source */
1182 UINT stream_stride[MAX_STREAMS];
1183 IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
1184 BOOL streamIsUP;
1186 /* Indices */
1187 IDirect3DIndexBuffer8* pIndexData;
1188 UINT baseVertexIndex;
1190 /* Texture */
1191 IDirect3DBaseTexture8 *textures[8];
1192 int textureDimensions[8];
1193 /* Texture State Stage */
1194 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
1196 /* Lights */
1197 PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
1199 /* Material */
1200 D3DMATERIAL8 material;
1202 /* RenderState */
1203 DWORD renderstate[HIGHEST_RENDER_STATE];
1205 /* Transform */
1206 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
1208 /* ViewPort */
1209 D3DVIEWPORT8 viewport;
1211 /* Vertex Shader */
1212 DWORD VertexShader;
1214 /* Vertex Shader Declaration */
1215 IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1217 /* Pixel Shader */
1218 DWORD PixelShader;
1220 /* Indexed Vertex Blending */
1221 D3DVERTEXBLENDFLAGS vertex_blend;
1222 FLOAT tween_factor;
1224 /* Vertex Shader Constant */
1225 D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1226 /* Pixel Shader Constant */
1227 D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1230 /* exported Interfaces */
1231 /* internal Interfaces */
1232 /* temporary internal Interfaces */
1233 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1234 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1235 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1236 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1237 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1238 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1239 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1241 /* ------------------------------------ */
1242 /* IDirect3DVertexShaderDeclarationImpl */
1243 /* ------------------------------------ */
1245 /*****************************************************************************
1246 * Predeclare the interface implementation structures
1248 /*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
1250 /*****************************************************************************
1251 * IDirect3DVertexShaderDeclaration implementation structure
1253 struct IDirect3DVertexShaderDeclarationImpl {
1254 /* IUnknown fields */
1255 /*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1256 LONG ref;
1258 /* The device, to be replaced by an IDirect3DDeviceImpl */
1259 IDirect3DDevice8Impl* device;
1261 /** precomputed fvf if simple declaration */
1262 DWORD fvf[MAX_STREAMS];
1263 DWORD allFVF;
1265 /** dx8 compatible Declaration fields */
1266 DWORD* pDeclaration8;
1267 DWORD declaration8Length;
1270 /* exported Interfaces */
1271 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1272 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1273 /* internal Interfaces */
1274 /* temporary internal Interfaces */
1275 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1278 /* ------------------------- */
1279 /* IDirect3DVertexShaderImpl */
1280 /* ------------------------- */
1282 /*****************************************************************************
1283 * Predeclare the interface implementation structures
1285 /*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
1287 /*****************************************************************************
1288 * IDirect3DVertexShader implementation structure
1290 struct IDirect3DVertexShaderImpl {
1291 /*const IDirect3DVertexShader9Vtbl *lpVtbl;*/
1292 LONG ref;
1294 /* The device, to be replaced by an IDirect3DDeviceImpl */
1295 IDirect3DDevice8Impl* device;
1297 DWORD* function;
1298 UINT functionLength;
1299 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1300 DWORD version;
1302 /** fields for hw vertex shader use */
1303 GLuint prgId;
1305 /* run time datas */
1306 VSHADERDATA8* data;
1307 VSHADERINPUTDATA8 input;
1308 VSHADEROUTPUTDATA8 output;
1311 /* exported Interfaces */
1312 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1313 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1314 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1315 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1316 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1317 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1318 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1319 /* internal Interfaces */
1320 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1321 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1322 /* temporary internal Interfaces */
1323 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1324 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1325 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1327 /* ------------------------ */
1328 /* IDirect3DPixelShaderImpl */
1329 /* ------------------------ */
1331 /*****************************************************************************
1332 * Predeclare the interface implementation structures
1334 /*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
1336 /*****************************************************************************
1337 * IDirect3DPixelShader implementation structure
1339 struct IDirect3DPixelShaderImpl {
1340 /*const IDirect3DPixelShader9Vtbl *lpVtbl;*/
1341 LONG ref;
1343 /* The device, to be replaced by an IDirect3DDeviceImpl */
1344 IDirect3DDevice8Impl* device;
1346 DWORD* function;
1347 UINT functionLength;
1348 DWORD version;
1350 /** fields for hw pixel shader use */
1351 GLuint prgId;
1353 /* run time datas */
1354 PSHADERDATA8* data;
1355 PSHADERINPUTDATA8 input;
1356 PSHADEROUTPUTDATA8 output;
1359 /* exported Interfaces */
1360 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1361 extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1362 /* internal Interfaces */
1363 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1364 /* temporary internal Interfaces */
1365 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1369 * Internals functions
1371 * to see how not defined it here
1373 void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1374 void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1375 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1377 SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1378 GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1379 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1380 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1382 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1383 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1385 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1386 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1387 int D3DFVFGetSize(D3DFORMAT fvf);
1389 int SOURCEx_RGB_EXT(DWORD arg);
1390 int OPERANDx_RGB_EXT(DWORD arg);
1391 int SOURCEx_ALPHA_EXT(DWORD arg);
1392 int OPERANDx_ALPHA_EXT(DWORD arg);
1393 GLenum StencilOp(DWORD op);
1396 * Internals debug functions
1398 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1399 const char* debug_d3dusage(DWORD usage);
1400 const char* debug_d3dformat(D3DFORMAT fmt);
1401 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1402 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1403 const char* debug_d3dpool(D3DPOOL Pool);
1404 const char *debug_d3drenderstate(DWORD State);
1405 const char *debug_d3dtexturestate(DWORD State);
1407 /* Some #defines for additional diagnostics */
1408 #if 0 /* NOTE: Must be 0 in cvs */
1409 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1410 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1411 is enabled, and if it doesn't exists it is disabled. */
1412 # define FRAME_DEBUGGING
1413 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1414 the file is deleted */
1415 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1416 # define SINGLE_FRAME_DEBUGGING
1417 # endif
1418 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1419 It can only be enabled when FRAME_DEBUGGING is also enabled
1420 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1421 array is drawn. */
1422 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1423 # define SHOW_FRAME_MAKEUP 1
1424 # endif
1425 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1426 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1427 The contents of the textures assigned to each stage are written into
1428 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1429 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1430 # define SHOW_TEXTURE_MAKEUP 0
1431 # endif
1432 extern BOOL isOn;
1433 extern BOOL isDumpingFrames;
1434 extern LONG primCounter;
1435 #endif
1437 /* Per-vertex trace: */
1438 #if 0 /* NOTE: Must be 0 in cvs */
1439 # define VTRACE(A) TRACE A
1440 #else
1441 # define VTRACE(A)
1442 #endif
1444 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1445 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1447 #define DUMP_LIGHT_CHAIN() \
1449 PLIGHTINFOEL *el = This->StateBlock->lights;\
1450 while (el) { \
1451 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1452 el = el->next; \
1456 #endif /* __WINE_D3DX8_PRIVATE_H */