2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
47 /*****************************************************************************
49 *****************************************************************************/
51 /*****************************************************************************
54 * activates the viewport using IDirect3DDevice7::SetViewport
56 *****************************************************************************/
57 void viewport_activate(IDirect3DViewportImpl
* This
) {
58 IDirect3DLightImpl
* light
;
61 /* Activate all the lights associated with this context */
64 while (light
!= NULL
) {
65 light
->activate(light
);
69 /* And copy the values in the structure used by the device */
71 vp
.dwX
= This
->viewports
.vp2
.dwX
;
72 vp
.dwY
= This
->viewports
.vp2
.dwY
;
73 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
74 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
75 vp
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
76 vp
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
78 vp
.dwX
= This
->viewports
.vp1
.dwX
;
79 vp
.dwY
= This
->viewports
.vp1
.dwY
;
80 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
81 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
82 vp
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
83 vp
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
86 /* And also set the viewport */
87 IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice7
), &vp
);
90 /*****************************************************************************
91 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
93 * Writes viewport information to TRACE
95 *****************************************************************************/
96 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
98 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
99 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
100 TRACE(" - dwWidth = %d dwHeight = %d\n",
101 lpvp
->dwWidth
, lpvp
->dwHeight
);
102 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
103 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
104 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
105 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
106 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
107 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
110 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
112 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
113 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
114 TRACE(" - dwWidth = %d dwHeight = %d\n",
115 lpvp
->dwWidth
, lpvp
->dwHeight
);
116 TRACE(" - dvClipX = %f dvClipY = %f\n",
117 lpvp
->dvClipX
, lpvp
->dvClipY
);
118 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
119 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
120 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
121 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
124 /*****************************************************************************
126 *****************************************************************************/
128 /*****************************************************************************
129 * IDirect3DViewport3::QueryInterface
131 * A normal QueryInterface. Can query all interface versions and the
132 * IUnknown interface. The VTables of the different versions
136 * refiid: Interface id queried for
137 * obj: Address to write the interface pointer to
141 * E_NOINTERFACE if the requested interface wasn't found
143 *****************************************************************************/
144 static HRESULT WINAPI
145 IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3
*iface
,
149 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
150 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(riid
), obp
);
154 if ( IsEqualGUID(&IID_IUnknown
, riid
) ||
155 IsEqualGUID(&IID_IDirect3DViewport
, riid
) ||
156 IsEqualGUID(&IID_IDirect3DViewport2
, riid
) ||
157 IsEqualGUID(&IID_IDirect3DViewport3
, riid
) ) {
158 IDirect3DViewport3_AddRef(ICOM_INTERFACE(This
, IDirect3DViewport3
));
159 *obp
= ICOM_INTERFACE(This
, IDirect3DViewport3
);
160 TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp
);
163 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
164 return E_NOINTERFACE
;
167 /*****************************************************************************
168 * IDirect3DViewport3::AddRef
170 * Increases the refcount.
175 *****************************************************************************/
177 IDirect3DViewportImpl_AddRef(IDirect3DViewport3
*iface
)
179 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
180 ULONG ref
= InterlockedIncrement(&This
->ref
);
182 TRACE("(%p)->() incrementing from %u.\n", This
, ref
- 1);
187 /*****************************************************************************
188 * IDirect3DViewport3::Release
190 * Reduces the refcount. If it falls to 0, the interface is released
195 *****************************************************************************/
197 IDirect3DViewportImpl_Release(IDirect3DViewport3
*iface
)
199 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
200 ULONG ref
= InterlockedDecrement(&This
->ref
);
202 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+ 1);
205 HeapFree(GetProcessHeap(), 0, This
);
211 /*****************************************************************************
212 * IDirect3DViewport Methods.
213 *****************************************************************************/
215 /*****************************************************************************
216 * IDirect3DViewport3::Initialize
218 * No-op initialization.
221 * Direct3D: The direct3D device this viewport is assigned to
224 * DDERR_ALREADYINITIALIZED
226 *****************************************************************************/
227 static HRESULT WINAPI
228 IDirect3DViewportImpl_Initialize(IDirect3DViewport3
*iface
,
231 TRACE("(%p)->(%p) no-op...\n", iface
, Direct3D
);
232 return DDERR_ALREADYINITIALIZED
;
235 /*****************************************************************************
236 * IDirect3DViewport3::GetViewport
238 * Returns the viewport data assigned to this viewport interface
241 * Data: Address to store the data
245 * DDERR_INVALIDPARAMS if Data is NULL
247 *****************************************************************************/
248 static HRESULT WINAPI
249 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3
*iface
,
252 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
254 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
256 EnterCriticalSection(&ddraw_cs
);
257 if (This
->use_vp2
!= 0) {
258 ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
259 LeaveCriticalSection(&ddraw_cs
);
260 return DDERR_INVALIDPARAMS
;
262 dwSize
= lpData
->dwSize
;
263 memset(lpData
, 0, dwSize
);
264 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
266 if (TRACE_ON(d3d7
)) {
267 TRACE(" returning D3DVIEWPORT :\n");
268 _dump_D3DVIEWPORT(lpData
);
270 LeaveCriticalSection(&ddraw_cs
);
275 /*****************************************************************************
276 * IDirect3DViewport3::SetViewport
278 * Sets the viewport information for this interface
281 * lpData: Viewport to set
285 * DDERR_INVALIDPARAMS if Data is NULL
287 *****************************************************************************/
288 static HRESULT WINAPI
289 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3
*iface
,
292 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
293 LPDIRECT3DVIEWPORT3 current_viewport
;
294 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
296 if (TRACE_ON(d3d7
)) {
297 TRACE(" getting D3DVIEWPORT :\n");
298 _dump_D3DVIEWPORT(lpData
);
301 EnterCriticalSection(&ddraw_cs
);
303 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
304 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
306 /* Tests on two games show that these values are never used properly so override
307 them with proper ones :-)
309 This
->viewports
.vp1
.dvMinZ
= 0.0;
310 This
->viewports
.vp1
.dvMaxZ
= 1.0;
312 if (This
->active_device
) {
313 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice3
), ¤t_viewport
);
314 if (ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, current_viewport
) == This
)
315 This
->activate(This
);
316 if(current_viewport
) IDirect3DViewport3_Release(current_viewport
);
318 LeaveCriticalSection(&ddraw_cs
);
323 /*****************************************************************************
324 * IDirect3DViewport3::TransformVertices
326 * Transforms vertices by the transformation matrix.
328 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
329 * so it's tempting to forward it to there. However, there are some
330 * tiny differences. First, the lpOffscreen flag that is reported back,
331 * then there is the homogenous vertex that is generated. Also there's a lack
332 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
333 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
334 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
338 * dwVertexCount: The number of vertices to be transformed
339 * lpData: Pointer to the vertex data
340 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
341 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
342 * vertex is transformed and clipping is on. 0 otherwise
346 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
347 * DDERR_INVALIDPARAMS if no clipping flag is specified
349 *****************************************************************************/
350 static HRESULT WINAPI
351 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3
*iface
,
353 D3DTRANSFORMDATA
*lpData
,
357 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
358 D3DMATRIX view_mat
, world_mat
, proj_mat
, mat
;
363 D3DVIEWPORT vp
= This
->viewports
.vp1
;
365 TRACE("(%p)->(%08x,%p,%08x,%p)\n", This
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
367 /* Tests on windows show that Windows crashes when this occurs,
368 * so don't return the (intuitive) return value
369 if(!This->active_device)
371 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
372 return D3DERR_VIEWPORTHASNODEVICE;
376 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
378 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
379 return DDERR_INVALIDPARAMS
;
383 EnterCriticalSection(&ddraw_cs
);
384 IWineD3DDevice_GetTransform(This
->active_device
->wineD3DDevice
,
385 D3DTRANSFORMSTATE_VIEW
,
386 (WINED3DMATRIX
*) &view_mat
);
388 IWineD3DDevice_GetTransform(This
->active_device
->wineD3DDevice
,
389 D3DTRANSFORMSTATE_PROJECTION
,
390 (WINED3DMATRIX
*) &proj_mat
);
392 IWineD3DDevice_GetTransform(This
->active_device
->wineD3DDevice
,
393 WINED3DTS_WORLDMATRIX(0),
394 (WINED3DMATRIX
*) &world_mat
);
395 multiply_matrix(&mat
,&view_mat
,&world_mat
);
396 multiply_matrix(&mat
,&proj_mat
,&mat
);
398 in
= (float *) lpData
->lpIn
;
399 out
= (float *) lpData
->lpOut
;
400 outH
= lpData
->lpHOut
;
401 for(i
= 0; i
< dwVertexCount
; i
++)
403 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + (1.0 * mat
._41
);
404 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + (1.0 * mat
._42
);
405 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + (1.0 * mat
._43
);
406 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + (1.0 * mat
._44
);
408 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
410 /* If clipping is enabled, Windows assumes that outH is
413 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
416 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
417 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
418 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
419 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
420 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
421 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
422 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
423 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
425 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
427 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
431 /* Looks like native just drops the vertex, leaves whatever data
432 * it has in the output buffer and goes on with the next vertex.
433 * The exact scheme hasn't been figured out yet, but windows
434 * definitely writes something there.
440 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
441 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
447 x
*= w
; y
*= w
; z
*= w
;
449 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
450 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
453 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
454 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
457 /* According to the d3d test, the offscreen flag is set only
458 * if exactly one vertex is transformed. Its not documented,
459 * but the test shows that the lpOffscreen flag is set to the
460 * flag combination of clipping planes that clips the vertex.
462 * If clipping is requested, Windows assumes that the offscreen
463 * param is a valid pointer.
465 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
467 *lpOffScreen
= outH
[0].dwFlags
;
469 else if(*lpOffScreen
)
473 LeaveCriticalSection(&ddraw_cs
);
479 /*****************************************************************************
480 * IDirect3DViewport3::LightElements
482 * The DirectX 5.0 sdk says that it's not implemented
490 *****************************************************************************/
491 static HRESULT WINAPI
492 IDirect3DViewportImpl_LightElements(IDirect3DViewport3
*iface
,
493 DWORD dwElementCount
,
494 LPD3DLIGHTDATA lpData
)
496 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
497 TRACE("(%p)->(%08x,%p): Unimplemented!\n", This
, dwElementCount
, lpData
);
498 return DDERR_UNSUPPORTED
;
501 /*****************************************************************************
502 * IDirect3DViewport3::SetBackground
504 * Sets tje background material
507 * hMat: Handle from a IDirect3DMaterial interface
512 *****************************************************************************/
513 static HRESULT WINAPI
514 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3
*iface
,
515 D3DMATERIALHANDLE hMat
)
517 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
518 TRACE("(%p)->(%d)\n", This
, hMat
);
520 EnterCriticalSection(&ddraw_cs
);
521 if(hMat
&& hMat
> This
->ddraw
->d3ddevice
->numHandles
)
523 WARN("Specified Handle %d out of range\n", hMat
);
524 LeaveCriticalSection(&ddraw_cs
);
525 return DDERR_INVALIDPARAMS
;
527 else if(hMat
&& This
->ddraw
->d3ddevice
->Handles
[hMat
- 1].type
!= DDrawHandle_Material
)
529 WARN("Handle %d is not a material handle\n", hMat
);
530 LeaveCriticalSection(&ddraw_cs
);
531 return DDERR_INVALIDPARAMS
;
536 This
->background
= (IDirect3DMaterialImpl
*) This
->ddraw
->d3ddevice
->Handles
[hMat
- 1].ptr
;
537 TRACE(" setting background color : %f %f %f %f\n",
538 This
->background
->mat
.u
.diffuse
.u1
.r
,
539 This
->background
->mat
.u
.diffuse
.u2
.g
,
540 This
->background
->mat
.u
.diffuse
.u3
.b
,
541 This
->background
->mat
.u
.diffuse
.u4
.a
);
545 This
->background
= NULL
;
546 TRACE("Setting background to NULL\n");
549 LeaveCriticalSection(&ddraw_cs
);
553 /*****************************************************************************
554 * IDirect3DViewport3::GetBackground
556 * Returns the material handle assigned to the background of the viewport
559 * lphMat: Address to store the handle
560 * lpValid: is set to FALSE if no background is set, TRUE if one is set
565 *****************************************************************************/
566 static HRESULT WINAPI
567 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3
*iface
,
568 D3DMATERIALHANDLE
*lphMat
,
571 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
572 TRACE("(%p)->(%p,%p)\n", This
, lphMat
, lpValid
);
574 EnterCriticalSection(&ddraw_cs
);
577 *lpValid
= This
->background
!= NULL
;
583 *lphMat
= This
->background
->Handle
;
590 LeaveCriticalSection(&ddraw_cs
);
595 /*****************************************************************************
596 * IDirect3DViewport3::SetBackgroundDepth
598 * Sets a surface that represents the background depth. It's contents are
599 * used to set the depth buffer in IDirect3DViewport3::Clear
602 * lpDDSurface: Surface to set
604 * Returns: D3D_OK, because it's a stub
606 *****************************************************************************/
607 static HRESULT WINAPI
608 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3
*iface
,
609 IDirectDrawSurface
*lpDDSurface
)
611 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
612 FIXME("(%p)->(%p): stub!\n", This
, lpDDSurface
);
616 /*****************************************************************************
617 * IDirect3DViewport3::GetBackgroundDepth
619 * Returns the surface that represents the depth field
622 * lplpDDSurface: Address to store the interface pointer
623 * lpValid: Set to TRUE if a depth is asigned, FALSE otherwise
626 * D3D_OK, because it's a stub
627 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
629 *****************************************************************************/
630 static HRESULT WINAPI
631 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3
*iface
,
632 IDirectDrawSurface
**lplpDDSurface
,
635 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
636 FIXME("(%p)->(%p,%p): stub!\n", This
, lplpDDSurface
, lpValid
);
640 /*****************************************************************************
641 * IDirect3DViewport3::Clear
643 * Clears the render target and / or the z buffer
646 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
648 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
649 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
653 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
654 * The return value of IDirect3DDevice7::Clear
656 *****************************************************************************/
657 static HRESULT WINAPI
658 IDirect3DViewportImpl_Clear(IDirect3DViewport3
*iface
,
663 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
664 DWORD color
= 0x00000000;
667 TRACE("(%p/%p)->(%08x,%p,%08x)\n", This
, iface
, dwCount
, lpRects
, dwFlags
);
668 if (This
->active_device
== NULL
) {
669 ERR(" Trying to clear a viewport not attached to a device !\n");
670 return D3DERR_VIEWPORTHASNODEVICE
;
673 EnterCriticalSection(&ddraw_cs
);
674 if (dwFlags
& D3DCLEAR_TARGET
) {
675 if (This
->background
== NULL
) {
676 ERR(" Trying to clear the color buffer without background material !\n");
679 ((int) ((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16) |
680 ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8) |
681 ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0) |
682 ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
686 hr
= IDirect3DDevice7_Clear(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice7
),
689 dwFlags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
),
693 LeaveCriticalSection(&ddraw_cs
);
697 /*****************************************************************************
698 * IDirect3DViewport3::AddLight
700 * Adds an light to the viewport
703 * lpDirect3DLight: Interface of the light to add
707 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
708 * DDERR_INVALIDPARAMS if there are 8 lights or more
710 *****************************************************************************/
711 static HRESULT WINAPI
712 IDirect3DViewportImpl_AddLight(IDirect3DViewport3
*iface
,
713 IDirect3DLight
*lpDirect3DLight
)
715 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
716 IDirect3DLightImpl
*lpDirect3DLightImpl
= ICOM_OBJECT(IDirect3DLightImpl
, IDirect3DLight
, lpDirect3DLight
);
718 DWORD map
= This
->map_lights
;
720 TRACE("(%p)->(%p)\n", This
, lpDirect3DLight
);
722 EnterCriticalSection(&ddraw_cs
);
723 if (This
->num_lights
>= 8)
725 LeaveCriticalSection(&ddraw_cs
);
726 return DDERR_INVALIDPARAMS
;
729 /* Find a light number and update both light and viewports objects accordingly */
734 lpDirect3DLightImpl
->dwLightIndex
= i
;
736 This
->map_lights
|= 1<<i
;
738 /* Add the light in the 'linked' chain */
739 lpDirect3DLightImpl
->next
= This
->lights
;
740 This
->lights
= lpDirect3DLightImpl
;
742 /* Attach the light to the viewport */
743 lpDirect3DLightImpl
->active_viewport
= This
;
745 /* If active, activate the light */
746 if (This
->active_device
!= NULL
) {
747 lpDirect3DLightImpl
->activate(lpDirect3DLightImpl
);
750 LeaveCriticalSection(&ddraw_cs
);
754 /*****************************************************************************
755 * IDirect3DViewport3::DeleteLight
757 * Deletes a light from the viewports' light list
760 * lpDirect3DLight: Light to delete
764 * DDERR_INVALIDPARAMS if the light wasn't found
766 *****************************************************************************/
767 static HRESULT WINAPI
768 IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3
*iface
,
769 IDirect3DLight
*lpDirect3DLight
)
771 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
772 IDirect3DLightImpl
*lpDirect3DLightImpl
= ICOM_OBJECT(IDirect3DLightImpl
, IDirect3DLight
, lpDirect3DLight
);
773 IDirect3DLightImpl
*cur_light
, *prev_light
= NULL
;
775 TRACE("(%p)->(%p)\n", This
, lpDirect3DLight
);
777 EnterCriticalSection(&ddraw_cs
);
778 cur_light
= This
->lights
;
779 while (cur_light
!= NULL
) {
780 if (cur_light
== lpDirect3DLightImpl
) {
781 lpDirect3DLightImpl
->desactivate(lpDirect3DLightImpl
);
782 if (prev_light
== NULL
) This
->lights
= cur_light
->next
;
783 else prev_light
->next
= cur_light
->next
;
784 /* Detach the light to the viewport */
785 cur_light
->active_viewport
= NULL
;
787 This
->map_lights
&= ~(1<<lpDirect3DLightImpl
->dwLightIndex
);
788 LeaveCriticalSection(&ddraw_cs
);
791 prev_light
= cur_light
;
792 cur_light
= cur_light
->next
;
794 LeaveCriticalSection(&ddraw_cs
);
796 return DDERR_INVALIDPARAMS
;
799 /*****************************************************************************
800 * IDirect3DViewport::NextLight
802 * Enumerates the lights associated with the viewport
805 * lpDirect3DLight: Light to start with
806 * lplpDirect3DLight: Address to store the successor to
809 * D3D_OK, because it's a stub
811 *****************************************************************************/
812 static HRESULT WINAPI
813 IDirect3DViewportImpl_NextLight(IDirect3DViewport3
*iface
,
814 IDirect3DLight
*lpDirect3DLight
,
815 IDirect3DLight
**lplpDirect3DLight
,
818 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
819 FIXME("(%p)->(%p,%p,%08x): stub!\n", This
, lpDirect3DLight
, lplpDirect3DLight
, dwFlags
);
823 /*****************************************************************************
824 * IDirect3DViewport2 Methods.
825 *****************************************************************************/
827 /*****************************************************************************
828 * IDirect3DViewport3::GetViewport2
830 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
831 * Similar to IDirect3DViewport3::GetViewport
834 * lpData: Pointer to the structure to fill
838 * DDERR_INVALIDPARAMS if the viewport was set with
839 * IDirect3DViewport3::SetViewport
840 * DDERR_INVALIDPARAMS if Data is NULL
842 *****************************************************************************/
843 static HRESULT WINAPI
844 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3
*iface
,
845 D3DVIEWPORT2
*lpData
)
847 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
849 TRACE("(%p)->(%p)\n", This
, lpData
);
851 EnterCriticalSection(&ddraw_cs
);
852 if (This
->use_vp2
!= 1) {
853 ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
854 LeaveCriticalSection(&ddraw_cs
);
855 return DDERR_INVALIDPARAMS
;
857 dwSize
= lpData
->dwSize
;
858 memset(lpData
, 0, dwSize
);
859 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
861 if (TRACE_ON(d3d7
)) {
862 TRACE(" returning D3DVIEWPORT2 :\n");
863 _dump_D3DVIEWPORT2(lpData
);
866 LeaveCriticalSection(&ddraw_cs
);
870 /*****************************************************************************
871 * IDirect3DViewport3::SetViewport2
873 * Sets the viewport from a D3DVIEWPORT2 structure
876 * lpData: Viewport to set
881 *****************************************************************************/
882 static HRESULT WINAPI
883 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3
*iface
,
884 D3DVIEWPORT2
*lpData
)
886 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
887 LPDIRECT3DVIEWPORT3 current_viewport
;
888 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpData
);
890 if (TRACE_ON(d3d7
)) {
891 TRACE(" getting D3DVIEWPORT2 :\n");
892 _dump_D3DVIEWPORT2(lpData
);
895 EnterCriticalSection(&ddraw_cs
);
897 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
898 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
900 if (This
->active_device
) {
901 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice3
), ¤t_viewport
);
902 if (ICOM_OBJECT(IDirect3DViewportImpl
, IDirect3DViewport3
, current_viewport
) == This
)
903 This
->activate(This
);
904 IDirect3DViewport3_Release(current_viewport
);
906 LeaveCriticalSection(&ddraw_cs
);
911 /*****************************************************************************
912 * IDirect3DViewport3 Methods.
913 *****************************************************************************/
915 /*****************************************************************************
916 * IDirect3DViewport3::SetBackgroundDepth2
918 * Sets a IDirectDrawSurface4 surface as the background depth surface
921 * lpDDS: Surface to set
924 * D3D_OK, because it's stub
926 *****************************************************************************/
927 static HRESULT WINAPI
928 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
929 IDirectDrawSurface4
*lpDDS
)
931 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
932 FIXME("(%p)->(%p): stub!\n", This
, lpDDS
);
936 /*****************************************************************************
937 * IDirect3DViewport3::GetBackgroundDepth2
939 * Returns the IDirect3DSurface4 interface to the background depth surface
942 * lplpDDS: Address to store the interface pointer at
943 * lpValid: Set to true if a surface is assigned
946 * D3D_OK because it's a stub
948 *****************************************************************************/
949 static HRESULT WINAPI
950 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
951 IDirectDrawSurface4
**lplpDDS
,
954 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
955 FIXME("(%p/%p)->(%p,%p): stub!\n", This
, iface
, lplpDDS
, lpValid
);
959 /*****************************************************************************
960 * IDirect3DViewport3::Clear2
962 * Another clearing method
965 * Count: Number of rectangles to clear
966 * Rects: Rectangle array to clear
967 * Flags: Some flags :)
968 * Color: Color to fill the render target with
969 * Z: Value to fill the depth buffer with
970 * Stencil: Value to fill the stencil bits with
974 *****************************************************************************/
975 static HRESULT WINAPI
976 IDirect3DViewportImpl_Clear2(IDirect3DViewport3
*iface
,
984 ICOM_THIS_FROM(IDirect3DViewportImpl
, IDirect3DViewport3
, iface
);
986 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x)\n", This
, dwCount
, lpRects
, dwFlags
, dwColor
, dvZ
, dwStencil
);
988 EnterCriticalSection(&ddraw_cs
);
989 if (This
->active_device
== NULL
) {
990 ERR(" Trying to clear a viewport not attached to a device !\n");
991 LeaveCriticalSection(&ddraw_cs
);
992 return D3DERR_VIEWPORTHASNODEVICE
;
994 hr
= IDirect3DDevice7_Clear(ICOM_INTERFACE(This
->active_device
, IDirect3DDevice7
),
1001 LeaveCriticalSection(&ddraw_cs
);
1005 /*****************************************************************************
1007 *****************************************************************************/
1009 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl
=
1011 /*** IUnknown Methods ***/
1012 IDirect3DViewportImpl_QueryInterface
,
1013 IDirect3DViewportImpl_AddRef
,
1014 IDirect3DViewportImpl_Release
,
1015 /*** IDirect3DViewport Methods */
1016 IDirect3DViewportImpl_Initialize
,
1017 IDirect3DViewportImpl_GetViewport
,
1018 IDirect3DViewportImpl_SetViewport
,
1019 IDirect3DViewportImpl_TransformVertices
,
1020 IDirect3DViewportImpl_LightElements
,
1021 IDirect3DViewportImpl_SetBackground
,
1022 IDirect3DViewportImpl_GetBackground
,
1023 IDirect3DViewportImpl_SetBackgroundDepth
,
1024 IDirect3DViewportImpl_GetBackgroundDepth
,
1025 IDirect3DViewportImpl_Clear
,
1026 IDirect3DViewportImpl_AddLight
,
1027 IDirect3DViewportImpl_DeleteLight
,
1028 IDirect3DViewportImpl_NextLight
,
1029 /*** IDirect3DViewport2 Methods ***/
1030 IDirect3DViewportImpl_GetViewport2
,
1031 IDirect3DViewportImpl_SetViewport2
,
1032 /*** IDirect3DViewport3 Methods ***/
1033 IDirect3DViewportImpl_SetBackgroundDepth2
,
1034 IDirect3DViewportImpl_GetBackgroundDepth2
,
1035 IDirect3DViewportImpl_Clear2
,