2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name
[100];
45 char device_name
[100];
46 const GUID
*device_guid
;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice
,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice
,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice
,
71 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
75 ddraw_null_wined3d_object_destroyed
,
78 static inline struct ddraw
*impl_from_IDirectDraw(IDirectDraw
*iface
)
80 return CONTAINING_RECORD(iface
, struct ddraw
, IDirectDraw_iface
);
83 static inline struct ddraw
*impl_from_IDirectDraw2(IDirectDraw2
*iface
)
85 return CONTAINING_RECORD(iface
, struct ddraw
, IDirectDraw2_iface
);
88 static inline struct ddraw
*impl_from_IDirectDraw4(IDirectDraw4
*iface
)
90 return CONTAINING_RECORD(iface
, struct ddraw
, IDirectDraw4_iface
);
93 static inline struct ddraw
*impl_from_IDirectDraw7(IDirectDraw7
*iface
)
95 return CONTAINING_RECORD(iface
, struct ddraw
, IDirectDraw7_iface
);
98 static inline struct ddraw
*impl_from_IDirect3D(IDirect3D
*iface
)
100 return CONTAINING_RECORD(iface
, struct ddraw
, IDirect3D_iface
);
103 static inline struct ddraw
*impl_from_IDirect3D2(IDirect3D2
*iface
)
105 return CONTAINING_RECORD(iface
, struct ddraw
, IDirect3D2_iface
);
108 static inline struct ddraw
*impl_from_IDirect3D3(IDirect3D3
*iface
)
110 return CONTAINING_RECORD(iface
, struct ddraw
, IDirect3D3_iface
);
113 static inline struct ddraw
*impl_from_IDirect3D7(IDirect3D7
*iface
)
115 return CONTAINING_RECORD(iface
, struct ddraw
, IDirect3D7_iface
);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
144 struct ddraw
*This
= impl_from_IDirectDraw7(iface
);
146 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS
;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
162 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
164 *obj
= &This
->IDirectDraw7_iface
;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
167 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
169 *obj
= &This
->IDirectDraw4_iface
;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
172 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE
;
180 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
182 *obj
= &This
->IDirectDraw2_iface
;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
185 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
187 *obj
= &This
->IDirectDraw_iface
;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
199 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
200 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
201 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType
!= WINED3D_SURFACE_TYPE_OPENGL
)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
212 This
->d3dversion
= 1;
213 *obj
= &This
->IDirect3D_iface
;
214 TRACE(" returning Direct3D interface at %p.\n", *obj
);
216 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
218 This
->d3dversion
= 2;
219 *obj
= &This
->IDirect3D2_iface
;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
222 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
224 This
->d3dversion
= 3;
225 *obj
= &This
->IDirect3D3_iface
;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
228 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
230 This
->d3dversion
= 7;
231 *obj
= &This
->IDirect3D7_iface
;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE
;
243 IUnknown_AddRef( (IUnknown
*) *obj
);
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
251 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
253 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
255 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
258 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
260 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
262 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
264 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
267 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
269 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
271 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
273 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
276 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
278 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
280 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
282 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
285 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
287 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
289 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
291 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
294 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
296 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
298 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
300 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
303 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
305 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
307 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
309 return ddraw7_QueryInterface(&ddraw
->IDirectDraw7_iface
, riid
, object
);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
332 struct ddraw
*This
= impl_from_IDirectDraw7(iface
);
333 ULONG ref
= InterlockedIncrement(&This
->ref7
);
335 TRACE("%p increasing refcount to %u.\n", This
, ref
);
337 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
342 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
344 struct ddraw
*This
= impl_from_IDirectDraw4(iface
);
345 ULONG ref
= InterlockedIncrement(&This
->ref4
);
347 TRACE("%p increasing refcount to %u.\n", This
, ref
);
349 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
354 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
356 struct ddraw
*This
= impl_from_IDirectDraw2(iface
);
357 ULONG ref
= InterlockedIncrement(&This
->ref2
);
359 TRACE("%p increasing refcount to %u.\n", This
, ref
);
361 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
366 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
368 struct ddraw
*This
= impl_from_IDirectDraw(iface
);
369 ULONG ref
= InterlockedIncrement(&This
->ref1
);
371 TRACE("%p increasing refcount to %u.\n", This
, ref
);
373 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
378 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
380 struct ddraw
*This
= impl_from_IDirect3D7(iface
);
382 TRACE("iface %p.\n", iface
);
384 return ddraw7_AddRef(&This
->IDirectDraw7_iface
);
387 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
389 struct ddraw
*This
= impl_from_IDirect3D3(iface
);
391 TRACE("iface %p.\n", iface
);
393 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
396 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
398 struct ddraw
*This
= impl_from_IDirect3D2(iface
);
400 TRACE("iface %p.\n", iface
);
402 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
405 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
407 struct ddraw
*This
= impl_from_IDirect3D(iface
);
409 TRACE("iface %p.\n", iface
);
411 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
414 void ddraw_destroy_swapchain(struct ddraw
*ddraw
)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw
->wined3d_swapchain
);
419 ddraw
->wined3d_swapchain
= NULL
;
421 if (DefaultSurfaceType
== WINED3D_SURFACE_TYPE_OPENGL
)
425 for (i
= 0; i
< ddraw
->numConvertedDecls
; ++i
)
427 wined3d_vertex_declaration_decref(ddraw
->decls
[i
].decl
);
429 HeapFree(GetProcessHeap(), 0, ddraw
->decls
);
430 ddraw
->numConvertedDecls
= 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw
->wined3d_device
)))
434 ERR("Failed to uninit 3D.\n");
438 /* Free the d3d window if one was created. */
439 if (ddraw
->d3d_window
&& ddraw
->d3d_window
!= ddraw
->dest_window
)
441 TRACE("Destroying the hidden render window %p.\n", ddraw
->d3d_window
);
442 DestroyWindow(ddraw
->d3d_window
);
443 ddraw
->d3d_window
= 0;
447 ddraw
->d3d_initialized
= FALSE
;
451 wined3d_device_uninit_gdi(ddraw
->wined3d_device
);
454 ddraw_set_swapchain_window(ddraw
, NULL
);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(struct ddraw
*This
)
471 IDirectDraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, NULL
, DDSCL_NORMAL
);
472 IDirectDraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
474 /* Destroy the device window if we created one */
475 if(This
->devicewindow
!= 0)
477 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
478 DestroyWindow(This
->devicewindow
);
479 This
->devicewindow
= 0;
482 wined3d_mutex_lock();
483 list_remove(&This
->ddraw_list_entry
);
484 wined3d_mutex_unlock();
486 if (This
->wined3d_swapchain
)
487 ddraw_destroy_swapchain(This
);
488 wined3d_device_decref(This
->wined3d_device
);
489 wined3d_decref(This
->wined3d
);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This
);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
504 struct ddraw
*This
= impl_from_IDirectDraw7(iface
);
505 ULONG ref
= InterlockedDecrement(&This
->ref7
);
507 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
509 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
515 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
517 struct ddraw
*This
= impl_from_IDirectDraw4(iface
);
518 ULONG ref
= InterlockedDecrement(&This
->ref4
);
520 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
522 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
528 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
530 struct ddraw
*This
= impl_from_IDirectDraw2(iface
);
531 ULONG ref
= InterlockedDecrement(&This
->ref2
);
533 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
535 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
541 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
543 struct ddraw
*This
= impl_from_IDirectDraw(iface
);
544 ULONG ref
= InterlockedDecrement(&This
->ref1
);
546 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
548 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
554 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
556 struct ddraw
*This
= impl_from_IDirect3D7(iface
);
558 TRACE("iface %p.\n", iface
);
560 return ddraw7_Release(&This
->IDirectDraw7_iface
);
563 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
565 struct ddraw
*This
= impl_from_IDirect3D3(iface
);
567 TRACE("iface %p.\n", iface
);
569 return ddraw1_Release(&This
->IDirectDraw_iface
);
572 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
574 struct ddraw
*This
= impl_from_IDirect3D2(iface
);
576 TRACE("iface %p.\n", iface
);
578 return ddraw1_Release(&This
->IDirectDraw_iface
);
581 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
583 struct ddraw
*This
= impl_from_IDirect3D(iface
);
585 TRACE("iface %p.\n", iface
);
587 return ddraw1_Release(&This
->IDirectDraw_iface
);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT
ddraw_set_focus_window(struct ddraw
*ddraw
, HWND window
)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
598 if ((ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) && ddraw
->dest_window
)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET
;
604 ddraw
->focuswindow
= window
;
606 /* Use the focus window for drawing too. */
607 ddraw
->dest_window
= ddraw
->focuswindow
;
612 static HRESULT
ddraw_attach_d3d_device(struct ddraw
*ddraw
,
613 struct wined3d_swapchain_desc
*swapchain_desc
)
615 HWND window
= swapchain_desc
->device_window
;
618 TRACE("ddraw %p.\n", ddraw
);
620 if (!window
|| window
== GetDesktopWindow())
622 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
623 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
624 NULL
, NULL
, NULL
, NULL
);
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
631 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
634 swapchain_desc
->device_window
= window
;
638 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
640 ddraw
->d3d_window
= window
;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw
->d3d_initialized
= TRUE
;
645 hr
= wined3d_device_init_3d(ddraw
->wined3d_device
, swapchain_desc
);
648 ddraw
->d3d_initialized
= FALSE
;
652 ddraw
->declArraySize
= 2;
653 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw
->declArraySize
= 0;
658 hr
= wined3d_device_uninit_3d(ddraw
->wined3d_device
);
659 return E_OUTOFMEMORY
;
662 TRACE("Successfully initialized 3D.\n");
667 static HRESULT
ddraw_create_swapchain(struct ddraw
*ddraw
, HWND window
, BOOL windowed
)
669 struct wined3d_swapchain_desc swapchain_desc
;
670 struct wined3d_display_mode mode
;
671 HRESULT hr
= WINED3D_OK
;
673 if (FAILED(hr
= wined3d_get_adapter_display_mode(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &mode
, NULL
)))
675 ERR("Failed to get display mode.\n");
679 memset(&swapchain_desc
, 0, sizeof(swapchain_desc
));
680 swapchain_desc
.backbuffer_width
= mode
.width
;
681 swapchain_desc
.backbuffer_height
= mode
.height
;
682 swapchain_desc
.backbuffer_format
= mode
.format_id
;
683 swapchain_desc
.swap_effect
= WINED3D_SWAP_EFFECT_COPY
;
684 swapchain_desc
.device_window
= window
;
685 swapchain_desc
.windowed
= windowed
;
687 if (DefaultSurfaceType
== WINED3D_SURFACE_TYPE_OPENGL
)
688 hr
= ddraw_attach_d3d_device(ddraw
, &swapchain_desc
);
690 hr
= wined3d_device_init_gdi(ddraw
->wined3d_device
, &swapchain_desc
);
694 ERR("Failed to create swapchain, hr %#x.\n", hr
);
698 if (FAILED(hr
= wined3d_device_get_swapchain(ddraw
->wined3d_device
, 0, &ddraw
->wined3d_swapchain
)))
700 ERR("Failed to get swapchain, hr %#x.\n", hr
);
701 ddraw
->wined3d_swapchain
= NULL
;
705 ddraw_set_swapchain_window(ddraw
, window
);
710 /*****************************************************************************
711 * IDirectDraw7::SetCooperativeLevel
713 * Sets the cooperative level for the DirectDraw object, and the window
714 * assigned to it. The cooperative level determines the general behavior
715 * of the DirectDraw application
717 * Warning: This is quite tricky, as it's not really documented which
718 * cooperative levels can be combined with each other. If a game fails
719 * after this function, try to check the cooperative levels passed on
720 * Windows, and if it returns something different.
722 * If you think that this function caused the failure because it writes a
723 * fixme, be sure to run again with a +ddraw trace.
725 * What is known about cooperative levels (See the ddraw modes test):
726 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729 * DDSCL_FULLSCREEN can be activated
730 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
732 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733 * DDSCL_SETFOCUSWINDOW (partially),
734 * DDSCL_MULTITHREADED (work in progress)
736 * Unhandled flags, which should be implemented
737 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738 * expect any difference to a normal window for wine)
739 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740 * rendering (Possible test case: Half-Life)
742 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
744 * These don't seem very important for wine:
745 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
748 * DD_OK if the cooperative level was set successfully
749 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751 * (Probably others too, have to investigate)
753 *****************************************************************************/
754 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
756 struct ddraw
*This
= impl_from_IDirectDraw7(iface
);
757 struct wined3d_stateblock
*stateblock
;
758 struct wined3d_surface
*rt
, *ds
;
759 BOOL restore_state
= FALSE
;
763 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
764 DDRAW_dump_cooperativelevel(cooplevel
);
766 wined3d_mutex_lock();
768 /* Get the old window */
769 window
= This
->dest_window
;
771 /* Tests suggest that we need one of them: */
772 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
776 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777 wined3d_mutex_unlock();
778 return DDERR_INVALIDPARAMS
;
781 if ((cooplevel
& DDSCL_CREATEDEVICEWINDOW
) && !(cooplevel
& DDSCL_EXCLUSIVE
))
783 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784 wined3d_mutex_unlock();
785 return DDERR_INVALIDPARAMS
;
788 /* Handle those levels first which set various hwnds */
789 if ((cooplevel
& DDSCL_SETFOCUSWINDOW
) && !(cooplevel
& DDSCL_CREATEDEVICEWINDOW
))
791 /* This isn't compatible with a lot of flags */
792 if (cooplevel
& (DDSCL_MULTITHREADED
797 | DDSCL_SETDEVICEWINDOW
802 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803 wined3d_mutex_unlock();
804 return DDERR_INVALIDPARAMS
;
807 hr
= ddraw_set_focus_window(This
, hwnd
);
808 wined3d_mutex_unlock();
812 if (cooplevel
& DDSCL_EXCLUSIVE
)
814 if (!(cooplevel
& DDSCL_FULLSCREEN
) || !(hwnd
|| (cooplevel
& DDSCL_CREATEDEVICEWINDOW
)))
816 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817 wined3d_mutex_unlock();
818 return DDERR_INVALIDPARAMS
;
821 if (cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
825 if (!This
->focuswindow
&& !(cooplevel
& DDSCL_SETFOCUSWINDOW
))
827 WARN("No focus window set.\n");
828 wined3d_mutex_unlock();
829 return DDERR_NOFOCUSWINDOW
;
832 device_window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DirectDrawDeviceWnd",
833 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
834 NULL
, NULL
, NULL
, NULL
);
837 ERR("Failed to create window, last error %#x.\n", GetLastError());
838 wined3d_mutex_unlock();
842 ShowWindow(device_window
, SW_SHOW
);
843 TRACE("Created a device window %p.\n", device_window
);
845 /* Native apparently leaks the created device window if setting the
846 * focus window below fails. */
847 This
->cooperative_level
|= DDSCL_CREATEDEVICEWINDOW
;
848 This
->devicewindow
= device_window
;
850 if (cooplevel
& DDSCL_SETFOCUSWINDOW
)
854 wined3d_mutex_unlock();
858 if (FAILED(hr
= ddraw_set_focus_window(This
, hwnd
)))
860 wined3d_mutex_unlock();
865 hwnd
= device_window
;
870 if (This
->cooperative_level
& DDSCL_CREATEDEVICEWINDOW
)
871 DestroyWindow(This
->devicewindow
);
872 This
->devicewindow
= NULL
;
873 This
->focuswindow
= NULL
;
876 if ((This
->cooperative_level
& DDSCL_EXCLUSIVE
)
877 && (hwnd
!= window
|| !(cooplevel
& DDSCL_EXCLUSIVE
)))
878 wined3d_device_release_focus_window(This
->wined3d_device
);
880 if ((cooplevel
& DDSCL_FULLSCREEN
) != (This
->cooperative_level
& DDSCL_FULLSCREEN
) || hwnd
!= window
)
882 if (This
->cooperative_level
& DDSCL_FULLSCREEN
)
883 wined3d_device_restore_fullscreen_window(This
->wined3d_device
, window
);
885 if (cooplevel
& DDSCL_FULLSCREEN
)
887 struct wined3d_display_mode display_mode
;
889 wined3d_get_adapter_display_mode(This
->wined3d
, WINED3DADAPTER_DEFAULT
, &display_mode
, NULL
);
890 wined3d_device_setup_fullscreen_window(This
->wined3d_device
, hwnd
,
891 display_mode
.width
, display_mode
.height
);
895 if ((cooplevel
& DDSCL_EXCLUSIVE
)
896 && (hwnd
!= window
|| !(This
->cooperative_level
& DDSCL_EXCLUSIVE
)))
898 hr
= wined3d_device_acquire_focus_window(This
->wined3d_device
, hwnd
);
901 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
902 wined3d_mutex_unlock();
907 /* Don't override focus windows or private device windows */
908 if (hwnd
&& !This
->focuswindow
&& !This
->devicewindow
&& (hwnd
!= window
))
909 This
->dest_window
= hwnd
;
911 if (cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
912 wined3d_device_set_multithreaded(This
->wined3d_device
);
914 if (This
->wined3d_swapchain
)
916 if (DefaultSurfaceType
!= WINED3D_SURFACE_TYPE_GDI
)
918 restore_state
= TRUE
;
920 if (FAILED(hr
= wined3d_stateblock_create(This
->wined3d_device
, WINED3D_SBT_ALL
, &stateblock
)))
922 ERR("Failed to create stateblock, hr %#x.\n", hr
);
923 wined3d_mutex_unlock();
927 if (FAILED(hr
= wined3d_stateblock_capture(stateblock
)))
929 ERR("Failed to capture stateblock, hr %#x.\n", hr
);
930 wined3d_stateblock_decref(stateblock
);
931 wined3d_mutex_unlock();
935 wined3d_device_get_render_target(This
->wined3d_device
, 0, &rt
);
936 if (rt
== This
->wined3d_frontbuffer
)
938 wined3d_surface_decref(rt
);
942 wined3d_device_get_depth_stencil(This
->wined3d_device
, &ds
);
945 ddraw_destroy_swapchain(This
);
948 if (FAILED(hr
= ddraw_create_swapchain(This
, This
->dest_window
, !(cooplevel
& DDSCL_FULLSCREEN
))))
949 ERR("Failed to create swapchain, hr %#x.\n", hr
);
955 wined3d_device_set_depth_stencil(This
->wined3d_device
, ds
);
956 wined3d_surface_decref(ds
);
961 wined3d_device_set_render_target(This
->wined3d_device
, 0, rt
, FALSE
);
962 wined3d_surface_decref(rt
);
965 hr
= wined3d_stateblock_apply(stateblock
);
966 wined3d_stateblock_decref(stateblock
);
969 ERR("Failed to apply stateblock, hr %#x.\n", hr
);
970 wined3d_mutex_unlock();
975 /* Unhandled flags */
976 if(cooplevel
& DDSCL_ALLOWREBOOT
)
977 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
978 if(cooplevel
& DDSCL_ALLOWMODEX
)
979 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
980 if(cooplevel
& DDSCL_FPUSETUP
)
981 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
983 /* Store the cooperative_level */
984 This
->cooperative_level
= cooplevel
;
985 TRACE("SetCooperativeLevel retuning DD_OK\n");
986 wined3d_mutex_unlock();
991 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
993 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
995 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
997 return ddraw7_SetCooperativeLevel(&ddraw
->IDirectDraw7_iface
, window
, flags
);
1000 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
1002 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1004 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
1006 return ddraw7_SetCooperativeLevel(&ddraw
->IDirectDraw7_iface
, window
, flags
);
1009 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
1011 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1013 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
1015 return ddraw7_SetCooperativeLevel(&ddraw
->IDirectDraw7_iface
, window
, flags
);
1018 /*****************************************************************************
1020 * Helper function for SetDisplayMode and RestoreDisplayMode
1022 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1023 * ForceRefreshRate, since it is already handled by
1024 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1025 * without worrying that ForceRefreshRate will override the refresh rate. For
1026 * argument and return value documentation, see
1027 * ddraw7_SetDisplayMode.
1029 *****************************************************************************/
1030 static HRESULT
ddraw_set_display_mode(struct ddraw
*ddraw
, DWORD Width
, DWORD Height
,
1031 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
1033 struct wined3d_display_mode mode
;
1034 enum wined3d_format_id format
;
1037 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw
, Width
,
1038 Height
, BPP
, RefreshRate
, Flags
);
1040 wined3d_mutex_lock();
1041 if( !Width
|| !Height
)
1043 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
1044 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1045 wined3d_mutex_unlock();
1051 case 8: format
= WINED3DFMT_P8_UINT
; break;
1052 case 15: format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
1053 case 16: format
= WINED3DFMT_B5G6R5_UNORM
; break;
1054 case 24: format
= WINED3DFMT_B8G8R8_UNORM
; break;
1055 case 32: format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
1056 default: format
= WINED3DFMT_UNKNOWN
; break;
1059 /* Check the exclusive mode
1060 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1061 return DDERR_NOEXCLUSIVEMODE;
1062 * This is WRONG. Don't know if the SDK is completely
1063 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1064 * is returned, but Half-Life 1.1.1.1 (Steam version)
1069 mode
.height
= Height
;
1070 mode
.refresh_rate
= RefreshRate
;
1071 mode
.format_id
= format
;
1072 mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1074 /* TODO: The possible return values from msdn suggest that
1075 * the screen mode can't be changed if a surface is locked
1076 * or some drawing is in progress
1079 /* TODO: Lose the primary surface */
1080 hr
= wined3d_set_adapter_display_mode(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &mode
);
1082 wined3d_mutex_unlock();
1086 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
1091 /*****************************************************************************
1092 * IDirectDraw7::SetDisplayMode
1094 * Sets the display screen resolution, color depth and refresh frequency
1095 * when in fullscreen mode (in theory).
1096 * Possible return values listed in the SDK suggest that this method fails
1097 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1098 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1099 * It seems to be valid to pass 0 for With and Height, this has to be tested
1100 * It could mean that the current video mode should be left as-is. (But why
1104 * Height, Width: Screen dimension
1105 * BPP: Color depth in Bits per pixel
1106 * Refreshrate: Screen refresh rate
1107 * Flags: Other stuff
1112 *****************************************************************************/
1113 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
1114 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
1116 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1118 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1119 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
1121 if (force_refresh_rate
!= 0)
1123 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1124 RefreshRate
, force_refresh_rate
);
1125 RefreshRate
= force_refresh_rate
;
1128 return ddraw_set_display_mode(ddraw
, Width
, Height
, BPP
, RefreshRate
, Flags
);
1131 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
, DWORD width
, DWORD height
,
1132 DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
1134 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1136 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137 iface
, width
, height
, bpp
, refresh_rate
, flags
);
1139 return ddraw7_SetDisplayMode(&ddraw
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
1142 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
1143 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
1145 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1147 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1148 iface
, width
, height
, bpp
, refresh_rate
, flags
);
1150 return ddraw7_SetDisplayMode(&ddraw
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
1153 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
1155 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1157 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
1159 return ddraw7_SetDisplayMode(&ddraw
->IDirectDraw7_iface
, width
, height
, bpp
, 0, 0);
1162 /*****************************************************************************
1163 * IDirectDraw7::RestoreDisplayMode
1165 * Restores the display mode to what it was at creation time. Basically.
1167 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1168 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1169 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1170 * -> DD_1 is released. The screen should be left at 1024x768x32.
1171 * -> DD_2 is released. The screen should be set to 1400x1050x32
1172 * This case is unhandled right now, but Empire Earth does it this way.
1173 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1175 * The msdn says that this method resets the display mode to what it was before
1176 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1180 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1182 *****************************************************************************/
1183 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
1185 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1187 TRACE("iface %p.\n", iface
);
1189 return ddraw_set_display_mode(ddraw
, ddraw
->orig_width
, ddraw
->orig_height
, ddraw
->orig_bpp
, 0, 0);
1192 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
1194 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1196 TRACE("iface %p.\n", iface
);
1198 return ddraw7_RestoreDisplayMode(&ddraw
->IDirectDraw7_iface
);
1201 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
1203 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1205 TRACE("iface %p.\n", iface
);
1207 return ddraw7_RestoreDisplayMode(&ddraw
->IDirectDraw7_iface
);
1210 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
1212 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1214 TRACE("iface %p.\n", iface
);
1216 return ddraw7_RestoreDisplayMode(&ddraw
->IDirectDraw7_iface
);
1219 /*****************************************************************************
1220 * IDirectDraw7::GetCaps
1222 * Returns the drives capabilities
1224 * Used for version 1, 2, 4 and 7
1227 * DriverCaps: Structure to write the Hardware accelerated caps to
1228 * HelCaps: Structure to write the emulation caps to
1231 * This implementation returns DD_OK only
1233 *****************************************************************************/
1234 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
1236 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1238 WINED3DCAPS winecaps
;
1240 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
1242 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
1244 /* One structure must be != NULL */
1245 if (!DriverCaps
&& !HELCaps
)
1247 WARN("Invalid parameters.\n");
1248 return DDERR_INVALIDPARAMS
;
1251 memset(&caps
, 0, sizeof(caps
));
1252 memset(&winecaps
, 0, sizeof(winecaps
));
1253 caps
.dwSize
= sizeof(caps
);
1255 wined3d_mutex_lock();
1256 hr
= wined3d_device_get_device_caps(ddraw
->wined3d_device
, &winecaps
);
1259 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1260 wined3d_mutex_unlock();
1264 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
1265 wined3d_mutex_unlock();
1267 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1271 caps
.dwCaps
= winecaps
.ddraw_caps
.caps
;
1272 caps
.dwCaps2
= winecaps
.ddraw_caps
.caps2
;
1273 caps
.dwCKeyCaps
= winecaps
.ddraw_caps
.color_key_caps
;
1274 caps
.dwFXCaps
= winecaps
.ddraw_caps
.fx_caps
;
1275 caps
.dwPalCaps
= winecaps
.ddraw_caps
.pal_caps
;
1276 caps
.ddsCaps
.dwCaps
= winecaps
.ddraw_caps
.dds_caps
;
1277 caps
.dwSVBCaps
= winecaps
.ddraw_caps
.svb_caps
;
1278 caps
.dwSVBCKeyCaps
= winecaps
.ddraw_caps
.svb_color_key_caps
;
1279 caps
.dwSVBFXCaps
= winecaps
.ddraw_caps
.svb_fx_caps
;
1280 caps
.dwVSBCaps
= winecaps
.ddraw_caps
.vsb_caps
;
1281 caps
.dwVSBCKeyCaps
= winecaps
.ddraw_caps
.vsb_color_key_caps
;
1282 caps
.dwVSBFXCaps
= winecaps
.ddraw_caps
.vsb_fx_caps
;
1283 caps
.dwSSBCaps
= winecaps
.ddraw_caps
.ssb_caps
;
1284 caps
.dwSSBCKeyCaps
= winecaps
.ddraw_caps
.ssb_color_key_caps
;
1285 caps
.dwSSBFXCaps
= winecaps
.ddraw_caps
.ssb_fx_caps
;
1287 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1290 if (DefaultSurfaceType
== WINED3D_SURFACE_TYPE_GDI
)
1292 caps
.dwCaps
&= ~DDCAPS_3D
;
1293 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1295 if (winecaps
.ddraw_caps
.stride_align
)
1297 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1298 caps
.dwAlignStrideAlign
= winecaps
.ddraw_caps
.stride_align
;
1303 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1304 if (TRACE_ON(ddraw
))
1306 TRACE("Driver Caps :\n");
1307 DDRAW_dump_DDCAPS(DriverCaps
);
1313 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1314 if (TRACE_ON(ddraw
))
1316 TRACE("HEL Caps :\n");
1317 DDRAW_dump_DDCAPS(HELCaps
);
1324 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1326 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1328 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1330 return ddraw7_GetCaps(&ddraw
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1333 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1335 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1337 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1339 return ddraw7_GetCaps(&ddraw
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1342 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1344 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1346 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1348 return ddraw7_GetCaps(&ddraw
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1351 /*****************************************************************************
1352 * IDirectDraw7::Compact
1354 * No idea what it does, MSDN says it's not implemented.
1357 * DD_OK, but this is unchecked
1359 *****************************************************************************/
1360 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1362 TRACE("iface %p.\n", iface
);
1367 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1369 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1371 TRACE("iface %p.\n", iface
);
1373 return ddraw7_Compact(&ddraw
->IDirectDraw7_iface
);
1376 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1378 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1380 TRACE("iface %p.\n", iface
);
1382 return ddraw7_Compact(&ddraw
->IDirectDraw7_iface
);
1385 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1387 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1389 TRACE("iface %p.\n", iface
);
1391 return ddraw7_Compact(&ddraw
->IDirectDraw7_iface
);
1394 /*****************************************************************************
1395 * IDirectDraw7::GetDisplayMode
1397 * Returns information about the current display mode
1399 * Exists in Version 1, 2, 4 and 7
1402 * DDSD: Address of a surface description structure to write the info to
1407 *****************************************************************************/
1408 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1410 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1411 struct wined3d_display_mode mode
;
1415 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1417 wined3d_mutex_lock();
1418 /* This seems sane */
1421 wined3d_mutex_unlock();
1422 return DDERR_INVALIDPARAMS
;
1425 if (FAILED(hr
= wined3d_get_adapter_display_mode(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &mode
, NULL
)))
1427 ERR("Failed to get display mode, hr %#x.\n", hr
);
1428 wined3d_mutex_unlock();
1432 Size
= DDSD
->dwSize
;
1433 memset(DDSD
, 0, Size
);
1435 DDSD
->dwSize
= Size
;
1436 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1437 DDSD
->dwWidth
= mode
.width
;
1438 DDSD
->dwHeight
= mode
.height
;
1439 DDSD
->u2
.dwRefreshRate
= 60;
1440 DDSD
->ddsCaps
.dwCaps
= 0;
1441 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1442 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, mode
.format_id
);
1443 DDSD
->u1
.lPitch
= mode
.width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1447 TRACE("Returning surface desc :\n");
1448 DDRAW_dump_surface_desc(DDSD
);
1451 wined3d_mutex_unlock();
1456 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1458 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1460 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1462 return ddraw7_GetDisplayMode(&ddraw
->IDirectDraw7_iface
, surface_desc
);
1465 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1467 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1469 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1471 /* FIXME: Test sizes, properly convert surface_desc */
1472 return ddraw7_GetDisplayMode(&ddraw
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1475 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1477 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1479 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1481 /* FIXME: Test sizes, properly convert surface_desc */
1482 return ddraw7_GetDisplayMode(&ddraw
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1485 /*****************************************************************************
1486 * IDirectDraw7::GetFourCCCodes
1488 * Returns an array of supported FourCC codes.
1490 * Exists in Version 1, 2, 4 and 7
1493 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1494 * of enumerated codes
1495 * Codes: Pointer to an array of DWORDs where the supported codes are written
1499 * Always returns DD_OK, as it's a stub for now
1501 *****************************************************************************/
1502 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1504 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1505 static const enum wined3d_format_id formats
[] =
1507 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1508 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1509 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1511 struct wined3d_display_mode mode
;
1512 DWORD count
= 0, i
, outsize
;
1515 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1517 if (FAILED(hr
= wined3d_get_adapter_display_mode(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &mode
, NULL
)))
1519 ERR("Failed to get display mode, hr %#x.\n", hr
);
1523 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1525 for (i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); ++i
)
1527 hr
= wined3d_check_device_format(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, WINED3D_DEVICE_TYPE_HAL
,
1528 mode
.format_id
, 0, WINED3D_RTYPE_SURFACE
, formats
[i
], DefaultSurfaceType
);
1531 if (count
< outsize
)
1532 Codes
[count
] = formats
[i
];
1537 TRACE("Returning %u FourCC codes\n", count
);
1544 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1546 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1548 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1550 return ddraw7_GetFourCCCodes(&ddraw
->IDirectDraw7_iface
, codes_count
, codes
);
1553 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1555 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1557 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1559 return ddraw7_GetFourCCCodes(&ddraw
->IDirectDraw7_iface
, codes_count
, codes
);
1562 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1564 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1566 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1568 return ddraw7_GetFourCCCodes(&ddraw
->IDirectDraw7_iface
, codes_count
, codes
);
1571 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*frequency
)
1573 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1574 struct wined3d_display_mode mode
;
1577 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1579 wined3d_mutex_lock();
1580 hr
= wined3d_get_adapter_display_mode(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &mode
, NULL
);
1581 wined3d_mutex_unlock();
1584 WARN("Failed to get display mode, hr %#x.\n", hr
);
1588 *frequency
= mode
.refresh_rate
;
1593 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1595 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1597 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1599 return ddraw7_GetMonitorFrequency(&ddraw
->IDirectDraw7_iface
, frequency
);
1602 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1604 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1606 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1608 return ddraw7_GetMonitorFrequency(&ddraw
->IDirectDraw7_iface
, frequency
);
1611 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1613 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1615 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1617 return ddraw7_GetMonitorFrequency(&ddraw
->IDirectDraw7_iface
, frequency
);
1620 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1622 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1623 struct wined3d_raster_status raster_status
;
1626 TRACE("iface %p, status %p.\n", iface
, status
);
1629 return DDERR_INVALIDPARAMS
;
1631 wined3d_mutex_lock();
1632 hr
= wined3d_get_adapter_raster_status(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &raster_status
);
1633 wined3d_mutex_unlock();
1636 WARN("Failed to get raster status, hr %#x.\n", hr
);
1640 *status
= raster_status
.in_vblank
;
1645 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1647 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1649 TRACE("iface %p, status %p.\n", iface
, status
);
1651 return ddraw7_GetVerticalBlankStatus(&ddraw
->IDirectDraw7_iface
, status
);
1654 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1656 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1658 TRACE("iface %p, status %p.\n", iface
, status
);
1660 return ddraw7_GetVerticalBlankStatus(&ddraw
->IDirectDraw7_iface
, status
);
1663 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1665 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1667 TRACE("iface %p, status %p.\n", iface
, status
);
1669 return ddraw7_GetVerticalBlankStatus(&ddraw
->IDirectDraw7_iface
, status
);
1672 /*****************************************************************************
1673 * IDirectDraw7::GetAvailableVidMem
1675 * Returns the total and free video memory
1678 * Caps: Specifies the memory type asked for
1679 * total: Pointer to a DWORD to be filled with the total memory
1680 * free: Pointer to a DWORD to be filled with the free memory
1684 * DDERR_INVALIDPARAMS of free and total are NULL
1686 *****************************************************************************/
1687 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
,
1690 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1693 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1695 if (TRACE_ON(ddraw
))
1697 TRACE("Asked for memory with description: ");
1698 DDRAW_dump_DDSCAPS2(Caps
);
1700 wined3d_mutex_lock();
1702 /* Todo: System memory vs local video memory vs non-local video memory
1703 * The MSDN also mentions differences between texture memory and other
1704 * resources, but that's not important
1707 if( (!total
) && (!free
) )
1709 wined3d_mutex_unlock();
1710 return DDERR_INVALIDPARAMS
;
1714 *free
= wined3d_device_get_available_texture_mem(ddraw
->wined3d_device
);
1717 struct wined3d_adapter_identifier desc
= {0};
1719 hr
= wined3d_get_adapter_identifier(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, 0, &desc
);
1720 *total
= desc
.video_memory
;
1723 wined3d_mutex_unlock();
1728 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1729 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1731 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1733 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1735 return ddraw7_GetAvailableVidMem(&ddraw
->IDirectDraw7_iface
, caps
, total
, free
);
1738 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1739 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1741 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1744 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1746 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1747 return ddraw7_GetAvailableVidMem(&ddraw
->IDirectDraw7_iface
, &caps2
, total
, free
);
1750 /*****************************************************************************
1751 * IDirectDraw7::Initialize
1753 * Initializes a DirectDraw interface.
1756 * GUID: Interface identifier. Well, don't know what this is really good
1760 * Returns DD_OK on the first call,
1761 * DDERR_ALREADYINITIALIZED on repeated calls
1763 *****************************************************************************/
1764 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*guid
)
1766 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1768 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1770 if (ddraw
->initialized
)
1771 return DDERR_ALREADYINITIALIZED
;
1773 /* FIXME: To properly take the GUID into account we should call
1774 * ddraw_init() here instead of in DDRAW_Create(). */
1776 FIXME("Ignoring guid %s.\n", debugstr_guid(guid
));
1778 ddraw
->initialized
= TRUE
;
1782 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1784 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1786 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1788 return ddraw7_Initialize(&ddraw
->IDirectDraw7_iface
, guid
);
1791 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1793 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1795 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1797 return ddraw7_Initialize(&ddraw
->IDirectDraw7_iface
, guid
);
1800 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1802 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1804 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1806 return ddraw7_Initialize(&ddraw
->IDirectDraw7_iface
, guid
);
1809 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1811 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1813 return DDERR_ALREADYINITIALIZED
;
1816 /*****************************************************************************
1817 * IDirectDraw7::FlipToGDISurface
1819 * "Makes the surface that the GDI writes to the primary surface"
1820 * Looks like some windows specific thing we don't have to care about.
1821 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1822 * show error boxes ;)
1823 * Well, just return DD_OK.
1826 * Always returns DD_OK
1828 *****************************************************************************/
1829 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1831 FIXME("iface %p stub!\n", iface
);
1836 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1838 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1840 TRACE("iface %p.\n", iface
);
1842 return ddraw7_FlipToGDISurface(&ddraw
->IDirectDraw7_iface
);
1845 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1847 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1849 TRACE("iface %p.\n", iface
);
1851 return ddraw7_FlipToGDISurface(&ddraw
->IDirectDraw7_iface
);
1854 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1856 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1858 TRACE("iface %p.\n", iface
);
1860 return ddraw7_FlipToGDISurface(&ddraw
->IDirectDraw7_iface
);
1863 /*****************************************************************************
1864 * IDirectDraw7::WaitForVerticalBlank
1866 * This method allows applications to get in sync with the vertical blank
1868 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1869 * redraw the screen, most likely because of this stub
1872 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1873 * or DDWAITVB_BLOCKEND
1874 * h: Not used, according to MSDN
1877 * Always returns DD_OK
1879 *****************************************************************************/
1880 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1884 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1886 /* This function is called often, so print the fixme only once */
1889 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1893 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1894 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1895 return DDERR_UNSUPPORTED
; /* unchecked */
1900 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1902 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1904 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1906 return ddraw7_WaitForVerticalBlank(&ddraw
->IDirectDraw7_iface
, flags
, event
);
1909 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1911 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1913 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1915 return ddraw7_WaitForVerticalBlank(&ddraw
->IDirectDraw7_iface
, flags
, event
);
1918 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1920 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1922 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1924 return ddraw7_WaitForVerticalBlank(&ddraw
->IDirectDraw7_iface
, flags
, event
);
1927 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1929 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
1930 struct wined3d_raster_status raster_status
;
1933 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1935 wined3d_mutex_lock();
1936 hr
= wined3d_get_adapter_raster_status(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &raster_status
);
1937 wined3d_mutex_unlock();
1940 WARN("Failed to get raster status, hr %#x.\n", hr
);
1944 *Scanline
= raster_status
.scan_line
;
1946 if (raster_status
.in_vblank
)
1947 return DDERR_VERTICALBLANKINPROGRESS
;
1952 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
1954 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
1956 TRACE("iface %p, line %p.\n", iface
, line
);
1958 return ddraw7_GetScanLine(&ddraw
->IDirectDraw7_iface
, line
);
1961 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
1963 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
1965 TRACE("iface %p, line %p.\n", iface
, line
);
1967 return ddraw7_GetScanLine(&ddraw
->IDirectDraw7_iface
, line
);
1970 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
1972 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
1974 TRACE("iface %p, line %p.\n", iface
, line
);
1976 return ddraw7_GetScanLine(&ddraw
->IDirectDraw7_iface
, line
);
1979 /*****************************************************************************
1980 * IDirectDraw7::TestCooperativeLevel
1982 * Informs the application about the state of the video adapter, depending
1983 * on the cooperative level
1986 * DD_OK if the device is in a sane state
1987 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1988 * if the state is not correct(See below)
1990 *****************************************************************************/
1991 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
1993 TRACE("iface %p.\n", iface
);
1998 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
2000 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2002 TRACE("iface %p.\n", iface
);
2004 return ddraw7_TestCooperativeLevel(&ddraw
->IDirectDraw7_iface
);
2007 /*****************************************************************************
2008 * IDirectDraw7::GetGDISurface
2010 * Returns the surface that GDI is treating as the primary surface.
2011 * For Wine this is the front buffer
2014 * GDISurface: Address to write the surface pointer to
2017 * DD_OK if the surface was found
2018 * DDERR_NOTFOUND if the GDI surface wasn't found
2020 *****************************************************************************/
2021 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
2023 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
2025 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
2027 wined3d_mutex_lock();
2029 if (!(*GDISurface
= &ddraw
->primary
->IDirectDrawSurface7_iface
))
2031 WARN("Primary not created yet.\n");
2032 wined3d_mutex_unlock();
2033 return DDERR_NOTFOUND
;
2035 IDirectDrawSurface7_AddRef(*GDISurface
);
2037 wined3d_mutex_unlock();
2042 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
2044 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2045 struct ddraw_surface
*surface_impl
;
2046 IDirectDrawSurface7
*surface7
;
2049 TRACE("iface %p, surface %p.\n", iface
, surface
);
2051 hr
= ddraw7_GetGDISurface(&ddraw
->IDirectDraw7_iface
, &surface7
);
2057 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2058 *surface
= &surface_impl
->IDirectDrawSurface4_iface
;
2059 IDirectDrawSurface4_AddRef(*surface
);
2060 IDirectDrawSurface7_Release(surface7
);
2065 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
2067 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
2068 struct ddraw_surface
*surface_impl
;
2069 IDirectDrawSurface7
*surface7
;
2072 TRACE("iface %p, surface %p.\n", iface
, surface
);
2074 hr
= ddraw7_GetGDISurface(&ddraw
->IDirectDraw7_iface
, &surface7
);
2080 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2081 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
2082 IDirectDrawSurface_AddRef(*surface
);
2083 IDirectDrawSurface7_Release(surface7
);
2088 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
2090 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
2091 struct ddraw_surface
*surface_impl
;
2092 IDirectDrawSurface7
*surface7
;
2095 TRACE("iface %p, surface %p.\n", iface
, surface
);
2097 hr
= ddraw7_GetGDISurface(&ddraw
->IDirectDraw7_iface
, &surface7
);
2103 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2104 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
2105 IDirectDrawSurface_AddRef(*surface
);
2106 IDirectDrawSurface7_Release(surface7
);
2111 struct displaymodescallback_context
2113 LPDDENUMMODESCALLBACK func
;
2117 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
2119 struct displaymodescallback_context
*cbcontext
= context
;
2122 DDSD2_to_DDSD(surface_desc
, &desc
);
2123 return cbcontext
->func(&desc
, cbcontext
->context
);
2126 /*****************************************************************************
2127 * IDirectDraw7::EnumDisplayModes
2129 * Enumerates the supported Display modes. The modes can be filtered with
2130 * the DDSD parameter.
2133 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2134 * versions (3 and older?) this is reserved and must be 0.
2135 * DDSD: Surface description to filter the modes
2136 * Context: Pointer passed back to the callback function
2137 * cb: Application-provided callback function
2141 * DDERR_INVALIDPARAMS if the callback wasn't set
2143 *****************************************************************************/
2144 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
2145 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
2147 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
2148 struct wined3d_display_mode
*enum_modes
= NULL
;
2149 struct wined3d_display_mode mode
;
2150 unsigned int modenum
, fmt
;
2151 DDSURFACEDESC2 callback_sd
;
2152 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
2153 DDPIXELFORMAT pixelformat
;
2155 static const enum wined3d_format_id checkFormatList
[] =
2157 WINED3DFMT_B8G8R8X8_UNORM
,
2158 WINED3DFMT_B5G6R5_UNORM
,
2162 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2163 iface
, Flags
, DDSD
, Context
, cb
);
2166 return DDERR_INVALIDPARAMS
;
2168 wined3d_mutex_lock();
2169 if(!(Flags
& DDEDM_REFRESHRATES
))
2171 enum_mode_array_size
= 16;
2172 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes
) * enum_mode_array_size
);
2175 ERR("Out of memory\n");
2176 wined3d_mutex_unlock();
2177 return DDERR_OUTOFMEMORY
;
2181 pixelformat
.dwSize
= sizeof(pixelformat
);
2182 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
2185 while (wined3d_enum_adapter_modes(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, checkFormatList
[fmt
],
2186 WINED3D_SCANLINE_ORDERING_UNKNOWN
, modenum
++, &mode
) == WINED3D_OK
)
2188 PixelFormat_WineD3DtoDD(&pixelformat
, mode
.format_id
);
2191 if (DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.width
!= DDSD
->dwWidth
)
2193 if (DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.height
!= DDSD
->dwHeight
)
2195 if (DDSD
->dwFlags
& DDSD_REFRESHRATE
&& mode
.refresh_rate
!= DDSD
->u2
.dwRefreshRate
)
2197 if (DDSD
->dwFlags
& DDSD_PIXELFORMAT
2198 && pixelformat
.u1
.dwRGBBitCount
!= DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
)
2202 if(!(Flags
& DDEDM_REFRESHRATES
))
2204 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2205 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2206 * to be reduced to a single unique result in such case.
2211 for (i
= 0; i
< enum_mode_count
; i
++)
2213 if (enum_modes
[i
].width
== mode
.width
&& enum_modes
[i
].height
== mode
.height
2214 && enum_modes
[i
].format_id
== mode
.format_id
)
2224 memset(&callback_sd
, 0, sizeof(callback_sd
));
2225 callback_sd
.dwSize
= sizeof(callback_sd
);
2226 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2228 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
|DDSD_REFRESHRATE
;
2229 if (Flags
& DDEDM_REFRESHRATES
)
2230 callback_sd
.u2
.dwRefreshRate
= mode
.refresh_rate
;
2232 callback_sd
.dwWidth
= mode
.width
;
2233 callback_sd
.dwHeight
= mode
.height
;
2235 callback_sd
.u4
.ddpfPixelFormat
=pixelformat
;
2237 /* Calc pitch and DWORD align like MSDN says */
2238 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.width
;
2239 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2241 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2242 callback_sd
.u2
.dwRefreshRate
);
2244 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2246 TRACE("Application asked to terminate the enumeration\n");
2247 HeapFree(GetProcessHeap(), 0, enum_modes
);
2248 wined3d_mutex_unlock();
2252 if(!(Flags
& DDEDM_REFRESHRATES
))
2254 if (enum_mode_count
== enum_mode_array_size
)
2256 struct wined3d_display_mode
*new_enum_modes
;
2258 enum_mode_array_size
*= 2;
2259 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
,
2260 sizeof(*new_enum_modes
) * enum_mode_array_size
);
2261 if (!new_enum_modes
)
2263 ERR("Out of memory\n");
2264 HeapFree(GetProcessHeap(), 0, enum_modes
);
2265 wined3d_mutex_unlock();
2266 return DDERR_OUTOFMEMORY
;
2269 enum_modes
= new_enum_modes
;
2272 enum_modes
[enum_mode_count
++] = mode
;
2277 TRACE("End of enumeration\n");
2278 HeapFree(GetProcessHeap(), 0, enum_modes
);
2279 wined3d_mutex_unlock();
2284 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2285 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2287 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2289 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2290 iface
, flags
, surface_desc
, context
, callback
);
2292 return ddraw7_EnumDisplayModes(&ddraw
->IDirectDraw7_iface
, flags
, surface_desc
, context
, callback
);
2295 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2296 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2298 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
2299 struct displaymodescallback_context cbcontext
;
2300 DDSURFACEDESC2 surface_desc2
;
2302 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2303 iface
, flags
, surface_desc
, context
, callback
);
2305 cbcontext
.func
= callback
;
2306 cbcontext
.context
= context
;
2308 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2309 return ddraw7_EnumDisplayModes(&ddraw
->IDirectDraw7_iface
, flags
,
2310 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2313 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2314 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2316 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
2317 struct displaymodescallback_context cbcontext
;
2318 DDSURFACEDESC2 surface_desc2
;
2320 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2321 iface
, flags
, surface_desc
, context
, callback
);
2323 cbcontext
.func
= callback
;
2324 cbcontext
.context
= context
;
2326 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2327 return ddraw7_EnumDisplayModes(&ddraw
->IDirectDraw7_iface
, flags
,
2328 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2331 /*****************************************************************************
2332 * IDirectDraw7::EvaluateMode
2334 * Used with IDirectDraw7::StartModeTest to test video modes.
2335 * EvaluateMode is used to pass or fail a mode, and continue with the next
2339 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2340 * Timeout: Returns the amount of seconds left before the mode would have
2341 * been failed automatically
2344 * This implementation always DD_OK, because it's a stub
2346 *****************************************************************************/
2347 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2349 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2351 /* When implementing this, implement it in WineD3D */
2356 /*****************************************************************************
2357 * IDirectDraw7::GetDeviceIdentifier
2359 * Returns the device identifier, which gives information about the driver
2360 * Our device identifier is defined at the beginning of this file.
2363 * DDDI: Address for the returned structure
2364 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2367 * On success it returns DD_OK
2368 * DDERR_INVALIDPARAMS if DDDI is NULL
2370 *****************************************************************************/
2371 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2372 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2374 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2377 return DDERR_INVALIDPARAMS
;
2379 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2380 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2381 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2382 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2383 * bytes too long. So only copy the relevant part of the structure
2386 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2390 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2391 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2393 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2394 DDDEVICEIDENTIFIER2 identifier2
;
2397 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2399 hr
= ddraw7_GetDeviceIdentifier(&ddraw
->IDirectDraw7_iface
, &identifier2
, flags
);
2400 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2405 /*****************************************************************************
2406 * IDirectDraw7::GetSurfaceFromDC
2408 * Returns the Surface for a GDI device context handle.
2409 * Is this related to IDirectDrawSurface::GetDC ???
2412 * hdc: hdc to return the surface for
2413 * Surface: Address to write the surface pointer to
2416 * Always returns DD_OK because it's a stub
2418 *****************************************************************************/
2419 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
,
2420 IDirectDrawSurface7
**Surface
)
2422 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
2423 struct wined3d_surface
*wined3d_surface
;
2424 struct ddraw_surface
*surface_impl
;
2427 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2429 if (!Surface
) return E_INVALIDARG
;
2431 hr
= wined3d_device_get_surface_from_dc(ddraw
->wined3d_device
, hdc
, &wined3d_surface
);
2434 TRACE("No surface found for dc %p.\n", hdc
);
2436 return DDERR_NOTFOUND
;
2439 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
2440 *Surface
= &surface_impl
->IDirectDrawSurface7_iface
;
2441 IDirectDrawSurface7_AddRef(*Surface
);
2442 TRACE("Returning surface %p.\n", Surface
);
2446 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
,
2447 IDirectDrawSurface4
**surface
)
2449 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2450 struct ddraw_surface
*surface_impl
;
2451 IDirectDrawSurface7
*surface7
;
2454 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2456 if (!surface
) return E_INVALIDARG
;
2458 hr
= ddraw7_GetSurfaceFromDC(&ddraw
->IDirectDraw7_iface
, dc
, &surface7
);
2464 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2465 /* Tests say this is true */
2466 *surface
= (IDirectDrawSurface4
*)&surface_impl
->IDirectDrawSurface_iface
;
2467 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
2468 IDirectDrawSurface7_Release(surface7
);
2473 /*****************************************************************************
2474 * IDirectDraw7::RestoreAllSurfaces
2476 * Calls the restore method of all surfaces
2481 * Always returns DD_OK because it's a stub
2483 *****************************************************************************/
2484 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2486 FIXME("iface %p stub!\n", iface
);
2488 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2489 * get their parent and call their restore method. Do not implement
2490 * it in WineD3D, as restoring a surface means re-creating the
2496 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2498 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
2500 TRACE("iface %p.\n", iface
);
2502 return ddraw7_RestoreAllSurfaces(&ddraw
->IDirectDraw7_iface
);
2505 /*****************************************************************************
2506 * IDirectDraw7::StartModeTest
2508 * Tests the specified video modes to update the system registry with
2509 * refresh rate information. StartModeTest starts the mode test,
2510 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2511 * isn't called within 15 seconds, the mode is failed automatically
2513 * As refresh rates are handled by the X server, I don't think this
2514 * Method is important
2517 * Modes: An array of mode specifications
2518 * NumModes: The number of modes in Modes
2519 * Flags: Some flags...
2522 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2523 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2526 *****************************************************************************/
2527 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2529 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2530 iface
, Modes
, NumModes
, Flags
);
2532 /* This looks sane */
2533 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2535 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2536 * As it is not, DDERR_TESTFINISHED is returned
2537 * (hopefully that's correct
2539 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2540 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2546 /*****************************************************************************
2547 * ddraw_create_surface
2549 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2550 * with the passed parameters.
2553 * DDSD: Description of the surface to create
2554 * Surf: Address to store the interface pointer at
2559 *****************************************************************************/
2560 static HRESULT
ddraw_create_surface(struct ddraw
*ddraw
, DDSURFACEDESC2
*pDDSD
,
2561 struct ddraw_surface
**surface
, UINT level
, UINT version
)
2565 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2566 ddraw
, pDDSD
, surface
, level
);
2568 if (TRACE_ON(ddraw
))
2570 TRACE("Requesting surface desc:\n");
2571 DDRAW_dump_surface_desc(pDDSD
);
2574 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) && DefaultSurfaceType
!= WINED3D_SURFACE_TYPE_OPENGL
)
2576 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2577 /* Do not fail surface creation, only fail 3D device creation. */
2580 /* Create the Surface object */
2581 *surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(**surface
));
2584 ERR("Failed to allocate surface memory.\n");
2585 return DDERR_OUTOFVIDEOMEMORY
;
2588 hr
= ddraw_surface_init(*surface
, ddraw
, pDDSD
, level
, version
);
2591 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2592 HeapFree(GetProcessHeap(), 0, *surface
);
2596 /* Increase the surface counter, and attach the surface */
2597 list_add_head(&ddraw
->surface_list
, &(*surface
)->surface_list_entry
);
2599 TRACE("Created surface %p.\n", *surface
);
2604 static HRESULT CDECL
ddraw_reset_enum_callback(struct wined3d_resource
*resource
)
2609 /*****************************************************************************
2610 * IDirectDraw7::CreateSurface
2612 * Creates a new IDirectDrawSurface object and returns its interface.
2614 * The surface connections with wined3d are a bit tricky. Basically it works
2617 * |------------------------| |-----------------|
2618 * | DDraw surface | | WineD3DSurface |
2620 * | WineD3DSurface |-------------->| |
2621 * | Child |<------------->| Parent |
2622 * |------------------------| |-----------------|
2624 * The DDraw surface is the parent of the wined3d surface, and it releases
2625 * the WineD3DSurface when the ddraw surface is destroyed.
2627 * However, for all surfaces which can be in a container in WineD3D,
2628 * we have to do this. These surfaces are usually complex surfaces,
2629 * so this concerns primary surfaces with a front and a back buffer,
2632 * |------------------------| |-----------------|
2633 * | DDraw surface | | Container |
2635 * | Child |<------------->| Parent |
2636 * | Texture |<------------->| |
2637 * | WineD3DSurface |<----| | Levels |<--|
2638 * | Complex connection | | | | |
2639 * |------------------------| | |-----------------| |
2643 * | |------------------| | |-----------------| |
2644 * | | IParent | |-------->| WineD3DSurface | |
2646 * | | Child |<------------->| Parent | |
2647 * | | | | Container |<--|
2648 * | |------------------| |-----------------| |
2650 * | |----------------------| |
2651 * | | DDraw surface 2 | |
2653 * |<->| Complex root Child | |
2655 * | | WineD3DSurface |<----| |
2656 * | |----------------------| | |
2658 * | |---------------------| | |-----------------| |
2659 * | | IParent | |----->| WineD3DSurface | |
2661 * | | Child |<---------->| Parent | |
2662 * | |---------------------| | Container |<--|
2663 * | |-----------------| |
2665 * | ---More surfaces can follow--- |
2667 * The reason is that the IWineD3DSwapchain(render target container)
2668 * and the IWineD3DTexure(Texture container) release the parents
2669 * of their surface's children, but by releasing the complex root
2670 * the surfaces which are complexly attached to it are destroyed
2671 * too. See IDirectDrawSurface::Release for a more detailed
2675 * DDSD: Description of the surface to create
2676 * Surf: Address to store the interface pointer at
2677 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2678 * aggregation, so it has to be NULL
2682 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2683 * DDERR_* if an error occurs
2685 *****************************************************************************/
2686 static HRESULT
CreateSurface(struct ddraw
*ddraw
, DDSURFACEDESC2
*DDSD
,
2687 struct ddraw_surface
**surface
, IUnknown
*UnkOuter
, UINT version
)
2689 struct ddraw_surface
*object
= NULL
;
2690 struct wined3d_display_mode mode
;
2692 DDSURFACEDESC2 desc2
;
2693 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2695 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw
, DDSD
, surface
, UnkOuter
);
2697 /* Some checks before we start */
2698 if (TRACE_ON(ddraw
))
2700 TRACE(" (%p) Requesting surface desc :\n", ddraw
);
2701 DDRAW_dump_surface_desc(DDSD
);
2704 if (UnkOuter
!= NULL
)
2706 FIXME("(%p) : outer != NULL?\n", ddraw
);
2707 return CLASS_E_NOAGGREGATION
; /* unchecked */
2712 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw
);
2713 return E_POINTER
; /* unchecked */
2716 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2718 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2719 DDSD
->dwFlags
|= DDSD_CAPS
;
2722 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2724 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2725 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2728 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2730 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2731 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw
);
2732 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2735 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2736 !(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
2738 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2741 return DDERR_NOEXCLUSIVEMODE
;
2744 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
))
2746 WARN("Application wanted to create back buffer primary surface\n");
2747 return DDERR_INVALIDCAPS
;
2750 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2752 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2753 WARN("Application tries to put the surface in both system and video memory\n");
2755 return DDERR_INVALIDCAPS
;
2758 /* Check cube maps but only if the size includes them */
2759 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2761 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2762 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2764 WARN("Cube map faces requested without cube map flag\n");
2765 return DDERR_INVALIDCAPS
;
2767 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2768 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2770 WARN("Cube map without faces requested\n");
2771 return DDERR_INVALIDPARAMS
;
2774 /* Quick tests confirm those can be created, but we don't do that yet */
2775 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2776 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2778 FIXME("Partial cube maps not supported yet\n");
2782 /* According to the msdn this flag is ignored by CreateSurface */
2783 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2784 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2786 /* Modify some flags */
2787 copy_to_surfacedesc2(&desc2
, DDSD
);
2788 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2790 /* Get the video mode from WineD3D - we will need it */
2791 if (FAILED(hr
= wined3d_get_adapter_display_mode(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &mode
, NULL
)))
2793 ERR("Failed to get display mode, hr %#x.\n", hr
);
2795 switch (ddraw
->orig_bpp
)
2798 mode
.format_id
= WINED3DFMT_P8_UINT
;
2802 mode
.format_id
= WINED3DFMT_B5G5R5X1_UNORM
;
2806 mode
.format_id
= WINED3DFMT_B5G6R5_UNORM
;
2810 mode
.format_id
= WINED3DFMT_B8G8R8_UNORM
;
2814 mode
.format_id
= WINED3DFMT_B8G8R8X8_UNORM
;
2817 mode
.width
= ddraw
->orig_width
;
2818 mode
.height
= ddraw
->orig_height
;
2821 /* No pixelformat given? Use the current screen format */
2822 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2824 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2825 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2827 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, mode
.format_id
);
2830 /* No Width or no Height? Use the original screen size
2832 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2833 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2835 /* Invalid for non-render targets */
2836 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2838 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2840 return DDERR_INVALIDPARAMS
;
2843 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2844 desc2
.dwWidth
= mode
.width
;
2845 desc2
.dwHeight
= mode
.height
;
2848 if (!desc2
.dwWidth
|| !desc2
.dwHeight
)
2849 return DDERR_INVALIDPARAMS
;
2851 /* Mipmap count fixes */
2852 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2854 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2856 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2858 /* Mipmap count is given, should not be 0 */
2859 if( desc2
.u2
.dwMipMapCount
== 0 )
2860 return DDERR_INVALIDPARAMS
;
2864 /* Undocumented feature: Create sublevels until
2865 * either the width or the height is 1
2867 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2868 desc2
.dwWidth
: desc2
.dwHeight
;
2869 desc2
.u2
.dwMipMapCount
= 0;
2872 desc2
.u2
.dwMipMapCount
+= 1;
2879 /* Not-complex mipmap -> Mipmapcount = 1 */
2880 desc2
.u2
.dwMipMapCount
= 1;
2883 /* There's a mipmap count in the created surface in any case */
2884 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2886 /* If no mipmap is given, the texture has only one level */
2888 /* The first surface is a front buffer, the back buffer is created afterwards */
2889 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2891 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2894 /* The root surface in a cube map is positive x */
2895 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2897 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2898 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2901 if ((desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) && (ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
2903 struct wined3d_swapchain_desc swapchain_desc
;
2905 hr
= wined3d_swapchain_get_desc(ddraw
->wined3d_swapchain
, &swapchain_desc
);
2908 ERR("Failed to get present parameters.\n");
2912 swapchain_desc
.backbuffer_width
= mode
.width
;
2913 swapchain_desc
.backbuffer_height
= mode
.height
;
2914 swapchain_desc
.backbuffer_format
= mode
.format_id
;
2916 hr
= wined3d_device_reset(ddraw
->wined3d_device
,
2917 &swapchain_desc
, NULL
, ddraw_reset_enum_callback
);
2920 ERR("Failed to reset device.\n");
2925 /* Create the first surface */
2926 hr
= ddraw_create_surface(ddraw
, &desc2
, &object
, 0, version
);
2929 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
2932 object
->is_complex_root
= TRUE
;
2936 /* Create Additional surfaces if necessary
2937 * This applies to Primary surfaces which have a back buffer count
2938 * set, but not to mipmap textures. In case of Mipmap textures,
2939 * wineD3D takes care of the creation of additional surfaces
2941 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2943 struct ddraw_surface
*last
= object
;
2946 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2947 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2948 desc2
.dwBackBufferCount
= 0;
2950 for (i
= 0; i
< DDSD
->dwBackBufferCount
; ++i
)
2952 struct ddraw_surface
*object2
= NULL
;
2954 if (FAILED(hr
= ddraw_create_surface(ddraw
, &desc2
, &object2
, 0, version
)))
2957 IDirectDrawSurface7_Release(&object
->IDirectDrawSurface7_iface
);
2958 else if (version
== 4)
2959 IDirectDrawSurface4_Release(&object
->IDirectDrawSurface4_iface
);
2961 IDirectDrawSurface_Release(&object
->IDirectDrawSurface_iface
);
2966 /* Add the new surface to the complex attachment array. */
2967 last
->complex_array
[0] = object2
;
2970 /* Remove the (possible) back buffer cap from the new surface
2971 * description, because only one surface in the flipping chain is a
2972 * back buffer, one is a front buffer, the others are just primary
2974 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2978 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
2979 ddraw
->primary
= object
;
2981 /* Create a WineD3DTexture if a texture was requested */
2982 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2983 ddraw_surface_create_texture(object
);
2988 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
, DDSURFACEDESC2
*surface_desc
,
2989 IDirectDrawSurface7
**surface
, IUnknown
*outer_unknown
)
2991 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
2992 struct ddraw_surface
*impl
;
2995 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2996 iface
, surface_desc
, surface
, outer_unknown
);
2998 wined3d_mutex_lock();
3000 if (!(ddraw
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3002 WARN("Cooperative level not set.\n");
3003 wined3d_mutex_unlock();
3004 return DDERR_NOCOOPERATIVELEVELSET
;
3007 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3009 WARN("Application supplied invalid surface descriptor\n");
3010 wined3d_mutex_unlock();
3011 return DDERR_INVALIDPARAMS
;
3014 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3016 if (TRACE_ON(ddraw
))
3018 TRACE(" (%p) Requesting surface desc :\n", iface
);
3019 DDRAW_dump_surface_desc(surface_desc
);
3022 WARN("Application tried to create an explicit front or back buffer\n");
3023 wined3d_mutex_unlock();
3024 return DDERR_INVALIDCAPS
;
3027 hr
= CreateSurface(ddraw
, surface_desc
, &impl
, outer_unknown
, 7);
3028 wined3d_mutex_unlock();
3035 *surface
= &impl
->IDirectDrawSurface7_iface
;
3036 IDirectDraw7_AddRef(iface
);
3037 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3042 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3043 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3045 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3046 struct ddraw_surface
*impl
;
3049 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3050 iface
, surface_desc
, surface
, outer_unknown
);
3052 wined3d_mutex_lock();
3054 if (!(ddraw
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3056 WARN("Cooperative level not set.\n");
3057 wined3d_mutex_unlock();
3058 return DDERR_NOCOOPERATIVELEVELSET
;
3061 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3063 WARN("Application supplied invalid surface descriptor\n");
3064 wined3d_mutex_unlock();
3065 return DDERR_INVALIDPARAMS
;
3068 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3070 if (TRACE_ON(ddraw
))
3072 TRACE(" (%p) Requesting surface desc :\n", iface
);
3073 DDRAW_dump_surface_desc(surface_desc
);
3076 WARN("Application tried to create an explicit front or back buffer\n");
3077 wined3d_mutex_unlock();
3078 return DDERR_INVALIDCAPS
;
3081 hr
= CreateSurface(ddraw
, surface_desc
, &impl
, outer_unknown
, 4);
3082 wined3d_mutex_unlock();
3089 *surface
= &impl
->IDirectDrawSurface4_iface
;
3090 IDirectDraw4_AddRef(iface
);
3091 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3096 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3097 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3099 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3100 struct ddraw_surface
*impl
;
3102 DDSURFACEDESC2 surface_desc2
;
3104 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3105 iface
, surface_desc
, surface
, outer_unknown
);
3107 wined3d_mutex_lock();
3109 if (!(ddraw
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3111 WARN("Cooperative level not set.\n");
3112 wined3d_mutex_unlock();
3113 return DDERR_NOCOOPERATIVELEVELSET
;
3116 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3118 WARN("Application supplied invalid surface descriptor\n");
3119 wined3d_mutex_unlock();
3120 return DDERR_INVALIDPARAMS
;
3123 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3124 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3126 if (TRACE_ON(ddraw
))
3128 TRACE(" (%p) Requesting surface desc :\n", iface
);
3129 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3132 WARN("Application tried to create an explicit front or back buffer\n");
3133 wined3d_mutex_unlock();
3134 return DDERR_INVALIDCAPS
;
3137 hr
= CreateSurface(ddraw
, &surface_desc2
, &impl
, outer_unknown
, 2);
3138 wined3d_mutex_unlock();
3145 *surface
= &impl
->IDirectDrawSurface_iface
;
3146 impl
->ifaceToRelease
= NULL
;
3151 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3152 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3154 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3155 struct ddraw_surface
*impl
;
3157 DDSURFACEDESC2 surface_desc2
;
3159 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3160 iface
, surface_desc
, surface
, outer_unknown
);
3162 wined3d_mutex_lock();
3164 if (!(ddraw
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3166 WARN("Cooperative level not set.\n");
3167 wined3d_mutex_unlock();
3168 return DDERR_NOCOOPERATIVELEVELSET
;
3171 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3173 WARN("Application supplied invalid surface descriptor\n");
3174 wined3d_mutex_unlock();
3175 return DDERR_INVALIDPARAMS
;
3178 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3179 * primaries anyway. */
3180 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3181 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3182 hr
= CreateSurface(ddraw
, &surface_desc2
, &impl
, outer_unknown
, 1);
3183 wined3d_mutex_unlock();
3190 *surface
= &impl
->IDirectDrawSurface_iface
;
3191 impl
->ifaceToRelease
= NULL
;
3196 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3197 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3200 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3201 const DDPIXELFORMAT
*provided
)
3203 /* Some flags must be present in both or neither for a match. */
3204 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3205 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3206 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3208 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3211 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3214 if (requested
->dwFlags
& DDPF_FOURCC
)
3215 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3218 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3219 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3220 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3223 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3224 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3225 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3228 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3229 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3232 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3233 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3235 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3238 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3239 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3245 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3254 #define CMP(FLAG, FIELD) \
3255 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3256 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3258 static const struct compare_info compare
[] =
3260 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3261 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
3263 CMP(CKDESTBLT
, ddckCKDestBlt
),
3264 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3265 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3266 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3267 CMP(HEIGHT
, dwHeight
),
3268 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3269 CMP(LPSURFACE
, lpSurface
),
3270 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3271 CMP(PITCH
, u1
/* lPitch */),
3272 /* PIXELFORMAT: manual */
3273 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3274 CMP(TEXTURESTAGE
, dwTextureStage
),
3275 CMP(WIDTH
, dwWidth
),
3276 /* ZBUFFERBITDEPTH: "obsolete" */
3283 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3286 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3288 if (requested
->dwFlags
& compare
[i
].flag
3289 && memcmp((const char *)provided
+ compare
[i
].offset
,
3290 (const char *)requested
+ compare
[i
].offset
,
3291 compare
[i
].size
) != 0)
3295 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3297 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3298 &provided
->u4
.ddpfPixelFormat
))
3305 #undef DDENUMSURFACES_SEARCHTYPE
3306 #undef DDENUMSURFACES_MATCHTYPE
3308 struct surfacescallback2_context
3310 LPDDENUMSURFACESCALLBACK2 func
;
3314 struct surfacescallback_context
3316 LPDDENUMSURFACESCALLBACK func
;
3320 static HRESULT CALLBACK
EnumSurfacesCallback2Thunk(IDirectDrawSurface7
*surface
,
3321 DDSURFACEDESC2
*surface_desc
, void *context
)
3323 struct ddraw_surface
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3324 struct surfacescallback2_context
*cbcontext
= context
;
3326 IDirectDrawSurface4_AddRef(&surface_impl
->IDirectDrawSurface4_iface
);
3327 IDirectDrawSurface7_Release(surface
);
3329 return cbcontext
->func(&surface_impl
->IDirectDrawSurface4_iface
,
3330 surface_desc
, cbcontext
->context
);
3333 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3334 DDSURFACEDESC2
*surface_desc
, void *context
)
3336 struct ddraw_surface
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3337 struct surfacescallback_context
*cbcontext
= context
;
3339 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
3340 IDirectDrawSurface7_Release(surface
);
3342 return cbcontext
->func(&surface_impl
->IDirectDrawSurface_iface
,
3343 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3346 /*****************************************************************************
3347 * IDirectDraw7::EnumSurfaces
3349 * Loops through all surfaces attached to this device and calls the
3350 * application callback. This can't be relayed to WineD3DDevice,
3351 * because some WineD3DSurfaces' parents are IParent objects
3354 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3355 * DDSD: Description to filter for
3356 * Context: Application-provided pointer, it's passed unmodified to the
3358 * Callback: Address to call for each surface
3361 * DDERR_INVALIDPARAMS if the callback is NULL
3364 *****************************************************************************/
3365 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3366 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3368 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
3369 struct ddraw_surface
*surf
;
3371 DDSURFACEDESC2 desc
;
3372 struct list
*entry
, *entry2
;
3374 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3375 iface
, Flags
, DDSD
, Context
, Callback
);
3377 all
= Flags
& DDENUMSURFACES_ALL
;
3378 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3381 return DDERR_INVALIDPARAMS
;
3383 wined3d_mutex_lock();
3385 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3386 LIST_FOR_EACH_SAFE(entry
, entry2
, &ddraw
->surface_list
)
3388 surf
= LIST_ENTRY(entry
, struct ddraw_surface
, surface_list_entry
);
3390 if (!surf
->iface_count
)
3392 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf
);
3396 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3398 TRACE("Enumerating surface %p.\n", surf
);
3399 desc
= surf
->surface_desc
;
3400 IDirectDrawSurface7_AddRef(&surf
->IDirectDrawSurface7_iface
);
3401 if (Callback(&surf
->IDirectDrawSurface7_iface
, &desc
, Context
) != DDENUMRET_OK
)
3403 wined3d_mutex_unlock();
3409 wined3d_mutex_unlock();
3414 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3415 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3417 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3418 struct surfacescallback2_context cbcontext
;
3420 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3421 iface
, flags
, surface_desc
, context
, callback
);
3423 cbcontext
.func
= callback
;
3424 cbcontext
.context
= context
;
3426 return ddraw7_EnumSurfaces(&ddraw
->IDirectDraw7_iface
, flags
, surface_desc
,
3427 &cbcontext
, EnumSurfacesCallback2Thunk
);
3430 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3431 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3433 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3434 struct surfacescallback_context cbcontext
;
3435 DDSURFACEDESC2 surface_desc2
;
3437 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3438 iface
, flags
, surface_desc
, context
, callback
);
3440 cbcontext
.func
= callback
;
3441 cbcontext
.context
= context
;
3443 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3444 return ddraw7_EnumSurfaces(&ddraw
->IDirectDraw7_iface
, flags
,
3445 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3448 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3449 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3451 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3452 struct surfacescallback_context cbcontext
;
3453 DDSURFACEDESC2 surface_desc2
;
3455 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3456 iface
, flags
, surface_desc
, context
, callback
);
3458 cbcontext
.func
= callback
;
3459 cbcontext
.context
= context
;
3461 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3462 return ddraw7_EnumSurfaces(&ddraw
->IDirectDraw7_iface
, flags
,
3463 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3466 /*****************************************************************************
3467 * DirectDrawCreateClipper (DDRAW.@)
3469 * Creates a new IDirectDrawClipper object.
3472 * Clipper: Address to write the interface pointer to
3473 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3477 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3478 * E_OUTOFMEMORY if allocating the object failed
3480 *****************************************************************************/
3481 HRESULT WINAPI
DirectDrawCreateClipper(DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3483 struct ddraw_clipper
*object
;
3486 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3487 flags
, clipper
, outer_unknown
);
3490 return CLASS_E_NOAGGREGATION
;
3492 wined3d_mutex_lock();
3494 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3497 wined3d_mutex_unlock();
3498 return E_OUTOFMEMORY
;
3501 hr
= ddraw_clipper_init(object
);
3504 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3505 HeapFree(GetProcessHeap(), 0, object
);
3506 wined3d_mutex_unlock();
3510 TRACE("Created clipper %p.\n", object
);
3511 *clipper
= &object
->IDirectDrawClipper_iface
;
3512 wined3d_mutex_unlock();
3517 /*****************************************************************************
3518 * IDirectDraw7::CreateClipper
3520 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3522 *****************************************************************************/
3523 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3524 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3526 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3527 iface
, Flags
, Clipper
, UnkOuter
);
3529 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3532 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
, DWORD flags
,
3533 IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3535 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3537 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3538 iface
, flags
, clipper
, outer_unknown
);
3540 return ddraw7_CreateClipper(&ddraw
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3543 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3544 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3546 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3548 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3549 iface
, flags
, clipper
, outer_unknown
);
3551 return ddraw7_CreateClipper(&ddraw
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3554 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3555 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3557 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3559 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3560 iface
, flags
, clipper
, outer_unknown
);
3562 return ddraw7_CreateClipper(&ddraw
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3565 /*****************************************************************************
3566 * IDirectDraw7::CreatePalette
3568 * Creates a new IDirectDrawPalette object
3571 * Flags: The flags for the new clipper
3572 * ColorTable: Color table to assign to the new clipper
3573 * Palette: Address to write the interface pointer to
3574 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3578 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3579 * E_OUTOFMEMORY if allocating the object failed
3581 *****************************************************************************/
3582 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3583 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3585 struct ddraw
*ddraw
= impl_from_IDirectDraw7(iface
);
3586 struct ddraw_palette
*object
;
3589 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3590 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3593 return CLASS_E_NOAGGREGATION
;
3595 wined3d_mutex_lock();
3597 /* The refcount test shows that a cooplevel is required for this */
3598 if (!ddraw
->cooperative_level
)
3600 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3601 wined3d_mutex_unlock();
3602 return DDERR_NOCOOPERATIVELEVELSET
;
3605 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(*object
));
3608 ERR("Out of memory when allocating memory for a palette implementation\n");
3609 wined3d_mutex_unlock();
3610 return E_OUTOFMEMORY
;
3613 hr
= ddraw_palette_init(object
, ddraw
, Flags
, ColorTable
);
3616 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3617 HeapFree(GetProcessHeap(), 0, object
);
3618 wined3d_mutex_unlock();
3622 TRACE("Created palette %p.\n", object
);
3623 *Palette
= &object
->IDirectDrawPalette_iface
;
3624 wined3d_mutex_unlock();
3629 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
, PALETTEENTRY
*entries
,
3630 IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3632 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3635 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3636 iface
, flags
, entries
, palette
, outer_unknown
);
3638 hr
= ddraw7_CreatePalette(&ddraw
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3639 if (SUCCEEDED(hr
) && *palette
)
3641 struct ddraw_palette
*impl
= impl_from_IDirectDrawPalette(*palette
);
3642 IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
);
3643 IDirectDraw4_AddRef(iface
);
3644 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3649 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3650 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3652 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3655 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3656 iface
, flags
, entries
, palette
, outer_unknown
);
3658 hr
= ddraw7_CreatePalette(&ddraw
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3659 if (SUCCEEDED(hr
) && *palette
)
3661 struct ddraw_palette
*impl
= impl_from_IDirectDrawPalette(*palette
);
3662 IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
);
3663 impl
->ifaceToRelease
= NULL
;
3669 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3670 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3672 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3675 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3676 iface
, flags
, entries
, palette
, outer_unknown
);
3678 hr
= ddraw7_CreatePalette(&ddraw
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3679 if (SUCCEEDED(hr
) && *palette
)
3681 struct ddraw_palette
*impl
= impl_from_IDirectDrawPalette(*palette
);
3682 IDirectDraw7_Release(&ddraw
->IDirectDraw7_iface
);
3683 impl
->ifaceToRelease
= NULL
;
3689 /*****************************************************************************
3690 * IDirectDraw7::DuplicateSurface
3692 * Duplicates a surface. The surface memory points to the same memory as
3693 * the original surface, and it's released when the last surface referencing
3694 * it is released. I guess that's beyond Wine's surface management right now
3695 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3696 * test application to implement this)
3699 * Src: Address of the source surface
3700 * Dest: Address to write the new surface pointer to
3703 * See IDirectDraw7::CreateSurface
3705 *****************************************************************************/
3706 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
3707 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
3709 struct ddraw_surface
*src_surface
= unsafe_impl_from_IDirectDrawSurface7(Src
);
3711 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
3713 /* For now, simply create a new, independent surface */
3714 return IDirectDraw7_CreateSurface(iface
, &src_surface
->surface_desc
, Dest
, NULL
);
3717 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
, IDirectDrawSurface4
*src
,
3718 IDirectDrawSurface4
**dst
)
3720 struct ddraw_surface
*src_impl
= unsafe_impl_from_IDirectDrawSurface4(src
);
3721 struct ddraw
*ddraw
= impl_from_IDirectDraw4(iface
);
3722 struct ddraw_surface
*dst_impl
;
3723 IDirectDrawSurface7
*dst7
;
3726 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3728 hr
= ddraw7_DuplicateSurface(&ddraw
->IDirectDraw7_iface
,
3729 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3735 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3736 *dst
= &dst_impl
->IDirectDrawSurface4_iface
;
3737 IDirectDrawSurface4_AddRef(*dst
);
3738 IDirectDrawSurface7_Release(dst7
);
3743 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
3744 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
3746 struct ddraw_surface
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3747 struct ddraw
*ddraw
= impl_from_IDirectDraw2(iface
);
3748 struct ddraw_surface
*dst_impl
;
3749 IDirectDrawSurface7
*dst7
;
3752 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3754 hr
= ddraw7_DuplicateSurface(&ddraw
->IDirectDraw7_iface
,
3755 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3758 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3759 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3760 IDirectDrawSurface_AddRef(*dst
);
3761 IDirectDrawSurface7_Release(dst7
);
3766 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
, IDirectDrawSurface
*src
,
3767 IDirectDrawSurface
**dst
)
3769 struct ddraw_surface
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3770 struct ddraw
*ddraw
= impl_from_IDirectDraw(iface
);
3771 struct ddraw_surface
*dst_impl
;
3772 IDirectDrawSurface7
*dst7
;
3775 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3777 hr
= ddraw7_DuplicateSurface(&ddraw
->IDirectDraw7_iface
,
3778 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3781 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3782 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3783 IDirectDrawSurface_AddRef(*dst
);
3784 IDirectDrawSurface7_Release(dst7
);
3789 /*****************************************************************************
3790 * IDirect3D7::EnumDevices
3792 * The EnumDevices method for IDirect3D7. It enumerates all supported
3793 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3796 * callback: Function to call for each enumerated device
3797 * context: Pointer to pass back to the app
3800 * D3D_OK, or the return value of the GetCaps call
3802 *****************************************************************************/
3803 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
3805 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
3806 D3DDEVICEDESC7 device_desc7
;
3807 D3DDEVICEDESC device_desc1
;
3811 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3814 return DDERR_INVALIDPARAMS
;
3816 wined3d_mutex_lock();
3818 hr
= IDirect3DImpl_GetCaps(ddraw
->wined3d
, &device_desc1
, &device_desc7
);
3821 wined3d_mutex_unlock();
3825 for (i
= 0; i
< sizeof(device_list7
)/sizeof(device_list7
[0]); i
++)
3829 device_desc7
.deviceGUID
= *device_list7
[i
].device_guid
;
3830 ret
= callback(device_list7
[i
].interface_name
, device_list7
[i
].device_name
, &device_desc7
, context
);
3831 if (ret
!= DDENUMRET_OK
)
3833 TRACE("Application cancelled the enumeration.\n");
3834 wined3d_mutex_unlock();
3839 TRACE("End of enumeration.\n");
3841 wined3d_mutex_unlock();
3846 /*****************************************************************************
3847 * IDirect3D3::EnumDevices
3849 * Enumerates all supported Direct3DDevice interfaces. This is the
3850 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3852 * Version 1, 2 and 3
3855 * callback: Application-provided routine to call for each enumerated device
3856 * Context: Pointer to pass to the callback
3859 * D3D_OK on success,
3860 * The result of IDirect3DImpl_GetCaps if it failed
3862 *****************************************************************************/
3863 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
3865 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
3867 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
3868 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
3869 D3DDEVICEDESC7 device_desc7
;
3872 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3873 * name string. Let's put the string in a sufficiently sized array in
3874 * writable memory. */
3875 char device_name
[50];
3876 strcpy(device_name
,"Direct3D HEL");
3878 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3881 return DDERR_INVALIDPARAMS
;
3883 wined3d_mutex_lock();
3885 hr
= IDirect3DImpl_GetCaps(ddraw
->wined3d
, &device_desc1
, &device_desc7
);
3888 wined3d_mutex_unlock();
3892 /* Do I have to enumerate the reference id? Note from old d3d7:
3893 * "It seems that enumerating the reference IID on Direct3D 1 games
3894 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3896 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3897 * EnumReference which enables / disables enumerating the reference
3898 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3899 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3900 * demo directory suggest this.
3902 * Some games(GTA 2) seem to use the second enumerated device, so I have
3903 * to enumerate at least 2 devices. So enumerate the reference device to
3906 * Other games (Rollcage) tell emulation and hal device apart by certain
3907 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3908 * limitation flag), and it refuses all devices that have the perspective
3909 * flag set. This way it refuses the emulation device, and HAL devices
3910 * never have POW2 unset in d3d7 on windows. */
3911 if (ddraw
->d3dversion
!= 1)
3913 static CHAR reference_description
[] = "RGB Direct3D emulation";
3915 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3916 hal_desc
= device_desc1
;
3917 hel_desc
= device_desc1
;
3918 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3919 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3920 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3921 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3922 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3923 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3924 hal_desc
.dcmColorModel
= 0;
3926 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
3927 device_name
, &hal_desc
, &hel_desc
, context
);
3928 if (hr
!= D3DENUMRET_OK
)
3930 TRACE("Application cancelled the enumeration.\n");
3931 wined3d_mutex_unlock();
3936 strcpy(device_name
,"Direct3D HAL");
3938 TRACE("Enumerating HAL Direct3D device.\n");
3939 hal_desc
= device_desc1
;
3940 hel_desc
= device_desc1
;
3942 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3943 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3944 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3945 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3946 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3947 /* HAL devices have a HEL dcmColorModel of 0 */
3948 hel_desc
.dcmColorModel
= 0;
3950 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
3951 device_name
, &hal_desc
, &hel_desc
, context
);
3952 if (hr
!= D3DENUMRET_OK
)
3954 TRACE("Application cancelled the enumeration.\n");
3955 wined3d_mutex_unlock();
3959 TRACE("End of enumeration.\n");
3961 wined3d_mutex_unlock();
3966 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
3968 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
3970 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3972 return d3d3_EnumDevices(&ddraw
->IDirect3D3_iface
, callback
, context
);
3975 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
3977 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
3979 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3981 return d3d3_EnumDevices(&ddraw
->IDirect3D3_iface
, callback
, context
);
3984 /*****************************************************************************
3985 * IDirect3D3::CreateLight
3987 * Creates an IDirect3DLight interface. This interface is used in
3988 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3989 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3990 * uses the IDirect3DDevice7 interface with D3D7 lights.
3992 * Version 1, 2 and 3
3995 * light: Address to store the new interface pointer
3996 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4001 * DDERR_OUTOFMEMORY if memory allocation failed
4002 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4004 *****************************************************************************/
4005 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
,
4006 IUnknown
*outer_unknown
)
4008 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4009 struct d3d_light
*object
;
4011 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4013 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4015 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4018 ERR("Failed to allocate light memory.\n");
4019 return DDERR_OUTOFMEMORY
;
4022 d3d_light_init(object
, ddraw
);
4024 TRACE("Created light %p.\n", object
);
4025 *light
= &object
->IDirect3DLight_iface
;
4030 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4032 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4034 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4036 return d3d3_CreateLight(&ddraw
->IDirect3D3_iface
, light
, outer_unknown
);
4039 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4041 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
4043 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4045 return d3d3_CreateLight(&ddraw
->IDirect3D3_iface
, light
, outer_unknown
);
4048 /*****************************************************************************
4049 * IDirect3D3::CreateMaterial
4051 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4052 * and older versions. The IDirect3DMaterial implementation wraps its
4053 * functionality to IDirect3DDevice7::SetMaterial and friends.
4055 * Version 1, 2 and 3
4058 * material: Address to store the new interface's pointer to
4059 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4064 * DDERR_OUTOFMEMORY if memory allocation failed
4065 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4067 *****************************************************************************/
4068 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
,
4069 IUnknown
*outer_unknown
)
4071 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4072 struct d3d_material
*object
;
4074 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4076 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4078 object
= d3d_material_create(ddraw
);
4081 ERR("Failed to allocate material memory.\n");
4082 return DDERR_OUTOFMEMORY
;
4085 TRACE("Created material %p.\n", object
);
4086 *material
= &object
->IDirect3DMaterial3_iface
;
4091 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
,
4092 IUnknown
*outer_unknown
)
4094 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4095 struct d3d_material
*object
;
4097 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4099 object
= d3d_material_create(ddraw
);
4102 ERR("Failed to allocate material memory.\n");
4103 return DDERR_OUTOFMEMORY
;
4106 TRACE("Created material %p.\n", object
);
4107 *material
= &object
->IDirect3DMaterial2_iface
;
4112 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
,
4113 IUnknown
*outer_unknown
)
4115 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
4116 struct d3d_material
*object
;
4118 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4120 object
= d3d_material_create(ddraw
);
4123 ERR("Failed to allocate material memory.\n");
4124 return DDERR_OUTOFMEMORY
;
4127 TRACE("Created material %p.\n", object
);
4128 *material
= &object
->IDirect3DMaterial_iface
;
4133 /*****************************************************************************
4134 * IDirect3D3::CreateViewport
4136 * Creates an IDirect3DViewport interface. This interface is used
4137 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4138 * it has been replaced by a viewport structure and
4139 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4140 * uses the IDirect3DDevice7 methods for its functionality
4143 * Viewport: Address to store the new interface pointer
4144 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4149 * DDERR_OUTOFMEMORY if memory allocation failed
4150 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4152 *****************************************************************************/
4153 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
,
4154 IUnknown
*outer_unknown
)
4156 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4157 struct d3d_viewport
*object
;
4159 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4161 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4163 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4166 ERR("Failed to allocate viewport memory.\n");
4167 return DDERR_OUTOFMEMORY
;
4170 d3d_viewport_init(object
, ddraw
);
4172 TRACE("Created viewport %p.\n", object
);
4173 *viewport
= &object
->IDirect3DViewport3_iface
;
4178 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4180 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4182 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4184 return d3d3_CreateViewport(&ddraw
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4188 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4190 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
4192 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4194 return d3d3_CreateViewport(&ddraw
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4198 /*****************************************************************************
4199 * IDirect3D3::FindDevice
4201 * This method finds a device with the requested properties and returns a
4202 * device description
4206 * fds: Describes the requested device characteristics
4207 * fdr: Returns the device description
4211 * DDERR_INVALIDPARAMS if no device was found
4213 *****************************************************************************/
4214 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4216 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4217 D3DDEVICEDESC7 desc7
;
4218 D3DDEVICEDESC desc1
;
4221 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4223 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4225 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4226 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4227 return DDERR_INVALIDPARAMS
;
4229 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4230 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4232 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4233 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4236 if (fds
->dwFlags
& D3DFDS_GUID
)
4238 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4239 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4240 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4241 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4243 WARN("No match for this GUID.\n");
4244 return DDERR_NOTFOUND
;
4249 hr
= IDirect3DImpl_GetCaps(ddraw
->wined3d
, &desc1
, &desc7
);
4250 if (hr
!= D3D_OK
) return hr
;
4252 /* Now return our own GUID */
4253 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4254 fdr
->ddHwDesc
= desc1
;
4255 fdr
->ddSwDesc
= desc1
;
4257 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4262 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4264 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4266 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4268 return d3d3_FindDevice(&ddraw
->IDirect3D3_iface
, fds
, fdr
);
4271 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4273 struct ddraw
*ddraw
= impl_from_IDirect3D(iface
);
4275 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4277 return d3d3_FindDevice(&ddraw
->IDirect3D3_iface
, fds
, fdr
);
4280 /*****************************************************************************
4281 * IDirect3D7::CreateDevice
4283 * Creates an IDirect3DDevice7 interface.
4285 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4286 * DirectDraw surfaces and are created with
4287 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4288 * create the device object and QueryInterfaces for IDirect3DDevice
4291 * refiid: IID of the device to create
4292 * Surface: Initial rendertarget
4293 * Device: Address to return the interface pointer
4297 * DDERR_OUTOFMEMORY if memory allocation failed
4298 * DDERR_INVALIDPARAMS if a device exists already
4300 *****************************************************************************/
4301 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4302 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4304 struct ddraw_surface
*target
= unsafe_impl_from_IDirectDrawSurface7(surface
);
4305 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
4306 struct d3d_device
*object
;
4309 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4311 wined3d_mutex_lock();
4312 hr
= d3d_device_create(ddraw
, target
, 7, &object
, NULL
);
4314 *device
= &object
->IDirect3DDevice7_iface
;
4317 WARN("Failed to create device, hr %#x.\n", hr
);
4320 wined3d_mutex_unlock();
4325 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4326 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4328 struct ddraw_surface
*surface_impl
= unsafe_impl_from_IDirectDrawSurface4(surface
);
4329 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4330 struct d3d_device
*device_impl
;
4333 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4334 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4337 return CLASS_E_NOAGGREGATION
;
4339 wined3d_mutex_lock();
4340 hr
= d3d_device_create(ddraw
, surface_impl
, 3, &device_impl
, NULL
);
4342 *device
= &device_impl
->IDirect3DDevice3_iface
;
4345 WARN("Failed to create device, hr %#x.\n", hr
);
4348 wined3d_mutex_unlock();
4353 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4354 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4356 struct ddraw_surface
*surface_impl
= unsafe_impl_from_IDirectDrawSurface(surface
);
4357 struct ddraw
*ddraw
= impl_from_IDirect3D2(iface
);
4358 struct d3d_device
*device_impl
;
4361 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4362 iface
, debugstr_guid(riid
), surface
, device
);
4364 wined3d_mutex_lock();
4365 hr
= d3d_device_create(ddraw
, surface_impl
, 2, &device_impl
, NULL
);
4367 *device
= &device_impl
->IDirect3DDevice2_iface
;
4370 WARN("Failed to create device, hr %#x.\n", hr
);
4373 wined3d_mutex_unlock();
4378 /*****************************************************************************
4379 * IDirect3D7::CreateVertexBuffer
4381 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4387 * desc: Requested Vertex buffer properties
4388 * vertex_buffer: Address to return the interface pointer at
4389 * flags: Some flags, should be 0
4393 * DDERR_OUTOFMEMORY if memory allocation failed
4394 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4395 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4397 *****************************************************************************/
4398 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4399 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4401 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
4402 struct d3d_vertex_buffer
*object
;
4405 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4406 iface
, desc
, vertex_buffer
, flags
);
4408 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4410 hr
= d3d_vertex_buffer_create(&object
, ddraw
, desc
);
4413 TRACE("Created vertex buffer %p.\n", object
);
4414 *vertex_buffer
= &object
->IDirect3DVertexBuffer7_iface
;
4417 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4422 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4423 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4425 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4426 struct d3d_vertex_buffer
*object
;
4429 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4430 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4433 return CLASS_E_NOAGGREGATION
;
4434 if (!vertex_buffer
|| !desc
)
4435 return DDERR_INVALIDPARAMS
;
4437 hr
= d3d_vertex_buffer_create(&object
, ddraw
, desc
);
4440 TRACE("Created vertex buffer %p.\n", object
);
4441 *vertex_buffer
= &object
->IDirect3DVertexBuffer_iface
;
4444 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4449 /*****************************************************************************
4450 * IDirect3D7::EnumZBufferFormats
4452 * Enumerates all supported Z buffer pixel formats
4458 * callback: callback to call for each pixel format
4459 * context: Pointer to pass back to the callback
4463 * DDERR_INVALIDPARAMS if callback is NULL
4464 * For details, see IWineD3DDevice::EnumZBufferFormats
4466 *****************************************************************************/
4467 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4468 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4470 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
4471 struct wined3d_display_mode mode
;
4472 enum wined3d_device_type type
;
4476 /* Order matters. Specifically, BattleZone II (full version) expects the
4477 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4478 static const enum wined3d_format_id formats
[] =
4480 WINED3DFMT_S1_UINT_D15_UNORM
,
4481 WINED3DFMT_D16_UNORM
,
4482 WINED3DFMT_X8D24_UNORM
,
4483 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4484 WINED3DFMT_D24_UNORM_S8_UINT
,
4485 WINED3DFMT_D32_UNORM
,
4488 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4489 iface
, debugstr_guid(device_iid
), callback
, context
);
4491 if (!callback
) return DDERR_INVALIDPARAMS
;
4493 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4494 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4495 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4497 TRACE("Asked for HAL device.\n");
4498 type
= WINED3D_DEVICE_TYPE_HAL
;
4500 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4501 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4503 TRACE("Asked for SW device.\n");
4504 type
= WINED3D_DEVICE_TYPE_SW
;
4506 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4508 TRACE("Asked for REF device.\n");
4509 type
= WINED3D_DEVICE_TYPE_REF
;
4511 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4513 TRACE("Asked for NULLREF device.\n");
4514 type
= WINED3D_DEVICE_TYPE_NULLREF
;
4518 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4519 type
= WINED3D_DEVICE_TYPE_HAL
;
4522 wined3d_mutex_lock();
4523 /* We need an adapter format from somewhere to please wined3d and WGL.
4524 * Use the current display mode. So far all cards offer the same depth
4525 * stencil format for all modes, but if some do not and applications do
4526 * not like that we'll have to find some workaround, like iterating over
4527 * all imaginable formats and collecting all the depth stencil formats we
4529 if (FAILED(hr
= wined3d_get_adapter_display_mode(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, &mode
, NULL
)))
4531 ERR("Failed to get display mode, hr %#x.\n", hr
);
4532 wined3d_mutex_unlock();
4536 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4538 hr
= wined3d_check_device_format(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4539 WINED3DUSAGE_DEPTHSTENCIL
, WINED3D_RTYPE_SURFACE
, formats
[i
], WINED3D_SURFACE_TYPE_OPENGL
);
4542 DDPIXELFORMAT pformat
;
4544 memset(&pformat
, 0, sizeof(pformat
));
4545 pformat
.dwSize
= sizeof(pformat
);
4546 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4548 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4549 hr
= callback(&pformat
, context
);
4550 if (hr
!= DDENUMRET_OK
)
4552 TRACE("Format enumeration cancelled by application.\n");
4553 wined3d_mutex_unlock();
4559 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4560 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4561 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4562 * newer enumerate both versions, so we do the same(bug 22434) */
4563 hr
= wined3d_check_device_format(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4564 WINED3DUSAGE_DEPTHSTENCIL
, WINED3D_RTYPE_SURFACE
, WINED3DFMT_X8D24_UNORM
, WINED3D_SURFACE_TYPE_OPENGL
);
4567 DDPIXELFORMAT x8d24
=
4569 sizeof(x8d24
), DDPF_ZBUFFER
, 0,
4570 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4572 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4573 callback(&x8d24
, context
);
4576 TRACE("End of enumeration.\n");
4578 wined3d_mutex_unlock();
4583 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4584 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4586 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4588 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4589 iface
, debugstr_guid(device_iid
), callback
, context
);
4591 return d3d7_EnumZBufferFormats(&ddraw
->IDirect3D7_iface
, device_iid
, callback
, context
);
4594 /*****************************************************************************
4595 * IDirect3D7::EvictManagedTextures
4597 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4598 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4603 * D3D_OK, because it's a stub
4605 *****************************************************************************/
4606 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4608 struct ddraw
*ddraw
= impl_from_IDirect3D7(iface
);
4610 TRACE("iface %p!\n", iface
);
4612 wined3d_mutex_lock();
4613 if (ddraw
->d3d_initialized
)
4614 wined3d_device_evict_managed_resources(ddraw
->wined3d_device
);
4615 wined3d_mutex_unlock();
4620 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4622 struct ddraw
*ddraw
= impl_from_IDirect3D3(iface
);
4624 TRACE("iface %p.\n", iface
);
4626 return d3d7_EvictManagedTextures(&ddraw
->IDirect3D7_iface
);
4629 /*****************************************************************************
4630 * IDirect3DImpl_GetCaps
4632 * This function retrieves the device caps from wined3d
4633 * and converts it into a D3D7 and D3D - D3D3 structure
4634 * This is a helper function called from various places in ddraw
4637 * wined3d: The interface to get the caps from
4638 * desc1: Old D3D <3 structure to fill (needed)
4639 * desc7: D3D7 device desc structure to fill (needed)
4642 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4644 *****************************************************************************/
4645 HRESULT
IDirect3DImpl_GetCaps(const struct wined3d
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4647 WINED3DCAPS wined3d_caps
;
4650 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4652 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4654 wined3d_mutex_lock();
4655 hr
= wined3d_get_device_caps(wined3d
, 0, WINED3D_DEVICE_TYPE_HAL
, &wined3d_caps
);
4656 wined3d_mutex_unlock();
4659 WARN("Failed to get device caps, hr %#x.\n", hr
);
4663 /* Copy the results into the d3d7 and d3d3 structures */
4664 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4665 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4666 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4667 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4668 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4669 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4670 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4671 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4672 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4673 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4674 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4676 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4677 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4679 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4680 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4681 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4682 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4684 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4685 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4686 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4687 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4689 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4690 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4692 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4693 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4695 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4696 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4698 /* Remove all non-d3d7 caps */
4699 desc7
->dwDevCaps
&= (
4700 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4701 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4702 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4703 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4704 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4705 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4706 D3DDEVCAPS_HWRASTERIZATION
);
4708 desc7
->dwStencilCaps
&= (
4709 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4710 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4711 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4715 desc7
->dwTextureOpCaps
&= (
4716 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4717 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4718 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4719 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4720 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4721 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4722 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4723 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4725 desc7
->dwVertexProcessingCaps
&= (
4726 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4727 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4729 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4730 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4731 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4732 D3DPMISCCAPS_CULLCCW
);
4734 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4735 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4736 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4737 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4738 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4739 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4740 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4741 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4742 D3DPRASTERCAPS_ZFOG
);
4744 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4745 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4746 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4747 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4749 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
4750 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4751 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4752 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4753 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4754 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4756 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
4757 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4758 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4759 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4760 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4761 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4763 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
4764 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4765 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4766 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4768 desc7
->dpcLineCaps
.dwShadeCaps
&= (
4769 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
4770 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
4771 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
4772 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
4773 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4774 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
4775 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
4777 desc7
->dpcLineCaps
.dwTextureCaps
&= (
4778 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
4779 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
4780 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
4781 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
4783 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
4784 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
4785 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
4786 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
4787 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
4788 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
4789 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
4791 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
4792 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
4793 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
4794 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
4796 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
4797 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
4798 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
4800 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
4802 /* DirectX7 always has the np2 flag set, no matter what the card
4803 * supports. Some old games (Rollcage) check the caps incorrectly.
4804 * If wined3d supports nonpow2 textures it also has np2 conditional
4806 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4809 /* Fill the missing members, and do some fixup */
4810 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
4811 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
4812 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
4813 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
4814 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
4815 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
4816 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
4817 /* Use the same for the TriCaps */
4818 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
4820 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
4821 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
4822 desc7
->dwMinTextureWidth
= 1;
4823 desc7
->dwMinTextureHeight
= 1;
4825 /* Convert DWORDs safely to WORDs */
4826 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
4827 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
4828 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
4829 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
4831 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
4832 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
4833 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
4834 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
4836 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
4838 desc7
->dwReserved1
= 0;
4839 desc7
->dwReserved2
= 0;
4840 desc7
->dwReserved3
= 0;
4841 desc7
->dwReserved4
= 0;
4843 /* Fill the old structure */
4844 memset(desc1
, 0, sizeof(*desc1
));
4845 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
4846 desc1
->dwFlags
= D3DDD_COLORMODEL
4848 | D3DDD_TRANSFORMCAPS
4850 | D3DDD_LIGHTINGCAPS
4853 | D3DDD_DEVICERENDERBITDEPTH
4854 | D3DDD_DEVICEZBUFFERBITDEPTH
4855 | D3DDD_MAXBUFFERSIZE
4856 | D3DDD_MAXVERTEXCOUNT
;
4858 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
4859 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
4860 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
4861 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
4862 desc1
->bClipping
= TRUE
;
4863 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
4864 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
4865 | D3DLIGHTCAPS_PARALLELPOINT
4866 | D3DLIGHTCAPS_POINT
4867 | D3DLIGHTCAPS_SPOT
;
4869 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
4870 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
4872 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4873 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
4874 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
4875 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
4876 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
4877 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
4878 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
4879 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
4880 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
4881 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
4882 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
4883 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
4884 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
4886 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4887 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
4888 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
4889 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
4890 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
4891 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
4892 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
4893 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
4894 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
4895 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
4896 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
4897 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
4898 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
4900 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
4901 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
4902 desc1
->dwMaxBufferSize
= 0;
4903 desc1
->dwMaxVertexCount
= 65536;
4904 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
4905 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
4906 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
4907 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
4908 desc1
->dwMinStippleWidth
= 1;
4909 desc1
->dwMinStippleHeight
= 1;
4910 desc1
->dwMaxStippleWidth
= 32;
4911 desc1
->dwMaxStippleHeight
= 32;
4912 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
4913 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
4914 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
4915 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
4916 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
4917 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
4918 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
4919 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
4920 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
4921 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
4922 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
4923 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
4924 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
4929 /*****************************************************************************
4930 * IDirectDraw7 VTable
4931 *****************************************************************************/
4932 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
4935 ddraw7_QueryInterface
,
4940 ddraw7_CreateClipper
,
4941 ddraw7_CreatePalette
,
4942 ddraw7_CreateSurface
,
4943 ddraw7_DuplicateSurface
,
4944 ddraw7_EnumDisplayModes
,
4945 ddraw7_EnumSurfaces
,
4946 ddraw7_FlipToGDISurface
,
4948 ddraw7_GetDisplayMode
,
4949 ddraw7_GetFourCCCodes
,
4950 ddraw7_GetGDISurface
,
4951 ddraw7_GetMonitorFrequency
,
4953 ddraw7_GetVerticalBlankStatus
,
4955 ddraw7_RestoreDisplayMode
,
4956 ddraw7_SetCooperativeLevel
,
4957 ddraw7_SetDisplayMode
,
4958 ddraw7_WaitForVerticalBlank
,
4960 ddraw7_GetAvailableVidMem
,
4962 ddraw7_GetSurfaceFromDC
,
4964 ddraw7_RestoreAllSurfaces
,
4965 ddraw7_TestCooperativeLevel
,
4966 ddraw7_GetDeviceIdentifier
,
4968 ddraw7_StartModeTest
,
4972 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
4975 ddraw4_QueryInterface
,
4980 ddraw4_CreateClipper
,
4981 ddraw4_CreatePalette
,
4982 ddraw4_CreateSurface
,
4983 ddraw4_DuplicateSurface
,
4984 ddraw4_EnumDisplayModes
,
4985 ddraw4_EnumSurfaces
,
4986 ddraw4_FlipToGDISurface
,
4988 ddraw4_GetDisplayMode
,
4989 ddraw4_GetFourCCCodes
,
4990 ddraw4_GetGDISurface
,
4991 ddraw4_GetMonitorFrequency
,
4993 ddraw4_GetVerticalBlankStatus
,
4995 ddraw4_RestoreDisplayMode
,
4996 ddraw4_SetCooperativeLevel
,
4997 ddraw4_SetDisplayMode
,
4998 ddraw4_WaitForVerticalBlank
,
5000 ddraw4_GetAvailableVidMem
,
5002 ddraw4_GetSurfaceFromDC
,
5004 ddraw4_RestoreAllSurfaces
,
5005 ddraw4_TestCooperativeLevel
,
5006 ddraw4_GetDeviceIdentifier
,
5009 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5012 ddraw2_QueryInterface
,
5017 ddraw2_CreateClipper
,
5018 ddraw2_CreatePalette
,
5019 ddraw2_CreateSurface
,
5020 ddraw2_DuplicateSurface
,
5021 ddraw2_EnumDisplayModes
,
5022 ddraw2_EnumSurfaces
,
5023 ddraw2_FlipToGDISurface
,
5025 ddraw2_GetDisplayMode
,
5026 ddraw2_GetFourCCCodes
,
5027 ddraw2_GetGDISurface
,
5028 ddraw2_GetMonitorFrequency
,
5030 ddraw2_GetVerticalBlankStatus
,
5032 ddraw2_RestoreDisplayMode
,
5033 ddraw2_SetCooperativeLevel
,
5034 ddraw2_SetDisplayMode
,
5035 ddraw2_WaitForVerticalBlank
,
5037 ddraw2_GetAvailableVidMem
,
5040 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5043 ddraw1_QueryInterface
,
5048 ddraw1_CreateClipper
,
5049 ddraw1_CreatePalette
,
5050 ddraw1_CreateSurface
,
5051 ddraw1_DuplicateSurface
,
5052 ddraw1_EnumDisplayModes
,
5053 ddraw1_EnumSurfaces
,
5054 ddraw1_FlipToGDISurface
,
5056 ddraw1_GetDisplayMode
,
5057 ddraw1_GetFourCCCodes
,
5058 ddraw1_GetGDISurface
,
5059 ddraw1_GetMonitorFrequency
,
5061 ddraw1_GetVerticalBlankStatus
,
5063 ddraw1_RestoreDisplayMode
,
5064 ddraw1_SetCooperativeLevel
,
5065 ddraw1_SetDisplayMode
,
5066 ddraw1_WaitForVerticalBlank
,
5069 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5071 /* IUnknown methods */
5072 d3d7_QueryInterface
,
5075 /* IDirect3D7 methods */
5078 d3d7_CreateVertexBuffer
,
5079 d3d7_EnumZBufferFormats
,
5080 d3d7_EvictManagedTextures
5083 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5085 /* IUnknown methods */
5086 d3d3_QueryInterface
,
5089 /* IDirect3D3 methods */
5092 d3d3_CreateMaterial
,
5093 d3d3_CreateViewport
,
5096 d3d3_CreateVertexBuffer
,
5097 d3d3_EnumZBufferFormats
,
5098 d3d3_EvictManagedTextures
5101 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5103 /* IUnknown methods */
5104 d3d2_QueryInterface
,
5107 /* IDirect3D2 methods */
5110 d3d2_CreateMaterial
,
5111 d3d2_CreateViewport
,
5116 static const struct IDirect3DVtbl d3d1_vtbl
=
5118 /* IUnknown methods */
5119 d3d1_QueryInterface
,
5122 /* IDirect3D methods */
5126 d3d1_CreateMaterial
,
5127 d3d1_CreateViewport
,
5131 /*****************************************************************************
5134 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5135 * if none was found.
5137 * This function is in ddraw.c and the DDraw object space because D3D7
5138 * vertex buffers are created using the IDirect3D interface to the ddraw
5139 * object, so they can be valid across D3D devices(theoretically. The ddraw
5140 * object also owns the wined3d device
5144 * fvf: Fvf to find the decl for
5147 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5149 *****************************************************************************/
5150 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*This
, DWORD fvf
)
5152 struct wined3d_vertex_declaration
*pDecl
= NULL
;
5154 int p
, low
, high
; /* deliberately signed */
5155 struct FvfToDecl
*convertedDecls
= This
->decls
;
5157 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5160 high
= This
->numConvertedDecls
- 1;
5161 while(low
<= high
) {
5162 p
= (low
+ high
) >> 1;
5164 if(convertedDecls
[p
].fvf
== fvf
) {
5165 TRACE("found %p\n", convertedDecls
[p
].decl
);
5166 return convertedDecls
[p
].decl
;
5167 } else if(convertedDecls
[p
].fvf
< fvf
) {
5173 TRACE("not found. Creating and inserting at position %d.\n", low
);
5175 hr
= wined3d_vertex_declaration_create_from_fvf(This
->wined3d_device
,
5176 fvf
, This
, &ddraw_null_wined3d_parent_ops
, &pDecl
);
5177 if (hr
!= S_OK
) return NULL
;
5179 if(This
->declArraySize
== This
->numConvertedDecls
) {
5180 int grow
= max(This
->declArraySize
/ 2, 8);
5181 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5182 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5183 if (!convertedDecls
)
5185 wined3d_vertex_declaration_decref(pDecl
);
5188 This
->decls
= convertedDecls
;
5189 This
->declArraySize
+= grow
;
5192 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5193 convertedDecls
[low
].decl
= pDecl
;
5194 convertedDecls
[low
].fvf
= fvf
;
5195 This
->numConvertedDecls
++;
5197 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5201 static inline struct ddraw
*ddraw_from_device_parent(struct wined3d_device_parent
*device_parent
)
5203 return CONTAINING_RECORD(device_parent
, struct ddraw
, device_parent
);
5206 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
5207 struct wined3d_device
*device
)
5209 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
5212 /* This is run from device_process_message() in wined3d, we can't take the
5214 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
5216 struct ddraw
*ddraw
= ddraw_from_device_parent(device_parent
);
5217 MONITORINFO monitor_info
;
5222 TRACE("device_parent %p.\n", device_parent
);
5224 if (!(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) || !ddraw
->swapchain_window
)
5226 TRACE("Nothing to resize.\n");
5230 monitor
= MonitorFromWindow(ddraw
->swapchain_window
, MONITOR_DEFAULTTOPRIMARY
);
5231 monitor_info
.cbSize
= sizeof(monitor_info
);
5232 if (!(ret
= GetMonitorInfoW(monitor
, &monitor_info
)))
5234 ERR("Failed to get monitor info.\n");
5238 r
= &monitor_info
.rcMonitor
;
5239 TRACE("Resizing window %p to %s.\n", ddraw
->swapchain_window
, wine_dbgstr_rect(r
));
5241 if (!(ret
= SetWindowPos(ddraw
->swapchain_window
, HWND_TOP
, r
->left
, r
->top
,
5242 r
->right
- r
->left
, r
->bottom
- r
->top
, SWP_SHOWWINDOW
| SWP_NOACTIVATE
)))
5243 ERR("Failed to resize window.\n");
5246 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
5247 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5248 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
5250 struct ddraw
*ddraw
= ddraw_from_device_parent(device_parent
);
5251 struct ddraw_surface
*tex_root
= container_parent
;
5252 DDSURFACEDESC2 desc
= tex_root
->surface_desc
;
5253 struct ddraw_surface
*ddraw_surface
;
5256 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5257 "\tpool %#x, level %u, face %u, surface %p.\n",
5258 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5260 /* The ddraw root surface is created before the wined3d texture. */
5261 if (!level
&& face
== WINED3D_CUBEMAP_FACE_POSITIVE_X
)
5263 ddraw_surface
= tex_root
;
5267 desc
.dwWidth
= width
;
5268 desc
.dwHeight
= height
;
5270 desc
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
5272 desc
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
5274 if (desc
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5276 desc
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5280 case WINED3D_CUBEMAP_FACE_POSITIVE_X
:
5281 desc
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5284 case WINED3D_CUBEMAP_FACE_NEGATIVE_X
:
5285 desc
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
5288 case WINED3D_CUBEMAP_FACE_POSITIVE_Y
:
5289 desc
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
5292 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y
:
5293 desc
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
5296 case WINED3D_CUBEMAP_FACE_POSITIVE_Z
:
5297 desc
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
5300 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z
:
5301 desc
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
5305 ERR("Unexpected cube face.\n");
5306 return DDERR_INVALIDPARAMS
;
5311 /* FIXME: Validate that format, usage, pool, etc. really make sense. */
5312 if (FAILED(hr
= ddraw_create_surface(ddraw
, &desc
, &ddraw_surface
, level
, tex_root
->version
)))
5316 *surface
= ddraw_surface
->wined3d_surface
;
5317 wined3d_surface_incref(*surface
);
5322 static void STDMETHODCALLTYPE
ddraw_frontbuffer_destroyed(void *parent
)
5324 struct ddraw
*ddraw
= parent
;
5325 ddraw
->wined3d_frontbuffer
= NULL
;
5328 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops
=
5330 ddraw_frontbuffer_destroyed
,
5333 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
5334 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
5335 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
5337 struct ddraw
*ddraw
= ddraw_from_device_parent(device_parent
);
5340 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
5341 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
5342 device_parent
, container_parent
, width
, height
, format_id
, usage
,
5343 multisample_type
, multisample_quality
, surface
);
5345 if (ddraw
->wined3d_frontbuffer
)
5347 ERR("Frontbuffer already created.\n");
5351 if (SUCCEEDED(hr
= wined3d_surface_create(ddraw
->wined3d_device
, width
, height
, format_id
, 0,
5352 usage
, WINED3D_POOL_DEFAULT
, multisample_type
, multisample_quality
, DefaultSurfaceType
,
5353 WINED3D_SURFACE_MAPPABLE
, ddraw
, &ddraw_frontbuffer_parent_ops
, surface
)))
5354 ddraw
->wined3d_frontbuffer
= *surface
;
5359 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
5360 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5361 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
5363 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5364 "format %#x, pool %#x, usage %#x, volume %p.\n",
5365 device_parent
, container_parent
, width
, height
, depth
,
5366 format
, pool
, usage
, volume
);
5368 ERR("Not implemented!\n");
5373 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
5374 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
5376 struct ddraw
*ddraw
= ddraw_from_device_parent(device_parent
);
5379 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
5381 if (ddraw
->wined3d_swapchain
)
5383 ERR("Swapchain already created.\n");
5387 hr
= wined3d_swapchain_create(ddraw
->wined3d_device
, desc
,
5388 DefaultSurfaceType
, NULL
, &ddraw_null_wined3d_parent_ops
, swapchain
);
5390 WARN("Failed to create swapchain, hr %#x.\n", hr
);
5395 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops
=
5397 device_parent_wined3d_device_created
,
5398 device_parent_mode_changed
,
5399 device_parent_create_swapchain_surface
,
5400 device_parent_create_texture_surface
,
5401 device_parent_create_volume
,
5402 device_parent_create_swapchain
,
5405 HRESULT
ddraw_init(struct ddraw
*ddraw
, enum wined3d_device_type device_type
)
5410 ddraw
->IDirectDraw7_iface
.lpVtbl
= &ddraw7_vtbl
;
5411 ddraw
->IDirectDraw_iface
.lpVtbl
= &ddraw1_vtbl
;
5412 ddraw
->IDirectDraw2_iface
.lpVtbl
= &ddraw2_vtbl
;
5413 ddraw
->IDirectDraw4_iface
.lpVtbl
= &ddraw4_vtbl
;
5414 ddraw
->IDirect3D_iface
.lpVtbl
= &d3d1_vtbl
;
5415 ddraw
->IDirect3D2_iface
.lpVtbl
= &d3d2_vtbl
;
5416 ddraw
->IDirect3D3_iface
.lpVtbl
= &d3d3_vtbl
;
5417 ddraw
->IDirect3D7_iface
.lpVtbl
= &d3d7_vtbl
;
5418 ddraw
->device_parent
.ops
= &ddraw_wined3d_device_parent_ops
;
5419 ddraw
->numIfaces
= 1;
5422 /* Get the current screen settings. */
5424 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5426 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5427 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5429 ddraw
->wined3d
= wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS
);
5430 if (!ddraw
->wined3d
)
5432 WARN("Failed to create a wined3d object.\n");
5433 return E_OUTOFMEMORY
;
5436 hr
= wined3d_device_create(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, device_type
,
5437 NULL
, 0, 8, &ddraw
->device_parent
, &ddraw
->wined3d_device
);
5440 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5441 wined3d_decref(ddraw
->wined3d
);
5445 list_init(&ddraw
->surface_list
);