wined3d: Get rid of some macros.
[wine/multimedia.git] / dlls / wined3d / directx.c
blobb1dd9573622e8274840f613486a4202370f3a6d4
1 /*
2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "config.h"
27 #include <stdio.h>
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
33 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35 /* The d3d device ID */
36 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
38 /* Extension detection */
39 static const struct {
40 const char *extension_string;
41 GL_SupportedExt extension;
42 DWORD version;
43 } EXTENSION_MAP[] = {
44 /* APPLE */
45 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
46 {"GL_APPLE_fence", APPLE_FENCE, 0 },
47 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
48 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
49 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
50 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
52 /* ARB */
53 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
54 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
55 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
56 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
57 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
58 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
59 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
60 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
61 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
62 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
63 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
64 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
65 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
66 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
67 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
68 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
69 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
70 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
71 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
72 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
73 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
74 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
75 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
76 {"GL_ARB_shadow", ARB_SHADOW, 0 },
77 {"GL_ARB_sync", ARB_SYNC, 0 },
78 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
79 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
80 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
81 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
82 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
83 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
84 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
85 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
86 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
87 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
88 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
89 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
90 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
91 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
92 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
93 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
94 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
96 /* ATI */
97 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
98 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
99 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
100 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
101 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
103 /* EXT */
104 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
105 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
106 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
107 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
108 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
109 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
110 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
111 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
112 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
113 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
114 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
115 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
116 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
117 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
118 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
119 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
120 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
121 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
122 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
123 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
124 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
125 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
126 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
127 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
128 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
129 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
130 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
131 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
132 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
133 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
134 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
136 /* NV */
137 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
138 {"GL_NV_fence", NV_FENCE, 0 },
139 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
140 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
141 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
142 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
143 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
144 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
145 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
146 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
147 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
148 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
149 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
150 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
151 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
152 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
153 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
154 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
155 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
156 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
158 /* SGI */
159 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
162 /**********************************************************
163 * Utility functions follow
164 **********************************************************/
166 const struct min_lookup minMipLookup[] =
168 /* NONE POINT LINEAR */
169 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
170 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
171 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
174 const struct min_lookup minMipLookup_noFilter[] =
176 /* NONE POINT LINEAR */
177 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
178 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
179 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
182 const struct min_lookup minMipLookup_noMip[] =
184 /* NONE POINT LINEAR */
185 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
186 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
187 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
190 const GLenum magLookup[] =
192 /* NONE POINT LINEAR */
193 GL_NEAREST, GL_NEAREST, GL_LINEAR,
196 const GLenum magLookup_noFilter[] =
198 /* NONE POINT LINEAR */
199 GL_NEAREST, GL_NEAREST, GL_NEAREST,
202 /* drawStridedSlow attributes */
203 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
204 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
205 glAttribFunc specular_func_3ubv;
206 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
207 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
208 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
211 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
212 * i.e., there is no GL Context - Get a default rendering context to enable the
213 * function query some info from GL.
216 struct wined3d_fake_gl_ctx
218 HDC dc;
219 HWND wnd;
220 HGLRC gl_ctx;
221 HDC restore_dc;
222 HGLRC restore_gl_ctx;
225 static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
227 TRACE_(d3d_caps)("Destroying fake GL context.\n");
229 if (!pwglMakeCurrent(NULL, NULL))
231 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
234 if (!pwglDeleteContext(ctx->gl_ctx))
236 DWORD err = GetLastError();
237 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
240 ReleaseDC(ctx->wnd, ctx->dc);
241 DestroyWindow(ctx->wnd);
243 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
245 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
249 /* Do not call while under the GL lock. */
250 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
252 PIXELFORMATDESCRIPTOR pfd;
253 int iPixelFormat;
255 TRACE("getting context...\n");
257 ctx->restore_dc = pwglGetCurrentDC();
258 ctx->restore_gl_ctx = pwglGetCurrentContext();
260 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
261 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
262 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
263 if (!ctx->wnd)
265 ERR_(d3d_caps)("Failed to create a window.\n");
266 goto fail;
269 ctx->dc = GetDC(ctx->wnd);
270 if (!ctx->dc)
272 ERR_(d3d_caps)("Failed to get a DC.\n");
273 goto fail;
276 /* PixelFormat selection */
277 ZeroMemory(&pfd, sizeof(pfd));
278 pfd.nSize = sizeof(pfd);
279 pfd.nVersion = 1;
280 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
281 pfd.iPixelType = PFD_TYPE_RGBA;
282 pfd.cColorBits = 32;
283 pfd.iLayerType = PFD_MAIN_PLANE;
285 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
286 if (!iPixelFormat)
288 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
289 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
290 goto fail;
292 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
293 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
295 /* Create a GL context. */
296 ctx->gl_ctx = pwglCreateContext(ctx->dc);
297 if (!ctx->gl_ctx)
299 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
300 goto fail;
303 /* Make it the current GL context. */
304 if (!context_set_current(NULL))
306 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
309 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
311 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
312 goto fail;
315 return TRUE;
317 fail:
318 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
319 ctx->gl_ctx = NULL;
320 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
321 ctx->dc = NULL;
322 if (ctx->wnd) DestroyWindow(ctx->wnd);
323 ctx->wnd = NULL;
324 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
326 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
329 return FALSE;
332 /* Adjust the amount of used texture memory */
333 unsigned int WineD3DAdapterChangeGLRam(struct wined3d_device *device, int glram)
335 struct wined3d_adapter *adapter = device->adapter;
337 adapter->UsedTextureRam += glram;
338 TRACE("Adjusted gl ram by %d to %d\n", glram, adapter->UsedTextureRam);
339 return adapter->UsedTextureRam;
342 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
344 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
345 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
348 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
350 ULONG refcount = InterlockedIncrement(&wined3d->ref);
352 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
354 return refcount;
357 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
359 ULONG refcount = InterlockedDecrement(&wined3d->ref);
361 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
363 if (!refcount)
365 unsigned int i;
367 for (i = 0; i < wined3d->adapter_count; ++i)
369 wined3d_adapter_cleanup(&wined3d->adapters[i]);
371 HeapFree(GetProcessHeap(), 0, wined3d);
374 return refcount;
377 /**********************************************************
378 * IWineD3D parts follows
379 **********************************************************/
381 /* GL locking is done by the caller */
382 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
384 GLuint prog;
385 BOOL ret = FALSE;
386 const char *testcode =
387 "!!ARBvp1.0\n"
388 "PARAM C[66] = { program.env[0..65] };\n"
389 "ADDRESS A0;"
390 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
391 "ARL A0.x, zero.x;\n"
392 "MOV result.position, C[A0.x + 65];\n"
393 "END\n";
395 while(glGetError());
396 GL_EXTCALL(glGenProgramsARB(1, &prog));
397 if(!prog) {
398 ERR("Failed to create an ARB offset limit test program\n");
400 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
401 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
402 strlen(testcode), testcode));
403 if (glGetError())
405 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
406 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
407 ret = TRUE;
408 } else TRACE("OpenGL implementation allows offsets > 63\n");
410 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
411 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
412 checkGLcall("ARB vp offset limit test cleanup");
414 return ret;
417 static DWORD ver_for_ext(GL_SupportedExt ext)
419 unsigned int i;
420 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
421 if(EXTENSION_MAP[i].extension == ext) {
422 return EXTENSION_MAP[i].version;
425 return 0;
428 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
429 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
431 if (card_vendor != HW_VENDOR_AMD) return FALSE;
432 if (device == CARD_AMD_RADEON_9500) return TRUE;
433 if (device == CARD_AMD_RADEON_X700) return TRUE;
434 if (device == CARD_AMD_RADEON_X1600) return TRUE;
435 return FALSE;
438 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
439 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
441 if (card_vendor == HW_VENDOR_NVIDIA)
443 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
444 device == CARD_NVIDIA_GEFORCEFX_5600 ||
445 device == CARD_NVIDIA_GEFORCEFX_5800)
447 return TRUE;
450 return FALSE;
453 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
454 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
456 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
457 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
458 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
460 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
461 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
462 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
463 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
464 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
465 * the chance that other implementations support them is rather small since Win32 QuickTime uses
466 * DirectDraw, not OpenGL.
468 * This test has been moved into wined3d_guess_gl_vendor()
470 if (gl_vendor == GL_VENDOR_APPLE)
472 return TRUE;
474 return FALSE;
477 /* Context activation is done by the caller. */
478 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
480 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
481 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
482 * all the texture. This function detects this bug by its symptom and disables PBOs
483 * if the test fails.
485 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
486 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
487 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
488 * read back is compared to the original. If they are equal PBOs are assumed to work,
489 * otherwise the PBO extension is disabled. */
490 GLuint texture, pbo;
491 static const unsigned int pattern[] =
493 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
494 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
495 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
496 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
498 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
500 /* No PBO -> No point in testing them. */
501 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
503 ENTER_GL();
505 while (glGetError());
506 glGenTextures(1, &texture);
507 glBindTexture(GL_TEXTURE_2D, texture);
509 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
510 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
511 checkGLcall("Specifying the PBO test texture");
513 GL_EXTCALL(glGenBuffersARB(1, &pbo));
514 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
515 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
516 checkGLcall("Specifying the PBO test pbo");
518 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
519 checkGLcall("Loading the PBO test texture");
521 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
522 LEAVE_GL();
524 wglFinish(); /* just to be sure */
526 memset(check, 0, sizeof(check));
527 ENTER_GL();
528 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
529 checkGLcall("Reading back the PBO test texture");
531 glDeleteTextures(1, &texture);
532 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
533 checkGLcall("PBO test cleanup");
535 LEAVE_GL();
537 if (memcmp(check, pattern, sizeof(check)))
539 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
540 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
541 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
543 else
545 TRACE_(d3d_caps)("PBO test successful.\n");
549 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
550 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
552 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
555 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
556 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
558 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
559 if (card_vendor != HW_VENDOR_AMD) return FALSE;
560 if (device == CARD_AMD_RADEON_X1600) return FALSE;
561 return TRUE;
564 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
565 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
567 return gl_vendor == GL_VENDOR_FGLRX;
571 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
572 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
574 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
575 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
576 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
577 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
578 * hardcoded
580 * dx10 cards usually have 64 varyings */
581 return gl_info->limits.glsl_varyings > 44;
584 /* A GL context is provided by the caller */
585 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
586 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
588 GLenum error;
589 DWORD data[16];
591 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
593 ENTER_GL();
594 while(glGetError());
595 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
596 error = glGetError();
597 LEAVE_GL();
599 if(error == GL_NO_ERROR)
601 TRACE("GL Implementation accepts 4 component specular color pointers\n");
602 return TRUE;
604 else
606 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
607 debug_glerror(error));
608 return FALSE;
612 static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
613 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE;
616 return gl_info->supported[NV_TEXTURE_SHADER];
619 /* A GL context is provided by the caller */
620 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
621 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
623 GLuint prog;
624 BOOL ret = FALSE;
625 GLint pos;
626 const char *testcode =
627 "!!ARBvp1.0\n"
628 "OPTION NV_vertex_program2;\n"
629 "MOV result.clip[0], 0.0;\n"
630 "MOV result.position, 0.0;\n"
631 "END\n";
633 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
635 ENTER_GL();
636 while(glGetError());
638 GL_EXTCALL(glGenProgramsARB(1, &prog));
639 if(!prog)
641 ERR("Failed to create the NVvp clip test program\n");
642 LEAVE_GL();
643 return FALSE;
645 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
646 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
647 strlen(testcode), testcode));
648 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
649 if(pos != -1)
651 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
652 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
653 ret = TRUE;
654 while(glGetError());
656 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
658 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
659 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
660 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
662 LEAVE_GL();
663 return ret;
666 /* Context activation is done by the caller. */
667 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
668 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
670 char data[4 * 4 * 4];
671 GLuint tex, fbo;
672 GLenum status;
674 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
676 memset(data, 0xcc, sizeof(data));
678 ENTER_GL();
680 glGenTextures(1, &tex);
681 glBindTexture(GL_TEXTURE_2D, tex);
682 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
683 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
684 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
685 checkGLcall("glTexImage2D");
687 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
688 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
689 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
690 checkGLcall("glFramebufferTexture2D");
692 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
693 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
694 checkGLcall("glCheckFramebufferStatus");
696 memset(data, 0x11, sizeof(data));
697 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
698 checkGLcall("glTexSubImage2D");
700 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
701 glClear(GL_COLOR_BUFFER_BIT);
702 checkGLcall("glClear");
704 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
705 checkGLcall("glGetTexImage");
707 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
708 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
709 glBindTexture(GL_TEXTURE_2D, 0);
710 checkGLcall("glBindTexture");
712 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
713 glDeleteTextures(1, &tex);
714 checkGLcall("glDeleteTextures");
716 LEAVE_GL();
718 return *(DWORD *)data == 0x11111111;
721 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
723 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
724 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
725 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
726 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
729 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
731 quirk_arb_constants(gl_info);
732 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
733 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
734 * allow 48 different offsets or other helper immediate values. */
735 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
736 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
739 /* fglrx crashes with a very bad kernel panic if GL_POINT_SPRITE_ARB is set to GL_COORD_REPLACE_ARB
740 * on more than one texture unit. This means that the d3d9 visual point size test will cause a
741 * kernel panic on any machine running fglrx 9.3(latest that supports r300 to r500 cards). This
742 * quirk only enables point sprites on the first texture unit. This keeps point sprites working in
743 * most games, but avoids the crash
745 * A more sophisticated way would be to find all units that need texture coordinates and enable
746 * point sprites for one if only one is found, and software emulate point sprites in drawStridedSlow
747 * if more than one unit needs texture coordinates(This requires software ffp and vertex shaders though)
749 * Note that disabling the extension entirely does not gain predictability because there is no point
750 * sprite capability flag in d3d, so the potential rendering bugs are the same if we disable the extension. */
751 static void quirk_one_point_sprite(struct wined3d_gl_info *gl_info)
753 if (gl_info->supported[ARB_POINT_SPRITE])
755 TRACE("Limiting point sprites to one texture unit.\n");
756 gl_info->limits.point_sprite_units = 1;
760 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
762 quirk_arb_constants(gl_info);
764 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
765 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
766 * If real NP2 textures are used, the driver falls back to software. We could just remove the
767 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconventient
768 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
769 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
770 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
772 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
773 * has this extension promoted to core. The extension loading code sets this extension supported
774 * due to that, so this code works on fglrx as well. */
775 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
777 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
778 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
779 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
782 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
783 * it is generally more efficient. Reserve just 8 constants. */
784 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
785 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8);
788 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
790 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
791 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
792 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
793 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
794 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
795 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
797 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
798 * triggering the software fallback. There is not much we can do here apart from disabling the
799 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
800 * in wined3d_adapter_init_gl_caps).
801 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
802 * post-processing effects in the game "Max Payne 2").
803 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
804 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
805 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
806 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
809 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
811 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
812 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
813 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
814 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
815 * according to the spec.
817 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
818 * makes the shader slower and eats instruction slots which should be available to the d3d app.
820 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
821 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
822 * this workaround is activated on cards that do not need it, it won't break things, just affect
823 * performance negatively. */
824 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
825 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
828 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
830 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
833 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
835 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
838 static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
840 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
841 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
844 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
846 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
849 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
851 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
854 struct driver_quirk
856 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
857 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
858 void (*apply)(struct wined3d_gl_info *gl_info);
859 const char *description;
862 static const struct driver_quirk quirk_table[] =
865 match_amd_r300_to_500,
866 quirk_amd_dx9,
867 "AMD GLSL constant and normalized texrect quirk"
869 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
870 * used it falls back to software. While the compiler can detect if the shader uses all declared
871 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
872 * using relative addressing falls back to software.
874 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
876 match_apple,
877 quirk_apple_glsl_constants,
878 "Apple GLSL uniform override"
881 match_geforce5,
882 quirk_no_np2,
883 "Geforce 5 NP2 disable"
886 match_apple_intel,
887 quirk_texcoord_w,
888 "Init texcoord .w for Apple Intel GPU driver"
891 match_apple_nonr500ati,
892 quirk_texcoord_w,
893 "Init texcoord .w for Apple ATI >= r600 GPU driver"
896 match_fglrx,
897 quirk_one_point_sprite,
898 "Fglrx point sprite crash workaround"
901 match_dx10_capable,
902 quirk_clip_varying,
903 "Reserved varying for gl_ClipPos"
906 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
907 * GL implementations accept it. The Mac GL is the only implementation known to
908 * reject it.
910 * If we can pass 4 component specular colors, do it, because (a) we don't have
911 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
912 * passes specular alpha to the pixel shader if any is used. Otherwise the
913 * specular alpha is used to pass the fog coordinate, which we pass to opengl
914 * via GL_EXT_fog_coord.
916 match_allows_spec_alpha,
917 quirk_allows_specular_alpha,
918 "Allow specular alpha quirk"
921 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
922 * (rdar://5682521).
924 match_apple_nvts,
925 quirk_apple_nvts,
926 "Apple NV_texture_shader disable"
929 match_broken_nv_clip,
930 quirk_disable_nvvp_clip,
931 "Apple NV_vertex_program clip bug quirk"
934 match_fbo_tex_update,
935 quirk_fbo_tex_update,
936 "FBO rebind for attachment updates"
940 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
941 * reporting a driver version is moot because we are not the Windows driver, and we have different
942 * bugs, features, etc.
944 * The driver version has the form "x.y.z.w".
946 * "x" is the Windows version the driver is meant for:
947 * 4 -> 95/98/NT4
948 * 5 -> 2000
949 * 6 -> 2000/XP
950 * 7 -> Vista
951 * 8 -> Win 7
953 * "y" is the maximum Direct3D version the driver supports.
954 * y -> d3d version mapping:
955 * 11 -> d3d6
956 * 12 -> d3d7
957 * 13 -> d3d8
958 * 14 -> d3d9
959 * 15 -> d3d10
960 * 16 -> d3d10.1
961 * 17 -> d3d11
963 * "z" is the subversion number.
965 * "w" is the vendor specific driver build number.
968 struct driver_version_information
970 enum wined3d_display_driver driver;
971 enum wined3d_driver_model driver_model;
972 const char *driver_name; /* name of Windows driver */
973 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
974 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
975 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
978 /* The driver version table contains driver information for different devices on several OS versions. */
979 static const struct driver_version_information driver_version_table[] =
981 /* AMD
982 * - Radeon HD2x00 (R600) and up supported by current drivers.
983 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
984 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
985 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
986 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
987 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
988 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
989 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
990 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
991 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
993 /* Intel
994 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
995 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
996 * igxprd32.dll but the GMA800 driver was never updated. */
997 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
998 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
999 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1000 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1001 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1002 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1004 /* Nvidia
1005 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1006 * - GeforceFX support is up to 173.x on <= XP
1007 * - Geforce2MX/3/4 up to 96.x on <= XP
1008 * - TNT/Geforce1/2 up to 71.x on <= XP
1009 * All version numbers used below are from the Linux nvidia drivers. */
1010 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1011 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1012 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1013 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1014 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1017 struct gpu_description
1019 WORD vendor; /* reported PCI card vendor ID */
1020 WORD card; /* reported PCI card device ID */
1021 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1022 enum wined3d_display_driver driver;
1023 unsigned int vidmem;
1026 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1027 * found on a board containing a specific GPU. */
1028 static const struct gpu_description gpu_description_table[] =
1030 /* Nvidia cards */
1031 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1032 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1033 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1034 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1035 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1036 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1037 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1038 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1039 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1040 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1041 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1042 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1043 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1044 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1045 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1046 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1047 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1048 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1049 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1050 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1051 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1052 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1053 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1054 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1055 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1056 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1057 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1058 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1059 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1060 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1061 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1062 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560 TI", DRIVER_NVIDIA_GEFORCE6, 1024},
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1082 /* AMD cards */
1083 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1084 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1085 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1086 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1087 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1088 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1089 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1090 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1091 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1092 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1093 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1094 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1095 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1096 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1097 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1098 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1099 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1100 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1101 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1102 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1103 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6310, "AMD Radeon HD 6310 Graphics", DRIVER_AMD_R600, 1024},
1104 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1105 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1106 /* Intel cards */
1107 {HW_VENDOR_INTEL, CARD_INTEL_I830G, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1108 {HW_VENDOR_INTEL, CARD_INTEL_I855G, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1109 {HW_VENDOR_INTEL, CARD_INTEL_I865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1110 {HW_VENDOR_INTEL, CARD_INTEL_I915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1111 {HW_VENDOR_INTEL, CARD_INTEL_I915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1112 {HW_VENDOR_INTEL, CARD_INTEL_I945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1113 {HW_VENDOR_INTEL, CARD_INTEL_X3100, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1114 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}
1117 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1118 enum wined3d_driver_model driver_model)
1120 unsigned int i;
1122 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1123 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1125 const struct driver_version_information *entry = &driver_version_table[i];
1127 if (entry->driver == driver && entry->driver_model == driver_model)
1129 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1130 entry->driver_name, entry->version, entry->subversion, entry->build);
1132 return entry;
1135 return NULL;
1138 static void init_driver_info(struct wined3d_driver_info *driver_info,
1139 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1141 OSVERSIONINFOW os_version;
1142 WORD driver_os_version;
1143 unsigned int i;
1144 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1145 enum wined3d_driver_model driver_model;
1146 const struct driver_version_information *version_info;
1148 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1150 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1151 vendor = wined3d_settings.pci_vendor_id;
1153 driver_info->vendor = vendor;
1155 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1157 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1158 device = wined3d_settings.pci_device_id;
1160 driver_info->device = device;
1162 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1163 * overrides the pci ids to a card which is not in our database. */
1164 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1166 memset(&os_version, 0, sizeof(os_version));
1167 os_version.dwOSVersionInfoSize = sizeof(os_version);
1168 if (!GetVersionExW(&os_version))
1170 ERR("Failed to get OS version, reporting 2000/XP.\n");
1171 driver_os_version = 6;
1172 driver_model = DRIVER_MODEL_NT5X;
1174 else
1176 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1177 switch (os_version.dwMajorVersion)
1179 case 4:
1180 /* If needed we could distinguish between 9x and NT4, but this code won't make
1181 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1183 driver_os_version = 4;
1184 driver_model = DRIVER_MODEL_WIN9X;
1185 break;
1187 case 5:
1188 driver_os_version = 6;
1189 driver_model = DRIVER_MODEL_NT5X;
1190 break;
1192 case 6:
1193 if (os_version.dwMinorVersion == 0)
1195 driver_os_version = 7;
1196 driver_model = DRIVER_MODEL_NT6X;
1198 else
1200 if (os_version.dwMinorVersion > 1)
1202 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1203 os_version.dwMajorVersion, os_version.dwMinorVersion);
1205 driver_os_version = 8;
1206 driver_model = DRIVER_MODEL_NT6X;
1208 break;
1210 default:
1211 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1212 os_version.dwMajorVersion, os_version.dwMinorVersion);
1213 driver_os_version = 6;
1214 driver_model = DRIVER_MODEL_NT5X;
1215 break;
1219 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1220 * This means that unless the ids are overriden, we will always find a GPU description. */
1221 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1223 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1225 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1227 driver_info->description = gpu_description_table[i].description;
1228 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1229 driver = gpu_description_table[i].driver;
1230 break;
1234 if (wined3d_settings.emulated_textureram)
1236 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1237 driver_info->vidmem = wined3d_settings.emulated_textureram;
1240 /* Try to obtain driver version information for the current Windows version. This fails in
1241 * some cases:
1242 * - the gpu is not available on the currently selected OS version:
1243 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1244 * version information for the current Windows version is returned instead of faked info.
1245 * We do the same and assume the default Windows version to emulate is WinXP.
1247 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1248 * For now return the XP driver info. Perhaps later on we should return VESA.
1250 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1251 * This could be an indication that our database is not up to date, so this should be fixed.
1253 version_info = get_driver_version_info(driver, driver_model);
1254 if (version_info)
1256 driver_info->name = version_info->driver_name;
1257 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1258 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1260 else
1262 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1263 if (version_info)
1265 driver_info->name = version_info->driver_name;
1266 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1267 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1269 else
1271 driver_info->description = "Direct3D HAL";
1272 driver_info->name = "Display";
1273 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1274 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1276 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1277 vendor, device, driver_model);
1281 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1282 driver_info->version_high, driver_info->version_low);
1285 /* Context activation is done by the caller. */
1286 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1287 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1289 unsigned int i;
1291 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1293 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1294 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1295 quirk_table[i].apply(gl_info);
1298 /* Find out if PBOs work as they are supposed to. */
1299 test_pbo_functionality(gl_info);
1302 static DWORD wined3d_parse_gl_version(const char *gl_version)
1304 const char *ptr = gl_version;
1305 int major, minor;
1307 major = atoi(ptr);
1308 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1310 while (isdigit(*ptr)) ++ptr;
1311 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1313 minor = atoi(ptr);
1315 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1317 return MAKEDWORD_VERSION(major, minor);
1320 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(struct wined3d_gl_info *gl_info, const char *gl_vendor_string, const char *gl_renderer)
1323 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1324 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1325 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1327 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1328 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1329 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1330 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1331 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1332 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1333 * DirectDraw, not OpenGL. */
1334 if (gl_info->supported[APPLE_FENCE]
1335 && gl_info->supported[APPLE_CLIENT_STORAGE]
1336 && gl_info->supported[APPLE_FLUSH_RENDER]
1337 && gl_info->supported[APPLE_YCBCR_422])
1338 return GL_VENDOR_APPLE;
1340 if (strstr(gl_vendor_string, "NVIDIA"))
1341 return GL_VENDOR_NVIDIA;
1343 if (strstr(gl_vendor_string, "ATI"))
1344 return GL_VENDOR_FGLRX;
1346 if (strstr(gl_vendor_string, "Intel(R)")
1347 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1348 || strstr(gl_renderer, "Intel")
1349 || strstr(gl_vendor_string, "Intel Inc."))
1350 return GL_VENDOR_INTEL;
1352 if (strstr(gl_vendor_string, "Mesa")
1353 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1354 || strstr(gl_vendor_string, "DRI R300 Project")
1355 || strstr(gl_vendor_string, "X.Org R300 Project")
1356 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1357 || strstr(gl_vendor_string, "VMware, Inc.")
1358 || strstr(gl_renderer, "Mesa")
1359 || strstr(gl_renderer, "Gallium"))
1360 return GL_VENDOR_MESA;
1362 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1363 debugstr_a(gl_vendor_string));
1365 return GL_VENDOR_UNKNOWN;
1368 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1370 if (strstr(gl_vendor_string, "NVIDIA")
1371 || strstr(gl_vendor_string, "nouveau"))
1372 return HW_VENDOR_NVIDIA;
1374 if (strstr(gl_vendor_string, "ATI")
1375 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1376 || strstr(gl_vendor_string, "X.Org R300 Project")
1377 || strstr(gl_renderer, "AMD")
1378 || strstr(gl_renderer, "R100")
1379 || strstr(gl_renderer, "R200")
1380 || strstr(gl_renderer, "R300")
1381 || strstr(gl_renderer, "R600")
1382 || strstr(gl_renderer, "R700"))
1383 return HW_VENDOR_AMD;
1385 if (strstr(gl_vendor_string, "Intel(R)")
1386 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1387 || strstr(gl_renderer, "Intel")
1388 || strstr(gl_vendor_string, "Intel Inc."))
1389 return HW_VENDOR_INTEL;
1391 if (strstr(gl_vendor_string, "Mesa")
1392 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1393 || strstr(gl_vendor_string, "VMware, Inc."))
1394 return HW_VENDOR_SOFTWARE;
1396 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1398 return HW_VENDOR_NVIDIA;
1401 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1403 UINT level = 0;
1405 if (gl_info->supported[ARB_MULTITEXTURE])
1406 level = 6;
1407 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1408 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1409 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1410 level = 7;
1411 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1412 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1413 level = 8;
1414 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1415 && gl_info->supported[ARB_VERTEX_SHADER])
1416 level = 9;
1417 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1418 level = 10;
1420 return level;
1423 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1424 const char *gl_renderer)
1426 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1427 unsigned int i;
1429 if (d3d_level >= 10)
1431 static const struct
1433 const char *renderer;
1434 enum wined3d_pci_device id;
1436 cards[] =
1438 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1439 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1440 {"GTX 560 TI", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1441 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1442 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1443 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1444 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1445 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1446 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1447 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1448 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1449 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1450 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1451 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1452 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1453 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1454 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1455 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1456 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1457 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1458 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1459 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1460 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1461 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1462 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1463 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1464 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1465 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1466 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1467 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1468 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1469 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1470 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1471 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1472 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1473 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1474 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1475 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1476 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1477 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1478 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1479 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1480 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1481 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1482 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1483 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1484 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1485 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1486 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1487 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1488 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1491 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1493 if (strstr(gl_renderer, cards[i].renderer))
1494 return cards[i].id;
1497 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1498 return CARD_NVIDIA_GEFORCE_8300GS;
1501 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1502 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1504 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1506 static const struct
1508 const char *renderer;
1509 enum wined3d_pci_device id;
1511 cards[] =
1513 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1514 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1515 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1516 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1517 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1518 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1519 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1520 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1521 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1522 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1523 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1524 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1525 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1528 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1530 if (strstr(gl_renderer, cards[i].renderer))
1531 return cards[i].id;
1534 /* Geforce 6/7 - lowend */
1535 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1538 if (d3d_level >= 9)
1540 /* GeforceFX - highend */
1541 if (strstr(gl_renderer, "5800")
1542 || strstr(gl_renderer, "5900")
1543 || strstr(gl_renderer, "5950")
1544 || strstr(gl_renderer, "Quadro FX"))
1546 return CARD_NVIDIA_GEFORCEFX_5800;
1549 /* GeforceFX - midend */
1550 if (strstr(gl_renderer, "5600")
1551 || strstr(gl_renderer, "5650")
1552 || strstr(gl_renderer, "5700")
1553 || strstr(gl_renderer, "5750"))
1555 return CARD_NVIDIA_GEFORCEFX_5600;
1558 /* GeforceFX - lowend */
1559 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1562 if (d3d_level >= 8)
1564 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1566 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1569 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1572 if (d3d_level >= 7)
1574 if (strstr(gl_renderer, "GeForce4 MX"))
1576 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1579 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1581 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1584 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1586 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1589 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1592 if (strstr(gl_renderer, "TNT2"))
1594 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1597 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1600 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1601 const char *gl_renderer)
1603 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1605 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1607 * Beware: renderer string do not match exact card model,
1608 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1609 if (d3d_level >= 10)
1611 unsigned int i;
1613 static const struct
1615 const char *renderer;
1616 enum wined3d_pci_device id;
1618 cards[] =
1620 /* Evergreen */
1621 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1622 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1623 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1624 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1625 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1626 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1627 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1628 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1629 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1630 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1631 /* R700 */
1632 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1633 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1634 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1635 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1636 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1637 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1638 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1639 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1640 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1641 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1642 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1643 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1644 /* R600/R700 integrated */
1645 {"HD 3300", CARD_AMD_RADEON_HD3200},
1646 {"HD 3200", CARD_AMD_RADEON_HD3200},
1647 {"HD 3100", CARD_AMD_RADEON_HD3200},
1648 /* R600 */
1649 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1650 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1651 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1652 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1653 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1654 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1655 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1656 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1657 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1658 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1659 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1660 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1661 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1664 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1666 if (strstr(gl_renderer, cards[i].renderer))
1667 return cards[i].id;
1670 /* Default for when no GPU has been found */
1671 return CARD_AMD_RADEON_HD3200;
1674 if (d3d_level >= 9)
1676 /* Radeon R5xx */
1677 if (strstr(gl_renderer, "X1600")
1678 || strstr(gl_renderer, "X1650")
1679 || strstr(gl_renderer, "X1800")
1680 || strstr(gl_renderer, "X1900")
1681 || strstr(gl_renderer, "X1950"))
1683 return CARD_AMD_RADEON_X1600;
1686 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1687 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1688 if (strstr(gl_renderer, "X700")
1689 || strstr(gl_renderer, "X800")
1690 || strstr(gl_renderer, "X850")
1691 || strstr(gl_renderer, "X1300")
1692 || strstr(gl_renderer, "X1400")
1693 || strstr(gl_renderer, "X1450")
1694 || strstr(gl_renderer, "X1550")
1695 || strstr(gl_renderer, "X2300")
1696 || strstr(gl_renderer, "X2500")
1697 || strstr(gl_renderer, "HD 2300")
1700 return CARD_AMD_RADEON_X700;
1703 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1704 if (strstr(gl_renderer, "Radeon Xpress"))
1706 return CARD_AMD_RADEON_XPRESS_200M;
1709 /* Radeon R3xx */
1710 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1713 if (d3d_level >= 8)
1714 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1716 if (d3d_level >= 7)
1717 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1719 return CARD_AMD_RAGE_128PRO;
1722 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1723 const char *gl_renderer)
1725 if (strstr(gl_renderer, "GM45")) return CARD_INTEL_GM45;
1726 if (strstr(gl_renderer, "X3100") || strstr(gl_renderer, "965GM"))
1728 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1729 return CARD_INTEL_X3100;
1732 if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
1734 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1735 return CARD_INTEL_I945GM;
1738 if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
1739 if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
1740 if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
1741 if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
1742 if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
1743 return CARD_INTEL_I915G;
1747 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1748 const char *gl_renderer)
1750 UINT d3d_level;
1751 unsigned int i;
1753 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1755 * Beware: renderer string do not match exact card model,
1756 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1757 if (strstr(gl_renderer, "Gallium"))
1759 /* 20101109 - These are never returned by current Gallium radeon
1760 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1762 * These are returned but not handled: RC410, RV380. */
1763 static const struct
1765 const char *renderer;
1766 enum wined3d_pci_device id;
1768 cards[] =
1770 /* Northern Islands */
1771 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1772 {"BARTS", CARD_AMD_RADEON_HD6800},
1773 {"PALM", CARD_AMD_RADEON_HD6310},
1774 /* Evergreen */
1775 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1776 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1777 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1778 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1779 {"CEDAR", CARD_AMD_RADEON_HD5400},
1780 /* R700 */
1781 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1782 {"RV790", CARD_AMD_RADEON_HD4800},
1783 {"RV770", CARD_AMD_RADEON_HD4800},
1784 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1785 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1786 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1787 /* R600/R700 integrated */
1788 {"RS880", CARD_AMD_RADEON_HD3200},
1789 {"RS780", CARD_AMD_RADEON_HD3200},
1790 /* R600 */
1791 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1792 {"R600", CARD_AMD_RADEON_HD2900},
1793 {"RV670", CARD_AMD_RADEON_HD2900},
1794 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1795 {"RV630", CARD_AMD_RADEON_HD2600},
1796 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1797 {"RV610", CARD_AMD_RADEON_HD2350},
1798 /* R500 */
1799 {"R580", CARD_AMD_RADEON_X1600},
1800 {"R520", CARD_AMD_RADEON_X1600},
1801 {"RV570", CARD_AMD_RADEON_X1600},
1802 {"RV560", CARD_AMD_RADEON_X1600},
1803 {"RV535", CARD_AMD_RADEON_X1600},
1804 {"RV530", CARD_AMD_RADEON_X1600},
1805 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1806 {"RV515", CARD_AMD_RADEON_X700},
1807 /* R400 */
1808 {"R481", CARD_AMD_RADEON_X700},
1809 {"R480", CARD_AMD_RADEON_X700},
1810 {"R430", CARD_AMD_RADEON_X700},
1811 {"R423", CARD_AMD_RADEON_X700},
1812 {"R420", CARD_AMD_RADEON_X700},
1813 {"R410", CARD_AMD_RADEON_X700},
1814 {"RV410", CARD_AMD_RADEON_X700},
1815 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1816 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1817 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1818 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1819 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1820 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1821 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1822 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1823 /* R300 */
1824 {"R360", CARD_AMD_RADEON_9500},
1825 {"R350", CARD_AMD_RADEON_9500},
1826 {"R300", CARD_AMD_RADEON_9500},
1827 {"RV370", CARD_AMD_RADEON_9500},
1828 {"RV360", CARD_AMD_RADEON_9500},
1829 {"RV351", CARD_AMD_RADEON_9500},
1830 {"RV350", CARD_AMD_RADEON_9500},
1833 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1835 if (strstr(gl_renderer, cards[i].renderer))
1836 return cards[i].id;
1840 d3d_level = d3d_level_from_gl_info(gl_info);
1841 if (d3d_level >= 9)
1843 static const struct
1845 const char *renderer;
1846 enum wined3d_pci_device id;
1848 cards[] =
1850 /* R700 */
1851 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1852 {"(RV790", CARD_AMD_RADEON_HD4800},
1853 {"(RV770", CARD_AMD_RADEON_HD4800},
1854 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1855 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1856 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1857 /* R600/R700 integrated */
1858 {"RS880", CARD_AMD_RADEON_HD3200},
1859 {"RS780", CARD_AMD_RADEON_HD3200},
1860 /* R600 */
1861 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1862 {"(R600", CARD_AMD_RADEON_HD2900},
1863 {"(RV670", CARD_AMD_RADEON_HD2900},
1864 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1865 {"(RV630", CARD_AMD_RADEON_HD2600},
1866 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
1867 {"(RV610", CARD_AMD_RADEON_HD2350},
1870 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1872 if (strstr(gl_renderer, cards[i].renderer))
1873 return cards[i].id;
1877 if (d3d_level >= 8)
1878 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1880 if (d3d_level >= 7)
1881 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1883 return CARD_AMD_RAGE_128PRO;
1886 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
1887 const char *gl_renderer)
1889 UINT d3d_level;
1891 if (strstr(gl_renderer, "Gallium"))
1893 unsigned int i;
1895 static const struct
1897 const char *renderer;
1898 enum wined3d_pci_device id;
1900 cards[] =
1902 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
1903 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
1904 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
1905 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
1906 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
1907 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
1908 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
1909 {"NVA8", CARD_NVIDIA_GEFORCE_210},
1910 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
1911 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
1912 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
1913 {"NV98", CARD_NVIDIA_GEFORCE_9200},
1914 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
1915 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
1916 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
1917 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
1918 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
1919 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
1920 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
1921 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
1922 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
1923 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
1924 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
1925 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
1926 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
1927 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
1928 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
1929 {"NV46", CARD_NVIDIA_GEFORCE_7400},
1930 {"NV45", CARD_NVIDIA_GEFORCE_6800},
1931 {"NV44", CARD_NVIDIA_GEFORCE_6200},
1932 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
1933 {"NV42", CARD_NVIDIA_GEFORCE_6800},
1934 {"NV41", CARD_NVIDIA_GEFORCE_6800},
1935 {"NV40", CARD_NVIDIA_GEFORCE_6800},
1936 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
1937 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
1938 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
1939 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
1940 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
1941 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
1942 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200},
1943 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200},
1944 {"NV20", CARD_NVIDIA_GEFORCE3},
1945 {"NV1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
1946 {"NV1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
1947 {"NV18", CARD_NVIDIA_GEFORCE4_MX},
1948 {"NV17", CARD_NVIDIA_GEFORCE4_MX},
1949 {"NV16", CARD_NVIDIA_GEFORCE2},
1950 {"NV15", CARD_NVIDIA_GEFORCE2},
1951 {"NV11", CARD_NVIDIA_GEFORCE2_MX},
1952 {"NV10", CARD_NVIDIA_GEFORCE},
1953 {"NV05", CARD_NVIDIA_RIVA_TNT2},
1954 {"NV04", CARD_NVIDIA_RIVA_TNT},
1955 {"NV03", CARD_NVIDIA_RIVA_128},
1958 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1960 if (strstr(gl_renderer, cards[i].renderer))
1961 return cards[i].id;
1965 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
1967 d3d_level = d3d_level_from_gl_info(gl_info);
1968 if (d3d_level >= 9)
1969 return CARD_NVIDIA_GEFORCEFX_5600;
1970 if (d3d_level >= 8)
1971 return CARD_NVIDIA_GEFORCE3;
1972 if (d3d_level >= 7)
1973 return CARD_NVIDIA_GEFORCE;
1974 if (d3d_level >= 6)
1975 return CARD_NVIDIA_RIVA_TNT;
1976 return CARD_NVIDIA_RIVA_128;
1980 struct vendor_card_selection
1982 enum wined3d_gl_vendor gl_vendor;
1983 enum wined3d_pci_vendor card_vendor;
1984 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
1985 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
1988 static const struct vendor_card_selection vendor_card_select_table[] =
1990 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
1991 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
1992 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
1993 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
1994 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
1995 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
1996 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
1997 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
1998 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2002 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2003 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2005 UINT d3d_level;
2007 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2008 * different GPUs with roughly the same features. In most cases GPUs from a
2009 * certain family differ in clockspeeds, the amount of video memory and the
2010 * number of shader pipelines.
2012 * A Direct3D device object contains the PCI id (vendor + device) of the
2013 * videocard which is used for rendering. Various applications use this
2014 * information to get a rough estimation of the features of the card and
2015 * some might use it for enabling 3d effects only on certain types of
2016 * videocards. In some cases games might even use it to work around bugs
2017 * which happen on certain videocards/driver combinations. The problem is
2018 * that OpenGL only exposes a rendering string containing the name of the
2019 * videocard and not the PCI id.
2021 * Various games depend on the PCI id, so somehow we need to provide one.
2022 * A simple option is to parse the renderer string and translate this to
2023 * the right PCI id. This is a lot of work because there are more than 200
2024 * GPUs just for Nvidia. Various cards share the same renderer string, so
2025 * the amount of code might be 'small' but there are quite a number of
2026 * exceptions which would make this a pain to maintain. Another way would
2027 * be to query the PCI id from the operating system (assuming this is the
2028 * videocard which is used for rendering which is not always the case).
2029 * This would work but it is not very portable. Second it would not work
2030 * well in, let's say, a remote X situation in which the amount of 3d
2031 * features which can be used is limited.
2033 * As said most games only use the PCI id to get an indication of the
2034 * capabilities of the card. It doesn't really matter if the given id is
2035 * the correct one if we return the id of a card with similar 3d features.
2037 * The code below checks the OpenGL capabilities of a videocard and matches
2038 * that to a certain level of Direct3D functionality. Once a card passes
2039 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2040 * least a GeforceFX. To give a better estimate we do a basic check on the
2041 * renderer string but if that won't pass we return a default card. This
2042 * way is better than maintaining a full card database as even without a
2043 * full database we can return a card with similar features. Second the
2044 * size of the database can be made quite small because when you know what
2045 * type of 3d functionality a card has, you know to which GPU family the
2046 * GPU must belong. Because of this you only have to check a small part of
2047 * the renderer string to distinguishes between different models from that
2048 * family.
2050 * The code also selects a default amount of video memory which we will
2051 * use for an estimation of the amount of free texture memory. In case of
2052 * real D3D the amount of texture memory includes video memory and system
2053 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2054 * HyperMemory). We don't know how much system memory can be addressed by
2055 * the system but we can make a reasonable estimation about the amount of
2056 * video memory. If the value is slightly wrong it doesn't matter as we
2057 * didn't include AGP-like memory which makes the amount of addressable
2058 * memory higher and second OpenGL isn't that critical it moves to system
2059 * memory behind our backs if really needed. Note that the amount of video
2060 * memory can be overruled using a registry setting. */
2062 int i;
2064 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2066 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2067 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2068 continue;
2069 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2070 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2073 FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
2074 *gl_vendor, *card_vendor);
2076 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2077 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2078 * them a good generic choice. */
2079 *card_vendor = HW_VENDOR_NVIDIA;
2080 d3d_level = d3d_level_from_gl_info(gl_info);
2081 if (d3d_level >= 9)
2082 return CARD_NVIDIA_GEFORCEFX_5600;
2083 if (d3d_level >= 8)
2084 return CARD_NVIDIA_GEFORCE3;
2085 if (d3d_level >= 7)
2086 return CARD_NVIDIA_GEFORCE;
2087 if (d3d_level >= 6)
2088 return CARD_NVIDIA_RIVA_TNT;
2089 return CARD_NVIDIA_RIVA_128;
2092 static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter)
2094 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
2095 int vs_selected_mode, ps_selected_mode;
2097 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2098 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2099 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2100 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2101 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2102 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2103 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2104 else return &ffp_fragment_pipeline;
2107 static const struct wined3d_shader_backend_ops *select_shader_backend(struct wined3d_adapter *adapter)
2109 int vs_selected_mode, ps_selected_mode;
2111 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
2112 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2113 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2114 return &none_shader_backend;
2117 static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter)
2119 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
2120 int vs_selected_mode, ps_selected_mode;
2122 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2123 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2124 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2125 else return &ffp_blit;
2128 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2130 DWORD ver;
2132 #define USE_GL_FUNC(type, pfn, ext, replace) \
2133 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2134 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2135 else gl_info->pfn = NULL;
2137 GL_EXT_FUNCS_GEN;
2138 #undef USE_GL_FUNC
2140 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2141 WGL_EXT_FUNCS_GEN;
2142 #undef USE_GL_FUNC
2145 /* Context activation is done by the caller. */
2146 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2148 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2149 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2150 const char *GL_Extensions = NULL;
2151 const char *WGL_Extensions = NULL;
2152 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2153 struct fragment_caps fragment_caps;
2154 enum wined3d_gl_vendor gl_vendor;
2155 enum wined3d_pci_vendor card_vendor;
2156 enum wined3d_pci_device device;
2157 GLint gl_max;
2158 GLfloat gl_floatv[2];
2159 unsigned i;
2160 HDC hdc;
2161 DWORD gl_version;
2162 size_t len;
2164 TRACE_(d3d_caps)("(%p)\n", gl_info);
2166 ENTER_GL();
2168 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2169 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2170 if (!gl_renderer_str)
2172 LEAVE_GL();
2173 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2174 return FALSE;
2177 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2178 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2179 if (!gl_vendor_str)
2181 LEAVE_GL();
2182 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2183 return FALSE;
2186 /* Parse the GL_VERSION field into major and minor information */
2187 gl_version_str = (const char *)glGetString(GL_VERSION);
2188 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2189 if (!gl_version_str)
2191 LEAVE_GL();
2192 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2193 return FALSE;
2195 gl_version = wined3d_parse_gl_version(gl_version_str);
2198 * Initialize openGL extension related variables
2199 * with Default values
2201 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2202 gl_info->limits.blends = 1;
2203 gl_info->limits.buffers = 1;
2204 gl_info->limits.textures = 1;
2205 gl_info->limits.fragment_samplers = 1;
2206 gl_info->limits.vertex_samplers = 0;
2207 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2208 gl_info->limits.sampler_stages = 1;
2209 gl_info->limits.glsl_vs_float_constants = 0;
2210 gl_info->limits.glsl_ps_float_constants = 0;
2211 gl_info->limits.arb_vs_float_constants = 0;
2212 gl_info->limits.arb_vs_native_constants = 0;
2213 gl_info->limits.arb_vs_instructions = 0;
2214 gl_info->limits.arb_vs_temps = 0;
2215 gl_info->limits.arb_ps_float_constants = 0;
2216 gl_info->limits.arb_ps_local_constants = 0;
2217 gl_info->limits.arb_ps_instructions = 0;
2218 gl_info->limits.arb_ps_temps = 0;
2220 /* Retrieve opengl defaults */
2221 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2222 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2223 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2225 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2226 gl_info->limits.lights = gl_max;
2227 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2229 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2230 gl_info->limits.texture_size = gl_max;
2231 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2233 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2234 gl_info->limits.pointsize_min = gl_floatv[0];
2235 gl_info->limits.pointsize_max = gl_floatv[1];
2236 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2238 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2239 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2240 if (!GL_Extensions)
2242 LEAVE_GL();
2243 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2244 return FALSE;
2247 LEAVE_GL();
2249 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2251 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2253 while (*GL_Extensions)
2255 const char *start;
2257 while (isspace(*GL_Extensions)) ++GL_Extensions;
2258 start = GL_Extensions;
2259 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2261 len = GL_Extensions - start;
2262 if (!len) continue;
2264 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2266 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2268 if (len == strlen(EXTENSION_MAP[i].extension_string)
2269 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2271 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2272 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2273 break;
2278 /* Now work out what GL support this card really has */
2279 load_gl_funcs( gl_info, gl_version );
2281 ENTER_GL();
2283 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2284 * loading the functions, otherwise the code above will load the extension entry points instead of the
2285 * core functions, which may not work. */
2286 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2288 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2289 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2291 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2292 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2296 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2298 if (gl_info->supported[APPLE_FENCE])
2300 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2301 * The apple extension interacts with some other apple exts. Disable the NV
2302 * extension if the apple one is support to prevent confusion in other parts
2303 * of the code. */
2304 gl_info->supported[NV_FENCE] = FALSE;
2306 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2308 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2310 * The enums are the same:
2311 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2312 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2313 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2314 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2315 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2317 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2319 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2320 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2322 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2324 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2325 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2328 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2330 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2331 * functionality. Prefer the ARB extension */
2332 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2334 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2336 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2337 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2339 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2341 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2342 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2344 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2346 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2347 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2349 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2351 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2352 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2354 if (gl_info->supported[NV_TEXTURE_SHADER2])
2356 if (gl_info->supported[NV_REGISTER_COMBINERS])
2358 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2359 * are supported. The nv extensions provide the same functionality as the
2360 * ATI one, and a bit more(signed pixelformats). */
2361 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2365 if (gl_info->supported[NV_REGISTER_COMBINERS])
2367 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2368 gl_info->limits.general_combiners = gl_max;
2369 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2371 if (gl_info->supported[ARB_DRAW_BUFFERS])
2373 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2374 gl_info->limits.buffers = gl_max;
2375 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2377 if (gl_info->supported[ARB_MULTITEXTURE])
2379 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2380 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2381 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2383 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2385 GLint tmp;
2386 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2387 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2389 else
2391 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2393 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2395 if (gl_info->supported[ARB_VERTEX_SHADER])
2397 GLint tmp;
2398 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2399 gl_info->limits.vertex_samplers = tmp;
2400 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2401 gl_info->limits.combined_samplers = tmp;
2403 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2404 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2405 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2406 * shader is used with fixed function vertex processing we're fine too because fixed function
2407 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2408 * used we have to make sure that all vertex sampler setups are valid together with all
2409 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2410 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2411 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2412 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2413 * a fixed function pipeline anymore.
2415 * So this is just a check to check that our assumption holds true. If not, write a warning
2416 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2417 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2418 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2420 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2421 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2422 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2423 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2424 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2425 else
2426 gl_info->limits.vertex_samplers = 0;
2429 else
2431 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2433 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2434 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2436 if (gl_info->supported[ARB_VERTEX_BLEND])
2438 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2439 gl_info->limits.blends = gl_max;
2440 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2442 if (gl_info->supported[EXT_TEXTURE3D])
2444 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2445 gl_info->limits.texture3d_size = gl_max;
2446 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2448 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2450 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2451 gl_info->limits.anisotropy = gl_max;
2452 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2454 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2456 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2457 gl_info->limits.arb_ps_float_constants = gl_max;
2458 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2459 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2460 gl_info->limits.arb_ps_native_constants = gl_max;
2461 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2462 gl_info->limits.arb_ps_native_constants);
2463 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2464 gl_info->limits.arb_ps_temps = gl_max;
2465 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2466 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2467 gl_info->limits.arb_ps_instructions = gl_max;
2468 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2469 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2470 gl_info->limits.arb_ps_local_constants = gl_max;
2471 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2473 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2475 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2476 gl_info->limits.arb_vs_float_constants = gl_max;
2477 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2478 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2479 gl_info->limits.arb_vs_native_constants = gl_max;
2480 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2481 gl_info->limits.arb_vs_native_constants);
2482 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2483 gl_info->limits.arb_vs_temps = gl_max;
2484 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2485 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2486 gl_info->limits.arb_vs_instructions = gl_max;
2487 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2489 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2491 if (gl_info->supported[ARB_VERTEX_SHADER])
2493 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2494 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2495 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2497 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2499 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2500 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2501 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2502 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2503 gl_info->limits.glsl_varyings = gl_max;
2504 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2506 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2508 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2509 unsigned int major, minor;
2511 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2513 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2514 sscanf(str, "%u.%u", &major, &minor);
2515 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2517 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2519 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2521 else
2523 gl_info->limits.shininess = 128.0f;
2525 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2527 /* If we have full NP2 texture support, disable
2528 * GL_ARB_texture_rectangle because we will never use it.
2529 * This saves a few redundant glDisable calls. */
2530 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2532 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2534 /* Disable NV_register_combiners and fragment shader if this is supported.
2535 * generally the NV extensions are preferred over the ATI ones, and this
2536 * extension is disabled if register_combiners and texture_shader2 are both
2537 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2538 * fragment processing support. */
2539 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2540 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2541 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2542 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2544 if (gl_info->supported[NV_HALF_FLOAT])
2546 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2547 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2549 if (gl_info->supported[ARB_POINT_SPRITE])
2551 gl_info->limits.point_sprite_units = gl_info->limits.textures;
2553 else
2555 gl_info->limits.point_sprite_units = 0;
2557 checkGLcall("extension detection");
2559 LEAVE_GL();
2561 adapter->fragment_pipe = select_fragment_implementation(adapter);
2562 adapter->shader_backend = select_shader_backend(adapter);
2563 adapter->blitter = select_blit_implementation(adapter);
2565 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2566 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2567 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2569 /* In some cases the number of texture stages can be larger than the number
2570 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2571 * shaders), but 8 texture stages (register combiners). */
2572 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2574 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2576 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2577 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2578 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2579 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2580 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2581 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2582 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2583 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2584 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2585 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2586 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2587 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2588 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2589 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2590 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2591 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2592 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2593 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2594 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2596 else
2598 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2600 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2601 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2602 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2603 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2604 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2605 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2606 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2607 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2608 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2609 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2610 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2611 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2612 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2613 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2614 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2615 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2616 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2618 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2620 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2621 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2623 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2625 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2627 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2629 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2633 /* MRTs are currently only supported when FBOs are used. */
2634 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2636 gl_info->limits.buffers = 1;
2639 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2640 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2641 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2643 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2644 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2646 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2647 gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
2648 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2649 gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2650 gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
2651 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2652 gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
2653 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2655 /* Make sure there's an active HDC else the WGL extensions will fail */
2656 hdc = pwglGetCurrentDC();
2657 if (hdc) {
2658 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2659 if(GL_EXTCALL(wglGetExtensionsStringARB))
2660 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2662 if (!WGL_Extensions)
2664 ERR(" WGL_Extensions returns NULL\n");
2666 else
2668 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2669 while (*WGL_Extensions)
2671 const char *Start;
2672 char ThisExtn[256];
2674 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2675 Start = WGL_Extensions;
2676 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2678 len = WGL_Extensions - Start;
2679 if (!len || len >= sizeof(ThisExtn))
2680 continue;
2682 memcpy(ThisExtn, Start, len);
2683 ThisExtn[len] = '\0';
2684 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2686 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2687 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2688 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2690 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2691 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2692 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2694 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2695 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2696 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2702 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2703 init_driver_info(driver_info, card_vendor, device);
2704 add_gl_compat_wrappers(gl_info);
2706 return TRUE;
2709 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2711 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2712 wined3d, wined3d->adapter_count);
2714 return wined3d->adapter_count;
2717 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2719 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2721 return WINED3D_OK;
2724 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2726 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2728 if (adapter_idx >= wined3d->adapter_count)
2729 return NULL;
2731 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2734 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2735 of the same bpp but different resolutions */
2737 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2738 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2739 enum wined3d_format_id format_id)
2741 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2743 if (adapter_idx >= wined3d->adapter_count)
2744 return 0;
2746 /* TODO: Store modes per adapter and read it from the adapter structure */
2747 if (!adapter_idx)
2749 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2750 UINT format_bits = format->byte_count * CHAR_BIT;
2751 unsigned int i = 0;
2752 unsigned int j = 0;
2753 DEVMODEW mode;
2755 memset(&mode, 0, sizeof(mode));
2756 mode.dmSize = sizeof(mode);
2758 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2760 ++j;
2762 if (format_id == WINED3DFMT_UNKNOWN)
2764 /* This is for D3D8, do not enumerate P8 here */
2765 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2767 else if (mode.dmBitsPerPel == format_bits)
2769 ++i;
2773 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2775 return i;
2777 else
2779 FIXME_(d3d_caps)("Adapter not primary display.\n");
2782 return 0;
2785 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2786 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2787 enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode)
2789 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2790 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2792 /* Validate the parameters as much as possible */
2793 if (!mode || adapter_idx >= wined3d->adapter_count
2794 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2796 return WINED3DERR_INVALIDCALL;
2799 /* TODO: Store modes per adapter and read it from the adapter structure */
2800 if (!adapter_idx)
2802 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2803 UINT format_bits = format->byte_count * CHAR_BIT;
2804 DEVMODEW DevModeW;
2805 int ModeIdx = 0;
2806 UINT i = 0;
2807 int j = 0;
2809 ZeroMemory(&DevModeW, sizeof(DevModeW));
2810 DevModeW.dmSize = sizeof(DevModeW);
2812 /* If we are filtering to a specific format (D3D9), then need to skip
2813 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2814 just count through the ones with valid bit depths */
2815 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2817 if (format_id == WINED3DFMT_UNKNOWN)
2819 /* This is for D3D8, do not enumerate P8 here */
2820 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2822 else if (DevModeW.dmBitsPerPel == format_bits)
2824 ++i;
2828 if (!i)
2830 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2831 return WINED3DERR_INVALIDCALL;
2833 ModeIdx = j - 1;
2835 /* Now get the display mode via the calculated index */
2836 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2838 mode->Width = DevModeW.dmPelsWidth;
2839 mode->Height = DevModeW.dmPelsHeight;
2840 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2841 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2842 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2844 if (format_id == WINED3DFMT_UNKNOWN)
2845 mode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2846 else
2847 mode->Format = format_id;
2849 else
2851 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
2852 return WINED3DERR_INVALIDCALL;
2855 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2856 mode->Width, mode->Height, mode->RefreshRate, mode->Format,
2857 debug_d3dformat(mode->Format), DevModeW.dmBitsPerPel);
2859 else
2861 FIXME_(d3d_caps)("Adapter not primary display\n");
2864 return WINED3D_OK;
2867 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2868 WINED3DDISPLAYMODE *mode)
2870 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
2872 if (!mode || adapter_idx >= wined3d->adapter_count)
2873 return WINED3DERR_INVALIDCALL;
2875 if (!adapter_idx)
2877 DEVMODEW DevModeW;
2878 unsigned int bpp;
2880 ZeroMemory(&DevModeW, sizeof(DevModeW));
2881 DevModeW.dmSize = sizeof(DevModeW);
2883 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
2884 mode->Width = DevModeW.dmPelsWidth;
2885 mode->Height = DevModeW.dmPelsHeight;
2886 bpp = DevModeW.dmBitsPerPel;
2887 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2888 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
2889 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2890 mode->Format = pixelformat_for_depth(bpp);
2892 else
2894 FIXME_(d3d_caps)("Adapter not primary display\n");
2897 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->Width,
2898 mode->Height, mode->RefreshRate, debug_d3dformat(mode->Format));
2899 return WINED3D_OK;
2902 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2903 and fields being inserted in the middle, a new structure is used in place */
2904 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
2905 UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier)
2907 const struct wined3d_adapter *adapter;
2908 size_t len;
2910 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
2911 wined3d, adapter_idx, flags, identifier);
2913 if (adapter_idx >= wined3d->adapter_count)
2914 return WINED3DERR_INVALIDCALL;
2916 adapter = &wined3d->adapters[adapter_idx];
2918 /* Return the information requested */
2919 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
2921 if (identifier->driver_size)
2923 const char *name = adapter->driver_info.name;
2924 len = min(strlen(name), identifier->driver_size - 1);
2925 memcpy(identifier->driver, name, len);
2926 identifier->driver[len] = '\0';
2929 if (identifier->description_size)
2931 const char *description = adapter->driver_info.description;
2932 len = min(strlen(description), identifier->description_size - 1);
2933 memcpy(identifier->description, description, len);
2934 identifier->description[len] = '\0';
2937 /* Note that d3d8 doesn't supply a device name. */
2938 if (identifier->device_name_size)
2940 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
2942 len = strlen(device_name);
2943 if (len >= identifier->device_name_size)
2945 ERR("Device name size too small.\n");
2946 return WINED3DERR_INVALIDCALL;
2949 memcpy(identifier->device_name, device_name, len);
2950 identifier->device_name[len] = '\0';
2953 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
2954 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
2955 identifier->vendor_id = adapter->driver_info.vendor;
2956 identifier->device_id = adapter->driver_info.device;
2957 identifier->subsystem_id = 0;
2958 identifier->revision = 0;
2959 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
2960 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
2961 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
2962 identifier->video_memory = adapter->TextureRam;
2964 return WINED3D_OK;
2967 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
2968 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
2970 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
2972 /* Float formats need FBOs. If FBOs are used this function isn't called */
2973 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
2975 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
2976 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
2978 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
2979 return FALSE;
2982 if(cfg->redSize < redSize)
2983 return FALSE;
2985 if(cfg->greenSize < greenSize)
2986 return FALSE;
2988 if(cfg->blueSize < blueSize)
2989 return FALSE;
2991 if(cfg->alphaSize < alphaSize)
2992 return FALSE;
2994 return TRUE;
2997 /* Probably a RGBA_float or color index mode */
2998 return FALSE;
3001 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3002 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3004 BYTE depthSize, stencilSize;
3005 BOOL lockable = FALSE;
3007 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3009 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3010 return FALSE;
3013 /* Float formats need FBOs. If FBOs are used this function isn't called */
3014 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3016 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3017 lockable = TRUE;
3019 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3020 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3021 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3022 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3023 return FALSE;
3025 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3026 * allow more stencil bits than requested. */
3027 if(cfg->stencilSize < stencilSize)
3028 return FALSE;
3030 return TRUE;
3033 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3034 UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
3035 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3037 const struct wined3d_format *rt_format;
3038 const struct wined3d_format *ds_format;
3039 const struct wined3d_adapter *adapter;
3041 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3042 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3043 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3044 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3046 if (adapter_idx >= wined3d->adapter_count)
3047 return WINED3DERR_INVALIDCALL;
3049 adapter = &wined3d->adapters[adapter_idx];
3050 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3051 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3052 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3054 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3055 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3057 TRACE_(d3d_caps)("Formats match.\n");
3058 return WINED3D_OK;
3061 else
3063 const struct wined3d_pixel_format *cfgs;
3064 unsigned int cfg_count;
3065 unsigned int i;
3067 cfgs = adapter->cfgs;
3068 cfg_count = adapter->nCfgs;
3069 for (i = 0; i < cfg_count; ++i)
3071 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3072 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3074 TRACE_(d3d_caps)("Formats match.\n");
3075 return WINED3D_OK;
3080 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3081 debug_d3dformat(render_target_format_id),
3082 debug_d3dformat(depth_stencil_format_id));
3084 return WINED3DERR_NOTAVAILABLE;
3087 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3088 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3089 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels)
3091 const struct wined3d_adapter *adapter;
3092 const struct wined3d_format *format;
3094 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3095 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3096 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3097 windowed, multisample_type, quality_levels);
3099 if (adapter_idx >= wined3d->adapter_count)
3100 return WINED3DERR_INVALIDCALL;
3102 /* TODO: Handle windowed, add more quality levels. */
3104 if (WINED3DMULTISAMPLE_NONE == multisample_type)
3106 if (quality_levels) *quality_levels = 1;
3107 return WINED3D_OK;
3110 /* By default multisampling is disabled right now as it causes issues
3111 * on some Nvidia driver versions and it doesn't work well in combination
3112 * with FBOs yet. */
3113 if (!wined3d_settings.allow_multisampling)
3114 return WINED3DERR_NOTAVAILABLE;
3116 adapter = &wined3d->adapters[adapter_idx];
3117 format = wined3d_get_format(&adapter->gl_info, surface_format_id);
3118 if (!format) return WINED3DERR_INVALIDCALL;
3120 if (format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
3122 const struct wined3d_pixel_format *cfgs;
3123 unsigned int i, cfg_count;
3125 cfgs = adapter->cfgs;
3126 cfg_count = adapter->nCfgs;
3127 for (i = 0; i < cfg_count; ++i)
3129 if(cfgs[i].numSamples != multisample_type)
3130 continue;
3132 if (!wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], format))
3133 continue;
3135 TRACE("Found pixel format %u to support multisample_type %#x for format %s.\n",
3136 cfgs[i].iPixelFormat, multisample_type, debug_d3dformat(surface_format_id));
3138 if (quality_levels) *quality_levels = 1;
3140 return WINED3D_OK;
3143 else if (format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3145 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3146 const struct wined3d_pixel_format *cfgs;
3147 unsigned int i, cfg_count;
3149 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3151 ERR("Unable to get color bits for format %s, can't check multisampling capability.\n",
3152 debug_d3dformat(surface_format_id));
3153 return WINED3DERR_NOTAVAILABLE;
3156 cfgs = adapter->cfgs;
3157 cfg_count = adapter->nCfgs;
3158 for (i = 0; i < cfg_count; ++i)
3160 if(cfgs[i].numSamples != multisample_type)
3161 continue;
3162 if(cfgs[i].redSize != redSize)
3163 continue;
3164 if(cfgs[i].greenSize != greenSize)
3165 continue;
3166 if(cfgs[i].blueSize != blueSize)
3167 continue;
3168 /* Not all drivers report alpha-less formats since they use 32-bit
3169 * anyway, so accept alpha even if we didn't ask for it. */
3170 if(alphaSize && cfgs[i].alphaSize != alphaSize)
3171 continue;
3172 if (cfgs[i].colorSize != (format->byte_count << 3))
3173 continue;
3175 TRACE("Found pixel format %u to support multisample_type %#x for format %s.\n",
3176 cfgs[i].iPixelFormat, multisample_type, debug_d3dformat(surface_format_id));
3178 if (quality_levels) *quality_levels = 1;
3180 return WINED3D_OK;
3183 return WINED3DERR_NOTAVAILABLE;
3186 /* Check if we support bumpmapping for a format */
3187 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3189 /* Ask the fixed function pipeline implementation if it can deal
3190 * with the conversion. If we've got a GL extension giving native
3191 * support this will be an identity conversion. */
3192 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3193 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3196 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3197 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3198 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3200 int it=0;
3202 /* Only allow depth/stencil formats */
3203 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3205 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3207 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3208 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3210 else
3212 /* Walk through all WGL pixel formats to find a match */
3213 for (it = 0; it < adapter->nCfgs; ++it)
3215 const struct wined3d_pixel_format *cfg = &adapter->cfgs[it];
3216 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3217 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3218 return TRUE;
3222 return FALSE;
3225 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3227 /* The flags entry of a format contains the filtering capability */
3228 if (format->flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
3230 return FALSE;
3233 /* Check the render target capabilities of a format */
3234 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3235 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3237 /* Filter out non-RT formats */
3238 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3239 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3241 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3242 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3243 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3244 int it;
3246 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3247 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3249 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3250 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3251 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3252 TRACE_(d3d_caps)("[FAILED]\n");
3253 return FALSE;
3256 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3257 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3258 for (it = 0; it < adapter->nCfgs; ++it)
3260 if (cfgs[it].windowDrawable
3261 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[it], check_format))
3263 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3264 cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));
3265 return TRUE;
3269 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3271 /* For now return TRUE for FBOs until we have some proper checks.
3272 * Note that this function will only be called when the format is around for texturing. */
3273 return TRUE;
3275 return FALSE;
3278 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3280 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3283 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3285 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3286 * doing the color fixup in shaders.
3287 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3288 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3290 int vs_selected_mode;
3291 int ps_selected_mode;
3292 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3294 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3295 TRACE_(d3d_caps)("[OK]\n");
3296 return TRUE;
3300 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3301 return FALSE;
3304 /* Check if a format support blending in combination with pixel shaders */
3305 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3306 const struct wined3d_format *format)
3308 /* The flags entry of a format contains the post pixel shader blending capability */
3309 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3311 return FALSE;
3314 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3316 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3317 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3318 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3319 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3320 * capability anyway.
3322 * For now lets report this on all formats, but in the future we may want to
3323 * restrict it to some should games need that
3325 return TRUE;
3328 /* Check if a texture format is supported on the given adapter */
3329 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3331 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3333 switch (format->id)
3335 /*****
3336 * supported: RGB(A) formats
3338 case WINED3DFMT_B8G8R8_UNORM: /* Enable for dx7, blacklisted for 8 and 9 above */
3339 case WINED3DFMT_B8G8R8A8_UNORM:
3340 case WINED3DFMT_B8G8R8X8_UNORM:
3341 case WINED3DFMT_B5G6R5_UNORM:
3342 case WINED3DFMT_B5G5R5X1_UNORM:
3343 case WINED3DFMT_B5G5R5A1_UNORM:
3344 case WINED3DFMT_B4G4R4A4_UNORM:
3345 case WINED3DFMT_A8_UNORM:
3346 case WINED3DFMT_B4G4R4X4_UNORM:
3347 case WINED3DFMT_R8G8B8A8_UNORM:
3348 case WINED3DFMT_R8G8B8X8_UNORM:
3349 case WINED3DFMT_B10G10R10A2_UNORM:
3350 case WINED3DFMT_R10G10B10A2_UNORM:
3351 case WINED3DFMT_R16G16_UNORM:
3352 TRACE_(d3d_caps)("[OK]\n");
3353 return TRUE;
3355 case WINED3DFMT_B2G3R3_UNORM:
3356 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3357 return FALSE;
3359 /*****
3360 * Not supported: Palettized
3361 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3362 * Since it is not widely available, don't offer it. Further no Windows driver offers
3363 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3365 case WINED3DFMT_P8_UINT:
3366 case WINED3DFMT_P8_UINT_A8_UNORM:
3367 return FALSE;
3369 /*****
3370 * Supported: (Alpha)-Luminance
3372 case WINED3DFMT_L8_UNORM:
3373 case WINED3DFMT_L8A8_UNORM:
3374 case WINED3DFMT_L16_UNORM:
3375 TRACE_(d3d_caps)("[OK]\n");
3376 return TRUE;
3378 /* Not supported on Windows, thus disabled */
3379 case WINED3DFMT_L4A4_UNORM:
3380 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3381 return FALSE;
3383 /*****
3384 * Supported: Depth/Stencil formats
3386 case WINED3DFMT_D16_LOCKABLE:
3387 case WINED3DFMT_D16_UNORM:
3388 case WINED3DFMT_S1_UINT_D15_UNORM:
3389 case WINED3DFMT_X8D24_UNORM:
3390 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3391 case WINED3DFMT_D24_UNORM_S8_UINT:
3392 case WINED3DFMT_S8_UINT_D24_FLOAT:
3393 case WINED3DFMT_D32_UNORM:
3394 case WINED3DFMT_D32_FLOAT:
3395 return TRUE;
3397 case WINED3DFMT_INTZ:
3398 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3399 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3400 return TRUE;
3401 return FALSE;
3403 /*****
3404 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3405 * GL_NV_texture_shader). Emulated by shaders
3407 case WINED3DFMT_R8G8_SNORM:
3408 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3409 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3410 case WINED3DFMT_R8G8B8A8_SNORM:
3411 case WINED3DFMT_R16G16_SNORM:
3412 /* Ask the shader backend if it can deal with the conversion. If
3413 * we've got a GL extension giving native support this will be an
3414 * identity conversion. */
3415 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3417 TRACE_(d3d_caps)("[OK]\n");
3418 return TRUE;
3420 TRACE_(d3d_caps)("[FAILED]\n");
3421 return FALSE;
3423 case WINED3DFMT_DXT1:
3424 case WINED3DFMT_DXT2:
3425 case WINED3DFMT_DXT3:
3426 case WINED3DFMT_DXT4:
3427 case WINED3DFMT_DXT5:
3428 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3430 TRACE_(d3d_caps)("[OK]\n");
3431 return TRUE;
3433 TRACE_(d3d_caps)("[FAILED]\n");
3434 return FALSE;
3437 /*****
3438 * Odd formats - not supported
3440 case WINED3DFMT_VERTEXDATA:
3441 case WINED3DFMT_R16_UINT:
3442 case WINED3DFMT_R32_UINT:
3443 case WINED3DFMT_R16G16B16A16_SNORM:
3444 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3445 case WINED3DFMT_R10G11B11_SNORM:
3446 case WINED3DFMT_R16:
3447 case WINED3DFMT_AL16:
3448 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3449 return FALSE;
3451 /*****
3452 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3454 case WINED3DFMT_R8G8_SNORM_Cx:
3455 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3456 return FALSE;
3458 /* YUV formats */
3459 case WINED3DFMT_UYVY:
3460 case WINED3DFMT_YUY2:
3461 if (gl_info->supported[APPLE_YCBCR_422])
3463 TRACE_(d3d_caps)("[OK]\n");
3464 return TRUE;
3466 TRACE_(d3d_caps)("[FAILED]\n");
3467 return FALSE;
3468 case WINED3DFMT_YV12:
3469 TRACE_(d3d_caps)("[FAILED]\n");
3470 return FALSE;
3472 /* Not supported */
3473 case WINED3DFMT_R16G16B16A16_UNORM:
3474 case WINED3DFMT_B2G3R3A8_UNORM:
3475 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3476 return FALSE;
3478 /* Floating point formats */
3479 case WINED3DFMT_R16_FLOAT:
3480 case WINED3DFMT_R16G16_FLOAT:
3481 case WINED3DFMT_R16G16B16A16_FLOAT:
3482 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3484 TRACE_(d3d_caps)("[OK]\n");
3485 return TRUE;
3487 TRACE_(d3d_caps)("[FAILED]\n");
3488 return FALSE;
3490 case WINED3DFMT_R32_FLOAT:
3491 case WINED3DFMT_R32G32_FLOAT:
3492 case WINED3DFMT_R32G32B32A32_FLOAT:
3493 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3495 TRACE_(d3d_caps)("[OK]\n");
3496 return TRUE;
3498 TRACE_(d3d_caps)("[FAILED]\n");
3499 return FALSE;
3501 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3502 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3503 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3504 * We can do instancing with all shader versions, but we need vertex shaders.
3506 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3507 * to enable instancing. WineD3D doesn't need that and just ignores it.
3509 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3511 case WINED3DFMT_INST:
3512 TRACE("ATI Instancing check hack\n");
3513 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3515 TRACE_(d3d_caps)("[OK]\n");
3516 return TRUE;
3518 TRACE_(d3d_caps)("[FAILED]\n");
3519 return FALSE;
3521 /* Some weird FOURCC formats */
3522 case WINED3DFMT_R8G8_B8G8:
3523 case WINED3DFMT_G8R8_G8B8:
3524 case WINED3DFMT_MULTI2_ARGB8:
3525 TRACE_(d3d_caps)("[FAILED]\n");
3526 return FALSE;
3528 /* Vendor specific formats */
3529 case WINED3DFMT_ATI2N:
3530 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3531 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3533 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3534 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3536 TRACE_(d3d_caps)("[OK]\n");
3537 return TRUE;
3540 TRACE_(d3d_caps)("[OK]\n");
3541 return TRUE;
3543 TRACE_(d3d_caps)("[FAILED]\n");
3544 return FALSE;
3546 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3547 * format MAKEFOURCC('N','V','D','B') is used.
3548 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3549 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3550 * to test value.
3552 case WINED3DFMT_NVDB:
3553 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3555 TRACE_(d3d_caps)("[OK]\n");
3556 return TRUE;
3558 TRACE_(d3d_caps)("[FAILED]\n");
3559 return FALSE;
3561 case WINED3DFMT_NVHU:
3562 case WINED3DFMT_NVHS:
3563 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3564 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3565 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3566 * ATI refused to support formats which can easilly be emulated with pixel shaders, so
3567 * Applications have to deal with not having NVHS and NVHU.
3569 TRACE_(d3d_caps)("[FAILED]\n");
3570 return FALSE;
3572 case WINED3DFMT_NULL:
3573 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3574 return TRUE;
3575 return FALSE;
3577 case WINED3DFMT_UNKNOWN:
3578 return FALSE;
3580 default:
3581 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3582 break;
3584 return FALSE;
3587 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3588 const struct wined3d_format *adapter_format,
3589 const struct wined3d_format *check_format,
3590 WINED3DSURFTYPE SurfaceType)
3592 if (SurfaceType == SURFACE_GDI)
3594 switch (check_format->id)
3596 case WINED3DFMT_B8G8R8_UNORM:
3597 case WINED3DFMT_B8G8R8A8_UNORM:
3598 case WINED3DFMT_B8G8R8X8_UNORM:
3599 case WINED3DFMT_B5G6R5_UNORM:
3600 case WINED3DFMT_B5G5R5X1_UNORM:
3601 case WINED3DFMT_B5G5R5A1_UNORM:
3602 case WINED3DFMT_B4G4R4A4_UNORM:
3603 case WINED3DFMT_B2G3R3_UNORM:
3604 case WINED3DFMT_A8_UNORM:
3605 case WINED3DFMT_B2G3R3A8_UNORM:
3606 case WINED3DFMT_B4G4R4X4_UNORM:
3607 case WINED3DFMT_R10G10B10A2_UNORM:
3608 case WINED3DFMT_R8G8B8A8_UNORM:
3609 case WINED3DFMT_R8G8B8X8_UNORM:
3610 case WINED3DFMT_R16G16_UNORM:
3611 case WINED3DFMT_B10G10R10A2_UNORM:
3612 case WINED3DFMT_R16G16B16A16_UNORM:
3613 case WINED3DFMT_P8_UINT:
3614 TRACE_(d3d_caps)("[OK]\n");
3615 return TRUE;
3616 default:
3617 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3618 return FALSE;
3622 /* All format that are supported for textures are supported for surfaces as well */
3623 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3624 /* All depth stencil formats are supported on surfaces */
3625 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3627 /* If opengl can't process the format natively, the blitter may be able to convert it */
3628 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3629 NULL, WINED3DPOOL_DEFAULT, 0, check_format,
3630 NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
3632 TRACE_(d3d_caps)("[OK]\n");
3633 return TRUE;
3636 /* Reject other formats */
3637 TRACE_(d3d_caps)("[FAILED]\n");
3638 return FALSE;
3641 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3642 const struct wined3d_format *format)
3644 return adapter->gl_info.limits.vertex_samplers && (format->flags & WINED3DFMT_FLAG_VTF);
3647 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3648 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3649 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id, WINED3DSURFTYPE surface_type)
3651 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3652 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3653 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3654 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3655 DWORD usage_caps = 0;
3657 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3658 "resource_type %s, check_format %s, surface_type %#x.\n",
3659 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3660 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3661 debug_d3dformat(check_format_id), surface_type);
3663 if (adapter_idx >= wined3d->adapter_count)
3664 return WINED3DERR_INVALIDCALL;
3666 switch (resource_type)
3668 case WINED3DRTYPE_CUBETEXTURE:
3669 /* Cubetexture allows:
3670 * - WINED3DUSAGE_AUTOGENMIPMAP
3671 * - WINED3DUSAGE_DEPTHSTENCIL
3672 * - WINED3DUSAGE_DYNAMIC
3673 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3674 * - WINED3DUSAGE_RENDERTARGET
3675 * - WINED3DUSAGE_SOFTWAREPROCESSING
3676 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3678 if (surface_type != SURFACE_OPENGL)
3680 TRACE_(d3d_caps)("[FAILED]\n");
3681 return WINED3DERR_NOTAVAILABLE;
3684 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3686 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3687 return WINED3DERR_NOTAVAILABLE;
3690 if (!CheckTextureCapability(adapter, format))
3692 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3693 return WINED3DERR_NOTAVAILABLE;
3696 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3698 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3699 /* When autogenmipmap isn't around continue and return
3700 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3701 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3702 else
3703 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3706 /* Always report dynamic locking. */
3707 if (usage & WINED3DUSAGE_DYNAMIC)
3708 usage_caps |= WINED3DUSAGE_DYNAMIC;
3710 if (usage & WINED3DUSAGE_RENDERTARGET)
3712 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3714 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3715 return WINED3DERR_NOTAVAILABLE;
3717 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3720 /* Always report software processing. */
3721 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3722 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3724 if (usage & WINED3DUSAGE_QUERY_FILTER)
3726 if (!CheckFilterCapability(adapter, format))
3728 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3729 return WINED3DERR_NOTAVAILABLE;
3731 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3734 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3736 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3738 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3739 return WINED3DERR_NOTAVAILABLE;
3741 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3744 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3746 if (!CheckSrgbReadCapability(adapter, format))
3748 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3749 return WINED3DERR_NOTAVAILABLE;
3751 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3754 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3756 if (!CheckSrgbWriteCapability(adapter, format))
3758 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3759 return WINED3DERR_NOTAVAILABLE;
3761 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3764 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3766 if (!CheckVertexTextureCapability(adapter, format))
3768 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3769 return WINED3DERR_NOTAVAILABLE;
3771 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3774 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3776 if (!CheckWrapAndMipCapability(adapter, format))
3778 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3779 return WINED3DERR_NOTAVAILABLE;
3781 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3783 break;
3785 case WINED3DRTYPE_SURFACE:
3786 /* Surface allows:
3787 * - WINED3DUSAGE_DEPTHSTENCIL
3788 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3789 * - WINED3DUSAGE_RENDERTARGET
3791 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3793 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3794 return WINED3DERR_NOTAVAILABLE;
3797 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3799 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3801 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3802 return WINED3DERR_NOTAVAILABLE;
3804 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3807 if (usage & WINED3DUSAGE_RENDERTARGET)
3809 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3811 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3812 return WINED3DERR_NOTAVAILABLE;
3814 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3817 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3819 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3821 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3822 return WINED3DERR_NOTAVAILABLE;
3824 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3826 break;
3828 case WINED3DRTYPE_TEXTURE:
3829 /* Texture allows:
3830 * - WINED3DUSAGE_AUTOGENMIPMAP
3831 * - WINED3DUSAGE_DEPTHSTENCIL
3832 * - WINED3DUSAGE_DMAP
3833 * - WINED3DUSAGE_DYNAMIC
3834 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3835 * - WINED3DUSAGE_RENDERTARGET
3836 * - WINED3DUSAGE_SOFTWAREPROCESSING
3837 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3838 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3840 if (surface_type != SURFACE_OPENGL)
3842 TRACE_(d3d_caps)("[FAILED]\n");
3843 return WINED3DERR_NOTAVAILABLE;
3846 if (!CheckTextureCapability(adapter, format))
3848 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3849 return WINED3DERR_NOTAVAILABLE;
3852 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3854 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3855 /* When autogenmipmap isn't around continue and return
3856 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3857 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3858 else
3859 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3862 /* Always report dynamic locking. */
3863 if (usage & WINED3DUSAGE_DYNAMIC)
3864 usage_caps |= WINED3DUSAGE_DYNAMIC;
3866 if (usage & WINED3DUSAGE_RENDERTARGET)
3868 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3870 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3871 return WINED3DERR_NOTAVAILABLE;
3873 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3876 /* Always report software processing. */
3877 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3878 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3880 if (usage & WINED3DUSAGE_QUERY_FILTER)
3882 if (!CheckFilterCapability(adapter, format))
3884 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3885 return WINED3DERR_NOTAVAILABLE;
3887 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3890 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3892 if (!CheckBumpMapCapability(adapter, format))
3894 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
3895 return WINED3DERR_NOTAVAILABLE;
3897 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3900 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3902 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3904 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3905 return WINED3DERR_NOTAVAILABLE;
3907 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3910 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3912 if (!CheckSrgbReadCapability(adapter, format))
3914 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3915 return WINED3DERR_NOTAVAILABLE;
3917 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3920 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3922 if (!CheckSrgbWriteCapability(adapter, format))
3924 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3925 return WINED3DERR_NOTAVAILABLE;
3927 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3930 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3932 if (!CheckVertexTextureCapability(adapter, format))
3934 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3935 return WINED3DERR_NOTAVAILABLE;
3937 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3940 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3942 if (!CheckWrapAndMipCapability(adapter, format))
3944 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3945 return WINED3DERR_NOTAVAILABLE;
3947 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3950 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3952 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3954 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
3955 return WINED3DERR_NOTAVAILABLE;
3957 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
3959 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
3960 return WINED3DERR_NOTAVAILABLE;
3962 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3964 break;
3966 case WINED3DRTYPE_VOLUMETEXTURE:
3967 case WINED3DRTYPE_VOLUME:
3968 /* Volume is to VolumeTexture what Surface is to Texture, but its
3969 * usage caps are not documented. Most driver seem to offer
3970 * (nearly) the same on Volume and VolumeTexture, so do that too.
3972 * Volumetexture allows:
3973 * - D3DUSAGE_DYNAMIC
3974 * - D3DUSAGE_NONSECURE (d3d9ex)
3975 * - D3DUSAGE_SOFTWAREPROCESSING
3976 * - D3DUSAGE_QUERY_WRAPANDMIP
3978 if (surface_type != SURFACE_OPENGL)
3980 TRACE_(d3d_caps)("[FAILED]\n");
3981 return WINED3DERR_NOTAVAILABLE;
3984 if (!gl_info->supported[EXT_TEXTURE3D])
3986 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
3987 return WINED3DERR_NOTAVAILABLE;
3990 if (!CheckTextureCapability(adapter, format))
3992 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
3993 return WINED3DERR_NOTAVAILABLE;
3996 /* Filter formats that need conversion; For one part, this
3997 * conversion is unimplemented, and volume textures are huge, so
3998 * it would be a big performance hit. Unless we hit an application
3999 * needing one of those formats, don't advertize them to avoid
4000 * leading applications into temptation. The windows drivers don't
4001 * support most of those formats on volumes anyway, except for
4002 * WINED3DFMT_R32_FLOAT. */
4003 switch (check_format_id)
4005 case WINED3DFMT_P8_UINT:
4006 case WINED3DFMT_L4A4_UNORM:
4007 case WINED3DFMT_R32_FLOAT:
4008 case WINED3DFMT_R16_FLOAT:
4009 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4010 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4011 case WINED3DFMT_R16G16_UNORM:
4012 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4013 return WINED3DERR_NOTAVAILABLE;
4015 case WINED3DFMT_R8G8B8A8_SNORM:
4016 case WINED3DFMT_R16G16_SNORM:
4017 if (!gl_info->supported[NV_TEXTURE_SHADER])
4019 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4020 return WINED3DERR_NOTAVAILABLE;
4022 break;
4024 case WINED3DFMT_R8G8_SNORM:
4025 if (!gl_info->supported[NV_TEXTURE_SHADER])
4027 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4028 return WINED3DERR_NOTAVAILABLE;
4030 break;
4032 case WINED3DFMT_DXT1:
4033 case WINED3DFMT_DXT2:
4034 case WINED3DFMT_DXT3:
4035 case WINED3DFMT_DXT4:
4036 case WINED3DFMT_DXT5:
4037 /* The GL_EXT_texture_compression_s3tc spec requires that
4038 * loading an s3tc compressed texture results in an error.
4039 * While the D3D refrast does support s3tc volumes, at
4040 * least the nvidia windows driver does not, so we're free
4041 * not to support this format. */
4042 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4043 return WINED3DERR_NOTAVAILABLE;
4045 default:
4046 /* Do nothing, continue with checking the format below */
4047 break;
4050 /* Always report dynamic locking. */
4051 if (usage & WINED3DUSAGE_DYNAMIC)
4052 usage_caps |= WINED3DUSAGE_DYNAMIC;
4054 /* Always report software processing. */
4055 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4056 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4058 if (usage & WINED3DUSAGE_QUERY_FILTER)
4060 if (!CheckFilterCapability(adapter, format))
4062 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4063 return WINED3DERR_NOTAVAILABLE;
4065 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4068 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4070 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4072 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4073 return WINED3DERR_NOTAVAILABLE;
4075 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4078 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4080 if (!CheckSrgbReadCapability(adapter, format))
4082 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4083 return WINED3DERR_NOTAVAILABLE;
4085 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4088 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4090 if (!CheckSrgbWriteCapability(adapter, format))
4092 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4093 return WINED3DERR_NOTAVAILABLE;
4095 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4098 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4100 if (!CheckVertexTextureCapability(adapter, format))
4102 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4103 return WINED3DERR_NOTAVAILABLE;
4105 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4108 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4110 if (!CheckWrapAndMipCapability(adapter, format))
4112 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4113 return WINED3DERR_NOTAVAILABLE;
4115 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4117 break;
4119 default:
4120 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4121 return WINED3DERR_NOTAVAILABLE;
4124 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4125 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4126 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4127 if (usage_caps == usage)
4128 return WINED3D_OK;
4129 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4130 return WINED3DOK_NOAUTOGEN;
4132 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4133 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4135 return WINED3DERR_NOTAVAILABLE;
4138 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4139 WINED3DDEVTYPE device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4141 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4142 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4143 debug_d3dformat(dst_format));
4145 return WINED3D_OK;
4148 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4149 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
4151 UINT mode_count;
4152 HRESULT hr;
4154 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4155 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4156 debug_d3dformat(backbuffer_format), windowed);
4158 if (adapter_idx >= wined3d->adapter_count)
4159 return WINED3DERR_INVALIDCALL;
4161 /* The task of this function is to check whether a certain display / backbuffer format
4162 * combination is available on the given adapter. In fullscreen mode microsoft specified
4163 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4164 * and display format should match exactly.
4165 * In windowed mode format conversion can occur and this depends on the driver. When format
4166 * conversion is done, this function should nevertheless fail and applications need to use
4167 * CheckDeviceFormatConversion.
4168 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4170 /* There are only 4 display formats. */
4171 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4172 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4173 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4174 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4176 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4177 return WINED3DERR_NOTAVAILABLE;
4180 /* If the requested display format is not available, don't continue. */
4181 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4182 if (!mode_count)
4184 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4185 return WINED3DERR_NOTAVAILABLE;
4188 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4189 * it means 'reuse' the display format for the backbuffer. */
4190 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4192 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4193 return WINED3DERR_NOTAVAILABLE;
4196 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4197 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4198 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4200 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4201 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4202 return WINED3DERR_NOTAVAILABLE;
4205 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4206 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4207 * WINED3DFMT_B5G5R5A1_UNORM. */
4208 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4209 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4211 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4212 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4213 return WINED3DERR_NOTAVAILABLE;
4216 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4217 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4218 * WINED3DFMT_B8G8R8A8_UNORM. */
4219 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4220 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4222 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4223 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4224 return WINED3DERR_NOTAVAILABLE;
4227 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4228 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4229 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4230 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4232 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4233 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4234 return WINED3DERR_NOTAVAILABLE;
4237 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4238 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4239 WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
4240 if (FAILED(hr))
4241 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4242 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4244 return hr;
4247 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
4248 subset of a D3DCAPS9 structure. However, it has to come via a void *
4249 as the d3d8 interface cannot import the d3d9 header */
4250 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4251 WINED3DDEVTYPE device_type, WINED3DCAPS *caps)
4253 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4254 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4255 int vs_selected_mode;
4256 int ps_selected_mode;
4257 struct shader_caps shader_caps;
4258 struct fragment_caps fragment_caps;
4259 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4261 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4262 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4264 if (adapter_idx >= wined3d->adapter_count)
4265 return WINED3DERR_INVALIDCALL;
4267 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4269 /* ------------------------------------------------
4270 The following fields apply to both d3d8 and d3d9
4271 ------------------------------------------------ */
4272 /* Not quite true, but use h/w supported by opengl I suppose */
4273 caps->DeviceType = (device_type == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF;
4274 caps->AdapterOrdinal = adapter_idx;
4276 caps->Caps = 0;
4277 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4278 WINED3DCAPS2_FULLSCREENGAMMA |
4279 WINED3DCAPS2_DYNAMICTEXTURES;
4280 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4281 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4283 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4284 WINED3DCAPS3_COPY_TO_VIDMEM |
4285 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4287 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4288 WINED3DPRESENT_INTERVAL_ONE;
4290 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4291 WINED3DCURSORCAPS_LOWRES;
4293 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4294 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4295 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4296 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4297 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4298 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4299 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4300 WINED3DDEVCAPS_PUREDEVICE |
4301 WINED3DDEVCAPS_HWRASTERIZATION |
4302 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4303 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4304 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4305 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4306 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4307 WINED3DDEVCAPS_RTPATCHES;
4309 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4310 WINED3DPMISCCAPS_CULLCCW |
4311 WINED3DPMISCCAPS_CULLCW |
4312 WINED3DPMISCCAPS_COLORWRITEENABLE |
4313 WINED3DPMISCCAPS_CLIPTLVERTS |
4314 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4315 WINED3DPMISCCAPS_MASKZ |
4316 WINED3DPMISCCAPS_BLENDOP |
4317 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4318 /* TODO:
4319 WINED3DPMISCCAPS_NULLREFERENCE
4320 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4321 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4322 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4324 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4325 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4326 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4327 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4329 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4330 WINED3DPRASTERCAPS_PAT |
4331 WINED3DPRASTERCAPS_WFOG |
4332 WINED3DPRASTERCAPS_ZFOG |
4333 WINED3DPRASTERCAPS_FOGVERTEX |
4334 WINED3DPRASTERCAPS_FOGTABLE |
4335 WINED3DPRASTERCAPS_STIPPLE |
4336 WINED3DPRASTERCAPS_SUBPIXEL |
4337 WINED3DPRASTERCAPS_ZTEST |
4338 WINED3DPRASTERCAPS_SCISSORTEST |
4339 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4340 WINED3DPRASTERCAPS_DEPTHBIAS;
4342 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4344 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4345 WINED3DPRASTERCAPS_ZBIAS |
4346 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4348 if (gl_info->supported[NV_FOG_DISTANCE])
4350 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4352 /* FIXME Add:
4353 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4354 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4355 WINED3DPRASTERCAPS_ANTIALIASEDGES
4356 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4357 WINED3DPRASTERCAPS_WBUFFER */
4359 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4360 WINED3DPCMPCAPS_EQUAL |
4361 WINED3DPCMPCAPS_GREATER |
4362 WINED3DPCMPCAPS_GREATEREQUAL |
4363 WINED3DPCMPCAPS_LESS |
4364 WINED3DPCMPCAPS_LESSEQUAL |
4365 WINED3DPCMPCAPS_NEVER |
4366 WINED3DPCMPCAPS_NOTEQUAL;
4368 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4369 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4370 WINED3DPBLENDCAPS_DESTALPHA |
4371 WINED3DPBLENDCAPS_DESTCOLOR |
4372 WINED3DPBLENDCAPS_INVDESTALPHA |
4373 WINED3DPBLENDCAPS_INVDESTCOLOR |
4374 WINED3DPBLENDCAPS_INVSRCALPHA |
4375 WINED3DPBLENDCAPS_INVSRCCOLOR |
4376 WINED3DPBLENDCAPS_ONE |
4377 WINED3DPBLENDCAPS_SRCALPHA |
4378 WINED3DPBLENDCAPS_SRCALPHASAT |
4379 WINED3DPBLENDCAPS_SRCCOLOR |
4380 WINED3DPBLENDCAPS_ZERO;
4382 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4383 WINED3DPBLENDCAPS_DESTCOLOR |
4384 WINED3DPBLENDCAPS_INVDESTALPHA |
4385 WINED3DPBLENDCAPS_INVDESTCOLOR |
4386 WINED3DPBLENDCAPS_INVSRCALPHA |
4387 WINED3DPBLENDCAPS_INVSRCCOLOR |
4388 WINED3DPBLENDCAPS_ONE |
4389 WINED3DPBLENDCAPS_SRCALPHA |
4390 WINED3DPBLENDCAPS_SRCCOLOR |
4391 WINED3DPBLENDCAPS_ZERO;
4392 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4393 * according to the glBlendFunc manpage
4395 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4396 * legacy settings for srcblend only
4399 if (gl_info->supported[EXT_BLEND_COLOR])
4401 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4402 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4406 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4407 WINED3DPCMPCAPS_EQUAL |
4408 WINED3DPCMPCAPS_GREATER |
4409 WINED3DPCMPCAPS_GREATEREQUAL |
4410 WINED3DPCMPCAPS_LESS |
4411 WINED3DPCMPCAPS_LESSEQUAL |
4412 WINED3DPCMPCAPS_NEVER |
4413 WINED3DPCMPCAPS_NOTEQUAL;
4415 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4416 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4417 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4418 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4419 WINED3DPSHADECAPS_COLORFLATRGB |
4420 WINED3DPSHADECAPS_FOGFLAT |
4421 WINED3DPSHADECAPS_FOGGOURAUD |
4422 WINED3DPSHADECAPS_SPECULARFLATRGB;
4424 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4425 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4426 WINED3DPTEXTURECAPS_TRANSPARENCY |
4427 WINED3DPTEXTURECAPS_BORDER |
4428 WINED3DPTEXTURECAPS_MIPMAP |
4429 WINED3DPTEXTURECAPS_PROJECTED |
4430 WINED3DPTEXTURECAPS_PERSPECTIVE;
4432 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4434 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4435 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4438 if (gl_info->supported[EXT_TEXTURE3D])
4440 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4441 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4442 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4444 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4448 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4450 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4451 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4452 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4454 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4458 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4459 WINED3DPTFILTERCAPS_MAGFPOINT |
4460 WINED3DPTFILTERCAPS_MINFLINEAR |
4461 WINED3DPTFILTERCAPS_MINFPOINT |
4462 WINED3DPTFILTERCAPS_MIPFLINEAR |
4463 WINED3DPTFILTERCAPS_MIPFPOINT |
4464 WINED3DPTFILTERCAPS_LINEAR |
4465 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4466 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4467 WINED3DPTFILTERCAPS_MIPLINEAR |
4468 WINED3DPTFILTERCAPS_MIPNEAREST |
4469 WINED3DPTFILTERCAPS_NEAREST;
4471 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4473 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4474 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4477 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4479 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4480 WINED3DPTFILTERCAPS_MAGFPOINT |
4481 WINED3DPTFILTERCAPS_MINFLINEAR |
4482 WINED3DPTFILTERCAPS_MINFPOINT |
4483 WINED3DPTFILTERCAPS_MIPFLINEAR |
4484 WINED3DPTFILTERCAPS_MIPFPOINT |
4485 WINED3DPTFILTERCAPS_LINEAR |
4486 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4487 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4488 WINED3DPTFILTERCAPS_MIPLINEAR |
4489 WINED3DPTFILTERCAPS_MIPNEAREST |
4490 WINED3DPTFILTERCAPS_NEAREST;
4492 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4494 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4495 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4498 else
4500 caps->CubeTextureFilterCaps = 0;
4503 if (gl_info->supported[EXT_TEXTURE3D])
4505 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4506 WINED3DPTFILTERCAPS_MAGFPOINT |
4507 WINED3DPTFILTERCAPS_MINFLINEAR |
4508 WINED3DPTFILTERCAPS_MINFPOINT |
4509 WINED3DPTFILTERCAPS_MIPFLINEAR |
4510 WINED3DPTFILTERCAPS_MIPFPOINT |
4511 WINED3DPTFILTERCAPS_LINEAR |
4512 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4513 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4514 WINED3DPTFILTERCAPS_MIPLINEAR |
4515 WINED3DPTFILTERCAPS_MIPNEAREST |
4516 WINED3DPTFILTERCAPS_NEAREST;
4518 else
4520 caps->VolumeTextureFilterCaps = 0;
4523 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4524 WINED3DPTADDRESSCAPS_CLAMP |
4525 WINED3DPTADDRESSCAPS_WRAP;
4527 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4529 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4531 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4533 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4535 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4537 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4540 if (gl_info->supported[EXT_TEXTURE3D])
4542 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4543 WINED3DPTADDRESSCAPS_CLAMP |
4544 WINED3DPTADDRESSCAPS_WRAP;
4545 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4547 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4549 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4551 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4553 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4555 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4558 else
4560 caps->VolumeTextureAddressCaps = 0;
4563 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4564 WINED3DLINECAPS_ZTEST |
4565 WINED3DLINECAPS_BLEND |
4566 WINED3DLINECAPS_ALPHACMP |
4567 WINED3DLINECAPS_FOG;
4568 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4569 * idea how generating the smoothing alpha values works; the result is different
4572 caps->MaxTextureWidth = gl_info->limits.texture_size;
4573 caps->MaxTextureHeight = gl_info->limits.texture_size;
4575 if (gl_info->supported[EXT_TEXTURE3D])
4576 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4577 else
4578 caps->MaxVolumeExtent = 0;
4580 caps->MaxTextureRepeat = 32768;
4581 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4582 caps->MaxVertexW = 1.0f;
4584 caps->GuardBandLeft = 0.0f;
4585 caps->GuardBandTop = 0.0f;
4586 caps->GuardBandRight = 0.0f;
4587 caps->GuardBandBottom = 0.0f;
4589 caps->ExtentsAdjust = 0.0f;
4591 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4592 WINED3DSTENCILCAPS_INCRSAT |
4593 WINED3DSTENCILCAPS_INVERT |
4594 WINED3DSTENCILCAPS_KEEP |
4595 WINED3DSTENCILCAPS_REPLACE |
4596 WINED3DSTENCILCAPS_ZERO;
4597 if (gl_info->supported[EXT_STENCIL_WRAP])
4599 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4600 WINED3DSTENCILCAPS_INCR;
4602 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4604 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4607 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4609 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4610 caps->MaxActiveLights = gl_info->limits.lights;
4612 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4613 caps->MaxVertexBlendMatrixIndex = 0;
4615 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4616 caps->MaxPointSize = gl_info->limits.pointsize_max;
4619 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4620 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4621 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4622 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4623 WINED3DVTXPCAPS_LOCALVIEWER |
4624 WINED3DVTXPCAPS_VERTEXFOG |
4625 WINED3DVTXPCAPS_TEXGEN;
4627 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4628 caps->MaxVertexIndex = 0xFFFFF;
4629 caps->MaxStreams = MAX_STREAMS;
4630 caps->MaxStreamStride = 1024;
4632 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4633 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4634 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4635 caps->MaxNpatchTessellationLevel = 0;
4636 caps->MasterAdapterOrdinal = 0;
4637 caps->AdapterOrdinalInGroup = 0;
4638 caps->NumberOfAdaptersInGroup = 1;
4640 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4642 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4643 WINED3DPTFILTERCAPS_MAGFPOINT |
4644 WINED3DPTFILTERCAPS_MINFLINEAR |
4645 WINED3DPTFILTERCAPS_MAGFLINEAR;
4646 caps->VertexTextureFilterCaps = 0;
4648 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4649 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4651 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4652 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4654 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4655 * Ignore shader model capabilities if disabled in config
4657 if (vs_selected_mode == SHADER_NONE)
4659 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4660 caps->VertexShaderVersion = WINED3DVS_VERSION(0,0);
4661 caps->MaxVertexShaderConst = 0;
4663 else
4665 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4666 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4669 if (ps_selected_mode == SHADER_NONE)
4671 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4672 caps->PixelShaderVersion = WINED3DPS_VERSION(0,0);
4673 caps->PixelShader1xMaxValue = 0.0f;
4674 } else {
4675 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4676 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4679 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4680 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4681 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4683 /* The following caps are shader specific, but they are things we cannot detect, or which
4684 * are the same among all shader models. So to avoid code duplication set the shader version
4685 * specific, but otherwise constant caps here
4687 if (caps->VertexShaderVersion == WINED3DVS_VERSION(3,0))
4689 /* Where possible set the caps based on OpenGL extensions and if they
4690 * aren't set (in case of software rendering) use the VS 3.0 from
4691 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4692 * VS3.0 value. */
4693 caps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
4694 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4695 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4696 caps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
4697 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4698 caps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4700 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4701 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4703 else if (caps->VertexShaderVersion == WINED3DVS_VERSION(2,0))
4705 caps->VS20Caps.Caps = 0;
4706 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4707 caps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
4708 caps->VS20Caps.StaticFlowControlDepth = 1;
4710 caps->MaxVShaderInstructionsExecuted = 65535;
4711 caps->MaxVertexShader30InstructionSlots = 0;
4713 else
4714 { /* VS 1.x */
4715 caps->VS20Caps.Caps = 0;
4716 caps->VS20Caps.DynamicFlowControlDepth = 0;
4717 caps->VS20Caps.NumTemps = 0;
4718 caps->VS20Caps.StaticFlowControlDepth = 0;
4720 caps->MaxVShaderInstructionsExecuted = 0;
4721 caps->MaxVertexShader30InstructionSlots = 0;
4724 if (caps->PixelShaderVersion == WINED3DPS_VERSION(3,0))
4726 /* Where possible set the caps based on OpenGL extensions and if they
4727 * aren't set (in case of software rendering) use the PS 3.0 from
4728 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4729 * PS 3.0 value. */
4731 /* Caps is more or less undocumented on MSDN but it appears to be
4732 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4733 * cards from Windows */
4734 caps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4735 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4736 WINED3DPS20CAPS_PREDICATION |
4737 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4738 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4739 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4740 caps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4741 caps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4742 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4743 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4744 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4745 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4747 caps->MaxPShaderInstructionsExecuted = 65535;
4748 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4749 adapter->gl_info.limits.arb_ps_instructions);
4751 else if(caps->PixelShaderVersion == WINED3DPS_VERSION(2,0))
4753 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4754 caps->PS20Caps.Caps = 0;
4755 caps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4756 caps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
4757 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4758 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4759 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4761 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4762 caps->MaxPixelShader30InstructionSlots = 0;
4764 else /* PS 1.x */
4766 caps->PS20Caps.Caps = 0;
4767 caps->PS20Caps.DynamicFlowControlDepth = 0;
4768 caps->PS20Caps.NumTemps = 0;
4769 caps->PS20Caps.StaticFlowControlDepth = 0;
4770 caps->PS20Caps.NumInstructionSlots = 0;
4772 caps->MaxPShaderInstructionsExecuted = 0;
4773 caps->MaxPixelShader30InstructionSlots = 0;
4776 if (caps->VertexShaderVersion >= WINED3DVS_VERSION(2,0))
4778 /* OpenGL supports all the formats below, perhaps not always
4779 * without conversion, but it supports them.
4780 * Further GLSL doesn't seem to have an official unsigned type so
4781 * don't advertise it yet as I'm not sure how we handle it.
4782 * We might need to add some clamping in the shader engine to
4783 * support it.
4784 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4785 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4786 WINED3DDTCAPS_UBYTE4N |
4787 WINED3DDTCAPS_SHORT2N |
4788 WINED3DDTCAPS_SHORT4N;
4789 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4791 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4792 WINED3DDTCAPS_FLOAT16_4;
4795 else
4797 caps->DeclTypes = 0;
4800 /* Set DirectDraw helper Caps */
4801 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4802 WINEDDCKEYCAPS_SRCBLT;
4803 fx_caps = WINEDDFXCAPS_BLTALPHA |
4804 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4805 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4806 WINEDDFXCAPS_BLTROTATION90 |
4807 WINEDDFXCAPS_BLTSHRINKX |
4808 WINEDDFXCAPS_BLTSHRINKXN |
4809 WINEDDFXCAPS_BLTSHRINKY |
4810 WINEDDFXCAPS_BLTSHRINKXN |
4811 WINEDDFXCAPS_BLTSTRETCHX |
4812 WINEDDFXCAPS_BLTSTRETCHXN |
4813 WINEDDFXCAPS_BLTSTRETCHY |
4814 WINEDDFXCAPS_BLTSTRETCHYN;
4815 blit_caps = WINEDDCAPS_BLT |
4816 WINEDDCAPS_BLTCOLORFILL |
4817 WINEDDCAPS_BLTDEPTHFILL |
4818 WINEDDCAPS_BLTSTRETCH |
4819 WINEDDCAPS_CANBLTSYSMEM |
4820 WINEDDCAPS_CANCLIP |
4821 WINEDDCAPS_CANCLIPSTRETCHED |
4822 WINEDDCAPS_COLORKEY |
4823 WINEDDCAPS_COLORKEYHWASSIST |
4824 WINEDDCAPS_ALIGNBOUNDARYSRC;
4825 pal_caps = WINEDDPCAPS_8BIT |
4826 WINEDDPCAPS_PRIMARYSURFACE;
4828 /* Fill the ddraw caps structure */
4829 caps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
4830 WINEDDCAPS_PALETTE |
4831 blit_caps;
4832 caps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
4833 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4834 WINEDDCAPS2_PRIMARYGAMMA |
4835 WINEDDCAPS2_WIDESURFACES |
4836 WINEDDCAPS2_CANRENDERWINDOWED;
4837 caps->DirectDrawCaps.CKeyCaps = ckey_caps;
4838 caps->DirectDrawCaps.FXCaps = fx_caps;
4839 caps->DirectDrawCaps.PalCaps = pal_caps;
4840 caps->DirectDrawCaps.SVBCaps = blit_caps;
4841 caps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
4842 caps->DirectDrawCaps.SVBFXCaps = fx_caps;
4843 caps->DirectDrawCaps.VSBCaps = blit_caps;
4844 caps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
4845 caps->DirectDrawCaps.VSBFXCaps = fx_caps;
4846 caps->DirectDrawCaps.SSBCaps = blit_caps;
4847 caps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
4848 caps->DirectDrawCaps.SSBFXCaps = fx_caps;
4850 caps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
4851 WINEDDSCAPS_BACKBUFFER |
4852 WINEDDSCAPS_FLIP |
4853 WINEDDSCAPS_FRONTBUFFER |
4854 WINEDDSCAPS_OFFSCREENPLAIN |
4855 WINEDDSCAPS_PALETTE |
4856 WINEDDSCAPS_PRIMARYSURFACE |
4857 WINEDDSCAPS_SYSTEMMEMORY |
4858 WINEDDSCAPS_VIDEOMEMORY |
4859 WINEDDSCAPS_VISIBLE;
4860 caps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
4862 /* Set D3D caps if OpenGL is available. */
4863 if (adapter->opengl)
4865 caps->DirectDrawCaps.ddsCaps |= WINEDDSCAPS_3DDEVICE |
4866 WINEDDSCAPS_MIPMAP |
4867 WINEDDSCAPS_TEXTURE |
4868 WINEDDSCAPS_ZBUFFER;
4869 caps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
4872 return WINED3D_OK;
4875 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4876 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4877 struct wined3d_device **device)
4879 struct wined3d_device *object;
4880 HRESULT hr;
4882 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4883 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4885 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4886 * number and create a device without a 3D adapter for 2D only operation. */
4887 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4888 return WINED3DERR_INVALIDCALL;
4890 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4891 if (!object)
4893 ERR("Failed to allocate device memory.\n");
4894 return E_OUTOFMEMORY;
4897 hr = device_init(object, wined3d, adapter_idx, device_type,
4898 focus_window, flags, surface_alignment, device_parent);
4899 if (FAILED(hr))
4901 WARN("Failed to initialize device, hr %#x.\n", hr);
4902 HeapFree(GetProcessHeap(), 0, object);
4903 return hr;
4906 TRACE("Created device %p.\n", object);
4907 *device = object;
4909 device_parent->ops->wined3d_device_created(device_parent, *device);
4911 return WINED3D_OK;
4914 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
4916 TRACE("wined3d %p.\n", wined3d);
4918 return wined3d->parent;
4921 static void WINE_GLAPI invalid_func(const void *data)
4923 ERR("Invalid vertex attribute function called\n");
4924 DebugBreak();
4927 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4929 ERR("Invalid texcoord function called\n");
4930 DebugBreak();
4933 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4934 * the extension detection and are used in drawStridedSlow
4936 static void WINE_GLAPI position_d3dcolor(const void *data)
4938 DWORD pos = *((const DWORD *)data);
4940 FIXME("Add a test for fixed function position from d3dcolor type\n");
4941 glVertex4s(D3DCOLOR_B_R(pos),
4942 D3DCOLOR_B_G(pos),
4943 D3DCOLOR_B_B(pos),
4944 D3DCOLOR_B_A(pos));
4947 static void WINE_GLAPI position_float4(const void *data)
4949 const GLfloat *pos = data;
4951 if (pos[3] != 0.0f && pos[3] != 1.0f)
4953 float w = 1.0f / pos[3];
4955 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4957 else
4959 glVertex3fv(pos);
4963 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4965 DWORD diffuseColor = *((const DWORD *)data);
4967 glColor4ub(D3DCOLOR_B_R(diffuseColor),
4968 D3DCOLOR_B_G(diffuseColor),
4969 D3DCOLOR_B_B(diffuseColor),
4970 D3DCOLOR_B_A(diffuseColor));
4973 static void WINE_GLAPI specular_d3dcolor(const void *data)
4975 DWORD specularColor = *((const DWORD *)data);
4976 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4977 D3DCOLOR_B_G(specularColor),
4978 D3DCOLOR_B_B(specularColor)};
4980 specular_func_3ubv(d);
4983 static void WINE_GLAPI warn_no_specular_func(const void *data)
4985 WARN("GL_EXT_secondary_color not supported\n");
4988 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4990 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4991 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4992 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
4993 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4994 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4995 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4996 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4997 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
4998 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4999 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5000 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5001 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5002 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5003 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5004 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5005 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5006 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5008 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5009 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5010 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5011 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5012 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5013 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5014 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5015 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5016 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5017 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5018 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5019 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5020 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5021 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5022 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5023 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5024 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5026 /* No 4 component entry points here */
5027 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5028 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5029 if (gl_info->supported[EXT_SECONDARY_COLOR])
5031 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5033 else
5035 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5037 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5038 if (gl_info->supported[EXT_SECONDARY_COLOR])
5040 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5041 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5043 else
5045 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5047 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5048 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5049 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5050 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5051 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5052 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5053 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5054 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5055 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5056 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5057 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5058 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5060 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5061 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5063 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5064 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5065 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5066 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5067 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5068 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5069 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5070 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5071 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5072 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5073 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5074 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5075 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5076 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5077 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5078 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5079 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5081 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5082 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5083 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5084 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5085 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5086 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5087 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5088 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5089 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5090 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5091 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5092 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5093 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5094 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5095 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5096 if (gl_info->supported[NV_HALF_FLOAT])
5098 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5099 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5100 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5101 } else {
5102 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5103 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5107 /* Do not call while under the GL lock. */
5108 static BOOL InitAdapters(struct wined3d *wined3d)
5110 static HMODULE mod_gl;
5111 BOOL ret;
5112 int ps_selected_mode, vs_selected_mode;
5114 /* No need to hold any lock. The calling library makes sure only one thread calls
5115 * wined3d simultaneously
5118 TRACE("Initializing adapters\n");
5120 if(!mod_gl) {
5121 #ifdef USE_WIN32_OPENGL
5122 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5123 mod_gl = LoadLibraryA("opengl32.dll");
5124 if(!mod_gl) {
5125 ERR("Can't load opengl32.dll!\n");
5126 goto nogl_adapter;
5128 #else
5129 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5130 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5131 mod_gl = GetModuleHandleA("gdi32.dll");
5132 #endif
5135 /* Load WGL core functions from opengl32.dll */
5136 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5137 WGL_FUNCS_GEN;
5138 #undef USE_WGL_FUNC
5140 if(!pwglGetProcAddress) {
5141 ERR("Unable to load wglGetProcAddress!\n");
5142 goto nogl_adapter;
5145 /* Dynamically load all GL core functions */
5146 GL_FUNCS_GEN;
5147 #undef USE_GL_FUNC
5149 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5150 * otherwise because we have to use winex11.drv's override
5152 #ifdef USE_WIN32_OPENGL
5153 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5154 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5155 #else
5156 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5157 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5158 #endif
5160 glEnableWINE = glEnable;
5161 glDisableWINE = glDisable;
5163 /* For now only one default adapter */
5165 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5166 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5167 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5168 struct wined3d_pixel_format *cfgs;
5169 int iPixelFormat;
5170 int res;
5171 int i;
5172 DISPLAY_DEVICEW DisplayDevice;
5173 HDC hdc;
5175 TRACE("Initializing default adapter\n");
5176 adapter->ordinal = 0;
5177 adapter->monitorPoint.x = -1;
5178 adapter->monitorPoint.y = -1;
5180 if (!AllocateLocallyUniqueId(&adapter->luid))
5182 DWORD err = GetLastError();
5183 ERR("Failed to set adapter LUID (%#x).\n", err);
5184 goto nogl_adapter;
5186 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5187 adapter->luid.HighPart, adapter->luid.LowPart);
5189 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5191 ERR("Failed to get a gl context for default adapter\n");
5192 goto nogl_adapter;
5195 ret = wined3d_adapter_init_gl_caps(adapter);
5196 if(!ret) {
5197 ERR("Failed to initialize gl caps for default adapter\n");
5198 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5199 goto nogl_adapter;
5201 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5202 if(!ret) {
5203 ERR("Failed to init gl formats\n");
5204 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5205 goto nogl_adapter;
5208 hdc = fake_gl_ctx.dc;
5210 adapter->TextureRam = adapter->driver_info.vidmem;
5211 adapter->UsedTextureRam = 0;
5212 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5214 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5215 DisplayDevice.cb = sizeof(DisplayDevice);
5216 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5217 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5218 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5220 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5222 int attribute;
5223 int attribs[11];
5224 int values[11];
5225 int nAttribs = 0;
5227 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5228 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
5230 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs * sizeof(*adapter->cfgs));
5231 cfgs = adapter->cfgs;
5232 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5233 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5234 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5235 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5236 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5237 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5238 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5239 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5240 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5241 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5242 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5244 for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
5246 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5248 if(!res)
5249 continue;
5251 /* Cache the pixel format */
5252 cfgs->iPixelFormat = iPixelFormat;
5253 cfgs->redSize = values[0];
5254 cfgs->greenSize = values[1];
5255 cfgs->blueSize = values[2];
5256 cfgs->alphaSize = values[3];
5257 cfgs->colorSize = values[4];
5258 cfgs->depthSize = values[5];
5259 cfgs->stencilSize = values[6];
5260 cfgs->windowDrawable = values[7];
5261 cfgs->iPixelType = values[8];
5262 cfgs->doubleBuffer = values[9];
5263 cfgs->auxBuffers = values[10];
5265 cfgs->numSamples = 0;
5266 /* Check multisample support */
5267 if (gl_info->supported[ARB_MULTISAMPLE])
5269 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5270 int value[2];
5271 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5272 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5273 * value[1] = number of multi sample buffers*/
5274 if(value[0])
5275 cfgs->numSamples = value[1];
5279 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5280 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5281 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5282 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5283 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5284 cfgs++;
5287 else
5289 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5290 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5291 adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5293 cfgs = adapter->cfgs;
5294 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5296 PIXELFORMATDESCRIPTOR ppfd;
5298 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5299 if(!res)
5300 continue;
5302 /* We only want HW acceleration using an OpenGL ICD driver.
5303 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5304 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5306 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5308 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5309 continue;
5312 cfgs->iPixelFormat = iPixelFormat;
5313 cfgs->redSize = ppfd.cRedBits;
5314 cfgs->greenSize = ppfd.cGreenBits;
5315 cfgs->blueSize = ppfd.cBlueBits;
5316 cfgs->alphaSize = ppfd.cAlphaBits;
5317 cfgs->colorSize = ppfd.cColorBits;
5318 cfgs->depthSize = ppfd.cDepthBits;
5319 cfgs->stencilSize = ppfd.cStencilBits;
5320 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5321 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5322 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5323 cfgs->auxBuffers = ppfd.cAuxBuffers;
5324 cfgs->numSamples = 0;
5326 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5327 "depth=%d, stencil=%d, windowDrawable=%d\n",
5328 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5329 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5330 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5331 cfgs++;
5332 adapter->nCfgs++;
5335 /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
5336 if(!adapter->nCfgs)
5338 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5340 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5341 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5342 goto nogl_adapter;
5346 /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
5347 * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
5348 * but just fake it using D24(X8?) which is fine. D3D also allows that.
5349 * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
5350 * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
5351 * driver is allowed to consume more bits EXCEPT for stencil bits.
5353 * Mark an adapter with this broken stencil behavior.
5355 adapter->brokenStencil = TRUE;
5356 for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i)
5358 /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
5359 if(cfgs[i].depthSize && !cfgs[i].stencilSize) {
5360 adapter->brokenStencil = FALSE;
5361 break;
5365 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5367 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5368 fillGLAttribFuncs(&adapter->gl_info);
5369 adapter->opengl = TRUE;
5371 wined3d->adapter_count = 1;
5372 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5374 return TRUE;
5376 nogl_adapter:
5377 /* Initialize an adapter for ddraw-only memory counting */
5378 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5379 wined3d->adapters[0].ordinal = 0;
5380 wined3d->adapters[0].opengl = FALSE;
5381 wined3d->adapters[0].monitorPoint.x = -1;
5382 wined3d->adapters[0].monitorPoint.y = -1;
5384 wined3d->adapters[0].driver_info.name = "Display";
5385 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5386 if (wined3d_settings.emulated_textureram)
5387 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5388 else
5389 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5391 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5393 wined3d->adapter_count = 1;
5394 return FALSE;
5397 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5399 const struct wined3d_parent_ops wined3d_null_parent_ops =
5401 wined3d_null_wined3d_object_destroyed,
5404 /* Do not call while under the GL lock. */
5405 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5407 wined3d->dxVersion = version;
5408 wined3d->ref = 1;
5409 wined3d->parent = parent;
5410 wined3d->flags = flags;
5412 if (!InitAdapters(wined3d))
5414 WARN("Failed to initialize adapters.\n");
5415 if (version > 7)
5417 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5418 return E_FAIL;
5422 return WINED3D_OK;