Fills the name of the arguments of the COM methods, else MSVC doesn't
[wine/multimedia.git] / include / d3d8types.h
blob7284463a7830a8754d5096e2e8ee49b6437a1826
1 /*
2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __WINE_D3D8TYPES_H
20 #define __WINE_D3D8TYPES_H
23 /*****************************************************************************
24 * Direct 3D v8 #defines
27 #define D3DCLEAR_TARGET 1
28 #define D3DCLEAR_ZBUFFER 2
29 #define D3DCLEAR_STENCIL 4
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
38 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
43 #define D3DCOLORWRITEENABLED_RED 1
44 #define D3DCOLORWRITEENABLED_GREEN 2
45 #define D3DCOLORWRITEENABLED_BLUE 4
46 #define D3DCOLORWRITEENABLED_ALPHA 8
48 #define D3DCS_LEFT 0x001
49 #define D3DCS_RIGHT 0x002
50 #define D3DCS_TOP 0x004
51 #define D3DCS_BOTTOM 0x008
52 #define D3DCS_FRONT 0x010
53 #define D3DCS_BACK 0x020
54 #define D3DCS_PLANE0 0x040
55 #define D3DCS_PLANE1 0x080
56 #define D3DCS_PLANE2 0x100
57 #define D3DCS_PLANE3 0x200
58 #define D3DCS_PLANE4 0x400
59 #define D3DCS_PLANE5 0x800
60 #define D3DCS_ALL 0xFFF
62 #define D3DFVF_TEXTUREFORMAT1 3
63 #define D3DFVF_TEXTUREFORMAT2 0
64 #define D3DFVF_TEXTUREFORMAT3 1
65 #define D3DFVF_TEXTUREFORMAT4 2
66 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
67 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
68 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
69 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
71 #define D3DLOCK_READONLY 0x0010
72 #define D3DLOCK_NOSYSLOCK 0x0800
73 #define D3DLOCK_NOOVERWRITE 0x1000
74 #define D3DLOCK_DISCARD 0x2000
75 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
77 #define D3DMAXUSERCLIPPLANES 32
79 #define D3DRENDERSTATE_WRAPBIAS 0x80
81 #define D3DTSS_TCI_PASSTHRU 0x00000
82 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
83 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
84 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
87 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
88 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
89 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
90 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
91 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
93 #define D3DUSAGE_RENDERTARGET 0x01
94 #define D3DUSAGE_DEPTHSTENCIL 0x02
95 #define D3DUSAGE_WRITEONLY 0x08
96 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
97 #define D3DUSAGE_DONOTCLIP 0x20
98 #define D3DUSAGE_POINTS 0x40
99 #define D3DUSAGE_RTPATCHES 0x80
100 #define D3DUSAGE_NPATCHES 0x100
101 #define D3DUSAGE_DYNAMIC 0x200
103 #define D3DWRAP_U 1
104 #define D3DWRAP_V 2
105 #define D3DWRAP_W 4
106 #define D3DWRAPCOORD_0 1
107 #define D3DWRAPCOORD_1 2
108 #define D3DWRAPCOORD_2 4
109 #define D3DWRAPCOORD_3 8
111 #define MAX_DEVICE_IDENTIFIER_STRING 512
113 #define D3DFVF_RESERVED0 0x0001
114 #define D3DFVF_POSITION_MASK 0x000E
115 #define D3DFVF_XYZ 0x0002
116 #define D3DFVF_XYZRHW 0x0004
117 #define D3DFVF_XYZB1 0x0006
118 #define D3DFVF_XYZB2 0x0008
119 #define D3DFVF_XYZB3 0x000a
120 #define D3DFVF_XYZB4 0x000c
121 #define D3DFVF_XYZB5 0x000e
122 #define D3DFVF_NORMAL 0x0010
123 #define D3DFVF_PSIZE 0x0020
124 #define D3DFVF_DIFFUSE 0x0040
125 #define D3DFVF_SPECULAR 0x0080
126 #define D3DFVF_TEXCOUNT_MASK 0x0f00
127 #define D3DFVF_TEXCOUNT_SHIFT 8
128 #define D3DFVF_TEX0 0x0000
129 #define D3DFVF_TEX1 0x0100
130 #define D3DFVF_TEX2 0x0200
131 #define D3DFVF_TEX3 0x0300
132 #define D3DFVF_TEX4 0x0400
133 #define D3DFVF_TEX5 0x0500
134 #define D3DFVF_TEX6 0x0600
135 #define D3DFVF_TEX7 0x0700
136 #define D3DFVF_TEX8 0x0800
137 #define D3DFVF_LASTBETA_UBYTE4 0x1000
138 #define D3DFVF_RESERVED2 0xE000
140 #define D3DTA_SELECTMASK 0x0000000f
141 #define D3DTA_DIFFUSE 0x00000000
142 #define D3DTA_CURRENT 0x00000001
143 #define D3DTA_TEXTURE 0x00000002
144 #define D3DTA_TFACTOR 0x00000003
145 #define D3DTA_SPECULAR 0x00000004
146 #define D3DTA_COMPLEMENT 0x00000010
147 #define D3DTA_ALPHAREPLICATE 0x00000020
148 #define D3DTA_TEMP 0x00000005
150 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
151 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
152 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
154 /*****************************************************************************
155 * Direct 3D v8 enumerated types
157 typedef enum _D3DBACKBUFFER_TYPE {
158 D3DBACKBUFFER_TYPE_MONO = 0,
159 D3DBACKBUFFER_TYPE_LEFT = 1,
160 D3DBACKBUFFER_TYPE_RIGHT = 2,
162 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
163 } D3DBACKBUFFER_TYPE;
165 typedef enum _D3DBASISTYPE{
166 D3DBASIS_BEZIER = 0,
167 D3DBASIS_BSPLINE = 1,
168 D3DBASIS_INTERPOLATE = 2,
170 D3DBASIS_FORCE_DWORD = 0x7fffffff
171 } D3DBASISTYPE;
173 typedef enum _D3DBLEND {
174 D3DBLEND_ZERO = 1,
175 D3DBLEND_ONE = 2,
176 D3DBLEND_SRCCOLOR = 3,
177 D3DBLEND_INVSRCCOLOR = 4,
178 D3DBLEND_SRCALPHA = 5,
179 D3DBLEND_INVSRCALPHA = 6,
180 D3DBLEND_DESTALPHA = 7,
181 D3DBLEND_INVDESTALPHA = 8,
182 D3DBLEND_DESTCOLOR = 9,
183 D3DBLEND_INVDESTCOLOR = 10,
184 D3DBLEND_SRCALPHASAT = 11,
185 D3DBLEND_BOTHSRCALPHA = 12,
186 D3DBLEND_BOTHINVSRCALPHA = 13,
188 D3DBLEND_FORCE_DWORD = 0x7fffffff
189 } D3DBLEND;
191 typedef enum _D3DBLENDOP {
192 D3DBLENDOP_ADD = 1,
193 D3DBLENDOP_SUBTRACT = 2,
194 D3DBLENDOP_REVSUBTRACT = 3,
195 D3DBLENDOP_MIN = 4,
196 D3DBLENDOP_MAX = 5,
198 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
199 } D3DBLENDOP;
201 typedef enum _D3DCMPFUNC {
202 D3DCMP_NEVER = 1,
203 D3DCMP_LESS = 2,
204 D3DCMP_EQUAL = 3,
205 D3DCMP_LESSEQUAL = 4,
206 D3DCMP_GREATER = 5,
207 D3DCMP_NOTEQUAL = 6,
208 D3DCMP_GREATEREQUAL = 7,
209 D3DCMP_ALWAYS = 8,
211 D3DCMP_FORCE_DWORD = 0x7fffffff
212 } D3DCMPFUNC;
214 typedef enum _D3DCUBEMAP_FACES {
215 D3DCUBEMAP_FACE_POSITIVE_X = 0,
216 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
217 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
218 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
219 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
220 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
222 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
223 } D3DCUBEMAP_FACES;
225 typedef enum _D3DCULL {
226 D3DCULL_NONE = 1,
227 D3DCULL_CW = 2,
228 D3DCULL_CCW = 3,
230 D3DCULL_FORCE_DWORD = 0x7fffffff
231 } D3DCULL;
233 typedef enum _D3DDEBUGMONITORTOKENS {
234 D3DDMT_ENABLE = 0,
235 D3DDMT_DISABLE = 1,
237 D3DDMT_FORCE_DWORD = 0x7fffffff
238 } D3DDEBUGMONITORTOKENS;
240 typedef enum _D3DDEVTYPE {
241 D3DDEVTYPE_HAL = 1,
242 D3DDEVTYPE_REF = 2,
243 D3DDEVTYPE_SW = 3,
245 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
246 } D3DDEVTYPE;
248 typedef enum _D3DFILLMODE {
249 D3DFILL_POINT = 1,
250 D3DFILL_WIREFRAME = 2,
251 D3DFILL_SOLID = 3,
253 D3DFILL_FORCE_DWORD = 0x7fffffff
254 } D3DFILLMODE;
256 typedef enum _D3DFOGMODE {
257 D3DFOG_NONE = 0,
258 D3DFOG_EXP = 1,
259 D3DFOG_EXP2 = 2,
260 D3DFOG_LINEAR = 3,
262 D3DFOG_FORCE_DWORD = 0x7fffffff
263 } D3DFOGMODE;
265 typedef enum _D3DFORMAT {
266 D3DFMT_UNKNOWN = 0,
268 D3DFMT_R8G8B8 = 20,
269 D3DFMT_A8R8G8B8 = 21,
270 D3DFMT_X8R8G8B8 = 22,
271 D3DFMT_R5G6B5 = 23,
272 D3DFMT_X1R5G5B5 = 24,
273 D3DFMT_A1R5G5B5 = 25,
274 D3DFMT_A4R4G4B4 = 26,
275 D3DFMT_R3G3B2 = 27,
276 D3DFMT_A8 = 28,
277 D3DFMT_A8R3G3B2 = 29,
278 D3DFMT_X4R4G4B4 = 30,
280 D3DFMT_A8P8 = 40,
281 D3DFMT_P8 = 41,
283 D3DFMT_L8 = 50,
284 D3DFMT_A8L8 = 51,
285 D3DFMT_A4L4 = 52,
287 D3DFMT_V8U8 = 60,
288 D3DFMT_L6V5U5 = 61,
289 D3DFMT_X8L8V8U8 = 62,
290 D3DFMT_Q8W8V8U8 = 63,
291 D3DFMT_V16U16 = 64,
292 D3DFMT_W11V11U10 = 65,
294 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
295 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
296 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
297 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
298 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
299 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
300 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
302 D3DFMT_D16_LOCKABLE = 70,
303 D3DFMT_D32 = 71,
304 D3DFMT_D15S1 = 73,
305 D3DFMT_D24S8 = 75,
306 D3DFMT_D16 = 80,
307 D3DFMT_D24X8 = 77,
308 D3DFMT_D24X4S4 = 79,
310 D3DFMT_VERTEXDATA = 100,
311 D3DFMT_INDEX16 = 101,
312 D3DFMT_INDEX32 = 102,
314 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
315 } D3DFORMAT;
317 typedef enum _D3DLIGHTTYPE {
318 D3DLIGHT_POINT = 1,
319 D3DLIGHT_SPOT = 2,
320 D3DLIGHT_DIRECTIONAL = 3,
322 D3DLIGHT_FORCE_DWORD = 0x7fffffff
323 } D3DLIGHTTYPE;
325 typedef enum _D3DMATERIALCOLORSOURCE {
326 D3DMCS_MATERIAL = 0,
327 D3DMCS_COLOR1 = 1,
328 D3DMCS_COLOR2 = 2,
330 D3DMCS_FORCE_DWORD = 0x7fffffff
331 } D3DMATERIALCOLORSOURCE;
333 typedef enum _D3DMULTISAMPLE_TYPE {
334 D3DMULTISAMPLE_NONE = 0,
335 D3DMULTISAMPLE_2_SAMPLES = 2,
336 D3DMULTISAMPLE_3_SAMPLES = 3,
337 D3DMULTISAMPLE_4_SAMPLES = 4,
338 D3DMULTISAMPLE_5_SAMPLES = 5,
339 D3DMULTISAMPLE_6_SAMPLES = 6,
340 D3DMULTISAMPLE_7_SAMPLES = 7,
341 D3DMULTISAMPLE_8_SAMPLES = 8,
342 D3DMULTISAMPLE_9_SAMPLES = 9,
343 D3DMULTISAMPLE_10_SAMPLES = 10,
344 D3DMULTISAMPLE_11_SAMPLES = 11,
345 D3DMULTISAMPLE_12_SAMPLES = 12,
346 D3DMULTISAMPLE_13_SAMPLES = 13,
347 D3DMULTISAMPLE_14_SAMPLES = 14,
348 D3DMULTISAMPLE_15_SAMPLES = 15,
349 D3DMULTISAMPLE_16_SAMPLES = 16,
351 D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
352 } D3DMULTISAMPLE_TYPE;
354 typedef enum _D3DORDERTYPE {
355 D3DORDER_LINEAR = 1,
356 D3DORDER_QUADRATIC = 2,
357 D3DORDER_CUBIC = 3,
358 D3DORDER_QUINTIC = 5,
360 D3DORDER_FORCE_DWORD = 0x7fffffff
361 } D3DORDERTYPE;
363 typedef enum _D3DPATCHEDGESTYLE {
364 D3DPATCHEDGE_DISCRETE = 0,
365 D3DPATCHEDGE_CONTINUOUS = 1,
367 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
368 } D3DPATCHEDGESTYLE;
370 typedef enum _D3DPOOL {
371 D3DPOOL_DEFAULT = 0,
372 D3DPOOL_MANAGED = 1,
373 D3DPOOL_SYSTEMMEM = 2,
374 D3DPOOL_SCRATCH = 3,
376 D3DPOOL_FORCE_DWORD = 0x7fffffff
377 } D3DPOOL;
379 typedef enum _D3DPRIMITIVETYPE {
380 D3DPT_POINTLIST = 1,
381 D3DPT_LINELIST = 2,
382 D3DPT_LINESTRIP = 3,
383 D3DPT_TRIANGLELIST = 4,
384 D3DPT_TRIANGLESTRIP = 5,
385 D3DPT_TRIANGLEFAN = 6,
387 D3DPT_FORCE_DWORD = 0x7fffffff
388 } D3DPRIMITIVETYPE;
390 typedef enum _D3DRENDERSTATETYPE {
391 D3DRS_ZENABLE = 7,
392 D3DRS_FILLMODE = 8,
393 D3DRS_SHADEMODE = 9,
394 D3DRS_LINEPATTERN = 10,
395 D3DRS_ZWRITEENABLE = 14,
396 D3DRS_ALPHATESTENABLE = 15,
397 D3DRS_LASTPIXEL = 16,
398 D3DRS_SRCBLEND = 19,
399 D3DRS_DESTBLEND = 20,
400 D3DRS_CULLMODE = 22,
401 D3DRS_ZFUNC = 23,
402 D3DRS_ALPHAREF = 24,
403 D3DRS_ALPHAFUNC = 25,
404 D3DRS_DITHERENABLE = 26,
405 D3DRS_ALPHABLENDENABLE = 27,
406 D3DRS_FOGENABLE = 28,
407 D3DRS_SPECULARENABLE = 29,
408 D3DRS_ZVISIBLE = 30,
409 D3DRS_FOGCOLOR = 34,
410 D3DRS_FOGTABLEMODE = 35,
411 D3DRS_FOGSTART = 36,
412 D3DRS_FOGEND = 37,
413 D3DRS_FOGDENSITY = 38,
414 D3DRS_EDGEANTIALIAS = 40,
415 D3DRS_ZBIAS = 47,
416 D3DRS_RANGEFOGENABLE = 48,
417 D3DRS_STENCILENABLE = 52,
418 D3DRS_STENCILFAIL = 53,
419 D3DRS_STENCILZFAIL = 54,
420 D3DRS_STENCILPASS = 55,
421 D3DRS_STENCILFUNC = 56,
422 D3DRS_STENCILREF = 57,
423 D3DRS_STENCILMASK = 58,
424 D3DRS_STENCILWRITEMASK = 59,
425 D3DRS_TEXTUREFACTOR = 60,
426 D3DRS_WRAP0 = 128,
427 D3DRS_WRAP1 = 129,
428 D3DRS_WRAP2 = 130,
429 D3DRS_WRAP3 = 131,
430 D3DRS_WRAP4 = 132,
431 D3DRS_WRAP5 = 133,
432 D3DRS_WRAP6 = 134,
433 D3DRS_WRAP7 = 135,
434 D3DRS_CLIPPING = 136,
435 D3DRS_LIGHTING = 137,
436 D3DRS_AMBIENT = 139,
437 D3DRS_FOGVERTEXMODE = 140,
438 D3DRS_COLORVERTEX = 141,
439 D3DRS_LOCALVIEWER = 142,
440 D3DRS_NORMALIZENORMALS = 143,
441 D3DRS_DIFFUSEMATERIALSOURCE = 145,
442 D3DRS_SPECULARMATERIALSOURCE = 146,
443 D3DRS_AMBIENTMATERIALSOURCE = 147,
444 D3DRS_EMISSIVEMATERIALSOURCE = 148,
445 D3DRS_VERTEXBLEND = 151,
446 D3DRS_CLIPPLANEENABLE = 152,
447 D3DRS_SOFTWAREVERTEXPROCESSING = 153,
448 D3DRS_POINTSIZE = 154,
449 D3DRS_POINTSIZE_MIN = 155,
450 D3DRS_POINTSPRITEENABLE = 156,
451 D3DRS_POINTSCALEENABLE = 157,
452 D3DRS_POINTSCALE_A = 158,
453 D3DRS_POINTSCALE_B = 159,
454 D3DRS_POINTSCALE_C = 160,
455 D3DRS_MULTISAMPLEANTIALIAS = 161,
456 D3DRS_MULTISAMPLEMASK = 162,
457 D3DRS_PATCHEDGESTYLE = 163,
458 D3DRS_PATCHSEGMENTS = 164,
459 D3DRS_DEBUGMONITORTOKEN = 165,
460 D3DRS_POINTSIZE_MAX = 166,
461 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
462 D3DRS_COLORWRITEENABLE = 168,
463 D3DRS_TWEENFACTOR = 170,
464 D3DRS_BLENDOP = 171,
465 D3DRS_POSITIONORDER = 172,
466 D3DRS_NORMALORDER = 173,
468 D3DRS_FORCE_DWORD = 0x7fffffff
469 } D3DRENDERSTATETYPE;
471 typedef enum _D3DRESOURCETYPE {
472 D3DRTYPE_SURFACE = 1,
473 D3DRTYPE_VOLUME = 2,
474 D3DRTYPE_TEXTURE = 3,
475 D3DRTYPE_VOLUMETEXTURE = 4,
476 D3DRTYPE_CUBETEXTURE = 5,
477 D3DRTYPE_VERTEXBUFFER = 6,
478 D3DRTYPE_INDEXBUFFER = 7,
480 D3DRTYPE_FORCE_DWORD = 0x7fffffff
481 } D3DRESOURCETYPE;
483 typedef enum _D3DSHADEMODE {
484 D3DSHADE_FLAT = 1,
485 D3DSHADE_GOURAUD = 2,
486 D3DSHADE_PHONG = 3,
488 D3DSHADE_FORCE_DWORD = 0x7fffffff
489 } D3DSHADEMODE;
491 typedef enum _D3DSTATEBLOCKTYPE {
492 D3DSBT_ALL = 1,
493 D3DSBT_PIXELSTATE = 2,
494 D3DSBT_VERTEXSTATE = 3,
496 D3DSBT_FORCE_DWORD = 0xffffffff
497 } D3DSTATEBLOCKTYPE;
499 typedef enum _D3DSTENCILOP {
500 D3DSTENCILOP_KEEP = 1,
501 D3DSTENCILOP_ZERO = 2,
502 D3DSTENCILOP_REPLACE = 3,
503 D3DSTENCILOP_INCRSAT = 4,
504 D3DSTENCILOP_DECRSAT = 5,
505 D3DSTENCILOP_INVERT = 6,
506 D3DSTENCILOP_INCR = 7,
507 D3DSTENCILOP_DECR = 8,
509 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
510 } D3DSTENCILOP;
512 typedef enum _D3DSWAPEFFECT {
513 D3DSWAPEFFECT_DISCARD = 1,
514 D3DSWAPEFFECT_FLIP = 2,
515 D3DSWAPEFFECT_COPY = 3,
516 D3DSWAPEFFECT_COPY_VSYNC = 4,
518 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
519 } D3DSWAPEFFECT;
521 typedef enum _D3DTEXTUREADDRESS {
522 D3DTADDRESS_WRAP = 1,
523 D3DTADDRESS_MIRROR = 2,
524 D3DTADDRESS_CLAMP = 3,
525 D3DTADDRESS_BORDER = 4,
526 D3DTADDRESS_MIRRORONCE = 5,
528 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
529 } D3DTEXTUREADDRESS;
531 typedef enum _D3DTEXTUREFILTERTYPE {
532 D3DTEXF_NONE = 0,
533 D3DTEXF_POINT = 1,
534 D3DTEXF_LINEAR = 2,
535 D3DTEXF_ANISOTROPIC = 3,
536 D3DTEXF_FLATCUBIC = 4,
537 D3DTEXF_GAUSSIANCUBIC = 5,
539 D3DTEXF_FORCE_DWORD = 0x7fffffff
540 } D3DTEXTUREFILTERTYPE;
542 typedef enum _D3DTEXTUREOP {
543 D3DTOP_DISABLE = 1,
544 D3DTOP_SELECTARG1 = 2,
545 D3DTOP_SELECTARG2 = 3,
546 D3DTOP_MODULATE = 4,
547 D3DTOP_MODULATE2X = 5,
548 D3DTOP_MODULATE4X = 6,
549 D3DTOP_ADD = 7,
550 D3DTOP_ADDSIGNED = 8,
551 D3DTOP_ADDSIGNED2X = 9,
552 D3DTOP_SUBTRACT = 10,
553 D3DTOP_ADDSMOOTH = 11,
554 D3DTOP_BLENDDIFFUSEALPHA = 12,
555 D3DTOP_BLENDTEXTUREALPHA = 13,
556 D3DTOP_BLENDFACTORALPHA = 14,
557 D3DTOP_BLENDTEXTUREALPHAPM = 15,
558 D3DTOP_BLENDCURRENTALPHA = 16,
559 D3DTOP_PREMODULATE = 17,
560 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
561 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
562 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
563 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
564 D3DTOP_BUMPENVMAP = 22,
565 D3DTOP_BUMPENVMAPLUMINANCE = 23,
566 D3DTOP_DOTPRODUCT3 = 24,
567 D3DTOP_MULTIPLYADD = 25,
568 D3DTOP_LERP = 26,
570 D3DTOP_FORCE_DWORD = 0x7fffffff,
571 } D3DTEXTUREOP;
573 typedef enum _D3DTEXTURESTAGESTATETYPE {
574 D3DTSS_COLOROP = 1,
575 D3DTSS_COLORARG1 = 2,
576 D3DTSS_COLORARG2 = 3,
577 D3DTSS_ALPHAOP = 4,
578 D3DTSS_ALPHAARG1 = 5,
579 D3DTSS_ALPHAARG2 = 6,
580 D3DTSS_BUMPENVMAT00 = 7,
581 D3DTSS_BUMPENVMAT01 = 8,
582 D3DTSS_BUMPENVMAT10 = 9,
583 D3DTSS_BUMPENVMAT11 = 10,
584 D3DTSS_TEXCOORDINDEX = 11,
585 D3DTSS_ADDRESSU = 13,
586 D3DTSS_ADDRESSV = 14,
587 D3DTSS_BORDERCOLOR = 15,
588 D3DTSS_MAGFILTER = 16,
589 D3DTSS_MINFILTER = 17,
590 D3DTSS_MIPFILTER = 18,
591 D3DTSS_MIPMAPLODBIAS = 19,
592 D3DTSS_MAXMIPLEVEL = 20,
593 D3DTSS_MAXANISOTROPY = 21,
594 D3DTSS_BUMPENVLSCALE = 22,
595 D3DTSS_BUMPENVLOFFSET = 23,
596 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
597 D3DTSS_ADDRESSW = 25,
598 D3DTSS_COLORARG0 = 26,
599 D3DTSS_ALPHAARG0 = 27,
600 D3DTSS_RESULTARG = 28,
602 D3DTSS_FORCE_DWORD = 0x7fffffff
603 } D3DTEXTURESTAGESTATETYPE;
605 typedef enum _D3DTEXTURETRANSFORMFLAGS {
606 D3DTTFF_DISABLE = 0,
607 D3DTTFF_COUNT1 = 1,
608 D3DTTFF_COUNT2 = 2,
609 D3DTTFF_COUNT3 = 3,
610 D3DTTFF_COUNT4 = 4,
611 D3DTTFF_PROJECTED = 256,
613 D3DTTFF_FORCE_DWORD = 0x7fffffff
614 } D3DTEXTURETRANSFORMFLAGS;
616 typedef enum _D3DTRANSFORMSTATETYPE {
617 D3DTS_VIEW = 2,
618 D3DTS_PROJECTION = 3,
619 D3DTS_TEXTURE0 = 16,
620 D3DTS_TEXTURE1 = 17,
621 D3DTS_TEXTURE2 = 18,
622 D3DTS_TEXTURE3 = 19,
623 D3DTS_TEXTURE4 = 20,
624 D3DTS_TEXTURE5 = 21,
625 D3DTS_TEXTURE6 = 22,
626 D3DTS_TEXTURE7 = 23,
628 D3DTS_FORCE_DWORD = 0x7fffffff
629 } D3DTRANSFORMSTATETYPE;
631 typedef enum _D3DVERTEXBLENDFLAGS {
632 D3DVBF_DISABLE = 0,
633 D3DVBF_1WEIGHTS = 1,
634 D3DVBF_2WEIGHTS = 2,
635 D3DVBF_3WEIGHTS = 3,
636 D3DVBF_TWEENING = 255,
637 D3DVBF_0WEIGHTS = 256
638 } D3DVERTEXBLENDFLAGS;
640 typedef enum _D3DZBUFFERTYPE {
641 D3DZB_FALSE = 0,
642 D3DZB_TRUE = 1,
643 D3DZB_USEW = 2,
645 D3DZB_FORCE_DWORD = 0x7fffffff
646 } D3DZBUFFERTYPE;
649 /*****************************************************************************
650 * Direct 3D v8 typedefs
652 typedef DWORD D3DCOLOR;
654 /*****************************************************************************
655 * Direct 3D v8 structures
657 typedef struct _D3DADAPTER_IDENTIFIER8 {
658 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
659 char Description[MAX_DEVICE_IDENTIFIER_STRING];
661 #if defined(_WIN32) || defined(__WINE__)
662 LARGE_INTEGER DriverVersion; /* Defined for 32-bit components */
663 #else
664 DWORD DriverVersionLowPart; /* Defined for 16-bit driver components */
665 DWORD DriverVersionHighPart;
666 #endif
668 DWORD VendorId;
669 DWORD DeviceId;
670 DWORD SubSysId;
671 DWORD Revision;
673 GUID DeviceIdentifier;
675 DWORD WHQLLevel;
676 } D3DADAPTER_IDENTIFIER8;
678 typedef struct _D3DBOX {
679 UINT Left;
680 UINT Top;
681 UINT Right;
682 UINT Bottom;
683 UINT Front;
684 UINT Back;
685 } D3DBOX;
687 typedef struct _D3DCLIPSTATUS8 {
688 DWORD ClipUnion;
689 DWORD ClipIntersection;
690 } D3DCLIPSTATUS8;
692 typedef struct _D3DCOLORVALUE {
693 float r;
694 float g;
695 float b;
696 float a;
697 } D3DCOLORVALUE;
699 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
700 UINT AdapterOrdinal;
701 D3DDEVTYPE DeviceType;
702 HWND hFocusWindow;
703 DWORD BehaviorFlags;
704 } D3DDEVICE_CREATION_PARAMETERS;
706 typedef struct _D3DDISPLAYMODE {
707 UINT Width;
708 UINT Height;
709 UINT RefreshRate;
710 D3DFORMAT Format;
711 } D3DDISPLAYMODE;
713 typedef struct _D3DGAMMARAMP {
714 WORD red [256];
715 WORD green[256];
716 WORD blue [256];
717 } D3DGAMMARAMP;
719 typedef struct _D3DINDEXBUFFER_DESC {
720 D3DFORMAT Format;
721 D3DRESOURCETYPE Type;
722 DWORD Usage;
723 D3DPOOL Pool;
724 UINT Size;
725 } D3DINDEXBUFFER_DESC;
727 typedef struct _D3DVECTOR {
728 float x;
729 float y;
730 float z;
731 } D3DVECTOR;
733 typedef struct _D3DLIGHT8 {
734 D3DLIGHTTYPE Type;
735 D3DCOLORVALUE Diffuse;
736 D3DCOLORVALUE Specular;
737 D3DCOLORVALUE Ambient;
738 D3DVECTOR Position;
739 D3DVECTOR Direction;
740 float Range;
741 float Falloff;
742 float Attenuation0;
743 float Attenuation1;
744 float Attenuation2;
745 float Theta;
746 float Phi;
747 } D3DLIGHT8;
749 typedef struct _D3DLINEPATTERN {
750 WORD wRepeatFactor;
751 WORD wLinePattern;
752 } D3DLINEPATTERN;
754 typedef struct _D3DLOCKED_BOX {
755 INT RowPitch;
756 INT SlicePitch;
757 void* pBits;
758 } D3DLOCKED_BOX;
760 typedef struct _D3DLOCKED_RECT {
761 INT Pitch;
762 void* pBits;
763 } D3DLOCKED_RECT;
765 typedef struct _D3DMATERIAL8 {
766 D3DCOLORVALUE Diffuse;
767 D3DCOLORVALUE Ambient;
768 D3DCOLORVALUE Specular;
769 D3DCOLORVALUE Emissive;
770 float Power;
771 } D3DMATERIAL8;
773 typedef struct _D3DMATRIX {
774 union {
775 struct {
776 float _11, _12, _13, _14;
777 float _21, _22, _23, _24;
778 float _31, _32, _33, _34;
779 float _41, _42, _43, _44;
780 } DUMMYSTRUCTNAME;
781 float m[4][4];
782 } DUMMYUNIONNAME;
783 } D3DMATRIX;
785 typedef struct _D3DPRESENT_PARAMETERS_ {
786 UINT BackBufferWidth;
787 UINT BackBufferHeight;
788 D3DFORMAT BackBufferFormat;
789 UINT BackBufferCount;
791 D3DMULTISAMPLE_TYPE MultiSampleType;
793 D3DSWAPEFFECT SwapEffect;
794 HWND hDeviceWindow;
795 BOOL Windowed;
796 BOOL EnableAutoDepthStencil;
797 D3DFORMAT AutoDepthStencilFormat;
798 DWORD Flags;
800 UINT FullScreen_RefreshRateInHz;
801 UINT FullScreen_PresentationInterval;
803 } D3DPRESENT_PARAMETERS;
805 typedef struct _D3DRANGE {
806 UINT Offset;
807 UINT Size;
808 } D3DRANGE;
810 typedef struct _D3DRASTER_STATUS {
811 BOOL InVBlank;
812 UINT ScanLine;
813 } D3DRASTER_STATUS;
815 typedef struct _D3DRECT {
816 LONG x1;
817 LONG y1;
818 LONG x2;
819 LONG y2;
820 } D3DRECT;
822 typedef struct _D3DRECTPATCH_INFO {
823 UINT StartVertexOffsetWidth;
824 UINT StartVertexOffsetHeight;
825 UINT Width;
826 UINT Height;
827 UINT Stride;
828 D3DBASISTYPE Basis;
829 D3DORDERTYPE Order;
830 } D3DRECTPATCH_INFO;
832 typedef struct _D3DSURFACE_DESC {
833 D3DFORMAT Format;
834 D3DRESOURCETYPE Type;
835 DWORD Usage;
836 D3DPOOL Pool;
837 UINT Size;
838 D3DMULTISAMPLE_TYPE MultiSampleType;
839 UINT Width;
840 UINT Height;
841 } D3DSURFACE_DESC;
843 typedef struct _D3DTRIPATCH_INFO {
844 UINT StartVertexOffset;
845 UINT NumVertices;
846 D3DBASISTYPE Basis;
847 D3DORDERTYPE Order;
848 } D3DTRIPATCH_INFO;
850 typedef struct _D3DVERTEXBUFFER_DESC {
851 D3DFORMAT Format;
852 D3DRESOURCETYPE Type;
853 DWORD Usage;
854 D3DPOOL Pool;
855 UINT Size;
856 DWORD FVF;
857 } D3DVERTEXBUFFER_DESC;
859 typedef struct _D3DVIEWPORT8 {
860 DWORD X;
861 DWORD Y;
862 DWORD Width;
863 DWORD Height;
864 float MinZ;
865 float MaxZ;
866 } D3DVIEWPORT8;
868 typedef struct _D3DVOLUME_DESC {
869 D3DFORMAT Format;
870 D3DRESOURCETYPE Type;
871 DWORD Usage;
872 D3DPOOL Pool;
873 UINT Size;
874 UINT Width;
875 UINT Height;
876 UINT Depth;
877 } D3DVOLUME_DESC;
879 #endif /* __WINE_D3D8TYPES_H */