2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_S8_UINT_D24_UNORM
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
89 return D3DFMT_UNKNOWN
;
93 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_S8_UINT_D24_UNORM
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 /* IDirect3D IUnknown parts follow: */
185 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface
, REFIID riid
, LPVOID
* ppobj
) {
186 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
188 IDirect3D9Impl
*d3dimpl
;
190 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
192 if (IsEqualGUID(riid
, &IID_IUnknown
)
193 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
194 IDirect3DDevice9Ex_AddRef(iface
);
196 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
198 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
199 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
200 * It doesn't matter with which function the device was created.
202 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
203 d3dimpl
= (IDirect3D9Impl
*) d3d
;
205 if(d3dimpl
->extended
) {
207 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
208 IDirect3D9_Release(d3d
);
209 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
212 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
213 IDirect3D9_Release(d3d
);
215 return E_NOINTERFACE
;
219 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
221 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
222 *ppobj
= &This
->device_parent_vtbl
;
226 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
228 return E_NOINTERFACE
;
231 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface
) {
232 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
233 ULONG ref
= InterlockedIncrement(&This
->ref
);
235 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
240 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface
) {
241 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
244 if (This
->inDestruction
) return 0;
245 ref
= InterlockedDecrement(&This
->ref
);
247 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
251 This
->inDestruction
= TRUE
;
253 wined3d_mutex_lock();
254 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
255 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
258 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
260 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
262 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D9CB_DestroySwapChain
);
263 IWineD3DDevice_Release(This
->WineD3DDevice
);
264 wined3d_mutex_unlock();
266 HeapFree(GetProcessHeap(), 0, This
);
271 /* IDirect3DDevice Interface follow: */
272 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface
) {
273 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
276 TRACE("iface %p.\n", iface
);
278 wined3d_mutex_lock();
279 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
280 wined3d_mutex_unlock();
282 if(hr
== WINED3D_OK
&& This
->notreset
) {
283 TRACE("D3D9 Device is marked not reset\n");
284 hr
= D3DERR_DEVICENOTRESET
;
290 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface
) {
291 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
294 TRACE("iface %p.\n", iface
);
296 wined3d_mutex_lock();
297 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
298 wined3d_mutex_unlock();
303 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface
) {
304 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
307 TRACE("iface %p.\n", iface
);
309 wined3d_mutex_lock();
310 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
311 wined3d_mutex_unlock();
316 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface
, IDirect3D9
** ppD3D9
) {
317 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
321 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
323 if (NULL
== ppD3D9
) {
324 return D3DERR_INVALIDCALL
;
327 wined3d_mutex_lock();
328 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
329 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
331 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D9
);
332 IWineD3D_Release(pWineD3D
);
334 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
337 TRACE("(%p) returning %p\n", This
, *ppD3D9
);
338 wined3d_mutex_unlock();
343 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface
, D3DCAPS9
* pCaps
) {
344 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
345 HRESULT hrc
= D3D_OK
;
346 WINED3DCAPS
*pWineCaps
;
348 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
351 return D3DERR_INVALIDCALL
;
353 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
354 if(pWineCaps
== NULL
){
355 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
358 memset(pCaps
, 0, sizeof(*pCaps
));
360 wined3d_mutex_lock();
361 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
362 wined3d_mutex_unlock();
364 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
365 HeapFree(GetProcessHeap(), 0, pWineCaps
);
367 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
368 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
372 TRACE("Returning %p %p\n", This
, pCaps
);
376 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) {
377 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
380 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
382 wined3d_mutex_lock();
383 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, iSwapChain
, (WINED3DDISPLAYMODE
*) pMode
);
384 wined3d_mutex_unlock();
386 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
391 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
392 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
395 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
397 wined3d_mutex_lock();
398 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
399 wined3d_mutex_unlock();
404 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
* pCursorBitmap
) {
405 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
406 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
409 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
410 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
413 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
414 return WINED3DERR_INVALIDCALL
;
417 wined3d_mutex_lock();
418 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
, XHotSpot
, YHotSpot
, pSurface
->wineD3DSurface
);
419 wined3d_mutex_unlock();
424 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface
, int XScreenSpace
, int YScreenSpace
, DWORD Flags
) {
425 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
427 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
429 wined3d_mutex_lock();
430 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
431 wined3d_mutex_unlock();
434 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface
, BOOL bShow
) {
435 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
438 TRACE("iface %p, show %#x.\n", iface
, bShow
);
440 wined3d_mutex_lock();
441 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
442 wined3d_mutex_unlock();
447 static HRESULT WINAPI
reset_enum_callback(IWineD3DResource
*resource
, void *data
) {
448 BOOL
*resources_ok
= data
;
449 D3DRESOURCETYPE type
;
451 WINED3DSURFACE_DESC surface_desc
;
452 WINED3DVOLUME_DESC volume_desc
;
453 D3DINDEXBUFFER_DESC index_desc
;
454 D3DVERTEXBUFFER_DESC vertex_desc
;
456 IDirect3DResource9
*parent
;
458 IWineD3DResource_GetParent(resource
, (IUnknown
**) &parent
);
459 type
= IDirect3DResource9_GetType(parent
);
461 case D3DRTYPE_SURFACE
:
462 IWineD3DSurface_GetDesc((IWineD3DSurface
*) resource
, &surface_desc
);
463 pool
= surface_desc
.pool
;
466 case D3DRTYPE_VOLUME
:
467 IWineD3DVolume_GetDesc((IWineD3DVolume
*) resource
, &volume_desc
);
468 pool
= volume_desc
.Pool
;
471 case D3DRTYPE_INDEXBUFFER
:
472 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9
*) parent
, &index_desc
);
473 pool
= index_desc
.Pool
;
476 case D3DRTYPE_VERTEXBUFFER
:
477 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9
*)parent
, &vertex_desc
);
478 pool
= vertex_desc
.Pool
;
481 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
482 * is a D3DPOOL_DEFAULT surface or volume as well
485 pool
= WINED3DPOOL_SCRATCH
; /* a harmless pool */
489 if(pool
== WINED3DPOOL_DEFAULT
) {
490 if(IUnknown_Release(parent
) == 0) {
491 TRACE("Parent %p is an implicit resource with ref 0\n", parent
);
493 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent
, resource
);
495 *resources_ok
= FALSE
;
498 IUnknown_Release(parent
);
500 IWineD3DResource_Release(resource
);
505 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
506 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
507 WINED3DPRESENT_PARAMETERS localParameters
;
509 BOOL resources_ok
= TRUE
;
512 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
514 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
515 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
516 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
517 * make use of the hidden reference and destroys the objects.
519 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
520 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
522 wined3d_mutex_lock();
523 IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
, NULL
, WINED3DFMT_UNKNOWN
);
524 for(i
= 0; i
< 16; i
++) {
525 IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, i
, NULL
, 0, 0);
527 for(i
= 0; i
< 16; i
++) {
528 IWineD3DDevice_SetTexture(This
->WineD3DDevice
, i
, NULL
);
531 IWineD3DDevice_EnumResources(This
->WineD3DDevice
, reset_enum_callback
, &resources_ok
);
533 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
534 This
->notreset
= TRUE
;
535 wined3d_mutex_unlock();
537 return WINED3DERR_INVALIDCALL
;
540 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
541 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
542 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
543 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
544 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
545 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
546 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
547 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
548 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
549 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
550 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
551 localParameters
.Flags
= pPresentationParameters
->Flags
;
552 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
553 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
554 localParameters
.AutoRestoreDisplayMode
= TRUE
;
556 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
558 This
->notreset
= TRUE
;
560 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
561 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
562 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
563 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
564 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
565 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
566 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
567 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
568 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
569 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
570 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
571 pPresentationParameters
->Flags
= localParameters
.Flags
;
572 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
573 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
575 This
->notreset
= FALSE
;
578 wined3d_mutex_unlock();
583 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
*
585 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
588 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
589 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
591 wined3d_mutex_lock();
592 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
593 wined3d_mutex_unlock();
598 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
** ppBackBuffer
) {
599 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
600 IWineD3DSurface
*retSurface
= NULL
;
603 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
604 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
606 wined3d_mutex_lock();
607 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, iSwapChain
, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
608 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
609 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
610 IWineD3DSurface_Release(retSurface
);
612 wined3d_mutex_unlock();
616 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) {
617 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
620 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
622 wined3d_mutex_lock();
623 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, iSwapChain
, (WINED3DRASTER_STATUS
*) pRasterStatus
);
624 wined3d_mutex_unlock();
629 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface
, BOOL bEnableDialogs
) {
630 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
633 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
635 wined3d_mutex_lock();
636 hr
= IWineD3DDevice_SetDialogBoxMode(This
->WineD3DDevice
, bEnableDialogs
);
637 wined3d_mutex_unlock();
642 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
643 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
645 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
647 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
649 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
650 wined3d_mutex_lock();
651 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, iSwapChain
, Flags
, (CONST WINED3DGAMMARAMP
*)pRamp
);
652 wined3d_mutex_unlock();
655 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) {
656 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
658 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
660 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
661 wined3d_mutex_lock();
662 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, iSwapChain
, (WINED3DGAMMARAMP
*) pRamp
);
663 wined3d_mutex_unlock();
666 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
667 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
668 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
670 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
671 IDirect3DTexture9Impl
*object
;
674 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
675 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
677 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
680 ERR("Failed to allocate texture memory.\n");
681 return D3DERR_OUTOFVIDEOMEMORY
;
684 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
687 WARN("Failed to initialize texture, hr %#x.\n", hr
);
688 HeapFree(GetProcessHeap(), 0, object
);
692 TRACE("Created texture %p.\n", object
);
693 *texture
= (IDirect3DTexture9
*)object
;
698 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
699 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
700 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
702 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
703 IDirect3DVolumeTexture9Impl
*object
;
706 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
707 iface
, width
, height
, depth
, levels
);
708 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
709 usage
, format
, pool
, texture
, shared_handle
);
711 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
714 ERR("Failed to allocate volume texture memory.\n");
715 return D3DERR_OUTOFVIDEOMEMORY
;
718 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
721 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
722 HeapFree(GetProcessHeap(), 0, object
);
726 TRACE("Created volume texture %p.\n", object
);
727 *texture
= (IDirect3DVolumeTexture9
*)object
;
732 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
733 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
734 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
736 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
737 IDirect3DCubeTexture9Impl
*object
;
740 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
741 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
743 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
746 ERR("Failed to allocate cube texture memory.\n");
747 return D3DERR_OUTOFVIDEOMEMORY
;
750 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
753 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
754 HeapFree(GetProcessHeap(), 0, object
);
758 TRACE("Created cube texture %p.\n", object
);
759 *texture
= (IDirect3DCubeTexture9
*)object
;
764 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
, DWORD usage
,
765 DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
, HANDLE
*shared_handle
)
767 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
768 IDirect3DVertexBuffer9Impl
*object
;
771 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
772 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
774 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
777 ERR("Failed to allocate buffer memory.\n");
778 return D3DERR_OUTOFVIDEOMEMORY
;
781 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
784 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
785 HeapFree(GetProcessHeap(), 0, object
);
789 TRACE("Created vertex buffer %p.\n", object
);
790 *buffer
= (IDirect3DVertexBuffer9
*)object
;
795 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
, DWORD usage
,
796 D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
, HANDLE
*shared_handle
)
798 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
799 IDirect3DIndexBuffer9Impl
*object
;
802 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
803 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
805 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
808 ERR("Failed to allocate buffer memory.\n");
809 return D3DERR_OUTOFVIDEOMEMORY
;
812 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
815 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
816 HeapFree(GetProcessHeap(), 0, object
);
820 TRACE("Created index buffer %p.\n", object
);
821 *buffer
= (IDirect3DIndexBuffer9
*)object
;
826 static HRESULT
IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
827 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface9
**ppSurface
,
828 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
830 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
831 IDirect3DSurface9Impl
*object
;
834 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
835 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
836 iface
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
837 Usage
, Pool
, MultiSample
, MultisampleQuality
);
839 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
842 FIXME("Failed to allocate surface memory.\n");
843 return D3DERR_OUTOFVIDEOMEMORY
;
846 hr
= surface_init(object
, This
, Width
, Height
, Format
, Lockable
, Discard
,
847 Level
, Usage
, Pool
, MultiSample
, MultisampleQuality
);
850 WARN("Failed to initialize surface, hr %#x.\n", hr
);
851 HeapFree(GetProcessHeap(), 0, object
);
855 TRACE("Created surface %p.\n", object
);
856 *ppSurface
= (IDirect3DSurface9
*)object
;
861 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
, UINT Height
,
862 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
, BOOL Lockable
,
863 IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
)
867 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
868 "lockable %#x, surface %p, shared_handle %p.\n",
869 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
870 Lockable
, ppSurface
, pSharedHandle
);
872 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
873 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, MultisampleQuality
);
878 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
879 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
880 DWORD MultisampleQuality
, BOOL Discard
,
881 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
884 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
885 "discard %#x, surface %p, shared_handle %p.\n",
886 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
887 Discard
, ppSurface
, pSharedHandle
);
889 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, Discard
,
890 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, MultisampleQuality
);
896 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestinationSurface
, CONST POINT
* pDestPoint
) {
897 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
900 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
901 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
903 wined3d_mutex_lock();
904 hr
= IWineD3DDevice_UpdateSurface(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoint
);
905 wined3d_mutex_unlock();
910 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface
, IDirect3DBaseTexture9
* pSourceTexture
, IDirect3DBaseTexture9
* pDestinationTexture
) {
911 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
914 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, pSourceTexture
, pDestinationTexture
);
916 wined3d_mutex_lock();
917 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture9Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture9Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
918 wined3d_mutex_unlock();
923 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
924 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
926 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
927 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
930 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
932 wined3d_mutex_lock();
933 hr
= IWineD3DSurface_BltFast(destSurface
->wineD3DSurface
, 0, 0, renderTarget
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
934 wined3d_mutex_unlock();
939 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, IDirect3DSurface9
* pDestSurface
) {
940 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
941 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
944 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
946 wined3d_mutex_lock();
947 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, iSwapChain
, destSurface
->wineD3DSurface
);
948 wined3d_mutex_unlock();
953 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
954 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
956 IDirect3DSurface9Impl
*src
= (IDirect3DSurface9Impl
*) pSourceSurface
;
957 IDirect3DSurface9Impl
*dst
= (IDirect3DSurface9Impl
*) pDestSurface
;
960 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
961 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
963 wined3d_mutex_lock();
964 hr
= IWineD3DSurface_Blt(dst
->wineD3DSurface
, pDestRect
, src
->wineD3DSurface
, pSourceRect
, 0, NULL
, Filter
);
965 wined3d_mutex_unlock();
970 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSurface
, CONST RECT
* pRect
, D3DCOLOR color
) {
971 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
972 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
974 WINED3DRESOURCETYPE restype
;
976 WINED3DSURFACE_DESC desc
;
979 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
981 wined3d_mutex_lock();
983 IWineD3DSurface_GetDesc(surface
->wineD3DSurface
, &desc
);
986 restype
= desc
.resource_type
;
988 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
991 if(!(usage
& WINED3DUSAGE_RENDERTARGET
) && (pool
!= WINED3DPOOL_DEFAULT
|| restype
!= WINED3DRTYPE_SURFACE
)) {
992 wined3d_mutex_unlock();
993 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
994 return D3DERR_INVALIDCALL
;
997 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
998 /* Note: D3DRECT is compatible with WINED3DRECT */
999 hr
= IWineD3DDevice_ColorFill(This
->WineD3DDevice
, surface
->wineD3DSurface
, (CONST WINED3DRECT
*)pRect
, color
);
1001 wined3d_mutex_unlock();
1006 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
1009 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1010 iface
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
);
1012 if(Pool
== D3DPOOL_MANAGED
){
1013 FIXME("Attempting to create a managed offscreen plain surface\n");
1014 return D3DERR_INVALIDCALL
;
1017 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1019 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1020 Why, their always lockable?
1021 should I change the usage to dynamic?
1023 hr
= IDirect3DDevice9Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
1024 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, (WINED3DPOOL
)Pool
, D3DMULTISAMPLE_NONE
,
1025 0 /* MultisampleQuality */);
1030 /* TODO: move to wineD3D */
1031 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
* pRenderTarget
) {
1032 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1033 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
1036 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1038 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1040 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1041 return D3DERR_INVALIDCALL
;
1044 wined3d_mutex_lock();
1045 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, RenderTargetIndex
, pSurface
? pSurface
->wineD3DSurface
: NULL
);
1046 wined3d_mutex_unlock();
1051 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
) {
1052 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1053 IWineD3DSurface
*pRenderTarget
;
1056 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1058 if (ppRenderTarget
== NULL
) {
1059 return D3DERR_INVALIDCALL
;
1062 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1064 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1065 return D3DERR_INVALIDCALL
;
1068 wined3d_mutex_lock();
1070 hr
=IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,&pRenderTarget
);
1074 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr
);
1076 else if (!pRenderTarget
)
1078 *ppRenderTarget
= NULL
;
1082 IWineD3DSurface_GetParent(pRenderTarget
, (IUnknown
**)ppRenderTarget
);
1083 IWineD3DSurface_Release(pRenderTarget
);
1086 wined3d_mutex_unlock();
1091 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pZStencilSurface
) {
1092 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1093 IDirect3DSurface9Impl
*pSurface
;
1096 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1098 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
1100 wined3d_mutex_lock();
1101 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
==pSurface
? NULL
: pSurface
->wineD3DSurface
);
1102 wined3d_mutex_unlock();
1107 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
**ppZStencilSurface
) {
1108 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1109 HRESULT hr
= D3D_OK
;
1110 IWineD3DSurface
*pZStencilSurface
;
1112 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1114 if(ppZStencilSurface
== NULL
){
1115 return D3DERR_INVALIDCALL
;
1118 wined3d_mutex_lock();
1119 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1120 if (hr
== WINED3D_OK
) {
1121 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
1122 IWineD3DSurface_Release(pZStencilSurface
);
1124 if (hr
!= WINED3DERR_NOTFOUND
)
1125 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1126 *ppZStencilSurface
= NULL
;
1128 wined3d_mutex_unlock();
1133 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface
) {
1134 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1137 TRACE("iface %p.\n", iface
);
1139 wined3d_mutex_lock();
1140 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1141 wined3d_mutex_unlock();
1146 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface
) {
1147 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1150 TRACE("iface %p.\n", iface
);
1152 wined3d_mutex_lock();
1153 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1154 wined3d_mutex_unlock();
1159 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1160 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1163 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1164 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1166 /* Note: D3DRECT is compatible with WINED3DRECT */
1167 wined3d_mutex_lock();
1168 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1169 wined3d_mutex_unlock();
1174 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1175 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1178 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1180 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1181 wined3d_mutex_lock();
1182 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1183 wined3d_mutex_unlock();
1188 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
) {
1189 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1192 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1194 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1195 wined3d_mutex_lock();
1196 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1197 wined3d_mutex_unlock();
1202 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1203 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1206 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1208 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1209 wined3d_mutex_lock();
1210 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1211 wined3d_mutex_unlock();
1216 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface
, CONST D3DVIEWPORT9
* pViewport
) {
1217 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1220 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1222 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1223 wined3d_mutex_lock();
1224 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1225 wined3d_mutex_unlock();
1230 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface
, D3DVIEWPORT9
* pViewport
) {
1231 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1234 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1236 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1237 wined3d_mutex_lock();
1238 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1239 wined3d_mutex_unlock();
1244 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface
, CONST D3DMATERIAL9
* pMaterial
) {
1245 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1248 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1250 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1251 wined3d_mutex_lock();
1252 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1253 wined3d_mutex_unlock();
1258 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface
, D3DMATERIAL9
* pMaterial
) {
1259 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1262 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1264 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1265 wined3d_mutex_lock();
1266 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1267 wined3d_mutex_unlock();
1272 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST D3DLIGHT9
* pLight
) {
1273 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1276 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1278 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1279 wined3d_mutex_lock();
1280 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1281 wined3d_mutex_unlock();
1286 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, D3DLIGHT9
* pLight
) {
1287 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1290 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1292 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1293 wined3d_mutex_lock();
1294 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1295 wined3d_mutex_unlock();
1300 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL Enable
) {
1301 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1304 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1306 wined3d_mutex_lock();
1307 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1308 wined3d_mutex_unlock();
1313 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL
* pEnable
) {
1314 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1317 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1319 wined3d_mutex_lock();
1320 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1321 wined3d_mutex_unlock();
1326 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST
float* pPlane
) {
1327 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1330 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1332 wined3d_mutex_lock();
1333 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1334 wined3d_mutex_unlock();
1339 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, float* pPlane
) {
1340 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1343 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1345 wined3d_mutex_lock();
1346 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1347 wined3d_mutex_unlock();
1352 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD Value
) {
1353 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1356 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1358 wined3d_mutex_lock();
1359 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1360 wined3d_mutex_unlock();
1365 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
) {
1366 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1369 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1371 wined3d_mutex_lock();
1372 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1373 wined3d_mutex_unlock();
1378 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface
, CONST D3DCLIPSTATUS9
* pClipStatus
) {
1379 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1382 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1384 wined3d_mutex_lock();
1385 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1386 wined3d_mutex_unlock();
1391 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface
, D3DCLIPSTATUS9
* pClipStatus
) {
1392 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1395 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1397 wined3d_mutex_lock();
1398 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1399 wined3d_mutex_unlock();
1404 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
) {
1405 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1406 IWineD3DBaseTexture
*retTexture
= NULL
;
1407 HRESULT rc
= D3D_OK
;
1409 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1411 if(ppTexture
== NULL
){
1412 return D3DERR_INVALIDCALL
;
1415 wined3d_mutex_lock();
1416 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1417 if (SUCCEEDED(rc
) && NULL
!= retTexture
) {
1418 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1419 IWineD3DBaseTexture_Release(retTexture
);
1422 WARN("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1426 wined3d_mutex_unlock();
1431 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
* pTexture
) {
1432 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1435 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1437 wined3d_mutex_lock();
1438 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1439 pTexture
==NULL
? NULL
:((IDirect3DBaseTexture9Impl
*)pTexture
)->wineD3DBaseTexture
);
1440 wined3d_mutex_unlock();
1445 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1447 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1448 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1449 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1450 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1451 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1452 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1453 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1454 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1455 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1456 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1457 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1458 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1459 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1460 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1461 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1462 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1463 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1464 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1465 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1466 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1467 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1468 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1469 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1470 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1471 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1472 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1473 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1474 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1475 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1476 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1477 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1478 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1479 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1482 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
) {
1483 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1486 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1488 wined3d_mutex_lock();
1489 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, tss_lookup
[Type
], pValue
);
1490 wined3d_mutex_unlock();
1495 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1496 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1499 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1501 wined3d_mutex_lock();
1502 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, tss_lookup
[Type
], Value
);
1503 wined3d_mutex_unlock();
1508 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1509 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1511 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1514 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1516 wined3d_mutex_lock();
1517 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, pValue
);
1518 wined3d_mutex_unlock();
1523 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) {
1524 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1527 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1529 wined3d_mutex_lock();
1530 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, Value
);
1531 wined3d_mutex_unlock();
1536 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface
, DWORD
* pNumPasses
) {
1537 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1540 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1542 wined3d_mutex_lock();
1543 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1544 wined3d_mutex_unlock();
1549 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
, UINT PaletteNumber
,
1550 const PALETTEENTRY
*pEntries
)
1552 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1555 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1557 wined3d_mutex_lock();
1558 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1559 wined3d_mutex_unlock();
1564 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1565 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1568 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1570 wined3d_mutex_lock();
1571 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1572 wined3d_mutex_unlock();
1577 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
) {
1578 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1581 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1583 wined3d_mutex_lock();
1584 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1585 wined3d_mutex_unlock();
1590 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT
* PaletteNumber
) {
1591 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1594 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1596 wined3d_mutex_lock();
1597 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1598 wined3d_mutex_unlock();
1603 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pRect
) {
1604 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1607 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1609 wined3d_mutex_lock();
1610 hr
= IWineD3DDevice_SetScissorRect(This
->WineD3DDevice
, pRect
);
1611 wined3d_mutex_unlock();
1616 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface
, RECT
* pRect
) {
1617 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1620 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1622 wined3d_mutex_lock();
1623 hr
= IWineD3DDevice_GetScissorRect(This
->WineD3DDevice
, pRect
);
1624 wined3d_mutex_unlock();
1629 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
, BOOL bSoftware
) {
1630 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1633 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1635 wined3d_mutex_lock();
1636 hr
= IWineD3DDevice_SetSoftwareVertexProcessing(This
->WineD3DDevice
, bSoftware
);
1637 wined3d_mutex_unlock();
1642 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
) {
1643 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1646 TRACE("iface %p.\n", iface
);
1648 wined3d_mutex_lock();
1649 ret
= IWineD3DDevice_GetSoftwareVertexProcessing(This
->WineD3DDevice
);
1650 wined3d_mutex_unlock();
1655 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface
, float nSegments
) {
1656 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1659 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1661 wined3d_mutex_lock();
1662 hr
= IWineD3DDevice_SetNPatchMode(This
->WineD3DDevice
, nSegments
);
1663 wined3d_mutex_unlock();
1668 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface
) {
1669 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1672 TRACE("iface %p.\n", iface
);
1674 wined3d_mutex_lock();
1675 ret
= IWineD3DDevice_GetNPatchMode(This
->WineD3DDevice
);
1676 wined3d_mutex_unlock();
1681 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1682 UINT StartVertex
, UINT PrimitiveCount
)
1684 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1687 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1688 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1690 wined3d_mutex_lock();
1691 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1692 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1693 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1694 wined3d_mutex_unlock();
1699 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
,
1700 INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) {
1701 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1704 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1705 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1706 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1707 NumVertices
, startIndex
, primCount
);
1709 wined3d_mutex_lock();
1710 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, BaseVertexIndex
);
1711 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1712 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, startIndex
,
1713 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1714 wined3d_mutex_unlock();
1719 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1720 UINT PrimitiveCount
, const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1722 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1725 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1726 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1728 wined3d_mutex_lock();
1729 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1730 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1731 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1732 pVertexStreamZeroData
, VertexStreamZeroStride
);
1733 wined3d_mutex_unlock();
1738 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
,
1739 UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
,
1740 D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1741 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1744 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1745 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1746 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1747 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1749 wined3d_mutex_lock();
1750 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1751 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
,
1752 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1753 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1754 wined3d_mutex_unlock();
1759 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
* pDestBuffer
, IDirect3DVertexDeclaration9
* pVertexDecl
, DWORD Flags
) {
1760 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1761 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
1763 IDirect3DVertexBuffer9Impl
*dest
= (IDirect3DVertexBuffer9Impl
*) pDestBuffer
;
1765 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1766 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
1768 wined3d_mutex_lock();
1769 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
1770 wined3d_mutex_unlock();
1775 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
1776 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
1778 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1779 IDirect3DVertexDeclaration9Impl
*object
;
1782 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
1786 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
1787 return D3DERR_INVALIDCALL
;
1790 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1793 ERR("Failed to allocate vertex declaration memory.\n");
1794 return E_OUTOFMEMORY
;
1797 hr
= vertexdeclaration_init(object
, This
, elements
);
1800 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
1801 HeapFree(GetProcessHeap(), 0, object
);
1805 TRACE("Created vertex declaration %p.\n", object
);
1806 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
1811 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
1813 D3DVERTEXELEMENT9
* elements
= NULL
;
1814 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
1815 int p
, low
, high
; /* deliberately signed */
1816 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
1818 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1821 high
= This
->numConvertedDecls
- 1;
1822 while(low
<= high
) {
1823 p
= (low
+ high
) >> 1;
1825 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
1826 TRACE("found %p\n", convertedDecls
[p
]);
1827 return convertedDecls
[p
];
1828 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
1834 TRACE("not found. Creating and inserting at position %d.\n", low
);
1836 hr
= vdecl_convert_fvf(fvf
, &elements
);
1837 if (hr
!= S_OK
) return NULL
;
1839 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex
*) This
, elements
, &pDecl
);
1840 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
1841 if (hr
!= S_OK
) return NULL
;
1843 if(This
->declArraySize
== This
->numConvertedDecls
) {
1844 int grow
= max(This
->declArraySize
/ 2, 8);
1845 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1846 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1847 if(!convertedDecls
) {
1848 /* This will destroy it */
1849 IDirect3DVertexDeclaration9_Release(pDecl
);
1852 This
->convertedDecls
= convertedDecls
;
1853 This
->declArraySize
+= grow
;
1856 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
1857 convertedDecls
[low
] = pDecl
;
1858 This
->numConvertedDecls
++;
1860 /* Will prevent the decl from being destroyed */
1861 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
1862 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
1864 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
1868 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD FVF
) {
1869 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1870 IDirect3DVertexDeclaration9
*decl
;
1873 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
1877 WARN("%#x is not a valid FVF\n", FVF
);
1881 wined3d_mutex_lock();
1882 decl
= getConvertedDecl(This
, FVF
);
1883 wined3d_mutex_unlock();
1887 /* Any situation when this should happen, except out of memory? */
1888 ERR("Failed to create a converted vertex declaration\n");
1889 return D3DERR_DRIVERINTERNALERROR
;
1892 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
1893 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
1898 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
1900 IDirect3DVertexDeclaration9
*decl
;
1903 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
1905 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
1908 WARN("Failed to get vertex declaration, %#x\n", hr
);
1915 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
1916 IDirect3DVertexDeclaration9_Release(decl
);
1923 TRACE("Returning FVF %#x\n", *pFVF
);
1928 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
1929 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
1931 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1932 IDirect3DVertexShader9Impl
*object
;
1935 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
1937 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1940 ERR("Failed to allocate vertex shader memory.\n");
1941 return E_OUTOFMEMORY
;
1944 hr
= vertexshader_init(object
, This
, byte_code
);
1947 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1948 HeapFree(GetProcessHeap(), 0, object
);
1952 TRACE("Created vertex shader %p.\n", object
);
1953 *shader
= (IDirect3DVertexShader9
*)object
;
1958 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
) {
1959 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1962 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1963 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
1965 wined3d_mutex_lock();
1966 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
1967 pStreamData
? ((IDirect3DVertexBuffer9Impl
*)pStreamData
)->wineD3DVertexBuffer
: NULL
,
1968 OffsetInBytes
, Stride
);
1969 wined3d_mutex_unlock();
1974 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
* OffsetInBytes
, UINT
* pStride
) {
1975 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1976 IWineD3DBuffer
*retStream
= NULL
;
1977 HRESULT rc
= D3D_OK
;
1979 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1980 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
1982 if(pStream
== NULL
){
1983 return D3DERR_INVALIDCALL
;
1986 wined3d_mutex_lock();
1987 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
1988 if (rc
== D3D_OK
&& NULL
!= retStream
) {
1989 IWineD3DBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
1990 IWineD3DBuffer_Release(retStream
);
1993 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
1997 wined3d_mutex_unlock();
2002 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT StreamNumber
,
2005 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2008 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2010 wined3d_mutex_lock();
2011 hr
= IWineD3DDevice_SetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
2012 wined3d_mutex_unlock();
2017 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT
* Divider
) {
2018 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2021 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2023 wined3d_mutex_lock();
2024 hr
= IWineD3DDevice_GetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
2025 wined3d_mutex_unlock();
2030 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
* pIndexData
) {
2031 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2033 IDirect3DIndexBuffer9Impl
*ib
= (IDirect3DIndexBuffer9Impl
*) pIndexData
;
2035 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2037 wined3d_mutex_lock();
2038 hr
= IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
,
2039 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2040 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2041 wined3d_mutex_unlock();
2046 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
**ppIndexData
) {
2047 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2048 IWineD3DBuffer
*retIndexData
= NULL
;
2049 HRESULT rc
= D3D_OK
;
2051 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2053 if(ppIndexData
== NULL
){
2054 return D3DERR_INVALIDCALL
;
2057 wined3d_mutex_lock();
2058 rc
= IWineD3DDevice_GetIndexBuffer(This
->WineD3DDevice
, &retIndexData
);
2059 if (SUCCEEDED(rc
) && retIndexData
) {
2060 IWineD3DBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2061 IWineD3DBuffer_Release(retIndexData
);
2063 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2064 *ppIndexData
= NULL
;
2066 wined3d_mutex_unlock();
2071 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2072 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2074 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2075 IDirect3DPixelShader9Impl
*object
;
2078 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2080 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2083 FIXME("Failed to allocate pixel shader memory.\n");
2084 return E_OUTOFMEMORY
;
2087 hr
= pixelshader_init(object
, This
, byte_code
);
2090 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2091 HeapFree(GetProcessHeap(), 0, object
);
2095 TRACE("Created pixel shader %p.\n", object
);
2096 *shader
= (IDirect3DPixelShader9
*)object
;
2101 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2102 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2105 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2106 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2108 wined3d_mutex_lock();
2109 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2110 wined3d_mutex_unlock();
2115 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2116 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2119 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2120 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2122 wined3d_mutex_lock();
2123 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2124 wined3d_mutex_unlock();
2129 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
) {
2130 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
2133 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2135 wined3d_mutex_lock();
2136 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2137 wined3d_mutex_unlock();
2142 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2143 UINT width
, UINT height
, float *rows
, float *columns
)
2145 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2146 iface
, width
, height
, rows
, columns
);
2148 return WINED3DERR_INVALIDCALL
;
2151 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2152 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2153 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2155 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2156 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2157 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2158 dst_descs
, operation
, offset_x
, offset_y
);
2160 return WINED3DERR_INVALIDCALL
;
2163 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2164 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2165 const RGNDATA
*dirty_region
, DWORD flags
)
2167 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2168 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2170 return WINED3DERR_INVALIDCALL
;
2173 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2175 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2177 return WINED3DERR_INVALIDCALL
;
2180 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2182 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2184 return WINED3DERR_INVALIDCALL
;
2187 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2189 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2191 return WINED3DERR_INVALIDCALL
;
2194 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2195 IDirect3DResource9
**resources
, UINT32 resource_count
)
2197 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2198 iface
, resources
, resource_count
);
2200 return WINED3DERR_INVALIDCALL
;
2203 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2205 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2207 return WINED3DERR_INVALIDCALL
;
2210 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2212 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2216 return WINED3DERR_INVALIDCALL
;
2219 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2221 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2223 return WINED3DERR_INVALIDCALL
;
2226 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2227 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2228 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2230 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2231 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2232 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2233 lockable
, surface
, shared_handle
, usage
);
2235 return WINED3DERR_INVALIDCALL
;
2238 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2239 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2240 HANDLE
*shared_handle
, DWORD usage
)
2242 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2243 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2245 return WINED3DERR_INVALIDCALL
;
2248 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2249 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2250 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2252 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2253 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2254 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2255 discard
, surface
, shared_handle
, usage
);
2257 return WINED3DERR_INVALIDCALL
;
2260 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2261 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2263 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2265 return WINED3DERR_INVALIDCALL
;
2268 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2269 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2271 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2273 return WINED3DERR_INVALIDCALL
;
2276 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2279 IDirect3DDevice9Impl_QueryInterface
,
2280 IDirect3DDevice9Impl_AddRef
,
2281 IDirect3DDevice9Impl_Release
,
2282 /* IDirect3DDevice9 */
2283 IDirect3DDevice9Impl_TestCooperativeLevel
,
2284 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2285 IDirect3DDevice9Impl_EvictManagedResources
,
2286 IDirect3DDevice9Impl_GetDirect3D
,
2287 IDirect3DDevice9Impl_GetDeviceCaps
,
2288 IDirect3DDevice9Impl_GetDisplayMode
,
2289 IDirect3DDevice9Impl_GetCreationParameters
,
2290 IDirect3DDevice9Impl_SetCursorProperties
,
2291 IDirect3DDevice9Impl_SetCursorPosition
,
2292 IDirect3DDevice9Impl_ShowCursor
,
2293 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2294 IDirect3DDevice9Impl_GetSwapChain
,
2295 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2296 IDirect3DDevice9Impl_Reset
,
2297 IDirect3DDevice9Impl_Present
,
2298 IDirect3DDevice9Impl_GetBackBuffer
,
2299 IDirect3DDevice9Impl_GetRasterStatus
,
2300 IDirect3DDevice9Impl_SetDialogBoxMode
,
2301 IDirect3DDevice9Impl_SetGammaRamp
,
2302 IDirect3DDevice9Impl_GetGammaRamp
,
2303 IDirect3DDevice9Impl_CreateTexture
,
2304 IDirect3DDevice9Impl_CreateVolumeTexture
,
2305 IDirect3DDevice9Impl_CreateCubeTexture
,
2306 IDirect3DDevice9Impl_CreateVertexBuffer
,
2307 IDirect3DDevice9Impl_CreateIndexBuffer
,
2308 IDirect3DDevice9Impl_CreateRenderTarget
,
2309 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2310 IDirect3DDevice9Impl_UpdateSurface
,
2311 IDirect3DDevice9Impl_UpdateTexture
,
2312 IDirect3DDevice9Impl_GetRenderTargetData
,
2313 IDirect3DDevice9Impl_GetFrontBufferData
,
2314 IDirect3DDevice9Impl_StretchRect
,
2315 IDirect3DDevice9Impl_ColorFill
,
2316 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
2317 IDirect3DDevice9Impl_SetRenderTarget
,
2318 IDirect3DDevice9Impl_GetRenderTarget
,
2319 IDirect3DDevice9Impl_SetDepthStencilSurface
,
2320 IDirect3DDevice9Impl_GetDepthStencilSurface
,
2321 IDirect3DDevice9Impl_BeginScene
,
2322 IDirect3DDevice9Impl_EndScene
,
2323 IDirect3DDevice9Impl_Clear
,
2324 IDirect3DDevice9Impl_SetTransform
,
2325 IDirect3DDevice9Impl_GetTransform
,
2326 IDirect3DDevice9Impl_MultiplyTransform
,
2327 IDirect3DDevice9Impl_SetViewport
,
2328 IDirect3DDevice9Impl_GetViewport
,
2329 IDirect3DDevice9Impl_SetMaterial
,
2330 IDirect3DDevice9Impl_GetMaterial
,
2331 IDirect3DDevice9Impl_SetLight
,
2332 IDirect3DDevice9Impl_GetLight
,
2333 IDirect3DDevice9Impl_LightEnable
,
2334 IDirect3DDevice9Impl_GetLightEnable
,
2335 IDirect3DDevice9Impl_SetClipPlane
,
2336 IDirect3DDevice9Impl_GetClipPlane
,
2337 IDirect3DDevice9Impl_SetRenderState
,
2338 IDirect3DDevice9Impl_GetRenderState
,
2339 IDirect3DDevice9Impl_CreateStateBlock
,
2340 IDirect3DDevice9Impl_BeginStateBlock
,
2341 IDirect3DDevice9Impl_EndStateBlock
,
2342 IDirect3DDevice9Impl_SetClipStatus
,
2343 IDirect3DDevice9Impl_GetClipStatus
,
2344 IDirect3DDevice9Impl_GetTexture
,
2345 IDirect3DDevice9Impl_SetTexture
,
2346 IDirect3DDevice9Impl_GetTextureStageState
,
2347 IDirect3DDevice9Impl_SetTextureStageState
,
2348 IDirect3DDevice9Impl_GetSamplerState
,
2349 IDirect3DDevice9Impl_SetSamplerState
,
2350 IDirect3DDevice9Impl_ValidateDevice
,
2351 IDirect3DDevice9Impl_SetPaletteEntries
,
2352 IDirect3DDevice9Impl_GetPaletteEntries
,
2353 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
2354 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
2355 IDirect3DDevice9Impl_SetScissorRect
,
2356 IDirect3DDevice9Impl_GetScissorRect
,
2357 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
2358 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
2359 IDirect3DDevice9Impl_SetNPatchMode
,
2360 IDirect3DDevice9Impl_GetNPatchMode
,
2361 IDirect3DDevice9Impl_DrawPrimitive
,
2362 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
2363 IDirect3DDevice9Impl_DrawPrimitiveUP
,
2364 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
2365 IDirect3DDevice9Impl_ProcessVertices
,
2366 IDirect3DDevice9Impl_CreateVertexDeclaration
,
2367 IDirect3DDevice9Impl_SetVertexDeclaration
,
2368 IDirect3DDevice9Impl_GetVertexDeclaration
,
2369 IDirect3DDevice9Impl_SetFVF
,
2370 IDirect3DDevice9Impl_GetFVF
,
2371 IDirect3DDevice9Impl_CreateVertexShader
,
2372 IDirect3DDevice9Impl_SetVertexShader
,
2373 IDirect3DDevice9Impl_GetVertexShader
,
2374 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
2375 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
2376 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
2377 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
2378 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
2379 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
2380 IDirect3DDevice9Impl_SetStreamSource
,
2381 IDirect3DDevice9Impl_GetStreamSource
,
2382 IDirect3DDevice9Impl_SetStreamSourceFreq
,
2383 IDirect3DDevice9Impl_GetStreamSourceFreq
,
2384 IDirect3DDevice9Impl_SetIndices
,
2385 IDirect3DDevice9Impl_GetIndices
,
2386 IDirect3DDevice9Impl_CreatePixelShader
,
2387 IDirect3DDevice9Impl_SetPixelShader
,
2388 IDirect3DDevice9Impl_GetPixelShader
,
2389 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
2390 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
2391 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
2392 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
2393 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
2394 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
2395 IDirect3DDevice9Impl_DrawRectPatch
,
2396 IDirect3DDevice9Impl_DrawTriPatch
,
2397 IDirect3DDevice9Impl_DeletePatch
,
2398 IDirect3DDevice9Impl_CreateQuery
,
2399 /* IDirect3DDevice9Ex */
2400 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
2401 IDirect3DDevice9ExImpl_ComposeRects
,
2402 IDirect3DDevice9ExImpl_PresentEx
,
2403 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
2404 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
2405 IDirect3DDevice9ExImpl_WaitForVBlank
,
2406 IDirect3DDevice9ExImpl_CheckResourceResidency
,
2407 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
2408 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
2409 IDirect3DDevice9ExImpl_CheckDeviceState
,
2410 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
2411 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
2412 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
2413 IDirect3DDevice9ExImpl_ResetEx
,
2414 IDirect3DDevice9ExImpl_GetDisplayModeEx
2417 /* IWineD3DDeviceParent IUnknown methods */
2419 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2421 return (struct IDirect3DDevice9Impl
*)((char*)iface
2422 - FIELD_OFFSET(struct IDirect3DDevice9Impl
, device_parent_vtbl
));
2425 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2427 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2428 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex
*)This
, riid
, object
);
2431 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2433 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2434 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex
*)This
);
2437 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2439 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2440 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex
*)This
);
2443 /* IWineD3DDeviceParent methods */
2445 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2447 TRACE("iface %p, device %p\n", iface
, device
);
2450 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2451 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2452 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2454 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2455 IDirect3DSurface9Impl
*d3d_surface
;
2456 BOOL lockable
= TRUE
;
2459 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2460 "\tpool %#x, level %u, face %u, surface %p\n",
2461 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2463 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
2466 hr
= IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex
*)This
, width
, height
,
2467 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2468 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2471 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2475 *surface
= d3d_surface
->wineD3DSurface
;
2476 IWineD3DSurface_AddRef(*surface
);
2478 d3d_surface
->container
= superior
;
2479 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
2480 d3d_surface
->parentDevice
= NULL
;
2482 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
2483 d3d_surface
->forwardReference
= superior
;
2488 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2489 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2490 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2492 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2493 IDirect3DSurface9Impl
*d3d_surface
;
2496 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2497 "\tmultisample_quality %u, lockable %u, surface %p\n",
2498 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2500 hr
= IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex
*)This
, width
, height
,
2501 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
2502 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
2505 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2509 *surface
= d3d_surface
->wineD3DSurface
;
2510 IWineD3DSurface_AddRef(*surface
);
2512 d3d_surface
->container
= superior
;
2513 /* Implicit surfaces are created with an refcount of 0 */
2514 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
2519 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2520 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2521 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2523 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2524 IDirect3DSurface9Impl
*d3d_surface
;
2527 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2528 "\tmultisample_quality %u, discard %u, surface %p\n",
2529 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2531 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex
*)This
, width
, height
,
2532 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, discard
,
2533 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
2536 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2540 *surface
= d3d_surface
->wineD3DSurface
;
2541 IWineD3DSurface_AddRef(*surface
);
2542 d3d_surface
->container
= (IUnknown
*)This
;
2543 /* Implicit surfaces are created with an refcount of 0 */
2544 IDirect3DSurface9_Release((IDirect3DSurface9
*)d3d_surface
);
2549 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2550 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2551 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2553 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2554 IDirect3DVolume9Impl
*object
;
2557 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2558 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2560 /* Allocate the storage for the device */
2561 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2564 FIXME("Allocation of memory failed\n");
2566 return D3DERR_OUTOFVIDEOMEMORY
;
2569 hr
= volume_init(object
, This
, width
, height
, depth
, usage
, format
, pool
);
2572 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2573 HeapFree(GetProcessHeap(), 0, object
);
2577 *volume
= object
->wineD3DVolume
;
2578 IWineD3DVolume_AddRef(*volume
);
2579 IDirect3DVolume9_Release((IDirect3DVolume9
*)object
);
2581 object
->container
= superior
;
2582 object
->forwardReference
= superior
;
2584 TRACE("(%p) Created volume %p\n", iface
, object
);
2589 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2590 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2592 struct IDirect3DDevice9Impl
*This
= device_from_device_parent(iface
);
2593 IDirect3DSwapChain9Impl
*d3d_swapchain
;
2594 D3DPRESENT_PARAMETERS local_parameters
;
2597 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2599 /* Copy the presentation parameters */
2600 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2601 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2602 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2603 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2604 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2605 local_parameters
.MultiSampleQuality
= present_parameters
->MultiSampleQuality
;
2606 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2607 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2608 local_parameters
.Windowed
= present_parameters
->Windowed
;
2609 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2610 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2611 local_parameters
.Flags
= present_parameters
->Flags
;
2612 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2613 local_parameters
.PresentationInterval
= present_parameters
->PresentationInterval
;
2615 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex
*)This
,
2616 &local_parameters
, (IDirect3DSwapChain9
**)&d3d_swapchain
);
2619 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2624 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2625 d3d_swapchain
->isImplicit
= TRUE
;
2626 /* Implicit swap chains are created with an refcount of 0 */
2627 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
2629 /* Copy back the presentation parameters */
2630 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2631 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2632 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2633 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2634 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2635 present_parameters
->MultiSampleQuality
= local_parameters
.MultiSampleQuality
;
2636 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2637 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2638 present_parameters
->Windowed
= local_parameters
.Windowed
;
2639 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2640 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2641 present_parameters
->Flags
= local_parameters
.Flags
;
2642 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2643 present_parameters
->PresentationInterval
= local_parameters
.PresentationInterval
;
2648 const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl
=
2650 /* IUnknown methods */
2651 device_parent_QueryInterface
,
2652 device_parent_AddRef
,
2653 device_parent_Release
,
2654 /* IWineD3DDeviceParent methods */
2655 device_parent_WineD3DDeviceCreated
,
2656 device_parent_CreateSurface
,
2657 device_parent_CreateRenderTarget
,
2658 device_parent_CreateDepthStencilSurface
,
2659 device_parent_CreateVolume
,
2660 device_parent_CreateSwapChain
,