2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/debug.h"
21 #include "d3dx9_36_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
25 static const struct ID3DXLineVtbl ID3DXLine_Vtbl
;
27 typedef struct ID3DXLineImpl
{
28 ID3DXLine ID3DXLine_iface
;
31 IDirect3DDevice9
*device
;
32 IDirect3DStateBlock9
*state
;
35 static inline ID3DXLineImpl
*impl_from_ID3DXLine(ID3DXLine
*iface
)
37 return CONTAINING_RECORD(iface
, ID3DXLineImpl
, ID3DXLine_iface
);
40 /*** IUnknown methods ***/
41 static HRESULT WINAPI
ID3DXLineImpl_QueryInterface(ID3DXLine
* iface
, REFIID riid
, LPVOID
* object
)
43 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
45 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
47 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
48 IsEqualGUID(riid
, &IID_ID3DXLine
))
50 ID3DXLine_AddRef(iface
);
55 ERR("Interface %s not found\n", debugstr_guid(riid
));
60 static ULONG WINAPI
ID3DXLineImpl_AddRef(ID3DXLine
* iface
)
62 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
64 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
66 return InterlockedIncrement(&This
->ref
);
69 static ULONG WINAPI
ID3DXLineImpl_Release(ID3DXLine
* iface
)
71 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
72 ULONG ref
= InterlockedDecrement(&This
->ref
);
74 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
78 IDirect3DDevice9_Release(This
->device
);
79 HeapFree(GetProcessHeap(), 0, This
);
85 /*** ID3DXLine methods ***/
86 static HRESULT WINAPI
ID3DXLineImpl_GetDevice(ID3DXLine
* iface
, LPDIRECT3DDEVICE9
* device
)
88 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
90 TRACE ("(%p)->(%p): relay\n", This
, device
);
92 if (device
== NULL
) return D3DERR_INVALIDCALL
;
94 *device
= This
->device
;
95 IDirect3DDevice9_AddRef(This
->device
);
100 static HRESULT WINAPI
ID3DXLineImpl_Begin(ID3DXLine
* iface
)
102 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
105 D3DXMATRIX identity
, projection
;
108 TRACE ("(%p)->()\n", This
);
110 if (This
->state
!= NULL
) /* We already began. Return error. */
111 return D3DERR_INVALIDCALL
;
113 hr
= IDirect3DDevice9_CreateStateBlock(This
->device
, D3DSBT_ALL
, &This
->state
);
114 if (FAILED(hr
)) return D3DXERR_INVALIDDATA
;
116 hr
= IDirect3DDevice9_GetViewport(This
->device
, &vp
);
117 if (FAILED(hr
)) goto failed
;
119 D3DXMatrixIdentity(&identity
);
120 D3DXMatrixOrthoOffCenterLH(&projection
,
121 0.0, vp
.Width
, /* Min and max x */
122 vp
.Height
, 0.0, /* Min and max y. Screen y is on top so this is inverted */
123 0.0, 1.0); /* Min and max z */
125 hr
= IDirect3DDevice9_SetTransform(This
->device
, D3DTS_WORLD
, &identity
);
126 if (FAILED(hr
)) goto failed
;
128 hr
= IDirect3DDevice9_SetTransform(This
->device
, D3DTS_VIEW
, &identity
);
129 if (FAILED(hr
)) goto failed
;
131 hr
= IDirect3DDevice9_SetTransform(This
->device
, D3DTS_PROJECTION
, &projection
);
132 if (FAILED(hr
)) goto failed
;
134 /* Windows sets similar states so we do the same */
136 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_LIGHTING
, FALSE
);
137 if (FAILED(hr
)) goto failed
;
139 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_FOGENABLE
, FALSE
);
140 if (FAILED(hr
)) goto failed
;
142 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_SHADEMODE
, D3DSHADE_FLAT
);
143 if (FAILED(hr
)) goto failed
;
145 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_ALPHABLENDENABLE
, TRUE
);
146 if (FAILED(hr
)) goto failed
;
148 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_SRCBLEND
, D3DBLEND_SRCALPHA
);
149 if (FAILED(hr
)) goto failed
;
151 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
152 if (FAILED(hr
)) goto failed
;
156 IDirect3DStateBlock9_Apply(This
->state
);
157 IDirect3DStateBlock9_Release(This
->state
);
159 return D3DXERR_INVALIDDATA
;
162 static HRESULT WINAPI
ID3DXLineImpl_Draw(ID3DXLine
* iface
, CONST D3DXVECTOR2
* vertexlist
, DWORD vertexlistcount
, D3DCOLOR color
)
164 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
166 FIXME("(%p)->(%p, %u, %#x): stub\n", This
, vertexlist
, vertexlistcount
, color
);
171 static HRESULT WINAPI
ID3DXLineImpl_DrawTransform(ID3DXLine
* iface
, CONST D3DXVECTOR3
* vertexlist
, DWORD vertexlistcount
,
172 CONST D3DXMATRIX
* transform
, D3DCOLOR color
)
174 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
176 FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This
, vertexlist
, vertexlistcount
, transform
, color
);
181 static HRESULT WINAPI
ID3DXLineImpl_SetPattern(ID3DXLine
* iface
, DWORD pattern
)
183 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
185 FIXME("(%p)->(%#x): stub\n", This
, pattern
);
190 static DWORD WINAPI
ID3DXLineImpl_GetPattern(ID3DXLine
* iface
)
192 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
194 FIXME("(%p)->(): stub\n", This
);
199 static HRESULT WINAPI
ID3DXLineImpl_SetPatternScale(ID3DXLine
* iface
, FLOAT scale
)
201 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
203 FIXME("(%p)->(%f): stub\n", This
, scale
);
208 static FLOAT WINAPI
ID3DXLineImpl_GetPatternScale(ID3DXLine
* iface
)
210 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
212 FIXME("(%p)->(): stub\n", This
);
217 static HRESULT WINAPI
ID3DXLineImpl_SetWidth(ID3DXLine
* iface
, FLOAT width
)
219 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
221 FIXME("(%p)->(%f): stub\n", This
, width
);
226 static FLOAT WINAPI
ID3DXLineImpl_GetWidth(ID3DXLine
* iface
)
228 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
230 FIXME("(%p)->(): stub\n", This
);
235 static HRESULT WINAPI
ID3DXLineImpl_SetAntialias(ID3DXLine
* iface
, BOOL antialias
)
237 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
239 FIXME("(%p)->(%u): stub\n", This
, antialias
);
244 static BOOL WINAPI
ID3DXLineImpl_GetAntialias(ID3DXLine
* iface
)
246 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
248 FIXME("(%p)->(): stub\n", This
);
253 static HRESULT WINAPI
ID3DXLineImpl_SetGLLines(ID3DXLine
* iface
, BOOL gl_lines
)
255 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
257 FIXME("(%p)->(%u): stub\n", This
, gl_lines
);
262 static BOOL WINAPI
ID3DXLineImpl_GetGLLines(ID3DXLine
* iface
)
264 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
266 FIXME("(%p)->(): stub\n", This
);
271 static HRESULT WINAPI
ID3DXLineImpl_End(ID3DXLine
* iface
)
273 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
277 TRACE ("(%p)->()\n", This
);
279 if (This
->state
== NULL
) /* We haven't begun yet. */
280 return D3DERR_INVALIDCALL
;
282 hr
= IDirect3DStateBlock9_Apply(This
->state
);
283 IDirect3DStateBlock9_Release(This
->state
);
286 if (FAILED(hr
)) return D3DXERR_INVALIDDATA
;
290 static HRESULT WINAPI
ID3DXLineImpl_OnLostDevice(ID3DXLine
* iface
)
292 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
294 FIXME("(%p)->(): stub\n", This
);
298 static HRESULT WINAPI
ID3DXLineImpl_OnResetDevice(ID3DXLine
* iface
)
300 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
302 FIXME("(%p)->(): stub\n", This
);
307 static const struct ID3DXLineVtbl ID3DXLine_Vtbl
=
309 /*** IUnknown methods ***/
310 ID3DXLineImpl_QueryInterface
,
311 ID3DXLineImpl_AddRef
,
312 ID3DXLineImpl_Release
,
313 /*** ID3DXLine methods ***/
314 ID3DXLineImpl_GetDevice
,
317 ID3DXLineImpl_DrawTransform
,
318 ID3DXLineImpl_SetPattern
,
319 ID3DXLineImpl_GetPattern
,
320 ID3DXLineImpl_SetPatternScale
,
321 ID3DXLineImpl_GetPatternScale
,
322 ID3DXLineImpl_SetWidth
,
323 ID3DXLineImpl_GetWidth
,
324 ID3DXLineImpl_SetAntialias
,
325 ID3DXLineImpl_GetAntialias
,
326 ID3DXLineImpl_SetGLLines
,
327 ID3DXLineImpl_GetGLLines
,
329 ID3DXLineImpl_OnLostDevice
,
330 ID3DXLineImpl_OnResetDevice
333 HRESULT WINAPI
D3DXCreateLine(LPDIRECT3DDEVICE9 device
, LPD3DXLINE
* line
)
335 ID3DXLineImpl
* object
;
337 TRACE("(%p, %p)\n", device
, line
);
339 if (!device
|| !line
)
340 return D3DERR_INVALIDCALL
;
342 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(ID3DXLineImpl
));
345 ERR("Out of memory\n");
346 return E_OUTOFMEMORY
;
349 object
->ID3DXLine_iface
.lpVtbl
= &ID3DXLine_Vtbl
;
351 object
->device
= device
;
352 object
->state
= NULL
; /* We only initialize it on Begin */
353 IDirect3DDevice9_AddRef(device
);
355 *line
= &object
->ID3DXLine_iface
;