1 /* MESA private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all structures that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
23 #define __GRAPHICS_WINE_MESA_PRIVATE_H
25 #include "d3d_private.h"
33 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
52 extern void (*wine_tsx11_lock_ptr
)(void);
53 extern void (*wine_tsx11_unlock_ptr
)(void);
55 /* As GLX relies on X, this is needed */
56 #define ENTER_GL() wine_tsx11_lock_ptr()
57 #define LEAVE_GL() wine_tsx11_unlock_ptr()
59 extern const GUID IID_D3DDEVICE_OpenGL
;
61 typedef struct render_state
{
62 /* This is used for the device mode */
64 /* This is used for textures */
67 /* This is needed for the Alpha stuff */
72 /* Common functions defined in d3dcommon.c */
73 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType
,
74 DWORD dwRenderState
, RenderState
*rs
) ;
76 typedef struct IDirect3DGLImpl
78 struct IDirect3DImpl parent
;
80 void (*light_released
)(IDirect3DImpl
*, GLenum light_num
);
82 /* This is needed for delayed texture creation */
83 struct IDirect3DDeviceImpl
*current_device
;
86 typedef struct IDirect3DLightGLImpl
88 struct IDirect3DLightImpl parent
;
90 } IDirect3DLightGLImpl
;
92 /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
93 typedef struct IDirect3DTextureGLImpl
96 BOOLEAN loaded
; /* For the moment, this is here.. Should be part of surface management though */
98 /* This is for now used to override 'standard' surface stuff to be as transparent as possible */
99 void (*final_release
)(struct IDirectDrawSurfaceImpl
*This
);
100 void (*lock_update
)(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
, DWORD dwFlags
);
101 void (*unlock_update
)(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
);
102 } IDirect3DTextureGLImpl
;
104 typedef struct IDirect3DDeviceGLImpl
106 struct IDirect3DDeviceImpl parent
;
108 GLXContext gl_context
;
110 /* The current render state */
111 RenderState render_state
;
113 /* The last type of vertex drawn */
114 BOOLEAN last_vertices_transformed
;
115 BOOLEAN last_vertices_lit
;
117 D3DMATRIX
*world_mat
;
120 BOOLEAN matrices_changed
;
124 } IDirect3DDeviceGLImpl
;
126 /* All non-static functions 'exported' by various sub-objects */
127 extern HRESULT
direct3d_create(IDirect3DImpl
**obj
, IDirectDrawImpl
*ddraw
);
128 extern HRESULT
d3dtexture_create(IDirect3DImpl
*d3d
, IDirectDrawSurfaceImpl
*surf
, BOOLEAN at_creation
, IDirectDrawSurfaceImpl
*main_surf
);
129 extern HRESULT
d3dlight_create(IDirect3DLightImpl
**obj
, IDirect3DImpl
*d3d
, GLenum light_num
);
130 extern HRESULT
d3dexecutebuffer_create(IDirect3DExecuteBufferImpl
**obj
, IDirect3DImpl
*d3d
, IDirect3DDeviceImpl
*d3ddev
, LPD3DEXECUTEBUFFERDESC lpDesc
);
131 extern HRESULT
d3dmaterial_create(IDirect3DMaterialImpl
**obj
, IDirect3DImpl
*d3d
);
132 extern HRESULT
d3dviewport_create(IDirect3DViewportImpl
**obj
, IDirect3DImpl
*d3d
);
133 extern HRESULT
d3dvertexbuffer_create(IDirect3DVertexBufferImpl
**obj
, IDirect3DImpl
*d3d
, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc
, DWORD dwFlags
);
134 extern HRESULT
d3ddevice_create(IDirect3DDeviceImpl
**obj
, IDirect3DImpl
*d3d
, IDirectDrawSurfaceImpl
*surface
);
136 /* Used for Direct3D to request the device to enumerate itself */
137 extern HRESULT
d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb
, LPVOID context
) ;
138 extern HRESULT
d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb
, LPVOID context
) ;
139 extern HRESULT
d3ddevice_find(IDirect3DImpl
*d3d
, LPD3DFINDDEVICESEARCH lpD3DDFS
, LPD3DFINDDEVICERESULT lplpD3DDevice
);
141 /* Some helper functions.. Would need to put them in a better place */
142 extern void dump_flexible_vertex(DWORD d3dvtVertexType
);
143 extern DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
, DWORD
*elements
);
145 /* Matrix copy WITH transposition */
146 #define conv_mat2(mat,gl_mat) \
148 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
149 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
150 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
151 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
152 (gl_mat)->_11 = (mat)->_11; \
153 (gl_mat)->_12 = (mat)->_21; \
154 (gl_mat)->_13 = (mat)->_31; \
155 (gl_mat)->_14 = (mat)->_41; \
156 (gl_mat)->_21 = (mat)->_12; \
157 (gl_mat)->_22 = (mat)->_22; \
158 (gl_mat)->_23 = (mat)->_32; \
159 (gl_mat)->_24 = (mat)->_42; \
160 (gl_mat)->_31 = (mat)->_13; \
161 (gl_mat)->_32 = (mat)->_23; \
162 (gl_mat)->_33 = (mat)->_33; \
163 (gl_mat)->_34 = (mat)->_43; \
164 (gl_mat)->_41 = (mat)->_14; \
165 (gl_mat)->_42 = (mat)->_24; \
166 (gl_mat)->_43 = (mat)->_34; \
167 (gl_mat)->_44 = (mat)->_44; \
170 /* Matrix copy WITHOUT transposition */
171 #define conv_mat(mat,gl_mat) \
173 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
174 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
175 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
176 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
177 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
180 #define _dump_colorvalue(s,v) \
181 TRACE(" " s " : %f %f %f %f\n", \
182 (v).u1.r, (v).u2.g, (v).u3.b, (v).u4.a);
184 /* This structure contains all the function pointers to OpenGL extensions
185 that are used by Wine */
187 void (*ptr_ColorTableEXT
) (GLenum target
, GLenum internalformat
,
188 GLsizei width
, GLenum format
, GLenum type
, const GLvoid
*table
);
189 } Mesa_DeviceCapabilities
;
191 #endif /* HAVE_OPENGL */
193 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */