Enable the application to create first textures and then the D3D
[wine/multimedia.git] / dlls / ddraw / mesa_private.h
blob5e461c28763ee671440d99e709a687860e13df9c
1 /* MESA private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all structures that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
23 #define __GRAPHICS_WINE_MESA_PRIVATE_H
25 #include "d3d_private.h"
27 #ifdef HAVE_OPENGL
29 #undef APIENTRY
30 #undef CALLBACK
31 #undef WINAPI
33 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
34 #include <GL/gl.h>
35 #include <GL/glx.h>
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
38 #endif
39 #undef XMD_H
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
50 /* X11 locking */
52 extern void (*wine_tsx11_lock_ptr)(void);
53 extern void (*wine_tsx11_unlock_ptr)(void);
55 /* As GLX relies on X, this is needed */
56 #define ENTER_GL() wine_tsx11_lock_ptr()
57 #define LEAVE_GL() wine_tsx11_unlock_ptr()
59 extern const GUID IID_D3DDEVICE_OpenGL;
61 typedef struct render_state {
62 /* This is used for the device mode */
63 GLenum src, dst;
64 /* This is used for textures */
65 GLenum mag, min;
67 /* This is needed for the Alpha stuff */
68 GLenum alpha_func;
69 GLclampf alpha_ref;
70 } RenderState;
72 /* Common functions defined in d3dcommon.c */
73 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
74 DWORD dwRenderState, RenderState *rs) ;
76 typedef struct IDirect3DGLImpl
78 struct IDirect3DImpl parent;
79 int free_lights;
80 void (*light_released)(IDirect3DImpl *, GLenum light_num);
82 /* This is needed for delayed texture creation */
83 struct IDirect3DDeviceImpl *current_device;
84 } IDirect3DGLImpl;
86 typedef struct IDirect3DLightGLImpl
88 struct IDirect3DLightImpl parent;
89 GLenum light_num;
90 } IDirect3DLightGLImpl;
92 /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
93 typedef struct IDirect3DTextureGLImpl
95 GLuint tex_name;
96 BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */
97 BOOLEAN first_unlock;
98 /* This is for now used to override 'standard' surface stuff to be as transparent as possible */
99 void (*final_release)(struct IDirectDrawSurfaceImpl *This);
100 void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
101 void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
102 } IDirect3DTextureGLImpl;
104 typedef struct IDirect3DDeviceGLImpl
106 struct IDirect3DDeviceImpl parent;
108 GLXContext gl_context;
110 /* The current render state */
111 RenderState render_state;
113 /* The last type of vertex drawn */
114 BOOLEAN last_vertices_transformed;
115 BOOLEAN last_vertices_lit;
117 D3DMATRIX *world_mat;
118 D3DMATRIX *view_mat;
119 D3DMATRIX *proj_mat;
120 BOOLEAN matrices_changed;
122 Display *display;
123 Drawable drawable;
124 } IDirect3DDeviceGLImpl;
126 /* All non-static functions 'exported' by various sub-objects */
127 extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw);
128 extern HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf);
129 extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num);
130 extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirect3DImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
131 extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirect3DImpl *d3d);
132 extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d);
133 extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags);
134 extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface);
136 /* Used for Direct3D to request the device to enumerate itself */
137 extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
138 extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ;
139 extern HRESULT d3ddevice_find(IDirect3DImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice);
141 /* Some helper functions.. Would need to put them in a better place */
142 extern void dump_flexible_vertex(DWORD d3dvtVertexType);
143 extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType, DWORD *elements);
145 /* Matrix copy WITH transposition */
146 #define conv_mat2(mat,gl_mat) \
148 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
149 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
150 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
151 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
152 (gl_mat)->_11 = (mat)->_11; \
153 (gl_mat)->_12 = (mat)->_21; \
154 (gl_mat)->_13 = (mat)->_31; \
155 (gl_mat)->_14 = (mat)->_41; \
156 (gl_mat)->_21 = (mat)->_12; \
157 (gl_mat)->_22 = (mat)->_22; \
158 (gl_mat)->_23 = (mat)->_32; \
159 (gl_mat)->_24 = (mat)->_42; \
160 (gl_mat)->_31 = (mat)->_13; \
161 (gl_mat)->_32 = (mat)->_23; \
162 (gl_mat)->_33 = (mat)->_33; \
163 (gl_mat)->_34 = (mat)->_43; \
164 (gl_mat)->_41 = (mat)->_14; \
165 (gl_mat)->_42 = (mat)->_24; \
166 (gl_mat)->_43 = (mat)->_34; \
167 (gl_mat)->_44 = (mat)->_44; \
170 /* Matrix copy WITHOUT transposition */
171 #define conv_mat(mat,gl_mat) \
173 TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
174 TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
175 TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
176 TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
177 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
180 #define _dump_colorvalue(s,v) \
181 TRACE(" " s " : %f %f %f %f\n", \
182 (v).u1.r, (v).u2.g, (v).u3.b, (v).u4.a);
184 /* This structure contains all the function pointers to OpenGL extensions
185 that are used by Wine */
186 typedef struct {
187 void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
188 GLsizei width, GLenum format, GLenum type, const GLvoid *table);
189 } Mesa_DeviceCapabilities;
191 #endif /* HAVE_OPENGL */
193 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */