1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
17 advapi32/ - Crypto, systeminfo, security, eventlogging
18 amstream/ - MultiMedia Streams
19 atl - Active Template Library
20 avicap32/ - AVI capture window class
21 avifil32/ - COM object to play AVI files
22 cabinet/ - Cabinet file interface
23 capi2032/ - Wrapper library for CAPI4Linux access
24 cards/ - Card graphics
25 cfgmgr32/ - Config manager
26 comcat/ - Component category manager
27 comctl32/ - Common controls
28 commdlg/ - Common dialog boxes (both 16 & 32 bit)
29 crtdll/ - Old C runtime library
30 crypt32/ - Cryptography
31 ctl3d/ - 3D Effects for Common GUI Components
32 d3d8/ - Direct3D (3D graphics)
33 d3d9/ - Direct3D (3D graphics)
34 d3dim/ - Direct3D Immediate Mode
35 d3drm/ - Direct3D Retained Mode
36 d3dx8/ - Direct3D (3D graphics)
37 d3dxof/ - DirectX Files Functions
38 dbghelp/ - Engine for symbol and module enumeration
39 dciman32/ - DCI Manager (graphics)
40 ddraw/ - DirectDraw (graphics)
41 devenum/ - Device enumeration (part of DirectShow)
42 dinput/ - DirectInput (device input)
43 dinput8/ - DirectInput (device input)
44 dmband/ - DirectMusic Band
45 dmcompos/ - DirectMusic Composer
46 dmime/ - DirectMusic Interactive Engine
47 dmloader/ - DirectMusic Loader
48 dmscript/ - DirectMusic Scripting
49 dmstyle/ - DirectMusic Style Engine
50 dmsynth/ - DirectMusic Software Synthesizer
51 dmusic/ - DirectMusic Core Services
52 dmusic32/ - DirectMusic Legacy Port
53 dplay/ - DirectPlay (networking)
54 dplayx/ - DirectPlay (networking)
55 dpnet/ - DirectPlay (networking)
56 dpnhpast/ - DirectPlay NAT Helper PAST
57 dsound/ - DirectSound (audio)
58 dswave/ - DirectMusic Wave
59 dxdiagn/ - DirectX Diagnostic Tool
61 glu32/ - OpenGL Utility library (graphics)
62 glut32/ - OpenGL Utility Toolkit
63 hhctrl.ocx/ - HHCTRL OCX implementation
64 iccvid/ - Radius Cinepak Video Decoder
65 icmp/ - ICMP protocol (networking)
66 ifsmgr.vxd/ - IFSMGR VxD implementation
67 imagehlp/ - PE (Portable Executable) Image Helper lib
68 imm32/ - Input Method Manager
69 iphlpapi/ - IP Helper API
70 kernel/ - The Windows kernel
71 lzexpand/ - Lempel-Ziv compression/decompression
72 mapi32/ - Mail interface
73 mlang/ - Multi Language Support
74 mmdevldr.vxd/ - MMDEVLDR VxD implementation
75 monodebg.vxd/ - MONODEBG VxD implementation
76 mpr/ - Multi-Protocol Router (networking)
77 msacm/ - Audio Compression Manager (multimedia)
78 msacm/imaadp32/ - IMA ADPCM Audio Codec
79 msacm/msadp32/ - MS ADPCM Audio Codec
80 msacm/msg711/ - MS G711 Audio Codec (includes A-Law & MU-Law)
81 msacm/winemp3/ - Mpeg Layer 3 Audio Codec
82 msdmo/ - DirectX Media Objects
83 mshtml/ - MS HTML component
84 msi/ - Microsoft Installer
85 msimg32/ - Gradient and transparency (graphics)
86 msisys/ - System information
87 msnet32/ - Network interface
88 msrle32/ - Video codecs
89 msvcrt/ - C runtime library
90 msvcrt20/ - C runtime library version 2.0
91 msvcrt40/ - C runtime library version 4.0
92 msvcrtd/ - C runtime library debugging
93 msvidc32/ - Microsoft Video-1 Decoder
94 msvideo/ - 16 bit video manager
95 mswsock/ - Misc networking
96 netapi32/ - Network interface
97 newdev/ - New Hardware Device Library
98 ntdll/ - NT implementation of kernel calls
99 odbc32/ - Open DataBase Connectivity driver manager
100 ole32/ - 32 bit OLE 2.0 libraries
101 oleacc/ - OLE accessibility support
102 oleaut32/ - 32 bit OLE 2.0 automation
103 olecli/ - 16 bit OLE client
104 oledlg/ - OLE 2.0 user interface support
105 olepro32/ - 32 bit OLE 2.0 automation
106 olesvr/ - 16 bit OLE server
107 opengl32/ - OpenGL implementation (graphics)
108 psapi/ - Process Status interface
109 qcap/ - DirectShow runtime
110 quartz/ - DirectShow runtime
111 rasapi32/ - Remote Access Server interface
112 richedit/ - Rich text editing control
113 rpcrt4/ - Remote Procedure Call runtime
114 rsabase/ - RSA encryption
115 secur32/ - Contains Windows Security functions
116 serialui/ - Serial port property pages
117 setupapi/ - Setup interface
118 setupx/ - Contains functions used by the Windows Setup
119 shdocvw/ - Shell document object and control
120 shell32/ - COM object implementing shell views
121 shfolder/ - Shell folder service
122 shlwapi/ - Shell Light-Weight interface
123 snmpapi/ - SNMP protocol interface (networking)
124 sti/ - Still Image service
125 tapi32/ - Telephone interface
126 ttydrv/ - TTY display driver (Wine specific)
127 twain/ - TWAIN Imaging device communications
128 unicows/ - Unicows replacement (Unicode layer for Win9x)
129 url/ - Internet shortcut shell extension
130 urlmon/ - URL Moniker allows binding to a URL (like KIO/gnome-vfs)
131 user/ - Window management, standard controls, etc.
132 uxtheme/ - Theme library
133 vdhcp.vxd/ - VDHCP VxD implementation
134 vdmdbg/ - Virtual DOS machine debug library
135 version/ - File installation library
136 vmm.vxd/ - VMM VxD implementation
137 vnbt.vxd/ - VNBT VxD implementation
138 vnetbios.vxd/ - VNETBIOS VxD implementation
139 vtdapi.vxd/ - VTDAPI VxD implementation
140 vwin32.vxd/ - VWIN32 VxD implementation
141 win32s/ - 32-bit function access for 16-bit systems
142 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
143 wined3d/ - Wine internal Direct3D helper
144 winedos/ - DOS features and BIOS calls (interrupts) (wine specific)
145 wineps/ - Postscript driver (Wine specific)
146 wininet/ - Internet extensions
147 winmm/ - Multimedia (16 & 32 bit)
148 winmm/joystick/ - Joystick driver
149 winmm/mcianim/ - MCI animation driver
150 winmm/mciavi/ - MCI video driver
151 winmm/mcicda/ - MCI audio CD driver
152 winmm/mciseq/ - MCI MIDI driver
153 winmm/mciwave/ - MCI wave driver
154 winmm/midimap/ - MIDI mapper
155 winmm/wavemap/ - Audio mapper
156 winmm/winealsa/ - ALSA audio driver
157 winmm/winearts/ - aRts audio driver
158 winmm/wineaudioio/ - audioio audio driver
159 winmm/winejack/ - JACK audio server driver
160 winmm/winenas/ - NAS audio driver
161 winmm/wineoss/ - OSS audio driver
162 winnls/ - National Language Support
163 winsock/ - Sockets 2.0 (networking)
164 winspool/ - Printing & Print Spooler
165 wintab32/ - Tablet device interface
166 wintrust/ - Trust verification interface
167 wow32/ - WOW subsystem
168 wsock32/ - Sockets 1.1 (networking)
169 x11drv/ - X11 display driver (Wine specific)
171 Winelib programs (under programs/):
172 -----------------------------------
174 avitools/ - AVI information viewer and player
175 clock/ - Graphical clock
176 cmdlgtst/ - Common dialog tests
177 control/ - Control panel
178 expand/ - Decompress Lempel-Ziv compressed archive
179 notepad/ - Notepad replacement
180 progman/ - Program manager
181 regedit/ - Registry editor
182 regsvr32/ - Register COM server
183 rpcss/ - RPC services
184 rundll32/ - Execute DLL functions directly
185 start/ - Replacement for start.exe
186 taskmgr/ - Manage running Windows/Winelib applications
187 uninstaller/ - Remove installed programs
188 view/ - Metafile viewer
189 wcmd/ - Command line interface
190 wineboot/ - Wine bootstrap process
191 winecfg/ - Wine configuration utility
192 wineconsole/ - Console
194 winefile/ - File manager
195 winemenubuilder/ - Helper program for building Unix menu entries
196 winemine/ - Mine game
197 winepath/ - Translate between Wine and Unix paths
198 winetest/ - Wine testing shell
199 winevdm/ - Wine virtual DOS machine
200 winhelp/ - Help viewer
201 winver/ - Windows Version Program
204 Support programs, libraries, etc:
205 ---------------------------------
207 dlls/dxerr8/ - DirectX 8 error import lib
208 dlls/dxerr9/ - DirectX 9 error import lib
209 dlls/dxguid/ - DirectX UUID import lib
210 dlls/uuid/ - Windows-compatible UUID import lib
211 documentation/ - some documentation
212 documentation/samples/ - sample configuration files
213 include/ - Windows standard includes
214 include/msvcrt/ - MSVC compatible libc headers
215 include/wine/ - Wine specific headers
216 libs/ - the Wine libraries
217 libs/port/ - portability library
218 libs/unicode/ - Unicode support shared
219 libs/wine/ - Wine bootstrap library
220 libs/wpp/ - C preprocessor
221 loader/ - the main Wine loader
222 server/ - the Wine server
223 tools/ - various tools used to build/check Wine
224 tools/widl/ - the IDL compiler
225 tools/winapi{,_check}/ - A Win32 API checker
226 tools/winebuild/ - Wine build tool
227 tools/winedump/ - a .DLL dump utility
228 tools/winegcc/ - a MinGW command line compatible gcc wrapper
229 tools/wmc/ - the message compiler
230 tools/wpp/ - the C pre-processor library
231 tools/wrc/ - the resource compiler
237 Note: these directories will ultimately get moved into their
240 misc/ - KERNEL registry
242 objects/ - GDI logical objects
244 controls/ - USER built-in widgets
245 windows/ - USER window management
249 IMPLEMENTING NEW API CALLS
250 ==========================
252 This is the simple version, and covers only Win32. Win16 is slightly
253 uglier, because of the Pascal heritage and the segmented memory model.
255 All of the Win32 APIs known to Wine are listed in the .spec file of
256 their corresponding dll. An unimplemented call will look like (from
258 269 stub PolyBezierTo
259 To implement this call, you need to do the following four things.
261 1. Find the appropriate parameters for the call, and add a prototype to
262 the correct header file. In this case, that means [include/wingdi.h],
263 and it might look like
264 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
265 If the function has both an ASCII and a Unicode version, you need to
266 define both and add a #define WINELIB_NAME_AW declaration. See below
267 for discussion of function naming conventions.
269 2. Modify the .spec file to tell Wine that the function has an
270 implementation, what the parameters look like and what Wine function
271 to use for the implementation. In Win32, things are simple--everything
272 is 32-bits. However, the relay code handles pointers and pointers to
273 strings slightly differently, so you should use 'str' and 'wstr' for
274 strings, 'ptr' for other pointer types, and 'long' for everything else.
275 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
276 The 'PolyBezierTo' at the end of the line is which Wine function to use
277 for the implementation.
279 3. Implement the function as a stub. Once you add the function to the .spec
280 file, you must add the function to the Wine source before it will link.
281 Add a function called 'PolyBezierTo' somewhere. Good things to put
283 o a correct prototype, including the WINAPI
284 o header comments, including full documentation for the function and
285 arguments (see documentation/README.documentation)
286 o A FIXME message and an appropriate return value are good things to
289 /************************************************************
290 * PolyBezierTo (GDI32.269)
292 * Draw many Bezier curves.
295 * hdc [I] Device context to draw to
296 * p [I] Array of POINT structs
297 * count [I] Number of points in p
301 * Failure: FALSE. Use GetLastError() to find the error cause.
306 BOOL WINAPI PolyBezierTo(HDC hdc, LPCVOID p, DWORD count)
308 /* tell the user they've got a substandard implementation */
309 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
311 /* some programs may be able to compensate,
312 * if they know what happened
314 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
315 return FALSE; /* error value */
318 4. Implement and test the rest of the function.
321 IMPLEMENTING A NEW DLL
322 ======================
327 Apart from writing the set of needed .c files, you also need to do the
330 1. Create a directory <MyDll> where to store the implementation of
331 the DLL. This directory has to be put under the dlls/ directory.
332 If the DLL exists under Windows as both 16 and 32 bit DLL, you
333 should have a single directory with both implementations.
335 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
336 copy an existing Makefile.in from another ./dlls/ subdirectory.
337 You need at least to change the MODULE and C_SRCS macros.
339 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
340 of the file to trigger the Makefile generation)
342 4. Run ./make_dlls in the dlls directory to update Makefile.in in
345 5. You can now regenerate ./configure file (with 'make configure')
346 and the various Makefiles (with 'configure; make depend') (run
347 from the top of Wine's tree).
348 You should now have a Makefile file in ./dlls/<MyDll>/
350 6. Create the .spec file for the DLL exported functions in your
351 directory. Refer to 'Implementation of new API calls' earlier in
352 this document for more information on this part.
354 7. You can now start adding .c files. For the .h files, if they are
355 standard Windows one, put them in include/. If they are linked to
356 *your* implementation of the dll, put them in your newly created
362 If you need to create a new debug channel, just add the
363 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
364 All the housekeeping will happen automatically.
369 If you also need to add resources to your DLL, then create the .rc
370 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
371 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
377 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
378 you might need to call 16 bit routine. The way to do it to add in the
379 code, fragments like:
380 /* ### Start build ### */
381 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
382 /* ### stop build ### */
383 Where <PREFIX>_ is an internal prefix for your module. The first
384 parameter is always of type FARPROC16. Then, you can get the regular
385 list of parameters. The _word_wwlll indicates the type of return (long
386 or word) and the size of the parameters (here l=>long, w=>word; which
387 maps to WORD,WORD,LONG,LONG,LONG.
388 You can put several functions between the Start/Stop build pair.
390 You can also read the winebuild manpage for more details on this.
392 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
394 EXTRA_OBJS = $(MODULE).glue.o
396 See dlls/winmm/ for an example of this.
401 NE (Win16) executables consist of multiple segments. The Wine loader
402 loads each segment into a unique location in the Wine processes memory
403 and assigns a selector to that segment. Because of this, it's not
404 possible to exchange addresses freely between 16-bit and 32-bit code.
405 Addresses used by 16-bit code are segmented addresses (16:16), formed
406 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
407 are regular 32-bit linear addresses.
409 There are four ways to obtain a segmented pointer:
410 - Using the MapLS function (recommended).
411 - Allocate a block of memory from the global heap and use
412 WIN16_GlobalLock to get its segmented address.
413 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
414 for a given API function.
416 Once you have a segmented pointer, it must be converted to a linear
417 pointer before you can use it from 32-bit code. This can be done with
418 the MapSL function. The linear pointer can then be used freely with
419 standard Unix functions like memcpy() etc. without worrying about 64k
420 boundaries. Note: there's no easy way to convert back from a linear
421 to a segmented address.
423 In most cases, you don't need to worry about segmented address, as the
424 conversion is made automatically by the callback code and the API
425 functions only see linear addresses. However, in some cases it is
426 necessary to manipulate segmented addresses; the most frequent cases
428 - API functions that return a pointer
429 - lParam of Windows messages that point to a structure
430 - Pointers contained inside structures accessed by 16-bit code.
432 It is usually a good practice to used the type 'SEGPTR' for segmented
433 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
434 defined as a DWORD, you'll get a compilation warning if you mistakenly
435 use it as a regular 32-bit pointer.
441 Under Windows, data structures are tightly packed, i.e. there is no
442 padding between structure members. On the other hand, by default gcc
443 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
444 This means that a structure like
446 struct { BYTE x; WORD y; };
448 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
449 dummy byte between x and y. To have the correct layout for structures
450 used by Windows code, you need to embed the struct within two special
451 #include's which will take care of the packing for you:
453 #include "pshpack1.h"
454 struct { BYTE x; WORD y; };
455 #include "poppack1.h"
457 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
460 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
461 ==============================================
463 In order to support both Win16 and Win32 APIs within the same source
464 code, the following convention must be used in naming all API
465 functions and types. If the Windows API uses the name 'xxx', the Wine
468 - 'xxx16' for the Win16 version,
469 - 'xxx' for the Win32 version when no strings are involved,
470 - 'xxxA' for the Win32 version with ASCII strings,
471 - 'xxxW' for the Win32 version with Unicode strings.
473 If the function has both ASCII and Unicode version, you should then
474 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
475 (defined in include/windef.h) to define the correct 'xxx' function
476 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
477 defined, meaning that code inside of Wine must always specify
478 explicitly the ASCII or Unicode version.
480 If 'xxx' is the same in Win16 and Win32, you can simply use the same
481 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
482 use the name as is, but it's preferable to use 'xxx16' to make it
483 clear it is a Win16 function.
487 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
488 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
489 typedef struct { /* Win16 data structure */ } WNDCLASS16;
490 DECL_WINELIB_TYPE_AW(WNDCLASS);
492 ATOM RegisterClass16( WNDCLASS16 * );
493 ATOM RegisterClassA( WNDCLASSA * );
494 ATOM RegisterClassW( WNDCLASSW * );
495 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
497 The Winelib user can then say:
499 WNDCLASS wc = { ... };
500 RegisterClass( &wc );
502 and this will use the correct declaration depending on the definition
503 of the UNICODE symbol.
509 To display a message only during debugging, you normally write something
517 depending on the seriousness of the problem. (documentation/debugging.sgml
518 explains when it is appropriate to use each of them). You need to declare
519 the debug channel name at the top of the file (after the includes) using
520 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
522 WINE_DEFAULT_DEBUG_CHANNEL(win);
524 If your debugging code is more complex than just printf, you can use
527 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
529 to test if the given channel is enabled. Thus, you can write:
531 if (TRACE_ON(win)) DumpSomeStructure(&str);
533 Don't worry about the inefficiency of the test. If it is permanently
534 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
535 eliminate the dead code.
537 For more info about debugging messages, read:
539 http://www.winehq.org/site/docs/wine-devel/debugging
545 1. There is a FREE online version of the MSDN library (including
546 documentation for the Win32 API) on http://msdn.microsoft.com/
547 or http://www.msdn.com/
549 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
551 3. http://www.sonic.net/~undoc/bookstore.html
553 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
555 5. www.geocities.com/SiliconValley/4942/