wined3d: Call core GL functions through gl_info.gl_ops as well.
[wine/multimedia.git] / dlls / wined3d / directx.c
blobe00c9b42e72ea27fd49ed6b46bf0648f1aecf4ce
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
42 DRIVER_AMD_R100,
43 DRIVER_AMD_R300,
44 DRIVER_AMD_R600,
45 DRIVER_INTEL_GMA800,
46 DRIVER_INTEL_GMA900,
47 DRIVER_INTEL_GMA950,
48 DRIVER_INTEL_GMA3000,
49 DRIVER_NVIDIA_TNT,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
53 DRIVER_UNKNOWN
56 enum wined3d_driver_model
58 DRIVER_MODEL_WIN9X,
59 DRIVER_MODEL_NT40,
60 DRIVER_MODEL_NT5X,
61 DRIVER_MODEL_NT6X
64 enum wined3d_gl_vendor
66 GL_VENDOR_UNKNOWN,
67 GL_VENDOR_APPLE,
68 GL_VENDOR_FGLRX,
69 GL_VENDOR_INTEL,
70 GL_VENDOR_MESA,
71 GL_VENDOR_NVIDIA,
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
84 static const struct wined3d_extension_map gl_extension_map[] =
86 /* APPLE */
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
88 {"GL_APPLE_fence", APPLE_FENCE },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
93 /* ARB */
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
100 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
101 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
102 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
103 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
104 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
105 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
106 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
107 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
108 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
109 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
110 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
111 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
112 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
113 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
114 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
115 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
116 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
117 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
118 {"GL_ARB_shadow", ARB_SHADOW },
119 {"GL_ARB_sync", ARB_SYNC },
120 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
121 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
122 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
123 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
124 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
125 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
126 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
127 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
128 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
129 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
130 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
131 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
132 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
133 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
134 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
135 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
136 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
138 /* ATI */
139 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
140 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
141 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
142 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
143 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
145 /* EXT */
146 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
147 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
148 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
149 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
150 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
151 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
152 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
153 {"GL_EXT_fog_coord", EXT_FOG_COORD },
154 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
155 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
156 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
157 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
158 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
159 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
160 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
161 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
162 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
163 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
164 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
165 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
166 {"GL_EXT_texture3D", EXT_TEXTURE3D },
167 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
168 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
169 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
170 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
171 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
172 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
173 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
174 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
175 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
176 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
178 /* NV */
179 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
180 {"GL_NV_fence", NV_FENCE },
181 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
182 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
183 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
184 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
185 {"GL_NV_half_float", NV_HALF_FLOAT },
186 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
187 {"GL_NV_point_sprite", NV_POINT_SPRITE },
188 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
189 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
190 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
191 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
192 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
193 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
194 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
195 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
196 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
197 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
198 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
200 /* SGI */
201 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
204 static const struct wined3d_extension_map wgl_extension_map[] =
206 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
207 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
208 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
211 /**********************************************************
212 * Utility functions follow
213 **********************************************************/
215 const struct min_lookup minMipLookup[] =
217 /* NONE POINT LINEAR */
218 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
219 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
220 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
223 const struct min_lookup minMipLookup_noFilter[] =
225 /* NONE POINT LINEAR */
226 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
227 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
228 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
231 const struct min_lookup minMipLookup_noMip[] =
233 /* NONE POINT LINEAR */
234 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
236 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
239 const GLenum magLookup[] =
241 /* NONE POINT LINEAR */
242 GL_NEAREST, GL_NEAREST, GL_LINEAR,
245 const GLenum magLookup_noFilter[] =
247 /* NONE POINT LINEAR */
248 GL_NEAREST, GL_NEAREST, GL_NEAREST,
251 /* drawStridedSlow attributes */
252 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
253 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
254 glAttribFunc specular_func_3ubv;
255 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
257 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
260 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
261 * i.e., there is no GL Context - Get a default rendering context to enable the
262 * function query some info from GL.
265 struct wined3d_fake_gl_ctx
267 HDC dc;
268 HWND wnd;
269 HGLRC gl_ctx;
270 HDC restore_dc;
271 HGLRC restore_gl_ctx;
274 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
276 TRACE("Destroying fake GL context.\n");
278 if (!pwglMakeCurrent(NULL, NULL))
279 ERR("Failed to disable fake GL context.\n");
281 if (!pwglDeleteContext(ctx->gl_ctx))
283 DWORD err = GetLastError();
284 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
287 ReleaseDC(ctx->wnd, ctx->dc);
288 DestroyWindow(ctx->wnd);
290 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
291 ERR("Failed to restore previous GL context.\n");
294 /* Do not call while under the GL lock. */
295 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
297 PIXELFORMATDESCRIPTOR pfd;
298 int iPixelFormat;
300 TRACE("getting context...\n");
302 ctx->restore_dc = pwglGetCurrentDC();
303 ctx->restore_gl_ctx = pwglGetCurrentContext();
305 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
306 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
307 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
308 if (!ctx->wnd)
310 ERR("Failed to create a window.\n");
311 goto fail;
314 ctx->dc = GetDC(ctx->wnd);
315 if (!ctx->dc)
317 ERR("Failed to get a DC.\n");
318 goto fail;
321 /* PixelFormat selection */
322 ZeroMemory(&pfd, sizeof(pfd));
323 pfd.nSize = sizeof(pfd);
324 pfd.nVersion = 1;
325 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
326 pfd.iPixelType = PFD_TYPE_RGBA;
327 pfd.cColorBits = 32;
328 pfd.iLayerType = PFD_MAIN_PLANE;
330 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
332 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
333 ERR("Failed to find a suitable pixel format.\n");
334 goto fail;
336 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
337 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
339 /* Create a GL context. */
340 if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
342 WARN("Failed to create default context for capabilities initialization.\n");
343 goto fail;
346 /* Make it the current GL context. */
347 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
349 ERR("Failed to make fake GL context current.\n");
350 goto fail;
353 return TRUE;
355 fail:
356 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
357 ctx->gl_ctx = NULL;
358 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
359 ctx->dc = NULL;
360 if (ctx->wnd) DestroyWindow(ctx->wnd);
361 ctx->wnd = NULL;
362 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
363 ERR("Failed to restore previous GL context.\n");
365 return FALSE;
368 /* Adjust the amount of used texture memory */
369 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
371 adapter->UsedTextureRam += amount;
372 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
373 return adapter->UsedTextureRam;
376 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
378 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
379 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
382 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
384 ULONG refcount = InterlockedIncrement(&wined3d->ref);
386 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
388 return refcount;
391 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
393 ULONG refcount = InterlockedDecrement(&wined3d->ref);
395 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
397 if (!refcount)
399 unsigned int i;
401 for (i = 0; i < wined3d->adapter_count; ++i)
403 wined3d_adapter_cleanup(&wined3d->adapters[i]);
405 HeapFree(GetProcessHeap(), 0, wined3d);
408 return refcount;
411 /* GL locking is done by the caller */
412 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
414 GLuint prog;
415 BOOL ret = FALSE;
416 const char *testcode =
417 "!!ARBvp1.0\n"
418 "PARAM C[66] = { program.env[0..65] };\n"
419 "ADDRESS A0;"
420 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
421 "ARL A0.x, zero.x;\n"
422 "MOV result.position, C[A0.x + 65];\n"
423 "END\n";
425 while (gl_info->gl_ops.gl.p_glGetError());
426 GL_EXTCALL(glGenProgramsARB(1, &prog));
427 if(!prog) {
428 ERR("Failed to create an ARB offset limit test program\n");
430 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
431 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
432 strlen(testcode), testcode));
433 if (gl_info->gl_ops.gl.p_glGetError())
435 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
436 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
437 ret = TRUE;
438 } else TRACE("OpenGL implementation allows offsets > 63\n");
440 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
441 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
442 checkGLcall("ARB vp offset limit test cleanup");
444 return ret;
447 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
448 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
450 if (card_vendor != HW_VENDOR_AMD) return FALSE;
451 if (device == CARD_AMD_RADEON_9500) return TRUE;
452 if (device == CARD_AMD_RADEON_X700) return TRUE;
453 if (device == CARD_AMD_RADEON_X1600) return TRUE;
454 return FALSE;
457 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
458 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
460 if (card_vendor == HW_VENDOR_NVIDIA)
462 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
463 device == CARD_NVIDIA_GEFORCEFX_5600 ||
464 device == CARD_NVIDIA_GEFORCEFX_5800)
466 return TRUE;
469 return FALSE;
472 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
473 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
475 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
476 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
477 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
479 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
480 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
481 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
482 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
483 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
484 * the chance that other implementations support them is rather small since Win32 QuickTime uses
485 * DirectDraw, not OpenGL.
487 * This test has been moved into wined3d_guess_gl_vendor()
489 if (gl_vendor == GL_VENDOR_APPLE)
491 return TRUE;
493 return FALSE;
496 /* Context activation is done by the caller. */
497 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
499 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
500 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
501 * all the texture. This function detects this bug by its symptom and disables PBOs
502 * if the test fails.
504 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
505 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
506 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
507 * read back is compared to the original. If they are equal PBOs are assumed to work,
508 * otherwise the PBO extension is disabled. */
509 GLuint texture, pbo;
510 static const unsigned int pattern[] =
512 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
513 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
514 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
515 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
517 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
519 /* No PBO -> No point in testing them. */
520 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
522 ENTER_GL();
524 while (gl_info->gl_ops.gl.p_glGetError());
525 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
526 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
528 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
529 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
530 checkGLcall("Specifying the PBO test texture");
532 GL_EXTCALL(glGenBuffersARB(1, &pbo));
533 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
534 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
535 checkGLcall("Specifying the PBO test pbo");
537 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
538 checkGLcall("Loading the PBO test texture");
540 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
541 LEAVE_GL();
543 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
545 memset(check, 0, sizeof(check));
546 ENTER_GL();
547 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548 checkGLcall("Reading back the PBO test texture");
550 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552 checkGLcall("PBO test cleanup");
554 LEAVE_GL();
556 if (memcmp(check, pattern, sizeof(check)))
558 WARN("PBO test failed, read back data doesn't match original.\n"
559 "Disabling PBOs. This may result in slower performance.\n");
560 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
562 else
564 TRACE("PBO test successful.\n");
568 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
569 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
571 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
574 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
575 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
577 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
578 if (card_vendor != HW_VENDOR_AMD) return FALSE;
579 if (device == CARD_AMD_RADEON_X1600) return FALSE;
580 return TRUE;
583 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
584 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
587 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
588 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
589 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
590 * hardcoded
592 * dx10 cards usually have 64 varyings */
593 return gl_info->limits.glsl_varyings > 44;
596 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
597 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
599 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
602 /* A GL context is provided by the caller */
603 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
604 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
606 GLenum error;
607 DWORD data[16];
609 if (!gl_info->supported[EXT_SECONDARY_COLOR])
610 return FALSE;
612 ENTER_GL();
613 while (gl_info->gl_ops.gl.p_glGetError());
614 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
615 error = gl_info->gl_ops.gl.p_glGetError();
616 LEAVE_GL();
618 if (error == GL_NO_ERROR)
620 TRACE("GL Implementation accepts 4 component specular color pointers\n");
621 return TRUE;
623 else
625 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
626 debug_glerror(error));
627 return FALSE;
631 /* A GL context is provided by the caller */
632 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
633 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
635 GLuint prog;
636 BOOL ret = FALSE;
637 GLint pos;
638 const char *testcode =
639 "!!ARBvp1.0\n"
640 "OPTION NV_vertex_program2;\n"
641 "MOV result.clip[0], 0.0;\n"
642 "MOV result.position, 0.0;\n"
643 "END\n";
645 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
647 ENTER_GL();
648 while (gl_info->gl_ops.gl.p_glGetError());
650 GL_EXTCALL(glGenProgramsARB(1, &prog));
651 if(!prog)
653 ERR("Failed to create the NVvp clip test program\n");
654 LEAVE_GL();
655 return FALSE;
657 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
658 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
659 strlen(testcode), testcode));
660 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
661 if(pos != -1)
663 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
664 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
665 ret = TRUE;
666 while (gl_info->gl_ops.gl.p_glGetError());
668 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
670 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
671 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
672 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
674 LEAVE_GL();
675 return ret;
678 /* Context activation is done by the caller. */
679 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
680 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
682 char data[4 * 4 * 4];
683 GLuint tex, fbo;
684 GLenum status;
686 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
688 memset(data, 0xcc, sizeof(data));
690 ENTER_GL();
692 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
693 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
694 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
695 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
696 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
697 checkGLcall("glTexImage2D");
699 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
700 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
701 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
702 checkGLcall("glFramebufferTexture2D");
704 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
705 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
706 checkGLcall("glCheckFramebufferStatus");
708 memset(data, 0x11, sizeof(data));
709 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
710 checkGLcall("glTexSubImage2D");
712 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
713 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
714 checkGLcall("glClear");
716 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
717 checkGLcall("glGetTexImage");
719 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
720 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
721 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
722 checkGLcall("glBindTexture");
724 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
725 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
726 checkGLcall("glDeleteTextures");
728 LEAVE_GL();
730 return *(DWORD *)data == 0x11111111;
733 /* Context activation is done by the caller. */
734 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
735 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
737 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
738 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
739 GLuint tex;
740 GLint size;
742 ENTER_GL();
744 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
745 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
746 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
747 checkGLcall("glTexImage2D");
749 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
750 checkGLcall("glGetTexLevelParameteriv");
751 TRACE("Real color depth is %d\n", size);
753 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
754 checkGLcall("glBindTexture");
755 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
756 checkGLcall("glDeleteTextures");
758 LEAVE_GL();
760 return size < 16;
763 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
764 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
766 return gl_vendor == GL_VENDOR_FGLRX;
769 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
771 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
772 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
773 * allow 48 different offsets or other helper immediate values. */
774 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
775 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
778 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
780 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
781 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
782 * If real NP2 textures are used, the driver falls back to software. We could just remove the
783 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
784 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
785 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
786 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
788 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
789 * has this extension promoted to core. The extension loading code sets this extension supported
790 * due to that, so this code works on fglrx as well. */
791 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
793 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
794 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
795 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
799 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
801 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
802 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
803 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
804 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
805 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
806 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
808 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
809 * triggering the software fallback. There is not much we can do here apart from disabling the
810 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
811 * in wined3d_adapter_init_gl_caps).
812 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
813 * post-processing effects in the game "Max Payne 2").
814 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
815 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
816 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
817 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
820 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
822 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
823 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
824 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
825 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
826 * according to the spec.
828 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
829 * makes the shader slower and eats instruction slots which should be available to the d3d app.
831 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
832 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
833 * this workaround is activated on cards that do not need it, it won't break things, just affect
834 * performance negatively. */
835 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
836 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
839 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
841 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
844 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
846 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
849 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
851 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
854 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
856 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
859 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
861 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
864 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
866 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
869 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
871 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
872 selected texture formats. They are apparently the only DX9 class GPUs
873 supporting VTF.
874 Also, DX9-era GPUs are somewhat limited with float textures
875 filtering and blending. */
876 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
879 struct driver_quirk
881 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
882 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
883 void (*apply)(struct wined3d_gl_info *gl_info);
884 const char *description;
887 static const struct driver_quirk quirk_table[] =
890 match_amd_r300_to_500,
891 quirk_amd_dx9,
892 "AMD normalized texrect quirk"
895 match_apple,
896 quirk_apple_glsl_constants,
897 "Apple GLSL uniform override"
900 match_geforce5,
901 quirk_no_np2,
902 "Geforce 5 NP2 disable"
905 match_apple_intel,
906 quirk_texcoord_w,
907 "Init texcoord .w for Apple Intel GPU driver"
910 match_apple_nonr500ati,
911 quirk_texcoord_w,
912 "Init texcoord .w for Apple ATI >= r600 GPU driver"
915 match_dx10_capable,
916 quirk_clip_varying,
917 "Reserved varying for gl_ClipPos"
920 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
921 * GL implementations accept it. The Mac GL is the only implementation known to
922 * reject it.
924 * If we can pass 4 component specular colors, do it, because (a) we don't have
925 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
926 * passes specular alpha to the pixel shader if any is used. Otherwise the
927 * specular alpha is used to pass the fog coordinate, which we pass to opengl
928 * via GL_EXT_fog_coord.
930 match_allows_spec_alpha,
931 quirk_allows_specular_alpha,
932 "Allow specular alpha quirk"
935 match_broken_nv_clip,
936 quirk_disable_nvvp_clip,
937 "Apple NV_vertex_program clip bug quirk"
940 match_fbo_tex_update,
941 quirk_fbo_tex_update,
942 "FBO rebind for attachment updates"
945 match_broken_rgba16,
946 quirk_broken_rgba16,
947 "True RGBA16 is not available"
950 match_fglrx,
951 quirk_infolog_spam,
952 "Not printing GLSL infolog"
955 match_not_dx10_capable,
956 quirk_limited_tex_filtering,
957 "Texture filtering, blending and VTF support is limited"
961 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
962 * reporting a driver version is moot because we are not the Windows driver, and we have different
963 * bugs, features, etc.
965 * The driver version has the form "x.y.z.w".
967 * "x" is the Windows version the driver is meant for:
968 * 4 -> 95/98/NT4
969 * 5 -> 2000
970 * 6 -> 2000/XP
971 * 7 -> Vista
972 * 8 -> Win 7
974 * "y" is the maximum Direct3D version the driver supports.
975 * y -> d3d version mapping:
976 * 11 -> d3d6
977 * 12 -> d3d7
978 * 13 -> d3d8
979 * 14 -> d3d9
980 * 15 -> d3d10
981 * 16 -> d3d10.1
982 * 17 -> d3d11
984 * "z" is the subversion number.
986 * "w" is the vendor specific driver build number.
989 struct driver_version_information
991 enum wined3d_display_driver driver;
992 enum wined3d_driver_model driver_model;
993 const char *driver_name; /* name of Windows driver */
994 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
995 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
996 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
999 /* The driver version table contains driver information for different devices on several OS versions. */
1000 static const struct driver_version_information driver_version_table[] =
1002 /* AMD
1003 * - Radeon HD2x00 (R600) and up supported by current drivers.
1004 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1005 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1006 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1007 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1008 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1009 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1010 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1011 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1012 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1014 /* Intel
1015 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1016 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1017 * igxprd32.dll but the GMA800 driver was never updated. */
1018 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1019 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1020 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1021 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1022 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1023 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1025 /* Nvidia
1026 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1027 * - GeforceFX support is up to 173.x on <= XP
1028 * - Geforce2MX/3/4 up to 96.x on <= XP
1029 * - TNT/Geforce1/2 up to 71.x on <= XP
1030 * All version numbers used below are from the Linux nvidia drivers. */
1031 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1032 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1033 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1034 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1035 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1038 struct gpu_description
1040 WORD vendor; /* reported PCI card vendor ID */
1041 WORD card; /* reported PCI card device ID */
1042 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1043 enum wined3d_display_driver driver;
1044 unsigned int vidmem;
1047 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1048 * found on a board containing a specific GPU. */
1049 static const struct gpu_description gpu_description_table[] =
1051 /* Nvidia cards */
1052 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1053 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1054 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1055 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1056 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1057 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1058 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1059 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1060 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1061 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1062 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1112 /* AMD cards */
1113 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1114 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1115 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1116 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1117 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1118 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1119 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1120 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1121 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1122 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1123 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1124 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1125 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1126 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1127 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1128 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1143 /* Intel cards */
1144 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1145 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1146 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1147 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1148 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1149 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1150 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1151 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1152 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1153 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1154 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1155 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1156 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1157 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1158 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1159 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1160 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1161 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1162 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1163 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1164 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1165 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1166 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1167 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1168 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1169 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1170 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1171 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1172 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1173 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1174 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1175 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1176 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1177 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1180 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1181 enum wined3d_driver_model driver_model)
1183 unsigned int i;
1185 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1186 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1188 const struct driver_version_information *entry = &driver_version_table[i];
1190 if (entry->driver == driver && entry->driver_model == driver_model)
1192 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1193 entry->driver_name, entry->version, entry->subversion, entry->build);
1194 return entry;
1197 return NULL;
1200 static void init_driver_info(struct wined3d_driver_info *driver_info,
1201 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1203 OSVERSIONINFOW os_version;
1204 WORD driver_os_version;
1205 unsigned int i;
1206 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1207 enum wined3d_driver_model driver_model;
1208 const struct driver_version_information *version_info;
1210 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1212 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1213 vendor = wined3d_settings.pci_vendor_id;
1215 driver_info->vendor = vendor;
1217 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1219 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1220 device = wined3d_settings.pci_device_id;
1222 driver_info->device = device;
1224 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1225 * overrides the pci ids to a card which is not in our database. */
1226 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1228 memset(&os_version, 0, sizeof(os_version));
1229 os_version.dwOSVersionInfoSize = sizeof(os_version);
1230 if (!GetVersionExW(&os_version))
1232 ERR("Failed to get OS version, reporting 2000/XP.\n");
1233 driver_os_version = 6;
1234 driver_model = DRIVER_MODEL_NT5X;
1236 else
1238 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1239 switch (os_version.dwMajorVersion)
1241 case 4:
1242 /* If needed we could distinguish between 9x and NT4, but this code won't make
1243 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1245 driver_os_version = 4;
1246 driver_model = DRIVER_MODEL_WIN9X;
1247 break;
1249 case 5:
1250 driver_os_version = 6;
1251 driver_model = DRIVER_MODEL_NT5X;
1252 break;
1254 case 6:
1255 if (os_version.dwMinorVersion == 0)
1257 driver_os_version = 7;
1258 driver_model = DRIVER_MODEL_NT6X;
1260 else
1262 if (os_version.dwMinorVersion > 1)
1264 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1265 os_version.dwMajorVersion, os_version.dwMinorVersion);
1267 driver_os_version = 8;
1268 driver_model = DRIVER_MODEL_NT6X;
1270 break;
1272 default:
1273 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1274 os_version.dwMajorVersion, os_version.dwMinorVersion);
1275 driver_os_version = 6;
1276 driver_model = DRIVER_MODEL_NT5X;
1277 break;
1281 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1282 * This means that unless the ids are overridden, we will always find a GPU description. */
1283 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1285 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1287 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1289 driver_info->description = gpu_description_table[i].description;
1290 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1291 driver = gpu_description_table[i].driver;
1292 break;
1296 if (wined3d_settings.emulated_textureram)
1298 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1299 driver_info->vidmem = wined3d_settings.emulated_textureram;
1302 /* Try to obtain driver version information for the current Windows version. This fails in
1303 * some cases:
1304 * - the gpu is not available on the currently selected OS version:
1305 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1306 * version information for the current Windows version is returned instead of faked info.
1307 * We do the same and assume the default Windows version to emulate is WinXP.
1309 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1310 * For now return the XP driver info. Perhaps later on we should return VESA.
1312 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1313 * This could be an indication that our database is not up to date, so this should be fixed.
1315 version_info = get_driver_version_info(driver, driver_model);
1316 if (version_info)
1318 driver_info->name = version_info->driver_name;
1319 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1320 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1322 else
1324 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1325 if (version_info)
1327 driver_info->name = version_info->driver_name;
1328 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1329 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1331 else
1333 driver_info->description = "Direct3D HAL";
1334 driver_info->name = "Display";
1335 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1336 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1338 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1339 vendor, device, driver_model);
1343 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1344 driver_info->version_high, driver_info->version_low);
1347 /* Context activation is done by the caller. */
1348 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1349 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1351 unsigned int i;
1353 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1355 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1356 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1357 quirk_table[i].apply(gl_info);
1360 /* Find out if PBOs work as they are supposed to. */
1361 test_pbo_functionality(gl_info);
1364 static DWORD wined3d_parse_gl_version(const char *gl_version)
1366 const char *ptr = gl_version;
1367 int major, minor;
1369 major = atoi(ptr);
1370 if (major <= 0)
1371 ERR("Invalid OpenGL major version %d.\n", major);
1373 while (isdigit(*ptr)) ++ptr;
1374 if (*ptr++ != '.')
1375 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1377 minor = atoi(ptr);
1379 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1381 return MAKEDWORD_VERSION(major, minor);
1384 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1385 const char *gl_vendor_string, const char *gl_renderer)
1388 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1389 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1390 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1392 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1393 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1394 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1395 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1396 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1397 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1398 * DirectDraw, not OpenGL. */
1399 if (gl_info->supported[APPLE_FENCE]
1400 && gl_info->supported[APPLE_CLIENT_STORAGE]
1401 && gl_info->supported[APPLE_YCBCR_422])
1402 return GL_VENDOR_APPLE;
1404 if (strstr(gl_vendor_string, "NVIDIA"))
1405 return GL_VENDOR_NVIDIA;
1407 if (strstr(gl_vendor_string, "ATI"))
1408 return GL_VENDOR_FGLRX;
1410 if (strstr(gl_vendor_string, "Intel(R)")
1411 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1412 || strstr(gl_renderer, "Intel")
1413 || strstr(gl_vendor_string, "Intel Inc."))
1414 return GL_VENDOR_INTEL;
1416 if (strstr(gl_vendor_string, "Mesa")
1417 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1418 || strstr(gl_vendor_string, "DRI R300 Project")
1419 || strstr(gl_vendor_string, "X.Org R300 Project")
1420 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1421 || strstr(gl_vendor_string, "VMware, Inc.")
1422 || strstr(gl_renderer, "Mesa")
1423 || strstr(gl_renderer, "Gallium"))
1424 return GL_VENDOR_MESA;
1426 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1427 debugstr_a(gl_vendor_string));
1429 return GL_VENDOR_UNKNOWN;
1432 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1434 if (strstr(gl_vendor_string, "NVIDIA")
1435 || strstr(gl_vendor_string, "Nouveau")
1436 || strstr(gl_vendor_string, "nouveau"))
1437 return HW_VENDOR_NVIDIA;
1439 if (strstr(gl_vendor_string, "ATI")
1440 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1441 || strstr(gl_vendor_string, "X.Org R300 Project")
1442 || strstr(gl_renderer, "AMD")
1443 || strstr(gl_renderer, "R100")
1444 || strstr(gl_renderer, "R200")
1445 || strstr(gl_renderer, "R300")
1446 || strstr(gl_renderer, "R600")
1447 || strstr(gl_renderer, "R700"))
1448 return HW_VENDOR_AMD;
1450 if (strstr(gl_vendor_string, "Intel(R)")
1451 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1452 || strstr(gl_renderer, "Intel")
1453 || strstr(gl_renderer, "i915")
1454 || strstr(gl_vendor_string, "Intel Inc."))
1455 return HW_VENDOR_INTEL;
1457 if (strstr(gl_vendor_string, "Mesa")
1458 || strstr(gl_vendor_string, "Brian Paul")
1459 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1460 || strstr(gl_vendor_string, "VMware, Inc."))
1461 return HW_VENDOR_SOFTWARE;
1463 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1465 return HW_VENDOR_NVIDIA;
1468 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1470 UINT level = 0;
1472 if (gl_info->supported[ARB_MULTITEXTURE])
1473 level = 6;
1474 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1475 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1476 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1477 level = 7;
1478 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1479 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1480 level = 8;
1481 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1482 && gl_info->supported[ARB_VERTEX_SHADER])
1483 level = 9;
1484 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1485 level = 10;
1487 return level;
1490 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1491 const char *gl_renderer)
1493 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1494 unsigned int i;
1496 if (d3d_level >= 10)
1498 static const struct
1500 const char *renderer;
1501 enum wined3d_pci_device id;
1503 cards[] =
1505 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1506 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1507 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1508 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1509 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1510 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1511 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1512 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1513 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1514 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1515 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1516 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1517 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1518 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1519 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1520 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1521 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1522 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1523 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1524 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1525 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1526 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1527 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1528 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1529 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1530 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1531 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1532 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1533 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1534 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1535 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1536 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1537 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1538 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1539 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1540 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1541 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1542 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1543 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1544 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1545 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1546 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1547 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1548 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1549 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1550 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1551 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1552 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1553 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1554 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1555 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1556 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1557 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1558 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1559 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1560 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1561 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1562 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1563 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1564 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1565 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1568 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1570 if (strstr(gl_renderer, cards[i].renderer))
1571 return cards[i].id;
1574 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1575 return CARD_NVIDIA_GEFORCE_8300GS;
1578 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1579 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1581 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1583 static const struct
1585 const char *renderer;
1586 enum wined3d_pci_device id;
1588 cards[] =
1590 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1591 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1592 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1593 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1594 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1595 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1596 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1597 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1598 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1599 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1600 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1601 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1602 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1605 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1607 if (strstr(gl_renderer, cards[i].renderer))
1608 return cards[i].id;
1611 /* Geforce 6/7 - lowend */
1612 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1615 if (d3d_level >= 9)
1617 /* GeforceFX - highend */
1618 if (strstr(gl_renderer, "5800")
1619 || strstr(gl_renderer, "5900")
1620 || strstr(gl_renderer, "5950")
1621 || strstr(gl_renderer, "Quadro FX"))
1623 return CARD_NVIDIA_GEFORCEFX_5800;
1626 /* GeforceFX - midend */
1627 if (strstr(gl_renderer, "5600")
1628 || strstr(gl_renderer, "5650")
1629 || strstr(gl_renderer, "5700")
1630 || strstr(gl_renderer, "5750"))
1632 return CARD_NVIDIA_GEFORCEFX_5600;
1635 /* GeforceFX - lowend */
1636 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1639 if (d3d_level >= 8)
1641 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1643 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1646 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1649 if (d3d_level >= 7)
1651 if (strstr(gl_renderer, "GeForce4 MX"))
1653 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1656 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1658 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1661 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1663 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1666 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1669 if (strstr(gl_renderer, "TNT2"))
1671 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1674 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1677 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1678 const char *gl_renderer)
1680 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1682 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1684 * Beware: renderer string do not match exact card model,
1685 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1686 if (d3d_level >= 10)
1688 unsigned int i;
1690 static const struct
1692 const char *renderer;
1693 enum wined3d_pci_device id;
1695 cards[] =
1697 /* Southern Islands */
1698 {"HD 7900", CARD_AMD_RADEON_HD7900},
1699 /* Northern Islands */
1700 {"HD 6900", CARD_AMD_RADEON_HD6900},
1701 {"HD 6800", CARD_AMD_RADEON_HD6800},
1702 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1703 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1704 {"HD 6700", CARD_AMD_RADEON_HD6700},
1705 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1706 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1707 {"HD 6600", CARD_AMD_RADEON_HD6600},
1708 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1709 {"HD 6500", CARD_AMD_RADEON_HD6600},
1710 {"HD 6400", CARD_AMD_RADEON_HD6400},
1711 {"HD 6300", CARD_AMD_RADEON_HD6300},
1712 {"HD 6200", CARD_AMD_RADEON_HD6300},
1713 /* Evergreen */
1714 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1715 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1716 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1717 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1718 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1719 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1720 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1721 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1722 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1723 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1724 /* R700 */
1725 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1726 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1727 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1728 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1729 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1730 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1731 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1732 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1733 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1734 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1735 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1736 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1737 /* R600/R700 integrated */
1738 {"HD 3300", CARD_AMD_RADEON_HD3200},
1739 {"HD 3200", CARD_AMD_RADEON_HD3200},
1740 {"HD 3100", CARD_AMD_RADEON_HD3200},
1741 /* R600 */
1742 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1743 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1744 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1745 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1746 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1747 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1748 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1749 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1750 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1751 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1752 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1753 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1754 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1757 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1759 if (strstr(gl_renderer, cards[i].renderer))
1760 return cards[i].id;
1763 /* Default for when no GPU has been found */
1764 return CARD_AMD_RADEON_HD3200;
1767 if (d3d_level >= 9)
1769 /* Radeon R5xx */
1770 if (strstr(gl_renderer, "X1600")
1771 || strstr(gl_renderer, "X1650")
1772 || strstr(gl_renderer, "X1800")
1773 || strstr(gl_renderer, "X1900")
1774 || strstr(gl_renderer, "X1950"))
1776 return CARD_AMD_RADEON_X1600;
1779 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1780 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1781 if (strstr(gl_renderer, "X700")
1782 || strstr(gl_renderer, "X800")
1783 || strstr(gl_renderer, "X850")
1784 || strstr(gl_renderer, "X1300")
1785 || strstr(gl_renderer, "X1400")
1786 || strstr(gl_renderer, "X1450")
1787 || strstr(gl_renderer, "X1550")
1788 || strstr(gl_renderer, "X2300")
1789 || strstr(gl_renderer, "X2500")
1790 || strstr(gl_renderer, "HD 2300")
1793 return CARD_AMD_RADEON_X700;
1796 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1797 if (strstr(gl_renderer, "Radeon Xpress"))
1799 return CARD_AMD_RADEON_XPRESS_200M;
1802 /* Radeon R3xx */
1803 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1806 if (d3d_level >= 8)
1807 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1809 if (d3d_level >= 7)
1810 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1812 return CARD_AMD_RAGE_128PRO;
1815 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1816 const char *gl_renderer)
1818 unsigned int i;
1820 static const struct
1822 const char *renderer;
1823 enum wined3d_pci_device id;
1825 cards[] =
1827 /* Ivybridge */
1828 {"Ivybridge Server", CARD_INTEL_IVBS},
1829 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1830 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1831 /* Sandybridge */
1832 {"Sandybridge Server", CARD_INTEL_SNBS},
1833 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1834 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1835 /* Ironlake */
1836 {"Ironlake Mobile", CARD_INTEL_ILKM},
1837 {"Ironlake Desktop", CARD_INTEL_ILKD},
1838 /* G4x */
1839 {"B43", CARD_INTEL_B43},
1840 {"G41", CARD_INTEL_G41},
1841 {"G45", CARD_INTEL_G45},
1842 {"Q45", CARD_INTEL_Q45},
1843 {"Integrated Graphics Device", CARD_INTEL_IGD},
1844 {"GM45", CARD_INTEL_GM45},
1845 /* i965 */
1846 {"965GME", CARD_INTEL_965GME},
1847 {"965GM", CARD_INTEL_965GM},
1848 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1849 {"946GZ", CARD_INTEL_946GZ},
1850 {"965G", CARD_INTEL_965G},
1851 {"965Q", CARD_INTEL_965Q},
1852 /* i945 */
1853 {"Pineview M", CARD_INTEL_PNVM},
1854 {"Pineview G", CARD_INTEL_PNVG},
1855 {"IGD", CARD_INTEL_PNVG},
1856 {"Q33", CARD_INTEL_Q33},
1857 {"G33", CARD_INTEL_G33},
1858 {"Q35", CARD_INTEL_Q35},
1859 {"945GME", CARD_INTEL_945GME},
1860 {"945GM", CARD_INTEL_945GM},
1861 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1862 {"945G", CARD_INTEL_945G},
1863 /* i915 */
1864 {"915GM", CARD_INTEL_915GM},
1865 {"E7221G", CARD_INTEL_E7221G},
1866 {"915G", CARD_INTEL_915G},
1867 /* i8xx */
1868 {"865G", CARD_INTEL_865G},
1869 {"845G", CARD_INTEL_845G},
1870 {"855GM", CARD_INTEL_855GM},
1871 {"830M", CARD_INTEL_830M},
1874 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1876 if (strstr(gl_renderer, cards[i].renderer))
1877 return cards[i].id;
1880 return CARD_INTEL_915G;
1883 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1884 const char *gl_renderer)
1886 UINT d3d_level;
1887 unsigned int i;
1889 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1891 * Beware: renderer string do not match exact card model,
1892 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1893 if (strstr(gl_renderer, "Gallium"))
1895 /* 20101109 - These are never returned by current Gallium radeon
1896 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1898 * These are returned but not handled: RC410, RV380. */
1899 static const struct
1901 const char *renderer;
1902 enum wined3d_pci_device id;
1904 cards[] =
1906 /* Southern Islands */
1907 {"TAHITI", CARD_AMD_RADEON_HD7900},
1908 /* Northern Islands */
1909 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1910 {"BARTS", CARD_AMD_RADEON_HD6800},
1911 {"TURKS", CARD_AMD_RADEON_HD6600},
1912 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1913 {"SUMO", CARD_AMD_RADEON_HD6550D},
1914 {"CAICOS", CARD_AMD_RADEON_HD6400},
1915 {"PALM", CARD_AMD_RADEON_HD6300},
1916 /* Evergreen */
1917 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1918 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1919 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1920 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1921 {"CEDAR", CARD_AMD_RADEON_HD5400},
1922 /* R700 */
1923 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1924 {"RV790", CARD_AMD_RADEON_HD4800},
1925 {"RV770", CARD_AMD_RADEON_HD4800},
1926 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1927 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1928 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1929 /* R600/R700 integrated */
1930 {"RS880", CARD_AMD_RADEON_HD3200},
1931 {"RS780", CARD_AMD_RADEON_HD3200},
1932 /* R600 */
1933 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1934 {"R600", CARD_AMD_RADEON_HD2900},
1935 {"RV670", CARD_AMD_RADEON_HD2900},
1936 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1937 {"RV630", CARD_AMD_RADEON_HD2600},
1938 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1939 {"RV610", CARD_AMD_RADEON_HD2350},
1940 /* R500 */
1941 {"R580", CARD_AMD_RADEON_X1600},
1942 {"R520", CARD_AMD_RADEON_X1600},
1943 {"RV570", CARD_AMD_RADEON_X1600},
1944 {"RV560", CARD_AMD_RADEON_X1600},
1945 {"RV535", CARD_AMD_RADEON_X1600},
1946 {"RV530", CARD_AMD_RADEON_X1600},
1947 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1948 {"RV515", CARD_AMD_RADEON_X700},
1949 /* R400 */
1950 {"R481", CARD_AMD_RADEON_X700},
1951 {"R480", CARD_AMD_RADEON_X700},
1952 {"R430", CARD_AMD_RADEON_X700},
1953 {"R423", CARD_AMD_RADEON_X700},
1954 {"R420", CARD_AMD_RADEON_X700},
1955 {"R410", CARD_AMD_RADEON_X700},
1956 {"RV410", CARD_AMD_RADEON_X700},
1957 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1958 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1959 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1960 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1961 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1962 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1963 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1964 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1965 /* R300 */
1966 {"R360", CARD_AMD_RADEON_9500},
1967 {"R350", CARD_AMD_RADEON_9500},
1968 {"R300", CARD_AMD_RADEON_9500},
1969 {"RV370", CARD_AMD_RADEON_9500},
1970 {"RV360", CARD_AMD_RADEON_9500},
1971 {"RV351", CARD_AMD_RADEON_9500},
1972 {"RV350", CARD_AMD_RADEON_9500},
1975 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1977 if (strstr(gl_renderer, cards[i].renderer))
1978 return cards[i].id;
1982 d3d_level = d3d_level_from_gl_info(gl_info);
1983 if (d3d_level >= 10)
1984 return CARD_AMD_RADEON_HD2600;
1986 if (d3d_level >= 9)
1988 static const struct
1990 const char *renderer;
1991 enum wined3d_pci_device id;
1993 cards[] =
1995 /* R700 */
1996 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1997 {"(RV790", CARD_AMD_RADEON_HD4800},
1998 {"(RV770", CARD_AMD_RADEON_HD4800},
1999 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2000 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2001 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2002 /* R600/R700 integrated */
2003 {"RS880", CARD_AMD_RADEON_HD3200},
2004 {"RS780", CARD_AMD_RADEON_HD3200},
2005 /* R600 */
2006 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2007 {"(R600", CARD_AMD_RADEON_HD2900},
2008 {"(RV670", CARD_AMD_RADEON_HD2900},
2009 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2010 {"(RV630", CARD_AMD_RADEON_HD2600},
2011 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2012 {"(RV610", CARD_AMD_RADEON_HD2350},
2015 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2017 if (strstr(gl_renderer, cards[i].renderer))
2018 return cards[i].id;
2021 return CARD_AMD_RADEON_9500;
2024 if (d3d_level >= 8)
2025 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2027 if (d3d_level >= 7)
2028 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2030 return CARD_AMD_RAGE_128PRO;
2033 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2034 const char *gl_renderer)
2036 UINT d3d_level;
2037 unsigned int i;
2039 static const struct
2041 const char *renderer;
2042 enum wined3d_pci_device id;
2044 cards[] =
2046 /* Kepler */
2047 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2048 /* Fermi */
2049 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2050 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2051 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2052 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2053 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2054 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2055 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2056 /* Tesla */
2057 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2058 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2059 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2060 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2061 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2062 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2063 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2064 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2065 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2066 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2067 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2068 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2069 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2070 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2071 /* Curie */
2072 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2073 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2074 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2075 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2076 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2077 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2078 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2079 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2080 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2081 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2082 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2083 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2084 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2085 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2086 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2087 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2088 /* Rankine */
2089 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2090 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2091 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2092 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2093 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2094 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2095 /* Kelvin */
2096 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2097 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2098 {"nv20", CARD_NVIDIA_GEFORCE3},
2099 /* Celsius */
2100 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2101 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2102 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2103 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2104 {"nv16", CARD_NVIDIA_GEFORCE2},
2105 {"nv15", CARD_NVIDIA_GEFORCE2},
2106 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2107 {"nv10", CARD_NVIDIA_GEFORCE},
2108 /* Fahrenheit */
2109 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2110 {"nv04", CARD_NVIDIA_RIVA_TNT},
2111 {"nv03", CARD_NVIDIA_RIVA_128},
2114 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2116 if (strstr(gl_renderer, cards[i].renderer))
2117 return cards[i].id;
2120 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2122 d3d_level = d3d_level_from_gl_info(gl_info);
2123 if (d3d_level >= 10)
2124 return CARD_NVIDIA_GEFORCE_8800GTX;
2125 if (d3d_level >= 9)
2126 return CARD_NVIDIA_GEFORCEFX_5800;
2127 if (d3d_level >= 8)
2128 return CARD_NVIDIA_GEFORCE3;
2129 if (d3d_level >= 7)
2130 return CARD_NVIDIA_GEFORCE;
2131 if (d3d_level >= 6)
2132 return CARD_NVIDIA_RIVA_TNT;
2133 return CARD_NVIDIA_RIVA_128;
2137 struct vendor_card_selection
2139 enum wined3d_gl_vendor gl_vendor;
2140 enum wined3d_pci_vendor card_vendor;
2141 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2142 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2145 static const struct vendor_card_selection vendor_card_select_table[] =
2147 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2148 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2149 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2150 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2151 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2152 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2153 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2154 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2155 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2159 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2160 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2162 UINT d3d_level;
2164 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2165 * different GPUs with roughly the same features. In most cases GPUs from a
2166 * certain family differ in clockspeeds, the amount of video memory and the
2167 * number of shader pipelines.
2169 * A Direct3D device object contains the PCI id (vendor + device) of the
2170 * videocard which is used for rendering. Various applications use this
2171 * information to get a rough estimation of the features of the card and
2172 * some might use it for enabling 3d effects only on certain types of
2173 * videocards. In some cases games might even use it to work around bugs
2174 * which happen on certain videocards/driver combinations. The problem is
2175 * that OpenGL only exposes a rendering string containing the name of the
2176 * videocard and not the PCI id.
2178 * Various games depend on the PCI id, so somehow we need to provide one.
2179 * A simple option is to parse the renderer string and translate this to
2180 * the right PCI id. This is a lot of work because there are more than 200
2181 * GPUs just for Nvidia. Various cards share the same renderer string, so
2182 * the amount of code might be 'small' but there are quite a number of
2183 * exceptions which would make this a pain to maintain. Another way would
2184 * be to query the PCI id from the operating system (assuming this is the
2185 * videocard which is used for rendering which is not always the case).
2186 * This would work but it is not very portable. Second it would not work
2187 * well in, let's say, a remote X situation in which the amount of 3d
2188 * features which can be used is limited.
2190 * As said most games only use the PCI id to get an indication of the
2191 * capabilities of the card. It doesn't really matter if the given id is
2192 * the correct one if we return the id of a card with similar 3d features.
2194 * The code below checks the OpenGL capabilities of a videocard and matches
2195 * that to a certain level of Direct3D functionality. Once a card passes
2196 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2197 * least a GeforceFX. To give a better estimate we do a basic check on the
2198 * renderer string but if that won't pass we return a default card. This
2199 * way is better than maintaining a full card database as even without a
2200 * full database we can return a card with similar features. Second the
2201 * size of the database can be made quite small because when you know what
2202 * type of 3d functionality a card has, you know to which GPU family the
2203 * GPU must belong. Because of this you only have to check a small part of
2204 * the renderer string to distinguishes between different models from that
2205 * family.
2207 * The code also selects a default amount of video memory which we will
2208 * use for an estimation of the amount of free texture memory. In case of
2209 * real D3D the amount of texture memory includes video memory and system
2210 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2211 * HyperMemory). We don't know how much system memory can be addressed by
2212 * the system but we can make a reasonable estimation about the amount of
2213 * video memory. If the value is slightly wrong it doesn't matter as we
2214 * didn't include AGP-like memory which makes the amount of addressable
2215 * memory higher and second OpenGL isn't that critical it moves to system
2216 * memory behind our backs if really needed. Note that the amount of video
2217 * memory can be overruled using a registry setting. */
2219 int i;
2221 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2223 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2224 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2225 continue;
2226 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2227 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2230 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2231 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2233 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2234 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2235 * them a good generic choice. */
2236 *card_vendor = HW_VENDOR_NVIDIA;
2237 d3d_level = d3d_level_from_gl_info(gl_info);
2238 if (d3d_level >= 9)
2239 return CARD_NVIDIA_GEFORCEFX_5600;
2240 if (d3d_level >= 8)
2241 return CARD_NVIDIA_GEFORCE3;
2242 if (d3d_level >= 7)
2243 return CARD_NVIDIA_GEFORCE;
2244 if (d3d_level >= 6)
2245 return CARD_NVIDIA_RIVA_TNT;
2246 return CARD_NVIDIA_RIVA_128;
2249 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2251 int vs_selected_mode, ps_selected_mode;
2253 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2254 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2255 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2256 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2257 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2258 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2259 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2260 else return &ffp_fragment_pipeline;
2263 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2265 int vs_selected_mode, ps_selected_mode;
2267 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2268 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2269 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2270 return &none_shader_backend;
2273 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2275 int vs_selected_mode, ps_selected_mode;
2277 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2278 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2279 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2280 else return &ffp_blit;
2283 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2284 const struct wined3d_extension_map *map, UINT entry_count)
2286 while (*extensions)
2288 const char *start;
2289 size_t len;
2290 UINT i;
2292 while (isspace(*extensions))
2293 ++extensions;
2294 start = extensions;
2295 while (!isspace(*extensions) && *extensions)
2296 ++extensions;
2298 len = extensions - start;
2299 if (!len)
2300 continue;
2302 TRACE("- %s.\n", debugstr_an(start, len));
2304 for (i = 0; i < entry_count; ++i)
2306 if (len == strlen(map[i].extension_string)
2307 && !memcmp(start, map[i].extension_string, len))
2309 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2310 gl_info->supported[map[i].extension] = TRUE;
2311 break;
2317 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2319 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2320 GL_EXT_FUNCS_GEN;
2321 #undef USE_GL_FUNC
2323 #ifndef USE_WIN32_OPENGL
2324 /* hack: use the functions directly from the TEB table to bypass the thunks */
2325 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2326 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2327 #endif
2330 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2332 GLfloat gl_floatv[2];
2333 GLint gl_max;
2335 gl_info->limits.blends = 1;
2336 gl_info->limits.buffers = 1;
2337 gl_info->limits.textures = 1;
2338 gl_info->limits.texture_coords = 1;
2339 gl_info->limits.fragment_samplers = 1;
2340 gl_info->limits.vertex_samplers = 0;
2341 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2342 gl_info->limits.vertex_attribs = 16;
2343 gl_info->limits.glsl_vs_float_constants = 0;
2344 gl_info->limits.glsl_ps_float_constants = 0;
2345 gl_info->limits.arb_vs_float_constants = 0;
2346 gl_info->limits.arb_vs_native_constants = 0;
2347 gl_info->limits.arb_vs_instructions = 0;
2348 gl_info->limits.arb_vs_temps = 0;
2349 gl_info->limits.arb_ps_float_constants = 0;
2350 gl_info->limits.arb_ps_local_constants = 0;
2351 gl_info->limits.arb_ps_instructions = 0;
2352 gl_info->limits.arb_ps_temps = 0;
2354 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2355 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2356 TRACE("Clip plane support - max planes %d.\n", gl_max);
2358 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2359 gl_info->limits.lights = gl_max;
2360 TRACE("Light support - max lights %d.\n", gl_max);
2362 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2363 gl_info->limits.texture_size = gl_max;
2364 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2366 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2367 gl_info->limits.pointsize_min = gl_floatv[0];
2368 gl_info->limits.pointsize_max = gl_floatv[1];
2369 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2371 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2373 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2374 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2376 else
2378 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2380 if (gl_info->supported[NV_REGISTER_COMBINERS])
2382 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2383 gl_info->limits.general_combiners = gl_max;
2384 TRACE("Max general combiners: %d.\n", gl_max);
2386 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2388 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2389 gl_info->limits.buffers = gl_max;
2390 TRACE("Max draw buffers: %u.\n", gl_max);
2392 if (gl_info->supported[ARB_MULTITEXTURE])
2394 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2395 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2396 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2398 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2400 GLint tmp;
2401 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2402 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2403 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2404 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2406 else
2408 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2409 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2411 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2412 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2414 if (gl_info->supported[ARB_VERTEX_SHADER])
2416 GLint tmp;
2417 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2418 gl_info->limits.vertex_samplers = tmp;
2419 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2420 gl_info->limits.combined_samplers = tmp;
2421 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2422 gl_info->limits.vertex_attribs = tmp;
2424 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2425 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2426 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2427 * shader is used with fixed function vertex processing we're fine too because fixed function
2428 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2429 * used we have to make sure that all vertex sampler setups are valid together with all
2430 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2431 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2432 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2433 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2434 * a fixed function pipeline anymore.
2436 * So this is just a check to check that our assumption holds true. If not, write a warning
2437 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2438 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2439 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2441 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2442 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2443 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2444 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2445 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2446 else
2447 gl_info->limits.vertex_samplers = 0;
2450 else
2452 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2454 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2455 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2457 if (gl_info->supported[ARB_VERTEX_BLEND])
2459 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2460 gl_info->limits.blends = gl_max;
2461 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2463 if (gl_info->supported[EXT_TEXTURE3D])
2465 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2466 gl_info->limits.texture3d_size = gl_max;
2467 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2469 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2471 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2472 gl_info->limits.anisotropy = gl_max;
2473 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2475 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2477 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2478 gl_info->limits.arb_ps_float_constants = gl_max;
2479 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2480 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2481 gl_info->limits.arb_ps_native_constants = gl_max;
2482 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2483 gl_info->limits.arb_ps_native_constants);
2484 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2485 gl_info->limits.arb_ps_temps = gl_max;
2486 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2487 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2488 gl_info->limits.arb_ps_instructions = gl_max;
2489 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2490 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2491 gl_info->limits.arb_ps_local_constants = gl_max;
2492 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2494 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2496 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2497 gl_info->limits.arb_vs_float_constants = gl_max;
2498 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2499 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2500 gl_info->limits.arb_vs_native_constants = gl_max;
2501 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2502 gl_info->limits.arb_vs_native_constants);
2503 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2504 gl_info->limits.arb_vs_temps = gl_max;
2505 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2506 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2507 gl_info->limits.arb_vs_instructions = gl_max;
2508 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2510 if (gl_info->supported[ARB_VERTEX_SHADER])
2512 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2513 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2514 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2516 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2518 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2519 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2520 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2521 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2522 gl_info->limits.glsl_varyings = gl_max;
2523 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2526 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2527 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2528 else
2529 gl_info->limits.shininess = 128.0f;
2531 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2532 && wined3d_settings.allow_multisampling)
2534 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2535 gl_info->limits.samples = gl_max;
2539 /* Context activation is done by the caller. */
2540 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2542 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2543 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2544 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2545 enum wined3d_pci_vendor card_vendor;
2546 struct fragment_caps fragment_caps;
2547 const char *WGL_Extensions = NULL;
2548 const char *GL_Extensions = NULL;
2549 enum wined3d_gl_vendor gl_vendor;
2550 enum wined3d_pci_device device;
2551 DWORD gl_version;
2552 HDC hdc;
2554 TRACE("adapter %p.\n", adapter);
2556 ENTER_GL();
2558 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2559 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2560 if (!gl_renderer_str)
2562 LEAVE_GL();
2563 ERR("Received a NULL GL_RENDERER.\n");
2564 return FALSE;
2567 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2568 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2569 if (!gl_vendor_str)
2571 LEAVE_GL();
2572 ERR("Received a NULL GL_VENDOR.\n");
2573 return FALSE;
2576 /* Parse the GL_VERSION field into major and minor information */
2577 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2578 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2579 if (!gl_version_str)
2581 LEAVE_GL();
2582 ERR("Received a NULL GL_VERSION.\n");
2583 return FALSE;
2585 gl_version = wined3d_parse_gl_version(gl_version_str);
2587 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2588 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2589 if (!GL_Extensions)
2591 LEAVE_GL();
2592 ERR("Received a NULL GL_EXTENSIONS.\n");
2593 return FALSE;
2596 LEAVE_GL();
2598 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2599 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2601 TRACE("GL extensions reported:\n");
2602 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2603 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2605 /* Now work out what GL support this card really has. */
2606 load_gl_funcs( gl_info );
2608 hdc = pwglGetCurrentDC();
2609 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2610 if (GL_EXTCALL(wglGetExtensionsStringARB))
2611 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2612 if (!WGL_Extensions)
2613 WARN("WGL extensions not supported.\n");
2614 else
2615 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2616 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2618 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2620 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2621 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2622 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2623 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2626 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2628 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2629 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2630 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2631 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2634 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2636 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2637 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2640 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2642 if (gl_info->supported[APPLE_FENCE])
2644 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2645 * The apple extension interacts with some other apple exts. Disable the NV
2646 * extension if the apple one is support to prevent confusion in other parts
2647 * of the code. */
2648 gl_info->supported[NV_FENCE] = FALSE;
2650 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2652 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2654 * The enums are the same:
2655 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2656 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2657 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2658 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2659 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2661 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2663 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2664 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2666 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2668 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2669 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2672 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2674 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2675 * functionality. Prefer the ARB extension */
2676 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2678 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2680 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2681 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2683 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2685 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2686 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2688 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2690 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2691 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2693 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2695 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2696 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2698 if (gl_info->supported[NV_TEXTURE_SHADER2])
2700 if (gl_info->supported[NV_REGISTER_COMBINERS])
2702 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2703 * are supported. The nv extensions provide the same functionality as the
2704 * ATI one, and a bit more(signed pixelformats). */
2705 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2708 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2710 /* If we have full NP2 texture support, disable
2711 * GL_ARB_texture_rectangle because we will never use it.
2712 * This saves a few redundant glDisable calls. */
2713 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2715 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2717 /* Disable NV_register_combiners and fragment shader if this is supported.
2718 * generally the NV extensions are preferred over the ATI ones, and this
2719 * extension is disabled if register_combiners and texture_shader2 are both
2720 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2721 * fragment processing support. */
2722 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2723 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2724 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2725 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2727 if (gl_info->supported[NV_HALF_FLOAT])
2729 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2730 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2733 ENTER_GL();
2735 wined3d_adapter_init_limits(gl_info);
2737 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2738 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2740 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2742 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2743 unsigned int major, minor;
2745 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2747 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2748 sscanf(str, "%u.%u", &major, &minor);
2749 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2752 checkGLcall("extension detection");
2754 LEAVE_GL();
2756 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2757 adapter->shader_backend = select_shader_backend(gl_info);
2758 adapter->blitter = select_blit_implementation(gl_info);
2760 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2761 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2762 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2764 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2766 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2767 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2768 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2769 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2770 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2771 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2772 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2773 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2774 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2775 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2776 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2777 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2778 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2779 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2780 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2781 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2782 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2783 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2784 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2785 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2787 else
2789 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2791 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2792 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2793 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2794 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2795 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2796 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2797 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2798 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2799 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2800 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2801 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2802 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2803 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2804 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2805 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2806 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2807 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2808 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2810 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2812 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2813 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2815 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2817 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2819 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2821 gl_info->fbo_ops.glRenderbufferStorageMultisample
2822 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2826 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2827 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2828 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2830 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2831 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2833 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2834 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2835 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2836 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2837 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2838 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2839 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2840 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2842 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2843 init_driver_info(driver_info, card_vendor, device);
2844 add_gl_compat_wrappers(gl_info);
2846 return TRUE;
2849 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2851 TRACE("wined3d %p, reporting %u adapters.\n",
2852 wined3d, wined3d->adapter_count);
2854 return wined3d->adapter_count;
2857 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2859 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2861 return WINED3D_OK;
2864 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2866 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2868 if (adapter_idx >= wined3d->adapter_count)
2869 return NULL;
2871 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2874 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2875 of the same bpp but different resolutions */
2877 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2878 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2879 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2881 const struct wined3d_adapter *adapter;
2882 const struct wined3d_format *format;
2883 unsigned int i = 0;
2884 unsigned int j = 0;
2885 UINT format_bits;
2886 DEVMODEW mode;
2888 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2889 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2891 if (adapter_idx >= wined3d->adapter_count)
2892 return 0;
2894 adapter = &wined3d->adapters[adapter_idx];
2895 format = wined3d_get_format(&adapter->gl_info, format_id);
2896 format_bits = format->byte_count * CHAR_BIT;
2898 memset(&mode, 0, sizeof(mode));
2899 mode.dmSize = sizeof(mode);
2901 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2903 if (mode.dmFields & DM_DISPLAYFLAGS)
2905 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2906 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2907 continue;
2909 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2910 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2911 continue;
2914 if (format_id == WINED3DFMT_UNKNOWN)
2916 /* This is for d3d8, do not enumerate P8 here. */
2917 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2919 else if (mode.dmBitsPerPel == format_bits)
2921 ++i;
2925 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2927 return i;
2930 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2931 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2932 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2933 UINT mode_idx, struct wined3d_display_mode *mode)
2935 const struct wined3d_adapter *adapter;
2936 const struct wined3d_format *format;
2937 UINT format_bits;
2938 DEVMODEW m;
2939 UINT i = 0;
2940 int j = 0;
2942 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2943 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2945 if (!mode || adapter_idx >= wined3d->adapter_count)
2946 return WINED3DERR_INVALIDCALL;
2948 adapter = &wined3d->adapters[adapter_idx];
2949 format = wined3d_get_format(&adapter->gl_info, format_id);
2950 format_bits = format->byte_count * CHAR_BIT;
2952 memset(&m, 0, sizeof(m));
2953 m.dmSize = sizeof(m);
2955 while (i <= mode_idx)
2957 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2959 WARN("Invalid mode_idx %u.\n", mode_idx);
2960 return WINED3DERR_INVALIDCALL;
2963 if (m.dmFields & DM_DISPLAYFLAGS)
2965 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2966 && (m.u2.dmDisplayFlags & DM_INTERLACED))
2967 continue;
2969 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2970 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2971 continue;
2974 if (format_id == WINED3DFMT_UNKNOWN)
2976 /* This is for d3d8, do not enumerate P8 here. */
2977 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2979 else if (m.dmBitsPerPel == format_bits)
2981 ++i;
2985 mode->width = m.dmPelsWidth;
2986 mode->height = m.dmPelsHeight;
2987 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2988 if (m.dmFields & DM_DISPLAYFREQUENCY)
2989 mode->refresh_rate = m.dmDisplayFrequency;
2991 if (format_id == WINED3DFMT_UNKNOWN)
2992 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
2993 else
2994 mode->format_id = format_id;
2996 if (!(m.dmFields & DM_DISPLAYFLAGS))
2997 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2998 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
2999 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3000 else
3001 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3003 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3004 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3006 return WINED3D_OK;
3009 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3010 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3012 const struct wined3d_adapter *adapter;
3013 DEVMODEW m;
3015 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3016 wined3d, adapter_idx, mode, rotation);
3018 if (!mode || adapter_idx >= wined3d->adapter_count)
3019 return WINED3DERR_INVALIDCALL;
3021 adapter = &wined3d->adapters[adapter_idx];
3023 memset(&m, 0, sizeof(m));
3024 m.dmSize = sizeof(m);
3026 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3027 mode->width = m.dmPelsWidth;
3028 mode->height = m.dmPelsHeight;
3029 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3030 if (m.dmFields & DM_DISPLAYFREQUENCY)
3031 mode->refresh_rate = m.dmDisplayFrequency;
3032 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3034 /* Lie about the format. X11 can't change the color depth, and some apps
3035 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3036 * that GetDisplayMode still returns 24 bpp. This should probably be
3037 * handled in winex11 instead. */
3038 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3040 WARN("Overriding format %s with stored format %s.\n",
3041 debug_d3dformat(mode->format_id),
3042 debug_d3dformat(adapter->screen_format));
3043 mode->format_id = adapter->screen_format;
3046 if (!(m.dmFields & DM_DISPLAYFLAGS))
3047 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3048 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3049 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3050 else
3051 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3053 if (rotation)
3055 switch (m.u1.s2.dmDisplayOrientation)
3057 case DMDO_DEFAULT:
3058 *rotation = WINED3D_DISPLAY_ROTATION_0;
3059 break;
3060 case DMDO_90:
3061 *rotation = WINED3D_DISPLAY_ROTATION_90;
3062 break;
3063 case DMDO_180:
3064 *rotation = WINED3D_DISPLAY_ROTATION_180;
3065 break;
3066 case DMDO_270:
3067 *rotation = WINED3D_DISPLAY_ROTATION_270;
3068 break;
3069 default:
3070 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3071 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3072 break;
3076 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3077 mode->refresh_rate, debug_d3dformat(mode->format_id),
3078 mode->scanline_ordering);
3079 return WINED3D_OK;
3082 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3083 UINT adapter_idx, const struct wined3d_display_mode *mode)
3085 struct wined3d_display_mode current_mode;
3086 const struct wined3d_format *format;
3087 struct wined3d_adapter *adapter;
3088 DEVMODEW devmode;
3089 RECT clip_rc;
3090 HRESULT hr;
3091 LONG ret;
3093 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3094 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3095 mode->scanline_ordering);
3097 if (adapter_idx >= wined3d->adapter_count)
3098 return WINED3DERR_INVALIDCALL;
3100 adapter = &wined3d->adapters[adapter_idx];
3101 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3103 memset(&devmode, 0, sizeof(devmode));
3104 devmode.dmSize = sizeof(devmode);
3105 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3106 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3107 devmode.dmPelsWidth = mode->width;
3108 devmode.dmPelsHeight = mode->height;
3110 devmode.dmDisplayFrequency = mode->refresh_rate;
3111 if (mode->refresh_rate)
3112 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3114 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3116 devmode.dmFields |= DM_DISPLAYFLAGS;
3117 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3118 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3121 /* Only change the mode if necessary. */
3122 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3124 ERR("Failed to get current display mode, hr %#x.\n", hr);
3126 else if (current_mode.width == mode->width
3127 && current_mode.height == mode->height
3128 && current_mode.format_id == mode->format_id
3129 && (current_mode.refresh_rate == mode->refresh_rate
3130 || !mode->refresh_rate)
3131 && (current_mode.scanline_ordering == mode->scanline_ordering
3132 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3134 TRACE("Skipping redundant mode setting call.\n");
3135 return WINED3D_OK;
3138 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3139 if (ret != DISP_CHANGE_SUCCESSFUL)
3141 if (devmode.dmDisplayFrequency)
3143 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3144 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3145 devmode.dmDisplayFrequency = 0;
3146 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3148 if (ret != DISP_CHANGE_SUCCESSFUL)
3149 return WINED3DERR_NOTAVAILABLE;
3152 /* Store the new values. */
3153 adapter->screen_format = mode->format_id;
3155 /* And finally clip mouse to our screen. */
3156 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3157 ClipCursor(&clip_rc);
3159 return WINED3D_OK;
3162 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3163 and fields being inserted in the middle, a new structure is used in place */
3164 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3165 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3167 const struct wined3d_adapter *adapter;
3168 size_t len;
3170 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3171 wined3d, adapter_idx, flags, identifier);
3173 if (adapter_idx >= wined3d->adapter_count)
3174 return WINED3DERR_INVALIDCALL;
3176 adapter = &wined3d->adapters[adapter_idx];
3178 if (identifier->driver_size)
3180 const char *name = adapter->driver_info.name;
3181 len = min(strlen(name), identifier->driver_size - 1);
3182 memcpy(identifier->driver, name, len);
3183 identifier->driver[len] = '\0';
3186 if (identifier->description_size)
3188 const char *description = adapter->driver_info.description;
3189 len = min(strlen(description), identifier->description_size - 1);
3190 memcpy(identifier->description, description, len);
3191 identifier->description[len] = '\0';
3194 /* Note that d3d8 doesn't supply a device name. */
3195 if (identifier->device_name_size)
3197 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3198 identifier->device_name_size, NULL, NULL))
3200 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3201 return WINED3DERR_INVALIDCALL;
3205 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3206 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3207 identifier->vendor_id = adapter->driver_info.vendor;
3208 identifier->device_id = adapter->driver_info.device;
3209 identifier->subsystem_id = 0;
3210 identifier->revision = 0;
3211 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3212 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3213 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3214 identifier->video_memory = adapter->TextureRam;
3216 return WINED3D_OK;
3219 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3220 struct wined3d_raster_status *raster_status)
3222 LONGLONG freq_per_frame, freq_per_line;
3223 LARGE_INTEGER counter, freq_per_sec;
3224 struct wined3d_display_mode mode;
3225 static UINT once;
3227 if (!once++)
3228 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3229 wined3d, adapter_idx, raster_status);
3230 else
3231 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3232 wined3d, adapter_idx, raster_status);
3234 /* Obtaining the raster status is a widely implemented but optional
3235 * feature. When this method returns OK StarCraft 2 expects the
3236 * raster_status->InVBlank value to actually change over time.
3237 * And Endless Alice Crysis doesn't care even if this method fails.
3238 * Thus this method returns OK and fakes raster_status by
3239 * QueryPerformanceCounter. */
3241 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3242 return WINED3DERR_INVALIDCALL;
3243 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3244 return WINED3DERR_INVALIDCALL;
3245 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3246 mode.refresh_rate = 60;
3248 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3249 /* Assume 20 scan lines in the vertical blank. */
3250 freq_per_line = freq_per_frame / (mode.height + 20);
3251 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3252 if (raster_status->scan_line < mode.height)
3253 raster_status->in_vblank = FALSE;
3254 else
3256 raster_status->scan_line = 0;
3257 raster_status->in_vblank = TRUE;
3260 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3261 raster_status->in_vblank, raster_status->scan_line);
3263 return WINED3D_OK;
3266 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3267 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3269 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3271 /* Float formats need FBOs. If FBOs are used this function isn't called */
3272 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3274 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3275 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3277 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3278 return FALSE;
3281 if(cfg->redSize < redSize)
3282 return FALSE;
3284 if(cfg->greenSize < greenSize)
3285 return FALSE;
3287 if(cfg->blueSize < blueSize)
3288 return FALSE;
3290 if(cfg->alphaSize < alphaSize)
3291 return FALSE;
3293 return TRUE;
3296 /* Probably a RGBA_float or color index mode */
3297 return FALSE;
3300 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3301 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3303 BYTE depthSize, stencilSize;
3304 BOOL lockable = FALSE;
3306 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3308 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3309 return FALSE;
3312 /* Float formats need FBOs. If FBOs are used this function isn't called */
3313 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3315 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3316 lockable = TRUE;
3318 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3319 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3320 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3321 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3322 return FALSE;
3324 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3325 * allow more stencil bits than requested. */
3326 if(cfg->stencilSize < stencilSize)
3327 return FALSE;
3329 return TRUE;
3332 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3333 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3334 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3336 const struct wined3d_format *rt_format;
3337 const struct wined3d_format *ds_format;
3338 const struct wined3d_adapter *adapter;
3340 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3341 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3342 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3343 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3345 if (adapter_idx >= wined3d->adapter_count)
3346 return WINED3DERR_INVALIDCALL;
3348 adapter = &wined3d->adapters[adapter_idx];
3349 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3350 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3351 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3353 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3354 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3356 TRACE("Formats match.\n");
3357 return WINED3D_OK;
3360 else
3362 const struct wined3d_pixel_format *cfgs;
3363 unsigned int cfg_count;
3364 unsigned int i;
3366 cfgs = adapter->cfgs;
3367 cfg_count = adapter->cfg_count;
3368 for (i = 0; i < cfg_count; ++i)
3370 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3371 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3373 TRACE("Formats match.\n");
3374 return WINED3D_OK;
3379 TRACE("Unsupported format pair: %s and %s.\n",
3380 debug_d3dformat(render_target_format_id),
3381 debug_d3dformat(depth_stencil_format_id));
3383 return WINED3DERR_NOTAVAILABLE;
3386 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3387 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3388 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3390 const struct wined3d_gl_info *gl_info;
3392 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3393 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3394 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3395 windowed, multisample_type, quality_levels);
3397 if (adapter_idx >= wined3d->adapter_count)
3398 return WINED3DERR_INVALIDCALL;
3400 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3402 if (multisample_type > gl_info->limits.samples)
3404 TRACE("Returning not supported.\n");
3405 if (quality_levels)
3406 *quality_levels = 0;
3408 return WINED3DERR_NOTAVAILABLE;
3411 if (quality_levels)
3413 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3414 /* FIXME: This is probably wrong. */
3415 *quality_levels = gl_info->limits.samples;
3416 else
3417 *quality_levels = 1;
3420 return WINED3D_OK;
3423 /* Check if we support bumpmapping for a format */
3424 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3426 /* Ask the fixed function pipeline implementation if it can deal
3427 * with the conversion. If we've got a GL extension giving native
3428 * support this will be an identity conversion. */
3429 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3430 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3433 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3434 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3435 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3437 /* Only allow depth/stencil formats */
3438 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3440 /* Blacklist formats not supported on Windows */
3441 switch (ds_format->id)
3443 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3444 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3445 TRACE("[FAILED] - not supported on windows.\n");
3446 return FALSE;
3448 default:
3449 break;
3452 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3454 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3455 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3457 else
3459 unsigned int i;
3461 /* Walk through all WGL pixel formats to find a match */
3462 for (i = 0; i < adapter->cfg_count; ++i)
3464 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3465 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3466 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3467 return TRUE;
3471 return FALSE;
3474 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3476 /* The flags entry of a format contains the filtering capability */
3477 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3478 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3479 return TRUE;
3481 return FALSE;
3484 /* Check the render target capabilities of a format */
3485 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3486 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3488 /* Filter out non-RT formats */
3489 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3490 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3492 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3493 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3494 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3495 unsigned int i;
3497 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3498 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3500 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3501 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3502 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3504 TRACE("[FAILED]\n");
3505 return FALSE;
3508 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3509 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3510 for (i = 0; i < adapter->cfg_count; ++i)
3512 if (cfgs[i].windowDrawable
3513 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3515 TRACE("Pixel format %d is compatible with format %s.\n",
3516 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3517 return TRUE;
3521 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3523 /* For now return TRUE for FBOs until we have some proper checks.
3524 * Note that this function will only be called when the format is around for texturing. */
3525 return TRUE;
3527 return FALSE;
3530 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3532 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3535 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3537 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3538 * doing the color fixup in shaders.
3539 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3540 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3542 int vs_selected_mode;
3543 int ps_selected_mode;
3544 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3546 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3548 TRACE("[OK]\n");
3549 return TRUE;
3553 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3554 return FALSE;
3557 /* Check if a format support blending in combination with pixel shaders */
3558 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3559 const struct wined3d_format *format)
3561 /* The flags entry of a format contains the post pixel shader blending capability */
3562 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3564 return FALSE;
3567 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3569 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3570 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3571 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3572 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3573 * capability anyway.
3575 * For now lets report this on all formats, but in the future we may want to
3576 * restrict it to some should games need that
3578 return TRUE;
3581 /* Check if a texture format is supported on the given adapter */
3582 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3584 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3586 switch (format->id)
3588 /*****
3589 * supported: RGB(A) formats
3591 case WINED3DFMT_B8G8R8_UNORM:
3592 TRACE("[FAILED] - Not enumerated on Windows.\n");
3593 return FALSE;
3594 case WINED3DFMT_B8G8R8A8_UNORM:
3595 case WINED3DFMT_B8G8R8X8_UNORM:
3596 case WINED3DFMT_B5G6R5_UNORM:
3597 case WINED3DFMT_B5G5R5X1_UNORM:
3598 case WINED3DFMT_B5G5R5A1_UNORM:
3599 case WINED3DFMT_B4G4R4A4_UNORM:
3600 case WINED3DFMT_A8_UNORM:
3601 case WINED3DFMT_B4G4R4X4_UNORM:
3602 case WINED3DFMT_R8G8B8A8_UNORM:
3603 case WINED3DFMT_R8G8B8X8_UNORM:
3604 case WINED3DFMT_B10G10R10A2_UNORM:
3605 case WINED3DFMT_R10G10B10A2_UNORM:
3606 case WINED3DFMT_R16G16_UNORM:
3607 TRACE("[OK]\n");
3608 return TRUE;
3610 case WINED3DFMT_B2G3R3_UNORM:
3611 TRACE("[FAILED] - Not supported on Windows.\n");
3612 return FALSE;
3614 /*****
3615 * Not supported: Palettized
3616 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3617 * Since it is not widely available, don't offer it. Further no Windows driver offers
3618 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3620 case WINED3DFMT_P8_UINT:
3621 case WINED3DFMT_P8_UINT_A8_UNORM:
3622 return FALSE;
3624 /*****
3625 * Supported: (Alpha)-Luminance
3627 case WINED3DFMT_L8_UNORM:
3628 case WINED3DFMT_L8A8_UNORM:
3629 case WINED3DFMT_L16_UNORM:
3630 TRACE("[OK]\n");
3631 return TRUE;
3633 /* Not supported on Windows, thus disabled */
3634 case WINED3DFMT_L4A4_UNORM:
3635 TRACE("[FAILED] - not supported on windows\n");
3636 return FALSE;
3638 /*****
3639 * Supported: Depth/Stencil formats
3641 case WINED3DFMT_D16_LOCKABLE:
3642 case WINED3DFMT_D16_UNORM:
3643 case WINED3DFMT_X8D24_UNORM:
3644 case WINED3DFMT_D24_UNORM_S8_UINT:
3645 case WINED3DFMT_S8_UINT_D24_FLOAT:
3646 case WINED3DFMT_D32_UNORM:
3647 case WINED3DFMT_D32_FLOAT:
3648 return TRUE;
3650 case WINED3DFMT_INTZ:
3651 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3652 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3653 return TRUE;
3654 return FALSE;
3656 /* Not supported on Windows */
3657 case WINED3DFMT_S1_UINT_D15_UNORM:
3658 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3659 TRACE("[FAILED] - not supported on windows\n");
3660 return FALSE;
3662 /*****
3663 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3664 * GL_NV_texture_shader). Emulated by shaders
3666 case WINED3DFMT_R8G8_SNORM:
3667 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3668 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3669 case WINED3DFMT_R8G8B8A8_SNORM:
3670 case WINED3DFMT_R16G16_SNORM:
3671 /* Ask the shader backend if it can deal with the conversion. If
3672 * we've got a GL extension giving native support this will be an
3673 * identity conversion. */
3674 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3676 TRACE("[OK]\n");
3677 return TRUE;
3679 TRACE("[FAILED]\n");
3680 return FALSE;
3682 case WINED3DFMT_DXT1:
3683 case WINED3DFMT_DXT2:
3684 case WINED3DFMT_DXT3:
3685 case WINED3DFMT_DXT4:
3686 case WINED3DFMT_DXT5:
3687 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3689 TRACE("[OK]\n");
3690 return TRUE;
3692 TRACE("[FAILED]\n");
3693 return FALSE;
3696 /*****
3697 * Odd formats - not supported
3699 case WINED3DFMT_VERTEXDATA:
3700 case WINED3DFMT_R16_UINT:
3701 case WINED3DFMT_R32_UINT:
3702 case WINED3DFMT_R16G16B16A16_SNORM:
3703 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3704 case WINED3DFMT_R10G11B11_SNORM:
3705 case WINED3DFMT_R16:
3706 case WINED3DFMT_AL16:
3707 TRACE("[FAILED]\n"); /* Enable when implemented */
3708 return FALSE;
3710 /*****
3711 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3713 case WINED3DFMT_R8G8_SNORM_Cx:
3714 TRACE("[FAILED]\n"); /* Enable when implemented */
3715 return FALSE;
3717 /* YUV formats */
3718 case WINED3DFMT_UYVY:
3719 case WINED3DFMT_YUY2:
3720 if (gl_info->supported[APPLE_YCBCR_422])
3722 TRACE("[OK]\n");
3723 return TRUE;
3725 TRACE("[FAILED]\n");
3726 return FALSE;
3727 case WINED3DFMT_YV12:
3728 TRACE("[FAILED]\n");
3729 return FALSE;
3731 case WINED3DFMT_R16G16B16A16_UNORM:
3732 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3734 TRACE("[FAILED]\n");
3735 return FALSE;
3737 TRACE("[OK]\n");
3738 return TRUE;
3740 /* Not supported */
3741 case WINED3DFMT_B2G3R3A8_UNORM:
3742 TRACE("[FAILED]\n"); /* Enable when implemented */
3743 return FALSE;
3745 /* Floating point formats */
3746 case WINED3DFMT_R16_FLOAT:
3747 case WINED3DFMT_R16G16_FLOAT:
3748 case WINED3DFMT_R16G16B16A16_FLOAT:
3749 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3751 TRACE("[OK]\n");
3752 return TRUE;
3754 TRACE("[FAILED]\n");
3755 return FALSE;
3757 case WINED3DFMT_R32_FLOAT:
3758 case WINED3DFMT_R32G32_FLOAT:
3759 case WINED3DFMT_R32G32B32A32_FLOAT:
3760 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3762 TRACE("[OK]\n");
3763 return TRUE;
3765 TRACE("[FAILED]\n");
3766 return FALSE;
3768 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3769 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3770 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3771 * We can do instancing with all shader versions, but we need vertex shaders.
3773 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3774 * to enable instancing. WineD3D doesn't need that and just ignores it.
3776 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3778 case WINED3DFMT_INST:
3779 TRACE("ATI Instancing check hack\n");
3780 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3782 TRACE("[OK]\n");
3783 return TRUE;
3785 TRACE("[FAILED]\n");
3786 return FALSE;
3788 /* Some weird FOURCC formats */
3789 case WINED3DFMT_R8G8_B8G8:
3790 case WINED3DFMT_G8R8_G8B8:
3791 case WINED3DFMT_MULTI2_ARGB8:
3792 TRACE("[FAILED]\n");
3793 return FALSE;
3795 /* Vendor specific formats */
3796 case WINED3DFMT_ATI2N:
3797 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3798 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3800 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3801 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3803 TRACE("[OK]\n");
3804 return TRUE;
3807 TRACE("[OK]\n");
3808 return TRUE;
3810 TRACE("[FAILED]\n");
3811 return FALSE;
3813 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3814 * format MAKEFOURCC('N','V','D','B') is used.
3815 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3816 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3817 * to test value.
3819 case WINED3DFMT_NVDB:
3820 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3822 TRACE("[OK]\n");
3823 return TRUE;
3825 TRACE("[FAILED]\n");
3826 return FALSE;
3828 case WINED3DFMT_NVHU:
3829 case WINED3DFMT_NVHS:
3830 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3831 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3832 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3833 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3834 * Applications have to deal with not having NVHS and NVHU.
3836 TRACE("[FAILED]\n");
3837 return FALSE;
3839 case WINED3DFMT_NULL:
3840 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3841 return TRUE;
3842 return FALSE;
3844 case WINED3DFMT_UNKNOWN:
3845 return FALSE;
3847 default:
3848 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3849 break;
3851 return FALSE;
3854 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3855 const struct wined3d_format *adapter_format,
3856 const struct wined3d_format *check_format,
3857 enum wined3d_surface_type surface_type)
3859 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3861 switch (check_format->id)
3863 case WINED3DFMT_B8G8R8_UNORM:
3864 TRACE("[FAILED] - Not enumerated on Windows.\n");
3865 return FALSE;
3866 case WINED3DFMT_B8G8R8A8_UNORM:
3867 case WINED3DFMT_B8G8R8X8_UNORM:
3868 case WINED3DFMT_B5G6R5_UNORM:
3869 case WINED3DFMT_B5G5R5X1_UNORM:
3870 case WINED3DFMT_B5G5R5A1_UNORM:
3871 case WINED3DFMT_B4G4R4A4_UNORM:
3872 case WINED3DFMT_B2G3R3_UNORM:
3873 case WINED3DFMT_A8_UNORM:
3874 case WINED3DFMT_B2G3R3A8_UNORM:
3875 case WINED3DFMT_B4G4R4X4_UNORM:
3876 case WINED3DFMT_R10G10B10A2_UNORM:
3877 case WINED3DFMT_R8G8B8A8_UNORM:
3878 case WINED3DFMT_R8G8B8X8_UNORM:
3879 case WINED3DFMT_R16G16_UNORM:
3880 case WINED3DFMT_B10G10R10A2_UNORM:
3881 case WINED3DFMT_R16G16B16A16_UNORM:
3882 case WINED3DFMT_P8_UINT:
3883 TRACE("[OK]\n");
3884 return TRUE;
3885 default:
3886 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3887 return FALSE;
3891 /* All format that are supported for textures are supported for surfaces as well */
3892 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3893 /* All depth stencil formats are supported on surfaces */
3894 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3896 /* If opengl can't process the format natively, the blitter may be able to convert it */
3897 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3898 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3899 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3901 TRACE("[OK]\n");
3902 return TRUE;
3905 /* Reject other formats */
3906 TRACE("[FAILED]\n");
3907 return FALSE;
3910 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3911 const struct wined3d_format *format)
3913 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3915 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3916 return FALSE;
3918 switch (format->id)
3920 case WINED3DFMT_R32G32B32A32_FLOAT:
3921 case WINED3DFMT_R32_FLOAT:
3922 return TRUE;
3923 default:
3924 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3928 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3929 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3930 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3931 enum wined3d_surface_type surface_type)
3933 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3934 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3935 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3936 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3937 DWORD usage_caps = 0;
3939 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3940 "resource_type %s, check_format %s, surface_type %#x.\n",
3941 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3942 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3943 debug_d3dformat(check_format_id), surface_type);
3945 if (adapter_idx >= wined3d->adapter_count)
3946 return WINED3DERR_INVALIDCALL;
3948 switch (resource_type)
3950 case WINED3D_RTYPE_CUBE_TEXTURE:
3951 /* Cubetexture allows:
3952 * - WINED3DUSAGE_AUTOGENMIPMAP
3953 * - WINED3DUSAGE_DEPTHSTENCIL
3954 * - WINED3DUSAGE_DYNAMIC
3955 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3956 * - WINED3DUSAGE_RENDERTARGET
3957 * - WINED3DUSAGE_SOFTWAREPROCESSING
3958 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3960 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3962 TRACE("[FAILED]\n");
3963 return WINED3DERR_NOTAVAILABLE;
3966 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3968 TRACE("[FAILED] - No cube texture support.\n");
3969 return WINED3DERR_NOTAVAILABLE;
3972 if (!CheckTextureCapability(adapter, format))
3974 TRACE("[FAILED] - Cube texture format not supported.\n");
3975 return WINED3DERR_NOTAVAILABLE;
3978 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3980 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3981 /* When autogenmipmap isn't around continue and return
3982 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3983 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3984 else
3985 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3988 /* Always report dynamic locking. */
3989 if (usage & WINED3DUSAGE_DYNAMIC)
3990 usage_caps |= WINED3DUSAGE_DYNAMIC;
3992 if (usage & WINED3DUSAGE_RENDERTARGET)
3994 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3996 TRACE("[FAILED] - No render target support.\n");
3997 return WINED3DERR_NOTAVAILABLE;
3999 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4002 /* Always report software processing. */
4003 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4004 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4006 if (usage & WINED3DUSAGE_QUERY_FILTER)
4008 if (!CheckFilterCapability(adapter, format))
4010 TRACE("[FAILED] - No filter support.\n");
4011 return WINED3DERR_NOTAVAILABLE;
4013 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4016 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4018 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4020 TRACE("[FAILED] - No post pixelshader blending support.\n");
4021 return WINED3DERR_NOTAVAILABLE;
4023 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4026 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4028 if (!CheckSrgbReadCapability(adapter, format))
4030 TRACE("[FAILED] - No sRGB read support.\n");
4031 return WINED3DERR_NOTAVAILABLE;
4033 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4036 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4038 if (!CheckSrgbWriteCapability(adapter, format))
4040 TRACE("[FAILED] - No sRGB write support.\n");
4041 return WINED3DERR_NOTAVAILABLE;
4043 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4046 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4048 if (!CheckVertexTextureCapability(adapter, format))
4050 TRACE("[FAILED] - No vertex texture support.\n");
4051 return WINED3DERR_NOTAVAILABLE;
4053 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4056 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4058 if (!CheckWrapAndMipCapability(adapter, format))
4060 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4061 return WINED3DERR_NOTAVAILABLE;
4063 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4065 break;
4067 case WINED3D_RTYPE_SURFACE:
4068 /* Surface allows:
4069 * - WINED3DUSAGE_DEPTHSTENCIL
4070 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4071 * - WINED3DUSAGE_RENDERTARGET
4073 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4075 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4076 return WINED3DERR_NOTAVAILABLE;
4079 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4081 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4083 TRACE("[FAILED] - No depth/stencil support.\n");
4084 return WINED3DERR_NOTAVAILABLE;
4086 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4089 if (usage & WINED3DUSAGE_RENDERTARGET)
4091 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4093 TRACE("[FAILED] - No render target support.\n");
4094 return WINED3DERR_NOTAVAILABLE;
4096 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4099 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4101 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4103 TRACE("[FAILED] - No post pixelshader blending support.\n");
4104 return WINED3DERR_NOTAVAILABLE;
4106 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4108 break;
4110 case WINED3D_RTYPE_TEXTURE:
4111 /* Texture allows:
4112 * - WINED3DUSAGE_AUTOGENMIPMAP
4113 * - WINED3DUSAGE_DEPTHSTENCIL
4114 * - WINED3DUSAGE_DMAP
4115 * - WINED3DUSAGE_DYNAMIC
4116 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4117 * - WINED3DUSAGE_RENDERTARGET
4118 * - WINED3DUSAGE_SOFTWAREPROCESSING
4119 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4120 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4122 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4124 TRACE("[FAILED]\n");
4125 return WINED3DERR_NOTAVAILABLE;
4128 if (!CheckTextureCapability(adapter, format))
4130 TRACE("[FAILED] - Texture format not supported.\n");
4131 return WINED3DERR_NOTAVAILABLE;
4134 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4136 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4137 /* When autogenmipmap isn't around continue and return
4138 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4139 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4140 else
4141 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4144 /* Always report dynamic locking. */
4145 if (usage & WINED3DUSAGE_DYNAMIC)
4146 usage_caps |= WINED3DUSAGE_DYNAMIC;
4148 if (usage & WINED3DUSAGE_RENDERTARGET)
4150 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4152 TRACE("[FAILED] - No render target support.\n");
4153 return WINED3DERR_NOTAVAILABLE;
4155 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4158 /* Always report software processing. */
4159 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4160 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4162 if (usage & WINED3DUSAGE_QUERY_FILTER)
4164 if (!CheckFilterCapability(adapter, format))
4166 TRACE("[FAILED] - No filter support.\n");
4167 return WINED3DERR_NOTAVAILABLE;
4169 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4172 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4174 if (!CheckBumpMapCapability(adapter, format))
4176 TRACE("[FAILED] - No legacy bumpmap support.\n");
4177 return WINED3DERR_NOTAVAILABLE;
4179 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4182 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4184 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4186 TRACE("[FAILED] - No post pixelshader blending support.\n");
4187 return WINED3DERR_NOTAVAILABLE;
4189 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4192 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4194 if (!CheckSrgbReadCapability(adapter, format))
4196 TRACE("[FAILED] - No sRGB read support.\n");
4197 return WINED3DERR_NOTAVAILABLE;
4199 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4202 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4204 if (!CheckSrgbWriteCapability(adapter, format))
4206 TRACE("[FAILED] - No sRGB write support.\n");
4207 return WINED3DERR_NOTAVAILABLE;
4209 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4212 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4214 if (!CheckVertexTextureCapability(adapter, format))
4216 TRACE("[FAILED] - No vertex texture support.\n");
4217 return WINED3DERR_NOTAVAILABLE;
4219 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4222 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4224 if (!CheckWrapAndMipCapability(adapter, format))
4226 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4227 return WINED3DERR_NOTAVAILABLE;
4229 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4232 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4234 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4236 TRACE("[FAILED] - No depth/stencil support.\n");
4237 return WINED3DERR_NOTAVAILABLE;
4239 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4241 TRACE("[FAILED] - No shadow sampler support.\n");
4242 return WINED3DERR_NOTAVAILABLE;
4244 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4246 break;
4248 case WINED3D_RTYPE_VOLUME_TEXTURE:
4249 case WINED3D_RTYPE_VOLUME:
4250 /* Volume is to VolumeTexture what Surface is to Texture, but its
4251 * usage caps are not documented. Most driver seem to offer
4252 * (nearly) the same on Volume and VolumeTexture, so do that too.
4254 * Volumetexture allows:
4255 * - D3DUSAGE_DYNAMIC
4256 * - D3DUSAGE_NONSECURE (d3d9ex)
4257 * - D3DUSAGE_SOFTWAREPROCESSING
4258 * - D3DUSAGE_QUERY_WRAPANDMIP
4260 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4262 TRACE("[FAILED]\n");
4263 return WINED3DERR_NOTAVAILABLE;
4266 if (!gl_info->supported[EXT_TEXTURE3D])
4268 TRACE("[FAILED] - No volume texture support.\n");
4269 return WINED3DERR_NOTAVAILABLE;
4272 if (!CheckTextureCapability(adapter, format))
4274 TRACE("[FAILED] - Format not supported.\n");
4275 return WINED3DERR_NOTAVAILABLE;
4278 /* Filter formats that need conversion; For one part, this
4279 * conversion is unimplemented, and volume textures are huge, so
4280 * it would be a big performance hit. Unless we hit an application
4281 * needing one of those formats, don't advertize them to avoid
4282 * leading applications into temptation. The windows drivers don't
4283 * support most of those formats on volumes anyway, except for
4284 * WINED3DFMT_R32_FLOAT. */
4285 switch (check_format_id)
4287 case WINED3DFMT_P8_UINT:
4288 case WINED3DFMT_L4A4_UNORM:
4289 case WINED3DFMT_R32_FLOAT:
4290 case WINED3DFMT_R16_FLOAT:
4291 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4292 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4293 case WINED3DFMT_R16G16_UNORM:
4294 TRACE("[FAILED] - No converted formats on volumes.\n");
4295 return WINED3DERR_NOTAVAILABLE;
4297 case WINED3DFMT_R8G8B8A8_SNORM:
4298 case WINED3DFMT_R16G16_SNORM:
4299 if (!gl_info->supported[NV_TEXTURE_SHADER])
4301 TRACE("[FAILED] - No converted formats on volumes.\n");
4302 return WINED3DERR_NOTAVAILABLE;
4304 break;
4306 case WINED3DFMT_R8G8_SNORM:
4307 if (!gl_info->supported[NV_TEXTURE_SHADER])
4309 TRACE("[FAILED] - No converted formats on volumes.\n");
4310 return WINED3DERR_NOTAVAILABLE;
4312 break;
4314 case WINED3DFMT_DXT1:
4315 case WINED3DFMT_DXT2:
4316 case WINED3DFMT_DXT3:
4317 case WINED3DFMT_DXT4:
4318 case WINED3DFMT_DXT5:
4319 /* The GL_EXT_texture_compression_s3tc spec requires that
4320 * loading an s3tc compressed texture results in an error.
4321 * While the D3D refrast does support s3tc volumes, at
4322 * least the nvidia windows driver does not, so we're free
4323 * not to support this format. */
4324 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4325 return WINED3DERR_NOTAVAILABLE;
4327 default:
4328 /* Do nothing, continue with checking the format below */
4329 break;
4332 /* Always report dynamic locking. */
4333 if (usage & WINED3DUSAGE_DYNAMIC)
4334 usage_caps |= WINED3DUSAGE_DYNAMIC;
4336 /* Always report software processing. */
4337 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4338 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4340 if (usage & WINED3DUSAGE_QUERY_FILTER)
4342 if (!CheckFilterCapability(adapter, format))
4344 TRACE("[FAILED] - No filter support.\n");
4345 return WINED3DERR_NOTAVAILABLE;
4347 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4350 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4352 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4354 TRACE("[FAILED] - No post pixelshader blending support.\n");
4355 return WINED3DERR_NOTAVAILABLE;
4357 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4360 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4362 if (!CheckSrgbReadCapability(adapter, format))
4364 TRACE("[FAILED] - No sRGB read support.\n");
4365 return WINED3DERR_NOTAVAILABLE;
4367 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4370 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4372 if (!CheckSrgbWriteCapability(adapter, format))
4374 TRACE("[FAILED] - No sRGB write support.\n");
4375 return WINED3DERR_NOTAVAILABLE;
4377 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4380 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4382 if (!CheckVertexTextureCapability(adapter, format))
4384 TRACE("[FAILED] - No vertex texture support.\n");
4385 return WINED3DERR_NOTAVAILABLE;
4387 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4390 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4392 if (!CheckWrapAndMipCapability(adapter, format))
4394 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4395 return WINED3DERR_NOTAVAILABLE;
4397 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4399 break;
4401 default:
4402 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4403 return WINED3DERR_NOTAVAILABLE;
4406 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4407 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4408 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4409 if (usage_caps == usage)
4410 return WINED3D_OK;
4411 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4412 return WINED3DOK_NOAUTOGEN;
4414 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4415 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4417 return WINED3DERR_NOTAVAILABLE;
4420 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4421 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4423 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4424 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4425 debug_d3dformat(dst_format));
4427 return WINED3D_OK;
4430 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4431 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4432 enum wined3d_format_id backbuffer_format, BOOL windowed)
4434 UINT mode_count;
4435 HRESULT hr;
4437 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4438 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4439 debug_d3dformat(backbuffer_format), windowed);
4441 if (adapter_idx >= wined3d->adapter_count)
4442 return WINED3DERR_INVALIDCALL;
4444 /* The task of this function is to check whether a certain display / backbuffer format
4445 * combination is available on the given adapter. In fullscreen mode microsoft specified
4446 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4447 * and display format should match exactly.
4448 * In windowed mode format conversion can occur and this depends on the driver. When format
4449 * conversion is done, this function should nevertheless fail and applications need to use
4450 * CheckDeviceFormatConversion.
4451 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4453 /* There are only 4 display formats. */
4454 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4455 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4456 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4457 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4459 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4460 return WINED3DERR_NOTAVAILABLE;
4463 /* If the requested display format is not available, don't continue. */
4464 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4465 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4466 if (!mode_count)
4468 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4469 return WINED3DERR_NOTAVAILABLE;
4472 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4473 * it means 'reuse' the display format for the backbuffer. */
4474 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4476 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4477 return WINED3DERR_NOTAVAILABLE;
4480 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4481 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4482 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4484 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4485 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4486 return WINED3DERR_NOTAVAILABLE;
4489 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4490 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4491 * WINED3DFMT_B5G5R5A1_UNORM. */
4492 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4493 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4495 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4496 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4497 return WINED3DERR_NOTAVAILABLE;
4500 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4501 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4502 * WINED3DFMT_B8G8R8A8_UNORM. */
4503 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4504 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4506 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4507 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4508 return WINED3DERR_NOTAVAILABLE;
4511 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4512 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4513 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4514 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4516 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4517 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4518 return WINED3DERR_NOTAVAILABLE;
4521 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4522 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4523 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4524 if (FAILED(hr))
4525 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4526 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4528 return hr;
4531 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4532 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4534 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4535 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4536 int vs_selected_mode;
4537 int ps_selected_mode;
4538 struct shader_caps shader_caps;
4539 struct fragment_caps fragment_caps;
4540 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4542 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4543 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4545 if (adapter_idx >= wined3d->adapter_count)
4546 return WINED3DERR_INVALIDCALL;
4548 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4550 /* ------------------------------------------------
4551 The following fields apply to both d3d8 and d3d9
4552 ------------------------------------------------ */
4553 /* Not quite true, but use h/w supported by opengl I suppose */
4554 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4555 caps->AdapterOrdinal = adapter_idx;
4557 caps->Caps = 0;
4558 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4559 WINED3DCAPS2_FULLSCREENGAMMA |
4560 WINED3DCAPS2_DYNAMICTEXTURES;
4561 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4562 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4564 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4565 WINED3DCAPS3_COPY_TO_VIDMEM |
4566 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4568 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4569 WINED3DPRESENT_INTERVAL_ONE;
4571 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4572 WINED3DCURSORCAPS_LOWRES;
4574 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4575 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4576 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4577 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4578 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4579 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4580 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4581 WINED3DDEVCAPS_PUREDEVICE |
4582 WINED3DDEVCAPS_HWRASTERIZATION |
4583 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4584 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4585 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4586 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4587 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4588 WINED3DDEVCAPS_RTPATCHES;
4590 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4591 WINED3DPMISCCAPS_CULLCCW |
4592 WINED3DPMISCCAPS_CULLCW |
4593 WINED3DPMISCCAPS_COLORWRITEENABLE |
4594 WINED3DPMISCCAPS_CLIPTLVERTS |
4595 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4596 WINED3DPMISCCAPS_MASKZ |
4597 WINED3DPMISCCAPS_BLENDOP |
4598 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4599 /* TODO:
4600 WINED3DPMISCCAPS_NULLREFERENCE
4601 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4602 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4603 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4605 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4606 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4607 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4608 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4610 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4611 WINED3DPRASTERCAPS_PAT |
4612 WINED3DPRASTERCAPS_WFOG |
4613 WINED3DPRASTERCAPS_ZFOG |
4614 WINED3DPRASTERCAPS_FOGVERTEX |
4615 WINED3DPRASTERCAPS_FOGTABLE |
4616 WINED3DPRASTERCAPS_STIPPLE |
4617 WINED3DPRASTERCAPS_SUBPIXEL |
4618 WINED3DPRASTERCAPS_ZTEST |
4619 WINED3DPRASTERCAPS_SCISSORTEST |
4620 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4621 WINED3DPRASTERCAPS_DEPTHBIAS;
4623 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4625 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4626 WINED3DPRASTERCAPS_ZBIAS |
4627 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4629 if (gl_info->supported[NV_FOG_DISTANCE])
4631 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4633 /* FIXME Add:
4634 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4635 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4636 WINED3DPRASTERCAPS_ANTIALIASEDGES
4637 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4638 WINED3DPRASTERCAPS_WBUFFER */
4640 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4641 WINED3DPCMPCAPS_EQUAL |
4642 WINED3DPCMPCAPS_GREATER |
4643 WINED3DPCMPCAPS_GREATEREQUAL |
4644 WINED3DPCMPCAPS_LESS |
4645 WINED3DPCMPCAPS_LESSEQUAL |
4646 WINED3DPCMPCAPS_NEVER |
4647 WINED3DPCMPCAPS_NOTEQUAL;
4649 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4650 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4651 WINED3DPBLENDCAPS_DESTALPHA |
4652 WINED3DPBLENDCAPS_DESTCOLOR |
4653 WINED3DPBLENDCAPS_INVDESTALPHA |
4654 WINED3DPBLENDCAPS_INVDESTCOLOR |
4655 WINED3DPBLENDCAPS_INVSRCALPHA |
4656 WINED3DPBLENDCAPS_INVSRCCOLOR |
4657 WINED3DPBLENDCAPS_ONE |
4658 WINED3DPBLENDCAPS_SRCALPHA |
4659 WINED3DPBLENDCAPS_SRCALPHASAT |
4660 WINED3DPBLENDCAPS_SRCCOLOR |
4661 WINED3DPBLENDCAPS_ZERO;
4663 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4664 WINED3DPBLENDCAPS_DESTCOLOR |
4665 WINED3DPBLENDCAPS_INVDESTALPHA |
4666 WINED3DPBLENDCAPS_INVDESTCOLOR |
4667 WINED3DPBLENDCAPS_INVSRCALPHA |
4668 WINED3DPBLENDCAPS_INVSRCCOLOR |
4669 WINED3DPBLENDCAPS_ONE |
4670 WINED3DPBLENDCAPS_SRCALPHA |
4671 WINED3DPBLENDCAPS_SRCCOLOR |
4672 WINED3DPBLENDCAPS_ZERO;
4673 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4674 * according to the glBlendFunc manpage
4676 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4677 * legacy settings for srcblend only
4680 if (gl_info->supported[EXT_BLEND_COLOR])
4682 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4683 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4687 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4688 WINED3DPCMPCAPS_EQUAL |
4689 WINED3DPCMPCAPS_GREATER |
4690 WINED3DPCMPCAPS_GREATEREQUAL |
4691 WINED3DPCMPCAPS_LESS |
4692 WINED3DPCMPCAPS_LESSEQUAL |
4693 WINED3DPCMPCAPS_NEVER |
4694 WINED3DPCMPCAPS_NOTEQUAL;
4696 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4697 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4698 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4699 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4700 WINED3DPSHADECAPS_COLORFLATRGB |
4701 WINED3DPSHADECAPS_FOGFLAT |
4702 WINED3DPSHADECAPS_FOGGOURAUD |
4703 WINED3DPSHADECAPS_SPECULARFLATRGB;
4705 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4706 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4707 WINED3DPTEXTURECAPS_TRANSPARENCY |
4708 WINED3DPTEXTURECAPS_BORDER |
4709 WINED3DPTEXTURECAPS_MIPMAP |
4710 WINED3DPTEXTURECAPS_PROJECTED |
4711 WINED3DPTEXTURECAPS_PERSPECTIVE;
4713 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4715 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4716 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4719 if (gl_info->supported[EXT_TEXTURE3D])
4721 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4722 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4723 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4725 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4729 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4731 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4732 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4733 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4735 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4739 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4740 WINED3DPTFILTERCAPS_MAGFPOINT |
4741 WINED3DPTFILTERCAPS_MINFLINEAR |
4742 WINED3DPTFILTERCAPS_MINFPOINT |
4743 WINED3DPTFILTERCAPS_MIPFLINEAR |
4744 WINED3DPTFILTERCAPS_MIPFPOINT |
4745 WINED3DPTFILTERCAPS_LINEAR |
4746 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4747 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4748 WINED3DPTFILTERCAPS_MIPLINEAR |
4749 WINED3DPTFILTERCAPS_MIPNEAREST |
4750 WINED3DPTFILTERCAPS_NEAREST;
4752 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4754 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4755 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4758 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4760 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4761 WINED3DPTFILTERCAPS_MAGFPOINT |
4762 WINED3DPTFILTERCAPS_MINFLINEAR |
4763 WINED3DPTFILTERCAPS_MINFPOINT |
4764 WINED3DPTFILTERCAPS_MIPFLINEAR |
4765 WINED3DPTFILTERCAPS_MIPFPOINT |
4766 WINED3DPTFILTERCAPS_LINEAR |
4767 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4768 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4769 WINED3DPTFILTERCAPS_MIPLINEAR |
4770 WINED3DPTFILTERCAPS_MIPNEAREST |
4771 WINED3DPTFILTERCAPS_NEAREST;
4773 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4775 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4776 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4779 else
4781 caps->CubeTextureFilterCaps = 0;
4784 if (gl_info->supported[EXT_TEXTURE3D])
4786 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4787 WINED3DPTFILTERCAPS_MAGFPOINT |
4788 WINED3DPTFILTERCAPS_MINFLINEAR |
4789 WINED3DPTFILTERCAPS_MINFPOINT |
4790 WINED3DPTFILTERCAPS_MIPFLINEAR |
4791 WINED3DPTFILTERCAPS_MIPFPOINT |
4792 WINED3DPTFILTERCAPS_LINEAR |
4793 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4794 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4795 WINED3DPTFILTERCAPS_MIPLINEAR |
4796 WINED3DPTFILTERCAPS_MIPNEAREST |
4797 WINED3DPTFILTERCAPS_NEAREST;
4799 else
4801 caps->VolumeTextureFilterCaps = 0;
4804 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4805 WINED3DPTADDRESSCAPS_CLAMP |
4806 WINED3DPTADDRESSCAPS_WRAP;
4808 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4810 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4812 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4814 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4816 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4818 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4821 if (gl_info->supported[EXT_TEXTURE3D])
4823 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4824 WINED3DPTADDRESSCAPS_CLAMP |
4825 WINED3DPTADDRESSCAPS_WRAP;
4826 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4828 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4830 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4832 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4834 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4836 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4839 else
4841 caps->VolumeTextureAddressCaps = 0;
4844 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4845 WINED3DLINECAPS_ZTEST |
4846 WINED3DLINECAPS_BLEND |
4847 WINED3DLINECAPS_ALPHACMP |
4848 WINED3DLINECAPS_FOG;
4849 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4850 * idea how generating the smoothing alpha values works; the result is different
4853 caps->MaxTextureWidth = gl_info->limits.texture_size;
4854 caps->MaxTextureHeight = gl_info->limits.texture_size;
4856 if (gl_info->supported[EXT_TEXTURE3D])
4857 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4858 else
4859 caps->MaxVolumeExtent = 0;
4861 caps->MaxTextureRepeat = 32768;
4862 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4863 caps->MaxVertexW = 1.0f;
4865 caps->GuardBandLeft = 0.0f;
4866 caps->GuardBandTop = 0.0f;
4867 caps->GuardBandRight = 0.0f;
4868 caps->GuardBandBottom = 0.0f;
4870 caps->ExtentsAdjust = 0.0f;
4872 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4873 WINED3DSTENCILCAPS_INCRSAT |
4874 WINED3DSTENCILCAPS_INVERT |
4875 WINED3DSTENCILCAPS_KEEP |
4876 WINED3DSTENCILCAPS_REPLACE |
4877 WINED3DSTENCILCAPS_ZERO;
4878 if (gl_info->supported[EXT_STENCIL_WRAP])
4880 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4881 WINED3DSTENCILCAPS_INCR;
4883 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4885 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4888 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4890 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4891 caps->MaxActiveLights = gl_info->limits.lights;
4893 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4894 caps->MaxVertexBlendMatrixIndex = 0;
4896 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4897 caps->MaxPointSize = gl_info->limits.pointsize_max;
4900 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4901 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4902 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4903 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4904 WINED3DVTXPCAPS_LOCALVIEWER |
4905 WINED3DVTXPCAPS_VERTEXFOG |
4906 WINED3DVTXPCAPS_TEXGEN;
4908 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4909 caps->MaxVertexIndex = 0xfffff;
4910 caps->MaxStreams = MAX_STREAMS;
4911 caps->MaxStreamStride = 1024;
4913 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4914 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4915 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4916 caps->MaxNpatchTessellationLevel = 0;
4917 caps->MasterAdapterOrdinal = 0;
4918 caps->AdapterOrdinalInGroup = 0;
4919 caps->NumberOfAdaptersInGroup = 1;
4921 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4923 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4924 WINED3DPTFILTERCAPS_MAGFPOINT |
4925 WINED3DPTFILTERCAPS_MINFLINEAR |
4926 WINED3DPTFILTERCAPS_MAGFLINEAR;
4927 caps->VertexTextureFilterCaps = 0;
4929 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4930 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4932 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4933 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4935 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4936 * Ignore shader model capabilities if disabled in config
4938 if (vs_selected_mode == SHADER_NONE)
4940 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4941 caps->VertexShaderVersion = 0;
4942 caps->MaxVertexShaderConst = 0;
4944 else
4946 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4947 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4950 if (ps_selected_mode == SHADER_NONE)
4952 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4953 caps->PixelShaderVersion = 0;
4954 caps->PixelShader1xMaxValue = 0.0f;
4955 } else {
4956 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4957 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4960 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4961 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4962 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4964 /* The following caps are shader specific, but they are things we cannot detect, or which
4965 * are the same among all shader models. So to avoid code duplication set the shader version
4966 * specific, but otherwise constant caps here
4968 if (caps->VertexShaderVersion >= 3)
4970 /* Where possible set the caps based on OpenGL extensions and if they
4971 * aren't set (in case of software rendering) use the VS 3.0 from
4972 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4973 * VS3.0 value. */
4974 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4975 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4976 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4977 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4978 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4979 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4981 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4982 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4984 else if (caps->VertexShaderVersion == 2)
4986 caps->VS20Caps.caps = 0;
4987 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4988 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4989 caps->VS20Caps.static_flow_control_depth = 1;
4991 caps->MaxVShaderInstructionsExecuted = 65535;
4992 caps->MaxVertexShader30InstructionSlots = 0;
4994 else
4995 { /* VS 1.x */
4996 caps->VS20Caps.caps = 0;
4997 caps->VS20Caps.dynamic_flow_control_depth = 0;
4998 caps->VS20Caps.temp_count = 0;
4999 caps->VS20Caps.static_flow_control_depth = 0;
5001 caps->MaxVShaderInstructionsExecuted = 0;
5002 caps->MaxVertexShader30InstructionSlots = 0;
5005 if (caps->PixelShaderVersion >= 3)
5007 /* Where possible set the caps based on OpenGL extensions and if they
5008 * aren't set (in case of software rendering) use the PS 3.0 from
5009 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5010 * PS 3.0 value. */
5012 /* Caps is more or less undocumented on MSDN but it appears to be
5013 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5014 * cards from Windows */
5015 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5016 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5017 WINED3DPS20CAPS_PREDICATION |
5018 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5019 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5020 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5021 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5022 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5023 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5024 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5025 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5026 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5028 caps->MaxPShaderInstructionsExecuted = 65535;
5029 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5030 adapter->gl_info.limits.arb_ps_instructions);
5032 else if(caps->PixelShaderVersion == 2)
5034 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5035 caps->PS20Caps.caps = 0;
5036 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5037 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5038 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5039 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5040 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5042 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5043 caps->MaxPixelShader30InstructionSlots = 0;
5045 else /* PS 1.x */
5047 caps->PS20Caps.caps = 0;
5048 caps->PS20Caps.dynamic_flow_control_depth = 0;
5049 caps->PS20Caps.temp_count = 0;
5050 caps->PS20Caps.static_flow_control_depth = 0;
5051 caps->PS20Caps.instruction_slot_count = 0;
5053 caps->MaxPShaderInstructionsExecuted = 0;
5054 caps->MaxPixelShader30InstructionSlots = 0;
5057 if (caps->VertexShaderVersion >= 2)
5059 /* OpenGL supports all the formats below, perhaps not always
5060 * without conversion, but it supports them.
5061 * Further GLSL doesn't seem to have an official unsigned type so
5062 * don't advertise it yet as I'm not sure how we handle it.
5063 * We might need to add some clamping in the shader engine to
5064 * support it.
5065 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5066 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5067 WINED3DDTCAPS_UBYTE4N |
5068 WINED3DDTCAPS_SHORT2N |
5069 WINED3DDTCAPS_SHORT4N;
5070 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5072 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5073 WINED3DDTCAPS_FLOAT16_4;
5076 else
5078 caps->DeclTypes = 0;
5081 /* Set DirectDraw helper Caps */
5082 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5083 WINEDDCKEYCAPS_SRCBLT;
5084 fx_caps = WINEDDFXCAPS_BLTALPHA |
5085 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5086 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5087 WINEDDFXCAPS_BLTROTATION90 |
5088 WINEDDFXCAPS_BLTSHRINKX |
5089 WINEDDFXCAPS_BLTSHRINKXN |
5090 WINEDDFXCAPS_BLTSHRINKY |
5091 WINEDDFXCAPS_BLTSHRINKXN |
5092 WINEDDFXCAPS_BLTSTRETCHX |
5093 WINEDDFXCAPS_BLTSTRETCHXN |
5094 WINEDDFXCAPS_BLTSTRETCHY |
5095 WINEDDFXCAPS_BLTSTRETCHYN;
5096 blit_caps = WINEDDCAPS_BLT |
5097 WINEDDCAPS_BLTCOLORFILL |
5098 WINEDDCAPS_BLTDEPTHFILL |
5099 WINEDDCAPS_BLTSTRETCH |
5100 WINEDDCAPS_CANBLTSYSMEM |
5101 WINEDDCAPS_CANCLIP |
5102 WINEDDCAPS_CANCLIPSTRETCHED |
5103 WINEDDCAPS_COLORKEY |
5104 WINEDDCAPS_COLORKEYHWASSIST |
5105 WINEDDCAPS_ALIGNBOUNDARYSRC;
5106 pal_caps = WINEDDPCAPS_8BIT |
5107 WINEDDPCAPS_PRIMARYSURFACE;
5109 /* Fill the ddraw caps structure */
5110 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5111 WINEDDCAPS_PALETTE |
5112 blit_caps;
5113 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5114 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5115 WINEDDCAPS2_PRIMARYGAMMA |
5116 WINEDDCAPS2_WIDESURFACES |
5117 WINEDDCAPS2_CANRENDERWINDOWED;
5118 caps->ddraw_caps.color_key_caps = ckey_caps;
5119 caps->ddraw_caps.fx_caps = fx_caps;
5120 caps->ddraw_caps.pal_caps = pal_caps;
5121 caps->ddraw_caps.svb_caps = blit_caps;
5122 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5123 caps->ddraw_caps.svb_fx_caps = fx_caps;
5124 caps->ddraw_caps.vsb_caps = blit_caps;
5125 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5126 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5127 caps->ddraw_caps.ssb_caps = blit_caps;
5128 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5129 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5131 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5132 WINEDDSCAPS_BACKBUFFER |
5133 WINEDDSCAPS_FLIP |
5134 WINEDDSCAPS_FRONTBUFFER |
5135 WINEDDSCAPS_OFFSCREENPLAIN |
5136 WINEDDSCAPS_PALETTE |
5137 WINEDDSCAPS_PRIMARYSURFACE |
5138 WINEDDSCAPS_SYSTEMMEMORY |
5139 WINEDDSCAPS_VIDEOMEMORY |
5140 WINEDDSCAPS_VISIBLE;
5141 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5143 /* Set D3D caps if OpenGL is available. */
5144 if (adapter->opengl)
5146 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5147 WINEDDSCAPS_MIPMAP |
5148 WINEDDSCAPS_TEXTURE |
5149 WINEDDSCAPS_ZBUFFER;
5150 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5153 return WINED3D_OK;
5156 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5157 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5158 struct wined3d_device **device)
5160 struct wined3d_device *object;
5161 HRESULT hr;
5163 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5164 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5166 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5167 * number and create a device without a 3D adapter for 2D only operation. */
5168 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5169 return WINED3DERR_INVALIDCALL;
5171 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5172 if (!object)
5174 ERR("Failed to allocate device memory.\n");
5175 return E_OUTOFMEMORY;
5178 hr = device_init(object, wined3d, adapter_idx, device_type,
5179 focus_window, flags, surface_alignment, device_parent);
5180 if (FAILED(hr))
5182 WARN("Failed to initialize device, hr %#x.\n", hr);
5183 HeapFree(GetProcessHeap(), 0, object);
5184 return hr;
5187 TRACE("Created device %p.\n", object);
5188 *device = object;
5190 device_parent->ops->wined3d_device_created(device_parent, *device);
5192 return WINED3D_OK;
5195 static void WINE_GLAPI invalid_func(const void *data)
5197 ERR("Invalid vertex attribute function called\n");
5198 DebugBreak();
5201 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5203 ERR("Invalid texcoord function called\n");
5204 DebugBreak();
5207 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5208 * the extension detection and are used in drawStridedSlow
5210 static void WINE_GLAPI position_d3dcolor(const void *data)
5212 DWORD pos = *((const DWORD *)data);
5214 FIXME("Add a test for fixed function position from d3dcolor type\n");
5215 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5216 D3DCOLOR_B_G(pos),
5217 D3DCOLOR_B_B(pos),
5218 D3DCOLOR_B_A(pos));
5221 static void WINE_GLAPI position_float4(const void *data)
5223 const GLfloat *pos = data;
5225 if (pos[3] != 0.0f && pos[3] != 1.0f)
5227 float w = 1.0f / pos[3];
5229 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5231 else
5233 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5237 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5239 DWORD diffuseColor = *((const DWORD *)data);
5241 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5242 D3DCOLOR_B_G(diffuseColor),
5243 D3DCOLOR_B_B(diffuseColor),
5244 D3DCOLOR_B_A(diffuseColor));
5247 static void WINE_GLAPI specular_d3dcolor(const void *data)
5249 DWORD specularColor = *((const DWORD *)data);
5250 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5251 D3DCOLOR_B_G(specularColor),
5252 D3DCOLOR_B_B(specularColor)};
5254 specular_func_3ubv(d);
5257 static void WINE_GLAPI warn_no_specular_func(const void *data)
5259 WARN("GL_EXT_secondary_color not supported\n");
5262 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5264 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5265 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5266 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5267 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5268 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5269 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5270 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5271 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5272 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5273 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5274 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5275 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5276 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5277 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5278 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5279 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5280 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5282 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5283 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5284 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5285 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5286 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5287 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5288 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5289 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5290 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5291 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5292 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5293 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5294 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5295 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5296 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5297 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5298 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5300 /* No 4 component entry points here */
5301 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5302 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5303 if (gl_info->supported[EXT_SECONDARY_COLOR])
5305 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5307 else
5309 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5311 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5312 if (gl_info->supported[EXT_SECONDARY_COLOR])
5314 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5315 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5317 else
5319 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5321 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5322 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5323 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5324 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5325 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5326 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5327 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5328 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5329 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5330 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5331 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5332 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5334 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5335 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5337 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5338 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5339 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5340 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5341 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5342 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5343 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5344 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5345 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5346 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5347 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5348 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5349 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5350 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5351 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5352 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5353 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5355 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5356 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5357 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5358 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5359 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5360 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5361 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5362 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5363 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5364 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5365 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5366 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5367 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5368 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5369 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5370 if (gl_info->supported[NV_HALF_FLOAT])
5372 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5373 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5374 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5375 } else {
5376 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5377 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5381 /* Do not call while under the GL lock. */
5382 static BOOL InitAdapters(struct wined3d *wined3d)
5384 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5385 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5386 static HMODULE mod_gl;
5387 BOOL ret;
5388 int ps_selected_mode, vs_selected_mode;
5390 /* No need to hold any lock. The calling library makes sure only one thread calls
5391 * wined3d simultaneously
5394 TRACE("Initializing adapters\n");
5396 if(!mod_gl) {
5397 mod_gl = LoadLibraryA("opengl32.dll");
5398 if(!mod_gl) {
5399 ERR("Can't load opengl32.dll!\n");
5400 goto nogl_adapter;
5404 /* Load WGL core functions from opengl32.dll */
5405 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5406 WGL_FUNCS_GEN;
5407 #undef USE_WGL_FUNC
5409 /* Dynamically load all GL core functions */
5410 #ifdef USE_WIN32_OPENGL
5411 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5412 ALL_WGL_FUNCS
5413 #undef USE_GL_FUNC
5414 #else
5415 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5417 HDC hdc = GetDC( 0 );
5418 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5419 ReleaseDC( 0, hdc );
5420 if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5421 gl_info->gl_ops.gl = wgl_driver->gl;
5423 #endif
5425 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5426 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5428 /* For now only one default adapter */
5430 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5431 struct wined3d_pixel_format *cfgs;
5432 int iPixelFormat;
5433 int res;
5434 DISPLAY_DEVICEW DisplayDevice;
5435 HDC hdc;
5437 TRACE("Initializing default adapter\n");
5438 adapter->ordinal = 0;
5439 adapter->monitorPoint.x = -1;
5440 adapter->monitorPoint.y = -1;
5442 if (!AllocateLocallyUniqueId(&adapter->luid))
5444 DWORD err = GetLastError();
5445 ERR("Failed to set adapter LUID (%#x).\n", err);
5446 goto nogl_adapter;
5448 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5449 adapter->luid.HighPart, adapter->luid.LowPart);
5451 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5453 ERR("Failed to get a gl context for default adapter\n");
5454 goto nogl_adapter;
5457 ret = wined3d_adapter_init_gl_caps(adapter);
5458 if(!ret) {
5459 ERR("Failed to initialize gl caps for default adapter\n");
5460 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5461 goto nogl_adapter;
5463 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5464 if(!ret) {
5465 ERR("Failed to init gl formats\n");
5466 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5467 goto nogl_adapter;
5470 hdc = fake_gl_ctx.dc;
5472 adapter->TextureRam = adapter->driver_info.vidmem;
5473 adapter->UsedTextureRam = 0;
5474 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5476 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5477 DisplayDevice.cb = sizeof(DisplayDevice);
5478 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5479 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5480 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5482 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5484 GLint cfg_count;
5485 int attribute;
5486 int attribs[11];
5487 int values[11];
5488 int nAttribs = 0;
5490 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5491 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5492 adapter->cfg_count = cfg_count;
5494 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5495 cfgs = adapter->cfgs;
5496 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5497 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5498 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5499 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5500 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5501 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5502 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5503 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5504 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5505 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5506 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5508 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5510 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5512 if(!res)
5513 continue;
5515 /* Cache the pixel format */
5516 cfgs->iPixelFormat = iPixelFormat;
5517 cfgs->redSize = values[0];
5518 cfgs->greenSize = values[1];
5519 cfgs->blueSize = values[2];
5520 cfgs->alphaSize = values[3];
5521 cfgs->colorSize = values[4];
5522 cfgs->depthSize = values[5];
5523 cfgs->stencilSize = values[6];
5524 cfgs->windowDrawable = values[7];
5525 cfgs->iPixelType = values[8];
5526 cfgs->doubleBuffer = values[9];
5527 cfgs->auxBuffers = values[10];
5529 cfgs->numSamples = 0;
5530 /* Check multisample support */
5531 if (gl_info->supported[ARB_MULTISAMPLE])
5533 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5534 int value[2];
5535 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5536 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5537 * value[1] = number of multi sample buffers*/
5538 if(value[0])
5539 cfgs->numSamples = value[1];
5543 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5544 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5545 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5546 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5547 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5548 cfgs++;
5551 else
5553 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5554 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5555 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5557 cfgs = adapter->cfgs;
5558 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5560 PIXELFORMATDESCRIPTOR ppfd;
5562 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5563 if(!res)
5564 continue;
5566 /* We only want HW acceleration using an OpenGL ICD driver.
5567 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5568 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5570 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5572 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5573 continue;
5576 cfgs->iPixelFormat = iPixelFormat;
5577 cfgs->redSize = ppfd.cRedBits;
5578 cfgs->greenSize = ppfd.cGreenBits;
5579 cfgs->blueSize = ppfd.cBlueBits;
5580 cfgs->alphaSize = ppfd.cAlphaBits;
5581 cfgs->colorSize = ppfd.cColorBits;
5582 cfgs->depthSize = ppfd.cDepthBits;
5583 cfgs->stencilSize = ppfd.cStencilBits;
5584 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5585 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5586 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5587 cfgs->auxBuffers = ppfd.cAuxBuffers;
5588 cfgs->numSamples = 0;
5590 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5591 "depth=%d, stencil=%d, windowDrawable=%d\n",
5592 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5593 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5594 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5595 cfgs++;
5596 adapter->cfg_count++;
5599 /* We haven't found any suitable formats. This should only happen
5600 * in case of GDI software rendering, which is pretty useless
5601 * anyway. */
5602 if (!adapter->cfg_count)
5604 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5606 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5607 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5608 goto nogl_adapter;
5612 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5614 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5615 fillGLAttribFuncs(&adapter->gl_info);
5616 adapter->opengl = TRUE;
5618 wined3d->adapter_count = 1;
5619 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5621 return TRUE;
5623 nogl_adapter:
5624 /* Initialize an adapter for ddraw-only memory counting */
5625 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5626 wined3d->adapters[0].ordinal = 0;
5627 wined3d->adapters[0].opengl = FALSE;
5628 wined3d->adapters[0].monitorPoint.x = -1;
5629 wined3d->adapters[0].monitorPoint.y = -1;
5631 wined3d->adapters[0].driver_info.name = "Display";
5632 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5633 if (wined3d_settings.emulated_textureram)
5634 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5635 else
5636 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5638 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5640 wined3d->adapter_count = 1;
5641 return FALSE;
5644 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5646 const struct wined3d_parent_ops wined3d_null_parent_ops =
5648 wined3d_null_wined3d_object_destroyed,
5651 /* Do not call while under the GL lock. */
5652 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5654 wined3d->dxVersion = version;
5655 wined3d->ref = 1;
5656 wined3d->flags = flags;
5658 if (!InitAdapters(wined3d))
5660 WARN("Failed to initialize adapters.\n");
5661 if (version > 7)
5663 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5664 return E_FAIL;
5668 return WINED3D_OK;