2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D10CORE_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
50 struct d3d10_shader_info
52 const DWORD
*shader_code
;
53 struct wined3d_shader_signature
*input_signature
;
54 struct wined3d_shader_signature
*output_signature
;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
61 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
63 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
64 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
65 DWORD
wined3d_usage_from_d3d10core(UINT bind_flags
, enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
66 struct wined3d_resource
*wined3d_resource_from_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
67 DWORD
wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type
) DECLSPEC_HIDDEN
;
69 static inline void read_dword(const char **ptr
, DWORD
*d
)
71 memcpy(d
, *ptr
, sizeof(*d
));
75 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
77 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
78 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
81 struct d3d10_texture2d
83 ID3D10Texture2D ID3D10Texture2D_iface
;
86 IUnknown
*dxgi_surface
;
87 struct wined3d_texture
*wined3d_texture
;
88 D3D10_TEXTURE2D_DESC desc
;
89 ID3D10Device1
*device
;
92 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
93 const D3D10_TEXTURE2D_DESC
*desc
) DECLSPEC_HIDDEN
;
94 struct d3d10_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
97 struct d3d10_texture3d
99 ID3D10Texture3D ID3D10Texture3D_iface
;
102 struct wined3d_texture
*wined3d_texture
;
103 D3D10_TEXTURE3D_DESC desc
;
104 ID3D10Device1
*device
;
107 HRESULT
d3d10_texture3d_init(struct d3d10_texture3d
*texture
, struct d3d10_device
*device
,
108 const D3D10_TEXTURE3D_DESC
*desc
) DECLSPEC_HIDDEN
;
113 ID3D10Buffer ID3D10Buffer_iface
;
116 struct wined3d_buffer
*wined3d_buffer
;
117 ID3D10Device1
*device
;
120 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
121 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
122 struct d3d10_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
124 /* ID3D10DepthStencilView */
125 struct d3d10_depthstencil_view
127 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
130 struct wined3d_rendertarget_view
*wined3d_view
;
131 D3D10_DEPTH_STENCIL_VIEW_DESC desc
;
132 ID3D10Resource
*resource
;
133 ID3D10Device1
*device
;
136 HRESULT
d3d10_depthstencil_view_init(struct d3d10_depthstencil_view
*view
, struct d3d10_device
*device
,
137 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
138 struct d3d10_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
140 /* ID3D10RenderTargetView */
141 struct d3d10_rendertarget_view
143 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
146 struct wined3d_rendertarget_view
*wined3d_view
;
147 D3D10_RENDER_TARGET_VIEW_DESC desc
;
148 ID3D10Resource
*resource
;
149 ID3D10Device1
*device
;
152 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
, struct d3d10_device
*device
,
153 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
154 struct d3d10_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
156 /* ID3D10ShaderResourceView */
157 struct d3d10_shader_resource_view
159 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface
;
162 struct wined3d_shader_resource_view
*wined3d_view
;
163 D3D10_SHADER_RESOURCE_VIEW_DESC desc
;
164 ID3D10Resource
*resource
;
165 ID3D10Device1
*device
;
168 HRESULT
d3d10_shader_resource_view_init(struct d3d10_shader_resource_view
*view
, struct d3d10_device
*device
,
169 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
170 struct d3d10_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
171 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
173 /* ID3D10InputLayout */
174 struct d3d10_input_layout
176 ID3D10InputLayout ID3D10InputLayout_iface
;
179 struct wined3d_vertex_declaration
*wined3d_decl
;
182 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d10_device
*device
,
183 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
184 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
185 struct d3d10_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
187 /* ID3D10VertexShader */
188 struct d3d10_vertex_shader
190 ID3D10VertexShader ID3D10VertexShader_iface
;
193 struct wined3d_shader
*wined3d_shader
;
194 ID3D10Device1
*device
;
197 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
198 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
199 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
201 /* ID3D10GeometryShader */
202 struct d3d10_geometry_shader
204 ID3D10GeometryShader ID3D10GeometryShader_iface
;
207 struct wined3d_shader
*wined3d_shader
;
210 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
211 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
212 struct d3d10_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
214 /* ID3D10PixelShader */
215 struct d3d10_pixel_shader
217 ID3D10PixelShader ID3D10PixelShader_iface
;
220 struct wined3d_shader
*wined3d_shader
;
221 ID3D10Device1
*device
;
224 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
225 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
226 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
228 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
229 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
231 /* ID3D10BlendState */
232 struct d3d10_blend_state
234 ID3D10BlendState ID3D10BlendState_iface
;
237 D3D10_BLEND_DESC desc
;
238 struct wine_rb_entry entry
;
239 ID3D10Device1
*device
;
242 HRESULT
d3d10_blend_state_init(struct d3d10_blend_state
*state
, struct d3d10_device
*device
,
243 const D3D10_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
244 struct d3d10_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
246 /* ID3D10DepthStencilState */
247 struct d3d10_depthstencil_state
249 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
252 D3D10_DEPTH_STENCIL_DESC desc
;
253 struct wine_rb_entry entry
;
254 ID3D10Device1
*device
;
257 HRESULT
d3d10_depthstencil_state_init(struct d3d10_depthstencil_state
*state
, struct d3d10_device
*device
,
258 const D3D10_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
259 struct d3d10_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
260 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
262 /* ID3D10RasterizerState */
263 struct d3d10_rasterizer_state
265 ID3D10RasterizerState ID3D10RasterizerState_iface
;
268 D3D10_RASTERIZER_DESC desc
;
269 struct wine_rb_entry entry
;
270 ID3D10Device1
*device
;
273 HRESULT
d3d10_rasterizer_state_init(struct d3d10_rasterizer_state
*state
, struct d3d10_device
*device
,
274 const D3D10_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
275 struct d3d10_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
277 /* ID3D10SamplerState */
278 struct d3d10_sampler_state
280 ID3D10SamplerState ID3D10SamplerState_iface
;
283 struct wined3d_sampler
*wined3d_sampler
;
284 D3D10_SAMPLER_DESC desc
;
285 struct wine_rb_entry entry
;
286 ID3D10Device1
*device
;
289 HRESULT
d3d10_sampler_state_init(struct d3d10_sampler_state
*state
, struct d3d10_device
*device
,
290 const D3D10_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
291 struct d3d10_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
296 ID3D10Query ID3D10Query_iface
;
299 struct wined3d_query
*wined3d_query
;
301 ID3D10Device1
*device
;
304 HRESULT
d3d10_query_init(struct d3d10_query
*query
, struct d3d10_device
*device
,
305 const D3D10_QUERY_DESC
*desc
, BOOL predicate
) DECLSPEC_HIDDEN
;
306 struct d3d10_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
308 /* IDirect3D10Device1 */
311 IUnknown IUnknown_inner
;
312 ID3D10Device1 ID3D10Device1_iface
;
313 ID3D10Multithread ID3D10Multithread_iface
;
314 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
318 struct wined3d_device_parent device_parent
;
319 struct wined3d_device
*wined3d_device
;
321 struct wine_rb_tree blend_states
;
322 struct wine_rb_tree depthstencil_states
;
323 struct wine_rb_tree rasterizer_states
;
324 struct wine_rb_tree sampler_states
;
326 struct d3d10_blend_state
*blend_state
;
327 float blend_factor
[4];
329 struct d3d10_depthstencil_state
*depth_stencil_state
;
331 struct d3d10_rasterizer_state
*rasterizer_state
;
334 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
336 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device1_iface
);
339 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
342 enum dxgi_device_layer_id
344 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
345 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
346 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
347 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
348 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
351 struct layer_get_size_args
357 IDXGIAdapter
*adapter
;
358 WORD interface_major
;
359 WORD interface_minor
;
361 WORD version_revision
;
364 struct dxgi_device_layer
366 enum dxgi_device_layer_id id
;
367 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
368 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
369 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
370 void *device_object
, REFIID riid
, void **device_layer
);
373 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
374 UINT flags
, void *unknown0
, void **device
);
375 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
377 #endif /* __WINE_D3D10CORE_PRIVATE_H */