wined3d: Use the input signature to setup SM4 pixel shader input semantics.
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blob845ddab544a14e8fcfc4c99bc770f7141676019a
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10_1.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d10_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *input_signature;
54 struct wined3d_shader_signature *output_signature;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
61 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
66 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
67 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
69 static inline void read_dword(const char **ptr, DWORD *d)
71 memcpy(d, *ptr, sizeof(*d));
72 *ptr += sizeof(*d);
75 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
77 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
78 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
80 /* ID3D10Texture2D */
81 struct d3d10_texture2d
83 ID3D10Texture2D ID3D10Texture2D_iface;
84 LONG refcount;
86 IUnknown *dxgi_surface;
87 struct wined3d_texture *wined3d_texture;
88 D3D10_TEXTURE2D_DESC desc;
89 ID3D10Device1 *device;
92 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
93 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
94 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
96 /* ID3D10Texture3D */
97 struct d3d10_texture3d
99 ID3D10Texture3D ID3D10Texture3D_iface;
100 LONG refcount;
102 struct wined3d_texture *wined3d_texture;
103 D3D10_TEXTURE3D_DESC desc;
104 ID3D10Device1 *device;
107 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
108 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
110 /* ID3D10Buffer */
111 struct d3d10_buffer
113 ID3D10Buffer ID3D10Buffer_iface;
114 LONG refcount;
116 struct wined3d_buffer *wined3d_buffer;
117 ID3D10Device1 *device;
120 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
121 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
122 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
124 /* ID3D10DepthStencilView */
125 struct d3d10_depthstencil_view
127 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
128 LONG refcount;
130 struct wined3d_rendertarget_view *wined3d_view;
131 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
132 ID3D10Resource *resource;
133 ID3D10Device1 *device;
136 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
137 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
138 struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
140 /* ID3D10RenderTargetView */
141 struct d3d10_rendertarget_view
143 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
144 LONG refcount;
146 struct wined3d_rendertarget_view *wined3d_view;
147 D3D10_RENDER_TARGET_VIEW_DESC desc;
148 ID3D10Resource *resource;
149 ID3D10Device1 *device;
152 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
153 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
154 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
156 /* ID3D10ShaderResourceView */
157 struct d3d10_shader_resource_view
159 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
160 LONG refcount;
162 struct wined3d_shader_resource_view *wined3d_view;
163 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
164 ID3D10Resource *resource;
165 ID3D10Device1 *device;
168 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
169 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
170 struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
171 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
173 /* ID3D10InputLayout */
174 struct d3d10_input_layout
176 ID3D10InputLayout ID3D10InputLayout_iface;
177 LONG refcount;
179 struct wined3d_vertex_declaration *wined3d_decl;
182 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
183 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
184 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
185 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
187 /* ID3D10VertexShader */
188 struct d3d10_vertex_shader
190 ID3D10VertexShader ID3D10VertexShader_iface;
191 LONG refcount;
193 struct wined3d_shader *wined3d_shader;
194 ID3D10Device1 *device;
197 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
198 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
199 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
201 /* ID3D10GeometryShader */
202 struct d3d10_geometry_shader
204 ID3D10GeometryShader ID3D10GeometryShader_iface;
205 LONG refcount;
207 struct wined3d_shader *wined3d_shader;
210 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
211 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
212 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
214 /* ID3D10PixelShader */
215 struct d3d10_pixel_shader
217 ID3D10PixelShader ID3D10PixelShader_iface;
218 LONG refcount;
220 struct wined3d_shader *wined3d_shader;
221 ID3D10Device1 *device;
224 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
225 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
226 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
228 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
229 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
231 /* ID3D10BlendState */
232 struct d3d10_blend_state
234 ID3D10BlendState ID3D10BlendState_iface;
235 LONG refcount;
237 D3D10_BLEND_DESC desc;
238 struct wine_rb_entry entry;
239 ID3D10Device1 *device;
242 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
243 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
244 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
246 /* ID3D10DepthStencilState */
247 struct d3d10_depthstencil_state
249 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
250 LONG refcount;
252 D3D10_DEPTH_STENCIL_DESC desc;
253 struct wine_rb_entry entry;
254 ID3D10Device1 *device;
257 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
258 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
259 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
260 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
262 /* ID3D10RasterizerState */
263 struct d3d10_rasterizer_state
265 ID3D10RasterizerState ID3D10RasterizerState_iface;
266 LONG refcount;
268 D3D10_RASTERIZER_DESC desc;
269 struct wine_rb_entry entry;
270 ID3D10Device1 *device;
273 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
274 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
275 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
277 /* ID3D10SamplerState */
278 struct d3d10_sampler_state
280 ID3D10SamplerState ID3D10SamplerState_iface;
281 LONG refcount;
283 struct wined3d_sampler *wined3d_sampler;
284 D3D10_SAMPLER_DESC desc;
285 struct wine_rb_entry entry;
286 ID3D10Device1 *device;
289 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
290 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
291 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
293 /* ID3D10Query */
294 struct d3d10_query
296 ID3D10Query ID3D10Query_iface;
297 LONG refcount;
299 struct wined3d_query *wined3d_query;
300 BOOL predicate;
301 ID3D10Device1 *device;
304 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
305 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
306 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
308 /* IDirect3D10Device1 */
309 struct d3d10_device
311 IUnknown IUnknown_inner;
312 ID3D10Device1 ID3D10Device1_iface;
313 ID3D10Multithread ID3D10Multithread_iface;
314 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
315 IUnknown *outer_unk;
316 LONG refcount;
318 struct wined3d_device_parent device_parent;
319 struct wined3d_device *wined3d_device;
321 struct wine_rb_tree blend_states;
322 struct wine_rb_tree depthstencil_states;
323 struct wine_rb_tree rasterizer_states;
324 struct wine_rb_tree sampler_states;
326 struct d3d10_blend_state *blend_state;
327 float blend_factor[4];
328 UINT sample_mask;
329 struct d3d10_depthstencil_state *depth_stencil_state;
330 UINT stencil_ref;
331 struct d3d10_rasterizer_state *rasterizer_state;
334 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
336 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
339 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
341 /* Layered device */
342 enum dxgi_device_layer_id
344 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
345 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
346 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
347 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
348 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
351 struct layer_get_size_args
353 DWORD unknown0;
354 DWORD unknown1;
355 DWORD *unknown2;
356 DWORD *unknown3;
357 IDXGIAdapter *adapter;
358 WORD interface_major;
359 WORD interface_minor;
360 WORD version_build;
361 WORD version_revision;
364 struct dxgi_device_layer
366 enum dxgi_device_layer_id id;
367 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
368 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
369 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
370 void *device_object, REFIID riid, void **device_layer);
373 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
374 UINT flags, void *unknown0, void **device);
375 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
377 #endif /* __WINE_D3D10CORE_PRIVATE_H */