d3dx9: Don't return a pointer to the implementation in ID3DXEffectCompilerImpl_QueryI...
[wine/multimedia.git] / dlls / d3dx9_36 / effect.c
blob766f311a17017f156279fdbba00a771b81dcbcd4
1 /*
2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
26 #include "windef.h"
27 #include "wingdi.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
40 enum STATE_CLASS
42 SC_LIGHTENABLE,
43 SC_FVF,
44 SC_LIGHT,
45 SC_MATERIAL,
46 SC_NPATCHMODE,
47 SC_PIXELSHADER,
48 SC_RENDERSTATE,
49 SC_SETSAMPLER,
50 SC_SAMPLERSTATE,
51 SC_TEXTURE,
52 SC_TEXTURESTAGE,
53 SC_TRANSFORM,
54 SC_VERTEXSHADER,
55 SC_SHADERCONST,
56 SC_UNKNOWN,
59 enum MATERIAL_TYPE
61 MT_DIFFUSE,
62 MT_AMBIENT,
63 MT_SPECULAR,
64 MT_EMISSIVE,
65 MT_POWER,
68 enum LIGHT_TYPE
70 LT_TYPE,
71 LT_DIFFUSE,
72 LT_SPECULAR,
73 LT_AMBIENT,
74 LT_POSITION,
75 LT_DIRECTION,
76 LT_RANGE,
77 LT_FALLOFF,
78 LT_ATTENUATION0,
79 LT_ATTENUATION1,
80 LT_ATTENUATION2,
81 LT_THETA,
82 LT_PHI,
85 enum SHADER_CONSTANT_TYPE
87 SCT_VSFLOAT,
88 SCT_VSBOOL,
89 SCT_VSINT,
90 SCT_PSFLOAT,
91 SCT_PSBOOL,
92 SCT_PSINT,
95 enum STATE_TYPE
97 ST_CONSTANT,
98 ST_PARAMETER,
99 ST_FXLC,
102 struct d3dx_parameter
104 char *name;
105 char *semantic;
106 void *data;
107 D3DXPARAMETER_CLASS class;
108 D3DXPARAMETER_TYPE type;
109 UINT rows;
110 UINT columns;
111 UINT element_count;
112 UINT annotation_count;
113 UINT member_count;
114 DWORD flags;
115 UINT bytes;
117 D3DXHANDLE *annotation_handles;
118 D3DXHANDLE *member_handles;
121 struct d3dx_state
123 UINT operation;
124 UINT index;
125 enum STATE_TYPE type;
126 D3DXHANDLE parameter;
129 struct d3dx_sampler
131 UINT state_count;
132 struct d3dx_state *states;
135 struct d3dx_pass
137 char *name;
138 UINT state_count;
139 UINT annotation_count;
141 struct d3dx_state *states;
142 D3DXHANDLE *annotation_handles;
145 struct d3dx_technique
147 char *name;
148 UINT pass_count;
149 UINT annotation_count;
151 D3DXHANDLE *annotation_handles;
152 D3DXHANDLE *pass_handles;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface;
158 LONG ref;
160 struct ID3DXEffectImpl *effect;
162 UINT parameter_count;
163 UINT technique_count;
165 D3DXHANDLE *parameter_handles;
166 D3DXHANDLE *technique_handles;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface;
172 LONG ref;
174 LPD3DXEFFECTSTATEMANAGER manager;
175 LPDIRECT3DDEVICE9 device;
176 LPD3DXEFFECTPOOL pool;
177 D3DXHANDLE active_technique;
178 D3DXHANDLE active_pass;
180 ID3DXBaseEffect *base_effect;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface;
186 LONG ref;
188 ID3DXBaseEffect *base_effect;
191 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
192 struct d3dx_parameter *parameter, LPCSTR name);
193 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
194 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
195 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st);
197 static const struct
199 enum STATE_CLASS class;
200 UINT op;
201 LPCSTR name;
203 state_table[] =
205 /* Render sates */
206 {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
309 /* Texture stages */
310 {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 /* */
328 {SC_UNKNOWN, 0, "UNKNOWN"},
329 /* NPatchMode */
330 {SC_NPATCHMODE, 0, "NPatchMode"},
331 /* */
332 {SC_UNKNOWN, 0, "UNKNOWN"},
333 /* Transform */
334 {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
335 {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
336 {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
337 {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
338 /* Material */
339 {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
340 {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
341 {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
342 {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
343 {SC_MATERIAL, MT_POWER, "MaterialPower"},
344 /* Light */
345 {SC_LIGHT, LT_TYPE, "LightType"},
346 {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
347 {SC_LIGHT, LT_SPECULAR, "LightSpecular"},
348 {SC_LIGHT, LT_AMBIENT, "LightAmbient"},
349 {SC_LIGHT, LT_POSITION, "LightPosition"},
350 {SC_LIGHT, LT_DIRECTION, "LightDirection"},
351 {SC_LIGHT, LT_RANGE, "LightRange"},
352 {SC_LIGHT, LT_FALLOFF, "LightFallOff"},
353 {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
354 {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
355 {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
356 {SC_LIGHT, LT_THETA, "LightTheta"},
357 {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
358 /* Ligthenable */
359 {SC_LIGHTENABLE, 0, "LightEnable"},
360 /* Vertexshader */
361 {SC_VERTEXSHADER, 0, "Vertexshader"},
362 /* Pixelshader */
363 {SC_PIXELSHADER, 0, "Pixelshader"},
364 /* Shader constants */
365 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
366 {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
367 {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
368 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
369 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
370 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
371 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
372 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
373 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
374 {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
375 {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
376 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
377 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
378 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
379 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
380 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
381 /* Texture */
382 {SC_TEXTURE, 0, "Texture"},
383 /* Sampler states */
384 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
385 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
386 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
387 {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
388 {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
389 {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
390 {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
391 {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
392 {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
393 {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
394 {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
395 {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
396 {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
397 /* Set sampler */
398 {SC_SETSAMPLER, 0, "Sampler"},
401 static inline void read_dword(const char **ptr, DWORD *d)
403 memcpy(d, *ptr, sizeof(*d));
404 *ptr += sizeof(*d);
407 static void skip_dword_unknown(const char **ptr, unsigned int count)
409 unsigned int i;
410 DWORD d;
412 FIXME("Skipping %u unknown DWORDs:\n", count);
413 for (i = 0; i < count; ++i)
415 read_dword(ptr, &d);
416 FIXME("\t0x%08x\n", d);
420 static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle)
422 return (struct d3dx_parameter *) handle;
425 static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle)
427 return (struct d3dx_pass *) handle;
430 static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle)
432 return (struct d3dx_technique *) handle;
435 static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
437 return (D3DXHANDLE) parameter;
440 static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
442 return (D3DXHANDLE) technique;
445 static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
447 return (D3DXHANDLE) pass;
450 static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
452 unsigned int i;
454 for (i = 0; i < base->technique_count; ++i)
456 if (base->technique_handles[i] == technique)
458 return get_technique_struct(technique);
462 return NULL;
465 static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
467 unsigned int i, k;
469 for (i = 0; i < base->technique_count; ++i)
471 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
473 for (k = 0; k < technique->pass_count; ++k)
475 if (technique->pass_handles[k] == pass)
477 return get_pass_struct(pass);
482 return NULL;
485 static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
487 unsigned int i, count;
488 struct d3dx_parameter *p;
490 for (i = 0; i < param->annotation_count; ++i)
492 if (param->annotation_handles[i] == parameter)
494 return get_parameter_struct(parameter);
497 p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
498 if (p) return p;
501 if (param->element_count) count = param->element_count;
502 else count = param->member_count;
504 for (i = 0; i < count; ++i)
506 if (param->member_handles[i] == parameter)
508 return get_parameter_struct(parameter);
511 p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
512 if (p) return p;
515 return NULL;
518 static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
520 unsigned int i, k, m;
521 struct d3dx_parameter *p;
523 for (i = 0; i < base->parameter_count; ++i)
525 if (base->parameter_handles[i] == parameter)
527 return get_parameter_struct(parameter);
530 p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
531 if (p) return p;
534 for (i = 0; i < base->technique_count; ++i)
536 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
538 for (k = 0; k < technique->pass_count; ++k)
540 struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]);
542 for (m = 0; m < pass->annotation_count; ++m)
544 if (pass->annotation_handles[i] == parameter)
546 return get_parameter_struct(parameter);
549 p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
550 if (p) return p;
554 for (k = 0; k < technique->annotation_count; ++k)
556 if (technique->annotation_handles[k] == parameter)
558 return get_parameter_struct(parameter);
561 p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
562 if (p) return p;
566 return NULL;
569 static inline struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
571 struct d3dx_parameter *param = is_valid_parameter(base, parameter);
573 if (!param) param = get_parameter_by_name(base, NULL, parameter);
575 return param;
578 static void free_state(struct d3dx_state *state)
580 free_parameter_state(state->parameter, FALSE, FALSE, state->type);
583 static void free_sampler(struct d3dx_sampler *sampler)
585 UINT i;
587 for (i = 0; i < sampler->state_count; ++i)
589 free_state(&sampler->states[i]);
591 HeapFree(GetProcessHeap(), 0, sampler->states);
594 static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
596 free_parameter_state(handle, element, child, ST_CONSTANT);
599 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st)
601 unsigned int i;
602 struct d3dx_parameter *param = get_parameter_struct(handle);
604 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name,
605 debug_d3dxparameter_type(param->type), child ? "yes" : "no", st);
607 if (!param)
609 return;
612 if (param->annotation_handles)
614 for (i = 0; i < param->annotation_count; ++i)
616 free_parameter(param->annotation_handles[i], FALSE, FALSE);
618 HeapFree(GetProcessHeap(), 0, param->annotation_handles);
621 if (param->member_handles)
623 unsigned int count;
625 if (param->element_count) count = param->element_count;
626 else count = param->member_count;
628 for (i = 0; i < count; ++i)
630 free_parameter(param->member_handles[i], param->element_count != 0, TRUE);
632 HeapFree(GetProcessHeap(), 0, param->member_handles);
635 if (param->class == D3DXPC_OBJECT && !param->element_count)
637 switch (param->type)
639 case D3DXPT_STRING:
640 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
641 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
642 break;
644 case D3DXPT_TEXTURE:
645 case D3DXPT_TEXTURE1D:
646 case D3DXPT_TEXTURE2D:
647 case D3DXPT_TEXTURE3D:
648 case D3DXPT_TEXTURECUBE:
649 case D3DXPT_PIXELSHADER:
650 case D3DXPT_VERTEXSHADER:
651 if (st == ST_CONSTANT)
653 if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
655 else
657 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
659 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
660 break;
662 case D3DXPT_SAMPLER:
663 case D3DXPT_SAMPLER1D:
664 case D3DXPT_SAMPLER2D:
665 case D3DXPT_SAMPLER3D:
666 case D3DXPT_SAMPLERCUBE:
667 if (st == ST_CONSTANT)
669 free_sampler((struct d3dx_sampler *)param->data);
671 else
673 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
675 /* samplers have always own data, so free that */
676 HeapFree(GetProcessHeap(), 0, param->data);
677 break;
679 default:
680 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
681 break;
684 else
686 if (!child)
688 if (st != ST_CONSTANT)
690 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
692 HeapFree(GetProcessHeap(), 0, param->data);
696 /* only the parent has to release name and semantic */
697 if (!element)
699 HeapFree(GetProcessHeap(), 0, param->name);
700 HeapFree(GetProcessHeap(), 0, param->semantic);
703 HeapFree(GetProcessHeap(), 0, param);
706 static void free_pass(D3DXHANDLE handle)
708 unsigned int i;
709 struct d3dx_pass *pass = get_pass_struct(handle);
711 TRACE("Free pass %p\n", pass);
713 if (!pass)
715 return;
718 if (pass->annotation_handles)
720 for (i = 0; i < pass->annotation_count; ++i)
722 free_parameter(pass->annotation_handles[i], FALSE, FALSE);
724 HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
727 if (pass->states)
729 for (i = 0; i < pass->state_count; ++i)
731 free_state(&pass->states[i]);
733 HeapFree(GetProcessHeap(), 0, pass->states);
736 HeapFree(GetProcessHeap(), 0, pass->name);
737 HeapFree(GetProcessHeap(), 0, pass);
740 static void free_technique(D3DXHANDLE handle)
742 unsigned int i;
743 struct d3dx_technique *technique = get_technique_struct(handle);
745 TRACE("Free technique %p\n", technique);
747 if (!technique)
749 return;
752 if (technique->annotation_handles)
754 for (i = 0; i < technique->annotation_count; ++i)
756 free_parameter(technique->annotation_handles[i], FALSE, FALSE);
758 HeapFree(GetProcessHeap(), 0, technique->annotation_handles);
761 if (technique->pass_handles)
763 for (i = 0; i < technique->pass_count; ++i)
765 free_pass(technique->pass_handles[i]);
767 HeapFree(GetProcessHeap(), 0, technique->pass_handles);
770 HeapFree(GetProcessHeap(), 0, technique->name);
771 HeapFree(GetProcessHeap(), 0, technique);
774 static void free_base_effect(struct ID3DXBaseEffectImpl *base)
776 unsigned int i;
778 TRACE("Free base effect %p\n", base);
780 if (base->parameter_handles)
782 for (i = 0; i < base->parameter_count; ++i)
784 free_parameter(base->parameter_handles[i], FALSE, FALSE);
786 HeapFree(GetProcessHeap(), 0, base->parameter_handles);
789 if (base->technique_handles)
791 for (i = 0; i < base->technique_count; ++i)
793 free_technique(base->technique_handles[i]);
795 HeapFree(GetProcessHeap(), 0, base->technique_handles);
799 static void free_effect(struct ID3DXEffectImpl *effect)
801 TRACE("Free effect %p\n", effect);
803 if (effect->base_effect)
805 effect->base_effect->lpVtbl->Release(effect->base_effect);
808 if (effect->pool)
810 effect->pool->lpVtbl->Release(effect->pool);
813 if (effect->manager)
815 IUnknown_Release(effect->manager);
818 IDirect3DDevice9_Release(effect->device);
821 static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
823 TRACE("Free effect compiler %p\n", compiler);
825 if (compiler->base_effect)
827 compiler->base_effect->lpVtbl->Release(compiler->base_effect);
831 static INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
833 INT i;
835 switch (type)
837 case D3DXPT_FLOAT:
838 i = *(FLOAT *)data;
839 break;
841 case D3DXPT_INT:
842 i = *(INT *)data;
843 break;
845 case D3DXPT_BOOL:
846 i = *(BOOL *)data;
847 break;
849 default:
850 i = 0;
851 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
852 break;
855 return i;
858 inline static FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
860 FLOAT f;
862 switch (type)
864 case D3DXPT_FLOAT:
865 f = *(FLOAT *)data;
866 break;
868 case D3DXPT_INT:
869 f = *(INT *)data;
870 break;
872 case D3DXPT_BOOL:
873 f = *(BOOL *)data;
874 break;
876 default:
877 f = 0.0f;
878 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
879 break;
882 return f;
885 static inline BOOL get_bool(LPCVOID data)
887 return (*(DWORD *)data) ? TRUE : FALSE;
890 static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype)
892 TRACE("Changing from type %i to type %i\n", intype, outtype);
894 switch (outtype)
896 case D3DXPT_FLOAT:
897 *(FLOAT *)outdata = get_float(intype, indata);
898 break;
900 case D3DXPT_BOOL:
901 *(BOOL *)outdata = get_bool(indata);
902 break;
904 case D3DXPT_INT:
905 *(INT *)outdata = get_int(intype, indata);
906 break;
908 default:
909 FIXME("Error converting to type %i\n", outtype);
910 *(INT *)outdata = 0;
911 break;
915 static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
917 UINT i;
919 for (i = 0; i < 4; ++i)
921 ((FLOAT *)vector)[i] = i < param->columns ? get_float(param->type, (DWORD *)param->data + i) : 0.0f;
925 static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
927 UINT i;
929 for (i = 0; i < param->columns; ++i)
931 set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
935 static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
937 UINT i, k;
939 for (i = 0; i < 4; ++i)
941 for (k = 0; k < 4; ++k)
943 if ((i < param->rows) && (k < param->columns))
944 matrix->u.m[i][k] = get_float(param->type, (FLOAT *)param->data + i * param->columns + k);
945 else
946 matrix->u.m[i][k] = 0.0f;
951 static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
953 UINT i, k;
955 for (i = 0; i < 4; ++i)
957 for (k = 0; k < 4; ++k)
959 if ((i < param->rows) && (k < param->columns))
960 set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
965 static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
967 UINT element;
968 struct d3dx_parameter *temp_parameter;
969 LPCSTR part;
971 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
973 if (!name || !*name) return parameter;
975 element = atoi(name);
976 part = strchr(name, ']') + 1;
978 if (parameter->element_count > element)
980 temp_parameter = get_parameter_struct(parameter->member_handles[element]);
982 switch (*part++)
984 case '.':
985 return get_parameter_by_name(NULL, temp_parameter, part);
987 case '@':
988 return get_parameter_annotation_by_name(temp_parameter, part);
990 case '\0':
991 TRACE("Returning parameter %p\n", temp_parameter);
992 return temp_parameter;
994 default:
995 FIXME("Unhandled case \"%c\"\n", *--part);
996 break;
1000 TRACE("Parameter not found\n");
1001 return NULL;
1004 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name)
1006 UINT i, length;
1007 struct d3dx_parameter *temp_parameter;
1008 LPCSTR part;
1010 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
1012 if (!name || !*name) return parameter;
1014 length = strcspn( name, "[.@" );
1015 part = name + length;
1017 for (i = 0; i < parameter->annotation_count; ++i)
1019 temp_parameter = get_parameter_struct(parameter->annotation_handles[i]);
1021 if (!strcmp(temp_parameter->name, name))
1023 TRACE("Returning parameter %p\n", temp_parameter);
1024 return temp_parameter;
1026 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1028 switch (*part++)
1030 case '.':
1031 return get_parameter_by_name(NULL, temp_parameter, part);
1033 case '[':
1034 return get_parameter_element_by_name(temp_parameter, part);
1036 default:
1037 FIXME("Unhandled case \"%c\"\n", *--part);
1038 break;
1043 TRACE("Parameter not found\n");
1044 return NULL;
1047 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
1048 struct d3dx_parameter *parameter, LPCSTR name)
1050 UINT i, count, length;
1051 struct d3dx_parameter *temp_parameter;
1052 D3DXHANDLE *handles;
1053 LPCSTR part;
1055 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
1057 if (!name || !*name) return parameter;
1059 if (!parameter)
1061 count = base->parameter_count;
1062 handles = base->parameter_handles;
1064 else
1066 count = parameter->member_count;
1067 handles = parameter->member_handles;
1070 length = strcspn( name, "[.@" );
1071 part = name + length;
1073 for (i = 0; i < count; i++)
1075 temp_parameter = get_parameter_struct(handles[i]);
1077 if (!strcmp(temp_parameter->name, name))
1079 TRACE("Returning parameter %p\n", temp_parameter);
1080 return temp_parameter;
1082 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1084 switch (*part++)
1086 case '.':
1087 return get_parameter_by_name(NULL, temp_parameter, part);
1089 case '@':
1090 return get_parameter_annotation_by_name(temp_parameter, part);
1092 case '[':
1093 return get_parameter_element_by_name(temp_parameter, part);
1095 default:
1096 FIXME("Unhandled case \"%c\"\n", *--part);
1097 break;
1102 TRACE("Parameter not found\n");
1103 return NULL;
1106 static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
1108 return (0xfeff0000 | ((major) << 8) | (minor));
1111 static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
1113 return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
1116 /*** IUnknown methods ***/
1117 static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
1119 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1121 TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
1123 if (IsEqualGUID(riid, &IID_IUnknown) ||
1124 IsEqualGUID(riid, &IID_ID3DXBaseEffect))
1126 This->ID3DXBaseEffect_iface.lpVtbl->AddRef(iface);
1127 *object = This;
1128 return S_OK;
1131 ERR("Interface %s not found\n", debugstr_guid(riid));
1133 return E_NOINTERFACE;
1136 static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
1138 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1140 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
1142 return InterlockedIncrement(&This->ref);
1145 static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
1147 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1148 ULONG ref = InterlockedDecrement(&This->ref);
1150 TRACE("iface %p: Release from %u\n", iface, ref + 1);
1152 if (!ref)
1154 free_base_effect(This);
1155 HeapFree(GetProcessHeap(), 0, This);
1158 return ref;
1161 /*** ID3DXBaseEffect methods ***/
1162 static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
1164 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1166 FIXME("iface %p, desc %p partial stub\n", This, desc);
1168 if (!desc)
1170 WARN("Invalid argument specified.\n");
1171 return D3DERR_INVALIDCALL;
1174 /* Todo: add creator and function count */
1175 desc->Creator = NULL;
1176 desc->Functions = 0;
1177 desc->Parameters = This->parameter_count;
1178 desc->Techniques = This->technique_count;
1180 return D3D_OK;
1183 static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
1185 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1186 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1188 TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc);
1190 if (!desc || !param)
1192 WARN("Invalid argument specified.\n");
1193 return D3DERR_INVALIDCALL;
1196 desc->Name = param->name;
1197 desc->Semantic = param->semantic;
1198 desc->Class = param->class;
1199 desc->Type = param->type;
1200 desc->Rows = param->rows;
1201 desc->Columns = param->columns;
1202 desc->Elements = param->element_count;
1203 desc->Annotations = param->annotation_count;
1204 desc->StructMembers = param->member_count;
1205 desc->Flags = param->flags;
1206 desc->Bytes = param->bytes;
1208 return D3D_OK;
1211 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
1213 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1214 struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
1216 TRACE("iface %p, technique %p, desc %p\n", This, technique, desc);
1218 if (!desc || !tech)
1220 WARN("Invalid argument specified.\n");
1221 return D3DERR_INVALIDCALL;
1224 desc->Name = tech->name;
1225 desc->Passes = tech->pass_count;
1226 desc->Annotations = tech->annotation_count;
1228 return D3D_OK;
1231 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
1233 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1234 struct d3dx_pass *p = is_valid_pass(This, pass);
1236 TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
1238 if (!desc || !p)
1240 WARN("Invalid argument specified.\n");
1241 return D3DERR_INVALIDCALL;
1244 desc->Name = p->name;
1245 desc->Annotations = p->annotation_count;
1247 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1248 desc->pVertexShaderFunction = NULL;
1249 desc->pPixelShaderFunction = NULL;
1251 return D3D_OK;
1254 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
1256 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1258 FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
1260 return E_NOTIMPL;
1263 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1265 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1266 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1268 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1270 if (!parameter)
1272 if (index < This->parameter_count)
1274 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1275 return This->parameter_handles[index];
1278 else
1280 if (param && !param->element_count && index < param->member_count)
1282 TRACE("Returning parameter %p\n", param->member_handles[index]);
1283 return param->member_handles[index];
1287 WARN("Invalid argument specified.\n");
1289 return NULL;
1292 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
1294 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1295 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1296 D3DXHANDLE handle;
1298 TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name));
1300 if (!name)
1302 handle = get_parameter_handle(param);
1303 TRACE("Returning parameter %p\n", handle);
1304 return handle;
1307 handle = get_parameter_handle(get_parameter_by_name(This, param, name));
1308 TRACE("Returning parameter %p\n", handle);
1310 return handle;
1313 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
1315 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1316 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1317 struct d3dx_parameter *temp_param;
1318 UINT i;
1320 TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic));
1322 if (!parameter)
1324 for (i = 0; i < This->parameter_count; ++i)
1326 temp_param = get_parameter_struct(This->parameter_handles[i]);
1328 if (!temp_param->semantic)
1330 if (!semantic)
1332 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1333 return This->parameter_handles[i];
1335 continue;
1338 if (!strcasecmp(temp_param->semantic, semantic))
1340 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1341 return This->parameter_handles[i];
1345 else if (param)
1347 for (i = 0; i < param->member_count; ++i)
1349 temp_param = get_parameter_struct(param->member_handles[i]);
1351 if (!temp_param->semantic)
1353 if (!semantic)
1355 TRACE("Returning parameter %p\n", param->member_handles[i]);
1356 return param->member_handles[i];
1358 continue;
1361 if (!strcasecmp(temp_param->semantic, semantic))
1363 TRACE("Returning parameter %p\n", param->member_handles[i]);
1364 return param->member_handles[i];
1369 WARN("Invalid argument specified\n");
1371 return NULL;
1374 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1376 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1377 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1379 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1381 if (!param)
1383 if (index < This->parameter_count)
1385 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1386 return This->parameter_handles[index];
1389 else
1391 if (index < param->element_count)
1393 TRACE("Returning parameter %p\n", param->member_handles[index]);
1394 return param->member_handles[index];
1398 WARN("Invalid argument specified\n");
1400 return NULL;
1403 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
1405 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1407 TRACE("iface %p, index %u\n", This, index);
1409 if (index >= This->technique_count)
1411 WARN("Invalid argument specified.\n");
1412 return NULL;
1415 TRACE("Returning technique %p\n", This->technique_handles[index]);
1417 return This->technique_handles[index];
1420 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
1422 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1423 unsigned int i;
1425 TRACE("iface %p, name %s stub\n", This, debugstr_a(name));
1427 if (!name)
1429 WARN("Invalid argument specified.\n");
1430 return NULL;
1433 for (i = 0; i < This->technique_count; ++i)
1435 struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]);
1437 if (!strcmp(tech->name, name))
1439 TRACE("Returning technique %p\n", This->technique_handles[i]);
1440 return This->technique_handles[i];
1444 WARN("Invalid argument specified.\n");
1446 return NULL;
1449 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
1451 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1452 struct d3dx_technique *tech = is_valid_technique(This, technique);
1454 TRACE("iface %p, technique %p, index %u\n", This, technique, index);
1456 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1458 if (tech && index < tech->pass_count)
1460 TRACE("Returning pass %p\n", tech->pass_handles[index]);
1461 return tech->pass_handles[index];
1464 WARN("Invalid argument specified.\n");
1466 return NULL;
1469 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
1471 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1472 struct d3dx_technique *tech = is_valid_technique(This, technique);
1474 TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
1476 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1478 if (tech && name)
1480 unsigned int i;
1482 for (i = 0; i < tech->pass_count; ++i)
1484 struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]);
1486 if (!strcmp(pass->name, name))
1488 TRACE("Returning pass %p\n", tech->pass_handles[i]);
1489 return tech->pass_handles[i];
1494 WARN("Invalid argument specified.\n");
1496 return NULL;
1499 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
1501 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1503 FIXME("iface %p, index %u stub\n", This, index);
1505 return NULL;
1508 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
1510 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1512 FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
1514 return NULL;
1517 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
1519 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1520 struct d3dx_parameter *param = get_valid_parameter(This, object);
1521 struct d3dx_pass *pass = is_valid_pass(This, object);
1522 struct d3dx_technique *technique = is_valid_technique(This, object);
1523 UINT annotation_count = 0;
1524 D3DXHANDLE *annotation_handles = NULL;
1526 FIXME("iface %p, object %p, index %u partial stub\n", This, object, index);
1528 if (pass)
1530 annotation_count = pass->annotation_count;
1531 annotation_handles = pass->annotation_handles;
1533 else if (technique)
1535 annotation_count = technique->annotation_count;
1536 annotation_handles = technique->annotation_handles;
1538 else if (param)
1540 annotation_count = param->annotation_count;
1541 annotation_handles = param->annotation_handles;
1543 /* Todo: add funcs */
1545 if (index < annotation_count)
1547 TRACE("Returning parameter %p\n", annotation_handles[index]);
1548 return annotation_handles[index];
1551 WARN("Invalid argument specified\n");
1553 return NULL;
1556 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
1558 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1559 struct d3dx_parameter *param = get_valid_parameter(This, object);
1560 struct d3dx_pass *pass = is_valid_pass(This, object);
1561 struct d3dx_technique *technique = is_valid_technique(This, object);
1562 UINT annotation_count = 0, i;
1563 D3DXHANDLE *annotation_handles = NULL;
1565 FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name));
1567 if (!name)
1569 WARN("Invalid argument specified\n");
1570 return NULL;
1573 if (pass)
1575 annotation_count = pass->annotation_count;
1576 annotation_handles = pass->annotation_handles;
1578 else if (technique)
1580 annotation_count = technique->annotation_count;
1581 annotation_handles = technique->annotation_handles;
1583 else if (param)
1585 annotation_count = param->annotation_count;
1586 annotation_handles = param->annotation_handles;
1588 /* Todo: add funcs */
1590 for (i = 0; i < annotation_count; i++)
1592 struct d3dx_parameter *anno = get_parameter_struct(annotation_handles[i]);
1594 if (!strcmp(anno->name, name))
1596 TRACE("Returning parameter %p\n", anno);
1597 return get_parameter_handle(anno);
1601 WARN("Invalid argument specified\n");
1603 return NULL;
1606 static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
1608 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1609 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1611 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1613 if (!param)
1615 WARN("Invalid parameter %p specified\n", parameter);
1616 return D3DERR_INVALIDCALL;
1619 /* samplers don't touch data */
1620 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1621 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1622 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1624 TRACE("Sampler: returning E_FAIL\n");
1625 return E_FAIL;
1628 if (data && param->bytes >= bytes)
1630 switch (param->type)
1632 case D3DXPT_VOID:
1633 case D3DXPT_BOOL:
1634 case D3DXPT_INT:
1635 case D3DXPT_FLOAT:
1636 TRACE("Copy %u bytes\n", bytes);
1637 memcpy(param->data, data, bytes);
1638 break;
1640 default:
1641 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1642 break;
1645 return D3D_OK;
1648 WARN("Invalid argument specified\n");
1650 return D3DERR_INVALIDCALL;
1653 static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
1655 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1656 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1658 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1660 if (!param)
1662 WARN("Invalid parameter %p specified\n", parameter);
1663 return D3DERR_INVALIDCALL;
1666 /* samplers don't touch data */
1667 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1668 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1669 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1671 TRACE("Sampler: returning E_FAIL\n");
1672 return E_FAIL;
1675 if (data && param->bytes <= bytes)
1677 TRACE("Type %s\n", debug_d3dxparameter_type(param->type));
1679 switch (param->type)
1681 case D3DXPT_VOID:
1682 case D3DXPT_BOOL:
1683 case D3DXPT_INT:
1684 case D3DXPT_FLOAT:
1685 case D3DXPT_STRING:
1686 break;
1688 case D3DXPT_VERTEXSHADER:
1689 case D3DXPT_PIXELSHADER:
1690 case D3DXPT_TEXTURE:
1691 case D3DXPT_TEXTURE1D:
1692 case D3DXPT_TEXTURE2D:
1693 case D3DXPT_TEXTURE3D:
1694 case D3DXPT_TEXTURECUBE:
1696 UINT i;
1698 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1700 IUnknown *unk = ((IUnknown **)param->data)[i];
1701 if (unk) IUnknown_AddRef(unk);
1703 break;
1706 default:
1707 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1708 break;
1711 TRACE("Copy %u bytes\n", param->bytes);
1712 memcpy(data, param->data, param->bytes);
1713 return D3D_OK;
1716 WARN("Invalid argument specified\n");
1718 return D3DERR_INVALIDCALL;
1721 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
1723 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1724 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1726 TRACE("iface %p, parameter %p, b %s\n", This, parameter, b ? "TRUE" : "FALSE");
1728 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1730 set_number(param->data, param->type, &b, D3DXPT_BOOL);
1731 return D3D_OK;
1734 WARN("Invalid argument specified\n");
1736 return D3DERR_INVALIDCALL;
1739 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
1741 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1742 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1744 TRACE("iface %p, parameter %p, b %p\n", This, parameter, b);
1746 if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
1748 *b = get_bool(param->data);
1749 TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
1750 return D3D_OK;
1753 WARN("Invalid argument specified\n");
1755 return D3DERR_INVALIDCALL;
1758 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
1760 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1761 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1763 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1765 if (param)
1767 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1769 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1771 switch (param->class)
1773 case D3DXPC_SCALAR:
1774 case D3DXPC_VECTOR:
1775 case D3DXPC_MATRIX_ROWS:
1776 for (i = 0; i < size; ++i)
1778 set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_BOOL);
1780 return D3D_OK;
1782 case D3DXPC_OBJECT:
1783 case D3DXPC_STRUCT:
1784 break;
1786 default:
1787 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1788 break;
1792 WARN("Invalid argument specified\n");
1794 return D3DERR_INVALIDCALL;
1797 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
1799 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1800 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1802 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1804 if (b && param && (param->class == D3DXPC_SCALAR
1805 || param->class == D3DXPC_VECTOR
1806 || param->class == D3DXPC_MATRIX_ROWS
1807 || param->class == D3DXPC_MATRIX_COLUMNS))
1809 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1811 for (i = 0; i < size; ++i)
1813 b[i] = get_bool((DWORD *)param->data + i);
1815 return D3D_OK;
1818 WARN("Invalid argument specified\n");
1820 return D3DERR_INVALIDCALL;
1823 static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
1825 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1826 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1828 TRACE("iface %p, parameter %p, n %i\n", This, parameter, n);
1830 if (param && !param->element_count)
1832 if (param->rows == 1 && param->columns == 1)
1834 set_number(param->data, param->type, &n, D3DXPT_INT);
1835 return D3D_OK;
1839 * Split the value, if parameter is a vector with dimension 3 or 4.
1841 if (param->type == D3DXPT_FLOAT &&
1842 ((param->class == D3DXPC_VECTOR && param->columns != 2) ||
1843 (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1845 TRACE("Vector fixup\n");
1847 *(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
1848 ((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
1849 ((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
1850 if (param->rows * param->columns > 3)
1852 ((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
1854 return D3D_OK;
1858 WARN("Invalid argument specified\n");
1860 return D3DERR_INVALIDCALL;
1863 static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
1865 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1866 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1868 TRACE("iface %p, parameter %p, n %p\n", This, parameter, n);
1870 if (n && param && !param->element_count)
1872 if (param->columns == 1 && param->rows == 1)
1874 *n = get_int(param->type, param->data);
1875 TRACE("Returning %i\n", *n);
1876 return D3D_OK;
1879 if (param->type == D3DXPT_FLOAT &&
1880 ((param->class == D3DXPC_VECTOR && param->columns != 2)
1881 || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1883 TRACE("Vector fixup\n");
1885 /* all components (3,4) are clamped (0,255) and put in the INT */
1886 *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
1887 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
1888 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
1889 if (param->columns * param->rows > 3)
1891 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
1894 TRACE("Returning %i\n", *n);
1895 return D3D_OK;
1899 WARN("Invalid argument specified\n");
1901 return D3DERR_INVALIDCALL;
1904 static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
1906 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1907 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1909 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1911 if (param)
1913 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1915 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1917 switch (param->class)
1919 case D3DXPC_SCALAR:
1920 case D3DXPC_VECTOR:
1921 case D3DXPC_MATRIX_ROWS:
1922 for (i = 0; i < size; ++i)
1924 set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
1926 return D3D_OK;
1928 case D3DXPC_OBJECT:
1929 case D3DXPC_STRUCT:
1930 break;
1932 default:
1933 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1934 break;
1938 WARN("Invalid argument specified\n");
1940 return D3DERR_INVALIDCALL;
1943 static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
1945 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1946 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1948 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1950 if (n && param && (param->class == D3DXPC_SCALAR
1951 || param->class == D3DXPC_VECTOR
1952 || param->class == D3DXPC_MATRIX_ROWS
1953 || param->class == D3DXPC_MATRIX_COLUMNS))
1955 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1957 for (i = 0; i < size; ++i)
1959 n[i] = get_int(param->type, (DWORD *)param->data + i);
1961 return D3D_OK;
1964 WARN("Invalid argument specified\n");
1966 return D3DERR_INVALIDCALL;
1969 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
1971 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1972 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1974 TRACE("iface %p, parameter %p, f %f\n", This, parameter, f);
1976 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1978 set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT);
1979 return D3D_OK;
1982 WARN("Invalid argument specified\n");
1984 return D3DERR_INVALIDCALL;
1987 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
1989 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1990 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1992 TRACE("iface %p, parameter %p, f %p\n", This, parameter, f);
1994 if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
1996 *f = get_float(param->type, (DWORD *)param->data);
1997 TRACE("Returning %f\n", *f);
1998 return D3D_OK;
2001 WARN("Invalid argument specified\n");
2003 return D3DERR_INVALIDCALL;
2006 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
2008 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2009 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2011 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2013 if (param)
2015 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2017 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2019 switch (param->class)
2021 case D3DXPC_SCALAR:
2022 case D3DXPC_VECTOR:
2023 case D3DXPC_MATRIX_ROWS:
2024 for (i = 0; i < size; ++i)
2026 set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
2028 return D3D_OK;
2030 case D3DXPC_OBJECT:
2031 case D3DXPC_STRUCT:
2032 break;
2034 default:
2035 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2036 break;
2040 WARN("Invalid argument specified\n");
2042 return D3DERR_INVALIDCALL;
2045 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
2047 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2048 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2050 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2052 if (f && param && (param->class == D3DXPC_SCALAR
2053 || param->class == D3DXPC_VECTOR
2054 || param->class == D3DXPC_MATRIX_ROWS
2055 || param->class == D3DXPC_MATRIX_COLUMNS))
2057 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2059 for (i = 0; i < size; ++i)
2061 f[i] = get_float(param->type, (DWORD *)param->data + i);
2063 return D3D_OK;
2066 WARN("Invalid argument specified\n");
2068 return D3DERR_INVALIDCALL;
2071 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
2073 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2074 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2076 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2078 if (param && !param->element_count)
2080 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2082 switch (param->class)
2084 case D3DXPC_SCALAR:
2085 case D3DXPC_VECTOR:
2086 if (param->type == D3DXPT_INT && param->bytes == 4)
2088 DWORD tmp;
2090 TRACE("INT fixup\n");
2091 tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
2092 tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
2093 tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
2094 tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
2096 *(INT *)param->data = tmp;
2097 return D3D_OK;
2099 set_vector(param, vector);
2100 return D3D_OK;
2102 case D3DXPC_MATRIX_ROWS:
2103 case D3DXPC_OBJECT:
2104 case D3DXPC_STRUCT:
2105 break;
2107 default:
2108 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2109 break;
2113 WARN("Invalid argument specified\n");
2115 return D3DERR_INVALIDCALL;
2118 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
2120 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2121 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2123 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2125 if (vector && param && !param->element_count)
2127 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2129 switch (param->class)
2131 case D3DXPC_SCALAR:
2132 case D3DXPC_VECTOR:
2133 if (param->type == D3DXPT_INT && param->bytes == 4)
2135 TRACE("INT fixup\n");
2136 vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
2137 vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
2138 vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
2139 vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
2140 return D3D_OK;
2142 get_vector(param, vector);
2143 return D3D_OK;
2145 case D3DXPC_MATRIX_ROWS:
2146 case D3DXPC_OBJECT:
2147 case D3DXPC_STRUCT:
2148 break;
2150 default:
2151 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2152 break;
2156 WARN("Invalid argument specified\n");
2158 return D3DERR_INVALIDCALL;
2161 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
2163 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2164 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2166 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
2168 if (param && param->element_count && param->element_count >= count)
2170 UINT i;
2172 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2174 switch (param->class)
2176 case D3DXPC_VECTOR:
2177 for (i = 0; i < count; ++i)
2179 set_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2181 return D3D_OK;
2183 case D3DXPC_SCALAR:
2184 case D3DXPC_MATRIX_ROWS:
2185 case D3DXPC_OBJECT:
2186 case D3DXPC_STRUCT:
2187 break;
2189 default:
2190 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2191 break;
2195 WARN("Invalid argument specified\n");
2197 return D3DERR_INVALIDCALL;
2200 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
2202 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2203 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2205 TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
2207 if (!count) return D3D_OK;
2209 if (vector && param && count <= param->element_count)
2211 UINT i;
2213 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2215 switch (param->class)
2217 case D3DXPC_VECTOR:
2218 for (i = 0; i < count; ++i)
2220 get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2222 return D3D_OK;
2224 case D3DXPC_SCALAR:
2225 case D3DXPC_MATRIX_ROWS:
2226 case D3DXPC_OBJECT:
2227 case D3DXPC_STRUCT:
2228 break;
2230 default:
2231 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2232 break;
2236 WARN("Invalid argument specified\n");
2238 return D3DERR_INVALIDCALL;
2241 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2243 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2244 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2246 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2248 if (param && !param->element_count)
2250 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2252 switch (param->class)
2254 case D3DXPC_MATRIX_ROWS:
2255 set_matrix(param, matrix);
2256 return D3D_OK;
2258 case D3DXPC_SCALAR:
2259 case D3DXPC_VECTOR:
2260 case D3DXPC_OBJECT:
2261 case D3DXPC_STRUCT:
2262 break;
2264 default:
2265 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2266 break;
2270 WARN("Invalid argument specified\n");
2272 return D3DERR_INVALIDCALL;
2275 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2277 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2278 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2280 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2282 if (matrix && param && !param->element_count)
2284 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2286 switch (param->class)
2288 case D3DXPC_MATRIX_ROWS:
2289 get_matrix(param, matrix);
2290 return D3D_OK;
2292 case D3DXPC_SCALAR:
2293 case D3DXPC_VECTOR:
2294 case D3DXPC_OBJECT:
2295 case D3DXPC_STRUCT:
2296 break;
2298 default:
2299 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2300 break;
2304 WARN("Invalid argument specified\n");
2306 return D3DERR_INVALIDCALL;
2309 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2311 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2312 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2314 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2316 if (param && param->element_count >= count)
2318 UINT i;
2320 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2322 switch (param->class)
2324 case D3DXPC_MATRIX_ROWS:
2325 for (i = 0; i < count; ++i)
2327 set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2329 return D3D_OK;
2331 case D3DXPC_SCALAR:
2332 case D3DXPC_VECTOR:
2333 case D3DXPC_OBJECT:
2334 case D3DXPC_STRUCT:
2335 break;
2337 default:
2338 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2339 break;
2343 WARN("Invalid argument specified\n");
2345 return D3DERR_INVALIDCALL;
2348 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2350 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2351 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2353 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2355 if (!count) return D3D_OK;
2357 if (matrix && param && count <= param->element_count)
2359 UINT i;
2361 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2363 switch (param->class)
2365 case D3DXPC_MATRIX_ROWS:
2366 for (i = 0; i < count; ++i)
2368 get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2370 return D3D_OK;
2372 case D3DXPC_SCALAR:
2373 case D3DXPC_VECTOR:
2374 case D3DXPC_OBJECT:
2375 case D3DXPC_STRUCT:
2376 break;
2378 default:
2379 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2380 break;
2384 WARN("Invalid argument specified\n");
2386 return D3DERR_INVALIDCALL;
2389 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2391 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2393 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2395 return E_NOTIMPL;
2398 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2400 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2402 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2404 return E_NOTIMPL;
2407 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2409 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2410 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2411 D3DXMATRIX m;
2413 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2415 if (param && !param->element_count)
2417 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2419 switch (param->class)
2421 case D3DXPC_MATRIX_ROWS:
2422 set_matrix(param, D3DXMatrixTranspose(&m, matrix));
2423 return D3D_OK;
2425 case D3DXPC_SCALAR:
2426 case D3DXPC_VECTOR:
2427 case D3DXPC_OBJECT:
2428 case D3DXPC_STRUCT:
2429 break;
2431 default:
2432 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2433 break;
2437 WARN("Invalid argument specified\n");
2439 return D3DERR_INVALIDCALL;
2442 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2444 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2445 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2446 D3DXMATRIX m;
2448 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2450 if (matrix && param && !param->element_count)
2452 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2454 switch (param->class)
2456 case D3DXPC_SCALAR:
2457 case D3DXPC_VECTOR:
2458 get_matrix(param, matrix);
2459 return D3D_OK;
2461 case D3DXPC_MATRIX_ROWS:
2462 get_matrix(param, &m);
2463 D3DXMatrixTranspose(matrix, &m);
2464 return D3D_OK;
2466 case D3DXPC_OBJECT:
2467 case D3DXPC_STRUCT:
2468 break;
2470 default:
2471 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2472 break;
2476 WARN("Invalid argument specified\n");
2478 return D3DERR_INVALIDCALL;
2481 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2483 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2484 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2485 D3DXMATRIX m;
2487 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2489 if (param && param->element_count >= count)
2491 UINT i;
2493 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2495 switch (param->class)
2497 case D3DXPC_MATRIX_ROWS:
2498 for (i = 0; i < count; ++i)
2500 set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i]));
2502 return D3D_OK;
2504 case D3DXPC_SCALAR:
2505 case D3DXPC_VECTOR:
2506 case D3DXPC_OBJECT:
2507 case D3DXPC_STRUCT:
2508 break;
2510 default:
2511 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2512 break;
2516 WARN("Invalid argument specified\n");
2518 return D3DERR_INVALIDCALL;
2521 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2523 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2524 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2526 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2528 if (!count) return D3D_OK;
2530 if (matrix && param && count <= param->element_count)
2532 UINT i;
2534 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2536 switch (param->class)
2538 case D3DXPC_MATRIX_ROWS:
2539 for (i = 0; i < count; ++i)
2541 D3DXMATRIX m;
2543 get_matrix(get_parameter_struct(param->member_handles[i]), &m);
2544 D3DXMatrixTranspose(&matrix[i], &m);
2546 return D3D_OK;
2548 case D3DXPC_SCALAR:
2549 case D3DXPC_VECTOR:
2550 case D3DXPC_OBJECT:
2551 case D3DXPC_STRUCT:
2552 break;
2554 default:
2555 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2556 break;
2560 WARN("Invalid argument specified\n");
2562 return D3DERR_INVALIDCALL;
2565 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2567 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2569 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2571 return E_NOTIMPL;
2574 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2576 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2578 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2580 return E_NOTIMPL;
2583 static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
2585 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2587 FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
2589 return E_NOTIMPL;
2592 static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
2594 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2595 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2597 TRACE("iface %p, parameter %p, string %p\n", This, parameter, string);
2599 if (string && param && !param->element_count && param->type == D3DXPT_STRING)
2601 *string = *(LPCSTR *)param->data;
2602 TRACE("Returning %s\n", debugstr_a(*string));
2603 return D3D_OK;
2606 WARN("Invalid argument specified\n");
2608 return D3DERR_INVALIDCALL;
2611 static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
2613 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2614 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2616 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2618 if (param && !param->element_count &&
2619 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2620 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2621 || param->type == D3DXPT_TEXTURECUBE))
2623 LPDIRECT3DBASETEXTURE9 oltexture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2625 if (texture) IDirect3DBaseTexture9_AddRef(texture);
2626 if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
2628 *(LPDIRECT3DBASETEXTURE9 *)param->data = texture;
2630 return D3D_OK;
2633 WARN("Invalid argument specified\n");
2635 return D3DERR_INVALIDCALL;
2638 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
2640 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2641 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2643 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2645 if (texture && param && !param->element_count &&
2646 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2647 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2648 || param->type == D3DXPT_TEXTURECUBE))
2650 *texture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2651 if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
2652 TRACE("Returning %p\n", *texture);
2653 return D3D_OK;
2656 WARN("Invalid argument specified\n");
2658 return D3DERR_INVALIDCALL;
2661 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
2663 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2664 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2666 TRACE("iface %p, parameter %p, pshader %p\n", This, parameter, pshader);
2668 if (pshader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
2670 *pshader = *(LPDIRECT3DPIXELSHADER9 *)param->data;
2671 if (*pshader) IDirect3DPixelShader9_AddRef(*pshader);
2672 TRACE("Returning %p\n", *pshader);
2673 return D3D_OK;
2676 WARN("Invalid argument specified\n");
2678 return D3DERR_INVALIDCALL;
2681 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
2683 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2684 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2686 TRACE("iface %p, parameter %p, vshader %p\n", This, parameter, vshader);
2688 if (vshader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
2690 *vshader = *(LPDIRECT3DVERTEXSHADER9 *)param->data;
2691 if (*vshader) IDirect3DVertexShader9_AddRef(*vshader);
2692 TRACE("Returning %p\n", *vshader);
2693 return D3D_OK;
2696 WARN("Invalid argument specified\n");
2698 return D3DERR_INVALIDCALL;
2701 static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
2703 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2705 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
2707 return E_NOTIMPL;
2710 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
2712 /*** IUnknown methods ***/
2713 ID3DXBaseEffectImpl_QueryInterface,
2714 ID3DXBaseEffectImpl_AddRef,
2715 ID3DXBaseEffectImpl_Release,
2716 /*** ID3DXBaseEffect methods ***/
2717 ID3DXBaseEffectImpl_GetDesc,
2718 ID3DXBaseEffectImpl_GetParameterDesc,
2719 ID3DXBaseEffectImpl_GetTechniqueDesc,
2720 ID3DXBaseEffectImpl_GetPassDesc,
2721 ID3DXBaseEffectImpl_GetFunctionDesc,
2722 ID3DXBaseEffectImpl_GetParameter,
2723 ID3DXBaseEffectImpl_GetParameterByName,
2724 ID3DXBaseEffectImpl_GetParameterBySemantic,
2725 ID3DXBaseEffectImpl_GetParameterElement,
2726 ID3DXBaseEffectImpl_GetTechnique,
2727 ID3DXBaseEffectImpl_GetTechniqueByName,
2728 ID3DXBaseEffectImpl_GetPass,
2729 ID3DXBaseEffectImpl_GetPassByName,
2730 ID3DXBaseEffectImpl_GetFunction,
2731 ID3DXBaseEffectImpl_GetFunctionByName,
2732 ID3DXBaseEffectImpl_GetAnnotation,
2733 ID3DXBaseEffectImpl_GetAnnotationByName,
2734 ID3DXBaseEffectImpl_SetValue,
2735 ID3DXBaseEffectImpl_GetValue,
2736 ID3DXBaseEffectImpl_SetBool,
2737 ID3DXBaseEffectImpl_GetBool,
2738 ID3DXBaseEffectImpl_SetBoolArray,
2739 ID3DXBaseEffectImpl_GetBoolArray,
2740 ID3DXBaseEffectImpl_SetInt,
2741 ID3DXBaseEffectImpl_GetInt,
2742 ID3DXBaseEffectImpl_SetIntArray,
2743 ID3DXBaseEffectImpl_GetIntArray,
2744 ID3DXBaseEffectImpl_SetFloat,
2745 ID3DXBaseEffectImpl_GetFloat,
2746 ID3DXBaseEffectImpl_SetFloatArray,
2747 ID3DXBaseEffectImpl_GetFloatArray,
2748 ID3DXBaseEffectImpl_SetVector,
2749 ID3DXBaseEffectImpl_GetVector,
2750 ID3DXBaseEffectImpl_SetVectorArray,
2751 ID3DXBaseEffectImpl_GetVectorArray,
2752 ID3DXBaseEffectImpl_SetMatrix,
2753 ID3DXBaseEffectImpl_GetMatrix,
2754 ID3DXBaseEffectImpl_SetMatrixArray,
2755 ID3DXBaseEffectImpl_GetMatrixArray,
2756 ID3DXBaseEffectImpl_SetMatrixPointerArray,
2757 ID3DXBaseEffectImpl_GetMatrixPointerArray,
2758 ID3DXBaseEffectImpl_SetMatrixTranspose,
2759 ID3DXBaseEffectImpl_GetMatrixTranspose,
2760 ID3DXBaseEffectImpl_SetMatrixTransposeArray,
2761 ID3DXBaseEffectImpl_GetMatrixTransposeArray,
2762 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
2763 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
2764 ID3DXBaseEffectImpl_SetString,
2765 ID3DXBaseEffectImpl_GetString,
2766 ID3DXBaseEffectImpl_SetTexture,
2767 ID3DXBaseEffectImpl_GetTexture,
2768 ID3DXBaseEffectImpl_GetPixelShader,
2769 ID3DXBaseEffectImpl_GetVertexShader,
2770 ID3DXBaseEffectImpl_SetArrayRange,
2773 static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
2775 return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
2778 /*** IUnknown methods ***/
2779 static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
2781 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2783 TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
2785 if (IsEqualGUID(riid, &IID_IUnknown) ||
2786 IsEqualGUID(riid, &IID_ID3DXEffect))
2788 This->ID3DXEffect_iface.lpVtbl->AddRef(iface);
2789 *object = This;
2790 return S_OK;
2793 ERR("Interface %s not found\n", debugstr_guid(riid));
2795 return E_NOINTERFACE;
2798 static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
2800 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2802 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
2804 return InterlockedIncrement(&This->ref);
2807 static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
2809 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2810 ULONG ref = InterlockedDecrement(&This->ref);
2812 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
2814 if (!ref)
2816 free_effect(This);
2817 HeapFree(GetProcessHeap(), 0, This);
2820 return ref;
2823 /*** ID3DXBaseEffect methods ***/
2824 static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
2826 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2827 ID3DXBaseEffect *base = This->base_effect;
2829 TRACE("Forward iface %p, base %p\n", This, base);
2831 return ID3DXBaseEffectImpl_GetDesc(base, desc);
2834 static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
2836 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2837 ID3DXBaseEffect *base = This->base_effect;
2839 TRACE("Forward iface %p, base %p\n", This, base);
2841 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
2844 static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
2846 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2847 ID3DXBaseEffect *base = This->base_effect;
2849 TRACE("Forward iface %p, base %p\n", This, base);
2851 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
2854 static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
2856 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2857 ID3DXBaseEffect *base = This->base_effect;
2859 TRACE("Forward iface %p, base %p\n", This, base);
2861 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
2864 static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
2866 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2867 ID3DXBaseEffect *base = This->base_effect;
2869 TRACE("Forward iface %p, base %p\n", This, base);
2871 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
2874 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2876 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2877 ID3DXBaseEffect *base = This->base_effect;
2879 TRACE("Forward iface %p, base %p\n", This, base);
2881 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
2884 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
2886 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2887 ID3DXBaseEffect *base = This->base_effect;
2889 TRACE("Forward iface %p, base %p\n", This, base);
2891 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
2894 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
2896 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2897 ID3DXBaseEffect *base = This->base_effect;
2899 TRACE("Forward iface %p, base %p\n", This, base);
2901 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
2904 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2906 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2907 ID3DXBaseEffect *base = This->base_effect;
2909 TRACE("Forward iface %p, base %p\n", This, base);
2911 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
2914 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
2916 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2917 ID3DXBaseEffect *base = This->base_effect;
2919 TRACE("Forward iface %p, base %p\n", This, base);
2921 return ID3DXBaseEffectImpl_GetTechnique(base, index);
2924 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
2926 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2927 ID3DXBaseEffect *base = This->base_effect;
2929 TRACE("Forward iface %p, base %p\n", This, base);
2931 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
2934 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
2936 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2937 ID3DXBaseEffect *base = This->base_effect;
2939 TRACE("Forward iface %p, base %p\n", This, base);
2941 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
2944 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
2946 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2947 ID3DXBaseEffect *base = This->base_effect;
2949 TRACE("Forward iface %p, base %p\n", This, base);
2951 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
2954 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
2956 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2957 ID3DXBaseEffect *base = This->base_effect;
2959 TRACE("Forward iface %p, base %p\n", This, base);
2961 return ID3DXBaseEffectImpl_GetFunction(base, index);
2964 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
2966 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2967 ID3DXBaseEffect *base = This->base_effect;
2969 TRACE("Forward iface %p, base %p\n", This, base);
2971 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
2974 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
2976 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2977 ID3DXBaseEffect *base = This->base_effect;
2979 TRACE("Forward iface %p, base %p\n", This, base);
2981 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
2984 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
2986 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2987 ID3DXBaseEffect *base = This->base_effect;
2989 TRACE("Forward iface %p, base %p\n", This, base);
2991 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
2994 static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
2996 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2997 ID3DXBaseEffect *base = This->base_effect;
2999 TRACE("Forward iface %p, base %p\n", This, base);
3001 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3004 static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3006 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3007 ID3DXBaseEffect *base = This->base_effect;
3009 TRACE("Forward iface %p, base %p\n", This, base);
3011 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3014 static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
3016 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3017 ID3DXBaseEffect *base = This->base_effect;
3019 TRACE("Forward iface %p, base %p\n", This, base);
3021 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
3024 static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
3026 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3027 ID3DXBaseEffect *base = This->base_effect;
3029 TRACE("Forward iface %p, base %p\n", This, base);
3031 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
3034 static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
3036 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3037 ID3DXBaseEffect *base = This->base_effect;
3039 TRACE("Forward iface %p, base %p\n", This, base);
3041 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
3044 static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
3046 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3047 ID3DXBaseEffect *base = This->base_effect;
3049 TRACE("Forward iface %p, base %p\n", This, base);
3051 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
3054 static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
3056 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3057 ID3DXBaseEffect *base = This->base_effect;
3059 TRACE("Forward iface %p, base %p\n", This, base);
3061 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
3064 static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
3066 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3067 ID3DXBaseEffect *base = This->base_effect;
3069 TRACE("Forward iface %p, base %p\n", This, base);
3071 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
3074 static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
3076 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3077 ID3DXBaseEffect *base = This->base_effect;
3079 TRACE("Forward iface %p, base %p\n", This, base);
3081 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
3084 static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
3086 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3087 ID3DXBaseEffect *base = This->base_effect;
3089 TRACE("Forward iface %p, base %p\n", This, base);
3091 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
3094 static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
3096 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3097 ID3DXBaseEffect *base = This->base_effect;
3099 TRACE("Forward iface %p, base %p\n", This, base);
3101 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
3104 static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
3106 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3107 ID3DXBaseEffect *base = This->base_effect;
3109 TRACE("Forward iface %p, base %p\n", This, base);
3111 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
3114 static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
3116 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3117 ID3DXBaseEffect *base = This->base_effect;
3119 TRACE("Forward iface %p, base %p\n", This, base);
3121 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
3124 static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
3126 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3127 ID3DXBaseEffect *base = This->base_effect;
3129 TRACE("Forward iface %p, base %p\n", This, base);
3131 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
3134 static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
3136 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3137 ID3DXBaseEffect *base = This->base_effect;
3139 TRACE("Forward iface %p, base %p\n", This, base);
3141 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
3144 static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
3146 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3147 ID3DXBaseEffect *base = This->base_effect;
3149 TRACE("Forward iface %p, base %p\n", This, base);
3151 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
3154 static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
3156 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3157 ID3DXBaseEffect *base = This->base_effect;
3159 TRACE("Forward iface %p, base %p\n", This, base);
3161 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
3164 static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
3166 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3167 ID3DXBaseEffect *base = This->base_effect;
3169 TRACE("Forward iface %p, base %p\n", This, base);
3171 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
3174 static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3176 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3177 ID3DXBaseEffect *base = This->base_effect;
3179 TRACE("Forward iface %p, base %p\n", This, base);
3181 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
3184 static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3186 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3187 ID3DXBaseEffect *base = This->base_effect;
3189 TRACE("Forward iface %p, base %p\n", This, base);
3191 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
3194 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3196 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3197 ID3DXBaseEffect *base = This->base_effect;
3199 TRACE("Forward iface %p, base %p\n", This, base);
3201 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
3204 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3206 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3207 ID3DXBaseEffect *base = This->base_effect;
3209 TRACE("Forward iface %p, base %p\n", This, base);
3211 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
3214 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3216 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3217 ID3DXBaseEffect *base = This->base_effect;
3219 TRACE("Forward iface %p, base %p\n", This, base);
3221 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
3224 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3226 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3227 ID3DXBaseEffect *base = This->base_effect;
3229 TRACE("Forward iface %p, base %p\n", This, base);
3231 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
3234 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3236 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3237 ID3DXBaseEffect *base = This->base_effect;
3239 TRACE("Forward iface %p, base %p\n", This, base);
3241 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
3244 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3246 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3247 ID3DXBaseEffect *base = This->base_effect;
3249 TRACE("Forward iface %p, base %p\n", This, base);
3251 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
3254 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3256 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3257 ID3DXBaseEffect *base = This->base_effect;
3259 TRACE("Forward iface %p, base %p\n", This, base);
3261 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
3264 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3266 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3267 ID3DXBaseEffect *base = This->base_effect;
3269 TRACE("Forward iface %p, base %p\n", This, base);
3271 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
3274 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3276 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3277 ID3DXBaseEffect *base = This->base_effect;
3279 TRACE("Forward iface %p, base %p\n", This, base);
3281 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
3284 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3286 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3287 ID3DXBaseEffect *base = This->base_effect;
3289 TRACE("Forward iface %p, base %p\n", This, base);
3291 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
3294 static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
3296 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3297 ID3DXBaseEffect *base = This->base_effect;
3299 TRACE("Forward iface %p, base %p\n", This, base);
3301 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
3304 static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
3306 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3307 ID3DXBaseEffect *base = This->base_effect;
3309 TRACE("Forward iface %p, base %p\n", This, base);
3311 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
3314 static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
3316 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3317 ID3DXBaseEffect *base = This->base_effect;
3319 TRACE("Forward iface %p, base %p\n", This, base);
3321 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
3324 static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
3326 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3327 ID3DXBaseEffect *base = This->base_effect;
3329 TRACE("Forward iface %p, base %p\n", This, base);
3331 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
3334 static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
3336 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3337 ID3DXBaseEffect *base = This->base_effect;
3339 TRACE("Forward iface %p, base %p\n", This, base);
3341 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
3344 static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
3346 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3347 ID3DXBaseEffect *base = This->base_effect;
3349 TRACE("Forward iface %p, base %p\n", This, base);
3351 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
3354 static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
3356 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3357 ID3DXBaseEffect *base = This->base_effect;
3359 TRACE("Forward iface %p, base %p\n", This, base);
3361 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
3364 /*** ID3DXEffect methods ***/
3365 static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool)
3367 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3369 TRACE("iface %p, pool %p\n", This, pool);
3371 if (!pool)
3373 WARN("Invalid argument supplied.\n");
3374 return D3DERR_INVALIDCALL;
3377 if (This->pool)
3379 This->pool->lpVtbl->AddRef(This->pool);
3382 *pool = This->pool;
3384 TRACE("Returning pool %p\n", *pool);
3386 return S_OK;
3389 static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
3391 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3392 struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect);
3393 struct d3dx_technique *tech = is_valid_technique(base, technique);
3395 TRACE("iface %p, technique %p\n", This, technique);
3397 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
3399 if (tech)
3401 UINT i;
3403 for (i = 0; i < base->technique_count; ++i)
3405 struct d3dx_technique *t = get_technique_struct(base->technique_handles[i]);
3407 if (tech == t)
3409 This->active_technique = get_technique_handle(t);
3410 TRACE("Technique %u (%p)\n", i, tech);
3411 return D3D_OK;
3416 WARN("Invalid argument supplied.\n");
3418 return D3DERR_INVALIDCALL;
3421 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
3423 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3425 TRACE("iface %p\n", This);
3427 return This->active_technique;
3430 static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
3432 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3434 FIXME("(%p)->(%p): stub\n", This, technique);
3436 return D3D_OK;
3439 static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
3441 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3443 FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
3445 return E_NOTIMPL;
3448 static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
3450 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3452 FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
3454 return FALSE;
3457 static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
3459 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3460 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3462 FIXME("iface %p, passes %p, flags %#x partial stub\n", This, passes, flags);
3464 if (passes && technique)
3466 if (This->manager || flags & D3DXFX_DONOTSAVESTATE)
3468 TRACE("State capturing disabled.\n");
3470 else
3472 FIXME("State capturing not supported, yet!\n");
3475 *passes = technique->pass_count;
3477 return D3D_OK;
3480 WARN("Invalid argument supplied.\n");
3482 return D3DERR_INVALIDCALL;
3485 static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
3487 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3488 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3490 TRACE("iface %p, pass %u\n", This, pass);
3492 if (technique && pass < technique->pass_count && !This->active_pass)
3494 This->active_pass = technique->pass_handles[pass];
3496 FIXME("No states applied, yet!\n");
3498 return D3D_OK;
3501 WARN("Invalid argument supplied.\n");
3503 return D3DERR_INVALIDCALL;
3506 static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
3508 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3510 FIXME("(%p)->(): stub\n", This);
3512 return E_NOTIMPL;
3515 static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
3517 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3519 TRACE("iface %p\n", This);
3521 if (This->active_pass)
3523 This->active_pass = NULL;
3524 return D3D_OK;
3527 WARN("Invalid call.\n");
3529 return D3DERR_INVALIDCALL;
3532 static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
3534 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3536 FIXME("(%p)->(): stub\n", This);
3538 return E_NOTIMPL;
3541 static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device)
3543 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3545 TRACE("iface %p, device %p\n", This, device);
3547 if (!device)
3549 WARN("Invalid argument supplied.\n");
3550 return D3DERR_INVALIDCALL;
3553 IDirect3DDevice9_AddRef(This->device);
3555 *device = This->device;
3557 TRACE("Returning device %p\n", *device);
3559 return S_OK;
3562 static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
3564 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3566 FIXME("(%p)->(): stub\n", This);
3568 return E_NOTIMPL;
3571 static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
3573 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3575 FIXME("(%p)->(): stub\n", This);
3577 return E_NOTIMPL;
3580 static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER manager)
3582 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3584 TRACE("iface %p, manager %p\n", This, manager);
3586 if (manager) IUnknown_AddRef(manager);
3587 if (This->manager) IUnknown_Release(This->manager);
3589 This->manager = manager;
3591 return D3D_OK;
3594 static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER *manager)
3596 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3598 TRACE("iface %p, manager %p\n", This, manager);
3600 if (!manager)
3602 WARN("Invalid argument supplied.\n");
3603 return D3DERR_INVALIDCALL;
3606 if (This->manager) IUnknown_AddRef(This->manager);
3607 *manager = This->manager;
3609 return D3D_OK;
3612 static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
3614 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3616 FIXME("(%p)->(): stub\n", This);
3618 return E_NOTIMPL;
3621 static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
3623 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3625 FIXME("(%p)->(): stub\n", This);
3627 return NULL;
3630 static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3632 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3634 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3636 return E_NOTIMPL;
3639 static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3641 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3643 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3645 return E_NOTIMPL;
3648 static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
3650 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3652 FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
3654 return E_NOTIMPL;
3657 static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
3659 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3661 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
3663 return E_NOTIMPL;
3666 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
3668 /*** IUnknown methods ***/
3669 ID3DXEffectImpl_QueryInterface,
3670 ID3DXEffectImpl_AddRef,
3671 ID3DXEffectImpl_Release,
3672 /*** ID3DXBaseEffect methods ***/
3673 ID3DXEffectImpl_GetDesc,
3674 ID3DXEffectImpl_GetParameterDesc,
3675 ID3DXEffectImpl_GetTechniqueDesc,
3676 ID3DXEffectImpl_GetPassDesc,
3677 ID3DXEffectImpl_GetFunctionDesc,
3678 ID3DXEffectImpl_GetParameter,
3679 ID3DXEffectImpl_GetParameterByName,
3680 ID3DXEffectImpl_GetParameterBySemantic,
3681 ID3DXEffectImpl_GetParameterElement,
3682 ID3DXEffectImpl_GetTechnique,
3683 ID3DXEffectImpl_GetTechniqueByName,
3684 ID3DXEffectImpl_GetPass,
3685 ID3DXEffectImpl_GetPassByName,
3686 ID3DXEffectImpl_GetFunction,
3687 ID3DXEffectImpl_GetFunctionByName,
3688 ID3DXEffectImpl_GetAnnotation,
3689 ID3DXEffectImpl_GetAnnotationByName,
3690 ID3DXEffectImpl_SetValue,
3691 ID3DXEffectImpl_GetValue,
3692 ID3DXEffectImpl_SetBool,
3693 ID3DXEffectImpl_GetBool,
3694 ID3DXEffectImpl_SetBoolArray,
3695 ID3DXEffectImpl_GetBoolArray,
3696 ID3DXEffectImpl_SetInt,
3697 ID3DXEffectImpl_GetInt,
3698 ID3DXEffectImpl_SetIntArray,
3699 ID3DXEffectImpl_GetIntArray,
3700 ID3DXEffectImpl_SetFloat,
3701 ID3DXEffectImpl_GetFloat,
3702 ID3DXEffectImpl_SetFloatArray,
3703 ID3DXEffectImpl_GetFloatArray,
3704 ID3DXEffectImpl_SetVector,
3705 ID3DXEffectImpl_GetVector,
3706 ID3DXEffectImpl_SetVectorArray,
3707 ID3DXEffectImpl_GetVectorArray,
3708 ID3DXEffectImpl_SetMatrix,
3709 ID3DXEffectImpl_GetMatrix,
3710 ID3DXEffectImpl_SetMatrixArray,
3711 ID3DXEffectImpl_GetMatrixArray,
3712 ID3DXEffectImpl_SetMatrixPointerArray,
3713 ID3DXEffectImpl_GetMatrixPointerArray,
3714 ID3DXEffectImpl_SetMatrixTranspose,
3715 ID3DXEffectImpl_GetMatrixTranspose,
3716 ID3DXEffectImpl_SetMatrixTransposeArray,
3717 ID3DXEffectImpl_GetMatrixTransposeArray,
3718 ID3DXEffectImpl_SetMatrixTransposePointerArray,
3719 ID3DXEffectImpl_GetMatrixTransposePointerArray,
3720 ID3DXEffectImpl_SetString,
3721 ID3DXEffectImpl_GetString,
3722 ID3DXEffectImpl_SetTexture,
3723 ID3DXEffectImpl_GetTexture,
3724 ID3DXEffectImpl_GetPixelShader,
3725 ID3DXEffectImpl_GetVertexShader,
3726 ID3DXEffectImpl_SetArrayRange,
3727 /*** ID3DXEffect methods ***/
3728 ID3DXEffectImpl_GetPool,
3729 ID3DXEffectImpl_SetTechnique,
3730 ID3DXEffectImpl_GetCurrentTechnique,
3731 ID3DXEffectImpl_ValidateTechnique,
3732 ID3DXEffectImpl_FindNextValidTechnique,
3733 ID3DXEffectImpl_IsParameterUsed,
3734 ID3DXEffectImpl_Begin,
3735 ID3DXEffectImpl_BeginPass,
3736 ID3DXEffectImpl_CommitChanges,
3737 ID3DXEffectImpl_EndPass,
3738 ID3DXEffectImpl_End,
3739 ID3DXEffectImpl_GetDevice,
3740 ID3DXEffectImpl_OnLostDevice,
3741 ID3DXEffectImpl_OnResetDevice,
3742 ID3DXEffectImpl_SetStateManager,
3743 ID3DXEffectImpl_GetStateManager,
3744 ID3DXEffectImpl_BeginParameterBlock,
3745 ID3DXEffectImpl_EndParameterBlock,
3746 ID3DXEffectImpl_ApplyParameterBlock,
3747 ID3DXEffectImpl_DeleteParameterBlock,
3748 ID3DXEffectImpl_CloneEffect,
3749 ID3DXEffectImpl_SetRawValue
3752 static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
3754 return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
3757 /*** IUnknown methods ***/
3758 static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
3760 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
3762 if (IsEqualGUID(riid, &IID_IUnknown) ||
3763 IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
3765 iface->lpVtbl->AddRef(iface);
3766 *object = iface;
3767 return S_OK;
3770 ERR("Interface %s not found\n", debugstr_guid(riid));
3772 return E_NOINTERFACE;
3775 static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
3777 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3779 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
3781 return InterlockedIncrement(&This->ref);
3784 static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
3786 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3787 ULONG ref = InterlockedDecrement(&This->ref);
3789 TRACE("iface %p: Release from %u\n", iface, ref + 1);
3791 if (!ref)
3793 free_effect_compiler(This);
3794 HeapFree(GetProcessHeap(), 0, This);
3797 return ref;
3800 /*** ID3DXBaseEffect methods ***/
3801 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
3803 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3804 ID3DXBaseEffect *base = This->base_effect;
3806 TRACE("Forward iface %p, base %p\n", This, base);
3808 return ID3DXBaseEffectImpl_GetDesc(base, desc);
3811 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
3813 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3814 ID3DXBaseEffect *base = This->base_effect;
3816 TRACE("Forward iface %p, base %p\n", This, base);
3818 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
3821 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
3823 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3824 ID3DXBaseEffect *base = This->base_effect;
3826 TRACE("Forward iface %p, base %p\n", This, base);
3828 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
3831 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
3833 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3834 ID3DXBaseEffect *base = This->base_effect;
3836 TRACE("Forward iface %p, base %p\n", This, base);
3838 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
3841 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
3843 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3844 ID3DXBaseEffect *base = This->base_effect;
3846 TRACE("Forward iface %p, base %p\n", This, base);
3848 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
3851 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3853 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3854 ID3DXBaseEffect *base = This->base_effect;
3856 TRACE("Forward iface %p, base %p\n", This, base);
3858 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
3861 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
3863 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3864 ID3DXBaseEffect *base = This->base_effect;
3866 TRACE("Forward iface %p, base %p\n", This, base);
3868 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
3871 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
3873 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3874 ID3DXBaseEffect *base = This->base_effect;
3876 TRACE("Forward iface %p, base %p\n", This, base);
3878 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
3881 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3883 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3884 ID3DXBaseEffect *base = This->base_effect;
3886 TRACE("Forward iface %p, base %p\n", This, base);
3888 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
3891 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
3893 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3894 ID3DXBaseEffect *base = This->base_effect;
3896 TRACE("Forward iface %p, base %p\n", This, base);
3898 return ID3DXBaseEffectImpl_GetTechnique(base, index);
3901 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
3903 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3904 ID3DXBaseEffect *base = This->base_effect;
3906 TRACE("Forward iface %p, base %p\n", This, base);
3908 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
3911 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
3913 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3914 ID3DXBaseEffect *base = This->base_effect;
3916 TRACE("Forward iface %p, base %p\n", This, base);
3918 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
3921 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
3923 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3924 ID3DXBaseEffect *base = This->base_effect;
3926 TRACE("Forward iface %p, base %p\n", This, base);
3928 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
3931 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
3933 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3934 ID3DXBaseEffect *base = This->base_effect;
3936 TRACE("Forward iface %p, base %p\n", This, base);
3938 return ID3DXBaseEffectImpl_GetFunction(base, index);
3941 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
3943 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3944 ID3DXBaseEffect *base = This->base_effect;
3946 TRACE("Forward iface %p, base %p\n", This, base);
3948 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
3951 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
3953 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3954 ID3DXBaseEffect *base = This->base_effect;
3956 TRACE("Forward iface %p, base %p\n", This, base);
3958 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
3961 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
3963 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3964 ID3DXBaseEffect *base = This->base_effect;
3966 TRACE("Forward iface %p, base %p\n", This, base);
3968 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
3971 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
3973 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3974 ID3DXBaseEffect *base = This->base_effect;
3976 TRACE("Forward iface %p, base %p\n", This, base);
3978 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3981 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3983 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3984 ID3DXBaseEffect *base = This->base_effect;
3986 TRACE("Forward iface %p, base %p\n", This, base);
3988 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3991 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
3993 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3994 ID3DXBaseEffect *base = This->base_effect;
3996 TRACE("Forward iface %p, base %p\n", This, base);
3998 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
4001 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
4003 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4004 ID3DXBaseEffect *base = This->base_effect;
4006 TRACE("Forward iface %p, base %p\n", This, base);
4008 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
4011 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
4013 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4014 ID3DXBaseEffect *base = This->base_effect;
4016 TRACE("Forward iface %p, base %p\n", This, base);
4018 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
4021 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
4023 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4024 ID3DXBaseEffect *base = This->base_effect;
4026 TRACE("Forward iface %p, base %p\n", This, base);
4028 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
4031 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
4033 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4034 ID3DXBaseEffect *base = This->base_effect;
4036 TRACE("Forward iface %p, base %p\n", This, base);
4038 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
4041 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
4043 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4044 ID3DXBaseEffect *base = This->base_effect;
4046 TRACE("Forward iface %p, base %p\n", This, base);
4048 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
4051 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
4053 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4054 ID3DXBaseEffect *base = This->base_effect;
4056 TRACE("Forward iface %p, base %p\n", This, base);
4058 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
4061 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
4063 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4064 ID3DXBaseEffect *base = This->base_effect;
4066 TRACE("Forward iface %p, base %p\n", This, base);
4068 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
4071 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
4073 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4074 ID3DXBaseEffect *base = This->base_effect;
4076 TRACE("Forward iface %p, base %p\n", This, base);
4078 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
4081 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
4083 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4084 ID3DXBaseEffect *base = This->base_effect;
4086 TRACE("Forward iface %p, base %p\n", This, base);
4088 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
4091 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
4093 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4094 ID3DXBaseEffect *base = This->base_effect;
4096 TRACE("Forward iface %p, base %p\n", This, base);
4098 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
4101 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
4103 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4104 ID3DXBaseEffect *base = This->base_effect;
4106 TRACE("Forward iface %p, base %p\n", This, base);
4108 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
4111 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
4113 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4114 ID3DXBaseEffect *base = This->base_effect;
4116 TRACE("Forward iface %p, base %p\n", This, base);
4118 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
4121 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
4123 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4124 ID3DXBaseEffect *base = This->base_effect;
4126 TRACE("Forward iface %p, base %p\n", This, base);
4128 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
4131 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
4133 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4134 ID3DXBaseEffect *base = This->base_effect;
4136 TRACE("Forward iface %p, base %p\n", This, base);
4138 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
4141 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
4143 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4144 ID3DXBaseEffect *base = This->base_effect;
4146 TRACE("Forward iface %p, base %p\n", This, base);
4148 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
4151 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4153 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4154 ID3DXBaseEffect *base = This->base_effect;
4156 TRACE("Forward iface %p, base %p\n", This, base);
4158 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
4161 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4163 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4164 ID3DXBaseEffect *base = This->base_effect;
4166 TRACE("Forward iface %p, base %p\n", This, base);
4168 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
4171 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4173 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4174 ID3DXBaseEffect *base = This->base_effect;
4176 TRACE("Forward iface %p, base %p\n", This, base);
4178 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
4181 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4183 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4184 ID3DXBaseEffect *base = This->base_effect;
4186 TRACE("Forward iface %p, base %p\n", This, base);
4188 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
4191 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4193 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4194 ID3DXBaseEffect *base = This->base_effect;
4196 TRACE("Forward iface %p, base %p\n", This, base);
4198 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
4201 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4203 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4204 ID3DXBaseEffect *base = This->base_effect;
4206 TRACE("Forward iface %p, base %p\n", This, base);
4208 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
4211 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4213 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4214 ID3DXBaseEffect *base = This->base_effect;
4216 TRACE("Forward iface %p, base %p\n", This, base);
4218 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
4221 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4223 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4224 ID3DXBaseEffect *base = This->base_effect;
4226 TRACE("Forward iface %p, base %p\n", This, base);
4228 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
4231 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4233 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4234 ID3DXBaseEffect *base = This->base_effect;
4236 TRACE("Forward iface %p, base %p\n", This, base);
4238 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
4241 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4243 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4244 ID3DXBaseEffect *base = This->base_effect;
4246 TRACE("Forward iface %p, base %p\n", This, base);
4248 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
4251 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4253 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4254 ID3DXBaseEffect *base = This->base_effect;
4256 TRACE("Forward iface %p, base %p\n", This, base);
4258 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
4261 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4263 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4264 ID3DXBaseEffect *base = This->base_effect;
4266 TRACE("Forward iface %p, base %p\n", This, base);
4268 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
4271 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
4273 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4274 ID3DXBaseEffect *base = This->base_effect;
4276 TRACE("Forward iface %p, base %p\n", This, base);
4278 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
4281 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
4283 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4284 ID3DXBaseEffect *base = This->base_effect;
4286 TRACE("Forward iface %p, base %p\n", This, base);
4288 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
4291 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
4293 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4294 ID3DXBaseEffect *base = This->base_effect;
4296 TRACE("Forward iface %p, base %p\n", This, base);
4298 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
4301 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
4303 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4304 ID3DXBaseEffect *base = This->base_effect;
4306 TRACE("Forward iface %p, base %p\n", This, base);
4308 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
4311 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
4313 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4314 ID3DXBaseEffect *base = This->base_effect;
4316 TRACE("Forward iface %p, base %p\n", This, base);
4318 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
4321 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
4323 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4324 ID3DXBaseEffect *base = This->base_effect;
4326 TRACE("Forward iface %p, base %p\n", This, base);
4328 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
4331 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
4333 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4334 ID3DXBaseEffect *base = This->base_effect;
4336 TRACE("Forward iface %p, base %p\n", This, base);
4338 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
4341 /*** ID3DXEffectCompiler methods ***/
4342 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
4344 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4346 FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
4348 return E_NOTIMPL;
4351 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
4353 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4355 FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
4357 return E_NOTIMPL;
4360 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
4361 LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
4363 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4365 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
4367 return E_NOTIMPL;
4370 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
4371 LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
4373 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4375 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4376 This, function, target, flags, shader, error_msgs, constant_table);
4378 return E_NOTIMPL;
4381 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
4383 /*** IUnknown methods ***/
4384 ID3DXEffectCompilerImpl_QueryInterface,
4385 ID3DXEffectCompilerImpl_AddRef,
4386 ID3DXEffectCompilerImpl_Release,
4387 /*** ID3DXBaseEffect methods ***/
4388 ID3DXEffectCompilerImpl_GetDesc,
4389 ID3DXEffectCompilerImpl_GetParameterDesc,
4390 ID3DXEffectCompilerImpl_GetTechniqueDesc,
4391 ID3DXEffectCompilerImpl_GetPassDesc,
4392 ID3DXEffectCompilerImpl_GetFunctionDesc,
4393 ID3DXEffectCompilerImpl_GetParameter,
4394 ID3DXEffectCompilerImpl_GetParameterByName,
4395 ID3DXEffectCompilerImpl_GetParameterBySemantic,
4396 ID3DXEffectCompilerImpl_GetParameterElement,
4397 ID3DXEffectCompilerImpl_GetTechnique,
4398 ID3DXEffectCompilerImpl_GetTechniqueByName,
4399 ID3DXEffectCompilerImpl_GetPass,
4400 ID3DXEffectCompilerImpl_GetPassByName,
4401 ID3DXEffectCompilerImpl_GetFunction,
4402 ID3DXEffectCompilerImpl_GetFunctionByName,
4403 ID3DXEffectCompilerImpl_GetAnnotation,
4404 ID3DXEffectCompilerImpl_GetAnnotationByName,
4405 ID3DXEffectCompilerImpl_SetValue,
4406 ID3DXEffectCompilerImpl_GetValue,
4407 ID3DXEffectCompilerImpl_SetBool,
4408 ID3DXEffectCompilerImpl_GetBool,
4409 ID3DXEffectCompilerImpl_SetBoolArray,
4410 ID3DXEffectCompilerImpl_GetBoolArray,
4411 ID3DXEffectCompilerImpl_SetInt,
4412 ID3DXEffectCompilerImpl_GetInt,
4413 ID3DXEffectCompilerImpl_SetIntArray,
4414 ID3DXEffectCompilerImpl_GetIntArray,
4415 ID3DXEffectCompilerImpl_SetFloat,
4416 ID3DXEffectCompilerImpl_GetFloat,
4417 ID3DXEffectCompilerImpl_SetFloatArray,
4418 ID3DXEffectCompilerImpl_GetFloatArray,
4419 ID3DXEffectCompilerImpl_SetVector,
4420 ID3DXEffectCompilerImpl_GetVector,
4421 ID3DXEffectCompilerImpl_SetVectorArray,
4422 ID3DXEffectCompilerImpl_GetVectorArray,
4423 ID3DXEffectCompilerImpl_SetMatrix,
4424 ID3DXEffectCompilerImpl_GetMatrix,
4425 ID3DXEffectCompilerImpl_SetMatrixArray,
4426 ID3DXEffectCompilerImpl_GetMatrixArray,
4427 ID3DXEffectCompilerImpl_SetMatrixPointerArray,
4428 ID3DXEffectCompilerImpl_GetMatrixPointerArray,
4429 ID3DXEffectCompilerImpl_SetMatrixTranspose,
4430 ID3DXEffectCompilerImpl_GetMatrixTranspose,
4431 ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
4432 ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
4433 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
4434 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
4435 ID3DXEffectCompilerImpl_SetString,
4436 ID3DXEffectCompilerImpl_GetString,
4437 ID3DXEffectCompilerImpl_SetTexture,
4438 ID3DXEffectCompilerImpl_GetTexture,
4439 ID3DXEffectCompilerImpl_GetPixelShader,
4440 ID3DXEffectCompilerImpl_GetVertexShader,
4441 ID3DXEffectCompilerImpl_SetArrayRange,
4442 /*** ID3DXEffectCompiler methods ***/
4443 ID3DXEffectCompilerImpl_SetLiteral,
4444 ID3DXEffectCompilerImpl_GetLiteral,
4445 ID3DXEffectCompilerImpl_CompileEffect,
4446 ID3DXEffectCompilerImpl_CompileShader,
4449 static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects)
4451 HRESULT hr;
4452 UINT i;
4453 struct d3dx_state *states;
4455 read_dword(ptr, &sampler->state_count);
4456 TRACE("Count: %u\n", sampler->state_count);
4458 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count);
4459 if (!states)
4461 ERR("Out of memory\n");
4462 return E_OUTOFMEMORY;
4465 for (i = 0; i < sampler->state_count; ++i)
4467 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
4468 if (hr != D3D_OK)
4470 WARN("Failed to parse state\n");
4471 goto err_out;
4475 sampler->states = states;
4477 return D3D_OK;
4479 err_out:
4481 for (i = 0; i < sampler->state_count; ++i)
4483 free_state(&states[i]);
4486 HeapFree(GetProcessHeap(), 0, states);
4488 return hr;
4491 static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects)
4493 unsigned int i;
4494 HRESULT hr;
4495 UINT old_size = 0;
4496 DWORD id;
4498 if (param->element_count)
4500 param->data = value;
4502 for (i = 0; i < param->element_count; ++i)
4504 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4506 hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects);
4507 if (hr != D3D_OK)
4509 WARN("Failed to parse value\n");
4510 return hr;
4513 old_size += member->bytes;
4516 return D3D_OK;
4519 switch(param->class)
4521 case D3DXPC_SCALAR:
4522 case D3DXPC_VECTOR:
4523 case D3DXPC_MATRIX_ROWS:
4524 case D3DXPC_MATRIX_COLUMNS:
4525 param->data = value;
4526 break;
4528 case D3DXPC_STRUCT:
4529 param->data = value;
4531 for (i = 0; i < param->member_count; ++i)
4533 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4535 hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects);
4536 if (hr != D3D_OK)
4538 WARN("Failed to parse value\n");
4539 return hr;
4542 old_size += member->bytes;
4544 break;
4546 case D3DXPC_OBJECT:
4547 switch (param->type)
4549 case D3DXPT_STRING:
4550 case D3DXPT_TEXTURE:
4551 case D3DXPT_TEXTURE1D:
4552 case D3DXPT_TEXTURE2D:
4553 case D3DXPT_TEXTURE3D:
4554 case D3DXPT_TEXTURECUBE:
4555 case D3DXPT_PIXELSHADER:
4556 case D3DXPT_VERTEXSHADER:
4557 read_dword(ptr, &id);
4558 TRACE("Id: %u\n", id);
4559 objects[id] = get_parameter_handle(param);
4560 param->data = value;
4561 break;
4563 case D3DXPT_SAMPLER:
4564 case D3DXPT_SAMPLER1D:
4565 case D3DXPT_SAMPLER2D:
4566 case D3DXPT_SAMPLER3D:
4567 case D3DXPT_SAMPLERCUBE:
4569 struct d3dx_sampler *sampler;
4571 sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
4572 if (!sampler)
4574 ERR("Out of memory\n");
4575 return E_OUTOFMEMORY;
4578 hr = d3dx9_parse_sampler(sampler, data, ptr, objects);
4579 if (hr != D3D_OK)
4581 HeapFree(GetProcessHeap(), 0, sampler);
4582 WARN("Failed to parse sampler\n");
4583 return hr;
4586 param->data = sampler;
4587 break;
4590 default:
4591 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4592 break;
4594 break;
4596 default:
4597 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4598 break;
4601 return D3D_OK;
4604 static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects)
4606 UINT size = param->bytes;
4607 HRESULT hr;
4608 void *value = NULL;
4610 TRACE("param size: %u\n", size);
4612 if (size)
4614 value = HeapAlloc(GetProcessHeap(), 0, size);
4615 if (!value)
4617 ERR("Failed to allocate data memory.\n");
4618 return E_OUTOFMEMORY;
4621 TRACE("Data: %s.\n", debugstr_an(ptr, size));
4622 memcpy(value, ptr, size);
4625 hr = d3dx9_parse_value(param, value, data, &ptr, objects);
4626 if (hr != D3D_OK)
4628 WARN("Failed to parse value\n");
4629 HeapFree(GetProcessHeap(), 0, value);
4630 return hr;
4633 return D3D_OK;
4636 static HRESULT d3dx9_parse_name(char **name, const char *ptr)
4638 DWORD size;
4640 read_dword(&ptr, &size);
4641 TRACE("Name size: %#x\n", size);
4643 if (!size)
4645 return D3D_OK;
4648 *name = HeapAlloc(GetProcessHeap(), 0, size);
4649 if (!*name)
4651 ERR("Failed to allocate name memory.\n");
4652 return E_OUTOFMEMORY;
4655 TRACE("Name: %s.\n", debugstr_an(ptr, size));
4656 memcpy(*name, ptr, size);
4658 return D3D_OK;
4661 static HRESULT d3dx9_copy_data(char **str, const char **ptr)
4663 DWORD size;
4665 read_dword(ptr, &size);
4666 TRACE("Data size: %#x\n", size);
4668 *str = HeapAlloc(GetProcessHeap(), 0, size);
4669 if (!*str)
4671 ERR("Failed to allocate name memory.\n");
4672 return E_OUTOFMEMORY;
4675 TRACE("Data: %s.\n", debugstr_an(*ptr, size));
4676 memcpy(*str, *ptr, size);
4678 *ptr += ((size + 3) & ~3);
4680 return D3D_OK;
4683 static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, LPDIRECT3DDEVICE9 device)
4685 DWORD size;
4686 HRESULT hr;
4688 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type));
4690 read_dword(ptr, &size);
4691 TRACE("Data size: %#x\n", size);
4693 if (!size)
4695 TRACE("Size is 0\n");
4696 *(void **)param->data = NULL;
4697 return D3D_OK;
4700 switch (param->type)
4702 case D3DXPT_STRING:
4703 /* re-read with size (sizeof(DWORD) = 4) */
4704 hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4);
4705 if (hr != D3D_OK)
4707 WARN("Failed to parse string data\n");
4708 return hr;
4710 break;
4712 case D3DXPT_VERTEXSHADER:
4713 hr = IDirect3DDevice9_CreateVertexShader(device, (DWORD *)*ptr, (LPDIRECT3DVERTEXSHADER9 *)param->data);
4714 if (hr != D3D_OK)
4716 WARN("Failed to create vertex shader\n");
4717 return hr;
4719 break;
4721 case D3DXPT_PIXELSHADER:
4722 hr = IDirect3DDevice9_CreatePixelShader(device, (DWORD *)*ptr, (LPDIRECT3DPIXELSHADER9 *)param->data);
4723 if (hr != D3D_OK)
4725 WARN("Failed to create pixel shader\n");
4726 return hr;
4728 break;
4730 default:
4731 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4732 break;
4736 *ptr += ((size + 3) & ~3);
4738 return D3D_OK;
4741 static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr,
4742 struct d3dx_parameter *parent, UINT flags)
4744 DWORD offset;
4745 HRESULT hr;
4746 D3DXHANDLE *member_handles = NULL;
4747 UINT i;
4749 param->flags = flags;
4751 if (!parent)
4753 read_dword(ptr, &param->type);
4754 TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
4756 read_dword(ptr, &param->class);
4757 TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
4759 read_dword(ptr, &offset);
4760 TRACE("Type name offset: %#x\n", offset);
4761 hr = d3dx9_parse_name(&param->name, data + offset);
4762 if (hr != D3D_OK)
4764 WARN("Failed to parse name\n");
4765 goto err_out;
4768 read_dword(ptr, &offset);
4769 TRACE("Type semantic offset: %#x\n", offset);
4770 hr = d3dx9_parse_name(&param->semantic, data + offset);
4771 if (hr != D3D_OK)
4773 WARN("Failed to parse semantic\n");
4774 goto err_out;
4777 read_dword(ptr, &param->element_count);
4778 TRACE("Elements: %u\n", param->element_count);
4780 switch (param->class)
4782 case D3DXPC_VECTOR:
4783 read_dword(ptr, &param->columns);
4784 TRACE("Columns: %u\n", param->columns);
4786 read_dword(ptr, &param->rows);
4787 TRACE("Rows: %u\n", param->rows);
4789 /* sizeof(DWORD) * rows * columns */
4790 param->bytes = 4 * param->rows * param->columns;
4791 break;
4793 case D3DXPC_SCALAR:
4794 case D3DXPC_MATRIX_ROWS:
4795 case D3DXPC_MATRIX_COLUMNS:
4796 read_dword(ptr, &param->rows);
4797 TRACE("Rows: %u\n", param->rows);
4799 read_dword(ptr, &param->columns);
4800 TRACE("Columns: %u\n", param->columns);
4802 /* sizeof(DWORD) * rows * columns */
4803 param->bytes = 4 * param->rows * param->columns;
4804 break;
4806 case D3DXPC_STRUCT:
4807 read_dword(ptr, &param->member_count);
4808 TRACE("Members: %u\n", param->member_count);
4809 break;
4811 case D3DXPC_OBJECT:
4812 switch (param->type)
4814 case D3DXPT_STRING:
4815 param->bytes = sizeof(LPCSTR);
4816 break;
4818 case D3DXPT_PIXELSHADER:
4819 param->bytes = sizeof(LPDIRECT3DPIXELSHADER9);
4820 break;
4822 case D3DXPT_VERTEXSHADER:
4823 param->bytes = sizeof(LPDIRECT3DVERTEXSHADER9);
4824 break;
4826 case D3DXPT_TEXTURE:
4827 case D3DXPT_TEXTURE1D:
4828 case D3DXPT_TEXTURE2D:
4829 case D3DXPT_TEXTURE3D:
4830 case D3DXPT_TEXTURECUBE:
4831 param->bytes = sizeof(LPDIRECT3DBASETEXTURE9);
4832 break;
4834 case D3DXPT_SAMPLER:
4835 case D3DXPT_SAMPLER1D:
4836 case D3DXPT_SAMPLER2D:
4837 case D3DXPT_SAMPLER3D:
4838 case D3DXPT_SAMPLERCUBE:
4839 param->bytes = 0;
4840 break;
4842 default:
4843 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4844 break;
4846 break;
4848 default:
4849 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4850 break;
4853 else
4855 /* elements */
4856 param->type = parent->type;
4857 param->class = parent->class;
4858 param->name = parent->name;
4859 param->semantic = parent->semantic;
4860 param->element_count = 0;
4861 param->annotation_count = 0;
4862 param->member_count = parent->member_count;
4863 param->bytes = parent->bytes;
4864 param->rows = parent->rows;
4865 param->columns = parent->columns;
4868 if (param->element_count)
4870 unsigned int param_bytes = 0;
4871 const char *save_ptr = *ptr;
4873 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
4874 if (!member_handles)
4876 ERR("Out of memory\n");
4877 hr = E_OUTOFMEMORY;
4878 goto err_out;
4881 for (i = 0; i < param->element_count; ++i)
4883 struct d3dx_parameter *member;
4884 *ptr = save_ptr;
4886 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
4887 if (!member)
4889 ERR("Out of memory\n");
4890 hr = E_OUTOFMEMORY;
4891 goto err_out;
4894 member_handles[i] = get_parameter_handle(member);
4896 hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags);
4897 if (hr != D3D_OK)
4899 WARN("Failed to parse member\n");
4900 goto err_out;
4903 param_bytes += member->bytes;
4906 param->bytes = param_bytes;
4908 else if (param->member_count)
4910 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count);
4911 if (!member_handles)
4913 ERR("Out of memory\n");
4914 hr = E_OUTOFMEMORY;
4915 goto err_out;
4918 for (i = 0; i < param->member_count; ++i)
4920 struct d3dx_parameter *member;
4922 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
4923 if (!member)
4925 ERR("Out of memory\n");
4926 hr = E_OUTOFMEMORY;
4927 goto err_out;
4930 member_handles[i] = get_parameter_handle(member);
4932 hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags);
4933 if (hr != D3D_OK)
4935 WARN("Failed to parse member\n");
4936 goto err_out;
4939 param->bytes += member->bytes;
4943 param->member_handles = member_handles;
4945 return D3D_OK;
4947 err_out:
4949 if (member_handles)
4951 unsigned int count;
4953 if (param->element_count) count = param->element_count;
4954 else count = param->member_count;
4956 for (i = 0; i < count; ++i)
4958 free_parameter(member_handles[i], param->element_count != 0, TRUE);
4960 HeapFree(GetProcessHeap(), 0, member_handles);
4963 if (!parent)
4965 HeapFree(GetProcessHeap(), 0, param->name);
4966 HeapFree(GetProcessHeap(), 0, param->semantic);
4968 param->name = NULL;
4969 param->semantic = NULL;
4971 return hr;
4974 static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr, D3DXHANDLE *objects)
4976 DWORD offset;
4977 const char *ptr2;
4978 HRESULT hr;
4980 anno->flags = D3DX_PARAMETER_ANNOTATION;
4982 read_dword(ptr, &offset);
4983 TRACE("Typedef offset: %#x\n", offset);
4984 ptr2 = data + offset;
4985 hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
4986 if (hr != D3D_OK)
4988 WARN("Failed to parse type definition\n");
4989 return hr;
4992 read_dword(ptr, &offset);
4993 TRACE("Value offset: %#x\n", offset);
4994 hr = d3dx9_parse_init_value(anno, data, data + offset, objects);
4995 if (hr != D3D_OK)
4997 WARN("Failed to parse value\n");
4998 return hr;
5001 return D3D_OK;
5004 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects)
5006 DWORD offset;
5007 const char *ptr2;
5008 HRESULT hr;
5009 struct d3dx_parameter *parameter;
5011 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5012 if (!parameter)
5014 ERR("Out of memory\n");
5015 return E_OUTOFMEMORY;
5018 state->type = ST_CONSTANT;
5020 read_dword(ptr, &state->operation);
5021 TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
5023 read_dword(ptr, &state->index);
5024 TRACE("Index: %#x\n", state->index);
5026 read_dword(ptr, &offset);
5027 TRACE("Typedef offset: %#x\n", offset);
5028 ptr2 = data + offset;
5029 hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
5030 if (hr != D3D_OK)
5032 WARN("Failed to parse type definition\n");
5033 goto err_out;
5036 read_dword(ptr, &offset);
5037 TRACE("Value offset: %#x\n", offset);
5038 hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
5039 if (hr != D3D_OK)
5041 WARN("Failed to parse value\n");
5042 goto err_out;
5045 state->parameter = get_parameter_handle(parameter);
5047 return D3D_OK;
5049 err_out:
5051 free_parameter(get_parameter_handle(parameter), FALSE, FALSE);
5053 return hr;
5056 static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects)
5058 DWORD offset;
5059 HRESULT hr;
5060 unsigned int i;
5061 D3DXHANDLE *annotation_handles = NULL;
5062 const char *ptr2;
5064 read_dword(ptr, &offset);
5065 TRACE("Typedef offset: %#x\n", offset);
5066 ptr2 = data + offset;
5068 read_dword(ptr, &offset);
5069 TRACE("Value offset: %#x\n", offset);
5071 read_dword(ptr, &param->flags);
5072 TRACE("Flags: %#x\n", param->flags);
5074 read_dword(ptr, &param->annotation_count);
5075 TRACE("Annotation count: %u\n", param->annotation_count);
5077 hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags);
5078 if (hr != D3D_OK)
5080 WARN("Failed to parse type definition\n");
5081 return hr;
5084 hr = d3dx9_parse_init_value(param, data, data + offset, objects);
5085 if (hr != D3D_OK)
5087 WARN("Failed to parse value\n");
5088 return hr;
5091 if (param->annotation_count)
5093 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
5094 if (!annotation_handles)
5096 ERR("Out of memory\n");
5097 hr = E_OUTOFMEMORY;
5098 goto err_out;
5101 for (i = 0; i < param->annotation_count; ++i)
5103 struct d3dx_parameter *annotation;
5105 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5106 if (!annotation)
5108 ERR("Out of memory\n");
5109 hr = E_OUTOFMEMORY;
5110 goto err_out;
5113 annotation_handles[i] = get_parameter_handle(annotation);
5115 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5116 if (hr != D3D_OK)
5118 WARN("Failed to parse annotation\n");
5119 goto err_out;
5124 param->annotation_handles = annotation_handles;
5126 return D3D_OK;
5128 err_out:
5130 if (annotation_handles)
5132 for (i = 0; i < param->annotation_count; ++i)
5134 free_parameter(annotation_handles[i], FALSE, FALSE);
5136 HeapFree(GetProcessHeap(), 0, annotation_handles);
5139 return hr;
5142 static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr, D3DXHANDLE *objects)
5144 DWORD offset;
5145 HRESULT hr;
5146 unsigned int i;
5147 D3DXHANDLE *annotation_handles = NULL;
5148 struct d3dx_state *states = NULL;
5149 char *name = NULL;
5151 read_dword(ptr, &offset);
5152 TRACE("Pass name offset: %#x\n", offset);
5153 hr = d3dx9_parse_name(&name, data + offset);
5154 if (hr != D3D_OK)
5156 WARN("Failed to parse name\n");
5157 goto err_out;
5160 read_dword(ptr, &pass->annotation_count);
5161 TRACE("Annotation count: %u\n", pass->annotation_count);
5163 read_dword(ptr, &pass->state_count);
5164 TRACE("State count: %u\n", pass->state_count);
5166 if (pass->annotation_count)
5168 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count);
5169 if (!annotation_handles)
5171 ERR("Out of memory\n");
5172 hr = E_OUTOFMEMORY;
5173 goto err_out;
5176 for (i = 0; i < pass->annotation_count; ++i)
5178 struct d3dx_parameter *annotation;
5180 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5181 if (!annotation)
5183 ERR("Out of memory\n");
5184 hr = E_OUTOFMEMORY;
5185 goto err_out;
5188 annotation_handles[i] = get_parameter_handle(annotation);
5190 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5191 if (hr != D3D_OK)
5193 WARN("Failed to parse annotations\n");
5194 goto err_out;
5199 if (pass->state_count)
5201 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
5202 if (!states)
5204 ERR("Out of memory\n");
5205 hr = E_OUTOFMEMORY;
5206 goto err_out;
5209 for (i = 0; i < pass->state_count; ++i)
5211 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
5212 if (hr != D3D_OK)
5214 WARN("Failed to parse annotations\n");
5215 goto err_out;
5220 pass->name = name;
5221 pass->annotation_handles = annotation_handles;
5222 pass->states = states;
5224 return D3D_OK;
5226 err_out:
5228 if (annotation_handles)
5230 for (i = 0; i < pass->annotation_count; ++i)
5232 free_parameter(annotation_handles[i], FALSE, FALSE);
5234 HeapFree(GetProcessHeap(), 0, annotation_handles);
5237 if (states)
5239 for (i = 0; i < pass->state_count; ++i)
5241 free_state(&states[i]);
5243 HeapFree(GetProcessHeap(), 0, states);
5246 HeapFree(GetProcessHeap(), 0, name);
5248 return hr;
5251 static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr, D3DXHANDLE *objects)
5253 DWORD offset;
5254 HRESULT hr;
5255 unsigned int i;
5256 D3DXHANDLE *annotation_handles = NULL;
5257 D3DXHANDLE *pass_handles = NULL;
5258 char *name = NULL;
5260 read_dword(ptr, &offset);
5261 TRACE("Technique name offset: %#x\n", offset);
5262 hr = d3dx9_parse_name(&name, data + offset);
5263 if (hr != D3D_OK)
5265 WARN("Failed to parse name\n");
5266 goto err_out;
5269 read_dword(ptr, &technique->annotation_count);
5270 TRACE("Annotation count: %u\n", technique->annotation_count);
5272 read_dword(ptr, &technique->pass_count);
5273 TRACE("Pass count: %u\n", technique->pass_count);
5275 if (technique->annotation_count)
5277 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count);
5278 if (!annotation_handles)
5280 ERR("Out of memory\n");
5281 hr = E_OUTOFMEMORY;
5282 goto err_out;
5285 for (i = 0; i < technique->annotation_count; ++i)
5287 struct d3dx_parameter *annotation;
5289 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5290 if (!annotation)
5292 ERR("Out of memory\n");
5293 hr = E_OUTOFMEMORY;
5294 goto err_out;
5297 annotation_handles[i] = get_parameter_handle(annotation);
5299 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5300 if (hr != D3D_OK)
5302 WARN("Failed to parse annotations\n");
5303 goto err_out;
5308 if (technique->pass_count)
5310 pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count);
5311 if (!pass_handles)
5313 ERR("Out of memory\n");
5314 hr = E_OUTOFMEMORY;
5315 goto err_out;
5318 for (i = 0; i < technique->pass_count; ++i)
5320 struct d3dx_pass *pass;
5322 pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
5323 if (!pass)
5325 ERR("Out of memory\n");
5326 hr = E_OUTOFMEMORY;
5327 goto err_out;
5330 pass_handles[i] = get_pass_handle(pass);
5332 hr = d3dx9_parse_effect_pass(pass, data, ptr, objects);
5333 if (hr != D3D_OK)
5335 WARN("Failed to parse passes\n");
5336 goto err_out;
5341 technique->name = name;
5342 technique->pass_handles = pass_handles;
5343 technique->annotation_handles = annotation_handles;
5345 return D3D_OK;
5347 err_out:
5349 if (pass_handles)
5351 for (i = 0; i < technique->pass_count; ++i)
5353 free_pass(pass_handles[i]);
5355 HeapFree(GetProcessHeap(), 0, pass_handles);
5358 if (annotation_handles)
5360 for (i = 0; i < technique->annotation_count; ++i)
5362 free_parameter(annotation_handles[i], FALSE, FALSE);
5364 HeapFree(GetProcessHeap(), 0, annotation_handles);
5367 HeapFree(GetProcessHeap(), 0, name);
5369 return hr;
5372 static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr)
5374 DWORD technique_index;
5375 DWORD index, state_index, usage, element_index;
5376 struct d3dx_state *state;
5377 struct d3dx_parameter *param;
5378 HRESULT hr = E_FAIL;
5380 read_dword(ptr, &technique_index);
5381 TRACE("techn: %u\n", technique_index);
5383 read_dword(ptr, &index);
5384 TRACE("index: %u\n", index);
5386 read_dword(ptr, &element_index);
5387 TRACE("element_index: %u\n", element_index);
5389 read_dword(ptr, &state_index);
5390 TRACE("state_index: %u\n", state_index);
5392 read_dword(ptr, &usage);
5393 TRACE("usage: %u\n", usage);
5395 if (technique_index == 0xffffffff)
5397 struct d3dx_parameter *parameter;
5398 struct d3dx_sampler *sampler;
5400 if (index >= base->parameter_count)
5402 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
5403 return E_FAIL;
5406 parameter = get_parameter_struct(base->parameter_handles[index]);
5407 if (element_index != 0xffffffff)
5409 if (element_index >= parameter->element_count && parameter->element_count != 0)
5411 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
5412 return E_FAIL;
5415 if (parameter->element_count != 0) parameter = get_parameter_struct(parameter->member_handles[element_index]);
5418 sampler = parameter->data;
5419 if (state_index >= sampler->state_count)
5421 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
5422 return E_FAIL;
5425 state = &sampler->states[state_index];
5427 else
5429 struct d3dx_technique *technique;
5430 struct d3dx_pass *pass;
5432 if (technique_index >= base->technique_count)
5434 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
5435 return E_FAIL;
5438 technique = get_technique_struct(base->technique_handles[technique_index]);
5439 if (index >= technique->pass_count)
5441 FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
5442 return E_FAIL;
5445 pass = get_pass_struct(technique->pass_handles[index]);
5446 if (state_index >= pass->state_count)
5448 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
5449 return E_FAIL;
5452 state = &pass->states[state_index];
5455 param = get_parameter_struct(state->parameter);
5457 switch (usage)
5459 case 0:
5460 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type));
5461 switch (param->type)
5463 case D3DXPT_VERTEXSHADER:
5464 case D3DXPT_PIXELSHADER:
5465 state->type = ST_CONSTANT;
5466 hr = d3dx9_parse_data(param, ptr, base->effect->device);
5467 break;
5469 case D3DXPT_BOOL:
5470 case D3DXPT_INT:
5471 case D3DXPT_FLOAT:
5472 case D3DXPT_STRING:
5473 state->type = ST_FXLC;
5474 hr = d3dx9_copy_data(param->data, ptr);
5475 break;
5477 default:
5478 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
5479 break;
5481 break;
5483 case 1:
5484 state->type = ST_PARAMETER;
5485 hr = d3dx9_copy_data(param->data, ptr);
5486 if (hr == D3D_OK)
5488 TRACE("Mapping to parameter %s\n", *(char **)param->data);
5490 break;
5492 default:
5493 FIXME("Unknown usage %x\n", usage);
5494 break;
5497 return hr;
5500 static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
5502 const char *ptr = data + start;
5503 D3DXHANDLE *parameter_handles = NULL;
5504 D3DXHANDLE *technique_handles = NULL;
5505 D3DXHANDLE *objects = NULL;
5506 UINT stringcount, objectcount, resourcecount;
5507 HRESULT hr;
5508 UINT i;
5510 read_dword(&ptr, &base->parameter_count);
5511 TRACE("Parameter count: %u\n", base->parameter_count);
5513 read_dword(&ptr, &base->technique_count);
5514 TRACE("Technique count: %u\n", base->technique_count);
5516 skip_dword_unknown(&ptr, 1);
5518 read_dword(&ptr, &objectcount);
5519 TRACE("Object count: %u\n", objectcount);
5521 objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * objectcount);
5522 if (!objects)
5524 ERR("Out of memory\n");
5525 hr = E_OUTOFMEMORY;
5526 goto err_out;
5529 if (base->parameter_count)
5531 parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count);
5532 if (!parameter_handles)
5534 ERR("Out of memory\n");
5535 hr = E_OUTOFMEMORY;
5536 goto err_out;
5539 for (i = 0; i < base->parameter_count; ++i)
5541 struct d3dx_parameter *parameter;
5543 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5544 if (!parameter)
5546 ERR("Out of memory\n");
5547 hr = E_OUTOFMEMORY;
5548 goto err_out;
5551 parameter_handles[i] = get_parameter_handle(parameter);
5553 hr = d3dx9_parse_effect_parameter(parameter, data, &ptr, objects);
5554 if (hr != D3D_OK)
5556 WARN("Failed to parse parameter\n");
5557 goto err_out;
5562 if (base->technique_count)
5564 technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count);
5565 if (!technique_handles)
5567 ERR("Out of memory\n");
5568 hr = E_OUTOFMEMORY;
5569 goto err_out;
5572 for (i = 0; i < base->technique_count; ++i)
5574 struct d3dx_technique *technique;
5576 technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
5577 if (!technique)
5579 ERR("Out of memory\n");
5580 hr = E_OUTOFMEMORY;
5581 goto err_out;
5584 technique_handles[i] = get_technique_handle(technique);
5586 hr = d3dx9_parse_effect_technique(technique, data, &ptr, objects);
5587 if (hr != D3D_OK)
5589 WARN("Failed to parse technique\n");
5590 goto err_out;
5595 /* needed for further parsing */
5596 base->technique_handles = technique_handles;
5597 base->parameter_handles = parameter_handles;
5599 read_dword(&ptr, &stringcount);
5600 TRACE("String count: %u\n", stringcount);
5602 read_dword(&ptr, &resourcecount);
5603 TRACE("Resource count: %u\n", resourcecount);
5605 for (i = 0; i < stringcount; ++i)
5607 DWORD id;
5608 struct d3dx_parameter *param;
5610 read_dword(&ptr, &id);
5611 TRACE("Id: %u\n", id);
5613 param = get_parameter_struct(objects[id]);
5615 hr = d3dx9_parse_data(param, &ptr, base->effect->device);
5616 if (hr != D3D_OK)
5618 WARN("Failed to parse data\n");
5619 goto err_out;
5623 for (i = 0; i < resourcecount; ++i)
5625 TRACE("parse resource %u\n", i);
5627 hr = d3dx9_parse_resource(base, data, &ptr);
5628 if (hr != D3D_OK)
5630 WARN("Failed to parse data\n");
5631 goto err_out;
5635 HeapFree(GetProcessHeap(), 0, objects);
5637 return D3D_OK;
5639 err_out:
5641 if (technique_handles)
5643 for (i = 0; i < base->technique_count; ++i)
5645 free_technique(technique_handles[i]);
5647 HeapFree(GetProcessHeap(), 0, technique_handles);
5650 if (parameter_handles)
5652 for (i = 0; i < base->parameter_count; ++i)
5654 free_parameter(parameter_handles[i], FALSE, FALSE);
5656 HeapFree(GetProcessHeap(), 0, parameter_handles);
5659 base->technique_handles = NULL;
5660 base->parameter_handles = NULL;
5662 HeapFree(GetProcessHeap(), 0, objects);
5664 return hr;
5667 static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
5668 const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
5670 DWORD tag, offset;
5671 const char *ptr = data;
5672 HRESULT hr;
5674 TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
5676 base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
5677 base->ref = 1;
5678 base->effect = effect;
5680 read_dword(&ptr, &tag);
5681 TRACE("Tag: %x\n", tag);
5683 if (tag != d3dx9_effect_version(9, 1))
5685 /* todo: compile hlsl ascii code */
5686 FIXME("HLSL ascii effects not supported, yet\n");
5688 /* Show the start of the shader for debugging info. */
5689 TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
5691 else
5693 read_dword(&ptr, &offset);
5694 TRACE("Offset: %x\n", offset);
5696 hr = d3dx9_parse_effect(base, ptr, data_size, offset);
5697 if (hr != D3D_OK)
5699 FIXME("Failed to parse effect.\n");
5700 return hr;
5704 return D3D_OK;
5707 static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
5708 const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
5710 HRESULT hr;
5711 struct ID3DXBaseEffectImpl *object = NULL;
5713 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
5715 effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
5716 effect->ref = 1;
5718 if (pool) pool->lpVtbl->AddRef(pool);
5719 effect->pool = pool;
5721 IDirect3DDevice9_AddRef(device);
5722 effect->device = device;
5724 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5725 if (!object)
5727 ERR("Out of memory\n");
5728 hr = E_OUTOFMEMORY;
5729 goto err_out;
5732 hr = d3dx9_base_effect_init(object, data, data_size, effect);
5733 if (hr != D3D_OK)
5735 FIXME("Failed to parse effect.\n");
5736 goto err_out;
5739 effect->base_effect = &object->ID3DXBaseEffect_iface;
5741 /* initialize defaults - check because of unsupported ascii effects */
5742 if (object->technique_handles)
5744 effect->active_technique = object->technique_handles[0];
5745 effect->active_pass = NULL;
5748 return D3D_OK;
5750 err_out:
5752 HeapFree(GetProcessHeap(), 0, object);
5753 free_effect(effect);
5755 return hr;
5758 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
5759 LPCVOID srcdata,
5760 UINT srcdatalen,
5761 CONST D3DXMACRO* defines,
5762 LPD3DXINCLUDE include,
5763 LPCSTR skip_constants,
5764 DWORD flags,
5765 LPD3DXEFFECTPOOL pool,
5766 LPD3DXEFFECT* effect,
5767 LPD3DXBUFFER* compilation_errors)
5769 struct ID3DXEffectImpl *object;
5770 HRESULT hr;
5772 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
5773 skip_constants, flags, pool, effect, compilation_errors);
5775 if (!device || !srcdata)
5776 return D3DERR_INVALIDCALL;
5778 if (!srcdatalen)
5779 return E_FAIL;
5781 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5782 if (!effect)
5783 return D3D_OK;
5785 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5786 if (!object)
5788 ERR("Out of memory\n");
5789 return E_OUTOFMEMORY;
5792 hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
5793 if (FAILED(hr))
5795 WARN("Failed to initialize shader reflection\n");
5796 HeapFree(GetProcessHeap(), 0, object);
5797 return hr;
5800 *effect = &object->ID3DXEffect_iface;
5802 TRACE("Created ID3DXEffect %p\n", object);
5804 return D3D_OK;
5807 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
5808 LPCVOID srcdata,
5809 UINT srcdatalen,
5810 CONST D3DXMACRO* defines,
5811 LPD3DXINCLUDE include,
5812 DWORD flags,
5813 LPD3DXEFFECTPOOL pool,
5814 LPD3DXEFFECT* effect,
5815 LPD3DXBUFFER* compilation_errors)
5817 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
5818 include, flags, pool, effect, compilation_errors);
5820 return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
5823 static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
5825 HRESULT hr;
5826 struct ID3DXBaseEffectImpl *object = NULL;
5828 TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
5830 compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
5831 compiler->ref = 1;
5833 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5834 if (!object)
5836 ERR("Out of memory\n");
5837 hr = E_OUTOFMEMORY;
5838 goto err_out;
5841 hr = d3dx9_base_effect_init(object, data, data_size, NULL);
5842 if (hr != D3D_OK)
5844 FIXME("Failed to parse effect.\n");
5845 goto err_out;
5848 compiler->base_effect = &object->ID3DXBaseEffect_iface;
5850 return D3D_OK;
5852 err_out:
5854 HeapFree(GetProcessHeap(), 0, object);
5855 free_effect_compiler(compiler);
5857 return hr;
5860 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
5861 UINT srcdatalen,
5862 CONST D3DXMACRO *defines,
5863 LPD3DXINCLUDE include,
5864 DWORD flags,
5865 LPD3DXEFFECTCOMPILER *compiler,
5866 LPD3DXBUFFER *parse_errors)
5868 struct ID3DXEffectCompilerImpl *object;
5869 HRESULT hr;
5871 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5872 srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
5874 if (!srcdata || !compiler)
5876 WARN("Invalid arguments supplied\n");
5877 return D3DERR_INVALIDCALL;
5880 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5881 if (!object)
5883 ERR("Out of memory\n");
5884 return E_OUTOFMEMORY;
5887 hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
5888 if (FAILED(hr))
5890 WARN("Failed to initialize effect compiler\n");
5891 HeapFree(GetProcessHeap(), 0, object);
5892 return hr;
5895 *compiler = &object->ID3DXEffectCompiler_iface;
5897 TRACE("Created ID3DXEffectCompiler %p\n", object);
5899 return D3D_OK;
5902 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
5904 struct ID3DXEffectPoolImpl
5906 ID3DXEffectPool ID3DXEffectPool_iface;
5907 LONG ref;
5910 static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
5912 return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
5915 /*** IUnknown methods ***/
5916 static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
5918 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
5920 if (IsEqualGUID(riid, &IID_IUnknown) ||
5921 IsEqualGUID(riid, &IID_ID3DXEffectPool))
5923 iface->lpVtbl->AddRef(iface);
5924 *object = iface;
5925 return S_OK;
5928 WARN("Interface %s not found\n", debugstr_guid(riid));
5930 return E_NOINTERFACE;
5933 static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
5935 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
5937 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
5939 return InterlockedIncrement(&This->ref);
5942 static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
5944 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
5945 ULONG ref = InterlockedDecrement(&This->ref);
5947 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
5949 if (!ref)
5950 HeapFree(GetProcessHeap(), 0, This);
5952 return ref;
5955 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
5957 /*** IUnknown methods ***/
5958 ID3DXEffectPoolImpl_QueryInterface,
5959 ID3DXEffectPoolImpl_AddRef,
5960 ID3DXEffectPoolImpl_Release
5963 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
5965 struct ID3DXEffectPoolImpl *object;
5967 TRACE("(%p)\n", pool);
5969 if (!pool)
5970 return D3DERR_INVALIDCALL;
5972 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5973 if (!object)
5975 ERR("Out of memory\n");
5976 return E_OUTOFMEMORY;
5979 object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
5980 object->ref = 1;
5982 *pool = &object->ID3DXEffectPool_iface;
5984 return S_OK;
5987 HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
5988 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
5989 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
5991 LPVOID buffer;
5992 HRESULT ret;
5993 DWORD size;
5995 TRACE("(%s): relay\n", debugstr_w(srcfile));
5997 if (!device || !srcfile)
5998 return D3DERR_INVALIDCALL;
6000 ret = map_view_of_file(srcfile, &buffer, &size);
6002 if (FAILED(ret))
6003 return D3DXERR_INVALIDDATA;
6005 ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6006 UnmapViewOfFile(buffer);
6008 return ret;
6011 HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6012 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6013 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6015 LPWSTR srcfileW;
6016 HRESULT ret;
6017 DWORD len;
6019 TRACE("(void): relay\n");
6021 if (!srcfile)
6022 return D3DERR_INVALIDCALL;
6024 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6025 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6026 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6028 ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6029 HeapFree(GetProcessHeap(), 0, srcfileW);
6031 return ret;
6034 HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
6035 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6036 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6038 TRACE("(void): relay\n");
6039 return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6042 HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6043 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6044 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6046 TRACE("(void): relay\n");
6047 return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6050 HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6051 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6052 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6054 HRSRC resinfo;
6056 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6058 if (!device)
6059 return D3DERR_INVALIDCALL;
6061 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6063 if (resinfo)
6065 LPVOID buffer;
6066 HRESULT ret;
6067 DWORD size;
6069 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6071 if (FAILED(ret))
6072 return D3DXERR_INVALIDDATA;
6074 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6077 return D3DXERR_INVALIDDATA;
6080 HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6081 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6082 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6084 HRSRC resinfo;
6086 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6088 if (!device)
6089 return D3DERR_INVALIDCALL;
6091 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6093 if (resinfo)
6095 LPVOID buffer;
6096 HRESULT ret;
6097 DWORD size;
6099 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6101 if (FAILED(ret))
6102 return D3DXERR_INVALIDDATA;
6104 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6107 return D3DXERR_INVALIDDATA;
6110 HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6111 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6112 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6114 TRACE("(void): relay\n");
6115 return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6118 HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6119 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6120 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6122 TRACE("(void): relay\n");
6123 return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6126 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6127 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6129 LPVOID buffer;
6130 HRESULT ret;
6131 DWORD size;
6133 TRACE("(%s): relay\n", debugstr_w(srcfile));
6135 if (!srcfile)
6136 return D3DERR_INVALIDCALL;
6138 ret = map_view_of_file(srcfile, &buffer, &size);
6140 if (FAILED(ret))
6141 return D3DXERR_INVALIDDATA;
6143 ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6144 UnmapViewOfFile(buffer);
6146 return ret;
6149 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6150 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6152 LPWSTR srcfileW;
6153 HRESULT ret;
6154 DWORD len;
6156 TRACE("(void): relay\n");
6158 if (!srcfile)
6159 return D3DERR_INVALIDCALL;
6161 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6162 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6163 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6165 ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
6166 HeapFree(GetProcessHeap(), 0, srcfileW);
6168 return ret;
6171 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines,
6172 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6174 HRSRC resinfo;
6176 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6178 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6180 if (resinfo)
6182 LPVOID buffer;
6183 HRESULT ret;
6184 DWORD size;
6186 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6188 if (FAILED(ret))
6189 return D3DXERR_INVALIDDATA;
6191 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6194 return D3DXERR_INVALIDDATA;
6197 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines,
6198 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6200 HRSRC resinfo;
6202 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6204 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6206 if (resinfo)
6208 LPVOID buffer;
6209 HRESULT ret;
6210 DWORD size;
6212 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6214 if (FAILED(ret))
6215 return D3DXERR_INVALIDDATA;
6217 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6220 return D3DXERR_INVALIDDATA;