2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT WINAPI
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Used for version 1, 2, 4 and 7
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
88 *****************************************************************************/
90 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
94 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
96 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs
);
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 LeaveCriticalSection(&ddraw_cs
);
107 return DDERR_INVALIDPARAMS
;
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
112 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
114 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
117 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
119 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
122 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
124 *obj
= ICOM_INTERFACE(This
, IDirectDraw3
);
125 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This
, *obj
);
127 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
129 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
130 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
132 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
134 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
135 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
139 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
140 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
141 * who had this idea and why. The older interfaces can query and IDirect3D version
142 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
143 * and messy to implement with the common creation function, so it has been left out here.
145 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
146 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
147 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
148 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
150 /* Check the surface implementation */
151 if(This
->ImplType
== SURFACE_UNKNOWN
)
153 /* Apps may create the IDirect3D Interface before the primary surface.
154 * set the surface implementation */
155 This
->ImplType
= SURFACE_OPENGL
;
156 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
158 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
160 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
161 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
162 /* Should I assert(0) here??? */
164 else if(This
->ImplType
!= SURFACE_OPENGL
)
166 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
167 /* Do not abort here, only reject 3D Device creation */
170 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
172 This
->d3dversion
= 1;
173 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
174 TRACE(" returning Direct3D interface at %p.\n", *obj
);
176 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
178 This
->d3dversion
= 2;
179 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
180 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
182 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
184 This
->d3dversion
= 3;
185 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
186 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
188 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
190 This
->d3dversion
= 7;
191 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
192 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
196 /* Unknown interface */
199 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
200 LeaveCriticalSection(&ddraw_cs
);
201 return E_NOINTERFACE
;
204 IUnknown_AddRef( (IUnknown
*) *obj
);
205 LeaveCriticalSection(&ddraw_cs
);
209 /*****************************************************************************
210 * IDirectDraw7::AddRef
212 * Increases the interfaces refcount, basically
214 * DDraw refcounting is a bit tricky. The different DirectDraw interface
215 * versions have individual refcounts, but the IDirect3D interfaces do not.
216 * All interfaces are from one object, that means calling QueryInterface on an
217 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
218 * IDirectDrawImpl object.
220 * That means all AddRef and Release implementations of IDirectDrawX work
221 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
222 * except of IDirect3D7 which thunks to IDirectDraw7
224 * Returns: The new refcount
226 *****************************************************************************/
228 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
230 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
231 ULONG ref
= InterlockedIncrement(&This
->ref7
);
233 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
235 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
240 /*****************************************************************************
241 * IDirectDrawImpl_Destroy
243 * Destroys a ddraw object if all refcounts are 0. This is to share code
244 * between the IDirectDrawX::Release functions
247 * This: DirectDraw object to destroy
249 *****************************************************************************/
251 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
253 /* Clear the cooplevel to restore window and display mode */
254 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
258 /* Destroy the device window if we created one */
259 if(This
->devicewindow
!= 0)
261 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
262 DestroyWindow(This
->devicewindow
);
263 This
->devicewindow
= 0;
266 /* Unregister the window class */
267 UnregisterClassA(This
->classname
, 0);
269 EnterCriticalSection(&ddraw_cs
);
270 list_remove(&This
->ddraw_list_entry
);
271 LeaveCriticalSection(&ddraw_cs
);
273 /* Release the attached WineD3D stuff */
274 IWineD3DDevice_Release(This
->wineD3DDevice
);
275 IWineD3D_Release(This
->wineD3D
);
277 /* Now free the object */
278 HeapFree(GetProcessHeap(), 0, This
);
281 /*****************************************************************************
282 * IDirectDraw7::Release
284 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
286 * Returns: The new refcount
287 *****************************************************************************/
289 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
291 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
292 ULONG ref
= InterlockedDecrement(&This
->ref7
);
294 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
298 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
299 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
305 /*****************************************************************************
306 * IDirectDraw methods
307 *****************************************************************************/
309 /*****************************************************************************
310 * IDirectDraw7::SetCooperativeLevel
312 * Sets the cooperative level for the DirectDraw object, and the window
313 * assigned to it. The cooperative level determines the general behavior
314 * of the DirectDraw application
316 * Warning: This is quite tricky, as it's not really documented which
317 * cooperative levels can be combined with each other. If a game fails
318 * after this function, try to check the cooperative levels passed on
319 * Windows, and if it returns something different.
321 * If you think that this function caused the failure because it writes a
322 * fixme, be sure to run again with a +ddraw trace.
324 * What is known about cooperative levels (See the ddraw modes test):
325 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
326 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
327 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
328 * DDSCL_FULLSCREEN can be activated
329 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
331 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
332 * DDSCL_SETFOCUSWINDOW (partially),
333 * DDSCL_MULTITHREADED (work in progress)
335 * Unhandled flags, which should be implemented
336 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
337 * expect any difference to a normal window for wine)
338 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
339 * rendering (Possible test case: Half-life)
341 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
343 * These don't seem very important for wine:
344 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
347 * DD_OK if the cooperative level was set successfully
348 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
349 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
350 * (Probably others too, have to investigate)
352 *****************************************************************************/
353 static HRESULT WINAPI
354 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
358 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
361 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
362 DDRAW_dump_cooperativelevel(cooplevel
);
364 EnterCriticalSection(&ddraw_cs
);
366 /* Get the old window */
367 window
= This
->dest_window
;
369 /* Tests suggest that we need one of them: */
370 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
374 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
375 LeaveCriticalSection(&ddraw_cs
);
376 return DDERR_INVALIDPARAMS
;
379 /* Handle those levels first which set various hwnds */
380 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
382 /* This isn't compatible with a lot of flags */
383 if(cooplevel
& ( DDSCL_MULTITHREADED
|
388 DDSCL_SETDEVICEWINDOW
|
393 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
394 LeaveCriticalSection(&ddraw_cs
);
395 return DDERR_INVALIDPARAMS
;
397 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
399 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
400 LeaveCriticalSection(&ddraw_cs
);
401 return DDERR_HWNDALREADYSET
;
404 This
->focuswindow
= hwnd
;
405 /* Won't use the hwnd param for anything else */
408 /* Use the focus window for drawing too */
409 This
->dest_window
= This
->focuswindow
;
411 /* Destroy the device window, if we have one */
412 if(This
->devicewindow
)
414 DestroyWindow(This
->devicewindow
);
415 This
->devicewindow
= NULL
;
418 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
419 if(cooplevel
& DDSCL_NORMAL
)
421 /* Can't coexist with fullscreen or exclusive */
422 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
424 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
425 LeaveCriticalSection(&ddraw_cs
);
426 return DDERR_INVALIDPARAMS
;
429 /* Switching from fullscreen? */
430 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
432 /* Restore the display mode */
433 IDirectDraw7_RestoreDisplayMode(iface
);
435 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
436 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
437 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
440 /* Don't override focus windows or private device windows */
442 !(This
->focuswindow
) &&
443 !(This
->devicewindow
) &&
446 This
->dest_window
= hwnd
;
449 else if(cooplevel
& DDSCL_FULLSCREEN
)
451 /* Needs DDSCL_EXCLUSIVE */
452 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
454 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
455 LeaveCriticalSection(&ddraw_cs
);
456 return DDERR_INVALIDPARAMS
;
461 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
462 return DDERR_INVALIDPARAMS;
466 This
->cooperative_level
&= ~DDSCL_NORMAL
;
468 /* Don't override focus windows or private device windows */
470 !(This
->focuswindow
) &&
471 !(This
->devicewindow
) &&
474 This
->dest_window
= hwnd
;
477 else if(cooplevel
& DDSCL_EXCLUSIVE
)
479 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
480 LeaveCriticalSection(&ddraw_cs
);
481 return DDERR_INVALIDPARAMS
;
484 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
486 /* Don't create a device window if a focus window is set */
487 if( !(This
->focuswindow
) )
489 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
491 GetSystemMetrics(SM_CXSCREEN
),
492 GetSystemMetrics(SM_CYSCREEN
),
493 NULL
, NULL
, GetModuleHandleA(0), NULL
);
495 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
496 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
498 This
->devicewindow
= devicewindow
;
499 This
->dest_window
= devicewindow
;
503 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
505 /* Enable thread safety in wined3d */
506 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
509 /* Unhandled flags */
510 if(cooplevel
& DDSCL_ALLOWREBOOT
)
511 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
512 if(cooplevel
& DDSCL_ALLOWMODEX
)
513 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
514 if(cooplevel
& DDSCL_FPUSETUP
)
515 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
517 /* Store the cooperative_level */
518 This
->cooperative_level
|= cooplevel
;
519 TRACE("SetCooperativeLevel retuning DD_OK\n");
520 LeaveCriticalSection(&ddraw_cs
);
524 /*****************************************************************************
526 * Helper function for SetDisplayMode and RestoreDisplayMode
528 * Implements DirectDraw's SetDisplayMode, but ignores the value of
529 * ForceRefreshRate, since it is already handled by
530 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
531 * without worrying that ForceRefreshRate will override the refresh rate. For
532 * argument and return value documentation, see
533 * IDirectDrawImpl_SetDisplayMode.
535 *****************************************************************************/
537 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
544 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
545 WINED3DDISPLAYMODE Mode
;
547 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
549 EnterCriticalSection(&ddraw_cs
);
550 if( !Width
|| !Height
)
552 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
553 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
554 LeaveCriticalSection(&ddraw_cs
);
558 /* Check the exclusive mode
559 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
560 return DDERR_NOEXCLUSIVEMODE;
561 * This is WRONG. Don't know if the SDK is completely
562 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
563 * is returned, but Half-Life 1.1.1.1 (Steam version)
568 Mode
.Height
= Height
;
569 Mode
.RefreshRate
= RefreshRate
;
572 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
573 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
574 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
575 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
576 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
579 /* TODO: The possible return values from msdn suggest that
580 * the screen mode can't be changed if a surface is locked
581 * or some drawing is in progress
584 /* TODO: Lose the primary surface */
585 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
586 0, /* First swapchain */
588 LeaveCriticalSection(&ddraw_cs
);
591 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
596 /*****************************************************************************
597 * IDirectDraw7::SetDisplayMode
599 * Sets the display screen resolution, color depth and refresh frequency
600 * when in fullscreen mode (in theory).
601 * Possible return values listed in the SDK suggest that this method fails
602 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
603 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
604 * It seems to be valid to pass 0 for With and Height, this has to be tested
605 * It could mean that the current video mode should be left as-is. (But why
609 * Height, Width: Screen dimension
610 * BPP: Color depth in Bits per pixel
611 * Refreshrate: Screen refresh rate
617 *****************************************************************************/
618 static HRESULT WINAPI
619 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
626 if (force_refresh_rate
!= 0)
628 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
629 RefreshRate
= force_refresh_rate
;
632 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
636 /*****************************************************************************
637 * IDirectDraw7::RestoreDisplayMode
639 * Restores the display mode to what it was at creation time. Basically.
641 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
642 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
643 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
644 * -> DD_1 is released. The screen should be left at 1024x768x32.
645 * -> DD_2 is released. The screen should be set to 1400x1050x32
646 * This case is unhandled right now, but Empire Earth does it this way.
647 * (But perhaps there is something in SetCooperativeLevel to prevent this)
649 * The msdn says that this method resets the display mode to what it was before
650 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
654 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
656 *****************************************************************************/
657 static HRESULT WINAPI
658 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
660 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
661 TRACE("(%p)\n", This
);
663 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This
, IDirectDraw7
),
671 /*****************************************************************************
672 * IDirectDraw7::GetCaps
674 * Returns the drives capabilities
676 * Used for version 1, 2, 4 and 7
679 * DriverCaps: Structure to write the Hardware accelerated caps to
680 * HelCaps: Structure to write the emulation caps to
683 * This implementation returns DD_OK only
685 *****************************************************************************/
686 static HRESULT WINAPI
687 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
691 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
693 WINED3DCAPS winecaps
;
695 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
696 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
698 /* One structure must be != NULL */
699 if( (!DriverCaps
) && (!HELCaps
) )
701 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
702 return DDERR_INVALIDPARAMS
;
705 memset(&caps
, 0, sizeof(caps
));
706 memset(&winecaps
, 0, sizeof(winecaps
));
707 caps
.dwSize
= sizeof(caps
);
708 EnterCriticalSection(&ddraw_cs
);
709 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
711 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
712 LeaveCriticalSection(&ddraw_cs
);
716 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
717 LeaveCriticalSection(&ddraw_cs
);
719 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
723 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
724 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
725 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
726 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
727 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
728 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
729 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
730 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
731 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
732 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
733 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
734 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
735 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
736 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
737 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
739 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
742 if(DefaultSurfaceType
== SURFACE_GDI
) {
743 caps
.dwCaps
&= ~DDCAPS_3D
;
744 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
746 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
747 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
748 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
753 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
756 TRACE("Driver Caps :\n");
757 DDRAW_dump_DDCAPS(DriverCaps
);
763 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
766 TRACE("HEL Caps :\n");
767 DDRAW_dump_DDCAPS(HELCaps
);
774 /*****************************************************************************
775 * IDirectDraw7::Compact
777 * No idea what it does, MSDN says it's not implemented.
780 * DD_OK, but this is unchecked
782 *****************************************************************************/
783 static HRESULT WINAPI
784 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
786 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
787 TRACE("(%p)\n", This
);
792 /*****************************************************************************
793 * IDirectDraw7::GetDisplayMode
795 * Returns information about the current display mode
797 * Exists in Version 1, 2, 4 and 7
800 * DDSD: Address of a surface description structure to write the info to
805 *****************************************************************************/
806 static HRESULT WINAPI
807 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
808 DDSURFACEDESC2
*DDSD
)
810 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
812 WINED3DDISPLAYMODE Mode
;
814 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
816 EnterCriticalSection(&ddraw_cs
);
817 /* This seems sane */
820 LeaveCriticalSection(&ddraw_cs
);
821 return DDERR_INVALIDPARAMS
;
824 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
825 * so one method can be used for all versions (Hopefully)
827 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
832 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
833 LeaveCriticalSection(&ddraw_cs
);
838 memset(DDSD
, 0, Size
);
841 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
842 DDSD
->dwWidth
= Mode
.Width
;
843 DDSD
->dwHeight
= Mode
.Height
;
844 DDSD
->u2
.dwRefreshRate
= 60;
845 DDSD
->ddsCaps
.dwCaps
= 0;
846 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
847 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
848 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
852 TRACE("Returning surface desc :\n");
853 DDRAW_dump_surface_desc(DDSD
);
856 LeaveCriticalSection(&ddraw_cs
);
860 /*****************************************************************************
861 * IDirectDraw7::GetFourCCCodes
863 * Returns an array of supported FourCC codes.
865 * Exists in Version 1, 2, 4 and 7
868 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
869 * of enumerated codes
870 * Codes: Pointer to an array of DWORDs where the supported codes are written
874 * Always returns DD_OK, as it's a stub for now
876 *****************************************************************************/
877 static HRESULT WINAPI
878 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
879 DWORD
*NumCodes
, DWORD
*Codes
)
881 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
882 WINED3DFORMAT formats
[] = {
883 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
884 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
885 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
887 DWORD count
= 0, i
, outsize
;
889 WINED3DDISPLAYMODE d3ddm
;
890 WINED3DSURFTYPE type
= This
->ImplType
;
891 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
893 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
897 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
899 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
901 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
902 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
903 WINED3DADAPTER_DEFAULT
,
905 d3ddm
.Format
/* AdapterFormat */,
907 WINED3DRTYPE_SURFACE
,
911 if(count
< outsize
) {
912 Codes
[count
] = formats
[i
];
918 TRACE("Returning %u FourCC codes\n", count
);
925 /*****************************************************************************
926 * IDirectDraw7::GetMonitorFrequency
928 * Returns the monitor's frequency
930 * Exists in Version 1, 2, 4 and 7
933 * Freq: Pointer to a DWORD to write the frequency to
936 * Always returns DD_OK
938 *****************************************************************************/
939 static HRESULT WINAPI
940 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
943 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
944 TRACE("(%p)->(%p)\n", This
, Freq
);
946 /* Ideally this should be in WineD3D, as it concerns the screen setup,
947 * but for now this should make the games happy
953 /*****************************************************************************
954 * IDirectDraw7::GetVerticalBlankStatus
956 * Returns the Vertical blank status of the monitor. This should be in WineD3D
957 * too basically, but as it's a semi stub, I didn't create a function there
960 * status: Pointer to a BOOL to be filled with the vertical blank status
964 * DDERR_INVALIDPARAMS if status is NULL
966 *****************************************************************************/
967 static HRESULT WINAPI
968 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
971 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
972 TRACE("(%p)->(%p)\n", This
, status
);
974 /* This looks sane, the MSDN suggests it too */
975 EnterCriticalSection(&ddraw_cs
);
978 LeaveCriticalSection(&ddraw_cs
);
979 return DDERR_INVALIDPARAMS
;
982 *status
= This
->fake_vblank
;
983 This
->fake_vblank
= !This
->fake_vblank
;
984 LeaveCriticalSection(&ddraw_cs
);
988 /*****************************************************************************
989 * IDirectDraw7::GetAvailableVidMem
991 * Returns the total and free video memory
994 * Caps: Specifies the memory type asked for
995 * total: Pointer to a DWORD to be filled with the total memory
996 * free: Pointer to a DWORD to be filled with the free memory
1000 * DDERR_INVALIDPARAMS of free and total are NULL
1002 *****************************************************************************/
1003 static HRESULT WINAPI
1004 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1006 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1007 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1011 TRACE("(%p) Asked for memory with description: ", This
);
1012 DDRAW_dump_DDSCAPS2(Caps
);
1014 EnterCriticalSection(&ddraw_cs
);
1016 /* Todo: System memory vs local video memory vs non-local video memory
1017 * The MSDN also mentions differences between texture memory and other
1018 * resources, but that's not important
1021 if( (!total
) && (!free
) )
1023 LeaveCriticalSection(&ddraw_cs
);
1024 return DDERR_INVALIDPARAMS
;
1027 if(total
) *total
= This
->total_vidmem
;
1028 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1030 LeaveCriticalSection(&ddraw_cs
);
1034 /*****************************************************************************
1035 * IDirectDraw7::Initialize
1037 * Initializes a DirectDraw interface.
1040 * GUID: Interface identifier. Well, don't know what this is really good
1044 * Returns DD_OK on the first call,
1045 * DDERR_ALREADYINITIALIZED on repeated calls
1047 *****************************************************************************/
1048 static HRESULT WINAPI
1049 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1052 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1053 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1055 if(This
->initialized
)
1057 return DDERR_ALREADYINITIALIZED
;
1065 /*****************************************************************************
1066 * IDirectDraw7::FlipToGDISurface
1068 * "Makes the surface that the GDI writes to the primary surface"
1069 * Looks like some windows specific thing we don't have to care about.
1070 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1071 * show error boxes ;)
1072 * Well, just return DD_OK.
1075 * Always returns DD_OK
1077 *****************************************************************************/
1078 static HRESULT WINAPI
1079 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1081 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1082 TRACE("(%p)\n", This
);
1087 /*****************************************************************************
1088 * IDirectDraw7::WaitForVerticalBlank
1090 * This method allows applications to get in sync with the vertical blank
1092 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1093 * redraw the screen, most likely because of this stub
1096 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1097 * or DDWAITVB_BLOCKEND
1098 * h: Not used, according to MSDN
1101 * Always returns DD_OK
1103 *****************************************************************************/
1104 static HRESULT WINAPI
1105 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1109 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1110 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1112 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1113 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1114 return DDERR_UNSUPPORTED
; /* unchecked */
1119 /*****************************************************************************
1120 * IDirectDraw7::GetScanLine
1122 * Returns the scan line that is being drawn on the monitor
1125 * Scanline: Address to write the scan line value to
1128 * Always returns DD_OK
1130 *****************************************************************************/
1131 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1133 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1134 static BOOL hide
= FALSE
;
1135 WINED3DDISPLAYMODE Mode
;
1137 /* This function is called often, so print the fixme only once */
1138 EnterCriticalSection(&ddraw_cs
);
1141 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1145 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1149 /* Fake the line sweeping of the monitor */
1150 /* FIXME: We should synchronize with a source to keep the refresh rate */
1151 *Scanline
= This
->cur_scanline
++;
1152 /* Assume 20 scan lines in the vertical blank */
1153 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1154 This
->cur_scanline
= 0;
1156 LeaveCriticalSection(&ddraw_cs
);
1160 /*****************************************************************************
1161 * IDirectDraw7::TestCooperativeLevel
1163 * Informs the application about the state of the video adapter, depending
1164 * on the cooperative level
1167 * DD_OK if the device is in a sane state
1168 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1169 * if the state is not correct(See below)
1171 *****************************************************************************/
1172 static HRESULT WINAPI
1173 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1175 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1177 TRACE("(%p)\n", This
);
1179 EnterCriticalSection(&ddraw_cs
);
1180 /* Description from MSDN:
1181 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1182 * away from the app with e.g. alt-tab. Windowed apps receive
1183 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1184 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1185 * when the video mode has changed
1188 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1190 /* Fix the result value. These values are mapped from their
1195 case WINED3DERR_DEVICELOST
:
1196 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1198 LeaveCriticalSection(&ddraw_cs
);
1199 return DDERR_NOEXCLUSIVEMODE
;
1203 LeaveCriticalSection(&ddraw_cs
);
1204 return DDERR_EXCLUSIVEMODEALREADYSET
;
1207 case WINED3DERR_DEVICENOTRESET
:
1208 LeaveCriticalSection(&ddraw_cs
);
1212 LeaveCriticalSection(&ddraw_cs
);
1215 case WINED3DERR_DRIVERINTERNALERROR
:
1217 ERR("(%p) Unexpected return value %08x from wineD3D, "
1218 " returning DD_OK\n", This
, hr
);
1221 LeaveCriticalSection(&ddraw_cs
);
1225 /*****************************************************************************
1226 * IDirectDraw7::GetGDISurface
1228 * Returns the surface that GDI is treating as the primary surface.
1229 * For Wine this is the front buffer
1232 * GDISurface: Address to write the surface pointer to
1235 * DD_OK if the surface was found
1236 * DDERR_NOTFOUND if the GDI surface wasn't found
1238 *****************************************************************************/
1239 static HRESULT WINAPI
1240 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1241 IDirectDrawSurface7
**GDISurface
)
1243 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1244 IWineD3DSurface
*Surf
;
1245 IDirectDrawSurface7
*ddsurf
;
1248 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1250 /* Get the back buffer from the wineD3DDevice and search its
1251 * attached surfaces for the front buffer
1253 EnterCriticalSection(&ddraw_cs
);
1254 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1256 0, /* first back buffer*/
1257 WINED3DBACKBUFFER_TYPE_MONO
,
1260 if( (hr
!= D3D_OK
) ||
1263 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1264 LeaveCriticalSection(&ddraw_cs
);
1265 return DDERR_NOTFOUND
;
1268 /* GetBackBuffer AddRef()ed the surface, release it */
1269 IWineD3DSurface_Release(Surf
);
1271 IWineD3DSurface_GetParent(Surf
,
1272 (IUnknown
**) &ddsurf
);
1273 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1275 /* Find the front buffer */
1276 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1277 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1282 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1285 /* The AddRef is OK this time */
1286 LeaveCriticalSection(&ddraw_cs
);
1290 /*****************************************************************************
1291 * IDirectDraw7::EnumDisplayModes
1293 * Enumerates the supported Display modes. The modes can be filtered with
1294 * the DDSD parameter.
1297 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1298 * DDSD: Surface description to filter the modes
1299 * Context: Pointer passed back to the callback function
1300 * cb: Application-provided callback function
1304 * DDERR_INVALIDPARAMS if the callback wasn't set
1306 *****************************************************************************/
1307 static HRESULT WINAPI
1308 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1310 DDSURFACEDESC2
*DDSD
,
1312 LPDDENUMMODESCALLBACK2 cb
)
1314 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1315 unsigned int modenum
, fmt
;
1316 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1317 WINED3DDISPLAYMODE mode
;
1318 DDSURFACEDESC2 callback_sd
;
1319 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1320 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1322 WINED3DFORMAT checkFormatList
[] =
1325 WINED3DFMT_A8R8G8B8
,
1326 WINED3DFMT_X8R8G8B8
,
1328 WINED3DFMT_X1R5G5B5
,
1329 WINED3DFMT_A1R5G5B5
,
1330 WINED3DFMT_A4R4G4B4
,
1332 WINED3DFMT_A8R3G3B2
,
1333 WINED3DFMT_X4R4G4B4
,
1334 WINED3DFMT_A2B10G10R10
,
1335 WINED3DFMT_A8B8G8R8
,
1336 WINED3DFMT_X8B8G8R8
,
1337 WINED3DFMT_A2R10G10B10
,
1342 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1344 EnterCriticalSection(&ddraw_cs
);
1345 /* This looks sane */
1348 LeaveCriticalSection(&ddraw_cs
);
1349 return DDERR_INVALIDPARAMS
;
1354 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1355 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1358 if(!(Flags
& DDEDM_REFRESHRATES
))
1360 enum_mode_array_size
= 16;
1361 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1364 ERR("Out of memory\n");
1365 LeaveCriticalSection(&ddraw_cs
);
1366 return DDERR_OUTOFMEMORY
;
1370 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1372 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1378 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1379 WINED3DADAPTER_DEFAULT
,
1380 checkFormatList
[fmt
],
1382 &mode
) == WINED3D_OK
)
1386 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1387 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1390 if(!(Flags
& DDEDM_REFRESHRATES
))
1392 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1393 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1394 * to be reduced to a single unique result in such case.
1399 for (i
= 0; i
< enum_mode_count
; i
++)
1401 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1402 enum_modes
[i
].Format
== mode
.Format
)
1412 memset(&callback_sd
, 0, sizeof(callback_sd
));
1413 callback_sd
.dwSize
= sizeof(callback_sd
);
1414 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1416 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1417 if(Flags
& DDEDM_REFRESHRATES
)
1419 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1420 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1423 callback_sd
.dwWidth
= mode
.Width
;
1424 callback_sd
.dwHeight
= mode
.Height
;
1426 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1428 /* Calc pitch and DWORD align like MSDN says */
1429 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1430 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1432 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1433 callback_sd
.u2
.dwRefreshRate
);
1435 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1437 TRACE("Application asked to terminate the enumeration\n");
1438 HeapFree(GetProcessHeap(), 0, enum_modes
);
1439 LeaveCriticalSection(&ddraw_cs
);
1443 if(!(Flags
& DDEDM_REFRESHRATES
))
1445 if (enum_mode_count
== enum_mode_array_size
)
1447 WINED3DDISPLAYMODE
*new_enum_modes
;
1449 enum_mode_array_size
*= 2;
1450 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1452 if (!new_enum_modes
)
1454 ERR("Out of memory\n");
1455 HeapFree(GetProcessHeap(), 0, enum_modes
);
1456 LeaveCriticalSection(&ddraw_cs
);
1457 return DDERR_OUTOFMEMORY
;
1460 enum_modes
= new_enum_modes
;
1463 enum_modes
[enum_mode_count
++] = mode
;
1468 TRACE("End of enumeration\n");
1469 HeapFree(GetProcessHeap(), 0, enum_modes
);
1470 LeaveCriticalSection(&ddraw_cs
);
1474 /*****************************************************************************
1475 * IDirectDraw7::EvaluateMode
1477 * Used with IDirectDraw7::StartModeTest to test video modes.
1478 * EvaluateMode is used to pass or fail a mode, and continue with the next
1482 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1483 * Timeout: Returns the amount of seconds left before the mode would have
1484 * been failed automatically
1487 * This implementation always DD_OK, because it's a stub
1489 *****************************************************************************/
1490 static HRESULT WINAPI
1491 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1495 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1496 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1498 /* When implementing this, implement it in WineD3D */
1503 /*****************************************************************************
1504 * IDirectDraw7::GetDeviceIdentifier
1506 * Returns the device identifier, which gives information about the driver
1507 * Our device identifier is defined at the beginning of this file.
1510 * DDDI: Address for the returned structure
1511 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1514 * On success it returns DD_OK
1515 * DDERR_INVALIDPARAMS if DDDI is NULL
1517 *****************************************************************************/
1518 static HRESULT WINAPI
1519 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1520 DDDEVICEIDENTIFIER2
*DDDI
,
1523 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1524 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1527 return DDERR_INVALIDPARAMS
;
1529 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1530 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1531 * to any modern hardware, nor is it interesting for Wine, so ignore it
1534 *DDDI
= deviceidentifier
;
1538 /*****************************************************************************
1539 * IDirectDraw7::GetSurfaceFromDC
1541 * Returns the Surface for a GDI device context handle.
1542 * Is this related to IDirectDrawSurface::GetDC ???
1545 * hdc: hdc to return the surface for
1546 * Surface: Address to write the surface pointer to
1549 * Always returns DD_OK because it's a stub
1551 *****************************************************************************/
1552 static HRESULT WINAPI
1553 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1555 IDirectDrawSurface7
**Surface
)
1557 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1558 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1560 /* Implementation idea if needed: Loop through all surfaces and compare
1561 * their hdc with hdc. Implement it in WineD3D! */
1562 return DDERR_NOTFOUND
;
1565 /*****************************************************************************
1566 * IDirectDraw7::RestoreAllSurfaces
1568 * Calls the restore method of all surfaces
1573 * Always returns DD_OK because it's a stub
1575 *****************************************************************************/
1576 static HRESULT WINAPI
1577 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1579 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1580 FIXME("(%p): Stub\n", This
);
1582 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1583 * get their parent and call their restore method. Do not implement
1584 * it in WineD3D, as restoring a surface means re-creating the
1590 /*****************************************************************************
1591 * IDirectDraw7::StartModeTest
1593 * Tests the specified video modes to update the system registry with
1594 * refresh rate information. StartModeTest starts the mode test,
1595 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1596 * isn't called within 15 seconds, the mode is failed automatically
1598 * As refresh rates are handled by the X server, I don't think this
1599 * Method is important
1602 * Modes: An array of mode specifications
1603 * NumModes: The number of modes in Modes
1604 * Flags: Some flags...
1607 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1608 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1611 *****************************************************************************/
1612 static HRESULT WINAPI
1613 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1618 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1619 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1621 /* This looks sane */
1622 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1624 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1625 * As it is not, DDERR_TESTFINISHED is returned
1626 * (hopefully that's correct
1628 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1629 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1635 /*****************************************************************************
1636 * IDirectDrawImpl_RecreateSurfacesCallback
1638 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1639 * It re-recreates the WineD3DSurface. It's pretty straightforward
1641 *****************************************************************************/
1643 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1644 DDSURFACEDESC2
*desc
,
1647 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1648 IDirectDrawSurface7
,
1650 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1652 IParentImpl
*parImpl
= NULL
;
1653 IWineD3DSurface
*wineD3DSurface
;
1654 IWineD3DSwapChain
*swapchain
;
1657 IWineD3DClipper
*clipper
= NULL
;
1659 WINED3DSURFACE_DESC Desc
;
1660 WINED3DFORMAT Format
;
1661 WINED3DRESOURCETYPE Type
;
1666 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1667 DWORD MultiSampleQuality
;
1671 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1673 /* For the enumeration */
1674 IDirectDrawSurface7_Release(surf
);
1676 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1678 /* Get the objects */
1679 swapchain
= surfImpl
->wineD3DSwapChain
;
1680 surfImpl
->wineD3DSwapChain
= NULL
;
1681 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1682 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1683 IUnknown_Release(Parent
); /* For the getParent */
1685 /* Is the parent an IParent interface? */
1686 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1688 /* It is a IParent interface! */
1689 IUnknown_Release(Parent
); /* For the QueryInterface */
1690 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1691 /* Release the reference the parent interface is holding */
1692 IWineD3DSurface_Release(wineD3DSurface
);
1695 /* get the clipper */
1696 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1698 /* Get the surface properties */
1699 Desc
.Format
= &Format
;
1701 Desc
.Usage
= &Usage
;
1704 Desc
.MultiSampleType
= &MultiSampleType
;
1705 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1706 Desc
.Width
= &Width
;
1707 Desc
.Height
= &Height
;
1709 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1710 if(hr
!= D3D_OK
) return hr
;
1713 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1716 parImpl
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parImpl
));
1717 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
1720 Parent
= (IUnknown
*) parImpl
;
1723 /* Create the new surface */
1724 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1725 Width
, Height
, Format
,
1726 TRUE
/* Lockable */,
1727 FALSE
/* Discard */,
1728 surfImpl
->mipmap_level
,
1729 &surfImpl
->WineD3DSurface
,
1735 0 /* SharedHandle */,
1742 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1744 /* Update the IParent if it exists */
1747 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1748 /* Add a reference for the IParent */
1749 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1751 /* TODO: Copy the surface content, except for render targets */
1753 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1757 /* The backbuffers have the swapchain set as well, but the primary
1758 * owns it and destroys it
1760 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1761 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1763 surfImpl
->isRenderTarget
= FALSE
;
1765 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1766 TRACE("Surface released successful, next surface\n");
1768 ERR("Something's still holding the old WineD3DSurface\n");
1771 surfImpl
->ImplType
= This
->ImplType
;
1775 IWineD3DClipper_Release(clipper
);
1777 return DDENUMRET_OK
;
1780 /*****************************************************************************
1781 * IDirectDrawImpl_RecreateAllSurfaces
1783 * A function, that converts all wineD3DSurfaces to the new implementation type
1784 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1785 * new WineD3DSurface, copies the content and releases the old surface
1787 *****************************************************************************/
1789 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1791 DDSURFACEDESC2 desc
;
1792 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1794 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1796 /* Should happen almost never */
1797 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1799 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1801 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1803 memset(&desc
, 0, sizeof(desc
));
1804 desc
.dwSize
= sizeof(desc
);
1806 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1810 IDirectDrawImpl_RecreateSurfacesCallback
);
1813 /*****************************************************************************
1814 * D3D7CB_CreateSurface
1816 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1817 * correct mipmap sublevel, and returns it to WineD3D.
1818 * The surfaces are created already by IDirectDraw7::CreateSurface
1821 * With, Height: With and height of the surface
1822 * Format: The requested format
1823 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1824 * level: The mipmap level
1825 * Face: The cube map face type
1826 * Surface: Pointer to pass the created surface back at
1827 * SharedHandle: NULL
1832 *****************************************************************************/
1833 static HRESULT WINAPI
1834 D3D7CB_CreateSurface(IUnknown
*device
,
1835 IUnknown
*pSuperior
,
1836 UINT Width
, UINT Height
,
1837 WINED3DFORMAT Format
,
1838 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1839 WINED3DCUBEMAP_FACES Face
,
1840 IWineD3DSurface
**Surface
,
1841 HANDLE
*SharedHandle
)
1843 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1844 IDirectDrawSurfaceImpl
*surf
= NULL
;
1846 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
1847 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device
, This
->tex_root
, Face
, level
);
1849 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
1852 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
1853 TRACE("Asked for positive x\n");
1854 if(searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
) {
1855 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
1857 surf
= This
->tex_root
; break;
1858 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
1859 TRACE("Asked for negative x\n");
1860 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
1861 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
1862 TRACE("Asked for positive y\n");
1863 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
1864 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
1865 TRACE("Asked for negative y\n");
1866 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
1867 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
1868 TRACE("Asked for positive z\n");
1869 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
1870 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
1871 TRACE("Asked for negative z\n");
1872 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
1873 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1878 IDirectDrawSurface7
*attached
;
1879 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This
->tex_root
, IDirectDrawSurface7
),
1882 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1883 IDirectDrawSurface7_Release(attached
);
1885 if(!surf
) ERR("root search surface not found\n");
1887 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1890 IDirectDrawSurface7
*attached
;
1891 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf
, IDirectDrawSurface7
),
1894 if(!attached
) ERR("Surface not found\n");
1895 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1896 IDirectDrawSurface7_Release(attached
);
1900 /* Return the surface */
1901 *Surface
= surf
->WineD3DSurface
;
1903 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1907 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1908 IUnknown
* swapChainParent
;
1909 TRACE("(%p) call back\n", pSwapChain
);
1911 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1912 IUnknown_Release(swapChainParent
);
1913 return IUnknown_Release(swapChainParent
);
1916 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1917 IUnknown
* surfaceParent
;
1918 TRACE("(%p) call back\n", pSurface
);
1920 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1921 IUnknown_Release(surfaceParent
);
1922 return IUnknown_Release(surfaceParent
);
1925 /*****************************************************************************
1926 * IDirectDrawImpl_CreateNewSurface
1928 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1929 * with the passed parameters.
1932 * DDSD: Description of the surface to create
1933 * Surf: Address to store the interface pointer at
1938 *****************************************************************************/
1939 static HRESULT WINAPI
1940 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1941 DDSURFACEDESC2
*pDDSD
,
1942 IDirectDrawSurfaceImpl
**ppSurf
,
1946 UINT Width
= 0, Height
= 0;
1947 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1948 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1950 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1951 WINED3DSURFACE_DESC Desc
;
1953 IParentImpl
*parImpl
= NULL
;
1954 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1956 /* Dummies for GetDesc */
1957 WINED3DPOOL dummy_d3dpool
;
1958 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1962 if (TRACE_ON(ddraw
))
1964 TRACE(" (%p) Requesting surface desc :\n", This
);
1965 DDRAW_dump_surface_desc(pDDSD
);
1968 /* Select the surface type, if it wasn't choosen yet */
1969 if(ImplType
== SURFACE_UNKNOWN
)
1971 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1972 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1974 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1975 ImplType
= SURFACE_OPENGL
;
1978 /* Otherwise use GDI surfaces for now */
1981 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1982 ImplType
= SURFACE_GDI
;
1985 /* Policy if all surface implementations are available:
1986 * First, check if a default type was set with winecfg. If not,
1987 * try Xrender surfaces, and use them if they work. Next, check if
1988 * accelerated OpenGL is available, and use GL surfaces in this
1989 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1990 * was created, always use OpenGL surfaces.
1992 * (Note: Xrender surfaces are not implemented for now, the
1993 * unaccelerated implementation uses GDI to render in Software)
1996 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1997 * be re-created. This could be done with IDirectDrawSurface7::Restore
1999 This
->ImplType
= ImplType
;
2003 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
2004 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
2006 /* We have to change to OpenGL,
2007 * and re-create all WineD3DSurfaces
2009 ImplType
= SURFACE_OPENGL
;
2010 This
->ImplType
= ImplType
;
2011 TRACE("(%p) Re-creating all surfaces\n", This
);
2012 IDirectDrawImpl_RecreateAllSurfaces(This
);
2013 TRACE("(%p) Done recreating all surfaces\n", This
);
2015 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2017 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2018 /* Do not fail surface creation, only fail 3D device creation */
2022 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
2023 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
2025 /* Tests show surfaces without memory flags get these flags added right after creation. */
2026 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
2028 /* Get the correct wined3d usage */
2029 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
2030 DDSCAPS_3DDEVICE
) )
2032 Usage
|= WINED3DUSAGE_RENDERTARGET
;
2034 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
2036 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
2038 Usage
|= WINED3DUSAGE_OVERLAY
;
2040 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
2042 /* The depth stencil creation callback sets this flag.
2043 * Set the WineD3D usage to let it know that it's a depth
2046 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
2048 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2050 Pool
= WINED3DPOOL_SYSTEMMEM
;
2052 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
2054 Pool
= WINED3DPOOL_MANAGED
;
2055 /* Managed textures have the system memory flag set */
2056 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
2058 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
2060 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2063 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
2066 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
2067 if(Format
== WINED3DFMT_UNKNOWN
)
2069 ERR("Unsupported / Unknown pixelformat\n");
2070 return DDERR_INVALIDPIXELFORMAT
;
2073 /* Create the Surface object */
2074 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2077 ERR("(%p) Error allocating memory for a surface\n", This
);
2078 return DDERR_OUTOFVIDEOMEMORY
;
2080 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
2081 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
2082 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
2083 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
2084 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
2086 (*ppSurf
)->version
= 7;
2087 (*ppSurf
)->ddraw
= This
;
2088 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
2089 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2090 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
2092 /* Surface attachments */
2093 (*ppSurf
)->next_attached
= NULL
;
2094 (*ppSurf
)->first_attached
= *ppSurf
;
2096 /* Needed to re-create the surface on an implementation change */
2097 (*ppSurf
)->ImplType
= ImplType
;
2099 /* For D3DDevice creation */
2100 (*ppSurf
)->isRenderTarget
= FALSE
;
2102 /* A trace message for debugging */
2103 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
2105 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
2107 /* Render targets and textures need a IParent interface,
2108 * because WineD3D will destroy them when the swapchain
2111 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
2114 ERR("Out of memory when allocating memory for a IParent implementation\n");
2115 return DDERR_OUTOFMEMORY
;
2118 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
2119 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
2120 TRACE("Using IParent interface %p as parent\n", parImpl
);
2124 /* Use the surface as parent */
2125 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
2126 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
2129 /* Now create the WineD3D Surface */
2130 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
2134 TRUE
/* Lockable */,
2135 FALSE
/* Discard */,
2137 &(*ppSurf
)->WineD3DSurface
,
2140 WINED3DMULTISAMPLE_NONE
,
2141 0 /* MultiSampleQuality */,
2142 0 /* SharedHandle */,
2148 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
2152 /* Set the child of the parent implementation if it exists */
2155 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
2156 /* The IParent releases the WineD3DSurface, and
2157 * the ddraw surface does that too. Hold a reference
2159 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
2162 /* Increase the surface counter, and attach the surface */
2163 InterlockedIncrement(&This
->surfaces
);
2164 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2166 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2167 * But this could also be delegated to WineDDraw, as it keeps track of all its
2168 * resources. Not implemented for now, as there are more important things ;)
2171 /* Get the pixel format of the WineD3DSurface and store it.
2172 * Don't use the Format choosen above, WineD3D might have
2175 Desc
.Format
= &Format
;
2176 Desc
.Type
= &ResType
;
2177 Desc
.Usage
= &Usage
;
2178 Desc
.Pool
= &dummy_d3dpool
;
2179 Desc
.Size
= &dummy_uint
;
2180 Desc
.MultiSampleType
= &dummy_mst
;
2181 Desc
.MultiSampleQuality
= &dummy_dword
;
2182 Desc
.Width
= &Width
;
2183 Desc
.Height
= &Height
;
2185 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
2186 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
2189 ERR("IWineD3DSurface::GetDesc failed\n");
2190 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
2194 if(Format
== WINED3DFMT_UNKNOWN
)
2196 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2198 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2200 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2201 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2202 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2203 * TODO: Test other fourcc formats
2205 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2206 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2208 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2209 if(Format
== WINED3DFMT_DXT1
)
2211 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2215 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2220 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2221 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2224 /* Application passed a color key? Set it! */
2225 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2227 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2229 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2231 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2233 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2235 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2237 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2239 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2241 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2243 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2245 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2247 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2249 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2251 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2252 if(hr
!= WINED3D_OK
)
2254 /* No need for a trace here, wined3d does that for us */
2255 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
2262 /*****************************************************************************
2263 * CreateAdditionalSurfaces
2265 * Creates a new mipmap chain.
2268 * root: Root surface to attach the newly created chain to
2269 * count: number of surfaces to create
2270 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2271 * effects on the caller
2272 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2273 * creates an additional surface without the mipmapping flags
2275 *****************************************************************************/
2277 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2278 IDirectDrawSurfaceImpl
*root
,
2280 DDSURFACEDESC2 DDSD
,
2283 UINT i
, j
, level
= 0;
2285 IDirectDrawSurfaceImpl
*last
= root
;
2287 for(i
= 0; i
< count
; i
++)
2289 IDirectDrawSurfaceImpl
*object2
= NULL
;
2291 /* increase the mipmap level, but only if a mipmap is created
2292 * In this case, also halve the size
2294 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2297 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2298 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2299 /* Set the mipmap sublevel flag according to msdn */
2300 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2304 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2306 CubeFaceRoot
= FALSE
;
2308 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2317 /* Add the new surface to the complex attachment array */
2318 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2320 if(last
->complex_array
[j
]) continue;
2321 last
->complex_array
[j
] = object2
;
2326 /* Remove the (possible) back buffer cap from the new surface description,
2327 * because only one surface in the flipping chain is a back buffer, one
2328 * is a front buffer, the others are just primary surfaces.
2330 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2335 /*****************************************************************************
2336 * IDirectDraw7::CreateSurface
2338 * Creates a new IDirectDrawSurface object and returns its interface.
2340 * The surface connections with wined3d are a bit tricky. Basically it works
2343 * |------------------------| |-----------------|
2344 * | DDraw surface | | WineD3DSurface |
2346 * | WineD3DSurface |-------------->| |
2347 * | Child |<------------->| Parent |
2348 * |------------------------| |-----------------|
2350 * The DDraw surface is the parent of the wined3d surface, and it releases
2351 * the WineD3DSurface when the ddraw surface is destroyed.
2353 * However, for all surfaces which can be in a container in WineD3D,
2354 * we have to do this. These surfaces are usually complex surfaces,
2355 * so this concerns primary surfaces with a front and a back buffer,
2358 * |------------------------| |-----------------|
2359 * | DDraw surface | | Container |
2361 * | Child |<------------->| Parent |
2362 * | Texture |<------------->| |
2363 * | WineD3DSurface |<----| | Levels |<--|
2364 * | Complex connection | | | | |
2365 * |------------------------| | |-----------------| |
2369 * | |------------------| | |-----------------| |
2370 * | | IParent | |-------->| WineD3DSurface | |
2372 * | | Child |<------------->| Parent | |
2373 * | | | | Container |<--|
2374 * | |------------------| |-----------------| |
2376 * | |----------------------| |
2377 * | | DDraw surface 2 | |
2379 * |<->| Complex root Child | |
2381 * | | WineD3DSurface |<----| |
2382 * | |----------------------| | |
2384 * | |---------------------| | |-----------------| |
2385 * | | IParent | |----->| WineD3DSurface | |
2387 * | | Child |<---------->| Parent | |
2388 * | |---------------------| | Container |<--|
2389 * | |-----------------| |
2391 * | ---More surfaces can follow--- |
2393 * The reason is that the IWineD3DSwapchain(render target container)
2394 * and the IWineD3DTexure(Texture container) release the parents
2395 * of their surface's children, but by releasing the complex root
2396 * the surfaces which are complexly attached to it are destroyed
2397 * too. See IDirectDrawSurface::Release for a more detailed
2401 * DDSD: Description of the surface to create
2402 * Surf: Address to store the interface pointer at
2403 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2404 * aggregation, so it has to be NULL
2408 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2409 * DDERR_* if an error occurs
2411 *****************************************************************************/
2412 static HRESULT WINAPI
2413 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2414 DDSURFACEDESC2
*DDSD
,
2415 IDirectDrawSurface7
**Surf
,
2418 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2419 IDirectDrawSurfaceImpl
*object
= NULL
;
2421 LONG extra_surfaces
= 0;
2422 DDSURFACEDESC2 desc2
;
2423 WINED3DDISPLAYMODE Mode
;
2425 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2427 /* Some checks before we start */
2428 if (TRACE_ON(ddraw
))
2430 TRACE(" (%p) Requesting surface desc :\n", This
);
2431 DDRAW_dump_surface_desc(DDSD
);
2433 EnterCriticalSection(&ddraw_cs
);
2435 if (UnkOuter
!= NULL
)
2437 FIXME("(%p) : outer != NULL?\n", This
);
2438 LeaveCriticalSection(&ddraw_cs
);
2439 return CLASS_E_NOAGGREGATION
; /* unchecked */
2444 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2445 LeaveCriticalSection(&ddraw_cs
);
2446 return E_POINTER
; /* unchecked */
2449 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2451 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2452 DDSD
->dwFlags
|= DDSD_CAPS
;
2455 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2457 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2458 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2461 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2463 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2464 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2465 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2468 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2469 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2471 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2473 LeaveCriticalSection(&ddraw_cs
);
2474 return DDERR_NOEXCLUSIVEMODE
;
2477 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2478 WARN("Application tried to create an explicit front or back buffer\n");
2479 LeaveCriticalSection(&ddraw_cs
);
2480 return DDERR_INVALIDCAPS
;
2482 /* Check cube maps but only if the size includes them */
2483 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2485 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2486 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2488 WARN("Cube map faces requested without cube map flag\n");
2489 LeaveCriticalSection(&ddraw_cs
);
2490 return DDERR_INVALIDCAPS
;
2492 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2493 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2495 WARN("Cube map without faces requested\n");
2496 LeaveCriticalSection(&ddraw_cs
);
2497 return DDERR_INVALIDPARAMS
;
2500 /* Quick tests confirm those can be created, but we don't do that yet */
2501 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2502 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2504 FIXME("Partial cube maps not supported yet\n");
2508 /* According to the msdn this flag is ignored by CreateSurface */
2509 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2510 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2512 /* Modify some flags */
2513 memset(&desc2
, 0, sizeof(desc2
));
2514 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2515 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2516 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2517 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2519 /* Get the video mode from WineD3D - we will need it */
2520 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2521 0, /* Swapchain 0 */
2525 ERR("Failed to read display mode from wined3d\n");
2526 switch(This
->orig_bpp
)
2529 Mode
.Format
= WINED3DFMT_P8
;
2533 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2537 Mode
.Format
= WINED3DFMT_R5G6B5
;
2541 Mode
.Format
= WINED3DFMT_R8G8B8
;
2545 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2548 Mode
.Width
= This
->orig_width
;
2549 Mode
.Height
= This
->orig_height
;
2552 /* No pixelformat given? Use the current screen format */
2553 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2555 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2556 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2558 /* Wait: It could be a Z buffer */
2559 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2561 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2564 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2567 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2570 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2573 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2576 ERR("Unknown Z buffer bit depth\n");
2581 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2585 /* No Width or no Height? Use the original screen size
2587 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2588 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2590 /* Invalid for non-render targets */
2591 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2593 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2595 LeaveCriticalSection(&ddraw_cs
);
2596 return DDERR_INVALIDPARAMS
;
2599 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2600 desc2
.dwWidth
= Mode
.Width
;
2601 desc2
.dwHeight
= Mode
.Height
;
2604 /* Mipmap count fixes */
2605 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2607 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2609 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2611 /* Mipmap count is given, should not be 0 */
2612 if( desc2
.u2
.dwMipMapCount
== 0 )
2614 LeaveCriticalSection(&ddraw_cs
);
2615 return DDERR_INVALIDPARAMS
;
2620 /* Undocumented feature: Create sublevels until
2621 * either the width or the height is 1
2623 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2624 desc2
.dwWidth
: desc2
.dwHeight
;
2625 desc2
.u2
.dwMipMapCount
= 0;
2628 desc2
.u2
.dwMipMapCount
+= 1;
2635 /* Not-complex mipmap -> Mipmapcount = 1 */
2636 desc2
.u2
.dwMipMapCount
= 1;
2638 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2640 /* There's a mipmap count in the created surface in any case */
2641 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2643 /* If no mipmap is given, the texture has only one level */
2645 /* The first surface is a front buffer, the back buffer is created afterwards */
2646 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2648 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2651 /* The root surface in a cube map is positive x */
2652 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2654 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2655 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2658 /* Create the first surface */
2659 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2662 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2663 LeaveCriticalSection(&ddraw_cs
);
2666 object
->is_complex_root
= TRUE
;
2668 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2670 /* Create Additional surfaces if necessary
2671 * This applies to Primary surfaces which have a back buffer count
2672 * set, but not to mipmap textures. In case of Mipmap textures,
2673 * wineD3D takes care of the creation of additional surfaces
2675 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2677 extra_surfaces
= DDSD
->dwBackBufferCount
;
2678 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2679 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2683 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2685 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2686 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2687 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2688 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2689 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2690 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2691 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2692 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2693 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2694 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2695 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2696 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2697 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2698 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2699 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2700 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2701 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2704 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2707 /* This destroys and possibly created surfaces too */
2708 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2709 LeaveCriticalSection(&ddraw_cs
);
2713 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2714 * But attach the d3ddevice only if the currently created surface was
2715 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2716 * The only case I can think of where this doesn't apply is when a
2717 * 2D app was configured by the user to run with OpenGL and it didn't create
2718 * the render target as first surface. In this case the render target creation
2719 * will cause the 3D init.
2721 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2722 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2724 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2727 /* Search for the primary to use as render target */
2728 LIST_FOR_EACH(entry
, &This
->surface_list
)
2730 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2731 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2732 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2736 TRACE("Using primary %p as render target\n", target
);
2741 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2742 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2745 IDirectDrawSurfaceImpl
*release_surf
;
2746 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2749 /* The before created surface structures are in an incomplete state here.
2750 * WineD3D holds the reference on the IParents, and it released them on the failure
2751 * already. So the regular release method implementation would fail on the attempt
2752 * to destroy either the IParents or the swapchain. So free the surface here.
2753 * The surface structure here is a list, not a tree, because onscreen targets
2754 * cannot be cube textures
2758 release_surf
= object
;
2759 object
= object
->complex_array
[0];
2760 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2762 LeaveCriticalSection(&ddraw_cs
);
2765 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2766 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2769 /* Addref the ddraw interface to keep an reference for each surface */
2770 IDirectDraw7_AddRef(iface
);
2771 object
->ifaceToRelease
= (IUnknown
*) iface
;
2773 /* Create a WineD3DTexture if a texture was requested */
2774 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2777 WINED3DFORMAT Format
;
2778 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2780 This
->tex_root
= object
;
2782 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2784 /* a mipmap is created, create enough levels */
2785 levels
= desc2
.u2
.dwMipMapCount
;
2789 /* No mipmap is created, create one level */
2793 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2794 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2796 Pool
= WINED3DPOOL_SYSTEMMEM
;
2798 /* Should I forward the MANAGED cap to the managed pool ? */
2800 /* Get the format. It's set already by CreateNewSurface */
2801 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2803 /* The surfaces are already created, the callback only
2804 * passes the IWineD3DSurface to WineD3D
2806 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2808 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
,
2809 DDSD
->dwWidth
, /* Edgelength */
2814 (IWineD3DCubeTexture
**) &object
->wineD3DTexture
,
2815 0, /* SharedHandle */
2816 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2817 D3D7CB_CreateSurface
);
2821 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
,
2822 DDSD
->dwWidth
, DDSD
->dwHeight
,
2823 levels
, /* MipMapCount = Levels */
2827 (IWineD3DTexture
**) &object
->wineD3DTexture
,
2828 0, /* SharedHandle */
2829 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2830 D3D7CB_CreateSurface
);
2832 This
->tex_root
= NULL
;
2835 LeaveCriticalSection(&ddraw_cs
);
2839 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2840 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2843 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2844 const DDPIXELFORMAT
*provided
)
2846 /* Some flags must be present in both or neither for a match. */
2847 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2848 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2849 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2851 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2854 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2857 if (requested
->dwFlags
& DDPF_FOURCC
)
2858 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2861 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2862 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2863 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2866 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2867 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2868 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2871 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2872 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2875 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2876 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2878 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2881 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2882 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2889 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2890 const DDSURFACEDESC2
* provided
)
2899 #define CMP(FLAG, FIELD) \
2900 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2901 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2903 static const struct compare_info compare
[] =
2905 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2906 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2908 CMP(CKDESTBLT
, ddckCKDestBlt
),
2909 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2910 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2911 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2912 CMP(HEIGHT
, dwHeight
),
2913 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2914 CMP(LPSURFACE
, lpSurface
),
2915 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2916 CMP(PITCH
, u1
/* lPitch */),
2917 /* PIXELFORMAT: manual */
2918 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2919 CMP(TEXTURESTAGE
, dwTextureStage
),
2920 CMP(WIDTH
, dwWidth
),
2921 /* ZBUFFERBITDEPTH: "obsolete" */
2928 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2931 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2933 if (requested
->dwFlags
& compare
[i
].flag
2934 && memcmp((const char *)provided
+ compare
[i
].offset
,
2935 (const char *)requested
+ compare
[i
].offset
,
2936 compare
[i
].size
) != 0)
2940 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2942 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2943 &provided
->u4
.ddpfPixelFormat
))
2950 #undef DDENUMSURFACES_SEARCHTYPE
2951 #undef DDENUMSURFACES_MATCHTYPE
2953 /*****************************************************************************
2954 * IDirectDraw7::EnumSurfaces
2956 * Loops through all surfaces attached to this device and calls the
2957 * application callback. This can't be relayed to WineD3DDevice,
2958 * because some WineD3DSurfaces' parents are IParent objects
2961 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2962 * DDSD: Description to filter for
2963 * Context: Application-provided pointer, it's passed unmodified to the
2965 * Callback: Address to call for each surface
2968 * DDERR_INVALIDPARAMS if the callback is NULL
2971 *****************************************************************************/
2972 static HRESULT WINAPI
2973 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2975 DDSURFACEDESC2
*DDSD
,
2977 LPDDENUMSURFACESCALLBACK7 Callback
)
2979 /* The surface enumeration is handled by WineDDraw,
2980 * because it keeps track of all surfaces attached to
2981 * it. The filtering is done by our callback function,
2982 * because WineDDraw doesn't handle ddraw-like surface
2985 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2986 IDirectDrawSurfaceImpl
*surf
;
2988 DDSURFACEDESC2 desc
;
2989 struct list
*entry
, *entry2
;
2991 all
= Flags
& DDENUMSURFACES_ALL
;
2992 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2994 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2995 EnterCriticalSection(&ddraw_cs
);
2999 LeaveCriticalSection(&ddraw_cs
);
3000 return DDERR_INVALIDPARAMS
;
3003 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3004 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3006 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3007 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
3009 desc
= surf
->surface_desc
;
3010 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
3011 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
3013 LeaveCriticalSection(&ddraw_cs
);
3018 LeaveCriticalSection(&ddraw_cs
);
3022 static HRESULT WINAPI
3023 findRenderTarget(IDirectDrawSurface7
*surface
,
3024 DDSURFACEDESC2
*desc
,
3027 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surface
);
3028 IDirectDrawSurfaceImpl
**target
= (IDirectDrawSurfaceImpl
**) ctx
;
3030 if(!surf
->isRenderTarget
) {
3032 IDirectDrawSurface7_Release(surface
);
3033 return DDENUMRET_CANCEL
;
3036 /* Recurse into the surface tree */
3037 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
3039 IDirectDrawSurface7_Release(surface
);
3040 if(*target
) return DDENUMRET_CANCEL
;
3041 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
3044 /*****************************************************************************
3045 * D3D7CB_CreateRenderTarget
3047 * Callback called by WineD3D to create Surfaces for render target usage
3048 * This function takes the D3D target from the IDirectDrawImpl structure,
3049 * and returns the WineD3DSurface. To avoid double usage, the surface
3050 * is marked as render target afterwards
3053 * device: The WineD3DDevice's parent
3054 * Width, Height, Format: Dimensions and pixelformat of the render target
3055 * Ignored, because the surface already exists
3056 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
3058 * ppSurface: Address to pass the surface pointer back at
3059 * pSharedHandle: Ignored
3062 * Always returns D3D_OK
3064 *****************************************************************************/
3065 static HRESULT WINAPI
3066 D3D7CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
,
3067 UINT Width
, UINT Height
,
3068 WINED3DFORMAT Format
,
3069 WINED3DMULTISAMPLE_TYPE MultiSample
,
3070 DWORD MultisampleQuality
,
3072 IWineD3DSurface
** ppSurface
,
3073 HANDLE
* pSharedHandle
)
3075 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3076 IDirectDrawSurfaceImpl
*d3dSurface
= This
->d3d_target
, *target
= NULL
;
3077 TRACE("(%p) call back\n", device
);
3079 if(d3dSurface
->isRenderTarget
)
3081 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface
, IDirectDrawSurface7
),
3082 &target
, findRenderTarget
);
3086 target
= d3dSurface
;
3091 target
= This
->d3d_target
;
3092 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3095 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3097 *ppSurface
= target
->WineD3DSurface
;
3098 target
->isRenderTarget
= TRUE
;
3099 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
3103 static HRESULT WINAPI
3104 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
3105 IUnknown
*pSuperior
,
3108 WINED3DFORMAT Format
,
3109 WINED3DMULTISAMPLE_TYPE MultiSample
,
3110 DWORD MultisampleQuality
,
3112 IWineD3DSurface
** ppSurface
,
3113 HANDLE
* pSharedHandle
)
3115 /* Create a Depth Stencil surface to make WineD3D happy */
3116 HRESULT hr
= D3D_OK
;
3117 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3118 DDSURFACEDESC2 ddsd
;
3120 TRACE("(%p) call back\n", device
);
3124 /* Create a DirectDraw surface */
3125 memset(&ddsd
, 0, sizeof(ddsd
));
3126 ddsd
.dwSize
= sizeof(ddsd
);
3127 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3128 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3129 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3130 ddsd
.dwHeight
= Height
;
3131 ddsd
.dwWidth
= Width
;
3134 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
3138 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3141 This
->depthstencil
= TRUE
;
3142 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
3144 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
3146 This
->depthstencil
= FALSE
;
3149 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3152 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
3156 /*****************************************************************************
3157 * D3D7CB_CreateAdditionalSwapChain
3159 * Callback function for WineD3D which creates a new WineD3DSwapchain
3160 * interface. It also creates an IParent interface to store that pointer,
3161 * so the WineD3DSwapchain has a parent and can be released when the D3D
3162 * device is destroyed
3163 *****************************************************************************/
3164 static HRESULT WINAPI
3165 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
3166 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
3167 IWineD3DSwapChain
** ppSwapChain
)
3169 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3170 IParentImpl
*object
= NULL
;
3171 HRESULT res
= D3D_OK
;
3172 IWineD3DSwapChain
*swapchain
;
3173 IDirectDrawSurfaceImpl
*iterator
;
3174 TRACE("(%p) call back\n", device
);
3176 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3179 FIXME("Allocation of memory failed\n");
3180 *ppSwapChain
= NULL
;
3181 return DDERR_OUTOFVIDEOMEMORY
;
3184 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
3187 res
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
,
3188 pPresentationParameters
,
3190 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
3191 D3D7CB_CreateRenderTarget
,
3192 D3D7CB_CreateDepthStencilSurface
,
3196 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
3197 HeapFree(GetProcessHeap(), 0 , object
);
3198 *ppSwapChain
= NULL
;
3202 *ppSwapChain
= swapchain
;
3203 object
->child
= (IUnknown
*) swapchain
;
3204 This
->d3d_target
->wineD3DSwapChain
= swapchain
;
3205 iterator
= This
->d3d_target
->complex_array
[0];
3207 iterator
->wineD3DSwapChain
= swapchain
;
3208 iterator
= iterator
->complex_array
[0];
3215 static HRESULT WINAPI
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
3216 IDirectDrawSurfaceImpl
*primary
) {
3218 WINED3DPRESENT_PARAMETERS presentation_parameters
;
3221 window
= This
->dest_window
;
3223 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
3225 /* Use the surface description for the device parameters, not the
3226 * Device settings. The app might render to an offscreen surface
3228 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3229 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3230 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3231 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3232 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3233 presentation_parameters
.MultiSampleQuality
= 0;
3234 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
3235 presentation_parameters
.hDeviceWindow
= window
;
3236 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3237 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
3238 presentation_parameters
.AutoDepthStencilFormat
= 0;
3239 presentation_parameters
.Flags
= 0;
3240 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3241 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3243 This
->d3d_target
= primary
;
3244 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
,
3245 &presentation_parameters
,
3246 D3D7CB_CreateAdditionalSwapChain
);
3247 This
->d3d_target
= NULL
;
3251 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
3252 primary
->wineD3DSwapChain
= NULL
;
3257 /*****************************************************************************
3258 * IDirectDrawImpl_AttachD3DDevice
3260 * Initializes the D3D capabilities of WineD3D
3263 * primary: The primary surface for D3D
3269 *****************************************************************************/
3270 static HRESULT WINAPI
3271 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
3272 IDirectDrawSurfaceImpl
*primary
)
3275 HWND window
= This
->dest_window
;
3277 WINED3DPRESENT_PARAMETERS localParameters
;
3279 TRACE("(%p)->(%p)\n", This
, primary
);
3281 /* If there's no window, create a hidden window. WineD3D needs it */
3282 if(window
== 0 || window
== GetDesktopWindow())
3284 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
3286 GetSystemMetrics(SM_CXSCREEN
),
3287 GetSystemMetrics(SM_CYSCREEN
),
3288 NULL
, NULL
, GetModuleHandleA(0), NULL
);
3290 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
3291 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
3295 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
3297 This
->d3d_window
= window
;
3299 /* Store the future Render Target surface */
3300 This
->d3d_target
= primary
;
3302 /* Use the surface description for the device parameters, not the
3303 * Device settings. The app might render to an offscreen surface
3305 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3306 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3307 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3308 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3309 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3310 localParameters
.MultiSampleQuality
= 0;
3311 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3312 localParameters
.hDeviceWindow
= window
;
3313 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3314 localParameters
.EnableAutoDepthStencil
= TRUE
;
3315 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16
;
3316 localParameters
.Flags
= 0;
3317 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3318 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3320 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3322 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3323 * recursive loop until ram or emulated video memory is full
3325 This
->d3d_initialized
= TRUE
;
3327 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
3329 D3D7CB_CreateAdditionalSwapChain
);
3332 This
->d3d_target
= NULL
;
3333 This
->d3d_initialized
= FALSE
;
3337 This
->declArraySize
= 2;
3338 This
->decls
= HeapAlloc(GetProcessHeap(),
3340 sizeof(*This
->decls
) * This
->declArraySize
);
3343 ERR("Error allocating an array for the converted vertex decls\n");
3344 This
->declArraySize
= 0;
3345 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3346 D3D7CB_DestroyDepthStencilSurface
,
3347 D3D7CB_DestroySwapChain
);
3348 return E_OUTOFMEMORY
;
3351 /* Create an Index Buffer parent */
3352 TRACE("(%p) Successfully initialized 3D\n", This
);
3356 /*****************************************************************************
3357 * DirectDrawCreateClipper (DDRAW.@)
3359 * Creates a new IDirectDrawClipper object.
3362 * Clipper: Address to write the interface pointer to
3363 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3367 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3368 * E_OUTOFMEMORY if allocating the object failed
3370 *****************************************************************************/
3372 DirectDrawCreateClipper(DWORD Flags
,
3373 LPDIRECTDRAWCLIPPER
*Clipper
,
3376 IDirectDrawClipperImpl
* object
;
3377 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3379 EnterCriticalSection(&ddraw_cs
);
3380 if (UnkOuter
!= NULL
)
3382 LeaveCriticalSection(&ddraw_cs
);
3383 return CLASS_E_NOAGGREGATION
;
3388 LeaveCriticalSection(&ddraw_cs
);
3389 return DDERR_NODIRECTDRAWSUPPORT
;
3392 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3393 sizeof(IDirectDrawClipperImpl
));
3396 LeaveCriticalSection(&ddraw_cs
);
3397 return E_OUTOFMEMORY
;
3400 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
3402 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3403 if(!object
->wineD3DClipper
)
3405 HeapFree(GetProcessHeap(), 0, object
);
3406 LeaveCriticalSection(&ddraw_cs
);
3407 return E_OUTOFMEMORY
;
3410 *Clipper
= (IDirectDrawClipper
*) object
;
3411 LeaveCriticalSection(&ddraw_cs
);
3415 /*****************************************************************************
3416 * IDirectDraw7::CreateClipper
3418 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3420 *****************************************************************************/
3421 static HRESULT WINAPI
3422 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3424 IDirectDrawClipper
**Clipper
,
3427 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3428 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3429 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3432 /*****************************************************************************
3433 * IDirectDraw7::CreatePalette
3435 * Creates a new IDirectDrawPalette object
3438 * Flags: The flags for the new clipper
3439 * ColorTable: Color table to assign to the new clipper
3440 * Palette: Address to write the interface pointer to
3441 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3445 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3446 * E_OUTOFMEMORY if allocating the object failed
3448 *****************************************************************************/
3449 static HRESULT WINAPI
3450 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3452 PALETTEENTRY
*ColorTable
,
3453 IDirectDrawPalette
**Palette
,
3454 IUnknown
*pUnkOuter
)
3456 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3457 IDirectDrawPaletteImpl
*object
;
3458 HRESULT hr
= DDERR_GENERIC
;
3459 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3461 EnterCriticalSection(&ddraw_cs
);
3462 if(pUnkOuter
!= NULL
)
3464 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3465 LeaveCriticalSection(&ddraw_cs
);
3466 return CLASS_E_NOAGGREGATION
;
3469 /* The refcount test shows that a cooplevel is required for this */
3470 if(!This
->cooperative_level
)
3472 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3473 LeaveCriticalSection(&ddraw_cs
);
3474 return DDERR_NOCOOPERATIVELEVELSET
;
3477 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3480 ERR("Out of memory when allocating memory for a palette implementation\n");
3481 LeaveCriticalSection(&ddraw_cs
);
3482 return E_OUTOFMEMORY
;
3485 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
3487 object
->ddraw_owner
= This
;
3489 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
3492 HeapFree(GetProcessHeap(), 0, object
);
3493 LeaveCriticalSection(&ddraw_cs
);
3497 IDirectDraw7_AddRef(iface
);
3498 object
->ifaceToRelease
= (IUnknown
*) iface
;
3499 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
3500 LeaveCriticalSection(&ddraw_cs
);
3504 /*****************************************************************************
3505 * IDirectDraw7::DuplicateSurface
3507 * Duplicates a surface. The surface memory points to the same memory as
3508 * the original surface, and it's released when the last surface referencing
3509 * it is released. I guess that's beyond Wine's surface management right now
3510 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3511 * test application to implement this)
3514 * Src: Address of the source surface
3515 * Dest: Address to write the new surface pointer to
3518 * See IDirectDraw7::CreateSurface
3520 *****************************************************************************/
3521 static HRESULT WINAPI
3522 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3523 IDirectDrawSurface7
*Src
,
3524 IDirectDrawSurface7
**Dest
)
3526 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3527 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
3529 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3531 /* For now, simply create a new, independent surface */
3532 return IDirectDraw7_CreateSurface(iface
,
3533 &Surf
->surface_desc
,
3538 /*****************************************************************************
3539 * IDirectDraw7 VTable
3540 *****************************************************************************/
3541 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3544 IDirectDrawImpl_QueryInterface
,
3545 IDirectDrawImpl_AddRef
,
3546 IDirectDrawImpl_Release
,
3547 /*** IDirectDraw ***/
3548 IDirectDrawImpl_Compact
,
3549 IDirectDrawImpl_CreateClipper
,
3550 IDirectDrawImpl_CreatePalette
,
3551 IDirectDrawImpl_CreateSurface
,
3552 IDirectDrawImpl_DuplicateSurface
,
3553 IDirectDrawImpl_EnumDisplayModes
,
3554 IDirectDrawImpl_EnumSurfaces
,
3555 IDirectDrawImpl_FlipToGDISurface
,
3556 IDirectDrawImpl_GetCaps
,
3557 IDirectDrawImpl_GetDisplayMode
,
3558 IDirectDrawImpl_GetFourCCCodes
,
3559 IDirectDrawImpl_GetGDISurface
,
3560 IDirectDrawImpl_GetMonitorFrequency
,
3561 IDirectDrawImpl_GetScanLine
,
3562 IDirectDrawImpl_GetVerticalBlankStatus
,
3563 IDirectDrawImpl_Initialize
,
3564 IDirectDrawImpl_RestoreDisplayMode
,
3565 IDirectDrawImpl_SetCooperativeLevel
,
3566 IDirectDrawImpl_SetDisplayMode
,
3567 IDirectDrawImpl_WaitForVerticalBlank
,
3568 /*** IDirectDraw2 ***/
3569 IDirectDrawImpl_GetAvailableVidMem
,
3570 /*** IDirectDraw7 ***/
3571 IDirectDrawImpl_GetSurfaceFromDC
,
3572 IDirectDrawImpl_RestoreAllSurfaces
,
3573 IDirectDrawImpl_TestCooperativeLevel
,
3574 IDirectDrawImpl_GetDeviceIdentifier
,
3575 /*** IDirectDraw7 ***/
3576 IDirectDrawImpl_StartModeTest
,
3577 IDirectDrawImpl_EvaluateMode
3580 /*****************************************************************************
3581 * IDirectDrawImpl_FindDecl
3583 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3584 * if none was found.
3586 * This function is in ddraw.c and the DDraw object space because D3D7
3587 * vertex buffers are created using the IDirect3D interface to the ddraw
3588 * object, so they can be valid across D3D devices(theoretically. The ddraw
3589 * object also owns the wined3d device
3593 * fvf: Fvf to find the decl for
3596 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3599 *****************************************************************************/
3600 IWineD3DVertexDeclaration
*
3601 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3605 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3606 int p
, low
, high
; /* deliberately signed */
3607 struct FvfToDecl
*convertedDecls
= This
->decls
;
3609 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3612 high
= This
->numConvertedDecls
- 1;
3613 while(low
<= high
) {
3614 p
= (low
+ high
) >> 1;
3616 if(convertedDecls
[p
].fvf
== fvf
) {
3617 TRACE("found %p\n", convertedDecls
[p
].decl
);
3618 return convertedDecls
[p
].decl
;
3619 } else if(convertedDecls
[p
].fvf
< fvf
) {
3625 TRACE("not found. Creating and inserting at position %d.\n", low
);
3627 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
3629 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
),
3631 if (hr
!= S_OK
) return NULL
;
3633 if(This
->declArraySize
== This
->numConvertedDecls
) {
3634 int grow
= max(This
->declArraySize
/ 2, 8);
3635 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3636 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3637 if(!convertedDecls
) {
3638 /* This will destroy it */
3639 IWineD3DVertexDeclaration_Release(pDecl
);
3642 This
->decls
= convertedDecls
;
3643 This
->declArraySize
+= grow
;
3646 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3647 convertedDecls
[low
].decl
= pDecl
;
3648 convertedDecls
[low
].fvf
= fvf
;
3649 This
->numConvertedDecls
++;
3651 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);