widl: Move support for stub arguments to typegen.c to make it usable for proxies...
[wine/multimedia.git] / dlls / wined3d / volume.c
blobdc768e1ecca1c3235fba87b7fc506431b11ab4c9
1 /*
2 * IWineD3DVolume implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVolume IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DBase)
38 || IsEqualGUID(riid, &IID_IWineD3DVolume)){
39 IUnknown_AddRef(iface);
40 *ppobj = This;
41 return S_OK;
43 *ppobj = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
48 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
49 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
50 return InterlockedIncrement(&This->resource.ref);
53 static ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
54 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
55 ULONG ref;
56 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
57 ref = InterlockedDecrement(&This->resource.ref);
58 if (ref == 0) {
59 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
60 HeapFree(GetProcessHeap(), 0, This);
62 return ref;
65 /* ****************************************************
66 IWineD3DVolume IWineD3DResource parts follow
67 **************************************************** */
68 static HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
69 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
72 static HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
73 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
76 static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
77 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
80 static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
84 static HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
85 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
88 static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) {
89 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
92 static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
93 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
96 static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
97 return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
100 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
101 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
104 /* *******************************************
105 IWineD3DVolume parts follow
106 ******************************************* */
107 static HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
108 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
110 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
112 if (!ppContainer) {
113 ERR("Called without a valid ppContainer.\n");
116 /* Although surfaces can be standalone, volumes can't */
117 if (!This->container) {
118 ERR("Volume without an container. Should not happen.\n");
121 TRACE("Relaying to QueryInterface\n");
122 return IUnknown_QueryInterface(This->container, riid, ppContainer);
125 static HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
126 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
127 TRACE("(%p) : copying into %p\n", This, pDesc);
129 *(pDesc->Format) = This->resource.format;
130 *(pDesc->Type) = This->resource.resourceType;
131 *(pDesc->Usage) = This->resource.usage;
132 *(pDesc->Pool) = This->resource.pool;
133 *(pDesc->Size) = This->resource.size; /* dx8 only */
134 *(pDesc->Width) = This->currentDesc.Width;
135 *(pDesc->Height) = This->currentDesc.Height;
136 *(pDesc->Depth) = This->currentDesc.Depth;
137 return WINED3D_OK;
140 static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
141 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
142 FIXME("(%p) : pBox=%p stub\n", This, pBox);
144 /* fixme: should we really lock as such? */
145 TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->resource.allocatedMemory);
147 pLockedVolume->RowPitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
148 pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */
149 if (!pBox) {
150 TRACE("No box supplied - all is ok\n");
151 pLockedVolume->pBits = This->resource.allocatedMemory;
152 This->lockedBox.Left = 0;
153 This->lockedBox.Top = 0;
154 This->lockedBox.Front = 0;
155 This->lockedBox.Right = This->currentDesc.Width;
156 This->lockedBox.Bottom = This->currentDesc.Height;
157 This->lockedBox.Back = This->currentDesc.Depth;
158 } else {
159 TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
160 pLockedVolume->pBits = This->resource.allocatedMemory +
161 (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
162 (pLockedVolume->RowPitch * pBox->Top) +
163 (pBox->Left * This->bytesPerPixel);
164 This->lockedBox.Left = pBox->Left;
165 This->lockedBox.Top = pBox->Top;
166 This->lockedBox.Front = pBox->Front;
167 This->lockedBox.Right = pBox->Right;
168 This->lockedBox.Bottom = pBox->Bottom;
169 This->lockedBox.Back = pBox->Back;
172 if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
173 /* Don't dirtify */
174 } else {
176 * Dirtify on lock
177 * as seen in msdn docs
179 IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
181 /** Dirtify Container if needed */
182 if (NULL != This->container) {
184 IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container;
185 WINED3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont);
187 if (containerType == WINED3DRTYPE_VOLUMETEXTURE) {
188 IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
189 pTexture->baseTexture.dirty = TRUE;
190 } else {
191 FIXME("Set dirty on container type %d\n", containerType);
196 This->locked = TRUE;
197 TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
198 return WINED3D_OK;
201 static HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
202 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
203 if (!This->locked) {
204 ERR("trying to lock unlocked volume@%p\n", This);
205 return WINED3DERR_INVALIDCALL;
207 TRACE("(%p) : unlocking volume\n", This);
208 This->locked = FALSE;
209 memset(&This->lockedBox, 0, sizeof(RECT));
210 return WINED3D_OK;
213 /* Internal use functions follow : */
215 static HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
216 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
217 This->dirty = FALSE;
218 This->lockedBox.Left = This->currentDesc.Width;
219 This->lockedBox.Top = This->currentDesc.Height;
220 This->lockedBox.Front = This->currentDesc.Depth;
221 This->lockedBox.Right = 0;
222 This->lockedBox.Bottom = 0;
223 This->lockedBox.Back = 0;
224 return WINED3D_OK;
227 static HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED3DBOX* pDirtyBox) {
228 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
229 This->dirty = TRUE;
230 if (NULL != pDirtyBox) {
231 This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left);
232 This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top);
233 This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front);
234 This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right);
235 This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
236 This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back);
237 } else {
238 This->lockedBox.Left = 0;
239 This->lockedBox.Top = 0;
240 This->lockedBox.Front = 0;
241 This->lockedBox.Right = This->currentDesc.Width;
242 This->lockedBox.Bottom = This->currentDesc.Height;
243 This->lockedBox.Back = This->currentDesc.Depth;
245 return WINED3D_OK;
248 static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) {
249 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
251 TRACE("This %p, container %p\n", This, container);
253 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
255 TRACE("Setting container to %p from %p\n", container, This->container);
256 This->container = container;
258 return WINED3D_OK;
261 static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
262 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
263 const PixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format);
265 if(GL_SUPPORT(EXT_TEXTURE3D)) {
266 TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
267 GL_TEXTURE_3D,
268 gl_level,
269 formatEntry->glInternal,
270 This->currentDesc.Width,
271 This->currentDesc.Height,
272 This->currentDesc.Depth,
274 formatEntry->glFormat,
275 formatEntry->glType,
276 This->resource.allocatedMemory);
277 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D,
278 gl_level,
279 formatEntry->glInternal,
280 This->currentDesc.Width,
281 This->currentDesc.Height,
282 This->currentDesc.Depth,
284 formatEntry->glFormat,
285 formatEntry->glType,
286 This->resource.allocatedMemory));
287 checkGLcall("glTexImage3D");
288 } else
289 WARN("This OpenGL implementation doesn't support 3D textures\n");
291 return WINED3D_OK;
295 const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
297 /* IUnknown */
298 IWineD3DVolumeImpl_QueryInterface,
299 IWineD3DVolumeImpl_AddRef,
300 IWineD3DVolumeImpl_Release,
301 /* IWineD3DResource */
302 IWineD3DVolumeImpl_GetParent,
303 IWineD3DVolumeImpl_GetDevice,
304 IWineD3DVolumeImpl_SetPrivateData,
305 IWineD3DVolumeImpl_GetPrivateData,
306 IWineD3DVolumeImpl_FreePrivateData,
307 IWineD3DVolumeImpl_SetPriority,
308 IWineD3DVolumeImpl_GetPriority,
309 IWineD3DVolumeImpl_PreLoad,
310 IWineD3DVolumeImpl_GetType,
311 /* IWineD3DVolume */
312 IWineD3DVolumeImpl_GetContainer,
313 IWineD3DVolumeImpl_GetDesc,
314 IWineD3DVolumeImpl_LockBox,
315 IWineD3DVolumeImpl_UnlockBox,
316 /* Internal interface */
317 IWineD3DVolumeImpl_AddDirtyBox,
318 IWineD3DVolumeImpl_CleanDirtyBox,
319 IWineD3DVolumeImpl_LoadTexture,
320 IWineD3DVolumeImpl_SetContainer