wined3d: Implement overlay flipping.
[wine/multimedia.git] / include / d3dx9shader.h
blob0e629d92131f5f2354bcb7b44cb010b3754fa5d4
1 /*
2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DX9SHADER_H__
20 #define __D3DX9SHADER_H__
22 #include "d3dx9.h"
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
28 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
29 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
30 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
31 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
33 #ifdef __cplusplus
35 #endif
37 #endif /* __D3DX9SHADER_H__ */