d3d10: Add a stub ID3D10StateBlock implementation.
[wine/multimedia.git] / dlls / d3d10 / stateblock.c
bloba254704bf8c92053cbd812b3f338c0b7ab39b2b1
1 /*
2 * Copyright 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 struct d3d10_stateblock
29 ID3D10StateBlock ID3D10StateBlock_iface;
30 LONG refcount;
33 static inline struct d3d10_stateblock *impl_from_ID3D10StateBlock(ID3D10StateBlock *iface)
35 return CONTAINING_RECORD(iface, struct d3d10_stateblock, ID3D10StateBlock_iface);
38 static HRESULT STDMETHODCALLTYPE d3d10_stateblock_QueryInterface(ID3D10StateBlock *iface, REFIID iid, void **object)
40 struct d3d10_stateblock *stateblock;
42 TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
44 stateblock = impl_from_ID3D10StateBlock(iface);
46 if (IsEqualGUID(iid, &IID_ID3D10StateBlock)
47 || IsEqualGUID(iid, &IID_IUnknown))
49 IUnknown_AddRef(&stateblock->ID3D10StateBlock_iface);
50 *object = &stateblock->ID3D10StateBlock_iface;
51 return S_OK;
54 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
55 *object = NULL;
57 return E_NOINTERFACE;
60 static ULONG STDMETHODCALLTYPE d3d10_stateblock_AddRef(ID3D10StateBlock *iface)
62 struct d3d10_stateblock *stateblock = impl_from_ID3D10StateBlock(iface);
63 ULONG refcount = InterlockedIncrement(&stateblock->refcount);
65 TRACE("%p increasing refcount to %u.\n", stateblock, refcount);
67 return refcount;
70 static ULONG STDMETHODCALLTYPE d3d10_stateblock_Release(ID3D10StateBlock *iface)
72 struct d3d10_stateblock *stateblock = impl_from_ID3D10StateBlock(iface);
73 ULONG refcount = InterlockedDecrement(&stateblock->refcount);
75 TRACE("%p decreasing refcount to %u.\n", stateblock, refcount);
77 if (!refcount)
78 HeapFree(GetProcessHeap(), 0, stateblock);
80 return refcount;
83 static HRESULT STDMETHODCALLTYPE d3d10_stateblock_Capture(ID3D10StateBlock *iface)
85 FIXME("iface %p stub!\n", iface);
87 return E_NOTIMPL;
90 static HRESULT STDMETHODCALLTYPE d3d10_stateblock_Apply(ID3D10StateBlock *iface)
92 FIXME("iface %p stub!\n", iface);
94 return E_NOTIMPL;
97 static HRESULT STDMETHODCALLTYPE d3d10_stateblock_ReleaseAllDeviceObjects(ID3D10StateBlock *iface)
99 FIXME("iface %p stub!\n", iface);
101 return E_NOTIMPL;
104 static HRESULT STDMETHODCALLTYPE d3d10_stateblock_GetDevice(ID3D10StateBlock *iface, ID3D10Device **device)
106 FIXME("iface %p, device %p stub!\n", iface, device);
108 return E_NOTIMPL;
111 static const struct ID3D10StateBlockVtbl d3d10_stateblock_vtbl =
113 /* IUnknown methods */
114 d3d10_stateblock_QueryInterface,
115 d3d10_stateblock_AddRef,
116 d3d10_stateblock_Release,
117 /* ID3D10StateBlock methods */
118 d3d10_stateblock_Capture,
119 d3d10_stateblock_Apply,
120 d3d10_stateblock_ReleaseAllDeviceObjects,
121 d3d10_stateblock_GetDevice,
124 HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
125 D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock)
127 struct d3d10_stateblock *object;
129 FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock);
131 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
132 if (!object)
134 ERR("Failed to allocate D3D10 stateblock object memory.\n");
135 return E_OUTOFMEMORY;
138 object->ID3D10StateBlock_iface.lpVtbl = &d3d10_stateblock_vtbl;
139 object->refcount = 1;
141 TRACE("Created stateblock %p.\n", object);
142 *stateblock = &object->ID3D10StateBlock_iface;
144 return S_OK;