2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #define NONAMELESSUNION
22 #include "wine/debug.h"
23 #include "wine/unicode.h"
27 #include "d3dx9_36_private.h"
29 /* Constants for special INT/FLOAT conversation */
30 #define INT_FLOAT_MULTI 255.0f
31 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
33 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
35 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
36 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
37 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
84 enum SHADER_CONSTANT_TYPE
101 struct d3dx_parameter
106 D3DXPARAMETER_CLASS
class;
107 D3DXPARAMETER_TYPE type
;
111 UINT annotation_count
;
116 D3DXHANDLE
*annotation_handles
;
117 D3DXHANDLE
*member_handles
;
124 enum STATE_TYPE type
;
125 D3DXHANDLE parameter
;
131 struct d3dx_state
*states
;
138 UINT annotation_count
;
140 struct d3dx_state
*states
;
141 D3DXHANDLE
*annotation_handles
;
144 struct d3dx_technique
148 UINT annotation_count
;
150 D3DXHANDLE
*annotation_handles
;
151 D3DXHANDLE
*pass_handles
;
154 struct ID3DXBaseEffectImpl
156 ID3DXBaseEffect ID3DXBaseEffect_iface
;
159 struct ID3DXEffectImpl
*effect
;
161 UINT parameter_count
;
162 UINT technique_count
;
164 D3DXHANDLE
*parameter_handles
;
165 D3DXHANDLE
*technique_handles
;
168 struct ID3DXEffectImpl
170 ID3DXEffect ID3DXEffect_iface
;
173 LPD3DXEFFECTSTATEMANAGER manager
;
174 LPDIRECT3DDEVICE9 device
;
175 LPD3DXEFFECTPOOL pool
;
176 D3DXHANDLE active_technique
;
177 D3DXHANDLE active_pass
;
179 ID3DXBaseEffect
*base_effect
;
182 struct ID3DXEffectCompilerImpl
184 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
187 ID3DXBaseEffect
*base_effect
;
190 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
191 struct d3dx_parameter
*parameter
, LPCSTR name
);
192 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
);
193 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
194 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
198 enum STATE_CLASS
class;
205 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
206 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
207 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
208 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
209 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
210 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
211 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
212 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
213 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
214 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
215 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
216 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
217 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
218 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
219 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
220 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
221 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
222 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
223 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
224 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
225 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
226 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
227 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
228 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
229 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
230 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
231 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
232 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
233 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
234 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
235 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
236 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
237 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
238 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
239 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
240 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
241 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
242 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
243 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
244 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
245 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
246 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
247 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
248 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
249 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
250 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
251 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
252 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
253 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
254 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
255 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
256 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
257 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
258 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
259 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
260 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
261 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
262 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
263 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
264 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
265 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
267 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
268 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
269 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
270 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
271 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
272 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
273 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
274 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
275 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
276 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
277 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
278 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
279 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
280 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
281 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
282 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
283 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
284 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
285 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
286 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
287 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
289 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
290 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
291 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
292 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
293 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
294 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
295 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
296 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
297 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
298 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
300 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
301 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
302 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
303 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
304 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
305 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
306 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
307 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
309 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
310 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
311 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
312 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
313 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
314 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
315 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
316 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
317 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
318 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
322 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
323 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
324 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
325 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 {SC_UNKNOWN
, 0, "UNKNOWN"},
329 {SC_NPATCHMODE
, 0, "NPatchMode"},
331 {SC_UNKNOWN
, 0, "UNKNOWN"},
333 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
334 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
335 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
336 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
338 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
339 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
340 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
341 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
342 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
344 {SC_LIGHT
, LT_TYPE
, "LightType"},
345 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
346 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
347 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
348 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
349 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
350 {SC_LIGHT
, LT_RANGE
, "LightRange"},
351 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
352 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
353 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
354 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
355 {SC_LIGHT
, LT_THETA
, "LightTheta"},
356 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
358 {SC_LIGHTENABLE
, 0, "LightEnable"},
360 {SC_VERTEXSHADER
, 0, "Vertexshader"},
362 {SC_PIXELSHADER
, 0, "Pixelshader"},
363 /* Shader constants */
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
365 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
366 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
367 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
368 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
369 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
370 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
371 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
373 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
374 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
375 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
376 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
377 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
378 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
379 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
381 {SC_TEXTURE
, 0, "Texture"},
383 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
384 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
385 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
386 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
387 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
389 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
390 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
391 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
392 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
393 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
394 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
395 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
397 {SC_SETSAMPLER
, 0, "Sampler"},
400 static inline void read_dword(const char **ptr
, DWORD
*d
)
402 memcpy(d
, *ptr
, sizeof(*d
));
406 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
411 FIXME("Skipping %u unknown DWORDs:\n", count
);
412 for (i
= 0; i
< count
; ++i
)
415 FIXME("\t0x%08x\n", d
);
419 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
421 return (struct d3dx_parameter
*) handle
;
424 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
426 return (struct d3dx_pass
*) handle
;
429 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
431 return (struct d3dx_technique
*) handle
;
434 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
436 return (D3DXHANDLE
) parameter
;
439 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
441 return (D3DXHANDLE
) technique
;
444 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
446 return (D3DXHANDLE
) pass
;
449 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
453 for (i
= 0; i
< base
->technique_count
; ++i
)
455 if (base
->technique_handles
[i
] == technique
)
457 return get_technique_struct(technique
);
464 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
468 for (i
= 0; i
< base
->technique_count
; ++i
)
470 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
472 for (k
= 0; k
< technique
->pass_count
; ++k
)
474 if (technique
->pass_handles
[k
] == pass
)
476 return get_pass_struct(pass
);
484 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
486 unsigned int i
, count
;
487 struct d3dx_parameter
*p
;
489 for (i
= 0; i
< param
->annotation_count
; ++i
)
491 if (param
->annotation_handles
[i
] == parameter
)
493 return get_parameter_struct(parameter
);
496 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
500 if (param
->element_count
) count
= param
->element_count
;
501 else count
= param
->member_count
;
503 for (i
= 0; i
< count
; ++i
)
505 if (param
->member_handles
[i
] == parameter
)
507 return get_parameter_struct(parameter
);
510 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
517 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
519 unsigned int i
, k
, m
;
520 struct d3dx_parameter
*p
;
522 for (i
= 0; i
< base
->parameter_count
; ++i
)
524 if (base
->parameter_handles
[i
] == parameter
)
526 return get_parameter_struct(parameter
);
529 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
533 for (i
= 0; i
< base
->technique_count
; ++i
)
535 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
537 for (k
= 0; k
< technique
->pass_count
; ++k
)
539 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
541 for (m
= 0; m
< pass
->annotation_count
; ++m
)
543 if (pass
->annotation_handles
[i
] == parameter
)
545 return get_parameter_struct(parameter
);
548 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
553 for (k
= 0; k
< technique
->annotation_count
; ++k
)
555 if (technique
->annotation_handles
[k
] == parameter
)
557 return get_parameter_struct(parameter
);
560 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
568 static inline struct d3dx_parameter
*get_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
570 struct d3dx_parameter
*param
= is_valid_parameter(base
, parameter
);
572 if (!param
) param
= get_parameter_by_name(base
, NULL
, parameter
);
577 static void free_state(struct d3dx_state
*state
)
579 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
582 static void free_sampler(struct d3dx_sampler
*sampler
)
586 for (i
= 0; i
< sampler
->state_count
; ++i
)
588 free_state(&sampler
->states
[i
]);
590 HeapFree(GetProcessHeap(), 0, sampler
->states
);
593 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
595 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
598 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
601 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
603 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
604 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
611 if (param
->annotation_handles
)
613 for (i
= 0; i
< param
->annotation_count
; ++i
)
615 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
617 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
620 if (param
->member_handles
)
624 if (param
->element_count
) count
= param
->element_count
;
625 else count
= param
->member_count
;
627 for (i
= 0; i
< count
; ++i
)
629 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
631 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
634 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
639 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
640 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
644 case D3DXPT_TEXTURE1D
:
645 case D3DXPT_TEXTURE2D
:
646 case D3DXPT_TEXTURE3D
:
647 case D3DXPT_TEXTURECUBE
:
648 case D3DXPT_PIXELSHADER
:
649 case D3DXPT_VERTEXSHADER
:
650 if (st
== ST_CONSTANT
)
652 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
656 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
658 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
662 case D3DXPT_SAMPLER1D
:
663 case D3DXPT_SAMPLER2D
:
664 case D3DXPT_SAMPLER3D
:
665 case D3DXPT_SAMPLERCUBE
:
666 if (st
== ST_CONSTANT
)
668 free_sampler((struct d3dx_sampler
*)param
->data
);
672 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
674 /* samplers have always own data, so free that */
675 HeapFree(GetProcessHeap(), 0, param
->data
);
679 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
687 if (st
!= ST_CONSTANT
)
689 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
691 HeapFree(GetProcessHeap(), 0, param
->data
);
695 /* only the parent has to release name and semantic */
698 HeapFree(GetProcessHeap(), 0, param
->name
);
699 HeapFree(GetProcessHeap(), 0, param
->semantic
);
702 HeapFree(GetProcessHeap(), 0, param
);
705 static void free_pass(D3DXHANDLE handle
)
708 struct d3dx_pass
*pass
= get_pass_struct(handle
);
710 TRACE("Free pass %p\n", pass
);
717 if (pass
->annotation_handles
)
719 for (i
= 0; i
< pass
->annotation_count
; ++i
)
721 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
723 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
728 for (i
= 0; i
< pass
->state_count
; ++i
)
730 free_state(&pass
->states
[i
]);
732 HeapFree(GetProcessHeap(), 0, pass
->states
);
735 HeapFree(GetProcessHeap(), 0, pass
->name
);
736 HeapFree(GetProcessHeap(), 0, pass
);
739 static void free_technique(D3DXHANDLE handle
)
742 struct d3dx_technique
*technique
= get_technique_struct(handle
);
744 TRACE("Free technique %p\n", technique
);
751 if (technique
->annotation_handles
)
753 for (i
= 0; i
< technique
->annotation_count
; ++i
)
755 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
757 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
760 if (technique
->pass_handles
)
762 for (i
= 0; i
< technique
->pass_count
; ++i
)
764 free_pass(technique
->pass_handles
[i
]);
766 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
769 HeapFree(GetProcessHeap(), 0, technique
->name
);
770 HeapFree(GetProcessHeap(), 0, technique
);
773 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
777 TRACE("Free base effect %p\n", base
);
779 if (base
->parameter_handles
)
781 for (i
= 0; i
< base
->parameter_count
; ++i
)
783 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
785 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
788 if (base
->technique_handles
)
790 for (i
= 0; i
< base
->technique_count
; ++i
)
792 free_technique(base
->technique_handles
[i
]);
794 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
798 static void free_effect(struct ID3DXEffectImpl
*effect
)
800 TRACE("Free effect %p\n", effect
);
802 if (effect
->base_effect
)
804 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
809 effect
->pool
->lpVtbl
->Release(effect
->pool
);
814 IUnknown_Release(effect
->manager
);
817 IDirect3DDevice9_Release(effect
->device
);
820 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
822 TRACE("Free effect compiler %p\n", compiler
);
824 if (compiler
->base_effect
)
826 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
830 static INT
get_int(D3DXPARAMETER_TYPE type
, LPCVOID data
)
850 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
857 inline static FLOAT
get_float(D3DXPARAMETER_TYPE type
, LPCVOID data
)
877 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type
));
884 static inline BOOL
get_bool(LPCVOID data
)
886 return (*(DWORD
*)data
) ? TRUE
: FALSE
;
889 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
891 vector
->x
= get_float(param
->type
, (float *)param
->data
);
892 vector
->y
= param
->columns
> 1 ? get_float(param
->type
, (float *)param
->data
+ 1) : 0.0f
;
893 vector
->z
= param
->columns
> 2 ? get_float(param
->type
, (float *)param
->data
+ 2) : 0.0f
;
894 vector
->w
= param
->columns
> 3 ? get_float(param
->type
, (float *)param
->data
+ 3) : 0.0f
;
897 static void set_number(LPVOID outdata
, D3DXPARAMETER_TYPE outtype
, LPCVOID indata
, D3DXPARAMETER_TYPE intype
)
899 TRACE("Changing from type %i to type %i\n", intype
, outtype
);
904 *(FLOAT
*)outdata
= get_float(intype
, indata
);
908 *(BOOL
*)outdata
= get_bool(indata
);
912 *(INT
*)outdata
= get_int(intype
, indata
);
916 FIXME("Error converting to type %i\n", outtype
);
922 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
)
926 for (i
= 0; i
< 4; ++i
)
928 for (k
= 0; k
< 4; ++k
)
930 if ((i
< param
->rows
) && (k
< param
->columns
))
931 matrix
->u
.m
[i
][k
] = get_float(param
->type
, (float *)param
->data
+ i
* param
->columns
+ k
);
933 matrix
->u
.m
[i
][k
] = 0.0f
;
938 static void set_matrix(struct d3dx_parameter
*param
, CONST D3DXMATRIX
*matrix
)
942 for (i
= 0; i
< 4; ++i
)
944 for (k
= 0; k
< 4; ++k
)
946 if ((i
< param
->rows
) && (k
< param
->columns
))
947 set_number((float *)param
->data
+ i
* param
->columns
+ k
, param
->type
, &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
952 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
955 struct d3dx_parameter
*temp_parameter
;
958 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
960 if (!name
|| !*name
) return parameter
;
962 element
= atoi(name
);
963 part
= strchr(name
, ']') + 1;
965 if (parameter
->element_count
> element
)
967 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
972 return get_parameter_by_name(NULL
, temp_parameter
, part
);
975 return get_parameter_annotation_by_name(temp_parameter
, part
);
978 TRACE("Returning parameter %p\n", temp_parameter
);
979 return temp_parameter
;
982 FIXME("Unhandled case \"%c\"\n", *--part
);
987 TRACE("Parameter not found\n");
991 static struct d3dx_parameter
*get_parameter_annotation_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
994 struct d3dx_parameter
*temp_parameter
;
997 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
999 if (!name
|| !*name
) return parameter
;
1001 length
= strcspn( name
, "[.@" );
1002 part
= name
+ length
;
1004 for (i
= 0; i
< parameter
->annotation_count
; ++i
)
1006 temp_parameter
= get_parameter_struct(parameter
->annotation_handles
[i
]);
1008 if (!strcmp(temp_parameter
->name
, name
))
1010 TRACE("Returning parameter %p\n", temp_parameter
);
1011 return temp_parameter
;
1013 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1018 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1021 return get_parameter_element_by_name(temp_parameter
, part
);
1024 FIXME("Unhandled case \"%c\"\n", *--part
);
1030 TRACE("Parameter not found\n");
1034 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
1035 struct d3dx_parameter
*parameter
, LPCSTR name
)
1037 UINT i
, count
, length
;
1038 struct d3dx_parameter
*temp_parameter
;
1039 D3DXHANDLE
*handles
;
1042 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
1044 if (!name
|| !*name
) return parameter
;
1048 count
= base
->parameter_count
;
1049 handles
= base
->parameter_handles
;
1053 count
= parameter
->member_count
;
1054 handles
= parameter
->member_handles
;
1057 length
= strcspn( name
, "[.@" );
1058 part
= name
+ length
;
1060 for (i
= 0; i
< count
; i
++)
1062 temp_parameter
= get_parameter_struct(handles
[i
]);
1064 if (!strcmp(temp_parameter
->name
, name
))
1066 TRACE("Returning parameter %p\n", temp_parameter
);
1067 return temp_parameter
;
1069 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1074 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1077 return get_parameter_annotation_by_name(temp_parameter
, part
);
1080 return get_parameter_element_by_name(temp_parameter
, part
);
1083 FIXME("Unhandled case \"%c\"\n", *--part
);
1089 TRACE("Parameter not found\n");
1093 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1095 return (0xfeff0000 | ((major
) << 8) | (minor
));
1098 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1100 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1103 /*** IUnknown methods ***/
1104 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1106 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1108 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
1110 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1111 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1113 This
->ID3DXBaseEffect_iface
.lpVtbl
->AddRef(iface
);
1118 ERR("Interface %s not found\n", debugstr_guid(riid
));
1120 return E_NOINTERFACE
;
1123 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1125 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1127 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1129 return InterlockedIncrement(&This
->ref
);
1132 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1134 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1135 ULONG ref
= InterlockedDecrement(&This
->ref
);
1137 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1141 free_base_effect(This
);
1142 HeapFree(GetProcessHeap(), 0, This
);
1148 /*** ID3DXBaseEffect methods ***/
1149 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1151 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1153 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1157 WARN("Invalid argument specified.\n");
1158 return D3DERR_INVALIDCALL
;
1161 /* Todo: add creator and function count */
1162 desc
->Creator
= NULL
;
1163 desc
->Functions
= 0;
1164 desc
->Parameters
= This
->parameter_count
;
1165 desc
->Techniques
= This
->technique_count
;
1170 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1172 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1173 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1175 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1177 if (!desc
|| !param
)
1179 WARN("Invalid argument specified.\n");
1180 return D3DERR_INVALIDCALL
;
1183 desc
->Name
= param
->name
;
1184 desc
->Semantic
= param
->semantic
;
1185 desc
->Class
= param
->class;
1186 desc
->Type
= param
->type
;
1187 desc
->Rows
= param
->rows
;
1188 desc
->Columns
= param
->columns
;
1189 desc
->Elements
= param
->element_count
;
1190 desc
->Annotations
= param
->annotation_count
;
1191 desc
->StructMembers
= param
->member_count
;
1192 desc
->Flags
= param
->flags
;
1193 desc
->Bytes
= param
->bytes
;
1198 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1200 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1201 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1203 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1207 WARN("Invalid argument specified.\n");
1208 return D3DERR_INVALIDCALL
;
1211 desc
->Name
= tech
->name
;
1212 desc
->Passes
= tech
->pass_count
;
1213 desc
->Annotations
= tech
->annotation_count
;
1218 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1220 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1221 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1223 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1227 WARN("Invalid argument specified.\n");
1228 return D3DERR_INVALIDCALL
;
1231 desc
->Name
= p
->name
;
1232 desc
->Annotations
= p
->annotation_count
;
1234 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1235 desc
->pVertexShaderFunction
= NULL
;
1236 desc
->pPixelShaderFunction
= NULL
;
1241 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1243 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1245 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1250 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1252 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1253 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1255 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1259 if (index
< This
->parameter_count
)
1261 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1262 return This
->parameter_handles
[index
];
1267 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1269 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1270 return param
->member_handles
[index
];
1274 WARN("Invalid argument specified.\n");
1279 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1281 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1282 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1285 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1289 handle
= get_parameter_handle(param
);
1290 TRACE("Returning parameter %p\n", handle
);
1294 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1295 TRACE("Returning parameter %p\n", handle
);
1300 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1302 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1303 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1304 struct d3dx_parameter
*temp_param
;
1307 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1311 for (i
= 0; i
< This
->parameter_count
; ++i
)
1313 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1315 if (!temp_param
->semantic
)
1319 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1320 return This
->parameter_handles
[i
];
1325 if (!strcasecmp(temp_param
->semantic
, semantic
))
1327 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1328 return This
->parameter_handles
[i
];
1334 for (i
= 0; i
< param
->member_count
; ++i
)
1336 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1338 if (!temp_param
->semantic
)
1342 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1343 return param
->member_handles
[i
];
1348 if (!strcasecmp(temp_param
->semantic
, semantic
))
1350 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1351 return param
->member_handles
[i
];
1356 WARN("Invalid argument specified\n");
1361 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1363 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1364 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1366 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1370 if (index
< This
->parameter_count
)
1372 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1373 return This
->parameter_handles
[index
];
1378 if (index
< param
->element_count
)
1380 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1381 return param
->member_handles
[index
];
1385 WARN("Invalid argument specified\n");
1390 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1392 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1394 TRACE("iface %p, index %u\n", This
, index
);
1396 if (index
>= This
->technique_count
)
1398 WARN("Invalid argument specified.\n");
1402 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1404 return This
->technique_handles
[index
];
1407 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1409 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1412 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1416 WARN("Invalid argument specified.\n");
1420 for (i
= 0; i
< This
->technique_count
; ++i
)
1422 struct d3dx_technique
*tech
= get_technique_struct(This
->technique_handles
[i
]);
1424 if (!strcmp(tech
->name
, name
))
1426 TRACE("Returning technique %p\n", This
->technique_handles
[i
]);
1427 return This
->technique_handles
[i
];
1431 WARN("Invalid argument specified.\n");
1436 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1438 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1439 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1441 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1443 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1445 if (tech
&& index
< tech
->pass_count
)
1447 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1448 return tech
->pass_handles
[index
];
1451 WARN("Invalid argument specified.\n");
1456 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1458 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1459 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1461 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1463 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
1469 for (i
= 0; i
< tech
->pass_count
; ++i
)
1471 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1473 if (!strcmp(pass
->name
, name
))
1475 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1476 return tech
->pass_handles
[i
];
1481 WARN("Invalid argument specified.\n");
1486 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1488 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1490 FIXME("iface %p, index %u stub\n", This
, index
);
1495 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1497 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1499 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1504 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1506 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1507 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1508 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1509 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1510 UINT annotation_count
= 0;
1511 D3DXHANDLE
*annotation_handles
= NULL
;
1513 FIXME("iface %p, object %p, index %u partial stub\n", This
, object
, index
);
1517 annotation_count
= pass
->annotation_count
;
1518 annotation_handles
= pass
->annotation_handles
;
1522 annotation_count
= technique
->annotation_count
;
1523 annotation_handles
= technique
->annotation_handles
;
1527 annotation_count
= param
->annotation_count
;
1528 annotation_handles
= param
->annotation_handles
;
1530 /* Todo: add funcs */
1532 if (index
< annotation_count
)
1534 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1535 return annotation_handles
[index
];
1538 WARN("Invalid argument specified\n");
1543 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1545 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1546 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1547 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1548 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1549 UINT annotation_count
= 0, i
;
1550 D3DXHANDLE
*annotation_handles
= NULL
;
1552 FIXME("iface %p, object %p, name %s partial stub\n", This
, object
, debugstr_a(name
));
1556 WARN("Invalid argument specified\n");
1562 annotation_count
= pass
->annotation_count
;
1563 annotation_handles
= pass
->annotation_handles
;
1567 annotation_count
= technique
->annotation_count
;
1568 annotation_handles
= technique
->annotation_handles
;
1572 annotation_count
= param
->annotation_count
;
1573 annotation_handles
= param
->annotation_handles
;
1575 /* Todo: add funcs */
1577 for (i
= 0; i
< annotation_count
; i
++)
1579 struct d3dx_parameter
*anno
= get_parameter_struct(annotation_handles
[i
]);
1581 if (!strcmp(anno
->name
, name
))
1583 TRACE("Returning parameter %p\n", anno
);
1584 return get_parameter_handle(anno
);
1588 WARN("Invalid argument specified\n");
1593 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1595 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1597 FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This
, parameter
, data
, bytes
);
1602 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1604 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1605 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1607 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1611 WARN("Invalid parameter %p specified\n", parameter
);
1612 return D3DERR_INVALIDCALL
;
1615 /* samplers don't touch data */
1616 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1617 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1618 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1620 TRACE("Sampler: returning E_FAIL\n");
1624 if (data
&& param
->bytes
<= bytes
)
1626 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1628 switch (param
->type
)
1637 case D3DXPT_VERTEXSHADER
:
1638 case D3DXPT_PIXELSHADER
:
1639 case D3DXPT_TEXTURE
:
1640 case D3DXPT_TEXTURE1D
:
1641 case D3DXPT_TEXTURE2D
:
1642 case D3DXPT_TEXTURE3D
:
1643 case D3DXPT_TEXTURECUBE
:
1647 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1649 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1650 if (unk
) IUnknown_AddRef(unk
);
1656 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1660 TRACE("Copy %u bytes\n", param
->bytes
);
1661 memcpy(data
, param
->data
, param
->bytes
);
1665 WARN("Invalid argument specified\n");
1667 return D3DERR_INVALIDCALL
;
1670 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1672 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1673 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1675 TRACE("iface %p, parameter %p, b %s\n", This
, parameter
, b
? "TRUE" : "FALSE");
1677 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1679 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1683 WARN("Invalid argument specified\n");
1685 return D3DERR_INVALIDCALL
;
1688 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1690 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1691 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1693 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1695 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1697 *b
= get_bool(param
->data
);
1698 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1702 WARN("Invalid argument specified\n");
1704 return D3DERR_INVALIDCALL
;
1707 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1709 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1710 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1712 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1716 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1718 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1720 switch (param
->class)
1724 case D3DXPC_MATRIX_ROWS
:
1725 for (i
= 0; i
< size
; ++i
)
1727 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_BOOL
);
1736 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1741 WARN("Invalid argument specified\n");
1743 return D3DERR_INVALIDCALL
;
1746 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1748 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1749 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1751 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1753 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1754 || param
->class == D3DXPC_VECTOR
1755 || param
->class == D3DXPC_MATRIX_ROWS
1756 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1758 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1760 for (i
= 0; i
< size
; ++i
)
1762 b
[i
] = get_bool((DWORD
*)param
->data
+ i
);
1767 WARN("Invalid argument specified\n");
1769 return D3DERR_INVALIDCALL
;
1772 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1774 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1775 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1777 TRACE("iface %p, parameter %p, n %i\n", This
, parameter
, n
);
1779 if (param
&& !param
->element_count
)
1781 if (param
->rows
== 1 && param
->columns
== 1)
1783 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1788 * Split the value, if parameter is a vector with dimension 3 or 4.
1790 if (param
->type
== D3DXPT_FLOAT
&&
1791 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1792 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1794 FLOAT tmp
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1795 set_number((DWORD
*)param
->data
, param
->type
, &tmp
, D3DXPT_FLOAT
);
1797 tmp
= ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1798 set_number((DWORD
*)param
->data
+ 1, param
->type
, &tmp
, D3DXPT_FLOAT
);
1800 tmp
= (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1801 set_number((DWORD
*)param
->data
+ 2, param
->type
, &tmp
, D3DXPT_FLOAT
);
1803 if (param
->rows
* param
->columns
> 3)
1805 tmp
= ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1806 set_number((DWORD
*)param
->data
+ 3, param
->type
, &tmp
, D3DXPT_FLOAT
);
1812 WARN("Invalid argument specified\n");
1814 return D3DERR_INVALIDCALL
;
1817 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1819 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1820 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1822 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1824 if (n
&& param
&& !param
->element_count
)
1826 if (param
->columns
== 1 && param
->rows
== 1)
1828 *n
= get_int(param
->type
, param
->data
);
1829 TRACE("Returning %i\n", *n
);
1833 if (param
->type
== D3DXPT_FLOAT
&&
1834 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1835 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1837 /* all components (3,4) are clamped (0,255) and put in the INT */
1838 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1839 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1840 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1841 if (param
->columns
* param
->rows
> 3)
1843 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1846 TRACE("Returning %i\n", *n
);
1851 WARN("Invalid argument specified\n");
1853 return D3DERR_INVALIDCALL
;
1856 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1858 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1859 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1861 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1865 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1867 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1869 switch (param
->class)
1873 case D3DXPC_MATRIX_ROWS
:
1874 for (i
= 0; i
< size
; ++i
)
1876 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1885 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1890 WARN("Invalid argument specified\n");
1892 return D3DERR_INVALIDCALL
;
1895 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1897 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1898 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1900 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1902 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1903 || param
->class == D3DXPC_VECTOR
1904 || param
->class == D3DXPC_MATRIX_ROWS
1905 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1907 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1909 for (i
= 0; i
< size
; ++i
)
1911 n
[i
] = get_int(param
->type
, (DWORD
*)param
->data
+ i
);
1916 WARN("Invalid argument specified\n");
1918 return D3DERR_INVALIDCALL
;
1921 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1923 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1924 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1926 TRACE("iface %p, parameter %p, f %f\n", This
, parameter
, f
);
1928 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1930 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1934 WARN("Invalid argument specified\n");
1936 return D3DERR_INVALIDCALL
;
1939 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1941 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1942 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1944 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1946 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1948 *f
= get_float(param
->type
, (DWORD
*)param
->data
);
1949 TRACE("Returning %f\n", *f
);
1953 WARN("Invalid argument specified\n");
1955 return D3DERR_INVALIDCALL
;
1958 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
1960 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1961 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1963 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1967 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1969 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1971 switch (param
->class)
1975 case D3DXPC_MATRIX_ROWS
:
1976 for (i
= 0; i
< size
; ++i
)
1978 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1987 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1992 WARN("Invalid argument specified\n");
1994 return D3DERR_INVALIDCALL
;
1997 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
1999 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2000 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2002 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
2004 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
2005 || param
->class == D3DXPC_VECTOR
2006 || param
->class == D3DXPC_MATRIX_ROWS
2007 || param
->class == D3DXPC_MATRIX_COLUMNS
))
2009 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
2011 for (i
= 0; i
< size
; ++i
)
2013 f
[i
] = get_float(param
->type
, (DWORD
*)param
->data
+ i
);
2018 WARN("Invalid argument specified\n");
2020 return D3DERR_INVALIDCALL
;
2023 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
* iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
* vector
)
2025 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2027 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
2032 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2034 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2036 FIXME("iface %p, parameter %p, vector %p stub\n", This
, parameter
, vector
);
2041 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2043 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2045 FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
2050 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2052 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2053 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2055 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
2057 if (!count
) return D3D_OK
;
2059 if (vector
&& param
&& count
<= param
->element_count
)
2063 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2065 switch (param
->class)
2068 for (i
= 0; i
< count
; ++i
)
2070 get_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2075 case D3DXPC_MATRIX_ROWS
:
2081 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2086 WARN("Invalid argument specified\n");
2088 return D3DERR_INVALIDCALL
;
2091 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2093 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2094 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2096 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2098 if (param
&& !param
->element_count
)
2100 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2102 switch (param
->class)
2104 case D3DXPC_MATRIX_ROWS
:
2105 set_matrix(param
, matrix
);
2115 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2120 WARN("Invalid argument specified\n");
2122 return D3DERR_INVALIDCALL
;
2125 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2127 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2128 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2130 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2132 if (matrix
&& param
&& !param
->element_count
)
2134 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2136 switch (param
->class)
2138 case D3DXPC_MATRIX_ROWS
:
2139 get_matrix(param
, matrix
);
2149 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2154 WARN("Invalid argument specified\n");
2156 return D3DERR_INVALIDCALL
;
2159 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2161 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2162 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2164 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2166 if (param
&& param
->element_count
>= count
)
2170 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2172 switch (param
->class)
2174 case D3DXPC_MATRIX_ROWS
:
2175 for (i
= 0; i
< count
; ++i
)
2177 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2188 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2193 WARN("Invalid argument specified\n");
2195 return D3DERR_INVALIDCALL
;
2198 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2200 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2201 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2203 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2205 if (!count
) return D3D_OK
;
2207 if (matrix
&& param
&& count
<= param
->element_count
)
2211 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2213 switch (param
->class)
2215 case D3DXPC_MATRIX_ROWS
:
2216 for (i
= 0; i
< count
; ++i
)
2218 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
]);
2229 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2234 WARN("Invalid argument specified\n");
2236 return D3DERR_INVALIDCALL
;
2239 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2241 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2243 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2248 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2250 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2252 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2257 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2259 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2261 FIXME("iface %p, parameter %p, matrix %p stub\n", This
, parameter
, matrix
);
2266 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2268 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2269 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2272 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2274 if (matrix
&& param
&& !param
->element_count
)
2276 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2278 switch (param
->class)
2282 get_matrix(param
, matrix
);
2285 case D3DXPC_MATRIX_ROWS
:
2286 get_matrix(param
, &m
);
2287 D3DXMatrixTranspose(matrix
, &m
);
2295 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2300 WARN("Invalid argument specified\n");
2302 return D3DERR_INVALIDCALL
;
2305 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2307 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2309 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2314 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2316 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2317 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2319 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2321 if (!count
) return D3D_OK
;
2323 if (matrix
&& param
&& count
<= param
->element_count
)
2327 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2329 switch (param
->class)
2331 case D3DXPC_MATRIX_ROWS
:
2332 for (i
= 0; i
< count
; ++i
)
2336 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &m
);
2337 D3DXMatrixTranspose(&matrix
[i
], &m
);
2348 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2353 WARN("Invalid argument specified\n");
2355 return D3DERR_INVALIDCALL
;
2358 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2360 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2362 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2367 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2369 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2371 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This
, parameter
, matrix
, count
);
2376 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2378 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2380 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
2385 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2387 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2388 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2390 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
2392 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2394 *string
= *(LPCSTR
*)param
->data
;
2395 TRACE("Returning %s\n", debugstr_a(*string
));
2399 WARN("Invalid argument specified\n");
2401 return D3DERR_INVALIDCALL
;
2404 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2406 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2407 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2409 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2411 if (param
&& !param
->element_count
&&
2412 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2413 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2414 || param
->type
== D3DXPT_TEXTURECUBE
))
2416 LPDIRECT3DBASETEXTURE9 oltexture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2418 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2419 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2421 *(LPDIRECT3DBASETEXTURE9
*)param
->data
= texture
;
2426 WARN("Invalid argument specified\n");
2428 return D3DERR_INVALIDCALL
;
2431 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2433 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2434 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2436 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2438 if (texture
&& param
&& !param
->element_count
&&
2439 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2440 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2441 || param
->type
== D3DXPT_TEXTURECUBE
))
2443 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2444 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2445 TRACE("Returning %p\n", *texture
);
2449 WARN("Invalid argument specified\n");
2451 return D3DERR_INVALIDCALL
;
2454 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2456 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2457 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2459 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
2461 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2463 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
2464 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
2465 TRACE("Returning %p\n", *pshader
);
2469 WARN("Invalid argument specified\n");
2471 return D3DERR_INVALIDCALL
;
2474 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2476 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2477 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2479 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
2481 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2483 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
2484 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
2485 TRACE("Returning %p\n", *vshader
);
2489 WARN("Invalid argument specified\n");
2491 return D3DERR_INVALIDCALL
;
2494 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2496 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2498 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2503 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2505 /*** IUnknown methods ***/
2506 ID3DXBaseEffectImpl_QueryInterface
,
2507 ID3DXBaseEffectImpl_AddRef
,
2508 ID3DXBaseEffectImpl_Release
,
2509 /*** ID3DXBaseEffect methods ***/
2510 ID3DXBaseEffectImpl_GetDesc
,
2511 ID3DXBaseEffectImpl_GetParameterDesc
,
2512 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2513 ID3DXBaseEffectImpl_GetPassDesc
,
2514 ID3DXBaseEffectImpl_GetFunctionDesc
,
2515 ID3DXBaseEffectImpl_GetParameter
,
2516 ID3DXBaseEffectImpl_GetParameterByName
,
2517 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2518 ID3DXBaseEffectImpl_GetParameterElement
,
2519 ID3DXBaseEffectImpl_GetTechnique
,
2520 ID3DXBaseEffectImpl_GetTechniqueByName
,
2521 ID3DXBaseEffectImpl_GetPass
,
2522 ID3DXBaseEffectImpl_GetPassByName
,
2523 ID3DXBaseEffectImpl_GetFunction
,
2524 ID3DXBaseEffectImpl_GetFunctionByName
,
2525 ID3DXBaseEffectImpl_GetAnnotation
,
2526 ID3DXBaseEffectImpl_GetAnnotationByName
,
2527 ID3DXBaseEffectImpl_SetValue
,
2528 ID3DXBaseEffectImpl_GetValue
,
2529 ID3DXBaseEffectImpl_SetBool
,
2530 ID3DXBaseEffectImpl_GetBool
,
2531 ID3DXBaseEffectImpl_SetBoolArray
,
2532 ID3DXBaseEffectImpl_GetBoolArray
,
2533 ID3DXBaseEffectImpl_SetInt
,
2534 ID3DXBaseEffectImpl_GetInt
,
2535 ID3DXBaseEffectImpl_SetIntArray
,
2536 ID3DXBaseEffectImpl_GetIntArray
,
2537 ID3DXBaseEffectImpl_SetFloat
,
2538 ID3DXBaseEffectImpl_GetFloat
,
2539 ID3DXBaseEffectImpl_SetFloatArray
,
2540 ID3DXBaseEffectImpl_GetFloatArray
,
2541 ID3DXBaseEffectImpl_SetVector
,
2542 ID3DXBaseEffectImpl_GetVector
,
2543 ID3DXBaseEffectImpl_SetVectorArray
,
2544 ID3DXBaseEffectImpl_GetVectorArray
,
2545 ID3DXBaseEffectImpl_SetMatrix
,
2546 ID3DXBaseEffectImpl_GetMatrix
,
2547 ID3DXBaseEffectImpl_SetMatrixArray
,
2548 ID3DXBaseEffectImpl_GetMatrixArray
,
2549 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2550 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2551 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2552 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2553 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2554 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2555 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2556 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2557 ID3DXBaseEffectImpl_SetString
,
2558 ID3DXBaseEffectImpl_GetString
,
2559 ID3DXBaseEffectImpl_SetTexture
,
2560 ID3DXBaseEffectImpl_GetTexture
,
2561 ID3DXBaseEffectImpl_GetPixelShader
,
2562 ID3DXBaseEffectImpl_GetVertexShader
,
2563 ID3DXBaseEffectImpl_SetArrayRange
,
2566 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2568 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2571 /*** IUnknown methods ***/
2572 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2574 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2576 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
2578 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2579 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2581 This
->ID3DXEffect_iface
.lpVtbl
->AddRef(iface
);
2586 ERR("Interface %s not found\n", debugstr_guid(riid
));
2588 return E_NOINTERFACE
;
2591 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2593 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2595 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2597 return InterlockedIncrement(&This
->ref
);
2600 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2602 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2603 ULONG ref
= InterlockedDecrement(&This
->ref
);
2605 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2610 HeapFree(GetProcessHeap(), 0, This
);
2616 /*** ID3DXBaseEffect methods ***/
2617 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2619 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2620 ID3DXBaseEffect
*base
= This
->base_effect
;
2622 TRACE("Forward iface %p, base %p\n", This
, base
);
2624 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2627 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2629 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2630 ID3DXBaseEffect
*base
= This
->base_effect
;
2632 TRACE("Forward iface %p, base %p\n", This
, base
);
2634 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2637 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2639 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2640 ID3DXBaseEffect
*base
= This
->base_effect
;
2642 TRACE("Forward iface %p, base %p\n", This
, base
);
2644 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2647 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2649 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2650 ID3DXBaseEffect
*base
= This
->base_effect
;
2652 TRACE("Forward iface %p, base %p\n", This
, base
);
2654 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2657 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2659 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2660 ID3DXBaseEffect
*base
= This
->base_effect
;
2662 TRACE("Forward iface %p, base %p\n", This
, base
);
2664 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2667 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2669 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2670 ID3DXBaseEffect
*base
= This
->base_effect
;
2672 TRACE("Forward iface %p, base %p\n", This
, base
);
2674 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2677 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2679 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2680 ID3DXBaseEffect
*base
= This
->base_effect
;
2682 TRACE("Forward iface %p, base %p\n", This
, base
);
2684 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2687 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2689 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2690 ID3DXBaseEffect
*base
= This
->base_effect
;
2692 TRACE("Forward iface %p, base %p\n", This
, base
);
2694 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2697 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2699 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2700 ID3DXBaseEffect
*base
= This
->base_effect
;
2702 TRACE("Forward iface %p, base %p\n", This
, base
);
2704 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2707 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2709 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2710 ID3DXBaseEffect
*base
= This
->base_effect
;
2712 TRACE("Forward iface %p, base %p\n", This
, base
);
2714 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2717 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2719 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2720 ID3DXBaseEffect
*base
= This
->base_effect
;
2722 TRACE("Forward iface %p, base %p\n", This
, base
);
2724 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2727 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2729 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2730 ID3DXBaseEffect
*base
= This
->base_effect
;
2732 TRACE("Forward iface %p, base %p\n", This
, base
);
2734 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2737 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2739 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2740 ID3DXBaseEffect
*base
= This
->base_effect
;
2742 TRACE("Forward iface %p, base %p\n", This
, base
);
2744 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2747 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2749 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2750 ID3DXBaseEffect
*base
= This
->base_effect
;
2752 TRACE("Forward iface %p, base %p\n", This
, base
);
2754 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
2757 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
2759 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2760 ID3DXBaseEffect
*base
= This
->base_effect
;
2762 TRACE("Forward iface %p, base %p\n", This
, base
);
2764 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
2767 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2769 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2770 ID3DXBaseEffect
*base
= This
->base_effect
;
2772 TRACE("Forward iface %p, base %p\n", This
, base
);
2774 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
2777 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
2779 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2780 ID3DXBaseEffect
*base
= This
->base_effect
;
2782 TRACE("Forward iface %p, base %p\n", This
, base
);
2784 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
2787 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
2789 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2790 ID3DXBaseEffect
*base
= This
->base_effect
;
2792 TRACE("Forward iface %p, base %p\n", This
, base
);
2794 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
2797 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
2799 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2800 ID3DXBaseEffect
*base
= This
->base_effect
;
2802 TRACE("Forward iface %p, base %p\n", This
, base
);
2804 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
2807 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
2809 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2810 ID3DXBaseEffect
*base
= This
->base_effect
;
2812 TRACE("Forward iface %p, base %p\n", This
, base
);
2814 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
2817 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
2819 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2820 ID3DXBaseEffect
*base
= This
->base_effect
;
2822 TRACE("Forward iface %p, base %p\n", This
, base
);
2824 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
2827 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
2829 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2830 ID3DXBaseEffect
*base
= This
->base_effect
;
2832 TRACE("Forward iface %p, base %p\n", This
, base
);
2834 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
2837 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
2839 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2840 ID3DXBaseEffect
*base
= This
->base_effect
;
2842 TRACE("Forward iface %p, base %p\n", This
, base
);
2844 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
2847 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
2849 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2850 ID3DXBaseEffect
*base
= This
->base_effect
;
2852 TRACE("Forward iface %p, base %p\n", This
, base
);
2854 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
2857 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
2859 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2860 ID3DXBaseEffect
*base
= This
->base_effect
;
2862 TRACE("Forward iface %p, base %p\n", This
, base
);
2864 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
2867 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
2869 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2870 ID3DXBaseEffect
*base
= This
->base_effect
;
2872 TRACE("Forward iface %p, base %p\n", This
, base
);
2874 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
2877 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
2879 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2880 ID3DXBaseEffect
*base
= This
->base_effect
;
2882 TRACE("Forward iface %p, base %p\n", This
, base
);
2884 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
2887 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
2889 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2890 ID3DXBaseEffect
*base
= This
->base_effect
;
2892 TRACE("Forward iface %p, base %p\n", This
, base
);
2894 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
2897 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
2899 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2900 ID3DXBaseEffect
*base
= This
->base_effect
;
2902 TRACE("Forward iface %p, base %p\n", This
, base
);
2904 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
2907 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
2909 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2910 ID3DXBaseEffect
*base
= This
->base_effect
;
2912 TRACE("Forward iface %p, base %p\n", This
, base
);
2914 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
2917 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
2919 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2920 ID3DXBaseEffect
*base
= This
->base_effect
;
2922 TRACE("Forward iface %p, base %p\n", This
, base
);
2924 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
2927 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2929 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2930 ID3DXBaseEffect
*base
= This
->base_effect
;
2932 TRACE("Forward iface %p, base %p\n", This
, base
);
2934 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
2937 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2939 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2940 ID3DXBaseEffect
*base
= This
->base_effect
;
2942 TRACE("Forward iface %p, base %p\n", This
, base
);
2944 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
2947 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2949 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2950 ID3DXBaseEffect
*base
= This
->base_effect
;
2952 TRACE("Forward iface %p, base %p\n", This
, base
);
2954 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
2957 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2959 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2960 ID3DXBaseEffect
*base
= This
->base_effect
;
2962 TRACE("Forward iface %p, base %p\n", This
, base
);
2964 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
2967 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2969 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2970 ID3DXBaseEffect
*base
= This
->base_effect
;
2972 TRACE("Forward iface %p, base %p\n", This
, base
);
2974 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
2977 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2979 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2980 ID3DXBaseEffect
*base
= This
->base_effect
;
2982 TRACE("Forward iface %p, base %p\n", This
, base
);
2984 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
2987 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2989 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2990 ID3DXBaseEffect
*base
= This
->base_effect
;
2992 TRACE("Forward iface %p, base %p\n", This
, base
);
2994 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
2997 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2999 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3000 ID3DXBaseEffect
*base
= This
->base_effect
;
3002 TRACE("Forward iface %p, base %p\n", This
, base
);
3004 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3007 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3009 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3010 ID3DXBaseEffect
*base
= This
->base_effect
;
3012 TRACE("Forward iface %p, base %p\n", This
, base
);
3014 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3017 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3019 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3020 ID3DXBaseEffect
*base
= This
->base_effect
;
3022 TRACE("Forward iface %p, base %p\n", This
, base
);
3024 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3027 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3029 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3030 ID3DXBaseEffect
*base
= This
->base_effect
;
3032 TRACE("Forward iface %p, base %p\n", This
, base
);
3034 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3037 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3039 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3040 ID3DXBaseEffect
*base
= This
->base_effect
;
3042 TRACE("Forward iface %p, base %p\n", This
, base
);
3044 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3047 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3049 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3050 ID3DXBaseEffect
*base
= This
->base_effect
;
3052 TRACE("Forward iface %p, base %p\n", This
, base
);
3054 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3057 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3059 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3060 ID3DXBaseEffect
*base
= This
->base_effect
;
3062 TRACE("Forward iface %p, base %p\n", This
, base
);
3064 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3067 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3069 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3070 ID3DXBaseEffect
*base
= This
->base_effect
;
3072 TRACE("Forward iface %p, base %p\n", This
, base
);
3074 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3077 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3079 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3080 ID3DXBaseEffect
*base
= This
->base_effect
;
3082 TRACE("Forward iface %p, base %p\n", This
, base
);
3084 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3087 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3089 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3090 ID3DXBaseEffect
*base
= This
->base_effect
;
3092 TRACE("Forward iface %p, base %p\n", This
, base
);
3094 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3097 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3099 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3100 ID3DXBaseEffect
*base
= This
->base_effect
;
3102 TRACE("Forward iface %p, base %p\n", This
, base
);
3104 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3107 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3109 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3110 ID3DXBaseEffect
*base
= This
->base_effect
;
3112 TRACE("Forward iface %p, base %p\n", This
, base
);
3114 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3117 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3119 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3120 ID3DXBaseEffect
*base
= This
->base_effect
;
3122 TRACE("Forward iface %p, base %p\n", This
, base
);
3124 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3127 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3129 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3130 ID3DXBaseEffect
*base
= This
->base_effect
;
3132 TRACE("Forward iface %p, base %p\n", This
, base
);
3134 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3137 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3139 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3140 ID3DXBaseEffect
*base
= This
->base_effect
;
3142 TRACE("Forward iface %p, base %p\n", This
, base
);
3144 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3147 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3149 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3150 ID3DXBaseEffect
*base
= This
->base_effect
;
3152 TRACE("Forward iface %p, base %p\n", This
, base
);
3154 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3157 /*** ID3DXEffect methods ***/
3158 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
3160 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3162 TRACE("iface %p, pool %p\n", This
, pool
);
3166 WARN("Invalid argument supplied.\n");
3167 return D3DERR_INVALIDCALL
;
3172 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3177 TRACE("Returning pool %p\n", *pool
);
3182 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3184 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3185 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
3186 struct d3dx_technique
*tech
= is_valid_technique(base
, technique
);
3188 TRACE("iface %p, technique %p\n", This
, technique
);
3190 if (!tech
) tech
= get_technique_struct(iface
->lpVtbl
->GetTechniqueByName(iface
, technique
));
3196 for (i
= 0; i
< base
->technique_count
; ++i
)
3198 struct d3dx_technique
*t
= get_technique_struct(base
->technique_handles
[i
]);
3202 This
->active_technique
= get_technique_handle(t
);
3203 TRACE("Technique %u (%p)\n", i
, tech
);
3209 WARN("Invalid argument supplied.\n");
3211 return D3DERR_INVALIDCALL
;
3214 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3216 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3218 TRACE("iface %p\n", This
);
3220 return This
->active_technique
;
3223 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3225 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3227 FIXME("(%p)->(%p): stub\n", This
, technique
);
3232 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3234 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3236 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3241 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3243 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3245 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3250 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3252 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3253 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3255 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
3257 if (passes
&& technique
)
3259 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3261 TRACE("State capturing disabled.\n");
3265 FIXME("State capturing not supported, yet!\n");
3268 *passes
= technique
->pass_count
;
3273 WARN("Invalid argument supplied.\n");
3275 return D3DERR_INVALIDCALL
;
3278 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3280 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3281 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3283 TRACE("iface %p, pass %u\n", This
, pass
);
3285 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3287 This
->active_pass
= technique
->pass_handles
[pass
];
3289 FIXME("No states applied, yet!\n");
3294 WARN("Invalid argument supplied.\n");
3296 return D3DERR_INVALIDCALL
;
3299 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3301 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3303 FIXME("(%p)->(): stub\n", This
);
3308 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3310 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3312 TRACE("iface %p\n", This
);
3314 if (This
->active_pass
)
3316 This
->active_pass
= NULL
;
3320 WARN("Invalid call.\n");
3322 return D3DERR_INVALIDCALL
;
3325 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
3327 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3329 FIXME("(%p)->(): stub\n", This
);
3334 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
3336 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3338 TRACE("iface %p, device %p\n", This
, device
);
3342 WARN("Invalid argument supplied.\n");
3343 return D3DERR_INVALIDCALL
;
3346 IDirect3DDevice9_AddRef(This
->device
);
3348 *device
= This
->device
;
3350 TRACE("Returning device %p\n", *device
);
3355 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3357 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3359 FIXME("(%p)->(): stub\n", This
);
3364 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3366 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3368 FIXME("(%p)->(): stub\n", This
);
3373 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
3375 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3377 TRACE("iface %p, manager %p\n", This
, manager
);
3379 if (manager
) IUnknown_AddRef(manager
);
3380 if (This
->manager
) IUnknown_Release(This
->manager
);
3382 This
->manager
= manager
;
3387 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
3389 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3391 TRACE("iface %p, manager %p\n", This
, manager
);
3395 WARN("Invalid argument supplied.\n");
3396 return D3DERR_INVALIDCALL
;
3399 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3400 *manager
= This
->manager
;
3405 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3407 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3409 FIXME("(%p)->(): stub\n", This
);
3414 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3416 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3418 FIXME("(%p)->(): stub\n", This
);
3423 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3425 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3427 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3432 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3434 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3436 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3441 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
3443 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3445 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3450 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3452 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3454 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3459 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3461 /*** IUnknown methods ***/
3462 ID3DXEffectImpl_QueryInterface
,
3463 ID3DXEffectImpl_AddRef
,
3464 ID3DXEffectImpl_Release
,
3465 /*** ID3DXBaseEffect methods ***/
3466 ID3DXEffectImpl_GetDesc
,
3467 ID3DXEffectImpl_GetParameterDesc
,
3468 ID3DXEffectImpl_GetTechniqueDesc
,
3469 ID3DXEffectImpl_GetPassDesc
,
3470 ID3DXEffectImpl_GetFunctionDesc
,
3471 ID3DXEffectImpl_GetParameter
,
3472 ID3DXEffectImpl_GetParameterByName
,
3473 ID3DXEffectImpl_GetParameterBySemantic
,
3474 ID3DXEffectImpl_GetParameterElement
,
3475 ID3DXEffectImpl_GetTechnique
,
3476 ID3DXEffectImpl_GetTechniqueByName
,
3477 ID3DXEffectImpl_GetPass
,
3478 ID3DXEffectImpl_GetPassByName
,
3479 ID3DXEffectImpl_GetFunction
,
3480 ID3DXEffectImpl_GetFunctionByName
,
3481 ID3DXEffectImpl_GetAnnotation
,
3482 ID3DXEffectImpl_GetAnnotationByName
,
3483 ID3DXEffectImpl_SetValue
,
3484 ID3DXEffectImpl_GetValue
,
3485 ID3DXEffectImpl_SetBool
,
3486 ID3DXEffectImpl_GetBool
,
3487 ID3DXEffectImpl_SetBoolArray
,
3488 ID3DXEffectImpl_GetBoolArray
,
3489 ID3DXEffectImpl_SetInt
,
3490 ID3DXEffectImpl_GetInt
,
3491 ID3DXEffectImpl_SetIntArray
,
3492 ID3DXEffectImpl_GetIntArray
,
3493 ID3DXEffectImpl_SetFloat
,
3494 ID3DXEffectImpl_GetFloat
,
3495 ID3DXEffectImpl_SetFloatArray
,
3496 ID3DXEffectImpl_GetFloatArray
,
3497 ID3DXEffectImpl_SetVector
,
3498 ID3DXEffectImpl_GetVector
,
3499 ID3DXEffectImpl_SetVectorArray
,
3500 ID3DXEffectImpl_GetVectorArray
,
3501 ID3DXEffectImpl_SetMatrix
,
3502 ID3DXEffectImpl_GetMatrix
,
3503 ID3DXEffectImpl_SetMatrixArray
,
3504 ID3DXEffectImpl_GetMatrixArray
,
3505 ID3DXEffectImpl_SetMatrixPointerArray
,
3506 ID3DXEffectImpl_GetMatrixPointerArray
,
3507 ID3DXEffectImpl_SetMatrixTranspose
,
3508 ID3DXEffectImpl_GetMatrixTranspose
,
3509 ID3DXEffectImpl_SetMatrixTransposeArray
,
3510 ID3DXEffectImpl_GetMatrixTransposeArray
,
3511 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3512 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3513 ID3DXEffectImpl_SetString
,
3514 ID3DXEffectImpl_GetString
,
3515 ID3DXEffectImpl_SetTexture
,
3516 ID3DXEffectImpl_GetTexture
,
3517 ID3DXEffectImpl_GetPixelShader
,
3518 ID3DXEffectImpl_GetVertexShader
,
3519 ID3DXEffectImpl_SetArrayRange
,
3520 /*** ID3DXEffect methods ***/
3521 ID3DXEffectImpl_GetPool
,
3522 ID3DXEffectImpl_SetTechnique
,
3523 ID3DXEffectImpl_GetCurrentTechnique
,
3524 ID3DXEffectImpl_ValidateTechnique
,
3525 ID3DXEffectImpl_FindNextValidTechnique
,
3526 ID3DXEffectImpl_IsParameterUsed
,
3527 ID3DXEffectImpl_Begin
,
3528 ID3DXEffectImpl_BeginPass
,
3529 ID3DXEffectImpl_CommitChanges
,
3530 ID3DXEffectImpl_EndPass
,
3531 ID3DXEffectImpl_End
,
3532 ID3DXEffectImpl_GetDevice
,
3533 ID3DXEffectImpl_OnLostDevice
,
3534 ID3DXEffectImpl_OnResetDevice
,
3535 ID3DXEffectImpl_SetStateManager
,
3536 ID3DXEffectImpl_GetStateManager
,
3537 ID3DXEffectImpl_BeginParameterBlock
,
3538 ID3DXEffectImpl_EndParameterBlock
,
3539 ID3DXEffectImpl_ApplyParameterBlock
,
3540 ID3DXEffectImpl_DeleteParameterBlock
,
3541 ID3DXEffectImpl_CloneEffect
,
3542 ID3DXEffectImpl_SetRawValue
3545 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3547 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3550 /*** IUnknown methods ***/
3551 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3553 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3555 TRACE("iface %p, riid %s, object %p\n", This
, debugstr_guid(riid
), object
);
3557 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3558 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3560 This
->ID3DXEffectCompiler_iface
.lpVtbl
->AddRef(iface
);
3565 ERR("Interface %s not found\n", debugstr_guid(riid
));
3567 return E_NOINTERFACE
;
3570 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3572 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3574 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3576 return InterlockedIncrement(&This
->ref
);
3579 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3581 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3582 ULONG ref
= InterlockedDecrement(&This
->ref
);
3584 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3588 free_effect_compiler(This
);
3589 HeapFree(GetProcessHeap(), 0, This
);
3595 /*** ID3DXBaseEffect methods ***/
3596 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3598 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3599 ID3DXBaseEffect
*base
= This
->base_effect
;
3601 TRACE("Forward iface %p, base %p\n", This
, base
);
3603 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3606 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3608 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3609 ID3DXBaseEffect
*base
= This
->base_effect
;
3611 TRACE("Forward iface %p, base %p\n", This
, base
);
3613 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3616 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3618 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3619 ID3DXBaseEffect
*base
= This
->base_effect
;
3621 TRACE("Forward iface %p, base %p\n", This
, base
);
3623 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3626 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3628 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3629 ID3DXBaseEffect
*base
= This
->base_effect
;
3631 TRACE("Forward iface %p, base %p\n", This
, base
);
3633 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3636 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3638 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3639 ID3DXBaseEffect
*base
= This
->base_effect
;
3641 TRACE("Forward iface %p, base %p\n", This
, base
);
3643 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3646 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3648 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3649 ID3DXBaseEffect
*base
= This
->base_effect
;
3651 TRACE("Forward iface %p, base %p\n", This
, base
);
3653 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3656 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3658 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3659 ID3DXBaseEffect
*base
= This
->base_effect
;
3661 TRACE("Forward iface %p, base %p\n", This
, base
);
3663 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3666 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3668 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3669 ID3DXBaseEffect
*base
= This
->base_effect
;
3671 TRACE("Forward iface %p, base %p\n", This
, base
);
3673 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3676 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3678 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3679 ID3DXBaseEffect
*base
= This
->base_effect
;
3681 TRACE("Forward iface %p, base %p\n", This
, base
);
3683 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3686 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3688 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3689 ID3DXBaseEffect
*base
= This
->base_effect
;
3691 TRACE("Forward iface %p, base %p\n", This
, base
);
3693 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3696 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3698 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3699 ID3DXBaseEffect
*base
= This
->base_effect
;
3701 TRACE("Forward iface %p, base %p\n", This
, base
);
3703 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3706 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3708 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3709 ID3DXBaseEffect
*base
= This
->base_effect
;
3711 TRACE("Forward iface %p, base %p\n", This
, base
);
3713 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3716 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3718 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3719 ID3DXBaseEffect
*base
= This
->base_effect
;
3721 TRACE("Forward iface %p, base %p\n", This
, base
);
3723 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3726 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3728 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3729 ID3DXBaseEffect
*base
= This
->base_effect
;
3731 TRACE("Forward iface %p, base %p\n", This
, base
);
3733 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3736 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3738 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3739 ID3DXBaseEffect
*base
= This
->base_effect
;
3741 TRACE("Forward iface %p, base %p\n", This
, base
);
3743 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3746 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3748 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3749 ID3DXBaseEffect
*base
= This
->base_effect
;
3751 TRACE("Forward iface %p, base %p\n", This
, base
);
3753 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3756 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3758 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3759 ID3DXBaseEffect
*base
= This
->base_effect
;
3761 TRACE("Forward iface %p, base %p\n", This
, base
);
3763 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3766 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3768 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3769 ID3DXBaseEffect
*base
= This
->base_effect
;
3771 TRACE("Forward iface %p, base %p\n", This
, base
);
3773 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3776 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3778 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3779 ID3DXBaseEffect
*base
= This
->base_effect
;
3781 TRACE("Forward iface %p, base %p\n", This
, base
);
3783 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3786 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3788 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3789 ID3DXBaseEffect
*base
= This
->base_effect
;
3791 TRACE("Forward iface %p, base %p\n", This
, base
);
3793 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3796 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3798 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3799 ID3DXBaseEffect
*base
= This
->base_effect
;
3801 TRACE("Forward iface %p, base %p\n", This
, base
);
3803 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3806 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3808 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3809 ID3DXBaseEffect
*base
= This
->base_effect
;
3811 TRACE("Forward iface %p, base %p\n", This
, base
);
3813 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3816 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3818 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3819 ID3DXBaseEffect
*base
= This
->base_effect
;
3821 TRACE("Forward iface %p, base %p\n", This
, base
);
3823 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3826 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
3828 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3829 ID3DXBaseEffect
*base
= This
->base_effect
;
3831 TRACE("Forward iface %p, base %p\n", This
, base
);
3833 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3836 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
3838 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3839 ID3DXBaseEffect
*base
= This
->base_effect
;
3841 TRACE("Forward iface %p, base %p\n", This
, base
);
3843 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3846 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3848 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3849 ID3DXBaseEffect
*base
= This
->base_effect
;
3851 TRACE("Forward iface %p, base %p\n", This
, base
);
3853 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3856 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3858 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3859 ID3DXBaseEffect
*base
= This
->base_effect
;
3861 TRACE("Forward iface %p, base %p\n", This
, base
);
3863 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3866 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3868 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3869 ID3DXBaseEffect
*base
= This
->base_effect
;
3871 TRACE("Forward iface %p, base %p\n", This
, base
);
3873 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3876 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3878 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3879 ID3DXBaseEffect
*base
= This
->base_effect
;
3881 TRACE("Forward iface %p, base %p\n", This
, base
);
3883 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3886 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3888 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3889 ID3DXBaseEffect
*base
= This
->base_effect
;
3891 TRACE("Forward iface %p, base %p\n", This
, base
);
3893 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3896 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3898 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3899 ID3DXBaseEffect
*base
= This
->base_effect
;
3901 TRACE("Forward iface %p, base %p\n", This
, base
);
3903 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3906 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3908 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3909 ID3DXBaseEffect
*base
= This
->base_effect
;
3911 TRACE("Forward iface %p, base %p\n", This
, base
);
3913 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3916 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3918 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3919 ID3DXBaseEffect
*base
= This
->base_effect
;
3921 TRACE("Forward iface %p, base %p\n", This
, base
);
3923 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3926 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3928 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3929 ID3DXBaseEffect
*base
= This
->base_effect
;
3931 TRACE("Forward iface %p, base %p\n", This
, base
);
3933 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3936 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3938 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3939 ID3DXBaseEffect
*base
= This
->base_effect
;
3941 TRACE("Forward iface %p, base %p\n", This
, base
);
3943 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3946 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3948 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3949 ID3DXBaseEffect
*base
= This
->base_effect
;
3951 TRACE("Forward iface %p, base %p\n", This
, base
);
3953 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3956 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3958 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3959 ID3DXBaseEffect
*base
= This
->base_effect
;
3961 TRACE("Forward iface %p, base %p\n", This
, base
);
3963 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3966 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3968 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3969 ID3DXBaseEffect
*base
= This
->base_effect
;
3971 TRACE("Forward iface %p, base %p\n", This
, base
);
3973 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3976 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3978 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3979 ID3DXBaseEffect
*base
= This
->base_effect
;
3981 TRACE("Forward iface %p, base %p\n", This
, base
);
3983 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3986 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3988 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3989 ID3DXBaseEffect
*base
= This
->base_effect
;
3991 TRACE("Forward iface %p, base %p\n", This
, base
);
3993 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3996 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3998 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3999 ID3DXBaseEffect
*base
= This
->base_effect
;
4001 TRACE("Forward iface %p, base %p\n", This
, base
);
4003 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
4006 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4008 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4009 ID3DXBaseEffect
*base
= This
->base_effect
;
4011 TRACE("Forward iface %p, base %p\n", This
, base
);
4013 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
4016 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4018 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4019 ID3DXBaseEffect
*base
= This
->base_effect
;
4021 TRACE("Forward iface %p, base %p\n", This
, base
);
4023 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
4026 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4028 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4029 ID3DXBaseEffect
*base
= This
->base_effect
;
4031 TRACE("Forward iface %p, base %p\n", This
, base
);
4033 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4036 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4038 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4039 ID3DXBaseEffect
*base
= This
->base_effect
;
4041 TRACE("Forward iface %p, base %p\n", This
, base
);
4043 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4046 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4048 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4049 ID3DXBaseEffect
*base
= This
->base_effect
;
4051 TRACE("Forward iface %p, base %p\n", This
, base
);
4053 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4056 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4058 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4059 ID3DXBaseEffect
*base
= This
->base_effect
;
4061 TRACE("Forward iface %p, base %p\n", This
, base
);
4063 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4066 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
4068 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4069 ID3DXBaseEffect
*base
= This
->base_effect
;
4071 TRACE("Forward iface %p, base %p\n", This
, base
);
4073 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
4076 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
4078 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4079 ID3DXBaseEffect
*base
= This
->base_effect
;
4081 TRACE("Forward iface %p, base %p\n", This
, base
);
4083 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
4086 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
4088 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4089 ID3DXBaseEffect
*base
= This
->base_effect
;
4091 TRACE("Forward iface %p, base %p\n", This
, base
);
4093 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
4096 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
4098 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4099 ID3DXBaseEffect
*base
= This
->base_effect
;
4101 TRACE("Forward iface %p, base %p\n", This
, base
);
4103 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
4106 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
4108 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4109 ID3DXBaseEffect
*base
= This
->base_effect
;
4111 TRACE("Forward iface %p, base %p\n", This
, base
);
4113 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
4116 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
4118 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4119 ID3DXBaseEffect
*base
= This
->base_effect
;
4121 TRACE("Forward iface %p, base %p\n", This
, base
);
4123 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
4126 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
4128 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4129 ID3DXBaseEffect
*base
= This
->base_effect
;
4131 TRACE("Forward iface %p, base %p\n", This
, base
);
4133 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
4136 /*** ID3DXEffectCompiler methods ***/
4137 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4139 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4141 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4146 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4148 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4150 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4155 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4156 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
4158 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4160 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4165 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4166 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
4168 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4170 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4171 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4176 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4178 /*** IUnknown methods ***/
4179 ID3DXEffectCompilerImpl_QueryInterface
,
4180 ID3DXEffectCompilerImpl_AddRef
,
4181 ID3DXEffectCompilerImpl_Release
,
4182 /*** ID3DXBaseEffect methods ***/
4183 ID3DXEffectCompilerImpl_GetDesc
,
4184 ID3DXEffectCompilerImpl_GetParameterDesc
,
4185 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4186 ID3DXEffectCompilerImpl_GetPassDesc
,
4187 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4188 ID3DXEffectCompilerImpl_GetParameter
,
4189 ID3DXEffectCompilerImpl_GetParameterByName
,
4190 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4191 ID3DXEffectCompilerImpl_GetParameterElement
,
4192 ID3DXEffectCompilerImpl_GetTechnique
,
4193 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4194 ID3DXEffectCompilerImpl_GetPass
,
4195 ID3DXEffectCompilerImpl_GetPassByName
,
4196 ID3DXEffectCompilerImpl_GetFunction
,
4197 ID3DXEffectCompilerImpl_GetFunctionByName
,
4198 ID3DXEffectCompilerImpl_GetAnnotation
,
4199 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4200 ID3DXEffectCompilerImpl_SetValue
,
4201 ID3DXEffectCompilerImpl_GetValue
,
4202 ID3DXEffectCompilerImpl_SetBool
,
4203 ID3DXEffectCompilerImpl_GetBool
,
4204 ID3DXEffectCompilerImpl_SetBoolArray
,
4205 ID3DXEffectCompilerImpl_GetBoolArray
,
4206 ID3DXEffectCompilerImpl_SetInt
,
4207 ID3DXEffectCompilerImpl_GetInt
,
4208 ID3DXEffectCompilerImpl_SetIntArray
,
4209 ID3DXEffectCompilerImpl_GetIntArray
,
4210 ID3DXEffectCompilerImpl_SetFloat
,
4211 ID3DXEffectCompilerImpl_GetFloat
,
4212 ID3DXEffectCompilerImpl_SetFloatArray
,
4213 ID3DXEffectCompilerImpl_GetFloatArray
,
4214 ID3DXEffectCompilerImpl_SetVector
,
4215 ID3DXEffectCompilerImpl_GetVector
,
4216 ID3DXEffectCompilerImpl_SetVectorArray
,
4217 ID3DXEffectCompilerImpl_GetVectorArray
,
4218 ID3DXEffectCompilerImpl_SetMatrix
,
4219 ID3DXEffectCompilerImpl_GetMatrix
,
4220 ID3DXEffectCompilerImpl_SetMatrixArray
,
4221 ID3DXEffectCompilerImpl_GetMatrixArray
,
4222 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4223 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4224 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4225 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4226 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4227 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4228 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4229 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4230 ID3DXEffectCompilerImpl_SetString
,
4231 ID3DXEffectCompilerImpl_GetString
,
4232 ID3DXEffectCompilerImpl_SetTexture
,
4233 ID3DXEffectCompilerImpl_GetTexture
,
4234 ID3DXEffectCompilerImpl_GetPixelShader
,
4235 ID3DXEffectCompilerImpl_GetVertexShader
,
4236 ID3DXEffectCompilerImpl_SetArrayRange
,
4237 /*** ID3DXEffectCompiler methods ***/
4238 ID3DXEffectCompilerImpl_SetLiteral
,
4239 ID3DXEffectCompilerImpl_GetLiteral
,
4240 ID3DXEffectCompilerImpl_CompileEffect
,
4241 ID3DXEffectCompilerImpl_CompileShader
,
4244 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4248 struct d3dx_state
*states
;
4250 read_dword(ptr
, &sampler
->state_count
);
4251 TRACE("Count: %u\n", sampler
->state_count
);
4253 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
4256 ERR("Out of memory\n");
4257 return E_OUTOFMEMORY
;
4260 for (i
= 0; i
< sampler
->state_count
; ++i
)
4262 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4265 WARN("Failed to parse state\n");
4270 sampler
->states
= states
;
4276 for (i
= 0; i
< sampler
->state_count
; ++i
)
4278 free_state(&states
[i
]);
4281 HeapFree(GetProcessHeap(), 0, states
);
4286 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4293 if (param
->element_count
)
4295 param
->data
= value
;
4297 for (i
= 0; i
< param
->element_count
; ++i
)
4299 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4301 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4304 WARN("Failed to parse value\n");
4308 old_size
+= member
->bytes
;
4314 switch(param
->class)
4318 case D3DXPC_MATRIX_ROWS
:
4319 case D3DXPC_MATRIX_COLUMNS
:
4320 param
->data
= value
;
4324 param
->data
= value
;
4326 for (i
= 0; i
< param
->member_count
; ++i
)
4328 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4330 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4333 WARN("Failed to parse value\n");
4337 old_size
+= member
->bytes
;
4342 switch (param
->type
)
4345 case D3DXPT_TEXTURE
:
4346 case D3DXPT_TEXTURE1D
:
4347 case D3DXPT_TEXTURE2D
:
4348 case D3DXPT_TEXTURE3D
:
4349 case D3DXPT_TEXTURECUBE
:
4350 case D3DXPT_PIXELSHADER
:
4351 case D3DXPT_VERTEXSHADER
:
4352 read_dword(ptr
, &id
);
4353 TRACE("Id: %u\n", id
);
4354 objects
[id
] = get_parameter_handle(param
);
4355 param
->data
= value
;
4358 case D3DXPT_SAMPLER
:
4359 case D3DXPT_SAMPLER1D
:
4360 case D3DXPT_SAMPLER2D
:
4361 case D3DXPT_SAMPLER3D
:
4362 case D3DXPT_SAMPLERCUBE
:
4364 struct d3dx_sampler
*sampler
;
4366 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4369 ERR("Out of memory\n");
4370 return E_OUTOFMEMORY
;
4373 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4376 HeapFree(GetProcessHeap(), 0, sampler
);
4377 WARN("Failed to parse sampler\n");
4381 param
->data
= sampler
;
4386 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4392 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4399 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4401 UINT size
= param
->bytes
;
4405 TRACE("param size: %u\n", size
);
4409 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4412 ERR("Failed to allocate data memory.\n");
4413 return E_OUTOFMEMORY
;
4416 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4417 memcpy(value
, ptr
, size
);
4420 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4423 WARN("Failed to parse value\n");
4424 HeapFree(GetProcessHeap(), 0, value
);
4431 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4435 read_dword(&ptr
, &size
);
4436 TRACE("Name size: %#x\n", size
);
4443 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4446 ERR("Failed to allocate name memory.\n");
4447 return E_OUTOFMEMORY
;
4450 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4451 memcpy(*name
, ptr
, size
);
4456 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4460 read_dword(ptr
, &size
);
4461 TRACE("Data size: %#x\n", size
);
4463 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4466 ERR("Failed to allocate name memory.\n");
4467 return E_OUTOFMEMORY
;
4470 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4471 memcpy(*str
, *ptr
, size
);
4473 *ptr
+= ((size
+ 3) & ~3);
4478 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
4483 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4485 read_dword(ptr
, &size
);
4486 TRACE("Data size: %#x\n", size
);
4490 TRACE("Size is 0\n");
4491 *(void **)param
->data
= NULL
;
4495 switch (param
->type
)
4498 /* re-read with size (sizeof(DWORD) = 4) */
4499 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4502 WARN("Failed to parse string data\n");
4507 case D3DXPT_VERTEXSHADER
:
4508 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
4511 WARN("Failed to create vertex shader\n");
4516 case D3DXPT_PIXELSHADER
:
4517 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
4520 WARN("Failed to create pixel shader\n");
4526 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4531 *ptr
+= ((size
+ 3) & ~3);
4536 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4537 struct d3dx_parameter
*parent
, UINT flags
)
4541 D3DXHANDLE
*member_handles
= NULL
;
4544 param
->flags
= flags
;
4548 read_dword(ptr
, ¶m
->type
);
4549 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4551 read_dword(ptr
, ¶m
->class);
4552 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4554 read_dword(ptr
, &offset
);
4555 TRACE("Type name offset: %#x\n", offset
);
4556 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4559 WARN("Failed to parse name\n");
4563 read_dword(ptr
, &offset
);
4564 TRACE("Type semantic offset: %#x\n", offset
);
4565 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4568 WARN("Failed to parse semantic\n");
4572 read_dword(ptr
, ¶m
->element_count
);
4573 TRACE("Elements: %u\n", param
->element_count
);
4575 switch (param
->class)
4578 read_dword(ptr
, ¶m
->columns
);
4579 TRACE("Columns: %u\n", param
->columns
);
4581 read_dword(ptr
, ¶m
->rows
);
4582 TRACE("Rows: %u\n", param
->rows
);
4584 /* sizeof(DWORD) * rows * columns */
4585 param
->bytes
= 4 * param
->rows
* param
->columns
;
4589 case D3DXPC_MATRIX_ROWS
:
4590 case D3DXPC_MATRIX_COLUMNS
:
4591 read_dword(ptr
, ¶m
->rows
);
4592 TRACE("Rows: %u\n", param
->rows
);
4594 read_dword(ptr
, ¶m
->columns
);
4595 TRACE("Columns: %u\n", param
->columns
);
4597 /* sizeof(DWORD) * rows * columns */
4598 param
->bytes
= 4 * param
->rows
* param
->columns
;
4602 read_dword(ptr
, ¶m
->member_count
);
4603 TRACE("Members: %u\n", param
->member_count
);
4607 switch (param
->type
)
4610 param
->bytes
= sizeof(LPCSTR
);
4613 case D3DXPT_PIXELSHADER
:
4614 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4617 case D3DXPT_VERTEXSHADER
:
4618 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4621 case D3DXPT_TEXTURE
:
4622 case D3DXPT_TEXTURE1D
:
4623 case D3DXPT_TEXTURE2D
:
4624 case D3DXPT_TEXTURE3D
:
4625 case D3DXPT_TEXTURECUBE
:
4626 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4629 case D3DXPT_SAMPLER
:
4630 case D3DXPT_SAMPLER1D
:
4631 case D3DXPT_SAMPLER2D
:
4632 case D3DXPT_SAMPLER3D
:
4633 case D3DXPT_SAMPLERCUBE
:
4638 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4644 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4651 param
->type
= parent
->type
;
4652 param
->class = parent
->class;
4653 param
->name
= parent
->name
;
4654 param
->semantic
= parent
->semantic
;
4655 param
->element_count
= 0;
4656 param
->annotation_count
= 0;
4657 param
->member_count
= parent
->member_count
;
4658 param
->bytes
= parent
->bytes
;
4659 param
->rows
= parent
->rows
;
4660 param
->columns
= parent
->columns
;
4663 if (param
->element_count
)
4665 unsigned int param_bytes
= 0;
4666 const char *save_ptr
= *ptr
;
4668 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4669 if (!member_handles
)
4671 ERR("Out of memory\n");
4676 for (i
= 0; i
< param
->element_count
; ++i
)
4678 struct d3dx_parameter
*member
;
4681 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4684 ERR("Out of memory\n");
4689 member_handles
[i
] = get_parameter_handle(member
);
4691 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4694 WARN("Failed to parse member\n");
4698 param_bytes
+= member
->bytes
;
4701 param
->bytes
= param_bytes
;
4703 else if (param
->member_count
)
4705 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4706 if (!member_handles
)
4708 ERR("Out of memory\n");
4713 for (i
= 0; i
< param
->member_count
; ++i
)
4715 struct d3dx_parameter
*member
;
4717 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4720 ERR("Out of memory\n");
4725 member_handles
[i
] = get_parameter_handle(member
);
4727 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4730 WARN("Failed to parse member\n");
4734 param
->bytes
+= member
->bytes
;
4738 param
->member_handles
= member_handles
;
4748 if (param
->element_count
) count
= param
->element_count
;
4749 else count
= param
->member_count
;
4751 for (i
= 0; i
< count
; ++i
)
4753 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4755 HeapFree(GetProcessHeap(), 0, member_handles
);
4760 HeapFree(GetProcessHeap(), 0, param
->name
);
4761 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4764 param
->semantic
= NULL
;
4769 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4775 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4777 read_dword(ptr
, &offset
);
4778 TRACE("Typedef offset: %#x\n", offset
);
4779 ptr2
= data
+ offset
;
4780 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4783 WARN("Failed to parse type definition\n");
4787 read_dword(ptr
, &offset
);
4788 TRACE("Value offset: %#x\n", offset
);
4789 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
4792 WARN("Failed to parse value\n");
4799 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4804 struct d3dx_parameter
*parameter
;
4806 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
4809 ERR("Out of memory\n");
4810 return E_OUTOFMEMORY
;
4813 state
->type
= ST_CONSTANT
;
4815 read_dword(ptr
, &state
->operation
);
4816 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
4818 read_dword(ptr
, &state
->index
);
4819 TRACE("Index: %#x\n", state
->index
);
4821 read_dword(ptr
, &offset
);
4822 TRACE("Typedef offset: %#x\n", offset
);
4823 ptr2
= data
+ offset
;
4824 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
4827 WARN("Failed to parse type definition\n");
4831 read_dword(ptr
, &offset
);
4832 TRACE("Value offset: %#x\n", offset
);
4833 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
4836 WARN("Failed to parse value\n");
4840 state
->parameter
= get_parameter_handle(parameter
);
4846 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
4851 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4856 D3DXHANDLE
*annotation_handles
= NULL
;
4859 read_dword(ptr
, &offset
);
4860 TRACE("Typedef offset: %#x\n", offset
);
4861 ptr2
= data
+ offset
;
4863 read_dword(ptr
, &offset
);
4864 TRACE("Value offset: %#x\n", offset
);
4866 read_dword(ptr
, ¶m
->flags
);
4867 TRACE("Flags: %#x\n", param
->flags
);
4869 read_dword(ptr
, ¶m
->annotation_count
);
4870 TRACE("Annotation count: %u\n", param
->annotation_count
);
4872 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
4875 WARN("Failed to parse type definition\n");
4879 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
4882 WARN("Failed to parse value\n");
4886 if (param
->annotation_count
)
4888 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
4889 if (!annotation_handles
)
4891 ERR("Out of memory\n");
4896 for (i
= 0; i
< param
->annotation_count
; ++i
)
4898 struct d3dx_parameter
*annotation
;
4900 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4903 ERR("Out of memory\n");
4908 annotation_handles
[i
] = get_parameter_handle(annotation
);
4910 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4913 WARN("Failed to parse annotation\n");
4919 param
->annotation_handles
= annotation_handles
;
4925 if (annotation_handles
)
4927 for (i
= 0; i
< param
->annotation_count
; ++i
)
4929 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
4931 HeapFree(GetProcessHeap(), 0, annotation_handles
);
4937 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4942 D3DXHANDLE
*annotation_handles
= NULL
;
4943 struct d3dx_state
*states
= NULL
;
4946 read_dword(ptr
, &offset
);
4947 TRACE("Pass name offset: %#x\n", offset
);
4948 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4951 WARN("Failed to parse name\n");
4955 read_dword(ptr
, &pass
->annotation_count
);
4956 TRACE("Annotation count: %u\n", pass
->annotation_count
);
4958 read_dword(ptr
, &pass
->state_count
);
4959 TRACE("State count: %u\n", pass
->state_count
);
4961 if (pass
->annotation_count
)
4963 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
4964 if (!annotation_handles
)
4966 ERR("Out of memory\n");
4971 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4973 struct d3dx_parameter
*annotation
;
4975 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
4978 ERR("Out of memory\n");
4983 annotation_handles
[i
] = get_parameter_handle(annotation
);
4985 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
4988 WARN("Failed to parse annotations\n");
4994 if (pass
->state_count
)
4996 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
4999 ERR("Out of memory\n");
5004 for (i
= 0; i
< pass
->state_count
; ++i
)
5006 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
5009 WARN("Failed to parse annotations\n");
5016 pass
->annotation_handles
= annotation_handles
;
5017 pass
->states
= states
;
5023 if (annotation_handles
)
5025 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5027 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5029 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5034 for (i
= 0; i
< pass
->state_count
; ++i
)
5036 free_state(&states
[i
]);
5038 HeapFree(GetProcessHeap(), 0, states
);
5041 HeapFree(GetProcessHeap(), 0, name
);
5046 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5051 D3DXHANDLE
*annotation_handles
= NULL
;
5052 D3DXHANDLE
*pass_handles
= NULL
;
5055 read_dword(ptr
, &offset
);
5056 TRACE("Technique name offset: %#x\n", offset
);
5057 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5060 WARN("Failed to parse name\n");
5064 read_dword(ptr
, &technique
->annotation_count
);
5065 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5067 read_dword(ptr
, &technique
->pass_count
);
5068 TRACE("Pass count: %u\n", technique
->pass_count
);
5070 if (technique
->annotation_count
)
5072 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
5073 if (!annotation_handles
)
5075 ERR("Out of memory\n");
5080 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5082 struct d3dx_parameter
*annotation
;
5084 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5087 ERR("Out of memory\n");
5092 annotation_handles
[i
] = get_parameter_handle(annotation
);
5094 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5097 WARN("Failed to parse annotations\n");
5103 if (technique
->pass_count
)
5105 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
5108 ERR("Out of memory\n");
5113 for (i
= 0; i
< technique
->pass_count
; ++i
)
5115 struct d3dx_pass
*pass
;
5117 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
5120 ERR("Out of memory\n");
5125 pass_handles
[i
] = get_pass_handle(pass
);
5127 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
5130 WARN("Failed to parse passes\n");
5136 technique
->name
= name
;
5137 technique
->pass_handles
= pass_handles
;
5138 technique
->annotation_handles
= annotation_handles
;
5146 for (i
= 0; i
< technique
->pass_count
; ++i
)
5148 free_pass(pass_handles
[i
]);
5150 HeapFree(GetProcessHeap(), 0, pass_handles
);
5153 if (annotation_handles
)
5155 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5157 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5159 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5162 HeapFree(GetProcessHeap(), 0, name
);
5167 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
5169 DWORD technique_index
;
5170 DWORD index
, state_index
, usage
, element_index
;
5171 struct d3dx_state
*state
;
5172 struct d3dx_parameter
*param
;
5173 HRESULT hr
= E_FAIL
;
5175 read_dword(ptr
, &technique_index
);
5176 TRACE("techn: %u\n", technique_index
);
5178 read_dword(ptr
, &index
);
5179 TRACE("index: %u\n", index
);
5181 read_dword(ptr
, &element_index
);
5182 TRACE("element_index: %u\n", element_index
);
5184 read_dword(ptr
, &state_index
);
5185 TRACE("state_index: %u\n", state_index
);
5187 read_dword(ptr
, &usage
);
5188 TRACE("usage: %u\n", usage
);
5190 if (technique_index
== 0xffffffff)
5192 struct d3dx_parameter
*parameter
;
5193 struct d3dx_sampler
*sampler
;
5195 if (index
>= base
->parameter_count
)
5197 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5201 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
5202 if (element_index
!= 0xffffffff)
5204 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5206 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5210 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
5213 sampler
= parameter
->data
;
5214 if (state_index
>= sampler
->state_count
)
5216 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5220 state
= &sampler
->states
[state_index
];
5224 struct d3dx_technique
*technique
;
5225 struct d3dx_pass
*pass
;
5227 if (technique_index
>= base
->technique_count
)
5229 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5233 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
5234 if (index
>= technique
->pass_count
)
5236 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5240 pass
= get_pass_struct(technique
->pass_handles
[index
]);
5241 if (state_index
>= pass
->state_count
)
5243 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5247 state
= &pass
->states
[state_index
];
5250 param
= get_parameter_struct(state
->parameter
);
5255 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5256 switch (param
->type
)
5258 case D3DXPT_VERTEXSHADER
:
5259 case D3DXPT_PIXELSHADER
:
5260 state
->type
= ST_CONSTANT
;
5261 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5268 state
->type
= ST_FXLC
;
5269 hr
= d3dx9_copy_data(param
->data
, ptr
);
5273 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5279 state
->type
= ST_PARAMETER
;
5280 hr
= d3dx9_copy_data(param
->data
, ptr
);
5283 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5288 FIXME("Unknown usage %x\n", usage
);
5295 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
5297 const char *ptr
= data
+ start
;
5298 D3DXHANDLE
*parameter_handles
= NULL
;
5299 D3DXHANDLE
*technique_handles
= NULL
;
5300 D3DXHANDLE
*objects
= NULL
;
5301 UINT stringcount
, objectcount
, resourcecount
;
5305 read_dword(&ptr
, &base
->parameter_count
);
5306 TRACE("Parameter count: %u\n", base
->parameter_count
);
5308 read_dword(&ptr
, &base
->technique_count
);
5309 TRACE("Technique count: %u\n", base
->technique_count
);
5311 skip_dword_unknown(&ptr
, 1);
5313 read_dword(&ptr
, &objectcount
);
5314 TRACE("Object count: %u\n", objectcount
);
5316 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5319 ERR("Out of memory\n");
5324 if (base
->parameter_count
)
5326 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
5327 if (!parameter_handles
)
5329 ERR("Out of memory\n");
5334 for (i
= 0; i
< base
->parameter_count
; ++i
)
5336 struct d3dx_parameter
*parameter
;
5338 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5341 ERR("Out of memory\n");
5346 parameter_handles
[i
] = get_parameter_handle(parameter
);
5348 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
5351 WARN("Failed to parse parameter\n");
5357 if (base
->technique_count
)
5359 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
5360 if (!technique_handles
)
5362 ERR("Out of memory\n");
5367 for (i
= 0; i
< base
->technique_count
; ++i
)
5369 struct d3dx_technique
*technique
;
5371 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
5374 ERR("Out of memory\n");
5379 technique_handles
[i
] = get_technique_handle(technique
);
5381 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
5384 WARN("Failed to parse technique\n");
5390 /* needed for further parsing */
5391 base
->technique_handles
= technique_handles
;
5392 base
->parameter_handles
= parameter_handles
;
5394 read_dword(&ptr
, &stringcount
);
5395 TRACE("String count: %u\n", stringcount
);
5397 read_dword(&ptr
, &resourcecount
);
5398 TRACE("Resource count: %u\n", resourcecount
);
5400 for (i
= 0; i
< stringcount
; ++i
)
5403 struct d3dx_parameter
*param
;
5405 read_dword(&ptr
, &id
);
5406 TRACE("Id: %u\n", id
);
5408 param
= get_parameter_struct(objects
[id
]);
5410 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5413 WARN("Failed to parse data\n");
5418 for (i
= 0; i
< resourcecount
; ++i
)
5420 TRACE("parse resource %u\n", i
);
5422 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5425 WARN("Failed to parse data\n");
5430 HeapFree(GetProcessHeap(), 0, objects
);
5436 if (technique_handles
)
5438 for (i
= 0; i
< base
->technique_count
; ++i
)
5440 free_technique(technique_handles
[i
]);
5442 HeapFree(GetProcessHeap(), 0, technique_handles
);
5445 if (parameter_handles
)
5447 for (i
= 0; i
< base
->parameter_count
; ++i
)
5449 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5451 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5454 base
->technique_handles
= NULL
;
5455 base
->parameter_handles
= NULL
;
5457 HeapFree(GetProcessHeap(), 0, objects
);
5462 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5463 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5466 const char *ptr
= data
;
5469 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5471 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5473 base
->effect
= effect
;
5475 read_dword(&ptr
, &tag
);
5476 TRACE("Tag: %x\n", tag
);
5478 if (tag
!= d3dx9_effect_version(9, 1))
5480 /* todo: compile hlsl ascii code */
5481 FIXME("HLSL ascii effects not supported, yet\n");
5483 /* Show the start of the shader for debugging info. */
5484 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5488 read_dword(&ptr
, &offset
);
5489 TRACE("Offset: %x\n", offset
);
5491 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5494 FIXME("Failed to parse effect.\n");
5502 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
5503 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
5506 struct ID3DXBaseEffectImpl
*object
= NULL
;
5508 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5510 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5513 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5514 effect
->pool
= pool
;
5516 IDirect3DDevice9_AddRef(device
);
5517 effect
->device
= device
;
5519 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5522 ERR("Out of memory\n");
5527 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5530 FIXME("Failed to parse effect.\n");
5534 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5536 /* initialize defaults - check because of unsupported ascii effects */
5537 if (object
->technique_handles
)
5539 effect
->active_technique
= object
->technique_handles
[0];
5540 effect
->active_pass
= NULL
;
5547 HeapFree(GetProcessHeap(), 0, object
);
5548 free_effect(effect
);
5553 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
5556 CONST D3DXMACRO
* defines
,
5557 LPD3DXINCLUDE include
,
5558 LPCSTR skip_constants
,
5560 LPD3DXEFFECTPOOL pool
,
5561 LPD3DXEFFECT
* effect
,
5562 LPD3DXBUFFER
* compilation_errors
)
5564 struct ID3DXEffectImpl
*object
;
5567 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5568 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5570 if (!device
|| !srcdata
)
5571 return D3DERR_INVALIDCALL
;
5576 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5580 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5583 ERR("Out of memory\n");
5584 return E_OUTOFMEMORY
;
5587 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5590 WARN("Failed to initialize shader reflection\n");
5591 HeapFree(GetProcessHeap(), 0, object
);
5595 *effect
= &object
->ID3DXEffect_iface
;
5597 TRACE("Created ID3DXEffect %p\n", object
);
5602 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
5605 CONST D3DXMACRO
* defines
,
5606 LPD3DXINCLUDE include
,
5608 LPD3DXEFFECTPOOL pool
,
5609 LPD3DXEFFECT
* effect
,
5610 LPD3DXBUFFER
* compilation_errors
)
5612 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5613 include
, flags
, pool
, effect
, compilation_errors
);
5615 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5618 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5621 struct ID3DXBaseEffectImpl
*object
= NULL
;
5623 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5625 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5628 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5631 ERR("Out of memory\n");
5636 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5639 FIXME("Failed to parse effect.\n");
5643 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5649 HeapFree(GetProcessHeap(), 0, object
);
5650 free_effect_compiler(compiler
);
5655 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
5657 CONST D3DXMACRO
*defines
,
5658 LPD3DXINCLUDE include
,
5660 LPD3DXEFFECTCOMPILER
*compiler
,
5661 LPD3DXBUFFER
*parse_errors
)
5663 struct ID3DXEffectCompilerImpl
*object
;
5666 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5667 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5669 if (!srcdata
|| !compiler
)
5671 WARN("Invalid arguments supplied\n");
5672 return D3DERR_INVALIDCALL
;
5675 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5678 ERR("Out of memory\n");
5679 return E_OUTOFMEMORY
;
5682 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5685 WARN("Failed to initialize effect compiler\n");
5686 HeapFree(GetProcessHeap(), 0, object
);
5690 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5692 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5697 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
5699 struct ID3DXEffectPoolImpl
5701 ID3DXEffectPool ID3DXEffectPool_iface
;
5705 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5707 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5710 /*** IUnknown methods ***/
5711 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5713 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5715 TRACE("(%p)->(%s, %p)\n", This
, debugstr_guid(riid
), object
);
5717 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5718 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5720 This
->ID3DXEffectPool_iface
.lpVtbl
->AddRef(iface
);
5725 WARN("Interface %s not found\n", debugstr_guid(riid
));
5727 return E_NOINTERFACE
;
5730 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5732 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5734 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5736 return InterlockedIncrement(&This
->ref
);
5739 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5741 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5742 ULONG ref
= InterlockedDecrement(&This
->ref
);
5744 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5747 HeapFree(GetProcessHeap(), 0, This
);
5752 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5754 /*** IUnknown methods ***/
5755 ID3DXEffectPoolImpl_QueryInterface
,
5756 ID3DXEffectPoolImpl_AddRef
,
5757 ID3DXEffectPoolImpl_Release
5760 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
5762 struct ID3DXEffectPoolImpl
*object
;
5764 TRACE("(%p)\n", pool
);
5767 return D3DERR_INVALIDCALL
;
5769 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5772 ERR("Out of memory\n");
5773 return E_OUTOFMEMORY
;
5776 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5779 *pool
= &object
->ID3DXEffectPool_iface
;
5784 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5785 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5786 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5792 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5794 if (!device
|| !srcfile
)
5795 return D3DERR_INVALIDCALL
;
5797 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5800 return D3DXERR_INVALIDDATA
;
5802 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5803 UnmapViewOfFile(buffer
);
5808 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5809 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5810 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5816 TRACE("(void): relay\n");
5819 return D3DERR_INVALIDCALL
;
5821 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5822 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5823 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5825 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5826 HeapFree(GetProcessHeap(), 0, srcfileW
);
5831 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
5832 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5833 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5835 TRACE("(void): relay\n");
5836 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5839 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
5840 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5841 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5843 TRACE("(void): relay\n");
5844 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5847 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5848 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5849 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5853 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
5856 return D3DERR_INVALIDCALL
;
5858 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
5866 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5869 return D3DXERR_INVALIDDATA
;
5871 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5874 return D3DXERR_INVALIDDATA
;
5877 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5878 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
5879 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5883 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5886 return D3DERR_INVALIDCALL
;
5888 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5896 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5899 return D3DXERR_INVALIDDATA
;
5901 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5904 return D3DXERR_INVALIDDATA
;
5907 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
5908 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5909 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5911 TRACE("(void): relay\n");
5912 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5915 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
5916 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
5917 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
5919 TRACE("(void): relay\n");
5920 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5923 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5924 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5930 TRACE("(%s): relay\n", debugstr_w(srcfile
));
5933 return D3DERR_INVALIDCALL
;
5935 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5938 return D3DXERR_INVALIDDATA
;
5940 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5941 UnmapViewOfFile(buffer
);
5946 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
5947 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5953 TRACE("(void): relay\n");
5956 return D3DERR_INVALIDCALL
;
5958 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5959 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5960 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5962 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5963 HeapFree(GetProcessHeap(), 0, srcfileW
);
5968 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
5969 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5973 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
5975 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
5983 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
5986 return D3DXERR_INVALIDDATA
;
5988 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5991 return D3DXERR_INVALIDDATA
;
5994 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
5995 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
5999 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6001 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6009 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6012 return D3DXERR_INVALIDDATA
;
6014 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6017 return D3DXERR_INVALIDDATA
;