wined3d: Introduce a scratch string buffers framework.
[wine/multimedia.git] / dlls / d3drm / meshbuilder.c
blobe4d6d86263de3c0a8363cd907cb86beee94afdf6
1 /*
2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #define NONAMELESSUNION
24 #define COBJMACROS
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "dxfile.h"
31 #include "rmxfguid.h"
33 #include "d3drm_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
37 struct mesh_group
39 unsigned nb_vertices;
40 D3DRMVERTEX* vertices;
41 unsigned nb_faces;
42 unsigned vertex_per_face;
43 DWORD face_data_size;
44 unsigned* face_data;
45 D3DCOLOR color;
46 IDirect3DRMMaterial2* material;
47 IDirect3DRMTexture3* texture;
50 struct d3drm_mesh
52 IDirect3DRMMesh IDirect3DRMMesh_iface;
53 LONG ref;
54 DWORD groups_capacity;
55 DWORD nb_groups;
56 struct mesh_group *groups;
59 struct coords_2d
61 D3DVALUE u;
62 D3DVALUE v;
65 struct mesh_material
67 D3DCOLOR color;
68 IDirect3DRMMaterial2 *material;
69 IDirect3DRMTexture3 *texture;
72 struct d3drm_mesh_builder
74 IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
75 IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
76 LONG ref;
77 char* name;
78 DWORD nb_vertices;
79 D3DVECTOR* pVertices;
80 DWORD nb_normals;
81 D3DVECTOR* pNormals;
82 DWORD nb_faces;
83 DWORD face_data_size;
84 void *pFaceData;
85 DWORD nb_coords2d;
86 struct coords_2d *pCoords2d;
87 D3DCOLOR color;
88 IDirect3DRMMaterial2 *material;
89 IDirect3DRMTexture3 *texture;
90 DWORD nb_materials;
91 struct mesh_material *materials;
92 DWORD *material_indices;
95 char templates[] = {
96 "xof 0302txt 0064"
97 "template Header"
98 "{"
99 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
100 "WORD major;"
101 "WORD minor;"
102 "DWORD flags;"
104 "template Vector"
106 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
107 "FLOAT x;"
108 "FLOAT y;"
109 "FLOAT z;"
111 "template Coords2d"
113 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
114 "FLOAT u;"
115 "FLOAT v;"
117 "template Matrix4x4"
119 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
120 "array FLOAT matrix[16];"
122 "template ColorRGBA"
124 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
125 "FLOAT red;"
126 "FLOAT green;"
127 "FLOAT blue;"
128 "FLOAT alpha;"
130 "template ColorRGB"
132 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
133 "FLOAT red;"
134 "FLOAT green;"
135 "FLOAT blue;"
137 "template IndexedColor"
139 "<1630B820-7842-11CF-8F52-0040333594A3>"
140 "DWORD index;"
141 "ColorRGBA indexColor;"
143 "template Boolean"
145 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
146 "DWORD truefalse;"
148 "template Boolean2d"
150 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
151 "Boolean u;"
152 "Boolean v;"
154 "template MaterialWrap"
156 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
157 "Boolean u;"
158 "Boolean v;"
160 "template TextureFilename"
162 "<A42790E1-7810-11CF-8F52-0040333594A3>"
163 "STRING filename;"
165 "template Material"
167 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
168 "ColorRGBA faceColor;"
169 "FLOAT power;"
170 "ColorRGB specularColor;"
171 "ColorRGB emissiveColor;"
172 "[...]"
174 "template MeshFace"
176 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
177 "DWORD nFaceVertexIndices;"
178 "array DWORD faceVertexIndices[nFaceVertexIndices];"
180 "template MeshFaceWraps"
182 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
183 "DWORD nFaceWrapValues;"
184 "array Boolean2d faceWrapValues[nFaceWrapValues];"
186 "template MeshTextureCoords"
188 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
189 "DWORD nTextureCoords;"
190 "array Coords2d textureCoords[nTextureCoords];"
192 "template MeshMaterialList"
194 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
195 "DWORD nMaterials;"
196 "DWORD nFaceIndexes;"
197 "array DWORD faceIndexes[nFaceIndexes];"
198 "[Material]"
200 "template MeshNormals"
202 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
203 "DWORD nNormals;"
204 "array Vector normals[nNormals];"
205 "DWORD nFaceNormals;"
206 "array MeshFace faceNormals[nFaceNormals];"
208 "template MeshVertexColors"
210 "<1630B821-7842-11CF-8F52-0040333594A3>"
211 "DWORD nVertexColors;"
212 "array IndexedColor vertexColors[nVertexColors];"
214 "template Mesh"
216 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
217 "DWORD nVertices;"
218 "array Vector vertices[nVertices];"
219 "DWORD nFaces;"
220 "array MeshFace faces[nFaces];"
221 "[...]"
223 "template FrameTransformMatrix"
225 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
226 "Matrix4x4 frameMatrix;"
228 "template Frame"
230 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
231 "[...]"
233 "template FloatKeys"
235 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
236 "DWORD nValues;"
237 "array FLOAT values[nValues];"
239 "template TimedFloatKeys"
241 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
242 "DWORD time;"
243 "FloatKeys tfkeys;"
245 "template AnimationKey"
247 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
248 "DWORD keyType;"
249 "DWORD nKeys;"
250 "array TimedFloatKeys keys[nKeys];"
252 "template AnimationOptions"
254 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
255 "DWORD openclosed;"
256 "DWORD positionquality;"
258 "template Animation"
260 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
261 "[...]"
263 "template AnimationSet"
265 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
266 "[Animation]"
268 "template InlineData"
270 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
271 "[BINARY]"
273 "template Url"
275 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
276 "DWORD nUrls;"
277 "array STRING urls[nUrls];"
279 "template ProgressiveMesh"
281 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
282 "[Url,InlineData]"
284 "template Guid"
286 "<A42790E0-7810-11CF-8F52-0040333594A3>"
287 "DWORD data1;"
288 "WORD data2;"
289 "WORD data3;"
290 "array UCHAR data4[8];"
292 "template StringProperty"
294 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
295 "STRING key;"
296 "STRING value;"
298 "template PropertyBag"
300 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
301 "[StringProperty]"
303 "template ExternalVisual"
305 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
306 "Guid guidExternalVisual;"
307 "[...]"
309 "template RightHanded"
311 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
312 "DWORD bRightHanded;"
316 static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
318 return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface);
321 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
323 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface);
326 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
328 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface);
331 static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
333 DWORD i;
335 HeapFree(GetProcessHeap(), 0, mesh_builder->name);
336 mesh_builder->name = NULL;
337 HeapFree(GetProcessHeap(), 0, mesh_builder->pVertices);
338 mesh_builder->pVertices = NULL;
339 mesh_builder->nb_vertices = 0;
340 HeapFree(GetProcessHeap(), 0, mesh_builder->pNormals);
341 mesh_builder->pNormals = NULL;
342 mesh_builder->nb_normals = 0;
343 HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData);
344 mesh_builder->pFaceData = NULL;
345 mesh_builder->face_data_size = 0;
346 mesh_builder->nb_faces = 0;
347 HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d);
348 mesh_builder->pCoords2d = NULL;
349 mesh_builder->nb_coords2d = 0;
350 for (i = 0; i < mesh_builder->nb_materials; i++)
352 if (mesh_builder->materials[i].material)
353 IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
354 if (mesh_builder->materials[i].texture)
355 IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
357 mesh_builder->nb_materials = 0;
358 HeapFree(GetProcessHeap(), 0, mesh_builder->materials);
359 mesh_builder->materials = NULL;
360 HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
361 mesh_builder->material_indices = NULL;
364 static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
366 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
368 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
370 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2)
371 || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder)
372 || IsEqualGUID(riid, &IID_IUnknown))
374 *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface;
376 else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
378 *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface;
380 else
382 *out = NULL;
383 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
384 return E_NOINTERFACE;
387 IUnknown_AddRef((IUnknown *)*out);
388 return S_OK;
391 static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface)
393 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
394 ULONG refcount = InterlockedIncrement(&mesh_builder->ref);
396 TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount);
398 return refcount;
401 static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
403 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
404 ULONG refcount = InterlockedDecrement(&mesh_builder->ref);
406 TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount);
408 if (!refcount)
410 clean_mesh_builder_data(mesh_builder);
411 if (mesh_builder->material)
412 IDirect3DRMMaterial2_Release(mesh_builder->material);
413 if (mesh_builder->texture)
414 IDirect3DRMTexture3_Release(mesh_builder->texture);
415 HeapFree(GetProcessHeap(), 0, mesh_builder);
418 return refcount;
421 static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface,
422 IUnknown *outer, REFIID iid, void **out)
424 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
426 return E_NOTIMPL;
429 static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
430 D3DRMOBJECTCALLBACK cb, void *ctx)
432 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
434 return E_NOTIMPL;
437 static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
438 D3DRMOBJECTCALLBACK cb, void *ctx)
440 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
442 return E_NOTIMPL;
445 static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data)
447 FIXME("iface %p, data %#x stub!\n", iface, data);
449 return E_NOTIMPL;
452 static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface)
454 FIXME("iface %p stub!\n", iface);
456 return 0;
459 static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name)
461 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
463 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
465 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name);
468 static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
470 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
472 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
474 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
477 static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
479 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
481 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
483 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
486 static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename,
487 void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
489 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
491 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
492 iface, filename, name, flags, cb, ctx);
494 if (cb)
495 FIXME("Texture callback is not yet supported\n");
497 return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
498 filename, name, flags, NULL, ctx);
501 static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface,
502 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
504 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
505 iface, debugstr_a(filename), format, flags);
507 return E_NOTIMPL;
510 static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface,
511 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
513 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
515 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
517 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
520 static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface,
521 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
523 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
525 return E_NOTIMPL;
528 static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
530 FIXME("iface %p, source %#x stub!\n", iface, source);
532 return E_NOTIMPL;
535 static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box)
537 FIXME("iface %p, box %p stub!\n", iface, box);
539 return E_NOTIMPL;
542 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface)
544 FIXME("iface %p stub!\n", iface);
546 return E_NOTIMPL;
549 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface)
551 FIXME("iface %p stub!\n", iface);
553 return E_NOTIMPL;
556 static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
558 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
560 return E_NOTIMPL;
563 static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface,
564 IDirect3DRMMeshBuilder *mesh_builder)
566 FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
568 return E_NOTIMPL;
571 static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
573 FIXME("iface %p, frame %p stub!\n", iface, frame);
575 return E_NOTIMPL;
578 static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
580 FIXME("iface %p, face %p stub!\n", iface, face);
582 return E_NOTIMPL;
585 static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface,
586 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
587 DWORD *face_data, IDirect3DRMFaceArray **array)
589 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
590 iface, vertex_count, vertices, normal_count, normals, face_data, array);
592 return E_NOTIMPL;
595 static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface,
596 DWORD vertex_count, DWORD normal_count, DWORD face_count)
598 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
599 iface, vertex_count, normal_count, face_count);
601 return E_NOTIMPL;
604 static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface,
605 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
607 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
609 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
611 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue);
614 static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color)
616 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
618 TRACE("iface %p, color 0x%08x.\n", iface, color);
620 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color);
623 static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface,
624 IDirect3DRMTexture *texture)
626 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
627 IDirect3DRMTexture3 *texture3 = NULL;
628 HRESULT hr = D3DRM_OK;
630 TRACE("iface %p, texture %p.\n", iface, texture);
632 if (texture)
633 hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3);
634 if (SUCCEEDED(hr))
635 hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3);
636 if (texture3)
637 IDirect3DRMTexture3_Release(texture3);
639 return hr;
642 static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface,
643 IDirect3DRMMaterial *material)
645 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
647 TRACE("iface %p, material %p.\n", iface, material);
649 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
650 (IDirect3DRMMaterial2 *)material);
653 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface,
654 BOOL wrap_u, BOOL wrap_v)
656 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
658 return E_NOTIMPL;
661 static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface,
662 D3DRMRENDERQUALITY quality)
664 FIXME("iface %p, quality %#x stub!\n", iface, quality);
666 return E_NOTIMPL;
669 static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable)
671 FIXME("iface %p, enable %#x stub!\n", iface, enable);
673 return E_NOTIMPL;
676 static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface,
677 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
679 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
681 return E_NOTIMPL;
684 static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface,
685 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
687 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
689 return E_NOTIMPL;
692 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
693 DWORD index, D3DVALUE u, D3DVALUE v)
695 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
697 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
699 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
700 index, u, v);
703 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface,
704 DWORD index, D3DCOLOR color)
706 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
708 return E_NOTIMPL;
711 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface,
712 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
714 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
715 iface, index, red, green, blue);
717 return E_NOTIMPL;
720 static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface,
721 IDirect3DRMFaceArray **array)
723 FIXME("iface %p, array %p stub!\n", iface, array);
725 return E_NOTIMPL;
728 static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface,
729 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
730 DWORD *face_data_size, DWORD *face_data)
732 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
734 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
735 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
737 if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices)))
738 return D3DRMERR_BADVALUE;
739 if (vertex_count)
740 *vertex_count = mesh_builder->nb_vertices;
741 if (vertices && mesh_builder->nb_vertices)
742 memcpy(vertices, mesh_builder->pVertices, mesh_builder->nb_vertices * sizeof(*vertices));
744 if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
745 return D3DRMERR_BADVALUE;
746 if (normal_count)
747 *normal_count = mesh_builder->nb_normals;
748 if (normals && mesh_builder->nb_normals)
749 memcpy(normals, mesh_builder->pNormals, mesh_builder->nb_normals * sizeof(*normals));
751 if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size)))
752 return D3DRMERR_BADVALUE;
753 if (face_data_size)
754 *face_data_size = mesh_builder->face_data_size;
755 if (face_data && mesh_builder->face_data_size)
756 memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data));
758 return D3DRM_OK;
761 static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
762 DWORD index, D3DVALUE *u, D3DVALUE *v)
764 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
766 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
768 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
769 index, u, v);
772 static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface,
773 D3DVALUE x, D3DVALUE y, D3DVALUE z)
775 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
777 return 0;
780 static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface,
781 D3DVALUE x, D3DVALUE y, D3DVALUE z)
783 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
785 return 0;
788 static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
790 TRACE("iface %p, face %p.\n", iface, face);
792 return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face);
795 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface)
797 FIXME("iface %p stub!\n", iface);
799 return 0;
802 static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface)
804 FIXME("iface %p stub!\n", iface);
806 return FALSE;
809 static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface)
811 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
813 TRACE("iface %p.\n", iface);
815 return mesh_builder->nb_faces;
818 static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface)
820 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
822 TRACE("iface %p.\n", iface);
824 return mesh_builder->nb_vertices;
827 static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index)
829 FIXME("iface %p, index %u stub!\n", iface, index);
831 return 0;
834 static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
836 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
838 TRACE("iface %p, mesh %p.\n", iface, mesh);
840 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
843 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface,
844 D3DVALUE crease, DWORD flags)
846 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
848 return E_NOTIMPL;
851 static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface,
852 DWORD index, IDirect3DRMFace **face)
854 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
856 return E_NOTIMPL;
859 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl =
861 d3drm_mesh_builder2_QueryInterface,
862 d3drm_mesh_builder2_AddRef,
863 d3drm_mesh_builder2_Release,
864 d3drm_mesh_builder2_Clone,
865 d3drm_mesh_builder2_AddDestroyCallback,
866 d3drm_mesh_builder2_DeleteDestroyCallback,
867 d3drm_mesh_builder2_SetAppData,
868 d3drm_mesh_builder2_GetAppData,
869 d3drm_mesh_builder2_SetName,
870 d3drm_mesh_builder2_GetName,
871 d3drm_mesh_builder2_GetClassName,
872 d3drm_mesh_builder2_Load,
873 d3drm_mesh_builder2_Save,
874 d3drm_mesh_builder2_Scale,
875 d3drm_mesh_builder2_Translate,
876 d3drm_mesh_builder2_SetColorSource,
877 d3drm_mesh_builder2_GetBox,
878 d3drm_mesh_builder2_GenerateNormals,
879 d3drm_mesh_builder2_GetColorSource,
880 d3drm_mesh_builder2_AddMesh,
881 d3drm_mesh_builder2_AddMeshBuilder,
882 d3drm_mesh_builder2_AddFrame,
883 d3drm_mesh_builder2_AddFace,
884 d3drm_mesh_builder2_AddFaces,
885 d3drm_mesh_builder2_ReserveSpace,
886 d3drm_mesh_builder2_SetColorRGB,
887 d3drm_mesh_builder2_SetColor,
888 d3drm_mesh_builder2_SetTexture,
889 d3drm_mesh_builder2_SetMaterial,
890 d3drm_mesh_builder2_SetTextureTopology,
891 d3drm_mesh_builder2_SetQuality,
892 d3drm_mesh_builder2_SetPerspective,
893 d3drm_mesh_builder2_SetVertex,
894 d3drm_mesh_builder2_SetNormal,
895 d3drm_mesh_builder2_SetTextureCoordinates,
896 d3drm_mesh_builder2_SetVertexColor,
897 d3drm_mesh_builder2_SetVertexColorRGB,
898 d3drm_mesh_builder2_GetFaces,
899 d3drm_mesh_builder2_GetVertices,
900 d3drm_mesh_builder2_GetTextureCoordinates,
901 d3drm_mesh_builder2_AddVertex,
902 d3drm_mesh_builder2_AddNormal,
903 d3drm_mesh_builder2_CreateFace,
904 d3drm_mesh_builder2_GetQuality,
905 d3drm_mesh_builder2_GetPerspective,
906 d3drm_mesh_builder2_GetFaceCount,
907 d3drm_mesh_builder2_GetVertexCount,
908 d3drm_mesh_builder2_GetVertexColor,
909 d3drm_mesh_builder2_CreateMesh,
910 d3drm_mesh_builder2_GenerateNormals2,
911 d3drm_mesh_builder2_GetFace,
914 static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out)
916 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
918 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
920 return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out);
923 static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface)
925 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
927 TRACE("iface %p.\n", iface);
929 return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
932 static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface)
934 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
936 TRACE("iface %p.\n", iface);
938 return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
941 static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface,
942 IUnknown *outer, REFIID iid, void **out)
944 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
946 return E_NOTIMPL;
949 static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
950 D3DRMOBJECTCALLBACK cb, void *ctx)
952 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
954 return E_NOTIMPL;
957 static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
958 D3DRMOBJECTCALLBACK cb, void *ctx)
960 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
962 return E_NOTIMPL;
965 static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data)
967 FIXME("iface %p, data %#x stub!\n", iface, data);
969 return E_NOTIMPL;
972 static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface)
974 FIXME("iface %p stub!\n", iface);
976 return 0;
979 static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name)
981 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
982 char *string = NULL;
984 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
986 if (name)
988 string = HeapAlloc(GetProcessHeap(), 0, strlen(name) + 1);
989 if (!string) return E_OUTOFMEMORY;
990 strcpy(string, name);
992 HeapFree(GetProcessHeap(), 0, mesh_builder->name);
993 mesh_builder->name = string;
995 return D3DRM_OK;
998 static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface,
999 DWORD *size, char *name)
1001 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1003 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1005 if (!size)
1006 return E_POINTER;
1008 if (!mesh_builder->name)
1010 *size = 0;
1011 return D3DRM_OK;
1014 if (*size < (strlen(mesh_builder->name) + 1))
1015 return E_INVALIDARG;
1017 strcpy(name, mesh_builder->name);
1018 *size = strlen(mesh_builder->name) + 1;
1020 return D3DRM_OK;
1023 static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface,
1024 DWORD *size, char *name)
1026 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1028 if (!size || *size < strlen("Builder") || !name)
1029 return E_INVALIDARG;
1031 strcpy(name, "Builder");
1032 *size = sizeof("Builder");
1034 return D3DRM_OK;
1037 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
1038 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
1040 struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface);
1041 IDirectXFileData *pData2 = NULL;
1042 const GUID* guid;
1043 DWORD size;
1044 BYTE *ptr;
1045 HRESULT hr;
1046 HRESULT ret = D3DRMERR_BADOBJECT;
1047 DWORD* faces_vertex_idx_data = NULL;
1048 DWORD* faces_vertex_idx_ptr;
1049 DWORD faces_vertex_idx_size;
1050 DWORD* faces_normal_idx_data = NULL;
1051 DWORD* faces_normal_idx_ptr = NULL;
1052 DWORD* faces_data_ptr;
1053 DWORD faces_data_size = 0;
1054 DWORD i;
1056 TRACE("(%p)->(%p)\n", This, pData);
1058 hr = IDirectXFileData_GetName(pData, NULL, &size);
1059 if (hr != DXFILE_OK)
1060 return hr;
1061 if (size)
1063 This->name = HeapAlloc(GetProcessHeap(), 0, size);
1064 if (!This->name)
1065 return E_OUTOFMEMORY;
1067 hr = IDirectXFileData_GetName(pData, This->name, &size);
1068 if (hr != DXFILE_OK)
1069 return hr;
1072 TRACE("Mesh name is '%s'\n", This->name ? This->name : "");
1074 This->nb_normals = 0;
1076 hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
1077 if (hr != DXFILE_OK)
1078 goto end;
1080 This->nb_vertices = *(DWORD*)ptr;
1081 This->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR));
1082 faces_vertex_idx_size = size - sizeof(DWORD) - This->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
1084 TRACE("Mesh: nb_vertices = %d, nb_faces = %d, faces_vertex_idx_size = %d\n", This->nb_vertices, This->nb_faces, faces_vertex_idx_size);
1086 This->pVertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DVECTOR));
1087 memcpy(This->pVertices, ptr + sizeof(DWORD), This->nb_vertices * sizeof(D3DVECTOR));
1089 faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size);
1090 memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + This->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD), faces_vertex_idx_size);
1092 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1093 This->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2);
1094 faces_data_ptr = (DWORD*)This->pFaceData;
1096 while (1)
1098 IDirectXFileObject *object;
1100 hr = IDirectXFileData_GetNextObject(pData, &object);
1101 if (hr == DXFILEERR_NOMOREOBJECTS)
1103 TRACE("No more object\n");
1104 break;
1106 if (hr != DXFILE_OK)
1107 goto end;
1109 hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
1110 IDirectXFileObject_Release(object);
1111 if (hr != DXFILE_OK)
1112 goto end;
1114 hr = IDirectXFileData_GetType(pData2, &guid);
1115 if (hr != DXFILE_OK)
1116 goto end;
1118 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1120 if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
1122 DWORD nb_faces_normals;
1123 DWORD faces_normal_idx_size;
1125 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1126 if (hr != DXFILE_OK)
1127 goto end;
1129 This->nb_normals = *(DWORD*)ptr;
1130 nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR));
1132 TRACE("MeshNormals: nb_normals = %d, nb_faces_normals = %d\n", This->nb_normals, nb_faces_normals);
1133 if (nb_faces_normals != This->nb_faces)
1134 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, This->nb_normals);
1136 This->pNormals = HeapAlloc(GetProcessHeap(), 0, This->nb_normals * sizeof(D3DVECTOR));
1137 memcpy(This->pNormals, ptr + sizeof(DWORD), This->nb_normals * sizeof(D3DVECTOR));
1139 faces_normal_idx_size = size - (2 * sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR));
1140 faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size);
1141 memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + This->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size);
1143 else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
1145 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1146 if (hr != DXFILE_OK)
1147 goto end;
1149 This->nb_coords2d = *(DWORD*)ptr;
1151 TRACE("MeshTextureCoords: nb_coords2d = %d\n", This->nb_coords2d);
1153 This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d));
1154 memcpy(This->pCoords2d, ptr + sizeof(DWORD), This->nb_coords2d * sizeof(*This->pCoords2d));
1157 else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
1159 DWORD nb_materials;
1160 DWORD nb_face_indices;
1161 DWORD data_size;
1162 IDirectXFileObject *child;
1163 DWORD i = 0;
1164 float* values;
1166 TRACE("Process MeshMaterialList\n");
1168 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1169 if (hr != DXFILE_OK)
1170 goto end;
1172 nb_materials = *(DWORD*)ptr;
1173 nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
1174 data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
1176 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices);
1178 if (size != data_size)
1179 WARN("Returned size %u does not match expected one %u\n", size, data_size);
1181 This->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->material_indices) * nb_face_indices);
1182 if (!This->material_indices)
1183 goto end;
1184 memcpy(This->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*This->material_indices) * nb_face_indices),
1186 This->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->materials) * nb_materials);
1187 if (!This->materials)
1189 HeapFree(GetProcessHeap(), 0, This->material_indices);
1190 goto end;
1192 This->nb_materials = nb_materials;
1194 while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
1196 IDirectXFileData *data;
1197 IDirectXFileDataReference *reference;
1198 IDirectXFileObject *material_child;
1200 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
1201 if (FAILED(hr))
1203 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
1204 IDirectXFileObject_Release(child);
1205 if (FAILED(hr))
1206 goto end;
1208 hr = IDirectXFileDataReference_Resolve(reference, &data);
1209 IDirectXFileDataReference_Release(reference);
1210 if (FAILED(hr))
1211 goto end;
1213 else
1215 IDirectXFileObject_Release(child);
1218 hr = Direct3DRMMaterial_create(&This->materials[i].material);
1219 if (FAILED(hr))
1221 IDirectXFileData_Release(data);
1222 goto end;
1225 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
1226 if (hr != DXFILE_OK)
1228 IDirectXFileData_Release(data);
1229 goto end;
1232 if (size != 44)
1233 WARN("Material size %u does not match expected one %u\n", size, 44);
1235 values = (float*)ptr;
1237 This->materials[i].color = RGBA_MAKE((BYTE)(values[0] * 255.0f), (BYTE)(values[1] * 255.0f),
1238 (BYTE)(values[2] * 255.0f), (BYTE)(values[3] * 255.0f));
1240 IDirect3DRMMaterial2_SetAmbient(This->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
1241 IDirect3DRMMaterial2_SetPower(This->materials[i].material, values[4]);
1242 IDirect3DRMMaterial2_SetSpecular(This->materials[i].material, values[5], values[6], values[7]);
1243 IDirect3DRMMaterial2_SetEmissive(This->materials[i].material, values[8], values[9], values[10]);
1245 This->materials[i].texture = NULL;
1247 hr = IDirectXFileData_GetNextObject(data, &material_child);
1248 if (hr == S_OK)
1250 IDirectXFileData *data;
1251 char **filename;
1253 hr = IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileData, (void **)&data);
1254 if (FAILED(hr))
1256 IDirectXFileDataReference *reference;
1258 hr = IDirectXFileObject_QueryInterface(material_child, &IID_IDirectXFileDataReference, (void **)&reference);
1259 if (FAILED(hr))
1260 goto end;
1262 hr = IDirectXFileDataReference_Resolve(reference, &data);
1263 IDirectXFileDataReference_Release(reference);
1264 if (FAILED(hr))
1265 goto end;
1268 hr = IDirectXFileData_GetType(data, &guid);
1269 if (hr != DXFILE_OK)
1270 goto end;
1271 if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
1273 WARN("Not a texture filename\n");
1274 goto end;
1277 size = 4;
1278 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename);
1279 if (SUCCEEDED(hr))
1281 if (load_texture_proc)
1283 IDirect3DRMTexture *texture;
1285 hr = load_texture_proc(*filename, arg, &texture);
1286 if (SUCCEEDED(hr))
1288 hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void**)&This->materials[i].texture);
1289 IDirect3DTexture_Release(texture);
1292 else
1294 HANDLE file;
1296 /* If the texture file is not found, no texture is associated with the material */
1297 file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
1298 if (file != INVALID_HANDLE_VALUE)
1300 CloseHandle(file);
1302 hr = Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown**)&This->materials[i].texture);
1303 if (FAILED(hr))
1305 IDirectXFileData_Release(data);
1306 goto end;
1312 else if (hr != DXFILEERR_NOMOREOBJECTS)
1314 goto end;
1316 hr = S_OK;
1318 IDirectXFileData_Release(data);
1319 i++;
1321 if (hr == S_OK)
1323 IDirectXFileObject_Release(child);
1324 WARN("Found more sub-objects than expected\n");
1326 else if (hr != DXFILEERR_NOMOREOBJECTS)
1328 goto end;
1330 hr = S_OK;
1332 else
1334 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
1337 IDirectXFileData_Release(pData2);
1338 pData2 = NULL;
1341 if (!This->nb_normals)
1343 /* Allocate normals, one per vertex */
1344 This->pNormals = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->nb_vertices * sizeof(D3DVECTOR));
1345 if (!This->pNormals)
1346 goto end;
1349 for (i = 0; i < This->nb_faces; i++)
1351 DWORD j;
1352 DWORD nb_face_indexes;
1353 D3DVECTOR face_normal;
1355 if (faces_vertex_idx_size < sizeof(DWORD))
1356 WARN("Not enough data to read number of indices of face %d\n", i);
1358 nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
1359 faces_vertex_idx_size--;
1360 if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
1361 WARN("Faces indices number mismatch\n");
1363 if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
1364 WARN("Not enough data to read all indices of face %d\n", i);
1366 if (!This->nb_normals)
1368 /* Compute face normal */
1369 if (nb_face_indexes > 2)
1371 D3DVECTOR a, b;
1373 D3DRMVectorSubtract(&a, &This->pVertices[faces_vertex_idx_ptr[2]], &This->pVertices[faces_vertex_idx_ptr[1]]);
1374 D3DRMVectorSubtract(&b, &This->pVertices[faces_vertex_idx_ptr[0]], &This->pVertices[faces_vertex_idx_ptr[1]]);
1375 D3DRMVectorCrossProduct(&face_normal, &a, &b);
1376 D3DRMVectorNormalize(&face_normal);
1378 else
1380 face_normal.u1.x = 0.0f;
1381 face_normal.u2.y = 0.0f;
1382 face_normal.u3.z = 0.0f;
1386 for (j = 0; j < nb_face_indexes; j++)
1388 /* Copy vertex index */
1389 *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
1390 /* Copy normal index */
1391 if (This->nb_normals)
1393 /* Read from x file */
1394 *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
1396 else
1398 DWORD vertex_idx = *faces_vertex_idx_ptr;
1399 if (vertex_idx >= This->nb_vertices)
1401 WARN("Found vertex index %u but only %u vertices available => use index 0\n", vertex_idx, This->nb_vertices);
1402 vertex_idx = 0;
1404 *(faces_data_ptr + faces_data_size++) = vertex_idx;
1405 /* Add face normal to vertex normal */
1406 D3DRMVectorAdd(&This->pNormals[vertex_idx], &This->pNormals[vertex_idx], &face_normal);
1408 faces_vertex_idx_ptr++;
1410 faces_vertex_idx_size -= nb_face_indexes;
1413 /* Last DWORD must be 0 */
1414 *(faces_data_ptr + faces_data_size++) = 0;
1416 /* Set size (in number of DWORD) of all faces data */
1417 This->face_data_size = faces_data_size;
1419 if (!This->nb_normals)
1421 /* Normalize all normals */
1422 for (i = 0; i < This->nb_vertices; i++)
1424 D3DRMVectorNormalize(&This->pNormals[i]);
1426 This->nb_normals = This->nb_vertices;
1429 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1430 if (!This->pCoords2d)
1432 This->nb_coords2d = This->nb_vertices;
1433 This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d));
1434 for (i = 0; i < This->nb_coords2d; i++)
1436 This->pCoords2d[i].u = 0.0f;
1437 This->pCoords2d[i].v = 0.0f;
1441 TRACE("Mesh data loaded successfully\n");
1443 ret = D3DRM_OK;
1445 end:
1447 HeapFree(GetProcessHeap(), 0, faces_normal_idx_data);
1448 HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data);
1450 return ret;
1453 static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename,
1454 void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
1456 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1457 DXFILELOADOPTIONS load_options;
1458 IDirectXFile *dxfile = NULL;
1459 IDirectXFileEnumObject *enum_object = NULL;
1460 IDirectXFileData *data = NULL;
1461 const GUID* guid;
1462 DWORD size;
1463 struct d3drm_file_header *header;
1464 HRESULT hr;
1465 HRESULT ret = D3DRMERR_BADOBJECT;
1467 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1468 iface, filename, name, loadflags, cb, arg);
1470 clean_mesh_builder_data(mesh_builder);
1472 if (loadflags == D3DRMLOAD_FROMMEMORY)
1474 load_options = DXFILELOAD_FROMMEMORY;
1476 else if (loadflags == D3DRMLOAD_FROMFILE)
1478 load_options = DXFILELOAD_FROMFILE;
1479 TRACE("Loading from file %s\n", debugstr_a(filename));
1481 else
1483 FIXME("Load options %d not supported yet\n", loadflags);
1484 return E_NOTIMPL;
1487 hr = DirectXFileCreate(&dxfile);
1488 if (hr != DXFILE_OK)
1489 goto end;
1491 hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates));
1492 if (hr != DXFILE_OK)
1493 goto end;
1495 hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
1496 if (hr != DXFILE_OK)
1497 goto end;
1499 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1500 if (hr != DXFILE_OK)
1501 goto end;
1503 hr = IDirectXFileData_GetType(data, &guid);
1504 if (hr != DXFILE_OK)
1505 goto end;
1507 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1509 if (!IsEqualGUID(guid, &TID_DXFILEHeader))
1511 ret = D3DRMERR_BADFILE;
1512 goto end;
1515 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header);
1516 if ((hr != DXFILE_OK) || (size != sizeof(*header)))
1517 goto end;
1519 TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags);
1521 /* Version must be 1.0.x */
1522 if ((header->major != 1) || (header->minor != 0))
1524 ret = D3DRMERR_BADFILE;
1525 goto end;
1528 IDirectXFileData_Release(data);
1529 data = NULL;
1531 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1532 if (hr != DXFILE_OK)
1534 ret = D3DRMERR_NOTFOUND;
1535 goto end;
1538 hr = IDirectXFileData_GetType(data, &guid);
1539 if (hr != DXFILE_OK)
1540 goto end;
1542 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1544 if (!IsEqualGUID(guid, &TID_D3DRMMesh))
1546 ret = D3DRMERR_NOTFOUND;
1547 goto end;
1550 /* We don't care about the texture interface version since we rely on QueryInterface */
1551 hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg);
1552 if (hr == S_OK)
1553 ret = D3DRM_OK;
1555 end:
1557 if (data)
1558 IDirectXFileData_Release(data);
1559 if (enum_object)
1560 IDirectXFileEnumObject_Release(enum_object);
1561 if (dxfile)
1562 IDirectXFile_Release(dxfile);
1564 if (ret != D3DRM_OK)
1565 clean_mesh_builder_data(mesh_builder);
1567 return ret;
1570 static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface,
1571 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
1573 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1574 iface, debugstr_a(filename), format, flags);
1576 return E_NOTIMPL;
1579 static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface,
1580 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
1582 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1583 DWORD i;
1585 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
1587 for (i = 0; i < mesh_builder->nb_vertices; ++i)
1589 mesh_builder->pVertices[i].u1.x *= sx;
1590 mesh_builder->pVertices[i].u2.y *= sy;
1591 mesh_builder->pVertices[i].u3.z *= sz;
1594 /* Normals are not affected by Scale */
1596 return D3DRM_OK;
1599 static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface,
1600 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
1602 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
1604 return E_NOTIMPL;
1607 static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface,
1608 D3DRMCOLORSOURCE source)
1610 FIXME("iface %p, source %#x stub!\n", iface, source);
1612 return E_NOTIMPL;
1615 static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box)
1617 FIXME("iface %p, box %p stub!\n", iface, box);
1619 return E_NOTIMPL;
1622 static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface,
1623 D3DVALUE crease, DWORD flags)
1625 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
1627 return E_NOTIMPL;
1630 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface)
1632 FIXME("iface %p stub!\n", iface);
1634 return E_NOTIMPL;
1637 static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
1639 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
1641 return E_NOTIMPL;
1644 static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface,
1645 IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
1647 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags);
1649 return E_NOTIMPL;
1652 static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
1654 FIXME("iface %p, frame %p stub!\n", iface, frame);
1656 return E_NOTIMPL;
1659 static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
1661 FIXME("iface %p, face %p stub!\n", iface, face);
1663 return E_NOTIMPL;
1666 static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface,
1667 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
1668 DWORD *face_data, IDirect3DRMFaceArray **array)
1670 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1671 iface, vertex_count, vertices, normal_count, normals, face_data, array);
1673 return E_NOTIMPL;
1676 static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface,
1677 DWORD vertex_count, DWORD normal_count, DWORD face_count)
1679 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1680 iface, vertex_count, normal_count, face_count);
1682 return E_NOTIMPL;
1685 static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface,
1686 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1688 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1690 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
1692 mesh_builder->color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff);
1694 return D3DRM_OK;
1697 static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color)
1699 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1701 TRACE("iface %p, color 0x%08x.\n", iface, color);
1703 mesh_builder->color = color;
1705 return D3DRM_OK;
1708 static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface,
1709 IDirect3DRMTexture3 *texture)
1711 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1713 TRACE("iface %p, texture %p.\n", iface, texture);
1715 if (texture)
1716 IDirect3DRMTexture3_AddRef(texture);
1717 if (mesh_builder->texture)
1718 IDirect3DRMTexture3_Release(mesh_builder->texture);
1719 mesh_builder->texture = texture;
1721 return D3DRM_OK;
1724 static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface,
1725 IDirect3DRMMaterial2 *material)
1727 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1729 TRACE("iface %p, material %p.\n", iface, material);
1731 if (material)
1732 IDirect3DRMTexture2_AddRef(material);
1733 if (mesh_builder->material)
1734 IDirect3DRMTexture2_Release(mesh_builder->material);
1735 mesh_builder->material = material;
1737 return D3DRM_OK;
1740 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface,
1741 BOOL wrap_u, BOOL wrap_v)
1743 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
1745 return E_NOTIMPL;
1748 static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface,
1749 D3DRMRENDERQUALITY quality)
1751 FIXME("iface %p, quality %#x stub!\n", iface, quality);
1753 return E_NOTIMPL;
1756 static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface,
1757 BOOL enable)
1759 FIXME("iface %p, enable %#x stub!\n", iface, enable);
1761 return E_NOTIMPL;
1764 static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface,
1765 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1767 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1769 return E_NOTIMPL;
1772 static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface,
1773 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1775 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1777 return E_NOTIMPL;
1780 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1781 DWORD index, D3DVALUE u, D3DVALUE v)
1783 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1785 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
1787 if (index >= mesh_builder->nb_coords2d)
1788 return D3DRMERR_BADVALUE;
1790 mesh_builder->pCoords2d[index].u = u;
1791 mesh_builder->pCoords2d[index].v = v;
1793 return D3DRM_OK;
1796 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1797 DWORD index, D3DCOLOR color)
1799 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
1801 return E_NOTIMPL;
1804 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface,
1805 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1807 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1808 iface, index, red, green, blue);
1810 return E_NOTIMPL;
1813 static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface,
1814 IDirect3DRMFaceArray **array)
1816 FIXME("iface %p, array %p stub!\n", iface, array);
1818 return E_NOTIMPL;
1821 static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface,
1822 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
1823 DWORD *face_data_size, DWORD *face_data)
1825 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1826 "face_data_size %p, face_data %p stub!\n",
1827 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
1829 return E_NOTIMPL;
1832 static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1833 DWORD index, D3DVALUE *u, D3DVALUE *v)
1835 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1837 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
1839 if (index >= mesh_builder->nb_coords2d)
1840 return D3DRMERR_BADVALUE;
1842 *u = mesh_builder->pCoords2d[index].u;
1843 *v = mesh_builder->pCoords2d[index].v;
1845 return D3DRM_OK;
1848 static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface,
1849 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1851 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
1853 return 0;
1856 static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface,
1857 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1859 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
1861 return 0;
1864 static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
1866 TRACE("iface %p, face %p.\n", iface, face);
1868 return Direct3DRMFace_create(&IID_IDirect3DRMFace2, (IUnknown **)face);
1871 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface)
1873 FIXME("iface %p stub!\n", iface);
1875 return 0;
1878 static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface)
1880 FIXME("iface %p stub!\n", iface);
1882 return FALSE;
1885 static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface)
1887 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1889 TRACE("iface %p.\n", iface);
1891 return mesh_builder->nb_faces;
1894 static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface)
1896 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1898 TRACE("iface %p.\n", iface);
1900 return mesh_builder->nb_vertices;
1903 static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1904 DWORD index)
1906 FIXME("iface %p, index %u stub!\n", iface, index);
1908 return 0;
1911 static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
1913 struct d3drm_mesh_builder *This = impl_from_IDirect3DRMMeshBuilder3(iface);
1914 HRESULT hr;
1915 D3DRMGROUPINDEX group;
1917 TRACE("iface %p, mesh %p.\n", iface, mesh);
1919 if (!mesh)
1920 return E_POINTER;
1922 hr = Direct3DRMMesh_create(mesh);
1923 if (FAILED(hr))
1924 return hr;
1926 /* If there is mesh data, create a group and put data inside */
1927 if (This->nb_vertices)
1929 DWORD i, j;
1930 int k;
1931 D3DRMVERTEX* vertices;
1933 vertices = HeapAlloc(GetProcessHeap(), 0, This->nb_vertices * sizeof(D3DRMVERTEX));
1934 if (!vertices)
1936 IDirect3DRMMesh_Release(*mesh);
1937 return E_OUTOFMEMORY;
1939 for (i = 0; i < This->nb_vertices; i++)
1940 vertices[i].position = This->pVertices[i];
1941 hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, This->nb_vertices, vertices);
1942 HeapFree(GetProcessHeap(), 0, vertices);
1944 /* Groups are in reverse order compared to materials list in X file */
1945 for (k = This->nb_materials - 1; k >= 0; k--)
1947 unsigned* face_data;
1948 unsigned* out_ptr;
1949 DWORD* in_ptr = This->pFaceData;
1950 ULONG vertex_per_face = 0;
1951 BOOL* used_vertices;
1952 unsigned nb_vertices = 0;
1953 unsigned nb_faces = 0;
1955 used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->face_data_size * sizeof(*used_vertices));
1956 if (!used_vertices)
1958 IDirect3DRMMesh_Release(*mesh);
1959 return E_OUTOFMEMORY;
1962 face_data = HeapAlloc(GetProcessHeap(), 0, This->face_data_size * sizeof(*face_data));
1963 if (!face_data)
1965 HeapFree(GetProcessHeap(), 0, used_vertices);
1966 IDirect3DRMMesh_Release(*mesh);
1967 return E_OUTOFMEMORY;
1969 out_ptr = face_data;
1971 /* If all faces have the same number of vertex, set vertex_per_face */
1972 for (i = 0; i < This->nb_faces; i++)
1974 /* Process only faces belonging to the group */
1975 if (This->material_indices[i] == k)
1977 if (vertex_per_face && (vertex_per_face != *in_ptr))
1978 break;
1979 vertex_per_face = *in_ptr;
1981 in_ptr += 1 + *in_ptr * 2;
1983 if (i != This->nb_faces)
1984 vertex_per_face = 0;
1986 /* Put only vertex indices */
1987 in_ptr = This->pFaceData;
1988 for (i = 0; i < This->nb_faces; i++)
1990 DWORD nb_indices = *in_ptr++;
1992 /* Skip faces not belonging to the group */
1993 if (This->material_indices[i] != k)
1995 in_ptr += 2 * nb_indices;
1996 continue;
1999 /* Don't put nb indices when vertex_per_face is set */
2000 if (vertex_per_face)
2001 *out_ptr++ = nb_indices;
2003 for (j = 0; j < nb_indices; j++)
2005 *out_ptr = *in_ptr++;
2006 used_vertices[*out_ptr++] = TRUE;
2007 /* Skip normal index */
2008 in_ptr++;
2011 nb_faces++;
2014 for (i = 0; i < This->nb_vertices; i++)
2015 if (used_vertices[i])
2016 nb_vertices++;
2018 hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
2019 HeapFree(GetProcessHeap(), 0, used_vertices);
2020 HeapFree(GetProcessHeap(), 0, face_data);
2021 if (SUCCEEDED(hr))
2022 hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, This->materials[k].color);
2023 if (SUCCEEDED(hr))
2024 hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group,
2025 (IDirect3DRMMaterial *)This->materials[k].material);
2026 if (SUCCEEDED(hr) && This->materials[k].texture)
2028 IDirect3DRMTexture *texture;
2030 IDirect3DRMTexture3_QueryInterface(This->materials[k].texture,
2031 &IID_IDirect3DRMTexture, (void **)&texture);
2032 hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
2033 IDirect3DRMTexture_Release(texture);
2035 if (FAILED(hr))
2037 IDirect3DRMMesh_Release(*mesh);
2038 return hr;
2043 return D3DRM_OK;
2046 static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface,
2047 DWORD index, IDirect3DRMFace2 **face)
2049 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
2051 return E_NOTIMPL;
2054 static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface,
2055 DWORD index, D3DVECTOR *vector)
2057 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2059 return E_NOTIMPL;
2062 static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface,
2063 DWORD index, D3DVECTOR *vector)
2065 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2067 return E_NOTIMPL;
2070 static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface,
2071 DWORD start_idx, DWORD count)
2073 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2075 return E_NOTIMPL;
2078 static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface,
2079 DWORD start_idx, DWORD count)
2081 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2083 return E_NOTIMPL;
2086 static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
2088 FIXME("iface %p, face %p stub!\n", iface, face);
2090 return E_NOTIMPL;
2093 static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2095 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2097 return E_NOTIMPL;
2100 static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2102 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2104 return E_NOTIMPL;
2107 static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface,
2108 DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count)
2110 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2111 iface, flags, indices, start_idx, count);
2113 return E_NOTIMPL;
2116 static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
2118 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2120 return E_NOTIMPL;
2123 static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface,
2124 DWORD flags, IUnknown **parent)
2126 FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent);
2128 return E_NOTIMPL;
2131 static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface,
2132 DWORD *count, IUnknown **meshes)
2134 FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
2136 return E_NOTIMPL;
2139 static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
2141 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2143 return E_NOTIMPL;
2146 static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index)
2148 FIXME("iface %p, index %u stub!\n", iface, index);
2150 return E_NOTIMPL;
2153 static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices)
2155 FIXME("iface %p, indices %p stub!\n", iface, indices);
2157 return E_NOTIMPL;
2160 static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface,
2161 DWORD flags, DWORD format, DWORD vertex_count, void *data)
2163 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2164 iface, flags, format, vertex_count, data);
2166 return E_NOTIMPL;
2169 static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface,
2170 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2172 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector);
2174 return E_NOTIMPL;
2177 static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface,
2178 DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices)
2180 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2181 DWORD count = mesh_builder->nb_vertices - start_idx;
2183 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2184 iface, start_idx, vertex_count, vertices);
2186 if (vertex_count)
2187 *vertex_count = count;
2188 if (vertices && mesh_builder->nb_vertices)
2189 memcpy(vertices, mesh_builder->pVertices + start_idx, count * sizeof(*vertices));
2191 return D3DRM_OK;
2194 static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface,
2195 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2197 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2198 iface, start_idx, count, vector);
2200 return E_NOTIMPL;
2203 static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface,
2204 DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals)
2206 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2207 DWORD count = mesh_builder->nb_normals - start_idx;
2209 TRACE("iface %p, start_idx %u, normal_count %p, normals %p stub!\n",
2210 iface, start_idx, normal_count, normals);
2212 if (normal_count)
2213 *normal_count = count;
2214 if (normals && mesh_builder->nb_normals)
2215 memcpy(normals, mesh_builder->pNormals + start_idx, count * sizeof(*normals));
2217 return D3DRM_OK;
2220 static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface)
2222 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2224 TRACE("iface %p.\n", iface);
2226 return mesh_builder->nb_normals;
2229 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl =
2231 d3drm_mesh_builder3_QueryInterface,
2232 d3drm_mesh_builder3_AddRef,
2233 d3drm_mesh_builder3_Release,
2234 d3drm_mesh_builder3_Clone,
2235 d3drm_mesh_builder3_AddDestroyCallback,
2236 d3drm_mesh_builder3_DeleteDestroyCallback,
2237 d3drm_mesh_builder3_SetAppData,
2238 d3drm_mesh_builder3_GetAppData,
2239 d3drm_mesh_builder3_SetName,
2240 d3drm_mesh_builder3_GetName,
2241 d3drm_mesh_builder3_GetClassName,
2242 d3drm_mesh_builder3_Load,
2243 d3drm_mesh_builder3_Save,
2244 d3drm_mesh_builder3_Scale,
2245 d3drm_mesh_builder3_Translate,
2246 d3drm_mesh_builder3_SetColorSource,
2247 d3drm_mesh_builder3_GetBox,
2248 d3drm_mesh_builder3_GenerateNormals,
2249 d3drm_mesh_builder3_GetColorSource,
2250 d3drm_mesh_builder3_AddMesh,
2251 d3drm_mesh_builder3_AddMeshBuilder,
2252 d3drm_mesh_builder3_AddFrame,
2253 d3drm_mesh_builder3_AddFace,
2254 d3drm_mesh_builder3_AddFaces,
2255 d3drm_mesh_builder3_ReserveSpace,
2256 d3drm_mesh_builder3_SetColorRGB,
2257 d3drm_mesh_builder3_SetColor,
2258 d3drm_mesh_builder3_SetTexture,
2259 d3drm_mesh_builder3_SetMaterial,
2260 d3drm_mesh_builder3_SetTextureTopology,
2261 d3drm_mesh_builder3_SetQuality,
2262 d3drm_mesh_builder3_SetPerspective,
2263 d3drm_mesh_builder3_SetVertex,
2264 d3drm_mesh_builder3_SetNormal,
2265 d3drm_mesh_builder3_SetTextureCoordinates,
2266 d3drm_mesh_builder3_SetVertexColor,
2267 d3drm_mesh_builder3_SetVertexColorRGB,
2268 d3drm_mesh_builder3_GetFaces,
2269 d3drm_mesh_builder3_GetGeometry,
2270 d3drm_mesh_builder3_GetTextureCoordinates,
2271 d3drm_mesh_builder3_AddVertex,
2272 d3drm_mesh_builder3_AddNormal,
2273 d3drm_mesh_builder3_CreateFace,
2274 d3drm_mesh_builder3_GetQuality,
2275 d3drm_mesh_builder3_GetPerspective,
2276 d3drm_mesh_builder3_GetFaceCount,
2277 d3drm_mesh_builder3_GetVertexCount,
2278 d3drm_mesh_builder3_GetVertexColor,
2279 d3drm_mesh_builder3_CreateMesh,
2280 d3drm_mesh_builder3_GetFace,
2281 d3drm_mesh_builder3_GetVertex,
2282 d3drm_mesh_builder3_GetNormal,
2283 d3drm_mesh_builder3_DeleteVertices,
2284 d3drm_mesh_builder3_DeleteNormals,
2285 d3drm_mesh_builder3_DeleteFace,
2286 d3drm_mesh_builder3_Empty,
2287 d3drm_mesh_builder3_Optimize,
2288 d3drm_mesh_builder3_AddFacesIndexed,
2289 d3drm_mesh_builder3_CreateSubMesh,
2290 d3drm_mesh_builder3_GetParentMesh,
2291 d3drm_mesh_builder3_GetSubMeshes,
2292 d3drm_mesh_builder3_DeleteSubMesh,
2293 d3drm_mesh_builder3_Enable,
2294 d3drm_mesh_builder3_GetEnable,
2295 d3drm_mesh_builder3_AddTriangles,
2296 d3drm_mesh_builder3_SetVertices,
2297 d3drm_mesh_builder3_GetVertices,
2298 d3drm_mesh_builder3_SetNormals,
2299 d3drm_mesh_builder3_GetNormals,
2300 d3drm_mesh_builder3_GetNormalCount,
2303 HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown **out)
2305 struct d3drm_mesh_builder *object;
2307 TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
2309 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2310 return E_OUTOFMEMORY;
2312 object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
2313 object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl;
2314 object->ref = 1;
2316 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
2317 *out = (IUnknown *)&object->IDirect3DRMMeshBuilder3_iface;
2318 else
2319 *out = (IUnknown *)&object->IDirect3DRMMeshBuilder2_iface;
2321 return S_OK;
2324 static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out)
2326 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2328 if (IsEqualGUID(riid, &IID_IDirect3DRMMesh)
2329 || IsEqualGUID(riid, &IID_IUnknown))
2331 IDirect3DRMMesh_AddRef(iface);
2332 *out = iface;
2333 return S_OK;
2336 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2338 *out = NULL;
2339 return E_NOINTERFACE;
2342 static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface)
2344 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2345 ULONG refcount = InterlockedIncrement(&mesh->ref);
2347 TRACE("%p increasing refcount to %u.\n", iface, refcount);
2349 return refcount;
2352 static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
2354 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2355 ULONG refcount = InterlockedDecrement(&mesh->ref);
2357 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
2359 if (!refcount)
2361 DWORD i;
2363 for (i = 0; i < mesh->nb_groups; ++i)
2365 HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices);
2366 HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data);
2367 if (mesh->groups[i].material)
2368 IDirect3DRMMaterial2_Release(mesh->groups[i].material);
2369 if (mesh->groups[i].texture)
2370 IDirect3DRMTexture3_Release(mesh->groups[i].texture);
2372 HeapFree(GetProcessHeap(), 0, mesh->groups);
2373 HeapFree(GetProcessHeap(), 0, mesh);
2376 return refcount;
2379 static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface,
2380 IUnknown *outer, REFIID iid, void **out)
2382 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2384 return E_NOTIMPL;
2387 static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface,
2388 D3DRMOBJECTCALLBACK cb, void *ctx)
2390 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2392 return E_NOTIMPL;
2395 static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface,
2396 D3DRMOBJECTCALLBACK cb, void *ctx)
2398 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2400 return E_NOTIMPL;
2403 static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data)
2405 FIXME("iface %p, data %#x stub!\n", iface, data);
2407 return E_NOTIMPL;
2410 static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface)
2412 FIXME("iface %p stub!\n", iface);
2414 return 0;
2417 static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name)
2419 FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
2421 return E_NOTIMPL;
2424 static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2426 FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
2428 return E_NOTIMPL;
2431 static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2433 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2435 if (!size || *size < strlen("Mesh") || !name)
2436 return E_INVALIDARG;
2438 strcpy(name, "Mesh");
2439 *size = sizeof("Mesh");
2441 return D3DRM_OK;
2444 static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface,
2445 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
2447 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz);
2449 return E_NOTIMPL;
2452 static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface,
2453 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
2455 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
2457 return E_NOTIMPL;
2460 static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box)
2462 FIXME("iface %p, box %p stub!\n", iface, box);
2464 return E_NOTIMPL;
2467 static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count,
2468 unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id)
2470 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2471 struct mesh_group *group;
2473 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2474 iface, vertex_count, face_count, vertex_per_face, face_data, id);
2476 if (!face_data || !id)
2477 return E_POINTER;
2479 if ((mesh->nb_groups + 1) > mesh->groups_capacity)
2481 struct mesh_group *groups;
2482 ULONG new_capacity;
2484 if (!mesh->groups_capacity)
2486 new_capacity = 16;
2487 groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(*groups));
2489 else
2491 new_capacity = mesh->groups_capacity * 2;
2492 groups = HeapReAlloc(GetProcessHeap(), 0, mesh->groups, new_capacity * sizeof(*groups));
2495 if (!groups)
2496 return E_OUTOFMEMORY;
2498 mesh->groups_capacity = new_capacity;
2499 mesh->groups = groups;
2502 group = mesh->groups + mesh->nb_groups;
2504 group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX));
2505 if (!group->vertices)
2506 return E_OUTOFMEMORY;
2507 group->nb_vertices = vertex_count;
2508 group->nb_faces = face_count;
2509 group->vertex_per_face = vertex_per_face;
2511 if (vertex_per_face)
2513 group->face_data_size = face_count * vertex_per_face;
2515 else
2517 unsigned i;
2518 unsigned nb_indices;
2519 unsigned* face_data_ptr = face_data;
2520 group->face_data_size = 0;
2522 for (i = 0; i < face_count; i++)
2524 nb_indices = *face_data_ptr;
2525 group->face_data_size += nb_indices + 1;
2526 face_data_ptr += nb_indices;
2530 group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned));
2531 if (!group->face_data)
2533 HeapFree(GetProcessHeap(), 0 , group->vertices);
2534 return E_OUTOFMEMORY;
2537 memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
2539 group->material = NULL;
2540 group->texture = NULL;
2542 *id = mesh->nb_groups++;
2544 return D3DRM_OK;
2547 static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id,
2548 unsigned int start_idx, unsigned int count, D3DRMVERTEX *values)
2550 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2552 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2553 iface, group_id, start_idx, count, values);
2555 if (group_id >= mesh->nb_groups)
2556 return D3DRMERR_BADVALUE;
2558 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2559 return D3DRMERR_BADVALUE;
2561 if (!values)
2562 return E_POINTER;
2564 memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values));
2566 return D3DRM_OK;
2569 static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color)
2571 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2573 TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color);
2575 if (id >= mesh->nb_groups)
2576 return D3DRMERR_BADVALUE;
2578 mesh->groups[id].color = color;
2580 return D3DRM_OK;
2583 static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface,
2584 D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
2586 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2588 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue);
2590 if (id >= mesh->nb_groups)
2591 return D3DRMERR_BADVALUE;
2593 mesh->groups[id].color = RGBA_MAKE((BYTE)(red * 255.0f), (BYTE)(green * 255.0f), (BYTE)(blue * 255.0f), 0xff);
2595 return D3DRM_OK;
2598 static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value)
2600 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2602 return E_NOTIMPL;
2605 static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
2607 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2609 return E_NOTIMPL;
2612 static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface,
2613 D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
2615 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2617 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2619 if (id >= mesh->nb_groups)
2620 return D3DRMERR_BADVALUE;
2622 if (mesh->groups[id].material)
2623 IDirect3DRMMaterial2_Release(mesh->groups[id].material);
2625 mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
2627 if (material)
2628 IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
2630 return D3DRM_OK;
2633 static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface,
2634 D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
2636 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2638 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2640 if (id >= mesh->nb_groups)
2641 return D3DRMERR_BADVALUE;
2643 if (mesh->groups[id].texture)
2644 IDirect3DRMTexture3_Release(mesh->groups[id].texture);
2646 if (!texture)
2648 mesh->groups[id].texture = NULL;
2649 return D3DRM_OK;
2652 return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture);
2655 static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface)
2657 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2659 TRACE("iface %p.\n", iface);
2661 return mesh->nb_groups;
2664 static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count,
2665 unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data)
2667 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2669 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2670 iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data);
2672 if (id >= mesh->nb_groups)
2673 return D3DRMERR_BADVALUE;
2675 if (vertex_count)
2676 *vertex_count = mesh->groups[id].nb_vertices;
2677 if (face_count)
2678 *face_count = mesh->groups[id].nb_faces;
2679 if (vertex_per_face)
2680 *vertex_per_face = mesh->groups[id].vertex_per_face;
2681 if (face_data_size)
2682 *face_data_size = mesh->groups[id].face_data_size;
2683 if (face_data)
2684 memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data));
2686 return D3DRM_OK;
2689 static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface,
2690 D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices)
2692 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2694 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2695 iface, group_id, start_idx, count, vertices);
2697 if (group_id >= mesh->nb_groups)
2698 return D3DRMERR_BADVALUE;
2700 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2701 return D3DRMERR_BADVALUE;
2703 if (!vertices)
2704 return E_POINTER;
2706 memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices));
2708 return D3DRM_OK;
2711 static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2713 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2715 TRACE("iface %p, id %#x.\n", iface, id);
2717 return mesh->groups[id].color;
2720 static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2722 FIXME("iface %p, id %#x stub!\n", iface, id);
2724 return 0;
2726 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2728 FIXME("iface %p, id %#x stub!\n", iface, id);
2730 return 0;
2733 static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface,
2734 D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
2736 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2738 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2740 if (id >= mesh->nb_groups)
2741 return D3DRMERR_BADVALUE;
2743 if (!material)
2744 return E_POINTER;
2746 if (mesh->groups[id].material)
2747 IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
2748 else
2749 *material = NULL;
2751 return D3DRM_OK;
2754 static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface,
2755 D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
2757 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2759 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2761 if (id >= mesh->nb_groups)
2762 return D3DRMERR_BADVALUE;
2764 if (!texture)
2765 return E_POINTER;
2767 if (mesh->groups[id].texture)
2768 IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture);
2769 else
2770 *texture = NULL;
2772 return D3DRM_OK;
2775 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl =
2777 d3drm_mesh_QueryInterface,
2778 d3drm_mesh_AddRef,
2779 d3drm_mesh_Release,
2780 d3drm_mesh_Clone,
2781 d3drm_mesh_AddDestroyCallback,
2782 d3drm_mesh_DeleteDestroyCallback,
2783 d3drm_mesh_SetAppData,
2784 d3drm_mesh_GetAppData,
2785 d3drm_mesh_SetName,
2786 d3drm_mesh_GetName,
2787 d3drm_mesh_GetClassName,
2788 d3drm_mesh_Scale,
2789 d3drm_mesh_Translate,
2790 d3drm_mesh_GetBox,
2791 d3drm_mesh_AddGroup,
2792 d3drm_mesh_SetVertices,
2793 d3drm_mesh_SetGroupColor,
2794 d3drm_mesh_SetGroupColorRGB,
2795 d3drm_mesh_SetGroupMapping,
2796 d3drm_mesh_SetGroupQuality,
2797 d3drm_mesh_SetGroupMaterial,
2798 d3drm_mesh_SetGroupTexture,
2799 d3drm_mesh_GetGroupCount,
2800 d3drm_mesh_GetGroup,
2801 d3drm_mesh_GetVertices,
2802 d3drm_mesh_GetGroupColor,
2803 d3drm_mesh_GetGroupMapping,
2804 d3drm_mesh_GetGroupQuality,
2805 d3drm_mesh_GetGroupMaterial,
2806 d3drm_mesh_GetGroupTexture,
2809 HRESULT Direct3DRMMesh_create(IDirect3DRMMesh **mesh)
2811 struct d3drm_mesh *object;
2813 TRACE("mesh %p.\n", mesh);
2815 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2816 return E_OUTOFMEMORY;
2818 object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
2819 object->ref = 1;
2821 *mesh = &object->IDirect3DRMMesh_iface;
2823 return S_OK;