2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
36 IUnknown_AddRef(iface
);
41 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface
) {
46 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
54 ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface
) {
55 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
56 ULONG ref
= InterlockedDecrement(&This
->ref
);
58 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
61 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
62 IWineD3DCubeTexture_Release(This
->wineD3DCubeTexture
);
63 HeapFree(GetProcessHeap(), 0, This
);
68 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
69 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
70 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
71 TRACE("(%p) Relay\n" , This
);
72 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
75 HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
76 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
77 TRACE("(%p) Relay\n", This
);
78 return IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
81 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
82 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
83 TRACE("(%p) Relay\n", This
);
84 return IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
87 HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
) {
88 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
89 TRACE("(%p) Relay\n", This
);
90 return IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
93 DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface
, DWORD PriorityNew
) {
94 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
95 TRACE("(%p) Relay\n", This
);
96 return IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
99 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface
) {
100 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
101 TRACE("(%p) Relay\n", This
);
102 return IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
105 void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface
) {
106 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
107 TRACE("(%p) Relay\n", This
);
108 return IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
111 D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface
) {
112 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
113 TRACE("(%p) Relay\n", This
);
114 return IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
117 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
118 DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface
, DWORD LODNew
) {
119 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
120 TRACE("(%p) Relay\n", This
);
121 return IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
124 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface
) {
125 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
126 TRACE("(%p) Relay\n", This
);
127 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9
) This
);
130 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface
) {
131 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
132 TRACE("(%p) Relay\n", This
);
133 return IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
136 HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
137 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
138 TRACE("(%p) Relay\n", This
);
139 return IWineD3DCubeTexture_SetAutoGenFilterType(This
->wineD3DCubeTexture
, FilterType
);
142 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
) {
143 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
144 TRACE("(%p) Relay\n", This
);
145 return IWineD3DCubeTexture_GetAutoGenFilterType(This
->wineD3DCubeTexture
);
148 void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface
) {
149 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
150 TRACE("(%p) Relay\n", This
);
151 return IWineD3DCubeTexture_GenerateMipSubLevels(This
->wineD3DCubeTexture
);
154 /* IDirect3DCubeTexture9 Interface follow: */
155 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
156 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
157 WINED3DSURFACE_DESC wined3ddesc
;
160 TRACE("(%p) Relay\n", This
);
162 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
163 wined3ddesc
.Format
= &pDesc
->Format
;
164 wined3ddesc
.Type
= &pDesc
->Type
;
165 wined3ddesc
.Usage
= &pDesc
->Usage
;
166 wined3ddesc
.Pool
= &pDesc
->Pool
;
167 wined3ddesc
.Size
= &tmpInt
;
168 wined3ddesc
.MultiSampleType
= &pDesc
->MultiSampleType
;
169 wined3ddesc
.MultiSampleQuality
= &pDesc
->MultiSampleQuality
;
170 wined3ddesc
.Width
= &pDesc
->Width
;
171 wined3ddesc
.Height
= &pDesc
->Height
;
173 return IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
176 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
** ppCubeMapSurface
) {
177 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
178 HRESULT hrc
= D3D_OK
;
179 IWineD3DSurface
*mySurface
= NULL
;
181 TRACE("(%p) Relay\n", This
);
183 hrc
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, FaceType
, Level
, &mySurface
);
184 if (hrc
== D3D_OK
&& NULL
!= ppCubeMapSurface
) {
185 IWineD3DCubeTexture_GetParent(mySurface
, (IUnknown
**)ppCubeMapSurface
);
186 IWineD3DCubeTexture_Release(mySurface
);
191 HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
192 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
193 TRACE("(%p) Relay\n", This
);
194 return IWineD3DCubeTexture_LockRect(This
->wineD3DCubeTexture
, FaceType
, Level
, pLockedRect
, pRect
, Flags
);
197 HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
198 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
199 TRACE("(%p) Relay\n", This
);
200 return IWineD3DCubeTexture_UnlockRect(This
->wineD3DCubeTexture
, FaceType
, Level
);
203 HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
204 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
205 TRACE("(%p) Relay\n", This
);
206 return IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, FaceType
, pDirtyRect
);
210 IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
212 IDirect3DCubeTexture9Impl_QueryInterface
,
213 IDirect3DCubeTexture9Impl_AddRef
,
214 IDirect3DCubeTexture9Impl_Release
,
215 IDirect3DCubeTexture9Impl_GetDevice
,
216 IDirect3DCubeTexture9Impl_SetPrivateData
,
217 IDirect3DCubeTexture9Impl_GetPrivateData
,
218 IDirect3DCubeTexture9Impl_FreePrivateData
,
219 IDirect3DCubeTexture9Impl_SetPriority
,
220 IDirect3DCubeTexture9Impl_GetPriority
,
221 IDirect3DCubeTexture9Impl_PreLoad
,
222 IDirect3DCubeTexture9Impl_GetType
,
223 IDirect3DCubeTexture9Impl_SetLOD
,
224 IDirect3DCubeTexture9Impl_GetLOD
,
225 IDirect3DCubeTexture9Impl_GetLevelCount
,
226 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
227 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
228 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
229 IDirect3DCubeTexture9Impl_GetLevelDesc
,
230 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
231 IDirect3DCubeTexture9Impl_LockRect
,
232 IDirect3DCubeTexture9Impl_UnlockRect
,
233 IDirect3DCubeTexture9Impl_AddDirtyRect
239 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
240 HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface
,
241 UINT EdgeLength
, UINT Levels
, DWORD Usage
,
242 D3DFORMAT Format
, D3DPOOL Pool
,
243 IDirect3DCubeTexture9
** ppCubeTexture
, HANDLE
* pSharedHandle
) {
245 IDirect3DCubeTexture9Impl
*object
;
246 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
249 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d) Shared(%p)" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
, pSharedHandle
);
251 /* Allocate the storage for the device */
252 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
254 if (NULL
== object
) {
255 FIXME("(%p) allocation of CubeTexture failed\n", This
);
256 *ppCubeTexture
= NULL
;
257 return D3DERR_OUTOFVIDEOMEMORY
;
259 object
->lpVtbl
= &Direct3DCubeTexture9_Vtbl
;
261 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
,
262 Format
, Pool
, &object
->wineD3DCubeTexture
, pSharedHandle
, (IUnknown
*)object
,
263 D3D9CB_CreateSurface
);
267 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
268 HeapFree(GetProcessHeap(), 0, object
);
269 *ppCubeTexture
= NULL
;
271 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE9
) object
;
274 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);