2 * Copyright (C) 2006 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
22 static HWND
create_window(void)
25 wc
.lpfnWndProc
= DefWindowProc
;
26 wc
.lpszClassName
= "d3d8_test_wc";
29 return CreateWindow("d3d8_test_wc", "d3d8_test",
30 0, 0, 0, 0, 0, 0, 0, 0, 0);
33 static IDirect3DDevice8
*init_d3d8(HMODULE d3d8_handle
)
35 IDirect3D8
* (__stdcall
* d3d8_create
)(UINT SDKVersion
) = 0;
36 IDirect3D8
*d3d8_ptr
= 0;
37 IDirect3DDevice8
*device_ptr
= 0;
38 D3DPRESENT_PARAMETERS present_parameters
;
42 d3d8_create
= (void *)GetProcAddress(d3d8_handle
, "Direct3DCreate8");
43 ok(d3d8_create
!= NULL
, "Failed to get address of Direct3DCreate8\n");
44 if (!d3d8_create
) return NULL
;
46 d3d8_ptr
= d3d8_create(D3D_SDK_VERSION
);
49 skip("could not create D3D8\n");
53 IDirect3D8_GetAdapterDisplayMode(d3d8_ptr
, D3DADAPTER_DEFAULT
, &d3ddm
);
54 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
55 present_parameters
.Windowed
= TRUE
;
56 present_parameters
.hDeviceWindow
= create_window();
57 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
58 present_parameters
.BackBufferFormat
= d3ddm
.Format
;
60 hr
= IDirect3D8_CreateDevice(d3d8_ptr
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
61 NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device_ptr
);
65 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
72 static void test_texture_stage_state(IDirect3DDevice8
*device_ptr
, DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD expected
)
76 HRESULT hr
= IDirect3DDevice8_GetTextureStageState(device_ptr
, stage
, type
, &value
);
77 ok(SUCCEEDED(hr
) && value
== expected
, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
78 "Expected hr %#x, value %#x\n", stage
, type
, hr
, value
, D3D_OK
, expected
);
81 /* Test the default texture stage state values */
82 static void test_texture_stage_states(IDirect3DDevice8
*device_ptr
, int num_stages
)
85 for (i
= 0; i
< num_stages
; ++i
)
87 test_texture_stage_state(device_ptr
, i
, D3DTSS_COLOROP
, i
? D3DTOP_DISABLE
: D3DTOP_MODULATE
);
88 test_texture_stage_state(device_ptr
, i
, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
89 test_texture_stage_state(device_ptr
, i
, D3DTSS_COLORARG2
, D3DTA_CURRENT
);
90 test_texture_stage_state(device_ptr
, i
, D3DTSS_ALPHAOP
, i
? D3DTOP_DISABLE
: D3DTOP_SELECTARG1
);
91 test_texture_stage_state(device_ptr
, i
, D3DTSS_ALPHAARG1
, D3DTA_TEXTURE
);
92 test_texture_stage_state(device_ptr
, i
, D3DTSS_ALPHAARG2
, D3DTA_CURRENT
);
93 test_texture_stage_state(device_ptr
, i
, D3DTSS_BUMPENVMAT00
, 0);
94 test_texture_stage_state(device_ptr
, i
, D3DTSS_BUMPENVMAT01
, 0);
95 test_texture_stage_state(device_ptr
, i
, D3DTSS_BUMPENVMAT10
, 0);
96 test_texture_stage_state(device_ptr
, i
, D3DTSS_BUMPENVMAT11
, 0);
97 test_texture_stage_state(device_ptr
, i
, D3DTSS_TEXCOORDINDEX
, i
);
98 test_texture_stage_state(device_ptr
, i
, D3DTSS_BUMPENVLSCALE
, 0);
99 test_texture_stage_state(device_ptr
, i
, D3DTSS_BUMPENVLOFFSET
, 0);
100 test_texture_stage_state(device_ptr
, i
, D3DTSS_TEXTURETRANSFORMFLAGS
, D3DTTFF_DISABLE
);
101 test_texture_stage_state(device_ptr
, i
, D3DTSS_COLORARG0
, D3DTA_CURRENT
);
102 test_texture_stage_state(device_ptr
, i
, D3DTSS_ALPHAARG0
, D3DTA_CURRENT
);
103 test_texture_stage_state(device_ptr
, i
, D3DTSS_RESULTARG
, D3DTA_CURRENT
);
107 static void test_cube_texture_from_pool(IDirect3DDevice8
*device_ptr
, DWORD caps
, D3DPOOL pool
, BOOL need_cap
)
109 IDirect3DCubeTexture8
*texture_ptr
= NULL
;
112 hr
= IDirect3DDevice8_CreateCubeTexture(device_ptr
, 512, 1, 0, D3DFMT_X8R8G8B8
, pool
, &texture_ptr
);
113 trace("pool=%d hr=0x%.8x\n", pool
, hr
);
115 if((caps
& D3DPTEXTURECAPS_CUBEMAP
) || !need_cap
)
116 ok(SUCCEEDED(hr
), "hr=0x%.8x\n", hr
);
118 ok(hr
== D3DERR_INVALIDCALL
, "hr=0x%.8x\n", hr
);
120 if(texture_ptr
) IDirect3DCubeTexture8_Release(texture_ptr
);
123 static void test_cube_textures(IDirect3DDevice8
*device_ptr
, DWORD caps
)
125 trace("texture caps: 0x%.8x\n", caps
);
127 test_cube_texture_from_pool(device_ptr
, caps
, D3DPOOL_DEFAULT
, TRUE
);
128 test_cube_texture_from_pool(device_ptr
, caps
, D3DPOOL_MANAGED
, TRUE
);
129 test_cube_texture_from_pool(device_ptr
, caps
, D3DPOOL_SYSTEMMEM
, TRUE
);
130 test_cube_texture_from_pool(device_ptr
, caps
, D3DPOOL_SCRATCH
, FALSE
);
137 IDirect3DDevice8
*device_ptr
;
140 d3d8_handle
= LoadLibraryA("d3d8.dll");
143 skip("Could not load d3d8.dll\n");
147 device_ptr
= init_d3d8(d3d8_handle
);
148 if (!device_ptr
) return;
150 IDirect3DDevice8_GetDeviceCaps(device_ptr
, &caps
);
152 test_texture_stage_states(device_ptr
, caps
.MaxTextureBlendStages
);
153 test_cube_textures(device_ptr
, caps
.TextureCaps
);
155 refcount
= IDirect3DDevice8_Release(device_ptr
);
156 ok(!refcount
, "Device has %u references left\n", refcount
);