2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2009 Henri Verbeet for CodeWeavers
5 * Copyright 2011 Michael Mc Donnell
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/test.h"
29 /* Set the WINETEST_DEBUG environment variable to be greater than 1 for verbose
30 * function call traces of ID3DXAllocateHierarchy callbacks. */
31 #define TRACECALLBACK if(winetest_debug > 1) trace
33 #define admitted_error 0.0001f
35 #define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
37 #define compare_vertex_sizes(type, exp) \
38 got=D3DXGetFVFVertexSize(type); \
39 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
41 #define compare_float(got, exp) \
45 ok(_got == _exp, "Expected: %g, Got: %g\n", _exp, _got); \
48 static BOOL
compare(FLOAT u
, FLOAT v
)
50 return (fabs(u
-v
) < admitted_error
);
53 static BOOL
compare_vec3(D3DXVECTOR3 u
, D3DXVECTOR3 v
)
55 return ( compare(u
.x
, v
.x
) && compare(u
.y
, v
.y
) && compare(u
.z
, v
.z
) );
58 #define check_floats(got, exp, dim) check_floats_(__LINE__, "", got, exp, dim)
59 static void check_floats_(int line
, const char *prefix
, const float *got
, const float *exp
, int dim
)
62 char exp_buffer
[256] = "";
63 char got_buffer
[256] = "";
64 char *exp_buffer_ptr
= exp_buffer
;
65 char *got_buffer_ptr
= got_buffer
;
68 for (i
= 0; i
< dim
; i
++) {
70 exp_buffer_ptr
+= sprintf(exp_buffer_ptr
, ", ");
71 got_buffer_ptr
+= sprintf(got_buffer_ptr
, ", ");
73 equal
= equal
&& compare(*exp
, *got
);
74 exp_buffer_ptr
+= sprintf(exp_buffer_ptr
, "%g", *exp
);
75 got_buffer_ptr
+= sprintf(got_buffer_ptr
, "%g", *got
);
78 ok_(__FILE__
,line
)(equal
, "%sExpected (%s), got (%s)", prefix
, exp_buffer
, got_buffer
);
89 static BOOL
compare_face(face a
, face b
)
91 return (a
[0]==b
[0] && a
[1] == b
[1] && a
[2] == b
[2]);
98 IDirect3DDevice9
*device
;
101 /* Initializes a test context struct. Use it to initialize DirectX.
103 * Returns NULL if an error occurred.
105 static struct test_context
*new_test_context(void)
109 IDirect3D9
*d3d
= NULL
;
110 IDirect3DDevice9
*device
= NULL
;
111 D3DPRESENT_PARAMETERS d3dpp
= {0};
112 struct test_context
*test_context
;
114 hwnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
117 skip("Couldn't create application window\n");
121 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
124 skip("Couldn't create IDirect3D9 object\n");
128 memset(&d3dpp
, 0, sizeof(d3dpp
));
129 d3dpp
.Windowed
= TRUE
;
130 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
131 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
132 D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
135 skip("Couldn't create IDirect3DDevice9 object %#x\n", hr
);
139 test_context
= HeapAlloc(GetProcessHeap(), 0, sizeof(*test_context
));
142 skip("Couldn't allocate memory for test_context\n");
145 test_context
->hwnd
= hwnd
;
146 test_context
->d3d
= d3d
;
147 test_context
->device
= device
;
153 IDirect3DDevice9_Release(device
);
156 IDirect3D9_Release(d3d
);
164 static void free_test_context(struct test_context
*test_context
)
169 if (test_context
->device
)
170 IDirect3DDevice9_Release(test_context
->device
);
172 if (test_context
->d3d
)
173 IDirect3D9_Release(test_context
->d3d
);
175 if (test_context
->hwnd
)
176 DestroyWindow(test_context
->hwnd
);
178 HeapFree(GetProcessHeap(), 0, test_context
);
183 DWORD number_of_vertices
;
184 struct vertex
*vertices
;
186 DWORD number_of_faces
;
193 static void free_mesh(struct mesh
*mesh
)
195 HeapFree(GetProcessHeap(), 0, mesh
->faces
);
196 HeapFree(GetProcessHeap(), 0, mesh
->vertices
);
199 static BOOL
new_mesh(struct mesh
*mesh
, DWORD number_of_vertices
, DWORD number_of_faces
)
201 mesh
->vertices
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, number_of_vertices
* sizeof(*mesh
->vertices
));
206 mesh
->number_of_vertices
= number_of_vertices
;
208 mesh
->faces
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, number_of_faces
* sizeof(*mesh
->faces
));
211 HeapFree(GetProcessHeap(), 0, mesh
->vertices
);
214 mesh
->number_of_faces
= number_of_faces
;
219 static void compare_mesh(const char *name
, ID3DXMesh
*d3dxmesh
, struct mesh
*mesh
)
222 DWORD number_of_vertices
, number_of_faces
;
223 IDirect3DVertexBuffer9
*vertex_buffer
;
224 IDirect3DIndexBuffer9
*index_buffer
;
225 D3DVERTEXBUFFER_DESC vertex_buffer_description
;
226 D3DINDEXBUFFER_DESC index_buffer_description
;
227 struct vertex
*vertices
;
231 number_of_vertices
= d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
);
232 ok(number_of_vertices
== mesh
->number_of_vertices
, "Test %s, result %u, expected %d\n",
233 name
, number_of_vertices
, mesh
->number_of_vertices
);
235 number_of_faces
= d3dxmesh
->lpVtbl
->GetNumFaces(d3dxmesh
);
236 ok(number_of_faces
== mesh
->number_of_faces
, "Test %s, result %u, expected %d\n",
237 name
, number_of_faces
, mesh
->number_of_faces
);
240 hr
= d3dxmesh
->lpVtbl
->GetVertexBuffer(d3dxmesh
, &vertex_buffer
);
241 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
245 skip("Couldn't get vertex buffer\n");
249 hr
= IDirect3DVertexBuffer9_GetDesc(vertex_buffer
, &vertex_buffer_description
);
250 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
254 skip("Couldn't get vertex buffer description\n");
258 ok(vertex_buffer_description
.Format
== D3DFMT_VERTEXDATA
, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
259 name
, vertex_buffer_description
.Format
, D3DFMT_VERTEXDATA
);
260 ok(vertex_buffer_description
.Type
== D3DRTYPE_VERTEXBUFFER
, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
261 name
, vertex_buffer_description
.Type
, D3DRTYPE_VERTEXBUFFER
);
262 ok(vertex_buffer_description
.Usage
== 0, "Test %s, result %x, expected %x\n", name
, vertex_buffer_description
.Usage
, 0);
263 ok(vertex_buffer_description
.Pool
== D3DPOOL_MANAGED
, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
264 name
, vertex_buffer_description
.Pool
, D3DPOOL_MANAGED
);
265 ok(vertex_buffer_description
.FVF
== mesh
->fvf
, "Test %s, result %x, expected %x\n",
266 name
, vertex_buffer_description
.FVF
, mesh
->fvf
);
269 expected
= number_of_vertices
* mesh
->vertex_size
;
273 expected
= number_of_vertices
* D3DXGetFVFVertexSize(mesh
->fvf
);
275 ok(vertex_buffer_description
.Size
== expected
, "Test %s, result %x, expected %x\n",
276 name
, vertex_buffer_description
.Size
, expected
);
279 /* specify offset and size to avoid potential overruns */
280 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, number_of_vertices
* sizeof(D3DXVECTOR3
) * 2,
281 (LPVOID
*)&vertices
, D3DLOCK_DISCARD
);
282 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
286 skip("Couldn't lock vertex buffer\n");
290 for (i
= 0; i
< number_of_vertices
; i
++)
292 ok(compare_vec3(vertices
[i
].position
, mesh
->vertices
[i
].position
),
293 "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
,
294 vertices
[i
].position
.x
, vertices
[i
].position
.y
, vertices
[i
].position
.z
,
295 mesh
->vertices
[i
].position
.x
, mesh
->vertices
[i
].position
.y
, mesh
->vertices
[i
].position
.z
);
296 ok(compare_vec3(vertices
[i
].normal
, mesh
->vertices
[i
].normal
),
297 "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
,
298 vertices
[i
].normal
.x
, vertices
[i
].normal
.y
, vertices
[i
].normal
.z
,
299 mesh
->vertices
[i
].normal
.x
, mesh
->vertices
[i
].normal
.y
, mesh
->vertices
[i
].normal
.z
);
302 IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
305 IDirect3DVertexBuffer9_Release(vertex_buffer
);
309 hr
= d3dxmesh
->lpVtbl
->GetIndexBuffer(d3dxmesh
, &index_buffer
);
310 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
314 skip("Couldn't get index buffer\n");
318 hr
= IDirect3DIndexBuffer9_GetDesc(index_buffer
, &index_buffer_description
);
319 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
323 skip("Couldn't get index buffer description\n");
327 ok(index_buffer_description
.Format
== D3DFMT_INDEX16
, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
328 name
, index_buffer_description
.Format
, D3DFMT_INDEX16
);
329 ok(index_buffer_description
.Type
== D3DRTYPE_INDEXBUFFER
, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
330 name
, index_buffer_description
.Type
, D3DRTYPE_INDEXBUFFER
);
331 ok(index_buffer_description
.Usage
== 0, "Test %s, result %#x, expected %#x.\n",
332 name
, index_buffer_description
.Usage
, 0);
333 ok(index_buffer_description
.Pool
== D3DPOOL_MANAGED
, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
334 name
, index_buffer_description
.Pool
, D3DPOOL_MANAGED
);
335 expected
= number_of_faces
* sizeof(WORD
) * 3;
336 ok(index_buffer_description
.Size
== expected
, "Test %s, result %x, expected %x\n",
337 name
, index_buffer_description
.Size
, expected
);
340 /* specify offset and size to avoid potential overruns */
341 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, number_of_faces
* sizeof(WORD
) * 3,
342 (LPVOID
*)&faces
, D3DLOCK_DISCARD
);
343 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
347 skip("Couldn't lock index buffer\n");
351 for (i
= 0; i
< number_of_faces
; i
++)
353 ok(compare_face(faces
[i
], mesh
->faces
[i
]),
354 "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name
, i
,
355 faces
[i
][0], faces
[i
][1], faces
[i
][2],
356 mesh
->faces
[i
][0], mesh
->faces
[i
][1], mesh
->faces
[i
][2]);
359 IDirect3DIndexBuffer9_Unlock(index_buffer
);
362 IDirect3DIndexBuffer9_Release(index_buffer
);
366 static void D3DXBoundProbeTest(void)
369 D3DXVECTOR3 bottom_point
, center
, top_point
, raydirection
, rayposition
;
372 /*____________Test the Box case___________________________*/
373 bottom_point
.x
= -3.0f
; bottom_point
.y
= -2.0f
; bottom_point
.z
= -1.0f
;
374 top_point
.x
= 7.0f
; top_point
.y
= 8.0f
; top_point
.z
= 9.0f
;
376 raydirection
.x
= -4.0f
; raydirection
.y
= -5.0f
; raydirection
.z
= -6.0f
;
377 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 11.0f
;
378 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
379 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
381 raydirection
.x
= 4.0f
; raydirection
.y
= 5.0f
; raydirection
.z
= 6.0f
;
382 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 11.0f
;
383 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
384 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
386 rayposition
.x
= -4.0f
; rayposition
.y
= 1.0f
; rayposition
.z
= -2.0f
;
387 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
388 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
390 bottom_point
.x
= 1.0f
; bottom_point
.y
= 0.0f
; bottom_point
.z
= 0.0f
;
391 top_point
.x
= 1.0f
; top_point
.y
= 0.0f
; top_point
.z
= 0.0f
;
392 rayposition
.x
= 0.0f
; rayposition
.y
= 1.0f
; rayposition
.z
= 0.0f
;
393 raydirection
.x
= 0.0f
; raydirection
.y
= 3.0f
; raydirection
.z
= 0.0f
;
394 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
395 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
397 bottom_point
.x
= 1.0f
; bottom_point
.y
= 2.0f
; bottom_point
.z
= 3.0f
;
398 top_point
.x
= 10.0f
; top_point
.y
= 15.0f
; top_point
.z
= 20.0f
;
400 raydirection
.x
= 7.0f
; raydirection
.y
= 8.0f
; raydirection
.z
= 9.0f
;
401 rayposition
.x
= 3.0f
; rayposition
.y
= 7.0f
; rayposition
.z
= -6.0f
;
402 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
403 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
405 bottom_point
.x
= 0.0f
; bottom_point
.y
= 0.0f
; bottom_point
.z
= 0.0f
;
406 top_point
.x
= 1.0f
; top_point
.y
= 1.0f
; top_point
.z
= 1.0f
;
408 raydirection
.x
= 0.0f
; raydirection
.y
= 1.0f
; raydirection
.z
= .0f
;
409 rayposition
.x
= -3.0f
; rayposition
.y
= 0.0f
; rayposition
.z
= 0.0f
;
410 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
411 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
413 raydirection
.x
= 1.0f
; raydirection
.y
= 0.0f
; raydirection
.z
= .0f
;
414 rayposition
.x
= -3.0f
; rayposition
.y
= 0.0f
; rayposition
.z
= 0.0f
;
415 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
416 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
418 /*____________Test the Sphere case________________________*/
419 radius
= sqrt(77.0f
);
420 center
.x
= 1.0f
; center
.y
= 2.0f
; center
.z
= 3.0f
;
421 raydirection
.x
= 2.0f
; raydirection
.y
= -4.0f
; raydirection
.z
= 2.0f
;
423 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 9.0f
;
424 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
425 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
427 rayposition
.x
= 45.0f
; rayposition
.y
= -75.0f
; rayposition
.z
= 49.0f
;
428 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
429 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
431 rayposition
.x
= 5.0f
; rayposition
.y
= 11.0f
; rayposition
.z
= 9.0f
;
432 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
433 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
436 static void D3DXComputeBoundingBoxTest(void)
438 D3DXVECTOR3 exp_max
, exp_min
, got_max
, got_min
, vertex
[5];
441 vertex
[0].x
= 1.0f
; vertex
[0].y
= 1.0f
; vertex
[0].z
= 1.0f
;
442 vertex
[1].x
= 1.0f
; vertex
[1].y
= 1.0f
; vertex
[1].z
= 1.0f
;
443 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 1.0f
;
444 vertex
[3].x
= 1.0f
; vertex
[3].y
= 1.0f
; vertex
[3].z
= 1.0f
;
445 vertex
[4].x
= 9.0f
; vertex
[4].y
= 9.0f
; vertex
[4].z
= 9.0f
;
447 exp_min
.x
= 1.0f
; exp_min
.y
= 1.0f
; exp_min
.z
= 1.0f
;
448 exp_max
.x
= 9.0f
; exp_max
.y
= 9.0f
; exp_max
.z
= 9.0f
;
450 hr
= D3DXComputeBoundingBox(&vertex
[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
452 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
453 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
454 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
456 /*________________________*/
458 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
459 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
460 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
461 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
462 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
464 exp_min
.x
= -6.92f
; exp_min
.y
= -8.1f
; exp_min
.z
= -3.80f
;
465 exp_max
.x
= 11.4f
; exp_max
.y
= 7.90f
; exp_max
.z
= 11.9f
;
467 hr
= D3DXComputeBoundingBox(&vertex
[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
469 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
470 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
471 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
473 /*________________________*/
475 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
476 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
477 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
478 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
479 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
481 exp_min
.x
= -6.92f
; exp_min
.y
= -0.9f
; exp_min
.z
= -3.8f
;
482 exp_max
.x
= 7.43f
; exp_max
.y
= 7.90f
; exp_max
.z
= 11.9f
;
484 hr
= D3DXComputeBoundingBox(&vertex
[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
486 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
487 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
488 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
490 /*________________________*/
491 hr
= D3DXComputeBoundingBox(NULL
,5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,&got_max
);
492 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
494 /*________________________*/
495 hr
= D3DXComputeBoundingBox(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),NULL
,&got_max
);
496 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
498 /*________________________*/
499 hr
= D3DXComputeBoundingBox(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_min
,NULL
);
500 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
503 static void D3DXComputeBoundingSphereTest(void)
505 D3DXVECTOR3 exp_cen
, got_cen
, vertex
[5];
506 FLOAT exp_rad
, got_rad
;
509 vertex
[0].x
= 1.0f
; vertex
[0].y
= 1.0f
; vertex
[0].z
= 1.0f
;
510 vertex
[1].x
= 1.0f
; vertex
[1].y
= 1.0f
; vertex
[1].z
= 1.0f
;
511 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 1.0f
;
512 vertex
[3].x
= 1.0f
; vertex
[3].y
= 1.0f
; vertex
[3].z
= 1.0f
;
513 vertex
[4].x
= 9.0f
; vertex
[4].y
= 9.0f
; vertex
[4].z
= 9.0f
;
516 exp_cen
.x
= 5.0; exp_cen
.y
= 5.0; exp_cen
.z
= 5.0;
518 hr
= D3DXComputeBoundingSphere(&vertex
[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,&got_rad
);
520 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
521 ok( compare(exp_rad
, got_rad
), "Expected radius: %f, got radius: %f\n", exp_rad
, got_rad
);
522 ok( compare_vec3(exp_cen
,got_cen
), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen
.x
,exp_cen
.y
,exp_cen
.z
,got_cen
.x
,got_cen
.y
,got_cen
.z
);
524 /*________________________*/
526 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
527 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
528 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
529 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
530 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
532 exp_rad
= 13.707883f
;
533 exp_cen
.x
= 2.408f
; exp_cen
.y
= 2.22f
; exp_cen
.z
= 3.76f
;
535 hr
= D3DXComputeBoundingSphere(&vertex
[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,&got_rad
);
537 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
538 ok( compare(exp_rad
, got_rad
), "Expected radius: %f, got radius: %f\n", exp_rad
, got_rad
);
539 ok( compare_vec3(exp_cen
,got_cen
), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen
.x
,exp_cen
.y
,exp_cen
.z
,got_cen
.x
,got_cen
.y
,got_cen
.z
);
541 /*________________________*/
542 hr
= D3DXComputeBoundingSphere(NULL
,5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,&got_rad
);
543 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
545 /*________________________*/
546 hr
= D3DXComputeBoundingSphere(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),NULL
,&got_rad
);
547 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
549 /*________________________*/
550 hr
= D3DXComputeBoundingSphere(&vertex
[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ
),&got_cen
,NULL
);
551 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
554 static void print_elements(const D3DVERTEXELEMENT9
*elements
)
556 D3DVERTEXELEMENT9 last
= D3DDECL_END();
557 const D3DVERTEXELEMENT9
*ptr
= elements
;
560 while (memcmp(ptr
, &last
, sizeof(D3DVERTEXELEMENT9
)))
563 "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
564 count
, ptr
->Stream
, ptr
->Offset
, ptr
->Type
, ptr
->Method
, ptr
->Usage
, ptr
->UsageIndex
);
570 static void compare_elements(const D3DVERTEXELEMENT9
*elements
, const D3DVERTEXELEMENT9
*expected_elements
,
571 unsigned int line
, unsigned int test_id
)
573 D3DVERTEXELEMENT9 last
= D3DDECL_END();
576 for (i
= 0; i
< MAX_FVF_DECL_SIZE
; i
++)
578 int end1
= memcmp(&elements
[i
], &last
, sizeof(last
));
579 int end2
= memcmp(&expected_elements
[i
], &last
, sizeof(last
));
582 if (!end1
&& !end2
) break;
584 status
= !end1
^ !end2
;
585 ok(!status
, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
586 line
, test_id
, end1
? "shorter" : "longer");
589 print_elements(elements
);
593 status
= memcmp(&elements
[i
], &expected_elements
[i
], sizeof(D3DVERTEXELEMENT9
));
594 ok(!status
, "Line %u, test %u: Mismatch in element %u.\n", line
, test_id
, i
);
597 print_elements(elements
);
603 static void test_fvf_to_decl(DWORD test_fvf
, const D3DVERTEXELEMENT9 expected_elements
[],
604 HRESULT expected_hr
, unsigned int line
, unsigned int test_id
)
607 D3DVERTEXELEMENT9 decl
[MAX_FVF_DECL_SIZE
];
609 hr
= D3DXDeclaratorFromFVF(test_fvf
, decl
);
610 ok(hr
== expected_hr
,
611 "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
612 line
, test_id
, hr
, expected_hr
);
613 if (SUCCEEDED(hr
)) compare_elements(decl
, expected_elements
, line
, test_id
);
616 static void test_decl_to_fvf(const D3DVERTEXELEMENT9
*decl
, DWORD expected_fvf
,
617 HRESULT expected_hr
, unsigned int line
, unsigned int test_id
)
620 DWORD result_fvf
= 0xdeadbeef;
622 hr
= D3DXFVFFromDeclarator(decl
, &result_fvf
);
623 ok(hr
== expected_hr
,
624 "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
625 line
, test_id
, hr
, expected_hr
);
628 ok(expected_fvf
== result_fvf
, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
629 line
, test_id
, result_fvf
, expected_fvf
);
633 static void test_fvf_decl_conversion(void)
637 D3DVERTEXELEMENT9 decl
[MAXD3DDECLLENGTH
+ 1];
646 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
650 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITIONT
, 0},
654 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITIONT
, 0},
658 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
659 {0, 12, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
663 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
664 {0, 12, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
666 }, D3DFVF_XYZB1
| D3DFVF_LASTBETA_UBYTE4
},
668 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
669 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
671 }, D3DFVF_XYZB1
| D3DFVF_LASTBETA_D3DCOLOR
},
673 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
674 {0, 12, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
678 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
679 {0, 12, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
680 {0, 16, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
682 }, D3DFVF_XYZB2
| D3DFVF_LASTBETA_UBYTE4
},
684 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
685 {0, 12, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
686 {0, 16, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
688 }, D3DFVF_XYZB2
| D3DFVF_LASTBETA_D3DCOLOR
},
690 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
691 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
695 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
696 {0, 12, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
697 {0, 20, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
699 }, D3DFVF_XYZB3
| D3DFVF_LASTBETA_UBYTE4
},
701 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
702 {0, 12, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
703 {0, 20, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
705 }, D3DFVF_XYZB3
| D3DFVF_LASTBETA_D3DCOLOR
},
707 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
708 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
712 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
713 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
714 {0, 24, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
716 }, D3DFVF_XYZB4
| D3DFVF_LASTBETA_UBYTE4
},
718 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
719 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
720 {0, 24, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
722 }, D3DFVF_XYZB4
| D3DFVF_LASTBETA_D3DCOLOR
},
724 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
725 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
726 {0, 28, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
728 }, D3DFVF_XYZB5
| D3DFVF_LASTBETA_UBYTE4
},
730 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
731 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
732 {0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
734 }, D3DFVF_XYZB5
| D3DFVF_LASTBETA_D3DCOLOR
},
736 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
740 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
741 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
743 }, D3DFVF_NORMAL
| D3DFVF_DIFFUSE
},
745 {0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_PSIZE
, 0},
749 {0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
753 {0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1},
756 /* Make sure textures of different sizes work. */
758 {0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
760 }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1
},
762 {0, 0, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
764 }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1
},
766 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
768 }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
},
770 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
772 }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1
},
773 /* Make sure the TEXCOORD index works correctly - try several textures. */
775 {0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
776 {0, 4, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
777 {0, 16, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 2},
778 {0, 24, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 3},
780 }, D3DFVF_TEX4
| D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
781 | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
782 /* Now try some combination tests. */
784 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
785 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
786 {0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
787 {0, 32, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1},
788 {0, 36, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
789 {0, 44, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
791 }, D3DFVF_XYZB4
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
| D3DFVF_TEX2
792 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
794 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
795 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
796 {0, 24, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_PSIZE
, 0},
797 {0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1},
798 {0, 32, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
799 {0, 36, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
801 }, D3DFVF_XYZ
| D3DFVF_NORMAL
| D3DFVF_PSIZE
| D3DFVF_SPECULAR
| D3DFVF_TEX2
802 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
806 for (i
= 0; i
< sizeof(test_data
) / sizeof(*test_data
); ++i
)
808 test_decl_to_fvf(test_data
[i
].decl
, test_data
[i
].fvf
, D3D_OK
, __LINE__
, i
);
809 test_fvf_to_decl(test_data
[i
].fvf
, test_data
[i
].decl
, D3D_OK
, __LINE__
, i
);
812 /* Usage indices for position and normal are apparently ignored. */
814 const D3DVERTEXELEMENT9 decl
[] =
816 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 1},
819 test_decl_to_fvf(decl
, D3DFVF_XYZ
, D3D_OK
, __LINE__
, 0);
822 const D3DVERTEXELEMENT9 decl
[] =
824 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 1},
827 test_decl_to_fvf(decl
, D3DFVF_NORMAL
, D3D_OK
, __LINE__
, 0);
829 /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if
830 * there are no blend matrices. */
832 const D3DVERTEXELEMENT9 decl
[] =
834 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
837 test_fvf_to_decl(D3DFVF_XYZ
| D3DFVF_LASTBETA_UBYTE4
, decl
, D3D_OK
, __LINE__
, 0);
840 const D3DVERTEXELEMENT9 decl
[] =
842 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
845 test_fvf_to_decl(D3DFVF_XYZ
| D3DFVF_LASTBETA_D3DCOLOR
, decl
, D3D_OK
, __LINE__
, 0);
847 /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */
849 const D3DVERTEXELEMENT9 decl
[] =
851 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
852 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
853 {0, 28, D3DDECLTYPE_UBYTE4
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
856 test_fvf_to_decl(D3DFVF_XYZB5
| D3DFVF_LASTBETA_D3DCOLOR
| D3DFVF_LASTBETA_UBYTE4
,
857 decl
, D3D_OK
, __LINE__
, 0);
859 /* These are supposed to fail, both ways. */
861 const D3DVERTEXELEMENT9 decl
[] =
863 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITION
, 0},
866 test_decl_to_fvf(decl
, D3DFVF_XYZW
, D3DERR_INVALIDCALL
, __LINE__
, 0);
867 test_fvf_to_decl(D3DFVF_XYZW
, decl
, D3DERR_INVALIDCALL
, __LINE__
, 0);
870 const D3DVERTEXELEMENT9 decl
[] =
872 {0, 0, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_POSITION
, 0},
873 {0, 16, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
876 test_decl_to_fvf(decl
, D3DFVF_XYZW
| D3DFVF_NORMAL
, D3DERR_INVALIDCALL
, __LINE__
, 0);
877 test_fvf_to_decl(D3DFVF_XYZW
| D3DFVF_NORMAL
, decl
, D3DERR_INVALIDCALL
, __LINE__
, 0);
880 const D3DVERTEXELEMENT9 decl
[] =
882 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
883 {0, 12, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_BLENDWEIGHT
, 0},
884 {0, 28, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_BLENDINDICES
, 0},
887 test_decl_to_fvf(decl
, D3DFVF_XYZB5
, D3DERR_INVALIDCALL
, __LINE__
, 0);
888 test_fvf_to_decl(D3DFVF_XYZB5
, decl
, D3DERR_INVALIDCALL
, __LINE__
, 0);
890 /* Test a declaration that can't be converted to an FVF. */
892 const D3DVERTEXELEMENT9 decl
[] =
894 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
895 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
896 {0, 24, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_PSIZE
, 0},
897 {0, 28, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 1},
898 {0, 32, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
899 /* 8 bytes padding */
900 {0, 44, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
903 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
905 /* Elements must be ordered by offset. */
907 const D3DVERTEXELEMENT9 decl
[] =
909 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
910 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
913 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
915 /* Basic tests for element order. */
917 const D3DVERTEXELEMENT9 decl
[] =
919 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
920 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
921 {0, 16, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
924 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
927 const D3DVERTEXELEMENT9 decl
[] =
929 {0, 0, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
930 {0, 4, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
933 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
936 const D3DVERTEXELEMENT9 decl
[] =
938 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_NORMAL
, 0},
939 {0, 12, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
942 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
944 /* Textures must be ordered by texcoords. */
946 const D3DVERTEXELEMENT9 decl
[] =
948 {0, 0, D3DDECLTYPE_FLOAT1
, 0, D3DDECLUSAGE_TEXCOORD
, 0},
949 {0, 4, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_TEXCOORD
, 2},
950 {0, 16, D3DDECLTYPE_FLOAT2
, 0, D3DDECLUSAGE_TEXCOORD
, 1},
951 {0, 24, D3DDECLTYPE_FLOAT4
, 0, D3DDECLUSAGE_TEXCOORD
, 3},
954 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
956 /* Duplicate elements are not allowed. */
958 const D3DVERTEXELEMENT9 decl
[] =
960 {0, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
961 {0, 12, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
962 {0, 16, D3DDECLTYPE_D3DCOLOR
, 0, D3DDECLUSAGE_COLOR
, 0},
965 test_decl_to_fvf(decl
, 0, D3DERR_INVALIDCALL
, __LINE__
, 0);
967 /* Invalid FVFs cannot be converted to a declarator. */
968 test_fvf_to_decl(0xdeadbeef, NULL
, D3DERR_INVALIDCALL
, __LINE__
, 0);
971 static void D3DXGetFVFVertexSizeTest(void)
975 compare_vertex_sizes (D3DFVF_XYZ
, 12);
977 compare_vertex_sizes (D3DFVF_XYZB3
, 24);
979 compare_vertex_sizes (D3DFVF_XYZB5
, 32);
981 compare_vertex_sizes (D3DFVF_XYZ
| D3DFVF_NORMAL
, 24);
983 compare_vertex_sizes (D3DFVF_XYZ
| D3DFVF_DIFFUSE
, 16);
985 compare_vertex_sizes (
988 D3DFVF_TEXCOORDSIZE1(0), 16);
989 compare_vertex_sizes (
992 D3DFVF_TEXCOORDSIZE1(0) |
993 D3DFVF_TEXCOORDSIZE1(1), 20);
995 compare_vertex_sizes (
998 D3DFVF_TEXCOORDSIZE2(0), 20);
1000 compare_vertex_sizes (
1003 D3DFVF_TEXCOORDSIZE2(0) |
1004 D3DFVF_TEXCOORDSIZE2(1), 28);
1006 compare_vertex_sizes (
1009 D3DFVF_TEXCOORDSIZE2(0) |
1010 D3DFVF_TEXCOORDSIZE2(1) |
1011 D3DFVF_TEXCOORDSIZE2(2) |
1012 D3DFVF_TEXCOORDSIZE2(3) |
1013 D3DFVF_TEXCOORDSIZE2(4) |
1014 D3DFVF_TEXCOORDSIZE2(5), 60);
1016 compare_vertex_sizes (
1019 D3DFVF_TEXCOORDSIZE2(0) |
1020 D3DFVF_TEXCOORDSIZE2(1) |
1021 D3DFVF_TEXCOORDSIZE2(2) |
1022 D3DFVF_TEXCOORDSIZE2(3) |
1023 D3DFVF_TEXCOORDSIZE2(4) |
1024 D3DFVF_TEXCOORDSIZE2(5) |
1025 D3DFVF_TEXCOORDSIZE2(6) |
1026 D3DFVF_TEXCOORDSIZE2(7), 76);
1028 compare_vertex_sizes (
1031 D3DFVF_TEXCOORDSIZE3(0), 24);
1033 compare_vertex_sizes (
1036 D3DFVF_TEXCOORDSIZE3(0) |
1037 D3DFVF_TEXCOORDSIZE3(1) |
1038 D3DFVF_TEXCOORDSIZE3(2) |
1039 D3DFVF_TEXCOORDSIZE3(3), 60);
1041 compare_vertex_sizes (
1044 D3DFVF_TEXCOORDSIZE4(0), 28);
1046 compare_vertex_sizes (
1049 D3DFVF_TEXCOORDSIZE4(0) |
1050 D3DFVF_TEXCOORDSIZE4(1), 44);
1052 compare_vertex_sizes (
1055 D3DFVF_TEXCOORDSIZE4(0) |
1056 D3DFVF_TEXCOORDSIZE4(1) |
1057 D3DFVF_TEXCOORDSIZE4(2), 60);
1059 compare_vertex_sizes (
1065 D3DFVF_TEXCOORDSIZE4(0) |
1066 D3DFVF_TEXCOORDSIZE4(1) |
1067 D3DFVF_TEXCOORDSIZE4(2) |
1068 D3DFVF_TEXCOORDSIZE4(3) |
1069 D3DFVF_TEXCOORDSIZE4(4) |
1070 D3DFVF_TEXCOORDSIZE4(5) |
1071 D3DFVF_TEXCOORDSIZE4(6) |
1072 D3DFVF_TEXCOORDSIZE4(7), 180);
1075 static void D3DXIntersectTriTest(void)
1077 BOOL exp_res
, got_res
;
1078 D3DXVECTOR3 position
, ray
, vertex
[3];
1079 FLOAT exp_dist
, got_dist
, exp_u
, got_u
, exp_v
, got_v
;
1081 vertex
[0].x
= 1.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
1082 vertex
[1].x
= 2.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
1083 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 0.0f
;
1085 position
.x
= -14.5f
; position
.y
= -23.75f
; position
.z
= -32.0f
;
1087 ray
.x
= 2.0f
; ray
.y
= 3.0f
; ray
.z
= 4.0f
;
1089 exp_res
= TRUE
; exp_u
= 0.5f
; exp_v
= 0.25f
; exp_dist
= 8.0f
;
1091 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
1092 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
1093 ok( compare(exp_u
,got_u
), "Expected u = %f, got %f\n",exp_u
,got_u
);
1094 ok( compare(exp_v
,got_v
), "Expected v = %f, got %f\n",exp_v
,got_v
);
1095 ok( compare(exp_dist
,got_dist
), "Expected distance = %f, got %f\n",exp_dist
,got_dist
);
1097 /*Only positive ray is taken in account*/
1099 vertex
[0].x
= 1.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
1100 vertex
[1].x
= 2.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
1101 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 0.0f
;
1103 position
.x
= 17.5f
; position
.y
= 24.25f
; position
.z
= 32.0f
;
1105 ray
.x
= 2.0f
; ray
.y
= 3.0f
; ray
.z
= 4.0f
;
1109 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
1110 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
1112 /*Intersection between ray and triangle in a same plane is considered as empty*/
1114 vertex
[0].x
= 4.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
1115 vertex
[1].x
= 6.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
1116 vertex
[2].x
= 4.0f
; vertex
[2].y
= 2.0f
; vertex
[2].z
= 0.0f
;
1118 position
.x
= 1.0f
; position
.y
= 1.0f
; position
.z
= 0.0f
;
1120 ray
.x
= 1.0f
; ray
.y
= 0.0f
; ray
.z
= 0.0f
;
1124 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
1125 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
1128 static void D3DXCreateMeshTest(void)
1133 IDirect3DDevice9
*device
, *test_device
;
1134 D3DPRESENT_PARAMETERS d3dpp
;
1135 ID3DXMesh
*d3dxmesh
;
1137 D3DVERTEXELEMENT9 test_decl
[MAX_FVF_DECL_SIZE
];
1141 static const D3DVERTEXELEMENT9 decl1
[3] = {
1142 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1143 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
1146 static const D3DVERTEXELEMENT9 decl2
[] = {
1147 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1148 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
1149 {0, 24, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_PSIZE
, 0},
1150 {0, 28, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 1},
1151 {0, 32, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
1152 /* 8 bytes padding */
1153 {0, 44, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 1},
1157 static const D3DVERTEXELEMENT9 decl3
[] = {
1158 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1159 {1, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
1163 hr
= D3DXCreateMesh(0, 0, 0, NULL
, NULL
, NULL
);
1164 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1166 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl1
, NULL
, &d3dxmesh
);
1167 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1169 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
1172 skip("Couldn't create application window\n");
1175 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
1178 skip("Couldn't create IDirect3D9 object\n");
1183 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1184 d3dpp
.Windowed
= TRUE
;
1185 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1186 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
1189 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
1190 IDirect3D9_Release(d3d
);
1195 hr
= D3DXCreateMesh(0, 3, D3DXMESH_MANAGED
, decl1
, device
, &d3dxmesh
);
1196 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1198 hr
= D3DXCreateMesh(1, 0, D3DXMESH_MANAGED
, decl1
, device
, &d3dxmesh
);
1199 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1201 hr
= D3DXCreateMesh(1, 3, 0, decl1
, device
, &d3dxmesh
);
1202 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1206 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1209 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, 0, device
, &d3dxmesh
);
1210 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1212 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl1
, device
, NULL
);
1213 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1215 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl1
, device
, &d3dxmesh
);
1216 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1221 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, NULL
);
1222 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1224 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, &test_device
);
1225 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1226 ok(test_device
== device
, "Got result %p, expected %p\n", test_device
, device
);
1230 IDirect3DDevice9_Release(device
);
1234 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, NULL
);
1235 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1237 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, test_decl
);
1238 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1242 size
= sizeof(decl1
) / sizeof(decl1
[0]);
1243 for (i
= 0; i
< size
- 1; i
++)
1245 ok(test_decl
[i
].Stream
== decl1
[i
].Stream
, "Returned stream %d, expected %d\n", test_decl
[i
].Stream
, decl1
[i
].Stream
);
1246 ok(test_decl
[i
].Type
== decl1
[i
].Type
, "Returned type %d, expected %d\n", test_decl
[i
].Type
, decl1
[i
].Type
);
1247 ok(test_decl
[i
].Method
== decl1
[i
].Method
, "Returned method %d, expected %d\n", test_decl
[i
].Method
, decl1
[i
].Method
);
1248 ok(test_decl
[i
].Usage
== decl1
[i
].Usage
, "Returned usage %d, expected %d\n", test_decl
[i
].Usage
, decl1
[i
].Usage
);
1249 ok(test_decl
[i
].UsageIndex
== decl1
[i
].UsageIndex
, "Returned usage index %d, expected %d\n", test_decl
[i
].UsageIndex
, decl1
[i
].UsageIndex
);
1250 ok(test_decl
[i
].Offset
== decl1
[i
].Offset
, "Returned offset %d, expected %d\n", test_decl
[i
].Offset
, decl1
[i
].Offset
);
1252 ok(decl1
[size
-1].Stream
== 0xFF, "Returned too long vertex declaration\n"); /* end element */
1256 options
= d3dxmesh
->lpVtbl
->GetOptions(d3dxmesh
);
1257 ok(options
== D3DXMESH_MANAGED
, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options
, D3DXMESH_MANAGED
);
1260 if (!new_mesh(&mesh
, 3, 1))
1262 skip("Couldn't create mesh\n");
1266 memset(mesh
.vertices
, 0, mesh
.number_of_vertices
* sizeof(*mesh
.vertices
));
1267 memset(mesh
.faces
, 0, mesh
.number_of_faces
* sizeof(*mesh
.faces
));
1268 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
1270 compare_mesh("createmesh1", d3dxmesh
, &mesh
);
1275 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1278 /* Test a declaration that can't be converted to an FVF. */
1279 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl2
, device
, &d3dxmesh
);
1280 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1285 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, NULL
);
1286 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1288 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, &test_device
);
1289 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1290 ok(test_device
== device
, "Got result %p, expected %p\n", test_device
, device
);
1294 IDirect3DDevice9_Release(device
);
1298 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, test_decl
);
1299 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1303 size
= sizeof(decl2
) / sizeof(decl2
[0]);
1304 for (i
= 0; i
< size
- 1; i
++)
1306 ok(test_decl
[i
].Stream
== decl2
[i
].Stream
, "Returned stream %d, expected %d\n", test_decl
[i
].Stream
, decl2
[i
].Stream
);
1307 ok(test_decl
[i
].Type
== decl2
[i
].Type
, "Returned type %d, expected %d\n", test_decl
[i
].Type
, decl2
[i
].Type
);
1308 ok(test_decl
[i
].Method
== decl2
[i
].Method
, "Returned method %d, expected %d\n", test_decl
[i
].Method
, decl2
[i
].Method
);
1309 ok(test_decl
[i
].Usage
== decl2
[i
].Usage
, "Returned usage %d, expected %d\n", test_decl
[i
].Usage
, decl2
[i
].Usage
);
1310 ok(test_decl
[i
].UsageIndex
== decl2
[i
].UsageIndex
, "Returned usage index %d, expected %d\n", test_decl
[i
].UsageIndex
, decl2
[i
].UsageIndex
);
1311 ok(test_decl
[i
].Offset
== decl2
[i
].Offset
, "Returned offset %d, expected %d\n", test_decl
[i
].Offset
, decl2
[i
].Offset
);
1313 ok(decl2
[size
-1].Stream
== 0xFF, "Returned too long vertex declaration\n"); /* end element */
1317 options
= d3dxmesh
->lpVtbl
->GetOptions(d3dxmesh
);
1318 ok(options
== D3DXMESH_MANAGED
, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options
, D3DXMESH_MANAGED
);
1321 if (!new_mesh(&mesh
, 3, 1))
1323 skip("Couldn't create mesh\n");
1327 memset(mesh
.vertices
, 0, mesh
.number_of_vertices
* sizeof(*mesh
.vertices
));
1328 memset(mesh
.faces
, 0, mesh
.number_of_faces
* sizeof(*mesh
.faces
));
1330 mesh
.vertex_size
= 60;
1332 compare_mesh("createmesh2", d3dxmesh
, &mesh
);
1337 mesh
.vertex_size
= d3dxmesh
->lpVtbl
->GetNumBytesPerVertex(d3dxmesh
);
1338 ok(mesh
.vertex_size
== 60, "Got vertex size %u, expected %u\n", mesh
.vertex_size
, 60);
1340 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1343 /* Test a declaration with multiple streams. */
1344 hr
= D3DXCreateMesh(1, 3, D3DXMESH_MANAGED
, decl3
, device
, &d3dxmesh
);
1345 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1347 IDirect3DDevice9_Release(device
);
1348 IDirect3D9_Release(d3d
);
1352 static void D3DXCreateMeshFVFTest(void)
1357 IDirect3DDevice9
*device
, *test_device
;
1358 D3DPRESENT_PARAMETERS d3dpp
;
1359 ID3DXMesh
*d3dxmesh
;
1361 D3DVERTEXELEMENT9 test_decl
[MAX_FVF_DECL_SIZE
];
1365 static const D3DVERTEXELEMENT9 decl
[3] = {
1366 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1367 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
1370 hr
= D3DXCreateMeshFVF(0, 0, 0, 0, NULL
, NULL
);
1371 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1373 hr
= D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, NULL
, &d3dxmesh
);
1374 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1376 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
1379 skip("Couldn't create application window\n");
1382 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
1385 skip("Couldn't create IDirect3D9 object\n");
1390 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
1391 d3dpp
.Windowed
= TRUE
;
1392 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1393 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
1396 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
1397 IDirect3D9_Release(d3d
);
1402 hr
= D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, &d3dxmesh
);
1403 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1405 hr
= D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, &d3dxmesh
);
1406 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1408 hr
= D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, &d3dxmesh
);
1409 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1413 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1416 hr
= D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED
, 0xdeadbeef, device
, &d3dxmesh
);
1417 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1419 hr
= D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, NULL
);
1420 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1422 hr
= D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED
, D3DFVF_XYZ
| D3DFVF_NORMAL
, device
, &d3dxmesh
);
1423 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1428 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, NULL
);
1429 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1431 hr
= d3dxmesh
->lpVtbl
->GetDevice(d3dxmesh
, &test_device
);
1432 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1433 ok(test_device
== device
, "Got result %p, expected %p\n", test_device
, device
);
1437 IDirect3DDevice9_Release(device
);
1441 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, NULL
);
1442 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
1444 hr
= d3dxmesh
->lpVtbl
->GetDeclaration(d3dxmesh
, test_decl
);
1445 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
1449 size
= sizeof(decl
) / sizeof(decl
[0]);
1450 for (i
= 0; i
< size
- 1; i
++)
1452 ok(test_decl
[i
].Stream
== decl
[i
].Stream
, "Returned stream %d, expected %d\n", test_decl
[i
].Stream
, decl
[i
].Stream
);
1453 ok(test_decl
[i
].Type
== decl
[i
].Type
, "Returned type %d, expected %d\n", test_decl
[i
].Type
, decl
[i
].Type
);
1454 ok(test_decl
[i
].Method
== decl
[i
].Method
, "Returned method %d, expected %d\n", test_decl
[i
].Method
, decl
[i
].Method
);
1455 ok(test_decl
[i
].Usage
== decl
[i
].Usage
, "Returned usage %d, expected %d\n", test_decl
[i
].Usage
, decl
[i
].Usage
);
1456 ok(test_decl
[i
].UsageIndex
== decl
[i
].UsageIndex
, "Returned usage index %d, expected %d\n",
1457 test_decl
[i
].UsageIndex
, decl
[i
].UsageIndex
);
1458 ok(test_decl
[i
].Offset
== decl
[i
].Offset
, "Returned offset %d, expected %d\n", test_decl
[i
].Offset
, decl
[i
].Offset
);
1460 ok(decl
[size
-1].Stream
== 0xFF, "Returned too long vertex declaration\n"); /* end element */
1464 options
= d3dxmesh
->lpVtbl
->GetOptions(d3dxmesh
);
1465 ok(options
== D3DXMESH_MANAGED
, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options
, D3DXMESH_MANAGED
);
1468 if (!new_mesh(&mesh
, 3, 1))
1470 skip("Couldn't create mesh\n");
1474 memset(mesh
.vertices
, 0, mesh
.number_of_vertices
* sizeof(*mesh
.vertices
));
1475 memset(mesh
.faces
, 0, mesh
.number_of_faces
* sizeof(*mesh
.faces
));
1476 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
1478 compare_mesh("createmeshfvf", d3dxmesh
, &mesh
);
1483 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
1486 IDirect3DDevice9_Release(device
);
1487 IDirect3D9_Release(d3d
);
1491 #define check_vertex_buffer(mesh, vertices, num_vertices, fvf) \
1492 check_vertex_buffer_(__LINE__, mesh, vertices, num_vertices, fvf)
1493 static void check_vertex_buffer_(int line
, ID3DXMesh
*mesh
, const void *vertices
, DWORD num_vertices
, DWORD fvf
)
1495 DWORD mesh_num_vertices
= mesh
->lpVtbl
->GetNumVertices(mesh
);
1496 DWORD mesh_fvf
= mesh
->lpVtbl
->GetFVF(mesh
);
1497 const void *mesh_vertices
;
1500 ok_(__FILE__
,line
)(fvf
== mesh_fvf
, "expected FVF %x, got %x\n", fvf
, mesh_fvf
);
1501 ok_(__FILE__
,line
)(num_vertices
== mesh_num_vertices
,
1502 "Expected %u vertices, got %u\n", num_vertices
, mesh_num_vertices
);
1504 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, D3DLOCK_READONLY
, (void**)&mesh_vertices
);
1505 ok_(__FILE__
,line
)(hr
== D3D_OK
, "LockVertexBuffer returned %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1509 if (mesh_fvf
== fvf
) {
1510 DWORD vertex_size
= D3DXGetFVFVertexSize(fvf
);
1512 for (i
= 0; i
< min(num_vertices
, mesh_num_vertices
); i
++)
1514 const FLOAT
*exp_float
= vertices
;
1515 const FLOAT
*got_float
= mesh_vertices
;
1519 BOOL last_beta_dword
= FALSE
;
1522 switch (fvf
& D3DFVF_POSITION_MASK
) {
1523 case D3DFVF_XYZ
: pos_dim
= 3; break;
1524 case D3DFVF_XYZRHW
: pos_dim
= 4; break;
1530 pos_dim
= (fvf
& D3DFVF_POSITION_MASK
) - D3DFVF_XYZB1
+ 1;
1531 if (fvf
& (D3DFVF_LASTBETA_UBYTE4
| D3DFVF_LASTBETA_D3DCOLOR
))
1534 last_beta_dword
= TRUE
;
1537 case D3DFVF_XYZW
: pos_dim
= 4; break;
1539 sprintf(prefix
, "vertex[%u] position, ", i
);
1540 check_floats_(line
, prefix
, got_float
, exp_float
, pos_dim
);
1541 exp_float
+= pos_dim
;
1542 got_float
+= pos_dim
;
1544 if (last_beta_dword
) {
1545 ok_(__FILE__
,line
)(*(DWORD
*)exp_float
== *(DWORD
*)got_float
,
1546 "Vertex[%u]: Expected last beta %08x, got %08x\n", i
, *(DWORD
*)exp_float
, *(DWORD
*)got_float
);
1551 if (fvf
& D3DFVF_NORMAL
) {
1552 sprintf(prefix
, "vertex[%u] normal, ", i
);
1553 check_floats_(line
, prefix
, got_float
, exp_float
, 3);
1557 if (fvf
& D3DFVF_PSIZE
) {
1558 ok_(__FILE__
,line
)(compare(*exp_float
, *got_float
),
1559 "Vertex[%u]: Expected psize %g, got %g\n", i
, *exp_float
, *got_float
);
1563 if (fvf
& D3DFVF_DIFFUSE
) {
1564 ok_(__FILE__
,line
)(*(DWORD
*)exp_float
== *(DWORD
*)got_float
,
1565 "Vertex[%u]: Expected diffuse %08x, got %08x\n", i
, *(DWORD
*)exp_float
, *(DWORD
*)got_float
);
1569 if (fvf
& D3DFVF_SPECULAR
) {
1570 ok_(__FILE__
,line
)(*(DWORD
*)exp_float
== *(DWORD
*)got_float
,
1571 "Vertex[%u]: Expected specular %08x, got %08x\n", i
, *(DWORD
*)exp_float
, *(DWORD
*)got_float
);
1576 texcount
= (fvf
& D3DFVF_TEXCOUNT_MASK
) >> D3DFVF_TEXCOUNT_SHIFT
;
1577 for (j
= 0; j
< texcount
; j
++) {
1578 DWORD dim
= (((fvf
>> (16 + 2 * j
)) + 1) & 0x03) + 1;
1579 sprintf(prefix
, "vertex[%u] texture, ", i
);
1580 check_floats_(line
, prefix
, got_float
, exp_float
, dim
);
1585 vertices
= (BYTE
*)vertices
+ vertex_size
;
1586 mesh_vertices
= (BYTE
*)mesh_vertices
+ vertex_size
;
1590 mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
1593 #define check_index_buffer(mesh, indices, num_indices, index_size) \
1594 check_index_buffer_(__LINE__, mesh, indices, num_indices, index_size)
1595 static void check_index_buffer_(int line
, ID3DXMesh
*mesh
, const void *indices
, DWORD num_indices
, DWORD index_size
)
1597 DWORD mesh_index_size
= (mesh
->lpVtbl
->GetOptions(mesh
) & D3DXMESH_32BIT
) ? 4 : 2;
1598 DWORD mesh_num_indices
= mesh
->lpVtbl
->GetNumFaces(mesh
) * 3;
1599 const void *mesh_indices
;
1603 ok_(__FILE__
,line
)(index_size
== mesh_index_size
,
1604 "Expected index size %u, got %u\n", index_size
, mesh_index_size
);
1605 ok_(__FILE__
,line
)(num_indices
== mesh_num_indices
,
1606 "Expected %u indices, got %u\n", num_indices
, mesh_num_indices
);
1608 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, D3DLOCK_READONLY
, (void**)&mesh_indices
);
1609 ok_(__FILE__
,line
)(hr
== D3D_OK
, "LockIndexBuffer returned %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
1613 if (mesh_index_size
== index_size
) {
1614 for (i
= 0; i
< min(num_indices
, mesh_num_indices
); i
++)
1616 if (index_size
== 4)
1617 ok_(__FILE__
,line
)(*(DWORD
*)indices
== *(DWORD
*)mesh_indices
,
1618 "Index[%u]: expected %u, got %u\n", i
, *(DWORD
*)indices
, *(DWORD
*)mesh_indices
);
1620 ok_(__FILE__
,line
)(*(WORD
*)indices
== *(WORD
*)mesh_indices
,
1621 "Index[%u]: expected %u, got %u\n", i
, *(WORD
*)indices
, *(WORD
*)mesh_indices
);
1622 indices
= (BYTE
*)indices
+ index_size
;
1623 mesh_indices
= (BYTE
*)mesh_indices
+ index_size
;
1626 mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
1629 #define check_matrix(got, expected) check_matrix_(__LINE__, got, expected)
1630 static void check_matrix_(int line
, const D3DXMATRIX
*got
, const D3DXMATRIX
*expected
)
1633 for (i
= 0; i
< 4; i
++) {
1634 for (j
= 0; j
< 4; j
++) {
1635 ok_(__FILE__
,line
)(compare(U(*expected
).m
[i
][j
], U(*got
).m
[i
][j
]),
1636 "matrix[%u][%u]: expected %g, got %g\n",
1637 i
, j
, U(*expected
).m
[i
][j
], U(*got
).m
[i
][j
]);
1642 static void check_colorvalue_(int line
, const char *prefix
, const D3DCOLORVALUE got
, const D3DCOLORVALUE expected
)
1644 ok_(__FILE__
,line
)(expected
.r
== got
.r
&& expected
.g
== got
.g
&& expected
.b
== got
.b
&& expected
.a
== got
.a
,
1645 "%sExpected (%g, %g, %g, %g), got (%g, %g, %g, %g)\n", prefix
,
1646 expected
.r
, expected
.g
, expected
.b
, expected
.a
, got
.r
, got
.g
, got
.b
, got
.a
);
1649 #define check_materials(got, got_count, expected, expected_count) \
1650 check_materials_(__LINE__, got, got_count, expected, expected_count)
1651 static void check_materials_(int line
, const D3DXMATERIAL
*got
, DWORD got_count
, const D3DXMATERIAL
*expected
, DWORD expected_count
)
1654 ok_(__FILE__
,line
)(expected_count
== got_count
, "Expected %u materials, got %u\n", expected_count
, got_count
);
1656 ok_(__FILE__
,line
)(got
== NULL
, "Expected NULL material ptr, got %p\n", got
);
1659 for (i
= 0; i
< min(expected_count
, got_count
); i
++)
1661 if (!expected
[i
].pTextureFilename
)
1662 ok_(__FILE__
,line
)(got
[i
].pTextureFilename
== NULL
,
1663 "Expected NULL pTextureFilename, got %p\n", got
[i
].pTextureFilename
);
1665 ok_(__FILE__
,line
)(!strcmp(expected
[i
].pTextureFilename
, got
[i
].pTextureFilename
),
1666 "Expected '%s' for pTextureFilename, got '%s'\n", expected
[i
].pTextureFilename
, got
[i
].pTextureFilename
);
1667 check_colorvalue_(line
, "Diffuse: ", got
[i
].MatD3D
.Diffuse
, expected
[i
].MatD3D
.Diffuse
);
1668 check_colorvalue_(line
, "Ambient: ", got
[i
].MatD3D
.Ambient
, expected
[i
].MatD3D
.Ambient
);
1669 check_colorvalue_(line
, "Specular: ", got
[i
].MatD3D
.Specular
, expected
[i
].MatD3D
.Specular
);
1670 check_colorvalue_(line
, "Emissive: ", got
[i
].MatD3D
.Emissive
, expected
[i
].MatD3D
.Emissive
);
1671 ok_(__FILE__
,line
)(expected
[i
].MatD3D
.Power
== got
[i
].MatD3D
.Power
,
1672 "Power: Expected %g, got %g\n", expected
[i
].MatD3D
.Power
, got
[i
].MatD3D
.Power
);
1676 #define check_generated_adjacency(mesh, got, epsilon) check_generated_adjacency_(__LINE__, mesh, got, epsilon)
1677 static void check_generated_adjacency_(int line
, ID3DXMesh
*mesh
, const DWORD
*got
, FLOAT epsilon
)
1680 DWORD num_faces
= mesh
->lpVtbl
->GetNumFaces(mesh
);
1683 expected
= HeapAlloc(GetProcessHeap(), 0, num_faces
* sizeof(DWORD
) * 3);
1685 skip_(__FILE__
, line
)("Out of memory\n");
1688 hr
= mesh
->lpVtbl
->GenerateAdjacency(mesh
, epsilon
, expected
);
1689 ok_(__FILE__
, line
)(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
1693 for (i
= 0; i
< num_faces
; i
++)
1695 ok_(__FILE__
, line
)(expected
[i
* 3] == got
[i
* 3] &&
1696 expected
[i
* 3 + 1] == got
[i
* 3 + 1] &&
1697 expected
[i
* 3 + 2] == got
[i
* 3 + 2],
1698 "Face %u adjacencies: Expected (%u, %u, %u), got (%u, %u, %u)\n", i
,
1699 expected
[i
* 3], expected
[i
* 3 + 1], expected
[i
* 3 + 2],
1700 got
[i
* 3], got
[i
* 3 + 1], got
[i
* 3 + 2]);
1703 HeapFree(GetProcessHeap(), 0, expected
);
1706 #define check_generated_effects(materials, num_materials, effects) \
1707 check_generated_effects_(__LINE__, materials, num_materials, effects)
1708 static void check_generated_effects_(int line
, const D3DXMATERIAL
*materials
, DWORD num_materials
, const D3DXEFFECTINSTANCE
*effects
)
1711 static const struct {
1717 #define EFFECT_TABLE_ENTRY(str, field) \
1718 {str, sizeof(str), sizeof(materials->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)}
1719 EFFECT_TABLE_ENTRY("Diffuse", Diffuse
),
1720 EFFECT_TABLE_ENTRY("Power", Power
),
1721 EFFECT_TABLE_ENTRY("Specular", Specular
),
1722 EFFECT_TABLE_ENTRY("Emissive", Emissive
),
1723 EFFECT_TABLE_ENTRY("Ambient", Ambient
),
1724 #undef EFFECT_TABLE_ENTRY
1727 if (!num_materials
) {
1728 ok_(__FILE__
, line
)(effects
== NULL
, "Expected NULL effects, got %p\n", effects
);
1731 for (i
= 0; i
< num_materials
; i
++)
1734 DWORD expected_num_defaults
= ARRAY_SIZE(params
) + (materials
[i
].pTextureFilename
? 1 : 0);
1736 ok_(__FILE__
,line
)(expected_num_defaults
== effects
[i
].NumDefaults
,
1737 "effect[%u] NumDefaults: Expected %u, got %u\n", i
,
1738 expected_num_defaults
, effects
[i
].NumDefaults
);
1739 for (j
= 0; j
< min(ARRAY_SIZE(params
), effects
[i
].NumDefaults
); j
++)
1742 D3DXEFFECTDEFAULT
*got_param
= &effects
[i
].pDefaults
[j
];
1743 ok_(__FILE__
,line
)(!strcmp(params
[j
].name
, got_param
->pParamName
),
1744 "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i
, j
,
1745 params
[j
].name
, got_param
->pParamName
);
1746 ok_(__FILE__
,line
)(D3DXEDT_FLOATS
== got_param
->Type
,
1747 "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i
, j
,
1748 D3DXEDT_FLOATS
, got_param
->Type
);
1749 ok_(__FILE__
,line
)(params
[j
].num_bytes
== got_param
->NumBytes
,
1750 "effect[%u].pDefaults[%u].NumBytes: Expected %u, got %u\n", i
, j
,
1751 params
[j
].num_bytes
, got_param
->NumBytes
);
1752 for (k
= 0; k
< min(params
[j
].num_bytes
, got_param
->NumBytes
) / 4; k
++)
1754 FLOAT expected
= ((FLOAT
*)((BYTE
*)&materials
[i
] + params
[j
].value_offset
))[k
];
1755 FLOAT got
= ((FLOAT
*)got_param
->pValue
)[k
];
1756 ok_(__FILE__
,line
)(compare(expected
, got
),
1757 "effect[%u].pDefaults[%u] float value %u: Expected %g, got %g\n", i
, j
, k
, expected
, got
);
1760 if (effects
[i
].NumDefaults
> ARRAY_SIZE(params
)) {
1761 D3DXEFFECTDEFAULT
*got_param
= &effects
[i
].pDefaults
[j
];
1762 static const char *expected_name
= "Texture0@Name";
1764 ok_(__FILE__
,line
)(!strcmp(expected_name
, got_param
->pParamName
),
1765 "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i
, j
,
1766 expected_name
, got_param
->pParamName
);
1767 ok_(__FILE__
,line
)(D3DXEDT_STRING
== got_param
->Type
,
1768 "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i
, j
,
1769 D3DXEDT_STRING
, got_param
->Type
);
1770 if (materials
[i
].pTextureFilename
) {
1771 ok_(__FILE__
,line
)(strlen(materials
[i
].pTextureFilename
) + 1 == got_param
->NumBytes
,
1772 "effect[%u] texture filename length: Expected %u, got %u\n", i
,
1773 (DWORD
)strlen(materials
[i
].pTextureFilename
) + 1, got_param
->NumBytes
);
1774 ok_(__FILE__
,line
)(!strcmp(materials
[i
].pTextureFilename
, got_param
->pValue
),
1775 "effect[%u] texture filename: Expected '%s', got '%s'\n", i
,
1776 materials
[i
].pTextureFilename
, (char*)got_param
->pValue
);
1782 static LPSTR
strdupA(LPCSTR p
)
1785 if (!p
) return NULL
;
1786 ret
= HeapAlloc(GetProcessHeap(), 0, strlen(p
) + 1);
1787 if (ret
) strcpy(ret
, p
);
1791 static CALLBACK HRESULT
ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHierarchy
*iface
, LPD3DXFRAME frame
)
1793 TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyFrame(%p, %p)\n", iface
, frame
);
1795 HeapFree(GetProcessHeap(), 0, frame
->Name
);
1796 HeapFree(GetProcessHeap(), 0, frame
);
1801 static CALLBACK HRESULT
ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy
*iface
, LPCSTR name
, LPD3DXFRAME
*new_frame
)
1805 TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface
, name
, new_frame
);
1806 frame
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*frame
));
1808 return E_OUTOFMEMORY
;
1810 frame
->Name
= strdupA(name
);
1812 HeapFree(GetProcessHeap(), 0, frame
);
1813 return E_OUTOFMEMORY
;
1820 static HRESULT
destroy_mesh_container(LPD3DXMESHCONTAINER mesh_container
)
1824 if (!mesh_container
)
1826 HeapFree(GetProcessHeap(), 0, mesh_container
->Name
);
1827 if (U(mesh_container
->MeshData
).pMesh
)
1828 IUnknown_Release(U(mesh_container
->MeshData
).pMesh
);
1829 if (mesh_container
->pMaterials
) {
1830 for (i
= 0; i
< mesh_container
->NumMaterials
; i
++)
1831 HeapFree(GetProcessHeap(), 0, mesh_container
->pMaterials
[i
].pTextureFilename
);
1832 HeapFree(GetProcessHeap(), 0, mesh_container
->pMaterials
);
1834 if (mesh_container
->pEffects
) {
1835 for (i
= 0; i
< mesh_container
->NumMaterials
; i
++) {
1836 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
[i
].pEffectFilename
);
1837 if (mesh_container
->pEffects
[i
].pDefaults
) {
1839 for (j
= 0; j
< mesh_container
->pEffects
[i
].NumDefaults
; j
++) {
1840 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
[i
].pDefaults
[j
].pParamName
);
1841 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
[i
].pDefaults
[j
].pValue
);
1843 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
[i
].pDefaults
);
1846 HeapFree(GetProcessHeap(), 0, mesh_container
->pEffects
);
1848 HeapFree(GetProcessHeap(), 0, mesh_container
->pAdjacency
);
1849 if (mesh_container
->pSkinInfo
)
1850 IUnknown_Release(mesh_container
->pSkinInfo
);
1851 HeapFree(GetProcessHeap(), 0, mesh_container
);
1855 static CALLBACK HRESULT
ID3DXAllocateHierarchyImpl_DestroyMeshContainer(ID3DXAllocateHierarchy
*iface
, LPD3DXMESHCONTAINER mesh_container
)
1857 TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyMeshContainer(%p, %p)\n", iface
, mesh_container
);
1858 return destroy_mesh_container(mesh_container
);
1861 static CALLBACK HRESULT
ID3DXAllocateHierarchyImpl_CreateMeshContainer(ID3DXAllocateHierarchy
*iface
,
1862 LPCSTR name
, CONST D3DXMESHDATA
*mesh_data
, CONST D3DXMATERIAL
*materials
,
1863 CONST D3DXEFFECTINSTANCE
*effects
, DWORD num_materials
, CONST DWORD
*adjacency
,
1864 LPD3DXSKININFO skin_info
, LPD3DXMESHCONTAINER
*new_mesh_container
)
1866 LPD3DXMESHCONTAINER mesh_container
= NULL
;
1869 TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateMeshContainer(%p, '%s', %u, %p, %p, %p, %d, %p, %p, %p)\n",
1870 iface
, name
, mesh_data
->Type
, U(*mesh_data
).pMesh
, materials
, effects
,
1871 num_materials
, adjacency
, skin_info
, *new_mesh_container
);
1873 mesh_container
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*mesh_container
));
1874 if (!mesh_container
)
1875 return E_OUTOFMEMORY
;
1878 mesh_container
->Name
= strdupA(name
);
1879 if (!mesh_container
->Name
)
1883 mesh_container
->NumMaterials
= num_materials
;
1884 if (num_materials
) {
1885 mesh_container
->pMaterials
= HeapAlloc(GetProcessHeap(), 0, num_materials
* sizeof(*materials
));
1886 if (!mesh_container
->pMaterials
)
1889 memcpy(mesh_container
->pMaterials
, materials
, num_materials
* sizeof(*materials
));
1890 for (i
= 0; i
< num_materials
; i
++)
1891 mesh_container
->pMaterials
[i
].pTextureFilename
= NULL
;
1892 for (i
= 0; i
< num_materials
; i
++) {
1893 if (materials
[i
].pTextureFilename
) {
1894 mesh_container
->pMaterials
[i
].pTextureFilename
= strdupA(materials
[i
].pTextureFilename
);
1895 if (!mesh_container
->pMaterials
[i
].pTextureFilename
)
1900 mesh_container
->pEffects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, num_materials
* sizeof(*effects
));
1901 if (!mesh_container
->pEffects
)
1903 for (i
= 0; i
< num_materials
; i
++) {
1905 const D3DXEFFECTINSTANCE
*effect_src
= &effects
[i
];
1906 D3DXEFFECTINSTANCE
*effect_dest
= &mesh_container
->pEffects
[i
];
1908 if (effect_src
->pEffectFilename
) {
1909 effect_dest
->pEffectFilename
= strdupA(effect_src
->pEffectFilename
);
1910 if (!effect_dest
->pEffectFilename
)
1913 effect_dest
->pDefaults
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
1914 effect_src
->NumDefaults
* sizeof(*effect_src
->pDefaults
));
1915 if (!effect_dest
->pDefaults
)
1917 effect_dest
->NumDefaults
= effect_src
->NumDefaults
;
1918 for (j
= 0; j
< effect_src
->NumDefaults
; j
++) {
1919 const D3DXEFFECTDEFAULT
*default_src
= &effect_src
->pDefaults
[j
];
1920 D3DXEFFECTDEFAULT
*default_dest
= &effect_dest
->pDefaults
[j
];
1922 if (default_src
->pParamName
) {
1923 default_dest
->pParamName
= strdupA(default_src
->pParamName
);
1924 if (!default_dest
->pParamName
)
1927 default_dest
->NumBytes
= default_src
->NumBytes
;
1928 default_dest
->Type
= default_src
->Type
;
1929 default_dest
->pValue
= HeapAlloc(GetProcessHeap(), 0, default_src
->NumBytes
);
1930 memcpy(default_dest
->pValue
, default_src
->pValue
, default_src
->NumBytes
);
1935 ok(adjacency
!= NULL
, "Expected non-NULL adjacency, got NULL\n");
1937 if (mesh_data
->Type
== D3DXMESHTYPE_MESH
|| mesh_data
->Type
== D3DXMESHTYPE_PMESH
) {
1938 ID3DXBaseMesh
*basemesh
= (ID3DXBaseMesh
*)U(*mesh_data
).pMesh
;
1939 DWORD num_faces
= basemesh
->lpVtbl
->GetNumFaces(basemesh
);
1940 size_t size
= num_faces
* sizeof(DWORD
) * 3;
1941 mesh_container
->pAdjacency
= HeapAlloc(GetProcessHeap(), 0, size
);
1942 if (!mesh_container
->pAdjacency
)
1944 memcpy(mesh_container
->pAdjacency
, adjacency
, size
);
1946 ok(mesh_data
->Type
== D3DXMESHTYPE_PATCHMESH
, "Unknown mesh type %u\n", mesh_data
->Type
);
1947 if (mesh_data
->Type
== D3DXMESHTYPE_PATCHMESH
)
1948 trace("FIXME: copying adjacency data for patch mesh not implemented\n");
1952 memcpy(&mesh_container
->MeshData
, mesh_data
, sizeof(*mesh_data
));
1953 if (U(*mesh_data
).pMesh
)
1954 IUnknown_AddRef(U(*mesh_data
).pMesh
);
1956 mesh_container
->pSkinInfo
= skin_info
;
1957 skin_info
->lpVtbl
->AddRef(skin_info
);
1959 *new_mesh_container
= mesh_container
;
1963 destroy_mesh_container(mesh_container
);
1964 return E_OUTOFMEMORY
;
1967 static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl
= {
1968 ID3DXAllocateHierarchyImpl_CreateFrame
,
1969 ID3DXAllocateHierarchyImpl_CreateMeshContainer
,
1970 ID3DXAllocateHierarchyImpl_DestroyFrame
,
1971 ID3DXAllocateHierarchyImpl_DestroyMeshContainer
,
1973 static ID3DXAllocateHierarchy alloc_hier
= { &ID3DXAllocateHierarchyImpl_Vtbl
};
1975 #define test_LoadMeshFromX(device, xfile_str, vertex_array, fvf, index_array, materials_array, check_adjacency) \
1976 test_LoadMeshFromX_(__LINE__, device, xfile_str, sizeof(xfile_str) - 1, vertex_array, ARRAY_SIZE(vertex_array), fvf, \
1977 index_array, ARRAY_SIZE(index_array), sizeof(*index_array), materials_array, ARRAY_SIZE(materials_array), \
1979 static void test_LoadMeshFromX_(int line
, IDirect3DDevice9
*device
, const char *xfile_str
, size_t xfile_strlen
,
1980 const void *vertices
, DWORD num_vertices
, DWORD fvf
, const void *indices
, DWORD num_indices
, size_t index_size
,
1981 const D3DXMATERIAL
*expected_materials
, DWORD expected_num_materials
, BOOL check_adjacency
)
1984 ID3DXBuffer
*materials
= NULL
;
1985 ID3DXBuffer
*effects
= NULL
;
1986 ID3DXBuffer
*adjacency
= NULL
;
1987 ID3DXMesh
*mesh
= NULL
;
1988 DWORD num_materials
= 0;
1990 /* Adjacency is not checked when the X file contains multiple meshes,
1991 * since calling GenerateAdjacency on the merged mesh is not equivalent
1992 * to calling GenerateAdjacency on the individual meshes and then merging
1993 * the adjacency data. */
1994 hr
= D3DXLoadMeshFromXInMemory(xfile_str
, xfile_strlen
, D3DXMESH_MANAGED
, device
,
1995 check_adjacency
? &adjacency
: NULL
, &materials
, &effects
, &num_materials
, &mesh
);
1996 ok_(__FILE__
,line
)(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
1997 if (SUCCEEDED(hr
)) {
1998 D3DXMATERIAL
*materials_ptr
= materials
? ID3DXBuffer_GetBufferPointer(materials
) : NULL
;
1999 D3DXEFFECTINSTANCE
*effects_ptr
= effects
? ID3DXBuffer_GetBufferPointer(effects
) : NULL
;
2000 DWORD
*adjacency_ptr
= check_adjacency
? ID3DXBuffer_GetBufferPointer(adjacency
) : NULL
;
2002 check_vertex_buffer_(line
, mesh
, vertices
, num_vertices
, fvf
);
2003 check_index_buffer_(line
, mesh
, indices
, num_indices
, index_size
);
2004 check_materials_(line
, materials_ptr
, num_materials
, expected_materials
, expected_num_materials
);
2005 check_generated_effects_(line
, materials_ptr
, num_materials
, effects_ptr
);
2006 if (check_adjacency
)
2007 check_generated_adjacency_(line
, mesh
, adjacency_ptr
, 0.0f
);
2009 if (materials
) ID3DXBuffer_Release(materials
);
2010 if (effects
) ID3DXBuffer_Release(effects
);
2011 if (adjacency
) ID3DXBuffer_Release(adjacency
);
2012 IUnknown_Release(mesh
);
2016 static void D3DXLoadMeshTest(void)
2018 static const char empty_xfile
[] = "xof 0303txt 0032";
2019 /*________________________*/
2020 static const char simple_xfile
[] =
2030 static const WORD simple_index_buffer
[] = {0, 1, 2};
2031 static const D3DXVECTOR3 simple_vertex_buffer
[] = {
2032 {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}
2034 const DWORD simple_fvf
= D3DFVF_XYZ
;
2035 static const char framed_xfile
[] =
2038 "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 1.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
2039 "FrameTransformMatrix {" /* translation (0.0, 0.0, 2.0) */
2040 "1.0, 0.0, 0.0, 0.0,"
2041 "0.0, 1.0, 0.0, 0.0,"
2042 "0.0, 0.0, 1.0, 0.0,"
2043 "0.0, 0.0, 2.0, 1.0;;"
2045 "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 2.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
2046 "FrameTransformMatrix {" /* translation (0.0, 0.0, 3.0) */
2047 "1.0, 0.0, 0.0, 0.0,"
2048 "0.0, 1.0, 0.0, 0.0,"
2049 "0.0, 0.0, 1.0, 0.0,"
2050 "0.0, 0.0, 3.0, 1.0;;"
2052 "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 3.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
2054 static const WORD framed_index_buffer
[] = { 0, 1, 2 };
2055 static const D3DXVECTOR3 framed_vertex_buffers
[3][3] = {
2056 {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}},
2057 {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}},
2058 {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}},
2060 static const WORD merged_index_buffer
[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
2061 /* frame transforms accumulates for D3DXLoadMeshFromX */
2062 static const D3DXVECTOR3 merged_vertex_buffer
[] = {
2063 {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0},
2064 {0.0, 0.0, 2.0}, {0.0, 1.0, 2.0}, {2.0, 1.0, 2.0},
2065 {0.0, 0.0, 5.0}, {0.0, 1.0, 5.0}, {3.0, 1.0, 5.0},
2067 const DWORD framed_fvf
= D3DFVF_XYZ
;
2068 /*________________________*/
2069 static const char box_xfile
[] =
2072 "8;" /* DWORD nVertices; */
2073 /* array Vector vertices[nVertices]; */
2082 "6;" /* DWORD nFaces; */
2083 /* array MeshFace faces[nFaces]; */
2084 "4; 0, 1, 3, 2;," /* (left side) */
2085 "4; 2, 3, 7, 6;," /* (top side) */
2086 "4; 6, 7, 5, 4;," /* (right side) */
2087 "4; 1, 0, 4, 5;," /* (bottom side) */
2088 "4; 1, 5, 7, 3;," /* (back side) */
2089 "4; 0, 2, 6, 4;;" /* (front side) */
2091 "6;" /* DWORD nNormals; */
2092 /* array Vector normals[nNormals]; */
2099 "6;" /* DWORD nFaceNormals; */
2100 /* array MeshFace faceNormals[nFaceNormals]; */
2108 "MeshMaterialList materials {"
2109 "2;" /* DWORD nMaterials; */
2110 "6;" /* DWORD nFaceIndexes; */
2111 /* array DWORD faceIndexes[nFaceIndexes]; */
2112 "0, 0, 0, 1, 1, 1;;"
2114 /* ColorRGBA faceColor; */
2115 "0.0; 0.0; 1.0; 1.0;;"
2118 /* ColorRGB specularColor; */
2120 /* ColorRGB emissiveColor; */
2124 /* ColorRGBA faceColor; */
2125 "1.0; 1.0; 1.0; 1.0;;"
2128 /* ColorRGB specularColor; */
2130 /* ColorRGB emissiveColor; */
2132 "TextureFilename { \"texture.jpg\"; }"
2135 "MeshVertexColors {"
2136 "8;" /* DWORD nVertexColors; */
2137 /* array IndexedColor vertexColors[nVertexColors]; */
2138 "0; 0.0; 0.0; 0.0; 0.0;;"
2139 "1; 0.0; 0.0; 1.0; 0.1;;"
2140 "2; 0.0; 1.0; 0.0; 0.2;;"
2141 "3; 0.0; 1.0; 1.0; 0.3;;"
2142 "4; 1.0; 0.0; 0.0; 0.4;;"
2143 "5; 1.0; 0.0; 1.0; 0.5;;"
2144 "6; 1.0; 1.0; 0.0; 0.6;;"
2145 "7; 1.0; 1.0; 1.0; 0.7;;"
2147 "MeshTextureCoords {"
2148 "8;" /* DWORD nTextureCoords; */
2149 /* array Coords2d textureCoords[nTextureCoords]; */
2160 static const WORD box_index_buffer
[] = {
2174 static const struct {
2175 D3DXVECTOR3 position
;
2178 D3DXVECTOR2 tex_coords
;
2179 } box_vertex_buffer
[] = {
2180 {{0.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, 0x00000000, {0.0, 1.0}},
2181 {{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
2182 {{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
2183 {{0.0, 1.0, 1.0}, {-1.0, 0.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
2184 {{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
2185 {{1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
2186 {{1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
2187 {{1.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
2188 {{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
2189 {{0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
2190 {{1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
2191 {{1.0, 1.0, 1.0}, {1.0, 0.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
2192 {{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
2193 {{0.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x00000000, {0.0, 1.0}},
2194 {{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
2195 {{1.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
2196 {{0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x1a0000ff, {1.0, 1.0}},
2197 {{1.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x80ff00ff, {0.0, 1.0}},
2198 {{1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0xb3ffffff, {0.0, 0.0}},
2199 {{0.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0x4d00ffff, {1.0, 0.0}},
2200 {{0.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x00000000, {0.0, 1.0}},
2201 {{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x3300ff00, {0.0, 0.0}},
2202 {{1.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x99ffff00, {1.0, 0.0}},
2203 {{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x66ff0000, {1.0, 1.0}},
2205 static const D3DXMATERIAL box_materials
[] = {
2208 {0.0, 0.0, 1.0, 1.0}, /* Diffuse */
2209 {0.0, 0.0, 0.0, 1.0}, /* Ambient */
2210 {1.0, 1.0, 1.0, 1.0}, /* Specular */
2211 {0.0, 0.0, 0.0, 1.0}, /* Emissive */
2214 NULL
, /* pTextureFilename */
2218 {1.0, 1.0, 1.0, 1.0}, /* Diffuse */
2219 {0.0, 0.0, 0.0, 1.0}, /* Ambient */
2220 {1.0, 1.0, 1.0, 1.0}, /* Specular */
2221 {0.0, 0.0, 0.0, 1.0}, /* Emissive */
2224 (char *)"texture.jpg", /* pTextureFilename */
2227 const DWORD box_fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
| D3DFVF_DIFFUSE
| D3DFVF_TEX1
;
2228 /*________________________*/
2229 static const D3DXMATERIAL default_materials
[] = {
2232 {0.5, 0.5, 0.5, 0.0}, /* Diffuse */
2233 {0.0, 0.0, 0.0, 0.0}, /* Ambient */
2234 {0.5, 0.5, 0.5, 0.0}, /* Specular */
2235 {0.0, 0.0, 0.0, 0.0}, /* Emissive */
2238 NULL
, /* pTextureFilename */
2243 IDirect3D9
*d3d
= NULL
;
2244 IDirect3DDevice9
*device
= NULL
;
2245 D3DPRESENT_PARAMETERS d3dpp
;
2246 ID3DXMesh
*mesh
= NULL
;
2247 D3DXFRAME
*frame_hier
= NULL
;
2248 D3DXMATRIX transform
;
2250 wnd
= CreateWindow("static", "d3dx9_test", WS_POPUP
, 0, 0, 1000, 1000, NULL
, NULL
, NULL
, NULL
);
2253 skip("Couldn't create application window\n");
2256 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
2259 skip("Couldn't create IDirect3D9 object\n");
2263 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
2264 d3dpp
.Windowed
= TRUE
;
2265 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2266 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
2269 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
2273 hr
= D3DXLoadMeshHierarchyFromXInMemory(NULL
, sizeof(simple_xfile
) - 1,
2274 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2275 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2277 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, 0,
2278 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2279 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2281 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1,
2282 D3DXMESH_MANAGED
, NULL
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2283 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2285 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1,
2286 D3DXMESH_MANAGED
, device
, NULL
, NULL
, &frame_hier
, NULL
);
2287 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2289 hr
= D3DXLoadMeshHierarchyFromXInMemory(empty_xfile
, sizeof(empty_xfile
) - 1,
2290 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2291 ok(hr
== E_FAIL
, "Expected E_FAIL, got %#x\n", hr
);
2293 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1,
2294 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, NULL
, NULL
);
2295 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2297 hr
= D3DXLoadMeshHierarchyFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1,
2298 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2299 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2300 if (SUCCEEDED(hr
)) {
2301 D3DXMESHCONTAINER
*container
= frame_hier
->pMeshContainer
;
2303 ok(frame_hier
->Name
== NULL
, "Expected NULL, got '%s'\n", frame_hier
->Name
);
2304 D3DXMatrixIdentity(&transform
);
2305 check_matrix(&frame_hier
->TransformationMatrix
, &transform
);
2307 ok(!strcmp(container
->Name
, ""), "Expected '', got '%s'\n", container
->Name
);
2308 ok(container
->MeshData
.Type
== D3DXMESHTYPE_MESH
, "Expected %d, got %d\n",
2309 D3DXMESHTYPE_MESH
, container
->MeshData
.Type
);
2310 mesh
= U(container
->MeshData
).pMesh
;
2311 check_vertex_buffer(mesh
, simple_vertex_buffer
, ARRAY_SIZE(simple_vertex_buffer
), simple_fvf
);
2312 check_index_buffer(mesh
, simple_index_buffer
, ARRAY_SIZE(simple_index_buffer
), sizeof(*simple_index_buffer
));
2313 check_materials(container
->pMaterials
, container
->NumMaterials
, NULL
, 0);
2314 check_generated_effects(container
->pMaterials
, container
->NumMaterials
, container
->pEffects
);
2315 check_generated_adjacency(mesh
, container
->pAdjacency
, 0.0f
);
2316 hr
= D3DXFrameDestroy(frame_hier
, &alloc_hier
);
2317 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2321 hr
= D3DXLoadMeshHierarchyFromXInMemory(box_xfile
, sizeof(box_xfile
) - 1,
2322 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2323 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2324 if (SUCCEEDED(hr
)) {
2325 D3DXMESHCONTAINER
*container
= frame_hier
->pMeshContainer
;
2327 ok(frame_hier
->Name
== NULL
, "Expected NULL, got '%s'\n", frame_hier
->Name
);
2328 D3DXMatrixIdentity(&transform
);
2329 check_matrix(&frame_hier
->TransformationMatrix
, &transform
);
2331 ok(!strcmp(container
->Name
, ""), "Expected '', got '%s'\n", container
->Name
);
2332 ok(container
->MeshData
.Type
== D3DXMESHTYPE_MESH
, "Expected %d, got %d\n",
2333 D3DXMESHTYPE_MESH
, container
->MeshData
.Type
);
2334 mesh
= U(container
->MeshData
).pMesh
;
2335 check_vertex_buffer(mesh
, box_vertex_buffer
, ARRAY_SIZE(box_vertex_buffer
), box_fvf
);
2336 check_index_buffer(mesh
, box_index_buffer
, ARRAY_SIZE(box_index_buffer
), sizeof(*box_index_buffer
));
2337 check_materials(container
->pMaterials
, container
->NumMaterials
, box_materials
, ARRAY_SIZE(box_materials
));
2338 check_generated_effects(container
->pMaterials
, container
->NumMaterials
, container
->pEffects
);
2339 check_generated_adjacency(mesh
, container
->pAdjacency
, 0.0f
);
2340 hr
= D3DXFrameDestroy(frame_hier
, &alloc_hier
);
2341 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2345 hr
= D3DXLoadMeshHierarchyFromXInMemory(framed_xfile
, sizeof(framed_xfile
) - 1,
2346 D3DXMESH_MANAGED
, device
, &alloc_hier
, NULL
, &frame_hier
, NULL
);
2347 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2348 if (SUCCEEDED(hr
)) {
2349 D3DXMESHCONTAINER
*container
= frame_hier
->pMeshContainer
;
2352 ok(!strcmp(frame_hier
->Name
, ""), "Expected '', got '%s'\n", frame_hier
->Name
);
2353 /* last frame transform replaces the first */
2354 D3DXMatrixIdentity(&transform
);
2355 U(transform
).m
[3][2] = 3.0;
2356 check_matrix(&frame_hier
->TransformationMatrix
, &transform
);
2358 for (i
= 0; i
< 3; i
++) {
2359 ok(!strcmp(container
->Name
, ""), "Expected '', got '%s'\n", container
->Name
);
2360 ok(container
->MeshData
.Type
== D3DXMESHTYPE_MESH
, "Expected %d, got %d\n",
2361 D3DXMESHTYPE_MESH
, container
->MeshData
.Type
);
2362 mesh
= U(container
->MeshData
).pMesh
;
2363 check_vertex_buffer(mesh
, framed_vertex_buffers
[i
], ARRAY_SIZE(framed_vertex_buffers
[0]), framed_fvf
);
2364 check_index_buffer(mesh
, framed_index_buffer
, ARRAY_SIZE(framed_index_buffer
), sizeof(*framed_index_buffer
));
2365 check_materials(container
->pMaterials
, container
->NumMaterials
, NULL
, 0);
2366 check_generated_effects(container
->pMaterials
, container
->NumMaterials
, container
->pEffects
);
2367 check_generated_adjacency(mesh
, container
->pAdjacency
, 0.0f
);
2368 container
= container
->pNextMeshContainer
;
2370 ok(container
== NULL
, "Expected NULL, got %p\n", container
);
2371 hr
= D3DXFrameDestroy(frame_hier
, &alloc_hier
);
2372 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2377 hr
= D3DXLoadMeshFromXInMemory(NULL
, 0, D3DXMESH_MANAGED
,
2378 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2379 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2381 hr
= D3DXLoadMeshFromXInMemory(NULL
, sizeof(simple_xfile
) - 1, D3DXMESH_MANAGED
,
2382 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2383 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2385 hr
= D3DXLoadMeshFromXInMemory(simple_xfile
, 0, D3DXMESH_MANAGED
,
2386 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2387 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2389 hr
= D3DXLoadMeshFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1, D3DXMESH_MANAGED
,
2390 device
, NULL
, NULL
, NULL
, NULL
, NULL
);
2391 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2393 hr
= D3DXLoadMeshFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1, D3DXMESH_MANAGED
,
2394 NULL
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2395 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
2397 hr
= D3DXLoadMeshFromXInMemory(empty_xfile
, sizeof(empty_xfile
) - 1, D3DXMESH_MANAGED
,
2398 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2399 ok(hr
== E_FAIL
, "Expected E_FAIL, got %#x\n", hr
);
2401 hr
= D3DXLoadMeshFromXInMemory(simple_xfile
, sizeof(simple_xfile
) - 1, D3DXMESH_MANAGED
,
2402 device
, NULL
, NULL
, NULL
, NULL
, &mesh
);
2403 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
2405 IUnknown_Release(mesh
);
2407 test_LoadMeshFromX(device
, simple_xfile
, simple_vertex_buffer
, simple_fvf
, simple_index_buffer
, default_materials
, TRUE
);
2408 test_LoadMeshFromX(device
, box_xfile
, box_vertex_buffer
, box_fvf
, box_index_buffer
, box_materials
, TRUE
);
2409 test_LoadMeshFromX(device
, framed_xfile
, merged_vertex_buffer
, framed_fvf
, merged_index_buffer
, default_materials
, FALSE
);
2412 if (device
) IDirect3DDevice9_Release(device
);
2413 if (d3d
) IDirect3D9_Release(d3d
);
2414 if (wnd
) DestroyWindow(wnd
);
2417 static void D3DXCreateBoxTest(void)
2423 IDirect3DDevice9
* device
;
2424 D3DPRESENT_PARAMETERS d3dpp
;
2426 ID3DXBuffer
* ppBuffer
;
2428 static const DWORD adjacency
[36]=
2434 1, 3, 11, 5, 6, 10};
2437 wc
.lpfnWndProc
= DefWindowProcA
;
2438 wc
.lpszClassName
= "d3dx9_test_wc";
2439 if (!RegisterClass(&wc
))
2441 skip("RegisterClass failed\n");
2445 wnd
= CreateWindow("d3dx9_test_wc", "d3dx9_test",
2446 WS_SYSMENU
| WS_POPUP
, 0, 0, 640, 480, 0, 0, 0, 0);
2447 ok(wnd
!= NULL
, "Expected to have a window, received NULL\n");
2450 skip("Couldn't create application window\n");
2454 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
2457 skip("Couldn't create IDirect3D9 object\n");
2462 memset(&d3dpp
, 0, sizeof(d3dpp
));
2463 d3dpp
.Windowed
= TRUE
;
2464 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2465 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
2468 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
2469 IDirect3D9_Release(d3d
);
2474 hr
= D3DXCreateBox(device
,2.0f
,20.0f
,4.9f
,NULL
, &ppBuffer
);
2475 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2477 hr
= D3DXCreateBox(NULL
,22.0f
,20.0f
,4.9f
,&box
, &ppBuffer
);
2478 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2480 hr
= D3DXCreateBox(device
,-2.0f
,20.0f
,4.9f
,&box
, &ppBuffer
);
2481 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2483 hr
= D3DXCreateBox(device
,22.0f
,-20.0f
,4.9f
,&box
, &ppBuffer
);
2484 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2486 hr
= D3DXCreateBox(device
,22.0f
,20.0f
,-4.9f
,&box
, &ppBuffer
);
2487 todo_wine
ok(hr
==D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, received %#x\n", hr
);
2490 hr
= D3DXCreateBox(device
,10.9f
,20.0f
,4.9f
,&box
, &ppBuffer
);
2491 todo_wine
ok(hr
==D3D_OK
, "Expected D3D_OK, received %#x\n", hr
);
2495 skip("D3DXCreateBox failed\n");
2499 buffer
= ID3DXBuffer_GetBufferPointer(ppBuffer
);
2501 todo_wine
ok(adjacency
[i
]==buffer
[i
], "expected adjacency %d: %#x, received %#x\n",i
,adjacency
[i
], buffer
[i
]);
2503 box
->lpVtbl
->Release(box
);
2506 IDirect3DDevice9_Release(device
);
2507 IDirect3D9_Release(d3d
);
2508 if (ppBuffer
) ID3DXBuffer_Release(ppBuffer
);
2518 static void free_sincos_table(struct sincos_table
*sincos_table
)
2520 HeapFree(GetProcessHeap(), 0, sincos_table
->cos
);
2521 HeapFree(GetProcessHeap(), 0, sincos_table
->sin
);
2524 /* pre compute sine and cosine tables; caller must free */
2525 static BOOL
compute_sincos_table(struct sincos_table
*sincos_table
, float angle_start
, float angle_step
, int n
)
2530 sincos_table
->sin
= HeapAlloc(GetProcessHeap(), 0, n
* sizeof(*sincos_table
->sin
));
2531 if (!sincos_table
->sin
)
2535 sincos_table
->cos
= HeapAlloc(GetProcessHeap(), 0, n
* sizeof(*sincos_table
->cos
));
2536 if (!sincos_table
->cos
)
2538 HeapFree(GetProcessHeap(), 0, sincos_table
->sin
);
2542 angle
= angle_start
;
2543 for (i
= 0; i
< n
; i
++)
2545 sincos_table
->sin
[i
] = sin(angle
);
2546 sincos_table
->cos
[i
] = cos(angle
);
2547 angle
+= angle_step
;
2553 static WORD
vertex_index(UINT slices
, int slice
, int stack
)
2555 return stack
*slices
+slice
+1;
2558 /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
2559 static BOOL
compute_sphere(struct mesh
*mesh
, FLOAT radius
, UINT slices
, UINT stacks
)
2561 float theta_step
, theta_start
;
2562 struct sincos_table theta
;
2563 float phi_step
, phi_start
;
2564 struct sincos_table phi
;
2565 DWORD number_of_vertices
, number_of_faces
;
2569 /* theta = angle on xy plane wrt x axis */
2570 theta_step
= M_PI
/ stacks
;
2571 theta_start
= theta_step
;
2573 /* phi = angle on xz plane wrt z axis */
2574 phi_step
= -2 * M_PI
/ slices
;
2575 phi_start
= M_PI
/ 2;
2577 if (!compute_sincos_table(&theta
, theta_start
, theta_step
, stacks
))
2581 if (!compute_sincos_table(&phi
, phi_start
, phi_step
, slices
))
2583 free_sincos_table(&theta
);
2587 number_of_vertices
= 2 + slices
* (stacks
-1);
2588 number_of_faces
= 2 * slices
+ (stacks
- 2) * (2 * slices
);
2590 if (!new_mesh(mesh
, number_of_vertices
, number_of_faces
))
2592 free_sincos_table(&phi
);
2593 free_sincos_table(&theta
);
2600 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2601 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2602 mesh
->vertices
[vertex
].normal
.z
= 1.0f
;
2603 mesh
->vertices
[vertex
].position
.x
= 0.0f
;
2604 mesh
->vertices
[vertex
].position
.y
= 0.0f
;
2605 mesh
->vertices
[vertex
].position
.z
= radius
;
2608 for (stack
= 0; stack
< stacks
- 1; stack
++)
2610 for (slice
= 0; slice
< slices
; slice
++)
2612 mesh
->vertices
[vertex
].normal
.x
= theta
.sin
[stack
] * phi
.cos
[slice
];
2613 mesh
->vertices
[vertex
].normal
.y
= theta
.sin
[stack
] * phi
.sin
[slice
];
2614 mesh
->vertices
[vertex
].normal
.z
= theta
.cos
[stack
];
2615 mesh
->vertices
[vertex
].position
.x
= radius
* theta
.sin
[stack
] * phi
.cos
[slice
];
2616 mesh
->vertices
[vertex
].position
.y
= radius
* theta
.sin
[stack
] * phi
.sin
[slice
];
2617 mesh
->vertices
[vertex
].position
.z
= radius
* theta
.cos
[stack
];
2624 /* top stack is triangle fan */
2625 mesh
->faces
[face
][0] = 0;
2626 mesh
->faces
[face
][1] = slice
+ 1;
2627 mesh
->faces
[face
][2] = slice
;
2632 /* stacks in between top and bottom are quad strips */
2633 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2634 mesh
->faces
[face
][1] = vertex_index(slices
, slice
, stack
-1);
2635 mesh
->faces
[face
][2] = vertex_index(slices
, slice
-1, stack
);
2638 mesh
->faces
[face
][0] = vertex_index(slices
, slice
, stack
-1);
2639 mesh
->faces
[face
][1] = vertex_index(slices
, slice
, stack
);
2640 mesh
->faces
[face
][2] = vertex_index(slices
, slice
-1, stack
);
2648 mesh
->faces
[face
][0] = 0;
2649 mesh
->faces
[face
][1] = 1;
2650 mesh
->faces
[face
][2] = slice
;
2655 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2656 mesh
->faces
[face
][1] = vertex_index(slices
, 0, stack
-1);
2657 mesh
->faces
[face
][2] = vertex_index(slices
, slice
-1, stack
);
2660 mesh
->faces
[face
][0] = vertex_index(slices
, 0, stack
-1);
2661 mesh
->faces
[face
][1] = vertex_index(slices
, 0, stack
);
2662 mesh
->faces
[face
][2] = vertex_index(slices
, slice
-1, stack
);
2667 mesh
->vertices
[vertex
].position
.x
= 0.0f
;
2668 mesh
->vertices
[vertex
].position
.y
= 0.0f
;
2669 mesh
->vertices
[vertex
].position
.z
= -radius
;
2670 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2671 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2672 mesh
->vertices
[vertex
].normal
.z
= -1.0f
;
2674 /* bottom stack is triangle fan */
2675 for (slice
= 1; slice
< slices
; slice
++)
2677 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2678 mesh
->faces
[face
][1] = vertex_index(slices
, slice
, stack
-1);
2679 mesh
->faces
[face
][2] = vertex
;
2683 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2684 mesh
->faces
[face
][1] = vertex_index(slices
, 0, stack
-1);
2685 mesh
->faces
[face
][2] = vertex
;
2687 free_sincos_table(&phi
);
2688 free_sincos_table(&theta
);
2693 static void test_sphere(IDirect3DDevice9
*device
, FLOAT radius
, UINT slices
, UINT stacks
)
2700 hr
= D3DXCreateSphere(device
, radius
, slices
, stacks
, &sphere
, NULL
);
2701 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
2704 skip("Couldn't create sphere\n");
2708 if (!compute_sphere(&mesh
, radius
, slices
, stacks
))
2710 skip("Couldn't create mesh\n");
2711 sphere
->lpVtbl
->Release(sphere
);
2715 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
2717 sprintf(name
, "sphere (%g, %u, %u)", radius
, slices
, stacks
);
2718 compare_mesh(name
, sphere
, &mesh
);
2722 sphere
->lpVtbl
->Release(sphere
);
2725 static void D3DXCreateSphereTest(void)
2730 IDirect3DDevice9
* device
;
2731 D3DPRESENT_PARAMETERS d3dpp
;
2732 ID3DXMesh
* sphere
= NULL
;
2734 hr
= D3DXCreateSphere(NULL
, 0.0f
, 0, 0, NULL
, NULL
);
2735 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2737 hr
= D3DXCreateSphere(NULL
, 0.1f
, 0, 0, NULL
, NULL
);
2738 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2740 hr
= D3DXCreateSphere(NULL
, 0.0f
, 1, 0, NULL
, NULL
);
2741 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2743 hr
= D3DXCreateSphere(NULL
, 0.0f
, 0, 1, NULL
, NULL
);
2744 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2746 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
2747 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
2750 skip("Couldn't create application window\n");
2755 skip("Couldn't create IDirect3D9 object\n");
2760 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
2761 d3dpp
.Windowed
= TRUE
;
2762 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2763 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
2766 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
2767 IDirect3D9_Release(d3d
);
2772 hr
= D3DXCreateSphere(device
, 1.0f
, 1, 1, &sphere
, NULL
);
2773 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2775 hr
= D3DXCreateSphere(device
, 1.0f
, 2, 1, &sphere
, NULL
);
2776 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
2778 hr
= D3DXCreateSphere(device
, 1.0f
, 1, 2, &sphere
, NULL
);
2779 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
2781 hr
= D3DXCreateSphere(device
, -0.1f
, 1, 2, &sphere
, NULL
);
2782 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
2784 test_sphere(device
, 0.0f
, 2, 2);
2785 test_sphere(device
, 1.0f
, 2, 2);
2786 test_sphere(device
, 1.0f
, 3, 2);
2787 test_sphere(device
, 1.0f
, 4, 4);
2788 test_sphere(device
, 1.0f
, 3, 4);
2789 test_sphere(device
, 5.0f
, 6, 7);
2790 test_sphere(device
, 10.0f
, 11, 12);
2792 IDirect3DDevice9_Release(device
);
2793 IDirect3D9_Release(d3d
);
2797 static BOOL
compute_cylinder(struct mesh
*mesh
, FLOAT radius1
, FLOAT radius2
, FLOAT length
, UINT slices
, UINT stacks
)
2799 float theta_step
, theta_start
;
2800 struct sincos_table theta
;
2801 FLOAT delta_radius
, radius
, radius_step
;
2802 FLOAT z
, z_step
, z_normal
;
2803 DWORD number_of_vertices
, number_of_faces
;
2807 /* theta = angle on xy plane wrt x axis */
2808 theta_step
= -2 * M_PI
/ slices
;
2809 theta_start
= M_PI
/ 2;
2811 if (!compute_sincos_table(&theta
, theta_start
, theta_step
, slices
))
2816 number_of_vertices
= 2 + (slices
* (3 + stacks
));
2817 number_of_faces
= 2 * slices
+ stacks
* (2 * slices
);
2819 if (!new_mesh(mesh
, number_of_vertices
, number_of_faces
))
2821 free_sincos_table(&theta
);
2828 delta_radius
= radius1
- radius2
;
2830 radius_step
= delta_radius
/ stacks
;
2833 z_step
= length
/ stacks
;
2834 z_normal
= delta_radius
/ length
;
2835 if (isnan(z_normal
))
2840 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2841 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2842 mesh
->vertices
[vertex
].normal
.z
= -1.0f
;
2843 mesh
->vertices
[vertex
].position
.x
= 0.0f
;
2844 mesh
->vertices
[vertex
].position
.y
= 0.0f
;
2845 mesh
->vertices
[vertex
++].position
.z
= z
;
2847 for (slice
= 0; slice
< slices
; slice
++, vertex
++)
2849 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2850 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2851 mesh
->vertices
[vertex
].normal
.z
= -1.0f
;
2852 mesh
->vertices
[vertex
].position
.x
= radius
* theta
.cos
[slice
];
2853 mesh
->vertices
[vertex
].position
.y
= radius
* theta
.sin
[slice
];
2854 mesh
->vertices
[vertex
].position
.z
= z
;
2858 mesh
->faces
[face
][0] = 0;
2859 mesh
->faces
[face
][1] = slice
;
2860 mesh
->faces
[face
++][2] = slice
+ 1;
2864 mesh
->faces
[face
][0] = 0;
2865 mesh
->faces
[face
][1] = slice
;
2866 mesh
->faces
[face
++][2] = 1;
2868 for (stack
= 1; stack
<= stacks
+1; stack
++)
2870 for (slice
= 0; slice
< slices
; slice
++, vertex
++)
2872 mesh
->vertices
[vertex
].normal
.x
= theta
.cos
[slice
];
2873 mesh
->vertices
[vertex
].normal
.y
= theta
.sin
[slice
];
2874 mesh
->vertices
[vertex
].normal
.z
= z_normal
;
2875 D3DXVec3Normalize(&mesh
->vertices
[vertex
].normal
, &mesh
->vertices
[vertex
].normal
);
2876 mesh
->vertices
[vertex
].position
.x
= radius
* theta
.cos
[slice
];
2877 mesh
->vertices
[vertex
].position
.y
= radius
* theta
.sin
[slice
];
2878 mesh
->vertices
[vertex
].position
.z
= z
;
2880 if (stack
> 1 && slice
> 0)
2882 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2883 mesh
->faces
[face
][1] = vertex_index(slices
, slice
-1, stack
);
2884 mesh
->faces
[face
++][2] = vertex_index(slices
, slice
, stack
-1);
2886 mesh
->faces
[face
][0] = vertex_index(slices
, slice
, stack
-1);
2887 mesh
->faces
[face
][1] = vertex_index(slices
, slice
-1, stack
);
2888 mesh
->faces
[face
++][2] = vertex_index(slices
, slice
, stack
);
2894 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
-1);
2895 mesh
->faces
[face
][1] = vertex_index(slices
, slice
-1, stack
);
2896 mesh
->faces
[face
++][2] = vertex_index(slices
, 0, stack
-1);
2898 mesh
->faces
[face
][0] = vertex_index(slices
, 0, stack
-1);
2899 mesh
->faces
[face
][1] = vertex_index(slices
, slice
-1, stack
);
2900 mesh
->faces
[face
++][2] = vertex_index(slices
, 0, stack
);
2903 if (stack
< stacks
+ 1)
2906 radius
-= radius_step
;
2910 for (slice
= 0; slice
< slices
; slice
++, vertex
++)
2912 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2913 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2914 mesh
->vertices
[vertex
].normal
.z
= 1.0f
;
2915 mesh
->vertices
[vertex
].position
.x
= radius
* theta
.cos
[slice
];
2916 mesh
->vertices
[vertex
].position
.y
= radius
* theta
.sin
[slice
];
2917 mesh
->vertices
[vertex
].position
.z
= z
;
2921 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
);
2922 mesh
->faces
[face
][1] = number_of_vertices
- 1;
2923 mesh
->faces
[face
++][2] = vertex_index(slices
, slice
, stack
);
2927 mesh
->vertices
[vertex
].position
.x
= 0.0f
;
2928 mesh
->vertices
[vertex
].position
.y
= 0.0f
;
2929 mesh
->vertices
[vertex
].position
.z
= z
;
2930 mesh
->vertices
[vertex
].normal
.x
= 0.0f
;
2931 mesh
->vertices
[vertex
].normal
.y
= 0.0f
;
2932 mesh
->vertices
[vertex
].normal
.z
= 1.0f
;
2934 mesh
->faces
[face
][0] = vertex_index(slices
, slice
-1, stack
);
2935 mesh
->faces
[face
][1] = number_of_vertices
- 1;
2936 mesh
->faces
[face
][2] = vertex_index(slices
, 0, stack
);
2938 free_sincos_table(&theta
);
2943 static void test_cylinder(IDirect3DDevice9
*device
, FLOAT radius1
, FLOAT radius2
, FLOAT length
, UINT slices
, UINT stacks
)
2946 ID3DXMesh
*cylinder
;
2950 hr
= D3DXCreateCylinder(device
, radius1
, radius2
, length
, slices
, stacks
, &cylinder
, NULL
);
2951 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
2954 skip("Couldn't create cylinder\n");
2958 if (!compute_cylinder(&mesh
, radius1
, radius2
, length
, slices
, stacks
))
2960 skip("Couldn't create mesh\n");
2961 cylinder
->lpVtbl
->Release(cylinder
);
2965 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
2967 sprintf(name
, "cylinder (%g, %g, %g, %u, %u)", radius1
, radius2
, length
, slices
, stacks
);
2968 compare_mesh(name
, cylinder
, &mesh
);
2972 cylinder
->lpVtbl
->Release(cylinder
);
2975 static void D3DXCreateCylinderTest(void)
2980 IDirect3DDevice9
* device
;
2981 D3DPRESENT_PARAMETERS d3dpp
;
2982 ID3DXMesh
* cylinder
= NULL
;
2984 hr
= D3DXCreateCylinder(NULL
, 0.0f
, 0.0f
, 0.0f
, 0, 0, NULL
, NULL
);
2985 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2987 hr
= D3DXCreateCylinder(NULL
, 1.0f
, 1.0f
, 1.0f
, 2, 1, &cylinder
, NULL
);
2988 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
2990 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
2991 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
2994 skip("Couldn't create application window\n");
2999 skip("Couldn't create IDirect3D9 object\n");
3004 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
3005 d3dpp
.Windowed
= TRUE
;
3006 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
3007 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
3010 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
3011 IDirect3D9_Release(d3d
);
3016 hr
= D3DXCreateCylinder(device
, -0.1f
, 1.0f
, 1.0f
, 2, 1, &cylinder
, NULL
);
3017 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3019 hr
= D3DXCreateCylinder(device
, 0.0f
, 1.0f
, 1.0f
, 2, 1, &cylinder
, NULL
);
3020 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n",hr
);
3022 if (SUCCEEDED(hr
) && cylinder
)
3024 cylinder
->lpVtbl
->Release(cylinder
);
3027 hr
= D3DXCreateCylinder(device
, 1.0f
, -0.1f
, 1.0f
, 2, 1, &cylinder
, NULL
);
3028 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3030 hr
= D3DXCreateCylinder(device
, 1.0f
, 0.0f
, 1.0f
, 2, 1, &cylinder
, NULL
);
3031 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n",hr
);
3033 if (SUCCEEDED(hr
) && cylinder
)
3035 cylinder
->lpVtbl
->Release(cylinder
);
3038 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, -0.1f
, 2, 1, &cylinder
, NULL
);
3039 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3041 /* Test with length == 0.0f succeeds */
3042 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, 0.0f
, 2, 1, &cylinder
, NULL
);
3043 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n",hr
);
3045 if (SUCCEEDED(hr
) && cylinder
)
3047 cylinder
->lpVtbl
->Release(cylinder
);
3050 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, 1.0f
, 1, 1, &cylinder
, NULL
);
3051 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3053 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, 1.0f
, 2, 0, &cylinder
, NULL
);
3054 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3056 hr
= D3DXCreateCylinder(device
, 1.0f
, 1.0f
, 1.0f
, 2, 1, NULL
, NULL
);
3057 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr
,D3DERR_INVALIDCALL
);
3059 test_cylinder(device
, 0.0f
, 0.0f
, 0.0f
, 2, 1);
3060 test_cylinder(device
, 1.0f
, 1.0f
, 1.0f
, 2, 1);
3061 test_cylinder(device
, 1.0f
, 1.0f
, 2.0f
, 3, 4);
3062 test_cylinder(device
, 3.0f
, 2.0f
, 4.0f
, 3, 4);
3063 test_cylinder(device
, 2.0f
, 3.0f
, 4.0f
, 3, 4);
3064 test_cylinder(device
, 3.0f
, 4.0f
, 5.0f
, 11, 20);
3066 IDirect3DDevice9_Release(device
);
3067 IDirect3D9_Release(d3d
);
3071 struct dynamic_array
3073 int count
, capacity
;
3078 POINTTYPE_CURVE
= 0,
3080 POINTTYPE_CURVE_START
,
3081 POINTTYPE_CURVE_END
,
3082 POINTTYPE_CURVE_MIDDLE
,
3088 enum pointtype corner
;
3091 /* is a dynamic_array */
3094 int count
, capacity
;
3095 struct point2d
*items
;
3098 /* is a dynamic_array */
3099 struct outline_array
3101 int count
, capacity
;
3102 struct outline
*items
;
3107 struct outline_array outlines
;
3111 static BOOL
reserve(struct dynamic_array
*array
, int count
, int itemsize
)
3113 if (count
> array
->capacity
) {
3116 if (array
->items
&& array
->capacity
) {
3117 new_capacity
= max(array
->capacity
* 2, count
);
3118 new_buffer
= HeapReAlloc(GetProcessHeap(), 0, array
->items
, new_capacity
* itemsize
);
3120 new_capacity
= max(16, count
);
3121 new_buffer
= HeapAlloc(GetProcessHeap(), 0, new_capacity
* itemsize
);
3125 array
->items
= new_buffer
;
3126 array
->capacity
= new_capacity
;
3131 static struct point2d
*add_point(struct outline
*array
)
3133 struct point2d
*item
;
3135 if (!reserve((struct dynamic_array
*)array
, array
->count
+ 1, sizeof(array
->items
[0])))
3138 item
= &array
->items
[array
->count
++];
3139 ZeroMemory(item
, sizeof(*item
));
3143 static struct outline
*add_outline(struct outline_array
*array
)
3145 struct outline
*item
;
3147 if (!reserve((struct dynamic_array
*)array
, array
->count
+ 1, sizeof(array
->items
[0])))
3150 item
= &array
->items
[array
->count
++];
3151 ZeroMemory(item
, sizeof(*item
));
3155 static inline D3DXVECTOR2
*convert_fixed_to_float(POINTFX
*pt
, int count
, float emsquare
)
3157 D3DXVECTOR2
*ret
= (D3DXVECTOR2
*)pt
;
3159 D3DXVECTOR2
*pt_flt
= (D3DXVECTOR2
*)pt
;
3160 pt_flt
->x
= (pt
->x
.value
+ pt
->x
.fract
/ (float)0x10000) / emsquare
;
3161 pt_flt
->y
= (pt
->y
.value
+ pt
->y
.fract
/ (float)0x10000) / emsquare
;
3167 static HRESULT
add_bezier_points(struct outline
*outline
, const D3DXVECTOR2
*p1
,
3168 const D3DXVECTOR2
*p2
, const D3DXVECTOR2
*p3
,
3169 float max_deviation
)
3171 D3DXVECTOR2 split1
= {0, 0}, split2
= {0, 0}, middle
, vec
;
3174 D3DXVec2Scale(&split1
, D3DXVec2Add(&split1
, p1
, p2
), 0.5f
);
3175 D3DXVec2Scale(&split2
, D3DXVec2Add(&split2
, p2
, p3
), 0.5f
);
3176 D3DXVec2Scale(&middle
, D3DXVec2Add(&middle
, &split1
, &split2
), 0.5f
);
3178 deviation
= D3DXVec2Length(D3DXVec2Subtract(&vec
, &middle
, p2
));
3179 if (deviation
< max_deviation
) {
3180 struct point2d
*pt
= add_point(outline
);
3181 if (!pt
) return E_OUTOFMEMORY
;
3183 pt
->corner
= POINTTYPE_CURVE
;
3184 /* the end point is omitted because the end line merges into the next segment of
3185 * the split bezier curve, and the end of the split bezier curve is added outside
3186 * this recursive function. */
3188 HRESULT hr
= add_bezier_points(outline
, p1
, &split1
, &middle
, max_deviation
);
3189 if (hr
!= S_OK
) return hr
;
3190 hr
= add_bezier_points(outline
, &middle
, &split2
, p3
, max_deviation
);
3191 if (hr
!= S_OK
) return hr
;
3197 static inline BOOL
is_direction_similar(D3DXVECTOR2
*dir1
, D3DXVECTOR2
*dir2
, float cos_theta
)
3199 /* dot product = cos(theta) */
3200 return D3DXVec2Dot(dir1
, dir2
) > cos_theta
;
3203 static inline D3DXVECTOR2
*unit_vec2(D3DXVECTOR2
*dir
, const D3DXVECTOR2
*pt1
, const D3DXVECTOR2
*pt2
)
3205 return D3DXVec2Normalize(D3DXVec2Subtract(dir
, pt2
, pt1
), dir
);
3208 static BOOL
attempt_line_merge(struct outline
*outline
,
3210 const D3DXVECTOR2
*nextpt
,
3213 D3DXVECTOR2 curdir
, lastdir
;
3214 struct point2d
*prevpt
, *pt
;
3216 const float cos_half
= cos(D3DXToRadian(0.5f
));
3218 pt
= &outline
->items
[pt_index
];
3219 pt_index
= (pt_index
- 1 + outline
->count
) % outline
->count
;
3220 prevpt
= &outline
->items
[pt_index
];
3223 pt
->corner
= pt
->corner
!= POINTTYPE_CORNER
? POINTTYPE_CURVE_MIDDLE
: POINTTYPE_CURVE_START
;
3225 if (outline
->count
< 2)
3228 /* remove last point if the next line continues the last line */
3229 unit_vec2(&lastdir
, &prevpt
->pos
, &pt
->pos
);
3230 unit_vec2(&curdir
, &pt
->pos
, nextpt
);
3231 if (is_direction_similar(&lastdir
, &curdir
, cos_half
))
3234 if (pt
->corner
== POINTTYPE_CURVE_END
)
3235 prevpt
->corner
= pt
->corner
;
3236 if (prevpt
->corner
== POINTTYPE_CURVE_END
&& to_curve
)
3237 prevpt
->corner
= POINTTYPE_CURVE_MIDDLE
;
3241 if (outline
->count
< 2)
3244 pt_index
= (pt_index
- 1 + outline
->count
) % outline
->count
;
3245 prevpt
= &outline
->items
[pt_index
];
3246 unit_vec2(&lastdir
, &prevpt
->pos
, &pt
->pos
);
3247 unit_vec2(&curdir
, &pt
->pos
, nextpt
);
3252 static HRESULT
create_outline(struct glyphinfo
*glyph
, void *raw_outline
, int datasize
,
3253 float max_deviation
, float emsquare
)
3255 const float cos_45
= cos(D3DXToRadian(45.0f
));
3256 const float cos_90
= cos(D3DXToRadian(90.0f
));
3257 TTPOLYGONHEADER
*header
= (TTPOLYGONHEADER
*)raw_outline
;
3259 while ((char *)header
< (char *)raw_outline
+ datasize
)
3261 TTPOLYCURVE
*curve
= (TTPOLYCURVE
*)(header
+ 1);
3262 struct point2d
*lastpt
, *pt
;
3263 D3DXVECTOR2 lastdir
;
3264 D3DXVECTOR2
*pt_flt
;
3266 struct outline
*outline
= add_outline(&glyph
->outlines
);
3269 return E_OUTOFMEMORY
;
3271 pt
= add_point(outline
);
3273 return E_OUTOFMEMORY
;
3274 pt_flt
= convert_fixed_to_float(&header
->pfxStart
, 1, emsquare
);
3276 pt
->corner
= POINTTYPE_CORNER
;
3278 if (header
->dwType
!= TT_POLYGON_TYPE
)
3279 trace("Unknown header type %d\n", header
->dwType
);
3281 while ((char *)curve
< (char *)header
+ header
->cb
)
3283 D3DXVECTOR2 bezier_start
= outline
->items
[outline
->count
- 1].pos
;
3284 BOOL to_curve
= curve
->wType
!= TT_PRIM_LINE
&& curve
->cpfx
> 1;
3287 curve
= (TTPOLYCURVE
*)&curve
->apfx
[curve
->cpfx
];
3291 pt_flt
= convert_fixed_to_float(curve
->apfx
, curve
->cpfx
, emsquare
);
3293 attempt_line_merge(outline
, outline
->count
- 1, &pt_flt
[0], to_curve
);
3298 int count
= curve
->cpfx
;
3303 D3DXVECTOR2 bezier_end
;
3305 D3DXVec2Scale(&bezier_end
, D3DXVec2Add(&bezier_end
, &pt_flt
[j
], &pt_flt
[j
+1]), 0.5f
);
3306 hr
= add_bezier_points(outline
, &bezier_start
, &pt_flt
[j
], &bezier_end
, max_deviation
);
3309 bezier_start
= bezier_end
;
3313 hr
= add_bezier_points(outline
, &bezier_start
, &pt_flt
[j
], &pt_flt
[j
+1], max_deviation
);
3317 pt
= add_point(outline
);
3319 return E_OUTOFMEMORY
;
3321 pt
->pos
= pt_flt
[j
];
3322 pt
->corner
= POINTTYPE_CURVE_END
;
3324 for (j
= 0; j
< curve
->cpfx
; j
++)
3326 pt
= add_point(outline
);
3328 return E_OUTOFMEMORY
;
3329 pt
->pos
= pt_flt
[j
];
3330 pt
->corner
= POINTTYPE_CORNER
;
3334 curve
= (TTPOLYCURVE
*)&curve
->apfx
[curve
->cpfx
];
3337 /* remove last point if the next line continues the last line */
3338 if (outline
->count
>= 3) {
3341 lastpt
= &outline
->items
[outline
->count
- 1];
3342 pt
= &outline
->items
[0];
3343 if (pt
->pos
.x
== lastpt
->pos
.x
&& pt
->pos
.y
== lastpt
->pos
.y
) {
3344 if (lastpt
->corner
== POINTTYPE_CURVE_END
)
3346 if (pt
->corner
== POINTTYPE_CURVE_START
)
3347 pt
->corner
= POINTTYPE_CURVE_MIDDLE
;
3349 pt
->corner
= POINTTYPE_CURVE_END
;
3352 lastpt
= &outline
->items
[outline
->count
- 1];
3354 /* outline closed with a line from end to start point */
3355 attempt_line_merge(outline
, outline
->count
- 1, &pt
->pos
, FALSE
);
3357 lastpt
= &outline
->items
[0];
3358 to_curve
= lastpt
->corner
!= POINTTYPE_CORNER
&& lastpt
->corner
!= POINTTYPE_CURVE_END
;
3359 if (lastpt
->corner
== POINTTYPE_CURVE_START
)
3360 lastpt
->corner
= POINTTYPE_CORNER
;
3361 pt
= &outline
->items
[1];
3362 if (attempt_line_merge(outline
, 0, &pt
->pos
, to_curve
))
3363 *lastpt
= outline
->items
[outline
->count
];
3366 lastpt
= &outline
->items
[outline
->count
- 1];
3367 pt
= &outline
->items
[0];
3368 unit_vec2(&lastdir
, &lastpt
->pos
, &pt
->pos
);
3369 for (j
= 0; j
< outline
->count
; j
++)
3374 pt
= &outline
->items
[(j
+ 1) % outline
->count
];
3375 unit_vec2(&curdir
, &lastpt
->pos
, &pt
->pos
);
3377 switch (lastpt
->corner
)
3379 case POINTTYPE_CURVE_START
:
3380 case POINTTYPE_CURVE_END
:
3381 if (!is_direction_similar(&lastdir
, &curdir
, cos_45
))
3382 lastpt
->corner
= POINTTYPE_CORNER
;
3384 case POINTTYPE_CURVE_MIDDLE
:
3385 if (!is_direction_similar(&lastdir
, &curdir
, cos_90
))
3386 lastpt
->corner
= POINTTYPE_CORNER
;
3388 lastpt
->corner
= POINTTYPE_CURVE
;
3396 header
= (TTPOLYGONHEADER
*)((char *)header
+ header
->cb
);
3401 static BOOL
compute_text_mesh(struct mesh
*mesh
, HDC hdc
, LPCSTR text
, FLOAT deviation
, FLOAT extrusion
, FLOAT otmEMSquare
)
3403 HRESULT hr
= E_FAIL
;
3404 DWORD nb_vertices
, nb_faces
;
3405 DWORD nb_corners
, nb_outline_points
;
3408 char *raw_outline
= NULL
;
3409 struct glyphinfo
*glyphs
= NULL
;
3412 struct vertex
*vertex_ptr
;
3415 if (deviation
== 0.0f
)
3416 deviation
= 1.0f
/ otmEMSquare
;
3418 textlen
= strlen(text
);
3419 glyphs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, textlen
* sizeof(*glyphs
));
3426 for (i
= 0; i
< textlen
; i
++)
3428 /* get outline points from data returned from GetGlyphOutline */
3429 const MAT2 identity
= {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
3432 glyphs
[i
].offset_x
= offset_x
;
3434 datasize
= GetGlyphOutline(hdc
, text
[i
], GGO_NATIVE
, &gm
, 0, NULL
, &identity
);
3439 HeapFree(GetProcessHeap(), 0, raw_outline
);
3440 raw_outline
= HeapAlloc(GetProcessHeap(), 0, datasize
);
3445 datasize
= GetGlyphOutline(hdc
, text
[i
], GGO_NATIVE
, &gm
, datasize
, raw_outline
, &identity
);
3447 create_outline(&glyphs
[i
], raw_outline
, datasize
, deviation
, otmEMSquare
);
3449 offset_x
+= gm
.gmCellIncX
/ (float)otmEMSquare
;
3452 /* corner points need an extra vertex for the different side faces normals */
3454 nb_outline_points
= 0;
3455 for (i
= 0; i
< textlen
; i
++)
3458 for (j
= 0; j
< glyphs
[i
].outlines
.count
; j
++)
3461 struct outline
*outline
= &glyphs
[i
].outlines
.items
[j
];
3462 nb_outline_points
+= outline
->count
;
3463 nb_corners
++; /* first outline point always repeated as a corner */
3464 for (k
= 1; k
< outline
->count
; k
++)
3465 if (outline
->items
[k
].corner
)
3470 nb_vertices
= (nb_outline_points
+ nb_corners
) * 2 + textlen
;
3471 nb_faces
= nb_outline_points
* 2;
3473 if (!new_mesh(mesh
, nb_vertices
, nb_faces
))
3476 /* convert 2D vertices and faces into 3D mesh */
3477 vertex_ptr
= mesh
->vertices
;
3478 face_ptr
= mesh
->faces
;
3479 for (i
= 0; i
< textlen
; i
++)
3483 /* side vertices and faces */
3484 for (j
= 0; j
< glyphs
[i
].outlines
.count
; j
++)
3486 struct vertex
*outline_vertices
= vertex_ptr
;
3487 struct outline
*outline
= &glyphs
[i
].outlines
.items
[j
];
3489 struct point2d
*prevpt
= &outline
->items
[outline
->count
- 1];
3490 struct point2d
*pt
= &outline
->items
[0];
3492 for (k
= 1; k
<= outline
->count
; k
++)
3495 struct point2d
*nextpt
= &outline
->items
[k
% outline
->count
];
3496 WORD vtx_idx
= vertex_ptr
- mesh
->vertices
;
3499 if (pt
->corner
== POINTTYPE_CURVE_START
)
3500 D3DXVec2Subtract(&vec
, &pt
->pos
, &prevpt
->pos
);
3501 else if (pt
->corner
)
3502 D3DXVec2Subtract(&vec
, &nextpt
->pos
, &pt
->pos
);
3504 D3DXVec2Subtract(&vec
, &nextpt
->pos
, &prevpt
->pos
);
3505 D3DXVec2Normalize(&vec
, &vec
);
3506 vtx
.normal
.x
= -vec
.y
;
3507 vtx
.normal
.y
= vec
.x
;
3510 vtx
.position
.x
= pt
->pos
.x
+ glyphs
[i
].offset_x
;
3511 vtx
.position
.y
= pt
->pos
.y
;
3513 *vertex_ptr
++ = vtx
;
3515 vtx
.position
.z
= -extrusion
;
3516 *vertex_ptr
++ = vtx
;
3518 vtx
.position
.x
= nextpt
->pos
.x
+ glyphs
[i
].offset_x
;
3519 vtx
.position
.y
= nextpt
->pos
.y
;
3520 if (pt
->corner
&& nextpt
->corner
&& nextpt
->corner
!= POINTTYPE_CURVE_END
) {
3521 vtx
.position
.z
= -extrusion
;
3522 *vertex_ptr
++ = vtx
;
3524 *vertex_ptr
++ = vtx
;
3526 (*face_ptr
)[0] = vtx_idx
;
3527 (*face_ptr
)[1] = vtx_idx
+ 2;
3528 (*face_ptr
)[2] = vtx_idx
+ 1;
3531 (*face_ptr
)[0] = vtx_idx
;
3532 (*face_ptr
)[1] = vtx_idx
+ 3;
3533 (*face_ptr
)[2] = vtx_idx
+ 2;
3536 if (nextpt
->corner
) {
3537 if (nextpt
->corner
== POINTTYPE_CURVE_END
) {
3538 struct point2d
*nextpt2
= &outline
->items
[(k
+ 1) % outline
->count
];
3539 D3DXVec2Subtract(&vec
, &nextpt2
->pos
, &nextpt
->pos
);
3541 D3DXVec2Subtract(&vec
, &nextpt
->pos
, &pt
->pos
);
3543 D3DXVec2Normalize(&vec
, &vec
);
3544 vtx
.normal
.x
= -vec
.y
;
3545 vtx
.normal
.y
= vec
.x
;
3548 *vertex_ptr
++ = vtx
;
3549 vtx
.position
.z
= -extrusion
;
3550 *vertex_ptr
++ = vtx
;
3553 (*face_ptr
)[0] = vtx_idx
;
3554 (*face_ptr
)[1] = vtx_idx
+ 3;
3555 (*face_ptr
)[2] = vtx_idx
+ 1;
3558 (*face_ptr
)[0] = vtx_idx
;
3559 (*face_ptr
)[1] = vtx_idx
+ 2;
3560 (*face_ptr
)[2] = vtx_idx
+ 3;
3568 *vertex_ptr
++ = *outline_vertices
++;
3569 *vertex_ptr
++ = *outline_vertices
++;
3573 /* FIXME: compute expected faces */
3574 /* Add placeholder to separate glyph outlines */
3575 vertex_ptr
->position
.x
= 0;
3576 vertex_ptr
->position
.y
= 0;
3577 vertex_ptr
->position
.z
= 0;
3578 vertex_ptr
->normal
.x
= 0;
3579 vertex_ptr
->normal
.y
= 0;
3580 vertex_ptr
->normal
.z
= 1;
3587 for (i
= 0; i
< textlen
; i
++)
3590 for (j
= 0; j
< glyphs
[i
].outlines
.count
; j
++)
3591 HeapFree(GetProcessHeap(), 0, glyphs
[i
].outlines
.items
[j
].items
);
3592 HeapFree(GetProcessHeap(), 0, glyphs
[i
].outlines
.items
);
3594 HeapFree(GetProcessHeap(), 0, glyphs
);
3596 HeapFree(GetProcessHeap(), 0, raw_outline
);
3598 return hr
== D3D_OK
;
3601 static void compare_text_outline_mesh(const char *name
, ID3DXMesh
*d3dxmesh
, struct mesh
*mesh
, int textlen
, float extrusion
)
3604 DWORD number_of_vertices
, number_of_faces
;
3605 IDirect3DVertexBuffer9
*vertex_buffer
= NULL
;
3606 IDirect3DIndexBuffer9
*index_buffer
= NULL
;
3607 D3DVERTEXBUFFER_DESC vertex_buffer_description
;
3608 D3DINDEXBUFFER_DESC index_buffer_description
;
3609 struct vertex
*vertices
= NULL
;
3612 int vtx_idx1
, face_idx1
, vtx_idx2
, face_idx2
;
3614 number_of_vertices
= d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
);
3615 number_of_faces
= d3dxmesh
->lpVtbl
->GetNumFaces(d3dxmesh
);
3618 hr
= d3dxmesh
->lpVtbl
->GetVertexBuffer(d3dxmesh
, &vertex_buffer
);
3619 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3622 skip("Couldn't get vertex buffers\n");
3626 hr
= IDirect3DVertexBuffer9_GetDesc(vertex_buffer
, &vertex_buffer_description
);
3627 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3631 skip("Couldn't get vertex buffer description\n");
3635 ok(vertex_buffer_description
.Format
== D3DFMT_VERTEXDATA
, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
3636 name
, vertex_buffer_description
.Format
, D3DFMT_VERTEXDATA
);
3637 ok(vertex_buffer_description
.Type
== D3DRTYPE_VERTEXBUFFER
, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
3638 name
, vertex_buffer_description
.Type
, D3DRTYPE_VERTEXBUFFER
);
3639 ok(vertex_buffer_description
.Usage
== 0, "Test %s, result %x, expected %x\n", name
, vertex_buffer_description
.Usage
, 0);
3640 ok(vertex_buffer_description
.Pool
== D3DPOOL_MANAGED
, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
3641 name
, vertex_buffer_description
.Pool
, D3DPOOL_MANAGED
);
3642 ok(vertex_buffer_description
.FVF
== mesh
->fvf
, "Test %s, result %x, expected %x\n",
3643 name
, vertex_buffer_description
.FVF
, mesh
->fvf
);
3646 expected
= number_of_vertices
* mesh
->vertex_size
;
3650 expected
= number_of_vertices
* D3DXGetFVFVertexSize(mesh
->fvf
);
3652 ok(vertex_buffer_description
.Size
== expected
, "Test %s, result %x, expected %x\n",
3653 name
, vertex_buffer_description
.Size
, expected
);
3656 hr
= d3dxmesh
->lpVtbl
->GetIndexBuffer(d3dxmesh
, &index_buffer
);
3657 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3660 skip("Couldn't get index buffer\n");
3664 hr
= IDirect3DIndexBuffer9_GetDesc(index_buffer
, &index_buffer_description
);
3665 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3669 skip("Couldn't get index buffer description\n");
3673 ok(index_buffer_description
.Format
== D3DFMT_INDEX16
, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
3674 name
, index_buffer_description
.Format
, D3DFMT_INDEX16
);
3675 ok(index_buffer_description
.Type
== D3DRTYPE_INDEXBUFFER
, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
3676 name
, index_buffer_description
.Type
, D3DRTYPE_INDEXBUFFER
);
3677 ok(index_buffer_description
.Usage
== 0, "Test %s, result %#x, expected %#x.\n",
3678 name
, index_buffer_description
.Usage
, 0);
3679 ok(index_buffer_description
.Pool
== D3DPOOL_MANAGED
, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
3680 name
, index_buffer_description
.Pool
, D3DPOOL_MANAGED
);
3681 expected
= number_of_faces
* sizeof(WORD
) * 3;
3682 ok(index_buffer_description
.Size
== expected
, "Test %s, result %x, expected %x\n",
3683 name
, index_buffer_description
.Size
, expected
);
3686 /* specify offset and size to avoid potential overruns */
3687 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, number_of_vertices
* sizeof(D3DXVECTOR3
) * 2,
3688 (LPVOID
*)&vertices
, D3DLOCK_DISCARD
);
3689 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3692 skip("Couldn't lock vertex buffer\n");
3695 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, number_of_faces
* sizeof(WORD
) * 3,
3696 (LPVOID
*)&faces
, D3DLOCK_DISCARD
);
3697 ok(hr
== D3D_OK
, "Test %s, result %x, expected 0 (D3D_OK)\n", name
, hr
);
3700 skip("Couldn't lock index buffer\n");
3708 for (i
= 0; i
< textlen
; i
++)
3710 int nb_outline_vertices1
, nb_outline_faces1
;
3711 int nb_outline_vertices2
, nb_outline_faces2
;
3712 int nb_back_vertices
, nb_back_faces
;
3713 int first_vtx1
, first_vtx2
;
3714 int first_face1
, first_face2
;
3717 first_vtx1
= vtx_idx1
;
3718 first_vtx2
= vtx_idx2
;
3719 for (; vtx_idx1
< number_of_vertices
; vtx_idx1
++) {
3720 if (vertices
[vtx_idx1
].normal
.z
!= 0)
3723 for (; vtx_idx2
< mesh
->number_of_vertices
; vtx_idx2
++) {
3724 if (mesh
->vertices
[vtx_idx2
].normal
.z
!= 0)
3727 nb_outline_vertices1
= vtx_idx1
- first_vtx1
;
3728 nb_outline_vertices2
= vtx_idx2
- first_vtx2
;
3729 ok(nb_outline_vertices1
== nb_outline_vertices2
,
3730 "Test %s, glyph %d, outline vertex count result %d, expected %d\n", name
, i
,
3731 nb_outline_vertices1
, nb_outline_vertices2
);
3733 for (j
= 0; j
< min(nb_outline_vertices1
, nb_outline_vertices2
); j
++)
3735 vtx_idx1
= first_vtx1
+ j
;
3736 vtx_idx2
= first_vtx2
+ j
;
3737 ok(compare_vec3(vertices
[vtx_idx1
].position
, mesh
->vertices
[vtx_idx2
].position
),
3738 "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3739 vertices
[vtx_idx1
].position
.x
, vertices
[vtx_idx1
].position
.y
, vertices
[vtx_idx1
].position
.z
,
3740 mesh
->vertices
[vtx_idx2
].position
.x
, mesh
->vertices
[vtx_idx2
].position
.y
, mesh
->vertices
[vtx_idx2
].position
.z
);
3741 ok(compare_vec3(vertices
[vtx_idx1
].normal
, mesh
->vertices
[first_vtx2
+ j
].normal
),
3742 "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3743 vertices
[vtx_idx1
].normal
.x
, vertices
[vtx_idx1
].normal
.y
, vertices
[vtx_idx1
].normal
.z
,
3744 mesh
->vertices
[vtx_idx2
].normal
.x
, mesh
->vertices
[vtx_idx2
].normal
.y
, mesh
->vertices
[vtx_idx2
].normal
.z
);
3746 vtx_idx1
= first_vtx1
+ nb_outline_vertices1
;
3747 vtx_idx2
= first_vtx2
+ nb_outline_vertices2
;
3749 first_face1
= face_idx1
;
3750 first_face2
= face_idx2
;
3751 for (; face_idx1
< number_of_faces
; face_idx1
++)
3753 if (faces
[face_idx1
][0] >= vtx_idx1
||
3754 faces
[face_idx1
][1] >= vtx_idx1
||
3755 faces
[face_idx1
][2] >= vtx_idx1
)
3758 for (; face_idx2
< mesh
->number_of_faces
; face_idx2
++)
3760 if (mesh
->faces
[face_idx2
][0] >= vtx_idx2
||
3761 mesh
->faces
[face_idx2
][1] >= vtx_idx2
||
3762 mesh
->faces
[face_idx2
][2] >= vtx_idx2
)
3765 nb_outline_faces1
= face_idx1
- first_face1
;
3766 nb_outline_faces2
= face_idx2
- first_face2
;
3767 ok(nb_outline_faces1
== nb_outline_faces2
,
3768 "Test %s, glyph %d, outline face count result %d, expected %d\n", name
, i
,
3769 nb_outline_faces1
, nb_outline_faces2
);
3771 for (j
= 0; j
< min(nb_outline_faces1
, nb_outline_faces2
); j
++)
3773 face_idx1
= first_face1
+ j
;
3774 face_idx2
= first_face2
+ j
;
3775 ok(faces
[face_idx1
][0] - first_vtx1
== mesh
->faces
[face_idx2
][0] - first_vtx2
&&
3776 faces
[face_idx1
][1] - first_vtx1
== mesh
->faces
[face_idx2
][1] - first_vtx2
&&
3777 faces
[face_idx1
][2] - first_vtx1
== mesh
->faces
[face_idx2
][2] - first_vtx2
,
3778 "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name
, i
, face_idx1
,
3779 faces
[face_idx1
][0], faces
[face_idx1
][1], faces
[face_idx1
][2],
3780 mesh
->faces
[face_idx2
][0] - first_vtx2
+ first_vtx1
,
3781 mesh
->faces
[face_idx2
][1] - first_vtx2
+ first_vtx1
,
3782 mesh
->faces
[face_idx2
][2] - first_vtx2
+ first_vtx1
);
3784 face_idx1
= first_face1
+ nb_outline_faces1
;
3785 face_idx2
= first_face2
+ nb_outline_faces2
;
3787 /* partial test on back vertices and faces */
3788 first_vtx1
= vtx_idx1
;
3789 for (; vtx_idx1
< number_of_vertices
; vtx_idx1
++) {
3792 if (vertices
[vtx_idx1
].normal
.z
!= 1.0f
)
3795 vtx
.position
.z
= 0.0f
;
3796 vtx
.normal
.x
= 0.0f
;
3797 vtx
.normal
.y
= 0.0f
;
3798 vtx
.normal
.z
= 1.0f
;
3799 ok(compare(vertices
[vtx_idx1
].position
.z
, vtx
.position
.z
),
3800 "Test %s, glyph %d, vertex position.z %d, result %g, expected %g\n", name
, i
, vtx_idx1
,
3801 vertices
[vtx_idx1
].position
.z
, vtx
.position
.z
);
3802 ok(compare_vec3(vertices
[vtx_idx1
].normal
, vtx
.normal
),
3803 "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3804 vertices
[vtx_idx1
].normal
.x
, vertices
[vtx_idx1
].normal
.y
, vertices
[vtx_idx1
].normal
.z
,
3805 vtx
.normal
.x
, vtx
.normal
.y
, vtx
.normal
.z
);
3807 nb_back_vertices
= vtx_idx1
- first_vtx1
;
3808 first_face1
= face_idx1
;
3809 for (; face_idx1
< number_of_faces
; face_idx1
++)
3811 const D3DXVECTOR3
*vtx1
, *vtx2
, *vtx3
;
3813 D3DXVECTOR3 v1
= {0, 0, 0};
3814 D3DXVECTOR3 v2
= {0, 0, 0};
3815 D3DXVECTOR3 forward
= {0.0f
, 0.0f
, 1.0f
};
3817 if (faces
[face_idx1
][0] >= vtx_idx1
||
3818 faces
[face_idx1
][1] >= vtx_idx1
||
3819 faces
[face_idx1
][2] >= vtx_idx1
)
3822 vtx1
= &vertices
[faces
[face_idx1
][0]].position
;
3823 vtx2
= &vertices
[faces
[face_idx1
][1]].position
;
3824 vtx3
= &vertices
[faces
[face_idx1
][2]].position
;
3826 D3DXVec3Subtract(&v1
, vtx2
, vtx1
);
3827 D3DXVec3Subtract(&v2
, vtx3
, vtx2
);
3828 D3DXVec3Cross(&normal
, &v1
, &v2
);
3829 D3DXVec3Normalize(&normal
, &normal
);
3830 ok(!D3DXVec3Length(&normal
) || compare_vec3(normal
, forward
),
3831 "Test %s, glyph %d, face %d normal, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, face_idx1
,
3832 normal
.x
, normal
.y
, normal
.z
, forward
.x
, forward
.y
, forward
.z
);
3834 nb_back_faces
= face_idx1
- first_face1
;
3836 /* compare front and back faces & vertices */
3837 if (extrusion
== 0.0f
) {
3838 /* Oddly there are only back faces in this case */
3839 nb_back_vertices
/= 2;
3841 face_idx1
-= nb_back_faces
;
3842 vtx_idx1
-= nb_back_vertices
;
3844 for (j
= 0; j
< nb_back_vertices
; j
++)
3846 struct vertex vtx
= vertices
[first_vtx1
];
3847 vtx
.position
.z
= -extrusion
;
3848 vtx
.normal
.x
= 0.0f
;
3849 vtx
.normal
.y
= 0.0f
;
3850 vtx
.normal
.z
= extrusion
== 0.0f
? 1.0f
: -1.0f
;
3851 ok(compare_vec3(vertices
[vtx_idx1
].position
, vtx
.position
),
3852 "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3853 vertices
[vtx_idx1
].position
.x
, vertices
[vtx_idx1
].position
.y
, vertices
[vtx_idx1
].position
.z
,
3854 vtx
.position
.x
, vtx
.position
.y
, vtx
.position
.z
);
3855 ok(compare_vec3(vertices
[vtx_idx1
].normal
, vtx
.normal
),
3856 "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name
, i
, vtx_idx1
,
3857 vertices
[vtx_idx1
].normal
.x
, vertices
[vtx_idx1
].normal
.y
, vertices
[vtx_idx1
].normal
.z
,
3858 vtx
.normal
.x
, vtx
.normal
.y
, vtx
.normal
.z
);
3862 for (j
= 0; j
< nb_back_faces
; j
++)
3865 if (extrusion
== 0.0f
) {
3872 ok(faces
[face_idx1
][0] == faces
[first_face1
][0] + nb_back_vertices
&&
3873 faces
[face_idx1
][1] == faces
[first_face1
][f1
] + nb_back_vertices
&&
3874 faces
[face_idx1
][2] == faces
[first_face1
][f2
] + nb_back_vertices
,
3875 "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name
, i
, face_idx1
,
3876 faces
[face_idx1
][0], faces
[face_idx1
][1], faces
[face_idx1
][2],
3877 faces
[first_face1
][0] - nb_back_faces
,
3878 faces
[first_face1
][f1
] - nb_back_faces
,
3879 faces
[first_face1
][f2
] - nb_back_faces
);
3884 /* skip to the outline for the next glyph */
3885 for (; vtx_idx2
< mesh
->number_of_vertices
; vtx_idx2
++) {
3886 if (mesh
->vertices
[vtx_idx2
].normal
.z
== 0)
3889 for (; face_idx2
< mesh
->number_of_faces
; face_idx2
++)
3891 if (mesh
->faces
[face_idx2
][0] >= vtx_idx2
||
3892 mesh
->faces
[face_idx2
][1] >= vtx_idx2
||
3893 mesh
->faces
[face_idx2
][2] >= vtx_idx2
) break;
3898 if (vertices
) IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
3899 if (faces
) IDirect3DIndexBuffer9_Unlock(index_buffer
);
3900 if (index_buffer
) IDirect3DIndexBuffer9_Release(index_buffer
);
3901 if (vertex_buffer
) IDirect3DVertexBuffer9_Release(vertex_buffer
);
3904 static void test_createtext(IDirect3DDevice9
*device
, HDC hdc
, LPCSTR text
, FLOAT deviation
, FLOAT extrusion
)
3907 ID3DXMesh
*d3dxmesh
;
3910 OUTLINETEXTMETRIC otm
;
3912 GLYPHMETRICSFLOAT
*glyphmetrics_float
= HeapAlloc(GetProcessHeap(), 0, sizeof(GLYPHMETRICSFLOAT
) * strlen(text
));
3915 HFONT font
= NULL
, oldfont
= NULL
;
3917 sprintf(name
, "text ('%s', %f, %f)", text
, deviation
, extrusion
);
3919 hr
= D3DXCreateText(device
, hdc
, text
, deviation
, extrusion
, &d3dxmesh
, NULL
, glyphmetrics_float
);
3920 ok(hr
== D3D_OK
, "Got result %x, expected 0 (D3D_OK)\n", hr
);
3923 skip("Couldn't create text with D3DXCreateText\n");
3927 /* must select a modified font having lfHeight = otm.otmEMSquare before
3928 * calling GetGlyphOutline to get the expected values */
3929 if (!GetObject(GetCurrentObject(hdc
, OBJ_FONT
), sizeof(lf
), &lf
) ||
3930 !GetOutlineTextMetrics(hdc
, sizeof(otm
), &otm
))
3932 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
3933 skip("Couldn't get text outline\n");
3936 lf
.lfHeight
= otm
.otmEMSquare
;
3938 font
= CreateFontIndirect(&lf
);
3940 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
3941 skip("Couldn't create the modified font\n");
3944 oldfont
= SelectObject(hdc
, font
);
3946 for (i
= 0; i
< strlen(text
); i
++)
3948 const MAT2 identity
= {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
3949 GetGlyphOutlineA(hdc
, text
[i
], GGO_NATIVE
, &gm
, 0, NULL
, &identity
);
3950 compare_float(glyphmetrics_float
[i
].gmfBlackBoxX
, gm
.gmBlackBoxX
/ (float)otm
.otmEMSquare
);
3951 compare_float(glyphmetrics_float
[i
].gmfBlackBoxY
, gm
.gmBlackBoxY
/ (float)otm
.otmEMSquare
);
3952 compare_float(glyphmetrics_float
[i
].gmfptGlyphOrigin
.x
, gm
.gmptGlyphOrigin
.x
/ (float)otm
.otmEMSquare
);
3953 compare_float(glyphmetrics_float
[i
].gmfptGlyphOrigin
.y
, gm
.gmptGlyphOrigin
.y
/ (float)otm
.otmEMSquare
);
3954 compare_float(glyphmetrics_float
[i
].gmfCellIncX
, gm
.gmCellIncX
/ (float)otm
.otmEMSquare
);
3955 compare_float(glyphmetrics_float
[i
].gmfCellIncY
, gm
.gmCellIncY
/ (float)otm
.otmEMSquare
);
3958 ZeroMemory(&mesh
, sizeof(mesh
));
3959 if (!compute_text_mesh(&mesh
, hdc
, text
, deviation
, extrusion
, otm
.otmEMSquare
))
3961 skip("Couldn't create mesh\n");
3962 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
3965 mesh
.fvf
= D3DFVF_XYZ
| D3DFVF_NORMAL
;
3967 compare_text_outline_mesh(name
, d3dxmesh
, &mesh
, strlen(text
), extrusion
);
3971 d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
3972 SelectObject(hdc
, oldfont
);
3973 HeapFree(GetProcessHeap(), 0, glyphmetrics_float
);
3976 static void D3DXCreateTextTest(void)
3982 IDirect3DDevice9
* device
;
3983 D3DPRESENT_PARAMETERS d3dpp
;
3984 ID3DXMesh
* d3dxmesh
= NULL
;
3986 OUTLINETEXTMETRIC otm
;
3987 int number_of_vertices
;
3988 int number_of_faces
;
3990 wnd
= CreateWindow("static", "d3dx9_test", WS_POPUP
, 0, 0, 1000, 1000, NULL
, NULL
, NULL
, NULL
);
3991 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
3994 skip("Couldn't create application window\n");
3999 skip("Couldn't create IDirect3D9 object\n");
4004 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
4005 d3dpp
.Windowed
= TRUE
;
4006 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
4007 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
4010 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
4011 IDirect3D9_Release(d3d
);
4016 hdc
= CreateCompatibleDC(NULL
);
4018 hFont
= CreateFont(12, 0, 0, 0, FW_NORMAL
, FALSE
, FALSE
, FALSE
, DEFAULT_CHARSET
,
4019 OUT_DEFAULT_PRECIS
, CLIP_DEFAULT_PRECIS
, DEFAULT_QUALITY
, DEFAULT_PITCH
| FF_DONTCARE
,
4021 SelectObject(hdc
, hFont
);
4022 GetOutlineTextMetrics(hdc
, sizeof(otm
), &otm
);
4024 hr
= D3DXCreateText(device
, hdc
, "wine", 0.001f
, 0.4f
, NULL
, NULL
, NULL
);
4025 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4027 /* D3DXCreateTextA page faults from passing NULL text */
4029 hr
= D3DXCreateTextW(device
, hdc
, NULL
, 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4030 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4032 hr
= D3DXCreateText(device
, hdc
, "", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4033 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4035 hr
= D3DXCreateText(device
, hdc
, " ", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4036 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4038 hr
= D3DXCreateText(NULL
, hdc
, "wine", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4039 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4041 hr
= D3DXCreateText(device
, NULL
, "wine", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4042 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4044 hr
= D3DXCreateText(device
, hdc
, "wine", -FLT_MIN
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4045 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4047 hr
= D3DXCreateText(device
, hdc
, "wine", 0.001f
, -FLT_MIN
, &d3dxmesh
, NULL
, NULL
);
4048 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4050 /* deviation = 0.0f treated as if deviation = 1.0f / otm.otmEMSquare */
4051 hr
= D3DXCreateText(device
, hdc
, "wine", 1.0f
/ otm
.otmEMSquare
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4052 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4053 number_of_vertices
= d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
);
4054 number_of_faces
= d3dxmesh
->lpVtbl
->GetNumFaces(d3dxmesh
);
4055 if (SUCCEEDED(hr
) && d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4057 hr
= D3DXCreateText(device
, hdc
, "wine", 0.0f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4058 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4059 ok(number_of_vertices
== d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
),
4060 "Got %d vertices, expected %d\n",
4061 d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
), number_of_vertices
);
4062 ok(number_of_faces
== d3dxmesh
->lpVtbl
->GetNumFaces(d3dxmesh
),
4063 "Got %d faces, expected %d\n",
4064 d3dxmesh
->lpVtbl
->GetNumVertices(d3dxmesh
), number_of_faces
);
4065 if (SUCCEEDED(hr
) && d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4068 /* too much detail requested, so will appear to hang */
4069 trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n");
4070 hr
= D3DXCreateText(device
, hdc
, "wine", FLT_MIN
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4071 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4072 if (SUCCEEDED(hr
) && d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4073 trace("D3DXCreateText finish with deviation = FLT_MIN\n");
4076 hr
= D3DXCreateText(device
, hdc
, "wine", 0.001f
, 0.4f
, &d3dxmesh
, NULL
, NULL
);
4077 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4078 if (SUCCEEDED(hr
) && d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4080 test_createtext(device
, hdc
, "wine", FLT_MAX
, 0.4f
);
4081 test_createtext(device
, hdc
, "wine", 0.001f
, FLT_MIN
);
4082 test_createtext(device
, hdc
, "wine", 0.001f
, 0.0f
);
4083 test_createtext(device
, hdc
, "wine", 0.001f
, FLT_MAX
);
4084 test_createtext(device
, hdc
, "wine", 0.0f
, 1.0f
);
4088 IDirect3DDevice9_Release(device
);
4089 IDirect3D9_Release(d3d
);
4093 static void test_get_decl_length(void)
4095 static const D3DVERTEXELEMENT9 declaration1
[] =
4097 {0, 0, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4098 {1, 0, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4099 {2, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4100 {3, 0, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4101 {4, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4102 {5, 0, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4103 {6, 0, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4104 {7, 0, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4105 {8, 0, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4106 {9, 0, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4107 {10, 0, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4108 {11, 0, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4109 {12, 0, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4110 {13, 0, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4111 {14, 0, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4114 static const D3DVERTEXELEMENT9 declaration2
[] =
4116 {0, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4117 {1, 8, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4118 {2, 8, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4119 {3, 8, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4120 {4, 8, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4121 {5, 8, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4122 {6, 8, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4123 {7, 8, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4124 {0, 8, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4125 {1, 8, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4126 {2, 8, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4127 {3, 8, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4128 {4, 8, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4129 {5, 8, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4130 {6, 8, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4131 {7, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4136 size
= D3DXGetDeclLength(declaration1
);
4137 ok(size
== 15, "Got size %u, expected 15.\n", size
);
4139 size
= D3DXGetDeclLength(declaration2
);
4140 ok(size
== 16, "Got size %u, expected 16.\n", size
);
4143 static void test_get_decl_vertex_size(void)
4145 static const D3DVERTEXELEMENT9 declaration1
[] =
4147 {0, 0, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4148 {1, 0, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4149 {2, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4150 {3, 0, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4151 {4, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4152 {5, 0, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4153 {6, 0, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4154 {7, 0, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4155 {8, 0, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4156 {9, 0, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4157 {10, 0, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4158 {11, 0, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4159 {12, 0, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4160 {13, 0, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4161 {14, 0, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4164 static const D3DVERTEXELEMENT9 declaration2
[] =
4166 {0, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4167 {1, 8, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4168 {2, 8, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4169 {3, 8, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4170 {4, 8, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4171 {5, 8, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4172 {6, 8, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4173 {7, 8, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4174 {0, 8, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4175 {1, 8, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4176 {2, 8, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4177 {3, 8, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4178 {4, 8, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4179 {5, 8, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4180 {6, 8, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4181 {7, 8, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4184 static const UINT sizes1
[] =
4191 static const UINT sizes2
[] =
4199 size
= D3DXGetDeclVertexSize(NULL
, 0);
4200 ok(size
== 0, "Got size %#x, expected 0.\n", size
);
4202 for (i
= 0; i
< 16; ++i
)
4204 size
= D3DXGetDeclVertexSize(declaration1
, i
);
4205 ok(size
== sizes1
[i
], "Got size %u for stream %u, expected %u.\n", size
, i
, sizes1
[i
]);
4208 for (i
= 0; i
< 8; ++i
)
4210 size
= D3DXGetDeclVertexSize(declaration2
, i
);
4211 ok(size
== sizes2
[i
], "Got size %u for stream %u, expected %u.\n", size
, i
, sizes2
[i
]);
4215 static void D3DXGenerateAdjacencyTest(void)
4220 IDirect3DDevice9
*device
;
4221 D3DPRESENT_PARAMETERS d3dpp
;
4222 ID3DXMesh
*d3dxmesh
= NULL
;
4223 D3DXVECTOR3
*vertices
= NULL
;
4224 WORD
*indices
= NULL
;
4228 D3DXVECTOR3 vertices
[6];
4230 WORD indices
[3 * 3];
4232 DWORD adjacency
[3 * 3];
4234 { /* for epsilon < 0, indices must match for faces to be adjacent */
4235 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4236 2, {0, 1, 2, 0, 2, 3},
4238 {-1, -1, 1, 0, -1, -1},
4241 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4242 2, {0, 1, 2, 3, 4, 5},
4244 {-1, -1, -1, -1, -1, -1},
4246 { /* for epsilon == 0, indices or vertices must match for faces to be adjacent */
4247 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4248 2, {0, 1, 2, 3, 4, 5},
4250 {-1, -1, 1, 0, -1, -1},
4252 { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
4253 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
4254 2, {0, 1, 2, 3, 4, 5},
4256 {-1, -1, -1, -1, -1, -1},
4258 { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
4259 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
4260 2, {0, 1, 2, 3, 4, 5},
4262 {-1, -1, 1, 0, -1, -1},
4264 { /* length between vertices are compared to epsilon, not the individual dimension deltas */
4265 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
4266 2, {0, 1, 2, 3, 4, 5},
4267 0.353, /* < sqrt(0.25*0.25 + 0.25*0.25) */
4268 {-1, -1, -1, -1, -1, -1},
4271 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
4272 2, {0, 1, 2, 3, 4, 5},
4273 0.354, /* > sqrt(0.25*0.25 + 0.25*0.25) */
4274 {-1, -1, 1, 0, -1, -1},
4276 { /* adjacent faces must have opposite winding orders at the shared edge */
4277 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4278 2, {0, 1, 2, 0, 3, 2},
4280 {-1, -1, -1, -1, -1, -1},
4284 wnd
= CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL
, NULL
, NULL
, NULL
);
4287 skip("Couldn't create application window\n");
4290 d3d
= Direct3DCreate9(D3D_SDK_VERSION
);
4293 skip("Couldn't create IDirect3D9 object\n");
4298 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
4299 d3dpp
.Windowed
= TRUE
;
4300 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
4301 hr
= IDirect3D9_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, wnd
, D3DCREATE_MIXED_VERTEXPROCESSING
, &d3dpp
, &device
);
4304 skip("Failed to create IDirect3DDevice9 object %#x\n", hr
);
4305 IDirect3D9_Release(d3d
);
4310 for (i
= 0; i
< ARRAY_SIZE(test_data
); i
++)
4312 DWORD adjacency
[ARRAY_SIZE(test_data
[0].adjacency
)];
4315 if (d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4318 hr
= D3DXCreateMeshFVF(test_data
[i
].num_faces
, test_data
[i
].num_vertices
, 0, D3DFVF_XYZ
, device
, &d3dxmesh
);
4319 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4321 hr
= d3dxmesh
->lpVtbl
->LockVertexBuffer(d3dxmesh
, D3DLOCK_DISCARD
, (void**)&vertices
);
4322 ok(hr
== D3D_OK
, "test %d: Got result %x, expected %x (D3D_OK)\n", i
, hr
, D3D_OK
);
4323 if (FAILED(hr
)) continue;
4324 CopyMemory(vertices
, test_data
[i
].vertices
, test_data
[i
].num_vertices
* sizeof(test_data
[0].vertices
[0]));
4325 d3dxmesh
->lpVtbl
->UnlockVertexBuffer(d3dxmesh
);
4327 hr
= d3dxmesh
->lpVtbl
->LockIndexBuffer(d3dxmesh
, D3DLOCK_DISCARD
, (void**)&indices
);
4328 ok(hr
== D3D_OK
, "test %d: Got result %x, expected %x (D3D_OK)\n", i
, hr
, D3D_OK
);
4329 if (FAILED(hr
)) continue;
4330 CopyMemory(indices
, test_data
[i
].indices
, test_data
[i
].num_faces
* 3 * sizeof(test_data
[0].indices
[0]));
4331 d3dxmesh
->lpVtbl
->UnlockIndexBuffer(d3dxmesh
);
4334 hr
= d3dxmesh
->lpVtbl
->GenerateAdjacency(d3dxmesh
, 0.0f
, NULL
);
4335 ok(hr
== D3DERR_INVALIDCALL
, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr
, D3DERR_INVALIDCALL
);
4338 hr
= d3dxmesh
->lpVtbl
->GenerateAdjacency(d3dxmesh
, test_data
[i
].epsilon
, adjacency
);
4339 ok(hr
== D3D_OK
, "Got result %x, expected %x (D3D_OK)\n", hr
, D3D_OK
);
4340 if (FAILED(hr
)) continue;
4342 for (j
= 0; j
< test_data
[i
].num_faces
* 3; j
++)
4343 ok(adjacency
[j
] == test_data
[i
].adjacency
[j
],
4344 "Test %d adjacency %d: Got result %u, expected %u\n", i
, j
,
4345 adjacency
[j
], test_data
[i
].adjacency
[j
]);
4347 if (d3dxmesh
) d3dxmesh
->lpVtbl
->Release(d3dxmesh
);
4350 static void test_update_semantics(void)
4353 struct test_context
*test_context
= NULL
;
4354 ID3DXMesh
*mesh
= NULL
;
4355 D3DVERTEXELEMENT9 declaration0
[] =
4357 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4358 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4359 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4362 D3DVERTEXELEMENT9 declaration_pos_type_color
[] =
4364 {0, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4365 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4366 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4369 D3DVERTEXELEMENT9 declaration_smaller
[] =
4371 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4372 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4375 D3DVERTEXELEMENT9 declaration_larger
[] =
4377 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4378 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4379 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4380 {0, 40, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TANGENT
, 0},
4383 D3DVERTEXELEMENT9 declaration_multiple_streams
[] =
4385 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4386 {1, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TANGENT
, 0},
4387 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4388 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4392 D3DVERTEXELEMENT9 declaration_double_usage
[] =
4394 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4395 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4396 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4397 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4400 D3DVERTEXELEMENT9 declaration_undefined_type
[] =
4402 {0, 0, D3DDECLTYPE_UNUSED
+1, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4403 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4404 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4407 D3DVERTEXELEMENT9 declaration_not_4_byte_aligned_offset
[] =
4409 {0, 3, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4410 {0, 24, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4411 {0, 36, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4416 D3DXVECTOR3 position0
;
4417 D3DXVECTOR3 position1
;
4423 { { 0.0f
, 1.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.f
}, {0.0f
, 0.0f
, 1.0f
}, 0xffff0000 },
4424 { { 1.0f
, -1.0f
, 0.f
}, {-1.0f
, -1.0f
, 0.f
}, {0.0f
, 0.0f
, 1.0f
}, 0xff00ff00 },
4425 { {-1.0f
, -1.0f
, 0.f
}, {-1.0f
, 1.0f
, 0.f
}, {0.0f
, 0.0f
, 1.0f
}, 0xff0000ff },
4427 unsigned int faces
[] = {0, 1, 2};
4428 unsigned int attributes
[] = {0};
4429 unsigned int num_faces
= ARRAY_SIZE(faces
) / 3;
4430 unsigned int num_vertices
= ARRAY_SIZE(vertices
);
4431 int offset
= sizeof(D3DXVECTOR3
);
4432 DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
4433 void *vertex_buffer
;
4435 DWORD
*attributes_buffer
;
4436 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
];
4437 D3DVERTEXELEMENT9
*decl_ptr
;
4438 DWORD exp_vertex_size
= sizeof(*vertices
);
4439 DWORD vertex_size
= 0;
4443 int filler_a
= 0xaaaaaaaa;
4444 int filler_b
= 0xbbbbbbbb;
4446 test_context
= new_test_context();
4449 skip("Couldn't create a test_context\n");
4453 hr
= D3DXCreateMesh(num_faces
, num_vertices
, options
, declaration0
,
4454 test_context
->device
, &mesh
);
4457 skip("Couldn't create test mesh %#x\n", hr
);
4461 mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, &vertex_buffer
);
4462 memcpy(vertex_buffer
, vertices
, sizeof(vertices
));
4463 mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
4465 mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, &index_buffer
);
4466 memcpy(index_buffer
, faces
, sizeof(faces
));
4467 mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
4469 mesh
->lpVtbl
->LockAttributeBuffer(mesh
, 0, &attributes_buffer
);
4470 memcpy(attributes_buffer
, attributes
, sizeof(attributes
));
4471 mesh
->lpVtbl
->UnlockAttributeBuffer(mesh
);
4473 /* Get the declaration and try to change it */
4474 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4477 skip("Couldn't get vertex declaration %#x\n", hr
);
4480 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4481 ok(equal
== 0, "Vertex declarations were not equal\n");
4483 for (decl_ptr
= declaration
; decl_ptr
->Stream
!= 0xFF; decl_ptr
++)
4485 if (decl_ptr
->Usage
== D3DDECLUSAGE_POSITION
)
4487 /* Use second vertex position instead of first */
4488 decl_ptr
->Offset
= offset
;
4492 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration
);
4493 ok(hr
== D3D_OK
, "Test UpdateSematics, got %#x expected %#x\n", hr
, D3D_OK
);
4495 /* Check that declaration was written by getting it again */
4496 memset(declaration
, 0, sizeof(declaration
));
4497 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4500 skip("Couldn't get vertex declaration %#x\n", hr
);
4504 for (decl_ptr
= declaration
; decl_ptr
->Stream
!= 0xFF; decl_ptr
++)
4506 if (decl_ptr
->Usage
== D3DDECLUSAGE_POSITION
)
4508 ok(decl_ptr
->Offset
== offset
, "Test UpdateSematics, got offset %d expected %d\n",
4509 decl_ptr
->Offset
, offset
);
4513 /* Check that GetDeclaration only writes up to the D3DDECL_END() marker and
4514 * not the full MAX_FVF_DECL_SIZE elements.
4516 memset(declaration
, filler_a
, sizeof(declaration
));
4517 memcpy(declaration
, declaration0
, sizeof(declaration0
));
4518 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration
);
4519 ok(hr
== D3D_OK
, "Test UpdateSematics, "
4520 "got %#x expected D3D_OK\n", hr
);
4521 memset(declaration
, filler_b
, sizeof(declaration
));
4522 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4523 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4524 decl_mem
= (int*)declaration
;
4525 for (i
= sizeof(declaration0
)/sizeof(*decl_mem
); i
< sizeof(declaration
)/sizeof(*decl_mem
); i
++)
4527 equal
= memcmp(&decl_mem
[i
], &filler_b
, sizeof(filler_b
));
4529 "GetDeclaration wrote past the D3DDECL_END() marker. "
4530 "Got %#x, expected %#x\n", decl_mem
[i
], filler_b
);
4531 if (equal
!= 0) break;
4534 /* UpdateSemantics does not check for overlapping fields */
4535 memset(declaration
, 0, sizeof(declaration
));
4536 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4539 skip("Couldn't get vertex declaration %#x\n", hr
);
4543 for (decl_ptr
= declaration
; decl_ptr
->Stream
!= 0xFF; decl_ptr
++)
4545 if (decl_ptr
->Type
== D3DDECLTYPE_FLOAT3
)
4547 decl_ptr
->Type
= D3DDECLTYPE_FLOAT4
;
4551 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration
);
4552 ok(hr
== D3D_OK
, "Test UpdateSematics for overlapping fields, "
4553 "got %#x expected D3D_OK\n", hr
);
4555 /* Set the position type to color instead of float3 */
4556 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_pos_type_color
);
4557 ok(hr
== D3D_OK
, "Test UpdateSematics position type color, "
4558 "got %#x expected D3D_OK\n", hr
);
4560 /* The following test cases show that NULL, smaller or larger declarations,
4561 * and declarations with non-zero Stream values are not accepted.
4562 * UpdateSemantics returns D3DERR_INVALIDCALL and the previously set
4563 * declaration will be used by DrawSubset, GetNumBytesPerVertex, and
4567 /* Null declaration (invalid declaration) */
4568 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4569 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, NULL
);
4570 ok(hr
== D3DERR_INVALIDCALL
, "Test UpdateSematics null pointer declaration, "
4571 "got %#x expected D3DERR_INVALIDCALL\n", hr
);
4572 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4573 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4574 vertex_size
, exp_vertex_size
);
4575 memset(declaration
, 0, sizeof(declaration
));
4576 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4577 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4578 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4579 ok(equal
== 0, "Vertex declarations were not equal\n");
4581 /* Smaller vertex declaration (invalid declaration) */
4582 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4583 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_smaller
);
4584 ok(hr
== D3DERR_INVALIDCALL
, "Test UpdateSematics for smaller vertex declaration, "
4585 "got %#x expected D3DERR_INVALIDCALL\n", hr
);
4586 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4587 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4588 vertex_size
, exp_vertex_size
);
4589 memset(declaration
, 0, sizeof(declaration
));
4590 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4591 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4592 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4593 ok(equal
== 0, "Vertex declarations were not equal\n");
4595 /* Larger vertex declaration (invalid declaration) */
4596 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4597 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_larger
);
4598 ok(hr
== D3DERR_INVALIDCALL
, "Test UpdateSematics for larger vertex declaration, "
4599 "got %#x expected D3DERR_INVALIDCALL\n", hr
);
4600 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4601 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4602 vertex_size
, exp_vertex_size
);
4603 memset(declaration
, 0, sizeof(declaration
));
4604 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4605 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4606 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4607 ok(equal
== 0, "Vertex declarations were not equal\n");
4609 /* Use multiple streams and keep the same vertex size (invalid declaration) */
4610 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4611 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_multiple_streams
);
4612 ok(hr
== D3DERR_INVALIDCALL
, "Test UpdateSematics using multiple streams, "
4613 "got %#x expected D3DERR_INVALIDCALL\n", hr
);
4614 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4615 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4616 vertex_size
, exp_vertex_size
);
4617 memset(declaration
, 0, sizeof(declaration
));
4618 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4619 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4620 equal
= memcmp(declaration
, declaration0
, sizeof(declaration0
));
4621 ok(equal
== 0, "Vertex declarations were not equal\n");
4623 /* The next following test cases show that some invalid declarations are
4624 * accepted with a D3D_OK. An access violation is thrown on Windows if
4625 * DrawSubset is called. The methods GetNumBytesPerVertex and GetDeclaration
4626 * are not affected, which indicates that the declaration is cached.
4629 /* Double usage (invalid declaration) */
4630 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4631 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_double_usage
);
4632 ok(hr
== D3D_OK
, "Test UpdateSematics double usage, "
4633 "got %#x expected D3D_OK\n", hr
);
4634 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4635 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4636 vertex_size
, exp_vertex_size
);
4637 memset(declaration
, 0, sizeof(declaration
));
4638 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4639 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4640 equal
= memcmp(declaration
, declaration_double_usage
, sizeof(declaration_double_usage
));
4641 ok(equal
== 0, "Vertex declarations were not equal\n");
4643 /* Set the position to an undefined type (invalid declaration) */
4644 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4645 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_undefined_type
);
4646 ok(hr
== D3D_OK
, "Test UpdateSematics undefined type, "
4647 "got %#x expected D3D_OK\n", hr
);
4648 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4649 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4650 vertex_size
, exp_vertex_size
);
4651 memset(declaration
, 0, sizeof(declaration
));
4652 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4653 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4654 equal
= memcmp(declaration
, declaration_undefined_type
, sizeof(declaration_undefined_type
));
4655 ok(equal
== 0, "Vertex declarations were not equal\n");
4657 /* Use a not 4 byte aligned offset (invalid declaration) */
4658 mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration0
); /* Set a valid declaration */
4659 hr
= mesh
->lpVtbl
->UpdateSemantics(mesh
, declaration_not_4_byte_aligned_offset
);
4660 ok(hr
== D3D_OK
, "Test UpdateSematics not 4 byte aligned offset, "
4661 "got %#x expected D3D_OK\n", hr
);
4662 vertex_size
= mesh
->lpVtbl
->GetNumBytesPerVertex(mesh
);
4663 ok(vertex_size
== exp_vertex_size
, "Got vertex declaration size %u, expected %u\n",
4664 vertex_size
, exp_vertex_size
);
4665 memset(declaration
, 0, sizeof(declaration
));
4666 hr
= mesh
->lpVtbl
->GetDeclaration(mesh
, declaration
);
4667 ok(hr
== D3D_OK
, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr
);
4668 equal
= memcmp(declaration
, declaration_not_4_byte_aligned_offset
,
4669 sizeof(declaration_not_4_byte_aligned_offset
));
4670 ok(equal
== 0, "Vertex declarations were not equal\n");
4674 mesh
->lpVtbl
->Release(mesh
);
4676 free_test_context(test_context
);
4679 static void test_create_skin_info(void)
4682 ID3DXSkinInfo
*skininfo
= NULL
;
4683 D3DVERTEXELEMENT9 empty_declaration
[] = { D3DDECL_END() };
4684 D3DVERTEXELEMENT9 declaration_out
[MAX_FVF_DECL_SIZE
];
4685 const D3DVERTEXELEMENT9 declaration_with_nonzero_stream
[] = {
4686 {1, 0, D3DDECLTYPE_FLOAT3
, 0, D3DDECLUSAGE_POSITION
, 0},
4690 hr
= D3DXCreateSkinInfo(0, empty_declaration
, 0, &skininfo
);
4691 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4692 if (skininfo
) IUnknown_Release(skininfo
);
4695 hr
= D3DXCreateSkinInfo(1, NULL
, 1, &skininfo
);
4696 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4698 hr
= D3DXCreateSkinInfo(1, declaration_with_nonzero_stream
, 1, &skininfo
);
4699 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4701 hr
= D3DXCreateSkinInfoFVF(1, 0, 1, &skininfo
);
4702 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4706 LPCSTR string_result
;
4707 D3DXMATRIX
*transform
;
4708 D3DXMATRIX identity_matrix
;
4710 /* test initial values */
4711 hr
= skininfo
->lpVtbl
->GetDeclaration(skininfo
, declaration_out
);
4712 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4714 compare_elements(declaration_out
, empty_declaration
, __LINE__
, 0);
4716 dword_result
= skininfo
->lpVtbl
->GetNumBones(skininfo
);
4717 ok(dword_result
== 1, "Expected 1, got %u\n", dword_result
);
4719 flt_result
= skininfo
->lpVtbl
->GetMinBoneInfluence(skininfo
);
4720 ok(flt_result
== 0.0f
, "Expected 0.0, got %g\n", flt_result
);
4722 string_result
= skininfo
->lpVtbl
->GetBoneName(skininfo
, 0);
4723 ok(string_result
== NULL
, "Expected NULL, got %p\n", string_result
);
4725 dword_result
= skininfo
->lpVtbl
->GetFVF(skininfo
);
4726 ok(dword_result
== 0, "Expected 0, got %u\n", dword_result
);
4728 dword_result
= skininfo
->lpVtbl
->GetNumBoneInfluences(skininfo
, 0);
4729 ok(dword_result
== 0, "Expected 0, got %u\n", dword_result
);
4731 dword_result
= skininfo
->lpVtbl
->GetNumBoneInfluences(skininfo
, 1);
4732 ok(dword_result
== 0, "Expected 0, got %u\n", dword_result
);
4734 transform
= skininfo
->lpVtbl
->GetBoneOffsetMatrix(skininfo
, -1);
4735 ok(transform
== NULL
, "Expected NULL, got %p\n", transform
);
4738 /* test [GS]etBoneOffsetMatrix */
4739 hr
= skininfo
->lpVtbl
->SetBoneOffsetMatrix(skininfo
, 1, &identity_matrix
);
4740 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4742 hr
= skininfo
->lpVtbl
->SetBoneOffsetMatrix(skininfo
, 0, NULL
);
4743 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4745 D3DXMatrixIdentity(&identity_matrix
);
4746 hr
= skininfo
->lpVtbl
->SetBoneOffsetMatrix(skininfo
, 0, &identity_matrix
);
4747 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4749 transform
= skininfo
->lpVtbl
->GetBoneOffsetMatrix(skininfo
, 0);
4750 check_matrix(transform
, &identity_matrix
);
4754 /* test [GS]etBoneName */
4755 const char *name_in
= "testBoneName";
4756 const char *string_result2
;
4758 hr
= skininfo
->lpVtbl
->SetBoneName(skininfo
, 1, name_in
);
4759 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4761 hr
= skininfo
->lpVtbl
->SetBoneName(skininfo
, 0, NULL
);
4762 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4764 hr
= skininfo
->lpVtbl
->SetBoneName(skininfo
, 0, name_in
);
4765 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4767 string_result
= skininfo
->lpVtbl
->GetBoneName(skininfo
, 0);
4768 ok(string_result
!= NULL
, "Expected non-NULL string, got %p\n", string_result
);
4769 ok(!strcmp(string_result
, name_in
), "Expected '%s', got '%s'\n", name_in
, string_result
);
4771 string_result2
= skininfo
->lpVtbl
->GetBoneName(skininfo
, 0);
4772 ok(string_result
== string_result2
, "Expected %p, got %p\n", string_result
, string_result2
);
4774 string_result
= skininfo
->lpVtbl
->GetBoneName(skininfo
, 1);
4775 ok(string_result
== NULL
, "Expected NULL, got %p\n", string_result
);
4779 /* test [GS]etBoneInfluence */
4783 DWORD num_influences
;
4784 DWORD exp_vertices
[2];
4785 FLOAT exp_weights
[2];
4787 /* vertex and weight arrays untouched when num_influences is 0 */
4788 vertices
[0] = 0xdeadbeef;
4789 weights
[0] = FLT_MAX
;
4790 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, vertices
, weights
);
4791 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4792 ok(vertices
[0] == 0xdeadbeef, "expected 0xdeadbeef, got %#x\n", vertices
[0]);
4793 ok(weights
[0] == FLT_MAX
, "expected %g, got %g\n", FLT_MAX
, weights
[0]);
4795 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 1, vertices
, weights
);
4796 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4798 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, NULL
, NULL
);
4799 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4801 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, vertices
, NULL
);
4802 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4804 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, NULL
, weights
);
4805 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4808 /* no vertex or weight value checking */
4809 exp_vertices
[0] = 0;
4810 exp_vertices
[1] = 0x87654321;
4811 exp_weights
[0] = 0.5;
4812 exp_weights
[1] = 0.0f
/ 0.0f
; /* NAN */
4815 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 1, num_influences
, vertices
, weights
);
4816 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4818 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, num_influences
, NULL
, weights
);
4819 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4821 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, num_influences
, vertices
, NULL
);
4822 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4824 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, num_influences
, NULL
, NULL
);
4825 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4827 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, num_influences
, exp_vertices
, exp_weights
);
4828 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4830 memset(vertices
, 0, sizeof(vertices
));
4831 memset(weights
, 0, sizeof(weights
));
4832 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, vertices
, weights
);
4833 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4834 for (i
= 0; i
< num_influences
; i
++) {
4835 ok(exp_vertices
[i
] == vertices
[i
],
4836 "influence[%d]: expected vertex %u, got %u\n", i
, exp_vertices
[i
], vertices
[i
]);
4837 ok((isnan(exp_weights
[i
]) && isnan(weights
[i
])) || exp_weights
[i
] == weights
[i
],
4838 "influence[%d]: expected weights %g, got %g\n", i
, exp_weights
[i
], weights
[i
]);
4841 /* vertices and weights aren't returned after setting num_influences to 0 */
4842 memset(vertices
, 0, sizeof(vertices
));
4843 memset(weights
, 0, sizeof(weights
));
4844 hr
= skininfo
->lpVtbl
->SetBoneInfluence(skininfo
, 0, 0, vertices
, weights
);
4845 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4847 vertices
[0] = 0xdeadbeef;
4848 weights
[0] = FLT_MAX
;
4849 hr
= skininfo
->lpVtbl
->GetBoneInfluence(skininfo
, 0, vertices
, weights
);
4850 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4851 ok(vertices
[0] == 0xdeadbeef, "expected vertex 0xdeadbeef, got %u\n", vertices
[0]);
4852 ok(weights
[0] == FLT_MAX
, "expected weight %g, got %g\n", FLT_MAX
, weights
[0]);
4856 /* test [GS]etFVF and [GS]etDeclaration */
4857 D3DVERTEXELEMENT9 declaration_in
[MAX_FVF_DECL_SIZE
];
4858 DWORD fvf
= D3DFVF_XYZ
;
4861 hr
= skininfo
->lpVtbl
->SetDeclaration(skininfo
, NULL
);
4862 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4864 hr
= skininfo
->lpVtbl
->SetDeclaration(skininfo
, declaration_with_nonzero_stream
);
4865 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4867 hr
= skininfo
->lpVtbl
->SetFVF(skininfo
, 0);
4868 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4870 hr
= D3DXDeclaratorFromFVF(fvf
, declaration_in
);
4871 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4872 hr
= skininfo
->lpVtbl
->SetDeclaration(skininfo
, declaration_in
);
4873 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4874 got_fvf
= skininfo
->lpVtbl
->GetFVF(skininfo
);
4875 ok(fvf
== got_fvf
, "Expected %#x, got %#x\n", fvf
, got_fvf
);
4876 hr
= skininfo
->lpVtbl
->GetDeclaration(skininfo
, declaration_out
);
4877 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4878 compare_elements(declaration_out
, declaration_in
, __LINE__
, 0);
4880 hr
= skininfo
->lpVtbl
->SetDeclaration(skininfo
, empty_declaration
);
4881 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4882 got_fvf
= skininfo
->lpVtbl
->GetFVF(skininfo
);
4883 ok(got_fvf
== 0, "Expected 0, got %#x\n", got_fvf
);
4884 hr
= skininfo
->lpVtbl
->GetDeclaration(skininfo
, declaration_out
);
4885 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4886 compare_elements(declaration_out
, empty_declaration
, __LINE__
, 0);
4888 hr
= skininfo
->lpVtbl
->SetFVF(skininfo
, fvf
);
4889 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4890 got_fvf
= skininfo
->lpVtbl
->GetFVF(skininfo
);
4891 ok(fvf
== got_fvf
, "Expected %#x, got %#x\n", fvf
, got_fvf
);
4892 hr
= skininfo
->lpVtbl
->GetDeclaration(skininfo
, declaration_out
);
4893 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
4894 compare_elements(declaration_out
, declaration_in
, __LINE__
, 0);
4897 if (skininfo
) IUnknown_Release(skininfo
);
4900 hr
= D3DXCreateSkinInfoFVF(1, D3DFVF_XYZ
, 1, NULL
);
4901 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4903 hr
= D3DXCreateSkinInfo(1, NULL
, 1, &skininfo
);
4904 ok(hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
4907 static void test_convert_adjacency_to_point_reps(void)
4910 struct test_context
*test_context
= NULL
;
4911 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
4912 const DWORD options_16bit
= D3DXMESH_SYSTEMMEM
;
4913 const D3DVERTEXELEMENT9 declaration
[] =
4915 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
4916 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
4917 {0, 24, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
4920 const unsigned int VERTS_PER_FACE
= 3;
4921 void *vertex_buffer
;
4923 DWORD
*attributes_buffer
;
4925 enum color
{ RED
= 0xffff0000, GREEN
= 0xff00ff00, BLUE
= 0xff0000ff};
4928 D3DXVECTOR3 position
;
4930 enum color color
; /* In case of manual visual inspection */
4932 D3DXVECTOR3 up
= {0.0f
, 0.0f
, 1.0f
};
4940 const struct vertex_pnc vertices0
[] =
4942 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
4943 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
4944 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4946 const DWORD indices0
[] = {0, 1, 2};
4947 const unsigned int num_vertices0
= ARRAY_SIZE(vertices0
);
4948 const unsigned int num_faces0
= ARRAY_SIZE(indices0
) / VERTS_PER_FACE
;
4949 const DWORD adjacency0
[] = {-1, -1, -1};
4950 const DWORD exp_point_rep0
[] = {0, 1, 2};
4958 const struct vertex_pnc vertices1
[] =
4960 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
4961 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
4962 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4964 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
4965 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
4966 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4968 const DWORD indices1
[] = {0, 1, 2, 3, 4, 5};
4969 const unsigned int num_vertices1
= ARRAY_SIZE(vertices1
);
4970 const unsigned int num_faces1
= ARRAY_SIZE(indices1
) / VERTS_PER_FACE
;
4971 const DWORD adjacency1
[] = {-1, 1, -1, -1, -1, 0};
4972 const DWORD exp_point_rep1
[] = {0, 1, 2, 1, 4, 2};
4980 const struct vertex_pnc vertices2
[] =
4982 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
4983 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
4984 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4986 {{-1.0f
, 3.0f
, 0.f
}, up
, RED
},
4987 {{-1.0f
, 0.0f
, 0.f
}, up
, GREEN
},
4988 {{-3.0f
, 0.0f
, 0.f
}, up
, BLUE
},
4990 const DWORD indices2
[] = {0, 1, 2, 3, 4, 5};
4991 const unsigned int num_vertices2
= ARRAY_SIZE(vertices2
);
4992 const unsigned int num_faces2
= ARRAY_SIZE(indices2
) / VERTS_PER_FACE
;
4993 const DWORD adjacency2
[] = {-1, -1, 1, 0, -1, -1};
4994 const DWORD exp_point_rep2
[] = {0, 1, 2, 0, 2, 5};
5006 struct vertex_pnc vertices3
[] =
5008 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5009 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5010 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5012 {{ 2.0f
, 7.0f
, 0.f
}, up
, BLUE
},
5013 {{ 2.0f
, 4.0f
, 0.f
}, up
, GREEN
},
5014 {{ 0.0f
, 4.0f
, 0.f
}, up
, RED
},
5016 const DWORD indices3
[] = {0, 1, 2, 3, 4, 5};
5017 const unsigned int num_vertices3
= ARRAY_SIZE(vertices3
);
5018 const unsigned int num_faces3
= ARRAY_SIZE(indices3
) / VERTS_PER_FACE
;
5019 const DWORD adjacency3
[] = {1, -1, -1, -1, 0, -1};
5020 const DWORD exp_point_rep3
[] = {0, 1, 2, 3, 1, 0};
5021 /* mesh4 (below, tip against tip)
5032 struct vertex_pnc vertices4
[] =
5034 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5035 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5036 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5038 {{ 0.0f
, -4.0f
, 0.f
}, up
, BLUE
},
5039 {{ 2.0f
, -7.0f
, 0.f
}, up
, GREEN
},
5040 {{ 0.0f
, -7.0f
, 0.f
}, up
, RED
},
5042 const DWORD indices4
[] = {0, 1, 2, 3, 4, 5};
5043 const unsigned int num_vertices4
= ARRAY_SIZE(vertices4
);
5044 const unsigned int num_faces4
= ARRAY_SIZE(indices4
) / VERTS_PER_FACE
;
5045 const DWORD adjacency4
[] = {-1, -1, -1, -1, -1, -1};
5046 const DWORD exp_point_rep4
[] = {0, 1, 2, 3, 4, 5};
5047 /* mesh5 (gap in mesh)
5052 * 2-----1 5 17-----16
5053 * 6-----7 9 12-----13
5059 const struct vertex_pnc vertices5
[] =
5061 {{ 0.0f
, 1.0f
, 0.f
}, up
, RED
},
5062 {{ 1.0f
, -1.0f
, 0.f
}, up
, GREEN
},
5063 {{-1.0f
, -1.0f
, 0.f
}, up
, BLUE
},
5065 {{ 0.1f
, 1.0f
, 0.f
}, up
, RED
},
5066 {{ 2.1f
, 1.0f
, 0.f
}, up
, BLUE
},
5067 {{ 1.1f
, -1.0f
, 0.f
}, up
, GREEN
},
5069 {{-1.0f
, -1.1f
, 0.f
}, up
, BLUE
},
5070 {{ 1.0f
, -1.1f
, 0.f
}, up
, GREEN
},
5071 {{ 0.0f
, -3.1f
, 0.f
}, up
, RED
},
5073 {{ 1.1f
, -1.1f
, 0.f
}, up
, GREEN
},
5074 {{ 2.1f
, -3.1f
, 0.f
}, up
, BLUE
},
5075 {{ 0.1f
, -3.1f
, 0.f
}, up
, RED
},
5077 {{ 1.2f
, -1.1f
, 0.f
}, up
, GREEN
},
5078 {{ 3.2f
, -1.1f
, 0.f
}, up
, RED
},
5079 {{ 2.2f
, -3.1f
, 0.f
}, up
, BLUE
},
5081 {{ 2.2f
, 1.0f
, 0.f
}, up
, BLUE
},
5082 {{ 3.2f
, -1.0f
, 0.f
}, up
, RED
},
5083 {{ 1.2f
, -1.0f
, 0.f
}, up
, GREEN
},
5085 const DWORD indices5
[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
5086 const unsigned int num_vertices5
= ARRAY_SIZE(vertices5
);
5087 const unsigned int num_faces5
= ARRAY_SIZE(indices5
) / VERTS_PER_FACE
;
5088 const DWORD adjacency5
[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
5089 const DWORD exp_point_rep5
[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
5090 const WORD indices5_16bit
[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
5091 /* mesh6 (indices re-ordering)
5098 const struct vertex_pnc vertices6
[] =
5100 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5101 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5102 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5104 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5105 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5106 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5108 {{ 4.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5109 {{ 6.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5110 {{ 4.0f
, 0.0f
, 0.f
}, up
, RED
},
5112 const DWORD indices6
[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
5113 const unsigned int num_vertices6
= ARRAY_SIZE(vertices6
);
5114 const unsigned int num_faces6
= ARRAY_SIZE(indices6
) / VERTS_PER_FACE
;
5115 const DWORD adjacency6
[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
5116 const DWORD exp_point_rep6
[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
5117 /* mesh7 (expands collapsed triangle)
5124 const struct vertex_pnc vertices7
[] =
5126 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5127 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5128 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5130 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5131 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5132 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5134 const DWORD indices7
[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
5135 const unsigned int num_vertices7
= ARRAY_SIZE(vertices7
);
5136 const unsigned int num_faces7
= ARRAY_SIZE(indices7
) / VERTS_PER_FACE
;
5137 const DWORD adjacency7
[] = {-1, -1, -1, -1, -1, -1};
5138 const DWORD exp_point_rep7
[] = {0, 1, 2, 3, 4, 5};
5139 /* mesh8 (indices re-ordering and double replacement)
5150 const struct vertex_pnc vertices8
[] =
5152 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5153 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5154 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5156 {{ 4.0, -4.0, 0.f
}, up
, RED
},
5157 {{ 6.0, -4.0, 0.f
}, up
, BLUE
},
5158 {{ 4.0, -7.0, 0.f
}, up
, GREEN
},
5160 {{ 4.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5161 {{ 6.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5162 {{ 4.0f
, 0.0f
, 0.f
}, up
, RED
},
5164 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5165 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5166 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5168 const DWORD indices8
[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
5169 const unsigned int num_vertices8
= ARRAY_SIZE(vertices8
);
5170 const unsigned int num_faces8
= ARRAY_SIZE(indices8
) / VERTS_PER_FACE
;
5171 const DWORD adjacency8
[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
5172 const DWORD exp_point_rep8
[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
5173 /* mesh9 (right, shared vertices)
5180 const struct vertex_pnc vertices9
[] =
5182 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5183 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5184 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5186 {{ 2.0f
, 0.0f
, 0.f
}, up
, RED
},
5188 const DWORD indices9
[] = {0, 1, 2, 1, 3, 2};
5189 const unsigned int num_vertices9
= ARRAY_SIZE(vertices9
);
5190 const unsigned int num_faces9
= ARRAY_SIZE(indices9
) / VERTS_PER_FACE
;
5191 const DWORD adjacency9
[] = {-1, 1, -1, -1, -1, 0};
5192 const DWORD exp_point_rep9
[] = {0, 1, 2, 3};
5194 ID3DXMesh
*mesh
= NULL
;
5195 ID3DXMesh
*mesh_null_check
= NULL
;
5196 unsigned int attributes
[] = {0};
5199 const struct vertex_pnc
*vertices
;
5200 const DWORD
*indices
;
5201 const DWORD num_vertices
;
5202 const DWORD num_faces
;
5203 const DWORD
*adjacency
;
5204 const DWORD
*exp_point_reps
;
5205 const DWORD options
;
5301 (DWORD
*)indices5_16bit
,
5309 DWORD
*point_reps
= NULL
;
5311 test_context
= new_test_context();
5314 skip("Couldn't create test context\n");
5318 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
5320 hr
= D3DXCreateMesh(tc
[i
].num_faces
, tc
[i
].num_vertices
, tc
[i
].options
, declaration
,
5321 test_context
->device
, &mesh
);
5324 skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i
, hr
);
5328 if (i
== 0) /* Save first mesh for later NULL checks */
5329 mesh_null_check
= mesh
;
5331 point_reps
= HeapAlloc(GetProcessHeap(), 0, tc
[i
].num_vertices
* sizeof(*point_reps
));
5334 skip("Couldn't allocate point reps array.\n");
5338 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, &vertex_buffer
);
5341 skip("Couldn't lock vertex buffer.\n");
5344 memcpy(vertex_buffer
, tc
[i
].vertices
, tc
[i
].num_vertices
* sizeof(*tc
[i
].vertices
));
5345 hr
= mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
5348 skip("Couldn't unlock vertex buffer.\n");
5352 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, &index_buffer
);
5355 skip("Couldn't lock index buffer.\n");
5358 if (tc
[i
].options
& D3DXMESH_32BIT
)
5360 memcpy(index_buffer
, tc
[i
].indices
, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(DWORD
));
5364 memcpy(index_buffer
, tc
[i
].indices
, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(WORD
));
5366 hr
= mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
5368 skip("Couldn't unlock index buffer.\n");
5372 hr
= mesh
->lpVtbl
->LockAttributeBuffer(mesh
, 0, &attributes_buffer
);
5375 skip("Couldn't lock attributes buffer.\n");
5378 memcpy(attributes_buffer
, attributes
, sizeof(attributes
));
5379 hr
= mesh
->lpVtbl
->UnlockAttributeBuffer(mesh
);
5382 skip("Couldn't unlock attributes buffer.\n");
5386 /* Convert adjacency to point representation */
5387 for (j
= 0; j
< tc
[i
].num_vertices
; j
++) point_reps
[j
] = -1;
5388 hr
= mesh
->lpVtbl
->ConvertAdjacencyToPointReps(mesh
, tc
[i
].adjacency
, point_reps
);
5389 ok(hr
== D3D_OK
, "ConvertAdjacencyToPointReps failed case %d. "
5390 "Got %x expected D3D_OK\n", i
, hr
);
5392 /* Check point representation */
5393 for (j
= 0; j
< tc
[i
].num_vertices
; j
++)
5395 ok(point_reps
[j
] == tc
[i
].exp_point_reps
[j
],
5396 "Unexpected point representation at (%d, %d)."
5397 " Got %d expected %d\n",
5398 i
, j
, point_reps
[j
], tc
[i
].exp_point_reps
[j
]);
5401 HeapFree(GetProcessHeap(), 0, point_reps
);
5404 if (i
!= 0) /* First mesh will be freed during cleanup */
5405 mesh
->lpVtbl
->Release(mesh
);
5409 hr
= mesh_null_check
->lpVtbl
->ConvertAdjacencyToPointReps(mesh_null_check
, tc
[0].adjacency
, NULL
);
5410 ok(hr
== D3DERR_INVALIDCALL
, "ConvertAdjacencyToPointReps point_reps NULL. "
5411 "Got %x expected D3DERR_INVALIDCALL\n", hr
);
5412 hr
= mesh_null_check
->lpVtbl
->ConvertAdjacencyToPointReps(mesh_null_check
, NULL
, NULL
);
5413 ok(hr
== D3DERR_INVALIDCALL
, "ConvertAdjacencyToPointReps adjacency and point_reps NULL. "
5414 "Got %x expected D3DERR_INVALIDCALL\n", hr
);
5417 if (mesh_null_check
)
5418 mesh_null_check
->lpVtbl
->Release(mesh_null_check
);
5419 HeapFree(GetProcessHeap(), 0, point_reps
);
5420 free_test_context(test_context
);
5423 static void test_convert_point_reps_to_adjacency(void)
5426 struct test_context
*test_context
= NULL
;
5427 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
5428 const DWORD options_16bit
= D3DXMESH_SYSTEMMEM
;
5429 const D3DVERTEXELEMENT9 declaration
[] =
5431 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
5432 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
5433 {0, 24, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
5436 const unsigned int VERTS_PER_FACE
= 3;
5437 void *vertex_buffer
;
5439 DWORD
*attributes_buffer
;
5441 enum color
{ RED
= 0xffff0000, GREEN
= 0xff00ff00, BLUE
= 0xff0000ff};
5444 D3DXVECTOR3 position
;
5446 enum color color
; /* In case of manual visual inspection */
5448 D3DXVECTOR3 up
= {0.0f
, 0.0f
, 1.0f
};
5456 const struct vertex_pnc vertices0
[] =
5458 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5459 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5460 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5462 const DWORD indices0
[] = {0, 1, 2};
5463 const unsigned int num_vertices0
= ARRAY_SIZE(vertices0
);
5464 const unsigned int num_faces0
= num_vertices0
/ VERTS_PER_FACE
;
5465 const DWORD exp_adjacency0
[] = {-1, -1, -1};
5466 const DWORD exp_id_adjacency0
[] = {-1, -1, -1};
5467 const DWORD point_rep0
[] = {0, 1, 2};
5475 const struct vertex_pnc vertices1
[] =
5477 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5478 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5479 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5481 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5482 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5483 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5485 const DWORD indices1
[] = {0, 1, 2, 3, 4, 5};
5486 const unsigned int num_vertices1
= ARRAY_SIZE(vertices1
);
5487 const unsigned int num_faces1
= num_vertices1
/ VERTS_PER_FACE
;
5488 const DWORD exp_adjacency1
[] = {-1, 1, -1, -1, -1, 0};
5489 const DWORD exp_id_adjacency1
[] = {-1, -1, -1, -1, -1, -1};
5490 const DWORD point_rep1
[] = {0, 1, 2, 1, 4, 2};
5498 const struct vertex_pnc vertices2
[] =
5500 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5501 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5502 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5504 {{-1.0f
, 3.0f
, 0.f
}, up
, RED
},
5505 {{-1.0f
, 0.0f
, 0.f
}, up
, GREEN
},
5506 {{-3.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5508 const DWORD indices2
[] = {0, 1, 2, 3, 4, 5};
5509 const unsigned int num_vertices2
= ARRAY_SIZE(vertices2
);
5510 const unsigned int num_faces2
= num_vertices2
/ VERTS_PER_FACE
;
5511 const DWORD exp_adjacency2
[] = {-1, -1, 1, 0, -1, -1};
5512 const DWORD exp_id_adjacency2
[] = {-1, -1, -1, -1, -1, -1};
5513 const DWORD point_rep2
[] = {0, 1, 2, 0, 2, 5};
5525 struct vertex_pnc vertices3
[] =
5527 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5528 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5529 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5531 {{ 2.0f
, 7.0f
, 0.f
}, up
, BLUE
},
5532 {{ 2.0f
, 4.0f
, 0.f
}, up
, GREEN
},
5533 {{ 0.0f
, 4.0f
, 0.f
}, up
, RED
},
5535 const DWORD indices3
[] = {0, 1, 2, 3, 4, 5};
5536 const unsigned int num_vertices3
= ARRAY_SIZE(vertices3
);
5537 const unsigned int num_faces3
= num_vertices3
/ VERTS_PER_FACE
;
5538 const DWORD exp_adjacency3
[] = {1, -1, -1, -1, 0, -1};
5539 const DWORD exp_id_adjacency3
[] = {-1, -1, -1, -1, -1, -1};
5540 const DWORD point_rep3
[] = {0, 1, 2, 3, 1, 0};
5541 /* mesh4 (below, tip against tip)
5552 struct vertex_pnc vertices4
[] =
5554 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5555 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5556 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5558 {{ 0.0f
, -4.0f
, 0.f
}, up
, BLUE
},
5559 {{ 2.0f
, -7.0f
, 0.f
}, up
, GREEN
},
5560 {{ 0.0f
, -7.0f
, 0.f
}, up
, RED
},
5562 const DWORD indices4
[] = {0, 1, 2, 3, 4, 5};
5563 const unsigned int num_vertices4
= ARRAY_SIZE(vertices4
);
5564 const unsigned int num_faces4
= num_vertices4
/ VERTS_PER_FACE
;
5565 const DWORD exp_adjacency4
[] = {-1, -1, -1, -1, -1, -1};
5566 const DWORD exp_id_adjacency4
[] = {-1, -1, -1, -1, -1, -1};
5567 const DWORD point_rep4
[] = {0, 1, 2, 3, 4, 5};
5568 /* mesh5 (gap in mesh)
5573 * 2-----1 5 17-----16
5574 * 6-----7 9 12-----13
5580 const struct vertex_pnc vertices5
[] =
5582 {{ 0.0f
, 1.0f
, 0.f
}, up
, RED
},
5583 {{ 1.0f
, -1.0f
, 0.f
}, up
, GREEN
},
5584 {{-1.0f
, -1.0f
, 0.f
}, up
, BLUE
},
5586 {{ 0.1f
, 1.0f
, 0.f
}, up
, RED
},
5587 {{ 2.1f
, 1.0f
, 0.f
}, up
, BLUE
},
5588 {{ 1.1f
, -1.0f
, 0.f
}, up
, GREEN
},
5590 {{-1.0f
, -1.1f
, 0.f
}, up
, BLUE
},
5591 {{ 1.0f
, -1.1f
, 0.f
}, up
, GREEN
},
5592 {{ 0.0f
, -3.1f
, 0.f
}, up
, RED
},
5594 {{ 1.1f
, -1.1f
, 0.f
}, up
, GREEN
},
5595 {{ 2.1f
, -3.1f
, 0.f
}, up
, BLUE
},
5596 {{ 0.1f
, -3.1f
, 0.f
}, up
, RED
},
5598 {{ 1.2f
, -1.1f
, 0.f
}, up
, GREEN
},
5599 {{ 3.2f
, -1.1f
, 0.f
}, up
, RED
},
5600 {{ 2.2f
, -3.1f
, 0.f
}, up
, BLUE
},
5602 {{ 2.2f
, 1.0f
, 0.f
}, up
, BLUE
},
5603 {{ 3.2f
, -1.0f
, 0.f
}, up
, RED
},
5604 {{ 1.2f
, -1.0f
, 0.f
}, up
, GREEN
},
5606 const DWORD indices5
[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
5607 const unsigned int num_vertices5
= ARRAY_SIZE(vertices5
);
5608 const unsigned int num_faces5
= num_vertices5
/ VERTS_PER_FACE
;
5609 const DWORD exp_adjacency5
[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
5610 const DWORD exp_id_adjacency5
[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
5611 const DWORD point_rep5
[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
5612 /* mesh6 (indices re-ordering)
5619 const struct vertex_pnc vertices6
[] =
5621 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5622 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5623 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5625 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5626 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5627 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5629 {{ 4.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5630 {{ 6.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5631 {{ 4.0f
, 0.0f
, 0.f
}, up
, RED
},
5633 const DWORD indices6
[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
5634 const unsigned int num_vertices6
= ARRAY_SIZE(vertices6
);
5635 const unsigned int num_faces6
= num_vertices6
/ VERTS_PER_FACE
;
5636 const DWORD exp_adjacency6
[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
5637 const DWORD exp_id_adjacency6
[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1};
5638 const DWORD point_rep6
[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
5639 /* mesh7 (expands collapsed triangle)
5646 const struct vertex_pnc vertices7
[] =
5648 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5649 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5650 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5652 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5653 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5654 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5656 const DWORD indices7
[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
5657 const unsigned int num_vertices7
= ARRAY_SIZE(vertices7
);
5658 const unsigned int num_faces7
= num_vertices7
/ VERTS_PER_FACE
;
5659 const DWORD exp_adjacency7
[] = {-1, -1, -1, -1, -1, -1};
5660 const DWORD exp_id_adjacency7
[] = {-1, -1, -1, -1, -1, -1};
5661 const DWORD point_rep7
[] = {0, 1, 2, 3, 4, 5};
5662 /* mesh8 (indices re-ordering and double replacement)
5673 const struct vertex_pnc vertices8
[] =
5675 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5676 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5677 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5679 {{ 4.0, -4.0, 0.f
}, up
, RED
},
5680 {{ 6.0, -4.0, 0.f
}, up
, BLUE
},
5681 {{ 4.0, -7.0, 0.f
}, up
, GREEN
},
5683 {{ 4.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5684 {{ 6.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5685 {{ 4.0f
, 0.0f
, 0.f
}, up
, RED
},
5687 {{ 3.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5688 {{ 3.0f
, 0.0f
, 0.f
}, up
, RED
},
5689 {{ 1.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5691 const DWORD indices8
[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
5692 const WORD indices8_16bit
[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
5693 const unsigned int num_vertices8
= ARRAY_SIZE(vertices8
);
5694 const unsigned int num_faces8
= num_vertices8
/ VERTS_PER_FACE
;
5695 const DWORD exp_adjacency8
[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
5696 const DWORD exp_id_adjacency8
[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
5697 const DWORD point_rep8
[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
5698 /* mesh9 (right, shared vertices)
5705 const struct vertex_pnc vertices9
[] =
5707 {{ 0.0f
, 3.0f
, 0.f
}, up
, RED
},
5708 {{ 2.0f
, 3.0f
, 0.f
}, up
, GREEN
},
5709 {{ 0.0f
, 0.0f
, 0.f
}, up
, BLUE
},
5711 {{ 2.0f
, 0.0f
, 0.f
}, up
, RED
},
5713 const DWORD indices9
[] = {0, 1, 2, 1, 3, 2};
5714 const unsigned int num_vertices9
= ARRAY_SIZE(vertices9
);
5715 const unsigned int num_faces9
= 2;
5716 const DWORD exp_adjacency9
[] = {-1, 1, -1, -1, -1, 0};
5717 const DWORD exp_id_adjacency9
[] = {-1, 1, -1, -1, -1, 0};
5718 const DWORD point_rep9
[] = {0, 1, 2, 3};
5720 ID3DXMesh
*mesh
= NULL
;
5721 ID3DXMesh
*mesh_null_check
= NULL
;
5722 unsigned int attributes
[] = {0};
5725 const struct vertex_pnc
*vertices
;
5726 const DWORD
*indices
;
5727 const DWORD num_vertices
;
5728 const DWORD num_faces
;
5729 const DWORD
*point_reps
;
5730 const DWORD
*exp_adjacency
;
5731 const DWORD
*exp_id_adjacency
;
5732 const DWORD options
;
5838 (DWORD
*)indices8_16bit
,
5847 DWORD
*adjacency
= NULL
;
5849 test_context
= new_test_context();
5852 skip("Couldn't create test context\n");
5856 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
5858 hr
= D3DXCreateMesh(tc
[i
].num_faces
, tc
[i
].num_vertices
, tc
[i
].options
,
5859 declaration
, test_context
->device
, &mesh
);
5862 skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i
, hr
);
5866 if (i
== 0) /* Save first mesh for later NULL checks */
5867 mesh_null_check
= mesh
;
5869 adjacency
= HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(*adjacency
));
5872 skip("Couldn't allocate adjacency array.\n");
5876 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, &vertex_buffer
);
5879 skip("Couldn't lock vertex buffer.\n");
5882 memcpy(vertex_buffer
, tc
[i
].vertices
, tc
[i
].num_vertices
* sizeof(*tc
[i
].vertices
));
5883 hr
= mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
5886 skip("Couldn't unlock vertex buffer.\n");
5889 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, &index_buffer
);
5892 skip("Couldn't lock index buffer.\n");
5895 if (tc
[i
].options
& D3DXMESH_32BIT
)
5897 memcpy(index_buffer
, tc
[i
].indices
, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(DWORD
));
5901 memcpy(index_buffer
, tc
[i
].indices
, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(WORD
));
5903 hr
= mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
5905 skip("Couldn't unlock index buffer.\n");
5909 hr
= mesh
->lpVtbl
->LockAttributeBuffer(mesh
, 0, &attributes_buffer
);
5912 skip("Couldn't lock attributes buffer.\n");
5915 memcpy(attributes_buffer
, attributes
, sizeof(attributes
));
5916 hr
= mesh
->lpVtbl
->UnlockAttributeBuffer(mesh
);
5919 skip("Couldn't unlock attributes buffer.\n");
5923 /* Convert point representation to adjacency*/
5924 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++) adjacency
[j
] = -2;
5926 hr
= mesh
->lpVtbl
->ConvertPointRepsToAdjacency(mesh
, tc
[i
].point_reps
, adjacency
);
5927 ok(hr
== D3D_OK
, "ConvertPointRepsToAdjacency failed case %d. "
5928 "Got %x expected D3D_OK\n", i
, hr
);
5929 /* Check adjacency */
5930 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
5932 ok(adjacency
[j
] == tc
[i
].exp_adjacency
[j
],
5933 "Unexpected adjacency information at (%d, %d)."
5934 " Got %d expected %d\n",
5935 i
, j
, adjacency
[j
], tc
[i
].exp_adjacency
[j
]);
5938 /* NULL point representation is considered identity. */
5939 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++) adjacency
[j
] = -2;
5940 hr
= mesh_null_check
->lpVtbl
->ConvertPointRepsToAdjacency(mesh
, NULL
, adjacency
);
5941 ok(hr
== D3D_OK
, "ConvertPointRepsToAdjacency NULL point_reps. "
5942 "Got %x expected D3D_OK\n", hr
);
5943 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
5945 ok(adjacency
[j
] == tc
[i
].exp_id_adjacency
[j
],
5946 "Unexpected adjacency information (id) at (%d, %d)."
5947 " Got %d expected %d\n",
5948 i
, j
, adjacency
[j
], tc
[i
].exp_id_adjacency
[j
]);
5951 HeapFree(GetProcessHeap(), 0, adjacency
);
5953 if (i
!= 0) /* First mesh will be freed during cleanup */
5954 mesh
->lpVtbl
->Release(mesh
);
5958 hr
= mesh_null_check
->lpVtbl
->ConvertPointRepsToAdjacency(mesh_null_check
, tc
[0].point_reps
, NULL
);
5959 ok(hr
== D3DERR_INVALIDCALL
, "ConvertPointRepsToAdjacency NULL adjacency. "
5960 "Got %x expected D3DERR_INVALIDCALL\n", hr
);
5961 hr
= mesh_null_check
->lpVtbl
->ConvertPointRepsToAdjacency(mesh_null_check
, NULL
, NULL
);
5962 ok(hr
== D3DERR_INVALIDCALL
, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. "
5963 "Got %x expected D3DERR_INVALIDCALL\n", hr
);
5966 if (mesh_null_check
)
5967 mesh_null_check
->lpVtbl
->Release(mesh_null_check
);
5968 HeapFree(GetProcessHeap(), 0, adjacency
);
5969 free_test_context(test_context
);
5972 static HRESULT
init_test_mesh(const DWORD num_faces
, const DWORD num_vertices
,
5973 const DWORD options
,
5974 const D3DVERTEXELEMENT9
*declaration
,
5975 IDirect3DDevice9
*device
, ID3DXMesh
**mesh_ptr
,
5976 const void *vertices
, const DWORD vertex_size
,
5977 const DWORD
*indices
, const DWORD
*attributes
)
5980 void *vertex_buffer
;
5982 DWORD
*attributes_buffer
;
5983 ID3DXMesh
*mesh
= NULL
;
5985 hr
= D3DXCreateMesh(num_faces
, num_vertices
, options
, declaration
, device
, mesh_ptr
);
5988 skip("Couldn't create mesh. Got %x expected D3D_OK\n", hr
);
5993 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, &vertex_buffer
);
5996 skip("Couldn't lock vertex buffer.\n");
5999 memcpy(vertex_buffer
, vertices
, num_vertices
* vertex_size
);
6000 hr
= mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
6003 skip("Couldn't unlock vertex buffer.\n");
6007 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, &index_buffer
);
6010 skip("Couldn't lock index buffer.\n");
6013 if (options
& D3DXMESH_32BIT
)
6016 memcpy(index_buffer
, indices
, 3 * num_faces
* sizeof(DWORD
));
6019 /* Fill index buffer with 0, 1, 2, ...*/
6020 DWORD
*indices_32bit
= (DWORD
*)index_buffer
;
6022 for (i
= 0; i
< 3 * num_faces
; i
++)
6023 indices_32bit
[i
] = i
;
6029 memcpy(index_buffer
, indices
, 3 * num_faces
* sizeof(WORD
));
6032 /* Fill index buffer with 0, 1, 2, ...*/
6033 WORD
*indices_16bit
= (WORD
*)index_buffer
;
6035 for (i
= 0; i
< 3 * num_faces
; i
++)
6036 indices_16bit
[i
] = i
;
6039 hr
= mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
6041 skip("Couldn't unlock index buffer.\n");
6045 hr
= mesh
->lpVtbl
->LockAttributeBuffer(mesh
, 0, &attributes_buffer
);
6048 skip("Couldn't lock attributes buffer.\n");
6053 memcpy(attributes_buffer
, attributes
, num_faces
* sizeof(*attributes
));
6055 memset(attributes_buffer
, 0, num_faces
* sizeof(*attributes
));
6057 hr
= mesh
->lpVtbl
->UnlockAttributeBuffer(mesh
);
6060 skip("Couldn't unlock attributes buffer.\n");
6069 /* Using structs instead of bit-fields in order to avoid compiler issues. */
6086 static DWORD
init_udec3_dword(UINT x
, UINT y
, UINT z
, UINT w
)
6091 d
|= (y
<< 10) & 0xffc00;
6092 d
|= (z
<< 20) & 0x3ff00000;
6093 d
|= (w
<< 30) & 0xc0000000;
6098 static DWORD
init_dec3n_dword(INT x
, INT y
, INT z
, INT w
)
6103 d
|= (y
<< 10) & 0xffc00;
6104 d
|= (z
<< 20) & 0x3ff00000;
6105 d
|= (w
<< 30) & 0xc0000000;
6110 static struct udec3
dword_to_udec3(DWORD d
)
6115 v
.y
= (d
& 0xffc00) >> 10;
6116 v
.z
= (d
& 0x3ff00000) >> 20;
6117 v
.w
= (d
& 0xc0000000) >> 30;
6122 static struct dec3n
dword_to_dec3n(DWORD d
)
6127 v
.y
= (d
& 0xffc00) >> 10;
6128 v
.z
= (d
& 0x3ff00000) >> 20;
6129 v
.w
= (d
& 0xc0000000) >> 30;
6134 static void check_vertex_components(int line
, int mesh_number
, int vertex_number
, BYTE
*got_ptr
, const BYTE
*exp_ptr
, D3DVERTEXELEMENT9
*declaration
)
6136 const char *usage_strings
[] =
6143 "texture coordinates",
6146 "tessellation factor",
6147 "position transformed",
6153 D3DVERTEXELEMENT9
*decl_ptr
;
6154 const float PRECISION
= 1e-5f
;
6156 for (decl_ptr
= declaration
; decl_ptr
->Stream
!= 0xFF; decl_ptr
++)
6158 switch (decl_ptr
->Type
)
6160 case D3DDECLTYPE_FLOAT1
:
6162 FLOAT
*got
= (FLOAT
*)(got_ptr
+ decl_ptr
->Offset
);
6163 FLOAT
*exp
= (FLOAT
*)(exp_ptr
+ decl_ptr
->Offset
);
6164 FLOAT diff
= fabsf(*got
- *exp
);
6165 ok_(__FILE__
,line
)(diff
<= PRECISION
, "Mesh %d: Got %f for vertex %d %s, expected %f.\n",
6166 mesh_number
, *got
, vertex_number
, usage_strings
[decl_ptr
->Usage
], *exp
);
6169 case D3DDECLTYPE_FLOAT2
:
6171 D3DXVECTOR2
*got
= (D3DXVECTOR2
*)(got_ptr
+ decl_ptr
->Offset
);
6172 D3DXVECTOR2
*exp
= (D3DXVECTOR2
*)(exp_ptr
+ decl_ptr
->Offset
);
6173 FLOAT diff
= max(fabsf(got
->x
- exp
->x
), fabsf(got
->y
- exp
->y
));
6174 ok_(__FILE__
,line
)(diff
<= PRECISION
, "Mesh %d: Got (%f, %f) for vertex %d %s, expected (%f, %f).\n",
6175 mesh_number
, got
->x
, got
->y
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
->x
, exp
->y
);
6178 case D3DDECLTYPE_FLOAT3
:
6180 D3DXVECTOR3
*got
= (D3DXVECTOR3
*)(got_ptr
+ decl_ptr
->Offset
);
6181 D3DXVECTOR3
*exp
= (D3DXVECTOR3
*)(exp_ptr
+ decl_ptr
->Offset
);
6182 FLOAT diff
= max(fabsf(got
->x
- exp
->x
), fabsf(got
->y
- exp
->y
));
6183 diff
= max(diff
, fabsf(got
->z
- exp
->z
));
6184 ok_(__FILE__
,line
)(diff
<= PRECISION
, "Mesh %d: Got (%f, %f, %f) for vertex %d %s, expected (%f, %f, %f).\n",
6185 mesh_number
, got
->x
, got
->y
, got
->z
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
->x
, exp
->y
, exp
->z
);
6188 case D3DDECLTYPE_FLOAT4
:
6190 D3DXVECTOR4
*got
= (D3DXVECTOR4
*)(got_ptr
+ decl_ptr
->Offset
);
6191 D3DXVECTOR4
*exp
= (D3DXVECTOR4
*)(exp_ptr
+ decl_ptr
->Offset
);
6192 FLOAT diff
= max(fabsf(got
->x
- exp
->x
), fabsf(got
->y
- exp
->y
));
6193 diff
= max(diff
, fabsf(got
->z
- exp
->z
));
6194 diff
= max(diff
, fabsf(got
->w
- exp
->w
));
6195 ok_(__FILE__
,line
)(diff
<= PRECISION
, "Mesh %d: Got (%f, %f, %f, %f) for vertex %d %s, expected (%f, %f, %f, %f).\n",
6196 mesh_number
, got
->x
, got
->y
, got
->z
, got
->w
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
->x
, exp
->y
, exp
->z
, got
->w
);
6199 case D3DDECLTYPE_D3DCOLOR
:
6201 BYTE
*got
= got_ptr
+ decl_ptr
->Offset
;
6202 const BYTE
*exp
= exp_ptr
+ decl_ptr
->Offset
;
6203 BOOL same_color
= got
[0] == exp
[0] && got
[1] == exp
[1]
6204 && got
[2] == exp
[2] && got
[3] == exp
[3];
6205 const char *color_types
[] = {"diffuse", "specular", "undefined color"};
6206 BYTE usage_index
= decl_ptr
->UsageIndex
;
6207 if (usage_index
> 1) usage_index
= 2;
6208 ok_(__FILE__
,line
)(same_color
, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
6209 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, color_types
[usage_index
], exp
[0], exp
[1], exp
[2], exp
[3]);
6212 case D3DDECLTYPE_UBYTE4
:
6213 case D3DDECLTYPE_UBYTE4N
:
6215 BYTE
*got
= got_ptr
+ decl_ptr
->Offset
;
6216 const BYTE
*exp
= exp_ptr
+ decl_ptr
->Offset
;
6217 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1]
6218 && got
[2] == exp
[2] && got
[3] == exp
[3];
6219 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
6220 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1], exp
[2], exp
[3]);
6223 case D3DDECLTYPE_SHORT2
:
6224 case D3DDECLTYPE_SHORT2N
:
6226 SHORT
*got
= (SHORT
*)(got_ptr
+ decl_ptr
->Offset
);
6227 SHORT
*exp
= (SHORT
*)(exp_ptr
+ decl_ptr
->Offset
);
6228 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1];
6229 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hd, %hd) for vertex %d %s, expected (%hd, %hd).\n",
6230 mesh_number
, got
[0], got
[1], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1]);
6233 case D3DDECLTYPE_SHORT4
:
6234 case D3DDECLTYPE_SHORT4N
:
6236 SHORT
*got
= (SHORT
*)(got_ptr
+ decl_ptr
->Offset
);
6237 SHORT
*exp
= (SHORT
*)(exp_ptr
+ decl_ptr
->Offset
);
6238 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1]
6239 && got
[2] == exp
[2] && got
[3] == exp
[3];
6240 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hd, %hd, %hd, %hd) for vertex %d %s, expected (%hd, %hd, %hd, %hd).\n",
6241 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1], exp
[2], exp
[3]);
6244 case D3DDECLTYPE_USHORT2N
:
6246 USHORT
*got
= (USHORT
*)(got_ptr
+ decl_ptr
->Offset
);
6247 USHORT
*exp
= (USHORT
*)(exp_ptr
+ decl_ptr
->Offset
);
6248 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1];
6249 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hu, %hu) for vertex %d %s, expected (%hu, %hu).\n",
6250 mesh_number
, got
[0], got
[1], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1]);
6253 case D3DDECLTYPE_USHORT4N
:
6255 USHORT
*got
= (USHORT
*)(got_ptr
+ decl_ptr
->Offset
);
6256 USHORT
*exp
= (USHORT
*)(exp_ptr
+ decl_ptr
->Offset
);
6257 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1]
6258 && got
[2] == exp
[2] && got
[3] == exp
[3];
6259 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hu, %hu, %hu, %hu) for vertex %d %s, expected (%hu, %hu, %hu, %hu).\n",
6260 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1], exp
[2], exp
[3]);
6263 case D3DDECLTYPE_UDEC3
:
6265 DWORD
*got
= (DWORD
*)(got_ptr
+ decl_ptr
->Offset
);
6266 DWORD
*exp
= (DWORD
*)(exp_ptr
+ decl_ptr
->Offset
);
6267 BOOL same
= memcmp(got
, exp
, sizeof(*got
)) == 0;
6268 struct udec3 got_udec3
= dword_to_udec3(*got
);
6269 struct udec3 exp_udec3
= dword_to_udec3(*exp
);
6270 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
6271 mesh_number
, got_udec3
.x
, got_udec3
.y
, got_udec3
.z
, got_udec3
.w
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp_udec3
.x
, exp_udec3
.y
, exp_udec3
.z
, exp_udec3
.w
);
6275 case D3DDECLTYPE_DEC3N
:
6277 DWORD
*got
= (DWORD
*)(got_ptr
+ decl_ptr
->Offset
);
6278 DWORD
*exp
= (DWORD
*)(exp_ptr
+ decl_ptr
->Offset
);
6279 BOOL same
= memcmp(got
, exp
, sizeof(*got
)) == 0;
6280 struct dec3n got_dec3n
= dword_to_dec3n(*got
);
6281 struct dec3n exp_dec3n
= dword_to_dec3n(*exp
);
6282 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%d, %d, %d, %d) for vertex %d %s, expected (%d, %d, %d, %d).\n",
6283 mesh_number
, got_dec3n
.x
, got_dec3n
.y
, got_dec3n
.z
, got_dec3n
.w
, vertex_number
, usage_strings
[decl_ptr
->Usage
], exp_dec3n
.x
, exp_dec3n
.y
, exp_dec3n
.z
, exp_dec3n
.w
);
6286 case D3DDECLTYPE_FLOAT16_2
:
6288 WORD
*got
= (WORD
*)(got_ptr
+ decl_ptr
->Offset
);
6289 WORD
*exp
= (WORD
*)(exp_ptr
+ decl_ptr
->Offset
);
6290 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1];
6291 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hx, %hx) for vertex %d %s, expected (%hx, %hx).\n",
6292 mesh_number
, got
[0], got
[1], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1]);
6295 case D3DDECLTYPE_FLOAT16_4
:
6297 WORD
*got
= (WORD
*)(got_ptr
+ decl_ptr
->Offset
);
6298 WORD
*exp
= (WORD
*)(exp_ptr
+ decl_ptr
->Offset
);
6299 BOOL same
= got
[0] == exp
[0] && got
[1] == exp
[1]
6300 && got
[2] == exp
[2] && got
[3] == exp
[3];
6301 ok_(__FILE__
,line
)(same
, "Mesh %d: Got (%hx, %hx, %hx, %hx) for vertex %d %s, expected (%hx, %hx, %hx, %hx).\n",
6302 mesh_number
, got
[0], got
[1], got
[2], got
[3], vertex_number
, usage_strings
[decl_ptr
->Usage
], exp
[0], exp
[1], exp
[3], exp
[4]);
6311 static void test_weld_vertices(void)
6314 struct test_context
*test_context
= NULL
;
6316 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
6317 const DWORD options_16bit
= D3DXMESH_SYSTEMMEM
;
6318 BYTE
*vertices
= NULL
;
6319 DWORD
*indices
= NULL
;
6320 WORD
*indices_16bit
= NULL
;
6321 const UINT VERTS_PER_FACE
= 3;
6322 const D3DXVECTOR3 up
= {0.0f
, 0.0f
, 1.0f
};
6323 struct vertex_normal
6325 D3DXVECTOR3 position
;
6328 struct vertex_blendweight
6330 D3DXVECTOR3 position
;
6333 struct vertex_texcoord
6335 D3DXVECTOR3 position
;
6336 D3DXVECTOR2 texcoord
;
6340 D3DXVECTOR3 position
;
6343 struct vertex_color_ubyte4
6345 D3DXVECTOR3 position
;
6348 struct vertex_texcoord_short2
6350 D3DXVECTOR3 position
;
6353 struct vertex_texcoord_ushort2n
6355 D3DXVECTOR3 position
;
6358 struct vertex_normal_short4
6360 D3DXVECTOR3 position
;
6363 struct vertex_color_float4
6365 D3DXVECTOR3 position
;
6368 struct vertex_texcoord_float16_2
6370 D3DXVECTOR3 position
;
6373 struct vertex_texcoord_float16_4
6375 D3DXVECTOR3 position
;
6378 struct vertex_normal_udec3
6380 D3DXVECTOR3 position
;
6383 struct vertex_normal_dec3n
6385 D3DXVECTOR3 position
;
6388 UINT vertex_size_normal
= sizeof(struct vertex_normal
);
6389 UINT vertex_size_blendweight
= sizeof(struct vertex_blendweight
);
6390 UINT vertex_size_texcoord
= sizeof(struct vertex_texcoord
);
6391 UINT vertex_size_color
= sizeof(struct vertex_color
);
6392 UINT vertex_size_color_ubyte4
= sizeof(struct vertex_color_ubyte4
);
6393 UINT vertex_size_texcoord_short2
= sizeof(struct vertex_texcoord_short2
);
6394 UINT vertex_size_normal_short4
= sizeof(struct vertex_normal_short4
);
6395 UINT vertex_size_color_float4
= sizeof(struct vertex_color_float4
);
6396 UINT vertex_size_texcoord_float16_2
= sizeof(struct vertex_texcoord_float16_2
);
6397 UINT vertex_size_texcoord_float16_4
= sizeof(struct vertex_texcoord_float16_4
);
6398 UINT vertex_size_normal_udec3
= sizeof(struct vertex_normal_udec3
);
6399 UINT vertex_size_normal_dec3n
= sizeof(struct vertex_normal_dec3n
);
6400 D3DVERTEXELEMENT9 declaration_normal
[] =
6402 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6403 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6406 D3DVERTEXELEMENT9 declaration_normal3
[] =
6408 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 3},
6409 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6412 D3DVERTEXELEMENT9 declaration_blendweight
[] =
6414 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6415 {0, 12, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_BLENDWEIGHT
, 0},
6418 D3DVERTEXELEMENT9 declaration_texcoord
[] =
6420 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6421 {0, 12, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6424 D3DVERTEXELEMENT9 declaration_color
[] =
6426 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6427 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
6430 D3DVERTEXELEMENT9 declaration_color_ubyte4n
[] =
6432 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6433 {0, 12, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
6436 D3DVERTEXELEMENT9 declaration_color_ubyte4
[] =
6438 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6439 {0, 12, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
6442 D3DVERTEXELEMENT9 declaration_texcoord_short2
[] =
6444 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6445 {0, 12, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6448 D3DVERTEXELEMENT9 declaration_texcoord_short2n
[] =
6450 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6451 {0, 12, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6454 D3DVERTEXELEMENT9 declaration_texcoord_ushort2n
[] =
6456 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6457 {0, 12, D3DDECLTYPE_USHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6460 D3DVERTEXELEMENT9 declaration_normal_short4
[] =
6462 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6463 {0, 12, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6466 D3DVERTEXELEMENT9 declaration_normal_short4n
[] =
6468 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6469 {0, 12, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6472 D3DVERTEXELEMENT9 declaration_normal_ushort4n
[] =
6474 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6475 {0, 12, D3DDECLTYPE_USHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6478 D3DVERTEXELEMENT9 declaration_texcoord10
[] =
6480 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6481 {0, 12, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 10},
6484 D3DVERTEXELEMENT9 declaration_color2
[] =
6486 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6487 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 2},
6490 D3DVERTEXELEMENT9 declaration_color2_float4
[] =
6492 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6493 {0, 12, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 2},
6496 D3DVERTEXELEMENT9 declaration_texcoord_float16_2
[] =
6498 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6499 {0, 12, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6502 D3DVERTEXELEMENT9 declaration_texcoord_float16_4
[] =
6504 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6505 {0, 12, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
6508 D3DVERTEXELEMENT9 declaration_normal_udec3
[] =
6510 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6511 {0, 12, D3DDECLTYPE_UDEC3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6514 D3DVERTEXELEMENT9 declaration_normal_dec3n
[] =
6516 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
6517 {0, 12, D3DDECLTYPE_DEC3N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
6520 /* Test 0. One face and no welding.
6527 const struct vertex vertices0
[] =
6529 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6530 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6531 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6533 const DWORD indices0
[] = {0, 1, 2};
6534 const DWORD attributes0
[] = {0};
6535 const DWORD exp_indices0
[] = {0, 1, 2};
6536 const UINT num_vertices0
= ARRAY_SIZE(vertices0
);
6537 const UINT num_faces0
= ARRAY_SIZE(indices0
) / VERTS_PER_FACE
;
6538 const DWORD flags0
= D3DXWELDEPSILONS_WELDALL
;
6539 /* epsilons0 is NULL */
6540 const DWORD adjacency0
[] = {-1, -1, -1};
6541 const struct vertex exp_vertices0
[] =
6543 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6544 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6545 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6547 const DWORD exp_face_remap0
[] = {0};
6548 const DWORD exp_vertex_remap0
[] = {0, 1, 2};
6549 const DWORD exp_new_num_vertices0
= ARRAY_SIZE(exp_vertices0
);
6550 /* Test 1. Two vertices should be removed without regard to epsilon.
6557 const struct vertex_normal vertices1
[] =
6559 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6560 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6561 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6563 {{ 3.0f
, 3.0f
, 0.f
}, up
},
6564 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6565 {{ 1.0f
, 0.0f
, 0.f
}, up
},
6567 const DWORD indices1
[] = {0, 1, 2, 3, 4, 5};
6568 const DWORD attributes1
[] = {0, 0};
6569 const UINT num_vertices1
= ARRAY_SIZE(vertices1
);
6570 const UINT num_faces1
= ARRAY_SIZE(indices1
) / VERTS_PER_FACE
;
6571 const DWORD flags1
= D3DXWELDEPSILONS_WELDALL
;
6572 /* epsilons1 is NULL */
6573 const DWORD adjacency1
[] = {-1, 1, -1, -1, -1, 0};
6574 const struct vertex_normal exp_vertices1
[] =
6576 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6577 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6578 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6580 {{ 3.0f
, 0.0f
, 0.f
}, up
}
6582 const DWORD exp_indices1
[] = {0, 1, 2, 1, 3, 2};
6583 const DWORD exp_face_remap1
[] = {0, 1};
6584 const DWORD exp_vertex_remap1
[] = {0, 1, 2, 4, -1, -1};
6585 const DWORD exp_new_num_vertices1
= ARRAY_SIZE(exp_vertices1
);
6586 /* Test 2. Two faces. No vertices should be removed because of normal
6587 * epsilon, but the positions should be replaced. */
6588 const struct vertex_normal vertices2
[] =
6590 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6591 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6592 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6594 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6595 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6596 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6598 const DWORD indices2
[] = {0, 1, 2, 3, 4, 5};
6599 const DWORD attributes2
[] = {0, 0};
6600 const UINT num_vertices2
= ARRAY_SIZE(vertices2
);
6601 const UINT num_faces2
= ARRAY_SIZE(indices2
) / VERTS_PER_FACE
;
6602 DWORD flags2
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6603 const D3DXWELDEPSILONS epsilons2
= {1.0f
, 0.0f
, 0.499999f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6604 const DWORD adjacency2
[] = {-1, 1, -1, -1, -1, 0};
6605 const struct vertex_normal exp_vertices2
[] =
6607 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6608 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6609 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6611 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6612 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6613 {{ 0.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6615 const DWORD exp_indices2
[] = {0, 1, 2, 3, 4, 5};
6616 const DWORD exp_face_remap2
[] = {0, 1};
6617 const DWORD exp_vertex_remap2
[] = {0, 1, 2, 3, 4, 5};
6618 const DWORD exp_new_num_vertices2
= ARRAY_SIZE(exp_vertices2
);
6619 /* Test 3. Two faces. One vertex should be removed because of normal epsilon. */
6620 const struct vertex_normal vertices3
[] =
6622 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6623 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6624 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6626 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6627 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6628 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6630 const DWORD indices3
[] = {0, 1, 2, 3, 4, 5};
6631 const DWORD attributes3
[] = {0, 0};
6632 const UINT num_vertices3
= ARRAY_SIZE(vertices3
);
6633 const UINT num_faces3
= ARRAY_SIZE(indices3
) / VERTS_PER_FACE
;
6634 DWORD flags3
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6635 const D3DXWELDEPSILONS epsilons3
= {1.0f
, 0.0f
, 0.5f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6636 const DWORD adjacency3
[] = {-1, 1, -1, -1, -1, 0};
6637 const struct vertex_normal exp_vertices3
[] =
6639 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6640 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6641 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6643 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6644 {{ 0.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6646 const DWORD exp_indices3
[] = {0, 1, 2, 1, 3, 4};
6647 const DWORD exp_face_remap3
[] = {0, 1};
6648 const DWORD exp_vertex_remap3
[] = {0, 1, 2, 4, 5, -1};
6649 const DWORD exp_new_num_vertices3
= ARRAY_SIZE(exp_vertices3
);
6650 /* Test 4 Two faces. Two vertices should be removed. */
6651 const struct vertex_normal vertices4
[] =
6653 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6654 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6655 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6657 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6658 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6659 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6661 const DWORD indices4
[] = {0, 1, 2, 3, 4, 5};
6662 const DWORD attributes4
[] = {0, 0};
6663 const UINT num_vertices4
= ARRAY_SIZE(vertices4
);
6664 const UINT num_faces4
= ARRAY_SIZE(indices4
) / VERTS_PER_FACE
;
6665 DWORD flags4
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6666 const D3DXWELDEPSILONS epsilons4
= {1.0f
, 0.0f
, 0.6f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6667 const DWORD adjacency4
[] = {-1, 1, -1, -1, -1, 0};
6668 const struct vertex_normal exp_vertices4
[] =
6670 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6671 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6672 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6674 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6676 const DWORD exp_indices4
[] = {0, 1, 2, 1, 3, 2};
6677 const DWORD exp_face_remap4
[] = {0, 1};
6678 const DWORD exp_vertex_remap4
[] = {0, 1, 2, 4, -1, -1};
6679 const DWORD exp_new_num_vertices4
= ARRAY_SIZE(exp_vertices4
);
6680 /* Test 5. Odd face ordering.
6687 const struct vertex_normal vertices5
[] =
6689 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6690 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6691 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6693 {{ 3.0f
, 3.0f
, 0.f
}, up
},
6694 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6695 {{ 1.0f
, 0.0f
, 0.f
}, up
},
6697 {{ 4.0f
, 3.0f
, 0.f
}, up
},
6698 {{ 6.0f
, 0.0f
, 0.f
}, up
},
6699 {{ 4.0f
, 0.0f
, 0.f
}, up
},
6701 const DWORD indices5
[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
6702 const DWORD exp_indices5
[] = {0, 1, 2, 1, 4, 2, 1, 3, 4};
6703 const DWORD attributes5
[] = {0, 0, 0};
6704 const UINT num_vertices5
= ARRAY_SIZE(vertices5
);
6705 const UINT num_faces5
= ARRAY_SIZE(indices5
) / VERTS_PER_FACE
;
6706 DWORD flags5
= D3DXWELDEPSILONS_WELDALL
;
6707 const DWORD adjacency5
[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
6708 const struct vertex_normal exp_vertices5
[] =
6710 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6711 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6712 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6714 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6715 {{ 1.0f
, 0.0f
, 0.f
}, up
},
6717 const DWORD exp_face_remap5
[] = {0, 1, 2};
6718 const DWORD exp_vertex_remap5
[] = {0, 1, 2, 4, 5, -1, -1, -1, -1};
6719 const DWORD exp_new_num_vertices5
= ARRAY_SIZE(exp_vertices5
);
6720 /* Test 6. Two faces. Do not remove flag is used, so no vertices should be
6722 const struct vertex_normal vertices6
[] =
6724 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6725 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6726 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6728 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6729 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6730 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6732 const DWORD indices6
[] = {0, 1, 2, 3, 4, 5};
6733 const DWORD attributes6
[] = {0, 0};
6734 const UINT num_vertices6
= ARRAY_SIZE(vertices6
);
6735 const UINT num_faces6
= ARRAY_SIZE(indices6
) / VERTS_PER_FACE
;
6736 DWORD flags6
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
| D3DXWELDEPSILONS_DONOTREMOVEVERTICES
;
6737 const D3DXWELDEPSILONS epsilons6
= {1.0f
, 0.0f
, 0.6f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6738 const DWORD adjacency6
[] = {-1, 1, -1, -1, -1, 0};
6739 const struct vertex_normal exp_vertices6
[] =
6741 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6742 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6743 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6745 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6746 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6747 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6750 const DWORD exp_indices6
[] = {0, 1, 2, 3, 4, 5};
6751 const DWORD exp_face_remap6
[] = {0, 1};
6752 const DWORD exp_vertex_remap6
[] = {0, 1, 2, 3, 4, 5};
6753 const DWORD exp_new_num_vertices6
= ARRAY_SIZE(exp_vertices6
);
6754 /* Test 7. Same as test 6 but with 16 bit indices. */
6755 const WORD indices6_16bit
[] = {0, 1, 2, 3, 4, 5};
6756 /* Test 8. No flags. Same result as D3DXWELDEPSILONS_WELDPARTIALMATCHES. */
6757 const struct vertex_normal vertices8
[] =
6759 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6760 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6761 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6763 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6764 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6765 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6767 const DWORD indices8
[] = {0, 1, 2, 1, 3, 4};
6768 const DWORD attributes8
[] = {0, 0};
6769 const UINT num_vertices8
= ARRAY_SIZE(vertices8
);
6770 const UINT num_faces8
= ARRAY_SIZE(indices8
) / VERTS_PER_FACE
;
6772 const D3DXWELDEPSILONS epsilons8
= {1.0f
, 0.0f
, 0.5f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6773 const DWORD adjacency8
[] = {-1, 1, -1, -1, -1, 0};
6774 const struct vertex_normal exp_vertices8
[] =
6776 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6777 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6778 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6780 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6781 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6783 const DWORD exp_indices8
[] = {0, 1, 2, 1, 3, 4};
6784 const DWORD exp_face_remap8
[] = {0, 1};
6785 const DWORD exp_vertex_remap8
[] = {0, 1, 2, 3, 4, -1};
6786 const DWORD exp_new_num_vertices8
= ARRAY_SIZE(exp_vertices8
);
6787 /* Test 9. Vertices are removed even though they belong to separate
6788 * attribute groups if D3DXWELDEPSILONS_DONOTSPLIT is set. */
6789 const struct vertex_normal vertices9
[] =
6791 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6792 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6793 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6795 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6796 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6797 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6799 const DWORD indices9
[] = {0, 1, 2, 3, 4, 5};
6800 const DWORD attributes9
[] = {0, 1};
6801 const UINT num_vertices9
= ARRAY_SIZE(vertices9
);
6802 const UINT num_faces9
= ARRAY_SIZE(indices9
) / VERTS_PER_FACE
;
6803 DWORD flags9
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
| D3DXWELDEPSILONS_DONOTSPLIT
;
6804 const D3DXWELDEPSILONS epsilons9
= {1.0f
, 0.0f
, 0.6f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6805 const DWORD adjacency9
[] = {-1, 1, -1, -1, -1, 0};
6806 const struct vertex_normal exp_vertices9
[] =
6808 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6809 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6810 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6812 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6814 const DWORD exp_indices9
[] = {0, 1, 2, 1, 3, 2};
6815 const DWORD exp_face_remap9
[] = {0, 1};
6816 const DWORD exp_vertex_remap9
[] = {0, 1, 2, 4, -1, -1};
6817 const DWORD exp_new_num_vertices9
= ARRAY_SIZE(exp_vertices9
);
6818 /* Test 10. Weld blendweight (FLOAT1). */
6819 const struct vertex_blendweight vertices10
[] =
6821 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
6822 {{ 2.0f
, 3.0f
, 0.f
}, 1.0f
},
6823 {{ 0.0f
, 0.0f
, 0.f
}, 1.0f
},
6825 {{ 3.0f
, 3.0f
, 0.f
}, 0.9},
6826 {{ 3.0f
, 0.0f
, 0.f
}, 1.0},
6827 {{ 1.0f
, 0.0f
, 0.f
}, 0.4},
6829 const DWORD indices10
[] = {0, 1, 2, 3, 4, 5};
6830 const DWORD attributes10
[] = {0, 0};
6831 const UINT num_vertices10
= ARRAY_SIZE(vertices10
);
6832 const UINT num_faces10
= ARRAY_SIZE(indices10
) / VERTS_PER_FACE
;
6833 DWORD flags10
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6834 const D3DXWELDEPSILONS epsilons10
= {1.0f
, 0.1f
+ FLT_EPSILON
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6835 const DWORD adjacency10
[] = {-1, 1, -1, -1, -1, 0};
6836 const struct vertex_blendweight exp_vertices10
[] =
6838 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
6839 {{ 2.0f
, 3.0f
, 0.f
}, 1.0f
},
6840 {{ 0.0f
, 0.0f
, 0.f
}, 1.0f
},
6842 {{ 3.0f
, 0.0f
, 0.f
}, 1.0},
6843 {{ 0.0f
, 0.0f
, 0.f
}, 0.4},
6845 const DWORD exp_indices10
[] = {0, 1, 2, 1, 3, 4};
6846 const DWORD exp_face_remap10
[] = {0, 1};
6847 const DWORD exp_vertex_remap10
[] = {0, 1, 2, 4, 5, -1};
6848 const DWORD exp_new_num_vertices10
= ARRAY_SIZE(exp_vertices10
);
6849 /* Test 11. Weld texture coordinates. */
6850 const struct vertex_texcoord vertices11
[] =
6852 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
}},
6853 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.7f
}},
6854 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
6856 {{ 3.0f
, 3.0f
, 0.f
}, {0.2f
, 0.3f
}},
6857 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
}},
6858 {{ 1.0f
, 0.0f
, 0.f
}, {0.1f
, 0.2f
}}
6860 const DWORD indices11
[] = {0, 1, 2, 3, 4, 5};
6861 const DWORD attributes11
[] = {0, 0};
6862 const UINT num_vertices11
= ARRAY_SIZE(vertices11
);
6863 const UINT num_faces11
= ARRAY_SIZE(indices11
) / VERTS_PER_FACE
;
6864 DWORD flags11
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6865 const D3DXWELDEPSILONS epsilons11
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.4f
+ FLT_EPSILON
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6866 const DWORD adjacency11
[] = {-1, 1, -1, -1, -1, 0};
6867 const struct vertex_texcoord exp_vertices11
[] =
6869 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
}},
6870 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.7f
}},
6871 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
6873 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
}},
6874 {{ 0.0f
, 0.0f
, 0.f
}, {0.1f
, 0.2f
}},
6876 const DWORD exp_indices11
[] = {0, 1, 2, 1, 3, 4};
6877 const DWORD exp_face_remap11
[] = {0, 1};
6878 const DWORD exp_vertex_remap11
[] = {0, 1, 2, 4, 5, -1};
6879 const DWORD exp_new_num_vertices11
= ARRAY_SIZE(exp_vertices11
);
6880 /* Test 12. Weld with color. */
6881 const struct vertex_color vertices12
[] =
6883 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6884 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6885 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6887 {{ 3.0f
, 3.0f
, 0.f
}, 0x00000000},
6888 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6889 {{ 1.0f
, 0.0f
, 0.f
}, 0x88888888},
6891 const DWORD indices12
[] = {0, 1, 2, 3, 4, 5};
6892 const DWORD attributes12
[] = {0, 0};
6893 const UINT num_vertices12
= ARRAY_SIZE(vertices12
);
6894 const UINT num_faces12
= ARRAY_SIZE(indices12
) / VERTS_PER_FACE
;
6895 DWORD flags12
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6896 const D3DXWELDEPSILONS epsilons12
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.5f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6897 const DWORD adjacency12
[] = {-1, 1, -1, -1, -1, 0};
6898 const struct vertex_color exp_vertices12
[] =
6900 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6901 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6902 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6904 {{ 2.0f
, 3.0f
, 0.f
}, 0x00000000},
6905 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6907 const DWORD exp_indices12
[] = {0, 1, 2, 3, 4, 2};
6908 const DWORD exp_face_remap12
[] = {0, 1};
6909 const DWORD exp_vertex_remap12
[] = {0, 1, 2, 3, 4, -1};
6910 const DWORD exp_new_num_vertices12
= ARRAY_SIZE(exp_vertices12
);
6911 /* Test 13. Two faces. One vertex should be removed because of normal epsilon.
6912 * This is similar to test 3, but the declaration has been changed to NORMAL3.
6914 const struct vertex_normal vertices13
[] =
6916 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6917 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6918 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6920 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 0.5f
, 0.5f
}},
6921 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6922 {{ 1.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6924 const DWORD indices13
[] = {0, 1, 2, 3, 4, 5};
6925 const DWORD attributes13
[] = {0, 0};
6926 const UINT num_vertices13
= ARRAY_SIZE(vertices3
);
6927 const UINT num_faces13
= ARRAY_SIZE(indices3
) / VERTS_PER_FACE
;
6928 DWORD flags13
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6929 const D3DXWELDEPSILONS epsilons13
= {1.0f
, 0.0f
, 0.5f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6930 const DWORD adjacency13
[] = {-1, 1, -1, -1, -1, 0};
6931 const struct vertex_normal exp_vertices13
[] =
6933 {{ 0.0f
, 3.0f
, 0.f
}, up
},
6934 {{ 2.0f
, 3.0f
, 0.f
}, up
},
6935 {{ 0.0f
, 0.0f
, 0.f
}, up
},
6937 {{ 3.0f
, 0.0f
, 0.f
}, up
},
6938 {{ 0.0f
, 0.0f
, 0.f
}, {0.2f
, 0.4f
, 0.4f
}},
6940 const DWORD exp_indices13
[] = {0, 1, 2, 1, 3, 4};
6941 const DWORD exp_face_remap13
[] = {0, 1};
6942 const DWORD exp_vertex_remap13
[] = {0, 1, 2, 4, 5, -1};
6943 const DWORD exp_new_num_vertices13
= ARRAY_SIZE(exp_vertices13
);
6944 /* Test 14. Another test for welding with color. */
6945 const struct vertex_color vertices14
[] =
6947 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6948 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6949 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6951 {{ 3.0f
, 3.0f
, 0.f
}, 0x00000000},
6952 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6953 {{ 1.0f
, 0.0f
, 0.f
}, 0x01010101},
6955 const DWORD indices14
[] = {0, 1, 2, 3, 4, 5};
6956 const DWORD attributes14
[] = {0, 0};
6957 const UINT num_vertices14
= ARRAY_SIZE(vertices14
);
6958 const UINT num_faces14
= ARRAY_SIZE(indices14
) / VERTS_PER_FACE
;
6959 DWORD flags14
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6960 const D3DXWELDEPSILONS epsilons14
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 254.0f
/255.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6961 const DWORD adjacency14
[] = {-1, 1, -1, -1, -1, 0};
6962 const struct vertex_color exp_vertices14
[] =
6964 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6965 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
6966 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6968 {{ 2.0f
, 3.0f
, 0.f
}, 0x00000000},
6969 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
6971 const DWORD exp_indices14
[] = {0, 1, 2, 3, 4, 2};
6972 const DWORD exp_face_remap14
[] = {0, 1};
6973 const DWORD exp_vertex_remap14
[] = {0, 1, 2, 3, 4, -1};
6974 const DWORD exp_new_num_vertices14
= ARRAY_SIZE(exp_vertices14
);
6975 /* Test 15. Weld with color, but as UBYTE4N instead of D3DCOLOR. It shows
6976 * that UBYTE4N and D3DCOLOR are compared the same way.
6978 const struct vertex_color_ubyte4 vertices15
[] =
6980 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
6981 {{ 2.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
6982 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
6984 {{ 3.0f
, 3.0f
, 0.f
}, { 0, 0, 0, 0}},
6985 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
6986 {{ 1.0f
, 0.0f
, 0.f
}, { 1, 1, 1, 1}},
6988 const DWORD indices15
[] = {0, 1, 2, 3, 4, 5};
6989 const DWORD attributes15
[] = {0, 0};
6990 const UINT num_vertices15
= ARRAY_SIZE(vertices15
);
6991 const UINT num_faces15
= ARRAY_SIZE(indices15
) / VERTS_PER_FACE
;
6992 DWORD flags15
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
6993 const D3DXWELDEPSILONS epsilons15
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 254.0f
/255.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
6994 const DWORD adjacency15
[] = {-1, 1, -1, -1, -1, 0};
6995 const struct vertex_color_ubyte4 exp_vertices15
[] =
6997 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
6998 {{ 2.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
6999 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7001 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0, 0, 0}},
7002 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7004 const DWORD exp_indices15
[] = {0, 1, 2, 3, 4, 2};
7005 const DWORD exp_face_remap15
[] = {0, 1};
7006 const DWORD exp_vertex_remap15
[] = {0, 1, 2, 3, 4, -1};
7007 const DWORD exp_new_num_vertices15
= ARRAY_SIZE(exp_vertices15
);
7008 /* Test 16. Weld with color, but as UBYTE4 instead of D3DCOLOR. It shows
7009 * that UBYTE4 is not normalized and that epsilon is truncated and compared
7010 * directly to each of the four bytes.
7012 const struct vertex_color_ubyte4 vertices16
[] =
7014 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
7015 {{ 2.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
7016 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7018 {{ 3.0f
, 3.0f
, 0.f
}, { 0, 0, 0, 0}},
7019 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7020 {{ 1.0f
, 0.0f
, 0.f
}, { 1, 1, 1, 1}},
7022 const DWORD indices16
[] = {0, 1, 2, 3, 4, 5};
7023 const DWORD attributes16
[] = {0, 0};
7024 const UINT num_vertices16
= ARRAY_SIZE(vertices16
);
7025 const UINT num_faces16
= ARRAY_SIZE(indices16
) / VERTS_PER_FACE
;
7026 DWORD flags16
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7027 const D3DXWELDEPSILONS epsilons16
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 254.9f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7028 const DWORD adjacency16
[] = {-1, 1, -1, -1, -1, 0};
7029 const struct vertex_color_ubyte4 exp_vertices16
[] =
7031 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
7032 {{ 2.0f
, 3.0f
, 0.f
}, {255, 255, 255, 255}},
7033 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7035 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0, 0, 0}},
7036 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
7038 const DWORD exp_indices16
[] = {0, 1, 2, 3, 4, 2};
7039 const DWORD exp_face_remap16
[] = {0, 1};
7040 const DWORD exp_vertex_remap16
[] = {0, 1, 2, 3, 4, -1};
7041 const DWORD exp_new_num_vertices16
= ARRAY_SIZE(exp_vertices16
);
7042 /* Test 17. Weld texture coordinates but as SHORT2 instead of D3DXVECTOR2.*/
7043 const struct vertex_texcoord_short2 vertices17
[] =
7045 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7046 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7047 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7049 {{ 3.0f
, 3.0f
, 0.f
}, {32767, 32767}},
7050 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7051 {{ 1.0f
, 0.0f
, 0.f
}, {32766, 32766}},
7053 const DWORD indices17
[] = {0, 1, 2, 3, 4, 5};
7054 const DWORD attributes17
[] = {0, 0};
7055 const UINT num_vertices17
= ARRAY_SIZE(vertices17
);
7056 const UINT num_faces17
= ARRAY_SIZE(indices17
) / VERTS_PER_FACE
;
7057 DWORD flags17
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7058 const D3DXWELDEPSILONS epsilons17
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {32766.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7059 const DWORD adjacency17
[] = {-1, 1, -1, -1, -1, 0};
7060 const struct vertex_texcoord_short2 exp_vertices17
[] =
7062 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7063 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7064 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7066 {{ 2.0f
, 3.0f
, 0.f
}, {32767, 32767}},
7067 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7069 const DWORD exp_indices17
[] = {0, 1, 2, 3, 4, 2};
7070 const DWORD exp_face_remap17
[] = {0, 1};
7071 const DWORD exp_vertex_remap17
[] = {0, 1, 2, 3, 4, -1};
7072 const DWORD exp_new_num_vertices17
= ARRAY_SIZE(exp_vertices17
);
7073 /* Test 18. Weld texture coordinates but as SHORT2N instead of D3DXVECTOR2. */
7074 const struct vertex_texcoord_short2 vertices18
[] =
7076 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7077 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7078 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7080 {{ 3.0f
, 3.0f
, 0.f
}, {32767, 32767}},
7081 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7082 {{ 1.0f
, 0.0f
, 0.f
}, {32766, 32766}},
7084 const DWORD indices18
[] = {0, 1, 2, 3, 4, 5};
7085 const DWORD attributes18
[] = {0, 0};
7086 const UINT num_vertices18
= ARRAY_SIZE(vertices18
);
7087 const UINT num_faces18
= ARRAY_SIZE(indices18
) / VERTS_PER_FACE
;
7088 DWORD flags18
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7089 const D3DXWELDEPSILONS epsilons18
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {32766.0f
/32767.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7090 const DWORD adjacency18
[] = {-1, 1, -1, -1, -1, 0};
7091 const struct vertex_texcoord_short2 exp_vertices18
[] =
7093 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7094 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7095 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7097 {{ 2.0f
, 3.0f
, 0.f
}, {32767, 32767}},
7098 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7100 const DWORD exp_indices18
[] = {0, 1, 2, 3, 4, 2};
7101 const DWORD exp_face_remap18
[] = {0, 1};
7102 const DWORD exp_vertex_remap18
[] = {0, 1, 2, 3, 4, -1};
7103 const DWORD exp_new_num_vertices18
= ARRAY_SIZE(exp_vertices18
);
7104 /* Test 19. Weld texture coordinates but as USHORT2N instead of D3DXVECTOR2. */
7105 const struct vertex_texcoord_ushort2n vertices19
[] =
7107 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7108 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7109 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7111 {{ 3.0f
, 3.0f
, 0.f
}, {65535, 65535}},
7112 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7113 {{ 1.0f
, 0.0f
, 0.f
}, {65534, 65534}},
7115 const DWORD indices19
[] = {0, 1, 2, 3, 4, 5};
7116 const DWORD attributes19
[] = {0, 0};
7117 const UINT num_vertices19
= ARRAY_SIZE(vertices19
);
7118 const UINT num_faces19
= ARRAY_SIZE(indices19
) / VERTS_PER_FACE
;
7119 DWORD flags19
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7120 const D3DXWELDEPSILONS epsilons19
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {65534.0f
/65535.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7121 const DWORD adjacency19
[] = {-1, 1, -1, -1, -1, 0};
7122 const struct vertex_texcoord_ushort2n exp_vertices19
[] =
7124 {{ 0.0f
, 3.0f
, 0.f
}, { 0, 0}},
7125 {{ 2.0f
, 3.0f
, 0.f
}, { 0, 0}},
7126 {{ 0.0f
, 0.0f
, 0.f
}, { 0, 0}},
7128 {{ 2.0f
, 3.0f
, 0.f
}, {65535, 65535}},
7129 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0}},
7131 const DWORD exp_indices19
[] = {0, 1, 2, 3, 4, 2};
7132 const DWORD exp_face_remap19
[] = {0, 1};
7133 const DWORD exp_vertex_remap19
[] = {0, 1, 2, 3, 4, -1};
7134 const DWORD exp_new_num_vertices19
= ARRAY_SIZE(exp_vertices19
);
7135 /* Test 20. Weld normal as SHORT4 instead of D3DXVECTOR3. */
7136 const struct vertex_normal_short4 vertices20
[] =
7138 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7139 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7140 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7142 {{ 3.0f
, 3.0f
, 0.f
}, {32767, 32767, 32767, 32767}},
7143 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7144 {{ 1.0f
, 0.0f
, 0.f
}, {32766, 32766, 32766, 32766}},
7146 const DWORD indices20
[] = {0, 1, 2, 3, 4, 5};
7147 const DWORD attributes20
[] = {0, 0};
7148 const UINT num_vertices20
= ARRAY_SIZE(vertices20
);
7149 const UINT num_faces20
= ARRAY_SIZE(indices20
) / VERTS_PER_FACE
;
7150 DWORD flags20
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7151 const D3DXWELDEPSILONS epsilons20
= {1.0f
, 0.0f
, 32766.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7152 const DWORD adjacency20
[] = {-1, 1, -1, -1, -1, 0};
7153 const struct vertex_normal_short4 exp_vertices20
[] =
7155 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7156 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7157 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7159 {{ 2.0f
, 3.0f
, 0.f
}, {32767, 32767, 32767, 32767}},
7160 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7162 const DWORD exp_indices20
[] = {0, 1, 2, 3, 4, 2};
7163 const DWORD exp_face_remap20
[] = {0, 1};
7164 const DWORD exp_vertex_remap20
[] = {0, 1, 2, 3, 4, -1};
7165 const DWORD exp_new_num_vertices20
= ARRAY_SIZE(exp_vertices20
);
7166 /* Test 21. Weld normal as SHORT4N instead of D3DXVECTOR3. */
7167 const struct vertex_normal_short4 vertices21
[] =
7169 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7170 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7171 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7173 {{ 3.0f
, 3.0f
, 0.f
}, {32767, 32767, 32767, 32767}},
7174 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7175 {{ 1.0f
, 0.0f
, 0.f
}, {32766, 32766, 32766, 32766}},
7177 const DWORD indices21
[] = {0, 1, 2, 3, 4, 5};
7178 const DWORD attributes21
[] = {0, 0};
7179 const UINT num_vertices21
= ARRAY_SIZE(vertices21
);
7180 const UINT num_faces21
= ARRAY_SIZE(indices21
) / VERTS_PER_FACE
;
7181 DWORD flags21
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7182 const D3DXWELDEPSILONS epsilons21
= {1.0f
, 0.0f
, 32766.0f
/32767.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7183 const DWORD adjacency21
[] = {-1, 1, -1, -1, -1, 0};
7184 const struct vertex_normal_short4 exp_vertices21
[] =
7186 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7187 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7188 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7190 {{ 2.0f
, 3.0f
, 0.f
}, {32767, 32767, 32767, 32767}},
7191 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7193 const DWORD exp_indices21
[] = {0, 1, 2, 3, 4, 2};
7194 const DWORD exp_face_remap21
[] = {0, 1};
7195 const DWORD exp_vertex_remap21
[] = {0, 1, 2, 3, 4, -1};
7196 const DWORD exp_new_num_vertices21
= ARRAY_SIZE(exp_vertices21
);
7197 /* Test 22. Weld normal as USHORT4N instead of D3DXVECTOR3. */
7198 const struct vertex_normal_short4 vertices22
[] =
7200 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7201 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7202 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7204 {{ 3.0f
, 3.0f
, 0.f
}, {65535, 65535, 65535, 65535}},
7205 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7206 {{ 1.0f
, 0.0f
, 0.f
}, {65534, 65534, 65534, 65534}},
7208 const DWORD indices22
[] = {0, 1, 2, 3, 4, 5};
7209 const DWORD attributes22
[] = {0, 0};
7210 const UINT num_vertices22
= ARRAY_SIZE(vertices22
);
7211 const UINT num_faces22
= ARRAY_SIZE(indices22
) / VERTS_PER_FACE
;
7212 DWORD flags22
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7213 const D3DXWELDEPSILONS epsilons22
= {1.0f
, 0.0f
, 65534.0f
/65535.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7214 const DWORD adjacency22
[] = {-1, 1, -1, -1, -1, 0};
7215 const struct vertex_normal_short4 exp_vertices22
[] =
7217 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7218 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
7219 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7221 {{ 2.0f
, 3.0f
, 0.f
}, {65535, 65535, 65535, 65535}},
7222 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 0}},
7224 const DWORD exp_indices22
[] = {0, 1, 2, 3, 4, 2};
7225 const DWORD exp_face_remap22
[] = {0, 1};
7226 const DWORD exp_vertex_remap22
[] = {0, 1, 2, 3, 4, -1};
7227 const DWORD exp_new_num_vertices22
= ARRAY_SIZE(exp_vertices22
);
7228 /* Test 23. Weld texture coordinates as FLOAT16_2. Similar to test 11, but
7229 * with texture coordinates converted to float16 in hex. */
7230 const struct vertex_texcoord_float16_2 vertices23
[] =
7232 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7233 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
7234 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
7236 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
7237 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7238 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
7240 const DWORD indices23
[] = {0, 1, 2, 3, 4, 5};
7241 const DWORD attributes23
[] = {0, 0};
7242 const UINT num_vertices23
= ARRAY_SIZE(vertices23
);
7243 const UINT num_faces23
= ARRAY_SIZE(indices23
) / VERTS_PER_FACE
;
7244 DWORD flags23
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7245 const D3DXWELDEPSILONS epsilons23
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.41f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7246 const DWORD adjacency23
[] = {-1, 1, -1, -1, -1, 0};
7247 const struct vertex_texcoord_float16_2 exp_vertices23
[] =
7249 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7250 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
7251 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
7253 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7254 {{ 0.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
7256 const DWORD exp_indices23
[] = {0, 1, 2, 1, 3, 4};
7257 const DWORD exp_face_remap23
[] = {0, 1};
7258 const DWORD exp_vertex_remap23
[] = {0, 1, 2, 4, 5, -1};
7259 const DWORD exp_new_num_vertices23
= ARRAY_SIZE(exp_vertices23
);
7260 /* Test 24. Weld texture coordinates as FLOAT16_4. Similar to test 24. */
7261 const struct vertex_texcoord_float16_4 vertices24
[] =
7263 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7264 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a, 0x3800, 0x399a}},
7265 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}},
7267 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd, 0x3266, 0x34cd}},
7268 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7269 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
7271 const DWORD indices24
[] = {0, 1, 2, 3, 4, 5};
7272 const DWORD attributes24
[] = {0, 0};
7273 const UINT num_vertices24
= ARRAY_SIZE(vertices24
);
7274 const UINT num_faces24
= ARRAY_SIZE(indices24
) / VERTS_PER_FACE
;
7275 DWORD flags24
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7276 const D3DXWELDEPSILONS epsilons24
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.41f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7277 const DWORD adjacency24
[] = {-1, 1, -1, -1, -1, 0};
7278 const struct vertex_texcoord_float16_4 exp_vertices24
[] =
7280 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7281 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a, 0x3800, 0x399a}},
7282 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}},
7284 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7285 {{ 0.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
7287 const DWORD exp_indices24
[] = {0, 1, 2, 1, 3, 4};
7288 const DWORD exp_face_remap24
[] = {0, 1};
7289 const DWORD exp_vertex_remap24
[] = {0, 1, 2, 4, 5, -1};
7290 const DWORD exp_new_num_vertices24
= ARRAY_SIZE(exp_vertices24
);
7291 /* Test 25. Weld texture coordinates with usage index 10 (TEXCOORD10). The
7292 * usage index is capped at 7, so the epsilon for TEXCOORD7 is used instead.
7294 const struct vertex_texcoord vertices25
[] =
7296 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
}},
7297 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.7f
}},
7298 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
7300 {{ 3.0f
, 3.0f
, 0.f
}, {0.2f
, 0.3f
}},
7301 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
}},
7302 {{ 1.0f
, 0.0f
, 0.f
}, {0.1f
, 0.2f
}}
7304 const DWORD indices25
[] = {0, 1, 2, 3, 4, 5};
7305 const DWORD attributes25
[] = {0, 0};
7306 const UINT num_vertices25
= ARRAY_SIZE(vertices25
);
7307 const UINT num_faces25
= ARRAY_SIZE(indices25
) / VERTS_PER_FACE
;
7308 DWORD flags25
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7309 const D3DXWELDEPSILONS epsilons25
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.4f
+ FLT_EPSILON
}, 0.0f
, 0.0f
, 0.0f
};
7310 const DWORD adjacency25
[] = {-1, 1, -1, -1, -1, 0};
7311 const struct vertex_texcoord exp_vertices25
[] =
7313 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
}},
7314 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.7f
}},
7315 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
7317 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
}},
7318 {{ 0.0f
, 0.0f
, 0.f
}, {0.1f
, 0.2f
}},
7320 const DWORD exp_indices25
[] = {0, 1, 2, 1, 3, 4};
7321 const DWORD exp_face_remap25
[] = {0, 1};
7322 const DWORD exp_vertex_remap25
[] = {0, 1, 2, 4, 5, -1};
7323 const DWORD exp_new_num_vertices25
= ARRAY_SIZE(exp_vertices25
);
7324 /* Test 26. Weld color with usage index larger than 1. Shows that none of
7325 * the epsilon values are used. */
7326 const struct vertex_color vertices26
[] =
7328 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
7329 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
7330 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
7332 {{ 3.0f
, 3.0f
, 0.f
}, 0x00000000},
7333 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
7334 {{ 1.0f
, 0.0f
, 0.f
}, 0x01010101},
7336 const DWORD indices26
[] = {0, 1, 2, 3, 4, 5};
7337 const DWORD attributes26
[] = {0, 0};
7338 const UINT num_vertices26
= ARRAY_SIZE(vertices26
);
7339 const UINT num_faces26
= ARRAY_SIZE(indices26
) / VERTS_PER_FACE
;
7340 DWORD flags26
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7341 const D3DXWELDEPSILONS epsilons26
= {1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, {1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
, 1.0f
}, 1.0f
, 1.0f
, 1.0f
};
7342 const DWORD adjacency26
[] = {-1, 1, -1, -1, -1, 0};
7343 const struct vertex_color exp_vertices26
[] =
7345 {{ 0.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
7346 {{ 2.0f
, 3.0f
, 0.f
}, 0xFFFFFFFF},
7347 {{ 0.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
7349 {{ 2.0f
, 3.0f
, 0.f
}, 0x00000000},
7350 {{ 3.0f
, 0.0f
, 0.f
}, 0xFFFFFFFF},
7351 {{ 0.0f
, 0.0f
, 0.f
}, 0x01010101},
7353 const DWORD exp_indices26
[] = {0, 1, 2, 3, 4, 5};
7354 const DWORD exp_face_remap26
[] = {0, 1};
7355 const DWORD exp_vertex_remap26
[] = {0, 1, 2, 3, 4, 5};
7356 const DWORD exp_new_num_vertices26
= ARRAY_SIZE(exp_vertices26
);
7357 /* Test 27. Weld color with usage index larger than 1. Check that the
7358 * default epsilon of 1e-6f is used. */
7359 D3DXVECTOR4 zero_float4
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
7360 D3DXVECTOR4 almost_zero_float4
= {0.0f
+ FLT_EPSILON
, 0.0f
+ FLT_EPSILON
, 0.0f
+ FLT_EPSILON
, 0.0f
+ FLT_EPSILON
};
7361 const struct vertex_color_float4 vertices27
[] =
7363 {{ 0.0f
, 3.0f
, 0.f
}, zero_float4
},
7364 {{ 2.0f
, 3.0f
, 0.f
}, zero_float4
},
7365 {{ 0.0f
, 0.0f
, 0.f
}, zero_float4
},
7367 {{ 3.0f
, 3.0f
, 0.f
}, almost_zero_float4
},
7368 {{ 3.0f
, 0.0f
, 0.f
}, zero_float4
},
7369 {{ 1.0f
, 0.0f
, 0.f
}, almost_zero_float4
},
7371 const DWORD indices27
[] = {0, 1, 2, 3, 4, 5};
7372 const DWORD attributes27
[] = {0, 0};
7373 const UINT num_vertices27
= ARRAY_SIZE(vertices27
);
7374 const UINT num_faces27
= ARRAY_SIZE(indices27
) / VERTS_PER_FACE
;
7375 DWORD flags27
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7376 const D3DXWELDEPSILONS epsilons27
= {1.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7377 const DWORD adjacency27
[] = {-1, 1, -1, -1, -1, 0};
7378 const struct vertex_color_float4 exp_vertices27
[] =
7380 {{ 0.0f
, 3.0f
, 0.f
}, zero_float4
},
7381 {{ 2.0f
, 3.0f
, 0.f
}, zero_float4
},
7382 {{ 0.0f
, 0.0f
, 0.f
}, zero_float4
},
7384 {{ 3.0f
, 0.0f
, 0.f
}, zero_float4
},
7386 const DWORD exp_indices27
[] = {0, 1, 2, 1, 3, 2};
7387 const DWORD exp_face_remap27
[] = {0, 1};
7388 const DWORD exp_vertex_remap27
[] = {0, 1, 2, 4, -1, -1};
7389 const DWORD exp_new_num_vertices27
= ARRAY_SIZE(exp_vertices27
);
7390 /* Test 28. Weld one normal with UDEC3. */
7391 const DWORD dword_udec3_zero
= init_udec3_dword(0, 0, 0, 1);
7392 const DWORD dword_udec3_1023
= init_udec3_dword(1023, 1023, 1023, 1);
7393 const DWORD dword_udec3_1022
= init_udec3_dword(1022, 1022, 1022, 1);
7394 const struct vertex_normal_udec3 vertices28
[] =
7396 {{ 0.0f
, 3.0f
, 0.f
}, dword_udec3_zero
},
7397 {{ 2.0f
, 3.0f
, 0.f
}, dword_udec3_zero
},
7398 {{ 0.0f
, 0.0f
, 0.f
}, dword_udec3_zero
},
7400 {{ 3.0f
, 3.0f
, 0.f
}, dword_udec3_1023
},
7401 {{ 3.0f
, 0.0f
, 0.f
}, dword_udec3_zero
},
7402 {{ 1.0f
, 0.0f
, 0.f
}, dword_udec3_1022
},
7404 const DWORD indices28
[] = {0, 1, 2, 3, 4, 5};
7405 const DWORD attributes28
[] = {0, 0};
7406 const UINT num_vertices28
= ARRAY_SIZE(vertices28
);
7407 const UINT num_faces28
= ARRAY_SIZE(indices28
) / VERTS_PER_FACE
;
7408 DWORD flags28
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7409 const D3DXWELDEPSILONS epsilons28
= {1.0f
, 0.0f
, 1022.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
}, 0.0f
, 0.0f
, 0.0f
};
7410 const DWORD adjacency28
[] = {-1, 1, -1, -1, -1, 0};
7411 const struct vertex_normal_udec3 exp_vertices28
[] =
7413 {{ 0.0f
, 3.0f
, 0.f
}, dword_udec3_zero
},
7414 {{ 2.0f
, 3.0f
, 0.f
}, dword_udec3_zero
},
7415 {{ 0.0f
, 0.0f
, 0.f
}, dword_udec3_zero
},
7417 {{ 2.0f
, 3.0f
, 0.f
}, dword_udec3_1023
},
7418 {{ 3.0f
, 0.0f
, 0.f
}, dword_udec3_zero
},
7420 const DWORD exp_indices28
[] = {0, 1, 2, 3, 4, 2};
7421 const DWORD exp_face_remap28
[] = {0, 1};
7422 const DWORD exp_vertex_remap28
[] = {0, 1, 2, 3, 4, -1};
7423 const DWORD exp_new_num_vertices28
= ARRAY_SIZE(exp_vertices28
);
7424 /* Test 29. Weld one normal with DEC3N. */
7425 const DWORD dword_dec3n_zero
= init_dec3n_dword(0, 0, 0, 1);
7426 const DWORD dword_dec3n_511
= init_dec3n_dword(511, 511, 511, 1);
7427 const DWORD dword_dec3n_510
= init_dec3n_dword(510, 510, 510, 1);
7428 const struct vertex_normal_dec3n vertices29
[] =
7430 {{ 0.0f
, 3.0f
, 0.f
}, dword_dec3n_zero
},
7431 {{ 2.0f
, 3.0f
, 0.f
}, dword_dec3n_zero
},
7432 {{ 0.0f
, 0.0f
, 0.f
}, dword_dec3n_zero
},
7434 {{ 3.0f
, 3.0f
, 0.f
}, dword_dec3n_511
},
7435 {{ 3.0f
, 0.0f
, 0.f
}, dword_dec3n_zero
},
7436 {{ 1.0f
, 0.0f
, 0.f
}, dword_dec3n_510
},
7438 const DWORD indices29
[] = {0, 1, 2, 3, 4, 5};
7439 const DWORD attributes29
[] = {0, 0};
7440 const UINT num_vertices29
= ARRAY_SIZE(vertices29
);
7441 const UINT num_faces29
= ARRAY_SIZE(indices29
) / VERTS_PER_FACE
;
7442 DWORD flags29
= D3DXWELDEPSILONS_WELDPARTIALMATCHES
;
7443 const D3DXWELDEPSILONS epsilons29
= {1.0f
, 0.0f
, 510.0f
/511.0f
, 0.0f
, 0.0f
, 0.0f
, {0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, .0f
}, 0.0f
, 0.0f
, 0.0f
};
7444 const DWORD adjacency29
[] = {-1, 1, -1, -1, -1, 0};
7445 const struct vertex_normal_dec3n exp_vertices29
[] =
7447 {{ 0.0f
, 3.0f
, 0.f
}, dword_dec3n_zero
},
7448 {{ 2.0f
, 3.0f
, 0.f
}, dword_dec3n_zero
},
7449 {{ 0.0f
, 0.0f
, 0.f
}, dword_dec3n_zero
},
7451 {{ 2.0f
, 3.0f
, 0.f
}, dword_dec3n_511
},
7452 {{ 3.0f
, 0.0f
, 0.f
}, dword_dec3n_zero
},
7454 const DWORD exp_indices29
[] = {0, 1, 2, 3, 4, 2};
7455 const DWORD exp_face_remap29
[] = {0, 1};
7456 const DWORD exp_vertex_remap29
[] = {0, 1, 2, 3, 4, -1};
7457 const DWORD exp_new_num_vertices29
= ARRAY_SIZE(exp_vertices29
);
7459 DWORD
*adjacency_out
= NULL
;
7460 DWORD
*face_remap
= NULL
;
7461 ID3DXMesh
*mesh
= NULL
;
7462 ID3DXBuffer
*vertex_remap
= NULL
;
7465 const BYTE
*vertices
;
7466 const DWORD
*indices
;
7467 const DWORD
*attributes
;
7468 const DWORD num_vertices
;
7469 const DWORD num_faces
;
7470 const DWORD options
;
7471 D3DVERTEXELEMENT9
*declaration
;
7472 const UINT vertex_size
;
7474 const D3DXWELDEPSILONS
*epsilons
;
7475 const DWORD
*adjacency
;
7476 const BYTE
*exp_vertices
;
7477 const DWORD
*exp_indices
;
7478 const DWORD
*exp_face_remap
;
7479 const DWORD
*exp_vertex_remap
;
7480 const DWORD exp_new_num_vertices
;
7496 (BYTE
*)exp_vertices0
,
7500 exp_new_num_vertices0
7514 (BYTE
*)exp_vertices1
,
7518 exp_new_num_vertices1
7532 (BYTE
*)exp_vertices2
,
7536 exp_new_num_vertices2
7550 (BYTE
*)exp_vertices3
,
7554 exp_new_num_vertices3
7568 (BYTE
*)exp_vertices4
,
7572 exp_new_num_vertices4
7574 /* Unusual ordering. */
7587 (BYTE
*)exp_vertices5
,
7591 exp_new_num_vertices5
7605 (BYTE
*)exp_vertices6
,
7609 exp_new_num_vertices6
7613 (DWORD
*)indices6_16bit
,
7623 (BYTE
*)exp_vertices6
,
7627 exp_new_num_vertices6
7641 (BYTE
*)exp_vertices8
,
7645 exp_new_num_vertices8
7659 (BYTE
*)exp_vertices9
,
7663 exp_new_num_vertices9
7672 declaration_blendweight
,
7673 vertex_size_blendweight
,
7677 (BYTE
*)exp_vertices10
,
7681 exp_new_num_vertices10
7690 declaration_texcoord
,
7691 vertex_size_texcoord
,
7695 (BYTE
*)exp_vertices11
,
7699 exp_new_num_vertices11
7713 (BYTE
*)exp_vertices12
,
7717 exp_new_num_vertices12
7726 declaration_normal3
,
7731 (BYTE
*)exp_vertices13
,
7735 exp_new_num_vertices13
7749 (BYTE
*)exp_vertices14
,
7753 exp_new_num_vertices14
7762 declaration_color_ubyte4n
,
7763 vertex_size_color_ubyte4
, /* UBYTE4 same size as UBYTE4N */
7767 (BYTE
*)exp_vertices15
,
7771 exp_new_num_vertices15
7780 declaration_color_ubyte4
,
7781 vertex_size_color_ubyte4
,
7785 (BYTE
*)exp_vertices16
,
7789 exp_new_num_vertices16
7798 declaration_texcoord_short2
,
7799 vertex_size_texcoord_short2
,
7803 (BYTE
*)exp_vertices17
,
7807 exp_new_num_vertices17
7816 declaration_texcoord_short2n
,
7817 vertex_size_texcoord_short2
, /* SHORT2 same size as SHORT2N */
7821 (BYTE
*)exp_vertices18
,
7825 exp_new_num_vertices18
7834 declaration_texcoord_ushort2n
,
7835 vertex_size_texcoord_short2
, /* SHORT2 same size as USHORT2N */
7839 (BYTE
*)exp_vertices19
,
7843 exp_new_num_vertices19
7852 declaration_normal_short4
,
7853 vertex_size_normal_short4
,
7857 (BYTE
*)exp_vertices20
,
7861 exp_new_num_vertices20
7870 declaration_normal_short4n
,
7871 vertex_size_normal_short4
, /* SHORT4 same size as SHORT4N */
7875 (BYTE
*)exp_vertices21
,
7879 exp_new_num_vertices21
7888 declaration_normal_ushort4n
,
7889 vertex_size_normal_short4
, /* SHORT4 same size as USHORT4N */
7893 (BYTE
*)exp_vertices22
,
7897 exp_new_num_vertices22
7906 declaration_texcoord_float16_2
,
7907 vertex_size_texcoord_float16_2
,
7911 (BYTE
*)exp_vertices23
,
7915 exp_new_num_vertices23
7924 declaration_texcoord_float16_4
,
7925 vertex_size_texcoord_float16_4
,
7929 (BYTE
*)exp_vertices24
,
7933 exp_new_num_vertices24
7942 declaration_texcoord10
,
7943 vertex_size_texcoord
,
7947 (BYTE
*)exp_vertices25
,
7951 exp_new_num_vertices25
7965 (BYTE
*)exp_vertices26
,
7969 exp_new_num_vertices26
7978 declaration_color2_float4
,
7979 vertex_size_color_float4
,
7983 (BYTE
*)exp_vertices27
,
7987 exp_new_num_vertices27
7996 declaration_normal_udec3
,
7997 vertex_size_normal_udec3
,
8001 (BYTE
*)exp_vertices28
,
8005 exp_new_num_vertices28
8014 declaration_normal_dec3n
,
8015 vertex_size_normal_dec3n
,
8019 (BYTE
*)exp_vertices29
,
8023 exp_new_num_vertices29
8027 test_context
= new_test_context();
8030 skip("Couldn't create test context\n");
8034 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
8037 DWORD
*vertex_remap_ptr
;
8038 DWORD new_num_vertices
;
8040 hr
= init_test_mesh(tc
[i
].num_faces
, tc
[i
].num_vertices
, tc
[i
].options
,
8041 tc
[i
].declaration
, test_context
->device
, &mesh
,
8042 tc
[i
].vertices
, tc
[i
].vertex_size
,
8043 tc
[i
].indices
, tc
[i
].attributes
);
8046 skip("Couldn't initialize test mesh %d.\n", i
);
8050 /* Allocate out parameters */
8051 adjacency_out
= HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE
* tc
[i
].num_faces
* sizeof(*adjacency_out
));
8054 skip("Couldn't allocate adjacency_out array.\n");
8057 face_remap
= HeapAlloc(GetProcessHeap(), 0, tc
[i
].num_faces
* sizeof(*face_remap
));
8060 skip("Couldn't allocate face_remap array.\n");
8064 hr
= D3DXWeldVertices(mesh
, tc
[i
].flags
, tc
[i
].epsilons
, tc
[i
].adjacency
,
8065 adjacency_out
, face_remap
, &vertex_remap
);
8066 ok(hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
8067 /* Check number of vertices*/
8068 new_num_vertices
= mesh
->lpVtbl
->GetNumVertices(mesh
);
8069 ok(new_num_vertices
== tc
[i
].exp_new_num_vertices
,
8070 "Mesh %d: new_num_vertices == %d, expected %d.\n",
8071 i
, new_num_vertices
, tc
[i
].exp_new_num_vertices
);
8072 /* Check index buffer */
8073 if (tc
[i
].options
& D3DXMESH_32BIT
)
8075 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, (void**)&indices
);
8078 skip("Couldn't lock index buffer.\n");
8081 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
8083 ok(indices
[j
] == tc
[i
].exp_indices
[j
],
8084 "Mesh %d: indices[%d] == %d, expected %d\n",
8085 i
, j
, indices
[j
], tc
[i
].exp_indices
[j
]);
8090 hr
= mesh
->lpVtbl
->LockIndexBuffer(mesh
, 0, (void**)&indices_16bit
);
8093 skip("Couldn't lock index buffer.\n");
8096 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
8098 ok(indices_16bit
[j
] == tc
[i
].exp_indices
[j
],
8099 "Mesh %d: indices_16bit[%d] == %d, expected %d\n",
8100 i
, j
, indices_16bit
[j
], tc
[i
].exp_indices
[j
]);
8103 mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
8105 indices_16bit
= NULL
;
8106 /* Check adjacency_out */
8107 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
8109 ok(adjacency_out
[j
] == tc
[i
].adjacency
[j
],
8110 "Mesh %d: adjacency_out[%d] == %d, expected %d\n",
8111 i
, j
, adjacency_out
[j
], tc
[i
].adjacency
[j
]);
8113 /* Check face_remap */
8114 for (j
= 0; j
< tc
[i
].num_faces
; j
++)
8116 ok(face_remap
[j
] == tc
[i
].exp_face_remap
[j
],
8117 "Mesh %d: face_remap[%d] == %d, expected %d\n",
8118 i
, j
, face_remap
[j
], tc
[i
].exp_face_remap
[j
]);
8120 /* Check vertex_remap */
8121 vertex_remap_ptr
= vertex_remap
->lpVtbl
->GetBufferPointer(vertex_remap
);
8122 for (j
= 0; j
< VERTS_PER_FACE
* tc
[i
].num_faces
; j
++)
8124 ok(vertex_remap_ptr
[j
] == tc
[i
].exp_vertex_remap
[j
],
8125 "Mesh %d: vertex_remap_ptr[%d] == %d, expected %d\n",
8126 i
, j
, vertex_remap_ptr
[j
], tc
[i
].exp_vertex_remap
[j
]);
8128 /* Check vertex buffer */
8129 hr
= mesh
->lpVtbl
->LockVertexBuffer(mesh
, 0, (void*)&vertices
);
8132 skip("Couldn't lock vertex buffer.\n");
8135 /* Check contents of re-ordered vertex buffer */
8136 for (j
= 0; j
< tc
[i
].exp_new_num_vertices
; j
++)
8138 int index
= tc
[i
].vertex_size
*j
;
8139 check_vertex_components(__LINE__
, i
, j
, &vertices
[index
], &tc
[i
].exp_vertices
[index
], tc
[i
].declaration
);
8141 mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
8144 /* Free mesh and output data */
8145 HeapFree(GetProcessHeap(), 0, adjacency_out
);
8146 adjacency_out
= NULL
;
8147 HeapFree(GetProcessHeap(), 0, face_remap
);
8149 vertex_remap
->lpVtbl
->Release(vertex_remap
);
8150 vertex_remap
= NULL
;
8151 mesh
->lpVtbl
->Release(mesh
);
8156 HeapFree(GetProcessHeap(), 0, adjacency_out
);
8157 HeapFree(GetProcessHeap(), 0, face_remap
);
8158 if (indices
) mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
8159 if (indices_16bit
) mesh
->lpVtbl
->UnlockIndexBuffer(mesh
);
8160 if (mesh
) mesh
->lpVtbl
->Release(mesh
);
8161 if (vertex_remap
) vertex_remap
->lpVtbl
->Release(vertex_remap
);
8162 if (vertices
) mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
8163 free_test_context(test_context
);
8166 static void test_clone_mesh(void)
8169 struct test_context
*test_context
= NULL
;
8170 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
8171 D3DVERTEXELEMENT9 declaration_pn
[] =
8173 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8174 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
8177 D3DVERTEXELEMENT9 declaration_pntc
[] =
8179 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8180 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
8181 {0, 24, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8184 D3DVERTEXELEMENT9 declaration_ptcn
[] =
8186 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8187 {0, 12, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8188 {0, 20, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
8191 D3DVERTEXELEMENT9 declaration_ptc
[] =
8193 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8194 {0, 12, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8197 D3DVERTEXELEMENT9 declaration_ptc_float16_2
[] =
8199 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8200 {0, 12, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8203 D3DVERTEXELEMENT9 declaration_ptc_float16_4
[] =
8205 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8206 {0, 12, D3DDECLTYPE_FLOAT16_4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8209 D3DVERTEXELEMENT9 declaration_ptc_float1
[] =
8211 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8212 {0, 12, D3DDECLTYPE_FLOAT1
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8215 D3DVERTEXELEMENT9 declaration_ptc_float3
[] =
8217 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8218 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8221 D3DVERTEXELEMENT9 declaration_ptc_float4
[] =
8223 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8224 {0, 12, D3DDECLTYPE_FLOAT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8227 D3DVERTEXELEMENT9 declaration_ptc_d3dcolor
[] =
8229 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8230 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8233 D3DVERTEXELEMENT9 declaration_ptc_ubyte4
[] =
8235 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8236 {0, 12, D3DDECLTYPE_UBYTE4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8239 D3DVERTEXELEMENT9 declaration_ptc_ubyte4n
[] =
8241 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8242 {0, 12, D3DDECLTYPE_UBYTE4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8245 D3DVERTEXELEMENT9 declaration_ptc_short2
[] =
8247 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8248 {0, 12, D3DDECLTYPE_SHORT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8251 D3DVERTEXELEMENT9 declaration_ptc_short4
[] =
8253 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8254 {0, 12, D3DDECLTYPE_SHORT4
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8257 D3DVERTEXELEMENT9 declaration_ptc_short2n
[] =
8259 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8260 {0, 12, D3DDECLTYPE_SHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8263 D3DVERTEXELEMENT9 declaration_ptc_short4n
[] =
8265 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8266 {0, 12, D3DDECLTYPE_SHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8269 D3DVERTEXELEMENT9 declaration_ptc_ushort2n
[] =
8271 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8272 {0, 12, D3DDECLTYPE_USHORT2N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8275 D3DVERTEXELEMENT9 declaration_ptc_ushort4n
[] =
8277 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8278 {0, 12, D3DDECLTYPE_USHORT4N
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 0},
8281 D3DVERTEXELEMENT9 declaration_ptc_float16_2_partialu
[] =
8283 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8284 {0, 12, D3DDECLTYPE_FLOAT16_2
, D3DDECLMETHOD_PARTIALU
, D3DDECLUSAGE_TEXCOORD
, 0},
8287 D3DVERTEXELEMENT9 declaration_pntc1
[] =
8289 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
8290 {0, 12, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_NORMAL
, 0},
8291 {0, 24, D3DDECLTYPE_FLOAT2
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_TEXCOORD
, 1},
8294 const unsigned int VERTS_PER_FACE
= 3;
8295 BYTE
*vertices
= NULL
;
8299 D3DXVECTOR3 position
;
8304 D3DXVECTOR3 position
;
8306 D3DXVECTOR2 texcoords
;
8310 D3DXVECTOR3 position
;
8311 D3DXVECTOR2 texcoords
;
8316 D3DXVECTOR3 position
;
8317 D3DXVECTOR2 texcoords
;
8319 struct vertex_ptc_float16_2
8321 D3DXVECTOR3 position
;
8322 WORD texcoords
[2]; /* float16_2 */
8324 struct vertex_ptc_float16_4
8326 D3DXVECTOR3 position
;
8327 WORD texcoords
[4]; /* float16_4 */
8329 struct vertex_ptc_float1
8331 D3DXVECTOR3 position
;
8334 struct vertex_ptc_float3
8336 D3DXVECTOR3 position
;
8339 struct vertex_ptc_float4
8341 D3DXVECTOR3 position
;
8344 struct vertex_ptc_d3dcolor
8346 D3DXVECTOR3 position
;
8349 struct vertex_ptc_ubyte4
8351 D3DXVECTOR3 position
;
8354 struct vertex_ptc_ubyte4n
8356 D3DXVECTOR3 position
;
8359 struct vertex_ptc_short2
8361 D3DXVECTOR3 position
;
8364 struct vertex_ptc_short4
8366 D3DXVECTOR3 position
;
8369 struct vertex_ptc_ushort2n
8371 D3DXVECTOR3 position
;
8372 USHORT texcoords
[2];
8374 struct vertex_ptc_ushort4n
8376 D3DXVECTOR3 position
;
8377 USHORT texcoords
[4];
8379 struct vertex_ptc_udec3
8381 D3DXVECTOR3 position
;
8384 struct vertex_ptc_dec3n
8386 D3DXVECTOR3 position
;
8389 D3DXVECTOR3 up
= {0.0f
, 0.0f
, 1.0f
};
8390 D3DXVECTOR2 zero_vec2
= {0.0f
, 0.0f
};
8391 /* Test 0. Check that a mesh can be cloned if the new declaration is the
8392 * same as the one used to create the mesh.
8399 const struct vertex_pn vertices0
[] =
8401 {{ 0.0f
, 3.0f
, 0.f
}, up
},
8402 {{ 2.0f
, 3.0f
, 0.f
}, up
},
8403 {{ 0.0f
, 0.0f
, 0.f
}, up
},
8405 {{ 3.0f
, 3.0f
, 0.f
}, up
},
8406 {{ 3.0f
, 0.0f
, 0.f
}, up
},
8407 {{ 1.0f
, 0.0f
, 0.f
}, up
},
8409 const UINT num_vertices0
= ARRAY_SIZE(vertices0
);
8410 const UINT num_faces0
= ARRAY_SIZE(vertices0
) / VERTS_PER_FACE
;
8411 const UINT vertex_size0
= sizeof(*vertices0
);
8412 /* Test 1. Check that 16-bit indices are handled. */
8413 const DWORD options_16bit
= D3DXMESH_SYSTEMMEM
;
8414 /* Test 2. Check that the size of each vertex is increased and the data
8415 * moved if the new declaration adds an element after the original elements.
8417 const struct vertex_pntc exp_vertices2
[] =
8419 {{ 0.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8420 {{ 2.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8421 {{ 0.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8423 {{ 3.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8424 {{ 3.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8425 {{ 1.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8427 const UINT exp_vertex_size2
= sizeof(*exp_vertices2
);
8428 /* Test 3. Check that the size of each vertex is increased and the data
8429 * moved if the new declaration adds an element between the original
8432 const struct vertex_ptcn exp_vertices3
[] =
8434 {{ 0.0f
, 3.0f
, 0.f
}, zero_vec2
, up
},
8435 {{ 2.0f
, 3.0f
, 0.f
}, zero_vec2
, up
},
8436 {{ 0.0f
, 0.0f
, 0.f
}, zero_vec2
, up
},
8438 {{ 3.0f
, 3.0f
, 0.f
}, zero_vec2
, up
},
8439 {{ 3.0f
, 0.0f
, 0.f
}, zero_vec2
, up
},
8440 {{ 1.0f
, 0.0f
, 0.f
}, zero_vec2
, up
},
8442 const UINT exp_vertex_size3
= sizeof(*exp_vertices3
);
8443 /* Test 4. Test that data types can be converted, e.g. FLOAT2 to FLOAT16_2. */
8444 const struct vertex_ptc vertices4
[] =
8446 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8447 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8448 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8450 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8451 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8452 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8454 const UINT num_vertices4
= ARRAY_SIZE(vertices4
);
8455 const UINT num_faces4
= ARRAY_SIZE(vertices4
) / VERTS_PER_FACE
;
8456 const UINT vertex_size4
= sizeof(*vertices4
);
8457 const struct vertex_ptc_float16_2 exp_vertices4
[] =
8459 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8460 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
8461 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
8463 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
8464 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8465 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
8467 const UINT exp_vertex_size4
= sizeof(*exp_vertices4
);
8468 /* Test 5. Convert FLOAT2 to FLOAT16_4. */
8469 const struct vertex_ptc vertices5
[] =
8471 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8472 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8473 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8475 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8476 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8477 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8479 const UINT num_vertices5
= ARRAY_SIZE(vertices5
);
8480 const UINT num_faces5
= ARRAY_SIZE(vertices5
) / VERTS_PER_FACE
;
8481 const UINT vertex_size5
= sizeof(*vertices5
);
8482 const struct vertex_ptc_float16_4 exp_vertices5
[] =
8484 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */
8485 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a, 0, 0x3c00}}, /* {0.5f, 0.7f, 0.0f, 1.0f} */
8486 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd, 0, 0x3c00}}, /* {-0.2f, -0.3f, 0.0f, 1.0f} */
8488 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd, 0, 0x3c00}}, /* {0.2f, 0.3f, 0.0f, 1.0f} */
8489 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */
8490 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266, 0, 0x3c00}}, /* {0.1f, 0.2f, 0.0f, 1.0f} */
8492 const UINT exp_vertex_size5
= sizeof(*exp_vertices5
);
8493 /* Test 6. Convert FLOAT2 to FLOAT1. */
8494 const struct vertex_ptc vertices6
[] =
8496 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8497 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8498 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8500 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8501 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8502 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8504 const UINT num_vertices6
= ARRAY_SIZE(vertices6
);
8505 const UINT num_faces6
= ARRAY_SIZE(vertices6
) / VERTS_PER_FACE
;
8506 const UINT vertex_size6
= sizeof(*vertices6
);
8507 const struct vertex_ptc_float1 exp_vertices6
[] =
8509 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8510 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8511 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8513 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8514 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8515 {{ 1.0f
, 0.0f
, 0.f
}, 0.1f
},
8517 const UINT exp_vertex_size6
= sizeof(*exp_vertices6
);
8518 /* Test 7. Convert FLOAT2 to FLOAT3. */
8519 const struct vertex_ptc vertices7
[] =
8521 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8522 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8523 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8525 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8526 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8527 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8529 const UINT num_vertices7
= ARRAY_SIZE(vertices7
);
8530 const UINT num_faces7
= ARRAY_SIZE(vertices7
) / VERTS_PER_FACE
;
8531 const UINT vertex_size7
= sizeof(*vertices7
);
8532 const struct vertex_ptc_float3 exp_vertices7
[] =
8534 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
, 0.0f
}},
8535 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
, 0.0f
}},
8536 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
, 0.0f
}},
8538 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
, 0.0f
}},
8539 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
, 0.0f
}},
8540 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
, 0.0f
}},
8542 const UINT exp_vertex_size7
= sizeof(*exp_vertices7
);
8543 /* Test 8. Convert FLOAT2 to FLOAT4. */
8544 const struct vertex_ptc vertices8
[] =
8546 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8547 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8548 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8550 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8551 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8552 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8554 const UINT num_vertices8
= ARRAY_SIZE(vertices8
);
8555 const UINT num_faces8
= ARRAY_SIZE(vertices8
) / VERTS_PER_FACE
;
8556 const UINT vertex_size8
= sizeof(*vertices8
);
8557 const struct vertex_ptc_float4 exp_vertices8
[] =
8559 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
, 0.0f
, 1.0f
}},
8560 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
, 0.0f
, 1.0f
}},
8561 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
, 0.0f
, 1.0f
}},
8563 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
, 0.0f
, 1.0f
}},
8564 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
, 0.0f
, 1.0f
}},
8565 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
, 0.0f
, 1.0f
}},
8567 const UINT exp_vertex_size8
= sizeof(*exp_vertices8
);
8568 /* Test 9. Convert FLOAT2 to D3DCOLOR. */
8569 const struct vertex_ptc vertices9
[] =
8571 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8572 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8573 {{ 0.0f
, 0.0f
, 0.f
}, {-0.4f
, -0.6f
}},
8575 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8576 {{ 3.0f
, 0.0f
, 0.f
}, { 2.0f
, 256.0f
}},
8577 {{ 1.0f
, 0.0f
, 0.f
}, { 0.11f
, 0.2f
}},
8579 const UINT num_vertices9
= ARRAY_SIZE(vertices9
);
8580 const UINT num_faces9
= ARRAY_SIZE(vertices9
) / VERTS_PER_FACE
;
8581 const UINT vertex_size9
= sizeof(*vertices9
);
8582 const struct vertex_ptc_d3dcolor exp_vertices9
[] =
8584 {{ 0.0f
, 3.0f
, 0.f
}, {0, 255, 255, 255}},
8585 {{ 2.0f
, 3.0f
, 0.f
}, {0, 179, 128, 255}},
8586 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 255}},
8588 {{ 3.0f
, 3.0f
, 0.f
}, {0, 77, 51, 255}},
8589 {{ 3.0f
, 0.0f
, 0.f
}, {0, 255, 255, 255}},
8590 {{ 1.0f
, 0.0f
, 0.f
}, {0, 51, 28, 255}},
8592 const UINT exp_vertex_size9
= sizeof(*exp_vertices9
);
8593 /* Test 10. Convert FLOAT2 to UBYTE4. */
8594 const struct vertex_ptc vertices10
[] =
8596 {{ 0.0f
, 3.0f
, 0.f
}, { 0.0f
, 1.0f
}},
8597 {{ 2.0f
, 3.0f
, 0.f
}, { 2.0f
, 3.0f
}},
8598 {{ 0.0f
, 0.0f
, 0.f
}, { 254.0f
, 255.0f
}},
8600 {{ 3.0f
, 3.0f
, 0.f
}, { 256.0f
, 257.0f
}},
8601 {{ 3.0f
, 0.0f
, 0.f
}, { 1.4f
, 1.5f
}},
8602 {{ 1.0f
, 0.0f
, 0.f
}, {-4.0f
, -5.0f
}},
8604 const UINT num_vertices10
= ARRAY_SIZE(vertices10
);
8605 const UINT num_faces10
= ARRAY_SIZE(vertices10
) / VERTS_PER_FACE
;
8606 const UINT vertex_size10
= sizeof(*vertices10
);
8607 const struct vertex_ptc_ubyte4 exp_vertices10
[] =
8609 {{ 0.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
8610 {{ 2.0f
, 3.0f
, 0.f
}, {2, 3, 0, 1}},
8611 {{ 0.0f
, 0.0f
, 0.f
}, {254, 255, 0, 1}},
8613 {{ 3.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
8614 {{ 3.0f
, 0.0f
, 0.f
}, {1, 2, 0, 1}},
8615 {{ 1.0f
, 0.0f
, 0.f
}, {0, 0, 0, 1}},
8617 const UINT exp_vertex_size10
= sizeof(*exp_vertices10
);
8618 /* Test 11. Convert FLOAT2 to SHORT2. */
8619 const struct vertex_ptc vertices11
[] =
8621 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, -1.0f
}},
8622 {{ 2.0f
, 3.0f
, 0.f
}, { 0.4f
, 0.5f
}},
8623 {{ 0.0f
, 0.0f
, 0.f
}, {-0.5f
, -5.0f
}},
8625 {{ 3.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
}},
8626 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MAX
+ 1.0f
, SHRT_MIN
- 1.0f
}},
8627 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
+ 2.0f
, SHRT_MIN
- 2.0f
}},
8629 {{ 4.0f
, 3.0f
, 0.f
}, {2 * SHRT_MAX
, 2 * SHRT_MIN
}},
8630 {{ 6.0f
, 0.0f
, 0.f
}, {3 * SHRT_MAX
, 3 * SHRT_MIN
}},
8631 {{ 4.0f
, 0.0f
, 0.f
}, {4 * SHRT_MAX
, 4 * SHRT_MIN
}},
8633 const UINT num_vertices11
= ARRAY_SIZE(vertices11
);
8634 const UINT num_faces11
= ARRAY_SIZE(vertices11
) / VERTS_PER_FACE
;
8635 const UINT vertex_size11
= sizeof(*vertices11
);
8636 const struct vertex_ptc_short2 exp_vertices11
[] =
8638 {{ 0.0f
, 3.0f
, 0.f
}, {1, 0}},
8639 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1}},
8640 {{ 0.0f
, 0.0f
, 0.f
}, {0, -4}},
8642 {{ 3.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
+ 1}},
8643 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MIN
}},
8644 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MIN
+ 1, SHRT_MAX
}},
8646 {{ 4.0f
, 3.0f
, 0.f
}, {-2, 1}},
8647 {{ 6.0f
, 0.0f
, 0.f
}, {32765, -32767}},
8648 {{ 4.0f
, 0.0f
, 0.f
}, {-4, 1}},
8650 const UINT exp_vertex_size11
= sizeof(*exp_vertices11
);
8651 /* Test 12. Convert FLOAT2 to SHORT4. */
8652 const struct vertex_ptc vertices12
[] =
8654 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, -1.0f
}},
8655 {{ 2.0f
, 3.0f
, 0.f
}, { 0.4f
, 0.5f
}},
8656 {{ 0.0f
, 0.0f
, 0.f
}, {-0.5f
, -5.0f
}},
8658 {{ 3.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
}},
8659 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MAX
+ 1.0f
, SHRT_MIN
- 1.0f
}},
8660 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
+ 2.0f
, SHRT_MIN
- 2.0f
}},
8662 {{ 4.0f
, 3.0f
, 0.f
}, {2 * SHRT_MAX
, 2 * SHRT_MIN
}},
8663 {{ 6.0f
, 0.0f
, 0.f
}, {3 * SHRT_MAX
, 3 * SHRT_MIN
}},
8664 {{ 4.0f
, 0.0f
, 0.f
}, {4 * SHRT_MAX
, 4 * SHRT_MIN
}},
8666 const UINT num_vertices12
= ARRAY_SIZE(vertices12
);
8667 const UINT num_faces12
= ARRAY_SIZE(vertices12
) / VERTS_PER_FACE
;
8668 const UINT vertex_size12
= sizeof(*vertices12
);
8669 const struct vertex_ptc_short4 exp_vertices12
[] =
8671 {{ 0.0f
, 3.0f
, 0.f
}, {1, 0, 0, 1}},
8672 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
8673 {{ 0.0f
, 0.0f
, 0.f
}, {0, -4, 0, 1}},
8675 {{ 3.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
+ 1, 0, 1}},
8676 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MIN
, 0, 1}},
8677 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MIN
+ 1, SHRT_MAX
, 0, 1}},
8679 {{ 4.0f
, 3.0f
, 0.f
}, {-2, 1, 0, 1}},
8680 {{ 6.0f
, 0.0f
, 0.f
}, {32765, -32767, 0, 1}},
8681 {{ 4.0f
, 0.0f
, 0.f
}, {-4, 1, 0, 1}},
8683 const UINT exp_vertex_size12
= sizeof(*exp_vertices12
);
8684 /* Test 13. Convert FLOAT2 to UBYTE4N. */
8685 const struct vertex_ptc vertices13
[] =
8687 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 2.0f
}},
8688 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8689 {{ 0.0f
, 0.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8691 {{ 3.0f
, 3.0f
, 0.f
}, {-0.6f
, -1.0f
}},
8692 {{ 3.0f
, 0.0f
, 0.f
}, {UCHAR_MAX
, UCHAR_MAX
+ 1}},
8693 {{ 1.0f
, 0.0f
, 0.f
}, {2 * UCHAR_MAX
, -UCHAR_MAX
}},
8695 const UINT num_vertices13
= ARRAY_SIZE(vertices13
);
8696 const UINT num_faces13
= ARRAY_SIZE(vertices13
) / VERTS_PER_FACE
;
8697 const UINT vertex_size13
= sizeof(*vertices13
);
8698 const struct vertex_ptc_ubyte4n exp_vertices13
[] =
8700 {{ 0.0f
, 3.0f
, 0.f
}, {255, 255, 0, 255}},
8701 {{ 2.0f
, 3.0f
, 0.f
}, {128, 179, 0, 255}},
8702 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 255}},
8704 {{ 3.0f
, 3.0f
, 0.f
}, {0, 0, 0, 255}},
8705 {{ 3.0f
, 0.0f
, 0.f
}, {255, 255, 0, 255}},
8706 {{ 1.0f
, 0.0f
, 0.f
}, {255, 0, 0, 255}},
8708 const UINT exp_vertex_size13
= sizeof(*exp_vertices13
);
8709 /* Test 14. Convert FLOAT2 to SHORT2N. */
8710 const struct vertex_ptc vertices14
[] =
8712 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 2.0f
}},
8713 {{ 2.0f
, 3.0f
, 0.f
}, {0.4f
, 0.5f
}},
8714 {{ 0.0f
, 0.0f
, 0.f
}, {0.6f
, -1.0f
}},
8716 {{ 3.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8717 {{ 3.0f
, 0.0f
, 0.f
}, {-0.9f
, -0.99997}},
8718 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
}},
8720 const UINT num_vertices14
= ARRAY_SIZE(vertices14
);
8721 const UINT num_faces14
= ARRAY_SIZE(vertices14
) / VERTS_PER_FACE
;
8722 const UINT vertex_size14
= sizeof(*vertices14
);
8723 const struct vertex_ptc_short2 exp_vertices14
[] =
8725 {{ 0.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MAX
}},
8726 {{ 2.0f
, 3.0f
, 0.f
}, {13107, 16384}},
8727 {{ 0.0f
, 0.0f
, 0.f
}, {19660, SHRT_MIN
+ 2}},
8729 {{ 3.0f
, 3.0f
, 0.f
}, {-13106, -16383}},
8730 {{ 3.0f
, 0.0f
, 0.f
}, {-29489, SHRT_MIN
+ 3}},
8731 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
+ 2}},
8733 const UINT exp_vertex_size14
= sizeof(*exp_vertices14
);
8734 /* Test 15. Convert FLOAT2 to SHORT4N. */
8735 const struct vertex_ptc vertices15
[] =
8737 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 2.0f
}},
8738 {{ 2.0f
, 3.0f
, 0.f
}, {0.4f
, 0.5f
}},
8739 {{ 0.0f
, 0.0f
, 0.f
}, {0.6f
, -1.0f
}},
8741 {{ 3.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8742 {{ 3.0f
, 0.0f
, 0.f
}, {-0.9f
, -0.99997}},
8743 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
}},
8745 const UINT num_vertices15
= ARRAY_SIZE(vertices15
);
8746 const UINT num_faces15
= ARRAY_SIZE(vertices15
) / VERTS_PER_FACE
;
8747 const UINT vertex_size15
= sizeof(*vertices15
);
8748 const struct vertex_ptc_short4 exp_vertices15
[] =
8750 {{ 0.0f
, 3.0f
, 0.f
}, {SHRT_MAX
, SHRT_MAX
, 0, SHRT_MAX
}},
8751 {{ 2.0f
, 3.0f
, 0.f
}, {13107, 16384, 0, SHRT_MAX
}},
8752 {{ 0.0f
, 0.0f
, 0.f
}, {19660, SHRT_MIN
+ 2, 0, SHRT_MAX
}},
8754 {{ 3.0f
, 3.0f
, 0.f
}, {-13106, -16383, 0, SHRT_MAX
}},
8755 {{ 3.0f
, 0.0f
, 0.f
}, {-29489, SHRT_MIN
+ 3, 0, SHRT_MAX
}},
8756 {{ 1.0f
, 0.0f
, 0.f
}, {SHRT_MAX
, SHRT_MIN
+ 2, 0, SHRT_MAX
}},
8758 const UINT exp_vertex_size15
= sizeof(*exp_vertices15
);
8759 /* Test 16. Convert FLOAT2 to USHORT2N. */
8760 const struct vertex_ptc vertices16
[] =
8762 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 2.0f
}},
8763 {{ 2.0f
, 3.0f
, 0.f
}, {0.4f
, 0.5f
}},
8764 {{ 0.0f
, 0.0f
, 0.f
}, {0.6f
, -1.0f
}},
8766 {{ 3.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8767 {{ 3.0f
, 0.0f
, 0.f
}, {-0.9f
, 0.99998f
}},
8768 {{ 1.0f
, 0.0f
, 0.f
}, {USHRT_MAX
, 0.0f
}},
8770 const UINT num_vertices16
= ARRAY_SIZE(vertices16
);
8771 const UINT num_faces16
= ARRAY_SIZE(vertices16
) / VERTS_PER_FACE
;
8772 const UINT vertex_size16
= sizeof(*vertices16
);
8773 const struct vertex_ptc_ushort2n exp_vertices16
[] =
8775 {{ 0.0f
, 3.0f
, 0.f
}, {USHRT_MAX
, USHRT_MAX
}},
8776 {{ 2.0f
, 3.0f
, 0.f
}, {26214, 32768}},
8777 {{ 0.0f
, 0.0f
, 0.f
}, {39321, 0}},
8779 {{ 3.0f
, 3.0f
, 0.f
}, {0, 0}},
8780 {{ 3.0f
, 0.0f
, 0.f
}, {0, USHRT_MAX
- 1}},
8781 {{ 1.0f
, 0.0f
, 0.f
}, {USHRT_MAX
, 0}},
8783 const UINT exp_vertex_size16
= sizeof(*exp_vertices16
);
8784 /* Test 17. Convert FLOAT2 to USHORT4N. */
8785 const struct vertex_ptc vertices17
[] =
8787 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 2.0f
}},
8788 {{ 2.0f
, 3.0f
, 0.f
}, {0.4f
, 0.5f
}},
8789 {{ 0.0f
, 0.0f
, 0.f
}, {0.6f
, -1.0f
}},
8791 {{ 3.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
}},
8792 {{ 3.0f
, 0.0f
, 0.f
}, {-0.9f
, 0.99998f
}},
8793 {{ 1.0f
, 0.0f
, 0.f
}, {USHRT_MAX
, 0.0f
}},
8795 const UINT num_vertices17
= ARRAY_SIZE(vertices17
);
8796 const UINT num_faces17
= ARRAY_SIZE(vertices17
) / VERTS_PER_FACE
;
8797 const UINT vertex_size17
= sizeof(*vertices17
);
8798 const struct vertex_ptc_ushort4n exp_vertices17
[] =
8800 {{ 0.0f
, 3.0f
, 0.f
}, {USHRT_MAX
, USHRT_MAX
, 0, USHRT_MAX
}},
8801 {{ 2.0f
, 3.0f
, 0.f
}, {26214, 32768, 0, USHRT_MAX
}},
8802 {{ 0.0f
, 0.0f
, 0.f
}, {39321, 0, 0, USHRT_MAX
}},
8804 {{ 3.0f
, 3.0f
, 0.f
}, {0, 0, 0, USHRT_MAX
}},
8805 {{ 3.0f
, 0.0f
, 0.f
}, {0, USHRT_MAX
- 1, 0, USHRT_MAX
}},
8806 {{ 1.0f
, 0.0f
, 0.f
}, {USHRT_MAX
, 0, 0, USHRT_MAX
}},
8808 const UINT exp_vertex_size17
= sizeof(*exp_vertices17
);
8809 /* Test 18. Test that the method field is compared by converting a FLOAT2 to
8810 * FLOAT16_2. where the method field has been change from
8811 * D3DDECLMETHOD_DEFAULT to D3DDECLMETHOD_PARTIALU. */
8812 const struct vertex_ptc vertices18
[] =
8814 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8815 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.7f
}},
8816 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, -0.3f
}},
8818 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.3f
}},
8819 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 1.0f
}},
8820 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.2f
}},
8822 const UINT num_vertices18
= ARRAY_SIZE(vertices18
);
8823 const UINT num_faces18
= ARRAY_SIZE(vertices18
) / VERTS_PER_FACE
;
8824 const UINT vertex_size18
= sizeof(*vertices18
);
8825 const struct vertex_ptc_float16_2 exp_vertices18
[] =
8827 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8828 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
8829 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
8831 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
8832 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8833 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
8835 const UINT exp_vertex_size18
= sizeof(*exp_vertices18
);
8836 /* Test 19. Test that data is lost if usage index changes, e.g. TEXCOORD0
8838 const struct vertex_pntc vertices19
[] =
8840 {{ 0.0f
, 3.0f
, 0.f
}, up
, { 1.0f
, 1.0f
}},
8841 {{ 2.0f
, 3.0f
, 0.f
}, up
, { 0.5f
, 0.7f
}},
8842 {{ 0.0f
, 0.0f
, 0.f
}, up
, {-0.2f
, -0.3f
}},
8844 {{ 3.0f
, 3.0f
, 0.f
}, up
, { 0.2f
, 0.3f
}},
8845 {{ 3.0f
, 0.0f
, 0.f
}, up
, { 1.0f
, 1.0f
}},
8846 {{ 1.0f
, 0.0f
, 0.f
}, up
, { 0.1f
, 0.2f
}},
8848 const UINT num_vertices19
= ARRAY_SIZE(vertices19
);
8849 const UINT num_faces19
= ARRAY_SIZE(vertices19
) / VERTS_PER_FACE
;
8850 const UINT vertex_size19
= sizeof(*vertices19
);
8851 const struct vertex_pntc exp_vertices19
[] =
8853 {{ 0.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8854 {{ 2.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8855 {{ 0.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8857 {{ 3.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8858 {{ 3.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8859 {{ 1.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8861 const UINT exp_vertex_size19
= sizeof(*exp_vertices19
);
8862 /* Test 20. Another test that data is lost if usage index changes, e.g.
8863 * TEXCOORD1 to TEXCOORD0. */
8864 const struct vertex_pntc vertices20
[] =
8866 {{ 0.0f
, 3.0f
, 0.f
}, up
, { 1.0f
, 1.0f
}},
8867 {{ 2.0f
, 3.0f
, 0.f
}, up
, { 0.5f
, 0.7f
}},
8868 {{ 0.0f
, 0.0f
, 0.f
}, up
, {-0.2f
, -0.3f
}},
8870 {{ 3.0f
, 3.0f
, 0.f
}, up
, { 0.2f
, 0.3f
}},
8871 {{ 3.0f
, 0.0f
, 0.f
}, up
, { 1.0f
, 1.0f
}},
8872 {{ 1.0f
, 0.0f
, 0.f
}, up
, { 0.1f
, 0.2f
}},
8874 const UINT num_vertices20
= ARRAY_SIZE(vertices20
);
8875 const UINT num_faces20
= ARRAY_SIZE(vertices20
) / VERTS_PER_FACE
;
8876 const UINT vertex_size20
= sizeof(*vertices20
);
8877 const struct vertex_pntc exp_vertices20
[] =
8879 {{ 0.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8880 {{ 2.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8881 {{ 0.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8883 {{ 3.0f
, 3.0f
, 0.f
}, up
, zero_vec2
},
8884 {{ 3.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8885 {{ 1.0f
, 0.0f
, 0.f
}, up
, zero_vec2
},
8887 const UINT exp_vertex_size20
= sizeof(*exp_vertices20
);
8888 /* Test 21. Convert FLOAT1 to FLOAT2. */
8889 const struct vertex_ptc_float1 vertices21
[] =
8891 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8892 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8893 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8895 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8896 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8897 {{ 1.0f
, 0.0f
, 0.f
}, 0.1f
},
8899 const UINT num_vertices21
= ARRAY_SIZE(vertices21
);
8900 const UINT num_faces21
= ARRAY_SIZE(vertices21
) / VERTS_PER_FACE
;
8901 const UINT vertex_size21
= sizeof(*vertices21
);
8902 const struct vertex_ptc exp_vertices21
[] =
8904 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 0.0f
}},
8905 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.0f
}},
8906 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, 0.0f
}},
8908 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.0f
}},
8909 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 0.0f
}},
8910 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.0f
}},
8912 const UINT exp_vertex_size21
= sizeof(*exp_vertices21
);
8913 /* Test 22. Convert FLOAT1 to FLOAT3. */
8914 const struct vertex_ptc_float1 vertices22
[] =
8916 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8917 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8918 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8920 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8921 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8922 {{ 1.0f
, 0.0f
, 0.f
}, 0.1f
},
8924 const UINT num_vertices22
= ARRAY_SIZE(vertices22
);
8925 const UINT num_faces22
= ARRAY_SIZE(vertices22
) / VERTS_PER_FACE
;
8926 const UINT vertex_size22
= sizeof(*vertices22
);
8927 const struct vertex_ptc_float3 exp_vertices22
[] =
8929 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.0f
}},
8930 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.0f
, 0.0f
}},
8931 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, 0.0f
, 0.0f
}},
8933 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.0f
, 0.0f
}},
8934 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.0f
}},
8935 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.0f
, 0.0f
}},
8937 const UINT exp_vertex_size22
= sizeof(*exp_vertices22
);
8938 /* Test 23. Convert FLOAT1 to FLOAT4. */
8939 const struct vertex_ptc_float1 vertices23
[] =
8941 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8942 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8943 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8945 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8946 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8947 {{ 1.0f
, 0.0f
, 0.f
}, 0.1f
},
8949 const UINT num_vertices23
= ARRAY_SIZE(vertices23
);
8950 const UINT num_faces23
= ARRAY_SIZE(vertices23
) / VERTS_PER_FACE
;
8951 const UINT vertex_size23
= sizeof(*vertices23
);
8952 const struct vertex_ptc_float4 exp_vertices23
[] =
8954 {{ 0.0f
, 3.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.0f
, 1.0f
}},
8955 {{ 2.0f
, 3.0f
, 0.f
}, { 0.5f
, 0.0f
, 0.0f
, 1.0f
}},
8956 {{ 0.0f
, 0.0f
, 0.f
}, {-0.2f
, 0.0f
, 0.0f
, 1.0f
}},
8958 {{ 3.0f
, 3.0f
, 0.f
}, { 0.2f
, 0.0f
, 0.0f
, 1.0f
}},
8959 {{ 3.0f
, 0.0f
, 0.f
}, { 1.0f
, 0.0f
, 0.0f
, 1.0f
}},
8960 {{ 1.0f
, 0.0f
, 0.f
}, { 0.1f
, 0.0f
, 0.0f
, 1.0f
}},
8962 const UINT exp_vertex_size23
= sizeof(*exp_vertices23
);
8963 /* Test 24. Convert FLOAT1 to D3DCOLOR. */
8964 const struct vertex_ptc_float1 vertices24
[] =
8966 {{ 0.0f
, 3.0f
, 0.f
}, 1.0f
},
8967 {{ 2.0f
, 3.0f
, 0.f
}, 0.5f
},
8968 {{ 0.0f
, 0.0f
, 0.f
}, -0.2f
},
8970 {{ 3.0f
, 3.0f
, 0.f
}, 0.2f
},
8971 {{ 3.0f
, 0.0f
, 0.f
}, 1.0f
},
8972 {{ 1.0f
, 0.0f
, 0.f
}, 0.11f
},
8974 const UINT num_vertices24
= ARRAY_SIZE(vertices24
);
8975 const UINT num_faces24
= ARRAY_SIZE(vertices24
) / VERTS_PER_FACE
;
8976 const UINT vertex_size24
= sizeof(*vertices24
);
8977 const struct vertex_ptc_d3dcolor exp_vertices24
[] =
8979 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 255, 255}},
8980 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 128, 255}},
8981 {{ 0.0f
, 0.0f
, 0.f
}, {0, 0, 0, 255}},
8983 {{ 3.0f
, 3.0f
, 0.f
}, {0, 0, 51, 255}},
8984 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 255, 255}},
8985 {{ 1.0f
, 0.0f
, 0.f
}, {0, 0, 28, 255}},
8987 const UINT exp_vertex_size24
= sizeof(*exp_vertices24
);
8988 /* Test 25. Convert FLOAT1 to ubyte4. */
8989 const struct vertex_ptc_float1 vertices25
[] =
8991 {{ 0.0f
, 3.0f
, 0.f
}, 0.0f
},
8992 {{ 2.0f
, 3.0f
, 0.f
}, 1.4f
},
8993 {{ 0.0f
, 0.0f
, 0.f
}, 1.5f
},
8995 {{ 3.0f
, 3.0f
, 0.f
}, 255.0f
},
8996 {{ 3.0f
, 0.0f
, 0.f
}, 256.0f
},
8997 {{ 1.0f
, 0.0f
, 0.f
}, -1.0f
},
8999 const UINT num_vertices25
= ARRAY_SIZE(vertices25
);
9000 const UINT num_faces25
= ARRAY_SIZE(vertices25
) / VERTS_PER_FACE
;
9001 const UINT vertex_size25
= sizeof(*vertices25
);
9002 const struct vertex_ptc_ubyte4 exp_vertices25
[] =
9004 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 1}},
9005 {{ 2.0f
, 3.0f
, 0.f
}, {1, 0, 0, 1}},
9006 {{ 0.0f
, 0.0f
, 0.f
}, {2, 0, 0, 1}},
9008 {{ 3.0f
, 3.0f
, 0.f
}, {255, 0, 0, 1}},
9009 {{ 3.0f
, 0.0f
, 0.f
}, {0, 0, 0, 1}},
9010 {{ 1.0f
, 0.0f
, 0.f
}, {0, 0, 0, 1}},
9012 const UINT exp_vertex_size25
= sizeof(*exp_vertices25
);
9013 /* Test 26. Convert FLOAT4 to D3DCOLOR. */
9014 const struct vertex_ptc_float4 vertices26
[] =
9016 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.4f
, 0.5f
}},
9017 {{ 2.0f
, 3.0f
, 0.f
}, {-0.4f
, -0.5f
, -1.0f
, -2.0f
}},
9018 {{ 0.0f
, 0.0f
, 0.f
}, {254.0f
, 255.0f
, 256.0f
, 257.0f
}},
9020 {{ 3.0f
, 3.0f
, 0.f
}, {0.1f
, 0.2f
, 0.3f
, 0.4f
}},
9021 {{ 3.0f
, 0.0f
, 0.f
}, {0.5f
, 0.6f
, 0.7f
, 0.8f
}},
9022 {{ 1.0f
, 0.0f
, 0.f
}, {0.9f
, 0.99f
, 0.995f
, 0.999f
}},
9024 const UINT num_vertices26
= ARRAY_SIZE(vertices26
);
9025 const UINT num_faces26
= ARRAY_SIZE(vertices26
) / VERTS_PER_FACE
;
9026 const UINT vertex_size26
= sizeof(*vertices26
);
9027 const struct vertex_ptc_d3dcolor exp_vertices26
[] =
9029 {{ 0.0f
, 3.0f
, 0.f
}, {102, 255, 0, 128}},
9030 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9031 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
9033 {{ 3.0f
, 3.0f
, 0.f
}, {77, 51, 26, 102}},
9034 {{ 3.0f
, 0.0f
, 0.f
}, {179, 153, 128, 204}},
9035 {{ 1.0f
, 0.0f
, 0.f
}, {254, 252, 230, 255}},
9037 const UINT exp_vertex_size26
= sizeof(*exp_vertices26
);
9038 /* Test 27. Convert D3DCOLOR to FLOAT4. */
9039 const struct vertex_ptc_d3dcolor vertices27
[] =
9041 {{ 0.0f
, 3.0f
, 0.f
}, {102, 255, 0, 128}},
9042 {{ 2.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9043 {{ 0.0f
, 0.0f
, 0.f
}, {255, 255, 255, 255}},
9045 {{ 3.0f
, 3.0f
, 0.f
}, {77, 51, 26, 102}},
9046 {{ 3.0f
, 0.0f
, 0.f
}, {179, 153, 128, 204}},
9047 {{ 1.0f
, 0.0f
, 0.f
}, {254, 252, 230, 255}},
9049 const UINT num_vertices27
= ARRAY_SIZE(vertices27
);
9050 const UINT num_faces27
= ARRAY_SIZE(vertices27
) / VERTS_PER_FACE
;
9051 const UINT vertex_size27
= sizeof(*vertices27
);
9052 const struct vertex_ptc_float4 exp_vertices27
[] =
9054 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.4f
, 0.501961f
}},
9055 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9056 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
, 1.0f
, 1.0f
}},
9058 {{ 3.0f
, 3.0f
, 0.f
}, {0.101961f
, 0.2f
, 0.301961f
, 0.4f
}},
9059 {{ 3.0f
, 0.0f
, 0.f
}, {0.501961f
, 0.6f
, 0.701961f
, 0.8f
}},
9060 {{ 1.0f
, 0.0f
, 0.f
}, {0.901961f
, 0.988235f
, 0.996078f
, 1.0f
}},
9062 const UINT exp_vertex_size27
= sizeof(*exp_vertices27
);
9063 /* Test 28. Convert UBYTE4 to FLOAT4. */
9064 const struct vertex_ptc_ubyte4 vertices28
[] =
9066 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9067 {{ 2.0f
, 3.0f
, 0.f
}, {1, 1, 1, 1}},
9068 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0, 1, 0}},
9070 {{ 3.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
9071 {{ 3.0f
, 0.0f
, 0.f
}, {10, 20, 30, 40}},
9072 {{ 1.0f
, 0.0f
, 0.f
}, {50, 60, 127, 255}},
9074 const UINT num_vertices28
= ARRAY_SIZE(vertices28
);
9075 const UINT num_faces28
= ARRAY_SIZE(vertices28
) / VERTS_PER_FACE
;
9076 const UINT vertex_size28
= sizeof(*vertices28
);
9077 const struct vertex_ptc_float4 exp_vertices28
[] =
9079 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9080 {{ 2.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 1.0f
, 1.0f
}},
9081 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 0.0f
, 1.0f
, 0.0f
}},
9083 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.0f
, 1.0f
}},
9084 {{ 3.0f
, 0.0f
, 0.f
}, {10.0f
, 20.0f
, 30.0f
, 40.0f
}},
9085 {{ 1.0f
, 0.0f
, 0.f
}, {50.0f
, 60.0f
, 127.0f
, 255.0f
}},
9087 const UINT exp_vertex_size28
= sizeof(*exp_vertices28
);
9088 /* Test 29. Convert SHORT2 to FLOAT4. */
9089 const struct vertex_ptc_short2 vertices29
[] =
9091 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0}},
9092 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1}},
9093 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0}},
9095 {{ 3.0f
, 3.0f
, 0.f
}, {1, 1}},
9096 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MAX
}},
9097 {{ 1.0f
, 0.0f
, 0.f
}, {-42, 42}},
9099 const UINT num_vertices29
= ARRAY_SIZE(vertices29
);
9100 const UINT num_faces29
= ARRAY_SIZE(vertices29
) / VERTS_PER_FACE
;
9101 const UINT vertex_size29
= sizeof(*vertices29
);
9102 const struct vertex_ptc_float4 exp_vertices29
[] =
9104 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 1.0f
}},
9105 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.0f
, 1.0f
}},
9106 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 0.0f
, 0.0f
, 1.0f
}},
9108 {{ 3.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 0.0f
, 1.0f
}},
9109 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MAX
, 0.0f
, 1.0f
}},
9110 {{ 1.0f
, 0.0f
, 0.f
}, {-42.0f
, 42.0f
, 0.0f
, 1.0f
}},
9112 const UINT exp_vertex_size29
= sizeof(*exp_vertices29
);
9113 /* Test 29. Convert SHORT4 to FLOAT4. */
9114 const struct vertex_ptc_short4 vertices30
[] =
9116 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9117 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
9118 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0, 1, 0}},
9120 {{ 3.0f
, 3.0f
, 0.f
}, {1, 1, 1, 1}},
9121 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MAX
, 1, 0}},
9122 {{ 1.0f
, 0.0f
, 0.f
}, {-42, 42, SHRT_MAX
, SHRT_MIN
}},
9124 const UINT num_vertices30
= ARRAY_SIZE(vertices30
);
9125 const UINT num_faces30
= ARRAY_SIZE(vertices30
) / VERTS_PER_FACE
;
9126 const UINT vertex_size30
= sizeof(*vertices30
);
9127 const struct vertex_ptc_float4 exp_vertices30
[] =
9129 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9130 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.0f
, 1.0f
}},
9131 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 0.0f
, 1.0f
, 0.0f
}},
9133 {{ 3.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 1.0f
, 1.0f
}},
9134 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
, SHRT_MAX
, 1.0f
, 0.0f
}},
9135 {{ 1.0f
, 0.0f
, 0.f
}, {-42.0f
, 42.0f
, SHRT_MAX
, SHRT_MIN
}},
9137 const UINT exp_vertex_size30
= sizeof(*exp_vertices30
);
9138 /* Test 31. Convert UBYTE4N to FLOAT4. */
9139 const struct vertex_ptc_ubyte4n vertices31
[] =
9141 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9142 {{ 2.0f
, 3.0f
, 0.f
}, {1, 1, 1, 1}},
9143 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0, 1, 0}},
9145 {{ 3.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
9146 {{ 3.0f
, 0.0f
, 0.f
}, {10, 20, 30, 40}},
9147 {{ 1.0f
, 0.0f
, 0.f
}, {50, 60, 70, UCHAR_MAX
}},
9149 const UINT num_vertices31
= ARRAY_SIZE(vertices31
);
9150 const UINT num_faces31
= ARRAY_SIZE(vertices31
) / VERTS_PER_FACE
;
9151 const UINT vertex_size31
= sizeof(*vertices31
);
9152 const struct vertex_ptc_float4 exp_vertices31
[] =
9154 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9155 {{ 2.0f
, 3.0f
, 0.f
}, {(FLOAT
)1/UCHAR_MAX
, (FLOAT
)1/UCHAR_MAX
, (FLOAT
)1/UCHAR_MAX
, (FLOAT
)1/UCHAR_MAX
}},
9156 {{ 0.0f
, 0.0f
, 0.f
}, {(FLOAT
)1/UCHAR_MAX
, 0.0f
, (FLOAT
)1/UCHAR_MAX
, 0.0f
}},
9158 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, (FLOAT
)1/UCHAR_MAX
, 0.0f
, (FLOAT
)1/UCHAR_MAX
}},
9159 {{ 3.0f
, 0.0f
, 0.f
}, {(FLOAT
)10/UCHAR_MAX
, (FLOAT
)20/UCHAR_MAX
, (FLOAT
)30/UCHAR_MAX
, (FLOAT
)40/UCHAR_MAX
}},
9160 {{ 1.0f
, 0.0f
, 0.f
}, {(FLOAT
)50/UCHAR_MAX
, (FLOAT
)60/UCHAR_MAX
, (FLOAT
)70/UCHAR_MAX
, 1.0f
}},
9162 const UINT exp_vertex_size31
= sizeof(*exp_vertices31
);
9163 /* Test 32. Convert SHORT2N to FLOAT4. */
9164 const struct vertex_ptc_short2 vertices32
[] =
9166 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0}},
9167 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1}},
9168 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0}},
9170 {{ 3.0f
, 3.0f
, 0.f
}, {1, 1}},
9171 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
+ 1, SHRT_MAX
}},
9172 {{ 1.0f
, 0.0f
, 0.f
}, {-42, 42}},
9174 const UINT num_vertices32
= ARRAY_SIZE(vertices32
);
9175 const UINT num_faces32
= ARRAY_SIZE(vertices32
) / VERTS_PER_FACE
;
9176 const UINT vertex_size32
= sizeof(*vertices32
);
9177 const struct vertex_ptc_float4 exp_vertices32
[] =
9179 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 1.0f
}},
9180 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
/SHRT_MAX
, 0.0f
, 1.0f
}},
9181 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
/SHRT_MAX
, 0.0f
, 0.0f
, 1.0f
}},
9183 {{ 3.0f
, 3.0f
, 0.f
}, {1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
, 0.0f
, 1.0f
}},
9184 {{ 3.0f
, 0.0f
, 0.f
}, {-1.0f
, 1.0f
, 0.0f
, 1.0f
}},
9185 {{ 1.0f
, 0.0f
, 0.f
}, {-42.0f
/SHRT_MAX
, 42.0f
/SHRT_MAX
, 0.0f
, 1.0f
}},
9187 const UINT exp_vertex_size32
= sizeof(*exp_vertices32
);
9188 /* Test 33. Convert SHORT4N to FLOAT4. */
9189 const struct vertex_ptc_short4 vertices33
[] =
9191 {{ 0.0f
, 3.0f
, 0.f
}, {0, 0, 0, 0}},
9192 {{ 2.0f
, 3.0f
, 0.f
}, {0, 1, 0, 1}},
9193 {{ 0.0f
, 0.0f
, 0.f
}, {1, 0, 1, 0}},
9195 {{ 3.0f
, 3.0f
, 0.f
}, {1, 1, 1, 1}},
9196 {{ 3.0f
, 0.0f
, 0.f
}, {SHRT_MIN
+ 1, SHRT_MAX
, SHRT_MIN
+ 1, SHRT_MAX
}},
9197 {{ 1.0f
, 0.0f
, 0.f
}, {-42, 42, 1, 1}},
9199 const UINT num_vertices33
= ARRAY_SIZE(vertices33
);
9200 const UINT num_faces33
= ARRAY_SIZE(vertices33
) / VERTS_PER_FACE
;
9201 const UINT vertex_size33
= sizeof(*vertices33
);
9202 const struct vertex_ptc_float4 exp_vertices33
[] =
9204 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9205 {{ 2.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
/SHRT_MAX
, 0.0f
, 1.0f
/SHRT_MAX
}},
9206 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
/SHRT_MAX
, 0.0f
, 1.0f
/SHRT_MAX
, 0.0f
}},
9208 {{ 3.0f
, 3.0f
, 0.f
}, {1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
}},
9209 {{ 3.0f
, 0.0f
, 0.f
}, {-1.0f
, 1.0f
, -1.0f
, 1.0f
}},
9210 {{ 1.0f
, 0.0f
, 0.f
}, {-42.0f
/SHRT_MAX
, 42.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
, 1.0f
/SHRT_MAX
}},
9212 const UINT exp_vertex_size33
= sizeof(*exp_vertices33
);
9213 /* Test 34. Convert FLOAT16_2 to FLOAT4. */
9214 const struct vertex_ptc_float16_2 vertices34
[] =
9216 {{ 0.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
9217 {{ 2.0f
, 3.0f
, 0.f
}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
9218 {{ 0.0f
, 0.0f
, 0.f
}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
9220 {{ 3.0f
, 3.0f
, 0.f
}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
9221 {{ 3.0f
, 0.0f
, 0.f
}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
9222 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
9224 const UINT num_vertices34
= ARRAY_SIZE(vertices34
);
9225 const UINT num_faces34
= ARRAY_SIZE(vertices34
) / VERTS_PER_FACE
;
9226 const UINT vertex_size34
= sizeof(*vertices34
);
9227 const struct vertex_ptc_float4 exp_vertices34
[] =
9229 {{ 0.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 0.0f
, 1.0f
}},
9230 {{ 2.0f
, 3.0f
, 0.f
}, {0.5f
, 0.700195f
, 0.0f
, 1.0f
}},
9231 {{ 0.0f
, 0.0f
, 0.f
}, {-0.199951f
, -0.300049f
, 0.0f
, 1.0f
}},
9233 {{ 3.0f
, 3.0f
, 0.f
}, {0.199951f
, 0.300049f
, 0.0f
, 1.0f
}},
9234 {{ 3.0f
, 0.0f
, 0.f
}, {1.0f
, 1.0f
, 0.0f
, 1.0f
}},
9235 {{ 1.0f
, 0.0f
, 0.f
}, {0.099976f
, 0.199951f
, 0.0f
, 1.0f
}},
9237 const UINT exp_vertex_size34
= sizeof(*exp_vertices34
);
9238 /* Test 35. Convert FLOAT16_4 to FLOAT4. */
9239 const struct vertex_ptc_float16_4 vertices35
[] =
9241 {{ 0.0f
, 3.0f
, 0.f
}, {0x0000, 0x0000, 0x0000, 0x0000}},
9242 {{ 2.0f
, 3.0f
, 0.f
}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
9243 {{ 0.0f
, 0.0f
, 0.f
}, {0x3c00, 0x0000, 0x3c00, 0x0000}},
9245 {{ 3.0f
, 3.0f
, 0.f
}, {0x0000, 0x3c00, 0x0000, 0x3c00}},
9246 {{ 3.0f
, 0.0f
, 0.f
}, {0x3800, 0x399a, 0xb266, 0xb4cd}},
9247 {{ 1.0f
, 0.0f
, 0.f
}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
9249 const UINT num_vertices35
= ARRAY_SIZE(vertices35
);
9250 const UINT num_faces35
= ARRAY_SIZE(vertices35
) / VERTS_PER_FACE
;
9251 const UINT vertex_size35
= sizeof(*vertices35
);
9252 const struct vertex_ptc_float4 exp_vertices35
[] =
9254 {{ 0.0f
, 3.0f
, 0.f
}, {0.0f
, 0.0f
, 0.0f
, 0.0f
}},
9255 {{ 2.0f
, 3.0f
, 0.f
}, {1.0f
, 1.0f
, 1.0f
, 1.0f
}},
9256 {{ 0.0f
, 0.0f
, 0.f
}, {1.0f
, 0.0f
, 1.0f
, 0.0f
}},
9258 {{ 3.0f
, 3.0f
, 0.f
}, {0.0f
, 1.0f
, 0.0f
, 1.0f
}},
9259 {{ 3.0f
, 0.0f
, 0.f
}, {0.5f
, 0.700195f
, -0.199951f
, -0.300049f
}},
9260 {{ 1.0f
, 0.0f
, 0.f
}, {0.099976f
, 0.199951f
, 0.099976f
, 0.199951f
}},
9262 const UINT exp_vertex_size35
= sizeof(*exp_vertices35
);
9263 /* Test 36. Check that vertex buffer sharing is ok. */
9264 const struct vertex_pn vertices36
[] =
9266 {{ 0.0f
, 3.0f
, 0.f
}, up
},
9267 {{ 2.0f
, 3.0f
, 0.f
}, up
},
9268 {{ 0.0f
, 0.0f
, 0.f
}, up
},
9270 const UINT num_vertices36
= ARRAY_SIZE(vertices36
);
9271 const UINT num_faces36
= ARRAY_SIZE(vertices36
) / VERTS_PER_FACE
;
9272 const UINT vertex_size36
= sizeof(*vertices36
);
9273 const DWORD clone_options36
= options
| D3DXMESH_VB_SHARE
;
9274 /* Common mesh data */
9275 ID3DXMesh
*mesh
= NULL
;
9276 ID3DXMesh
*mesh_clone
= NULL
;
9279 const BYTE
*vertices
;
9280 const DWORD
*indices
;
9281 const DWORD
*attributes
;
9282 const UINT num_vertices
;
9283 const UINT num_faces
;
9284 const UINT vertex_size
;
9285 const DWORD create_options
;
9286 const DWORD clone_options
;
9287 D3DVERTEXELEMENT9
*declaration
;
9288 D3DVERTEXELEMENT9
*new_declaration
;
9289 const BYTE
*exp_vertices
;
9290 const UINT exp_vertex_size
;
9333 (BYTE
*)exp_vertices2
,
9347 (BYTE
*)exp_vertices3
,
9360 declaration_ptc_float16_2
,
9361 (BYTE
*)exp_vertices4
,
9374 declaration_ptc_float16_4
,
9375 (BYTE
*)exp_vertices5
,
9388 declaration_ptc_float1
,
9389 (BYTE
*)exp_vertices6
,
9402 declaration_ptc_float3
,
9403 (BYTE
*)exp_vertices7
,
9416 declaration_ptc_float4
,
9417 (BYTE
*)exp_vertices8
,
9430 declaration_ptc_d3dcolor
,
9431 (BYTE
*)exp_vertices9
,
9444 declaration_ptc_ubyte4
,
9445 (BYTE
*)exp_vertices10
,
9458 declaration_ptc_short2
,
9459 (BYTE
*)exp_vertices11
,
9472 declaration_ptc_short4
,
9473 (BYTE
*)exp_vertices12
,
9486 declaration_ptc_ubyte4n
,
9487 (BYTE
*)exp_vertices13
,
9500 declaration_ptc_short2n
,
9501 (BYTE
*)exp_vertices14
,
9514 declaration_ptc_short4n
,
9515 (BYTE
*)exp_vertices15
,
9528 declaration_ptc_ushort2n
,
9529 (BYTE
*)exp_vertices16
,
9542 declaration_ptc_ushort4n
,
9543 (BYTE
*)exp_vertices17
,
9556 declaration_ptc_float16_2_partialu
,
9557 (BYTE
*)exp_vertices18
,
9571 (BYTE
*)exp_vertices19
,
9585 (BYTE
*)exp_vertices20
,
9597 declaration_ptc_float1
,
9599 (BYTE
*)exp_vertices21
,
9611 declaration_ptc_float1
,
9612 declaration_ptc_float3
,
9613 (BYTE
*)exp_vertices22
,
9625 declaration_ptc_float1
,
9626 declaration_ptc_float4
,
9627 (BYTE
*)exp_vertices23
,
9639 declaration_ptc_float1
,
9640 declaration_ptc_d3dcolor
,
9641 (BYTE
*)exp_vertices24
,
9653 declaration_ptc_float1
,
9654 declaration_ptc_ubyte4
,
9655 (BYTE
*)exp_vertices25
,
9667 declaration_ptc_float4
,
9668 declaration_ptc_d3dcolor
,
9669 (BYTE
*)exp_vertices26
,
9681 declaration_ptc_d3dcolor
,
9682 declaration_ptc_float4
,
9683 (BYTE
*)exp_vertices27
,
9695 declaration_ptc_ubyte4
,
9696 declaration_ptc_float4
,
9697 (BYTE
*)exp_vertices28
,
9709 declaration_ptc_short2
,
9710 declaration_ptc_float4
,
9711 (BYTE
*)exp_vertices29
,
9723 declaration_ptc_short4
,
9724 declaration_ptc_float4
,
9725 (BYTE
*)exp_vertices30
,
9737 declaration_ptc_ubyte4n
,
9738 declaration_ptc_float4
,
9739 (BYTE
*)exp_vertices31
,
9751 declaration_ptc_short2n
,
9752 declaration_ptc_float4
,
9753 (BYTE
*)exp_vertices32
,
9765 declaration_ptc_short4n
,
9766 declaration_ptc_float4
,
9767 (BYTE
*)exp_vertices33
,
9779 declaration_ptc_float16_2
,
9780 declaration_ptc_float4
,
9781 (BYTE
*)exp_vertices34
,
9793 declaration_ptc_float16_4
,
9794 declaration_ptc_float4
,
9795 (BYTE
*)exp_vertices35
,
9814 test_context
= new_test_context();
9817 skip("Couldn't create test context\n");
9821 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
9824 D3DVERTEXELEMENT9 new_declaration
[MAX_FVF_DECL_SIZE
];
9825 UINT exp_new_decl_length
, new_decl_length
;
9826 UINT exp_new_decl_size
, new_decl_size
;
9828 hr
= init_test_mesh(tc
[i
].num_faces
, tc
[i
].num_vertices
,
9829 tc
[i
].create_options
,
9831 test_context
->device
, &mesh
,
9832 tc
[i
].vertices
, tc
[i
].vertex_size
,
9833 tc
[i
].indices
, tc
[i
].attributes
);
9836 skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i
, hr
);
9840 hr
= mesh
->lpVtbl
->CloneMesh(mesh
, tc
[i
].clone_options
, tc
[i
].new_declaration
,
9841 test_context
->device
, &mesh_clone
);
9842 ok(hr
== D3D_OK
, "CloneMesh test case %d failed. Got %x\n, expected D3D_OK\n", i
, hr
);
9844 hr
= mesh_clone
->lpVtbl
->GetDeclaration(mesh_clone
, new_declaration
);
9845 ok(hr
== D3D_OK
, "GetDeclaration test case %d failed. Got %x\n, expected D3D_OK\n", i
, hr
);
9846 /* Check declaration elements */
9847 for (j
= 0; tc
[i
].new_declaration
[j
].Stream
!= 0xFF; j
++)
9849 ok(memcmp(&tc
[i
].new_declaration
[j
], &new_declaration
[j
], sizeof(*new_declaration
)) == 0,
9850 "Test case %d failed. Declaration element %d did not match.\n", i
, j
);
9853 /* Check declaration length */
9854 exp_new_decl_length
= D3DXGetDeclLength(tc
[i
].new_declaration
);
9855 new_decl_length
= D3DXGetDeclLength(new_declaration
);
9856 ok(new_decl_length
== exp_new_decl_length
,
9857 "Test case %d failed. Got new declaration length %d, expected %d\n",
9858 i
, new_decl_length
, exp_new_decl_length
);
9860 /* Check declaration size */
9861 exp_new_decl_size
= D3DXGetDeclVertexSize(tc
[i
].new_declaration
, 0);
9862 new_decl_size
= D3DXGetDeclVertexSize(new_declaration
, 0);
9863 ok(new_decl_size
== exp_new_decl_size
,
9864 "Test case %d failed. Got new declaration size %d, expected %d\n",
9865 i
, new_decl_size
, exp_new_decl_size
);
9867 /* Check vertex data in cloned mesh */
9868 hr
= mesh_clone
->lpVtbl
->LockVertexBuffer(mesh_clone
, 0, (void**)&vertices
);
9871 skip("Couldn't lock cloned vertex buffer.\n");
9874 for (j
= 0; j
< tc
[i
].num_vertices
; j
++)
9876 UINT index
= tc
[i
].exp_vertex_size
* j
;
9877 check_vertex_components(__LINE__
, i
, j
, &vertices
[index
], &tc
[i
].exp_vertices
[index
], tc
[i
].new_declaration
);
9879 hr
= mesh_clone
->lpVtbl
->UnlockVertexBuffer(mesh_clone
);
9882 skip("Couldn't unlock vertex buffer.\n");
9886 mesh
->lpVtbl
->Release(mesh
);
9888 mesh_clone
->lpVtbl
->Release(mesh_clone
);
9892 /* The following test shows that it is not possible to share a vertex buffer
9893 * with D3DXMESH_VB_SHARE and change the vertex declaration at the same
9894 * time. It reuses the test data from test 2.
9896 hr
= init_test_mesh(tc
[2].num_faces
, tc
[2].num_vertices
,
9897 tc
[2].create_options
,
9899 test_context
->device
, &mesh
,
9900 tc
[2].vertices
, tc
[2].vertex_size
,
9901 tc
[2].indices
, tc
[2].attributes
);
9904 skip("Couldn't initialize test mesh for D3DXMESH_VB_SHARE case."
9905 " Got %x expected D3D_OK\n", hr
);
9909 hr
= mesh
->lpVtbl
->CloneMesh(mesh
, tc
[2].create_options
| D3DXMESH_VB_SHARE
,
9910 tc
[2].new_declaration
, test_context
->device
,
9912 ok(hr
== D3DERR_INVALIDCALL
, "CloneMesh D3DXMESH_VB_SHARE with new"
9913 " declaration. Got %x, expected D3DERR_INVALIDCALL\n",
9915 mesh
->lpVtbl
->Release(mesh
);
9920 if (vertices
) mesh
->lpVtbl
->UnlockVertexBuffer(mesh
);
9921 if (mesh
) mesh
->lpVtbl
->Release(mesh
);
9922 if (mesh_clone
) mesh_clone
->lpVtbl
->Release(mesh_clone
);
9923 free_test_context(test_context
);
9926 static void test_valid_mesh(void)
9929 struct test_context
*test_context
= NULL
;
9931 const DWORD options
= D3DXMESH_32BIT
| D3DXMESH_SYSTEMMEM
;
9932 const D3DVERTEXELEMENT9 declaration
[] =
9934 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
9937 const unsigned int VERTS_PER_FACE
= 3;
9945 const D3DXVECTOR3 vertices0
[] =
9951 const DWORD indices0
[] = {0, 1, 2};
9952 const unsigned int num_vertices0
= ARRAY_SIZE(vertices0
);
9953 const unsigned int num_faces0
= ARRAY_SIZE(indices0
) / VERTS_PER_FACE
;
9954 const DWORD adjacency0
[] = {-1, -1, -1};
9955 const HRESULT exp_hr0
= D3D_OK
;
9956 /* mesh1 (Simple bow-tie)
9963 const D3DXVECTOR3 vertices1
[] =
9972 const DWORD indices1
[] = {0, 1, 2, 1, 3, 4};
9973 const unsigned int num_vertices1
= ARRAY_SIZE(vertices1
);
9974 const unsigned int num_faces1
= ARRAY_SIZE(indices1
) / VERTS_PER_FACE
;
9975 const DWORD adjacency1
[] = {-1, -1, -1, -1, -1, -1};
9976 const HRESULT exp_hr1
= D3DXERR_INVALIDMESH
;
9977 /* Common mesh data */
9978 ID3DXMesh
*mesh
= NULL
;
9979 UINT vertex_size
= sizeof(D3DXVECTOR3
);
9980 ID3DXBuffer
*errors_and_warnings
= NULL
;
9983 const D3DXVECTOR3
*vertices
;
9984 const DWORD
*indices
;
9985 const UINT num_vertices
;
9986 const UINT num_faces
;
9987 const DWORD
*adjacency
;
9988 const HRESULT exp_hr
;
10010 test_context
= new_test_context();
10013 skip("Couldn't create test context\n");
10017 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
10019 hr
= init_test_mesh(tc
[i
].num_faces
, tc
[i
].num_vertices
,
10020 options
, declaration
,
10021 test_context
->device
, &mesh
,
10022 tc
[i
].vertices
, vertex_size
,
10023 tc
[i
].indices
, NULL
);
10026 skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i
, hr
);
10030 hr
= D3DXValidMesh(mesh
, tc
[i
].adjacency
, &errors_and_warnings
);
10031 todo_wine
ok(hr
== tc
[i
].exp_hr
, "D3DXValidMesh test case %d failed. "
10032 "Got %x\n, expected %x\n", i
, hr
, tc
[i
].exp_hr
);
10034 /* Note errors_and_warnings is deliberately not checked because that
10035 * would require copying wast amounts of the text output. */
10036 if (errors_and_warnings
)
10038 ID3DXBuffer_Release(errors_and_warnings
);
10039 errors_and_warnings
= NULL
;
10041 mesh
->lpVtbl
->Release(mesh
);
10046 if (mesh
) mesh
->lpVtbl
->Release(mesh
);
10047 free_test_context(test_context
);
10050 static void test_optimize_faces(void)
10054 DWORD smallest_face_remap
;
10062 const DWORD indices0
[] = {0, 1, 2};
10063 const UINT num_faces0
= 1;
10064 const UINT num_vertices0
= 3;
10065 const DWORD exp_face_remap0
[] = {0};
10073 const DWORD indices1
[] = {0, 1, 2, 3, 4, 5};
10074 const UINT num_faces1
= 2;
10075 const UINT num_vertices1
= 6;
10076 const DWORD exp_face_remap1
[] = {1, 0};
10084 const DWORD indices2
[] = {0, 1, 2, 1, 3, 2};
10085 const UINT num_faces2
= 2;
10086 const UINT num_vertices2
= 4;
10087 const DWORD exp_face_remap2
[] = {1, 0};
10098 const DWORD indices3
[] = {0, 1, 2, 1, 3, 2, 2, 3, 4, 3, 4, 5};
10099 const UINT num_faces3
= 4;
10100 const UINT num_vertices3
= 6;
10101 const DWORD exp_face_remap3
[] = {3, 2, 1, 0};
10112 const WORD indices4
[] = {0, 1, 2, 1, 3, 2, 2, 3, 4, 3, 4, 5};
10113 const UINT num_faces4
= 4;
10114 const UINT num_vertices4
= 6;
10115 const DWORD exp_face_remap4
[] = {3, 2, 1, 0};
10116 /* Test cases are stored in the tc array */
10119 const VOID
*indices
;
10120 const UINT num_faces
;
10121 const UINT num_vertices
;
10122 const BOOL indices_are_32bit
;
10123 const DWORD
*exp_face_remap
;
10164 /* Go through all test cases */
10165 for (i
= 0; i
< ARRAY_SIZE(tc
); i
++)
10169 face_remap
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
10170 tc
[i
].num_faces
*sizeof(face_remap
));
10172 hr
= D3DXOptimizeFaces(tc
[i
].indices
, tc
[i
].num_faces
,
10173 tc
[i
].num_vertices
, tc
[i
].indices_are_32bit
,
10175 ok(hr
== D3D_OK
, "D3DXOptimizeFaces test case %d failed. "
10176 "Got %x\n, expected D3D_OK\n", i
, hr
);
10178 /* Compare face remap with expected face remap */
10179 for (j
= 0; j
< tc
[i
].num_faces
; j
++)
10181 ok(tc
[i
].exp_face_remap
[j
] == face_remap
[j
],
10182 "Test case %d: Got face %d at %d, expected %d\n", i
,
10183 face_remap
[j
], j
, tc
[i
].exp_face_remap
[j
]);
10186 HeapFree(GetProcessHeap(), 0, face_remap
);
10189 /* face_remap must not be NULL */
10190 hr
= D3DXOptimizeFaces(tc
[0].indices
, tc
[0].num_faces
,
10191 tc
[0].num_vertices
, tc
[0].indices_are_32bit
,
10193 ok(hr
== D3DERR_INVALIDCALL
, "D3DXOptimizeFaces passed NULL face_remap "
10194 "pointer. Got %x\n, expected D3DERR_INVALIDCALL\n", hr
);
10196 /* Number of faces must be smaller than 2^15 */
10197 hr
= D3DXOptimizeFaces(tc
[0].indices
, 2 << 15,
10198 tc
[0].num_vertices
, FALSE
,
10199 &smallest_face_remap
);
10200 ok(hr
== D3DERR_INVALIDCALL
, "D3DXOptimizeFaces should not accept 2^15 "
10201 "faces when using 16-bit indices. Got %x\n, expected D3DERR_INVALIDCALL\n", hr
);
10206 D3DXBoundProbeTest();
10207 D3DXComputeBoundingBoxTest();
10208 D3DXComputeBoundingSphereTest();
10209 D3DXGetFVFVertexSizeTest();
10210 D3DXIntersectTriTest();
10211 D3DXCreateMeshTest();
10212 D3DXCreateMeshFVFTest();
10213 D3DXLoadMeshTest();
10214 D3DXCreateBoxTest();
10215 D3DXCreateSphereTest();
10216 D3DXCreateCylinderTest();
10217 D3DXCreateTextTest();
10218 test_get_decl_length();
10219 test_get_decl_vertex_size();
10220 test_fvf_decl_conversion();
10221 D3DXGenerateAdjacencyTest();
10222 test_update_semantics();
10223 test_create_skin_info();
10224 test_convert_adjacency_to_point_reps();
10225 test_convert_point_reps_to_adjacency();
10226 test_weld_vertices();
10229 test_optimize_faces();