wined3d: Use the core glColorMaski function.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob7259dfe171a94f14f993c2e16eda0b2246ef884e
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 /* The driver names reflect the lowest GPU supported
40 * by a certain driver, so DRIVER_AMD_R300 supports
41 * R3xx, R4xx and R5xx GPUs. */
42 enum wined3d_display_driver
44 DRIVER_AMD_RAGE_128PRO,
45 DRIVER_AMD_R100,
46 DRIVER_AMD_R300,
47 DRIVER_AMD_R600,
48 DRIVER_INTEL_GMA800,
49 DRIVER_INTEL_GMA900,
50 DRIVER_INTEL_GMA950,
51 DRIVER_INTEL_GMA3000,
52 DRIVER_NVIDIA_TNT,
53 DRIVER_NVIDIA_GEFORCE2MX,
54 DRIVER_NVIDIA_GEFORCEFX,
55 DRIVER_NVIDIA_GEFORCE6,
56 DRIVER_NVIDIA_GEFORCE8,
57 DRIVER_VMWARE,
58 DRIVER_UNKNOWN
61 enum wined3d_driver_model
63 DRIVER_MODEL_WIN9X,
64 DRIVER_MODEL_NT40,
65 DRIVER_MODEL_NT5X,
66 DRIVER_MODEL_NT6X
69 enum wined3d_gl_vendor
71 GL_VENDOR_UNKNOWN,
72 GL_VENDOR_APPLE,
73 GL_VENDOR_FGLRX,
74 GL_VENDOR_MESA,
75 GL_VENDOR_NVIDIA,
78 enum wined3d_d3d_level
80 WINED3D_D3D_LEVEL_5,
81 WINED3D_D3D_LEVEL_6,
82 WINED3D_D3D_LEVEL_7,
83 WINED3D_D3D_LEVEL_8,
84 WINED3D_D3D_LEVEL_9_SM2,
85 WINED3D_D3D_LEVEL_9_SM3,
86 WINED3D_D3D_LEVEL_10,
87 WINED3D_D3D_LEVEL_11,
88 WINED3D_D3D_LEVEL_COUNT
91 /* The d3d device ID */
92 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
94 /* Extension detection */
95 struct wined3d_extension_map
97 const char *extension_string;
98 enum wined3d_gl_extension extension;
101 static const struct wined3d_extension_map gl_extension_map[] =
103 /* APPLE */
104 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
105 {"GL_APPLE_fence", APPLE_FENCE },
106 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
107 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
108 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
110 /* ARB */
111 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
112 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
113 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
114 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
115 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
116 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
117 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
118 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
119 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
120 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
121 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
122 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
123 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
124 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
125 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
126 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
127 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
128 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
129 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
130 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
131 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
132 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
133 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
134 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
135 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
136 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
137 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
138 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
139 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
140 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
141 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
142 {"GL_ARB_shadow", ARB_SHADOW },
143 {"GL_ARB_sync", ARB_SYNC },
144 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
145 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
146 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
147 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
148 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
149 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
150 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
151 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
152 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
153 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
154 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
155 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
156 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
157 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
158 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
159 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
160 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
161 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
162 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
163 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
165 /* ATI */
166 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
167 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
168 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
169 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
170 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
172 /* EXT */
173 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
174 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
175 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
176 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
177 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
178 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
179 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
180 {"GL_EXT_fog_coord", EXT_FOG_COORD },
181 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
182 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
183 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
184 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
185 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
186 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
187 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
188 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
189 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
190 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
191 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
192 {"GL_EXT_texture3D", EXT_TEXTURE3D },
193 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
194 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
195 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
196 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
197 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
198 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
199 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
200 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
201 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
202 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
203 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
205 /* NV */
206 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
207 {"GL_NV_fence", NV_FENCE },
208 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
209 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
210 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
211 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
212 {"GL_NV_half_float", NV_HALF_FLOAT },
213 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
214 {"GL_NV_point_sprite", NV_POINT_SPRITE },
215 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
216 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
217 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
218 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
219 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
220 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
221 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
222 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
223 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
224 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
225 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
227 /* SGI */
228 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
231 static const struct wined3d_extension_map wgl_extension_map[] =
233 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
234 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
235 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
238 /**********************************************************
239 * Utility functions follow
240 **********************************************************/
242 const struct min_lookup minMipLookup[] =
244 /* NONE POINT LINEAR */
245 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
246 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
247 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
250 const struct min_lookup minMipLookup_noFilter[] =
252 /* NONE POINT LINEAR */
253 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
254 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
255 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
258 const struct min_lookup minMipLookup_noMip[] =
260 /* NONE POINT LINEAR */
261 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
262 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
263 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
266 const GLenum magLookup[] =
268 /* NONE POINT LINEAR */
269 GL_NEAREST, GL_NEAREST, GL_LINEAR,
272 const GLenum magLookup_noFilter[] =
274 /* NONE POINT LINEAR */
275 GL_NEAREST, GL_NEAREST, GL_NEAREST,
278 struct wined3d_caps_gl_ctx
280 HDC dc;
281 HWND wnd;
282 HGLRC gl_ctx;
283 HDC restore_dc;
284 HGLRC restore_gl_ctx;
287 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
289 TRACE("Destroying caps GL context.\n");
291 if (!wglMakeCurrent(NULL, NULL))
292 ERR("Failed to disable caps GL context.\n");
294 if (!wglDeleteContext(ctx->gl_ctx))
296 DWORD err = GetLastError();
297 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
300 wined3d_release_dc(ctx->wnd, ctx->dc);
301 DestroyWindow(ctx->wnd);
303 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
304 ERR("Failed to restore previous GL context.\n");
307 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
308 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
310 HGLRC new_ctx;
312 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
313 return;
315 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
317 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
318 gl_info->p_wglCreateContextAttribsARB = NULL;
319 return;
322 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
324 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
325 if (!wglDeleteContext(new_ctx))
326 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
327 gl_info->p_wglCreateContextAttribsARB = NULL;
328 return;
331 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
332 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
333 caps_gl_ctx->gl_ctx = new_ctx;
336 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
338 PIXELFORMATDESCRIPTOR pfd;
339 int iPixelFormat;
341 TRACE("getting context...\n");
343 ctx->restore_dc = wglGetCurrentDC();
344 ctx->restore_gl_ctx = wglGetCurrentContext();
346 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
347 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
348 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
349 if (!ctx->wnd)
351 ERR("Failed to create a window.\n");
352 goto fail;
355 ctx->dc = GetDC(ctx->wnd);
356 if (!ctx->dc)
358 ERR("Failed to get a DC.\n");
359 goto fail;
362 /* PixelFormat selection */
363 ZeroMemory(&pfd, sizeof(pfd));
364 pfd.nSize = sizeof(pfd);
365 pfd.nVersion = 1;
366 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
367 pfd.iPixelType = PFD_TYPE_RGBA;
368 pfd.cColorBits = 32;
369 pfd.iLayerType = PFD_MAIN_PLANE;
371 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
373 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
374 ERR("Failed to find a suitable pixel format.\n");
375 goto fail;
377 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
378 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
380 /* Create a GL context. */
381 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
383 WARN("Failed to create default context for capabilities initialization.\n");
384 goto fail;
387 /* Make it the current GL context. */
388 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
390 ERR("Failed to make caps GL context current.\n");
391 goto fail;
394 return TRUE;
396 fail:
397 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
398 ctx->gl_ctx = NULL;
399 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
400 ctx->dc = NULL;
401 if (ctx->wnd) DestroyWindow(ctx->wnd);
402 ctx->wnd = NULL;
403 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
404 ERR("Failed to restore previous GL context.\n");
406 return FALSE;
409 /* Adjust the amount of used texture memory */
410 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
412 adapter->vram_bytes_used += amount;
413 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
414 wine_dbgstr_longlong(amount),
415 wine_dbgstr_longlong(adapter->vram_bytes_used));
416 return adapter->vram_bytes_used;
419 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
421 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
422 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
425 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
427 ULONG refcount = InterlockedIncrement(&wined3d->ref);
429 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
431 return refcount;
434 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
436 ULONG refcount = InterlockedDecrement(&wined3d->ref);
438 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
440 if (!refcount)
442 unsigned int i;
444 for (i = 0; i < wined3d->adapter_count; ++i)
446 wined3d_adapter_cleanup(&wined3d->adapters[i]);
448 HeapFree(GetProcessHeap(), 0, wined3d);
451 return refcount;
454 /* Context activation is done by the caller. */
455 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
457 GLuint prog;
458 BOOL ret = FALSE;
459 static const char testcode[] =
460 "!!ARBvp1.0\n"
461 "PARAM C[66] = { program.env[0..65] };\n"
462 "ADDRESS A0;"
463 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
464 "ARL A0.x, zero.x;\n"
465 "MOV result.position, C[A0.x + 65];\n"
466 "END\n";
468 while (gl_info->gl_ops.gl.p_glGetError());
469 GL_EXTCALL(glGenProgramsARB(1, &prog));
470 if(!prog) {
471 ERR("Failed to create an ARB offset limit test program\n");
473 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
474 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
475 strlen(testcode), testcode));
476 if (gl_info->gl_ops.gl.p_glGetError())
478 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
479 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
480 ret = TRUE;
481 } else TRACE("OpenGL implementation allows offsets > 63\n");
483 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
484 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
485 checkGLcall("ARB vp offset limit test cleanup");
487 return ret;
490 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
491 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
493 if (card_vendor != HW_VENDOR_AMD) return FALSE;
494 if (device == CARD_AMD_RADEON_9500) return TRUE;
495 if (device == CARD_AMD_RADEON_X700) return TRUE;
496 if (device == CARD_AMD_RADEON_X1600) return TRUE;
497 return FALSE;
500 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
501 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
503 if (card_vendor == HW_VENDOR_NVIDIA)
505 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
506 device == CARD_NVIDIA_GEFORCEFX_5600 ||
507 device == CARD_NVIDIA_GEFORCEFX_5800)
509 return TRUE;
512 return FALSE;
515 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
516 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
518 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
519 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
520 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
522 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
523 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
524 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
525 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
526 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
527 * the chance that other implementations support them is rather small since Win32 QuickTime uses
528 * DirectDraw, not OpenGL.
530 * This test has been moved into wined3d_guess_gl_vendor()
532 if (gl_vendor == GL_VENDOR_APPLE)
534 return TRUE;
536 return FALSE;
539 /* Context activation is done by the caller. */
540 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
542 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
543 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
544 * all the texture. This function detects this bug by its symptom and disables PBOs
545 * if the test fails.
547 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
548 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
549 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
550 * read back is compared to the original. If they are equal PBOs are assumed to work,
551 * otherwise the PBO extension is disabled. */
552 GLuint texture, pbo;
553 static const unsigned int pattern[] =
555 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
556 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
557 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
558 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
560 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
562 /* No PBO -> No point in testing them. */
563 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
565 while (gl_info->gl_ops.gl.p_glGetError());
566 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
567 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
569 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
570 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
571 checkGLcall("Specifying the PBO test texture");
573 GL_EXTCALL(glGenBuffers(1, &pbo));
574 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
575 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
576 checkGLcall("Specifying the PBO test pbo");
578 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
579 checkGLcall("Loading the PBO test texture");
581 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
583 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
585 memset(check, 0, sizeof(check));
586 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
587 checkGLcall("Reading back the PBO test texture");
589 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
590 GL_EXTCALL(glDeleteBuffers(1, &pbo));
591 checkGLcall("PBO test cleanup");
593 if (memcmp(check, pattern, sizeof(check)))
595 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
596 "Disabling PBOs. This may result in slower performance.\n");
597 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
599 else
601 TRACE("PBO test successful.\n");
605 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
611 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
615 if (card_vendor != HW_VENDOR_AMD) return FALSE;
616 if (device == CARD_AMD_RADEON_X1600) return FALSE;
617 return TRUE;
620 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
621 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
623 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
624 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
625 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
626 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
627 * hardcoded
629 * dx10 cards usually have 64 varyings */
630 return gl_info->limits.glsl_varyings > 44;
633 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
639 /* A GL context is provided by the caller */
640 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
641 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
643 GLenum error;
644 DWORD data[16];
646 if (!gl_info->supported[EXT_SECONDARY_COLOR])
647 return FALSE;
649 while (gl_info->gl_ops.gl.p_glGetError());
650 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
651 error = gl_info->gl_ops.gl.p_glGetError();
653 if (error == GL_NO_ERROR)
655 TRACE("GL Implementation accepts 4 component specular color pointers\n");
656 return TRUE;
658 else
660 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
661 debug_glerror(error));
662 return FALSE;
666 /* A GL context is provided by the caller */
667 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
668 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
670 GLuint prog;
671 BOOL ret = FALSE;
672 GLint pos;
673 static const char testcode[] =
674 "!!ARBvp1.0\n"
675 "OPTION NV_vertex_program2;\n"
676 "MOV result.clip[0], 0.0;\n"
677 "MOV result.position, 0.0;\n"
678 "END\n";
680 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
682 while (gl_info->gl_ops.gl.p_glGetError());
684 GL_EXTCALL(glGenProgramsARB(1, &prog));
685 if(!prog)
687 ERR("Failed to create the NVvp clip test program\n");
688 return FALSE;
690 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
691 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
692 strlen(testcode), testcode));
693 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
694 if(pos != -1)
696 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
697 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
698 ret = TRUE;
699 while (gl_info->gl_ops.gl.p_glGetError());
701 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
703 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
704 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
705 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
707 return ret;
710 /* Context activation is done by the caller. */
711 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
712 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
714 char data[4 * 4 * 4];
715 GLuint tex, fbo;
716 GLenum status;
718 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
720 memset(data, 0xcc, sizeof(data));
722 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
723 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
724 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
725 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
726 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
727 checkGLcall("glTexImage2D");
729 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
730 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
731 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
732 checkGLcall("glFramebufferTexture2D");
734 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
735 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
736 checkGLcall("glCheckFramebufferStatus");
738 memset(data, 0x11, sizeof(data));
739 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
740 checkGLcall("glTexSubImage2D");
742 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
743 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
744 checkGLcall("glClear");
746 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
747 checkGLcall("glGetTexImage");
749 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
750 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
751 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
752 checkGLcall("glBindTexture");
754 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
755 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
756 checkGLcall("glDeleteTextures");
758 return *(DWORD *)data == 0x11111111;
761 /* Context activation is done by the caller. */
762 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
763 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
765 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
766 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
767 GLuint tex;
768 GLint size;
770 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
771 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
772 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
773 checkGLcall("glTexImage2D");
775 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
776 checkGLcall("glGetTexLevelParameteriv");
777 TRACE("Real color depth is %d\n", size);
779 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
780 checkGLcall("glBindTexture");
781 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
782 checkGLcall("glDeleteTextures");
784 return size < 16;
787 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
788 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
790 return gl_vendor == GL_VENDOR_FGLRX;
793 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
794 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
796 if (card_vendor != HW_VENDOR_AMD) return FALSE;
797 if (device == CARD_AMD_RADEON_8500) return TRUE;
798 return FALSE;
801 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
802 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
804 DWORD data[4];
805 GLuint tex, fbo;
806 GLenum status;
807 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
808 GLuint prog;
809 GLint err_pos;
810 static const char program_code[] =
811 "!!ARBfp1.0\n"
812 "OPTION ARB_fog_linear;\n"
813 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
814 "END\n";
816 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
817 return FALSE;
818 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
819 return FALSE;
821 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
822 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
823 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
824 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
825 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
826 checkGLcall("glTexImage2D");
828 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
829 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
830 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
831 checkGLcall("glFramebufferTexture2D");
833 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
834 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
835 checkGLcall("glCheckFramebufferStatus");
837 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
838 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
839 checkGLcall("glClear");
840 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
841 checkGLcall("glViewport");
843 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
844 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
845 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
846 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
847 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
848 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
849 checkGLcall("fog setup");
851 GL_EXTCALL(glGenProgramsARB(1, &prog));
852 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
853 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
854 strlen(program_code), program_code));
855 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
856 checkGLcall("Test fragment program setup");
858 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
859 if (err_pos != -1)
861 const char *error_str;
862 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
863 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
866 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
867 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
868 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
869 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
870 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
871 gl_info->gl_ops.gl.p_glEnd();
872 checkGLcall("ARBfp fog test draw");
874 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
875 checkGLcall("glGetTexImage");
876 data[0] &= 0x00ffffff;
877 data[1] &= 0x00ffffff;
878 data[2] &= 0x00ffffff;
879 data[3] &= 0x00ffffff;
881 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
882 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
884 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
885 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
886 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
887 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
888 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
889 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
890 checkGLcall("ARBfp fog test teardown");
892 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
893 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
896 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
898 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
899 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
900 * allow 48 different offsets or other helper immediate values. */
901 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
902 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
905 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
907 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
908 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
909 * If real NP2 textures are used, the driver falls back to software. We could just remove the
910 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
911 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
912 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
913 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
915 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
916 * has this extension promoted to core. The extension loading code sets this extension supported
917 * due to that, so this code works on fglrx as well. */
918 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
920 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
921 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
922 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
926 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
928 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
929 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
930 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
931 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
932 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
933 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
935 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
936 * triggering the software fallback. There is not much we can do here apart from disabling the
937 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
938 * in wined3d_adapter_init_gl_caps).
939 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
940 * post-processing effects in the game "Max Payne 2").
941 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
942 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
943 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
944 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
947 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
949 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
950 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
951 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
952 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
953 * according to the spec.
955 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
956 * makes the shader slower and eats instruction slots which should be available to the d3d app.
958 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
959 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
960 * this workaround is activated on cards that do not need it, it won't break things, just affect
961 * performance negatively. */
962 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
963 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
966 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
968 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
971 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
973 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
976 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
978 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
981 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
983 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
986 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
988 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
991 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
993 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
996 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
998 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
999 selected texture formats. They are apparently the only DX9 class GPUs
1000 supporting VTF.
1001 Also, DX9-era GPUs are somewhat limited with float textures
1002 filtering and blending. */
1003 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
1006 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
1008 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1009 * loads some fog parameters (start, end, exponent, but not the color) into the
1010 * program.
1012 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1013 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1014 * linear fog with start and end other than 0.0 and 1.0. */
1015 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1016 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1019 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1021 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1024 struct driver_quirk
1026 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1027 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1028 void (*apply)(struct wined3d_gl_info *gl_info);
1029 const char *description;
1032 static const struct driver_quirk quirk_table[] =
1035 match_amd_r300_to_500,
1036 quirk_amd_dx9,
1037 "AMD normalized texrect quirk"
1040 match_apple,
1041 quirk_apple_glsl_constants,
1042 "Apple GLSL uniform override"
1045 match_geforce5,
1046 quirk_no_np2,
1047 "Geforce 5 NP2 disable"
1050 match_apple_intel,
1051 quirk_texcoord_w,
1052 "Init texcoord .w for Apple Intel GPU driver"
1055 match_apple_nonr500ati,
1056 quirk_texcoord_w,
1057 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1060 match_dx10_capable,
1061 quirk_clip_varying,
1062 "Reserved varying for gl_ClipPos"
1065 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1066 * GL implementations accept it. The Mac GL is the only implementation known to
1067 * reject it.
1069 * If we can pass 4 component specular colors, do it, because (a) we don't have
1070 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1071 * passes specular alpha to the pixel shader if any is used. Otherwise the
1072 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1073 * via GL_EXT_fog_coord.
1075 match_allows_spec_alpha,
1076 quirk_allows_specular_alpha,
1077 "Allow specular alpha quirk"
1080 match_broken_nv_clip,
1081 quirk_disable_nvvp_clip,
1082 "Apple NV_vertex_program clip bug quirk"
1085 match_fbo_tex_update,
1086 quirk_fbo_tex_update,
1087 "FBO rebind for attachment updates"
1090 match_broken_rgba16,
1091 quirk_broken_rgba16,
1092 "True RGBA16 is not available"
1095 match_fglrx,
1096 quirk_infolog_spam,
1097 "Not printing GLSL infolog"
1100 match_not_dx10_capable,
1101 quirk_limited_tex_filtering,
1102 "Texture filtering, blending and VTF support is limited"
1105 match_r200,
1106 quirk_r200_constants,
1107 "r200 vertex shader constants"
1110 match_broken_arb_fog,
1111 quirk_broken_arb_fog,
1112 "ARBfp fogstart == fogend workaround"
1116 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1117 * reporting a driver version is moot because we are not the Windows driver, and we have different
1118 * bugs, features, etc.
1120 * The driver version has the form "x.y.z.w".
1122 * "x" is the Windows version the driver is meant for:
1123 * 4 -> 95/98/NT4
1124 * 5 -> 2000
1125 * 6 -> 2000/XP
1126 * 7 -> Vista
1127 * 8 -> Win 7
1129 * "y" is the maximum Direct3D version the driver supports.
1130 * y -> d3d version mapping:
1131 * 11 -> d3d6
1132 * 12 -> d3d7
1133 * 13 -> d3d8
1134 * 14 -> d3d9
1135 * 15 -> d3d10
1136 * 16 -> d3d10.1
1137 * 17 -> d3d11
1139 * "z" is the subversion number.
1141 * "w" is the vendor specific driver build number.
1144 struct driver_version_information
1146 enum wined3d_display_driver driver;
1147 enum wined3d_driver_model driver_model;
1148 const char *driver_name; /* name of Windows driver */
1149 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1150 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1151 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1154 /* The driver version table contains driver information for different devices on several OS versions. */
1155 static const struct driver_version_information driver_version_table[] =
1157 /* AMD
1158 * - Radeon HD2x00 (R600) and up supported by current drivers.
1159 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1160 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1161 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1162 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1163 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1164 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1165 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
1166 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1167 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280 },
1169 /* Intel
1170 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1171 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1172 * igxprd32.dll but the GMA800 driver was never updated. */
1173 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1174 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1175 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1176 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1177 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1178 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1180 /* Nvidia
1181 * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
1182 * - Geforce6 and 7 support is up to 307.83 on XP-Win8
1183 * - GeforceFX support is up to 173.x on <= XP
1184 * - Geforce2MX/3/4 up to 96.x on <= XP
1185 * - TNT/Geforce1/2 up to 71.x on <= XP
1186 * All version numbers used below are from the Linux nvidia drivers. */
1187 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1188 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1189 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1190 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
1191 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
1192 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
1193 {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
1195 /* VMware */
1196 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1199 struct gpu_description
1201 WORD vendor; /* reported PCI card vendor ID */
1202 WORD card; /* reported PCI card device ID */
1203 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1204 enum wined3d_display_driver driver;
1205 unsigned int vidmem;
1208 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1209 * found on a board containing a specific GPU. */
1210 static const struct gpu_description gpu_description_table[] =
1212 /* Nvidia cards */
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 384 },
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
1294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
1295 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
1296 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
1298 /* AMD cards */
1299 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1310 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1311 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1312 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1317 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1318 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1319 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1320 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1321 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1322 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1323 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1324 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1325 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1326 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1327 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1328 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1329 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1330 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1331 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1332 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1333 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1334 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1335 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1336 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1337 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1338 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1340 /* VMware */
1341 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1343 /* Intel cards */
1344 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1345 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1346 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1347 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1348 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1349 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1350 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1351 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1352 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1353 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1354 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1355 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1356 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1357 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1358 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1359 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1360 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1361 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1362 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1363 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1364 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1365 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1366 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1367 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1368 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1369 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1370 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1371 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1372 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1373 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1374 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1375 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1376 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1377 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1378 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1381 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1382 enum wined3d_driver_model driver_model)
1384 unsigned int i;
1386 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1387 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1389 const struct driver_version_information *entry = &driver_version_table[i];
1391 if (entry->driver == driver && entry->driver_model == driver_model)
1393 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1394 entry->driver_name, entry->version, entry->subversion, entry->build);
1395 return entry;
1398 return NULL;
1401 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1402 enum wined3d_pci_device device)
1404 unsigned int i;
1406 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1408 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1409 return &gpu_description_table[i];
1412 return NULL;
1415 static void init_driver_info(struct wined3d_driver_info *driver_info,
1416 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1418 OSVERSIONINFOW os_version;
1419 WORD driver_os_version;
1420 enum wined3d_display_driver driver;
1421 enum wined3d_driver_model driver_model;
1422 const struct driver_version_information *version_info;
1423 const struct gpu_description *gpu_desc;
1425 if (driver_info->vendor != PCI_VENDOR_NONE || driver_info->device != PCI_DEVICE_NONE)
1427 static unsigned int once;
1429 TRACE("GPU override %04x:%04x.\n", wined3d_settings.pci_vendor_id, wined3d_settings.pci_device_id);
1431 driver_info->vendor = wined3d_settings.pci_vendor_id;
1432 if (driver_info->vendor == PCI_VENDOR_NONE)
1433 driver_info->vendor = vendor;
1435 driver_info->device = wined3d_settings.pci_device_id;
1436 if (driver_info->device == PCI_DEVICE_NONE)
1437 driver_info->device = device;
1439 if (get_gpu_description(driver_info->vendor, driver_info->device))
1441 vendor = driver_info->vendor;
1442 device = driver_info->device;
1444 else if (!once++)
1445 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1446 driver_info->vendor, driver_info->device);
1449 driver_info->vendor = vendor;
1450 driver_info->device = device;
1452 memset(&os_version, 0, sizeof(os_version));
1453 os_version.dwOSVersionInfoSize = sizeof(os_version);
1454 if (!GetVersionExW(&os_version))
1456 ERR("Failed to get OS version, reporting 2000/XP.\n");
1457 driver_os_version = 6;
1458 driver_model = DRIVER_MODEL_NT5X;
1460 else
1462 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1463 switch (os_version.dwMajorVersion)
1465 case 4:
1466 /* If needed we could distinguish between 9x and NT4, but this code won't make
1467 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1469 driver_os_version = 4;
1470 driver_model = DRIVER_MODEL_WIN9X;
1471 break;
1473 case 5:
1474 driver_os_version = 6;
1475 driver_model = DRIVER_MODEL_NT5X;
1476 break;
1478 case 6:
1479 if (os_version.dwMinorVersion == 0)
1481 driver_os_version = 7;
1482 driver_model = DRIVER_MODEL_NT6X;
1484 else if (os_version.dwMinorVersion == 1)
1486 driver_os_version = 8;
1487 driver_model = DRIVER_MODEL_NT6X;
1489 else
1491 if (os_version.dwMinorVersion > 2)
1493 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1494 os_version.dwMajorVersion, os_version.dwMinorVersion);
1496 driver_os_version = 9;
1497 driver_model = DRIVER_MODEL_NT6X;
1499 break;
1501 default:
1502 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1503 os_version.dwMajorVersion, os_version.dwMinorVersion);
1504 driver_os_version = 6;
1505 driver_model = DRIVER_MODEL_NT5X;
1506 break;
1510 if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
1512 driver_info->description = gpu_desc->description;
1513 driver_info->vram_bytes = (UINT64)gpu_desc->vidmem * 1024 * 1024;
1514 driver = gpu_desc->driver;
1516 else
1518 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
1519 driver_info->description = "Direct3D HAL";
1520 driver_info->vram_bytes = WINE_DEFAULT_VIDMEM;
1521 driver = DRIVER_UNKNOWN;
1524 if (wined3d_settings.emulated_textureram)
1526 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1527 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
1528 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
1531 /* Try to obtain driver version information for the current Windows version. This fails in
1532 * some cases:
1533 * - the gpu is not available on the currently selected OS version:
1534 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1535 * version information for the current Windows version is returned instead of faked info.
1536 * We do the same and assume the default Windows version to emulate is WinXP.
1538 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1539 * For now return the XP driver info. Perhaps later on we should return VESA.
1541 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1542 * This could be an indication that our database is not up to date, so this should be fixed.
1544 if ((version_info = get_driver_version_info(driver, driver_model))
1545 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1547 driver_info->name = version_info->driver_name;
1548 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1549 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1551 else
1553 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1554 vendor, device, driver_model);
1555 driver_info->name = "Display";
1556 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1557 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1560 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1561 driver_info->version_high, driver_info->version_low);
1564 /* Context activation is done by the caller. */
1565 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1566 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1568 unsigned int i;
1570 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1572 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1573 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1574 quirk_table[i].apply(gl_info);
1577 /* Find out if PBOs work as they are supposed to. */
1578 test_pbo_functionality(gl_info);
1581 static DWORD wined3d_parse_gl_version(const char *gl_version)
1583 const char *ptr = gl_version;
1584 int major, minor;
1586 major = atoi(ptr);
1587 if (major <= 0)
1588 ERR("Invalid OpenGL major version %d.\n", major);
1590 while (isdigit(*ptr)) ++ptr;
1591 if (*ptr++ != '.')
1592 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1594 minor = atoi(ptr);
1596 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1598 return MAKEDWORD_VERSION(major, minor);
1601 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1602 const char *gl_vendor_string, const char *gl_renderer)
1605 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1606 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1607 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1609 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1610 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1611 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1612 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1613 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1614 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1615 * DirectDraw, not OpenGL. */
1616 if (gl_info->supported[APPLE_FENCE]
1617 && gl_info->supported[APPLE_CLIENT_STORAGE]
1618 && gl_info->supported[APPLE_YCBCR_422])
1619 return GL_VENDOR_APPLE;
1621 if (strstr(gl_vendor_string, "NVIDIA"))
1622 return GL_VENDOR_NVIDIA;
1624 if (strstr(gl_vendor_string, "ATI"))
1625 return GL_VENDOR_FGLRX;
1627 if (strstr(gl_vendor_string, "Mesa")
1628 || strstr(gl_vendor_string, "X.Org")
1629 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1630 || strstr(gl_vendor_string, "DRI R300 Project")
1631 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1632 || strstr(gl_vendor_string, "VMware, Inc.")
1633 || strstr(gl_vendor_string, "Intel")
1634 || strstr(gl_renderer, "Mesa")
1635 || strstr(gl_renderer, "Gallium")
1636 || strstr(gl_renderer, "Intel"))
1637 return GL_VENDOR_MESA;
1639 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1640 debugstr_a(gl_vendor_string));
1642 return GL_VENDOR_UNKNOWN;
1645 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1647 if (strstr(gl_vendor_string, "NVIDIA")
1648 || strstr(gl_vendor_string, "Nouveau")
1649 || strstr(gl_vendor_string, "nouveau"))
1650 return HW_VENDOR_NVIDIA;
1652 if (strstr(gl_vendor_string, "ATI")
1653 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1654 || strstr(gl_vendor_string, "X.Org R300 Project")
1655 || strstr(gl_renderer, "AMD")
1656 || strstr(gl_renderer, "R100")
1657 || strstr(gl_renderer, "R200")
1658 || strstr(gl_renderer, "R300")
1659 || strstr(gl_renderer, "R600")
1660 || strstr(gl_renderer, "R700"))
1661 return HW_VENDOR_AMD;
1663 if (strstr(gl_vendor_string, "Intel(R)")
1664 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1665 || strstr(gl_renderer, "Intel")
1666 || strstr(gl_renderer, "i915")
1667 || strstr(gl_vendor_string, "Intel Inc."))
1668 return HW_VENDOR_INTEL;
1670 if (strstr(gl_renderer, "SVGA3D"))
1671 return HW_VENDOR_VMWARE;
1673 if (strstr(gl_vendor_string, "Mesa")
1674 || strstr(gl_vendor_string, "Brian Paul")
1675 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1676 || strstr(gl_vendor_string, "VMware, Inc."))
1677 return HW_VENDOR_SOFTWARE;
1679 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1681 return HW_VENDOR_NVIDIA;
1684 static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
1686 if (shader_caps->vs_version >= 5)
1687 return WINED3D_D3D_LEVEL_11;
1688 if (shader_caps->vs_version == 4)
1690 /* No backed supports SM 5 at the moment */
1691 if (glsl_version >= MAKEDWORD_VERSION(4, 00))
1692 return WINED3D_D3D_LEVEL_11;
1693 return WINED3D_D3D_LEVEL_10;
1695 if (shader_caps->vs_version == 3)
1697 /* Wine cannot use SM 4 on mesa drivers as the necessary functionality
1698 * is not exposed on compatibility contexts */
1699 if (glsl_version >= MAKEDWORD_VERSION(1, 30))
1700 return WINED3D_D3D_LEVEL_10;
1701 return WINED3D_D3D_LEVEL_9_SM3;
1703 if (shader_caps->vs_version == 2)
1704 return WINED3D_D3D_LEVEL_9_SM2;
1705 if (shader_caps->vs_version == 1)
1706 return WINED3D_D3D_LEVEL_8;
1708 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1709 return WINED3D_D3D_LEVEL_7;
1710 if (fragment_caps->MaxSimultaneousTextures > 1)
1711 return WINED3D_D3D_LEVEL_6;
1713 return WINED3D_D3D_LEVEL_5;
1716 static const struct wined3d_renderer_table
1718 const char *renderer;
1719 enum wined3d_pci_device id;
1721 cards_nvidia_binary[] =
1723 /* Direct 3D 11 */
1724 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1725 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1726 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1727 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1728 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1729 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1730 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1731 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1732 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1733 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1734 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1735 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1736 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1737 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1738 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1739 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1740 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1741 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1742 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1743 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1744 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1745 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1746 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1747 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1748 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1749 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1750 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1751 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1752 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1753 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1754 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1755 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1756 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1757 /* Direct 3D 10 */
1758 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1759 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1760 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1761 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1762 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1763 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1764 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1765 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1766 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1767 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1768 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1769 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1770 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1771 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1772 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1773 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1774 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1775 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1776 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1777 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1778 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1779 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1780 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1781 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1782 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1783 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1784 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1785 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1786 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1787 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1788 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1789 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1790 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1791 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1792 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1793 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1794 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1795 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1796 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1797 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1798 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1799 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1800 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1801 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1802 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1803 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1804 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1805 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1806 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1807 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1808 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1809 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1810 /* Direct 3D 9 SM3 */
1811 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1812 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1813 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1814 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1815 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1816 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1817 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1818 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1819 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1820 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1821 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1822 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1823 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1824 /* Direct 3D 9 SM2 */
1825 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1826 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1827 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1828 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1829 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1830 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1831 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1832 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1833 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1834 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1835 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1836 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1837 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1838 /* Direct 3D 8 */
1839 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1840 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1841 /* Direct 3D 7 */
1842 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1843 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1844 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1845 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1846 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1847 /* Direct 3D 6 */
1848 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1850 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1852 * Beware: renderer string do not match exact card model,
1853 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1854 cards_amd_binary[] =
1856 /* Southern Islands */
1857 {"HD 7900", CARD_AMD_RADEON_HD7900},
1858 {"HD 7800", CARD_AMD_RADEON_HD7800},
1859 {"HD 7700", CARD_AMD_RADEON_HD7700},
1860 /* Northern Islands */
1861 {"HD 6970", CARD_AMD_RADEON_HD6900},
1862 {"HD 6900", CARD_AMD_RADEON_HD6900},
1863 {"HD 6800", CARD_AMD_RADEON_HD6800},
1864 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1865 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1866 {"HD 6700", CARD_AMD_RADEON_HD6700},
1867 {"HD 6670", CARD_AMD_RADEON_HD6600},
1868 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1869 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1870 {"HD 6600", CARD_AMD_RADEON_HD6600},
1871 {"HD 6570", CARD_AMD_RADEON_HD6600},
1872 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1873 {"HD 6500", CARD_AMD_RADEON_HD6600},
1874 {"HD 6400", CARD_AMD_RADEON_HD6400},
1875 {"HD 6300", CARD_AMD_RADEON_HD6300},
1876 {"HD 6200", CARD_AMD_RADEON_HD6300},
1877 /* Evergreen */
1878 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1879 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1880 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1881 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1882 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1883 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1884 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1885 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1886 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1887 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1888 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1889 /* R700 */
1890 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1891 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1892 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1893 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1894 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1895 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1896 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1897 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1898 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1899 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1900 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1901 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1902 /* R600/R700 integrated */
1903 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1904 {"HD 3300", CARD_AMD_RADEON_HD3200},
1905 {"HD 3200", CARD_AMD_RADEON_HD3200},
1906 {"HD 3100", CARD_AMD_RADEON_HD3200},
1907 /* R600 */
1908 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1909 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1910 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1911 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1912 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1913 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1914 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1915 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1916 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1917 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1918 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1919 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1920 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1921 /* Radeon R5xx */
1922 {"X1950", CARD_AMD_RADEON_X1600},
1923 {"X1900", CARD_AMD_RADEON_X1600},
1924 {"X1800", CARD_AMD_RADEON_X1600},
1925 {"X1650", CARD_AMD_RADEON_X1600},
1926 {"X1600", CARD_AMD_RADEON_X1600},
1927 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1928 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1929 {"HD 2300", CARD_AMD_RADEON_X700},
1930 {"X2500", CARD_AMD_RADEON_X700},
1931 {"X2300", CARD_AMD_RADEON_X700},
1932 {"X1550", CARD_AMD_RADEON_X700},
1933 {"X1450", CARD_AMD_RADEON_X700},
1934 {"X1400", CARD_AMD_RADEON_X700},
1935 {"X1300", CARD_AMD_RADEON_X700},
1936 {"X850", CARD_AMD_RADEON_X700},
1937 {"X800", CARD_AMD_RADEON_X700},
1938 {"X700", CARD_AMD_RADEON_X700},
1939 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1940 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1942 cards_intel[] =
1944 /* Haswell */
1945 {"Haswell Mobile", CARD_INTEL_HWM},
1946 /* Ivybridge */
1947 {"Ivybridge Server", CARD_INTEL_IVBS},
1948 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1949 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1950 /* Sandybridge */
1951 {"Sandybridge Server", CARD_INTEL_SNBS},
1952 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1953 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1954 /* Ironlake */
1955 {"Ironlake Mobile", CARD_INTEL_ILKM},
1956 {"Ironlake Desktop", CARD_INTEL_ILKD},
1957 /* G4x */
1958 {"B43", CARD_INTEL_B43},
1959 {"G41", CARD_INTEL_G41},
1960 {"G45", CARD_INTEL_G45},
1961 {"Q45", CARD_INTEL_Q45},
1962 {"Integrated Graphics Device", CARD_INTEL_IGD},
1963 {"GM45", CARD_INTEL_GM45},
1964 /* i965 */
1965 {"965GME", CARD_INTEL_965GME},
1966 {"965GM", CARD_INTEL_965GM},
1967 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1968 {"946GZ", CARD_INTEL_946GZ},
1969 {"965G", CARD_INTEL_965G},
1970 {"965Q", CARD_INTEL_965Q},
1971 /* i945 */
1972 {"Pineview M", CARD_INTEL_PNVM},
1973 {"Pineview G", CARD_INTEL_PNVG},
1974 {"IGD", CARD_INTEL_PNVG},
1975 {"Q33", CARD_INTEL_Q33},
1976 {"G33", CARD_INTEL_G33},
1977 {"Q35", CARD_INTEL_Q35},
1978 {"945GME", CARD_INTEL_945GME},
1979 {"945GM", CARD_INTEL_945GM},
1980 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1981 {"945G", CARD_INTEL_945G},
1982 /* i915 */
1983 {"915GM", CARD_INTEL_915GM},
1984 {"E7221G", CARD_INTEL_E7221G},
1985 {"915G", CARD_INTEL_915G},
1986 /* i8xx */
1987 {"865G", CARD_INTEL_865G},
1988 {"845G", CARD_INTEL_845G},
1989 {"855GM", CARD_INTEL_855GM},
1990 {"830M", CARD_INTEL_830M},
1992 /* 20101109 - These are never returned by current Gallium radeon
1993 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1995 * These are returned but not handled: RC410, RV380. */
1996 cards_amd_mesa[] =
1998 /* Sea Islands */
1999 {"HAWAII", CARD_AMD_RADEON_R9 },
2000 {"KAVERI", CARD_AMD_RADEON_R7 },
2001 {"KABINI", CARD_AMD_RADEON_R3 },
2002 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2003 /* Southern Islands */
2004 {"OLAND", CARD_AMD_RADEON_HD8670},
2005 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2006 {"TAHITI", CARD_AMD_RADEON_HD7900},
2007 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2008 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2009 /* Northern Islands */
2010 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2011 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2012 {"BARTS", CARD_AMD_RADEON_HD6800},
2013 {"TURKS", CARD_AMD_RADEON_HD6600},
2014 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2015 {"SUMO", CARD_AMD_RADEON_HD6550D},
2016 {"CAICOS", CARD_AMD_RADEON_HD6400},
2017 {"PALM", CARD_AMD_RADEON_HD6300},
2018 /* Evergreen */
2019 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2020 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2021 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2022 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2023 {"CEDAR", CARD_AMD_RADEON_HD5400},
2024 /* R700 */
2025 {"R700", CARD_AMD_RADEON_HD4800},
2026 {"RV790", CARD_AMD_RADEON_HD4800},
2027 {"RV770", CARD_AMD_RADEON_HD4800},
2028 {"RV740", CARD_AMD_RADEON_HD4700},
2029 {"RV730", CARD_AMD_RADEON_HD4600},
2030 {"RV710", CARD_AMD_RADEON_HD4350},
2031 /* R600/R700 integrated */
2032 {"RS880", CARD_AMD_RADEON_HD4200M},
2033 {"RS780", CARD_AMD_RADEON_HD3200},
2034 /* R600 */
2035 {"R680", CARD_AMD_RADEON_HD2900},
2036 {"R600", CARD_AMD_RADEON_HD2900},
2037 {"RV670", CARD_AMD_RADEON_HD2900},
2038 {"RV635", CARD_AMD_RADEON_HD2600},
2039 {"RV630", CARD_AMD_RADEON_HD2600},
2040 {"RV620", CARD_AMD_RADEON_HD2350},
2041 {"RV610", CARD_AMD_RADEON_HD2350},
2042 /* R500 */
2043 {"R580", CARD_AMD_RADEON_X1600},
2044 {"R520", CARD_AMD_RADEON_X1600},
2045 {"RV570", CARD_AMD_RADEON_X1600},
2046 {"RV560", CARD_AMD_RADEON_X1600},
2047 {"RV535", CARD_AMD_RADEON_X1600},
2048 {"RV530", CARD_AMD_RADEON_X1600},
2049 {"RV516", CARD_AMD_RADEON_X700},
2050 {"RV515", CARD_AMD_RADEON_X700},
2051 /* R400 */
2052 {"R481", CARD_AMD_RADEON_X700},
2053 {"R480", CARD_AMD_RADEON_X700},
2054 {"R430", CARD_AMD_RADEON_X700},
2055 {"R423", CARD_AMD_RADEON_X700},
2056 {"R420", CARD_AMD_RADEON_X700},
2057 {"R410", CARD_AMD_RADEON_X700},
2058 {"RV410", CARD_AMD_RADEON_X700},
2059 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2060 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2061 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2062 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2063 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2064 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2065 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2066 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2067 /* R300 */
2068 {"R360", CARD_AMD_RADEON_9500},
2069 {"R350", CARD_AMD_RADEON_9500},
2070 {"R300", CARD_AMD_RADEON_9500},
2071 {"RV370", CARD_AMD_RADEON_9500},
2072 {"RV360", CARD_AMD_RADEON_9500},
2073 {"RV351", CARD_AMD_RADEON_9500},
2074 {"RV350", CARD_AMD_RADEON_9500},
2076 cards_nvidia_mesa[] =
2078 /* Maxwell */
2079 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
2080 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2081 /* Kepler */
2082 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2083 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2084 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2085 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2086 /* Fermi */
2087 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2088 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2089 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2090 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2091 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2092 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2093 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2094 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2095 /* Tesla */
2096 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2097 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2098 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2099 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2100 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2101 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2102 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2103 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2104 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2105 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2106 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2107 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2108 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2109 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2110 /* Curie */
2111 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2112 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2113 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2114 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2115 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2116 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2117 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2118 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2119 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2120 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2121 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2122 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2123 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2124 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2125 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2126 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2127 /* Rankine */
2128 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2129 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2130 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2131 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2132 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2133 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2134 /* Kelvin */
2135 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2136 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2137 {"nv20", CARD_NVIDIA_GEFORCE3},
2138 /* Celsius */
2139 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2140 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2141 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2142 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2143 {"nv16", CARD_NVIDIA_GEFORCE2},
2144 {"nv15", CARD_NVIDIA_GEFORCE2},
2145 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2146 {"nv10", CARD_NVIDIA_GEFORCE},
2147 /* Fahrenheit */
2148 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2149 {"nv04", CARD_NVIDIA_RIVA_TNT},
2150 {"nv03", CARD_NVIDIA_RIVA_128},
2152 cards_vmware[] =
2154 {"SVGA3D", CARD_VMWARE_SVGA3D},
2157 static const struct gl_vendor_selection
2159 enum wined3d_gl_vendor gl_vendor;
2160 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2161 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2162 size_t cards_size; /* Number of entries in the array above */
2164 amd_gl_vendor_table[] =
2166 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2167 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2168 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2170 nvidia_gl_vendor_table[] =
2172 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2173 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2174 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2176 vmware_gl_vendor_table[] =
2178 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2180 intel_gl_vendor_table[] =
2182 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2183 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2186 static const enum wined3d_pci_device
2187 card_fallback_nvidia[] =
2189 CARD_NVIDIA_RIVA_128, /* D3D5 */
2190 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2191 CARD_NVIDIA_GEFORCE, /* D3D7 */
2192 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2193 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2194 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2195 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2196 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2198 card_fallback_amd[] =
2200 CARD_AMD_RAGE_128PRO, /* D3D5 */
2201 CARD_AMD_RAGE_128PRO, /* D3D6 */
2202 CARD_AMD_RADEON_7200, /* D3D7 */
2203 CARD_AMD_RADEON_8500, /* D3D8 */
2204 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2205 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2206 CARD_AMD_RADEON_HD2900, /* D3D10 */
2207 CARD_AMD_RADEON_HD5600, /* D3D11 */
2209 card_fallback_intel[] =
2211 CARD_INTEL_845G, /* D3D5 */
2212 CARD_INTEL_845G, /* D3D6 */
2213 CARD_INTEL_845G, /* D3D7 */
2214 CARD_INTEL_915G, /* D3D8 */
2215 CARD_INTEL_915G, /* D3D9_SM2 */
2216 CARD_INTEL_945G, /* D3D9_SM3 */
2217 CARD_INTEL_G45, /* D3D10 */
2218 CARD_INTEL_IVBD, /* D3D11 */
2220 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2221 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2222 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2224 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2225 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2227 unsigned int i, j;
2229 for (i = 0; i < table_size; ++i)
2231 if (table[i].gl_vendor != gl_vendor)
2232 continue;
2234 TRACE("Applying card selector \"%s\".\n", table[i].description);
2236 for (j = 0; j < table[i].cards_size; ++j)
2238 if (strstr(gl_renderer, table[i].cards[j].renderer))
2239 return table[i].cards[j].id;
2241 return PCI_DEVICE_NONE;
2243 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2244 gl_vendor, debugstr_a(gl_renderer));
2246 return PCI_DEVICE_NONE;
2249 static const struct
2251 enum wined3d_pci_vendor card_vendor;
2252 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2253 const struct gl_vendor_selection *gl_vendor_selection;
2254 unsigned int gl_vendor_count;
2255 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2257 card_vendor_table[] =
2259 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2260 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2261 card_fallback_amd},
2262 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2263 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2264 card_fallback_nvidia},
2265 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2266 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2267 card_fallback_amd},
2268 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2269 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2270 card_fallback_intel},
2274 static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
2275 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2277 /* A Direct3D device object contains the PCI id (vendor + device) of the
2278 * videocard which is used for rendering. Various applications use this
2279 * information to get a rough estimation of the features of the card and
2280 * some might use it for enabling 3d effects only on certain types of
2281 * videocards. In some cases games might even use it to work around bugs
2282 * which happen on certain videocards/driver combinations. The problem is
2283 * that OpenGL only exposes a rendering string containing the name of the
2284 * videocard and not the PCI id.
2286 * Various games depend on the PCI id, so somehow we need to provide one.
2287 * A simple option is to parse the renderer string and translate this to
2288 * the right PCI id. This is a lot of work because there are more than 200
2289 * GPUs just for Nvidia. Various cards share the same renderer string, so
2290 * the amount of code might be 'small' but there are quite a number of
2291 * exceptions which would make this a pain to maintain. Another way would
2292 * be to query the PCI id from the operating system (assuming this is the
2293 * videocard which is used for rendering which is not always the case).
2294 * This would work but it is not very portable. Second it would not work
2295 * well in, let's say, a remote X situation in which the amount of 3d
2296 * features which can be used is limited.
2298 * As said most games only use the PCI id to get an indication of the
2299 * capabilities of the card. It doesn't really matter if the given id is
2300 * the correct one if we return the id of a card with similar 3d features.
2302 * The code below checks the OpenGL capabilities of a videocard and matches
2303 * that to a certain level of Direct3D functionality. Once a card passes
2304 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2305 * least a GeforceFX. To give a better estimate we do a basic check on the
2306 * renderer string but if that won't pass we return a default card. This
2307 * way is better than maintaining a full card database as even without a
2308 * full database we can return a card with similar features. Second the
2309 * size of the database can be made quite small because when you know what
2310 * type of 3d functionality a card has, you know to which GPU family the
2311 * GPU must belong. Because of this you only have to check a small part of
2312 * the renderer string to distinguish between different models from that
2313 * family.
2315 * The code also selects a default amount of video memory which we will
2316 * use for an estimation of the amount of free texture memory. In case of
2317 * real D3D the amount of texture memory includes video memory and system
2318 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2319 * HyperMemory). We don't know how much system memory can be addressed by
2320 * the system but we can make a reasonable estimation about the amount of
2321 * video memory. If the value is slightly wrong it doesn't matter as we
2322 * didn't include AGP-like memory which makes the amount of addressable
2323 * memory higher and second OpenGL isn't that critical it moves to system
2324 * memory behind our backs if really needed. Note that the amount of video
2325 * memory can be overruled using a registry setting. */
2327 unsigned int i;
2328 enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
2329 enum wined3d_pci_device device;
2331 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2333 if (card_vendor_table[i].card_vendor != *card_vendor)
2334 continue;
2336 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2337 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2338 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2339 if (device != PCI_DEVICE_NONE)
2340 return device;
2342 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2343 return card_vendor_table[i].card_fallback[d3d_level];
2346 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2347 *card_vendor, debugstr_a(gl_renderer));
2349 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2350 *card_vendor = HW_VENDOR_NVIDIA;
2351 return card_fallback_nvidia[d3d_level];
2354 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2355 const struct wined3d_shader_backend_ops *shader_backend_ops)
2357 if (shader_backend_ops == &glsl_shader_backend)
2358 return &glsl_vertex_pipe;
2359 return &ffp_vertex_pipe;
2362 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2363 const struct wined3d_shader_backend_ops *shader_backend_ops)
2365 if (shader_backend_ops == &glsl_shader_backend)
2366 return &glsl_fragment_pipe;
2367 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2368 return &arbfp_fragment_pipeline;
2369 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2370 return &atifs_fragment_pipeline;
2371 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2372 return &nvts_fragment_pipeline;
2373 if (gl_info->supported[NV_REGISTER_COMBINERS])
2374 return &nvrc_fragment_pipeline;
2375 return &ffp_fragment_pipeline;
2378 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2380 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2382 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2383 return &glsl_shader_backend;
2384 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2386 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2387 * its reported GLSL caps are wrong. This combined with the fact that
2388 * GLSL won't offer more features or performance, use ARB shaders only
2389 * on this card. */
2390 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2391 return &arb_program_shader_backend;
2392 return &glsl_shader_backend;
2394 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2395 return &arb_program_shader_backend;
2396 return &none_shader_backend;
2399 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2400 const struct wined3d_shader_backend_ops *shader_backend_ops)
2402 if ((shader_backend_ops == &glsl_shader_backend
2403 || shader_backend_ops == &arb_program_shader_backend)
2404 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2405 return &arbfp_blit;
2406 return &ffp_blit;
2409 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2410 const struct wined3d_extension_map *map, UINT entry_count)
2412 while (*extensions)
2414 const char *start;
2415 size_t len;
2416 UINT i;
2418 while (isspace(*extensions))
2419 ++extensions;
2420 start = extensions;
2421 while (!isspace(*extensions) && *extensions)
2422 ++extensions;
2424 len = extensions - start;
2425 if (!len)
2426 continue;
2428 TRACE("- %s.\n", debugstr_an(start, len));
2430 for (i = 0; i < entry_count; ++i)
2432 if (len == strlen(map[i].extension_string)
2433 && !memcmp(start, map[i].extension_string, len))
2435 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2436 gl_info->supported[map[i].extension] = TRUE;
2437 break;
2443 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2445 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2446 /* GL_APPLE_fence */
2447 USE_GL_FUNC(glDeleteFencesAPPLE)
2448 USE_GL_FUNC(glFinishFenceAPPLE)
2449 USE_GL_FUNC(glFinishObjectAPPLE)
2450 USE_GL_FUNC(glGenFencesAPPLE)
2451 USE_GL_FUNC(glIsFenceAPPLE)
2452 USE_GL_FUNC(glSetFenceAPPLE)
2453 USE_GL_FUNC(glTestFenceAPPLE)
2454 USE_GL_FUNC(glTestObjectAPPLE)
2455 /* GL_APPLE_flush_buffer_range */
2456 USE_GL_FUNC(glBufferParameteriAPPLE)
2457 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2458 /* GL_ARB_blend_func_extended */
2459 USE_GL_FUNC(glBindFragDataLocationIndexed)
2460 USE_GL_FUNC(glGetFragDataIndex)
2461 /* GL_ARB_color_buffer_float */
2462 USE_GL_FUNC(glClampColorARB)
2463 /* GL_ARB_debug_output */
2464 USE_GL_FUNC(glDebugMessageCallbackARB)
2465 USE_GL_FUNC(glDebugMessageControlARB)
2466 USE_GL_FUNC(glDebugMessageInsertARB)
2467 USE_GL_FUNC(glGetDebugMessageLogARB)
2468 /* GL_ARB_draw_buffers */
2469 USE_GL_FUNC(glDrawBuffersARB)
2470 /* GL_ARB_draw_elements_base_vertex */
2471 USE_GL_FUNC(glDrawElementsBaseVertex)
2472 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2473 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2474 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2475 /* GL_ARB_draw_instanced */
2476 USE_GL_FUNC(glDrawArraysInstancedARB)
2477 USE_GL_FUNC(glDrawElementsInstancedARB)
2478 /* GL_ARB_framebuffer_object */
2479 USE_GL_FUNC(glBindFramebuffer)
2480 USE_GL_FUNC(glBindRenderbuffer)
2481 USE_GL_FUNC(glBlitFramebuffer)
2482 USE_GL_FUNC(glCheckFramebufferStatus)
2483 USE_GL_FUNC(glDeleteFramebuffers)
2484 USE_GL_FUNC(glDeleteRenderbuffers)
2485 USE_GL_FUNC(glFramebufferRenderbuffer)
2486 USE_GL_FUNC(glFramebufferTexture1D)
2487 USE_GL_FUNC(glFramebufferTexture2D)
2488 USE_GL_FUNC(glFramebufferTexture3D)
2489 USE_GL_FUNC(glFramebufferTextureLayer)
2490 USE_GL_FUNC(glGenFramebuffers)
2491 USE_GL_FUNC(glGenRenderbuffers)
2492 USE_GL_FUNC(glGenerateMipmap)
2493 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2494 USE_GL_FUNC(glGetRenderbufferParameteriv)
2495 USE_GL_FUNC(glIsFramebuffer)
2496 USE_GL_FUNC(glIsRenderbuffer)
2497 USE_GL_FUNC(glRenderbufferStorage)
2498 USE_GL_FUNC(glRenderbufferStorageMultisample)
2499 /* GL_ARB_geometry_shader4 */
2500 USE_GL_FUNC(glFramebufferTextureARB)
2501 USE_GL_FUNC(glFramebufferTextureFaceARB)
2502 USE_GL_FUNC(glFramebufferTextureLayerARB)
2503 USE_GL_FUNC(glProgramParameteriARB)
2504 /* GL_ARB_instanced_arrays */
2505 USE_GL_FUNC(glVertexAttribDivisorARB)
2506 /* GL_ARB_internalformat_query */
2507 USE_GL_FUNC(glGetInternalformativ)
2508 /* GL_ARB_internalformat_query2 */
2509 USE_GL_FUNC(glGetInternalformati64v)
2510 /* GL_ARB_map_buffer_range */
2511 USE_GL_FUNC(glFlushMappedBufferRange)
2512 USE_GL_FUNC(glMapBufferRange)
2513 /* GL_ARB_multisample */
2514 USE_GL_FUNC(glSampleCoverageARB)
2515 /* GL_ARB_multitexture */
2516 USE_GL_FUNC(glActiveTextureARB)
2517 USE_GL_FUNC(glClientActiveTextureARB)
2518 USE_GL_FUNC(glMultiTexCoord1fARB)
2519 USE_GL_FUNC(glMultiTexCoord1fvARB)
2520 USE_GL_FUNC(glMultiTexCoord2fARB)
2521 USE_GL_FUNC(glMultiTexCoord2fvARB)
2522 USE_GL_FUNC(glMultiTexCoord2svARB)
2523 USE_GL_FUNC(glMultiTexCoord3fARB)
2524 USE_GL_FUNC(glMultiTexCoord3fvARB)
2525 USE_GL_FUNC(glMultiTexCoord4fARB)
2526 USE_GL_FUNC(glMultiTexCoord4fvARB)
2527 USE_GL_FUNC(glMultiTexCoord4svARB)
2528 /* GL_ARB_occlusion_query */
2529 USE_GL_FUNC(glBeginQueryARB)
2530 USE_GL_FUNC(glDeleteQueriesARB)
2531 USE_GL_FUNC(glEndQueryARB)
2532 USE_GL_FUNC(glGenQueriesARB)
2533 USE_GL_FUNC(glGetQueryivARB)
2534 USE_GL_FUNC(glGetQueryObjectivARB)
2535 USE_GL_FUNC(glGetQueryObjectuivARB)
2536 USE_GL_FUNC(glIsQueryARB)
2537 /* GL_ARB_point_parameters */
2538 USE_GL_FUNC(glPointParameterfARB)
2539 USE_GL_FUNC(glPointParameterfvARB)
2540 /* GL_ARB_provoking_vertex */
2541 USE_GL_FUNC(glProvokingVertex)
2542 /* GL_ARB_shader_objects */
2543 USE_GL_FUNC(glAttachObjectARB)
2544 USE_GL_FUNC(glBindAttribLocationARB)
2545 USE_GL_FUNC(glCompileShaderARB)
2546 USE_GL_FUNC(glCreateProgramObjectARB)
2547 USE_GL_FUNC(glCreateShaderObjectARB)
2548 USE_GL_FUNC(glDeleteObjectARB)
2549 USE_GL_FUNC(glDetachObjectARB)
2550 USE_GL_FUNC(glGetActiveUniformARB)
2551 USE_GL_FUNC(glGetAttachedObjectsARB)
2552 USE_GL_FUNC(glGetAttribLocationARB)
2553 USE_GL_FUNC(glGetHandleARB)
2554 USE_GL_FUNC(glGetInfoLogARB)
2555 USE_GL_FUNC(glGetObjectParameterfvARB)
2556 USE_GL_FUNC(glGetObjectParameterivARB)
2557 USE_GL_FUNC(glGetShaderSourceARB)
2558 USE_GL_FUNC(glGetUniformLocationARB)
2559 USE_GL_FUNC(glGetUniformfvARB)
2560 USE_GL_FUNC(glGetUniformivARB)
2561 USE_GL_FUNC(glLinkProgramARB)
2562 USE_GL_FUNC(glShaderSourceARB)
2563 USE_GL_FUNC(glUniform1fARB)
2564 USE_GL_FUNC(glUniform1fvARB)
2565 USE_GL_FUNC(glUniform1iARB)
2566 USE_GL_FUNC(glUniform1ivARB)
2567 USE_GL_FUNC(glUniform2fARB)
2568 USE_GL_FUNC(glUniform2fvARB)
2569 USE_GL_FUNC(glUniform2iARB)
2570 USE_GL_FUNC(glUniform2ivARB)
2571 USE_GL_FUNC(glUniform3fARB)
2572 USE_GL_FUNC(glUniform3fvARB)
2573 USE_GL_FUNC(glUniform3iARB)
2574 USE_GL_FUNC(glUniform3ivARB)
2575 USE_GL_FUNC(glUniform4fARB)
2576 USE_GL_FUNC(glUniform4fvARB)
2577 USE_GL_FUNC(glUniform4iARB)
2578 USE_GL_FUNC(glUniform4ivARB)
2579 USE_GL_FUNC(glUniformMatrix2fvARB)
2580 USE_GL_FUNC(glUniformMatrix3fvARB)
2581 USE_GL_FUNC(glUniformMatrix4fvARB)
2582 USE_GL_FUNC(glUseProgramObjectARB)
2583 USE_GL_FUNC(glValidateProgramARB)
2584 /* GL_ARB_sync */
2585 USE_GL_FUNC(glClientWaitSync)
2586 USE_GL_FUNC(glDeleteSync)
2587 USE_GL_FUNC(glFenceSync)
2588 USE_GL_FUNC(glGetInteger64v)
2589 USE_GL_FUNC(glGetSynciv)
2590 USE_GL_FUNC(glIsSync)
2591 USE_GL_FUNC(glWaitSync)
2592 /* GL_ARB_texture_compression */
2593 USE_GL_FUNC(glCompressedTexImage2DARB)
2594 USE_GL_FUNC(glCompressedTexImage3DARB)
2595 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2596 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2597 USE_GL_FUNC(glGetCompressedTexImageARB)
2598 /* GL_ARB_timer_query */
2599 USE_GL_FUNC(glQueryCounter)
2600 USE_GL_FUNC(glGetQueryObjectui64v)
2601 /* GL_ARB_uniform_buffer_object */
2602 USE_GL_FUNC(glBindBufferBase)
2603 USE_GL_FUNC(glBindBufferRange)
2604 USE_GL_FUNC(glGetActiveUniformBlockName)
2605 USE_GL_FUNC(glGetActiveUniformBlockiv)
2606 USE_GL_FUNC(glGetActiveUniformName)
2607 USE_GL_FUNC(glGetActiveUniformsiv)
2608 USE_GL_FUNC(glGetIntegeri_v)
2609 USE_GL_FUNC(glGetUniformBlockIndex)
2610 USE_GL_FUNC(glGetUniformIndices)
2611 USE_GL_FUNC(glUniformBlockBinding)
2612 /* GL_ARB_vertex_blend */
2613 USE_GL_FUNC(glVertexBlendARB)
2614 USE_GL_FUNC(glWeightPointerARB)
2615 USE_GL_FUNC(glWeightbvARB)
2616 USE_GL_FUNC(glWeightdvARB)
2617 USE_GL_FUNC(glWeightfvARB)
2618 USE_GL_FUNC(glWeightivARB)
2619 USE_GL_FUNC(glWeightsvARB)
2620 USE_GL_FUNC(glWeightubvARB)
2621 USE_GL_FUNC(glWeightuivARB)
2622 USE_GL_FUNC(glWeightusvARB)
2623 /* GL_ARB_vertex_buffer_object */
2624 USE_GL_FUNC(glBindBufferARB)
2625 USE_GL_FUNC(glBufferDataARB)
2626 USE_GL_FUNC(glBufferSubDataARB)
2627 USE_GL_FUNC(glDeleteBuffersARB)
2628 USE_GL_FUNC(glGenBuffersARB)
2629 USE_GL_FUNC(glGetBufferParameterivARB)
2630 USE_GL_FUNC(glGetBufferPointervARB)
2631 USE_GL_FUNC(glGetBufferSubDataARB)
2632 USE_GL_FUNC(glIsBufferARB)
2633 USE_GL_FUNC(glMapBufferARB)
2634 USE_GL_FUNC(glUnmapBufferARB)
2635 /* GL_ARB_vertex_program */
2636 USE_GL_FUNC(glBindProgramARB)
2637 USE_GL_FUNC(glDeleteProgramsARB)
2638 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2639 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2640 USE_GL_FUNC(glGenProgramsARB)
2641 USE_GL_FUNC(glGetProgramivARB)
2642 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2643 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2644 USE_GL_FUNC(glProgramStringARB)
2645 USE_GL_FUNC(glVertexAttrib1dARB)
2646 USE_GL_FUNC(glVertexAttrib1dvARB)
2647 USE_GL_FUNC(glVertexAttrib1fARB)
2648 USE_GL_FUNC(glVertexAttrib1fvARB)
2649 USE_GL_FUNC(glVertexAttrib1sARB)
2650 USE_GL_FUNC(glVertexAttrib1svARB)
2651 USE_GL_FUNC(glVertexAttrib2dARB)
2652 USE_GL_FUNC(glVertexAttrib2dvARB)
2653 USE_GL_FUNC(glVertexAttrib2fARB)
2654 USE_GL_FUNC(glVertexAttrib2fvARB)
2655 USE_GL_FUNC(glVertexAttrib2sARB)
2656 USE_GL_FUNC(glVertexAttrib2svARB)
2657 USE_GL_FUNC(glVertexAttrib3dARB)
2658 USE_GL_FUNC(glVertexAttrib3dvARB)
2659 USE_GL_FUNC(glVertexAttrib3fARB)
2660 USE_GL_FUNC(glVertexAttrib3fvARB)
2661 USE_GL_FUNC(glVertexAttrib3sARB)
2662 USE_GL_FUNC(glVertexAttrib3svARB)
2663 USE_GL_FUNC(glVertexAttrib4NbvARB)
2664 USE_GL_FUNC(glVertexAttrib4NivARB)
2665 USE_GL_FUNC(glVertexAttrib4NsvARB)
2666 USE_GL_FUNC(glVertexAttrib4NubARB)
2667 USE_GL_FUNC(glVertexAttrib4NubvARB)
2668 USE_GL_FUNC(glVertexAttrib4NuivARB)
2669 USE_GL_FUNC(glVertexAttrib4NusvARB)
2670 USE_GL_FUNC(glVertexAttrib4bvARB)
2671 USE_GL_FUNC(glVertexAttrib4dARB)
2672 USE_GL_FUNC(glVertexAttrib4dvARB)
2673 USE_GL_FUNC(glVertexAttrib4fARB)
2674 USE_GL_FUNC(glVertexAttrib4fvARB)
2675 USE_GL_FUNC(glVertexAttrib4ivARB)
2676 USE_GL_FUNC(glVertexAttrib4sARB)
2677 USE_GL_FUNC(glVertexAttrib4svARB)
2678 USE_GL_FUNC(glVertexAttrib4ubvARB)
2679 USE_GL_FUNC(glVertexAttrib4uivARB)
2680 USE_GL_FUNC(glVertexAttrib4usvARB)
2681 USE_GL_FUNC(glVertexAttribPointerARB)
2682 /* GL_ATI_fragment_shader */
2683 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2684 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2685 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2686 USE_GL_FUNC(glBeginFragmentShaderATI)
2687 USE_GL_FUNC(glBindFragmentShaderATI)
2688 USE_GL_FUNC(glColorFragmentOp1ATI)
2689 USE_GL_FUNC(glColorFragmentOp2ATI)
2690 USE_GL_FUNC(glColorFragmentOp3ATI)
2691 USE_GL_FUNC(glDeleteFragmentShaderATI)
2692 USE_GL_FUNC(glEndFragmentShaderATI)
2693 USE_GL_FUNC(glGenFragmentShadersATI)
2694 USE_GL_FUNC(glPassTexCoordATI)
2695 USE_GL_FUNC(glSampleMapATI)
2696 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2697 /* GL_ATI_separate_stencil */
2698 USE_GL_FUNC(glStencilOpSeparateATI)
2699 USE_GL_FUNC(glStencilFuncSeparateATI)
2700 /* GL_EXT_blend_color */
2701 USE_GL_FUNC(glBlendColorEXT)
2702 /* GL_EXT_blend_equation_separate */
2703 USE_GL_FUNC(glBlendFuncSeparateEXT)
2704 /* GL_EXT_blend_func_separate */
2705 USE_GL_FUNC(glBlendEquationSeparateEXT)
2706 /* GL_EXT_blend_minmax */
2707 USE_GL_FUNC(glBlendEquationEXT)
2708 /* GL_EXT_depth_bounds_test */
2709 USE_GL_FUNC(glDepthBoundsEXT)
2710 /* GL_EXT_draw_buffers2 */
2711 USE_GL_FUNC(glColorMaskIndexedEXT)
2712 USE_GL_FUNC(glDisableIndexedEXT)
2713 USE_GL_FUNC(glEnableIndexedEXT)
2714 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2715 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2716 USE_GL_FUNC(glIsEnabledIndexedEXT)
2717 /* GL_EXT_fog_coord */
2718 USE_GL_FUNC(glFogCoordPointerEXT)
2719 USE_GL_FUNC(glFogCoorddEXT)
2720 USE_GL_FUNC(glFogCoorddvEXT)
2721 USE_GL_FUNC(glFogCoordfEXT)
2722 USE_GL_FUNC(glFogCoordfvEXT)
2723 /* GL_EXT_framebuffer_blit */
2724 USE_GL_FUNC(glBlitFramebufferEXT)
2725 /* GL_EXT_framebuffer_multisample */
2726 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2727 /* GL_EXT_framebuffer_object */
2728 USE_GL_FUNC(glBindFramebufferEXT)
2729 USE_GL_FUNC(glBindRenderbufferEXT)
2730 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2731 USE_GL_FUNC(glDeleteFramebuffersEXT)
2732 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2733 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2734 USE_GL_FUNC(glFramebufferTexture1DEXT)
2735 USE_GL_FUNC(glFramebufferTexture2DEXT)
2736 USE_GL_FUNC(glFramebufferTexture3DEXT)
2737 USE_GL_FUNC(glGenFramebuffersEXT)
2738 USE_GL_FUNC(glGenRenderbuffersEXT)
2739 USE_GL_FUNC(glGenerateMipmapEXT)
2740 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2741 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2742 USE_GL_FUNC(glIsFramebufferEXT)
2743 USE_GL_FUNC(glIsRenderbufferEXT)
2744 USE_GL_FUNC(glRenderbufferStorageEXT)
2745 /* GL_EXT_gpu_program_parameters */
2746 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2747 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2748 /* GL_EXT_gpu_shader4 */
2749 USE_GL_FUNC(glBindFragDataLocationEXT)
2750 USE_GL_FUNC(glGetFragDataLocationEXT)
2751 USE_GL_FUNC(glGetUniformuivEXT)
2752 USE_GL_FUNC(glGetVertexAttribIivEXT)
2753 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2754 USE_GL_FUNC(glUniform1uiEXT)
2755 USE_GL_FUNC(glUniform1uivEXT)
2756 USE_GL_FUNC(glUniform2uiEXT)
2757 USE_GL_FUNC(glUniform2uivEXT)
2758 USE_GL_FUNC(glUniform3uiEXT)
2759 USE_GL_FUNC(glUniform3uivEXT)
2760 USE_GL_FUNC(glUniform4uiEXT)
2761 USE_GL_FUNC(glUniform4uivEXT)
2762 USE_GL_FUNC(glVertexAttribI1iEXT)
2763 USE_GL_FUNC(glVertexAttribI1ivEXT)
2764 USE_GL_FUNC(glVertexAttribI1uiEXT)
2765 USE_GL_FUNC(glVertexAttribI1uivEXT)
2766 USE_GL_FUNC(glVertexAttribI2iEXT)
2767 USE_GL_FUNC(glVertexAttribI2ivEXT)
2768 USE_GL_FUNC(glVertexAttribI2uiEXT)
2769 USE_GL_FUNC(glVertexAttribI2uivEXT)
2770 USE_GL_FUNC(glVertexAttribI3iEXT)
2771 USE_GL_FUNC(glVertexAttribI3ivEXT)
2772 USE_GL_FUNC(glVertexAttribI3uiEXT)
2773 USE_GL_FUNC(glVertexAttribI3uivEXT)
2774 USE_GL_FUNC(glVertexAttribI4bvEXT)
2775 USE_GL_FUNC(glVertexAttribI4iEXT)
2776 USE_GL_FUNC(glVertexAttribI4ivEXT)
2777 USE_GL_FUNC(glVertexAttribI4svEXT)
2778 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2779 USE_GL_FUNC(glVertexAttribI4uiEXT)
2780 USE_GL_FUNC(glVertexAttribI4uivEXT)
2781 USE_GL_FUNC(glVertexAttribI4usvEXT)
2782 USE_GL_FUNC(glVertexAttribIPointerEXT)
2783 /* GL_EXT_point_parameters */
2784 USE_GL_FUNC(glPointParameterfEXT)
2785 USE_GL_FUNC(glPointParameterfvEXT)
2786 /* GL_EXT_provoking_vertex */
2787 USE_GL_FUNC(glProvokingVertexEXT)
2788 /* GL_EXT_secondary_color */
2789 USE_GL_FUNC(glSecondaryColor3fEXT)
2790 USE_GL_FUNC(glSecondaryColor3fvEXT)
2791 USE_GL_FUNC(glSecondaryColor3ubEXT)
2792 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2793 USE_GL_FUNC(glSecondaryColorPointerEXT)
2794 /* GL_EXT_stencil_two_side */
2795 USE_GL_FUNC(glActiveStencilFaceEXT)
2796 /* GL_EXT_texture3D */
2797 USE_GL_FUNC(glTexImage3D)
2798 USE_GL_FUNC(glTexImage3DEXT)
2799 USE_GL_FUNC(glTexSubImage3D)
2800 USE_GL_FUNC(glTexSubImage3DEXT)
2801 /* GL_NV_fence */
2802 USE_GL_FUNC(glDeleteFencesNV)
2803 USE_GL_FUNC(glFinishFenceNV)
2804 USE_GL_FUNC(glGenFencesNV)
2805 USE_GL_FUNC(glGetFenceivNV)
2806 USE_GL_FUNC(glIsFenceNV)
2807 USE_GL_FUNC(glSetFenceNV)
2808 USE_GL_FUNC(glTestFenceNV)
2809 /* GL_NV_half_float */
2810 USE_GL_FUNC(glColor3hNV)
2811 USE_GL_FUNC(glColor3hvNV)
2812 USE_GL_FUNC(glColor4hNV)
2813 USE_GL_FUNC(glColor4hvNV)
2814 USE_GL_FUNC(glFogCoordhNV)
2815 USE_GL_FUNC(glFogCoordhvNV)
2816 USE_GL_FUNC(glMultiTexCoord1hNV)
2817 USE_GL_FUNC(glMultiTexCoord1hvNV)
2818 USE_GL_FUNC(glMultiTexCoord2hNV)
2819 USE_GL_FUNC(glMultiTexCoord2hvNV)
2820 USE_GL_FUNC(glMultiTexCoord3hNV)
2821 USE_GL_FUNC(glMultiTexCoord3hvNV)
2822 USE_GL_FUNC(glMultiTexCoord4hNV)
2823 USE_GL_FUNC(glMultiTexCoord4hvNV)
2824 USE_GL_FUNC(glNormal3hNV)
2825 USE_GL_FUNC(glNormal3hvNV)
2826 USE_GL_FUNC(glSecondaryColor3hNV)
2827 USE_GL_FUNC(glSecondaryColor3hvNV)
2828 USE_GL_FUNC(glTexCoord1hNV)
2829 USE_GL_FUNC(glTexCoord1hvNV)
2830 USE_GL_FUNC(glTexCoord2hNV)
2831 USE_GL_FUNC(glTexCoord2hvNV)
2832 USE_GL_FUNC(glTexCoord3hNV)
2833 USE_GL_FUNC(glTexCoord3hvNV)
2834 USE_GL_FUNC(glTexCoord4hNV)
2835 USE_GL_FUNC(glTexCoord4hvNV)
2836 USE_GL_FUNC(glVertex2hNV)
2837 USE_GL_FUNC(glVertex2hvNV)
2838 USE_GL_FUNC(glVertex3hNV)
2839 USE_GL_FUNC(glVertex3hvNV)
2840 USE_GL_FUNC(glVertex4hNV)
2841 USE_GL_FUNC(glVertex4hvNV)
2842 USE_GL_FUNC(glVertexAttrib1hNV)
2843 USE_GL_FUNC(glVertexAttrib1hvNV)
2844 USE_GL_FUNC(glVertexAttrib2hNV)
2845 USE_GL_FUNC(glVertexAttrib2hvNV)
2846 USE_GL_FUNC(glVertexAttrib3hNV)
2847 USE_GL_FUNC(glVertexAttrib3hvNV)
2848 USE_GL_FUNC(glVertexAttrib4hNV)
2849 USE_GL_FUNC(glVertexAttrib4hvNV)
2850 USE_GL_FUNC(glVertexAttribs1hvNV)
2851 USE_GL_FUNC(glVertexAttribs2hvNV)
2852 USE_GL_FUNC(glVertexAttribs3hvNV)
2853 USE_GL_FUNC(glVertexAttribs4hvNV)
2854 USE_GL_FUNC(glVertexWeighthNV)
2855 USE_GL_FUNC(glVertexWeighthvNV)
2856 /* GL_NV_point_sprite */
2857 USE_GL_FUNC(glPointParameteri)
2858 USE_GL_FUNC(glPointParameteriNV)
2859 USE_GL_FUNC(glPointParameteriv)
2860 USE_GL_FUNC(glPointParameterivNV)
2861 /* GL_NV_register_combiners */
2862 USE_GL_FUNC(glCombinerInputNV)
2863 USE_GL_FUNC(glCombinerOutputNV)
2864 USE_GL_FUNC(glCombinerParameterfNV)
2865 USE_GL_FUNC(glCombinerParameterfvNV)
2866 USE_GL_FUNC(glCombinerParameteriNV)
2867 USE_GL_FUNC(glCombinerParameterivNV)
2868 USE_GL_FUNC(glFinalCombinerInputNV)
2869 /* WGL extensions */
2870 USE_GL_FUNC(wglChoosePixelFormatARB)
2871 USE_GL_FUNC(wglGetExtensionsStringARB)
2872 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
2873 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
2874 USE_GL_FUNC(wglSetPixelFormatWINE)
2875 USE_GL_FUNC(wglSwapIntervalEXT)
2877 /* Newer core functions */
2878 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
2879 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
2880 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
2881 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
2882 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
2883 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
2884 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
2885 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
2886 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
2887 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
2888 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
2889 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
2890 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
2891 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
2892 #undef USE_GL_FUNC
2894 #ifndef USE_WIN32_OPENGL
2895 /* hack: use the functions directly from the TEB table to bypass the thunks */
2896 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2897 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2898 #endif
2900 #define MAP_GL_FUNCTION(core_func, ext_func) \
2901 do \
2903 if (!gl_info->gl_ops.ext.p_##core_func) \
2904 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
2905 } while (0)
2907 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
2908 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
2909 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
2910 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
2911 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
2912 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
2913 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
2914 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
2915 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
2916 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
2917 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
2918 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
2919 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
2920 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
2921 #undef MAP_GL_FUNCTION
2924 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2926 GLfloat gl_floatv[2];
2927 GLint gl_max;
2929 gl_info->limits.blends = 1;
2930 gl_info->limits.buffers = 1;
2931 gl_info->limits.textures = 1;
2932 gl_info->limits.texture_coords = 1;
2933 gl_info->limits.vertex_uniform_blocks = 0;
2934 gl_info->limits.geometry_uniform_blocks = 0;
2935 gl_info->limits.fragment_uniform_blocks = 0;
2936 gl_info->limits.fragment_samplers = 1;
2937 gl_info->limits.vertex_samplers = 0;
2938 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2939 gl_info->limits.vertex_attribs = 16;
2940 gl_info->limits.glsl_vs_float_constants = 0;
2941 gl_info->limits.glsl_ps_float_constants = 0;
2942 gl_info->limits.arb_vs_float_constants = 0;
2943 gl_info->limits.arb_vs_native_constants = 0;
2944 gl_info->limits.arb_vs_instructions = 0;
2945 gl_info->limits.arb_vs_temps = 0;
2946 gl_info->limits.arb_ps_float_constants = 0;
2947 gl_info->limits.arb_ps_local_constants = 0;
2948 gl_info->limits.arb_ps_instructions = 0;
2949 gl_info->limits.arb_ps_temps = 0;
2951 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2952 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2953 TRACE("Clip plane support - max planes %d.\n", gl_max);
2955 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2956 gl_info->limits.lights = gl_max;
2957 TRACE("Light support - max lights %d.\n", gl_max);
2959 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2960 gl_info->limits.texture_size = gl_max;
2961 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2963 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2964 gl_info->limits.pointsize_min = gl_floatv[0];
2965 gl_info->limits.pointsize_max = gl_floatv[1];
2966 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2968 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2970 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2971 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2973 else
2975 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2977 if (gl_info->supported[NV_REGISTER_COMBINERS])
2979 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2980 gl_info->limits.general_combiners = gl_max;
2981 TRACE("Max general combiners: %d.\n", gl_max);
2983 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2985 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2986 gl_info->limits.buffers = gl_max;
2987 TRACE("Max draw buffers: %u.\n", gl_max);
2989 if (gl_info->supported[ARB_MULTITEXTURE])
2991 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2992 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2993 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2995 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2997 GLint tmp;
2998 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2999 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
3000 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3001 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
3003 else
3005 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
3006 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
3008 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
3009 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
3011 if (gl_info->supported[ARB_VERTEX_SHADER])
3013 GLint tmp;
3014 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3015 gl_info->limits.vertex_samplers = tmp;
3016 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
3017 gl_info->limits.combined_samplers = tmp;
3018 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
3019 gl_info->limits.vertex_attribs = tmp;
3021 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
3022 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
3023 * an issue because then the sampler setup only depends on the two shaders. If a pixel
3024 * shader is used with fixed function vertex processing we're fine too because fixed function
3025 * vertex processing doesn't use any samplers. If fixed function fragment processing is
3026 * used we have to make sure that all vertex sampler setups are valid together with all
3027 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
3028 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
3029 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
3030 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
3031 * a fixed function pipeline anymore.
3033 * So this is just a check to check that our assumption holds true. If not, write a warning
3034 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
3035 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
3036 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
3038 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3039 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
3040 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
3041 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
3042 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
3043 else
3044 gl_info->limits.vertex_samplers = 0;
3047 else
3049 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
3051 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
3052 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
3054 if (gl_info->supported[ARB_VERTEX_BLEND])
3056 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
3057 gl_info->limits.blends = gl_max;
3058 TRACE("Max blends: %u.\n", gl_info->limits.blends);
3060 if (gl_info->supported[EXT_TEXTURE3D])
3062 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
3063 gl_info->limits.texture3d_size = gl_max;
3064 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
3066 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
3068 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
3069 gl_info->limits.anisotropy = gl_max;
3070 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
3072 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
3074 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3075 gl_info->limits.arb_ps_float_constants = gl_max;
3076 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
3077 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3078 gl_info->limits.arb_ps_native_constants = gl_max;
3079 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3080 gl_info->limits.arb_ps_native_constants);
3081 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3082 gl_info->limits.arb_ps_temps = gl_max;
3083 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3084 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3085 gl_info->limits.arb_ps_instructions = gl_max;
3086 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3087 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3088 gl_info->limits.arb_ps_local_constants = gl_max;
3089 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3091 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3093 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3094 gl_info->limits.arb_vs_float_constants = gl_max;
3095 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3096 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3097 gl_info->limits.arb_vs_native_constants = gl_max;
3098 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3099 gl_info->limits.arb_vs_native_constants);
3100 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3101 gl_info->limits.arb_vs_temps = gl_max;
3102 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3103 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3104 gl_info->limits.arb_vs_instructions = gl_max;
3105 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3107 if (gl_info->supported[ARB_VERTEX_SHADER])
3109 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3110 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3111 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3113 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3115 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3116 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3117 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
3120 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3122 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3123 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3124 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
3126 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3128 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3129 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3130 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3131 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3132 gl_info->limits.glsl_varyings = gl_max;
3133 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3135 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3137 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3138 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
3139 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
3142 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3144 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3145 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3146 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3147 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3150 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3151 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3152 else
3153 gl_info->limits.shininess = 128.0f;
3155 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3156 && wined3d_settings.allow_multisampling)
3158 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3159 gl_info->limits.samples = gl_max;
3163 /* Context activation is done by the caller. */
3164 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
3166 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3167 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3168 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3169 struct wined3d_vertex_caps vertex_caps;
3170 enum wined3d_pci_vendor card_vendor;
3171 struct fragment_caps fragment_caps;
3172 struct shader_caps shader_caps;
3173 const char *WGL_Extensions = NULL;
3174 const char *GL_Extensions = NULL;
3175 enum wined3d_gl_vendor gl_vendor;
3176 enum wined3d_pci_device device;
3177 DWORD gl_version;
3178 HDC hdc;
3179 unsigned int i;
3181 TRACE("adapter %p.\n", adapter);
3183 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3184 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3185 if (!gl_renderer_str)
3187 ERR("Received a NULL GL_RENDERER.\n");
3188 return FALSE;
3191 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3192 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3193 if (!gl_vendor_str)
3195 ERR("Received a NULL GL_VENDOR.\n");
3196 return FALSE;
3199 /* Parse the GL_VERSION field into major and minor information */
3200 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3201 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3202 if (!gl_version_str)
3204 ERR("Received a NULL GL_VERSION.\n");
3205 return FALSE;
3207 gl_version = wined3d_parse_gl_version(gl_version_str);
3209 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
3210 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3211 if (!GL_Extensions)
3213 ERR("Received a NULL GL_EXTENSIONS.\n");
3214 return FALSE;
3217 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3218 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3220 TRACE("GL extensions reported:\n");
3221 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
3222 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
3224 /* Now work out what GL support this card really has. */
3225 load_gl_funcs( gl_info );
3227 hdc = wglGetCurrentDC();
3228 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3229 if (GL_EXTCALL(wglGetExtensionsStringARB))
3230 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3231 if (!WGL_Extensions)
3232 WARN("WGL extensions not supported.\n");
3233 else
3234 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
3235 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
3237 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
3239 TRACE("GL CORE: GL_EXT_texture3D support.\n");
3240 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
3241 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
3242 gl_info->supported[EXT_TEXTURE3D] = TRUE;
3245 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
3247 TRACE("GL CORE: GL_NV_point_sprite support.\n");
3248 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
3249 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
3250 gl_info->supported[NV_POINT_SPRITE] = TRUE;
3253 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
3255 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
3256 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
3259 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3261 if (gl_info->supported[APPLE_FENCE])
3263 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3264 * The apple extension interacts with some other apple exts. Disable the NV
3265 * extension if the apple one is support to prevent confusion in other parts
3266 * of the code. */
3267 gl_info->supported[NV_FENCE] = FALSE;
3269 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3271 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3273 * The enums are the same:
3274 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3275 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3276 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3277 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3278 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3280 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3282 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3283 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3285 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3287 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3288 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3291 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3293 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3294 * functionality. Prefer the ARB extension */
3295 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3297 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3299 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3300 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3302 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
3304 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
3305 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
3307 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3309 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3310 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3312 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3314 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3315 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3317 if (gl_info->supported[NV_TEXTURE_SHADER2])
3319 if (gl_info->supported[NV_REGISTER_COMBINERS])
3321 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3322 * are supported. The nv extensions provide the same functionality as the
3323 * ATI one, and a bit more(signed pixelformats). */
3324 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3327 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3329 /* If we have full NP2 texture support, disable
3330 * GL_ARB_texture_rectangle because we will never use it.
3331 * This saves a few redundant glDisable calls. */
3332 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3334 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3336 /* Disable NV_register_combiners and fragment shader if this is supported.
3337 * generally the NV extensions are preferred over the ATI ones, and this
3338 * extension is disabled if register_combiners and texture_shader2 are both
3339 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3340 * fragment processing support. */
3341 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3342 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3343 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3344 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3346 if (gl_info->supported[NV_HALF_FLOAT])
3348 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3349 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3351 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3353 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3354 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3355 * we never render to sRGB surfaces). */
3356 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3358 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3360 GLint counter_bits;
3362 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
3363 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3364 if (!counter_bits)
3365 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3367 if (gl_info->supported[ARB_TIMER_QUERY])
3369 GLint counter_bits;
3371 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
3372 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3373 if (!counter_bits)
3374 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3376 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3378 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3379 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3381 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3383 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3384 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3387 wined3d_adapter_init_limits(gl_info);
3389 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3390 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3392 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3394 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3395 unsigned int major, minor;
3397 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3399 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3400 sscanf(str, "%u.%u", &major, &minor);
3401 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3404 checkGLcall("extension detection");
3406 adapter->shader_backend = select_shader_backend(gl_info);
3407 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3408 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3409 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
3411 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
3412 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3413 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
3414 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
3415 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
3416 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
3417 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
3419 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3420 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
3422 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3423 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3424 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3425 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
3427 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3429 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3430 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3431 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3432 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3433 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3434 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3435 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3436 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3437 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3438 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3439 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3440 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3441 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3442 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3443 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3444 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3445 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3446 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3447 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3448 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3450 else
3452 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3454 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3455 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3456 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3457 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3458 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3459 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3460 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3461 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3462 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3463 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3464 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3465 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3466 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3467 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3468 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3469 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3470 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3471 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3473 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3475 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3476 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3478 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3480 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3482 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3484 gl_info->fbo_ops.glRenderbufferStorageMultisample
3485 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3489 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3490 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3491 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3493 device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version, gl_renderer_str, &gl_vendor, &card_vendor);
3494 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3496 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3497 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3498 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3499 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3500 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3501 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3502 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3503 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3505 adapter->d3d_info.valid_rt_mask = 0;
3506 for (i = 0; i < gl_info->limits.buffers; ++i)
3507 adapter->d3d_info.valid_rt_mask |= (1 << i);
3509 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3510 init_driver_info(driver_info, card_vendor, device);
3511 add_gl_compat_wrappers(gl_info);
3513 return TRUE;
3516 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3518 TRACE("wined3d %p, reporting %u adapters.\n",
3519 wined3d, wined3d->adapter_count);
3521 return wined3d->adapter_count;
3524 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3526 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3528 return WINED3D_OK;
3531 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3533 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3535 if (adapter_idx >= wined3d->adapter_count)
3536 return NULL;
3538 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3541 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3542 of the same bpp but different resolutions */
3544 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3545 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3546 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3548 const struct wined3d_adapter *adapter;
3549 const struct wined3d_format *format;
3550 unsigned int i = 0;
3551 unsigned int j = 0;
3552 UINT format_bits;
3553 DEVMODEW mode;
3555 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3556 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3558 if (adapter_idx >= wined3d->adapter_count)
3559 return 0;
3561 adapter = &wined3d->adapters[adapter_idx];
3562 format = wined3d_get_format(&adapter->gl_info, format_id);
3563 format_bits = format->byte_count * CHAR_BIT;
3565 memset(&mode, 0, sizeof(mode));
3566 mode.dmSize = sizeof(mode);
3568 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3570 if (mode.dmFields & DM_DISPLAYFLAGS)
3572 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3573 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3574 continue;
3576 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3577 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3578 continue;
3581 if (format_id == WINED3DFMT_UNKNOWN)
3583 /* This is for d3d8, do not enumerate P8 here. */
3584 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3586 else if (mode.dmBitsPerPel == format_bits)
3588 ++i;
3592 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3594 return i;
3597 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3598 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3599 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3600 UINT mode_idx, struct wined3d_display_mode *mode)
3602 const struct wined3d_adapter *adapter;
3603 const struct wined3d_format *format;
3604 UINT format_bits;
3605 DEVMODEW m;
3606 UINT i = 0;
3607 int j = 0;
3609 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3610 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3612 if (!mode || adapter_idx >= wined3d->adapter_count)
3613 return WINED3DERR_INVALIDCALL;
3615 adapter = &wined3d->adapters[adapter_idx];
3616 format = wined3d_get_format(&adapter->gl_info, format_id);
3617 format_bits = format->byte_count * CHAR_BIT;
3619 memset(&m, 0, sizeof(m));
3620 m.dmSize = sizeof(m);
3622 while (i <= mode_idx)
3624 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3626 WARN("Invalid mode_idx %u.\n", mode_idx);
3627 return WINED3DERR_INVALIDCALL;
3630 if (m.dmFields & DM_DISPLAYFLAGS)
3632 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3633 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3634 continue;
3636 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3637 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3638 continue;
3641 if (format_id == WINED3DFMT_UNKNOWN)
3643 /* This is for d3d8, do not enumerate P8 here. */
3644 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3646 else if (m.dmBitsPerPel == format_bits)
3648 ++i;
3652 mode->width = m.dmPelsWidth;
3653 mode->height = m.dmPelsHeight;
3654 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3655 if (m.dmFields & DM_DISPLAYFREQUENCY)
3656 mode->refresh_rate = m.dmDisplayFrequency;
3658 if (format_id == WINED3DFMT_UNKNOWN)
3659 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3660 else
3661 mode->format_id = format_id;
3663 if (!(m.dmFields & DM_DISPLAYFLAGS))
3664 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3665 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3666 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3667 else
3668 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3670 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3671 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3673 return WINED3D_OK;
3676 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3677 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3679 const struct wined3d_adapter *adapter;
3680 DEVMODEW m;
3682 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3683 wined3d, adapter_idx, mode, rotation);
3685 if (!mode || adapter_idx >= wined3d->adapter_count)
3686 return WINED3DERR_INVALIDCALL;
3688 adapter = &wined3d->adapters[adapter_idx];
3690 memset(&m, 0, sizeof(m));
3691 m.dmSize = sizeof(m);
3693 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3694 mode->width = m.dmPelsWidth;
3695 mode->height = m.dmPelsHeight;
3696 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3697 if (m.dmFields & DM_DISPLAYFREQUENCY)
3698 mode->refresh_rate = m.dmDisplayFrequency;
3699 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3701 /* Lie about the format. X11 can't change the color depth, and some apps
3702 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3703 * that GetDisplayMode still returns 24 bpp. This should probably be
3704 * handled in winex11 instead. */
3705 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3707 WARN("Overriding format %s with stored format %s.\n",
3708 debug_d3dformat(mode->format_id),
3709 debug_d3dformat(adapter->screen_format));
3710 mode->format_id = adapter->screen_format;
3713 if (!(m.dmFields & DM_DISPLAYFLAGS))
3714 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3715 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3716 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3717 else
3718 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3720 if (rotation)
3722 switch (m.u1.s2.dmDisplayOrientation)
3724 case DMDO_DEFAULT:
3725 *rotation = WINED3D_DISPLAY_ROTATION_0;
3726 break;
3727 case DMDO_90:
3728 *rotation = WINED3D_DISPLAY_ROTATION_90;
3729 break;
3730 case DMDO_180:
3731 *rotation = WINED3D_DISPLAY_ROTATION_180;
3732 break;
3733 case DMDO_270:
3734 *rotation = WINED3D_DISPLAY_ROTATION_270;
3735 break;
3736 default:
3737 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3738 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3739 break;
3743 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3744 mode->refresh_rate, debug_d3dformat(mode->format_id),
3745 mode->scanline_ordering);
3746 return WINED3D_OK;
3749 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3750 UINT adapter_idx, const struct wined3d_display_mode *mode)
3752 struct wined3d_adapter *adapter;
3753 DEVMODEW new_mode, current_mode;
3754 RECT clip_rc;
3755 LONG ret;
3756 enum wined3d_format_id new_format_id;
3758 TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
3760 if (adapter_idx >= wined3d->adapter_count)
3761 return WINED3DERR_INVALIDCALL;
3762 adapter = &wined3d->adapters[adapter_idx];
3764 memset(&new_mode, 0, sizeof(new_mode));
3765 new_mode.dmSize = sizeof(new_mode);
3766 memset(&current_mode, 0, sizeof(current_mode));
3767 current_mode.dmSize = sizeof(current_mode);
3768 if (mode)
3770 const struct wined3d_format *format;
3772 TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3773 debug_d3dformat(mode->format_id), mode->scanline_ordering);
3775 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3777 new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3778 new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3779 new_mode.dmPelsWidth = mode->width;
3780 new_mode.dmPelsHeight = mode->height;
3782 new_mode.dmDisplayFrequency = mode->refresh_rate;
3783 if (mode->refresh_rate)
3784 new_mode.dmFields |= DM_DISPLAYFREQUENCY;
3786 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3788 new_mode.dmFields |= DM_DISPLAYFLAGS;
3789 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3790 new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
3792 new_format_id = mode->format_id;
3794 else
3796 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
3798 ERR("Failed to read mode from registry.\n");
3799 return WINED3DERR_NOTAVAILABLE;
3801 new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
3804 /* Only change the mode if necessary. */
3805 if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
3807 ERR("Failed to get current display mode.\n");
3809 else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
3810 && current_mode.dmPelsHeight == new_mode.dmPelsHeight
3811 && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
3812 && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
3813 || !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
3814 && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
3815 || !(new_mode.dmFields & DM_DISPLAYFLAGS)))
3817 TRACE("Skipping redundant mode setting call.\n");
3818 return WINED3D_OK;
3821 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
3822 if (ret != DISP_CHANGE_SUCCESSFUL)
3824 if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
3826 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3827 new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
3828 new_mode.dmDisplayFrequency = 0;
3829 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
3831 if (ret != DISP_CHANGE_SUCCESSFUL)
3832 return WINED3DERR_NOTAVAILABLE;
3835 /* Store the new values. */
3836 adapter->screen_format = new_format_id;
3838 /* And finally clip mouse to our screen. */
3839 SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
3840 ClipCursor(&clip_rc);
3842 return WINED3D_OK;
3845 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3846 and fields being inserted in the middle, a new structure is used in place */
3847 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3848 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3850 const struct wined3d_adapter *adapter;
3851 size_t len;
3853 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3854 wined3d, adapter_idx, flags, identifier);
3856 if (adapter_idx >= wined3d->adapter_count)
3857 return WINED3DERR_INVALIDCALL;
3859 adapter = &wined3d->adapters[adapter_idx];
3861 if (identifier->driver_size)
3863 const char *name = adapter->driver_info.name;
3864 len = min(strlen(name), identifier->driver_size - 1);
3865 memcpy(identifier->driver, name, len);
3866 memset(&identifier->driver[len], 0, identifier->driver_size - len);
3869 if (identifier->description_size)
3871 const char *description = adapter->driver_info.description;
3872 len = min(strlen(description), identifier->description_size - 1);
3873 memcpy(identifier->description, description, len);
3874 memset(&identifier->description[len], 0, identifier->description_size - len);
3877 /* Note that d3d8 doesn't supply a device name. */
3878 if (identifier->device_name_size)
3880 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3881 identifier->device_name_size, NULL, NULL))
3883 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3884 return WINED3DERR_INVALIDCALL;
3888 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3889 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3890 identifier->vendor_id = adapter->driver_info.vendor;
3891 identifier->device_id = adapter->driver_info.device;
3892 identifier->subsystem_id = 0;
3893 identifier->revision = 0;
3894 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3895 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3896 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3897 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
3899 return WINED3D_OK;
3902 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3903 struct wined3d_raster_status *raster_status)
3905 LONGLONG freq_per_frame, freq_per_line;
3906 LARGE_INTEGER counter, freq_per_sec;
3907 struct wined3d_display_mode mode;
3908 static UINT once;
3910 if (!once++)
3911 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3912 wined3d, adapter_idx, raster_status);
3913 else
3914 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3915 wined3d, adapter_idx, raster_status);
3917 /* Obtaining the raster status is a widely implemented but optional
3918 * feature. When this method returns OK StarCraft 2 expects the
3919 * raster_status->InVBlank value to actually change over time.
3920 * And Endless Alice Crysis doesn't care even if this method fails.
3921 * Thus this method returns OK and fakes raster_status by
3922 * QueryPerformanceCounter. */
3924 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3925 return WINED3DERR_INVALIDCALL;
3926 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3927 return WINED3DERR_INVALIDCALL;
3928 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3929 mode.refresh_rate = 60;
3931 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3932 /* Assume 20 scan lines in the vertical blank. */
3933 freq_per_line = freq_per_frame / (mode.height + 20);
3934 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3935 if (raster_status->scan_line < mode.height)
3936 raster_status->in_vblank = FALSE;
3937 else
3939 raster_status->scan_line = 0;
3940 raster_status->in_vblank = TRUE;
3943 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3944 raster_status->in_vblank, raster_status->scan_line);
3946 return WINED3D_OK;
3949 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3950 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3952 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3954 /* Float formats need FBOs. If FBOs are used this function isn't called */
3955 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3957 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3958 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3960 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3961 return FALSE;
3964 if(cfg->redSize < redSize)
3965 return FALSE;
3967 if(cfg->greenSize < greenSize)
3968 return FALSE;
3970 if(cfg->blueSize < blueSize)
3971 return FALSE;
3973 if(cfg->alphaSize < alphaSize)
3974 return FALSE;
3976 return TRUE;
3979 /* Probably a RGBA_float or color index mode */
3980 return FALSE;
3983 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3984 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3986 BYTE depthSize, stencilSize;
3987 BOOL lockable = FALSE;
3989 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3991 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3992 return FALSE;
3995 /* Float formats need FBOs. If FBOs are used this function isn't called */
3996 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3998 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3999 lockable = TRUE;
4001 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
4002 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
4003 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
4004 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
4005 return FALSE;
4007 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
4008 * allow more stencil bits than requested. */
4009 if(cfg->stencilSize < stencilSize)
4010 return FALSE;
4012 return TRUE;
4015 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
4016 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
4017 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
4019 const struct wined3d_format *rt_format;
4020 const struct wined3d_format *ds_format;
4021 const struct wined3d_adapter *adapter;
4023 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
4024 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
4025 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4026 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
4028 if (adapter_idx >= wined3d->adapter_count)
4029 return WINED3DERR_INVALIDCALL;
4031 adapter = &wined3d->adapters[adapter_idx];
4032 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
4033 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
4034 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4036 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
4037 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
4039 TRACE("Formats match.\n");
4040 return WINED3D_OK;
4043 else
4045 const struct wined3d_pixel_format *cfgs;
4046 unsigned int cfg_count;
4047 unsigned int i;
4049 cfgs = adapter->cfgs;
4050 cfg_count = adapter->cfg_count;
4051 for (i = 0; i < cfg_count; ++i)
4053 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
4054 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
4056 TRACE("Formats match.\n");
4057 return WINED3D_OK;
4062 TRACE("Unsupported format pair: %s and %s.\n",
4063 debug_d3dformat(render_target_format_id),
4064 debug_d3dformat(depth_stencil_format_id));
4066 return WINED3DERR_NOTAVAILABLE;
4069 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
4070 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
4071 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
4073 const struct wined3d_gl_info *gl_info;
4075 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
4076 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
4077 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
4078 windowed, multisample_type, quality_levels);
4080 if (adapter_idx >= wined3d->adapter_count)
4081 return WINED3DERR_INVALIDCALL;
4083 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4085 if (multisample_type > gl_info->limits.samples)
4087 TRACE("Returning not supported.\n");
4088 if (quality_levels)
4089 *quality_levels = 0;
4091 return WINED3DERR_NOTAVAILABLE;
4094 if (quality_levels)
4096 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
4097 /* FIXME: This is probably wrong. */
4098 *quality_levels = gl_info->limits.samples;
4099 else
4100 *quality_levels = 1;
4103 return WINED3D_OK;
4106 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
4107 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
4108 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
4110 /* Only allow depth/stencil formats */
4111 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
4113 /* Blacklist formats not supported on Windows */
4114 switch (ds_format->id)
4116 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
4117 case WINED3DFMT_S4X4_UINT_D24_UNORM:
4118 TRACE("[FAILED] - not supported on windows.\n");
4119 return FALSE;
4121 default:
4122 break;
4125 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4127 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
4128 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
4130 else
4132 unsigned int i;
4134 /* Walk through all WGL pixel formats to find a match */
4135 for (i = 0; i < adapter->cfg_count; ++i)
4137 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
4138 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
4139 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
4140 return TRUE;
4144 return FALSE;
4147 /* Check the render target capabilities of a format */
4148 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
4149 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
4151 /* Filter out non-RT formats */
4152 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
4153 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4155 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
4156 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
4157 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
4158 unsigned int i;
4160 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
4161 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
4163 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
4164 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
4165 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
4167 TRACE("[FAILED]\n");
4168 return FALSE;
4171 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4172 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4173 for (i = 0; i < adapter->cfg_count; ++i)
4175 if (cfgs[i].windowDrawable
4176 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
4178 TRACE("Pixel format %d is compatible with format %s.\n",
4179 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
4180 return TRUE;
4184 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
4186 /* For now return TRUE for FBOs until we have some proper checks.
4187 * Note that this function will only be called when the format is around for texturing. */
4188 return TRUE;
4190 return FALSE;
4193 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
4194 const struct wined3d_format *adapter_format,
4195 const struct wined3d_format *check_format, BOOL no3d)
4197 if (no3d)
4199 switch (check_format->id)
4201 case WINED3DFMT_B8G8R8_UNORM:
4202 TRACE("[FAILED] - Not enumerated on Windows.\n");
4203 return FALSE;
4204 case WINED3DFMT_B8G8R8A8_UNORM:
4205 case WINED3DFMT_B8G8R8X8_UNORM:
4206 case WINED3DFMT_B5G6R5_UNORM:
4207 case WINED3DFMT_B5G5R5X1_UNORM:
4208 case WINED3DFMT_B5G5R5A1_UNORM:
4209 case WINED3DFMT_B4G4R4A4_UNORM:
4210 case WINED3DFMT_B2G3R3_UNORM:
4211 case WINED3DFMT_A8_UNORM:
4212 case WINED3DFMT_B2G3R3A8_UNORM:
4213 case WINED3DFMT_B4G4R4X4_UNORM:
4214 case WINED3DFMT_R10G10B10A2_UNORM:
4215 case WINED3DFMT_R8G8B8A8_UNORM:
4216 case WINED3DFMT_R8G8B8X8_UNORM:
4217 case WINED3DFMT_R16G16_UNORM:
4218 case WINED3DFMT_B10G10R10A2_UNORM:
4219 case WINED3DFMT_R16G16B16A16_UNORM:
4220 case WINED3DFMT_P8_UINT:
4221 TRACE("[OK]\n");
4222 return TRUE;
4223 default:
4224 TRACE("[FAILED] - Not available on GDI surfaces.\n");
4225 return FALSE;
4229 /* All formats that are supported for textures are supported for surfaces
4230 * as well. */
4231 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
4232 return TRUE;
4233 /* All depth stencil formats are supported on surfaces */
4234 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
4236 /* If opengl can't process the format natively, the blitter may be able to convert it */
4237 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
4238 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
4239 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
4241 TRACE("[OK]\n");
4242 return TRUE;
4245 /* Reject other formats */
4246 TRACE("[FAILED]\n");
4247 return FALSE;
4250 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
4251 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
4252 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
4253 * show that wrapping is supported. The lack of filtering will sort out the
4254 * mipmapping capability anyway.
4256 * For now lets report this on all formats, but in the future we may want to
4257 * restrict it to some should applications need that. */
4258 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
4259 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
4260 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
4262 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4263 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4264 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
4265 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
4266 DWORD format_flags = 0;
4267 DWORD allowed_usage;
4269 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
4270 "resource_type %s, check_format %s.\n",
4271 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
4272 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4273 debug_d3dformat(check_format_id));
4275 if (adapter_idx >= wined3d->adapter_count)
4276 return WINED3DERR_INVALIDCALL;
4278 switch (resource_type)
4280 case WINED3D_RTYPE_CUBE_TEXTURE:
4281 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4283 TRACE("[FAILED] - No cube texture support.\n");
4284 return WINED3DERR_NOTAVAILABLE;
4287 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4288 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
4289 | WINED3DUSAGE_DYNAMIC
4290 | WINED3DUSAGE_RENDERTARGET
4291 | WINED3DUSAGE_SOFTWAREPROCESSING
4292 | WINED3DUSAGE_QUERY_FILTER
4293 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4294 | WINED3DUSAGE_QUERY_SRGBREAD
4295 | WINED3DUSAGE_QUERY_SRGBWRITE
4296 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4297 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4298 break;
4300 case WINED3D_RTYPE_SURFACE:
4301 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
4303 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4304 return WINED3DERR_NOTAVAILABLE;
4307 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
4308 | WINED3DUSAGE_RENDERTARGET
4309 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4310 break;
4312 case WINED3D_RTYPE_TEXTURE:
4313 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
4314 && !gl_info->supported[ARB_SHADOW])
4316 TRACE("[FAILED] - No shadow sampler support.\n");
4317 return WINED3DERR_NOTAVAILABLE;
4320 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4321 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
4322 | WINED3DUSAGE_DEPTHSTENCIL
4323 | WINED3DUSAGE_DYNAMIC
4324 | WINED3DUSAGE_RENDERTARGET
4325 | WINED3DUSAGE_SOFTWAREPROCESSING
4326 | WINED3DUSAGE_QUERY_FILTER
4327 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
4328 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4329 | WINED3DUSAGE_QUERY_SRGBREAD
4330 | WINED3DUSAGE_QUERY_SRGBWRITE
4331 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4332 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4333 break;
4335 case WINED3D_RTYPE_VOLUME_TEXTURE:
4336 case WINED3D_RTYPE_VOLUME:
4337 /* Volume is to VolumeTexture what Surface is to Texture, but its
4338 * usage caps are not documented. Most driver seem to offer
4339 * (nearly) the same on Volume and VolumeTexture, so do that too. */
4340 if (!gl_info->supported[EXT_TEXTURE3D])
4342 TRACE("[FAILED] - No volume texture support.\n");
4343 return WINED3DERR_NOTAVAILABLE;
4346 /* The GL_EXT_texture_compression_s3tc spec requires that loading
4347 * an s3tc compressed texture results in an error. While the D3D
4348 * refrast does support s3tc volumes, at least the nvidia Windows
4349 * driver does not, so we're free not to support this format. */
4350 switch (check_format_id)
4352 case WINED3DFMT_DXT1:
4353 case WINED3DFMT_DXT2:
4354 case WINED3DFMT_DXT3:
4355 case WINED3DFMT_DXT4:
4356 case WINED3DFMT_DXT5:
4357 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4358 return WINED3DERR_NOTAVAILABLE;
4360 default:
4361 /* Do nothing, continue with checking the format below */
4362 break;
4365 format_flags |= WINED3DFMT_FLAG_TEXTURE;
4366 allowed_usage = WINED3DUSAGE_DYNAMIC
4367 | WINED3DUSAGE_SOFTWAREPROCESSING
4368 | WINED3DUSAGE_QUERY_FILTER
4369 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
4370 | WINED3DUSAGE_QUERY_SRGBREAD
4371 | WINED3DUSAGE_QUERY_SRGBWRITE
4372 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
4373 | WINED3DUSAGE_QUERY_WRAPANDMIP;
4374 break;
4376 default:
4377 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4378 return WINED3DERR_NOTAVAILABLE;
4381 if ((usage & allowed_usage) != usage)
4383 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
4384 usage, debug_d3dresourcetype(resource_type), allowed_usage);
4385 return WINED3DERR_NOTAVAILABLE;
4388 if (usage & WINED3DUSAGE_QUERY_FILTER)
4389 format_flags |= WINED3DFMT_FLAG_FILTERING;
4390 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4391 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
4392 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4393 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
4394 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4395 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
4396 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4397 format_flags |= WINED3DFMT_FLAG_VTF;
4398 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4399 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
4401 if ((format->flags & format_flags) != format_flags)
4403 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
4404 format_flags, debug_d3dformat(check_format_id), format->flags);
4405 return WINED3DERR_NOTAVAILABLE;
4408 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
4410 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
4411 return WINED3DERR_NOTAVAILABLE;
4414 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
4415 && !CheckDepthStencilCapability(adapter, adapter_format, format))
4417 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
4418 debug_d3dformat(check_format_id));
4419 return WINED3DERR_NOTAVAILABLE;
4422 if ((usage & WINED3DUSAGE_RENDERTARGET)
4423 && !CheckRenderTargetCapability(adapter, adapter_format, format))
4425 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4426 debug_d3dformat(check_format_id));
4427 return WINED3DERR_NOTAVAILABLE;
4430 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
4432 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
4433 return WINED3DOK_NOAUTOGEN;
4436 return WINED3D_OK;
4439 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
4440 enum wined3d_format_id format_id, UINT width)
4442 const struct wined3d_gl_info *gl_info;
4444 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
4445 wined3d, adapter_idx, debug_d3dformat(format_id), width);
4447 if (adapter_idx >= wined3d->adapter_count)
4448 return ~0u;
4450 gl_info = &wined3d->adapters[adapter_idx].gl_info;
4451 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
4454 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4455 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4457 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4458 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4459 debug_d3dformat(dst_format));
4461 return WINED3D_OK;
4464 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4465 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4466 enum wined3d_format_id backbuffer_format, BOOL windowed)
4468 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
4470 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4471 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4472 debug_d3dformat(backbuffer_format), windowed);
4474 if (adapter_idx >= wined3d->adapter_count)
4475 return WINED3DERR_INVALIDCALL;
4477 /* The task of this function is to check whether a certain display / backbuffer format
4478 * combination is available on the given adapter. In fullscreen mode microsoft specified
4479 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4480 * and display format should match exactly.
4481 * In windowed mode format conversion can occur and this depends on the driver. */
4483 /* There are only 4 display formats. */
4484 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4485 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4486 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4487 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4489 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4490 return WINED3DERR_NOTAVAILABLE;
4493 if (!windowed)
4495 /* If the requested display format is not available, don't continue. */
4496 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4497 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4499 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4500 return WINED3DERR_NOTAVAILABLE;
4503 present_conversion = FALSE;
4505 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4507 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4508 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4509 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4510 return WINED3DERR_NOTAVAILABLE;
4513 if (present_conversion)
4515 /* Use the display format as back buffer format if the latter is
4516 * WINED3DFMT_UNKNOWN. */
4517 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4518 backbuffer_format = display_format;
4520 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4521 device_type, backbuffer_format, display_format)))
4523 TRACE("Format conversion from %s to %s not supported.\n",
4524 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4525 return WINED3DERR_NOTAVAILABLE;
4528 else
4530 /* When format conversion from the back buffer format to the display
4531 * format is not allowed, only a limited number of combinations are
4532 * valid. */
4534 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4536 TRACE("Unsupported format combination %s / %s.\n",
4537 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4538 return WINED3DERR_NOTAVAILABLE;
4541 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4542 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4544 TRACE("Unsupported format combination %s / %s.\n",
4545 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4546 return WINED3DERR_NOTAVAILABLE;
4549 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4550 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4552 TRACE("Unsupported format combination %s / %s.\n",
4553 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4554 return WINED3DERR_NOTAVAILABLE;
4557 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4558 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4560 TRACE("Unsupported format combination %s / %s.\n",
4561 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4562 return WINED3DERR_NOTAVAILABLE;
4566 /* Validate that the back buffer format is usable for render targets. */
4567 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4568 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4570 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4571 return WINED3DERR_NOTAVAILABLE;
4574 return WINED3D_OK;
4577 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4578 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4580 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4581 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4582 struct shader_caps shader_caps;
4583 struct fragment_caps fragment_caps;
4584 struct wined3d_vertex_caps vertex_caps;
4585 DWORD ckey_caps, blit_caps, fx_caps;
4587 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4588 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4590 if (adapter_idx >= wined3d->adapter_count)
4591 return WINED3DERR_INVALIDCALL;
4593 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4594 caps->AdapterOrdinal = adapter_idx;
4596 caps->Caps = 0;
4597 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4598 WINED3DCAPS2_FULLSCREENGAMMA |
4599 WINED3DCAPS2_DYNAMICTEXTURES;
4600 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4601 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4603 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4604 WINED3DCAPS3_COPY_TO_VIDMEM |
4605 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4607 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4608 WINED3DPRESENT_INTERVAL_ONE;
4610 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4611 WINED3DCURSORCAPS_LOWRES;
4613 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4614 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4615 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4616 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4617 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4618 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4619 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4620 WINED3DDEVCAPS_PUREDEVICE |
4621 WINED3DDEVCAPS_HWRASTERIZATION |
4622 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4623 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4624 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4625 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4626 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4628 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4629 WINED3DPMISCCAPS_CULLCCW |
4630 WINED3DPMISCCAPS_CULLCW |
4631 WINED3DPMISCCAPS_COLORWRITEENABLE |
4632 WINED3DPMISCCAPS_CLIPTLVERTS |
4633 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4634 WINED3DPMISCCAPS_MASKZ |
4635 WINED3DPMISCCAPS_BLENDOP |
4636 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4637 /* TODO:
4638 WINED3DPMISCCAPS_NULLREFERENCE
4639 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4640 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4641 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4643 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4644 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4645 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4646 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4647 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4648 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4650 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4651 WINED3DPRASTERCAPS_PAT |
4652 WINED3DPRASTERCAPS_WFOG |
4653 WINED3DPRASTERCAPS_ZFOG |
4654 WINED3DPRASTERCAPS_FOGVERTEX |
4655 WINED3DPRASTERCAPS_FOGTABLE |
4656 WINED3DPRASTERCAPS_STIPPLE |
4657 WINED3DPRASTERCAPS_SUBPIXEL |
4658 WINED3DPRASTERCAPS_ZTEST |
4659 WINED3DPRASTERCAPS_SCISSORTEST |
4660 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4661 WINED3DPRASTERCAPS_DEPTHBIAS;
4663 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4665 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4666 WINED3DPRASTERCAPS_ZBIAS |
4667 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4670 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4671 WINED3DPCMPCAPS_EQUAL |
4672 WINED3DPCMPCAPS_GREATER |
4673 WINED3DPCMPCAPS_GREATEREQUAL |
4674 WINED3DPCMPCAPS_LESS |
4675 WINED3DPCMPCAPS_LESSEQUAL |
4676 WINED3DPCMPCAPS_NEVER |
4677 WINED3DPCMPCAPS_NOTEQUAL;
4679 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4680 * are legacy settings for srcblend only. */
4681 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4682 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4683 WINED3DPBLENDCAPS_DESTALPHA |
4684 WINED3DPBLENDCAPS_DESTCOLOR |
4685 WINED3DPBLENDCAPS_INVDESTALPHA |
4686 WINED3DPBLENDCAPS_INVDESTCOLOR |
4687 WINED3DPBLENDCAPS_INVSRCALPHA |
4688 WINED3DPBLENDCAPS_INVSRCCOLOR |
4689 WINED3DPBLENDCAPS_ONE |
4690 WINED3DPBLENDCAPS_SRCALPHA |
4691 WINED3DPBLENDCAPS_SRCALPHASAT |
4692 WINED3DPBLENDCAPS_SRCCOLOR |
4693 WINED3DPBLENDCAPS_ZERO;
4695 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4696 WINED3DPBLENDCAPS_DESTCOLOR |
4697 WINED3DPBLENDCAPS_INVDESTALPHA |
4698 WINED3DPBLENDCAPS_INVDESTCOLOR |
4699 WINED3DPBLENDCAPS_INVSRCALPHA |
4700 WINED3DPBLENDCAPS_INVSRCCOLOR |
4701 WINED3DPBLENDCAPS_ONE |
4702 WINED3DPBLENDCAPS_SRCALPHA |
4703 WINED3DPBLENDCAPS_SRCCOLOR |
4704 WINED3DPBLENDCAPS_ZERO;
4706 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
4707 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
4709 if (gl_info->supported[EXT_BLEND_COLOR])
4711 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4712 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4716 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4717 WINED3DPCMPCAPS_EQUAL |
4718 WINED3DPCMPCAPS_GREATER |
4719 WINED3DPCMPCAPS_GREATEREQUAL |
4720 WINED3DPCMPCAPS_LESS |
4721 WINED3DPCMPCAPS_LESSEQUAL |
4722 WINED3DPCMPCAPS_NEVER |
4723 WINED3DPCMPCAPS_NOTEQUAL;
4725 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4726 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4727 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4728 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4729 WINED3DPSHADECAPS_COLORFLATRGB |
4730 WINED3DPSHADECAPS_FOGFLAT |
4731 WINED3DPSHADECAPS_FOGGOURAUD |
4732 WINED3DPSHADECAPS_SPECULARFLATRGB;
4734 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4735 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4736 WINED3DPTEXTURECAPS_TRANSPARENCY |
4737 WINED3DPTEXTURECAPS_BORDER |
4738 WINED3DPTEXTURECAPS_MIPMAP |
4739 WINED3DPTEXTURECAPS_PROJECTED |
4740 WINED3DPTEXTURECAPS_PERSPECTIVE;
4742 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4744 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4745 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4748 if (gl_info->supported[EXT_TEXTURE3D])
4750 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4751 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4752 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4754 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4758 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4760 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4761 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4762 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4764 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4768 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4769 WINED3DPTFILTERCAPS_MAGFPOINT |
4770 WINED3DPTFILTERCAPS_MINFLINEAR |
4771 WINED3DPTFILTERCAPS_MINFPOINT |
4772 WINED3DPTFILTERCAPS_MIPFLINEAR |
4773 WINED3DPTFILTERCAPS_MIPFPOINT |
4774 WINED3DPTFILTERCAPS_LINEAR |
4775 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4776 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4777 WINED3DPTFILTERCAPS_MIPLINEAR |
4778 WINED3DPTFILTERCAPS_MIPNEAREST |
4779 WINED3DPTFILTERCAPS_NEAREST;
4781 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4783 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4784 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4787 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4789 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4790 WINED3DPTFILTERCAPS_MAGFPOINT |
4791 WINED3DPTFILTERCAPS_MINFLINEAR |
4792 WINED3DPTFILTERCAPS_MINFPOINT |
4793 WINED3DPTFILTERCAPS_MIPFLINEAR |
4794 WINED3DPTFILTERCAPS_MIPFPOINT |
4795 WINED3DPTFILTERCAPS_LINEAR |
4796 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4797 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4798 WINED3DPTFILTERCAPS_MIPLINEAR |
4799 WINED3DPTFILTERCAPS_MIPNEAREST |
4800 WINED3DPTFILTERCAPS_NEAREST;
4802 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4804 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4805 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4808 else
4810 caps->CubeTextureFilterCaps = 0;
4813 if (gl_info->supported[EXT_TEXTURE3D])
4815 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4816 WINED3DPTFILTERCAPS_MAGFPOINT |
4817 WINED3DPTFILTERCAPS_MINFLINEAR |
4818 WINED3DPTFILTERCAPS_MINFPOINT |
4819 WINED3DPTFILTERCAPS_MIPFLINEAR |
4820 WINED3DPTFILTERCAPS_MIPFPOINT |
4821 WINED3DPTFILTERCAPS_LINEAR |
4822 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4823 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4824 WINED3DPTFILTERCAPS_MIPLINEAR |
4825 WINED3DPTFILTERCAPS_MIPNEAREST |
4826 WINED3DPTFILTERCAPS_NEAREST;
4828 else
4830 caps->VolumeTextureFilterCaps = 0;
4833 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4834 WINED3DPTADDRESSCAPS_CLAMP |
4835 WINED3DPTADDRESSCAPS_WRAP;
4837 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4839 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4841 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4843 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4845 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4847 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4850 if (gl_info->supported[EXT_TEXTURE3D])
4852 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4853 WINED3DPTADDRESSCAPS_CLAMP |
4854 WINED3DPTADDRESSCAPS_WRAP;
4855 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4857 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4859 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4861 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4863 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4865 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4868 else
4870 caps->VolumeTextureAddressCaps = 0;
4873 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4874 WINED3DLINECAPS_ZTEST |
4875 WINED3DLINECAPS_BLEND |
4876 WINED3DLINECAPS_ALPHACMP |
4877 WINED3DLINECAPS_FOG;
4878 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4879 * idea how generating the smoothing alpha values works; the result is different
4882 caps->MaxTextureWidth = gl_info->limits.texture_size;
4883 caps->MaxTextureHeight = gl_info->limits.texture_size;
4885 if (gl_info->supported[EXT_TEXTURE3D])
4886 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4887 else
4888 caps->MaxVolumeExtent = 0;
4890 caps->MaxTextureRepeat = 32768;
4891 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4892 caps->MaxVertexW = 1.0f;
4894 caps->GuardBandLeft = 0.0f;
4895 caps->GuardBandTop = 0.0f;
4896 caps->GuardBandRight = 0.0f;
4897 caps->GuardBandBottom = 0.0f;
4899 caps->ExtentsAdjust = 0.0f;
4901 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4902 WINED3DSTENCILCAPS_INCRSAT |
4903 WINED3DSTENCILCAPS_INVERT |
4904 WINED3DSTENCILCAPS_KEEP |
4905 WINED3DSTENCILCAPS_REPLACE |
4906 WINED3DSTENCILCAPS_ZERO;
4907 if (gl_info->supported[EXT_STENCIL_WRAP])
4909 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4910 WINED3DSTENCILCAPS_INCR;
4912 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4914 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4917 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4918 caps->MaxPointSize = gl_info->limits.pointsize_max;
4920 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4921 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4922 caps->MaxStreams = MAX_STREAMS;
4923 caps->MaxStreamStride = 1024;
4925 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4926 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4927 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4928 caps->MaxNpatchTessellationLevel = 0;
4929 caps->MasterAdapterOrdinal = 0;
4930 caps->AdapterOrdinalInGroup = 0;
4931 caps->NumberOfAdaptersInGroup = 1;
4933 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4935 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4936 WINED3DPTFILTERCAPS_MAGFPOINT |
4937 WINED3DPTFILTERCAPS_MINFLINEAR |
4938 WINED3DPTFILTERCAPS_MAGFLINEAR;
4939 caps->VertexTextureFilterCaps = 0;
4941 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4942 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4943 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4945 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4946 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4948 caps->VertexShaderVersion = shader_caps.vs_version;
4949 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4951 caps->PixelShaderVersion = shader_caps.ps_version;
4952 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4954 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4955 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4956 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4958 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4959 caps->MaxActiveLights = vertex_caps.max_active_lights;
4960 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4961 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4962 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4963 caps->FVFCaps = vertex_caps.fvf_caps;
4964 caps->RasterCaps |= vertex_caps.raster_caps;
4966 /* The following caps are shader specific, but they are things we cannot detect, or which
4967 * are the same among all shader models. So to avoid code duplication set the shader version
4968 * specific, but otherwise constant caps here
4970 if (caps->VertexShaderVersion >= 3)
4972 /* Where possible set the caps based on OpenGL extensions and if they
4973 * aren't set (in case of software rendering) use the VS 3.0 from
4974 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4975 * VS3.0 value. */
4976 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4977 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4978 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4979 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4980 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4981 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4983 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4984 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4985 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
4987 else if (caps->VertexShaderVersion == 2)
4989 caps->VS20Caps.caps = 0;
4990 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4991 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4992 caps->VS20Caps.static_flow_control_depth = 1;
4994 caps->MaxVShaderInstructionsExecuted = 65535;
4995 caps->MaxVertexShader30InstructionSlots = 0;
4997 else
4998 { /* VS 1.x */
4999 caps->VS20Caps.caps = 0;
5000 caps->VS20Caps.dynamic_flow_control_depth = 0;
5001 caps->VS20Caps.temp_count = 0;
5002 caps->VS20Caps.static_flow_control_depth = 0;
5004 caps->MaxVShaderInstructionsExecuted = 0;
5005 caps->MaxVertexShader30InstructionSlots = 0;
5008 if (caps->PixelShaderVersion >= 3)
5010 /* Where possible set the caps based on OpenGL extensions and if they
5011 * aren't set (in case of software rendering) use the PS 3.0 from
5012 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5013 * PS 3.0 value. */
5015 /* Caps is more or less undocumented on MSDN but it appears to be
5016 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5017 * cards from Windows */
5018 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5019 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5020 WINED3DPS20CAPS_PREDICATION |
5021 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5022 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5023 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5024 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5025 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5026 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5027 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5028 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5029 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5031 caps->MaxPShaderInstructionsExecuted = 65535;
5032 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5033 adapter->gl_info.limits.arb_ps_instructions);
5035 else if(caps->PixelShaderVersion == 2)
5037 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5038 caps->PS20Caps.caps = 0;
5039 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5040 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5041 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5042 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5043 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5045 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5046 caps->MaxPixelShader30InstructionSlots = 0;
5048 else /* PS 1.x */
5050 caps->PS20Caps.caps = 0;
5051 caps->PS20Caps.dynamic_flow_control_depth = 0;
5052 caps->PS20Caps.temp_count = 0;
5053 caps->PS20Caps.static_flow_control_depth = 0;
5054 caps->PS20Caps.instruction_slot_count = 0;
5056 caps->MaxPShaderInstructionsExecuted = 0;
5057 caps->MaxPixelShader30InstructionSlots = 0;
5060 if (caps->VertexShaderVersion >= 2)
5062 /* OpenGL supports all the formats below, perhaps not always
5063 * without conversion, but it supports them.
5064 * Further GLSL doesn't seem to have an official unsigned type so
5065 * don't advertise it yet as I'm not sure how we handle it.
5066 * We might need to add some clamping in the shader engine to
5067 * support it.
5068 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5069 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5070 WINED3DDTCAPS_UBYTE4N |
5071 WINED3DDTCAPS_SHORT2N |
5072 WINED3DDTCAPS_SHORT4N;
5073 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5075 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5076 WINED3DDTCAPS_FLOAT16_4;
5079 else
5081 caps->DeclTypes = 0;
5084 /* Set DirectDraw helper Caps */
5085 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5086 WINEDDCKEYCAPS_SRCBLT;
5087 fx_caps = WINEDDFXCAPS_BLTALPHA |
5088 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5089 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5090 WINEDDFXCAPS_BLTROTATION90 |
5091 WINEDDFXCAPS_BLTSHRINKX |
5092 WINEDDFXCAPS_BLTSHRINKXN |
5093 WINEDDFXCAPS_BLTSHRINKY |
5094 WINEDDFXCAPS_BLTSHRINKYN |
5095 WINEDDFXCAPS_BLTSTRETCHX |
5096 WINEDDFXCAPS_BLTSTRETCHXN |
5097 WINEDDFXCAPS_BLTSTRETCHY |
5098 WINEDDFXCAPS_BLTSTRETCHYN;
5099 blit_caps = WINEDDCAPS_BLT |
5100 WINEDDCAPS_BLTCOLORFILL |
5101 WINEDDCAPS_BLTDEPTHFILL |
5102 WINEDDCAPS_BLTSTRETCH |
5103 WINEDDCAPS_CANBLTSYSMEM |
5104 WINEDDCAPS_CANCLIP |
5105 WINEDDCAPS_CANCLIPSTRETCHED |
5106 WINEDDCAPS_COLORKEY |
5107 WINEDDCAPS_COLORKEYHWASSIST |
5108 WINEDDCAPS_ALIGNBOUNDARYSRC;
5110 /* Fill the ddraw caps structure */
5111 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5112 WINEDDCAPS_PALETTE |
5113 blit_caps;
5114 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5115 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5116 WINEDDCAPS2_PRIMARYGAMMA |
5117 WINEDDCAPS2_WIDESURFACES |
5118 WINEDDCAPS2_CANRENDERWINDOWED;
5119 caps->ddraw_caps.color_key_caps = ckey_caps;
5120 caps->ddraw_caps.fx_caps = fx_caps;
5121 caps->ddraw_caps.svb_caps = blit_caps;
5122 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5123 caps->ddraw_caps.svb_fx_caps = fx_caps;
5124 caps->ddraw_caps.vsb_caps = blit_caps;
5125 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5126 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5127 caps->ddraw_caps.ssb_caps = blit_caps;
5128 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5129 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5131 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5132 WINEDDSCAPS_BACKBUFFER |
5133 WINEDDSCAPS_FLIP |
5134 WINEDDSCAPS_FRONTBUFFER |
5135 WINEDDSCAPS_OFFSCREENPLAIN |
5136 WINEDDSCAPS_PALETTE |
5137 WINEDDSCAPS_PRIMARYSURFACE |
5138 WINEDDSCAPS_SYSTEMMEMORY |
5139 WINEDDSCAPS_VIDEOMEMORY |
5140 WINEDDSCAPS_VISIBLE;
5142 if (!(wined3d->flags & WINED3D_NO3D))
5144 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5145 WINEDDSCAPS_MIPMAP |
5146 WINEDDSCAPS_TEXTURE |
5147 WINEDDSCAPS_ZBUFFER;
5148 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5151 return WINED3D_OK;
5154 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5155 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5156 struct wined3d_device **device)
5158 struct wined3d_device *object;
5159 HRESULT hr;
5161 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5162 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5164 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5165 * number and create a device without a 3D adapter for 2D only operation. */
5166 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5167 return WINED3DERR_INVALIDCALL;
5169 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5170 if (!object)
5171 return E_OUTOFMEMORY;
5173 hr = device_init(object, wined3d, adapter_idx, device_type,
5174 focus_window, flags, surface_alignment, device_parent);
5175 if (FAILED(hr))
5177 WARN("Failed to initialize device, hr %#x.\n", hr);
5178 HeapFree(GetProcessHeap(), 0, object);
5179 return hr;
5182 TRACE("Created device %p.\n", object);
5183 *device = object;
5185 device_parent->ops->wined3d_device_created(device_parent, *device);
5187 return WINED3D_OK;
5190 static void WINE_GLAPI invalid_func(const void *data)
5192 ERR("Invalid vertex attribute function called\n");
5193 DebugBreak();
5196 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5198 ERR("Invalid texcoord function called\n");
5199 DebugBreak();
5202 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5203 * the extension detection and are used in drawStridedSlow
5205 static void WINE_GLAPI position_d3dcolor(const void *data)
5207 DWORD pos = *((const DWORD *)data);
5209 FIXME("Add a test for fixed function position from d3dcolor type\n");
5210 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5211 D3DCOLOR_B_G(pos),
5212 D3DCOLOR_B_B(pos),
5213 D3DCOLOR_B_A(pos));
5216 static void WINE_GLAPI position_float4(const void *data)
5218 const GLfloat *pos = data;
5220 if (pos[3] != 0.0f && pos[3] != 1.0f)
5222 float w = 1.0f / pos[3];
5224 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5226 else
5228 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5232 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5234 DWORD diffuseColor = *((const DWORD *)data);
5236 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5237 D3DCOLOR_B_G(diffuseColor),
5238 D3DCOLOR_B_B(diffuseColor),
5239 D3DCOLOR_B_A(diffuseColor));
5242 static void WINE_GLAPI specular_d3dcolor(const void *data)
5244 DWORD specularColor = *((const DWORD *)data);
5245 GLubyte d[] =
5247 D3DCOLOR_B_R(specularColor),
5248 D3DCOLOR_B_G(specularColor),
5249 D3DCOLOR_B_B(specularColor)
5252 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
5255 static void WINE_GLAPI warn_no_specular_func(const void *data)
5257 WARN("GL_EXT_secondary_color not supported\n");
5260 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
5262 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5263 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
5264 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
5266 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5267 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5268 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
5269 if (!d3d_info->xyzrhw)
5270 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5271 else
5272 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
5273 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5274 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5275 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5276 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
5277 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5278 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5279 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5280 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5281 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5282 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5283 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5284 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5285 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5286 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5288 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5289 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5290 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
5291 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
5292 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5293 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5294 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5295 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5296 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
5297 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5298 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
5299 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5300 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
5301 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5302 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5303 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5304 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5305 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5307 /* No 4 component entry points here. */
5308 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5309 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5310 if (gl_info->supported[EXT_SECONDARY_COLOR])
5311 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
5312 else
5313 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5314 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5315 if (gl_info->supported[EXT_SECONDARY_COLOR])
5316 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5317 else
5318 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5319 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5320 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5321 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5322 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5323 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5324 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5325 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5326 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5327 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5328 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5329 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5330 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5331 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5333 /* Only 3 component entry points here. Test how others behave. Float4
5334 * normals are used by one of our tests, trying to pass it to the pixel
5335 * shader, which fails on Windows. */
5336 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5337 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5338 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5339 /* Just ignore the 4th value. */
5340 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
5341 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5342 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5343 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5344 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5345 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5346 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5347 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5348 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5349 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5350 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5351 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5352 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5353 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5354 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
5356 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
5357 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
5358 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
5359 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
5360 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5361 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5362 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
5363 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
5364 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5365 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5366 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5367 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5368 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5369 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5370 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5371 if (gl_info->supported[NV_HALF_FLOAT])
5373 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
5374 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
5375 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
5376 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
5377 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
5379 else
5381 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5382 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5384 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
5387 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5389 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5390 int i;
5392 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5394 UINT attrib_count = 0;
5395 GLint cfg_count;
5396 int attribs[11];
5397 int values[11];
5398 int attribute;
5400 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5401 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5403 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5404 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5405 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5406 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5407 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5408 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5409 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5410 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5411 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5412 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5413 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5414 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5416 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5418 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5419 int format_id = i + 1;
5421 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5422 continue;
5424 cfg->iPixelFormat = format_id;
5425 cfg->redSize = values[0];
5426 cfg->greenSize = values[1];
5427 cfg->blueSize = values[2];
5428 cfg->alphaSize = values[3];
5429 cfg->colorSize = values[4];
5430 cfg->depthSize = values[5];
5431 cfg->stencilSize = values[6];
5432 cfg->windowDrawable = values[7];
5433 cfg->iPixelType = values[8];
5434 cfg->doubleBuffer = values[9];
5435 cfg->auxBuffers = values[10];
5437 cfg->numSamples = 0;
5438 /* Check multisample support. */
5439 if (gl_info->supported[ARB_MULTISAMPLE])
5441 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5442 int values[2];
5444 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5446 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5447 * multisampling is supported. values[1] = number of
5448 * multisample buffers. */
5449 if (values[0])
5450 cfg->numSamples = values[1];
5454 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5455 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5456 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5457 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5458 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5460 ++adapter->cfg_count;
5463 else
5465 int cfg_count;
5467 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5468 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5470 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5472 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5473 PIXELFORMATDESCRIPTOR pfd;
5474 int format_id = i + 1;
5476 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5477 continue;
5479 /* We only want HW acceleration using an OpenGL ICD driver.
5480 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5481 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5482 * driver (e.g. 3dfx minigl). */
5483 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5485 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5486 continue;
5489 cfg->iPixelFormat = format_id;
5490 cfg->redSize = pfd.cRedBits;
5491 cfg->greenSize = pfd.cGreenBits;
5492 cfg->blueSize = pfd.cBlueBits;
5493 cfg->alphaSize = pfd.cAlphaBits;
5494 cfg->colorSize = pfd.cColorBits;
5495 cfg->depthSize = pfd.cDepthBits;
5496 cfg->stencilSize = pfd.cStencilBits;
5497 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5498 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5499 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5500 cfg->auxBuffers = pfd.cAuxBuffers;
5501 cfg->numSamples = 0;
5503 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5504 "depth=%d, stencil=%d, windowDrawable=%d\n",
5505 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5506 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5507 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5509 ++adapter->cfg_count;
5514 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5516 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5517 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5518 unsigned int ctx_attrib_idx = 0;
5519 DISPLAY_DEVICEW display_device;
5520 GLint ctx_attribs[3];
5522 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5524 adapter->ordinal = ordinal;
5525 adapter->monitorPoint.x = -1;
5526 adapter->monitorPoint.y = -1;
5528 /* Dynamically load all GL core functions */
5529 #ifdef USE_WIN32_OPENGL
5531 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5532 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5533 ALL_WGL_FUNCS
5534 #undef USE_GL_FUNC
5535 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5537 #else
5538 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5540 HDC hdc = GetDC( 0 );
5541 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5542 ReleaseDC( 0, hdc );
5543 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5544 gl_info->gl_ops.wgl = wgl_driver->wgl;
5545 gl_info->gl_ops.gl = wgl_driver->gl;
5547 #endif
5549 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5550 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5552 if (!AllocateLocallyUniqueId(&adapter->luid))
5554 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5555 return FALSE;
5557 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5558 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5560 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5562 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5563 return FALSE;
5566 if (context_debug_output_enabled(gl_info))
5568 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5569 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5571 ctx_attribs[ctx_attrib_idx] = 0;
5572 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5574 if (!wined3d_adapter_init_gl_caps(adapter))
5576 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5577 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5578 return FALSE;
5581 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5582 /* We haven't found any suitable formats. This should only happen in
5583 * case of GDI software rendering, which is pretty useless anyway. */
5584 if (!adapter->cfg_count)
5586 WARN("No suitable pixel formats found.\n");
5587 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5588 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5589 return FALSE;
5592 if (!wined3d_adapter_init_format_info(adapter))
5594 ERR("Failed to initialize GL format info.\n");
5595 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5596 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5597 return FALSE;
5600 adapter->vram_bytes = adapter->driver_info.vram_bytes;
5601 adapter->vram_bytes_used = 0;
5602 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
5604 display_device.cb = sizeof(display_device);
5605 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5606 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5607 strcpyW(adapter->DeviceName, display_device.DeviceName);
5609 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5611 wined3d_adapter_init_ffp_attrib_ops(adapter);
5613 return TRUE;
5616 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5618 DISPLAY_DEVICEW display_device;
5620 memset(adapter, 0, sizeof(*adapter));
5621 adapter->ordinal = ordinal;
5622 adapter->monitorPoint.x = -1;
5623 adapter->monitorPoint.y = -1;
5625 adapter->driver_info.name = "Display";
5626 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5627 if (wined3d_settings.emulated_textureram)
5628 adapter->vram_bytes = wined3d_settings.emulated_textureram;
5629 else
5630 adapter->vram_bytes = 128 * 1024 * 1024;
5632 initPixelFormatsNoGL(&adapter->gl_info);
5634 adapter->vertex_pipe = &none_vertex_pipe;
5635 adapter->fragment_pipe = &none_fragment_pipe;
5636 adapter->shader_backend = &none_shader_backend;
5637 adapter->blitter = &cpu_blit;
5639 display_device.cb = sizeof(display_device);
5640 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5641 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5642 strcpyW(adapter->DeviceName, display_device.DeviceName);
5645 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5647 const struct wined3d_parent_ops wined3d_null_parent_ops =
5649 wined3d_null_wined3d_object_destroyed,
5652 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
5654 wined3d->ref = 1;
5655 wined3d->flags = flags;
5657 TRACE("Initializing adapters.\n");
5659 if (flags & WINED3D_NO3D)
5661 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5662 wined3d->adapter_count = 1;
5663 return WINED3D_OK;
5666 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5668 WARN("Failed to initialize adapter.\n");
5669 return E_FAIL;
5671 wined3d->adapter_count = 1;
5673 return WINED3D_OK;