2 * GDI drawing functions.
4 * Copyright 1993, 1994 Alexandre Julliard
5 * Copyright 1997 Bertho A. Stultiens
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wine/port.h"
36 #include "wine/debug.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(gdi
);
41 /***********************************************************************
44 BOOL WINAPI
LineTo( HDC hdc
, INT x
, INT y
)
46 DC
* dc
= DC_GetDCUpdate( hdc
);
51 if(PATH_IsPathOpen(dc
->path
))
52 ret
= PATH_LineTo(dc
, x
, y
);
54 ret
= dc
->funcs
->pLineTo
&& dc
->funcs
->pLineTo(dc
->physDev
,x
,y
);
59 GDI_ReleaseObj( hdc
);
64 /***********************************************************************
67 BOOL WINAPI
MoveToEx( HDC hdc
, INT x
, INT y
, LPPOINT pt
)
70 DC
* dc
= DC_GetDCPtr( hdc
);
81 if(PATH_IsPathOpen(dc
->path
)) ret
= PATH_MoveTo(dc
);
82 else if (dc
->funcs
->pMoveTo
) ret
= dc
->funcs
->pMoveTo(dc
->physDev
,x
,y
);
83 GDI_ReleaseObj( hdc
);
88 /***********************************************************************
91 BOOL WINAPI
Arc( HDC hdc
, INT left
, INT top
, INT right
,
92 INT bottom
, INT xstart
, INT ystart
,
96 DC
* dc
= DC_GetDCUpdate( hdc
);
99 if(PATH_IsPathOpen(dc
->path
))
100 ret
= PATH_Arc(dc
, left
, top
, right
, bottom
, xstart
, ystart
, xend
, yend
,0);
101 else if (dc
->funcs
->pArc
)
102 ret
= dc
->funcs
->pArc(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
103 GDI_ReleaseObj( hdc
);
108 /***********************************************************************
111 BOOL WINAPI
ArcTo( HDC hdc
,
113 INT right
, INT bottom
,
114 INT xstart
, INT ystart
,
118 DC
* dc
= DC_GetDCUpdate( hdc
);
119 if(!dc
) return FALSE
;
121 if(dc
->funcs
->pArcTo
)
123 result
= dc
->funcs
->pArcTo( dc
->physDev
, left
, top
, right
, bottom
,
124 xstart
, ystart
, xend
, yend
);
125 GDI_ReleaseObj( hdc
);
128 GDI_ReleaseObj( hdc
);
131 * According to the documentation, a line is drawn from the current
132 * position to the starting point of the arc.
134 LineTo(hdc
, xstart
, ystart
);
136 * Then the arc is drawn.
138 result
= Arc(hdc
, left
, top
, right
, bottom
, xstart
, ystart
, xend
, yend
);
140 * If no error occurred, the current position is moved to the ending
143 if (result
) MoveToEx(hdc
, xend
, yend
, NULL
);
148 /***********************************************************************
151 BOOL WINAPI
Pie( HDC hdc
, INT left
, INT top
,
152 INT right
, INT bottom
, INT xstart
, INT ystart
,
156 DC
* dc
= DC_GetDCUpdate( hdc
);
157 if (!dc
) return FALSE
;
159 if(PATH_IsPathOpen(dc
->path
))
160 ret
= PATH_Arc(dc
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
,2);
161 else if(dc
->funcs
->pPie
)
162 ret
= dc
->funcs
->pPie(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
164 GDI_ReleaseObj( hdc
);
169 /***********************************************************************
172 BOOL WINAPI
Chord( HDC hdc
, INT left
, INT top
,
173 INT right
, INT bottom
, INT xstart
, INT ystart
,
177 DC
* dc
= DC_GetDCUpdate( hdc
);
178 if (!dc
) return FALSE
;
180 if(PATH_IsPathOpen(dc
->path
))
181 ret
= PATH_Arc(dc
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
,1);
182 else if(dc
->funcs
->pChord
)
183 ret
= dc
->funcs
->pChord(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
185 GDI_ReleaseObj( hdc
);
190 /***********************************************************************
193 BOOL WINAPI
Ellipse( HDC hdc
, INT left
, INT top
,
194 INT right
, INT bottom
)
197 DC
* dc
= DC_GetDCUpdate( hdc
);
198 if (!dc
) return FALSE
;
200 if(PATH_IsPathOpen(dc
->path
))
201 ret
= PATH_Ellipse(dc
,left
,top
,right
,bottom
);
202 else if (dc
->funcs
->pEllipse
)
203 ret
= dc
->funcs
->pEllipse(dc
->physDev
,left
,top
,right
,bottom
);
205 GDI_ReleaseObj( hdc
);
210 /***********************************************************************
211 * Rectangle (GDI32.@)
213 BOOL WINAPI
Rectangle( HDC hdc
, INT left
, INT top
,
214 INT right
, INT bottom
)
217 DC
* dc
= DC_GetDCUpdate( hdc
);
220 if(PATH_IsPathOpen(dc
->path
))
221 ret
= PATH_Rectangle(dc
, left
, top
, right
, bottom
);
222 else if (dc
->funcs
->pRectangle
)
223 ret
= dc
->funcs
->pRectangle(dc
->physDev
,left
,top
,right
,bottom
);
224 GDI_ReleaseObj( hdc
);
230 /***********************************************************************
231 * RoundRect (GDI32.@)
233 BOOL WINAPI
RoundRect( HDC hdc
, INT left
, INT top
, INT right
,
234 INT bottom
, INT ell_width
, INT ell_height
)
237 DC
*dc
= DC_GetDCUpdate( hdc
);
241 if(PATH_IsPathOpen(dc
->path
))
242 ret
= PATH_RoundRect(dc
,left
,top
,right
,bottom
,ell_width
,ell_height
);
243 else if (dc
->funcs
->pRoundRect
)
244 ret
= dc
->funcs
->pRoundRect(dc
->physDev
,left
,top
,right
,bottom
,ell_width
,ell_height
);
245 GDI_ReleaseObj( hdc
);
250 /***********************************************************************
253 COLORREF WINAPI
SetPixel( HDC hdc
, INT x
, INT y
, COLORREF color
)
256 DC
* dc
= DC_GetDCUpdate( hdc
);
259 if (dc
->funcs
->pSetPixel
) ret
= dc
->funcs
->pSetPixel(dc
->physDev
,x
,y
,color
);
260 GDI_ReleaseObj( hdc
);
265 /***********************************************************************
266 * SetPixelV (GDI32.@)
268 BOOL WINAPI
SetPixelV( HDC hdc
, INT x
, INT y
, COLORREF color
)
271 DC
* dc
= DC_GetDCUpdate( hdc
);
274 if (dc
->funcs
->pSetPixel
)
276 dc
->funcs
->pSetPixel(dc
->physDev
,x
,y
,color
);
279 GDI_ReleaseObj( hdc
);
284 /***********************************************************************
287 COLORREF WINAPI
GetPixel( HDC hdc
, INT x
, INT y
)
289 COLORREF ret
= CLR_INVALID
;
290 DC
* dc
= DC_GetDCUpdate( hdc
);
294 /* FIXME: should this be in the graphics driver? */
295 if (PtVisible( hdc
, x
, y
))
297 if (dc
->funcs
->pGetPixel
) ret
= dc
->funcs
->pGetPixel(dc
->physDev
,x
,y
);
299 GDI_ReleaseObj( hdc
);
305 /******************************************************************************
306 * ChoosePixelFormat [GDI32.@]
307 * Matches a pixel format to given format
310 * hdc [I] Device context to search for best pixel match
311 * ppfd [I] Pixel format for which a match is sought
314 * Success: Pixel format index closest to given format
317 INT WINAPI
ChoosePixelFormat( HDC hdc
, const LPPIXELFORMATDESCRIPTOR ppfd
)
320 DC
* dc
= DC_GetDCPtr( hdc
);
322 TRACE("(%p,%p)\n",hdc
,ppfd
);
326 if (!dc
->funcs
->pChoosePixelFormat
) FIXME(" :stub\n");
327 else ret
= dc
->funcs
->pChoosePixelFormat(dc
->physDev
,ppfd
);
329 GDI_ReleaseObj( hdc
);
334 /******************************************************************************
335 * SetPixelFormat [GDI32.@]
336 * Sets pixel format of device context
339 * hdc [I] Device context to search for best pixel match
340 * iPixelFormat [I] Pixel format index
341 * ppfd [I] Pixel format for which a match is sought
345 BOOL WINAPI
SetPixelFormat( HDC hdc
, INT iPixelFormat
,
346 const PIXELFORMATDESCRIPTOR
*ppfd
)
349 DC
* dc
= DC_GetDCPtr( hdc
);
351 TRACE("(%p,%d,%p)\n",hdc
,iPixelFormat
,ppfd
);
355 if (!dc
->funcs
->pSetPixelFormat
) FIXME(" :stub\n");
356 else bRet
= dc
->funcs
->pSetPixelFormat(dc
->physDev
,iPixelFormat
,ppfd
);
358 GDI_ReleaseObj( hdc
);
363 /******************************************************************************
364 * GetPixelFormat [GDI32.@]
365 * Gets index of pixel format of DC
368 * hdc [I] Device context whose pixel format index is sought
371 * Success: Currently selected pixel format
374 INT WINAPI
GetPixelFormat( HDC hdc
)
377 DC
* dc
= DC_GetDCPtr( hdc
);
383 if (!dc
->funcs
->pGetPixelFormat
) FIXME(" :stub\n");
384 else ret
= dc
->funcs
->pGetPixelFormat(dc
->physDev
);
386 GDI_ReleaseObj( hdc
);
391 /******************************************************************************
392 * DescribePixelFormat [GDI32.@]
393 * Gets info about pixel format from DC
396 * hdc [I] Device context
397 * iPixelFormat [I] Pixel format selector
398 * nBytes [I] Size of buffer
399 * ppfd [O] Pointer to structure to receive pixel format data
402 * Success: Maximum pixel format index of the device context
405 INT WINAPI
DescribePixelFormat( HDC hdc
, INT iPixelFormat
, UINT nBytes
,
406 LPPIXELFORMATDESCRIPTOR ppfd
)
409 DC
* dc
= DC_GetDCPtr( hdc
);
411 TRACE("(%p,%d,%d,%p): stub\n",hdc
,iPixelFormat
,nBytes
,ppfd
);
415 if (!dc
->funcs
->pDescribePixelFormat
)
418 ppfd
->nSize
= nBytes
;
422 else ret
= dc
->funcs
->pDescribePixelFormat(dc
->physDev
,iPixelFormat
,nBytes
,ppfd
);
424 GDI_ReleaseObj( hdc
);
429 /******************************************************************************
430 * SwapBuffers [GDI32.@]
431 * Exchanges front and back buffers of window
434 * hdc [I] Device context whose buffers get swapped
438 BOOL WINAPI
SwapBuffers( HDC hdc
)
441 DC
* dc
= DC_GetDCPtr( hdc
);
445 if (!dc
) return TRUE
;
447 if (!dc
->funcs
->pSwapBuffers
)
452 else bRet
= dc
->funcs
->pSwapBuffers(dc
->physDev
);
454 GDI_ReleaseObj( hdc
);
459 /***********************************************************************
462 BOOL WINAPI
PaintRgn( HDC hdc
, HRGN hrgn
)
465 DC
* dc
= DC_GetDCUpdate( hdc
);
468 if (dc
->funcs
->pPaintRgn
) ret
= dc
->funcs
->pPaintRgn(dc
->physDev
,hrgn
);
469 GDI_ReleaseObj( hdc
);
475 /***********************************************************************
478 BOOL WINAPI
FillRgn( HDC hdc
, HRGN hrgn
, HBRUSH hbrush
)
482 DC
* dc
= DC_GetDCUpdate( hdc
);
484 if (!dc
) return FALSE
;
485 if(dc
->funcs
->pFillRgn
)
486 retval
= dc
->funcs
->pFillRgn(dc
->physDev
, hrgn
, hbrush
);
487 else if ((prevBrush
= SelectObject( hdc
, hbrush
)))
489 retval
= PaintRgn( hdc
, hrgn
);
490 SelectObject( hdc
, prevBrush
);
492 GDI_ReleaseObj( hdc
);
497 /***********************************************************************
500 BOOL WINAPI
FrameRgn( HDC hdc
, HRGN hrgn
, HBRUSH hbrush
,
501 INT nWidth
, INT nHeight
)
504 DC
*dc
= DC_GetDCUpdate( hdc
);
506 if (!dc
) return FALSE
;
507 if(dc
->funcs
->pFrameRgn
)
508 ret
= dc
->funcs
->pFrameRgn( dc
->physDev
, hrgn
, hbrush
, nWidth
, nHeight
);
511 HRGN tmp
= CreateRectRgn( 0, 0, 0, 0 );
514 if (REGION_FrameRgn( tmp
, hrgn
, nWidth
, nHeight
))
516 FillRgn( hdc
, tmp
, hbrush
);
522 GDI_ReleaseObj( hdc
);
527 /***********************************************************************
528 * InvertRgn (GDI32.@)
530 BOOL WINAPI
InvertRgn( HDC hdc
, HRGN hrgn
)
535 DC
*dc
= DC_GetDCUpdate( hdc
);
536 if (!dc
) return FALSE
;
538 if(dc
->funcs
->pInvertRgn
)
539 retval
= dc
->funcs
->pInvertRgn( dc
->physDev
, hrgn
);
542 prevBrush
= SelectObject( hdc
, GetStockObject(BLACK_BRUSH
) );
543 prevROP
= SetROP2( hdc
, R2_NOT
);
544 retval
= PaintRgn( hdc
, hrgn
);
545 SelectObject( hdc
, prevBrush
);
546 SetROP2( hdc
, prevROP
);
548 GDI_ReleaseObj( hdc
);
553 /**********************************************************************
556 BOOL WINAPI
Polyline( HDC hdc
, const POINT
* pt
, INT count
)
559 DC
* dc
= DC_GetDCUpdate( hdc
);
562 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_Polyline(dc
, pt
, count
);
563 else if (dc
->funcs
->pPolyline
) ret
= dc
->funcs
->pPolyline(dc
->physDev
,pt
,count
);
564 GDI_ReleaseObj( hdc
);
569 /**********************************************************************
570 * PolylineTo (GDI32.@)
572 BOOL WINAPI
PolylineTo( HDC hdc
, const POINT
* pt
, DWORD cCount
)
574 DC
* dc
= DC_GetDCUpdate( hdc
);
577 if(!dc
) return FALSE
;
579 if(PATH_IsPathOpen(dc
->path
))
580 ret
= PATH_PolylineTo(dc
, pt
, cCount
);
582 else if(dc
->funcs
->pPolylineTo
)
583 ret
= dc
->funcs
->pPolylineTo(dc
->physDev
, pt
, cCount
);
585 else { /* do it using Polyline */
586 POINT
*pts
= HeapAlloc( GetProcessHeap(), 0,
587 sizeof(POINT
) * (cCount
+ 1) );
590 pts
[0].x
= dc
->CursPosX
;
591 pts
[0].y
= dc
->CursPosY
;
592 memcpy( pts
+ 1, pt
, sizeof(POINT
) * cCount
);
593 ret
= Polyline( hdc
, pts
, cCount
+ 1 );
594 HeapFree( GetProcessHeap(), 0, pts
);
598 dc
->CursPosX
= pt
[cCount
-1].x
;
599 dc
->CursPosY
= pt
[cCount
-1].y
;
601 GDI_ReleaseObj( hdc
);
606 /**********************************************************************
609 BOOL WINAPI
Polygon( HDC hdc
, const POINT
* pt
, INT count
)
612 DC
* dc
= DC_GetDCUpdate( hdc
);
615 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_Polygon(dc
, pt
, count
);
616 else if (dc
->funcs
->pPolygon
) ret
= dc
->funcs
->pPolygon(dc
->physDev
,pt
,count
);
617 GDI_ReleaseObj( hdc
);
623 /**********************************************************************
624 * PolyPolygon (GDI32.@)
626 BOOL WINAPI
PolyPolygon( HDC hdc
, const POINT
* pt
, const INT
* counts
,
630 DC
* dc
= DC_GetDCUpdate( hdc
);
633 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_PolyPolygon(dc
, pt
, counts
, polygons
);
634 else if (dc
->funcs
->pPolyPolygon
) ret
= dc
->funcs
->pPolyPolygon(dc
->physDev
,pt
,counts
,polygons
);
635 GDI_ReleaseObj( hdc
);
640 /**********************************************************************
641 * PolyPolyline (GDI32.@)
643 BOOL WINAPI
PolyPolyline( HDC hdc
, const POINT
* pt
, const DWORD
* counts
,
647 DC
* dc
= DC_GetDCUpdate( hdc
);
650 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_PolyPolyline(dc
, pt
, counts
, polylines
);
651 else if (dc
->funcs
->pPolyPolyline
) ret
= dc
->funcs
->pPolyPolyline(dc
->physDev
,pt
,counts
,polylines
);
652 GDI_ReleaseObj( hdc
);
657 /**********************************************************************
658 * ExtFloodFill (GDI32.@)
660 BOOL WINAPI
ExtFloodFill( HDC hdc
, INT x
, INT y
, COLORREF color
,
664 DC
* dc
= DC_GetDCUpdate( hdc
);
667 if (dc
->funcs
->pExtFloodFill
) ret
= dc
->funcs
->pExtFloodFill(dc
->physDev
,x
,y
,color
,fillType
);
668 GDI_ReleaseObj( hdc
);
674 /**********************************************************************
675 * FloodFill (GDI32.@)
677 BOOL WINAPI
FloodFill( HDC hdc
, INT x
, INT y
, COLORREF color
)
679 return ExtFloodFill( hdc
, x
, y
, color
, FLOODFILLBORDER
);
683 /******************************************************************************
684 * PolyBezier [GDI32.@]
685 * Draws one or more Bezier curves
688 * hDc [I] Handle to device context
689 * lppt [I] Pointer to endpoints and control points
690 * cPoints [I] Count of endpoints and control points
694 BOOL WINAPI
PolyBezier( HDC hdc
, const POINT
* lppt
, DWORD cPoints
)
697 DC
* dc
= DC_GetDCUpdate( hdc
);
699 if(!dc
) return FALSE
;
701 if(PATH_IsPathOpen(dc
->path
))
702 ret
= PATH_PolyBezier(dc
, lppt
, cPoints
);
703 else if (dc
->funcs
->pPolyBezier
)
704 ret
= dc
->funcs
->pPolyBezier(dc
->physDev
, lppt
, cPoints
);
705 else /* We'll convert it into line segments and draw them using Polyline */
710 if ((Pts
= GDI_Bezier( lppt
, cPoints
, &nOut
)))
712 TRACE("Pts = %p, no = %d\n", Pts
, nOut
);
713 ret
= Polyline( dc
->hSelf
, Pts
, nOut
);
714 HeapFree( GetProcessHeap(), 0, Pts
);
718 GDI_ReleaseObj( hdc
);
722 /******************************************************************************
723 * PolyBezierTo [GDI32.@]
724 * Draws one or more Bezier curves
727 * hDc [I] Handle to device context
728 * lppt [I] Pointer to endpoints and control points
729 * cPoints [I] Count of endpoints and control points
733 BOOL WINAPI
PolyBezierTo( HDC hdc
, const POINT
* lppt
, DWORD cPoints
)
735 DC
* dc
= DC_GetDCUpdate( hdc
);
738 if(!dc
) return FALSE
;
740 if(PATH_IsPathOpen(dc
->path
))
741 ret
= PATH_PolyBezierTo(dc
, lppt
, cPoints
);
742 else if(dc
->funcs
->pPolyBezierTo
)
743 ret
= dc
->funcs
->pPolyBezierTo(dc
->physDev
, lppt
, cPoints
);
744 else { /* We'll do it using PolyBezier */
746 pt
= HeapAlloc( GetProcessHeap(), 0, sizeof(POINT
) * (cPoints
+ 1) );
747 if(!pt
) return FALSE
;
748 pt
[0].x
= dc
->CursPosX
;
749 pt
[0].y
= dc
->CursPosY
;
750 memcpy(pt
+ 1, lppt
, sizeof(POINT
) * cPoints
);
751 ret
= PolyBezier(dc
->hSelf
, pt
, cPoints
+1);
752 HeapFree( GetProcessHeap(), 0, pt
);
755 dc
->CursPosX
= lppt
[cPoints
-1].x
;
756 dc
->CursPosY
= lppt
[cPoints
-1].y
;
758 GDI_ReleaseObj( hdc
);
762 /***********************************************************************
765 BOOL WINAPI
AngleArc(HDC hdc
, INT x
, INT y
, DWORD dwRadius
, FLOAT eStartAngle
, FLOAT eSweepAngle
)
767 INT x1
,y1
,x2
,y2
, arcdir
;
771 if( (signed int)dwRadius
< 0 )
774 dc
= DC_GetDCUpdate( hdc
);
775 if(!dc
) return FALSE
;
777 if(dc
->funcs
->pAngleArc
)
779 result
= dc
->funcs
->pAngleArc( dc
->physDev
, x
, y
, dwRadius
, eStartAngle
, eSweepAngle
);
781 GDI_ReleaseObj( hdc
);
784 GDI_ReleaseObj( hdc
);
786 /* AngleArc always works counterclockwise */
787 arcdir
= GetArcDirection( hdc
);
788 SetArcDirection( hdc
, AD_COUNTERCLOCKWISE
);
790 x1
= x
+ cos(eStartAngle
*M_PI
/180) * dwRadius
;
791 y1
= y
- sin(eStartAngle
*M_PI
/180) * dwRadius
;
792 x2
= x
+ cos((eStartAngle
+eSweepAngle
)*M_PI
/180) * dwRadius
;
793 y2
= x
- sin((eStartAngle
+eSweepAngle
)*M_PI
/180) * dwRadius
;
795 LineTo( hdc
, x1
, y1
);
796 if( eSweepAngle
>= 0 )
797 result
= Arc( hdc
, x
-dwRadius
, y
-dwRadius
, x
+dwRadius
, y
+dwRadius
,
800 result
= Arc( hdc
, x
-dwRadius
, y
-dwRadius
, x
+dwRadius
, y
+dwRadius
,
803 if( result
) MoveToEx( hdc
, x2
, y2
, NULL
);
804 SetArcDirection( hdc
, arcdir
);
808 /***********************************************************************
811 BOOL WINAPI
PolyDraw(HDC hdc
, const POINT
*lppt
, const BYTE
*lpbTypes
,
819 dc
= DC_GetDCUpdate( hdc
);
820 if(!dc
) return FALSE
;
822 if(dc
->funcs
->pPolyDraw
)
824 result
= dc
->funcs
->pPolyDraw( dc
->physDev
, lppt
, lpbTypes
, cCount
);
825 GDI_ReleaseObj( hdc
);
828 GDI_ReleaseObj( hdc
);
830 /* check for each bezierto if there are two more points */
831 for( i
= 0; i
< cCount
; i
++ )
832 if( lpbTypes
[i
] != PT_MOVETO
&&
833 lpbTypes
[i
] & PT_BEZIERTO
)
841 /* if no moveto occurs, we will close the figure here */
842 lastmove
.x
= dc
->CursPosX
;
843 lastmove
.y
= dc
->CursPosY
;
846 for( i
= 0; i
< cCount
; i
++ )
848 if( lpbTypes
[i
] == PT_MOVETO
)
850 MoveToEx( hdc
, lppt
[i
].x
, lppt
[i
].y
, NULL
);
851 lastmove
.x
= dc
->CursPosX
;
852 lastmove
.y
= dc
->CursPosY
;
854 else if( lpbTypes
[i
] & PT_LINETO
)
855 LineTo( hdc
, lppt
[i
].x
, lppt
[i
].y
);
856 else if( lpbTypes
[i
] & PT_BEZIERTO
)
858 PolyBezierTo( hdc
, &lppt
[i
], 3 );
864 if( lpbTypes
[i
] & PT_CLOSEFIGURE
)
866 if( PATH_IsPathOpen( dc
->path
) )
869 LineTo( hdc
, lastmove
.x
, lastmove
.y
);
876 /******************************************************************
878 * *Very* simple bezier drawing code,
880 * It uses a recursive algorithm to divide the curve in a series
881 * of straight line segements. Not ideal but for me sufficient.
882 * If you are in need for something better look for some incremental
885 * 7 July 1998 Rein Klazes
889 * some macro definitions for bezier drawing
891 * to avoid truncation errors the coordinates are
892 * shifted upwards. When used in drawing they are
893 * shifted down again, including correct rounding
894 * and avoiding floating point arithmetic
895 * 4 bits should allow 27 bits coordinates which I saw
896 * somewhere in the win32 doc's
900 #define BEZIERSHIFTBITS 4
901 #define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS)
902 #define BEZIERPIXEL BEZIERSHIFTUP(1)
903 #define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS)
904 /* maximum depth of recursion */
905 #define BEZIERMAXDEPTH 8
907 /* size of array to store points on */
908 /* enough for one curve */
909 #define BEZIER_INITBUFSIZE (150)
911 /* calculate Bezier average, in this case the middle
912 * correctly rounded...
915 #define BEZIERMIDDLE(Mid, P1, P2) \
916 (Mid).x=((P1).x+(P2).x + 1)/2;\
917 (Mid).y=((P1).y+(P2).y + 1)/2;
919 /**********************************************************
920 * BezierCheck helper function to check
921 * that recursion can be terminated
922 * Points[0] and Points[3] are begin and endpoint
923 * Points[1] and Points[2] are control points
924 * level is the recursion depth
925 * returns true if the recusion can be terminated
927 static BOOL
BezierCheck( int level
, POINT
*Points
)
930 dx
=Points
[3].x
-Points
[0].x
;
931 dy
=Points
[3].y
-Points
[0].y
;
932 if(abs(dy
)<=abs(dx
)){/* shallow line */
933 /* check that control points are between begin and end */
934 if(Points
[1].x
< Points
[0].x
){
935 if(Points
[1].x
< Points
[3].x
)
938 if(Points
[1].x
> Points
[3].x
)
940 if(Points
[2].x
< Points
[0].x
){
941 if(Points
[2].x
< Points
[3].x
)
944 if(Points
[2].x
> Points
[3].x
)
946 dx
=BEZIERSHIFTDOWN(dx
);
948 if(abs(Points
[1].y
-Points
[0].y
-(dy
/dx
)*
949 BEZIERSHIFTDOWN(Points
[1].x
-Points
[0].x
)) > BEZIERPIXEL
||
950 abs(Points
[2].y
-Points
[0].y
-(dy
/dx
)*
951 BEZIERSHIFTDOWN(Points
[2].x
-Points
[0].x
)) > BEZIERPIXEL
)
955 }else{ /* steep line */
956 /* check that control points are between begin and end */
957 if(Points
[1].y
< Points
[0].y
){
958 if(Points
[1].y
< Points
[3].y
)
961 if(Points
[1].y
> Points
[3].y
)
963 if(Points
[2].y
< Points
[0].y
){
964 if(Points
[2].y
< Points
[3].y
)
967 if(Points
[2].y
> Points
[3].y
)
969 dy
=BEZIERSHIFTDOWN(dy
);
971 if(abs(Points
[1].x
-Points
[0].x
-(dx
/dy
)*
972 BEZIERSHIFTDOWN(Points
[1].y
-Points
[0].y
)) > BEZIERPIXEL
||
973 abs(Points
[2].x
-Points
[0].x
-(dx
/dy
)*
974 BEZIERSHIFTDOWN(Points
[2].y
-Points
[0].y
)) > BEZIERPIXEL
)
981 /* Helper for GDI_Bezier.
982 * Just handles one Bezier, so Points should point to four POINTs
984 static void GDI_InternalBezier( POINT
*Points
, POINT
**PtsOut
, INT
*dwOut
,
985 INT
*nPtsOut
, INT level
)
987 if(*nPtsOut
== *dwOut
) {
989 *PtsOut
= HeapReAlloc( GetProcessHeap(), 0, *PtsOut
,
990 *dwOut
* sizeof(POINT
) );
993 if(!level
|| BezierCheck(level
, Points
)) {
995 (*PtsOut
)[0].x
= BEZIERSHIFTDOWN(Points
[0].x
);
996 (*PtsOut
)[0].y
= BEZIERSHIFTDOWN(Points
[0].y
);
999 (*PtsOut
)[*nPtsOut
].x
= BEZIERSHIFTDOWN(Points
[3].x
);
1000 (*PtsOut
)[*nPtsOut
].y
= BEZIERSHIFTDOWN(Points
[3].y
);
1003 POINT Points2
[4]; /* for the second recursive call */
1004 Points2
[3]=Points
[3];
1005 BEZIERMIDDLE(Points2
[2], Points
[2], Points
[3]);
1006 BEZIERMIDDLE(Points2
[0], Points
[1], Points
[2]);
1007 BEZIERMIDDLE(Points2
[1],Points2
[0],Points2
[2]);
1009 BEZIERMIDDLE(Points
[1], Points
[0], Points
[1]);
1010 BEZIERMIDDLE(Points
[2], Points
[1], Points2
[0]);
1011 BEZIERMIDDLE(Points
[3], Points
[2], Points2
[1]);
1013 Points2
[0]=Points
[3];
1015 /* do the two halves */
1016 GDI_InternalBezier(Points
, PtsOut
, dwOut
, nPtsOut
, level
-1);
1017 GDI_InternalBezier(Points2
, PtsOut
, dwOut
, nPtsOut
, level
-1);
1023 /***********************************************************************
1024 * GDI_Bezier [INTERNAL]
1025 * Calculate line segments that approximate -what microsoft calls- a bezier
1027 * The routine recursively divides the curve in two parts until a straight
1032 * Points [I] Ptr to count POINTs which are the end and control points
1033 * of the set of Bezier curves to flatten.
1034 * count [I] Number of Points. Must be 3n+1.
1035 * nPtsOut [O] Will contain no of points that have been produced (i.e. no. of
1040 * Ptr to an array of POINTs that contain the lines that approximinate the
1041 * Beziers. The array is allocated on the process heap and it is the caller's
1042 * responsibility to HeapFree it. [this is not a particularly nice interface
1043 * but since we can't know in advance how many points will generate, the
1044 * alternative would be to call the function twice, once to determine the size
1045 * and a second time to do the work - I decided this was too much of a pain].
1047 POINT
*GDI_Bezier( const POINT
*Points
, INT count
, INT
*nPtsOut
)
1050 INT Bezier
, dwOut
= BEZIER_INITBUFSIZE
, i
;
1052 if((count
- 1) % 3 != 0) {
1053 ERR("Invalid no. of points\n");
1057 out
= HeapAlloc( GetProcessHeap(), 0, dwOut
* sizeof(POINT
));
1058 for(Bezier
= 0; Bezier
< (count
-1)/3; Bezier
++) {
1060 memcpy(ptBuf
, Points
+ Bezier
* 3, sizeof(POINT
) * 4);
1061 for(i
= 0; i
< 4; i
++) {
1062 ptBuf
[i
].x
= BEZIERSHIFTUP(ptBuf
[i
].x
);
1063 ptBuf
[i
].y
= BEZIERSHIFTUP(ptBuf
[i
].y
);
1065 GDI_InternalBezier( ptBuf
, &out
, &dwOut
, nPtsOut
, BEZIERMAXDEPTH
);
1067 TRACE("Produced %d points\n", *nPtsOut
);
1071 /******************************************************************************
1072 * GradientFill (GDI32.@)
1074 BOOL WINAPI
GdiGradientFill( HDC hdc
, TRIVERTEX
*vert_array
, ULONG nvert
,
1075 void * grad_array
, ULONG ngrad
, ULONG mode
)
1079 TRACE("vert_array:0x%08lx nvert:%ld grad_array:0x%08lx ngrad:%ld\n",
1080 (long)vert_array
, nvert
, (long)grad_array
, ngrad
);
1084 case GRADIENT_FILL_RECT_H
:
1085 for(i
= 0; i
< ngrad
; i
++)
1087 GRADIENT_RECT
*rect
= ((GRADIENT_RECT
*)grad_array
) + i
;
1088 TRIVERTEX
*v1
= vert_array
+ rect
->UpperLeft
;
1089 TRIVERTEX
*v2
= vert_array
+ rect
->LowerRight
;
1090 int y1
= v1
->y
< v2
->y
? v1
->y
: v2
->y
;
1091 int y2
= v2
->y
> v1
->y
? v2
->y
: v1
->y
;
1100 for (x
= 0; x
< dx
; x
++)
1102 for (y
= y1
; y
< y2
; y
++)
1103 SetPixel (hdc
, x
+ v1
->x
, y
, RGB(
1104 (v1
->Red
* (dx
- x
) + v2
->Red
* x
) / dx
>> 8,
1105 (v1
->Green
* (dx
- x
) + v2
->Green
* x
) / dx
>> 8,
1106 (v1
->Blue
* (dx
- x
) + v2
->Blue
* x
) / dx
>> 8));
1110 case GRADIENT_FILL_RECT_V
:
1111 for(i
= 0; i
< ngrad
; i
++)
1113 GRADIENT_RECT
*rect
= ((GRADIENT_RECT
*)grad_array
) + i
;
1114 TRIVERTEX
*v1
= vert_array
+ rect
->UpperLeft
;
1115 TRIVERTEX
*v2
= vert_array
+ rect
->LowerRight
;
1116 int x1
= v1
->x
< v2
->x
? v1
->x
: v2
->x
;
1117 int x2
= v2
->x
> v1
->x
? v2
->x
: v1
->x
;
1126 for (y
= 0; y
< dy
; y
++)
1128 for (x
= x1
; x
< x2
; x
++)
1129 SetPixel (hdc
, x
, y
+ v1
->y
, RGB(
1130 (v1
->Red
* (dy
- y
) + v2
->Red
* y
) / dy
>> 8,
1131 (v1
->Green
* (dy
- y
) + v2
->Green
* y
) / dy
>> 8,
1132 (v1
->Blue
* (dy
- y
) + v2
->Blue
* y
) / dy
>> 8));
1136 case GRADIENT_FILL_TRIANGLE
:
1137 for (i
= 0; i
< ngrad
; i
++)
1139 GRADIENT_TRIANGLE
*tri
= ((GRADIENT_TRIANGLE
*)grad_array
) + i
;
1140 TRIVERTEX
*v1
= vert_array
+ tri
->Vertex1
;
1141 TRIVERTEX
*v2
= vert_array
+ tri
->Vertex2
;
1142 TRIVERTEX
*v3
= vert_array
+ tri
->Vertex3
;
1146 { TRIVERTEX
*t
= v1
; v1
= v2
; v2
= t
; }
1149 TRIVERTEX
*t
= v2
; v2
= v3
; v3
= t
;
1151 { t
= v1
; v1
= v2
; v2
= t
; }
1153 /* v1->y <= v2->y <= v3->y */
1156 for (y
= 0; y
< dy
; y
++)
1158 /* v1->y <= y < v3->y */
1159 TRIVERTEX
*v
= y
< (v2
->y
- v1
->y
) ? v1
: v3
;
1160 /* (v->y <= y < v2->y) || (v2->y <= y < v->y) */
1161 int dy2
= v2
->y
- v
->y
;
1162 int y2
= y
+ v1
->y
- v
->y
;
1164 int x1
= (v3
->x
* y
+ v1
->x
* (dy
- y
)) / dy
;
1165 int x2
= (v2
->x
* y2
+ v
-> x
* (dy2
- y2
)) / dy2
;
1166 int r1
= (v3
->Red
* y
+ v1
->Red
* (dy
- y
)) / dy
;
1167 int r2
= (v2
->Red
* y2
+ v
-> Red
* (dy2
- y2
)) / dy2
;
1168 int g1
= (v3
->Green
* y
+ v1
->Green
* (dy
- y
)) / dy
;
1169 int g2
= (v2
->Green
* y2
+ v
-> Green
* (dy2
- y2
)) / dy2
;
1170 int b1
= (v3
->Blue
* y
+ v1
->Blue
* (dy
- y
)) / dy
;
1171 int b2
= (v2
->Blue
* y2
+ v
-> Blue
* (dy2
- y2
)) / dy2
;
1177 for (x
= 0; x
< dx
; x
++)
1178 SetPixel (hdc
, x
+ x1
, y
+ v1
->y
, RGB(
1179 (r1
* (dx
- x
) + r2
* x
) / dx
>> 8,
1180 (g1
* (dx
- x
) + g2
* x
) / dx
>> 8,
1181 (b1
* (dx
- x
) + b2
* x
) / dx
>> 8));
1186 for (x
= 0; x
< dx
; x
++)
1187 SetPixel (hdc
, x
+ x2
, y
+ v1
->y
, RGB(
1188 (r2
* (dx
- x
) + r1
* x
) / dx
>> 8,
1189 (g2
* (dx
- x
) + g1
* x
) / dx
>> 8,
1190 (b2
* (dx
- x
) + b1
* x
) / dx
>> 8));