2 * IWineD3DVolume implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
29 /* *******************************************
30 IWineD3DVolume IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI
IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
38 || IsEqualGUID(riid
, &IID_IWineD3DVolume
)){
39 IUnknown_AddRef(iface
);
47 static ULONG WINAPI
IWineD3DVolumeImpl_AddRef(IWineD3DVolume
*iface
) {
48 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
49 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
50 return InterlockedIncrement(&This
->resource
.ref
);
53 static ULONG WINAPI
IWineD3DVolumeImpl_Release(IWineD3DVolume
*iface
) {
54 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
56 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
57 ref
= InterlockedDecrement(&This
->resource
.ref
);
59 IWineD3DResourceImpl_CleanUp((IWineD3DResource
*)iface
);
60 HeapFree(GetProcessHeap(), 0, This
);
65 /* ****************************************************
66 IWineD3DVolume IWineD3DResource parts follow
67 **************************************************** */
68 static HRESULT WINAPI
IWineD3DVolumeImpl_GetParent(IWineD3DVolume
*iface
, IUnknown
**pParent
) {
69 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
72 static HRESULT WINAPI
IWineD3DVolumeImpl_GetDevice(IWineD3DVolume
*iface
, IWineD3DDevice
** ppDevice
) {
73 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
76 static HRESULT WINAPI
IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
77 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
80 static HRESULT WINAPI
IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
81 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
84 static HRESULT WINAPI
IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume
*iface
, REFGUID refguid
) {
85 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
88 static DWORD WINAPI
IWineD3DVolumeImpl_SetPriority(IWineD3DVolume
*iface
, DWORD PriorityNew
) {
89 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
92 static DWORD WINAPI
IWineD3DVolumeImpl_GetPriority(IWineD3DVolume
*iface
) {
93 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
96 static void WINAPI
IWineD3DVolumeImpl_PreLoad(IWineD3DVolume
*iface
) {
97 IWineD3DResourceImpl_PreLoad((IWineD3DResource
*)iface
);
100 static void WINAPI
IWineD3DVolumeImpl_UnLoad(IWineD3DVolume
*iface
) {
101 /* The whole content is shadowed on This->resource.allocatedMemory, and the
102 * texture name is managed by the VolumeTexture container
104 TRACE("(%p): Nothing to do\n", iface
);
107 static WINED3DRESOURCETYPE WINAPI
IWineD3DVolumeImpl_GetType(IWineD3DVolume
*iface
) {
108 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
111 /* *******************************************
112 IWineD3DVolume parts follow
113 ******************************************* */
114 static HRESULT WINAPI
IWineD3DVolumeImpl_GetContainer(IWineD3DVolume
*iface
, REFIID riid
, void** ppContainer
) {
115 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
117 TRACE("(This %p, riid %s, ppContainer %p)\n", This
, debugstr_guid(riid
), ppContainer
);
120 ERR("Called without a valid ppContainer.\n");
123 /* Although surfaces can be standalone, volumes can't */
124 if (!This
->container
) {
125 ERR("Volume without an container. Should not happen.\n");
128 TRACE("Relaying to QueryInterface\n");
129 return IUnknown_QueryInterface(This
->container
, riid
, ppContainer
);
132 static HRESULT WINAPI
IWineD3DVolumeImpl_GetDesc(IWineD3DVolume
*iface
, WINED3DVOLUME_DESC
* pDesc
) {
133 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
134 TRACE("(%p) : copying into %p\n", This
, pDesc
);
136 *(pDesc
->Format
) = This
->resource
.format
;
137 *(pDesc
->Type
) = This
->resource
.resourceType
;
138 *(pDesc
->Usage
) = This
->resource
.usage
;
139 *(pDesc
->Pool
) = This
->resource
.pool
;
140 *(pDesc
->Size
) = This
->resource
.size
; /* dx8 only */
141 *(pDesc
->Width
) = This
->currentDesc
.Width
;
142 *(pDesc
->Height
) = This
->currentDesc
.Height
;
143 *(pDesc
->Depth
) = This
->currentDesc
.Depth
;
147 static HRESULT WINAPI
IWineD3DVolumeImpl_LockBox(IWineD3DVolume
*iface
, WINED3DLOCKED_BOX
* pLockedVolume
, CONST WINED3DBOX
* pBox
, DWORD Flags
) {
148 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
149 FIXME("(%p) : pBox=%p stub\n", This
, pBox
);
151 if(!This
->resource
.allocatedMemory
) {
152 This
->resource
.allocatedMemory
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, This
->resource
.size
);
155 /* fixme: should we really lock as such? */
156 TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This
, pBox
, pLockedVolume
, This
->resource
.allocatedMemory
);
158 pLockedVolume
->RowPitch
= This
->bytesPerPixel
* This
->currentDesc
.Width
; /* Bytes / row */
159 pLockedVolume
->SlicePitch
= This
->bytesPerPixel
* This
->currentDesc
.Width
* This
->currentDesc
.Height
; /* Bytes / slice */
161 TRACE("No box supplied - all is ok\n");
162 pLockedVolume
->pBits
= This
->resource
.allocatedMemory
;
163 This
->lockedBox
.Left
= 0;
164 This
->lockedBox
.Top
= 0;
165 This
->lockedBox
.Front
= 0;
166 This
->lockedBox
.Right
= This
->currentDesc
.Width
;
167 This
->lockedBox
.Bottom
= This
->currentDesc
.Height
;
168 This
->lockedBox
.Back
= This
->currentDesc
.Depth
;
170 TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox
, pBox
->Left
, pBox
->Top
, pBox
->Right
, pBox
->Bottom
, pBox
->Front
, pBox
->Back
);
171 pLockedVolume
->pBits
= This
->resource
.allocatedMemory
+
172 (pLockedVolume
->SlicePitch
* pBox
->Front
) + /* FIXME: is front < back or vica versa? */
173 (pLockedVolume
->RowPitch
* pBox
->Top
) +
174 (pBox
->Left
* This
->bytesPerPixel
);
175 This
->lockedBox
.Left
= pBox
->Left
;
176 This
->lockedBox
.Top
= pBox
->Top
;
177 This
->lockedBox
.Front
= pBox
->Front
;
178 This
->lockedBox
.Right
= pBox
->Right
;
179 This
->lockedBox
.Bottom
= pBox
->Bottom
;
180 This
->lockedBox
.Back
= pBox
->Back
;
183 if (Flags
& (WINED3DLOCK_NO_DIRTY_UPDATE
| WINED3DLOCK_READONLY
)) {
188 * as seen in msdn docs
190 IWineD3DVolume_AddDirtyBox(iface
, &This
->lockedBox
);
192 /** Dirtify Container if needed */
193 if (NULL
!= This
->container
) {
195 IWineD3DVolumeTexture
*cont
= (IWineD3DVolumeTexture
*) This
->container
;
196 WINED3DRESOURCETYPE containerType
= IWineD3DBaseTexture_GetType((IWineD3DBaseTexture
*) cont
);
198 if (containerType
== WINED3DRTYPE_VOLUMETEXTURE
) {
199 IWineD3DBaseTextureImpl
* pTexture
= (IWineD3DBaseTextureImpl
*) cont
;
200 pTexture
->baseTexture
.dirty
= TRUE
;
202 FIXME("Set dirty on container type %d\n", containerType
);
208 TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume
->pBits
, pLockedVolume
->RowPitch
, pLockedVolume
->SlicePitch
);
212 static HRESULT WINAPI
IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume
*iface
) {
213 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
215 ERR("trying to lock unlocked volume@%p\n", This
);
216 return WINED3DERR_INVALIDCALL
;
218 TRACE("(%p) : unlocking volume\n", This
);
219 This
->locked
= FALSE
;
220 memset(&This
->lockedBox
, 0, sizeof(RECT
));
224 /* Internal use functions follow : */
226 static HRESULT WINAPI
IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume
*iface
) {
227 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
229 This
->lockedBox
.Left
= This
->currentDesc
.Width
;
230 This
->lockedBox
.Top
= This
->currentDesc
.Height
;
231 This
->lockedBox
.Front
= This
->currentDesc
.Depth
;
232 This
->lockedBox
.Right
= 0;
233 This
->lockedBox
.Bottom
= 0;
234 This
->lockedBox
.Back
= 0;
238 static HRESULT WINAPI
IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume
*iface
, CONST WINED3DBOX
* pDirtyBox
) {
239 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
241 if (NULL
!= pDirtyBox
) {
242 This
->lockedBox
.Left
= min(This
->lockedBox
.Left
, pDirtyBox
->Left
);
243 This
->lockedBox
.Top
= min(This
->lockedBox
.Top
, pDirtyBox
->Top
);
244 This
->lockedBox
.Front
= min(This
->lockedBox
.Front
, pDirtyBox
->Front
);
245 This
->lockedBox
.Right
= max(This
->lockedBox
.Right
, pDirtyBox
->Right
);
246 This
->lockedBox
.Bottom
= max(This
->lockedBox
.Bottom
, pDirtyBox
->Bottom
);
247 This
->lockedBox
.Back
= max(This
->lockedBox
.Back
, pDirtyBox
->Back
);
249 This
->lockedBox
.Left
= 0;
250 This
->lockedBox
.Top
= 0;
251 This
->lockedBox
.Front
= 0;
252 This
->lockedBox
.Right
= This
->currentDesc
.Width
;
253 This
->lockedBox
.Bottom
= This
->currentDesc
.Height
;
254 This
->lockedBox
.Back
= This
->currentDesc
.Depth
;
259 static HRESULT WINAPI
IWineD3DVolumeImpl_SetContainer(IWineD3DVolume
*iface
, IWineD3DBase
* container
) {
260 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
262 TRACE("This %p, container %p\n", This
, container
);
264 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
266 TRACE("Setting container to %p from %p\n", container
, This
->container
);
267 This
->container
= container
;
272 static HRESULT WINAPI
IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume
*iface
, int gl_level
, BOOL srgb_mode
) {
273 IWineD3DVolumeImpl
*This
= (IWineD3DVolumeImpl
*)iface
;
274 WINED3DFORMAT format
= This
->resource
.format
;
275 const GlPixelFormatDesc
*glDesc
;
276 getFormatDescEntry(format
, &GLINFO_LOCATION
, &glDesc
);
278 TRACE("(%p) : level %u, format %s (0x%08x)\n", This
, gl_level
, debug_d3dformat(format
), format
);
280 TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
284 This
->currentDesc
.Width
,
285 This
->currentDesc
.Height
,
286 This
->currentDesc
.Depth
,
290 This
->resource
.allocatedMemory
);
291 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D
,
294 This
->currentDesc
.Width
,
295 This
->currentDesc
.Height
,
296 This
->currentDesc
.Depth
,
300 This
->resource
.allocatedMemory
));
301 checkGLcall("glTexImage3D");
303 /* When adding code releasing This->resource.allocatedMemory to save data keep in mind that
304 * GL_UNPACK_CLIENT_STORAGE_APPLE is enabled by default if supported(GL_APPLE_client_storage).
305 * Thus do not release This->resource.allocatedMemory if GL_APPLE_client_storage is supported.
311 const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
=
314 IWineD3DVolumeImpl_QueryInterface
,
315 IWineD3DVolumeImpl_AddRef
,
316 IWineD3DVolumeImpl_Release
,
317 /* IWineD3DResource */
318 IWineD3DVolumeImpl_GetParent
,
319 IWineD3DVolumeImpl_GetDevice
,
320 IWineD3DVolumeImpl_SetPrivateData
,
321 IWineD3DVolumeImpl_GetPrivateData
,
322 IWineD3DVolumeImpl_FreePrivateData
,
323 IWineD3DVolumeImpl_SetPriority
,
324 IWineD3DVolumeImpl_GetPriority
,
325 IWineD3DVolumeImpl_PreLoad
,
326 IWineD3DVolumeImpl_UnLoad
,
327 IWineD3DVolumeImpl_GetType
,
329 IWineD3DVolumeImpl_GetContainer
,
330 IWineD3DVolumeImpl_GetDesc
,
331 IWineD3DVolumeImpl_LockBox
,
332 IWineD3DVolumeImpl_UnlockBox
,
333 /* Internal interface */
334 IWineD3DVolumeImpl_AddDirtyBox
,
335 IWineD3DVolumeImpl_CleanDirtyBox
,
336 IWineD3DVolumeImpl_LoadTexture
,
337 IWineD3DVolumeImpl_SetContainer