d3dcompiler_43: Make asmshader_error() and set_rel_reg() static.
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blobf1bc1a0e23d85efa581f4ad0e0e3de73210067b4
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 /* ===========================================================================
49 Macros
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
131 D3D9 interfaces
132 =========================================================================== */
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 const IDirect3D9ExVtbl *lpVtbl;
150 LONG ref;
152 /* The WineD3D device */
153 IWineD3D *WineD3D;
155 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156 BOOL extended;
157 } IDirect3D9Impl;
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
161 /*****************************************************************************
162 * IDirect3DDevice9 implementation structure
164 typedef struct IDirect3DDevice9Impl
166 /* IUnknown fields */
167 const IDirect3DDevice9ExVtbl *lpVtbl;
168 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
169 LONG ref;
171 /* IDirect3DDevice9 fields */
172 IWineD3DDevice *WineD3DDevice;
174 /* Avoids recursion with nested ReleaseRef to 0 */
175 BOOL inDestruction;
177 IDirect3DVertexDeclaration9 **convertedDecls;
178 unsigned int numConvertedDecls, declArraySize;
180 BOOL notreset;
181 } IDirect3DDevice9Impl;
183 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
184 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
186 /*****************************************************************************
187 * IDirect3DVolume9 implementation structure
189 typedef struct IDirect3DVolume9Impl
191 /* IUnknown fields */
192 const IDirect3DVolume9Vtbl *lpVtbl;
193 LONG ref;
195 /* IDirect3DVolume9 fields */
196 IWineD3DVolume *wineD3DVolume;
198 /* The volume container */
199 IUnknown *container;
201 /* If set forward refcounting to this object */
202 IUnknown *forwardReference;
203 } IDirect3DVolume9Impl;
205 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
206 UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
208 /* ------------------- */
209 /* IDirect3DSwapChain9 */
210 /* ------------------- */
212 /*****************************************************************************
213 * IDirect3DSwapChain9 implementation structure
215 typedef struct IDirect3DSwapChain9Impl
217 /* IUnknown fields */
218 const IDirect3DSwapChain9Vtbl *lpVtbl;
219 LONG ref;
221 /* IDirect3DSwapChain9 fields */
222 IWineD3DSwapChain *wineD3DSwapChain;
224 /* Parent reference */
225 LPDIRECT3DDEVICE9EX parentDevice;
227 /* Flags an implicit swap chain */
228 BOOL isImplicit;
229 } IDirect3DSwapChain9Impl;
231 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
232 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
234 /* ----------------- */
235 /* IDirect3DSurface9 */
236 /* ----------------- */
238 /*****************************************************************************
239 * IDirect3DSurface9 implementation structure
241 typedef struct IDirect3DSurface9Impl
243 /* IUnknown fields */
244 const IDirect3DSurface9Vtbl *lpVtbl;
245 LONG ref;
247 /* IDirect3DResource9 fields */
248 IWineD3DSurface *wineD3DSurface;
250 /* Parent reference */
251 LPDIRECT3DDEVICE9EX parentDevice;
253 /* The surface container */
254 IUnknown *container;
256 /* If set forward refcounting to this object */
257 IUnknown *forwardReference;
259 BOOL getdc_supported;
260 } IDirect3DSurface9Impl;
262 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
263 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
264 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
266 /* ---------------------- */
267 /* IDirect3DVertexBuffer9 */
268 /* ---------------------- */
270 /*****************************************************************************
271 * IDirect3DVertexBuffer9 implementation structure
273 typedef struct IDirect3DVertexBuffer9Impl
275 /* IUnknown fields */
276 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
277 LONG ref;
279 /* IDirect3DResource9 fields */
280 IWineD3DBuffer *wineD3DVertexBuffer;
282 /* Parent reference */
283 LPDIRECT3DDEVICE9EX parentDevice;
285 DWORD fvf;
286 } IDirect3DVertexBuffer9Impl;
288 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
289 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
291 /* --------------------- */
292 /* IDirect3DIndexBuffer9 */
293 /* --------------------- */
295 /*****************************************************************************
296 * IDirect3DIndexBuffer9 implementation structure
298 typedef struct IDirect3DIndexBuffer9Impl
300 /* IUnknown fields */
301 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
302 LONG ref;
304 /* IDirect3DResource9 fields */
305 IWineD3DBuffer *wineD3DIndexBuffer;
307 /* Parent reference */
308 LPDIRECT3DDEVICE9EX parentDevice;
309 enum wined3d_format_id format;
310 } IDirect3DIndexBuffer9Impl;
312 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
313 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
315 /* --------------------- */
316 /* IDirect3DBaseTexture9 */
317 /* --------------------- */
319 /*****************************************************************************
320 * IDirect3DBaseTexture9 implementation structure
322 typedef struct IDirect3DBaseTexture9Impl
324 /* IUnknown fields */
325 const IDirect3DBaseTexture9Vtbl *lpVtbl;
326 LONG ref;
328 /* IDirect3DResource9 fields */
329 IWineD3DBaseTexture *wineD3DBaseTexture;
330 } IDirect3DBaseTexture9Impl;
332 /* --------------------- */
333 /* IDirect3DCubeTexture9 */
334 /* --------------------- */
336 /*****************************************************************************
337 * IDirect3DCubeTexture9 implementation structure
339 typedef struct IDirect3DCubeTexture9Impl
341 /* IUnknown fields */
342 const IDirect3DCubeTexture9Vtbl *lpVtbl;
343 LONG ref;
345 /* IDirect3DResource9 fields */
346 IWineD3DCubeTexture *wineD3DCubeTexture;
348 /* Parent reference */
349 LPDIRECT3DDEVICE9EX parentDevice;
350 } IDirect3DCubeTexture9Impl;
352 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
353 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
355 /* ----------------- */
356 /* IDirect3DTexture9 */
357 /* ----------------- */
359 /*****************************************************************************
360 * IDirect3DTexture9 implementation structure
362 typedef struct IDirect3DTexture9Impl
364 /* IUnknown fields */
365 const IDirect3DTexture9Vtbl *lpVtbl;
366 LONG ref;
368 /* IDirect3DResource9 fields */
369 IWineD3DTexture *wineD3DTexture;
371 /* Parent reference */
372 LPDIRECT3DDEVICE9EX parentDevice;
373 } IDirect3DTexture9Impl;
375 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
376 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
378 /* ----------------------- */
379 /* IDirect3DVolumeTexture9 */
380 /* ----------------------- */
382 /*****************************************************************************
383 * IDirect3DVolumeTexture9 implementation structure
385 typedef struct IDirect3DVolumeTexture9Impl
387 /* IUnknown fields */
388 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
389 LONG ref;
391 /* IDirect3DResource9 fields */
392 IWineD3DVolumeTexture *wineD3DVolumeTexture;
394 /* Parent reference */
395 LPDIRECT3DDEVICE9EX parentDevice;
396 } IDirect3DVolumeTexture9Impl;
398 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
399 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
401 /* ----------------------- */
402 /* IDirect3DStateBlock9 */
403 /* ----------------------- */
405 /*****************************************************************************
406 * IDirect3DStateBlock9 implementation structure
408 typedef struct IDirect3DStateBlock9Impl {
409 /* IUnknown fields */
410 const IDirect3DStateBlock9Vtbl *lpVtbl;
411 LONG ref;
413 /* IDirect3DStateBlock9 fields */
414 IWineD3DStateBlock *wineD3DStateBlock;
416 /* Parent reference */
417 LPDIRECT3DDEVICE9EX parentDevice;
418 } IDirect3DStateBlock9Impl;
420 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
421 D3DSTATEBLOCKTYPE type, IWineD3DStateBlock *wined3d_stateblock) DECLSPEC_HIDDEN;
423 /* --------------------------- */
424 /* IDirect3DVertexDeclaration9 */
425 /* --------------------------- */
427 /*****************************************************************************
428 * IDirect3DVertexDeclaration implementation structure
430 typedef struct IDirect3DVertexDeclaration9Impl {
431 /* IUnknown fields */
432 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
433 LONG ref;
435 D3DVERTEXELEMENT9 *elements;
436 UINT element_count;
438 /* IDirect3DVertexDeclaration9 fields */
439 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
440 DWORD convFVF;
442 /* Parent reference */
443 LPDIRECT3DDEVICE9EX parentDevice;
444 } IDirect3DVertexDeclaration9Impl;
446 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
447 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
448 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
450 /* ---------------------- */
451 /* IDirect3DVertexShader9 */
452 /* ---------------------- */
454 /*****************************************************************************
455 * IDirect3DVertexShader implementation structure
457 typedef struct IDirect3DVertexShader9Impl {
458 /* IUnknown fields */
459 const IDirect3DVertexShader9Vtbl *lpVtbl;
460 LONG ref;
462 /* IDirect3DVertexShader9 fields */
463 IWineD3DVertexShader *wineD3DVertexShader;
465 /* Parent reference */
466 LPDIRECT3DDEVICE9EX parentDevice;
467 } IDirect3DVertexShader9Impl;
469 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
470 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
472 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
473 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
475 /* --------------------- */
476 /* IDirect3DPixelShader9 */
477 /* --------------------- */
479 /*****************************************************************************
480 * IDirect3DPixelShader implementation structure
482 typedef struct IDirect3DPixelShader9Impl {
483 /* IUnknown fields */
484 const IDirect3DPixelShader9Vtbl *lpVtbl;
485 LONG ref;
487 /* IDirect3DPixelShader9 fields */
488 IWineD3DPixelShader *wineD3DPixelShader;
490 /* Parent reference */
491 LPDIRECT3DDEVICE9EX parentDevice;
492 } IDirect3DPixelShader9Impl;
494 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
495 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
497 /* --------------- */
498 /* IDirect3DQuery9 */
499 /* --------------- */
501 /*****************************************************************************
502 * IDirect3DPixelShader implementation structure
504 typedef struct IDirect3DQuery9Impl {
505 /* IUnknown fields */
506 const IDirect3DQuery9Vtbl *lpVtbl;
507 LONG ref;
509 /* IDirect3DQuery9 fields */
510 IWineD3DQuery *wineD3DQuery;
512 /* Parent reference */
513 LPDIRECT3DDEVICE9EX parentDevice;
514 } IDirect3DQuery9Impl;
516 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
517 D3DQUERYTYPE type) DECLSPEC_HIDDEN;
519 #endif /* __WINE_D3D9_PRIVATE_H */