ddraw: Use the new private store api.
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blob2bf8132d043460520b60335463c703a3b5b8e8a3
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
43 /*****************************************************************************
44 * IDirectDraw implementation structure
45 *****************************************************************************/
46 struct FvfToDecl
48 DWORD fvf;
49 struct wined3d_vertex_declaration *decl;
52 #define DDRAW_INITIALIZED 0x00000001
53 #define DDRAW_D3D_INITIALIZED 0x00000002
54 #define DDRAW_RESTORE_MODE 0x00000004
55 #define DDRAW_NO3D 0x00000008
56 #define DDRAW_SCL_DDRAW1 0x00000010
57 #define DDRAW_SCL_RECURSIVE 0x00000020
59 #define DDRAW_STRIDE_ALIGNMENT 8
61 struct ddraw
63 /* Interfaces */
64 IDirectDraw7 IDirectDraw7_iface;
65 IDirectDraw4 IDirectDraw4_iface;
66 IDirectDraw2 IDirectDraw2_iface;
67 IDirectDraw IDirectDraw_iface;
68 IDirect3D7 IDirect3D7_iface;
69 IDirect3D3 IDirect3D3_iface;
70 IDirect3D2 IDirect3D2_iface;
71 IDirect3D IDirect3D_iface;
72 struct wined3d_device_parent device_parent;
74 /* See comment in IDirectDraw::AddRef */
75 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
77 struct wined3d *wined3d;
78 struct wined3d_device *wined3d_device;
79 DWORD flags;
81 struct ddraw_surface *primary;
82 RECT primary_lock;
83 struct wined3d_surface *wined3d_frontbuffer;
84 struct wined3d_swapchain *wined3d_swapchain;
85 HWND swapchain_window;
87 /* DirectDraw things, which are not handled by WineD3D */
88 DWORD cooperative_level;
90 /* D3D things */
91 HWND d3d_window;
92 struct d3d_device *d3ddevice;
93 int d3dversion;
95 /* Various HWNDs */
96 HWND focuswindow;
97 HWND devicewindow;
98 HWND dest_window;
100 /* For the dll unload cleanup code */
101 struct list ddraw_list_entry;
102 /* The surface list - can't relay this to WineD3D
103 * because of IParent
105 struct list surface_list;
107 /* FVF management */
108 struct FvfToDecl *decls;
109 UINT numConvertedDecls, declArraySize;
112 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
114 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
115 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
116 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
117 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
119 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
121 if (window == GetDesktopWindow())
122 window = NULL;
123 ddraw->swapchain_window = window;
126 /* Utility functions */
127 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
128 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
129 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
131 struct ddraw_surface
133 /* IUnknown fields */
134 IDirectDrawSurface7 IDirectDrawSurface7_iface;
135 IDirectDrawSurface4 IDirectDrawSurface4_iface;
136 IDirectDrawSurface3 IDirectDrawSurface3_iface;
137 IDirectDrawSurface2 IDirectDrawSurface2_iface;
138 IDirectDrawSurface IDirectDrawSurface_iface;
139 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
140 IDirect3DTexture2 IDirect3DTexture2_iface;
141 IDirect3DTexture IDirect3DTexture_iface;
143 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
144 IUnknown *ifaceToRelease;
145 IUnknown *texture_outer;
147 int version;
149 /* Connections to other Objects */
150 struct ddraw *ddraw;
151 struct wined3d_surface *wined3d_surface;
152 struct wined3d_texture *wined3d_texture;
153 struct wined3d_private_store private_store;
154 struct d3d_device *device1;
156 /* This implementation handles attaching surfaces to other surfaces */
157 struct ddraw_surface *next_attached;
158 struct ddraw_surface *first_attached;
159 IUnknown *attached_iface;
161 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
162 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
163 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
164 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
166 #define MAX_COMPLEX_ATTACHED 6
167 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
168 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
169 * but no pointer to prevent temptations to traverse it in the wrong direction.
171 BOOL is_complex_root;
173 /* Surface description, for GetAttachedSurface */
174 DDSURFACEDESC2 surface_desc;
176 /* Misc things */
177 DWORD uniqueness_value;
178 UINT mipmap_level;
180 /* Clipper objects */
181 struct ddraw_clipper *clipper;
182 struct ddraw_palette *palette;
184 /* For the ddraw surface list */
185 struct list surface_list_entry;
187 DWORD Handle;
190 struct ddraw_texture
192 unsigned int version;
193 DDSURFACEDESC2 surface_desc;
195 struct ddraw_surface *root;
198 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
199 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
200 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, struct ddraw_texture *texture,
201 struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
202 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
204 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
206 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
209 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
211 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
214 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
216 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
219 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
221 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
224 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
226 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
229 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
231 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
234 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
236 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
239 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
240 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
241 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
243 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
244 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
246 #define DDRAW_INVALID_HANDLE ~0U
248 enum ddraw_handle_type
250 DDRAW_HANDLE_FREE,
251 DDRAW_HANDLE_MATERIAL,
252 DDRAW_HANDLE_MATRIX,
253 DDRAW_HANDLE_STATEBLOCK,
254 DDRAW_HANDLE_SURFACE,
257 struct ddraw_handle_entry
259 void *object;
260 enum ddraw_handle_type type;
263 struct ddraw_handle_table
265 struct ddraw_handle_entry *entries;
266 struct ddraw_handle_entry *free_entries;
267 UINT table_size;
268 UINT entry_count;
271 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
272 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
273 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
274 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
275 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
277 struct d3d_device
279 /* IUnknown */
280 IDirect3DDevice7 IDirect3DDevice7_iface;
281 IDirect3DDevice3 IDirect3DDevice3_iface;
282 IDirect3DDevice2 IDirect3DDevice2_iface;
283 IDirect3DDevice IDirect3DDevice_iface;
284 IUnknown IUnknown_inner;
285 LONG ref;
286 UINT version;
288 IUnknown *outer_unknown;
289 struct wined3d_device *wined3d_device;
290 struct ddraw *ddraw;
291 IUnknown *rt_iface;
293 struct wined3d_buffer *index_buffer;
294 UINT index_buffer_size;
295 UINT index_buffer_pos;
297 struct wined3d_buffer *vertex_buffer;
298 UINT vertex_buffer_size;
299 UINT vertex_buffer_pos;
301 /* Viewport management */
302 struct list viewport_list;
303 struct d3d_viewport *current_viewport;
304 D3DVIEWPORT7 active_viewport;
306 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
307 BOOL legacyTextureBlending;
309 D3DMATRIX legacy_projection;
310 D3DMATRIX legacy_clipspace;
312 /* Light state */
313 DWORD material;
315 /* Rendering functions to wrap D3D(1-3) to D3D7 */
316 D3DPRIMITIVETYPE primitive_type;
317 DWORD vertex_type;
318 DWORD render_flags;
319 DWORD nb_vertices;
320 BYTE *sysmem_vertex_buffer;
321 DWORD vertex_size;
322 DWORD buffer_size;
324 /* Handle management */
325 struct ddraw_handle_table handle_table;
326 D3DMATRIXHANDLE world, proj, view;
329 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
330 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
331 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
333 /* The IID */
334 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
336 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
338 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
341 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
343 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
346 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
348 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
351 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
353 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
356 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
357 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
358 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
359 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
361 struct ddraw_clipper
363 IDirectDrawClipper IDirectDrawClipper_iface;
364 LONG ref;
365 HWND window;
366 HRGN region;
367 BOOL initialized;
370 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
371 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
373 /*****************************************************************************
374 * IDirectDrawPalette implementation structure
375 *****************************************************************************/
376 struct ddraw_palette
378 /* IUnknown fields */
379 IDirectDrawPalette IDirectDrawPalette_iface;
380 LONG ref;
382 struct wined3d_palette *wineD3DPalette;
383 struct ddraw *ddraw;
384 IUnknown *ifaceToRelease;
385 DWORD flags;
388 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
390 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
393 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
395 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
396 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
398 /* Helper structures */
399 struct object_creation_info
401 const CLSID *clsid;
402 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
403 void **ppObj);
406 /******************************************************************************
407 * IDirect3DLight implementation structure - Wraps to D3D7
408 ******************************************************************************/
409 struct d3d_light
411 IDirect3DLight IDirect3DLight_iface;
412 LONG ref;
414 /* IDirect3DLight fields */
415 struct ddraw *ddraw;
417 /* If this light is active for one viewport, put the viewport here */
418 struct d3d_viewport *active_viewport;
420 D3DLIGHT2 light;
421 D3DLIGHT7 light7;
423 DWORD dwLightIndex;
425 struct list entry;
428 /* Helper functions */
429 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
430 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
431 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
432 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
434 /******************************************************************************
435 * IDirect3DMaterial implementation structure - Wraps to D3D7
436 ******************************************************************************/
437 struct d3d_material
439 IDirect3DMaterial3 IDirect3DMaterial3_iface;
440 IDirect3DMaterial2 IDirect3DMaterial2_iface;
441 IDirect3DMaterial IDirect3DMaterial_iface;
442 LONG ref;
444 /* IDirect3DMaterial2 fields */
445 struct ddraw *ddraw;
446 struct d3d_device *active_device;
448 D3DMATERIAL mat;
449 DWORD Handle;
452 /* Helper functions */
453 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
454 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
456 /*****************************************************************************
457 * IDirect3DViewport - Wraps to D3D7
458 *****************************************************************************/
459 struct d3d_viewport
461 IDirect3DViewport3 IDirect3DViewport3_iface;
462 LONG ref;
464 /* IDirect3DViewport fields */
465 struct ddraw *ddraw;
467 /* If this viewport is active for one device, put the device here */
468 struct d3d_device *active_device;
470 DWORD num_lights;
471 DWORD map_lights;
473 int use_vp2;
475 union
477 D3DVIEWPORT vp1;
478 D3DVIEWPORT2 vp2;
479 } viewports;
481 struct list entry;
482 struct list light_list;
483 struct d3d_material *background;
486 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
487 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
488 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
490 /* Helper functions */
491 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
492 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
494 /*****************************************************************************
495 * IDirect3DExecuteBuffer - Wraps to D3D7
496 *****************************************************************************/
497 struct d3d_execute_buffer
499 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
500 LONG ref;
501 /* IDirect3DExecuteBuffer fields */
502 struct ddraw *ddraw;
503 struct d3d_device *d3ddev;
505 D3DEXECUTEBUFFERDESC desc;
506 D3DEXECUTEDATA data;
508 /* This buffer will store the transformed vertices */
509 void *vertex_data;
510 WORD *indices;
511 unsigned int nb_indices;
512 unsigned int nb_vertices;
514 /* This flags is set to TRUE if we allocated ourselves the
515 * data buffer
517 BOOL need_free;
520 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
521 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
522 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
524 /* The execute function */
525 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
526 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
528 /*****************************************************************************
529 * IDirect3DVertexBuffer
530 *****************************************************************************/
531 struct d3d_vertex_buffer
533 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
534 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
535 LONG ref;
537 /*** WineD3D and ddraw links ***/
538 struct wined3d_buffer *wineD3DVertexBuffer;
539 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
540 struct ddraw *ddraw;
542 /*** Storage for D3D7 specific things ***/
543 DWORD Caps;
544 DWORD fvf;
545 DWORD size;
546 BOOL dynamic;
549 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
550 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
551 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
552 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
554 /*****************************************************************************
555 * Helper functions from utils.c
556 *****************************************************************************/
558 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
559 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
561 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
562 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
564 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
565 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
566 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
567 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
568 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
569 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
570 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
571 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
572 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
573 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
574 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
576 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
578 /* Used for generic dumping */
579 struct flag_info
581 DWORD val;
582 const char *name;
585 #define FE(x) { x, #x }
587 struct member_info
589 DWORD val;
590 const char *name;
591 void (*func)(const void *);
592 ptrdiff_t offset;
595 /* Structure copy */
596 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
598 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
599 do { \
600 DWORD __size = (to)->dwSize; \
601 DWORD __resetsize = min(__size, sizeof(*to)); \
602 DWORD __copysize = min(__resetsize, from_size); \
603 assert(to != from); \
604 memcpy(to, from, __copysize); \
605 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
606 (to)->dwSize = __size; /* restore size */ \
607 } while (0)
609 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
611 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
613 #endif