wined3d: Implement IWineD3DDevice::SetFrontBackBuffers.
[wine/multimedia.git] / dlls / wined3d / Makefile.in
blobfae77b34ec2563fb2d9af2ab9f52c26393416cee
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = libwined3d.$(IMPLIBEXT)
7 IMPORTS = user32 gdi32 advapi32 kernel32
8 EXTRAINCL = @X_CFLAGS@
9 EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
11 C_SRCS = \
12 baseshader.c \
13 basetexture.c \
14 cubetexture.c \
15 device.c \
16 directx.c \
17 drawprim.c \
18 indexbuffer.c \
19 palette.c \
20 pixelshader.c \
21 query.c \
22 resource.c \
23 stateblock.c \
24 surface.c \
25 surface_gdi.c \
26 swapchain.c \
27 texture.c \
28 utils.c \
29 vertexbuffer.c \
30 vertexdeclaration.c \
31 vertexshader.c \
32 volume.c \
33 volumetexture.c \
34 wined3d_main.c
36 @MAKE_DLL_RULES@
38 ### Dependencies: