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HEAD
wined3d: Implement IWineD3DDevice::SetFrontBackBuffers.
[wine/multimedia.git]
/
dlls
/
wined3d
/
Makefile.in
blob
fae77b34ec2563fb2d9af2ab9f52c26393416cee
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
wined3d.dll
6
IMPORTLIB
=
libwined3d.
$(
IMPLIBEXT
)
7
IMPORTS
=
user32 gdi32 advapi32 kernel32
8
EXTRAINCL
=
@X_CFLAGS@
9
EXTRALIBS
= -
luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10
11
C_SRCS
=
\
12
baseshader.c \
13
basetexture.c \
14
cubetexture.c \
15
device.c \
16
directx.c \
17
drawprim.c \
18
indexbuffer.c \
19
palette.c \
20
pixelshader.c \
21
query.c \
22
resource.c \
23
stateblock.c \
24
surface.c \
25
surface_gdi.c \
26
swapchain.c \
27
texture.c \
28
utils.c \
29
vertexbuffer.c \
30
vertexdeclaration.c \
31
vertexshader.c \
32
volume.c \
33
volumetexture.c \
34
wined3d_main.c
35
36
@MAKE_DLL_RULES@
37
38
### Dependencies: