2 * Copyright (c) 1998 / 2002 Lionel ULMER
4 * This file contains the implementation of Direct3DLight.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #define NONAMELESSUNION
22 #define NONAMELESSSTRUCT
29 #include "wine/debug.h"
31 #include "d3d_private.h"
32 #include "mesa_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
36 /* First, the 'main' interface... */
38 Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface
,
42 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
43 FIXME("(%p/%p)->(%s,%p): stub!\n", This
, iface
, debugstr_guid(riid
), obp
);
48 Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface
)
50 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
51 TRACE("(%p/%p)->() incrementing from %lu.\n", This
, iface
, This
->ref
);
56 Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface
)
58 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
59 TRACE("(%p/%p)->() decrementing from %lu.\n", This
, iface
, This
->ref
);
61 HeapFree(GetProcessHeap(), 0, This
);
68 Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface
,
69 LPDIRECT3D lpDirect3D
)
71 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
72 TRACE("(%p/%p)->(%p) no-op...\n", This
, iface
, lpDirect3D
);
76 /*** IDirect3DLight methods ***/
77 static void dump_light(LPD3DLIGHT2 light
)
79 DPRINTF(" - dwSize : %ld\n", light
->dwSize
);
82 static const float zero_value
[] = {
87 Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface
,
90 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
91 LPD3DLIGHT7 light7
= &(This
->light7
);
92 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpLight
);
93 if (TRACE_ON(ddraw
)) {
94 TRACE(" Light definition : \n");
95 dump_light((LPD3DLIGHT2
) lpLight
);
98 if ( (lpLight
->dltType
== 0) || (lpLight
->dltType
> D3DLIGHT_PARALLELPOINT
) )
99 return DDERR_INVALIDPARAMS
;
101 if ( lpLight
->dltType
== D3DLIGHT_PARALLELPOINT
)
102 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
104 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
105 light7
->dltType
= lpLight
->dltType
;
106 light7
->dcvDiffuse
= lpLight
->dcvColor
;
107 if ((((LPD3DLIGHT2
)lpLight
)->dwFlags
& D3DLIGHT_NO_SPECULAR
) != 0)
108 light7
->dcvSpecular
= lpLight
->dcvColor
;
110 light7
->dcvSpecular
= *(D3DCOLORVALUE
*)zero_value
;
111 light7
->dcvAmbient
= lpLight
->dcvColor
;
112 light7
->dvPosition
= lpLight
->dvPosition
;
113 light7
->dvDirection
= lpLight
->dvDirection
;
114 light7
->dvRange
= lpLight
->dvRange
;
115 light7
->dvFalloff
= lpLight
->dvFalloff
;
116 light7
->dvAttenuation0
= lpLight
->dvAttenuation0
;
117 light7
->dvAttenuation1
= lpLight
->dvAttenuation1
;
118 light7
->dvAttenuation2
= lpLight
->dvAttenuation2
;
119 light7
->dvTheta
= lpLight
->dvTheta
;
120 light7
->dvPhi
= lpLight
->dvPhi
;
122 memcpy(&This
->light
, lpLight
, lpLight
->dwSize
);
123 if ((This
->light
.dwFlags
& D3DLIGHT_ACTIVE
) != 0) {
130 Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface
,
133 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
134 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpLight
);
135 if (TRACE_ON(ddraw
)) {
136 TRACE(" Returning light definition : \n");
137 dump_light(&This
->light
);
139 memcpy(lpLight
, &This
->light
, lpLight
->dwSize
);
143 /*******************************************************************************
144 * Light static functions
147 static void update(IDirect3DLightImpl
* This
) {
148 IDirect3DDeviceImpl
* device
= This
->active_viewport
->active_device
;
149 IDirect3DDevice7_SetLight(ICOM_INTERFACE(device
,IDirect3DDevice7
),This
->dwLightIndex
,&(This
->light7
));
152 static void activate(IDirect3DLightImpl
* This
) {
153 IDirect3DLightGLImpl
*glThis
= (IDirect3DLightGLImpl
*) This
;
156 /* If was not active, activate it */
157 if ((glThis
->parent
.light
.dwFlags
& D3DLIGHT_ACTIVE
) == 0) {
158 glEnable(glThis
->light_num
);
159 glThis
->parent
.light
.dwFlags
|= D3DLIGHT_ACTIVE
;
164 static void desactivate(IDirect3DLightImpl
* This
) {
165 IDirect3DLightGLImpl
*glThis
= (IDirect3DLightGLImpl
*) This
;
167 /* If was not active, activate it */
168 if ((glThis
->parent
.light
.dwFlags
& D3DLIGHT_ACTIVE
) != 0) {
169 glDisable(glThis
->light_num
);
170 glThis
->parent
.light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
176 GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface
)
178 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
179 IDirect3DLightGLImpl
*glThis
= (IDirect3DLightGLImpl
*) This
;
181 TRACE("(%p/%p)->() decrementing from %lu.\n", This
, iface
, This
->ref
);
182 if (!--(This
->ref
)) {
183 ((IDirect3DGLImpl
*) This
->d3d
)->light_released(This
->d3d
, glThis
->light_num
);
184 HeapFree(GetProcessHeap(), 0, This
);
190 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
191 # define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun))
193 # define XCAST(fun) (void*)
196 ICOM_VTABLE(IDirect3DLight
) VTABLE_IDirect3DLight
=
198 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
199 XCAST(QueryInterface
) Main_IDirect3DLightImpl_1_QueryInterface
,
200 XCAST(AddRef
) Main_IDirect3DLightImpl_1_AddRef
,
201 XCAST(Release
) GL_IDirect3DLightImpl_1_Release
,
202 XCAST(Initialize
) Main_IDirect3DLightImpl_1_Initialize
,
203 XCAST(SetLight
) Main_IDirect3DLightImpl_1_SetLight
,
204 XCAST(GetLight
) Main_IDirect3DLightImpl_1_GetLight
,
207 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
214 HRESULT
d3dlight_create(IDirect3DLightImpl
**obj
, IDirect3DImpl
*d3d
, GLenum light_num
)
216 IDirect3DLightImpl
*object
;
217 IDirect3DLightGLImpl
*gl_object
;
219 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DLightGLImpl
));
220 if (object
== NULL
) return DDERR_OUTOFMEMORY
;
221 gl_object
= (IDirect3DLightGLImpl
*) object
;
226 object
->activate
= activate
;
227 object
->desactivate
= desactivate
;
228 object
->update
= update
;
229 object
->active_viewport
= NULL
;
230 gl_object
->light_num
= light_num
;
232 ICOM_INIT_INTERFACE(object
, IDirect3DLight
, VTABLE_IDirect3DLight
);
236 TRACE(" creating implementation at %p.\n", *obj
);