Some UrlCache stubs.
[wine/multimedia.git] / dlls / ddraw / d3dlight.c
blobc3018ad74cde799b913a411c076704bb809b1970
1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
4 * This file contains the implementation of Direct3DLight.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #define NONAMELESSUNION
22 #define NONAMELESSSTRUCT
23 #include "config.h"
24 #include "windef.h"
25 #include "winerror.h"
26 #include "objbase.h"
27 #include "ddraw.h"
28 #include "d3d.h"
29 #include "wine/debug.h"
31 #include "d3d_private.h"
32 #include "mesa_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
36 /* First, the 'main' interface... */
37 HRESULT WINAPI
38 Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface,
39 REFIID riid,
40 LPVOID* obp)
42 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
43 FIXME("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp);
44 return DD_OK;
47 ULONG WINAPI
48 Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface)
50 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
51 TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
52 return ++(This->ref);
55 ULONG WINAPI
56 Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
58 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
59 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
60 if (!--(This->ref)) {
61 HeapFree(GetProcessHeap(), 0, This);
62 return 0;
64 return This->ref;
67 HRESULT WINAPI
68 Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface,
69 LPDIRECT3D lpDirect3D)
71 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
72 TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
73 return DD_OK;
76 /*** IDirect3DLight methods ***/
77 static void dump_light(LPD3DLIGHT2 light)
79 DPRINTF(" - dwSize : %ld\n", light->dwSize);
82 static const float zero_value[] = {
83 0.0, 0.0, 0.0, 0.0
86 HRESULT WINAPI
87 Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface,
88 LPD3DLIGHT lpLight)
90 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
91 LPD3DLIGHT7 light7 = &(This->light7);
92 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
93 if (TRACE_ON(ddraw)) {
94 TRACE(" Light definition : \n");
95 dump_light((LPD3DLIGHT2) lpLight);
98 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
99 return DDERR_INVALIDPARAMS;
101 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
102 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
104 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
105 light7->dltType = lpLight->dltType;
106 light7->dcvDiffuse = lpLight->dcvColor;
107 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
108 light7->dcvSpecular = lpLight->dcvColor;
109 else
110 light7->dcvSpecular = *(D3DCOLORVALUE*)zero_value;
111 light7->dcvAmbient = lpLight->dcvColor;
112 light7->dvPosition = lpLight->dvPosition;
113 light7->dvDirection = lpLight->dvDirection;
114 light7->dvRange = lpLight->dvRange;
115 light7->dvFalloff = lpLight->dvFalloff;
116 light7->dvAttenuation0 = lpLight->dvAttenuation0;
117 light7->dvAttenuation1 = lpLight->dvAttenuation1;
118 light7->dvAttenuation2 = lpLight->dvAttenuation2;
119 light7->dvTheta = lpLight->dvTheta;
120 light7->dvPhi = lpLight->dvPhi;
122 memcpy(&This->light, lpLight, lpLight->dwSize);
123 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
124 This->update(This);
126 return DD_OK;
129 HRESULT WINAPI
130 Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
131 LPD3DLIGHT lpLight)
133 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
134 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
135 if (TRACE_ON(ddraw)) {
136 TRACE(" Returning light definition : \n");
137 dump_light(&This->light);
139 memcpy(lpLight, &This->light, lpLight->dwSize);
140 return DD_OK;
143 /*******************************************************************************
144 * Light static functions
147 static void update(IDirect3DLightImpl* This) {
148 IDirect3DDeviceImpl* device = This->active_viewport->active_device;
149 IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7),This->dwLightIndex,&(This->light7));
152 static void activate(IDirect3DLightImpl* This) {
153 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
154 ENTER_GL();
155 update(This);
156 /* If was not active, activate it */
157 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
158 glEnable(glThis->light_num);
159 glThis->parent.light.dwFlags |= D3DLIGHT_ACTIVE;
161 LEAVE_GL();
164 static void desactivate(IDirect3DLightImpl* This) {
165 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
166 ENTER_GL();
167 /* If was not active, activate it */
168 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
169 glDisable(glThis->light_num);
170 glThis->parent.light.dwFlags &= ~D3DLIGHT_ACTIVE;
172 LEAVE_GL();
175 ULONG WINAPI
176 GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
178 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
179 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
181 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
182 if (!--(This->ref)) {
183 ((IDirect3DGLImpl *) This->d3d)->light_released(This->d3d, glThis->light_num);
184 HeapFree(GetProcessHeap(), 0, This);
185 return 0;
187 return This->ref;
190 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
191 # define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun))
192 #else
193 # define XCAST(fun) (void*)
194 #endif
196 ICOM_VTABLE(IDirect3DLight) VTABLE_IDirect3DLight =
198 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
199 XCAST(QueryInterface) Main_IDirect3DLightImpl_1_QueryInterface,
200 XCAST(AddRef) Main_IDirect3DLightImpl_1_AddRef,
201 XCAST(Release) GL_IDirect3DLightImpl_1_Release,
202 XCAST(Initialize) Main_IDirect3DLightImpl_1_Initialize,
203 XCAST(SetLight) Main_IDirect3DLightImpl_1_SetLight,
204 XCAST(GetLight) Main_IDirect3DLightImpl_1_GetLight,
207 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
208 #undef XCAST
209 #endif
214 HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num)
216 IDirect3DLightImpl *object;
217 IDirect3DLightGLImpl *gl_object;
219 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightGLImpl));
220 if (object == NULL) return DDERR_OUTOFMEMORY;
221 gl_object = (IDirect3DLightGLImpl *) object;
223 object->ref = 1;
224 object->d3d = d3d;
225 object->next = NULL;
226 object->activate = activate;
227 object->desactivate = desactivate;
228 object->update = update;
229 object->active_viewport = NULL;
230 gl_object->light_num = light_num;
232 ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
234 *obj = object;
236 TRACE(" creating implementation at %p.\n", *obj);
238 return D3D_OK;