wined3d: Make sure the correct texture is bound in device_update_volume.
[wine/multimedia.git] / dlls / sxs / sxs.spec
blob2a2731342798a181c8bef68b15067b9edba6e451
1 @ stdcall CreateAssemblyCache(ptr long)
2 @ stdcall CreateAssemblyNameObject(ptr wstr long ptr)