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wined3d: Make sure the correct texture is bound in device_update_volume.
[wine/multimedia.git]
/
dlls
/
sxs
/
sxs.spec
blob
2a2731342798a181c8bef68b15067b9edba6e451
1
@ stdcall CreateAssemblyCache
(
ptr long
)
2
@ stdcall CreateAssemblyNameObject
(
ptr wstr long ptr
)