2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D10CORE_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
50 struct d3d10_shader_info
52 const DWORD
*shader_code
;
53 struct wined3d_shader_signature
*output_signature
;
56 /* TRACE helper functions */
57 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
58 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
60 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
61 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
63 static inline void read_dword(const char **ptr
, DWORD
*d
)
65 memcpy(d
, *ptr
, sizeof(*d
));
69 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
71 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
72 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
75 struct d3d10_texture2d
77 ID3D10Texture2D ID3D10Texture2D_iface
;
80 IUnknown
*dxgi_surface
;
81 struct wined3d_texture
*wined3d_texture
;
82 D3D10_TEXTURE2D_DESC desc
;
85 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
86 const D3D10_TEXTURE2D_DESC
*desc
) DECLSPEC_HIDDEN
;
89 struct d3d10_texture3d
91 ID3D10Texture3D ID3D10Texture3D_iface
;
94 struct wined3d_texture
*wined3d_texture
;
95 D3D10_TEXTURE3D_DESC desc
;
98 HRESULT
d3d10_texture3d_init(struct d3d10_texture3d
*texture
, struct d3d10_device
*device
,
99 const D3D10_TEXTURE3D_DESC
*desc
) DECLSPEC_HIDDEN
;
104 ID3D10Buffer ID3D10Buffer_iface
;
107 struct wined3d_buffer
*wined3d_buffer
;
110 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
111 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
112 struct d3d10_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
114 /* ID3D10DepthStencilView */
115 struct d3d10_depthstencil_view
117 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
120 D3D10_DEPTH_STENCIL_VIEW_DESC desc
;
121 ID3D10Resource
*resource
;
124 HRESULT
d3d10_depthstencil_view_init(struct d3d10_depthstencil_view
*view
,
125 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
127 /* ID3D10RenderTargetView */
128 struct d3d10_rendertarget_view
130 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
133 struct wined3d_rendertarget_view
*wined3d_view
;
134 D3D10_RENDER_TARGET_VIEW_DESC desc
;
135 ID3D10Resource
*resource
;
138 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
,
139 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
140 struct d3d10_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
142 /* ID3D10ShaderResourceView */
143 struct d3d10_shader_resource_view
145 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface
;
148 D3D10_SHADER_RESOURCE_VIEW_DESC desc
;
149 ID3D10Resource
*resource
;
152 HRESULT
d3d10_shader_resource_view_init(struct d3d10_shader_resource_view
*view
,
153 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
155 /* ID3D10InputLayout */
156 struct d3d10_input_layout
158 ID3D10InputLayout ID3D10InputLayout_iface
;
161 struct wined3d_vertex_declaration
*wined3d_decl
;
164 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d10_device
*device
,
165 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
166 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
167 struct d3d10_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
169 /* ID3D10VertexShader */
170 struct d3d10_vertex_shader
172 ID3D10VertexShader ID3D10VertexShader_iface
;
175 struct wined3d_shader
*wined3d_shader
;
176 struct wined3d_shader_signature output_signature
;
179 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
180 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
181 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
183 /* ID3D10GeometryShader */
184 struct d3d10_geometry_shader
186 ID3D10GeometryShader ID3D10GeometryShader_iface
;
189 struct wined3d_shader
*wined3d_shader
;
190 struct wined3d_shader_signature output_signature
;
193 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
194 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
195 struct d3d10_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
197 /* ID3D10PixelShader */
198 struct d3d10_pixel_shader
200 ID3D10PixelShader ID3D10PixelShader_iface
;
203 struct wined3d_shader
*wined3d_shader
;
204 struct wined3d_shader_signature output_signature
;
207 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
208 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
209 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
211 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
212 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
214 /* ID3D10BlendState */
215 struct d3d10_blend_state
217 ID3D10BlendState ID3D10BlendState_iface
;
220 struct d3d10_device
*device
;
221 D3D10_BLEND_DESC desc
;
222 struct wine_rb_entry entry
;
225 HRESULT
d3d10_blend_state_init(struct d3d10_blend_state
*state
, struct d3d10_device
*device
,
226 const D3D10_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
227 struct d3d10_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
229 /* ID3D10DepthStencilState */
230 struct d3d10_depthstencil_state
232 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
235 struct d3d10_device
*device
;
236 D3D10_DEPTH_STENCIL_DESC desc
;
237 struct wine_rb_entry entry
;
240 HRESULT
d3d10_depthstencil_state_init(struct d3d10_depthstencil_state
*state
, struct d3d10_device
*device
,
241 const D3D10_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
242 struct d3d10_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
243 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
245 /* ID3D10RasterizerState */
246 struct d3d10_rasterizer_state
248 ID3D10RasterizerState ID3D10RasterizerState_iface
;
251 struct d3d10_device
*device
;
252 D3D10_RASTERIZER_DESC desc
;
253 struct wine_rb_entry entry
;
256 HRESULT
d3d10_rasterizer_state_init(struct d3d10_rasterizer_state
*state
, struct d3d10_device
*device
,
257 const D3D10_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
258 struct d3d10_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
260 /* ID3D10SamplerState */
261 struct d3d10_sampler_state
263 ID3D10SamplerState ID3D10SamplerState_iface
;
266 struct d3d10_device
*device
;
267 struct wined3d_sampler
*wined3d_sampler
;
268 D3D10_SAMPLER_DESC desc
;
269 struct wine_rb_entry entry
;
272 HRESULT
d3d10_sampler_state_init(struct d3d10_sampler_state
*state
, struct d3d10_device
*device
,
273 const D3D10_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
274 struct d3d10_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
279 ID3D10Query ID3D10Query_iface
;
285 HRESULT
d3d10_query_init(struct d3d10_query
*query
, BOOL predicate
) DECLSPEC_HIDDEN
;
287 /* IDirect3D10Device */
290 IUnknown IUnknown_inner
;
291 ID3D10Device ID3D10Device_iface
;
292 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
296 struct wined3d_device_parent device_parent
;
297 struct wined3d_device
*wined3d_device
;
299 struct wine_rb_tree blend_states
;
300 struct wine_rb_tree depthstencil_states
;
301 struct wine_rb_tree rasterizer_states
;
302 struct wine_rb_tree sampler_states
;
304 struct d3d10_blend_state
*blend_state
;
305 float blend_factor
[4];
307 struct d3d10_depthstencil_state
*depth_stencil_state
;
309 struct d3d10_rasterizer_state
*rasterizer_state
;
312 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
315 enum dxgi_device_layer_id
317 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
318 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
319 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
320 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
321 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
324 struct layer_get_size_args
330 IDXGIAdapter
*adapter
;
331 WORD interface_major
;
332 WORD interface_minor
;
334 WORD version_revision
;
337 struct dxgi_device_layer
339 enum dxgi_device_layer_id id
;
340 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
341 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
342 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
343 void *device_object
, REFIID riid
, void **device_layer
);
346 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
347 UINT flags
, void *unknown0
, void **device
);
348 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
350 #endif /* __WINE_D3D10CORE_PRIVATE_H */