2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Used for version 1, 2, 4 and 7
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
88 *****************************************************************************/
90 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
94 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
96 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs
);
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 LeaveCriticalSection(&ddraw_cs
);
107 return DDERR_INVALIDPARAMS
;
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
112 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
117 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
119 *obj
= &This
->IDirectDraw4_vtbl
;
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
122 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
124 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
125 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
127 LeaveCriticalSection(&ddraw_cs
);
128 return E_NOINTERFACE
;
130 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
132 *obj
= &This
->IDirectDraw2_vtbl
;
133 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
135 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
137 *obj
= &This
->IDirectDraw_vtbl
;
138 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
142 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
143 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
144 * who had this idea and why. The older interfaces can query and IDirect3D version
145 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
146 * and messy to implement with the common creation function, so it has been left out here.
148 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
149 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
151 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
153 /* Check the surface implementation */
154 if(This
->ImplType
== SURFACE_UNKNOWN
)
156 /* Apps may create the IDirect3D Interface before the primary surface.
157 * set the surface implementation */
158 This
->ImplType
= SURFACE_OPENGL
;
159 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
161 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
163 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
164 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
165 /* Should I assert(0) here??? */
167 else if(This
->ImplType
!= SURFACE_OPENGL
)
169 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
170 /* Do not abort here, only reject 3D Device creation */
173 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
175 This
->d3dversion
= 1;
176 *obj
= &This
->IDirect3D_vtbl
;
177 TRACE(" returning Direct3D interface at %p.\n", *obj
);
179 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
181 This
->d3dversion
= 2;
182 *obj
= &This
->IDirect3D2_vtbl
;
183 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
185 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
187 This
->d3dversion
= 3;
188 *obj
= &This
->IDirect3D3_vtbl
;
189 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
191 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
193 This
->d3dversion
= 7;
194 *obj
= &This
->IDirect3D7_vtbl
;
195 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
198 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
200 *obj
= &This
->device_parent_vtbl
;
203 /* Unknown interface */
206 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
207 LeaveCriticalSection(&ddraw_cs
);
208 return E_NOINTERFACE
;
211 IUnknown_AddRef( (IUnknown
*) *obj
);
212 LeaveCriticalSection(&ddraw_cs
);
216 /*****************************************************************************
217 * IDirectDraw7::AddRef
219 * Increases the interfaces refcount, basically
221 * DDraw refcounting is a bit tricky. The different DirectDraw interface
222 * versions have individual refcounts, but the IDirect3D interfaces do not.
223 * All interfaces are from one object, that means calling QueryInterface on an
224 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
225 * IDirectDrawImpl object.
227 * That means all AddRef and Release implementations of IDirectDrawX work
228 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
229 * except of IDirect3D7 which thunks to IDirectDraw7
231 * Returns: The new refcount
233 *****************************************************************************/
235 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
237 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
238 ULONG ref
= InterlockedIncrement(&This
->ref7
);
240 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
242 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
247 /*****************************************************************************
248 * IDirectDrawImpl_Destroy
250 * Destroys a ddraw object if all refcounts are 0. This is to share code
251 * between the IDirectDrawX::Release functions
254 * This: DirectDraw object to destroy
256 *****************************************************************************/
258 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
260 /* Clear the cooplevel to restore window and display mode */
261 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
263 /* Destroy the device window if we created one */
264 if(This
->devicewindow
!= 0)
266 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
267 DestroyWindow(This
->devicewindow
);
268 This
->devicewindow
= 0;
271 /* Unregister the window class */
272 UnregisterClassA(This
->classname
, 0);
274 EnterCriticalSection(&ddraw_cs
);
275 list_remove(&This
->ddraw_list_entry
);
276 LeaveCriticalSection(&ddraw_cs
);
278 /* Release the attached WineD3D stuff */
279 IWineD3DDevice_Release(This
->wineD3DDevice
);
280 IWineD3D_Release(This
->wineD3D
);
282 /* Now free the object */
283 HeapFree(GetProcessHeap(), 0, This
);
286 /*****************************************************************************
287 * IDirectDraw7::Release
289 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
291 * Returns: The new refcount
292 *****************************************************************************/
294 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
296 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
297 ULONG ref
= InterlockedDecrement(&This
->ref7
);
299 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
303 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
304 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
310 /*****************************************************************************
311 * IDirectDraw methods
312 *****************************************************************************/
314 /*****************************************************************************
315 * IDirectDraw7::SetCooperativeLevel
317 * Sets the cooperative level for the DirectDraw object, and the window
318 * assigned to it. The cooperative level determines the general behavior
319 * of the DirectDraw application
321 * Warning: This is quite tricky, as it's not really documented which
322 * cooperative levels can be combined with each other. If a game fails
323 * after this function, try to check the cooperative levels passed on
324 * Windows, and if it returns something different.
326 * If you think that this function caused the failure because it writes a
327 * fixme, be sure to run again with a +ddraw trace.
329 * What is known about cooperative levels (See the ddraw modes test):
330 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
331 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
332 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
333 * DDSCL_FULLSCREEN can be activated
334 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
336 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
337 * DDSCL_SETFOCUSWINDOW (partially),
338 * DDSCL_MULTITHREADED (work in progress)
340 * Unhandled flags, which should be implemented
341 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
342 * expect any difference to a normal window for wine)
343 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
344 * rendering (Possible test case: Half-life)
346 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
348 * These don't seem very important for wine:
349 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
352 * DD_OK if the cooperative level was set successfully
353 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
354 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
355 * (Probably others too, have to investigate)
357 *****************************************************************************/
358 static HRESULT WINAPI
359 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
363 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
366 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
367 DDRAW_dump_cooperativelevel(cooplevel
);
369 EnterCriticalSection(&ddraw_cs
);
371 /* Get the old window */
372 window
= This
->dest_window
;
374 /* Tests suggest that we need one of them: */
375 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
379 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
380 LeaveCriticalSection(&ddraw_cs
);
381 return DDERR_INVALIDPARAMS
;
384 /* Handle those levels first which set various hwnds */
385 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
387 /* This isn't compatible with a lot of flags */
388 if(cooplevel
& ( DDSCL_MULTITHREADED
|
393 DDSCL_SETDEVICEWINDOW
|
398 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
399 LeaveCriticalSection(&ddraw_cs
);
400 return DDERR_INVALIDPARAMS
;
402 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
404 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
405 LeaveCriticalSection(&ddraw_cs
);
406 return DDERR_HWNDALREADYSET
;
409 This
->focuswindow
= hwnd
;
410 /* Won't use the hwnd param for anything else */
413 /* Use the focus window for drawing too */
414 This
->dest_window
= This
->focuswindow
;
416 /* Destroy the device window, if we have one */
417 if(This
->devicewindow
)
419 DestroyWindow(This
->devicewindow
);
420 This
->devicewindow
= NULL
;
423 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
424 if(cooplevel
& DDSCL_NORMAL
)
426 /* Can't coexist with fullscreen or exclusive */
427 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
429 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
430 LeaveCriticalSection(&ddraw_cs
);
431 return DDERR_INVALIDPARAMS
;
434 /* Switching from fullscreen? */
435 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
437 /* Restore the display mode */
438 IDirectDraw7_RestoreDisplayMode(iface
);
440 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
441 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
442 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
445 /* Don't override focus windows or private device windows */
447 !(This
->focuswindow
) &&
448 !(This
->devicewindow
) &&
451 This
->dest_window
= hwnd
;
454 else if(cooplevel
& DDSCL_FULLSCREEN
)
456 /* Needs DDSCL_EXCLUSIVE */
457 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
459 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
460 LeaveCriticalSection(&ddraw_cs
);
461 return DDERR_INVALIDPARAMS
;
466 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
467 return DDERR_INVALIDPARAMS;
471 This
->cooperative_level
&= ~DDSCL_NORMAL
;
473 /* Don't override focus windows or private device windows */
475 !(This
->focuswindow
) &&
476 !(This
->devicewindow
) &&
479 This
->dest_window
= hwnd
;
482 else if(cooplevel
& DDSCL_EXCLUSIVE
)
484 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
485 LeaveCriticalSection(&ddraw_cs
);
486 return DDERR_INVALIDPARAMS
;
489 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
491 /* Don't create a device window if a focus window is set */
492 if( !(This
->focuswindow
) )
494 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
496 GetSystemMetrics(SM_CXSCREEN
),
497 GetSystemMetrics(SM_CYSCREEN
),
498 NULL
, NULL
, GetModuleHandleA(0), NULL
);
500 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
501 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
503 This
->devicewindow
= devicewindow
;
504 This
->dest_window
= devicewindow
;
508 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
510 /* Enable thread safety in wined3d */
511 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
514 /* Unhandled flags */
515 if(cooplevel
& DDSCL_ALLOWREBOOT
)
516 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
517 if(cooplevel
& DDSCL_ALLOWMODEX
)
518 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
519 if(cooplevel
& DDSCL_FPUSETUP
)
520 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
522 /* Store the cooperative_level */
523 This
->cooperative_level
|= cooplevel
;
524 TRACE("SetCooperativeLevel retuning DD_OK\n");
525 LeaveCriticalSection(&ddraw_cs
);
529 /*****************************************************************************
531 * Helper function for SetDisplayMode and RestoreDisplayMode
533 * Implements DirectDraw's SetDisplayMode, but ignores the value of
534 * ForceRefreshRate, since it is already handled by
535 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
536 * without worrying that ForceRefreshRate will override the refresh rate. For
537 * argument and return value documentation, see
538 * IDirectDrawImpl_SetDisplayMode.
540 *****************************************************************************/
542 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
549 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
550 WINED3DDISPLAYMODE Mode
;
552 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
554 EnterCriticalSection(&ddraw_cs
);
555 if( !Width
|| !Height
)
557 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
558 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
559 LeaveCriticalSection(&ddraw_cs
);
563 /* Check the exclusive mode
564 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
565 return DDERR_NOEXCLUSIVEMODE;
566 * This is WRONG. Don't know if the SDK is completely
567 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
568 * is returned, but Half-Life 1.1.1.1 (Steam version)
573 Mode
.Height
= Height
;
574 Mode
.RefreshRate
= RefreshRate
;
577 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
578 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
579 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
580 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
581 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
584 /* TODO: The possible return values from msdn suggest that
585 * the screen mode can't be changed if a surface is locked
586 * or some drawing is in progress
589 /* TODO: Lose the primary surface */
590 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
591 0, /* First swapchain */
593 LeaveCriticalSection(&ddraw_cs
);
596 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
601 /*****************************************************************************
602 * IDirectDraw7::SetDisplayMode
604 * Sets the display screen resolution, color depth and refresh frequency
605 * when in fullscreen mode (in theory).
606 * Possible return values listed in the SDK suggest that this method fails
607 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
608 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
609 * It seems to be valid to pass 0 for With and Height, this has to be tested
610 * It could mean that the current video mode should be left as-is. (But why
614 * Height, Width: Screen dimension
615 * BPP: Color depth in Bits per pixel
616 * Refreshrate: Screen refresh rate
622 *****************************************************************************/
623 static HRESULT WINAPI
624 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
631 if (force_refresh_rate
!= 0)
633 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
634 RefreshRate
= force_refresh_rate
;
637 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
641 /*****************************************************************************
642 * IDirectDraw7::RestoreDisplayMode
644 * Restores the display mode to what it was at creation time. Basically.
646 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
647 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
648 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
649 * -> DD_1 is released. The screen should be left at 1024x768x32.
650 * -> DD_2 is released. The screen should be set to 1400x1050x32
651 * This case is unhandled right now, but Empire Earth does it this way.
652 * (But perhaps there is something in SetCooperativeLevel to prevent this)
654 * The msdn says that this method resets the display mode to what it was before
655 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
659 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
661 *****************************************************************************/
662 static HRESULT WINAPI
663 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
665 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
666 TRACE("(%p)\n", This
);
668 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
,
669 This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
672 /*****************************************************************************
673 * IDirectDraw7::GetCaps
675 * Returns the drives capabilities
677 * Used for version 1, 2, 4 and 7
680 * DriverCaps: Structure to write the Hardware accelerated caps to
681 * HelCaps: Structure to write the emulation caps to
684 * This implementation returns DD_OK only
686 *****************************************************************************/
687 static HRESULT WINAPI
688 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
692 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
694 WINED3DCAPS winecaps
;
696 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
697 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
699 /* One structure must be != NULL */
700 if( (!DriverCaps
) && (!HELCaps
) )
702 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
703 return DDERR_INVALIDPARAMS
;
706 memset(&caps
, 0, sizeof(caps
));
707 memset(&winecaps
, 0, sizeof(winecaps
));
708 caps
.dwSize
= sizeof(caps
);
709 EnterCriticalSection(&ddraw_cs
);
710 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
712 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
713 LeaveCriticalSection(&ddraw_cs
);
717 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
718 LeaveCriticalSection(&ddraw_cs
);
720 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
724 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
725 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
726 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
727 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
728 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
729 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
730 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
731 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
732 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
733 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
734 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
735 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
736 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
737 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
738 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
740 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
743 if(DefaultSurfaceType
== SURFACE_GDI
) {
744 caps
.dwCaps
&= ~DDCAPS_3D
;
745 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
747 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
748 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
749 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
754 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
757 TRACE("Driver Caps :\n");
758 DDRAW_dump_DDCAPS(DriverCaps
);
764 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
767 TRACE("HEL Caps :\n");
768 DDRAW_dump_DDCAPS(HELCaps
);
775 /*****************************************************************************
776 * IDirectDraw7::Compact
778 * No idea what it does, MSDN says it's not implemented.
781 * DD_OK, but this is unchecked
783 *****************************************************************************/
784 static HRESULT WINAPI
785 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
787 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
788 TRACE("(%p)\n", This
);
793 /*****************************************************************************
794 * IDirectDraw7::GetDisplayMode
796 * Returns information about the current display mode
798 * Exists in Version 1, 2, 4 and 7
801 * DDSD: Address of a surface description structure to write the info to
806 *****************************************************************************/
807 static HRESULT WINAPI
808 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
809 DDSURFACEDESC2
*DDSD
)
811 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
813 WINED3DDISPLAYMODE Mode
;
815 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
817 EnterCriticalSection(&ddraw_cs
);
818 /* This seems sane */
821 LeaveCriticalSection(&ddraw_cs
);
822 return DDERR_INVALIDPARAMS
;
825 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
826 * so one method can be used for all versions (Hopefully)
828 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
833 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
834 LeaveCriticalSection(&ddraw_cs
);
839 memset(DDSD
, 0, Size
);
842 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
843 DDSD
->dwWidth
= Mode
.Width
;
844 DDSD
->dwHeight
= Mode
.Height
;
845 DDSD
->u2
.dwRefreshRate
= 60;
846 DDSD
->ddsCaps
.dwCaps
= 0;
847 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
848 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
849 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
853 TRACE("Returning surface desc :\n");
854 DDRAW_dump_surface_desc(DDSD
);
857 LeaveCriticalSection(&ddraw_cs
);
861 /*****************************************************************************
862 * IDirectDraw7::GetFourCCCodes
864 * Returns an array of supported FourCC codes.
866 * Exists in Version 1, 2, 4 and 7
869 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
870 * of enumerated codes
871 * Codes: Pointer to an array of DWORDs where the supported codes are written
875 * Always returns DD_OK, as it's a stub for now
877 *****************************************************************************/
878 static HRESULT WINAPI
879 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
880 DWORD
*NumCodes
, DWORD
*Codes
)
882 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
883 WINED3DFORMAT formats
[] = {
884 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
885 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
886 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
888 DWORD count
= 0, i
, outsize
;
890 WINED3DDISPLAYMODE d3ddm
;
891 WINED3DSURFTYPE type
= This
->ImplType
;
892 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
894 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
898 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
900 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
902 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
903 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
904 WINED3DADAPTER_DEFAULT
,
906 d3ddm
.Format
/* AdapterFormat */,
908 WINED3DRTYPE_SURFACE
,
912 if(count
< outsize
) {
913 Codes
[count
] = formats
[i
];
919 TRACE("Returning %u FourCC codes\n", count
);
926 /*****************************************************************************
927 * IDirectDraw7::GetMonitorFrequency
929 * Returns the monitor's frequency
931 * Exists in Version 1, 2, 4 and 7
934 * Freq: Pointer to a DWORD to write the frequency to
937 * Always returns DD_OK
939 *****************************************************************************/
940 static HRESULT WINAPI
941 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
944 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
945 TRACE("(%p)->(%p)\n", This
, Freq
);
947 /* Ideally this should be in WineD3D, as it concerns the screen setup,
948 * but for now this should make the games happy
954 /*****************************************************************************
955 * IDirectDraw7::GetVerticalBlankStatus
957 * Returns the Vertical blank status of the monitor. This should be in WineD3D
958 * too basically, but as it's a semi stub, I didn't create a function there
961 * status: Pointer to a BOOL to be filled with the vertical blank status
965 * DDERR_INVALIDPARAMS if status is NULL
967 *****************************************************************************/
968 static HRESULT WINAPI
969 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
972 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
973 TRACE("(%p)->(%p)\n", This
, status
);
975 /* This looks sane, the MSDN suggests it too */
976 EnterCriticalSection(&ddraw_cs
);
979 LeaveCriticalSection(&ddraw_cs
);
980 return DDERR_INVALIDPARAMS
;
983 *status
= This
->fake_vblank
;
984 This
->fake_vblank
= !This
->fake_vblank
;
985 LeaveCriticalSection(&ddraw_cs
);
989 /*****************************************************************************
990 * IDirectDraw7::GetAvailableVidMem
992 * Returns the total and free video memory
995 * Caps: Specifies the memory type asked for
996 * total: Pointer to a DWORD to be filled with the total memory
997 * free: Pointer to a DWORD to be filled with the free memory
1001 * DDERR_INVALIDPARAMS of free and total are NULL
1003 *****************************************************************************/
1004 static HRESULT WINAPI
1005 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1007 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1008 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1012 TRACE("(%p) Asked for memory with description: ", This
);
1013 DDRAW_dump_DDSCAPS2(Caps
);
1015 EnterCriticalSection(&ddraw_cs
);
1017 /* Todo: System memory vs local video memory vs non-local video memory
1018 * The MSDN also mentions differences between texture memory and other
1019 * resources, but that's not important
1022 if( (!total
) && (!free
) )
1024 LeaveCriticalSection(&ddraw_cs
);
1025 return DDERR_INVALIDPARAMS
;
1028 if(total
) *total
= This
->total_vidmem
;
1029 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1031 LeaveCriticalSection(&ddraw_cs
);
1035 /*****************************************************************************
1036 * IDirectDraw7::Initialize
1038 * Initializes a DirectDraw interface.
1041 * GUID: Interface identifier. Well, don't know what this is really good
1045 * Returns DD_OK on the first call,
1046 * DDERR_ALREADYINITIALIZED on repeated calls
1048 *****************************************************************************/
1049 static HRESULT WINAPI
1050 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1053 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1054 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1056 if(This
->initialized
)
1058 return DDERR_ALREADYINITIALIZED
;
1066 /*****************************************************************************
1067 * IDirectDraw7::FlipToGDISurface
1069 * "Makes the surface that the GDI writes to the primary surface"
1070 * Looks like some windows specific thing we don't have to care about.
1071 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1072 * show error boxes ;)
1073 * Well, just return DD_OK.
1076 * Always returns DD_OK
1078 *****************************************************************************/
1079 static HRESULT WINAPI
1080 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1082 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1083 TRACE("(%p)\n", This
);
1088 /*****************************************************************************
1089 * IDirectDraw7::WaitForVerticalBlank
1091 * This method allows applications to get in sync with the vertical blank
1093 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1094 * redraw the screen, most likely because of this stub
1097 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1098 * or DDWAITVB_BLOCKEND
1099 * h: Not used, according to MSDN
1102 * Always returns DD_OK
1104 *****************************************************************************/
1105 static HRESULT WINAPI
1106 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1110 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1111 static BOOL hide
= FALSE
;
1113 /* This function is called often, so print the fixme only once */
1116 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1120 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1121 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1122 return DDERR_UNSUPPORTED
; /* unchecked */
1127 /*****************************************************************************
1128 * IDirectDraw7::GetScanLine
1130 * Returns the scan line that is being drawn on the monitor
1133 * Scanline: Address to write the scan line value to
1136 * Always returns DD_OK
1138 *****************************************************************************/
1139 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1141 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1142 static BOOL hide
= FALSE
;
1143 WINED3DDISPLAYMODE Mode
;
1145 /* This function is called often, so print the fixme only once */
1146 EnterCriticalSection(&ddraw_cs
);
1149 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1153 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1157 /* Fake the line sweeping of the monitor */
1158 /* FIXME: We should synchronize with a source to keep the refresh rate */
1159 *Scanline
= This
->cur_scanline
++;
1160 /* Assume 20 scan lines in the vertical blank */
1161 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1162 This
->cur_scanline
= 0;
1164 LeaveCriticalSection(&ddraw_cs
);
1168 /*****************************************************************************
1169 * IDirectDraw7::TestCooperativeLevel
1171 * Informs the application about the state of the video adapter, depending
1172 * on the cooperative level
1175 * DD_OK if the device is in a sane state
1176 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1177 * if the state is not correct(See below)
1179 *****************************************************************************/
1180 static HRESULT WINAPI
1181 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1183 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1185 TRACE("(%p)\n", This
);
1187 EnterCriticalSection(&ddraw_cs
);
1188 /* Description from MSDN:
1189 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1190 * away from the app with e.g. alt-tab. Windowed apps receive
1191 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1192 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1193 * when the video mode has changed
1196 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1198 /* Fix the result value. These values are mapped from their
1203 case WINED3DERR_DEVICELOST
:
1204 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1206 LeaveCriticalSection(&ddraw_cs
);
1207 return DDERR_NOEXCLUSIVEMODE
;
1211 LeaveCriticalSection(&ddraw_cs
);
1212 return DDERR_EXCLUSIVEMODEALREADYSET
;
1215 case WINED3DERR_DEVICENOTRESET
:
1216 LeaveCriticalSection(&ddraw_cs
);
1220 LeaveCriticalSection(&ddraw_cs
);
1223 case WINED3DERR_DRIVERINTERNALERROR
:
1225 ERR("(%p) Unexpected return value %08x from wineD3D, "
1226 " returning DD_OK\n", This
, hr
);
1229 LeaveCriticalSection(&ddraw_cs
);
1233 /*****************************************************************************
1234 * IDirectDraw7::GetGDISurface
1236 * Returns the surface that GDI is treating as the primary surface.
1237 * For Wine this is the front buffer
1240 * GDISurface: Address to write the surface pointer to
1243 * DD_OK if the surface was found
1244 * DDERR_NOTFOUND if the GDI surface wasn't found
1246 *****************************************************************************/
1247 static HRESULT WINAPI
1248 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1249 IDirectDrawSurface7
**GDISurface
)
1251 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1252 IWineD3DSurface
*Surf
;
1253 IDirectDrawSurface7
*ddsurf
;
1256 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1258 /* Get the back buffer from the wineD3DDevice and search its
1259 * attached surfaces for the front buffer
1261 EnterCriticalSection(&ddraw_cs
);
1262 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1264 0, /* first back buffer*/
1265 WINED3DBACKBUFFER_TYPE_MONO
,
1268 if( (hr
!= D3D_OK
) ||
1271 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1272 LeaveCriticalSection(&ddraw_cs
);
1273 return DDERR_NOTFOUND
;
1276 /* GetBackBuffer AddRef()ed the surface, release it */
1277 IWineD3DSurface_Release(Surf
);
1279 IWineD3DSurface_GetParent(Surf
,
1280 (IUnknown
**) &ddsurf
);
1281 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1283 /* Find the front buffer */
1284 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1285 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1290 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1293 /* The AddRef is OK this time */
1294 LeaveCriticalSection(&ddraw_cs
);
1298 /*****************************************************************************
1299 * IDirectDraw7::EnumDisplayModes
1301 * Enumerates the supported Display modes. The modes can be filtered with
1302 * the DDSD parameter.
1305 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1306 * DDSD: Surface description to filter the modes
1307 * Context: Pointer passed back to the callback function
1308 * cb: Application-provided callback function
1312 * DDERR_INVALIDPARAMS if the callback wasn't set
1314 *****************************************************************************/
1315 static HRESULT WINAPI
1316 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1318 DDSURFACEDESC2
*DDSD
,
1320 LPDDENUMMODESCALLBACK2 cb
)
1322 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1323 unsigned int modenum
, fmt
;
1324 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1325 WINED3DDISPLAYMODE mode
;
1326 DDSURFACEDESC2 callback_sd
;
1327 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1328 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1330 WINED3DFORMAT checkFormatList
[] =
1333 WINED3DFMT_A8R8G8B8
,
1334 WINED3DFMT_X8R8G8B8
,
1336 WINED3DFMT_X1R5G5B5
,
1337 WINED3DFMT_A1R5G5B5
,
1338 WINED3DFMT_A4R4G4B4
,
1340 WINED3DFMT_A8R3G3B2
,
1341 WINED3DFMT_X4R4G4B4
,
1342 WINED3DFMT_R10G10B10A2_UNORM
,
1343 WINED3DFMT_R8G8B8A8_UNORM
,
1344 WINED3DFMT_X8B8G8R8
,
1345 WINED3DFMT_A2R10G10B10
,
1350 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1352 EnterCriticalSection(&ddraw_cs
);
1353 /* This looks sane */
1356 LeaveCriticalSection(&ddraw_cs
);
1357 return DDERR_INVALIDPARAMS
;
1362 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1363 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1366 if(!(Flags
& DDEDM_REFRESHRATES
))
1368 enum_mode_array_size
= 16;
1369 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1372 ERR("Out of memory\n");
1373 LeaveCriticalSection(&ddraw_cs
);
1374 return DDERR_OUTOFMEMORY
;
1378 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1380 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1386 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1387 WINED3DADAPTER_DEFAULT
,
1388 checkFormatList
[fmt
],
1390 &mode
) == WINED3D_OK
)
1394 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1395 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1398 if(!(Flags
& DDEDM_REFRESHRATES
))
1400 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1401 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1402 * to be reduced to a single unique result in such case.
1407 for (i
= 0; i
< enum_mode_count
; i
++)
1409 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1410 enum_modes
[i
].Format
== mode
.Format
)
1420 memset(&callback_sd
, 0, sizeof(callback_sd
));
1421 callback_sd
.dwSize
= sizeof(callback_sd
);
1422 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1424 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1425 if(Flags
& DDEDM_REFRESHRATES
)
1427 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1428 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1431 callback_sd
.dwWidth
= mode
.Width
;
1432 callback_sd
.dwHeight
= mode
.Height
;
1434 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1436 /* Calc pitch and DWORD align like MSDN says */
1437 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1438 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1440 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1441 callback_sd
.u2
.dwRefreshRate
);
1443 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1445 TRACE("Application asked to terminate the enumeration\n");
1446 HeapFree(GetProcessHeap(), 0, enum_modes
);
1447 LeaveCriticalSection(&ddraw_cs
);
1451 if(!(Flags
& DDEDM_REFRESHRATES
))
1453 if (enum_mode_count
== enum_mode_array_size
)
1455 WINED3DDISPLAYMODE
*new_enum_modes
;
1457 enum_mode_array_size
*= 2;
1458 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1460 if (!new_enum_modes
)
1462 ERR("Out of memory\n");
1463 HeapFree(GetProcessHeap(), 0, enum_modes
);
1464 LeaveCriticalSection(&ddraw_cs
);
1465 return DDERR_OUTOFMEMORY
;
1468 enum_modes
= new_enum_modes
;
1471 enum_modes
[enum_mode_count
++] = mode
;
1476 TRACE("End of enumeration\n");
1477 HeapFree(GetProcessHeap(), 0, enum_modes
);
1478 LeaveCriticalSection(&ddraw_cs
);
1482 /*****************************************************************************
1483 * IDirectDraw7::EvaluateMode
1485 * Used with IDirectDraw7::StartModeTest to test video modes.
1486 * EvaluateMode is used to pass or fail a mode, and continue with the next
1490 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1491 * Timeout: Returns the amount of seconds left before the mode would have
1492 * been failed automatically
1495 * This implementation always DD_OK, because it's a stub
1497 *****************************************************************************/
1498 static HRESULT WINAPI
1499 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1503 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1504 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1506 /* When implementing this, implement it in WineD3D */
1511 /*****************************************************************************
1512 * IDirectDraw7::GetDeviceIdentifier
1514 * Returns the device identifier, which gives information about the driver
1515 * Our device identifier is defined at the beginning of this file.
1518 * DDDI: Address for the returned structure
1519 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1522 * On success it returns DD_OK
1523 * DDERR_INVALIDPARAMS if DDDI is NULL
1525 *****************************************************************************/
1526 static HRESULT WINAPI
1527 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1528 DDDEVICEIDENTIFIER2
*DDDI
,
1531 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1532 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1535 return DDERR_INVALIDPARAMS
;
1537 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1538 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1539 * to any modern hardware, nor is it interesting for Wine, so ignore it
1542 *DDDI
= deviceidentifier
;
1546 /*****************************************************************************
1547 * IDirectDraw7::GetSurfaceFromDC
1549 * Returns the Surface for a GDI device context handle.
1550 * Is this related to IDirectDrawSurface::GetDC ???
1553 * hdc: hdc to return the surface for
1554 * Surface: Address to write the surface pointer to
1557 * Always returns DD_OK because it's a stub
1559 *****************************************************************************/
1560 static HRESULT WINAPI
1561 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1563 IDirectDrawSurface7
**Surface
)
1565 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1566 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1568 /* Implementation idea if needed: Loop through all surfaces and compare
1569 * their hdc with hdc. Implement it in WineD3D! */
1570 return DDERR_NOTFOUND
;
1573 /*****************************************************************************
1574 * IDirectDraw7::RestoreAllSurfaces
1576 * Calls the restore method of all surfaces
1581 * Always returns DD_OK because it's a stub
1583 *****************************************************************************/
1584 static HRESULT WINAPI
1585 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1587 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1588 FIXME("(%p): Stub\n", This
);
1590 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1591 * get their parent and call their restore method. Do not implement
1592 * it in WineD3D, as restoring a surface means re-creating the
1598 /*****************************************************************************
1599 * IDirectDraw7::StartModeTest
1601 * Tests the specified video modes to update the system registry with
1602 * refresh rate information. StartModeTest starts the mode test,
1603 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1604 * isn't called within 15 seconds, the mode is failed automatically
1606 * As refresh rates are handled by the X server, I don't think this
1607 * Method is important
1610 * Modes: An array of mode specifications
1611 * NumModes: The number of modes in Modes
1612 * Flags: Some flags...
1615 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1616 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1619 *****************************************************************************/
1620 static HRESULT WINAPI
1621 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1626 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1627 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1629 /* This looks sane */
1630 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1632 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1633 * As it is not, DDERR_TESTFINISHED is returned
1634 * (hopefully that's correct
1636 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1637 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1643 /*****************************************************************************
1644 * IDirectDrawImpl_RecreateSurfacesCallback
1646 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1647 * It re-recreates the WineD3DSurface. It's pretty straightforward
1649 *****************************************************************************/
1651 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1652 DDSURFACEDESC2
*desc
,
1655 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
1656 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1658 IParentImpl
*parImpl
= NULL
;
1659 IWineD3DSurface
*wineD3DSurface
;
1660 IWineD3DSwapChain
*swapchain
;
1663 IWineD3DClipper
*clipper
= NULL
;
1665 WINED3DSURFACE_DESC Desc
;
1666 WINED3DFORMAT Format
;
1670 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1671 DWORD MultiSampleQuality
;
1675 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1677 /* For the enumeration */
1678 IDirectDrawSurface7_Release(surf
);
1680 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1682 /* Get the objects */
1683 swapchain
= surfImpl
->wineD3DSwapChain
;
1684 surfImpl
->wineD3DSwapChain
= NULL
;
1685 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1686 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1687 IUnknown_Release(Parent
); /* For the getParent */
1689 /* Is the parent an IParent interface? */
1690 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1692 /* It is a IParent interface! */
1693 IUnknown_Release(Parent
); /* For the QueryInterface */
1694 parImpl
= (IParentImpl
*)Parent
;
1695 /* Release the reference the parent interface is holding */
1696 IWineD3DSurface_Release(wineD3DSurface
);
1699 /* get the clipper */
1700 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1702 /* Get the surface properties */
1703 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1704 if(hr
!= D3D_OK
) return hr
;
1706 Format
= Desc
.format
;
1709 MultiSampleType
= Desc
.multisample_type
;
1710 MultiSampleQuality
= Desc
.multisample_quality
;
1712 Height
= Desc
.height
;
1715 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1718 parImpl
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parImpl
));
1719 parImpl
->lpVtbl
= &IParent_Vtbl
;
1722 Parent
= (IUnknown
*) parImpl
;
1725 /* Create the new surface */
1726 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
,
1727 TRUE
/* Lockable */, FALSE
/* Discard */, surfImpl
->mipmap_level
, &surfImpl
->WineD3DSurface
,
1728 Usage
, Pool
, MultiSampleType
, MultiSampleQuality
, This
->ImplType
, Parent
);
1733 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1735 /* Update the IParent if it exists */
1738 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1739 /* Add a reference for the IParent */
1740 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1742 /* TODO: Copy the surface content, except for render targets */
1744 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1748 /* The backbuffers have the swapchain set as well, but the primary
1749 * owns it and destroys it
1751 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1752 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1754 surfImpl
->isRenderTarget
= FALSE
;
1756 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1757 TRACE("Surface released successful, next surface\n");
1759 ERR("Something's still holding the old WineD3DSurface\n");
1762 surfImpl
->ImplType
= This
->ImplType
;
1766 IWineD3DClipper_Release(clipper
);
1768 return DDENUMRET_OK
;
1771 /*****************************************************************************
1772 * IDirectDrawImpl_RecreateAllSurfaces
1774 * A function, that converts all wineD3DSurfaces to the new implementation type
1775 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1776 * new WineD3DSurface, copies the content and releases the old surface
1778 *****************************************************************************/
1780 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1782 DDSURFACEDESC2 desc
;
1783 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1785 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1787 /* Should happen almost never */
1788 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1790 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1792 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1794 memset(&desc
, 0, sizeof(desc
));
1795 desc
.dwSize
= sizeof(desc
);
1797 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, IDirectDrawImpl_RecreateSurfacesCallback
);
1800 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1801 IUnknown
* swapChainParent
;
1802 TRACE("(%p) call back\n", pSwapChain
);
1804 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1805 IUnknown_Release(swapChainParent
);
1806 return IUnknown_Release(swapChainParent
);
1809 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1810 IUnknown
* surfaceParent
;
1811 TRACE("(%p) call back\n", pSurface
);
1813 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1814 IUnknown_Release(surfaceParent
);
1815 return IUnknown_Release(surfaceParent
);
1818 /*****************************************************************************
1819 * IDirectDrawImpl_CreateNewSurface
1821 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1822 * with the passed parameters.
1825 * DDSD: Description of the surface to create
1826 * Surf: Address to store the interface pointer at
1831 *****************************************************************************/
1833 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1834 DDSURFACEDESC2
*pDDSD
,
1835 IDirectDrawSurfaceImpl
**ppSurf
,
1840 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1842 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1843 WINED3DSURFACE_DESC Desc
;
1845 IParentImpl
*parImpl
= NULL
;
1846 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1848 if (TRACE_ON(ddraw
))
1850 TRACE(" (%p) Requesting surface desc :\n", This
);
1851 DDRAW_dump_surface_desc(pDDSD
);
1854 /* Select the surface type, if it wasn't choosen yet */
1855 if(ImplType
== SURFACE_UNKNOWN
)
1857 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1858 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1860 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1861 ImplType
= SURFACE_OPENGL
;
1864 /* Otherwise use GDI surfaces for now */
1867 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1868 ImplType
= SURFACE_GDI
;
1871 /* Policy if all surface implementations are available:
1872 * First, check if a default type was set with winecfg. If not,
1873 * try Xrender surfaces, and use them if they work. Next, check if
1874 * accelerated OpenGL is available, and use GL surfaces in this
1875 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1876 * was created, always use OpenGL surfaces.
1878 * (Note: Xrender surfaces are not implemented for now, the
1879 * unaccelerated implementation uses GDI to render in Software)
1882 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1883 * be re-created. This could be done with IDirectDrawSurface7::Restore
1885 This
->ImplType
= ImplType
;
1889 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
1890 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1892 /* We have to change to OpenGL,
1893 * and re-create all WineD3DSurfaces
1895 ImplType
= SURFACE_OPENGL
;
1896 This
->ImplType
= ImplType
;
1897 TRACE("(%p) Re-creating all surfaces\n", This
);
1898 IDirectDrawImpl_RecreateAllSurfaces(This
);
1899 TRACE("(%p) Done recreating all surfaces\n", This
);
1901 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1903 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1904 /* Do not fail surface creation, only fail 3D device creation */
1908 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1909 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1911 /* Tests show surfaces without memory flags get these flags added right after creation. */
1912 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1914 /* Get the correct wined3d usage */
1915 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1916 DDSCAPS_3DDEVICE
) )
1918 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1920 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
1922 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1924 Usage
|= WINED3DUSAGE_OVERLAY
;
1926 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1928 /* The depth stencil creation callback sets this flag.
1929 * Set the WineD3D usage to let it know that it's a depth
1932 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1934 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1936 Pool
= WINED3DPOOL_SYSTEMMEM
;
1938 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1940 Pool
= WINED3DPOOL_MANAGED
;
1941 /* Managed textures have the system memory flag set */
1942 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1944 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1946 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1949 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1952 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1953 if(Format
== WINED3DFMT_UNKNOWN
)
1955 ERR("Unsupported / Unknown pixelformat\n");
1956 return DDERR_INVALIDPIXELFORMAT
;
1959 /* Create the Surface object */
1960 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1963 ERR("(%p) Error allocating memory for a surface\n", This
);
1964 return DDERR_OUTOFVIDEOMEMORY
;
1966 (*ppSurf
)->lpVtbl
= &IDirectDrawSurface7_Vtbl
;
1967 (*ppSurf
)->IDirectDrawSurface3_vtbl
= &IDirectDrawSurface3_Vtbl
;
1968 (*ppSurf
)->IDirectDrawGammaControl_vtbl
= &IDirectDrawGammaControl_Vtbl
;
1969 (*ppSurf
)->IDirect3DTexture2_vtbl
= &IDirect3DTexture2_Vtbl
;
1970 (*ppSurf
)->IDirect3DTexture_vtbl
= &IDirect3DTexture1_Vtbl
;
1972 (*ppSurf
)->version
= 7;
1973 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
1974 (*ppSurf
)->ddraw
= This
;
1975 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1976 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1977 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1979 /* Surface attachments */
1980 (*ppSurf
)->next_attached
= NULL
;
1981 (*ppSurf
)->first_attached
= *ppSurf
;
1983 /* Needed to re-create the surface on an implementation change */
1984 (*ppSurf
)->ImplType
= ImplType
;
1986 /* For D3DDevice creation */
1987 (*ppSurf
)->isRenderTarget
= FALSE
;
1989 /* A trace message for debugging */
1990 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1992 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
1994 /* Render targets and textures need a IParent interface,
1995 * because WineD3D will destroy them when the swapchain
1998 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
2001 ERR("Out of memory when allocating memory for a IParent implementation\n");
2002 return DDERR_OUTOFMEMORY
;
2005 parImpl
->lpVtbl
= &IParent_Vtbl
;
2006 Parent
= (IUnknown
*)parImpl
;
2007 TRACE("Using IParent interface %p as parent\n", parImpl
);
2011 /* Use the surface as parent */
2012 Parent
= (IUnknown
*)*ppSurf
;
2013 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
2016 /* Now create the WineD3D Surface */
2017 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, pDDSD
->dwWidth
, pDDSD
->dwHeight
, Format
,
2018 TRUE
/* Lockable */, FALSE
/* Discard */, level
, &(*ppSurf
)->WineD3DSurface
,
2019 Usage
, Pool
, WINED3DMULTISAMPLE_NONE
, 0 /* MultiSampleQuality */, ImplType
, Parent
);
2023 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
2027 /* Set the child of the parent implementation if it exists */
2030 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
2031 /* The IParent releases the WineD3DSurface, and
2032 * the ddraw surface does that too. Hold a reference
2034 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
2037 /* Increase the surface counter, and attach the surface */
2038 InterlockedIncrement(&This
->surfaces
);
2039 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2041 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2042 * But this could also be delegated to WineDDraw, as it keeps track of all its
2043 * resources. Not implemented for now, as there are more important things ;)
2046 /* Get the pixel format of the WineD3DSurface and store it.
2047 * Don't use the Format choosen above, WineD3D might have
2050 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
2051 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
2054 ERR("IWineD3DSurface::GetDesc failed\n");
2055 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
2059 Format
= Desc
.format
;
2061 Height
= Desc
.height
;
2063 if(Format
== WINED3DFMT_UNKNOWN
)
2065 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2067 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2069 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2070 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2071 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2072 * TODO: Test other fourcc formats
2074 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2075 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2077 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2078 if(Format
== WINED3DFMT_DXT1
)
2080 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2084 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2089 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2090 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2093 /* Application passed a color key? Set it! */
2094 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2096 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2098 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2100 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2102 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2104 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2106 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2108 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2110 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2112 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2114 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2116 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2118 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2120 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2121 if(hr
!= WINED3D_OK
)
2123 /* No need for a trace here, wined3d does that for us */
2124 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)*ppSurf
);
2131 /*****************************************************************************
2132 * CreateAdditionalSurfaces
2134 * Creates a new mipmap chain.
2137 * root: Root surface to attach the newly created chain to
2138 * count: number of surfaces to create
2139 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2140 * effects on the caller
2141 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2142 * creates an additional surface without the mipmapping flags
2144 *****************************************************************************/
2146 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2147 IDirectDrawSurfaceImpl
*root
,
2149 DDSURFACEDESC2 DDSD
,
2152 UINT i
, j
, level
= 0;
2154 IDirectDrawSurfaceImpl
*last
= root
;
2156 for(i
= 0; i
< count
; i
++)
2158 IDirectDrawSurfaceImpl
*object2
= NULL
;
2160 /* increase the mipmap level, but only if a mipmap is created
2161 * In this case, also halve the size
2163 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2166 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2167 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2168 /* Set the mipmap sublevel flag according to msdn */
2169 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2173 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2175 CubeFaceRoot
= FALSE
;
2177 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2186 /* Add the new surface to the complex attachment array */
2187 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2189 if(last
->complex_array
[j
]) continue;
2190 last
->complex_array
[j
] = object2
;
2195 /* Remove the (possible) back buffer cap from the new surface description,
2196 * because only one surface in the flipping chain is a back buffer, one
2197 * is a front buffer, the others are just primary surfaces.
2199 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2204 /*****************************************************************************
2205 * IDirectDraw7::CreateSurface
2207 * Creates a new IDirectDrawSurface object and returns its interface.
2209 * The surface connections with wined3d are a bit tricky. Basically it works
2212 * |------------------------| |-----------------|
2213 * | DDraw surface | | WineD3DSurface |
2215 * | WineD3DSurface |-------------->| |
2216 * | Child |<------------->| Parent |
2217 * |------------------------| |-----------------|
2219 * The DDraw surface is the parent of the wined3d surface, and it releases
2220 * the WineD3DSurface when the ddraw surface is destroyed.
2222 * However, for all surfaces which can be in a container in WineD3D,
2223 * we have to do this. These surfaces are usually complex surfaces,
2224 * so this concerns primary surfaces with a front and a back buffer,
2227 * |------------------------| |-----------------|
2228 * | DDraw surface | | Container |
2230 * | Child |<------------->| Parent |
2231 * | Texture |<------------->| |
2232 * | WineD3DSurface |<----| | Levels |<--|
2233 * | Complex connection | | | | |
2234 * |------------------------| | |-----------------| |
2238 * | |------------------| | |-----------------| |
2239 * | | IParent | |-------->| WineD3DSurface | |
2241 * | | Child |<------------->| Parent | |
2242 * | | | | Container |<--|
2243 * | |------------------| |-----------------| |
2245 * | |----------------------| |
2246 * | | DDraw surface 2 | |
2248 * |<->| Complex root Child | |
2250 * | | WineD3DSurface |<----| |
2251 * | |----------------------| | |
2253 * | |---------------------| | |-----------------| |
2254 * | | IParent | |----->| WineD3DSurface | |
2256 * | | Child |<---------->| Parent | |
2257 * | |---------------------| | Container |<--|
2258 * | |-----------------| |
2260 * | ---More surfaces can follow--- |
2262 * The reason is that the IWineD3DSwapchain(render target container)
2263 * and the IWineD3DTexure(Texture container) release the parents
2264 * of their surface's children, but by releasing the complex root
2265 * the surfaces which are complexly attached to it are destroyed
2266 * too. See IDirectDrawSurface::Release for a more detailed
2270 * DDSD: Description of the surface to create
2271 * Surf: Address to store the interface pointer at
2272 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2273 * aggregation, so it has to be NULL
2277 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2278 * DDERR_* if an error occurs
2280 *****************************************************************************/
2281 static HRESULT WINAPI
2282 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2283 DDSURFACEDESC2
*DDSD
,
2284 IDirectDrawSurface7
**Surf
,
2287 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2288 IDirectDrawSurfaceImpl
*object
= NULL
;
2290 LONG extra_surfaces
= 0;
2291 DDSURFACEDESC2 desc2
;
2292 WINED3DDISPLAYMODE Mode
;
2293 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2295 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2297 /* Some checks before we start */
2298 if (TRACE_ON(ddraw
))
2300 TRACE(" (%p) Requesting surface desc :\n", This
);
2301 DDRAW_dump_surface_desc(DDSD
);
2303 EnterCriticalSection(&ddraw_cs
);
2305 if (UnkOuter
!= NULL
)
2307 FIXME("(%p) : outer != NULL?\n", This
);
2308 LeaveCriticalSection(&ddraw_cs
);
2309 return CLASS_E_NOAGGREGATION
; /* unchecked */
2314 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2315 LeaveCriticalSection(&ddraw_cs
);
2316 return E_POINTER
; /* unchecked */
2319 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2321 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2322 DDSD
->dwFlags
|= DDSD_CAPS
;
2325 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2327 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2328 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2331 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2333 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2334 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2335 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2338 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2339 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2341 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2343 LeaveCriticalSection(&ddraw_cs
);
2344 return DDERR_NOEXCLUSIVEMODE
;
2347 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2348 WARN("Application tried to create an explicit front or back buffer\n");
2349 LeaveCriticalSection(&ddraw_cs
);
2350 return DDERR_INVALIDCAPS
;
2353 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2355 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2356 WARN("Application tries to put the surface in both system and video memory\n");
2357 LeaveCriticalSection(&ddraw_cs
);
2359 return DDERR_INVALIDCAPS
;
2362 /* Check cube maps but only if the size includes them */
2363 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2365 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2366 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2368 WARN("Cube map faces requested without cube map flag\n");
2369 LeaveCriticalSection(&ddraw_cs
);
2370 return DDERR_INVALIDCAPS
;
2372 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2373 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2375 WARN("Cube map without faces requested\n");
2376 LeaveCriticalSection(&ddraw_cs
);
2377 return DDERR_INVALIDPARAMS
;
2380 /* Quick tests confirm those can be created, but we don't do that yet */
2381 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2382 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2384 FIXME("Partial cube maps not supported yet\n");
2388 /* According to the msdn this flag is ignored by CreateSurface */
2389 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2390 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2392 /* Modify some flags */
2393 memset(&desc2
, 0, sizeof(desc2
));
2394 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2395 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2396 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2397 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2399 /* Get the video mode from WineD3D - we will need it */
2400 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2401 0, /* Swapchain 0 */
2405 ERR("Failed to read display mode from wined3d\n");
2406 switch(This
->orig_bpp
)
2409 Mode
.Format
= WINED3DFMT_P8
;
2413 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2417 Mode
.Format
= WINED3DFMT_R5G6B5
;
2421 Mode
.Format
= WINED3DFMT_R8G8B8
;
2425 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2428 Mode
.Width
= This
->orig_width
;
2429 Mode
.Height
= This
->orig_height
;
2432 /* No pixelformat given? Use the current screen format */
2433 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2435 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2436 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2438 /* Wait: It could be a Z buffer */
2439 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2441 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2444 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2447 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
2450 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2453 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2456 ERR("Unknown Z buffer bit depth\n");
2461 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2465 /* No Width or no Height? Use the original screen size
2467 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2468 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2470 /* Invalid for non-render targets */
2471 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2473 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2475 LeaveCriticalSection(&ddraw_cs
);
2476 return DDERR_INVALIDPARAMS
;
2479 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2480 desc2
.dwWidth
= Mode
.Width
;
2481 desc2
.dwHeight
= Mode
.Height
;
2484 /* Mipmap count fixes */
2485 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2487 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2489 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2491 /* Mipmap count is given, should not be 0 */
2492 if( desc2
.u2
.dwMipMapCount
== 0 )
2494 LeaveCriticalSection(&ddraw_cs
);
2495 return DDERR_INVALIDPARAMS
;
2500 /* Undocumented feature: Create sublevels until
2501 * either the width or the height is 1
2503 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2504 desc2
.dwWidth
: desc2
.dwHeight
;
2505 desc2
.u2
.dwMipMapCount
= 0;
2508 desc2
.u2
.dwMipMapCount
+= 1;
2515 /* Not-complex mipmap -> Mipmapcount = 1 */
2516 desc2
.u2
.dwMipMapCount
= 1;
2518 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2520 /* There's a mipmap count in the created surface in any case */
2521 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2523 /* If no mipmap is given, the texture has only one level */
2525 /* The first surface is a front buffer, the back buffer is created afterwards */
2526 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2528 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2531 /* The root surface in a cube map is positive x */
2532 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2534 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2535 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2538 /* Create the first surface */
2539 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2542 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2543 LeaveCriticalSection(&ddraw_cs
);
2546 object
->is_complex_root
= TRUE
;
2548 *Surf
= (IDirectDrawSurface7
*)object
;
2550 /* Create Additional surfaces if necessary
2551 * This applies to Primary surfaces which have a back buffer count
2552 * set, but not to mipmap textures. In case of Mipmap textures,
2553 * wineD3D takes care of the creation of additional surfaces
2555 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2557 extra_surfaces
= DDSD
->dwBackBufferCount
;
2558 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2559 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2563 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2565 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2566 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2567 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2568 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2569 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2570 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2571 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2572 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2573 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2574 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2575 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2576 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2577 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2578 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2579 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2580 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2581 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2584 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2587 /* This destroys and possibly created surfaces too */
2588 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
2589 LeaveCriticalSection(&ddraw_cs
);
2593 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2594 * But attach the d3ddevice only if the currently created surface was
2595 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2596 * The only case I can think of where this doesn't apply is when a
2597 * 2D app was configured by the user to run with OpenGL and it didn't create
2598 * the render target as first surface. In this case the render target creation
2599 * will cause the 3D init.
2601 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2602 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2604 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2607 /* Search for the primary to use as render target */
2608 LIST_FOR_EACH(entry
, &This
->surface_list
)
2610 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2611 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2612 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2616 TRACE("Using primary %p as render target\n", target
);
2621 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2622 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2625 IDirectDrawSurfaceImpl
*release_surf
;
2626 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2629 /* The before created surface structures are in an incomplete state here.
2630 * WineD3D holds the reference on the IParents, and it released them on the failure
2631 * already. So the regular release method implementation would fail on the attempt
2632 * to destroy either the IParents or the swapchain. So free the surface here.
2633 * The surface structure here is a list, not a tree, because onscreen targets
2634 * cannot be cube textures
2638 release_surf
= object
;
2639 object
= object
->complex_array
[0];
2640 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2642 LeaveCriticalSection(&ddraw_cs
);
2645 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2646 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2649 /* Addref the ddraw interface to keep an reference for each surface */
2650 IDirectDraw7_AddRef(iface
);
2651 object
->ifaceToRelease
= (IUnknown
*) iface
;
2653 /* Create a WineD3DTexture if a texture was requested */
2654 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2657 WINED3DFORMAT Format
;
2658 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2660 This
->tex_root
= object
;
2662 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2664 /* a mipmap is created, create enough levels */
2665 levels
= desc2
.u2
.dwMipMapCount
;
2669 /* No mipmap is created, create one level */
2673 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2674 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2676 Pool
= WINED3DPOOL_SYSTEMMEM
;
2678 /* Should I forward the MANAGED cap to the managed pool ? */
2680 /* Get the format. It's set already by CreateNewSurface */
2681 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2683 /* The surfaces are already created, the callback only
2684 * passes the IWineD3DSurface to WineD3D
2686 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2688 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */, levels
,
2689 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
, (IUnknown
*)object
);
2693 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
2694 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**)&object
->wineD3DTexture
, (IUnknown
*)object
);
2696 This
->tex_root
= NULL
;
2699 LeaveCriticalSection(&ddraw_cs
);
2703 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2704 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2707 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2708 const DDPIXELFORMAT
*provided
)
2710 /* Some flags must be present in both or neither for a match. */
2711 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2712 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2713 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2715 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2718 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2721 if (requested
->dwFlags
& DDPF_FOURCC
)
2722 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2725 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2726 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2727 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2730 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2731 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2732 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2735 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2736 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2739 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2740 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2742 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2745 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2746 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2753 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2754 const DDSURFACEDESC2
* provided
)
2763 #define CMP(FLAG, FIELD) \
2764 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2765 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2767 static const struct compare_info compare
[] =
2769 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2770 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2772 CMP(CKDESTBLT
, ddckCKDestBlt
),
2773 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2774 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2775 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2776 CMP(HEIGHT
, dwHeight
),
2777 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2778 CMP(LPSURFACE
, lpSurface
),
2779 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2780 CMP(PITCH
, u1
/* lPitch */),
2781 /* PIXELFORMAT: manual */
2782 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2783 CMP(TEXTURESTAGE
, dwTextureStage
),
2784 CMP(WIDTH
, dwWidth
),
2785 /* ZBUFFERBITDEPTH: "obsolete" */
2792 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2795 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2797 if (requested
->dwFlags
& compare
[i
].flag
2798 && memcmp((const char *)provided
+ compare
[i
].offset
,
2799 (const char *)requested
+ compare
[i
].offset
,
2800 compare
[i
].size
) != 0)
2804 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2806 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2807 &provided
->u4
.ddpfPixelFormat
))
2814 #undef DDENUMSURFACES_SEARCHTYPE
2815 #undef DDENUMSURFACES_MATCHTYPE
2817 /*****************************************************************************
2818 * IDirectDraw7::EnumSurfaces
2820 * Loops through all surfaces attached to this device and calls the
2821 * application callback. This can't be relayed to WineD3DDevice,
2822 * because some WineD3DSurfaces' parents are IParent objects
2825 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2826 * DDSD: Description to filter for
2827 * Context: Application-provided pointer, it's passed unmodified to the
2829 * Callback: Address to call for each surface
2832 * DDERR_INVALIDPARAMS if the callback is NULL
2835 *****************************************************************************/
2836 static HRESULT WINAPI
2837 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2839 DDSURFACEDESC2
*DDSD
,
2841 LPDDENUMSURFACESCALLBACK7 Callback
)
2843 /* The surface enumeration is handled by WineDDraw,
2844 * because it keeps track of all surfaces attached to
2845 * it. The filtering is done by our callback function,
2846 * because WineDDraw doesn't handle ddraw-like surface
2849 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2850 IDirectDrawSurfaceImpl
*surf
;
2852 DDSURFACEDESC2 desc
;
2853 struct list
*entry
, *entry2
;
2855 all
= Flags
& DDENUMSURFACES_ALL
;
2856 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2858 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2859 EnterCriticalSection(&ddraw_cs
);
2863 LeaveCriticalSection(&ddraw_cs
);
2864 return DDERR_INVALIDPARAMS
;
2867 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2868 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2870 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2871 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2873 desc
= surf
->surface_desc
;
2874 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
2875 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
2877 LeaveCriticalSection(&ddraw_cs
);
2882 LeaveCriticalSection(&ddraw_cs
);
2886 static HRESULT WINAPI
2887 findRenderTarget(IDirectDrawSurface7
*surface
,
2888 DDSURFACEDESC2
*desc
,
2891 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)surface
;
2892 IDirectDrawSurfaceImpl
**target
= ctx
;
2894 if(!surf
->isRenderTarget
) {
2896 IDirectDrawSurface7_Release(surface
);
2897 return DDENUMRET_CANCEL
;
2900 /* Recurse into the surface tree */
2901 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2903 IDirectDrawSurface7_Release(surface
);
2904 if(*target
) return DDENUMRET_CANCEL
;
2905 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2908 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
2909 IDirectDrawSurfaceImpl
*primary
) {
2911 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2914 window
= This
->dest_window
;
2916 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2918 /* Use the surface description for the device parameters, not the
2919 * Device settings. The app might render to an offscreen surface
2921 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2922 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2923 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2924 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2925 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2926 presentation_parameters
.MultiSampleQuality
= 0;
2927 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2928 presentation_parameters
.hDeviceWindow
= window
;
2929 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2930 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2931 presentation_parameters
.AutoDepthStencilFormat
= 0;
2932 presentation_parameters
.Flags
= 0;
2933 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2934 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2936 This
->d3d_target
= primary
;
2937 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
, &presentation_parameters
);
2938 This
->d3d_target
= NULL
;
2942 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
2943 primary
->wineD3DSwapChain
= NULL
;
2948 /*****************************************************************************
2949 * IDirectDrawImpl_AttachD3DDevice
2951 * Initializes the D3D capabilities of WineD3D
2954 * primary: The primary surface for D3D
2960 *****************************************************************************/
2962 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2963 IDirectDrawSurfaceImpl
*primary
)
2966 HWND window
= This
->dest_window
;
2968 WINED3DPRESENT_PARAMETERS localParameters
;
2970 TRACE("(%p)->(%p)\n", This
, primary
);
2972 /* If there's no window, create a hidden window. WineD3D needs it */
2973 if(window
== 0 || window
== GetDesktopWindow())
2975 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
2977 GetSystemMetrics(SM_CXSCREEN
),
2978 GetSystemMetrics(SM_CYSCREEN
),
2979 NULL
, NULL
, GetModuleHandleA(0), NULL
);
2981 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2982 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2986 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2988 This
->d3d_window
= window
;
2990 /* Store the future Render Target surface */
2991 This
->d3d_target
= primary
;
2993 /* Use the surface description for the device parameters, not the
2994 * Device settings. The app might render to an offscreen surface
2996 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2997 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2998 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2999 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3000 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3001 localParameters
.MultiSampleQuality
= 0;
3002 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3003 localParameters
.hDeviceWindow
= window
;
3004 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3005 localParameters
.EnableAutoDepthStencil
= TRUE
;
3006 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
3007 localParameters
.Flags
= 0;
3008 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3009 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3011 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3013 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3014 * recursive loop until ram or emulated video memory is full
3016 This
->d3d_initialized
= TRUE
;
3018 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
, &localParameters
);
3021 This
->d3d_target
= NULL
;
3022 This
->d3d_initialized
= FALSE
;
3026 This
->declArraySize
= 2;
3027 This
->decls
= HeapAlloc(GetProcessHeap(),
3029 sizeof(*This
->decls
) * This
->declArraySize
);
3032 ERR("Error allocating an array for the converted vertex decls\n");
3033 This
->declArraySize
= 0;
3034 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3035 D3D7CB_DestroyDepthStencilSurface
,
3036 D3D7CB_DestroySwapChain
);
3037 return E_OUTOFMEMORY
;
3040 /* Create an Index Buffer parent */
3041 TRACE("(%p) Successfully initialized 3D\n", This
);
3045 /*****************************************************************************
3046 * DirectDrawCreateClipper (DDRAW.@)
3048 * Creates a new IDirectDrawClipper object.
3051 * Clipper: Address to write the interface pointer to
3052 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3056 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3057 * E_OUTOFMEMORY if allocating the object failed
3059 *****************************************************************************/
3061 DirectDrawCreateClipper(DWORD Flags
,
3062 LPDIRECTDRAWCLIPPER
*Clipper
,
3065 IDirectDrawClipperImpl
* object
;
3066 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3068 EnterCriticalSection(&ddraw_cs
);
3069 if (UnkOuter
!= NULL
)
3071 LeaveCriticalSection(&ddraw_cs
);
3072 return CLASS_E_NOAGGREGATION
;
3077 LeaveCriticalSection(&ddraw_cs
);
3078 return DDERR_NODIRECTDRAWSUPPORT
;
3081 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3082 sizeof(IDirectDrawClipperImpl
));
3085 LeaveCriticalSection(&ddraw_cs
);
3086 return E_OUTOFMEMORY
;
3089 object
->lpVtbl
= &IDirectDrawClipper_Vtbl
;
3091 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3092 if(!object
->wineD3DClipper
)
3094 HeapFree(GetProcessHeap(), 0, object
);
3095 LeaveCriticalSection(&ddraw_cs
);
3096 return E_OUTOFMEMORY
;
3099 *Clipper
= (IDirectDrawClipper
*) object
;
3100 LeaveCriticalSection(&ddraw_cs
);
3104 /*****************************************************************************
3105 * IDirectDraw7::CreateClipper
3107 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3109 *****************************************************************************/
3110 static HRESULT WINAPI
3111 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3113 IDirectDrawClipper
**Clipper
,
3116 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3117 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3118 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3121 /*****************************************************************************
3122 * IDirectDraw7::CreatePalette
3124 * Creates a new IDirectDrawPalette object
3127 * Flags: The flags for the new clipper
3128 * ColorTable: Color table to assign to the new clipper
3129 * Palette: Address to write the interface pointer to
3130 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3134 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3135 * E_OUTOFMEMORY if allocating the object failed
3137 *****************************************************************************/
3138 static HRESULT WINAPI
3139 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3141 PALETTEENTRY
*ColorTable
,
3142 IDirectDrawPalette
**Palette
,
3143 IUnknown
*pUnkOuter
)
3145 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3146 IDirectDrawPaletteImpl
*object
;
3147 HRESULT hr
= DDERR_GENERIC
;
3148 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3150 EnterCriticalSection(&ddraw_cs
);
3151 if(pUnkOuter
!= NULL
)
3153 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3154 LeaveCriticalSection(&ddraw_cs
);
3155 return CLASS_E_NOAGGREGATION
;
3158 /* The refcount test shows that a cooplevel is required for this */
3159 if(!This
->cooperative_level
)
3161 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3162 LeaveCriticalSection(&ddraw_cs
);
3163 return DDERR_NOCOOPERATIVELEVELSET
;
3166 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3169 ERR("Out of memory when allocating memory for a palette implementation\n");
3170 LeaveCriticalSection(&ddraw_cs
);
3171 return E_OUTOFMEMORY
;
3174 object
->lpVtbl
= &IDirectDrawPalette_Vtbl
;
3176 object
->ddraw_owner
= This
;
3178 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
,
3179 ColorTable
, &object
->wineD3DPalette
, (IUnknown
*)object
);
3182 HeapFree(GetProcessHeap(), 0, object
);
3183 LeaveCriticalSection(&ddraw_cs
);
3187 IDirectDraw7_AddRef(iface
);
3188 object
->ifaceToRelease
= (IUnknown
*) iface
;
3189 *Palette
= (IDirectDrawPalette
*)object
;
3190 LeaveCriticalSection(&ddraw_cs
);
3194 /*****************************************************************************
3195 * IDirectDraw7::DuplicateSurface
3197 * Duplicates a surface. The surface memory points to the same memory as
3198 * the original surface, and it's released when the last surface referencing
3199 * it is released. I guess that's beyond Wine's surface management right now
3200 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3201 * test application to implement this)
3204 * Src: Address of the source surface
3205 * Dest: Address to write the new surface pointer to
3208 * See IDirectDraw7::CreateSurface
3210 *****************************************************************************/
3211 static HRESULT WINAPI
3212 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3213 IDirectDrawSurface7
*Src
,
3214 IDirectDrawSurface7
**Dest
)
3216 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3217 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3219 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3221 /* For now, simply create a new, independent surface */
3222 return IDirectDraw7_CreateSurface(iface
,
3223 &Surf
->surface_desc
,
3228 /*****************************************************************************
3229 * IDirectDraw7 VTable
3230 *****************************************************************************/
3231 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3234 IDirectDrawImpl_QueryInterface
,
3235 IDirectDrawImpl_AddRef
,
3236 IDirectDrawImpl_Release
,
3237 /*** IDirectDraw ***/
3238 IDirectDrawImpl_Compact
,
3239 IDirectDrawImpl_CreateClipper
,
3240 IDirectDrawImpl_CreatePalette
,
3241 IDirectDrawImpl_CreateSurface
,
3242 IDirectDrawImpl_DuplicateSurface
,
3243 IDirectDrawImpl_EnumDisplayModes
,
3244 IDirectDrawImpl_EnumSurfaces
,
3245 IDirectDrawImpl_FlipToGDISurface
,
3246 IDirectDrawImpl_GetCaps
,
3247 IDirectDrawImpl_GetDisplayMode
,
3248 IDirectDrawImpl_GetFourCCCodes
,
3249 IDirectDrawImpl_GetGDISurface
,
3250 IDirectDrawImpl_GetMonitorFrequency
,
3251 IDirectDrawImpl_GetScanLine
,
3252 IDirectDrawImpl_GetVerticalBlankStatus
,
3253 IDirectDrawImpl_Initialize
,
3254 IDirectDrawImpl_RestoreDisplayMode
,
3255 IDirectDrawImpl_SetCooperativeLevel
,
3256 IDirectDrawImpl_SetDisplayMode
,
3257 IDirectDrawImpl_WaitForVerticalBlank
,
3258 /*** IDirectDraw2 ***/
3259 IDirectDrawImpl_GetAvailableVidMem
,
3260 /*** IDirectDraw3 ***/
3261 IDirectDrawImpl_GetSurfaceFromDC
,
3262 /*** IDirectDraw4 ***/
3263 IDirectDrawImpl_RestoreAllSurfaces
,
3264 IDirectDrawImpl_TestCooperativeLevel
,
3265 IDirectDrawImpl_GetDeviceIdentifier
,
3266 /*** IDirectDraw7 ***/
3267 IDirectDrawImpl_StartModeTest
,
3268 IDirectDrawImpl_EvaluateMode
3271 /*****************************************************************************
3272 * IDirectDrawImpl_FindDecl
3274 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3275 * if none was found.
3277 * This function is in ddraw.c and the DDraw object space because D3D7
3278 * vertex buffers are created using the IDirect3D interface to the ddraw
3279 * object, so they can be valid across D3D devices(theoretically. The ddraw
3280 * object also owns the wined3d device
3284 * fvf: Fvf to find the decl for
3287 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3290 *****************************************************************************/
3291 IWineD3DVertexDeclaration
*
3292 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3296 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3297 int p
, low
, high
; /* deliberately signed */
3298 struct FvfToDecl
*convertedDecls
= This
->decls
;
3300 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3303 high
= This
->numConvertedDecls
- 1;
3304 while(low
<= high
) {
3305 p
= (low
+ high
) >> 1;
3307 if(convertedDecls
[p
].fvf
== fvf
) {
3308 TRACE("found %p\n", convertedDecls
[p
].decl
);
3309 return convertedDecls
[p
].decl
;
3310 } else if(convertedDecls
[p
].fvf
< fvf
) {
3316 TRACE("not found. Creating and inserting at position %d.\n", low
);
3318 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
, (IUnknown
*)This
, fvf
);
3319 if (hr
!= S_OK
) return NULL
;
3321 if(This
->declArraySize
== This
->numConvertedDecls
) {
3322 int grow
= max(This
->declArraySize
/ 2, 8);
3323 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3324 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3325 if(!convertedDecls
) {
3326 /* This will destroy it */
3327 IWineD3DVertexDeclaration_Release(pDecl
);
3330 This
->decls
= convertedDecls
;
3331 This
->declArraySize
+= grow
;
3334 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3335 convertedDecls
[low
].decl
= pDecl
;
3336 convertedDecls
[low
].fvf
= fvf
;
3337 This
->numConvertedDecls
++;
3339 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
3343 /* IWineD3DDeviceParent IUnknown methods */
3345 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
3347 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
3350 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3352 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3353 return IDirectDrawImpl_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
3356 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3358 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3359 return IDirectDrawImpl_AddRef((IDirectDraw7
*)This
);
3362 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3364 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3365 return IDirectDrawImpl_Release((IDirectDraw7
*)This
);
3368 /* IWineD3DDeviceParent methods */
3370 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3372 TRACE("iface %p, device %p\n", iface
, device
);
3375 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3376 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
3377 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3379 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3380 IDirectDrawSurfaceImpl
*surf
= NULL
;
3382 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
3384 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3385 "\tpool %#x, level %u, face %u, surface %p\n",
3386 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3388 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3391 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
3392 TRACE("Asked for positive x\n");
3393 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3395 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3397 surf
= This
->tex_root
; break;
3398 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
3399 TRACE("Asked for negative x\n");
3400 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
3401 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
3402 TRACE("Asked for positive y\n");
3403 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
3404 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
3405 TRACE("Asked for negative y\n");
3406 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
3407 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
3408 TRACE("Asked for positive z\n");
3409 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
3410 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
3411 TRACE("Asked for negative z\n");
3412 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
3413 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3418 IDirectDrawSurface7
*attached
;
3419 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
3420 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3421 IDirectDrawSurface7_Release(attached
);
3423 if (!surf
) ERR("root search surface not found\n");
3425 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3428 IDirectDrawSurface7
*attached
;
3429 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
3430 if(!attached
) ERR("Surface not found\n");
3431 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3432 IDirectDrawSurface7_Release(attached
);
3436 /* Return the surface */
3437 *surface
= surf
->WineD3DSurface
;
3439 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
3444 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3445 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3446 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
3448 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3449 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
3450 IDirectDrawSurfaceImpl
*target
= NULL
;
3452 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3453 "\tmultisample_quality %u, lockable %u, surface %p\n",
3454 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3456 if (d3d_surface
->isRenderTarget
)
3458 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
3462 target
= d3d_surface
;
3467 target
= This
->d3d_target
;
3468 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3471 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3473 *surface
= target
->WineD3DSurface
;
3474 target
->isRenderTarget
= TRUE
;
3476 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
3481 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3482 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3483 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3485 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3486 /* Create a Depth Stencil surface to make WineD3D happy */
3487 DDSURFACEDESC2 ddsd
;
3490 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3491 "\tmultisample_quality %u, discard %u, surface %p\n",
3492 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3496 /* Create a DirectDraw surface */
3497 memset(&ddsd
, 0, sizeof(ddsd
));
3498 ddsd
.dwSize
= sizeof(ddsd
);
3499 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3500 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3501 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3502 ddsd
.dwHeight
= height
;
3503 ddsd
.dwWidth
= width
;
3506 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
3510 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3513 This
->depthstencil
= TRUE
;
3514 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
,
3515 &ddsd
, (IDirectDrawSurface7
**)&This
->DepthStencilBuffer
, NULL
);
3516 This
->depthstencil
= FALSE
;
3519 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3523 *surface
= This
->DepthStencilBuffer
->WineD3DSurface
;
3528 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3529 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
3530 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3532 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3533 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3535 ERR("Not implemented!\n");
3540 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3541 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3543 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3544 IDirectDrawSurfaceImpl
*iterator
;
3545 IParentImpl
*object
;
3548 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3550 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3553 FIXME("Allocation of memory failed\n");
3555 return DDERR_OUTOFVIDEOMEMORY
;
3558 object
->lpVtbl
= &IParent_Vtbl
;
3561 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
3562 swapchain
, (IUnknown
*)object
, This
->ImplType
);
3565 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
3566 HeapFree(GetProcessHeap(), 0 , object
);
3571 object
->child
= (IUnknown
*)*swapchain
;
3572 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
3573 iterator
= This
->d3d_target
->complex_array
[0];
3576 iterator
->wineD3DSwapChain
= *swapchain
;
3577 iterator
= iterator
->complex_array
[0];
3583 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
3585 /* IUnknown methods */
3586 device_parent_QueryInterface
,
3587 device_parent_AddRef
,
3588 device_parent_Release
,
3589 /* IWineD3DDeviceParent methods */
3590 device_parent_WineD3DDeviceCreated
,
3591 device_parent_CreateSurface
,
3592 device_parent_CreateRenderTarget
,
3593 device_parent_CreateDepthStencilSurface
,
3594 device_parent_CreateVolume
,
3595 device_parent_CreateSwapChain
,