shlwapi: Update German translation.
[wine/multimedia.git] / dlls / d3d9 / stateblock.c
blobd17233f124fb0855d453d4416e87d2d21c4fb151
1 /*
2 * IDirect3DStateBlock9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DStateBlock9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
34 IDirect3DStateBlock9_AddRef(iface);
35 *ppobj = This;
36 return S_OK;
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 *ppobj = NULL;
41 return E_NOINTERFACE;
44 static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
45 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50 return ref;
53 static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
54 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59 if (ref == 0) {
60 EnterCriticalSection(&d3d9_cs);
61 IWineD3DStateBlock_Release(This->wineD3DStateBlock);
62 LeaveCriticalSection(&d3d9_cs);
63 IDirect3DDevice9Ex_Release(This->parentDevice);
64 HeapFree(GetProcessHeap(), 0, This);
66 return ref;
69 /* IDirect3DStateBlock9 Interface follow: */
70 static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
71 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
72 IWineD3DDevice *wined3d_device;
73 HRESULT hr;
74 TRACE("(%p) Relay\n", This);
76 EnterCriticalSection(&d3d9_cs);
77 hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
78 if (SUCCEEDED(hr))
80 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
81 IWineD3DDevice_Release(wined3d_device);
83 LeaveCriticalSection(&d3d9_cs);
84 return hr;
87 static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
88 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
89 HRESULT hr;
90 TRACE("(%p) Relay\n", This);
92 EnterCriticalSection(&d3d9_cs);
93 hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
94 LeaveCriticalSection(&d3d9_cs);
95 return hr;
98 static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
99 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
100 HRESULT hr;
101 TRACE("(%p) Relay\n", This);
103 EnterCriticalSection(&d3d9_cs);
104 hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
105 LeaveCriticalSection(&d3d9_cs);
106 return hr;
110 static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
112 /* IUnknown */
113 IDirect3DStateBlock9Impl_QueryInterface,
114 IDirect3DStateBlock9Impl_AddRef,
115 IDirect3DStateBlock9Impl_Release,
116 /* IDirect3DStateBlock9 */
117 IDirect3DStateBlock9Impl_GetDevice,
118 IDirect3DStateBlock9Impl_Capture,
119 IDirect3DStateBlock9Impl_Apply
123 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
124 HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
125 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
126 IDirect3DStateBlock9Impl* object;
127 HRESULT hrc = D3D_OK;
129 TRACE("(%p) Relay\n", This);
131 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
132 Type != D3DSBT_VERTEXSTATE ) {
133 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
134 return D3DERR_INVALIDCALL;
137 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
138 if (NULL == object) return E_OUTOFMEMORY;
139 object->lpVtbl = &Direct3DStateBlock9_Vtbl;
140 object->ref = 1;
142 EnterCriticalSection(&d3d9_cs);
143 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
144 LeaveCriticalSection(&d3d9_cs);
145 if(hrc != D3D_OK){
146 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
147 HeapFree(GetProcessHeap(), 0, object);
148 } else {
149 IDirect3DDevice9Ex_AddRef(iface);
150 object->parentDevice = iface;
151 *ppStateBlock = (IDirect3DStateBlock9*)object;
152 TRACE("(%p) : Created stateblock %p\n", This, object);
154 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
155 return hrc;
158 HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface) {
159 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
160 HRESULT hr;
161 TRACE("(%p) Relay\n", This);
163 EnterCriticalSection(&d3d9_cs);
164 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
165 LeaveCriticalSection(&d3d9_cs);
166 return hr;
169 HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB) {
170 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
171 HRESULT hr;
172 IWineD3DStateBlock* wineD3DStateBlock;
173 IDirect3DStateBlock9Impl* object;
175 TRACE("(%p) Relay\n", This);
177 /* Tell wineD3D to endstateblock before anything else (in case we run out
178 * of memory later and cause locking problems)
180 EnterCriticalSection(&d3d9_cs);
181 hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
182 LeaveCriticalSection(&d3d9_cs);
183 if(hr!= D3D_OK){
184 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
185 return hr;
187 /* allocate a new IDirectD3DStateBlock */
188 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock9Impl));
189 if (!object) return E_OUTOFMEMORY;
190 object->ref = 1;
191 object->lpVtbl = &Direct3DStateBlock9_Vtbl;
192 object->wineD3DStateBlock = wineD3DStateBlock;
194 IDirect3DDevice9Ex_AddRef(iface);
195 object->parentDevice = iface;
196 *ppSB=(IDirect3DStateBlock9*)object;
197 TRACE("(%p) Returning *ppSB %p, wineD3DStateBlock %p\n", This, *ppSB, wineD3DStateBlock);
198 return D3D_OK;