3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
51 #include "wine/debug.h"
54 #include "dsound_private.h"
56 /* default velocity of sound in the air */
57 #define DEFAULT_VELOCITY 340
59 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
61 /*******************************************************************************
65 /* scalar product (i believe it's called dot product in english) */
66 static inline D3DVALUE
ScalarProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
69 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
70 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
75 /* vector product (i believe it's called cross product in english */
76 static inline D3DVECTOR
VectorProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
79 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
80 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
81 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
82 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
87 /* magnitude (length) of vector */
88 static inline D3DVALUE
VectorMagnitude (const D3DVECTOR
*a
)
91 l
= sqrt (ScalarProduct (a
, a
));
92 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
96 /* conversion between radians and degrees */
97 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
100 newangle
= angle
* (360/(2*M_PI
));
101 TRACE("%f rad = %f deg\n", angle
, newangle
);
105 /* angle between vectors - rad version */
106 static inline D3DVALUE
AngleBetweenVectorsRad (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
108 D3DVALUE la
, lb
, product
, angle
, cos
;
109 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
110 product
= ScalarProduct (a
,b
);
111 la
= VectorMagnitude (a
);
112 lb
= VectorMagnitude (b
);
116 cos
= product
/(la
*lb
);
118 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a
->x
, a
->y
, a
->z
, b
->x
,
119 b
->y
, b
->z
, angle
, RadToDeg(angle
));
123 static inline D3DVALUE
AngleBetweenVectorsDeg (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
125 return RadToDeg(AngleBetweenVectorsRad(a
, b
));
128 /* calculates vector between two points */
129 static inline D3DVECTOR
VectorBetweenTwoPoints (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
135 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
136 b
->z
, c
.x
, c
.y
, c
.z
);
140 /* calculates the length of vector's projection on another vector */
141 static inline D3DVALUE
ProjectVector (const D3DVECTOR
*a
, const D3DVECTOR
*p
)
143 D3DVALUE prod
, result
;
144 prod
= ScalarProduct(a
, p
);
145 result
= prod
/VectorMagnitude(p
);
146 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
151 /*******************************************************************************
152 * 3D Buffer and Listener mixing
155 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
157 /* volume, at which the sound will be played after all calcs. */
158 D3DVALUE lVolume
= 0;
159 /* stuff for distance related stuff calc. */
161 D3DVALUE flDistance
= 0;
162 /* panning related stuff */
165 /* doppler shift related stuff */
167 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
172 /* initial buffer volume */
173 lVolume
= dsb
->ds3db_lVolume
;
175 switch (dsb
->ds3db_ds3db
.dwMode
)
177 case DS3DMODE_DISABLE
:
178 TRACE("3D processing disabled\n");
179 /* this one is here only to eliminate annoying warning message */
180 DSOUND_RecalcVolPan (&dsb
->volpan
);
182 case DS3DMODE_NORMAL
:
183 TRACE("Normal 3D processing mode\n");
184 /* we need to calculate distance between buffer and listener*/
185 vDistance
= VectorBetweenTwoPoints(&dsb
->ds3db_ds3db
.vPosition
, &dsb
->device
->ds3dl
.vPosition
);
186 flDistance
= VectorMagnitude (&vDistance
);
188 case DS3DMODE_HEADRELATIVE
:
189 TRACE("Head-relative 3D processing mode\n");
190 /* distance between buffer and listener is same as buffer's position */
191 flDistance
= VectorMagnitude (&dsb
->ds3db_ds3db
.vPosition
);
195 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
197 /* some apps don't want you to hear too distant sounds... */
198 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
200 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
201 DSOUND_RecalcVolPan (&dsb
->volpan
);
202 /* i guess mixing here would be a waste of power */
206 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
209 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
210 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
212 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
213 lVolume
-= log10(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
* flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*1000;
214 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
217 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
218 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
220 TRACE("conning: cones not set\n");
224 /* calculate angle */
225 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistance
);
226 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
227 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
229 /* my test show that for my way of calc., we need only half of angles */
230 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
231 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
232 if (dwOutsideConeAngle
== dwInsideConeAngle
)
233 ++dwOutsideConeAngle
;
236 if (flAngle
< dwInsideConeAngle
)
237 flAngle
= dwInsideConeAngle
;
238 /* min (app defined) volume */
239 if (flAngle
> dwOutsideConeAngle
)
240 flAngle
= dwOutsideConeAngle
;
241 /* this probably isn't the right thing, but it's ok for the time being */
242 lVolume
+= ((dsb
->ds3db_ds3db
.lConeOutsideVolume
)/((dwOutsideConeAngle
) - (dwInsideConeAngle
))) * flAngle
;
244 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
245 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
247 dsb
->volpan
.lVolume
= lVolume
;
250 if (dsb
->device
->ds3dl
.vPosition
.x
== dsb
->ds3db_ds3db
.vPosition
.x
&&
251 dsb
->device
->ds3dl
.vPosition
.y
== dsb
->ds3db_ds3db
.vPosition
.y
&&
252 dsb
->device
->ds3dl
.vPosition
.z
== dsb
->ds3db_ds3db
.vPosition
.z
) {
253 dsb
->volpan
.lPan
= 0;
258 vDistance
= VectorBetweenTwoPoints(&dsb
->device
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
259 vLeft
= VectorProduct(&dsb
->device
->ds3dl
.vOrientFront
, &dsb
->device
->ds3dl
.vOrientTop
);
260 flAngle
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
261 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
262 dsb
->volpan
.lPan
= 10000*2*flAngle
/M_PI
- 10000;
264 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle
, dsb
->volpan
.lPan
);
266 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
269 if ((VectorMagnitude(&ds3db_ds3db
.vVelocity
) == 0) && (VectorMagnitude(&dsb
->device
->ds3dl
.vVelocity
) == 0))
271 TRACE("doppler: Buffer and Listener don't have velocities\n");
273 else if (ds3db_ds3db
.vVelocity
!= dsb
->device
->ds3dl
.vVelocity
)
275 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
276 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
277 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
278 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
279 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
280 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
281 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
282 flListenerVel
= ProjectVector(&dsb
->device
->ds3dl
.vVelocity
, &vDistance
);
283 /* formula taken from Gianicoli D.: Physics, 4th edition: */
284 /* FIXME: replace dsb->freq with appropriate frequency ! */
285 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
286 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel
, flListenerVel
,
288 /* FIXME: replace following line with correct frequency setting ! */
290 DSOUND_RecalcFormat(dsb
);
291 DSOUND_MixToTemporary(dsb
, 0, dsb
->buflen
);
296 DSOUND_RecalcVolPan(&dsb
->volpan
);
299 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
303 DSOUND_Calc3DBuffer(dsb
);
306 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl
*ds3dl
)
309 TRACE("(%p)\n",ds3dl
);
310 for (i
= 0; i
< ds3dl
->device
->nrofbuffers
; i
++)
312 /* check if this buffer is waiting for recalculation */
313 if (ds3dl
->device
->buffers
[i
]->ds3db_need_recalc
)
315 DSOUND_Mix3DBuffer(ds3dl
->device
->buffers
[i
]);
320 /*******************************************************************************
321 * IDirectSound3DBuffer
324 /* IUnknown methods */
325 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(
326 LPDIRECTSOUND3DBUFFER iface
, REFIID riid
, LPVOID
*ppobj
)
328 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
330 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
331 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8
)This
->dsb
, riid
, ppobj
);
334 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface
)
336 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
337 ULONG ref
= InterlockedIncrement(&(This
->ref
));
338 TRACE("(%p) ref was %d\n", This
, ref
- 1);
342 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface
)
344 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
345 ULONG ref
= InterlockedDecrement(&(This
->ref
));
346 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
349 This
->dsb
->ds3db
= NULL
;
350 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8
)This
->dsb
);
351 HeapFree(GetProcessHeap(), 0, This
);
352 TRACE("(%p) released\n", This
);
357 /* IDirectSound3DBuffer methods */
358 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(
359 LPDIRECTSOUND3DBUFFER iface
,
360 LPDS3DBUFFER lpDs3dBuffer
)
362 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
363 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
365 if (lpDs3dBuffer
== NULL
) {
366 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
367 return DSERR_INVALIDPARAM
;
370 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
371 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer
->dwSize
);
372 return DSERR_INVALIDPARAM
;
375 TRACE("returning: all parameters\n");
376 *lpDs3dBuffer
= This
->dsb
->ds3db_ds3db
;
380 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(
381 LPDIRECTSOUND3DBUFFER iface
,
382 LPDWORD lpdwInsideConeAngle
,
383 LPDWORD lpdwOutsideConeAngle
)
385 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
386 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
387 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
, This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
);
388 *lpdwInsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
;
389 *lpdwOutsideConeAngle
= This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
;
393 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(
394 LPDIRECTSOUND3DBUFFER iface
,
395 LPD3DVECTOR lpvConeOrientation
)
397 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
398 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
399 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
,
400 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
,
401 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
);
402 *lpvConeOrientation
= This
->dsb
->ds3db_ds3db
.vConeOrientation
;
406 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(
407 LPDIRECTSOUND3DBUFFER iface
,
408 LPLONG lplConeOutsideVolume
)
410 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
411 TRACE("returning: Cone Outside Volume = %d\n", This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
);
412 *lplConeOutsideVolume
= This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
;
416 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(
417 LPDIRECTSOUND3DBUFFER iface
,
418 LPD3DVALUE lpfMaxDistance
)
420 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
421 TRACE("returning: Max Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMaxDistance
);
422 *lpfMaxDistance
= This
->dsb
->ds3db_ds3db
.flMaxDistance
;
426 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(
427 LPDIRECTSOUND3DBUFFER iface
,
428 LPD3DVALUE lpfMinDistance
)
430 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
431 TRACE("returning: Min Distance = %f\n", This
->dsb
->ds3db_ds3db
.flMinDistance
);
432 *lpfMinDistance
= This
->dsb
->ds3db_ds3db
.flMinDistance
;
436 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(
437 LPDIRECTSOUND3DBUFFER iface
,
440 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
441 TRACE("returning: Mode = %d\n", This
->dsb
->ds3db_ds3db
.dwMode
);
442 *lpdwMode
= This
->dsb
->ds3db_ds3db
.dwMode
;
446 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(
447 LPDIRECTSOUND3DBUFFER iface
,
448 LPD3DVECTOR lpvPosition
)
450 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
451 TRACE("returning: Position vector = (%f,%f,%f)\n",
452 This
->dsb
->ds3db_ds3db
.vPosition
.x
,
453 This
->dsb
->ds3db_ds3db
.vPosition
.y
,
454 This
->dsb
->ds3db_ds3db
.vPosition
.z
);
455 *lpvPosition
= This
->dsb
->ds3db_ds3db
.vPosition
;
459 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(
460 LPDIRECTSOUND3DBUFFER iface
,
461 LPD3DVECTOR lpvVelocity
)
463 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
464 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
465 This
->dsb
->ds3db_ds3db
.vVelocity
.x
,
466 This
->dsb
->ds3db_ds3db
.vVelocity
.y
,
467 This
->dsb
->ds3db_ds3db
.vVelocity
.z
);
468 *lpvVelocity
= This
->dsb
->ds3db_ds3db
.vVelocity
;
472 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(
473 LPDIRECTSOUND3DBUFFER iface
,
474 LPCDS3DBUFFER lpcDs3dBuffer
,
477 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
478 DWORD status
= DSERR_INVALIDPARAM
;
479 TRACE("(%p,%p,%x)\n",iface
,lpcDs3dBuffer
,dwApply
);
481 if (lpcDs3dBuffer
== NULL
) {
482 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
486 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
487 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer
->dwSize
);
491 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
492 This
->dsb
->ds3db_ds3db
= *lpcDs3dBuffer
;
494 if (dwApply
== DS3D_IMMEDIATE
)
496 DSOUND_Mix3DBuffer(This
->dsb
);
498 This
->dsb
->ds3db_need_recalc
= TRUE
;
504 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(
505 LPDIRECTSOUND3DBUFFER iface
,
506 DWORD dwInsideConeAngle
,
507 DWORD dwOutsideConeAngle
,
510 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
511 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
512 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
513 This
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
514 This
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
515 if (dwApply
== DS3D_IMMEDIATE
)
517 DSOUND_Mix3DBuffer(This
->dsb
);
519 This
->dsb
->ds3db_need_recalc
= TRUE
;
523 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(
524 LPDIRECTSOUND3DBUFFER iface
,
525 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
528 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
529 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
530 This
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= x
;
531 This
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= y
;
532 This
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= z
;
533 if (dwApply
== DS3D_IMMEDIATE
)
535 This
->dsb
->ds3db_need_recalc
= FALSE
;
536 DSOUND_Mix3DBuffer(This
->dsb
);
538 This
->dsb
->ds3db_need_recalc
= TRUE
;
542 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(
543 LPDIRECTSOUND3DBUFFER iface
,
544 LONG lConeOutsideVolume
,
547 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
548 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume
, dwApply
);
549 This
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
550 if (dwApply
== DS3D_IMMEDIATE
)
552 This
->dsb
->ds3db_need_recalc
= FALSE
;
553 DSOUND_Mix3DBuffer(This
->dsb
);
555 This
->dsb
->ds3db_need_recalc
= TRUE
;
559 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(
560 LPDIRECTSOUND3DBUFFER iface
,
561 D3DVALUE fMaxDistance
,
564 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
565 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance
, dwApply
);
566 This
->dsb
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
567 if (dwApply
== DS3D_IMMEDIATE
)
569 This
->dsb
->ds3db_need_recalc
= FALSE
;
570 DSOUND_Mix3DBuffer(This
->dsb
);
572 This
->dsb
->ds3db_need_recalc
= TRUE
;
576 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(
577 LPDIRECTSOUND3DBUFFER iface
,
578 D3DVALUE fMinDistance
,
581 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
582 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance
, dwApply
);
583 This
->dsb
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
584 if (dwApply
== DS3D_IMMEDIATE
)
586 This
->dsb
->ds3db_need_recalc
= FALSE
;
587 DSOUND_Mix3DBuffer(This
->dsb
);
589 This
->dsb
->ds3db_need_recalc
= TRUE
;
593 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(
594 LPDIRECTSOUND3DBUFFER iface
,
598 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
599 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode
, dwApply
);
600 This
->dsb
->ds3db_ds3db
.dwMode
= dwMode
;
601 if (dwApply
== DS3D_IMMEDIATE
)
603 This
->dsb
->ds3db_need_recalc
= FALSE
;
604 DSOUND_Mix3DBuffer(This
->dsb
);
606 This
->dsb
->ds3db_need_recalc
= TRUE
;
610 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(
611 LPDIRECTSOUND3DBUFFER iface
,
612 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
615 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
616 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
617 This
->dsb
->ds3db_ds3db
.vPosition
.x
= x
;
618 This
->dsb
->ds3db_ds3db
.vPosition
.y
= y
;
619 This
->dsb
->ds3db_ds3db
.vPosition
.z
= z
;
620 if (dwApply
== DS3D_IMMEDIATE
)
622 This
->dsb
->ds3db_need_recalc
= FALSE
;
623 DSOUND_Mix3DBuffer(This
->dsb
);
625 This
->dsb
->ds3db_need_recalc
= TRUE
;
629 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(
630 LPDIRECTSOUND3DBUFFER iface
,
631 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
634 IDirectSound3DBufferImpl
*This
= (IDirectSound3DBufferImpl
*)iface
;
635 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
636 This
->dsb
->ds3db_ds3db
.vVelocity
.x
= x
;
637 This
->dsb
->ds3db_ds3db
.vVelocity
.y
= y
;
638 This
->dsb
->ds3db_ds3db
.vVelocity
.z
= z
;
639 if (dwApply
== DS3D_IMMEDIATE
)
641 This
->dsb
->ds3db_need_recalc
= FALSE
;
642 DSOUND_Mix3DBuffer(This
->dsb
);
644 This
->dsb
->ds3db_need_recalc
= TRUE
;
648 static const IDirectSound3DBufferVtbl ds3dbvt
=
650 /* IUnknown methods */
651 IDirectSound3DBufferImpl_QueryInterface
,
652 IDirectSound3DBufferImpl_AddRef
,
653 IDirectSound3DBufferImpl_Release
,
654 /* IDirectSound3DBuffer methods */
655 IDirectSound3DBufferImpl_GetAllParameters
,
656 IDirectSound3DBufferImpl_GetConeAngles
,
657 IDirectSound3DBufferImpl_GetConeOrientation
,
658 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
659 IDirectSound3DBufferImpl_GetMaxDistance
,
660 IDirectSound3DBufferImpl_GetMinDistance
,
661 IDirectSound3DBufferImpl_GetMode
,
662 IDirectSound3DBufferImpl_GetPosition
,
663 IDirectSound3DBufferImpl_GetVelocity
,
664 IDirectSound3DBufferImpl_SetAllParameters
,
665 IDirectSound3DBufferImpl_SetConeAngles
,
666 IDirectSound3DBufferImpl_SetConeOrientation
,
667 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
668 IDirectSound3DBufferImpl_SetMaxDistance
,
669 IDirectSound3DBufferImpl_SetMinDistance
,
670 IDirectSound3DBufferImpl_SetMode
,
671 IDirectSound3DBufferImpl_SetPosition
,
672 IDirectSound3DBufferImpl_SetVelocity
,
675 HRESULT
IDirectSound3DBufferImpl_Create(
676 IDirectSoundBufferImpl
*dsb
,
677 IDirectSound3DBufferImpl
**pds3db
)
679 IDirectSound3DBufferImpl
*ds3db
;
680 TRACE("(%p,%p)\n",dsb
,pds3db
);
682 ds3db
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*ds3db
));
685 WARN("out of memory\n");
687 return DSERR_OUTOFMEMORY
;
692 ds3db
->lpVtbl
= &ds3dbvt
;
694 ds3db
->dsb
->ds3db_ds3db
.dwSize
= sizeof(DS3DBUFFER
);
695 ds3db
->dsb
->ds3db_ds3db
.vPosition
.x
= 0.0;
696 ds3db
->dsb
->ds3db_ds3db
.vPosition
.y
= 0.0;
697 ds3db
->dsb
->ds3db_ds3db
.vPosition
.z
= 0.0;
698 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.x
= 0.0;
699 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.y
= 0.0;
700 ds3db
->dsb
->ds3db_ds3db
.vVelocity
.z
= 0.0;
701 ds3db
->dsb
->ds3db_ds3db
.dwInsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
702 ds3db
->dsb
->ds3db_ds3db
.dwOutsideConeAngle
= DS3D_DEFAULTCONEANGLE
;
703 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.x
= 0.0;
704 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.y
= 0.0;
705 ds3db
->dsb
->ds3db_ds3db
.vConeOrientation
.z
= 0.0;
706 ds3db
->dsb
->ds3db_ds3db
.lConeOutsideVolume
= DS3D_DEFAULTCONEOUTSIDEVOLUME
;
707 ds3db
->dsb
->ds3db_ds3db
.flMinDistance
= DS3D_DEFAULTMINDISTANCE
;
708 ds3db
->dsb
->ds3db_ds3db
.flMaxDistance
= DS3D_DEFAULTMAXDISTANCE
;
709 ds3db
->dsb
->ds3db_ds3db
.dwMode
= DS3DMODE_NORMAL
;
711 ds3db
->dsb
->ds3db_need_recalc
= TRUE
;
713 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8
)dsb
);
719 HRESULT
IDirectSound3DBufferImpl_Destroy(
720 IDirectSound3DBufferImpl
*pds3db
)
722 TRACE("(%p)\n",pds3db
);
724 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER
)pds3db
) > 0);
729 /*******************************************************************************
730 * IDirectSound3DListener
733 /* IUnknown methods */
734 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(
735 LPDIRECTSOUND3DLISTENER iface
, REFIID riid
, LPVOID
*ppobj
)
737 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
739 TRACE("(%p,%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
742 WARN("invalid parameter\n");
746 *ppobj
= NULL
; /* assume failure */
748 if ( IsEqualGUID(riid
, &IID_IUnknown
) ||
749 IsEqualGUID(riid
, &IID_IDirectSound3DListener
) ) {
750 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER
)This
);
755 if ( IsEqualGUID(riid
, &IID_IDirectSoundBuffer
) ) {
756 if (!This
->device
->primary
)
757 PrimaryBufferImpl_Create(This
->device
, &(This
->device
->primary
), &(This
->device
->dsbd
));
758 if (This
->device
->primary
) {
759 *ppobj
= This
->device
->primary
;
760 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER
)*ppobj
);
765 FIXME( "Unknown IID %s\n", debugstr_guid( riid
) );
766 return E_NOINTERFACE
;
769 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface
)
771 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
772 ULONG ref
= InterlockedIncrement(&(This
->ref
));
773 TRACE("(%p) ref was %d\n", This
, ref
- 1);
777 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface
)
779 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
780 ULONG ref
= InterlockedDecrement(&(This
->ref
));
781 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
784 This
->device
->listener
= 0;
785 HeapFree(GetProcessHeap(), 0, This
);
786 TRACE("(%p) released\n", This
);
791 /* IDirectSound3DListener methods */
792 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(
793 LPDIRECTSOUND3DLISTENER iface
,
794 LPDS3DLISTENER lpDS3DL
)
796 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
797 TRACE("(%p,%p)\n",This
,lpDS3DL
);
799 if (lpDS3DL
== NULL
) {
800 WARN("invalid parameter: lpDS3DL == NULL\n");
801 return DSERR_INVALIDPARAM
;
804 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
805 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL
->dwSize
);
806 return DSERR_INVALIDPARAM
;
809 TRACE("returning: all parameters\n");
810 *lpDS3DL
= This
->device
->ds3dl
;
814 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(
815 LPDIRECTSOUND3DLISTENER iface
,
816 LPD3DVALUE lpfDistanceFactor
)
818 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
819 TRACE("returning: Distance Factor = %f\n", This
->device
->ds3dl
.flDistanceFactor
);
820 *lpfDistanceFactor
= This
->device
->ds3dl
.flDistanceFactor
;
824 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(
825 LPDIRECTSOUND3DLISTENER iface
,
826 LPD3DVALUE lpfDopplerFactor
)
828 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
829 TRACE("returning: Doppler Factor = %f\n", This
->device
->ds3dl
.flDopplerFactor
);
830 *lpfDopplerFactor
= This
->device
->ds3dl
.flDopplerFactor
;
834 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(
835 LPDIRECTSOUND3DLISTENER iface
,
836 LPD3DVECTOR lpvOrientFront
,
837 LPD3DVECTOR lpvOrientTop
)
839 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
840 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vOrientFront
.x
,
841 This
->device
->ds3dl
.vOrientFront
.y
, This
->device
->ds3dl
.vOrientFront
.z
, This
->device
->ds3dl
.vOrientTop
.x
, This
->device
->ds3dl
.vOrientTop
.y
,
842 This
->device
->ds3dl
.vOrientTop
.z
);
843 *lpvOrientFront
= This
->device
->ds3dl
.vOrientFront
;
844 *lpvOrientTop
= This
->device
->ds3dl
.vOrientTop
;
848 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(
849 LPDIRECTSOUND3DLISTENER iface
,
850 LPD3DVECTOR lpvPosition
)
852 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
853 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vPosition
.x
, This
->device
->ds3dl
.vPosition
.y
, This
->device
->ds3dl
.vPosition
.z
);
854 *lpvPosition
= This
->device
->ds3dl
.vPosition
;
858 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(
859 LPDIRECTSOUND3DLISTENER iface
,
860 LPD3DVALUE lpfRolloffFactor
)
862 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
863 TRACE("returning: RolloffFactor = %f\n", This
->device
->ds3dl
.flRolloffFactor
);
864 *lpfRolloffFactor
= This
->device
->ds3dl
.flRolloffFactor
;
868 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(
869 LPDIRECTSOUND3DLISTENER iface
,
870 LPD3DVECTOR lpvVelocity
)
872 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
873 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vVelocity
.x
, This
->device
->ds3dl
.vVelocity
.y
, This
->device
->ds3dl
.vVelocity
.z
);
874 *lpvVelocity
= This
->device
->ds3dl
.vVelocity
;
878 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(
879 LPDIRECTSOUND3DLISTENER iface
,
880 LPCDS3DLISTENER lpcDS3DL
,
883 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
884 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
885 This
->device
->ds3dl
= *lpcDS3DL
;
886 if (dwApply
== DS3D_IMMEDIATE
)
888 This
->device
->ds3dl_need_recalc
= FALSE
;
889 DSOUND_ChangeListener(This
);
891 This
->device
->ds3dl_need_recalc
= TRUE
;
895 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(
896 LPDIRECTSOUND3DLISTENER iface
,
897 D3DVALUE fDistanceFactor
,
900 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
901 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor
, dwApply
);
902 This
->device
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
903 if (dwApply
== DS3D_IMMEDIATE
)
905 This
->device
->ds3dl_need_recalc
= FALSE
;
906 DSOUND_ChangeListener(This
);
908 This
->device
->ds3dl_need_recalc
= TRUE
;
912 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(
913 LPDIRECTSOUND3DLISTENER iface
,
914 D3DVALUE fDopplerFactor
,
917 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
918 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor
, dwApply
);
919 This
->device
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
920 if (dwApply
== DS3D_IMMEDIATE
)
922 This
->device
->ds3dl_need_recalc
= FALSE
;
923 DSOUND_ChangeListener(This
);
925 This
->device
->ds3dl_need_recalc
= TRUE
;
929 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(
930 LPDIRECTSOUND3DLISTENER iface
,
931 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
,
932 D3DVALUE xTop
, D3DVALUE yTop
, D3DVALUE zTop
,
935 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
936 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
937 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
938 This
->device
->ds3dl
.vOrientFront
.x
= xFront
;
939 This
->device
->ds3dl
.vOrientFront
.y
= yFront
;
940 This
->device
->ds3dl
.vOrientFront
.z
= zFront
;
941 This
->device
->ds3dl
.vOrientTop
.x
= xTop
;
942 This
->device
->ds3dl
.vOrientTop
.y
= yTop
;
943 This
->device
->ds3dl
.vOrientTop
.z
= zTop
;
944 if (dwApply
== DS3D_IMMEDIATE
)
946 This
->device
->ds3dl_need_recalc
= FALSE
;
947 DSOUND_ChangeListener(This
);
949 This
->device
->ds3dl_need_recalc
= TRUE
;
953 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(
954 LPDIRECTSOUND3DLISTENER iface
,
955 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
958 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
959 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
960 This
->device
->ds3dl
.vPosition
.x
= x
;
961 This
->device
->ds3dl
.vPosition
.y
= y
;
962 This
->device
->ds3dl
.vPosition
.z
= z
;
963 if (dwApply
== DS3D_IMMEDIATE
)
965 This
->device
->ds3dl_need_recalc
= FALSE
;
966 DSOUND_ChangeListener(This
);
968 This
->device
->ds3dl_need_recalc
= TRUE
;
972 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(
973 LPDIRECTSOUND3DLISTENER iface
,
974 D3DVALUE fRolloffFactor
,
977 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
978 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor
, dwApply
);
979 This
->device
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
980 if (dwApply
== DS3D_IMMEDIATE
)
982 This
->device
->ds3dl_need_recalc
= FALSE
;
983 DSOUND_ChangeListener(This
);
985 This
->device
->ds3dl_need_recalc
= TRUE
;
989 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(
990 LPDIRECTSOUND3DLISTENER iface
,
991 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
,
994 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
995 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
996 This
->device
->ds3dl
.vVelocity
.x
= x
;
997 This
->device
->ds3dl
.vVelocity
.y
= y
;
998 This
->device
->ds3dl
.vVelocity
.z
= z
;
999 if (dwApply
== DS3D_IMMEDIATE
)
1001 This
->device
->ds3dl_need_recalc
= FALSE
;
1002 DSOUND_ChangeListener(This
);
1004 This
->device
->ds3dl_need_recalc
= TRUE
;
1008 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(
1009 LPDIRECTSOUND3DLISTENER iface
)
1011 IDirectSound3DListenerImpl
*This
= (IDirectSound3DListenerImpl
*)iface
;
1013 DSOUND_ChangeListener(This
);
1017 static const IDirectSound3DListenerVtbl ds3dlvt
=
1019 /* IUnknown methods */
1020 IDirectSound3DListenerImpl_QueryInterface
,
1021 IDirectSound3DListenerImpl_AddRef
,
1022 IDirectSound3DListenerImpl_Release
,
1023 /* IDirectSound3DListener methods */
1024 IDirectSound3DListenerImpl_GetAllParameter
,
1025 IDirectSound3DListenerImpl_GetDistanceFactor
,
1026 IDirectSound3DListenerImpl_GetDopplerFactor
,
1027 IDirectSound3DListenerImpl_GetOrientation
,
1028 IDirectSound3DListenerImpl_GetPosition
,
1029 IDirectSound3DListenerImpl_GetRolloffFactor
,
1030 IDirectSound3DListenerImpl_GetVelocity
,
1031 IDirectSound3DListenerImpl_SetAllParameters
,
1032 IDirectSound3DListenerImpl_SetDistanceFactor
,
1033 IDirectSound3DListenerImpl_SetDopplerFactor
,
1034 IDirectSound3DListenerImpl_SetOrientation
,
1035 IDirectSound3DListenerImpl_SetPosition
,
1036 IDirectSound3DListenerImpl_SetRolloffFactor
,
1037 IDirectSound3DListenerImpl_SetVelocity
,
1038 IDirectSound3DListenerImpl_CommitDeferredSettings
,
1041 HRESULT
IDirectSound3DListenerImpl_Create(
1042 DirectSoundDevice
* device
,
1043 IDirectSound3DListenerImpl
** ppdsl
)
1045 IDirectSound3DListenerImpl
*pdsl
;
1046 TRACE("(%p,%p)\n",device
,ppdsl
);
1048 pdsl
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(*pdsl
));
1051 WARN("out of memory\n");
1053 return DSERR_OUTOFMEMORY
;
1057 pdsl
->lpVtbl
= &ds3dlvt
;
1059 pdsl
->device
= device
;
1061 pdsl
->device
->ds3dl
.dwSize
= sizeof(DS3DLISTENER
);
1062 pdsl
->device
->ds3dl
.vPosition
.x
= 0.0;
1063 pdsl
->device
->ds3dl
.vPosition
.y
= 0.0;
1064 pdsl
->device
->ds3dl
.vPosition
.z
= 0.0;
1065 pdsl
->device
->ds3dl
.vVelocity
.x
= 0.0;
1066 pdsl
->device
->ds3dl
.vVelocity
.y
= 0.0;
1067 pdsl
->device
->ds3dl
.vVelocity
.z
= 0.0;
1068 pdsl
->device
->ds3dl
.vOrientFront
.x
= 0.0;
1069 pdsl
->device
->ds3dl
.vOrientFront
.y
= 0.0;
1070 pdsl
->device
->ds3dl
.vOrientFront
.z
= 1.0;
1071 pdsl
->device
->ds3dl
.vOrientTop
.x
= 0.0;
1072 pdsl
->device
->ds3dl
.vOrientTop
.y
= 1.0;
1073 pdsl
->device
->ds3dl
.vOrientTop
.z
= 0.0;
1074 pdsl
->device
->ds3dl
.flDistanceFactor
= DS3D_DEFAULTDISTANCEFACTOR
;
1075 pdsl
->device
->ds3dl
.flRolloffFactor
= DS3D_DEFAULTROLLOFFFACTOR
;
1076 pdsl
->device
->ds3dl
.flDopplerFactor
= DS3D_DEFAULTDOPPLERFACTOR
;
1078 pdsl
->device
->ds3dl_need_recalc
= TRUE
;