2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static inline IDirect3DDevice9Impl
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
186 return CONTAINING_RECORD(iface
, IDirect3DDevice9Impl
, IDirect3DDevice9Ex_iface
);
189 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
,
192 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
194 IDirect3D9Impl
*d3dimpl
;
196 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
198 if (IsEqualGUID(riid
, &IID_IUnknown
)
199 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
200 IDirect3DDevice9Ex_AddRef(iface
);
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
204 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
209 d3dimpl
= (IDirect3D9Impl
*) d3d
;
211 if(d3dimpl
->extended
) {
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
214 IDirect3D9_Release(d3d
);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d
);
221 return E_NOINTERFACE
;
225 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
227 return E_NOINTERFACE
;
230 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex
*iface
)
232 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
233 ULONG ref
= InterlockedIncrement(&This
->ref
);
235 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
240 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex
*iface
)
242 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
245 if (This
->inDestruction
) return 0;
246 ref
= InterlockedDecrement(&This
->ref
);
248 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
252 This
->inDestruction
= TRUE
;
254 wined3d_mutex_lock();
255 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
259 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
261 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
263 wined3d_device_uninit_3d(This
->wined3d_device
);
264 wined3d_device_release_focus_window(This
->wined3d_device
);
265 wined3d_device_decref(This
->wined3d_device
);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This
->d3d_parent
);
270 HeapFree(GetProcessHeap(), 0, This
);
275 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
277 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
279 TRACE("iface %p.\n", iface
);
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET
;
290 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
292 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
295 TRACE("iface %p.\n", iface
);
297 wined3d_mutex_lock();
298 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
306 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
309 TRACE("iface %p.\n", iface
);
311 wined3d_mutex_lock();
312 hr
= wined3d_device_evict_managed_resources(This
->wined3d_device
);
313 wined3d_mutex_unlock();
318 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex
*iface
,
321 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
323 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
325 if (NULL
== ppD3D9
) {
326 return D3DERR_INVALIDCALL
;
329 return IDirect3D9Ex_QueryInterface(This
->d3d_parent
, &IID_IDirect3D9
, (void **)ppD3D9
);
332 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*pCaps
)
334 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
335 HRESULT hrc
= D3D_OK
;
336 WINED3DCAPS
*pWineCaps
;
338 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
341 return D3DERR_INVALIDCALL
;
343 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
344 if(pWineCaps
== NULL
){
345 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
348 memset(pCaps
, 0, sizeof(*pCaps
));
350 wined3d_mutex_lock();
351 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
352 wined3d_mutex_unlock();
354 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
355 HeapFree(GetProcessHeap(), 0, pWineCaps
);
357 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
358 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
362 TRACE("Returning %p %p\n", This
, pCaps
);
366 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex
*iface
,
367 UINT iSwapChain
, D3DDISPLAYMODE
*pMode
)
369 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
372 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
374 wined3d_mutex_lock();
375 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, iSwapChain
, (WINED3DDISPLAYMODE
*)pMode
);
376 wined3d_mutex_unlock();
378 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
383 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
384 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
386 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
389 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
391 wined3d_mutex_lock();
392 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
393 (WINED3DDEVICE_CREATION_PARAMETERS
*)pParameters
);
394 wined3d_mutex_unlock();
399 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
400 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
)
402 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
403 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pCursorBitmap
);
406 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
407 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
411 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
412 return D3DERR_INVALIDCALL
;
415 wined3d_mutex_lock();
416 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
417 wined3d_mutex_unlock();
422 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex
*iface
,
423 int XScreenSpace
, int YScreenSpace
, DWORD Flags
)
425 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
427 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
429 wined3d_mutex_lock();
430 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
431 wined3d_mutex_unlock();
434 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL bShow
)
436 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
439 TRACE("iface %p, show %#x.\n", iface
, bShow
);
441 wined3d_mutex_lock();
442 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
443 wined3d_mutex_unlock();
448 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
449 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
451 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
452 IDirect3DSwapChain9Impl
*object
;
455 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
456 iface
, present_parameters
, swapchain
);
458 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
461 ERR("Failed to allocate swapchain memory.\n");
462 return E_OUTOFMEMORY
;
465 hr
= swapchain_init(object
, This
, present_parameters
);
468 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
469 HeapFree(GetProcessHeap(), 0, object
);
473 TRACE("Created swapchain %p.\n", object
);
474 *swapchain
= (IDirect3DSwapChain9
*)object
;
479 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
480 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
482 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
483 struct wined3d_swapchain
*wined3d_swapchain
= NULL
;
486 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
488 wined3d_mutex_lock();
489 hr
= wined3d_device_get_swapchain(This
->wined3d_device
, swapchain_idx
, &wined3d_swapchain
);
490 if (SUCCEEDED(hr
) && wined3d_swapchain
)
492 *swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
493 IDirect3DSwapChain9_AddRef(*swapchain
);
494 wined3d_swapchain_decref(wined3d_swapchain
);
500 wined3d_mutex_unlock();
505 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
507 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
510 TRACE("iface %p.\n", iface
);
512 wined3d_mutex_lock();
513 count
= wined3d_device_get_swapchain_count(This
->wined3d_device
);
514 wined3d_mutex_unlock();
519 static HRESULT WINAPI
reset_enum_callback(struct wined3d_resource
*resource
, void *data
)
521 struct wined3d_resource_desc desc
;
522 BOOL
*resources_ok
= data
;
524 wined3d_resource_get_desc(resource
, &desc
);
525 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
527 IDirect3DSurface9
*surface
;
529 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
531 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
532 *resources_ok
= FALSE
;
536 surface
= wined3d_resource_get_parent(resource
);
538 IDirect3DSurface9_AddRef(surface
);
539 if (IDirect3DSurface9_Release(surface
))
541 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
542 *resources_ok
= FALSE
;
546 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
552 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex
*iface
,
553 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
555 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
556 WINED3DPRESENT_PARAMETERS localParameters
;
558 BOOL resources_ok
= TRUE
;
561 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
563 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
564 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
565 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
566 * make use of the hidden reference and destroys the objects.
568 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
569 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
571 wined3d_mutex_lock();
572 wined3d_device_set_index_buffer(This
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
573 for (i
= 0; i
< 16; ++i
)
575 wined3d_device_set_stream_source(This
->wined3d_device
, i
, NULL
, 0, 0);
577 for (i
= 0; i
< 16; ++i
)
579 wined3d_device_set_texture(This
->wined3d_device
, i
, NULL
);
582 wined3d_device_enum_resources(This
->wined3d_device
, reset_enum_callback
, &resources_ok
);
585 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
586 This
->notreset
= TRUE
;
587 wined3d_mutex_unlock();
589 return D3DERR_INVALIDCALL
;
592 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
593 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
594 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
595 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
596 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
597 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
598 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
599 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
600 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
601 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
602 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
603 localParameters
.Flags
= pPresentationParameters
->Flags
;
604 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
605 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
606 localParameters
.AutoRestoreDisplayMode
= TRUE
;
608 hr
= wined3d_device_reset(This
->wined3d_device
, &localParameters
);
610 This
->notreset
= TRUE
;
612 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
613 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
614 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
615 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
616 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
617 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
618 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
619 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
620 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
621 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
622 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
623 pPresentationParameters
->Flags
= localParameters
.Flags
;
624 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
625 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
627 This
->notreset
= FALSE
;
630 wined3d_mutex_unlock();
635 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex
*iface
,
636 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
637 const RGNDATA
*pDirtyRegion
)
639 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
642 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
643 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
645 wined3d_mutex_lock();
646 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
647 wined3d_mutex_unlock();
652 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
653 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
655 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
656 struct wined3d_surface
*wined3d_surface
= NULL
;
659 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
660 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
662 wined3d_mutex_lock();
663 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, iSwapChain
,
664 BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &wined3d_surface
);
665 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
667 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
668 IDirect3DSurface9_AddRef(*ppBackBuffer
);
669 wined3d_surface_decref(wined3d_surface
);
671 wined3d_mutex_unlock();
675 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
676 UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
)
678 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
681 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
683 wined3d_mutex_lock();
684 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, iSwapChain
, (WINED3DRASTER_STATUS
*)pRasterStatus
);
685 wined3d_mutex_unlock();
690 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
,
693 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
696 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
698 wined3d_mutex_lock();
699 hr
= wined3d_device_set_dialog_box_mode(This
->wined3d_device
, bEnableDialogs
);
700 wined3d_mutex_unlock();
705 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
706 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
708 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
710 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
712 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
713 wined3d_mutex_lock();
714 wined3d_device_set_gamma_ramp(This
->wined3d_device
, iSwapChain
, Flags
, (const WINED3DGAMMARAMP
*)pRamp
);
715 wined3d_mutex_unlock();
718 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
721 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
723 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
725 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
726 wined3d_mutex_lock();
727 wined3d_device_get_gamma_ramp(This
->wined3d_device
, iSwapChain
, (WINED3DGAMMARAMP
*)pRamp
);
728 wined3d_mutex_unlock();
731 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
732 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
733 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
735 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
736 IDirect3DTexture9Impl
*object
;
739 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
740 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
742 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
745 ERR("Failed to allocate texture memory.\n");
746 return D3DERR_OUTOFVIDEOMEMORY
;
749 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
752 WARN("Failed to initialize texture, hr %#x.\n", hr
);
753 HeapFree(GetProcessHeap(), 0, object
);
757 TRACE("Created texture %p.\n", object
);
758 *texture
= &object
->IDirect3DTexture9_iface
;
763 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
764 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
765 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
767 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
768 IDirect3DVolumeTexture9Impl
*object
;
771 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
772 iface
, width
, height
, depth
, levels
);
773 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
774 usage
, format
, pool
, texture
, shared_handle
);
776 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
779 ERR("Failed to allocate volume texture memory.\n");
780 return D3DERR_OUTOFVIDEOMEMORY
;
783 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
786 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
787 HeapFree(GetProcessHeap(), 0, object
);
791 TRACE("Created volume texture %p.\n", object
);
792 *texture
= &object
->IDirect3DVolumeTexture9_iface
;
797 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
798 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
799 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
801 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
802 IDirect3DCubeTexture9Impl
*object
;
805 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
806 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
808 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
811 ERR("Failed to allocate cube texture memory.\n");
812 return D3DERR_OUTOFVIDEOMEMORY
;
815 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
818 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
819 HeapFree(GetProcessHeap(), 0, object
);
823 TRACE("Created cube texture %p.\n", object
);
824 *texture
= &object
->IDirect3DCubeTexture9_iface
;
829 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
830 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
831 HANDLE
*shared_handle
)
833 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
834 IDirect3DVertexBuffer9Impl
*object
;
837 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
838 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
840 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
843 ERR("Failed to allocate buffer memory.\n");
844 return D3DERR_OUTOFVIDEOMEMORY
;
847 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
850 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
851 HeapFree(GetProcessHeap(), 0, object
);
855 TRACE("Created vertex buffer %p.\n", object
);
856 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
861 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
862 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
863 HANDLE
*shared_handle
)
865 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
866 IDirect3DIndexBuffer9Impl
*object
;
869 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
870 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
872 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
875 ERR("Failed to allocate buffer memory.\n");
876 return D3DERR_OUTOFVIDEOMEMORY
;
879 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
882 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
883 HeapFree(GetProcessHeap(), 0, object
);
887 TRACE("Created index buffer %p.\n", object
);
888 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
893 static HRESULT
IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl
*device
, UINT Width
,
894 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
895 IDirect3DSurface9
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
896 DWORD MultisampleQuality
)
898 IDirect3DSurface9Impl
*object
;
901 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
902 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
903 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
, Usage
, Pool
,
904 MultiSample
, MultisampleQuality
);
906 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
909 FIXME("Failed to allocate surface memory.\n");
910 return D3DERR_OUTOFVIDEOMEMORY
;
913 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
, Pool
,
914 MultiSample
, MultisampleQuality
);
917 WARN("Failed to initialize surface, hr %#x.\n", hr
);
918 HeapFree(GetProcessHeap(), 0, object
);
922 TRACE("Created surface %p.\n", object
);
923 *ppSurface
= &object
->IDirect3DSurface9_iface
;
928 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
,
929 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,
930 BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
)
932 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
935 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
936 "lockable %#x, surface %p, shared_handle %p.\n",
937 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
938 Lockable
, ppSurface
, pSharedHandle
);
940 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
941 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
942 MultiSample
, MultisampleQuality
);
947 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
948 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
949 DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
,
950 HANDLE
*pSharedHandle
)
952 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
955 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
956 "discard %#x, surface %p, shared_handle %p.\n",
957 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
958 Discard
, ppSurface
, pSharedHandle
);
960 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
961 Discard
, 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
,
968 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex
*iface
,
969 IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
,
970 IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
)
972 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
973 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
974 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestinationSurface
);
977 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
978 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
980 wined3d_mutex_lock();
981 hr
= wined3d_device_update_surface(This
->wined3d_device
, src
->wined3d_surface
, pSourceRect
,
982 dst
->wined3d_surface
, pDestPoint
);
983 wined3d_mutex_unlock();
988 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex
*iface
,
989 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
991 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
994 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
996 wined3d_mutex_lock();
997 hr
= wined3d_device_update_texture(This
->wined3d_device
,
998 ((IDirect3DBaseTexture9Impl
*)src_texture
)->wined3d_texture
,
999 ((IDirect3DBaseTexture9Impl
*)dst_texture
)->wined3d_texture
);
1000 wined3d_mutex_unlock();
1005 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1006 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
1008 IDirect3DSurface9Impl
*renderTarget
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1009 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1012 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
1014 wined3d_mutex_lock();
1015 hr
= wined3d_surface_bltfast(destSurface
->wined3d_surface
, 0, 0,
1016 renderTarget
->wined3d_surface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
1017 wined3d_mutex_unlock();
1022 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1023 UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
)
1025 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1026 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1029 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1031 wined3d_mutex_lock();
1032 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, iSwapChain
, destSurface
->wined3d_surface
);
1033 wined3d_mutex_unlock();
1038 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
1039 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
1041 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
1042 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1045 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1046 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1048 wined3d_mutex_lock();
1049 hr
= wined3d_surface_blt(dst
->wined3d_surface
, pDestRect
, src
->wined3d_surface
, pSourceRect
, 0, NULL
, Filter
);
1050 wined3d_mutex_unlock();
1055 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1056 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1058 const WINED3DCOLORVALUE c
=
1060 ((color
>> 16) & 0xff) / 255.0f
,
1061 ((color
>> 8) & 0xff) / 255.0f
,
1062 (color
& 0xff) / 255.0f
,
1063 ((color
>> 24) & 0xff) / 255.0f
,
1065 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1066 IDirect3DSurface9Impl
*surface
= unsafe_impl_from_IDirect3DSurface9(pSurface
);
1067 struct wined3d_resource
*wined3d_resource
;
1068 struct wined3d_resource_desc desc
;
1071 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1073 wined3d_mutex_lock();
1075 wined3d_resource
= wined3d_surface_get_resource(surface
->wined3d_surface
);
1076 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1078 /* This method is only allowed with surfaces that are render targets, or
1079 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1080 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3DPOOL_DEFAULT
)
1082 wined3d_mutex_unlock();
1083 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1084 return D3DERR_INVALIDCALL
;
1087 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1088 hr
= wined3d_device_color_fill(This
->wined3d_device
, surface
->wined3d_surface
, pRect
, &c
);
1090 wined3d_mutex_unlock();
1095 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1096 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
,
1097 HANDLE
*pSharedHandle
)
1099 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1102 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1103 iface
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
);
1105 if(Pool
== D3DPOOL_MANAGED
){
1106 FIXME("Attempting to create a managed offscreen plain surface\n");
1107 return D3DERR_INVALIDCALL
;
1110 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1112 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1113 Why, their always lockable?
1114 should I change the usage to dynamic?
1116 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
1117 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
1118 Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1123 /* TODO: move to wineD3D */
1124 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex
*iface
,
1125 DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
)
1127 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1128 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1131 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1133 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1135 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1136 return D3DERR_INVALIDCALL
;
1139 wined3d_mutex_lock();
1140 hr
= wined3d_device_set_render_target(This
->wined3d_device
, RenderTargetIndex
,
1141 pSurface
? pSurface
->wined3d_surface
: NULL
, TRUE
);
1142 wined3d_mutex_unlock();
1147 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1148 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1150 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1151 struct wined3d_surface
*wined3d_surface
;
1154 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1156 if (ppRenderTarget
== NULL
) {
1157 return D3DERR_INVALIDCALL
;
1160 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1162 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1163 return D3DERR_INVALIDCALL
;
1166 wined3d_mutex_lock();
1168 hr
= wined3d_device_get_render_target(This
->wined3d_device
, RenderTargetIndex
, &wined3d_surface
);
1172 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr
);
1174 else if (!wined3d_surface
)
1176 *ppRenderTarget
= NULL
;
1180 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1181 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1182 wined3d_surface_decref(wined3d_surface
);
1185 wined3d_mutex_unlock();
1190 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1191 IDirect3DSurface9
*pZStencilSurface
)
1193 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1194 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pZStencilSurface
);
1197 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1199 wined3d_mutex_lock();
1200 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pSurface
? pSurface
->wined3d_surface
: NULL
);
1201 wined3d_mutex_unlock();
1206 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1207 IDirect3DSurface9
**ppZStencilSurface
)
1209 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1210 struct wined3d_surface
*wined3d_surface
;
1213 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1215 if(ppZStencilSurface
== NULL
){
1216 return D3DERR_INVALIDCALL
;
1219 wined3d_mutex_lock();
1220 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1223 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1224 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1225 wined3d_surface_decref(wined3d_surface
);
1229 if (hr
!= WINED3DERR_NOTFOUND
)
1230 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1231 *ppZStencilSurface
= NULL
;
1233 wined3d_mutex_unlock();
1238 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex
*iface
)
1240 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1243 TRACE("iface %p.\n", iface
);
1245 wined3d_mutex_lock();
1246 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1247 wined3d_mutex_unlock();
1252 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex
*iface
)
1254 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1257 TRACE("iface %p.\n", iface
);
1259 wined3d_mutex_lock();
1260 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1261 wined3d_mutex_unlock();
1266 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex
*iface
, DWORD Count
,
1267 const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
)
1269 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1272 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1273 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1275 /* Note: D3DRECT is compatible with WINED3DRECT */
1276 wined3d_mutex_lock();
1277 hr
= wined3d_device_clear(This
->wined3d_device
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1278 wined3d_mutex_unlock();
1283 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex
*iface
,
1284 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1286 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1289 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1291 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1292 wined3d_mutex_lock();
1293 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)lpMatrix
);
1294 wined3d_mutex_unlock();
1299 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex
*iface
,
1300 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1302 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1305 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1307 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1308 wined3d_mutex_lock();
1309 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (WINED3DMATRIX
*)pMatrix
);
1310 wined3d_mutex_unlock();
1315 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1316 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1318 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1321 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1323 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1324 wined3d_mutex_lock();
1325 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)pMatrix
);
1326 wined3d_mutex_unlock();
1331 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex
*iface
,
1332 const D3DVIEWPORT9
*pViewport
)
1334 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1337 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1339 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1340 wined3d_mutex_lock();
1341 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const WINED3DVIEWPORT
*)pViewport
);
1342 wined3d_mutex_unlock();
1347 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex
*iface
,
1348 D3DVIEWPORT9
*pViewport
)
1350 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1353 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1355 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1356 wined3d_mutex_lock();
1357 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (WINED3DVIEWPORT
*)pViewport
);
1358 wined3d_mutex_unlock();
1363 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex
*iface
,
1364 const D3DMATERIAL9
*pMaterial
)
1366 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1369 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1371 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1372 wined3d_mutex_lock();
1373 hr
= wined3d_device_set_material(This
->wined3d_device
, (const WINED3DMATERIAL
*)pMaterial
);
1374 wined3d_mutex_unlock();
1379 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex
*iface
,
1380 D3DMATERIAL9
*pMaterial
)
1382 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1385 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1387 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1388 wined3d_mutex_lock();
1389 hr
= wined3d_device_get_material(This
->wined3d_device
, (WINED3DMATERIAL
*)pMaterial
);
1390 wined3d_mutex_unlock();
1395 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1396 const D3DLIGHT9
*pLight
)
1398 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1401 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1403 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1404 wined3d_mutex_lock();
1405 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const WINED3DLIGHT
*)pLight
);
1406 wined3d_mutex_unlock();
1411 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1414 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1417 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1419 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1420 wined3d_mutex_lock();
1421 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (WINED3DLIGHT
*)pLight
);
1422 wined3d_mutex_unlock();
1427 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1430 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1433 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1435 wined3d_mutex_lock();
1436 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1437 wined3d_mutex_unlock();
1442 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1445 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1448 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1450 wined3d_mutex_lock();
1451 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1452 wined3d_mutex_unlock();
1457 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1458 const float *pPlane
)
1460 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1463 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1465 wined3d_mutex_lock();
1466 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1467 wined3d_mutex_unlock();
1472 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1475 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1478 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1480 wined3d_mutex_lock();
1481 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1482 wined3d_mutex_unlock();
1487 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex
*iface
,
1488 D3DRENDERSTATETYPE State
, DWORD Value
)
1490 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1493 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1495 wined3d_mutex_lock();
1496 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1497 wined3d_mutex_unlock();
1502 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex
*iface
,
1503 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1505 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1508 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1510 wined3d_mutex_lock();
1511 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1512 wined3d_mutex_unlock();
1517 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1518 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1520 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1521 IDirect3DStateBlock9Impl
*object
;
1524 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1526 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1528 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1529 return D3DERR_INVALIDCALL
;
1532 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1535 ERR("Failed to allocate stateblock memory.\n");
1536 return E_OUTOFMEMORY
;
1539 hr
= stateblock_init(object
, This
, type
, NULL
);
1542 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1543 HeapFree(GetProcessHeap(), 0, object
);
1547 TRACE("Created stateblock %p.\n", object
);
1548 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1553 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1555 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1558 TRACE("iface %p.\n", iface
);
1560 wined3d_mutex_lock();
1561 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1562 wined3d_mutex_unlock();
1567 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
,
1568 IDirect3DStateBlock9
**stateblock
)
1570 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1571 struct wined3d_stateblock
*wined3d_stateblock
;
1572 IDirect3DStateBlock9Impl
*object
;
1575 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1577 wined3d_mutex_lock();
1578 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &wined3d_stateblock
);
1579 wined3d_mutex_unlock();
1582 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1586 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1589 ERR("Failed to allocate stateblock memory.\n");
1590 wined3d_mutex_lock();
1591 wined3d_stateblock_decref(wined3d_stateblock
);
1592 wined3d_mutex_unlock();
1593 return E_OUTOFMEMORY
;
1596 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1599 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1600 wined3d_mutex_lock();
1601 wined3d_stateblock_decref(wined3d_stateblock
);
1602 wined3d_mutex_unlock();
1603 HeapFree(GetProcessHeap(), 0, object
);
1607 TRACE("Created stateblock %p.\n", object
);
1608 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1613 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex
*iface
,
1614 const D3DCLIPSTATUS9
*pClipStatus
)
1616 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1619 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1621 wined3d_mutex_lock();
1622 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1623 wined3d_mutex_unlock();
1628 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex
*iface
,
1629 D3DCLIPSTATUS9
*pClipStatus
)
1631 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1634 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1636 wined3d_mutex_lock();
1637 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1638 wined3d_mutex_unlock();
1643 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD Stage
,
1644 IDirect3DBaseTexture9
**ppTexture
)
1646 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1647 struct wined3d_texture
*wined3d_texture
= NULL
;
1650 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1652 if(ppTexture
== NULL
){
1653 return D3DERR_INVALIDCALL
;
1656 wined3d_mutex_lock();
1657 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1658 if (SUCCEEDED(hr
) && wined3d_texture
)
1660 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1661 IDirect3DBaseTexture9_AddRef(*ppTexture
);
1662 wined3d_texture_decref(wined3d_texture
);
1668 WARN("Call to get texture (%u) failed (%p).\n", Stage
, wined3d_texture
);
1672 wined3d_mutex_unlock();
1677 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
,
1678 IDirect3DBaseTexture9
*texture
)
1680 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1683 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1685 wined3d_mutex_lock();
1686 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1687 texture
? ((IDirect3DBaseTexture9Impl
*)texture
)->wined3d_texture
: NULL
);
1688 wined3d_mutex_unlock();
1693 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1695 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1696 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1697 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1698 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1699 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1700 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1701 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1702 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1703 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1704 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1705 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1706 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1707 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1708 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1709 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1710 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1711 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1712 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1713 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1714 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1715 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1716 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1717 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1718 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1719 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1720 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1721 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1722 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1723 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1724 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1725 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1726 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1727 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1730 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1731 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1733 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1736 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1738 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1740 WARN("Invalid Type %#x passed.\n", Type
);
1744 wined3d_mutex_lock();
1745 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], pValue
);
1746 wined3d_mutex_unlock();
1751 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1752 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1754 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1757 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1759 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1761 WARN("Invalid Type %#x passed.\n", Type
);
1765 wined3d_mutex_lock();
1766 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], Value
);
1767 wined3d_mutex_unlock();
1772 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1773 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1775 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1778 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1780 wined3d_mutex_lock();
1781 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Sampler
, Type
, pValue
);
1782 wined3d_mutex_unlock();
1787 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1788 DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
)
1790 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1793 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1795 wined3d_mutex_lock();
1796 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Sampler
, Type
, Value
);
1797 wined3d_mutex_unlock();
1802 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex
*iface
,
1805 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1808 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1810 wined3d_mutex_lock();
1811 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1812 wined3d_mutex_unlock();
1817 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1818 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1820 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1823 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1825 wined3d_mutex_lock();
1826 hr
= wined3d_device_set_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1827 wined3d_mutex_unlock();
1832 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1833 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1835 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1838 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1840 wined3d_mutex_lock();
1841 hr
= wined3d_device_get_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1842 wined3d_mutex_unlock();
1847 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1850 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1853 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1855 wined3d_mutex_lock();
1856 hr
= wined3d_device_set_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1857 wined3d_mutex_unlock();
1862 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1863 UINT
*PaletteNumber
)
1865 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1868 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1870 wined3d_mutex_lock();
1871 hr
= wined3d_device_get_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1872 wined3d_mutex_unlock();
1877 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex
*iface
,
1880 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1883 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1885 wined3d_mutex_lock();
1886 hr
= wined3d_device_set_scissor_rect(This
->wined3d_device
, pRect
);
1887 wined3d_mutex_unlock();
1892 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*pRect
)
1894 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1897 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1899 wined3d_mutex_lock();
1900 hr
= wined3d_device_get_scissor_rect(This
->wined3d_device
, pRect
);
1901 wined3d_mutex_unlock();
1906 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
,
1909 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1912 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1914 wined3d_mutex_lock();
1915 hr
= wined3d_device_set_software_vertex_processing(This
->wined3d_device
, bSoftware
);
1916 wined3d_mutex_unlock();
1921 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1923 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1926 TRACE("iface %p.\n", iface
);
1928 wined3d_mutex_lock();
1929 ret
= wined3d_device_get_software_vertex_processing(This
->wined3d_device
);
1930 wined3d_mutex_unlock();
1935 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float nSegments
)
1937 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1940 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1942 wined3d_mutex_lock();
1943 hr
= wined3d_device_set_npatch_mode(This
->wined3d_device
, nSegments
);
1944 wined3d_mutex_unlock();
1949 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1951 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1954 TRACE("iface %p.\n", iface
);
1956 wined3d_mutex_lock();
1957 ret
= wined3d_device_get_npatch_mode(This
->wined3d_device
);
1958 wined3d_mutex_unlock();
1963 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1964 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1966 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1969 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1970 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1972 wined3d_mutex_lock();
1973 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1974 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1975 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1976 wined3d_mutex_unlock();
1981 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1982 D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
,
1983 UINT startIndex
, UINT primCount
)
1985 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1988 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1989 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1990 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1991 NumVertices
, startIndex
, primCount
);
1993 wined3d_mutex_lock();
1994 wined3d_device_set_base_vertex_index(This
->wined3d_device
, BaseVertexIndex
);
1995 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1996 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1997 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1998 wined3d_mutex_unlock();
2003 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2004 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
2005 UINT VertexStreamZeroStride
)
2007 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2010 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2011 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2013 wined3d_mutex_lock();
2014 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2015 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
2016 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
2017 pVertexStreamZeroData
, VertexStreamZeroStride
);
2018 wined3d_mutex_unlock();
2023 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2024 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
2025 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
2026 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
2028 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2031 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2032 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2033 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
2034 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2036 wined3d_mutex_lock();
2037 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2038 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
2039 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
2040 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
2041 wined3d_mutex_unlock();
2046 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2047 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
,
2048 IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
)
2050 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2051 IDirect3DVertexBuffer9Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer
);
2052 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
2055 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2056 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
2058 wined3d_mutex_lock();
2059 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
, VertexCount
,
2060 dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
2061 wined3d_mutex_unlock();
2066 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2067 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2069 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2070 IDirect3DVertexDeclaration9Impl
*object
;
2073 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2077 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2078 return D3DERR_INVALIDCALL
;
2081 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2084 ERR("Failed to allocate vertex declaration memory.\n");
2085 return E_OUTOFMEMORY
;
2088 hr
= vertexdeclaration_init(object
, This
, elements
);
2091 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2092 HeapFree(GetProcessHeap(), 0, object
);
2096 TRACE("Created vertex declaration %p.\n", object
);
2097 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
2102 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2103 IDirect3DVertexDeclaration9
*declaration
)
2105 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2108 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2110 wined3d_mutex_lock();
2111 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2112 declaration
? ((IDirect3DVertexDeclaration9Impl
*)declaration
)->wineD3DVertexDeclaration
: NULL
);
2113 wined3d_mutex_unlock();
2118 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2119 IDirect3DVertexDeclaration9
**declaration
)
2121 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2122 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2125 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2127 if (!declaration
) return D3DERR_INVALIDCALL
;
2129 wined3d_mutex_lock();
2130 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2131 if (SUCCEEDED(hr
) && wined3d_declaration
)
2133 *declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2134 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2135 wined3d_vertex_declaration_decref(wined3d_declaration
);
2139 *declaration
= NULL
;
2141 wined3d_mutex_unlock();
2143 TRACE("Returning %p.\n", *declaration
);
2147 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
2149 D3DVERTEXELEMENT9
* elements
= NULL
;
2150 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
2151 int p
, low
, high
; /* deliberately signed */
2152 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
2154 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2157 high
= This
->numConvertedDecls
- 1;
2158 while(low
<= high
) {
2159 p
= (low
+ high
) >> 1;
2161 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
2162 TRACE("found %p\n", convertedDecls
[p
]);
2163 return convertedDecls
[p
];
2164 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
2170 TRACE("not found. Creating and inserting at position %d.\n", low
);
2172 hr
= vdecl_convert_fvf(fvf
, &elements
);
2173 if (hr
!= S_OK
) return NULL
;
2175 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration(&This
->IDirect3DDevice9Ex_iface
, elements
,
2177 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
2178 if (hr
!= S_OK
) return NULL
;
2180 if(This
->declArraySize
== This
->numConvertedDecls
) {
2181 int grow
= max(This
->declArraySize
/ 2, 8);
2182 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2183 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2184 if(!convertedDecls
) {
2185 /* This will destroy it */
2186 IDirect3DVertexDeclaration9_Release(pDecl
);
2189 This
->convertedDecls
= convertedDecls
;
2190 This
->declArraySize
+= grow
;
2193 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
2194 convertedDecls
[low
] = pDecl
;
2195 This
->numConvertedDecls
++;
2197 /* Will prevent the decl from being destroyed */
2198 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2199 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2201 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2205 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD FVF
)
2207 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2208 IDirect3DVertexDeclaration9
*decl
;
2211 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2215 WARN("%#x is not a valid FVF\n", FVF
);
2219 wined3d_mutex_lock();
2220 decl
= getConvertedDecl(This
, FVF
);
2221 wined3d_mutex_unlock();
2225 /* Any situation when this should happen, except out of memory? */
2226 ERR("Failed to create a converted vertex declaration\n");
2227 return D3DERR_DRIVERINTERNALERROR
;
2230 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2231 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2236 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2238 IDirect3DVertexDeclaration9
*decl
;
2241 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2243 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2246 WARN("Failed to get vertex declaration, %#x\n", hr
);
2253 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2254 IDirect3DVertexDeclaration9_Release(decl
);
2261 TRACE("Returning FVF %#x\n", *pFVF
);
2266 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2267 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2269 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2270 IDirect3DVertexShader9Impl
*object
;
2273 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2275 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2278 ERR("Failed to allocate vertex shader memory.\n");
2279 return E_OUTOFMEMORY
;
2282 hr
= vertexshader_init(object
, This
, byte_code
);
2285 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2286 HeapFree(GetProcessHeap(), 0, object
);
2290 TRACE("Created vertex shader %p.\n", object
);
2291 *shader
= &object
->IDirect3DVertexShader9_iface
;
2296 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2297 IDirect3DVertexShader9
*shader
)
2299 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2300 IDirect3DVertexShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2303 TRACE("iface %p, shader %p.\n", iface
, shader
);
2305 wined3d_mutex_lock();
2306 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
,
2307 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2308 wined3d_mutex_unlock();
2313 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2314 IDirect3DVertexShader9
**shader
)
2316 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2317 struct wined3d_shader
*wined3d_shader
;
2319 TRACE("iface %p, shader %p.\n", iface
, shader
);
2321 wined3d_mutex_lock();
2322 wined3d_shader
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2325 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2326 IDirect3DVertexShader9_AddRef(*shader
);
2327 wined3d_shader_decref(wined3d_shader
);
2333 wined3d_mutex_unlock();
2335 TRACE("Returning %p.\n", *shader
);
2340 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2341 UINT reg_idx
, const float *data
, UINT count
)
2343 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2346 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2348 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2350 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2351 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2352 return D3DERR_INVALIDCALL
;
2355 wined3d_mutex_lock();
2356 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2357 wined3d_mutex_unlock();
2362 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2363 UINT reg_idx
, float *data
, UINT count
)
2365 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2368 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2370 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2372 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2373 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2374 return D3DERR_INVALIDCALL
;
2377 wined3d_mutex_lock();
2378 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2379 wined3d_mutex_unlock();
2384 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2385 UINT reg_idx
, const int *data
, UINT count
)
2387 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2390 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2392 wined3d_mutex_lock();
2393 hr
= wined3d_device_set_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2394 wined3d_mutex_unlock();
2399 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2400 UINT reg_idx
, int *data
, UINT count
)
2402 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2405 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2407 wined3d_mutex_lock();
2408 hr
= wined3d_device_get_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2409 wined3d_mutex_unlock();
2414 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2415 UINT reg_idx
, const BOOL
*data
, UINT count
)
2417 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2420 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2422 wined3d_mutex_lock();
2423 hr
= wined3d_device_set_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2424 wined3d_mutex_unlock();
2429 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2430 UINT reg_idx
, BOOL
*data
, UINT count
)
2432 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2435 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2437 wined3d_mutex_lock();
2438 hr
= wined3d_device_get_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2439 wined3d_mutex_unlock();
2444 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2445 UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
)
2447 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2448 IDirect3DVertexBuffer9Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData
);
2451 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2452 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2454 wined3d_mutex_lock();
2455 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2456 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
,
2457 OffsetInBytes
, Stride
);
2458 wined3d_mutex_unlock();
2463 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2464 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
*OffsetInBytes
, UINT
*pStride
)
2466 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2467 struct wined3d_buffer
*retStream
= NULL
;
2470 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2471 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2473 if(pStream
== NULL
){
2474 return D3DERR_INVALIDCALL
;
2477 wined3d_mutex_lock();
2478 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2479 if (SUCCEEDED(hr
) && retStream
)
2481 *pStream
= wined3d_buffer_get_parent(retStream
);
2482 IDirect3DVertexBuffer9_AddRef(*pStream
);
2483 wined3d_buffer_decref(retStream
);
2489 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2493 wined3d_mutex_unlock();
2498 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2499 UINT StreamNumber
, UINT Divider
)
2501 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2504 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2506 wined3d_mutex_lock();
2507 hr
= wined3d_device_set_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2508 wined3d_mutex_unlock();
2513 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2514 UINT StreamNumber
, UINT
*Divider
)
2516 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2519 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2521 wined3d_mutex_lock();
2522 hr
= wined3d_device_get_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2523 wined3d_mutex_unlock();
2528 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex
*iface
,
2529 IDirect3DIndexBuffer9
*pIndexData
)
2531 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2532 IDirect3DIndexBuffer9Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData
);
2535 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2537 wined3d_mutex_lock();
2538 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2539 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2540 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2541 wined3d_mutex_unlock();
2546 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
,
2547 IDirect3DIndexBuffer9
**ppIndexData
)
2549 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2550 struct wined3d_buffer
*retIndexData
= NULL
;
2553 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2555 if(ppIndexData
== NULL
){
2556 return D3DERR_INVALIDCALL
;
2559 wined3d_mutex_lock();
2560 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2561 if (SUCCEEDED(hr
) && retIndexData
)
2563 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2564 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2565 wined3d_buffer_decref(retIndexData
);
2569 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2570 *ppIndexData
= NULL
;
2572 wined3d_mutex_unlock();
2577 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2578 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2580 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2581 IDirect3DPixelShader9Impl
*object
;
2584 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2586 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2589 FIXME("Failed to allocate pixel shader memory.\n");
2590 return E_OUTOFMEMORY
;
2593 hr
= pixelshader_init(object
, This
, byte_code
);
2596 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2597 HeapFree(GetProcessHeap(), 0, object
);
2601 TRACE("Created pixel shader %p.\n", object
);
2602 *shader
= &object
->IDirect3DPixelShader9_iface
;
2607 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2608 IDirect3DPixelShader9
*shader
)
2610 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2611 IDirect3DPixelShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2614 TRACE("iface %p, shader %p.\n", iface
, shader
);
2616 wined3d_mutex_lock();
2617 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
,
2618 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2619 wined3d_mutex_unlock();
2624 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2625 IDirect3DPixelShader9
**shader
)
2627 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2628 struct wined3d_shader
*wined3d_shader
;
2630 TRACE("iface %p, shader %p.\n", iface
, shader
);
2632 if (!shader
) return D3DERR_INVALIDCALL
;
2634 wined3d_mutex_lock();
2635 wined3d_shader
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2638 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2639 IDirect3DPixelShader9_AddRef(*shader
);
2640 wined3d_shader_decref(wined3d_shader
);
2646 wined3d_mutex_unlock();
2648 TRACE("Returning %p.\n", *shader
);
2653 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2654 UINT reg_idx
, const float *data
, UINT count
)
2656 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2659 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2661 wined3d_mutex_lock();
2662 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2663 wined3d_mutex_unlock();
2668 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2669 UINT reg_idx
, float *data
, UINT count
)
2671 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2674 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2676 wined3d_mutex_lock();
2677 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2678 wined3d_mutex_unlock();
2683 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2684 UINT reg_idx
, const int *data
, UINT count
)
2686 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2689 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2691 wined3d_mutex_lock();
2692 hr
= wined3d_device_set_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2693 wined3d_mutex_unlock();
2698 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2699 UINT reg_idx
, int *data
, UINT count
)
2701 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2704 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2706 wined3d_mutex_lock();
2707 hr
= wined3d_device_get_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2708 wined3d_mutex_unlock();
2713 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2714 UINT reg_idx
, const BOOL
*data
, UINT count
)
2716 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2719 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2721 wined3d_mutex_lock();
2722 hr
= wined3d_device_set_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2723 wined3d_mutex_unlock();
2728 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2729 UINT reg_idx
, BOOL
*data
, UINT count
)
2731 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2734 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2736 wined3d_mutex_lock();
2737 hr
= wined3d_device_get_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2738 wined3d_mutex_unlock();
2743 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2744 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2746 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2749 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2750 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2752 wined3d_mutex_lock();
2753 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2754 pNumSegs
, (const WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2755 wined3d_mutex_unlock();
2760 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2761 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2763 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2766 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2767 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2769 wined3d_mutex_lock();
2770 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2771 pNumSegs
, (const WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2772 wined3d_mutex_unlock();
2777 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT Handle
)
2779 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2782 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2784 wined3d_mutex_lock();
2785 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2786 wined3d_mutex_unlock();
2791 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
,
2792 IDirect3DQuery9
**query
)
2794 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2795 IDirect3DQuery9Impl
*object
;
2798 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2800 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2803 ERR("Failed to allocate query memory.\n");
2804 return E_OUTOFMEMORY
;
2807 hr
= query_init(object
, This
, type
);
2810 WARN("Failed to initialize query, hr %#x.\n", hr
);
2811 HeapFree(GetProcessHeap(), 0, object
);
2815 TRACE("Created query %p.\n", object
);
2816 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2817 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2822 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2823 UINT width
, UINT height
, float *rows
, float *columns
)
2825 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2826 iface
, width
, height
, rows
, columns
);
2831 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2832 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2833 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2835 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2836 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2837 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2838 dst_descs
, operation
, offset_x
, offset_y
);
2843 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2844 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2845 const RGNDATA
*dirty_region
, DWORD flags
)
2847 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2848 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2853 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2855 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2860 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2862 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2867 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2869 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2874 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2875 IDirect3DResource9
**resources
, UINT32 resource_count
)
2877 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2878 iface
, resources
, resource_count
);
2883 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2885 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2890 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2892 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2899 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2903 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2906 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2911 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2912 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2913 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2915 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2916 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2917 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2918 lockable
, surface
, shared_handle
, usage
);
2923 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2924 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2925 HANDLE
*shared_handle
, DWORD usage
)
2927 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2928 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2933 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2934 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2935 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2937 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2938 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2939 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2940 discard
, surface
, shared_handle
, usage
);
2945 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2946 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2948 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2953 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2954 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2956 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2961 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2964 IDirect3DDevice9Impl_QueryInterface
,
2965 IDirect3DDevice9Impl_AddRef
,
2966 IDirect3DDevice9Impl_Release
,
2967 /* IDirect3DDevice9 */
2968 IDirect3DDevice9Impl_TestCooperativeLevel
,
2969 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2970 IDirect3DDevice9Impl_EvictManagedResources
,
2971 IDirect3DDevice9Impl_GetDirect3D
,
2972 IDirect3DDevice9Impl_GetDeviceCaps
,
2973 IDirect3DDevice9Impl_GetDisplayMode
,
2974 IDirect3DDevice9Impl_GetCreationParameters
,
2975 IDirect3DDevice9Impl_SetCursorProperties
,
2976 IDirect3DDevice9Impl_SetCursorPosition
,
2977 IDirect3DDevice9Impl_ShowCursor
,
2978 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2979 IDirect3DDevice9Impl_GetSwapChain
,
2980 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2981 IDirect3DDevice9Impl_Reset
,
2982 IDirect3DDevice9Impl_Present
,
2983 IDirect3DDevice9Impl_GetBackBuffer
,
2984 IDirect3DDevice9Impl_GetRasterStatus
,
2985 IDirect3DDevice9Impl_SetDialogBoxMode
,
2986 IDirect3DDevice9Impl_SetGammaRamp
,
2987 IDirect3DDevice9Impl_GetGammaRamp
,
2988 IDirect3DDevice9Impl_CreateTexture
,
2989 IDirect3DDevice9Impl_CreateVolumeTexture
,
2990 IDirect3DDevice9Impl_CreateCubeTexture
,
2991 IDirect3DDevice9Impl_CreateVertexBuffer
,
2992 IDirect3DDevice9Impl_CreateIndexBuffer
,
2993 IDirect3DDevice9Impl_CreateRenderTarget
,
2994 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2995 IDirect3DDevice9Impl_UpdateSurface
,
2996 IDirect3DDevice9Impl_UpdateTexture
,
2997 IDirect3DDevice9Impl_GetRenderTargetData
,
2998 IDirect3DDevice9Impl_GetFrontBufferData
,
2999 IDirect3DDevice9Impl_StretchRect
,
3000 IDirect3DDevice9Impl_ColorFill
,
3001 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
3002 IDirect3DDevice9Impl_SetRenderTarget
,
3003 IDirect3DDevice9Impl_GetRenderTarget
,
3004 IDirect3DDevice9Impl_SetDepthStencilSurface
,
3005 IDirect3DDevice9Impl_GetDepthStencilSurface
,
3006 IDirect3DDevice9Impl_BeginScene
,
3007 IDirect3DDevice9Impl_EndScene
,
3008 IDirect3DDevice9Impl_Clear
,
3009 IDirect3DDevice9Impl_SetTransform
,
3010 IDirect3DDevice9Impl_GetTransform
,
3011 IDirect3DDevice9Impl_MultiplyTransform
,
3012 IDirect3DDevice9Impl_SetViewport
,
3013 IDirect3DDevice9Impl_GetViewport
,
3014 IDirect3DDevice9Impl_SetMaterial
,
3015 IDirect3DDevice9Impl_GetMaterial
,
3016 IDirect3DDevice9Impl_SetLight
,
3017 IDirect3DDevice9Impl_GetLight
,
3018 IDirect3DDevice9Impl_LightEnable
,
3019 IDirect3DDevice9Impl_GetLightEnable
,
3020 IDirect3DDevice9Impl_SetClipPlane
,
3021 IDirect3DDevice9Impl_GetClipPlane
,
3022 IDirect3DDevice9Impl_SetRenderState
,
3023 IDirect3DDevice9Impl_GetRenderState
,
3024 IDirect3DDevice9Impl_CreateStateBlock
,
3025 IDirect3DDevice9Impl_BeginStateBlock
,
3026 IDirect3DDevice9Impl_EndStateBlock
,
3027 IDirect3DDevice9Impl_SetClipStatus
,
3028 IDirect3DDevice9Impl_GetClipStatus
,
3029 IDirect3DDevice9Impl_GetTexture
,
3030 IDirect3DDevice9Impl_SetTexture
,
3031 IDirect3DDevice9Impl_GetTextureStageState
,
3032 IDirect3DDevice9Impl_SetTextureStageState
,
3033 IDirect3DDevice9Impl_GetSamplerState
,
3034 IDirect3DDevice9Impl_SetSamplerState
,
3035 IDirect3DDevice9Impl_ValidateDevice
,
3036 IDirect3DDevice9Impl_SetPaletteEntries
,
3037 IDirect3DDevice9Impl_GetPaletteEntries
,
3038 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
3039 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
3040 IDirect3DDevice9Impl_SetScissorRect
,
3041 IDirect3DDevice9Impl_GetScissorRect
,
3042 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
3043 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
3044 IDirect3DDevice9Impl_SetNPatchMode
,
3045 IDirect3DDevice9Impl_GetNPatchMode
,
3046 IDirect3DDevice9Impl_DrawPrimitive
,
3047 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
3048 IDirect3DDevice9Impl_DrawPrimitiveUP
,
3049 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
3050 IDirect3DDevice9Impl_ProcessVertices
,
3051 IDirect3DDevice9Impl_CreateVertexDeclaration
,
3052 IDirect3DDevice9Impl_SetVertexDeclaration
,
3053 IDirect3DDevice9Impl_GetVertexDeclaration
,
3054 IDirect3DDevice9Impl_SetFVF
,
3055 IDirect3DDevice9Impl_GetFVF
,
3056 IDirect3DDevice9Impl_CreateVertexShader
,
3057 IDirect3DDevice9Impl_SetVertexShader
,
3058 IDirect3DDevice9Impl_GetVertexShader
,
3059 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
3060 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
3061 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
3062 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
3063 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
3064 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
3065 IDirect3DDevice9Impl_SetStreamSource
,
3066 IDirect3DDevice9Impl_GetStreamSource
,
3067 IDirect3DDevice9Impl_SetStreamSourceFreq
,
3068 IDirect3DDevice9Impl_GetStreamSourceFreq
,
3069 IDirect3DDevice9Impl_SetIndices
,
3070 IDirect3DDevice9Impl_GetIndices
,
3071 IDirect3DDevice9Impl_CreatePixelShader
,
3072 IDirect3DDevice9Impl_SetPixelShader
,
3073 IDirect3DDevice9Impl_GetPixelShader
,
3074 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
3075 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
3076 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
3077 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
3078 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
3079 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
3080 IDirect3DDevice9Impl_DrawRectPatch
,
3081 IDirect3DDevice9Impl_DrawTriPatch
,
3082 IDirect3DDevice9Impl_DeletePatch
,
3083 IDirect3DDevice9Impl_CreateQuery
,
3084 /* IDirect3DDevice9Ex */
3085 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
3086 IDirect3DDevice9ExImpl_ComposeRects
,
3087 IDirect3DDevice9ExImpl_PresentEx
,
3088 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
3089 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
3090 IDirect3DDevice9ExImpl_WaitForVBlank
,
3091 IDirect3DDevice9ExImpl_CheckResourceResidency
,
3092 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
3093 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
3094 IDirect3DDevice9ExImpl_CheckDeviceState
,
3095 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
3096 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
3097 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
3098 IDirect3DDevice9ExImpl_ResetEx
,
3099 IDirect3DDevice9ExImpl_GetDisplayModeEx
3102 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3104 return CONTAINING_RECORD(device_parent
, struct IDirect3DDevice9Impl
, device_parent
);
3107 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3108 struct wined3d_device
*device
)
3110 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3113 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
3114 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3115 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
3117 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3118 IDirect3DSurface9Impl
*d3d_surface
;
3119 BOOL lockable
= TRUE
;
3122 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3123 "\tpool %#x, level %u, face %u, surface %p.\n",
3124 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3126 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3129 hr
= IDirect3DDevice9Impl_CreateSurface(device
, width
, height
,
3130 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3131 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3134 WARN("Failed to create surface, hr %#x.\n", hr
);
3138 *surface
= d3d_surface
->wined3d_surface
;
3139 wined3d_surface_incref(*surface
);
3141 d3d_surface
->container
= container_parent
;
3142 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3143 d3d_surface
->parentDevice
= NULL
;
3145 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3146 d3d_surface
->forwardReference
= container_parent
;
3151 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
3152 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3153 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3154 struct wined3d_surface
**surface
)
3156 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3157 IDirect3DSurface9Impl
*d3d_surface
;
3160 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3161 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3162 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
3163 multisample_quality
, lockable
, surface
);
3165 hr
= IDirect3DDevice9Impl_CreateRenderTarget(&device
->IDirect3DDevice9Ex_iface
, width
, height
,
3166 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3167 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3170 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
3174 *surface
= d3d_surface
->wined3d_surface
;
3175 wined3d_surface_incref(*surface
);
3177 d3d_surface
->container
= container_parent
;
3178 /* Implicit surfaces are created with an refcount of 0 */
3179 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3184 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
3185 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3186 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
3188 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3189 IDirect3DSurface9Impl
*d3d_surface
;
3192 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3193 "\tmultisample_quality %u, discard %u, surface %p.\n",
3194 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3196 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface(&device
->IDirect3DDevice9Ex_iface
, width
,
3197 height
, d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
,
3198 discard
, (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3201 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
3205 *surface
= d3d_surface
->wined3d_surface
;
3206 wined3d_surface_incref(*surface
);
3207 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3208 /* Implicit surfaces are created with an refcount of 0 */
3209 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3214 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3215 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3216 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
3218 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3219 IDirect3DVolume9Impl
*object
;
3222 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3223 "format %#x, pool %#x, usage %#x, volume %p\n",
3224 device_parent
, container_parent
, width
, height
, depth
,
3225 format
, pool
, usage
, volume
);
3227 /* Allocate the storage for the device */
3228 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3231 FIXME("Allocation of memory failed\n");
3233 return D3DERR_OUTOFVIDEOMEMORY
;
3236 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3239 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3240 HeapFree(GetProcessHeap(), 0, object
);
3244 *volume
= object
->wined3d_volume
;
3245 wined3d_volume_incref(*volume
);
3246 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3248 object
->container
= container_parent
;
3249 object
->forwardReference
= container_parent
;
3251 TRACE("Created volume %p.\n", object
);
3256 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3257 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
3259 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3260 D3DPRESENT_PARAMETERS local_parameters
;
3261 IDirect3DSwapChain9
*d3d_swapchain
;
3264 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent
, present_parameters
, swapchain
);
3266 /* Copy the presentation parameters */
3267 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
3268 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
3269 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
3270 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
3271 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
3272 local_parameters
.MultiSampleQuality
= present_parameters
->MultiSampleQuality
;
3273 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
3274 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
3275 local_parameters
.Windowed
= present_parameters
->Windowed
;
3276 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
3277 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
3278 local_parameters
.Flags
= present_parameters
->Flags
;
3279 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
3280 local_parameters
.PresentationInterval
= present_parameters
->PresentationInterval
;
3282 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device
->IDirect3DDevice9Ex_iface
,
3283 &local_parameters
, &d3d_swapchain
);
3286 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3291 *swapchain
= ((IDirect3DSwapChain9Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3292 wined3d_swapchain_incref(*swapchain
);
3293 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
3295 /* Copy back the presentation parameters */
3296 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
3297 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
3298 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3299 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
3300 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
3301 present_parameters
->MultiSampleQuality
= local_parameters
.MultiSampleQuality
;
3302 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
3303 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
3304 present_parameters
->Windowed
= local_parameters
.Windowed
;
3305 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
3306 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3307 present_parameters
->Flags
= local_parameters
.Flags
;
3308 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
3309 present_parameters
->PresentationInterval
= local_parameters
.PresentationInterval
;
3314 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3316 device_parent_wined3d_device_created
,
3317 device_parent_create_surface
,
3318 device_parent_create_rendertarget
,
3319 device_parent_create_depth_stencil
,
3320 device_parent_create_volume
,
3321 device_parent_create_swapchain
,
3324 static void setup_fpu(void)
3326 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3328 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3329 cw
= (cw
& ~0xf3f) | 0x3f;
3330 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3332 FIXME("FPU setup not implemented for this platform.\n");
3336 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IDirect3D9Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
, D3DDEVTYPE device_type
,
3337 HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3339 WINED3DPRESENT_PARAMETERS
*wined3d_parameters
;
3344 FIXME("Ignoring display mode.\n");
3346 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &Direct3DDevice9_Vtbl
;
3347 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3350 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3352 wined3d_mutex_lock();
3353 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3354 &device
->device_parent
, &device
->wined3d_device
);
3357 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3358 wined3d_mutex_unlock();
3362 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3366 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3367 count
= caps
.NumberOfAdaptersInGroup
;
3370 if (flags
& D3DCREATE_MULTITHREADED
)
3371 wined3d_device_set_multithreaded(device
->wined3d_device
);
3373 if (!parameters
->Windowed
)
3376 focus_window
= parameters
->hDeviceWindow
;
3377 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3379 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3380 wined3d_device_decref(device
->wined3d_device
);
3381 wined3d_mutex_unlock();
3385 for (i
= 0; i
< count
; ++i
)
3387 HWND device_window
= parameters
[i
].hDeviceWindow
;
3389 if (!device_window
) device_window
= focus_window
;
3390 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3391 parameters
[i
].BackBufferWidth
,
3392 parameters
[i
].BackBufferHeight
);
3396 wined3d_parameters
= HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters
) * count
);
3397 if (!wined3d_parameters
)
3399 ERR("Failed to allocate wined3d parameters.\n");
3400 wined3d_device_decref(device
->wined3d_device
);
3401 wined3d_mutex_unlock();
3402 return E_OUTOFMEMORY
;
3405 for (i
= 0; i
< count
; ++i
)
3407 wined3d_parameters
[i
].BackBufferWidth
= parameters
[i
].BackBufferWidth
;
3408 wined3d_parameters
[i
].BackBufferHeight
= parameters
[i
].BackBufferHeight
;
3409 wined3d_parameters
[i
].BackBufferFormat
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3410 wined3d_parameters
[i
].BackBufferCount
= parameters
[i
].BackBufferCount
;
3411 wined3d_parameters
[i
].MultiSampleType
= parameters
[i
].MultiSampleType
;
3412 wined3d_parameters
[i
].MultiSampleQuality
= parameters
[i
].MultiSampleQuality
;
3413 wined3d_parameters
[i
].SwapEffect
= parameters
[i
].SwapEffect
;
3414 wined3d_parameters
[i
].hDeviceWindow
= parameters
[i
].hDeviceWindow
;
3415 wined3d_parameters
[i
].Windowed
= parameters
[i
].Windowed
;
3416 wined3d_parameters
[i
].EnableAutoDepthStencil
= parameters
[i
].EnableAutoDepthStencil
;
3417 wined3d_parameters
[i
].AutoDepthStencilFormat
=
3418 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3419 wined3d_parameters
[i
].Flags
= parameters
[i
].Flags
;
3420 wined3d_parameters
[i
].FullScreen_RefreshRateInHz
= parameters
[i
].FullScreen_RefreshRateInHz
;
3421 wined3d_parameters
[i
].PresentationInterval
= parameters
[i
].PresentationInterval
;
3422 wined3d_parameters
[i
].AutoRestoreDisplayMode
= TRUE
;
3425 hr
= wined3d_device_init_3d(device
->wined3d_device
, wined3d_parameters
);
3428 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3429 wined3d_device_release_focus_window(device
->wined3d_device
);
3430 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3431 wined3d_device_decref(device
->wined3d_device
);
3432 wined3d_mutex_unlock();
3436 wined3d_mutex_unlock();
3438 for (i
= 0; i
< count
; ++i
)
3440 parameters
[i
].BackBufferWidth
= wined3d_parameters
[i
].BackBufferWidth
;
3441 parameters
[i
].BackBufferHeight
= wined3d_parameters
[i
].BackBufferHeight
;
3442 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
[i
].BackBufferFormat
);
3443 parameters
[i
].BackBufferCount
= wined3d_parameters
[i
].BackBufferCount
;
3444 parameters
[i
].MultiSampleType
= wined3d_parameters
[i
].MultiSampleType
;
3445 parameters
[i
].MultiSampleQuality
= wined3d_parameters
[i
].MultiSampleQuality
;
3446 parameters
[i
].SwapEffect
= wined3d_parameters
[i
].SwapEffect
;
3447 parameters
[i
].hDeviceWindow
= wined3d_parameters
[i
].hDeviceWindow
;
3448 parameters
[i
].Windowed
= wined3d_parameters
[i
].Windowed
;
3449 parameters
[i
].EnableAutoDepthStencil
= wined3d_parameters
[i
].EnableAutoDepthStencil
;
3450 parameters
[i
].AutoDepthStencilFormat
=
3451 d3dformat_from_wined3dformat(wined3d_parameters
[i
].AutoDepthStencilFormat
);
3452 parameters
[i
].Flags
= wined3d_parameters
[i
].Flags
;
3453 parameters
[i
].FullScreen_RefreshRateInHz
= wined3d_parameters
[i
].FullScreen_RefreshRateInHz
;
3454 parameters
[i
].PresentationInterval
= wined3d_parameters
[i
].PresentationInterval
;
3456 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3458 /* Initialize the converted declaration array. This creates a valid pointer
3459 * and when adding decls HeapReAlloc() can be used without further checking. */
3460 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
3461 if (!device
->convertedDecls
)
3463 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3464 wined3d_mutex_lock();
3465 wined3d_device_uninit_3d(device
->wined3d_device
);
3466 wined3d_device_release_focus_window(device
->wined3d_device
);
3467 wined3d_device_decref(device
->wined3d_device
);
3468 wined3d_mutex_unlock();
3469 return E_OUTOFMEMORY
;
3472 device
->d3d_parent
= &parent
->IDirect3D9Ex_iface
;
3473 IDirect3D9_AddRef(device
->d3d_parent
);