d3dx9/tests: Implemented ConvertAdjacencyToPointReps test.
[wine/multimedia.git] / dlls / d3d9 / device.c
blob28661261813f2ab79bd855297008f9b882cc2f89
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190 void **ppobj)
192 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193 IDirect3D9 *d3d;
194 IDirect3D9Impl *d3dimpl;
196 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
198 if (IsEqualGUID(riid, &IID_IUnknown)
199 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200 IDirect3DDevice9Ex_AddRef(iface);
201 *ppobj = This;
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203 return S_OK;
204 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface, &d3d);
209 d3dimpl = (IDirect3D9Impl *) d3d;
211 if(d3dimpl->extended) {
212 *ppobj = iface;
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214 IDirect3D9_Release(d3d);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216 return S_OK;
217 } else {
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d);
220 *ppobj = NULL;
221 return E_NOINTERFACE;
225 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226 *ppobj = NULL;
227 return E_NOINTERFACE;
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
232 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233 ULONG ref = InterlockedIncrement(&This->ref);
235 TRACE("%p increasing refcount to %u.\n", iface, ref);
237 return ref;
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
242 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243 ULONG ref;
245 if (This->inDestruction) return 0;
246 ref = InterlockedDecrement(&This->ref);
248 TRACE("%p decreasing refcount to %u.\n", iface, ref);
250 if (ref == 0) {
251 unsigned i;
252 This->inDestruction = TRUE;
254 wined3d_mutex_lock();
255 for(i = 0; i < This->numConvertedDecls; i++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257 * device
259 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
261 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
263 wined3d_device_uninit_3d(This->wined3d_device);
264 wined3d_device_release_focus_window(This->wined3d_device);
265 wined3d_device_decref(This->wined3d_device);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This->d3d_parent);
270 HeapFree(GetProcessHeap(), 0, This);
272 return ref;
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
277 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
279 TRACE("iface %p.\n", iface);
281 if (This->notreset)
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET;
287 return D3D_OK;
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
292 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293 HRESULT hr;
295 TRACE("iface %p.\n", iface);
297 wined3d_mutex_lock();
298 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
306 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
307 HRESULT hr;
309 TRACE("iface %p.\n", iface);
311 wined3d_mutex_lock();
312 hr = wined3d_device_evict_managed_resources(This->wined3d_device);
313 wined3d_mutex_unlock();
315 return hr;
318 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
319 IDirect3D9 **ppD3D9)
321 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
323 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
325 if (NULL == ppD3D9) {
326 return D3DERR_INVALIDCALL;
329 return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
332 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
334 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
335 HRESULT hrc = D3D_OK;
336 WINED3DCAPS *pWineCaps;
338 TRACE("iface %p, caps %p.\n", iface, pCaps);
340 if(NULL == pCaps){
341 return D3DERR_INVALIDCALL;
343 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
344 if(pWineCaps == NULL){
345 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
348 memset(pCaps, 0, sizeof(*pCaps));
350 wined3d_mutex_lock();
351 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
352 wined3d_mutex_unlock();
354 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
355 HeapFree(GetProcessHeap(), 0, pWineCaps);
357 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
358 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
360 filter_caps(pCaps);
362 TRACE("Returning %p %p\n", This, pCaps);
363 return hrc;
366 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
367 UINT iSwapChain, D3DDISPLAYMODE *pMode)
369 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
370 HRESULT hr;
372 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
374 wined3d_mutex_lock();
375 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
376 wined3d_mutex_unlock();
378 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
380 return hr;
383 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
384 D3DDEVICE_CREATION_PARAMETERS *pParameters)
386 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
387 HRESULT hr;
389 TRACE("iface %p, parameters %p.\n", iface, pParameters);
391 wined3d_mutex_lock();
392 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
393 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
394 wined3d_mutex_unlock();
396 return hr;
399 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
400 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
402 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
403 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
404 HRESULT hr;
406 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
407 iface, XHotSpot, YHotSpot, pCursorBitmap);
409 if (!pCursorBitmap)
411 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
412 return D3DERR_INVALIDCALL;
415 wined3d_mutex_lock();
416 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
417 wined3d_mutex_unlock();
419 return hr;
422 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
423 int XScreenSpace, int YScreenSpace, DWORD Flags)
425 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
427 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
429 wined3d_mutex_lock();
430 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
431 wined3d_mutex_unlock();
434 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
436 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
437 BOOL ret;
439 TRACE("iface %p, show %#x.\n", iface, bShow);
441 wined3d_mutex_lock();
442 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
443 wined3d_mutex_unlock();
445 return ret;
448 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
449 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
451 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
452 IDirect3DSwapChain9Impl *object;
453 HRESULT hr;
455 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
456 iface, present_parameters, swapchain);
458 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
459 if (!object)
461 ERR("Failed to allocate swapchain memory.\n");
462 return E_OUTOFMEMORY;
465 hr = swapchain_init(object, This, present_parameters);
466 if (FAILED(hr))
468 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
469 HeapFree(GetProcessHeap(), 0, object);
470 return hr;
473 TRACE("Created swapchain %p.\n", object);
474 *swapchain = (IDirect3DSwapChain9 *)object;
476 return D3D_OK;
479 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
480 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
482 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
483 struct wined3d_swapchain *wined3d_swapchain = NULL;
484 HRESULT hr;
486 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
488 wined3d_mutex_lock();
489 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
490 if (SUCCEEDED(hr) && wined3d_swapchain)
492 *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
493 IDirect3DSwapChain9_AddRef(*swapchain);
494 wined3d_swapchain_decref(wined3d_swapchain);
496 else
498 *swapchain = NULL;
500 wined3d_mutex_unlock();
502 return hr;
505 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
507 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
508 UINT count;
510 TRACE("iface %p.\n", iface);
512 wined3d_mutex_lock();
513 count = wined3d_device_get_swapchain_count(This->wined3d_device);
514 wined3d_mutex_unlock();
516 return count;
519 static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
521 struct wined3d_resource_desc desc;
522 BOOL *resources_ok = data;
524 wined3d_resource_get_desc(resource, &desc);
525 if (desc.pool == WINED3DPOOL_DEFAULT)
527 IDirect3DSurface9 *surface;
529 if (desc.resource_type != WINED3DRTYPE_SURFACE)
531 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
532 *resources_ok = FALSE;
533 return S_FALSE;
536 surface = wined3d_resource_get_parent(resource);
538 IDirect3DSurface9_AddRef(surface);
539 if (IDirect3DSurface9_Release(surface))
541 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
542 *resources_ok = FALSE;
543 return S_FALSE;
546 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
549 return S_OK;
552 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
553 D3DPRESENT_PARAMETERS *pPresentationParameters)
555 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
556 WINED3DPRESENT_PARAMETERS localParameters;
557 HRESULT hr;
558 BOOL resources_ok = TRUE;
559 UINT i;
561 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
563 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
564 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
565 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
566 * make use of the hidden reference and destroys the objects.
568 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
569 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
571 wined3d_mutex_lock();
572 wined3d_device_set_index_buffer(This->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
573 for (i = 0; i < 16; ++i)
575 wined3d_device_set_stream_source(This->wined3d_device, i, NULL, 0, 0);
577 for (i = 0; i < 16; ++i)
579 wined3d_device_set_texture(This->wined3d_device, i, NULL);
582 wined3d_device_enum_resources(This->wined3d_device, reset_enum_callback, &resources_ok);
583 if (!resources_ok)
585 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
586 This->notreset = TRUE;
587 wined3d_mutex_unlock();
589 return D3DERR_INVALIDCALL;
592 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
593 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
594 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
595 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
596 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
597 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
598 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
599 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
600 localParameters.Windowed = pPresentationParameters->Windowed;
601 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
602 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
603 localParameters.Flags = pPresentationParameters->Flags;
604 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
605 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
606 localParameters.AutoRestoreDisplayMode = TRUE;
608 hr = wined3d_device_reset(This->wined3d_device, &localParameters);
609 if(FAILED(hr)) {
610 This->notreset = TRUE;
612 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
613 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
614 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
615 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
616 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
617 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
618 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
619 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
620 pPresentationParameters->Windowed = localParameters.Windowed;
621 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
622 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
623 pPresentationParameters->Flags = localParameters.Flags;
624 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
625 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
626 } else {
627 This->notreset = FALSE;
630 wined3d_mutex_unlock();
632 return hr;
635 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
636 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
637 const RGNDATA *pDirtyRegion)
639 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
640 HRESULT hr;
642 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
643 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
645 wined3d_mutex_lock();
646 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
647 wined3d_mutex_unlock();
649 return hr;
652 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
653 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
655 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
656 struct wined3d_surface *wined3d_surface = NULL;
657 HRESULT hr;
659 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
660 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
662 wined3d_mutex_lock();
663 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
664 BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
665 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
667 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
668 IDirect3DSurface9_AddRef(*ppBackBuffer);
669 wined3d_surface_decref(wined3d_surface);
671 wined3d_mutex_unlock();
673 return hr;
675 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
676 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
678 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
679 HRESULT hr;
681 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
683 wined3d_mutex_lock();
684 hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
685 wined3d_mutex_unlock();
687 return hr;
690 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
691 BOOL bEnableDialogs)
693 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
694 HRESULT hr;
696 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
698 wined3d_mutex_lock();
699 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
700 wined3d_mutex_unlock();
702 return hr;
705 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
706 DWORD Flags, const D3DGAMMARAMP *pRamp)
708 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
710 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
712 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
713 wined3d_mutex_lock();
714 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
715 wined3d_mutex_unlock();
718 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
719 D3DGAMMARAMP *pRamp)
721 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
723 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
725 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
726 wined3d_mutex_lock();
727 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
728 wined3d_mutex_unlock();
731 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
732 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
733 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
735 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
736 IDirect3DTexture9Impl *object;
737 HRESULT hr;
739 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
740 iface, width, height, levels, usage, format, pool, texture, shared_handle);
742 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
743 if (!object)
745 ERR("Failed to allocate texture memory.\n");
746 return D3DERR_OUTOFVIDEOMEMORY;
749 hr = texture_init(object, This, width, height, levels, usage, format, pool);
750 if (FAILED(hr))
752 WARN("Failed to initialize texture, hr %#x.\n", hr);
753 HeapFree(GetProcessHeap(), 0, object);
754 return hr;
757 TRACE("Created texture %p.\n", object);
758 *texture = &object->IDirect3DTexture9_iface;
760 return D3D_OK;
763 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
764 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
765 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
767 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
768 IDirect3DVolumeTexture9Impl *object;
769 HRESULT hr;
771 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
772 iface, width, height, depth, levels);
773 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
774 usage, format, pool, texture, shared_handle);
776 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
777 if (!object)
779 ERR("Failed to allocate volume texture memory.\n");
780 return D3DERR_OUTOFVIDEOMEMORY;
783 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
784 if (FAILED(hr))
786 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
787 HeapFree(GetProcessHeap(), 0, object);
788 return hr;
791 TRACE("Created volume texture %p.\n", object);
792 *texture = &object->IDirect3DVolumeTexture9_iface;
794 return D3D_OK;
797 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
798 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
799 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
801 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
802 IDirect3DCubeTexture9Impl *object;
803 HRESULT hr;
805 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
806 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
808 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
809 if (!object)
811 ERR("Failed to allocate cube texture memory.\n");
812 return D3DERR_OUTOFVIDEOMEMORY;
815 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
816 if (FAILED(hr))
818 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
819 HeapFree(GetProcessHeap(), 0, object);
820 return hr;
823 TRACE("Created cube texture %p.\n", object);
824 *texture = &object->IDirect3DCubeTexture9_iface;
826 return D3D_OK;
829 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
830 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
831 HANDLE *shared_handle)
833 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
834 IDirect3DVertexBuffer9Impl *object;
835 HRESULT hr;
837 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
838 iface, size, usage, fvf, pool, buffer, shared_handle);
840 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
841 if (!object)
843 ERR("Failed to allocate buffer memory.\n");
844 return D3DERR_OUTOFVIDEOMEMORY;
847 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
848 if (FAILED(hr))
850 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
851 HeapFree(GetProcessHeap(), 0, object);
852 return hr;
855 TRACE("Created vertex buffer %p.\n", object);
856 *buffer = &object->IDirect3DVertexBuffer9_iface;
858 return D3D_OK;
861 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
862 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
863 HANDLE *shared_handle)
865 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
866 IDirect3DIndexBuffer9Impl *object;
867 HRESULT hr;
869 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
870 iface, size, usage, format, pool, buffer, shared_handle);
872 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
873 if (!object)
875 ERR("Failed to allocate buffer memory.\n");
876 return D3DERR_OUTOFVIDEOMEMORY;
879 hr = indexbuffer_init(object, This, size, usage, format, pool);
880 if (FAILED(hr))
882 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
883 HeapFree(GetProcessHeap(), 0, object);
884 return hr;
887 TRACE("Created index buffer %p.\n", object);
888 *buffer = &object->IDirect3DIndexBuffer9_iface;
890 return D3D_OK;
893 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
894 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
895 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
896 DWORD MultisampleQuality)
898 IDirect3DSurface9Impl *object;
899 HRESULT hr;
901 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
902 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
903 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
904 MultiSample, MultisampleQuality);
906 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
907 if (!object)
909 FIXME("Failed to allocate surface memory.\n");
910 return D3DERR_OUTOFVIDEOMEMORY;
913 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
914 MultiSample, MultisampleQuality);
915 if (FAILED(hr))
917 WARN("Failed to initialize surface, hr %#x.\n", hr);
918 HeapFree(GetProcessHeap(), 0, object);
919 return hr;
922 TRACE("Created surface %p.\n", object);
923 *ppSurface = &object->IDirect3DSurface9_iface;
925 return D3D_OK;
928 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
929 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
930 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
932 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
933 HRESULT hr;
935 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
936 "lockable %#x, surface %p, shared_handle %p.\n",
937 iface, Width, Height, Format, MultiSample, MultisampleQuality,
938 Lockable, ppSurface, pSharedHandle);
940 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
941 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
942 MultiSample, MultisampleQuality);
944 return hr;
947 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
948 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
949 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
950 HANDLE *pSharedHandle)
952 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
953 HRESULT hr;
955 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
956 "discard %#x, surface %p, shared_handle %p.\n",
957 iface, Width, Height, Format, MultiSample, MultisampleQuality,
958 Discard, ppSurface, pSharedHandle);
960 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
961 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
962 MultisampleQuality);
964 return hr;
968 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
969 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
970 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
972 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
973 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
974 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
975 HRESULT hr;
977 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
978 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
980 wined3d_mutex_lock();
981 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
982 dst->wined3d_surface, pDestPoint);
983 wined3d_mutex_unlock();
985 return hr;
988 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
989 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
991 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
992 HRESULT hr;
994 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
996 wined3d_mutex_lock();
997 hr = wined3d_device_update_texture(This->wined3d_device,
998 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
999 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
1000 wined3d_mutex_unlock();
1002 return hr;
1005 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1006 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1008 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1009 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1010 HRESULT hr;
1012 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1014 wined3d_mutex_lock();
1015 hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0,
1016 renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1017 wined3d_mutex_unlock();
1019 return hr;
1022 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1023 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1025 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1026 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1027 HRESULT hr;
1029 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1031 wined3d_mutex_lock();
1032 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1033 wined3d_mutex_unlock();
1035 return hr;
1038 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1039 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1041 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1042 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1043 HRESULT hr;
1045 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1046 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1048 wined3d_mutex_lock();
1049 hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1050 wined3d_mutex_unlock();
1052 return hr;
1055 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1056 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1058 const WINED3DCOLORVALUE c =
1060 ((color >> 16) & 0xff) / 255.0f,
1061 ((color >> 8) & 0xff) / 255.0f,
1062 (color & 0xff) / 255.0f,
1063 ((color >> 24) & 0xff) / 255.0f,
1065 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1066 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1067 struct wined3d_resource *wined3d_resource;
1068 struct wined3d_resource_desc desc;
1069 HRESULT hr;
1071 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1073 wined3d_mutex_lock();
1075 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1076 wined3d_resource_get_desc(wined3d_resource, &desc);
1078 /* This method is only allowed with surfaces that are render targets, or
1079 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1080 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1082 wined3d_mutex_unlock();
1083 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1084 return D3DERR_INVALIDCALL;
1087 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1088 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1090 wined3d_mutex_unlock();
1092 return hr;
1095 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1096 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1097 HANDLE *pSharedHandle)
1099 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1100 HRESULT hr;
1102 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1103 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1105 if(Pool == D3DPOOL_MANAGED ){
1106 FIXME("Attempting to create a managed offscreen plain surface\n");
1107 return D3DERR_INVALIDCALL;
1110 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1111 but then...
1112 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1113 Why, their always lockable?
1114 should I change the usage to dynamic?
1116 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1117 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1118 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1120 return hr;
1123 /* TODO: move to wineD3D */
1124 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1125 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1127 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1128 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1129 HRESULT hr;
1131 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1133 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1135 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1136 return D3DERR_INVALIDCALL;
1139 wined3d_mutex_lock();
1140 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1141 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1142 wined3d_mutex_unlock();
1144 return hr;
1147 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1148 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1150 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1151 struct wined3d_surface *wined3d_surface;
1152 HRESULT hr;
1154 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1156 if (ppRenderTarget == NULL) {
1157 return D3DERR_INVALIDCALL;
1160 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1162 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1163 return D3DERR_INVALIDCALL;
1166 wined3d_mutex_lock();
1168 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1170 if (FAILED(hr))
1172 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1174 else if (!wined3d_surface)
1176 *ppRenderTarget = NULL;
1178 else
1180 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1181 IDirect3DSurface9_AddRef(*ppRenderTarget);
1182 wined3d_surface_decref(wined3d_surface);
1185 wined3d_mutex_unlock();
1187 return hr;
1190 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1191 IDirect3DSurface9 *pZStencilSurface)
1193 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1194 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1195 HRESULT hr;
1197 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1199 wined3d_mutex_lock();
1200 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1201 wined3d_mutex_unlock();
1203 return hr;
1206 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1207 IDirect3DSurface9 **ppZStencilSurface)
1209 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1210 struct wined3d_surface *wined3d_surface;
1211 HRESULT hr;
1213 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1215 if(ppZStencilSurface == NULL){
1216 return D3DERR_INVALIDCALL;
1219 wined3d_mutex_lock();
1220 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1221 if (SUCCEEDED(hr))
1223 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1224 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1225 wined3d_surface_decref(wined3d_surface);
1227 else
1229 if (hr != WINED3DERR_NOTFOUND)
1230 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1231 *ppZStencilSurface = NULL;
1233 wined3d_mutex_unlock();
1235 return hr;
1238 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1240 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1241 HRESULT hr;
1243 TRACE("iface %p.\n", iface);
1245 wined3d_mutex_lock();
1246 hr = wined3d_device_begin_scene(This->wined3d_device);
1247 wined3d_mutex_unlock();
1249 return hr;
1252 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1254 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1255 HRESULT hr;
1257 TRACE("iface %p.\n", iface);
1259 wined3d_mutex_lock();
1260 hr = wined3d_device_end_scene(This->wined3d_device);
1261 wined3d_mutex_unlock();
1263 return hr;
1266 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
1267 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1269 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1270 HRESULT hr;
1272 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1273 iface, Count, pRects, Flags, Color, Z, Stencil);
1275 /* Note: D3DRECT is compatible with WINED3DRECT */
1276 wined3d_mutex_lock();
1277 hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1278 wined3d_mutex_unlock();
1280 return hr;
1283 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1284 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1286 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1287 HRESULT hr;
1289 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1291 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1292 wined3d_mutex_lock();
1293 hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1294 wined3d_mutex_unlock();
1296 return hr;
1299 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1300 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1302 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1303 HRESULT hr;
1305 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1307 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1308 wined3d_mutex_lock();
1309 hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1310 wined3d_mutex_unlock();
1312 return hr;
1315 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1316 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1318 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1319 HRESULT hr;
1321 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1323 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1324 wined3d_mutex_lock();
1325 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1326 wined3d_mutex_unlock();
1328 return hr;
1331 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1332 const D3DVIEWPORT9 *pViewport)
1334 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1335 HRESULT hr;
1337 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1339 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1340 wined3d_mutex_lock();
1341 hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1342 wined3d_mutex_unlock();
1344 return hr;
1347 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1348 D3DVIEWPORT9 *pViewport)
1350 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1351 HRESULT hr;
1353 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1355 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1356 wined3d_mutex_lock();
1357 hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1358 wined3d_mutex_unlock();
1360 return hr;
1363 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1364 const D3DMATERIAL9 *pMaterial)
1366 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1367 HRESULT hr;
1369 TRACE("iface %p, material %p.\n", iface, pMaterial);
1371 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1372 wined3d_mutex_lock();
1373 hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1374 wined3d_mutex_unlock();
1376 return hr;
1379 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1380 D3DMATERIAL9 *pMaterial)
1382 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1383 HRESULT hr;
1385 TRACE("iface %p, material %p.\n", iface, pMaterial);
1387 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1388 wined3d_mutex_lock();
1389 hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1390 wined3d_mutex_unlock();
1392 return hr;
1395 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1396 const D3DLIGHT9 *pLight)
1398 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1399 HRESULT hr;
1401 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1403 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1404 wined3d_mutex_lock();
1405 hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1406 wined3d_mutex_unlock();
1408 return hr;
1411 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1412 D3DLIGHT9 *pLight)
1414 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1415 HRESULT hr;
1417 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1419 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1420 wined3d_mutex_lock();
1421 hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1422 wined3d_mutex_unlock();
1424 return hr;
1427 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1428 BOOL Enable)
1430 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1431 HRESULT hr;
1433 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1435 wined3d_mutex_lock();
1436 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1437 wined3d_mutex_unlock();
1439 return hr;
1442 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1443 BOOL *pEnable)
1445 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1446 HRESULT hr;
1448 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1450 wined3d_mutex_lock();
1451 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1452 wined3d_mutex_unlock();
1454 return hr;
1457 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1458 const float *pPlane)
1460 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1461 HRESULT hr;
1463 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1465 wined3d_mutex_lock();
1466 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1467 wined3d_mutex_unlock();
1469 return hr;
1472 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1473 float *pPlane)
1475 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1476 HRESULT hr;
1478 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1480 wined3d_mutex_lock();
1481 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1482 wined3d_mutex_unlock();
1484 return hr;
1487 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1488 D3DRENDERSTATETYPE State, DWORD Value)
1490 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1491 HRESULT hr;
1493 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1495 wined3d_mutex_lock();
1496 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1497 wined3d_mutex_unlock();
1499 return hr;
1502 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1503 D3DRENDERSTATETYPE State, DWORD *pValue)
1505 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1506 HRESULT hr;
1508 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1510 wined3d_mutex_lock();
1511 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1512 wined3d_mutex_unlock();
1514 return hr;
1517 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1518 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1520 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1521 IDirect3DStateBlock9Impl *object;
1522 HRESULT hr;
1524 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1526 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1528 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1529 return D3DERR_INVALIDCALL;
1532 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1533 if (!object)
1535 ERR("Failed to allocate stateblock memory.\n");
1536 return E_OUTOFMEMORY;
1539 hr = stateblock_init(object, This, type, NULL);
1540 if (FAILED(hr))
1542 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1543 HeapFree(GetProcessHeap(), 0, object);
1544 return hr;
1547 TRACE("Created stateblock %p.\n", object);
1548 *stateblock = &object->IDirect3DStateBlock9_iface;
1550 return D3D_OK;
1553 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1555 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1556 HRESULT hr;
1558 TRACE("iface %p.\n", iface);
1560 wined3d_mutex_lock();
1561 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1562 wined3d_mutex_unlock();
1564 return hr;
1567 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1568 IDirect3DStateBlock9 **stateblock)
1570 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1571 struct wined3d_stateblock *wined3d_stateblock;
1572 IDirect3DStateBlock9Impl *object;
1573 HRESULT hr;
1575 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1577 wined3d_mutex_lock();
1578 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1579 wined3d_mutex_unlock();
1580 if (FAILED(hr))
1582 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1583 return hr;
1586 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1587 if (!object)
1589 ERR("Failed to allocate stateblock memory.\n");
1590 wined3d_mutex_lock();
1591 wined3d_stateblock_decref(wined3d_stateblock);
1592 wined3d_mutex_unlock();
1593 return E_OUTOFMEMORY;
1596 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1597 if (FAILED(hr))
1599 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1600 wined3d_mutex_lock();
1601 wined3d_stateblock_decref(wined3d_stateblock);
1602 wined3d_mutex_unlock();
1603 HeapFree(GetProcessHeap(), 0, object);
1604 return hr;
1607 TRACE("Created stateblock %p.\n", object);
1608 *stateblock = &object->IDirect3DStateBlock9_iface;
1610 return D3D_OK;
1613 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1614 const D3DCLIPSTATUS9 *pClipStatus)
1616 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1617 HRESULT hr;
1619 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1621 wined3d_mutex_lock();
1622 hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1623 wined3d_mutex_unlock();
1625 return hr;
1628 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1629 D3DCLIPSTATUS9 *pClipStatus)
1631 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1632 HRESULT hr;
1634 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1636 wined3d_mutex_lock();
1637 hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1638 wined3d_mutex_unlock();
1640 return hr;
1643 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1644 IDirect3DBaseTexture9 **ppTexture)
1646 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1647 struct wined3d_texture *wined3d_texture = NULL;
1648 HRESULT hr;
1650 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1652 if(ppTexture == NULL){
1653 return D3DERR_INVALIDCALL;
1656 wined3d_mutex_lock();
1657 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1658 if (SUCCEEDED(hr) && wined3d_texture)
1660 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1661 IDirect3DBaseTexture9_AddRef(*ppTexture);
1662 wined3d_texture_decref(wined3d_texture);
1664 else
1666 if (FAILED(hr))
1668 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1670 *ppTexture = NULL;
1672 wined3d_mutex_unlock();
1674 return hr;
1677 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1678 IDirect3DBaseTexture9 *texture)
1680 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1681 HRESULT hr;
1683 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1685 wined3d_mutex_lock();
1686 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1687 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1688 wined3d_mutex_unlock();
1690 return hr;
1693 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1695 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1696 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1697 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1698 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1699 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1700 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1701 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1702 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1703 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1704 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1705 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1706 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1707 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1708 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1709 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1710 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1711 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1712 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1713 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1714 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1715 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1716 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1717 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1718 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1719 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1720 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1721 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1722 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1723 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1724 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1725 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1726 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1727 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1730 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1731 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1733 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1734 HRESULT hr;
1736 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1738 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1740 WARN("Invalid Type %#x passed.\n", Type);
1741 return D3D_OK;
1744 wined3d_mutex_lock();
1745 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1746 wined3d_mutex_unlock();
1748 return hr;
1751 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1752 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1754 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1755 HRESULT hr;
1757 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1759 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1761 WARN("Invalid Type %#x passed.\n", Type);
1762 return D3D_OK;
1765 wined3d_mutex_lock();
1766 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1767 wined3d_mutex_unlock();
1769 return hr;
1772 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1773 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1775 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1776 HRESULT hr;
1778 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1780 wined3d_mutex_lock();
1781 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1782 wined3d_mutex_unlock();
1784 return hr;
1787 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1788 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1790 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1791 HRESULT hr;
1793 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1795 wined3d_mutex_lock();
1796 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1797 wined3d_mutex_unlock();
1799 return hr;
1802 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1803 DWORD *pNumPasses)
1805 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1806 HRESULT hr;
1808 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1810 wined3d_mutex_lock();
1811 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1812 wined3d_mutex_unlock();
1814 return hr;
1817 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1818 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1820 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1821 HRESULT hr;
1823 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1825 wined3d_mutex_lock();
1826 hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1827 wined3d_mutex_unlock();
1829 return hr;
1832 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1833 UINT PaletteNumber, PALETTEENTRY *pEntries)
1835 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1836 HRESULT hr;
1838 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1840 wined3d_mutex_lock();
1841 hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1842 wined3d_mutex_unlock();
1844 return hr;
1847 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1848 UINT PaletteNumber)
1850 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1851 HRESULT hr;
1853 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1855 wined3d_mutex_lock();
1856 hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
1857 wined3d_mutex_unlock();
1859 return hr;
1862 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1863 UINT *PaletteNumber)
1865 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1866 HRESULT hr;
1868 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1870 wined3d_mutex_lock();
1871 hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
1872 wined3d_mutex_unlock();
1874 return hr;
1877 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1878 const RECT *pRect)
1880 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1881 HRESULT hr;
1883 TRACE("iface %p, rect %p.\n", iface, pRect);
1885 wined3d_mutex_lock();
1886 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1887 wined3d_mutex_unlock();
1889 return hr;
1892 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1894 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1895 HRESULT hr;
1897 TRACE("iface %p, rect %p.\n", iface, pRect);
1899 wined3d_mutex_lock();
1900 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1901 wined3d_mutex_unlock();
1903 return hr;
1906 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1907 BOOL bSoftware)
1909 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1910 HRESULT hr;
1912 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1914 wined3d_mutex_lock();
1915 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1916 wined3d_mutex_unlock();
1918 return hr;
1921 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1923 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1924 BOOL ret;
1926 TRACE("iface %p.\n", iface);
1928 wined3d_mutex_lock();
1929 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1930 wined3d_mutex_unlock();
1932 return ret;
1935 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1937 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1938 HRESULT hr;
1940 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1942 wined3d_mutex_lock();
1943 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1944 wined3d_mutex_unlock();
1946 return hr;
1949 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1951 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1952 float ret;
1954 TRACE("iface %p.\n", iface);
1956 wined3d_mutex_lock();
1957 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1958 wined3d_mutex_unlock();
1960 return ret;
1963 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1964 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1966 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1967 HRESULT hr;
1969 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1970 iface, PrimitiveType, StartVertex, PrimitiveCount);
1972 wined3d_mutex_lock();
1973 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1974 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1975 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1976 wined3d_mutex_unlock();
1978 return hr;
1981 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1982 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1983 UINT startIndex, UINT primCount)
1985 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1986 HRESULT hr;
1988 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1989 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1990 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1991 NumVertices, startIndex, primCount);
1993 wined3d_mutex_lock();
1994 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1995 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1996 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1997 vertex_count_from_primitive_count(PrimitiveType, primCount));
1998 wined3d_mutex_unlock();
2000 return hr;
2003 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2004 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
2005 UINT VertexStreamZeroStride)
2007 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2008 HRESULT hr;
2010 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2011 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2013 wined3d_mutex_lock();
2014 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2015 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2016 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2017 pVertexStreamZeroData, VertexStreamZeroStride);
2018 wined3d_mutex_unlock();
2020 return hr;
2023 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2024 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2025 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2026 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2028 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2029 HRESULT hr;
2031 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2032 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2033 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2034 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2036 wined3d_mutex_lock();
2037 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2038 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2039 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2040 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2041 wined3d_mutex_unlock();
2043 return hr;
2046 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2047 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2048 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2050 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2051 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2052 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
2053 HRESULT hr;
2055 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2056 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2058 wined3d_mutex_lock();
2059 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2060 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2061 wined3d_mutex_unlock();
2063 return hr;
2066 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2067 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2069 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2070 IDirect3DVertexDeclaration9Impl *object;
2071 HRESULT hr;
2073 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2075 if (!declaration)
2077 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2078 return D3DERR_INVALIDCALL;
2081 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2082 if (!object)
2084 ERR("Failed to allocate vertex declaration memory.\n");
2085 return E_OUTOFMEMORY;
2088 hr = vertexdeclaration_init(object, This, elements);
2089 if (FAILED(hr))
2091 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2092 HeapFree(GetProcessHeap(), 0, object);
2093 return hr;
2096 TRACE("Created vertex declaration %p.\n", object);
2097 *declaration = (IDirect3DVertexDeclaration9 *)object;
2099 return D3D_OK;
2102 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2103 IDirect3DVertexDeclaration9 *declaration)
2105 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2106 HRESULT hr;
2108 TRACE("iface %p, declaration %p.\n", iface, declaration);
2110 wined3d_mutex_lock();
2111 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2112 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2113 wined3d_mutex_unlock();
2115 return hr;
2118 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2119 IDirect3DVertexDeclaration9 **declaration)
2121 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2122 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2123 HRESULT hr;
2125 TRACE("iface %p, declaration %p.\n", iface, declaration);
2127 if (!declaration) return D3DERR_INVALIDCALL;
2129 wined3d_mutex_lock();
2130 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2131 if (SUCCEEDED(hr) && wined3d_declaration)
2133 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2134 IDirect3DVertexDeclaration9_AddRef(*declaration);
2135 wined3d_vertex_declaration_decref(wined3d_declaration);
2137 else
2139 *declaration = NULL;
2141 wined3d_mutex_unlock();
2143 TRACE("Returning %p.\n", *declaration);
2144 return hr;
2147 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2148 HRESULT hr;
2149 D3DVERTEXELEMENT9* elements = NULL;
2150 IDirect3DVertexDeclaration9* pDecl = NULL;
2151 int p, low, high; /* deliberately signed */
2152 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2154 TRACE("Searching for declaration for fvf %08x... ", fvf);
2156 low = 0;
2157 high = This->numConvertedDecls - 1;
2158 while(low <= high) {
2159 p = (low + high) >> 1;
2160 TRACE("%d ", p);
2161 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2162 TRACE("found %p\n", convertedDecls[p]);
2163 return convertedDecls[p];
2164 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2165 low = p + 1;
2166 } else {
2167 high = p - 1;
2170 TRACE("not found. Creating and inserting at position %d.\n", low);
2172 hr = vdecl_convert_fvf(fvf, &elements);
2173 if (hr != S_OK) return NULL;
2175 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2176 &pDecl);
2177 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2178 if (hr != S_OK) return NULL;
2180 if(This->declArraySize == This->numConvertedDecls) {
2181 int grow = max(This->declArraySize / 2, 8);
2182 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2183 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2184 if(!convertedDecls) {
2185 /* This will destroy it */
2186 IDirect3DVertexDeclaration9_Release(pDecl);
2187 return NULL;
2189 This->convertedDecls = convertedDecls;
2190 This->declArraySize += grow;
2193 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2194 convertedDecls[low] = pDecl;
2195 This->numConvertedDecls++;
2197 /* Will prevent the decl from being destroyed */
2198 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2199 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2201 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2202 return pDecl;
2205 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2207 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2208 IDirect3DVertexDeclaration9 *decl;
2209 HRESULT hr;
2211 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2213 if (!FVF)
2215 WARN("%#x is not a valid FVF\n", FVF);
2216 return D3D_OK;
2219 wined3d_mutex_lock();
2220 decl = getConvertedDecl(This, FVF);
2221 wined3d_mutex_unlock();
2223 if (!decl)
2225 /* Any situation when this should happen, except out of memory? */
2226 ERR("Failed to create a converted vertex declaration\n");
2227 return D3DERR_DRIVERINTERNALERROR;
2230 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2231 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2233 return hr;
2236 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2238 IDirect3DVertexDeclaration9 *decl;
2239 HRESULT hr;
2241 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2243 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2244 if (FAILED(hr))
2246 WARN("Failed to get vertex declaration, %#x\n", hr);
2247 *pFVF = 0;
2248 return hr;
2251 if (decl)
2253 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2254 IDirect3DVertexDeclaration9_Release(decl);
2256 else
2258 *pFVF = 0;
2261 TRACE("Returning FVF %#x\n", *pFVF);
2263 return hr;
2266 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2267 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2269 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2270 IDirect3DVertexShader9Impl *object;
2271 HRESULT hr;
2273 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2275 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2276 if (!object)
2278 ERR("Failed to allocate vertex shader memory.\n");
2279 return E_OUTOFMEMORY;
2282 hr = vertexshader_init(object, This, byte_code);
2283 if (FAILED(hr))
2285 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2286 HeapFree(GetProcessHeap(), 0, object);
2287 return hr;
2290 TRACE("Created vertex shader %p.\n", object);
2291 *shader = &object->IDirect3DVertexShader9_iface;
2293 return D3D_OK;
2296 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2297 IDirect3DVertexShader9 *shader)
2299 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2300 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2301 HRESULT hr;
2303 TRACE("iface %p, shader %p.\n", iface, shader);
2305 wined3d_mutex_lock();
2306 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2307 shader_obj ? shader_obj->wined3d_shader : NULL);
2308 wined3d_mutex_unlock();
2310 return hr;
2313 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2314 IDirect3DVertexShader9 **shader)
2316 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2317 struct wined3d_shader *wined3d_shader;
2319 TRACE("iface %p, shader %p.\n", iface, shader);
2321 wined3d_mutex_lock();
2322 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2323 if (wined3d_shader)
2325 *shader = wined3d_shader_get_parent(wined3d_shader);
2326 IDirect3DVertexShader9_AddRef(*shader);
2327 wined3d_shader_decref(wined3d_shader);
2329 else
2331 *shader = NULL;
2333 wined3d_mutex_unlock();
2335 TRACE("Returning %p.\n", *shader);
2337 return D3D_OK;
2340 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2341 UINT reg_idx, const float *data, UINT count)
2343 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2344 HRESULT hr;
2346 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2348 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2350 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2351 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2352 return D3DERR_INVALIDCALL;
2355 wined3d_mutex_lock();
2356 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2357 wined3d_mutex_unlock();
2359 return hr;
2362 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2363 UINT reg_idx, float *data, UINT count)
2365 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2366 HRESULT hr;
2368 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2370 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2372 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2373 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2374 return D3DERR_INVALIDCALL;
2377 wined3d_mutex_lock();
2378 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2379 wined3d_mutex_unlock();
2381 return hr;
2384 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2385 UINT reg_idx, const int *data, UINT count)
2387 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2388 HRESULT hr;
2390 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2392 wined3d_mutex_lock();
2393 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2394 wined3d_mutex_unlock();
2396 return hr;
2399 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2400 UINT reg_idx, int *data, UINT count)
2402 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2403 HRESULT hr;
2405 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2407 wined3d_mutex_lock();
2408 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2409 wined3d_mutex_unlock();
2411 return hr;
2414 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2415 UINT reg_idx, const BOOL *data, UINT count)
2417 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2418 HRESULT hr;
2420 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2422 wined3d_mutex_lock();
2423 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2424 wined3d_mutex_unlock();
2426 return hr;
2429 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2430 UINT reg_idx, BOOL *data, UINT count)
2432 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2433 HRESULT hr;
2435 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2437 wined3d_mutex_lock();
2438 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2439 wined3d_mutex_unlock();
2441 return hr;
2444 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2445 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2447 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2448 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2449 HRESULT hr;
2451 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2452 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2454 wined3d_mutex_lock();
2455 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2456 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2457 OffsetInBytes, Stride);
2458 wined3d_mutex_unlock();
2460 return hr;
2463 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2464 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2466 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2467 struct wined3d_buffer *retStream = NULL;
2468 HRESULT hr;
2470 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2471 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2473 if(pStream == NULL){
2474 return D3DERR_INVALIDCALL;
2477 wined3d_mutex_lock();
2478 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2479 if (SUCCEEDED(hr) && retStream)
2481 *pStream = wined3d_buffer_get_parent(retStream);
2482 IDirect3DVertexBuffer9_AddRef(*pStream);
2483 wined3d_buffer_decref(retStream);
2485 else
2487 if (FAILED(hr))
2489 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2491 *pStream = NULL;
2493 wined3d_mutex_unlock();
2495 return hr;
2498 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2499 UINT StreamNumber, UINT Divider)
2501 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2502 HRESULT hr;
2504 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2506 wined3d_mutex_lock();
2507 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2508 wined3d_mutex_unlock();
2510 return hr;
2513 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2514 UINT StreamNumber, UINT *Divider)
2516 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2517 HRESULT hr;
2519 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2521 wined3d_mutex_lock();
2522 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2523 wined3d_mutex_unlock();
2525 return hr;
2528 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2529 IDirect3DIndexBuffer9 *pIndexData)
2531 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2532 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2533 HRESULT hr;
2535 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2537 wined3d_mutex_lock();
2538 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2539 ib ? ib->wineD3DIndexBuffer : NULL,
2540 ib ? ib->format : WINED3DFMT_UNKNOWN);
2541 wined3d_mutex_unlock();
2543 return hr;
2546 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2547 IDirect3DIndexBuffer9 **ppIndexData)
2549 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2550 struct wined3d_buffer *retIndexData = NULL;
2551 HRESULT hr;
2553 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2555 if(ppIndexData == NULL){
2556 return D3DERR_INVALIDCALL;
2559 wined3d_mutex_lock();
2560 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2561 if (SUCCEEDED(hr) && retIndexData)
2563 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2564 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2565 wined3d_buffer_decref(retIndexData);
2567 else
2569 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2570 *ppIndexData = NULL;
2572 wined3d_mutex_unlock();
2574 return hr;
2577 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2578 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2580 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2581 IDirect3DPixelShader9Impl *object;
2582 HRESULT hr;
2584 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2586 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2587 if (!object)
2589 FIXME("Failed to allocate pixel shader memory.\n");
2590 return E_OUTOFMEMORY;
2593 hr = pixelshader_init(object, This, byte_code);
2594 if (FAILED(hr))
2596 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2597 HeapFree(GetProcessHeap(), 0, object);
2598 return hr;
2601 TRACE("Created pixel shader %p.\n", object);
2602 *shader = &object->IDirect3DPixelShader9_iface;
2604 return D3D_OK;
2607 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2608 IDirect3DPixelShader9 *shader)
2610 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2611 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2612 HRESULT hr;
2614 TRACE("iface %p, shader %p.\n", iface, shader);
2616 wined3d_mutex_lock();
2617 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2618 shader_obj ? shader_obj->wined3d_shader : NULL);
2619 wined3d_mutex_unlock();
2621 return hr;
2624 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2625 IDirect3DPixelShader9 **shader)
2627 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2628 struct wined3d_shader *wined3d_shader;
2630 TRACE("iface %p, shader %p.\n", iface, shader);
2632 if (!shader) return D3DERR_INVALIDCALL;
2634 wined3d_mutex_lock();
2635 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2636 if (wined3d_shader)
2638 *shader = wined3d_shader_get_parent(wined3d_shader);
2639 IDirect3DPixelShader9_AddRef(*shader);
2640 wined3d_shader_decref(wined3d_shader);
2642 else
2644 *shader = NULL;
2646 wined3d_mutex_unlock();
2648 TRACE("Returning %p.\n", *shader);
2650 return D3D_OK;
2653 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2654 UINT reg_idx, const float *data, UINT count)
2656 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2657 HRESULT hr;
2659 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2661 wined3d_mutex_lock();
2662 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2663 wined3d_mutex_unlock();
2665 return hr;
2668 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2669 UINT reg_idx, float *data, UINT count)
2671 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2672 HRESULT hr;
2674 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2676 wined3d_mutex_lock();
2677 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2678 wined3d_mutex_unlock();
2680 return hr;
2683 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2684 UINT reg_idx, const int *data, UINT count)
2686 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2687 HRESULT hr;
2689 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2691 wined3d_mutex_lock();
2692 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2693 wined3d_mutex_unlock();
2695 return hr;
2698 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2699 UINT reg_idx, int *data, UINT count)
2701 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2702 HRESULT hr;
2704 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2706 wined3d_mutex_lock();
2707 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2708 wined3d_mutex_unlock();
2710 return hr;
2713 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2714 UINT reg_idx, const BOOL *data, UINT count)
2716 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2717 HRESULT hr;
2719 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2721 wined3d_mutex_lock();
2722 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2723 wined3d_mutex_unlock();
2725 return hr;
2728 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2729 UINT reg_idx, BOOL *data, UINT count)
2731 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2732 HRESULT hr;
2734 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2736 wined3d_mutex_lock();
2737 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2738 wined3d_mutex_unlock();
2740 return hr;
2743 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2744 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2746 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2747 HRESULT hr;
2749 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2750 iface, Handle, pNumSegs, pRectPatchInfo);
2752 wined3d_mutex_lock();
2753 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2754 pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2755 wined3d_mutex_unlock();
2757 return hr;
2760 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2761 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2763 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2764 HRESULT hr;
2766 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2767 iface, Handle, pNumSegs, pTriPatchInfo);
2769 wined3d_mutex_lock();
2770 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2771 pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2772 wined3d_mutex_unlock();
2774 return hr;
2777 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2779 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2780 HRESULT hr;
2782 TRACE("iface %p, handle %#x.\n", iface, Handle);
2784 wined3d_mutex_lock();
2785 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2786 wined3d_mutex_unlock();
2788 return hr;
2791 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2792 IDirect3DQuery9 **query)
2794 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2795 IDirect3DQuery9Impl *object;
2796 HRESULT hr;
2798 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2800 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2801 if (!object)
2803 ERR("Failed to allocate query memory.\n");
2804 return E_OUTOFMEMORY;
2807 hr = query_init(object, This, type);
2808 if (FAILED(hr))
2810 WARN("Failed to initialize query, hr %#x.\n", hr);
2811 HeapFree(GetProcessHeap(), 0, object);
2812 return hr;
2815 TRACE("Created query %p.\n", object);
2816 if (query) *query = &object->IDirect3DQuery9_iface;
2817 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2819 return D3D_OK;
2822 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2823 UINT width, UINT height, float *rows, float *columns)
2825 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2826 iface, width, height, rows, columns);
2828 return E_NOTIMPL;
2831 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2832 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2833 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2835 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2836 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2837 iface, src_surface, dst_surface, src_descs, rect_count,
2838 dst_descs, operation, offset_x, offset_y);
2840 return E_NOTIMPL;
2843 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2844 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2845 const RGNDATA *dirty_region, DWORD flags)
2847 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2848 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2850 return E_NOTIMPL;
2853 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2855 FIXME("iface %p, priority %p stub!\n", iface, priority);
2857 return E_NOTIMPL;
2860 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2862 FIXME("iface %p, priority %d stub!\n", iface, priority);
2864 return E_NOTIMPL;
2867 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2869 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2871 return E_NOTIMPL;
2874 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2875 IDirect3DResource9 **resources, UINT32 resource_count)
2877 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2878 iface, resources, resource_count);
2880 return E_NOTIMPL;
2883 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2885 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2887 return E_NOTIMPL;
2890 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2892 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2894 *max_latency = 2;
2896 return E_NOTIMPL;
2899 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2901 static int i;
2903 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2905 if (!i++)
2906 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2908 return D3D_OK;
2911 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2912 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2913 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2915 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2916 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2917 iface, width, height, format, multisample_type, multisample_quality,
2918 lockable, surface, shared_handle, usage);
2920 return E_NOTIMPL;
2923 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2924 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2925 HANDLE *shared_handle, DWORD usage)
2927 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2928 iface, width, height, format, pool, surface, shared_handle, usage);
2930 return E_NOTIMPL;
2933 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2934 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2935 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2937 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2938 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2939 iface, width, height, format, multisample_type, multisample_quality,
2940 discard, surface, shared_handle, usage);
2942 return E_NOTIMPL;
2945 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2946 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2948 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2950 return E_NOTIMPL;
2953 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2954 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2956 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2958 return E_NOTIMPL;
2961 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2963 /* IUnknown */
2964 IDirect3DDevice9Impl_QueryInterface,
2965 IDirect3DDevice9Impl_AddRef,
2966 IDirect3DDevice9Impl_Release,
2967 /* IDirect3DDevice9 */
2968 IDirect3DDevice9Impl_TestCooperativeLevel,
2969 IDirect3DDevice9Impl_GetAvailableTextureMem,
2970 IDirect3DDevice9Impl_EvictManagedResources,
2971 IDirect3DDevice9Impl_GetDirect3D,
2972 IDirect3DDevice9Impl_GetDeviceCaps,
2973 IDirect3DDevice9Impl_GetDisplayMode,
2974 IDirect3DDevice9Impl_GetCreationParameters,
2975 IDirect3DDevice9Impl_SetCursorProperties,
2976 IDirect3DDevice9Impl_SetCursorPosition,
2977 IDirect3DDevice9Impl_ShowCursor,
2978 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2979 IDirect3DDevice9Impl_GetSwapChain,
2980 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2981 IDirect3DDevice9Impl_Reset,
2982 IDirect3DDevice9Impl_Present,
2983 IDirect3DDevice9Impl_GetBackBuffer,
2984 IDirect3DDevice9Impl_GetRasterStatus,
2985 IDirect3DDevice9Impl_SetDialogBoxMode,
2986 IDirect3DDevice9Impl_SetGammaRamp,
2987 IDirect3DDevice9Impl_GetGammaRamp,
2988 IDirect3DDevice9Impl_CreateTexture,
2989 IDirect3DDevice9Impl_CreateVolumeTexture,
2990 IDirect3DDevice9Impl_CreateCubeTexture,
2991 IDirect3DDevice9Impl_CreateVertexBuffer,
2992 IDirect3DDevice9Impl_CreateIndexBuffer,
2993 IDirect3DDevice9Impl_CreateRenderTarget,
2994 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2995 IDirect3DDevice9Impl_UpdateSurface,
2996 IDirect3DDevice9Impl_UpdateTexture,
2997 IDirect3DDevice9Impl_GetRenderTargetData,
2998 IDirect3DDevice9Impl_GetFrontBufferData,
2999 IDirect3DDevice9Impl_StretchRect,
3000 IDirect3DDevice9Impl_ColorFill,
3001 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
3002 IDirect3DDevice9Impl_SetRenderTarget,
3003 IDirect3DDevice9Impl_GetRenderTarget,
3004 IDirect3DDevice9Impl_SetDepthStencilSurface,
3005 IDirect3DDevice9Impl_GetDepthStencilSurface,
3006 IDirect3DDevice9Impl_BeginScene,
3007 IDirect3DDevice9Impl_EndScene,
3008 IDirect3DDevice9Impl_Clear,
3009 IDirect3DDevice9Impl_SetTransform,
3010 IDirect3DDevice9Impl_GetTransform,
3011 IDirect3DDevice9Impl_MultiplyTransform,
3012 IDirect3DDevice9Impl_SetViewport,
3013 IDirect3DDevice9Impl_GetViewport,
3014 IDirect3DDevice9Impl_SetMaterial,
3015 IDirect3DDevice9Impl_GetMaterial,
3016 IDirect3DDevice9Impl_SetLight,
3017 IDirect3DDevice9Impl_GetLight,
3018 IDirect3DDevice9Impl_LightEnable,
3019 IDirect3DDevice9Impl_GetLightEnable,
3020 IDirect3DDevice9Impl_SetClipPlane,
3021 IDirect3DDevice9Impl_GetClipPlane,
3022 IDirect3DDevice9Impl_SetRenderState,
3023 IDirect3DDevice9Impl_GetRenderState,
3024 IDirect3DDevice9Impl_CreateStateBlock,
3025 IDirect3DDevice9Impl_BeginStateBlock,
3026 IDirect3DDevice9Impl_EndStateBlock,
3027 IDirect3DDevice9Impl_SetClipStatus,
3028 IDirect3DDevice9Impl_GetClipStatus,
3029 IDirect3DDevice9Impl_GetTexture,
3030 IDirect3DDevice9Impl_SetTexture,
3031 IDirect3DDevice9Impl_GetTextureStageState,
3032 IDirect3DDevice9Impl_SetTextureStageState,
3033 IDirect3DDevice9Impl_GetSamplerState,
3034 IDirect3DDevice9Impl_SetSamplerState,
3035 IDirect3DDevice9Impl_ValidateDevice,
3036 IDirect3DDevice9Impl_SetPaletteEntries,
3037 IDirect3DDevice9Impl_GetPaletteEntries,
3038 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3039 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3040 IDirect3DDevice9Impl_SetScissorRect,
3041 IDirect3DDevice9Impl_GetScissorRect,
3042 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3043 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3044 IDirect3DDevice9Impl_SetNPatchMode,
3045 IDirect3DDevice9Impl_GetNPatchMode,
3046 IDirect3DDevice9Impl_DrawPrimitive,
3047 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3048 IDirect3DDevice9Impl_DrawPrimitiveUP,
3049 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3050 IDirect3DDevice9Impl_ProcessVertices,
3051 IDirect3DDevice9Impl_CreateVertexDeclaration,
3052 IDirect3DDevice9Impl_SetVertexDeclaration,
3053 IDirect3DDevice9Impl_GetVertexDeclaration,
3054 IDirect3DDevice9Impl_SetFVF,
3055 IDirect3DDevice9Impl_GetFVF,
3056 IDirect3DDevice9Impl_CreateVertexShader,
3057 IDirect3DDevice9Impl_SetVertexShader,
3058 IDirect3DDevice9Impl_GetVertexShader,
3059 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3060 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3061 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3062 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3063 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3064 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3065 IDirect3DDevice9Impl_SetStreamSource,
3066 IDirect3DDevice9Impl_GetStreamSource,
3067 IDirect3DDevice9Impl_SetStreamSourceFreq,
3068 IDirect3DDevice9Impl_GetStreamSourceFreq,
3069 IDirect3DDevice9Impl_SetIndices,
3070 IDirect3DDevice9Impl_GetIndices,
3071 IDirect3DDevice9Impl_CreatePixelShader,
3072 IDirect3DDevice9Impl_SetPixelShader,
3073 IDirect3DDevice9Impl_GetPixelShader,
3074 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3075 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3076 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3077 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3078 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3079 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3080 IDirect3DDevice9Impl_DrawRectPatch,
3081 IDirect3DDevice9Impl_DrawTriPatch,
3082 IDirect3DDevice9Impl_DeletePatch,
3083 IDirect3DDevice9Impl_CreateQuery,
3084 /* IDirect3DDevice9Ex */
3085 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3086 IDirect3DDevice9ExImpl_ComposeRects,
3087 IDirect3DDevice9ExImpl_PresentEx,
3088 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3089 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3090 IDirect3DDevice9ExImpl_WaitForVBlank,
3091 IDirect3DDevice9ExImpl_CheckResourceResidency,
3092 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3093 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3094 IDirect3DDevice9ExImpl_CheckDeviceState,
3095 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3096 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3097 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3098 IDirect3DDevice9ExImpl_ResetEx,
3099 IDirect3DDevice9ExImpl_GetDisplayModeEx
3102 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3104 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3107 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3108 struct wined3d_device *device)
3110 TRACE("device_parent %p, device %p.\n", device_parent, device);
3113 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3114 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3115 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3117 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3118 IDirect3DSurface9Impl *d3d_surface;
3119 BOOL lockable = TRUE;
3120 HRESULT hr;
3122 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3123 "\tpool %#x, level %u, face %u, surface %p.\n",
3124 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3126 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3127 lockable = FALSE;
3129 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3130 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3131 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3132 if (FAILED(hr))
3134 WARN("Failed to create surface, hr %#x.\n", hr);
3135 return hr;
3138 *surface = d3d_surface->wined3d_surface;
3139 wined3d_surface_incref(*surface);
3141 d3d_surface->container = container_parent;
3142 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3143 d3d_surface->parentDevice = NULL;
3145 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3146 d3d_surface->forwardReference = container_parent;
3148 return hr;
3151 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3152 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3153 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3154 struct wined3d_surface **surface)
3156 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3157 IDirect3DSurface9Impl *d3d_surface;
3158 HRESULT hr;
3160 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3161 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3162 device_parent, container_parent, width, height, format, multisample_type,
3163 multisample_quality, lockable, surface);
3165 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3166 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3167 (IDirect3DSurface9 **)&d3d_surface, NULL);
3168 if (FAILED(hr))
3170 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3171 return hr;
3174 *surface = d3d_surface->wined3d_surface;
3175 wined3d_surface_incref(*surface);
3177 d3d_surface->container = container_parent;
3178 /* Implicit surfaces are created with an refcount of 0 */
3179 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3181 return hr;
3184 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3185 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3186 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3188 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3189 IDirect3DSurface9Impl *d3d_surface;
3190 HRESULT hr;
3192 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3193 "\tmultisample_quality %u, discard %u, surface %p.\n",
3194 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3196 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3197 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3198 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3199 if (FAILED(hr))
3201 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3202 return hr;
3205 *surface = d3d_surface->wined3d_surface;
3206 wined3d_surface_incref(*surface);
3207 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3208 /* Implicit surfaces are created with an refcount of 0 */
3209 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3211 return hr;
3214 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3215 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3216 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3218 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3219 IDirect3DVolume9Impl *object;
3220 HRESULT hr;
3222 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3223 "format %#x, pool %#x, usage %#x, volume %p\n",
3224 device_parent, container_parent, width, height, depth,
3225 format, pool, usage, volume);
3227 /* Allocate the storage for the device */
3228 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3229 if (!object)
3231 FIXME("Allocation of memory failed\n");
3232 *volume = NULL;
3233 return D3DERR_OUTOFVIDEOMEMORY;
3236 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3237 if (FAILED(hr))
3239 WARN("Failed to initialize volume, hr %#x.\n", hr);
3240 HeapFree(GetProcessHeap(), 0, object);
3241 return hr;
3244 *volume = object->wined3d_volume;
3245 wined3d_volume_incref(*volume);
3246 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3248 object->container = container_parent;
3249 object->forwardReference = container_parent;
3251 TRACE("Created volume %p.\n", object);
3253 return hr;
3256 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3257 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3259 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3260 D3DPRESENT_PARAMETERS local_parameters;
3261 IDirect3DSwapChain9 *d3d_swapchain;
3262 HRESULT hr;
3264 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3266 /* Copy the presentation parameters */
3267 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3268 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3269 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3270 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3271 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3272 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3273 local_parameters.SwapEffect = present_parameters->SwapEffect;
3274 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3275 local_parameters.Windowed = present_parameters->Windowed;
3276 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3277 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3278 local_parameters.Flags = present_parameters->Flags;
3279 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3280 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3282 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3283 &local_parameters, &d3d_swapchain);
3284 if (FAILED(hr))
3286 WARN("Failed to create swapchain, hr %#x.\n", hr);
3287 *swapchain = NULL;
3288 return hr;
3291 *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3292 wined3d_swapchain_incref(*swapchain);
3293 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3295 /* Copy back the presentation parameters */
3296 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3297 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3298 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3299 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3300 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3301 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3302 present_parameters->SwapEffect = local_parameters.SwapEffect;
3303 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3304 present_parameters->Windowed = local_parameters.Windowed;
3305 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3306 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3307 present_parameters->Flags = local_parameters.Flags;
3308 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3309 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3311 return hr;
3314 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3316 device_parent_wined3d_device_created,
3317 device_parent_create_surface,
3318 device_parent_create_rendertarget,
3319 device_parent_create_depth_stencil,
3320 device_parent_create_volume,
3321 device_parent_create_swapchain,
3324 static void setup_fpu(void)
3326 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3327 WORD cw;
3328 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3329 cw = (cw & ~0xf3f) | 0x3f;
3330 __asm__ volatile ("fldcw %0" : : "m" (cw));
3331 #else
3332 FIXME("FPU setup not implemented for this platform.\n");
3333 #endif
3336 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3337 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3339 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3340 UINT i, count = 1;
3341 HRESULT hr;
3343 if (mode)
3344 FIXME("Ignoring display mode.\n");
3346 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3347 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3348 device->ref = 1;
3350 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3352 wined3d_mutex_lock();
3353 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3354 &device->device_parent, &device->wined3d_device);
3355 if (FAILED(hr))
3357 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3358 wined3d_mutex_unlock();
3359 return hr;
3362 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3364 WINED3DCAPS caps;
3366 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3367 count = caps.NumberOfAdaptersInGroup;
3370 if (flags & D3DCREATE_MULTITHREADED)
3371 wined3d_device_set_multithreaded(device->wined3d_device);
3373 if (!parameters->Windowed)
3375 if (!focus_window)
3376 focus_window = parameters->hDeviceWindow;
3377 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3379 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3380 wined3d_device_decref(device->wined3d_device);
3381 wined3d_mutex_unlock();
3382 return hr;
3385 for (i = 0; i < count; ++i)
3387 HWND device_window = parameters[i].hDeviceWindow;
3389 if (!device_window) device_window = focus_window;
3390 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3391 parameters[i].BackBufferWidth,
3392 parameters[i].BackBufferHeight);
3396 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3397 if (!wined3d_parameters)
3399 ERR("Failed to allocate wined3d parameters.\n");
3400 wined3d_device_decref(device->wined3d_device);
3401 wined3d_mutex_unlock();
3402 return E_OUTOFMEMORY;
3405 for (i = 0; i < count; ++i)
3407 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3408 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3409 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3410 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3411 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3412 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3413 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3414 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3415 wined3d_parameters[i].Windowed = parameters[i].Windowed;
3416 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3417 wined3d_parameters[i].AutoDepthStencilFormat =
3418 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3419 wined3d_parameters[i].Flags = parameters[i].Flags;
3420 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3421 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3422 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3425 hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3426 if (FAILED(hr))
3428 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3429 wined3d_device_release_focus_window(device->wined3d_device);
3430 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3431 wined3d_device_decref(device->wined3d_device);
3432 wined3d_mutex_unlock();
3433 return hr;
3436 wined3d_mutex_unlock();
3438 for (i = 0; i < count; ++i)
3440 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3441 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3442 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3443 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3444 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3445 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3446 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3447 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3448 parameters[i].Windowed = wined3d_parameters[i].Windowed;
3449 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3450 parameters[i].AutoDepthStencilFormat =
3451 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3452 parameters[i].Flags = wined3d_parameters[i].Flags;
3453 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3454 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3456 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3458 /* Initialize the converted declaration array. This creates a valid pointer
3459 * and when adding decls HeapReAlloc() can be used without further checking. */
3460 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3461 if (!device->convertedDecls)
3463 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3464 wined3d_mutex_lock();
3465 wined3d_device_uninit_3d(device->wined3d_device);
3466 wined3d_device_release_focus_window(device->wined3d_device);
3467 wined3d_device_decref(device->wined3d_device);
3468 wined3d_mutex_unlock();
3469 return E_OUTOFMEMORY;
3472 device->d3d_parent = &parent->IDirect3D9Ex_iface;
3473 IDirect3D9_AddRef(device->d3d_parent);
3475 return D3D_OK;