2 * IDirect3DVertexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer9
)) {
35 IUnknown_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface
) {
46 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
54 static ULONG WINAPI
IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface
) {
55 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
56 ULONG ref
= InterlockedDecrement(&This
->ref
);
58 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
61 IWineD3DVertexBuffer_Release(This
->wineD3DVertexBuffer
);
62 IUnknown_Release(This
->parentDevice
);
63 HeapFree(GetProcessHeap(), 0, This
);
68 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
69 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface
, IDirect3DDevice9
** ppDevice
) {
70 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
71 TRACE("(%p) Relay\n", This
);
72 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
75 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
76 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
77 TRACE("(%p) Relay\n", This
);
78 return IWineD3DVertexBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
81 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
82 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
83 TRACE("(%p) Relay\n", This
);
84 return IWineD3DVertexBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
87 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
) {
88 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
89 TRACE("(%p) Relay\n", This
);
90 return IWineD3DVertexBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
93 static DWORD WINAPI
IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface
, DWORD PriorityNew
) {
94 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
95 TRACE("(%p) Relay\n", This
);
96 return IWineD3DVertexBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
99 static DWORD WINAPI
IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface
) {
100 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
101 TRACE("(%p) Relay\n", This
);
102 return IWineD3DVertexBuffer_GetPriority(This
->wineD3DVertexBuffer
);
105 static void WINAPI
IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface
) {
106 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
107 TRACE("(%p) Relay\n", This
);
108 IWineD3DVertexBuffer_PreLoad(This
->wineD3DVertexBuffer
);
112 static D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface
) {
113 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
114 TRACE("(%p) Relay\n", This
);
115 return IWineD3DVertexBuffer_GetType(This
->wineD3DVertexBuffer
);
118 /* IDirect3DVertexBuffer9 Interface follow: */
119 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface
, UINT OffsetToLock
, UINT SizeToLock
, void** ppbData
, DWORD Flags
) {
120 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
121 TRACE("(%p) Relay\n", This
);
122 return IWineD3DVertexBuffer_Lock(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, (BYTE
**)ppbData
, Flags
);
125 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface
) {
126 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
127 TRACE("(%p) Relay\n", This
);
128 return IWineD3DVertexBuffer_Unlock(This
->wineD3DVertexBuffer
);
131 static HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface
, D3DVERTEXBUFFER_DESC
* pDesc
) {
132 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
133 TRACE("(%p) Relay\n", This
);
134 return IWineD3DVertexBuffer_GetDesc(This
->wineD3DVertexBuffer
, (WINED3DVERTEXBUFFER_DESC
*) pDesc
);
137 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl
=
140 IDirect3DVertexBuffer9Impl_QueryInterface
,
141 IDirect3DVertexBuffer9Impl_AddRef
,
142 IDirect3DVertexBuffer9Impl_Release
,
143 /* IDirect3DResource9 */
144 IDirect3DVertexBuffer9Impl_GetDevice
,
145 IDirect3DVertexBuffer9Impl_SetPrivateData
,
146 IDirect3DVertexBuffer9Impl_GetPrivateData
,
147 IDirect3DVertexBuffer9Impl_FreePrivateData
,
148 IDirect3DVertexBuffer9Impl_SetPriority
,
149 IDirect3DVertexBuffer9Impl_GetPriority
,
150 IDirect3DVertexBuffer9Impl_PreLoad
,
151 IDirect3DVertexBuffer9Impl_GetType
,
152 /* IDirect3DVertexBuffer9 */
153 IDirect3DVertexBuffer9Impl_Lock
,
154 IDirect3DVertexBuffer9Impl_Unlock
,
155 IDirect3DVertexBuffer9Impl_GetDesc
159 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
160 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface
,
161 UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
,
162 IDirect3DVertexBuffer9
** ppVertexBuffer
, HANDLE
* pSharedHandle
) {
164 IDirect3DVertexBuffer9Impl
*object
;
165 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
166 HRESULT hrc
= D3D_OK
;
168 /* Allocate the storage for the device */
169 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer9Impl
));
170 if (NULL
== object
) {
171 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
172 return D3DERR_OUTOFVIDEOMEMORY
;
175 object
->lpVtbl
= &Direct3DVertexBuffer9_Vtbl
;
177 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
, FVF
, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), pSharedHandle
, (IUnknown
*)object
);
182 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
183 HeapFree(GetProcessHeap(), 0, object
);
185 IUnknown_AddRef(iface
);
186 object
->parentDevice
= iface
;
187 TRACE("(%p) : Created vertex buffer %p\n", This
, object
);
188 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER9
) object
;