wined3d: Make the shader parameter to shader_arb_load_constantsF() const.
[wine/multimedia.git] / include / devenum.idl
blob046d2b50f18d74f57733d318ca57b96316b00509
1 /*
2 * Copyright (C) 2002 Robert Shearman
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "oaidl.idl";
21 cpp_quote("#define CDEF_CLASS_DEFAULT 0x0001")
22 cpp_quote("#define CDEF_BYPASS_CLASS_MANAGER 0x0002")
23 cpp_quote("#define CDEF_CLASS_LEGACY 0x0004")
24 cpp_quote("#define CDEF_MERIT_ABOVE_DO_NOT_USE 0x0008")
27 object,
28 uuid(29840822-5B84-11D0-BD3B-00A0C911CE86),
29 pointer_default(unique)
31 interface ICreateDevEnum : IUnknown
33 HRESULT CreateClassEnumerator(
34 [in] REFCLSID clsidDeviceClass,
35 [out] IEnumMoniker ** ppEnumMoniker,
36 [in] DWORD dwFlags);