1 /* MESA private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all structures that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
23 #define __GRAPHICS_WINE_MESA_PRIVATE_H
25 #include "d3d_private.h"
33 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
52 extern void (*wine_tsx11_lock_ptr
)(void);
53 extern void (*wine_tsx11_unlock_ptr
)(void);
55 /* As GLX relies on X, this is needed */
56 #define ENTER_GL() wine_tsx11_lock_ptr()
57 #define LEAVE_GL() wine_tsx11_unlock_ptr()
59 extern const GUID IID_D3DDEVICE_OpenGL
;
61 typedef struct IDirect3DGLImpl
63 struct IDirect3DImpl parent
;
65 void (*light_released
)(IDirect3DImpl
*, GLenum light_num
);
68 typedef struct IDirect3DLightGLImpl
70 struct IDirect3DLightImpl parent
;
72 } IDirect3DLightGLImpl
;
74 /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
75 typedef struct IDirect3DTextureGLImpl
78 BOOLEAN loaded
; /* For the moment, this is here.. Should be part of surface management though */
80 /* Texture upload management */
81 BOOLEAN initial_upload_done
;
84 /* This is for now used to override 'standard' surface stuff to be as transparent as possible */
85 void (*final_release
)(struct IDirectDrawSurfaceImpl
*This
);
86 void (*lock_update
)(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
, DWORD dwFlags
);
87 void (*unlock_update
)(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
);
88 void (*set_palette
)(IDirectDrawSurfaceImpl
* This
, IDirectDrawPaletteImpl
* pal
);
89 } IDirect3DTextureGLImpl
;
92 GL_TRANSFORM_NONE
= 0,
95 GL_TRANSFORM_VERTEXBUFFER
103 typedef struct IDirect3DDeviceGLImpl
105 struct IDirect3DDeviceImpl parent
;
107 GLXContext gl_context
;
109 /* The last type of vertex drawn */
110 GL_TRANSFORM_STATE transform_state
;
112 /* Used to handle fogging faster... */
113 BYTE fog_table
[3 * 0x10000]; /* 3 is for R, G and B
114 0x10000 is 0xFF for the vertex color and
115 0xFF for the fog intensity */
121 SURFACE_STATE state
, front_state
;
122 } IDirect3DDeviceGLImpl
;
124 /* This is for the OpenGL additions... */
126 struct IDirect3DVertexBufferImpl parent
;
128 DWORD dwVertexTypeDesc
;
129 D3DMATRIX world_mat
, view_mat
, proj_mat
;
131 } IDirect3DVertexBufferGLImpl
;
133 /* All non-static functions 'exported' by various sub-objects */
134 extern HRESULT
direct3d_create(IDirect3DImpl
**obj
, IDirectDrawImpl
*ddraw
);
135 extern HRESULT
d3dtexture_create(IDirect3DImpl
*d3d
, IDirectDrawSurfaceImpl
*surf
, BOOLEAN at_creation
, IDirectDrawSurfaceImpl
*main_surf
);
136 extern HRESULT
d3dlight_create(IDirect3DLightImpl
**obj
, IDirect3DImpl
*d3d
, GLenum light_num
);
137 extern HRESULT
d3dexecutebuffer_create(IDirect3DExecuteBufferImpl
**obj
, IDirect3DImpl
*d3d
, IDirect3DDeviceImpl
*d3ddev
, LPD3DEXECUTEBUFFERDESC lpDesc
);
138 extern HRESULT
d3dmaterial_create(IDirect3DMaterialImpl
**obj
, IDirect3DImpl
*d3d
);
139 extern HRESULT
d3dviewport_create(IDirect3DViewportImpl
**obj
, IDirect3DImpl
*d3d
);
140 extern HRESULT
d3dvertexbuffer_create(IDirect3DVertexBufferImpl
**obj
, IDirect3DImpl
*d3d
, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc
, DWORD dwFlags
);
141 extern HRESULT
d3ddevice_create(IDirect3DDeviceImpl
**obj
, IDirect3DImpl
*d3d
, IDirectDrawSurfaceImpl
*surface
);
143 /* Used for Direct3D to request the device to enumerate itself */
144 extern HRESULT
d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb
, LPVOID context
, DWORD version
) ;
145 extern HRESULT
d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb
, LPVOID context
) ;
146 extern HRESULT
d3ddevice_find(IDirect3DImpl
*d3d
, LPD3DFINDDEVICESEARCH lpD3DDFS
, LPD3DFINDDEVICERESULT lplpD3DDevice
);
148 /* Used to upload the texture */
149 extern HRESULT
gltex_upload_texture(IDirectDrawSurfaceImpl
*This
) ;
151 /* Used to set-up our orthographic projection */
152 extern void d3ddevice_set_ortho(IDirect3DDeviceImpl
*This
) ;
154 /* Rendering state management functions */
155 extern void set_render_state(IDirect3DDeviceImpl
* This
, D3DRENDERSTATETYPE dwRenderStateType
, STATEBLOCK
*lpStateBlock
);
156 extern void store_render_state(IDirect3DDeviceImpl
*This
, D3DRENDERSTATETYPE dwRenderStateType
, DWORD dwRenderState
, STATEBLOCK
* lpStateBlock
);
157 extern void get_render_state(IDirect3DDeviceImpl
*This
, D3DRENDERSTATETYPE dwRenderStateType
, LPDWORD lpdwRenderState
, STATEBLOCK
* lpStateBlock
);
158 extern void apply_render_state(IDirect3DDeviceImpl
* This
, STATEBLOCK
* lpStateBlock
);
160 /* This structure contains all the function pointers to OpenGL extensions
161 that are used by Wine */
163 void (*ptr_ColorTableEXT
) (GLenum target
, GLenum internalformat
,
164 GLsizei width
, GLenum format
, GLenum type
, const GLvoid
*table
);
165 } Mesa_DeviceCapabilities
;
167 #endif /* HAVE_OPENGL */
169 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */