2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static inline IDirect3DDevice9Impl
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
186 return CONTAINING_RECORD(iface
, IDirect3DDevice9Impl
, IDirect3DDevice9Ex_iface
);
189 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
,
192 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
194 IDirect3D9Impl
*d3dimpl
;
196 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
198 if (IsEqualGUID(riid
, &IID_IUnknown
)
199 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
200 IDirect3DDevice9Ex_AddRef(iface
);
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
204 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
209 d3dimpl
= (IDirect3D9Impl
*) d3d
;
211 if(d3dimpl
->extended
) {
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
214 IDirect3D9_Release(d3d
);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d
);
221 return E_NOINTERFACE
;
225 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
227 return E_NOINTERFACE
;
230 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex
*iface
)
232 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
233 ULONG ref
= InterlockedIncrement(&This
->ref
);
235 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
240 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex
*iface
)
242 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
245 if (This
->inDestruction
) return 0;
246 ref
= InterlockedDecrement(&This
->ref
);
248 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
252 This
->inDestruction
= TRUE
;
254 wined3d_mutex_lock();
255 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
259 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
261 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
263 wined3d_device_uninit_3d(This
->wined3d_device
);
264 wined3d_device_release_focus_window(This
->wined3d_device
);
265 wined3d_device_decref(This
->wined3d_device
);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This
->d3d_parent
);
270 HeapFree(GetProcessHeap(), 0, This
);
275 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
277 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
279 TRACE("iface %p.\n", iface
);
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET
;
290 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
292 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
295 TRACE("iface %p.\n", iface
);
297 wined3d_mutex_lock();
298 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
306 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
308 TRACE("iface %p.\n", iface
);
310 wined3d_mutex_lock();
311 wined3d_device_evict_managed_resources(This
->wined3d_device
);
312 wined3d_mutex_unlock();
317 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex
*iface
,
320 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
322 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
324 if (NULL
== ppD3D9
) {
325 return D3DERR_INVALIDCALL
;
328 return IDirect3D9Ex_QueryInterface(This
->d3d_parent
, &IID_IDirect3D9
, (void **)ppD3D9
);
331 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*pCaps
)
333 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
334 HRESULT hrc
= D3D_OK
;
335 WINED3DCAPS
*pWineCaps
;
337 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
340 return D3DERR_INVALIDCALL
;
342 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
343 if(pWineCaps
== NULL
){
344 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
347 memset(pCaps
, 0, sizeof(*pCaps
));
349 wined3d_mutex_lock();
350 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
351 wined3d_mutex_unlock();
353 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
354 HeapFree(GetProcessHeap(), 0, pWineCaps
);
356 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
361 TRACE("Returning %p %p\n", This
, pCaps
);
365 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex
*iface
,
366 UINT iSwapChain
, D3DDISPLAYMODE
*pMode
)
368 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
371 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
373 wined3d_mutex_lock();
374 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, iSwapChain
, (WINED3DDISPLAYMODE
*)pMode
);
375 wined3d_mutex_unlock();
377 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
382 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
383 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
385 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
388 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
390 wined3d_mutex_lock();
391 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
392 (WINED3DDEVICE_CREATION_PARAMETERS
*)pParameters
);
393 wined3d_mutex_unlock();
398 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
399 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
)
401 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
402 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pCursorBitmap
);
405 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
410 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411 return D3DERR_INVALIDCALL
;
414 wined3d_mutex_lock();
415 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
416 wined3d_mutex_unlock();
421 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex
*iface
,
422 int XScreenSpace
, int YScreenSpace
, DWORD Flags
)
424 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
426 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
428 wined3d_mutex_lock();
429 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
430 wined3d_mutex_unlock();
433 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL bShow
)
435 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
438 TRACE("iface %p, show %#x.\n", iface
, bShow
);
440 wined3d_mutex_lock();
441 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
442 wined3d_mutex_unlock();
447 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
448 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
450 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
451 IDirect3DSwapChain9Impl
*object
;
454 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455 iface
, present_parameters
, swapchain
);
457 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
460 ERR("Failed to allocate swapchain memory.\n");
461 return E_OUTOFMEMORY
;
464 hr
= swapchain_init(object
, This
, present_parameters
);
467 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
468 HeapFree(GetProcessHeap(), 0, object
);
472 TRACE("Created swapchain %p.\n", object
);
473 *swapchain
= (IDirect3DSwapChain9
*)object
;
478 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
479 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
481 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
482 struct wined3d_swapchain
*wined3d_swapchain
= NULL
;
485 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
487 wined3d_mutex_lock();
488 hr
= wined3d_device_get_swapchain(This
->wined3d_device
, swapchain_idx
, &wined3d_swapchain
);
489 if (SUCCEEDED(hr
) && wined3d_swapchain
)
491 *swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
492 IDirect3DSwapChain9_AddRef(*swapchain
);
493 wined3d_swapchain_decref(wined3d_swapchain
);
499 wined3d_mutex_unlock();
504 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
506 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
509 TRACE("iface %p.\n", iface
);
511 wined3d_mutex_lock();
512 count
= wined3d_device_get_swapchain_count(This
->wined3d_device
);
513 wined3d_mutex_unlock();
518 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
520 struct wined3d_resource_desc desc
;
522 wined3d_resource_get_desc(resource
, &desc
);
523 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
525 IDirect3DSurface9
*surface
;
527 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
529 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
530 return D3DERR_INVALIDCALL
;
533 surface
= wined3d_resource_get_parent(resource
);
535 IDirect3DSurface9_AddRef(surface
);
536 if (IDirect3DSurface9_Release(surface
))
538 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
539 return D3DERR_INVALIDCALL
;
542 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
548 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex
*iface
,
549 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
551 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
552 WINED3DPRESENT_PARAMETERS localParameters
;
555 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
557 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560 * make use of the hidden reference and destroys the objects.
562 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
565 wined3d_mutex_lock();
567 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
568 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
569 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
570 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
571 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
572 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
573 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
574 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
575 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
576 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
577 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
578 localParameters
.Flags
= pPresentationParameters
->Flags
;
579 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
580 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
581 localParameters
.AutoRestoreDisplayMode
= TRUE
;
583 hr
= wined3d_device_reset(This
->wined3d_device
, &localParameters
, reset_enum_callback
);
586 This
->notreset
= TRUE
;
588 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
589 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
590 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
591 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
592 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
593 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
594 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
595 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
596 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
597 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
598 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
599 pPresentationParameters
->Flags
= localParameters
.Flags
;
600 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
601 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
603 This
->notreset
= FALSE
;
606 wined3d_mutex_unlock();
611 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex
*iface
,
612 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
613 const RGNDATA
*pDirtyRegion
)
615 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
618 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
619 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
621 wined3d_mutex_lock();
622 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
623 wined3d_mutex_unlock();
628 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
629 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
631 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
632 struct wined3d_surface
*wined3d_surface
= NULL
;
635 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
636 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
638 wined3d_mutex_lock();
639 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, iSwapChain
,
640 BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &wined3d_surface
);
641 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
643 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
644 IDirect3DSurface9_AddRef(*ppBackBuffer
);
645 wined3d_surface_decref(wined3d_surface
);
647 wined3d_mutex_unlock();
651 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
652 UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
)
654 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
657 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
659 wined3d_mutex_lock();
660 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, iSwapChain
, (WINED3DRASTER_STATUS
*)pRasterStatus
);
661 wined3d_mutex_unlock();
666 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
,
669 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
672 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
674 wined3d_mutex_lock();
675 hr
= wined3d_device_set_dialog_box_mode(This
->wined3d_device
, bEnableDialogs
);
676 wined3d_mutex_unlock();
681 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
682 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
684 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
686 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
688 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
689 wined3d_mutex_lock();
690 wined3d_device_set_gamma_ramp(This
->wined3d_device
, iSwapChain
, Flags
, (const WINED3DGAMMARAMP
*)pRamp
);
691 wined3d_mutex_unlock();
694 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
697 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
699 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
701 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
702 wined3d_mutex_lock();
703 wined3d_device_get_gamma_ramp(This
->wined3d_device
, iSwapChain
, (WINED3DGAMMARAMP
*)pRamp
);
704 wined3d_mutex_unlock();
707 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
708 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
709 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
711 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
712 IDirect3DTexture9Impl
*object
;
715 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
716 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
718 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
721 ERR("Failed to allocate texture memory.\n");
722 return D3DERR_OUTOFVIDEOMEMORY
;
725 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
728 WARN("Failed to initialize texture, hr %#x.\n", hr
);
729 HeapFree(GetProcessHeap(), 0, object
);
733 TRACE("Created texture %p.\n", object
);
734 *texture
= &object
->IDirect3DTexture9_iface
;
739 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
740 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
741 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
743 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
744 IDirect3DVolumeTexture9Impl
*object
;
747 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
748 iface
, width
, height
, depth
, levels
);
749 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
750 usage
, format
, pool
, texture
, shared_handle
);
752 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
755 ERR("Failed to allocate volume texture memory.\n");
756 return D3DERR_OUTOFVIDEOMEMORY
;
759 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
762 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
763 HeapFree(GetProcessHeap(), 0, object
);
767 TRACE("Created volume texture %p.\n", object
);
768 *texture
= &object
->IDirect3DVolumeTexture9_iface
;
773 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
774 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
775 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
777 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
778 IDirect3DCubeTexture9Impl
*object
;
781 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
782 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
784 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
787 ERR("Failed to allocate cube texture memory.\n");
788 return D3DERR_OUTOFVIDEOMEMORY
;
791 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
794 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
795 HeapFree(GetProcessHeap(), 0, object
);
799 TRACE("Created cube texture %p.\n", object
);
800 *texture
= &object
->IDirect3DCubeTexture9_iface
;
805 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
806 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
807 HANDLE
*shared_handle
)
809 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
810 IDirect3DVertexBuffer9Impl
*object
;
813 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
814 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
816 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
819 ERR("Failed to allocate buffer memory.\n");
820 return D3DERR_OUTOFVIDEOMEMORY
;
823 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
826 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
827 HeapFree(GetProcessHeap(), 0, object
);
831 TRACE("Created vertex buffer %p.\n", object
);
832 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
837 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
838 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
839 HANDLE
*shared_handle
)
841 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
842 IDirect3DIndexBuffer9Impl
*object
;
845 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
846 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
848 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
851 ERR("Failed to allocate buffer memory.\n");
852 return D3DERR_OUTOFVIDEOMEMORY
;
855 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
858 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
859 HeapFree(GetProcessHeap(), 0, object
);
863 TRACE("Created index buffer %p.\n", object
);
864 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
869 static HRESULT
IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl
*device
, UINT Width
,
870 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
871 IDirect3DSurface9
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
872 DWORD MultisampleQuality
)
874 IDirect3DSurface9Impl
*object
;
877 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
878 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
879 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
, Usage
, Pool
,
880 MultiSample
, MultisampleQuality
);
882 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
885 FIXME("Failed to allocate surface memory.\n");
886 return D3DERR_OUTOFVIDEOMEMORY
;
889 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
, Pool
,
890 MultiSample
, MultisampleQuality
);
893 WARN("Failed to initialize surface, hr %#x.\n", hr
);
894 HeapFree(GetProcessHeap(), 0, object
);
898 TRACE("Created surface %p.\n", object
);
899 *ppSurface
= &object
->IDirect3DSurface9_iface
;
904 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
,
905 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,
906 BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
)
908 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
911 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
912 "lockable %#x, surface %p, shared_handle %p.\n",
913 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
914 Lockable
, ppSurface
, pSharedHandle
);
916 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
917 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
918 MultiSample
, MultisampleQuality
);
923 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
924 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
925 DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
,
926 HANDLE
*pSharedHandle
)
928 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
931 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
932 "discard %#x, surface %p, shared_handle %p.\n",
933 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
934 Discard
, ppSurface
, pSharedHandle
);
936 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
937 Discard
, 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
,
944 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex
*iface
,
945 IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
,
946 IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
)
948 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
949 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
950 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestinationSurface
);
953 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
954 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
956 wined3d_mutex_lock();
957 hr
= wined3d_device_update_surface(This
->wined3d_device
, src
->wined3d_surface
, pSourceRect
,
958 dst
->wined3d_surface
, pDestPoint
);
959 wined3d_mutex_unlock();
964 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex
*iface
,
965 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
967 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
970 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
972 wined3d_mutex_lock();
973 hr
= wined3d_device_update_texture(This
->wined3d_device
,
974 ((IDirect3DBaseTexture9Impl
*)src_texture
)->wined3d_texture
,
975 ((IDirect3DBaseTexture9Impl
*)dst_texture
)->wined3d_texture
);
976 wined3d_mutex_unlock();
981 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
982 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
984 IDirect3DSurface9Impl
*renderTarget
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
985 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
988 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
990 wined3d_mutex_lock();
991 hr
= wined3d_surface_bltfast(destSurface
->wined3d_surface
, 0, 0,
992 renderTarget
->wined3d_surface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
993 wined3d_mutex_unlock();
998 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
999 UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
)
1001 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1002 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1005 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1007 wined3d_mutex_lock();
1008 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, iSwapChain
, destSurface
->wined3d_surface
);
1009 wined3d_mutex_unlock();
1014 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
1015 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
1017 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
1018 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1021 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1022 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1024 wined3d_mutex_lock();
1025 hr
= wined3d_surface_blt(dst
->wined3d_surface
, pDestRect
, src
->wined3d_surface
, pSourceRect
, 0, NULL
, Filter
);
1026 if (hr
== WINEDDERR_INVALIDRECT
)
1027 hr
= D3DERR_INVALIDCALL
;
1028 wined3d_mutex_unlock();
1033 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1034 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1036 const WINED3DCOLORVALUE c
=
1038 ((color
>> 16) & 0xff) / 255.0f
,
1039 ((color
>> 8) & 0xff) / 255.0f
,
1040 (color
& 0xff) / 255.0f
,
1041 ((color
>> 24) & 0xff) / 255.0f
,
1043 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1044 IDirect3DSurface9Impl
*surface
= unsafe_impl_from_IDirect3DSurface9(pSurface
);
1045 struct wined3d_resource
*wined3d_resource
;
1046 struct wined3d_resource_desc desc
;
1049 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1051 wined3d_mutex_lock();
1053 wined3d_resource
= wined3d_surface_get_resource(surface
->wined3d_surface
);
1054 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1056 /* This method is only allowed with surfaces that are render targets, or
1057 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1058 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3DPOOL_DEFAULT
)
1060 wined3d_mutex_unlock();
1061 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1062 return D3DERR_INVALIDCALL
;
1065 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1066 hr
= wined3d_device_color_fill(This
->wined3d_device
, surface
->wined3d_surface
, pRect
, &c
);
1068 wined3d_mutex_unlock();
1073 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1074 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
,
1075 HANDLE
*pSharedHandle
)
1077 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1080 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1081 iface
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
);
1083 if(Pool
== D3DPOOL_MANAGED
){
1084 FIXME("Attempting to create a managed offscreen plain surface\n");
1085 return D3DERR_INVALIDCALL
;
1088 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1090 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1091 Why, their always lockable?
1092 should I change the usage to dynamic?
1094 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
1095 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
1096 Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1101 /* TODO: move to wineD3D */
1102 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex
*iface
,
1103 DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
)
1105 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1106 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1109 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1111 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1113 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1114 return D3DERR_INVALIDCALL
;
1117 wined3d_mutex_lock();
1118 hr
= wined3d_device_set_render_target(This
->wined3d_device
, RenderTargetIndex
,
1119 pSurface
? pSurface
->wined3d_surface
: NULL
, TRUE
);
1120 wined3d_mutex_unlock();
1125 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1126 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1128 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1129 struct wined3d_surface
*wined3d_surface
;
1132 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1134 if (ppRenderTarget
== NULL
) {
1135 return D3DERR_INVALIDCALL
;
1138 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1140 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1141 return D3DERR_INVALIDCALL
;
1144 wined3d_mutex_lock();
1146 hr
= wined3d_device_get_render_target(This
->wined3d_device
, RenderTargetIndex
, &wined3d_surface
);
1150 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr
);
1152 else if (!wined3d_surface
)
1154 *ppRenderTarget
= NULL
;
1158 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1159 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1160 wined3d_surface_decref(wined3d_surface
);
1163 wined3d_mutex_unlock();
1168 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1169 IDirect3DSurface9
*pZStencilSurface
)
1171 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1172 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pZStencilSurface
);
1175 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1177 wined3d_mutex_lock();
1178 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pSurface
? pSurface
->wined3d_surface
: NULL
);
1179 wined3d_mutex_unlock();
1184 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1185 IDirect3DSurface9
**ppZStencilSurface
)
1187 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1188 struct wined3d_surface
*wined3d_surface
;
1191 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1193 if(ppZStencilSurface
== NULL
){
1194 return D3DERR_INVALIDCALL
;
1197 wined3d_mutex_lock();
1198 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1201 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1202 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1203 wined3d_surface_decref(wined3d_surface
);
1207 if (hr
!= WINED3DERR_NOTFOUND
)
1208 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1209 *ppZStencilSurface
= NULL
;
1211 wined3d_mutex_unlock();
1216 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex
*iface
)
1218 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1221 TRACE("iface %p.\n", iface
);
1223 wined3d_mutex_lock();
1224 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1225 wined3d_mutex_unlock();
1230 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex
*iface
)
1232 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1235 TRACE("iface %p.\n", iface
);
1237 wined3d_mutex_lock();
1238 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1239 wined3d_mutex_unlock();
1244 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex
*iface
, DWORD Count
,
1245 const D3DRECT
*pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
)
1247 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1250 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1251 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1253 /* Note: D3DRECT is compatible with WINED3DRECT */
1254 wined3d_mutex_lock();
1255 hr
= wined3d_device_clear(This
->wined3d_device
, Count
, (const RECT
*)pRects
, Flags
, Color
, Z
, Stencil
);
1256 wined3d_mutex_unlock();
1261 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex
*iface
,
1262 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1264 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1267 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1269 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1270 wined3d_mutex_lock();
1271 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)lpMatrix
);
1272 wined3d_mutex_unlock();
1277 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex
*iface
,
1278 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1280 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1283 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1285 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1286 wined3d_mutex_lock();
1287 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (WINED3DMATRIX
*)pMatrix
);
1288 wined3d_mutex_unlock();
1293 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1294 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1296 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1299 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1301 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1302 wined3d_mutex_lock();
1303 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const WINED3DMATRIX
*)pMatrix
);
1304 wined3d_mutex_unlock();
1309 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex
*iface
,
1310 const D3DVIEWPORT9
*pViewport
)
1312 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1315 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1317 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1318 wined3d_mutex_lock();
1319 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const WINED3DVIEWPORT
*)pViewport
);
1320 wined3d_mutex_unlock();
1325 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex
*iface
,
1326 D3DVIEWPORT9
*pViewport
)
1328 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1331 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1333 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1334 wined3d_mutex_lock();
1335 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (WINED3DVIEWPORT
*)pViewport
);
1336 wined3d_mutex_unlock();
1341 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex
*iface
,
1342 const D3DMATERIAL9
*pMaterial
)
1344 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1347 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1349 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1350 wined3d_mutex_lock();
1351 hr
= wined3d_device_set_material(This
->wined3d_device
, (const WINED3DMATERIAL
*)pMaterial
);
1352 wined3d_mutex_unlock();
1357 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex
*iface
,
1358 D3DMATERIAL9
*pMaterial
)
1360 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1363 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1365 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1366 wined3d_mutex_lock();
1367 hr
= wined3d_device_get_material(This
->wined3d_device
, (WINED3DMATERIAL
*)pMaterial
);
1368 wined3d_mutex_unlock();
1373 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1374 const D3DLIGHT9
*pLight
)
1376 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1379 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1381 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1382 wined3d_mutex_lock();
1383 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const WINED3DLIGHT
*)pLight
);
1384 wined3d_mutex_unlock();
1389 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1392 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1395 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1397 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1398 wined3d_mutex_lock();
1399 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (WINED3DLIGHT
*)pLight
);
1400 wined3d_mutex_unlock();
1405 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1408 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1411 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1413 wined3d_mutex_lock();
1414 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1415 wined3d_mutex_unlock();
1420 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1423 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1426 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1428 wined3d_mutex_lock();
1429 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1430 wined3d_mutex_unlock();
1435 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1436 const float *pPlane
)
1438 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1441 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1443 wined3d_mutex_lock();
1444 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1445 wined3d_mutex_unlock();
1450 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1453 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1456 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1458 wined3d_mutex_lock();
1459 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1460 wined3d_mutex_unlock();
1465 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex
*iface
,
1466 D3DRENDERSTATETYPE State
, DWORD Value
)
1468 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1471 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1473 wined3d_mutex_lock();
1474 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1475 wined3d_mutex_unlock();
1480 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex
*iface
,
1481 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1483 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1486 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1488 wined3d_mutex_lock();
1489 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1490 wined3d_mutex_unlock();
1495 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1496 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1498 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1499 IDirect3DStateBlock9Impl
*object
;
1502 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1504 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1506 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1507 return D3DERR_INVALIDCALL
;
1510 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1513 ERR("Failed to allocate stateblock memory.\n");
1514 return E_OUTOFMEMORY
;
1517 hr
= stateblock_init(object
, This
, type
, NULL
);
1520 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1521 HeapFree(GetProcessHeap(), 0, object
);
1525 TRACE("Created stateblock %p.\n", object
);
1526 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1531 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1533 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1536 TRACE("iface %p.\n", iface
);
1538 wined3d_mutex_lock();
1539 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1540 wined3d_mutex_unlock();
1545 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
,
1546 IDirect3DStateBlock9
**stateblock
)
1548 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1549 struct wined3d_stateblock
*wined3d_stateblock
;
1550 IDirect3DStateBlock9Impl
*object
;
1553 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1555 wined3d_mutex_lock();
1556 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &wined3d_stateblock
);
1557 wined3d_mutex_unlock();
1560 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1564 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1567 ERR("Failed to allocate stateblock memory.\n");
1568 wined3d_mutex_lock();
1569 wined3d_stateblock_decref(wined3d_stateblock
);
1570 wined3d_mutex_unlock();
1571 return E_OUTOFMEMORY
;
1574 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1577 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1578 wined3d_mutex_lock();
1579 wined3d_stateblock_decref(wined3d_stateblock
);
1580 wined3d_mutex_unlock();
1581 HeapFree(GetProcessHeap(), 0, object
);
1585 TRACE("Created stateblock %p.\n", object
);
1586 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1591 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex
*iface
,
1592 const D3DCLIPSTATUS9
*pClipStatus
)
1594 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1597 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1599 wined3d_mutex_lock();
1600 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1601 wined3d_mutex_unlock();
1606 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex
*iface
,
1607 D3DCLIPSTATUS9
*pClipStatus
)
1609 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1612 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1614 wined3d_mutex_lock();
1615 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1616 wined3d_mutex_unlock();
1621 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD Stage
,
1622 IDirect3DBaseTexture9
**ppTexture
)
1624 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1625 struct wined3d_texture
*wined3d_texture
= NULL
;
1628 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1630 if(ppTexture
== NULL
){
1631 return D3DERR_INVALIDCALL
;
1634 wined3d_mutex_lock();
1635 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1636 if (SUCCEEDED(hr
) && wined3d_texture
)
1638 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1639 IDirect3DBaseTexture9_AddRef(*ppTexture
);
1640 wined3d_texture_decref(wined3d_texture
);
1646 WARN("Call to get texture (%u) failed (%p).\n", Stage
, wined3d_texture
);
1650 wined3d_mutex_unlock();
1655 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
,
1656 IDirect3DBaseTexture9
*texture
)
1658 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1661 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1663 wined3d_mutex_lock();
1664 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1665 texture
? ((IDirect3DBaseTexture9Impl
*)texture
)->wined3d_texture
: NULL
);
1666 wined3d_mutex_unlock();
1671 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1673 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1674 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1675 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1676 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1677 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1678 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1679 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1680 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1681 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1682 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1683 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1684 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1685 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1686 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1687 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1688 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1689 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1690 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1691 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1692 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1693 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1694 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1695 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1696 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1697 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1698 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1699 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1700 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1701 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1702 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1703 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1704 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1705 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1708 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1709 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1711 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1714 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1716 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1718 WARN("Invalid Type %#x passed.\n", Type
);
1722 wined3d_mutex_lock();
1723 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], pValue
);
1724 wined3d_mutex_unlock();
1729 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1730 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1732 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1735 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1737 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1739 WARN("Invalid Type %#x passed.\n", Type
);
1743 wined3d_mutex_lock();
1744 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], Value
);
1745 wined3d_mutex_unlock();
1750 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1751 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1753 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1756 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1758 wined3d_mutex_lock();
1759 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Sampler
, Type
, pValue
);
1760 wined3d_mutex_unlock();
1765 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1766 DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
)
1768 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1771 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1773 wined3d_mutex_lock();
1774 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Sampler
, Type
, Value
);
1775 wined3d_mutex_unlock();
1780 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex
*iface
,
1783 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1786 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1788 wined3d_mutex_lock();
1789 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1790 wined3d_mutex_unlock();
1795 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1796 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1798 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1801 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1803 wined3d_mutex_lock();
1804 hr
= wined3d_device_set_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1805 wined3d_mutex_unlock();
1810 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1811 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1813 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1816 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1818 wined3d_mutex_lock();
1819 hr
= wined3d_device_get_palette_entries(This
->wined3d_device
, PaletteNumber
, pEntries
);
1820 wined3d_mutex_unlock();
1825 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1828 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1831 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1833 wined3d_mutex_lock();
1834 hr
= wined3d_device_set_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1835 wined3d_mutex_unlock();
1840 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1841 UINT
*PaletteNumber
)
1843 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1846 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1848 wined3d_mutex_lock();
1849 hr
= wined3d_device_get_current_texture_palette(This
->wined3d_device
, PaletteNumber
);
1850 wined3d_mutex_unlock();
1855 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex
*iface
,
1858 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1861 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1863 wined3d_mutex_lock();
1864 hr
= wined3d_device_set_scissor_rect(This
->wined3d_device
, pRect
);
1865 wined3d_mutex_unlock();
1870 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*pRect
)
1872 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1875 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1877 wined3d_mutex_lock();
1878 hr
= wined3d_device_get_scissor_rect(This
->wined3d_device
, pRect
);
1879 wined3d_mutex_unlock();
1884 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
,
1887 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1890 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1892 wined3d_mutex_lock();
1893 hr
= wined3d_device_set_software_vertex_processing(This
->wined3d_device
, bSoftware
);
1894 wined3d_mutex_unlock();
1899 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1901 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1904 TRACE("iface %p.\n", iface
);
1906 wined3d_mutex_lock();
1907 ret
= wined3d_device_get_software_vertex_processing(This
->wined3d_device
);
1908 wined3d_mutex_unlock();
1913 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float nSegments
)
1915 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1918 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1920 wined3d_mutex_lock();
1921 hr
= wined3d_device_set_npatch_mode(This
->wined3d_device
, nSegments
);
1922 wined3d_mutex_unlock();
1927 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1929 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1932 TRACE("iface %p.\n", iface
);
1934 wined3d_mutex_lock();
1935 ret
= wined3d_device_get_npatch_mode(This
->wined3d_device
);
1936 wined3d_mutex_unlock();
1941 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1942 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1944 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1947 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1948 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1950 wined3d_mutex_lock();
1951 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1952 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1953 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1954 wined3d_mutex_unlock();
1959 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1960 D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
,
1961 UINT startIndex
, UINT primCount
)
1963 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1966 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1967 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1968 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1969 NumVertices
, startIndex
, primCount
);
1971 wined3d_mutex_lock();
1972 wined3d_device_set_base_vertex_index(This
->wined3d_device
, BaseVertexIndex
);
1973 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1974 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1975 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1976 wined3d_mutex_unlock();
1981 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1982 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1983 UINT VertexStreamZeroStride
)
1985 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1988 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1989 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1991 wined3d_mutex_lock();
1992 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1993 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
1994 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1995 pVertexStreamZeroData
, VertexStreamZeroStride
);
1996 wined3d_mutex_unlock();
2001 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2002 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
2003 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
2004 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
2006 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2009 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2010 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2011 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
2012 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2014 wined3d_mutex_lock();
2015 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2016 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
2017 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
2018 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
2019 wined3d_mutex_unlock();
2024 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2025 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
,
2026 IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
)
2028 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2029 IDirect3DVertexBuffer9Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer
);
2030 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
2033 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2034 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
2036 wined3d_mutex_lock();
2037 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
, VertexCount
,
2038 dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
2039 wined3d_mutex_unlock();
2044 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2045 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2047 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2048 IDirect3DVertexDeclaration9Impl
*object
;
2051 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2055 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2056 return D3DERR_INVALIDCALL
;
2059 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2062 ERR("Failed to allocate vertex declaration memory.\n");
2063 return E_OUTOFMEMORY
;
2066 hr
= vertexdeclaration_init(object
, This
, elements
);
2069 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2070 HeapFree(GetProcessHeap(), 0, object
);
2074 TRACE("Created vertex declaration %p.\n", object
);
2075 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
2080 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2081 IDirect3DVertexDeclaration9
*declaration
)
2083 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2086 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2088 wined3d_mutex_lock();
2089 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2090 declaration
? ((IDirect3DVertexDeclaration9Impl
*)declaration
)->wineD3DVertexDeclaration
: NULL
);
2091 wined3d_mutex_unlock();
2096 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2097 IDirect3DVertexDeclaration9
**declaration
)
2099 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2100 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2103 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2105 if (!declaration
) return D3DERR_INVALIDCALL
;
2107 wined3d_mutex_lock();
2108 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2109 if (SUCCEEDED(hr
) && wined3d_declaration
)
2111 *declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2112 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2113 wined3d_vertex_declaration_decref(wined3d_declaration
);
2117 *declaration
= NULL
;
2119 wined3d_mutex_unlock();
2121 TRACE("Returning %p.\n", *declaration
);
2125 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
2127 D3DVERTEXELEMENT9
* elements
= NULL
;
2128 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
2129 int p
, low
, high
; /* deliberately signed */
2130 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
2132 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2135 high
= This
->numConvertedDecls
- 1;
2136 while(low
<= high
) {
2137 p
= (low
+ high
) >> 1;
2139 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
2140 TRACE("found %p\n", convertedDecls
[p
]);
2141 return convertedDecls
[p
];
2142 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
2148 TRACE("not found. Creating and inserting at position %d.\n", low
);
2150 hr
= vdecl_convert_fvf(fvf
, &elements
);
2151 if (hr
!= S_OK
) return NULL
;
2153 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration(&This
->IDirect3DDevice9Ex_iface
, elements
,
2155 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
2156 if (hr
!= S_OK
) return NULL
;
2158 if(This
->declArraySize
== This
->numConvertedDecls
) {
2159 int grow
= max(This
->declArraySize
/ 2, 8);
2160 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2161 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2162 if(!convertedDecls
) {
2163 /* This will destroy it */
2164 IDirect3DVertexDeclaration9_Release(pDecl
);
2167 This
->convertedDecls
= convertedDecls
;
2168 This
->declArraySize
+= grow
;
2171 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
2172 convertedDecls
[low
] = pDecl
;
2173 This
->numConvertedDecls
++;
2175 /* Will prevent the decl from being destroyed */
2176 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2177 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2179 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2183 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD FVF
)
2185 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2186 IDirect3DVertexDeclaration9
*decl
;
2189 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2193 WARN("%#x is not a valid FVF\n", FVF
);
2197 wined3d_mutex_lock();
2198 decl
= getConvertedDecl(This
, FVF
);
2199 wined3d_mutex_unlock();
2203 /* Any situation when this should happen, except out of memory? */
2204 ERR("Failed to create a converted vertex declaration\n");
2205 return D3DERR_DRIVERINTERNALERROR
;
2208 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2209 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2214 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2216 IDirect3DVertexDeclaration9
*decl
;
2219 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2221 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2224 WARN("Failed to get vertex declaration, %#x\n", hr
);
2231 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2232 IDirect3DVertexDeclaration9_Release(decl
);
2239 TRACE("Returning FVF %#x\n", *pFVF
);
2244 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2245 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2247 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2248 IDirect3DVertexShader9Impl
*object
;
2251 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2253 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2256 ERR("Failed to allocate vertex shader memory.\n");
2257 return E_OUTOFMEMORY
;
2260 hr
= vertexshader_init(object
, This
, byte_code
);
2263 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2264 HeapFree(GetProcessHeap(), 0, object
);
2268 TRACE("Created vertex shader %p.\n", object
);
2269 *shader
= &object
->IDirect3DVertexShader9_iface
;
2274 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2275 IDirect3DVertexShader9
*shader
)
2277 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2278 IDirect3DVertexShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2281 TRACE("iface %p, shader %p.\n", iface
, shader
);
2283 wined3d_mutex_lock();
2284 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
,
2285 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2286 wined3d_mutex_unlock();
2291 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2292 IDirect3DVertexShader9
**shader
)
2294 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2295 struct wined3d_shader
*wined3d_shader
;
2297 TRACE("iface %p, shader %p.\n", iface
, shader
);
2299 wined3d_mutex_lock();
2300 wined3d_shader
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2303 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2304 IDirect3DVertexShader9_AddRef(*shader
);
2305 wined3d_shader_decref(wined3d_shader
);
2311 wined3d_mutex_unlock();
2313 TRACE("Returning %p.\n", *shader
);
2318 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2319 UINT reg_idx
, const float *data
, UINT count
)
2321 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2324 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2326 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2328 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2329 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2330 return D3DERR_INVALIDCALL
;
2333 wined3d_mutex_lock();
2334 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2335 wined3d_mutex_unlock();
2340 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2341 UINT reg_idx
, float *data
, UINT count
)
2343 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2346 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2348 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2350 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2351 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2352 return D3DERR_INVALIDCALL
;
2355 wined3d_mutex_lock();
2356 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2357 wined3d_mutex_unlock();
2362 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2363 UINT reg_idx
, const int *data
, UINT count
)
2365 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2368 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2370 wined3d_mutex_lock();
2371 hr
= wined3d_device_set_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2372 wined3d_mutex_unlock();
2377 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2378 UINT reg_idx
, int *data
, UINT count
)
2380 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2383 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2385 wined3d_mutex_lock();
2386 hr
= wined3d_device_get_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2387 wined3d_mutex_unlock();
2392 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2393 UINT reg_idx
, const BOOL
*data
, UINT count
)
2395 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2398 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2400 wined3d_mutex_lock();
2401 hr
= wined3d_device_set_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2402 wined3d_mutex_unlock();
2407 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2408 UINT reg_idx
, BOOL
*data
, UINT count
)
2410 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2413 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2415 wined3d_mutex_lock();
2416 hr
= wined3d_device_get_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2417 wined3d_mutex_unlock();
2422 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2423 UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
)
2425 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2426 IDirect3DVertexBuffer9Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData
);
2429 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2430 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2432 wined3d_mutex_lock();
2433 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2434 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
,
2435 OffsetInBytes
, Stride
);
2436 wined3d_mutex_unlock();
2441 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2442 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
*OffsetInBytes
, UINT
*pStride
)
2444 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2445 struct wined3d_buffer
*retStream
= NULL
;
2448 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2449 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2451 if(pStream
== NULL
){
2452 return D3DERR_INVALIDCALL
;
2455 wined3d_mutex_lock();
2456 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2457 if (SUCCEEDED(hr
) && retStream
)
2459 *pStream
= wined3d_buffer_get_parent(retStream
);
2460 IDirect3DVertexBuffer9_AddRef(*pStream
);
2461 wined3d_buffer_decref(retStream
);
2467 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2471 wined3d_mutex_unlock();
2476 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2477 UINT StreamNumber
, UINT Divider
)
2479 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2482 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2484 wined3d_mutex_lock();
2485 hr
= wined3d_device_set_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2486 wined3d_mutex_unlock();
2491 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2492 UINT StreamNumber
, UINT
*Divider
)
2494 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2497 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2499 wined3d_mutex_lock();
2500 hr
= wined3d_device_get_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2501 wined3d_mutex_unlock();
2506 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex
*iface
,
2507 IDirect3DIndexBuffer9
*pIndexData
)
2509 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2510 IDirect3DIndexBuffer9Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData
);
2513 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2515 wined3d_mutex_lock();
2516 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2517 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2518 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2519 wined3d_mutex_unlock();
2524 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
,
2525 IDirect3DIndexBuffer9
**ppIndexData
)
2527 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2528 struct wined3d_buffer
*retIndexData
= NULL
;
2531 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2533 if(ppIndexData
== NULL
){
2534 return D3DERR_INVALIDCALL
;
2537 wined3d_mutex_lock();
2538 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2539 if (SUCCEEDED(hr
) && retIndexData
)
2541 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2542 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2543 wined3d_buffer_decref(retIndexData
);
2547 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2548 *ppIndexData
= NULL
;
2550 wined3d_mutex_unlock();
2555 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2556 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2558 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2559 IDirect3DPixelShader9Impl
*object
;
2562 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2564 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2567 FIXME("Failed to allocate pixel shader memory.\n");
2568 return E_OUTOFMEMORY
;
2571 hr
= pixelshader_init(object
, This
, byte_code
);
2574 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2575 HeapFree(GetProcessHeap(), 0, object
);
2579 TRACE("Created pixel shader %p.\n", object
);
2580 *shader
= &object
->IDirect3DPixelShader9_iface
;
2585 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2586 IDirect3DPixelShader9
*shader
)
2588 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2589 IDirect3DPixelShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2592 TRACE("iface %p, shader %p.\n", iface
, shader
);
2594 wined3d_mutex_lock();
2595 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
,
2596 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2597 wined3d_mutex_unlock();
2602 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2603 IDirect3DPixelShader9
**shader
)
2605 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2606 struct wined3d_shader
*wined3d_shader
;
2608 TRACE("iface %p, shader %p.\n", iface
, shader
);
2610 if (!shader
) return D3DERR_INVALIDCALL
;
2612 wined3d_mutex_lock();
2613 wined3d_shader
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2616 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2617 IDirect3DPixelShader9_AddRef(*shader
);
2618 wined3d_shader_decref(wined3d_shader
);
2624 wined3d_mutex_unlock();
2626 TRACE("Returning %p.\n", *shader
);
2631 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2632 UINT reg_idx
, const float *data
, UINT count
)
2634 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2637 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2639 wined3d_mutex_lock();
2640 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2641 wined3d_mutex_unlock();
2646 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2647 UINT reg_idx
, float *data
, UINT count
)
2649 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2652 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2654 wined3d_mutex_lock();
2655 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2656 wined3d_mutex_unlock();
2661 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2662 UINT reg_idx
, const int *data
, UINT count
)
2664 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2667 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2669 wined3d_mutex_lock();
2670 hr
= wined3d_device_set_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2671 wined3d_mutex_unlock();
2676 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2677 UINT reg_idx
, int *data
, UINT count
)
2679 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2682 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2684 wined3d_mutex_lock();
2685 hr
= wined3d_device_get_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2686 wined3d_mutex_unlock();
2691 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2692 UINT reg_idx
, const BOOL
*data
, UINT count
)
2694 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2697 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2699 wined3d_mutex_lock();
2700 hr
= wined3d_device_set_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2701 wined3d_mutex_unlock();
2706 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2707 UINT reg_idx
, BOOL
*data
, UINT count
)
2709 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2712 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2714 wined3d_mutex_lock();
2715 hr
= wined3d_device_get_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2716 wined3d_mutex_unlock();
2721 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2722 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2724 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2727 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2728 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2730 wined3d_mutex_lock();
2731 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2732 pNumSegs
, (const WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2733 wined3d_mutex_unlock();
2738 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2739 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2741 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2744 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2745 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2747 wined3d_mutex_lock();
2748 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2749 pNumSegs
, (const WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2750 wined3d_mutex_unlock();
2755 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT Handle
)
2757 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2760 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2762 wined3d_mutex_lock();
2763 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2764 wined3d_mutex_unlock();
2769 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
,
2770 IDirect3DQuery9
**query
)
2772 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2773 IDirect3DQuery9Impl
*object
;
2776 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2778 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2781 ERR("Failed to allocate query memory.\n");
2782 return E_OUTOFMEMORY
;
2785 hr
= query_init(object
, This
, type
);
2788 WARN("Failed to initialize query, hr %#x.\n", hr
);
2789 HeapFree(GetProcessHeap(), 0, object
);
2793 TRACE("Created query %p.\n", object
);
2794 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2795 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2800 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2801 UINT width
, UINT height
, float *rows
, float *columns
)
2803 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2804 iface
, width
, height
, rows
, columns
);
2809 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2810 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2811 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2813 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2814 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2815 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2816 dst_descs
, operation
, offset_x
, offset_y
);
2821 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2822 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2823 const RGNDATA
*dirty_region
, DWORD flags
)
2825 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2826 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2831 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2833 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2838 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2840 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2845 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2847 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2852 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2853 IDirect3DResource9
**resources
, UINT32 resource_count
)
2855 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2856 iface
, resources
, resource_count
);
2861 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2863 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2868 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2870 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2877 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2881 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2884 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2889 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2890 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2891 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2893 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2894 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2895 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2896 lockable
, surface
, shared_handle
, usage
);
2901 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2902 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2903 HANDLE
*shared_handle
, DWORD usage
)
2905 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2906 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2911 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2912 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2913 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2915 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2916 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2917 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2918 discard
, surface
, shared_handle
, usage
);
2923 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2924 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2926 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2931 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2932 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2934 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2939 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2942 IDirect3DDevice9Impl_QueryInterface
,
2943 IDirect3DDevice9Impl_AddRef
,
2944 IDirect3DDevice9Impl_Release
,
2945 /* IDirect3DDevice9 */
2946 IDirect3DDevice9Impl_TestCooperativeLevel
,
2947 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2948 IDirect3DDevice9Impl_EvictManagedResources
,
2949 IDirect3DDevice9Impl_GetDirect3D
,
2950 IDirect3DDevice9Impl_GetDeviceCaps
,
2951 IDirect3DDevice9Impl_GetDisplayMode
,
2952 IDirect3DDevice9Impl_GetCreationParameters
,
2953 IDirect3DDevice9Impl_SetCursorProperties
,
2954 IDirect3DDevice9Impl_SetCursorPosition
,
2955 IDirect3DDevice9Impl_ShowCursor
,
2956 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2957 IDirect3DDevice9Impl_GetSwapChain
,
2958 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2959 IDirect3DDevice9Impl_Reset
,
2960 IDirect3DDevice9Impl_Present
,
2961 IDirect3DDevice9Impl_GetBackBuffer
,
2962 IDirect3DDevice9Impl_GetRasterStatus
,
2963 IDirect3DDevice9Impl_SetDialogBoxMode
,
2964 IDirect3DDevice9Impl_SetGammaRamp
,
2965 IDirect3DDevice9Impl_GetGammaRamp
,
2966 IDirect3DDevice9Impl_CreateTexture
,
2967 IDirect3DDevice9Impl_CreateVolumeTexture
,
2968 IDirect3DDevice9Impl_CreateCubeTexture
,
2969 IDirect3DDevice9Impl_CreateVertexBuffer
,
2970 IDirect3DDevice9Impl_CreateIndexBuffer
,
2971 IDirect3DDevice9Impl_CreateRenderTarget
,
2972 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2973 IDirect3DDevice9Impl_UpdateSurface
,
2974 IDirect3DDevice9Impl_UpdateTexture
,
2975 IDirect3DDevice9Impl_GetRenderTargetData
,
2976 IDirect3DDevice9Impl_GetFrontBufferData
,
2977 IDirect3DDevice9Impl_StretchRect
,
2978 IDirect3DDevice9Impl_ColorFill
,
2979 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
2980 IDirect3DDevice9Impl_SetRenderTarget
,
2981 IDirect3DDevice9Impl_GetRenderTarget
,
2982 IDirect3DDevice9Impl_SetDepthStencilSurface
,
2983 IDirect3DDevice9Impl_GetDepthStencilSurface
,
2984 IDirect3DDevice9Impl_BeginScene
,
2985 IDirect3DDevice9Impl_EndScene
,
2986 IDirect3DDevice9Impl_Clear
,
2987 IDirect3DDevice9Impl_SetTransform
,
2988 IDirect3DDevice9Impl_GetTransform
,
2989 IDirect3DDevice9Impl_MultiplyTransform
,
2990 IDirect3DDevice9Impl_SetViewport
,
2991 IDirect3DDevice9Impl_GetViewport
,
2992 IDirect3DDevice9Impl_SetMaterial
,
2993 IDirect3DDevice9Impl_GetMaterial
,
2994 IDirect3DDevice9Impl_SetLight
,
2995 IDirect3DDevice9Impl_GetLight
,
2996 IDirect3DDevice9Impl_LightEnable
,
2997 IDirect3DDevice9Impl_GetLightEnable
,
2998 IDirect3DDevice9Impl_SetClipPlane
,
2999 IDirect3DDevice9Impl_GetClipPlane
,
3000 IDirect3DDevice9Impl_SetRenderState
,
3001 IDirect3DDevice9Impl_GetRenderState
,
3002 IDirect3DDevice9Impl_CreateStateBlock
,
3003 IDirect3DDevice9Impl_BeginStateBlock
,
3004 IDirect3DDevice9Impl_EndStateBlock
,
3005 IDirect3DDevice9Impl_SetClipStatus
,
3006 IDirect3DDevice9Impl_GetClipStatus
,
3007 IDirect3DDevice9Impl_GetTexture
,
3008 IDirect3DDevice9Impl_SetTexture
,
3009 IDirect3DDevice9Impl_GetTextureStageState
,
3010 IDirect3DDevice9Impl_SetTextureStageState
,
3011 IDirect3DDevice9Impl_GetSamplerState
,
3012 IDirect3DDevice9Impl_SetSamplerState
,
3013 IDirect3DDevice9Impl_ValidateDevice
,
3014 IDirect3DDevice9Impl_SetPaletteEntries
,
3015 IDirect3DDevice9Impl_GetPaletteEntries
,
3016 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
3017 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
3018 IDirect3DDevice9Impl_SetScissorRect
,
3019 IDirect3DDevice9Impl_GetScissorRect
,
3020 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
3021 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
3022 IDirect3DDevice9Impl_SetNPatchMode
,
3023 IDirect3DDevice9Impl_GetNPatchMode
,
3024 IDirect3DDevice9Impl_DrawPrimitive
,
3025 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
3026 IDirect3DDevice9Impl_DrawPrimitiveUP
,
3027 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
3028 IDirect3DDevice9Impl_ProcessVertices
,
3029 IDirect3DDevice9Impl_CreateVertexDeclaration
,
3030 IDirect3DDevice9Impl_SetVertexDeclaration
,
3031 IDirect3DDevice9Impl_GetVertexDeclaration
,
3032 IDirect3DDevice9Impl_SetFVF
,
3033 IDirect3DDevice9Impl_GetFVF
,
3034 IDirect3DDevice9Impl_CreateVertexShader
,
3035 IDirect3DDevice9Impl_SetVertexShader
,
3036 IDirect3DDevice9Impl_GetVertexShader
,
3037 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
3038 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
3039 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
3040 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
3041 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
3042 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
3043 IDirect3DDevice9Impl_SetStreamSource
,
3044 IDirect3DDevice9Impl_GetStreamSource
,
3045 IDirect3DDevice9Impl_SetStreamSourceFreq
,
3046 IDirect3DDevice9Impl_GetStreamSourceFreq
,
3047 IDirect3DDevice9Impl_SetIndices
,
3048 IDirect3DDevice9Impl_GetIndices
,
3049 IDirect3DDevice9Impl_CreatePixelShader
,
3050 IDirect3DDevice9Impl_SetPixelShader
,
3051 IDirect3DDevice9Impl_GetPixelShader
,
3052 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
3053 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
3054 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
3055 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
3056 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
3057 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
3058 IDirect3DDevice9Impl_DrawRectPatch
,
3059 IDirect3DDevice9Impl_DrawTriPatch
,
3060 IDirect3DDevice9Impl_DeletePatch
,
3061 IDirect3DDevice9Impl_CreateQuery
,
3062 /* IDirect3DDevice9Ex */
3063 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
3064 IDirect3DDevice9ExImpl_ComposeRects
,
3065 IDirect3DDevice9ExImpl_PresentEx
,
3066 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
3067 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
3068 IDirect3DDevice9ExImpl_WaitForVBlank
,
3069 IDirect3DDevice9ExImpl_CheckResourceResidency
,
3070 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
3071 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
3072 IDirect3DDevice9ExImpl_CheckDeviceState
,
3073 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
3074 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
3075 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
3076 IDirect3DDevice9ExImpl_ResetEx
,
3077 IDirect3DDevice9ExImpl_GetDisplayModeEx
3080 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3082 return CONTAINING_RECORD(device_parent
, struct IDirect3DDevice9Impl
, device_parent
);
3085 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3086 struct wined3d_device
*device
)
3088 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3091 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
3092 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3093 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
3095 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3096 IDirect3DSurface9Impl
*d3d_surface
;
3097 BOOL lockable
= TRUE
;
3100 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3101 "\tpool %#x, level %u, face %u, surface %p.\n",
3102 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3104 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3107 hr
= IDirect3DDevice9Impl_CreateSurface(device
, width
, height
,
3108 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3109 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3112 WARN("Failed to create surface, hr %#x.\n", hr
);
3116 *surface
= d3d_surface
->wined3d_surface
;
3117 wined3d_surface_incref(*surface
);
3119 d3d_surface
->container
= container_parent
;
3120 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3121 d3d_surface
->parentDevice
= NULL
;
3123 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3124 d3d_surface
->forwardReference
= container_parent
;
3129 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
3130 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3131 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3132 struct wined3d_surface
**surface
)
3134 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3135 IDirect3DSurface9Impl
*d3d_surface
;
3138 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3139 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3140 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
3141 multisample_quality
, lockable
, surface
);
3143 hr
= IDirect3DDevice9Impl_CreateRenderTarget(&device
->IDirect3DDevice9Ex_iface
, width
, height
,
3144 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3145 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3148 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
3152 *surface
= d3d_surface
->wined3d_surface
;
3153 wined3d_surface_incref(*surface
);
3155 d3d_surface
->container
= container_parent
;
3156 /* Implicit surfaces are created with an refcount of 0 */
3157 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3162 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
3163 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3164 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
3166 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3167 IDirect3DSurface9Impl
*d3d_surface
;
3170 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3171 "\tmultisample_quality %u, discard %u, surface %p.\n",
3172 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3174 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface(&device
->IDirect3DDevice9Ex_iface
, width
,
3175 height
, d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
,
3176 discard
, (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3179 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
3183 *surface
= d3d_surface
->wined3d_surface
;
3184 wined3d_surface_incref(*surface
);
3185 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3186 /* Implicit surfaces are created with an refcount of 0 */
3187 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3192 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3193 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3194 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
3196 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3197 IDirect3DVolume9Impl
*object
;
3200 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3201 "format %#x, pool %#x, usage %#x, volume %p\n",
3202 device_parent
, container_parent
, width
, height
, depth
,
3203 format
, pool
, usage
, volume
);
3205 /* Allocate the storage for the device */
3206 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3209 FIXME("Allocation of memory failed\n");
3211 return D3DERR_OUTOFVIDEOMEMORY
;
3214 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3217 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3218 HeapFree(GetProcessHeap(), 0, object
);
3222 *volume
= object
->wined3d_volume
;
3223 wined3d_volume_incref(*volume
);
3224 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3226 object
->container
= container_parent
;
3227 object
->forwardReference
= container_parent
;
3229 TRACE("Created volume %p.\n", object
);
3234 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3235 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
3237 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3238 D3DPRESENT_PARAMETERS local_parameters
;
3239 IDirect3DSwapChain9
*d3d_swapchain
;
3242 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent
, present_parameters
, swapchain
);
3244 /* Copy the presentation parameters */
3245 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
3246 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
3247 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
3248 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
3249 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
3250 local_parameters
.MultiSampleQuality
= present_parameters
->MultiSampleQuality
;
3251 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
3252 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
3253 local_parameters
.Windowed
= present_parameters
->Windowed
;
3254 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
3255 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
3256 local_parameters
.Flags
= present_parameters
->Flags
;
3257 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
3258 local_parameters
.PresentationInterval
= present_parameters
->PresentationInterval
;
3260 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device
->IDirect3DDevice9Ex_iface
,
3261 &local_parameters
, &d3d_swapchain
);
3264 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3269 *swapchain
= ((IDirect3DSwapChain9Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3270 wined3d_swapchain_incref(*swapchain
);
3271 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
3273 /* Copy back the presentation parameters */
3274 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
3275 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
3276 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3277 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
3278 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
3279 present_parameters
->MultiSampleQuality
= local_parameters
.MultiSampleQuality
;
3280 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
3281 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
3282 present_parameters
->Windowed
= local_parameters
.Windowed
;
3283 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
3284 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3285 present_parameters
->Flags
= local_parameters
.Flags
;
3286 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
3287 present_parameters
->PresentationInterval
= local_parameters
.PresentationInterval
;
3292 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3294 device_parent_wined3d_device_created
,
3295 device_parent_create_surface
,
3296 device_parent_create_rendertarget
,
3297 device_parent_create_depth_stencil
,
3298 device_parent_create_volume
,
3299 device_parent_create_swapchain
,
3302 static void setup_fpu(void)
3304 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3306 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3307 cw
= (cw
& ~0xf3f) | 0x3f;
3308 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3309 #elif defined(__i386__) && defined(_MSC_VER)
3312 cw
= (cw
& ~0xf3f) | 0x3f;
3315 FIXME("FPU setup not implemented for this platform.\n");
3319 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IDirect3D9Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
, D3DDEVTYPE device_type
,
3320 HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3322 WINED3DPRESENT_PARAMETERS
*wined3d_parameters
;
3327 FIXME("Ignoring display mode.\n");
3329 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &Direct3DDevice9_Vtbl
;
3330 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3333 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3335 wined3d_mutex_lock();
3336 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3337 &device
->device_parent
, &device
->wined3d_device
);
3340 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3341 wined3d_mutex_unlock();
3345 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3349 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3350 count
= caps
.NumberOfAdaptersInGroup
;
3353 if (flags
& D3DCREATE_MULTITHREADED
)
3354 wined3d_device_set_multithreaded(device
->wined3d_device
);
3356 if (!parameters
->Windowed
)
3359 focus_window
= parameters
->hDeviceWindow
;
3360 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3362 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3363 wined3d_device_decref(device
->wined3d_device
);
3364 wined3d_mutex_unlock();
3368 for (i
= 0; i
< count
; ++i
)
3370 HWND device_window
= parameters
[i
].hDeviceWindow
;
3372 if (!device_window
) device_window
= focus_window
;
3373 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3374 parameters
[i
].BackBufferWidth
,
3375 parameters
[i
].BackBufferHeight
);
3379 wined3d_parameters
= HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters
) * count
);
3380 if (!wined3d_parameters
)
3382 ERR("Failed to allocate wined3d parameters.\n");
3383 wined3d_device_decref(device
->wined3d_device
);
3384 wined3d_mutex_unlock();
3385 return E_OUTOFMEMORY
;
3388 for (i
= 0; i
< count
; ++i
)
3390 wined3d_parameters
[i
].BackBufferWidth
= parameters
[i
].BackBufferWidth
;
3391 wined3d_parameters
[i
].BackBufferHeight
= parameters
[i
].BackBufferHeight
;
3392 wined3d_parameters
[i
].BackBufferFormat
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3393 wined3d_parameters
[i
].BackBufferCount
= parameters
[i
].BackBufferCount
;
3394 wined3d_parameters
[i
].MultiSampleType
= parameters
[i
].MultiSampleType
;
3395 wined3d_parameters
[i
].MultiSampleQuality
= parameters
[i
].MultiSampleQuality
;
3396 wined3d_parameters
[i
].SwapEffect
= parameters
[i
].SwapEffect
;
3397 wined3d_parameters
[i
].hDeviceWindow
= parameters
[i
].hDeviceWindow
;
3398 wined3d_parameters
[i
].Windowed
= parameters
[i
].Windowed
;
3399 wined3d_parameters
[i
].EnableAutoDepthStencil
= parameters
[i
].EnableAutoDepthStencil
;
3400 wined3d_parameters
[i
].AutoDepthStencilFormat
=
3401 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3402 wined3d_parameters
[i
].Flags
= parameters
[i
].Flags
;
3403 wined3d_parameters
[i
].FullScreen_RefreshRateInHz
= parameters
[i
].FullScreen_RefreshRateInHz
;
3404 wined3d_parameters
[i
].PresentationInterval
= parameters
[i
].PresentationInterval
;
3405 wined3d_parameters
[i
].AutoRestoreDisplayMode
= TRUE
;
3408 hr
= wined3d_device_init_3d(device
->wined3d_device
, wined3d_parameters
);
3411 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3412 wined3d_device_release_focus_window(device
->wined3d_device
);
3413 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3414 wined3d_device_decref(device
->wined3d_device
);
3415 wined3d_mutex_unlock();
3419 wined3d_mutex_unlock();
3421 for (i
= 0; i
< count
; ++i
)
3423 parameters
[i
].BackBufferWidth
= wined3d_parameters
[i
].BackBufferWidth
;
3424 parameters
[i
].BackBufferHeight
= wined3d_parameters
[i
].BackBufferHeight
;
3425 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(wined3d_parameters
[i
].BackBufferFormat
);
3426 parameters
[i
].BackBufferCount
= wined3d_parameters
[i
].BackBufferCount
;
3427 parameters
[i
].MultiSampleType
= wined3d_parameters
[i
].MultiSampleType
;
3428 parameters
[i
].MultiSampleQuality
= wined3d_parameters
[i
].MultiSampleQuality
;
3429 parameters
[i
].SwapEffect
= wined3d_parameters
[i
].SwapEffect
;
3430 parameters
[i
].hDeviceWindow
= wined3d_parameters
[i
].hDeviceWindow
;
3431 parameters
[i
].Windowed
= wined3d_parameters
[i
].Windowed
;
3432 parameters
[i
].EnableAutoDepthStencil
= wined3d_parameters
[i
].EnableAutoDepthStencil
;
3433 parameters
[i
].AutoDepthStencilFormat
=
3434 d3dformat_from_wined3dformat(wined3d_parameters
[i
].AutoDepthStencilFormat
);
3435 parameters
[i
].Flags
= wined3d_parameters
[i
].Flags
;
3436 parameters
[i
].FullScreen_RefreshRateInHz
= wined3d_parameters
[i
].FullScreen_RefreshRateInHz
;
3437 parameters
[i
].PresentationInterval
= wined3d_parameters
[i
].PresentationInterval
;
3439 HeapFree(GetProcessHeap(), 0, wined3d_parameters
);
3441 /* Initialize the converted declaration array. This creates a valid pointer
3442 * and when adding decls HeapReAlloc() can be used without further checking. */
3443 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
3444 if (!device
->convertedDecls
)
3446 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3447 wined3d_mutex_lock();
3448 wined3d_device_uninit_3d(device
->wined3d_device
);
3449 wined3d_device_release_focus_window(device
->wined3d_device
);
3450 wined3d_device_decref(device
->wined3d_device
);
3451 wined3d_mutex_unlock();
3452 return E_OUTOFMEMORY
;
3455 device
->d3d_parent
= &parent
->IDirect3D9Ex_iface
;
3456 IDirect3D9_AddRef(device
->d3d_parent
);