ddraw: Exclusive mode is the corner case for SetCooperative, not the normal mode.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blob20f743f784c461e9ddd9ed566090907dcebdb9fc
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
51 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
54 static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
56 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
59 static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
61 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
64 static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
66 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
69 /*****************************************************************************
70 * IUnknown Methods
71 *****************************************************************************/
73 /*****************************************************************************
74 * IDirectDraw7::QueryInterface
76 * Queries different interfaces of the DirectDraw object. It can return
77 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
79 * method.
80 * The returned interface is AddRef()-ed before it's returned
82 * Used for version 1, 2, 4 and 7
84 * Params:
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
88 * Returns:
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
95 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
97 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
99 /* Can change surface impl type */
100 EnterCriticalSection(&ddraw_cs);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
103 *obj = NULL;
105 if(!refiid)
107 LeaveCriticalSection(&ddraw_cs);
108 return DDERR_INVALIDPARAMS;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
113 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
115 *obj = This;
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
118 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
120 *obj = &This->IDirectDraw4_vtbl;
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
123 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
125 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
127 *obj = NULL;
128 LeaveCriticalSection(&ddraw_cs);
129 return E_NOINTERFACE;
131 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
133 *obj = &This->IDirectDraw2_vtbl;
134 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
136 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
138 *obj = &This->IDirectDraw_vtbl;
139 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
142 /* Direct3D
143 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145 * who had this idea and why. The older interfaces can query and IDirect3D version
146 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147 * and messy to implement with the common creation function, so it has been left out here.
149 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
151 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
152 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
154 /* Check the surface implementation */
155 if(This->ImplType == SURFACE_UNKNOWN)
157 /* Apps may create the IDirect3D Interface before the primary surface.
158 * set the surface implementation */
159 This->ImplType = SURFACE_OPENGL;
160 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
162 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
164 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
165 ERR(" (%p) You may want to contact wine-devel for help\n", This);
166 /* Should I assert(0) here??? */
168 else if(This->ImplType != SURFACE_OPENGL)
170 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171 /* Do not abort here, only reject 3D Device creation */
174 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
176 This->d3dversion = 1;
177 *obj = &This->IDirect3D_vtbl;
178 TRACE(" returning Direct3D interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
182 This->d3dversion = 2;
183 *obj = &This->IDirect3D2_vtbl;
184 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
186 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
188 This->d3dversion = 3;
189 *obj = &This->IDirect3D3_vtbl;
190 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
192 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
194 This->d3dversion = 7;
195 *obj = &This->IDirect3D7_vtbl;
196 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
199 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
201 *obj = &This->device_parent_vtbl;
204 /* Unknown interface */
205 else
207 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
208 LeaveCriticalSection(&ddraw_cs);
209 return E_NOINTERFACE;
212 IUnknown_AddRef( (IUnknown *) *obj );
213 LeaveCriticalSection(&ddraw_cs);
214 return S_OK;
217 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
219 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
221 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw4(iface), riid, object);
224 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
226 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
228 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw3(iface), riid, object);
231 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
233 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
235 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw2(iface), riid, object);
238 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
240 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
242 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw1(iface), riid, object);
245 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d7(iface), riid, object);
252 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
254 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d3(iface), riid, object);
259 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
261 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d2(iface), riid, object);
266 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
268 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
270 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d1(iface), riid, object);
273 /*****************************************************************************
274 * IDirectDraw7::AddRef
276 * Increases the interfaces refcount, basically
278 * DDraw refcounting is a bit tricky. The different DirectDraw interface
279 * versions have individual refcounts, but the IDirect3D interfaces do not.
280 * All interfaces are from one object, that means calling QueryInterface on an
281 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282 * IDirectDrawImpl object.
284 * That means all AddRef and Release implementations of IDirectDrawX work
285 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286 * except of IDirect3D7 which thunks to IDirectDraw7
288 * Returns: The new refcount
290 *****************************************************************************/
291 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
293 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
294 ULONG ref = InterlockedIncrement(&This->ref7);
296 TRACE("%p increasing refcount to %u.\n", This, ref);
298 if(ref == 1) InterlockedIncrement(&This->numIfaces);
300 return ref;
303 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
305 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
306 ULONG ref = InterlockedIncrement(&ddraw->ref4);
308 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
310 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
312 return ref;
315 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
317 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
318 ULONG ref = InterlockedIncrement(&ddraw->ref3);
320 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
322 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
324 return ref;
327 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
329 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
330 ULONG ref = InterlockedIncrement(&ddraw->ref2);
332 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
334 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
336 return ref;
339 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
341 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
342 ULONG ref = InterlockedIncrement(&ddraw->ref1);
344 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
346 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
348 return ref;
351 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
353 TRACE("iface %p.\n", iface);
355 return ddraw7_AddRef((IDirectDraw7 *)ddraw_from_d3d7(iface));
358 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
360 TRACE("iface %p.\n", iface);
362 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
365 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
367 TRACE("iface %p.\n", iface);
369 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
372 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
374 TRACE("iface %p.\n", iface);
376 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
379 /*****************************************************************************
380 * ddraw_destroy
382 * Destroys a ddraw object if all refcounts are 0. This is to share code
383 * between the IDirectDrawX::Release functions
385 * Params:
386 * This: DirectDraw object to destroy
388 *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl *This)
391 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
392 IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This);
394 /* Destroy the device window if we created one */
395 if(This->devicewindow != 0)
397 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
398 DestroyWindow(This->devicewindow);
399 This->devicewindow = 0;
402 EnterCriticalSection(&ddraw_cs);
403 list_remove(&This->ddraw_list_entry);
404 LeaveCriticalSection(&ddraw_cs);
406 /* Release the attached WineD3D stuff */
407 IWineD3DDevice_Release(This->wineD3DDevice);
408 IWineD3D_Release(This->wineD3D);
410 /* Now free the object */
411 HeapFree(GetProcessHeap(), 0, This);
414 /*****************************************************************************
415 * IDirectDraw7::Release
417 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
419 * Returns: The new refcount
420 *****************************************************************************/
421 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
423 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
424 ULONG ref = InterlockedDecrement(&This->ref7);
426 TRACE("%p decreasing refcount to %u.\n", This, ref);
428 if (!ref && !InterlockedDecrement(&This->numIfaces))
429 ddraw_destroy(This);
431 return ref;
434 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
436 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
437 ULONG ref = InterlockedDecrement(&ddraw->ref4);
439 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
441 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
442 ddraw_destroy(ddraw);
444 return ref;
447 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
449 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
450 ULONG ref = InterlockedDecrement(&ddraw->ref3);
452 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
454 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
455 ddraw_destroy(ddraw);
457 return ref;
460 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
462 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
463 ULONG ref = InterlockedDecrement(&ddraw->ref2);
465 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
467 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
468 ddraw_destroy(ddraw);
470 return ref;
473 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
475 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
476 ULONG ref = InterlockedDecrement(&ddraw->ref1);
478 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
480 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
481 ddraw_destroy(ddraw);
483 return ref;
486 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
488 TRACE("iface %p.\n", iface);
490 return ddraw7_Release((IDirectDraw7 *)ddraw_from_d3d7(iface));
493 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
495 TRACE("iface %p.\n", iface);
497 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
500 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
502 TRACE("iface %p.\n", iface);
504 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
507 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
509 TRACE("iface %p.\n", iface);
511 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
514 /*****************************************************************************
515 * IDirectDraw methods
516 *****************************************************************************/
518 /*****************************************************************************
519 * IDirectDraw7::SetCooperativeLevel
521 * Sets the cooperative level for the DirectDraw object, and the window
522 * assigned to it. The cooperative level determines the general behavior
523 * of the DirectDraw application
525 * Warning: This is quite tricky, as it's not really documented which
526 * cooperative levels can be combined with each other. If a game fails
527 * after this function, try to check the cooperative levels passed on
528 * Windows, and if it returns something different.
530 * If you think that this function caused the failure because it writes a
531 * fixme, be sure to run again with a +ddraw trace.
533 * What is known about cooperative levels (See the ddraw modes test):
534 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537 * DDSCL_FULLSCREEN can be activated
538 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
540 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541 * DDSCL_SETFOCUSWINDOW (partially),
542 * DDSCL_MULTITHREADED (work in progress)
544 * Unhandled flags, which should be implemented
545 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546 * expect any difference to a normal window for wine)
547 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548 * rendering (Possible test case: Half-Life)
550 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
552 * These don't seem very important for wine:
553 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
555 * Returns:
556 * DD_OK if the cooperative level was set successfully
557 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559 * (Probably others too, have to investigate)
561 *****************************************************************************/
562 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
564 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
565 HWND window;
567 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
568 DDRAW_dump_cooperativelevel(cooplevel);
570 EnterCriticalSection(&ddraw_cs);
572 /* Get the old window */
573 window = This->dest_window;
575 /* Tests suggest that we need one of them: */
576 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
577 DDSCL_NORMAL |
578 DDSCL_EXCLUSIVE )))
580 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581 LeaveCriticalSection(&ddraw_cs);
582 return DDERR_INVALIDPARAMS;
585 /* Handle those levels first which set various hwnds */
586 if(cooplevel & DDSCL_SETFOCUSWINDOW)
588 /* This isn't compatible with a lot of flags */
589 if(cooplevel & ( DDSCL_MULTITHREADED |
590 DDSCL_CREATEDEVICEWINDOW |
591 DDSCL_FPUSETUP |
592 DDSCL_FPUPRESERVE |
593 DDSCL_ALLOWREBOOT |
594 DDSCL_ALLOWMODEX |
595 DDSCL_SETDEVICEWINDOW |
596 DDSCL_NORMAL |
597 DDSCL_EXCLUSIVE |
598 DDSCL_FULLSCREEN ) )
600 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
601 LeaveCriticalSection(&ddraw_cs);
602 return DDERR_INVALIDPARAMS;
605 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
607 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
608 LeaveCriticalSection(&ddraw_cs);
609 return DDERR_HWNDALREADYSET;
612 This->focuswindow = hwnd;
613 /* Won't use the hwnd param for anything else */
614 hwnd = NULL;
616 /* Use the focus window for drawing too */
617 This->dest_window = This->focuswindow;
619 /* Destroy the device window, if we have one */
620 if(This->devicewindow)
622 DestroyWindow(This->devicewindow);
623 This->devicewindow = NULL;
626 LeaveCriticalSection(&ddraw_cs);
627 return DD_OK;
630 if(cooplevel & DDSCL_EXCLUSIVE)
632 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
634 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
635 LeaveCriticalSection(&ddraw_cs);
636 return DDERR_INVALIDPARAMS;
639 else if( !(cooplevel & DDSCL_NORMAL) )
641 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
642 LeaveCriticalSection(&ddraw_cs);
643 return DDERR_INVALIDPARAMS;
646 /* Do we switch from fullscreen to non-fullscreen ? */
648 if( !(cooplevel & DDSCL_FULLSCREEN) && (This->cooperative_level & DDSCL_FULLSCREEN) )
649 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
651 /* Don't override focus windows or private device windows */
652 if( hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
654 if( cooplevel & DDSCL_FULLSCREEN )
656 HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
657 if (FAILED(hr))
659 ERR("Failed to acquire focus window, hr %#x.\n", hr);
660 LeaveCriticalSection(&ddraw_cs);
661 return hr;
664 This->dest_window = hwnd;
667 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
669 /* Don't create a device window if a focus window is set */
670 if( !(This->focuswindow) )
672 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
673 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
674 NULL, NULL, NULL, NULL);
675 if (!devicewindow)
677 ERR("Failed to create window, last error %#x.\n", GetLastError());
678 LeaveCriticalSection(&ddraw_cs);
679 return E_FAIL;
682 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
683 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
685 This->devicewindow = devicewindow;
686 This->dest_window = devicewindow;
690 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
692 /* Enable thread safety in wined3d */
693 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
696 /* Unhandled flags */
697 if(cooplevel & DDSCL_ALLOWREBOOT)
698 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
699 if(cooplevel & DDSCL_ALLOWMODEX)
700 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
701 if(cooplevel & DDSCL_FPUSETUP)
702 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
704 /* Store the cooperative_level */
705 This->cooperative_level = cooplevel;
706 TRACE("SetCooperativeLevel retuning DD_OK\n");
707 LeaveCriticalSection(&ddraw_cs);
708 return DD_OK;
711 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
713 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
715 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface), window, flags);
718 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
720 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
722 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw3(iface), window, flags);
725 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
727 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
729 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw2(iface), window, flags);
732 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
734 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
736 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw1(iface), window, flags);
739 /*****************************************************************************
741 * Helper function for SetDisplayMode and RestoreDisplayMode
743 * Implements DirectDraw's SetDisplayMode, but ignores the value of
744 * ForceRefreshRate, since it is already handled by
745 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
746 * without worrying that ForceRefreshRate will override the refresh rate. For
747 * argument and return value documentation, see
748 * ddraw7_SetDisplayMode.
750 *****************************************************************************/
751 static HRESULT ddraw_set_display_mode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
752 DWORD BPP, DWORD RefreshRate, DWORD Flags)
754 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
755 WINED3DDISPLAYMODE Mode;
756 HRESULT hr;
758 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
759 iface, Width, Height, BPP, RefreshRate, Flags);
761 EnterCriticalSection(&ddraw_cs);
762 if( !Width || !Height )
764 ERR("Width %u, Height %u, what to do?\n", Width, Height);
765 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
766 LeaveCriticalSection(&ddraw_cs);
767 return DD_OK;
770 /* Check the exclusive mode
771 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
772 return DDERR_NOEXCLUSIVEMODE;
773 * This is WRONG. Don't know if the SDK is completely
774 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
775 * is returned, but Half-Life 1.1.1.1 (Steam version)
776 * depends on this
779 Mode.Width = Width;
780 Mode.Height = Height;
781 Mode.RefreshRate = RefreshRate;
782 switch(BPP)
784 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
785 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
786 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
787 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
788 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
791 /* TODO: The possible return values from msdn suggest that
792 * the screen mode can't be changed if a surface is locked
793 * or some drawing is in progress
796 /* TODO: Lose the primary surface */
797 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
798 0, /* First swapchain */
799 &Mode);
800 LeaveCriticalSection(&ddraw_cs);
801 switch(hr)
803 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
804 default: return hr;
808 /*****************************************************************************
809 * IDirectDraw7::SetDisplayMode
811 * Sets the display screen resolution, color depth and refresh frequency
812 * when in fullscreen mode (in theory).
813 * Possible return values listed in the SDK suggest that this method fails
814 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
815 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
816 * It seems to be valid to pass 0 for With and Height, this has to be tested
817 * It could mean that the current video mode should be left as-is. (But why
818 * call it then?)
820 * Params:
821 * Height, Width: Screen dimension
822 * BPP: Color depth in Bits per pixel
823 * Refreshrate: Screen refresh rate
824 * Flags: Other stuff
826 * Returns
827 * DD_OK on success
829 *****************************************************************************/
830 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
831 DWORD BPP, DWORD RefreshRate, DWORD Flags)
833 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
834 iface, Width, Height, BPP, RefreshRate, Flags);
836 if (force_refresh_rate != 0)
838 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
839 RefreshRate, force_refresh_rate);
840 RefreshRate = force_refresh_rate;
843 return ddraw_set_display_mode(iface, Width, Height, BPP, RefreshRate, Flags);
846 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface,
847 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
849 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
850 iface, width, height, bpp, refresh_rate, flags);
852 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface),
853 width, height, bpp, refresh_rate, flags);
856 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface,
857 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
859 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
860 iface, width, height, bpp, refresh_rate, flags);
862 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface),
863 width, height, bpp, refresh_rate, flags);
866 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
867 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
869 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
870 iface, width, height, bpp, refresh_rate, flags);
872 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface),
873 width, height, bpp, refresh_rate, flags);
876 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
878 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
880 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), width, height, bpp, 0, 0);
883 /*****************************************************************************
884 * IDirectDraw7::RestoreDisplayMode
886 * Restores the display mode to what it was at creation time. Basically.
888 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
889 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
890 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
891 * -> DD_1 is released. The screen should be left at 1024x768x32.
892 * -> DD_2 is released. The screen should be set to 1400x1050x32
893 * This case is unhandled right now, but Empire Earth does it this way.
894 * (But perhaps there is something in SetCooperativeLevel to prevent this)
896 * The msdn says that this method resets the display mode to what it was before
897 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
899 * Returns
900 * DD_OK on success
901 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
903 *****************************************************************************/
904 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
906 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
908 TRACE("iface %p.\n", iface);
910 return ddraw_set_display_mode(iface, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
913 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
915 TRACE("iface %p.\n", iface);
917 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface));
920 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
922 TRACE("iface %p.\n", iface);
924 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface));
927 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
929 TRACE("iface %p.\n", iface);
931 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface));
934 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
936 TRACE("iface %p.\n", iface);
938 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface));
941 /*****************************************************************************
942 * IDirectDraw7::GetCaps
944 * Returns the drives capabilities
946 * Used for version 1, 2, 4 and 7
948 * Params:
949 * DriverCaps: Structure to write the Hardware accelerated caps to
950 * HelCaps: Structure to write the emulation caps to
952 * Returns
953 * This implementation returns DD_OK only
955 *****************************************************************************/
956 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
958 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
959 DDCAPS caps;
960 WINED3DCAPS winecaps;
961 HRESULT hr;
962 DDSCAPS2 ddscaps = {0, 0, 0, 0};
964 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
966 /* One structure must be != NULL */
967 if( (!DriverCaps) && (!HELCaps) )
969 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
970 return DDERR_INVALIDPARAMS;
973 memset(&caps, 0, sizeof(caps));
974 memset(&winecaps, 0, sizeof(winecaps));
975 caps.dwSize = sizeof(caps);
976 EnterCriticalSection(&ddraw_cs);
977 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
978 if(FAILED(hr)) {
979 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
980 LeaveCriticalSection(&ddraw_cs);
981 return hr;
984 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
985 LeaveCriticalSection(&ddraw_cs);
986 if(FAILED(hr)) {
987 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
988 return hr;
991 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
992 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
993 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
994 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
995 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
996 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
997 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
998 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
999 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1000 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1001 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1002 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1003 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1004 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1005 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1007 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1008 * not to use it
1010 if(DefaultSurfaceType == SURFACE_GDI) {
1011 caps.dwCaps &= ~DDCAPS_3D;
1012 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1014 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1015 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1016 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1019 if(DriverCaps)
1021 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1022 if (TRACE_ON(ddraw))
1024 TRACE("Driver Caps :\n");
1025 DDRAW_dump_DDCAPS(DriverCaps);
1029 if(HELCaps)
1031 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1032 if (TRACE_ON(ddraw))
1034 TRACE("HEL Caps :\n");
1035 DDRAW_dump_DDCAPS(HELCaps);
1039 return DD_OK;
1042 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1044 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1046 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw4(iface), driver_caps, hel_caps);
1049 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1051 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1053 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw3(iface), driver_caps, hel_caps);
1056 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1058 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1060 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw2(iface), driver_caps, hel_caps);
1063 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1065 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1067 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw1(iface), driver_caps, hel_caps);
1070 /*****************************************************************************
1071 * IDirectDraw7::Compact
1073 * No idea what it does, MSDN says it's not implemented.
1075 * Returns
1076 * DD_OK, but this is unchecked
1078 *****************************************************************************/
1079 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1081 TRACE("iface %p.\n", iface);
1083 return DD_OK;
1086 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1088 TRACE("iface %p.\n", iface);
1090 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1093 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1095 TRACE("iface %p.\n", iface);
1097 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1100 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1102 TRACE("iface %p.\n", iface);
1104 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1107 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1109 TRACE("iface %p.\n", iface);
1111 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1114 /*****************************************************************************
1115 * IDirectDraw7::GetDisplayMode
1117 * Returns information about the current display mode
1119 * Exists in Version 1, 2, 4 and 7
1121 * Params:
1122 * DDSD: Address of a surface description structure to write the info to
1124 * Returns
1125 * DD_OK
1127 *****************************************************************************/
1128 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1130 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1131 HRESULT hr;
1132 WINED3DDISPLAYMODE Mode;
1133 DWORD Size;
1135 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1137 EnterCriticalSection(&ddraw_cs);
1138 /* This seems sane */
1139 if (!DDSD)
1141 LeaveCriticalSection(&ddraw_cs);
1142 return DDERR_INVALIDPARAMS;
1145 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1146 * so one method can be used for all versions (Hopefully)
1148 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1149 0 /* swapchain 0 */,
1150 &Mode);
1151 if( hr != D3D_OK )
1153 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1154 LeaveCriticalSection(&ddraw_cs);
1155 return hr;
1158 Size = DDSD->dwSize;
1159 memset(DDSD, 0, Size);
1161 DDSD->dwSize = Size;
1162 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1163 DDSD->dwWidth = Mode.Width;
1164 DDSD->dwHeight = Mode.Height;
1165 DDSD->u2.dwRefreshRate = 60;
1166 DDSD->ddsCaps.dwCaps = 0;
1167 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1168 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1169 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1171 if(TRACE_ON(ddraw))
1173 TRACE("Returning surface desc :\n");
1174 DDRAW_dump_surface_desc(DDSD);
1177 LeaveCriticalSection(&ddraw_cs);
1178 return DD_OK;
1181 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1183 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1185 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface), surface_desc);
1188 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1190 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1192 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface), (DDSURFACEDESC2 *)surface_desc);
1195 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1197 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1199 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface), (DDSURFACEDESC2 *)surface_desc);
1202 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1204 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1206 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), (DDSURFACEDESC2 *)surface_desc);
1209 /*****************************************************************************
1210 * IDirectDraw7::GetFourCCCodes
1212 * Returns an array of supported FourCC codes.
1214 * Exists in Version 1, 2, 4 and 7
1216 * Params:
1217 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1218 * of enumerated codes
1219 * Codes: Pointer to an array of DWORDs where the supported codes are written
1220 * to
1222 * Returns
1223 * Always returns DD_OK, as it's a stub for now
1225 *****************************************************************************/
1226 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1228 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1229 static const enum wined3d_format_id formats[] =
1231 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1232 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1233 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1235 DWORD count = 0, i, outsize;
1236 HRESULT hr;
1237 WINED3DDISPLAYMODE d3ddm;
1238 WINED3DSURFTYPE type = This->ImplType;
1240 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1242 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1243 0 /* swapchain 0 */,
1244 &d3ddm);
1246 outsize = NumCodes && Codes ? *NumCodes : 0;
1248 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1250 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
1251 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1252 WINED3DADAPTER_DEFAULT,
1253 WINED3DDEVTYPE_HAL,
1254 d3ddm.Format /* AdapterFormat */,
1255 0 /* usage */,
1256 WINED3DRTYPE_SURFACE,
1257 formats[i],
1258 type);
1259 if(SUCCEEDED(hr)) {
1260 if(count < outsize) {
1261 Codes[count] = formats[i];
1263 count++;
1266 if(NumCodes) {
1267 TRACE("Returning %u FourCC codes\n", count);
1268 *NumCodes = count;
1271 return DD_OK;
1274 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1276 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1278 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw4(iface), codes_count, codes);
1281 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1283 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1285 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw3(iface), codes_count, codes);
1288 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1290 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1292 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw2(iface), codes_count, codes);
1295 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1297 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1299 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw1(iface), codes_count, codes);
1302 /*****************************************************************************
1303 * IDirectDraw7::GetMonitorFrequency
1305 * Returns the monitor's frequency
1307 * Exists in Version 1, 2, 4 and 7
1309 * Params:
1310 * Freq: Pointer to a DWORD to write the frequency to
1312 * Returns
1313 * Always returns DD_OK
1315 *****************************************************************************/
1316 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1318 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1320 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1321 * but for now this should make the games happy
1323 *Freq = 60;
1324 return DD_OK;
1327 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1329 TRACE("iface %p, frequency %p.\n", iface, frequency);
1331 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw4(iface), frequency);
1334 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1336 TRACE("iface %p, frequency %p.\n", iface, frequency);
1338 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw3(iface), frequency);
1341 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1343 TRACE("iface %p, frequency %p.\n", iface, frequency);
1345 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw2(iface), frequency);
1348 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1350 TRACE("iface %p, frequency %p.\n", iface, frequency);
1352 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw1(iface), frequency);
1355 /*****************************************************************************
1356 * IDirectDraw7::GetVerticalBlankStatus
1358 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1359 * too basically, but as it's a semi stub, I didn't create a function there
1361 * Params:
1362 * status: Pointer to a BOOL to be filled with the vertical blank status
1364 * Returns
1365 * DD_OK on success
1366 * DDERR_INVALIDPARAMS if status is NULL
1368 *****************************************************************************/
1369 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1371 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1373 TRACE("iface %p, status %p.\n", iface, status);
1375 /* This looks sane, the MSDN suggests it too */
1376 EnterCriticalSection(&ddraw_cs);
1377 if(!status)
1379 LeaveCriticalSection(&ddraw_cs);
1380 return DDERR_INVALIDPARAMS;
1383 *status = This->fake_vblank;
1384 This->fake_vblank = !This->fake_vblank;
1385 LeaveCriticalSection(&ddraw_cs);
1386 return DD_OK;
1389 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1391 TRACE("iface %p, status %p.\n", iface, status);
1393 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw4(iface), status);
1396 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1398 TRACE("iface %p, status %p.\n", iface, status);
1400 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw3(iface), status);
1403 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1405 TRACE("iface %p, status %p.\n", iface, status);
1407 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw2(iface), status);
1410 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1412 TRACE("iface %p, status %p.\n", iface, status);
1414 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw1(iface), status);
1417 /*****************************************************************************
1418 * IDirectDraw7::GetAvailableVidMem
1420 * Returns the total and free video memory
1422 * Params:
1423 * Caps: Specifies the memory type asked for
1424 * total: Pointer to a DWORD to be filled with the total memory
1425 * free: Pointer to a DWORD to be filled with the free memory
1427 * Returns
1428 * DD_OK on success
1429 * DDERR_INVALIDPARAMS of free and total are NULL
1431 *****************************************************************************/
1432 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1434 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1436 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1438 if(TRACE_ON(ddraw))
1440 TRACE("(%p) Asked for memory with description: ", This);
1441 DDRAW_dump_DDSCAPS2(Caps);
1443 EnterCriticalSection(&ddraw_cs);
1445 /* Todo: System memory vs local video memory vs non-local video memory
1446 * The MSDN also mentions differences between texture memory and other
1447 * resources, but that's not important
1450 if( (!total) && (!free) )
1452 LeaveCriticalSection(&ddraw_cs);
1453 return DDERR_INVALIDPARAMS;
1456 if(total) *total = This->total_vidmem;
1457 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1459 LeaveCriticalSection(&ddraw_cs);
1460 return DD_OK;
1463 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1464 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1466 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1468 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw4(iface), caps, total, free);
1471 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface,
1472 DDSCAPS *caps, DWORD *total, DWORD *free)
1474 DDSCAPS2 caps2;
1476 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1478 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1479 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw3(iface), &caps2, total, free);
1482 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1483 DDSCAPS *caps, DWORD *total, DWORD *free)
1485 DDSCAPS2 caps2;
1487 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1489 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1490 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw2(iface), &caps2, total, free);
1493 /*****************************************************************************
1494 * IDirectDraw7::Initialize
1496 * Initializes a DirectDraw interface.
1498 * Params:
1499 * GUID: Interface identifier. Well, don't know what this is really good
1500 * for
1502 * Returns
1503 * Returns DD_OK on the first call,
1504 * DDERR_ALREADYINITIALIZED on repeated calls
1506 *****************************************************************************/
1507 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1509 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1511 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1513 if(This->initialized)
1515 return DDERR_ALREADYINITIALIZED;
1517 else
1519 return DD_OK;
1523 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1525 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1527 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw4(iface), guid);
1530 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1532 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1534 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw3(iface), guid);
1537 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1539 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1541 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw2(iface), guid);
1544 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1546 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1548 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw1(iface), guid);
1551 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1553 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1555 return D3D_OK;
1558 /*****************************************************************************
1559 * IDirectDraw7::FlipToGDISurface
1561 * "Makes the surface that the GDI writes to the primary surface"
1562 * Looks like some windows specific thing we don't have to care about.
1563 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1564 * show error boxes ;)
1565 * Well, just return DD_OK.
1567 * Returns:
1568 * Always returns DD_OK
1570 *****************************************************************************/
1571 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1573 FIXME("iface %p stub!\n", iface);
1575 return DD_OK;
1578 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1580 TRACE("iface %p.\n", iface);
1582 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1585 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1587 TRACE("iface %p.\n", iface);
1589 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1592 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1594 TRACE("iface %p.\n", iface);
1596 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1599 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1601 TRACE("iface %p.\n", iface);
1603 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1606 /*****************************************************************************
1607 * IDirectDraw7::WaitForVerticalBlank
1609 * This method allows applications to get in sync with the vertical blank
1610 * interval.
1611 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1612 * redraw the screen, most likely because of this stub
1614 * Parameters:
1615 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1616 * or DDWAITVB_BLOCKEND
1617 * h: Not used, according to MSDN
1619 * Returns:
1620 * Always returns DD_OK
1622 *****************************************************************************/
1623 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1625 static BOOL hide;
1627 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1629 /* This function is called often, so print the fixme only once */
1630 if(!hide)
1632 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1633 hide = TRUE;
1636 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1637 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1638 return DDERR_UNSUPPORTED; /* unchecked */
1640 return DD_OK;
1643 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1645 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1647 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, event);
1650 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1652 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1654 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, event);
1657 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1659 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1661 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, event);
1664 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1666 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1668 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, event);
1671 /*****************************************************************************
1672 * IDirectDraw7::GetScanLine
1674 * Returns the scan line that is being drawn on the monitor
1676 * Parameters:
1677 * Scanline: Address to write the scan line value to
1679 * Returns:
1680 * Always returns DD_OK
1682 *****************************************************************************/
1683 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1685 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1686 static BOOL hide = FALSE;
1687 WINED3DDISPLAYMODE Mode;
1689 TRACE("iface %p, line %p.\n", iface, Scanline);
1691 /* This function is called often, so print the fixme only once */
1692 EnterCriticalSection(&ddraw_cs);
1693 if(!hide)
1695 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1696 hide = TRUE;
1699 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1701 &Mode);
1703 /* Fake the line sweeping of the monitor */
1704 /* FIXME: We should synchronize with a source to keep the refresh rate */
1705 *Scanline = This->cur_scanline++;
1706 /* Assume 20 scan lines in the vertical blank */
1707 if (This->cur_scanline >= Mode.Height + 20)
1708 This->cur_scanline = 0;
1710 LeaveCriticalSection(&ddraw_cs);
1711 return DD_OK;
1714 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1716 TRACE("iface %p, line %p.\n", iface, line);
1718 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw4(iface), line);
1721 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1723 TRACE("iface %p, line %p.\n", iface, line);
1725 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw3(iface), line);
1728 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1730 TRACE("iface %p, line %p.\n", iface, line);
1732 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw2(iface), line);
1735 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1737 TRACE("iface %p, line %p.\n", iface, line);
1739 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw1(iface), line);
1742 /*****************************************************************************
1743 * IDirectDraw7::TestCooperativeLevel
1745 * Informs the application about the state of the video adapter, depending
1746 * on the cooperative level
1748 * Returns:
1749 * DD_OK if the device is in a sane state
1750 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1751 * if the state is not correct(See below)
1753 *****************************************************************************/
1754 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1756 TRACE("iface %p.\n", iface);
1758 return DD_OK;
1761 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1763 TRACE("iface %p.\n", iface);
1765 return ddraw7_TestCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1768 /*****************************************************************************
1769 * IDirectDraw7::GetGDISurface
1771 * Returns the surface that GDI is treating as the primary surface.
1772 * For Wine this is the front buffer
1774 * Params:
1775 * GDISurface: Address to write the surface pointer to
1777 * Returns:
1778 * DD_OK if the surface was found
1779 * DDERR_NOTFOUND if the GDI surface wasn't found
1781 *****************************************************************************/
1782 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1784 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1785 IWineD3DSurface *Surf;
1786 IDirectDrawSurface7 *ddsurf;
1787 HRESULT hr;
1788 DDSCAPS2 ddsCaps;
1790 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1792 /* Get the back buffer from the wineD3DDevice and search its
1793 * attached surfaces for the front buffer
1795 EnterCriticalSection(&ddraw_cs);
1796 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1797 0, /* SwapChain */
1798 0, /* first back buffer*/
1799 WINED3DBACKBUFFER_TYPE_MONO,
1800 &Surf);
1802 if( (hr != D3D_OK) ||
1803 (!Surf) )
1805 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1806 LeaveCriticalSection(&ddraw_cs);
1807 return DDERR_NOTFOUND;
1810 ddsurf = IWineD3DSurface_GetParent(Surf);
1811 IWineD3DSurface_Release(Surf);
1813 /* Find the front buffer */
1814 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1815 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1816 &ddsCaps,
1817 GDISurface);
1818 if(hr != DD_OK)
1820 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1823 /* The AddRef is OK this time */
1824 LeaveCriticalSection(&ddraw_cs);
1825 return hr;
1828 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1830 TRACE("iface %p, surface %p.\n", iface, surface);
1832 return ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface), (IDirectDrawSurface7 **)surface);
1835 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
1837 IDirectDrawSurface7 *surface7;
1838 HRESULT hr;
1840 TRACE("iface %p, surface %p.\n", iface, surface);
1842 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), &surface7);
1843 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1845 return hr;
1848 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1850 IDirectDrawSurface7 *surface7;
1851 HRESULT hr;
1853 TRACE("iface %p, surface %p.\n", iface, surface);
1855 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), &surface7);
1856 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1858 return hr;
1861 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
1863 IDirectDrawSurface7 *surface7;
1864 HRESULT hr;
1866 TRACE("iface %p, surface %p.\n", iface, surface);
1868 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), &surface7);
1869 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1871 return hr;
1874 struct displaymodescallback_context
1876 LPDDENUMMODESCALLBACK func;
1877 void *context;
1880 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
1882 struct displaymodescallback_context *cbcontext = context;
1883 DDSURFACEDESC desc;
1885 memcpy(&desc, surface_desc, sizeof(desc));
1886 desc.dwSize = sizeof(desc);
1888 return cbcontext->func(&desc, cbcontext->context);
1891 /*****************************************************************************
1892 * IDirectDraw7::EnumDisplayModes
1894 * Enumerates the supported Display modes. The modes can be filtered with
1895 * the DDSD parameter.
1897 * Params:
1898 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1899 * DDSD: Surface description to filter the modes
1900 * Context: Pointer passed back to the callback function
1901 * cb: Application-provided callback function
1903 * Returns:
1904 * DD_OK on success
1905 * DDERR_INVALIDPARAMS if the callback wasn't set
1907 *****************************************************************************/
1908 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
1909 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
1911 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1912 unsigned int modenum, fmt;
1913 enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
1914 WINED3DDISPLAYMODE mode;
1915 DDSURFACEDESC2 callback_sd;
1916 WINED3DDISPLAYMODE *enum_modes = NULL;
1917 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1919 static const enum wined3d_format_id checkFormatList[] =
1921 WINED3DFMT_B8G8R8X8_UNORM,
1922 WINED3DFMT_B5G6R5_UNORM,
1923 WINED3DFMT_P8_UINT,
1926 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1927 iface, Flags, DDSD, Context, cb);
1929 EnterCriticalSection(&ddraw_cs);
1930 /* This looks sane */
1931 if(!cb)
1933 LeaveCriticalSection(&ddraw_cs);
1934 return DDERR_INVALIDPARAMS;
1937 if(DDSD)
1939 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1940 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1943 if(!(Flags & DDEDM_REFRESHRATES))
1945 enum_mode_array_size = 16;
1946 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1947 if (!enum_modes)
1949 ERR("Out of memory\n");
1950 LeaveCriticalSection(&ddraw_cs);
1951 return DDERR_OUTOFMEMORY;
1955 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1957 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1959 continue;
1962 modenum = 0;
1963 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1964 WINED3DADAPTER_DEFAULT,
1965 checkFormatList[fmt],
1966 modenum++,
1967 &mode) == WINED3D_OK)
1969 if(DDSD)
1971 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1972 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1975 if(!(Flags & DDEDM_REFRESHRATES))
1977 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1978 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1979 * to be reduced to a single unique result in such case.
1981 BOOL found = FALSE;
1982 unsigned i;
1984 for (i = 0; i < enum_mode_count; i++)
1986 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1987 enum_modes[i].Format == mode.Format)
1989 found = TRUE;
1990 break;
1994 if(found) continue;
1997 memset(&callback_sd, 0, sizeof(callback_sd));
1998 callback_sd.dwSize = sizeof(callback_sd);
1999 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2001 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2002 if(Flags & DDEDM_REFRESHRATES)
2004 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2005 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2008 callback_sd.dwWidth = mode.Width;
2009 callback_sd.dwHeight = mode.Height;
2011 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2013 /* Calc pitch and DWORD align like MSDN says */
2014 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2015 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2017 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2018 callback_sd.u2.dwRefreshRate);
2020 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2022 TRACE("Application asked to terminate the enumeration\n");
2023 HeapFree(GetProcessHeap(), 0, enum_modes);
2024 LeaveCriticalSection(&ddraw_cs);
2025 return DD_OK;
2028 if(!(Flags & DDEDM_REFRESHRATES))
2030 if (enum_mode_count == enum_mode_array_size)
2032 WINED3DDISPLAYMODE *new_enum_modes;
2034 enum_mode_array_size *= 2;
2035 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2037 if (!new_enum_modes)
2039 ERR("Out of memory\n");
2040 HeapFree(GetProcessHeap(), 0, enum_modes);
2041 LeaveCriticalSection(&ddraw_cs);
2042 return DDERR_OUTOFMEMORY;
2045 enum_modes = new_enum_modes;
2048 enum_modes[enum_mode_count++] = mode;
2053 TRACE("End of enumeration\n");
2054 HeapFree(GetProcessHeap(), 0, enum_modes);
2055 LeaveCriticalSection(&ddraw_cs);
2056 return DD_OK;
2059 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2060 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2062 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2063 iface, flags, surface_desc, context, callback);
2065 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags,
2066 surface_desc, context, callback);
2069 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2070 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2072 struct displaymodescallback_context cbcontext;
2074 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2075 iface, flags, surface_desc, context, callback);
2077 cbcontext.func = callback;
2078 cbcontext.context = context;
2080 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
2081 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2084 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2085 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2087 struct displaymodescallback_context cbcontext;
2089 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2090 iface, flags, surface_desc, context, callback);
2092 cbcontext.func = callback;
2093 cbcontext.context = context;
2095 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
2096 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2099 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2100 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2102 struct displaymodescallback_context cbcontext;
2104 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2105 iface, flags, surface_desc, context, callback);
2107 cbcontext.func = callback;
2108 cbcontext.context = context;
2110 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
2111 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2114 /*****************************************************************************
2115 * IDirectDraw7::EvaluateMode
2117 * Used with IDirectDraw7::StartModeTest to test video modes.
2118 * EvaluateMode is used to pass or fail a mode, and continue with the next
2119 * mode
2121 * Params:
2122 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2123 * Timeout: Returns the amount of seconds left before the mode would have
2124 * been failed automatically
2126 * Returns:
2127 * This implementation always DD_OK, because it's a stub
2129 *****************************************************************************/
2130 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2132 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2134 /* When implementing this, implement it in WineD3D */
2136 return DD_OK;
2139 /*****************************************************************************
2140 * IDirectDraw7::GetDeviceIdentifier
2142 * Returns the device identifier, which gives information about the driver
2143 * Our device identifier is defined at the beginning of this file.
2145 * Params:
2146 * DDDI: Address for the returned structure
2147 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2149 * Returns:
2150 * On success it returns DD_OK
2151 * DDERR_INVALIDPARAMS if DDDI is NULL
2153 *****************************************************************************/
2154 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2155 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2157 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2159 if(!DDDI)
2160 return DDERR_INVALIDPARAMS;
2162 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2163 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2164 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2165 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2166 * bytes too long. So only copy the relevant part of the structure
2169 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2170 return DD_OK;
2173 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2174 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2176 DDDEVICEIDENTIFIER2 identifier2;
2177 HRESULT hr;
2179 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2181 hr = ddraw7_GetDeviceIdentifier((IDirectDraw7 *)ddraw_from_ddraw4(iface), &identifier2, flags);
2182 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2184 return hr;
2187 /*****************************************************************************
2188 * IDirectDraw7::GetSurfaceFromDC
2190 * Returns the Surface for a GDI device context handle.
2191 * Is this related to IDirectDrawSurface::GetDC ???
2193 * Params:
2194 * hdc: hdc to return the surface for
2195 * Surface: Address to write the surface pointer to
2197 * Returns:
2198 * Always returns DD_OK because it's a stub
2200 *****************************************************************************/
2201 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, IDirectDrawSurface7 **Surface)
2203 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2204 IWineD3DSurface *wined3d_surface;
2205 HRESULT hr;
2207 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2209 if (!Surface) return E_INVALIDARG;
2211 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2212 if (FAILED(hr))
2214 TRACE("No surface found for dc %p.\n", hdc);
2215 *Surface = NULL;
2216 return DDERR_NOTFOUND;
2219 *Surface = IWineD3DSurface_GetParent(wined3d_surface);
2220 IDirectDrawSurface7_AddRef(*Surface);
2221 TRACE("Returning surface %p.\n", Surface);
2222 return DD_OK;
2225 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, IDirectDrawSurface4 **surface)
2227 IDirectDrawSurface7 *surface7;
2228 HRESULT hr;
2230 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2232 if (!surface) return E_INVALIDARG;
2234 hr = ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw4(iface), dc, &surface7);
2235 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2237 return hr;
2240 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc, IDirectDrawSurface **surface)
2242 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2244 return ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw3(iface),
2245 dc, (IDirectDrawSurface7 **)surface);
2248 /*****************************************************************************
2249 * IDirectDraw7::RestoreAllSurfaces
2251 * Calls the restore method of all surfaces
2253 * Params:
2255 * Returns:
2256 * Always returns DD_OK because it's a stub
2258 *****************************************************************************/
2259 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2261 FIXME("iface %p stub!\n", iface);
2263 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2264 * get their parent and call their restore method. Do not implement
2265 * it in WineD3D, as restoring a surface means re-creating the
2266 * WineD3DDSurface
2268 return DD_OK;
2271 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2273 TRACE("iface %p.\n", iface);
2275 return ddraw7_RestoreAllSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface));
2278 /*****************************************************************************
2279 * IDirectDraw7::StartModeTest
2281 * Tests the specified video modes to update the system registry with
2282 * refresh rate information. StartModeTest starts the mode test,
2283 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2284 * isn't called within 15 seconds, the mode is failed automatically
2286 * As refresh rates are handled by the X server, I don't think this
2287 * Method is important
2289 * Params:
2290 * Modes: An array of mode specifications
2291 * NumModes: The number of modes in Modes
2292 * Flags: Some flags...
2294 * Returns:
2295 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2296 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2297 * otherwise DD_OK
2299 *****************************************************************************/
2300 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2302 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2303 iface, Modes, NumModes, Flags);
2305 /* This looks sane */
2306 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2308 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2309 * As it is not, DDERR_TESTFINISHED is returned
2310 * (hopefully that's correct
2312 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2313 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2316 return DD_OK;
2319 /*****************************************************************************
2320 * ddraw_recreate_surfaces_cb
2322 * Enumeration callback for ddraw_recreate_surface.
2323 * It re-recreates the WineD3DSurface. It's pretty straightforward
2325 *****************************************************************************/
2326 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2328 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2329 IDirectDrawImpl *This = surfImpl->ddraw;
2330 IWineD3DSurface *wineD3DSurface;
2331 IWineD3DSwapChain *swapchain;
2332 void *parent;
2333 HRESULT hr;
2334 IWineD3DClipper *clipper = NULL;
2336 WINED3DSURFACE_DESC Desc;
2337 enum wined3d_format_id Format;
2338 DWORD Usage;
2339 WINED3DPOOL Pool;
2341 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2342 DWORD MultiSampleQuality;
2343 UINT Width;
2344 UINT Height;
2346 TRACE("surface %p, surface_desc %p, context %p.\n",
2347 surf, desc, Context);
2349 /* For the enumeration */
2350 IDirectDrawSurface7_Release(surf);
2352 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2354 /* Get the objects */
2355 swapchain = surfImpl->wineD3DSwapChain;
2356 surfImpl->wineD3DSwapChain = NULL;
2357 wineD3DSurface = surfImpl->WineD3DSurface;
2359 /* get the clipper */
2360 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2362 /* Get the surface properties */
2363 IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
2365 Format = Desc.format;
2366 Usage = Desc.usage;
2367 Pool = Desc.pool;
2368 MultiSampleType = Desc.multisample_type;
2369 MultiSampleQuality = Desc.multisample_quality;
2370 Width = Desc.width;
2371 Height = Desc.height;
2373 parent = IWineD3DSurface_GetParent(wineD3DSurface);
2374 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format, TRUE /* Lockable */,
2375 FALSE /* Discard */, surfImpl->mipmap_level, Usage, Pool, MultiSampleType, MultiSampleQuality,
2376 This->ImplType, parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface);
2377 if (FAILED(hr))
2379 surfImpl->WineD3DSurface = wineD3DSurface;
2380 return hr;
2383 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2385 /* TODO: Copy the surface content, except for render targets */
2387 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2388 * the swapchain
2390 if(swapchain) {
2391 /* The backbuffers have the swapchain set as well, but the primary
2392 * owns it and destroys it
2394 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2395 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2397 surfImpl->isRenderTarget = FALSE;
2398 } else {
2399 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2400 TRACE("Surface released successful, next surface\n");
2401 else
2402 ERR("Something's still holding the old WineD3DSurface\n");
2405 surfImpl->ImplType = This->ImplType;
2407 if(clipper)
2409 IWineD3DClipper_Release(clipper);
2411 return DDENUMRET_OK;
2414 /*****************************************************************************
2415 * ddraw_recreate_surfaces
2417 * A function, that converts all wineD3DSurfaces to the new implementation type
2418 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2419 * new WineD3DSurface, copies the content and releases the old surface
2421 *****************************************************************************/
2422 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2424 DDSURFACEDESC2 desc;
2425 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2427 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2429 /* Should happen almost never */
2430 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2431 /* Shutdown d3d */
2432 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2434 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2436 memset(&desc, 0, sizeof(desc));
2437 desc.dwSize = sizeof(desc);
2439 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, ddraw_recreate_surfaces_cb);
2442 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain)
2444 IUnknown *swapChainParent;
2446 TRACE("swapchain %p.\n", pSwapChain);
2448 swapChainParent = IWineD3DSwapChain_GetParent(pSwapChain);
2449 return IUnknown_Release(swapChainParent);
2452 /*****************************************************************************
2453 * ddraw_create_surface
2455 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2456 * with the passed parameters.
2458 * Params:
2459 * DDSD: Description of the surface to create
2460 * Surf: Address to store the interface pointer at
2462 * Returns:
2463 * DD_OK on success
2465 *****************************************************************************/
2466 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2467 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2469 WINED3DSURFTYPE ImplType = This->ImplType;
2470 HRESULT hr;
2472 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2473 This, pDDSD, ppSurf, level);
2475 if (TRACE_ON(ddraw))
2477 TRACE(" (%p) Requesting surface desc :\n", This);
2478 DDRAW_dump_surface_desc(pDDSD);
2481 /* Select the surface type, if it wasn't choosen yet */
2482 if(ImplType == SURFACE_UNKNOWN)
2484 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2485 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2487 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2488 ImplType = SURFACE_OPENGL;
2491 /* Otherwise use GDI surfaces for now */
2492 else
2494 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2495 ImplType = SURFACE_GDI;
2498 /* Policy if all surface implementations are available:
2499 * First, check if a default type was set with winecfg. If not,
2500 * try Xrender surfaces, and use them if they work. Next, check if
2501 * accelerated OpenGL is available, and use GL surfaces in this
2502 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2503 * was created, always use OpenGL surfaces.
2505 * (Note: Xrender surfaces are not implemented for now, the
2506 * unaccelerated implementation uses GDI to render in Software)
2509 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2510 * be re-created. This could be done with IDirectDrawSurface7::Restore
2512 This->ImplType = ImplType;
2514 else
2516 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2517 && (This->ImplType != SURFACE_OPENGL)
2518 && DefaultSurfaceType == SURFACE_UNKNOWN)
2520 /* We have to change to OpenGL,
2521 * and re-create all WineD3DSurfaces
2523 ImplType = SURFACE_OPENGL;
2524 This->ImplType = ImplType;
2525 TRACE("(%p) Re-creating all surfaces\n", This);
2526 ddraw_recreate_surfaces(This);
2527 TRACE("(%p) Done recreating all surfaces\n", This);
2529 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2531 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2532 /* Do not fail surface creation, only fail 3D device creation */
2536 /* Create the Surface object */
2537 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2538 if(!*ppSurf)
2540 ERR("(%p) Error allocating memory for a surface\n", This);
2541 return DDERR_OUTOFVIDEOMEMORY;
2544 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2545 if (FAILED(hr))
2547 WARN("Failed to initialize surface, hr %#x.\n", hr);
2548 HeapFree(GetProcessHeap(), 0, *ppSurf);
2549 return hr;
2552 /* Increase the surface counter, and attach the surface */
2553 InterlockedIncrement(&This->surfaces);
2554 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2556 TRACE("Created surface %p.\n", *ppSurf);
2558 return DD_OK;
2560 /*****************************************************************************
2561 * CreateAdditionalSurfaces
2563 * Creates a new mipmap chain.
2565 * Params:
2566 * root: Root surface to attach the newly created chain to
2567 * count: number of surfaces to create
2568 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2569 * effects on the caller
2570 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2571 * creates an additional surface without the mipmapping flags
2573 *****************************************************************************/
2574 static HRESULT
2575 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2576 IDirectDrawSurfaceImpl *root,
2577 UINT count,
2578 DDSURFACEDESC2 DDSD,
2579 BOOL CubeFaceRoot)
2581 UINT i, j, level = 0;
2582 HRESULT hr;
2583 IDirectDrawSurfaceImpl *last = root;
2585 for(i = 0; i < count; i++)
2587 IDirectDrawSurfaceImpl *object2 = NULL;
2589 /* increase the mipmap level, but only if a mipmap is created
2590 * In this case, also halve the size
2592 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2594 level++;
2595 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2596 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2597 /* Set the mipmap sublevel flag according to msdn */
2598 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2600 else
2602 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2604 CubeFaceRoot = FALSE;
2606 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2607 if(hr != DD_OK)
2609 return hr;
2612 /* Add the new surface to the complex attachment array */
2613 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2615 if(last->complex_array[j]) continue;
2616 last->complex_array[j] = object2;
2617 break;
2619 last = object2;
2621 /* Remove the (possible) back buffer cap from the new surface description,
2622 * because only one surface in the flipping chain is a back buffer, one
2623 * is a front buffer, the others are just primary surfaces.
2625 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2627 return DD_OK;
2630 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2631 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2633 unsigned int i;
2635 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2637 surface->version = version;
2638 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2640 if (!surface->complex_array[i]) break;
2641 ddraw_set_surface_version(surface->complex_array[i], version);
2643 while ((surface = surface->next_attached))
2645 ddraw_set_surface_version(surface, version);
2649 /*****************************************************************************
2650 * ddraw_attach_d3d_device
2652 * Initializes the D3D capabilities of WineD3D
2654 * Params:
2655 * primary: The primary surface for D3D
2657 * Returns
2658 * DD_OK on success,
2659 * DDERR_* otherwise
2661 *****************************************************************************/
2662 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2664 WINED3DPRESENT_PARAMETERS localParameters;
2665 HWND window = ddraw->dest_window;
2666 HRESULT hr;
2668 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2670 if (!window || window == GetDesktopWindow())
2672 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2673 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2674 NULL, NULL, NULL, NULL);
2675 if (!window)
2677 ERR("Failed to create window, last error %#x.\n", GetLastError());
2678 return E_FAIL;
2681 ShowWindow(window, SW_HIDE); /* Just to be sure */
2682 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2684 else
2686 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2688 ddraw->d3d_window = window;
2690 /* Store the future Render Target surface */
2691 ddraw->d3d_target = primary;
2693 /* Use the surface description for the device parameters, not the device
2694 * settings. The application might render to an offscreen surface. */
2695 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2696 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2697 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2698 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2699 ? primary->surface_desc.dwBackBufferCount : 0;
2700 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2701 localParameters.MultiSampleQuality = 0;
2702 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2703 localParameters.hDeviceWindow = window;
2704 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2705 localParameters.EnableAutoDepthStencil = TRUE;
2706 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2707 localParameters.Flags = 0;
2708 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2709 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2711 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2712 * recursive loop until ram or emulated video memory is full. */
2713 ddraw->d3d_initialized = TRUE;
2714 hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2715 if (FAILED(hr))
2717 ddraw->d3d_target = NULL;
2718 ddraw->d3d_initialized = FALSE;
2719 return hr;
2722 ddraw->declArraySize = 2;
2723 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2724 if (!ddraw->decls)
2726 ERR("Error allocating an array for the converted vertex decls.\n");
2727 ddraw->declArraySize = 0;
2728 hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2729 return E_OUTOFMEMORY;
2732 TRACE("Successfully initialized 3D.\n");
2734 return DD_OK;
2737 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2739 WINED3DPRESENT_PARAMETERS presentation_parameters;
2740 HWND window;
2741 HRESULT hr;
2743 window = ddraw->dest_window;
2745 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2747 /* Use the surface description for the device parameters, not the device
2748 * settings. The application might render to an offscreen surface. */
2749 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2750 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2751 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2752 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2753 ? primary->surface_desc.dwBackBufferCount : 0;
2754 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2755 presentation_parameters.MultiSampleQuality = 0;
2756 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2757 presentation_parameters.hDeviceWindow = window;
2758 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2759 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2760 presentation_parameters.AutoDepthStencilFormat = 0;
2761 presentation_parameters.Flags = 0;
2762 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2763 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2765 ddraw->d3d_target = primary;
2766 hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2767 ddraw->d3d_target = NULL;
2768 if (FAILED(hr))
2770 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2771 primary->wineD3DSwapChain = NULL;
2774 return hr;
2777 /*****************************************************************************
2778 * IDirectDraw7::CreateSurface
2780 * Creates a new IDirectDrawSurface object and returns its interface.
2782 * The surface connections with wined3d are a bit tricky. Basically it works
2783 * like this:
2785 * |------------------------| |-----------------|
2786 * | DDraw surface | | WineD3DSurface |
2787 * | | | |
2788 * | WineD3DSurface |-------------->| |
2789 * | Child |<------------->| Parent |
2790 * |------------------------| |-----------------|
2792 * The DDraw surface is the parent of the wined3d surface, and it releases
2793 * the WineD3DSurface when the ddraw surface is destroyed.
2795 * However, for all surfaces which can be in a container in WineD3D,
2796 * we have to do this. These surfaces are usually complex surfaces,
2797 * so this concerns primary surfaces with a front and a back buffer,
2798 * and textures.
2800 * |------------------------| |-----------------|
2801 * | DDraw surface | | Container |
2802 * | | | |
2803 * | Child |<------------->| Parent |
2804 * | Texture |<------------->| |
2805 * | WineD3DSurface |<----| | Levels |<--|
2806 * | Complex connection | | | | |
2807 * |------------------------| | |-----------------| |
2808 * ^ | |
2809 * | | |
2810 * | | |
2811 * | |------------------| | |-----------------| |
2812 * | | IParent | |-------->| WineD3DSurface | |
2813 * | | | | | |
2814 * | | Child |<------------->| Parent | |
2815 * | | | | Container |<--|
2816 * | |------------------| |-----------------| |
2817 * | |
2818 * | |----------------------| |
2819 * | | DDraw surface 2 | |
2820 * | | | |
2821 * |<->| Complex root Child | |
2822 * | | Texture | |
2823 * | | WineD3DSurface |<----| |
2824 * | |----------------------| | |
2825 * | | |
2826 * | |---------------------| | |-----------------| |
2827 * | | IParent | |----->| WineD3DSurface | |
2828 * | | | | | |
2829 * | | Child |<---------->| Parent | |
2830 * | |---------------------| | Container |<--|
2831 * | |-----------------| |
2832 * | |
2833 * | ---More surfaces can follow--- |
2835 * The reason is that the IWineD3DSwapchain(render target container)
2836 * and the IWineD3DTexure(Texture container) release the parents
2837 * of their surface's children, but by releasing the complex root
2838 * the surfaces which are complexly attached to it are destroyed
2839 * too. See IDirectDrawSurface::Release for a more detailed
2840 * explanation.
2842 * Params:
2843 * DDSD: Description of the surface to create
2844 * Surf: Address to store the interface pointer at
2845 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2846 * aggregation, so it has to be NULL
2848 * Returns:
2849 * DD_OK on success
2850 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2851 * DDERR_* if an error occurs
2853 *****************************************************************************/
2854 static HRESULT CreateSurface(IDirectDraw7 *iface,
2855 DDSURFACEDESC2 *DDSD, IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
2857 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2858 IDirectDrawSurfaceImpl *object = NULL;
2859 HRESULT hr;
2860 LONG extra_surfaces = 0;
2861 DDSURFACEDESC2 desc2;
2862 WINED3DDISPLAYMODE Mode;
2863 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2865 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2866 iface, DDSD, Surf, UnkOuter);
2868 /* Some checks before we start */
2869 if (TRACE_ON(ddraw))
2871 TRACE(" (%p) Requesting surface desc :\n", This);
2872 DDRAW_dump_surface_desc(DDSD);
2874 EnterCriticalSection(&ddraw_cs);
2876 if (UnkOuter != NULL)
2878 FIXME("(%p) : outer != NULL?\n", This);
2879 LeaveCriticalSection(&ddraw_cs);
2880 return CLASS_E_NOAGGREGATION; /* unchecked */
2883 if (Surf == NULL)
2885 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2886 LeaveCriticalSection(&ddraw_cs);
2887 return E_POINTER; /* unchecked */
2890 if (!(DDSD->dwFlags & DDSD_CAPS))
2892 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2893 DDSD->dwFlags |= DDSD_CAPS;
2896 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2898 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2899 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2902 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2904 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2905 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2906 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2909 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2910 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2912 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2913 *Surf = NULL;
2914 LeaveCriticalSection(&ddraw_cs);
2915 return DDERR_NOEXCLUSIVEMODE;
2918 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2920 WARN("Application wanted to create back buffer primary surface\n");
2921 LeaveCriticalSection(&ddraw_cs);
2922 return DDERR_INVALIDCAPS;
2925 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2927 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2928 WARN("Application tries to put the surface in both system and video memory\n");
2929 LeaveCriticalSection(&ddraw_cs);
2930 *Surf = NULL;
2931 return DDERR_INVALIDCAPS;
2934 /* Check cube maps but only if the size includes them */
2935 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2937 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2938 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2940 WARN("Cube map faces requested without cube map flag\n");
2941 LeaveCriticalSection(&ddraw_cs);
2942 return DDERR_INVALIDCAPS;
2944 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2945 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2947 WARN("Cube map without faces requested\n");
2948 LeaveCriticalSection(&ddraw_cs);
2949 return DDERR_INVALIDPARAMS;
2952 /* Quick tests confirm those can be created, but we don't do that yet */
2953 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2954 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2956 FIXME("Partial cube maps not supported yet\n");
2960 /* According to the msdn this flag is ignored by CreateSurface */
2961 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2962 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2964 /* Modify some flags */
2965 memset(&desc2, 0, sizeof(desc2));
2966 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2967 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2968 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2969 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2971 /* Get the video mode from WineD3D - we will need it */
2972 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2973 0, /* Swapchain 0 */
2974 &Mode);
2975 if(FAILED(hr))
2977 ERR("Failed to read display mode from wined3d\n");
2978 switch(This->orig_bpp)
2980 case 8:
2981 Mode.Format = WINED3DFMT_P8_UINT;
2982 break;
2984 case 15:
2985 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2986 break;
2988 case 16:
2989 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2990 break;
2992 case 24:
2993 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2994 break;
2996 case 32:
2997 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2998 break;
3000 Mode.Width = This->orig_width;
3001 Mode.Height = This->orig_height;
3004 /* No pixelformat given? Use the current screen format */
3005 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3007 desc2.dwFlags |= DDSD_PIXELFORMAT;
3008 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3010 /* Wait: It could be a Z buffer */
3011 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3013 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3015 case 15:
3016 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3017 break;
3018 case 16:
3019 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3020 break;
3021 case 24:
3022 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3023 break;
3024 case 32:
3025 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3026 break;
3027 default:
3028 ERR("Unknown Z buffer bit depth\n");
3031 else
3033 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3037 /* No Width or no Height? Use the original screen size
3039 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3040 !(desc2.dwFlags & DDSD_HEIGHT) )
3042 /* Invalid for non-render targets */
3043 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3045 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3046 *Surf = NULL;
3047 LeaveCriticalSection(&ddraw_cs);
3048 return DDERR_INVALIDPARAMS;
3051 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3052 desc2.dwWidth = Mode.Width;
3053 desc2.dwHeight = Mode.Height;
3056 /* Mipmap count fixes */
3057 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3059 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3061 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3063 /* Mipmap count is given, should not be 0 */
3064 if( desc2.u2.dwMipMapCount == 0 )
3066 LeaveCriticalSection(&ddraw_cs);
3067 return DDERR_INVALIDPARAMS;
3070 else
3072 /* Undocumented feature: Create sublevels until
3073 * either the width or the height is 1
3075 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3076 desc2.dwWidth : desc2.dwHeight;
3077 desc2.u2.dwMipMapCount = 0;
3078 while( min )
3080 desc2.u2.dwMipMapCount += 1;
3081 min >>= 1;
3085 else
3087 /* Not-complex mipmap -> Mipmapcount = 1 */
3088 desc2.u2.dwMipMapCount = 1;
3090 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3092 /* There's a mipmap count in the created surface in any case */
3093 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3095 /* If no mipmap is given, the texture has only one level */
3097 /* The first surface is a front buffer, the back buffer is created afterwards */
3098 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3100 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3103 /* The root surface in a cube map is positive x */
3104 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3106 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3107 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3110 /* Create the first surface */
3111 hr = ddraw_create_surface(This, &desc2, &object, 0);
3112 if (FAILED(hr))
3114 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3115 LeaveCriticalSection(&ddraw_cs);
3116 return hr;
3118 object->is_complex_root = TRUE;
3120 *Surf = (IDirectDrawSurface7 *)object;
3122 /* Create Additional surfaces if necessary
3123 * This applies to Primary surfaces which have a back buffer count
3124 * set, but not to mipmap textures. In case of Mipmap textures,
3125 * wineD3D takes care of the creation of additional surfaces
3127 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3129 extra_surfaces = DDSD->dwBackBufferCount;
3130 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3131 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3132 desc2.dwBackBufferCount = 0;
3135 hr = DD_OK;
3136 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3138 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3139 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3140 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3141 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3142 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3143 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3144 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3145 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3146 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3147 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3148 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3149 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3150 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3151 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3152 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3153 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3154 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3157 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
3158 if(hr != DD_OK)
3160 /* This destroys and possibly created surfaces too */
3161 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3162 LeaveCriticalSection(&ddraw_cs);
3163 return hr;
3166 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3167 * But attach the d3ddevice only if the currently created surface was
3168 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3169 * The only case I can think of where this doesn't apply is when a
3170 * 2D app was configured by the user to run with OpenGL and it didn't create
3171 * the render target as first surface. In this case the render target creation
3172 * will cause the 3D init.
3174 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
3175 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3177 IDirectDrawSurfaceImpl *target = object, *surface;
3178 struct list *entry;
3180 /* Search for the primary to use as render target */
3181 LIST_FOR_EACH(entry, &This->surface_list)
3183 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3184 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3185 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3187 /* found */
3188 target = surface;
3189 TRACE("Using primary %p as render target\n", target);
3190 break;
3194 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
3195 hr = ddraw_attach_d3d_device(This, target);
3196 if (hr != D3D_OK)
3198 IDirectDrawSurfaceImpl *release_surf;
3199 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3200 *Surf = NULL;
3202 /* The before created surface structures are in an incomplete state here.
3203 * WineD3D holds the reference on the IParents, and it released them on the failure
3204 * already. So the regular release method implementation would fail on the attempt
3205 * to destroy either the IParents or the swapchain. So free the surface here.
3206 * The surface structure here is a list, not a tree, because onscreen targets
3207 * cannot be cube textures
3209 while(object)
3211 release_surf = object;
3212 object = object->complex_array[0];
3213 ddraw_surface_destroy(release_surf);
3215 LeaveCriticalSection(&ddraw_cs);
3216 return hr;
3219 else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3221 ddraw_create_gdi_swapchain(This, object);
3224 /* Addref the ddraw interface to keep an reference for each surface */
3225 IDirectDraw7_AddRef(iface);
3226 object->ifaceToRelease = (IUnknown *) iface;
3228 /* Create a WineD3DTexture if a texture was requested */
3229 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3231 enum wined3d_format_id Format;
3232 UINT levels;
3233 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3235 This->tex_root = object;
3237 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3239 /* a mipmap is created, create enough levels */
3240 levels = desc2.u2.dwMipMapCount;
3242 else
3244 /* No mipmap is created, create one level */
3245 levels = 1;
3248 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3249 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3251 Pool = WINED3DPOOL_SYSTEMMEM;
3253 /* Should I forward the MANAGED cap to the managed pool ? */
3255 /* Get the format. It's set already by CreateNewSurface */
3256 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3258 /* The surfaces are already created, the callback only
3259 * passes the IWineD3DSurface to WineD3D
3261 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3263 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */, levels,
3264 0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3265 (IWineD3DCubeTexture **)&object->wineD3DTexture);
3267 else
3269 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
3270 0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3271 (IWineD3DTexture **)&object->wineD3DTexture);
3273 This->tex_root = NULL;
3276 LeaveCriticalSection(&ddraw_cs);
3277 return hr;
3280 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface,
3281 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3283 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3284 iface, surface_desc, surface, outer_unknown);
3286 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3288 WARN("Application supplied invalid surface descriptor\n");
3289 return DDERR_INVALIDPARAMS;
3292 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3294 if (TRACE_ON(ddraw))
3296 TRACE(" (%p) Requesting surface desc :\n", iface);
3297 DDRAW_dump_surface_desc(surface_desc);
3300 WARN("Application tried to create an explicit front or back buffer\n");
3301 return DDERR_INVALIDCAPS;
3304 return CreateSurface(iface, surface_desc, surface, outer_unknown);
3307 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3308 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3310 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3311 IDirectDrawSurfaceImpl *impl;
3312 HRESULT hr;
3314 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3315 iface, surface_desc, surface, outer_unknown);
3317 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3319 WARN("Application supplied invalid surface descriptor\n");
3320 return DDERR_INVALIDPARAMS;
3323 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3325 if (TRACE_ON(ddraw))
3327 TRACE(" (%p) Requesting surface desc :\n", iface);
3328 DDRAW_dump_surface_desc(surface_desc);
3331 WARN("Application tried to create an explicit front or back buffer\n");
3332 return DDERR_INVALIDCAPS;
3335 hr = CreateSurface((IDirectDraw7 *)ddraw, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3336 impl = (IDirectDrawSurfaceImpl *)*surface;
3337 if (SUCCEEDED(hr) && impl)
3339 ddraw_set_surface_version(impl, 4);
3340 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3341 IDirectDraw4_AddRef(iface);
3342 impl->ifaceToRelease = (IUnknown *)iface;
3345 return hr;
3348 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface,
3349 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3351 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3352 IDirectDrawSurface7 *surface7;
3353 IDirectDrawSurfaceImpl *impl;
3354 HRESULT hr;
3356 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3357 iface, surface_desc, surface, outer_unknown);
3359 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3361 WARN("Application supplied invalid surface descriptor\n");
3362 return DDERR_INVALIDPARAMS;
3365 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3367 if (TRACE_ON(ddraw))
3369 TRACE(" (%p) Requesting surface desc :\n", iface);
3370 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3373 WARN("Application tried to create an explicit front or back buffer\n");
3374 return DDERR_INVALIDCAPS;
3377 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3378 if (FAILED(hr))
3380 *surface = NULL;
3381 return hr;
3384 impl = (IDirectDrawSurfaceImpl *)surface7;
3385 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3386 ddraw_set_surface_version(impl, 3);
3387 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3388 IDirectDraw3_AddRef(iface);
3389 impl->ifaceToRelease = (IUnknown *)iface;
3391 return hr;
3394 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3395 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3397 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3398 IDirectDrawSurface7 *surface7;
3399 IDirectDrawSurfaceImpl *impl;
3400 HRESULT hr;
3402 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3403 iface, surface_desc, surface, outer_unknown);
3405 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3407 WARN("Application supplied invalid surface descriptor\n");
3408 return DDERR_INVALIDPARAMS;
3411 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3413 if (TRACE_ON(ddraw))
3415 TRACE(" (%p) Requesting surface desc :\n", iface);
3416 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3419 WARN("Application tried to create an explicit front or back buffer\n");
3420 return DDERR_INVALIDCAPS;
3423 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3424 if (FAILED(hr))
3426 *surface = NULL;
3427 return hr;
3430 impl = (IDirectDrawSurfaceImpl *)surface7;
3431 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3432 ddraw_set_surface_version(impl, 2);
3433 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3434 impl->ifaceToRelease = NULL;
3436 return hr;
3439 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3440 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3442 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3443 IDirectDrawSurface7 *surface7;
3444 IDirectDrawSurfaceImpl *impl;
3445 HRESULT hr;
3447 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3448 iface, surface_desc, surface, outer_unknown);
3450 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3452 WARN("Application supplied invalid surface descriptor\n");
3453 return DDERR_INVALIDPARAMS;
3456 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3457 * primaries anyway. */
3458 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3459 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3460 if (FAILED(hr))
3462 *surface = NULL;
3463 return hr;
3466 impl = (IDirectDrawSurfaceImpl *)surface7;
3467 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3468 ddraw_set_surface_version(impl, 1);
3469 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3470 impl->ifaceToRelease = NULL;
3472 return hr;
3475 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3476 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3478 static BOOL
3479 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3480 const DDPIXELFORMAT *provided)
3482 /* Some flags must be present in both or neither for a match. */
3483 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3484 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3485 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3487 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3488 return FALSE;
3490 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3491 return FALSE;
3493 if (requested->dwFlags & DDPF_FOURCC)
3494 if (requested->dwFourCC != provided->dwFourCC)
3495 return FALSE;
3497 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3498 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3499 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3500 return FALSE;
3502 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3503 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3504 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3505 return FALSE;
3507 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3508 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3509 return FALSE;
3511 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3512 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3513 |DDPF_BUMPDUDV))
3514 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3515 return FALSE;
3517 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3518 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3519 return FALSE;
3521 return TRUE;
3524 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3526 struct compare_info
3528 DWORD flag;
3529 ptrdiff_t offset;
3530 size_t size;
3533 #define CMP(FLAG, FIELD) \
3534 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3535 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3537 static const struct compare_info compare[] =
3539 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3540 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3541 CMP(CAPS, ddsCaps),
3542 CMP(CKDESTBLT, ddckCKDestBlt),
3543 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3544 CMP(CKSRCBLT, ddckCKSrcBlt),
3545 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3546 CMP(HEIGHT, dwHeight),
3547 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3548 CMP(LPSURFACE, lpSurface),
3549 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3550 CMP(PITCH, u1 /* lPitch */),
3551 /* PIXELFORMAT: manual */
3552 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3553 CMP(TEXTURESTAGE, dwTextureStage),
3554 CMP(WIDTH, dwWidth),
3555 /* ZBUFFERBITDEPTH: "obsolete" */
3558 #undef CMP
3560 unsigned int i;
3562 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3563 return FALSE;
3565 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3567 if (requested->dwFlags & compare[i].flag
3568 && memcmp((const char *)provided + compare[i].offset,
3569 (const char *)requested + compare[i].offset,
3570 compare[i].size) != 0)
3571 return FALSE;
3574 if (requested->dwFlags & DDSD_PIXELFORMAT)
3576 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3577 &provided->u4.ddpfPixelFormat))
3578 return FALSE;
3581 return TRUE;
3584 #undef DDENUMSURFACES_SEARCHTYPE
3585 #undef DDENUMSURFACES_MATCHTYPE
3587 struct surfacescallback_context
3589 LPDDENUMSURFACESCALLBACK func;
3590 void *context;
3593 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3594 DDSURFACEDESC2 *surface_desc, void *context)
3596 struct surfacescallback_context *cbcontext = context;
3598 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3599 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3602 /*****************************************************************************
3603 * IDirectDraw7::EnumSurfaces
3605 * Loops through all surfaces attached to this device and calls the
3606 * application callback. This can't be relayed to WineD3DDevice,
3607 * because some WineD3DSurfaces' parents are IParent objects
3609 * Params:
3610 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3611 * DDSD: Description to filter for
3612 * Context: Application-provided pointer, it's passed unmodified to the
3613 * Callback function
3614 * Callback: Address to call for each surface
3616 * Returns:
3617 * DDERR_INVALIDPARAMS if the callback is NULL
3618 * DD_OK on success
3620 *****************************************************************************/
3621 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3622 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3624 /* The surface enumeration is handled by WineDDraw,
3625 * because it keeps track of all surfaces attached to
3626 * it. The filtering is done by our callback function,
3627 * because WineDDraw doesn't handle ddraw-like surface
3628 * caps structures
3630 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3631 IDirectDrawSurfaceImpl *surf;
3632 BOOL all, nomatch;
3633 DDSURFACEDESC2 desc;
3634 struct list *entry, *entry2;
3636 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3637 iface, Flags, DDSD, Context, Callback);
3639 all = Flags & DDENUMSURFACES_ALL;
3640 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3642 EnterCriticalSection(&ddraw_cs);
3644 if(!Callback)
3646 LeaveCriticalSection(&ddraw_cs);
3647 return DDERR_INVALIDPARAMS;
3650 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3651 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3653 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3654 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3656 desc = surf->surface_desc;
3657 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3658 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3660 LeaveCriticalSection(&ddraw_cs);
3661 return DD_OK;
3665 LeaveCriticalSection(&ddraw_cs);
3666 return DD_OK;
3669 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3670 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3672 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3673 iface, flags, surface_desc, context, callback);
3675 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface),
3676 flags, surface_desc, context, (LPDDENUMSURFACESCALLBACK7)callback);
3679 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3680 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3682 struct surfacescallback_context cbcontext;
3684 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3685 iface, flags, surface_desc, context, callback);
3687 cbcontext.func = callback;
3688 cbcontext.context = context;
3690 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
3691 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3694 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3695 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3697 struct surfacescallback_context cbcontext;
3699 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3700 iface, flags, surface_desc, context, callback);
3702 cbcontext.func = callback;
3703 cbcontext.context = context;
3705 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
3706 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3709 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3710 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3712 struct surfacescallback_context cbcontext;
3714 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3715 iface, flags, surface_desc, context, callback);
3717 cbcontext.func = callback;
3718 cbcontext.context = context;
3720 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
3721 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3724 /*****************************************************************************
3725 * DirectDrawCreateClipper (DDRAW.@)
3727 * Creates a new IDirectDrawClipper object.
3729 * Params:
3730 * Clipper: Address to write the interface pointer to
3731 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3732 * NULL
3734 * Returns:
3735 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3736 * E_OUTOFMEMORY if allocating the object failed
3738 *****************************************************************************/
3739 HRESULT WINAPI
3740 DirectDrawCreateClipper(DWORD Flags,
3741 LPDIRECTDRAWCLIPPER *Clipper,
3742 IUnknown *UnkOuter)
3744 IDirectDrawClipperImpl* object;
3745 HRESULT hr;
3747 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3748 Flags, Clipper, UnkOuter);
3750 EnterCriticalSection(&ddraw_cs);
3751 if (UnkOuter != NULL)
3753 LeaveCriticalSection(&ddraw_cs);
3754 return CLASS_E_NOAGGREGATION;
3757 if (!LoadWineD3D())
3759 LeaveCriticalSection(&ddraw_cs);
3760 return DDERR_NODIRECTDRAWSUPPORT;
3763 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3764 sizeof(IDirectDrawClipperImpl));
3765 if (object == NULL)
3767 LeaveCriticalSection(&ddraw_cs);
3768 return E_OUTOFMEMORY;
3771 hr = ddraw_clipper_init(object);
3772 if (FAILED(hr))
3774 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3775 HeapFree(GetProcessHeap(), 0, object);
3776 LeaveCriticalSection(&ddraw_cs);
3777 return hr;
3780 TRACE("Created clipper %p.\n", object);
3781 *Clipper = (IDirectDrawClipper *) object;
3782 LeaveCriticalSection(&ddraw_cs);
3783 return DD_OK;
3786 /*****************************************************************************
3787 * IDirectDraw7::CreateClipper
3789 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3791 *****************************************************************************/
3792 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3793 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3795 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3796 iface, Flags, Clipper, UnkOuter);
3798 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3801 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface,
3802 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3804 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3805 iface, flags, clipper, outer_unknown);
3807 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, clipper, outer_unknown);
3810 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface,
3811 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3813 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3814 iface, flags, clipper, outer_unknown);
3816 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, clipper, outer_unknown);
3819 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3820 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3822 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3823 iface, flags, clipper, outer_unknown);
3825 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, clipper, outer_unknown);
3828 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3829 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3831 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3832 iface, flags, clipper, outer_unknown);
3834 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, clipper, outer_unknown);
3837 /*****************************************************************************
3838 * IDirectDraw7::CreatePalette
3840 * Creates a new IDirectDrawPalette object
3842 * Params:
3843 * Flags: The flags for the new clipper
3844 * ColorTable: Color table to assign to the new clipper
3845 * Palette: Address to write the interface pointer to
3846 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3847 * NULL
3849 * Returns:
3850 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3851 * E_OUTOFMEMORY if allocating the object failed
3853 *****************************************************************************/
3854 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3855 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3857 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3858 IDirectDrawPaletteImpl *object;
3859 HRESULT hr;
3861 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3862 iface, Flags, ColorTable, Palette, pUnkOuter);
3864 EnterCriticalSection(&ddraw_cs);
3865 if(pUnkOuter != NULL)
3867 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3868 LeaveCriticalSection(&ddraw_cs);
3869 return CLASS_E_NOAGGREGATION;
3872 /* The refcount test shows that a cooplevel is required for this */
3873 if(!This->cooperative_level)
3875 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3876 LeaveCriticalSection(&ddraw_cs);
3877 return DDERR_NOCOOPERATIVELEVELSET;
3880 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3881 if(!object)
3883 ERR("Out of memory when allocating memory for a palette implementation\n");
3884 LeaveCriticalSection(&ddraw_cs);
3885 return E_OUTOFMEMORY;
3888 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3889 if (FAILED(hr))
3891 WARN("Failed to initialize palette, hr %#x.\n", hr);
3892 HeapFree(GetProcessHeap(), 0, object);
3893 LeaveCriticalSection(&ddraw_cs);
3894 return hr;
3897 TRACE("Created palette %p.\n", object);
3898 *Palette = (IDirectDrawPalette *)object;
3899 LeaveCriticalSection(&ddraw_cs);
3900 return DD_OK;
3903 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags,
3904 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3906 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3907 HRESULT hr;
3909 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3910 iface, flags, entries, palette, outer_unknown);
3912 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3913 if (SUCCEEDED(hr) && *palette)
3915 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3916 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3917 IDirectDraw4_AddRef(iface);
3918 impl->ifaceToRelease = (IUnknown *)iface;
3920 return hr;
3923 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
3924 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3926 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3927 HRESULT hr;
3929 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3930 iface, flags, entries, palette, outer_unknown);
3932 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3933 if (SUCCEEDED(hr) && *palette)
3935 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3936 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3937 IDirectDraw4_AddRef(iface);
3938 impl->ifaceToRelease = (IUnknown *)iface;
3941 return hr;
3944 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3945 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3947 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3948 HRESULT hr;
3950 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3951 iface, flags, entries, palette, outer_unknown);
3953 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3954 if (SUCCEEDED(hr) && *palette)
3956 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3957 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3958 impl->ifaceToRelease = NULL;
3961 return hr;
3964 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3965 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3967 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3968 HRESULT hr;
3970 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3971 iface, flags, entries, palette, outer_unknown);
3973 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3974 if (SUCCEEDED(hr) && *palette)
3976 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3977 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3978 impl->ifaceToRelease = NULL;
3981 return hr;
3984 /*****************************************************************************
3985 * IDirectDraw7::DuplicateSurface
3987 * Duplicates a surface. The surface memory points to the same memory as
3988 * the original surface, and it's released when the last surface referencing
3989 * it is released. I guess that's beyond Wine's surface management right now
3990 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3991 * test application to implement this)
3993 * Params:
3994 * Src: Address of the source surface
3995 * Dest: Address to write the new surface pointer to
3997 * Returns:
3998 * See IDirectDraw7::CreateSurface
4000 *****************************************************************************/
4001 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4002 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4004 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4006 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4008 /* For now, simply create a new, independent surface */
4009 return IDirectDraw7_CreateSurface(iface,
4010 &Surf->surface_desc,
4011 Dest,
4012 NULL);
4015 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface,
4016 IDirectDrawSurface4 *src, IDirectDrawSurface4 **dst)
4018 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4020 return ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw4(iface),
4021 (IDirectDrawSurface7 *)src, (IDirectDrawSurface7 **)dst);
4024 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface,
4025 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4027 IDirectDrawSurface7 *src7, *dst7;
4028 HRESULT hr;
4030 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4031 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4032 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), src7, &dst7);
4033 if (FAILED(hr))
4034 return hr;
4035 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4036 return hr;
4039 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4040 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4042 IDirectDrawSurface7 *src7, *dst7;
4043 HRESULT hr;
4045 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4046 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4047 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), src7, &dst7);
4048 if (FAILED(hr))
4049 return hr;
4050 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4051 return hr;
4054 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface,
4055 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4057 IDirectDrawSurface7 *src7, *dst7;
4058 HRESULT hr;
4060 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4061 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4062 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), src7, &dst7);
4063 if (FAILED(hr))
4064 return hr;
4065 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4066 return hr;
4069 /*****************************************************************************
4070 * IDirect3D7::EnumDevices
4072 * The EnumDevices method for IDirect3D7. It enumerates all supported
4073 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4075 * Params:
4076 * callback: Function to call for each enumerated device
4077 * context: Pointer to pass back to the app
4079 * Returns:
4080 * D3D_OK, or the return value of the GetCaps call
4082 *****************************************************************************/
4083 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4085 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4086 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4087 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4088 char device_name_hal[] = "Wine D3D7 HAL";
4089 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4090 char device_name_rgb[] = "Wine D3D7 RGB";
4092 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4093 D3DDEVICEDESC7 device_desc7;
4094 D3DDEVICEDESC device_desc1;
4095 HRESULT hr;
4097 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4099 EnterCriticalSection(&ddraw_cs);
4101 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4102 if (hr != D3D_OK)
4104 LeaveCriticalSection(&ddraw_cs);
4105 return hr;
4107 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4109 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4110 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4112 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4113 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4115 TRACE("End of enumeration.\n");
4117 LeaveCriticalSection(&ddraw_cs);
4119 return D3D_OK;
4122 /*****************************************************************************
4123 * IDirect3D3::EnumDevices
4125 * Enumerates all supported Direct3DDevice interfaces. This is the
4126 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4128 * Version 1, 2 and 3
4130 * Params:
4131 * callback: Application-provided routine to call for each enumerated device
4132 * Context: Pointer to pass to the callback
4134 * Returns:
4135 * D3D_OK on success,
4136 * The result of IDirect3DImpl_GetCaps if it failed
4138 *****************************************************************************/
4139 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4141 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4143 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4144 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4145 D3DDEVICEDESC7 device_desc7;
4146 HRESULT hr;
4148 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4149 * name string. Let's put the string in a sufficiently sized array in
4150 * writable memory. */
4151 char device_name[50];
4152 strcpy(device_name,"Direct3D HEL");
4154 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4156 EnterCriticalSection(&ddraw_cs);
4158 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4159 if (hr != D3D_OK)
4161 LeaveCriticalSection(&ddraw_cs);
4162 return hr;
4165 /* Do I have to enumerate the reference id? Note from old d3d7:
4166 * "It seems that enumerating the reference IID on Direct3D 1 games
4167 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4169 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4170 * EnumReference which enables / disables enumerating the reference
4171 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4172 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4173 * demo directory suggest this.
4175 * Some games(GTA 2) seem to use the second enumerated device, so I have
4176 * to enumerate at least 2 devices. So enumerate the reference device to
4177 * have 2 devices.
4179 * Other games (Rollcage) tell emulation and hal device apart by certain
4180 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4181 * limitation flag), and it refuses all devices that have the perspective
4182 * flag set. This way it refuses the emulation device, and HAL devices
4183 * never have POW2 unset in d3d7 on windows. */
4184 if (ddraw->d3dversion != 1)
4186 static CHAR reference_description[] = "RGB Direct3D emulation";
4188 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4189 hal_desc = device_desc1;
4190 hel_desc = device_desc1;
4191 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4192 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4193 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4194 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4195 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4196 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4197 device_name, &hal_desc, &hel_desc, context);
4198 if (hr != D3DENUMRET_OK)
4200 TRACE("Application cancelled the enumeration.\n");
4201 LeaveCriticalSection(&ddraw_cs);
4202 return D3D_OK;
4206 strcpy(device_name,"Direct3D HAL");
4208 TRACE("Enumerating HAL Direct3D device.\n");
4209 hal_desc = device_desc1;
4210 hel_desc = device_desc1;
4211 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4212 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4213 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4214 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4215 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4216 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4217 device_name, &hal_desc, &hel_desc, context);
4218 if (hr != D3DENUMRET_OK)
4220 TRACE("Application cancelled the enumeration.\n");
4221 LeaveCriticalSection(&ddraw_cs);
4222 return D3D_OK;
4225 TRACE("End of enumeration.\n");
4227 LeaveCriticalSection(&ddraw_cs);
4228 return D3D_OK;
4231 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4233 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4235 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, callback, context);
4238 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4240 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4242 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, callback, context);
4245 /*****************************************************************************
4246 * IDirect3D3::CreateLight
4248 * Creates an IDirect3DLight interface. This interface is used in
4249 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4250 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4251 * uses the IDirect3DDevice7 interface with D3D7 lights.
4253 * Version 1, 2 and 3
4255 * Params:
4256 * light: Address to store the new interface pointer
4257 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4258 * Must be NULL
4260 * Returns:
4261 * D3D_OK on success
4262 * DDERR_OUTOFMEMORY if memory allocation failed
4263 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4265 *****************************************************************************/
4266 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4268 IDirect3DLightImpl *object;
4270 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4272 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4274 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4275 if (!object)
4277 ERR("Failed to allocate light memory.\n");
4278 return DDERR_OUTOFMEMORY;
4281 d3d_light_init(object, ddraw_from_d3d3(iface));
4283 TRACE("Created light %p.\n", object);
4284 *light = (IDirect3DLight *)object;
4286 return D3D_OK;
4289 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4291 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4293 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, light, outer_unknown);
4296 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4298 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4300 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, light, outer_unknown);
4303 /*****************************************************************************
4304 * IDirect3D3::CreateMaterial
4306 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4307 * and older versions. The IDirect3DMaterial implementation wraps its
4308 * functionality to IDirect3DDevice7::SetMaterial and friends.
4310 * Version 1, 2 and 3
4312 * Params:
4313 * material: Address to store the new interface's pointer to
4314 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4315 * Must be NULL
4317 * Returns:
4318 * D3D_OK on success
4319 * DDERR_OUTOFMEMORY if memory allocation failed
4320 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4322 *****************************************************************************/
4323 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, IUnknown *outer_unknown)
4325 IDirect3DMaterialImpl *object;
4327 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4329 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4331 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4332 if (!object)
4334 ERR("Failed to allocate material memory.\n");
4335 return DDERR_OUTOFMEMORY;
4338 d3d_material_init(object, ddraw_from_d3d3(iface));
4340 TRACE("Created material %p.\n", object);
4341 *material = (IDirect3DMaterial3 *)object;
4343 return D3D_OK;
4346 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4348 IDirect3DMaterial3 *material3;
4349 HRESULT hr;
4351 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4353 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4354 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4356 TRACE("Returning material %p.\n", *material);
4358 return hr;
4361 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4363 IDirect3DMaterial3 *material3;
4364 HRESULT hr;
4366 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4368 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4369 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4371 TRACE("Returning material %p.\n", *material);
4373 return hr;
4376 /*****************************************************************************
4377 * IDirect3D3::CreateViewport
4379 * Creates an IDirect3DViewport interface. This interface is used
4380 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4381 * it has been replaced by a viewport structure and
4382 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4383 * uses the IDirect3DDevice7 methods for its functionality
4385 * Params:
4386 * Viewport: Address to store the new interface pointer
4387 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4388 * Must be NULL
4390 * Returns:
4391 * D3D_OK on success
4392 * DDERR_OUTOFMEMORY if memory allocation failed
4393 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4395 *****************************************************************************/
4396 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, IUnknown *outer_unknown)
4398 IDirect3DViewportImpl *object;
4400 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4402 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4404 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4405 if (!object)
4407 ERR("Failed to allocate viewport memory.\n");
4408 return DDERR_OUTOFMEMORY;
4411 d3d_viewport_init(object, ddraw_from_d3d3(iface));
4413 TRACE("Created viewport %p.\n", object);
4414 *viewport = (IDirect3DViewport3 *)object;
4416 return D3D_OK;
4419 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4421 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4423 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl,
4424 (IDirect3DViewport3 **)viewport, outer_unknown);
4427 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4429 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4431 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl,
4432 (IDirect3DViewport3 **)viewport, outer_unknown);
4435 /*****************************************************************************
4436 * IDirect3D3::FindDevice
4438 * This method finds a device with the requested properties and returns a
4439 * device description
4441 * Verion 1, 2 and 3
4442 * Params:
4443 * fds: Describes the requested device characteristics
4444 * fdr: Returns the device description
4446 * Returns:
4447 * D3D_OK on success
4448 * DDERR_INVALIDPARAMS if no device was found
4450 *****************************************************************************/
4451 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4453 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4454 D3DDEVICEDESC7 desc7;
4455 D3DDEVICEDESC desc1;
4456 HRESULT hr;
4458 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4460 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4462 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4463 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4464 return DDERR_INVALIDPARAMS;
4466 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4467 && fds->dcmColorModel != D3DCOLOR_RGB)
4469 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4470 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4473 if (fds->dwFlags & D3DFDS_GUID)
4475 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4476 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4477 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4478 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4480 WARN("No match for this GUID.\n");
4481 return DDERR_NOTFOUND;
4485 /* Get the caps */
4486 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &desc1, &desc7);
4487 if (hr != D3D_OK) return hr;
4489 /* Now return our own GUID */
4490 fdr->guid = IID_D3DDEVICE_WineD3D;
4491 fdr->ddHwDesc = desc1;
4492 fdr->ddSwDesc = desc1;
4494 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4496 return D3D_OK;
4499 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4501 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4503 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, fds, fdr);
4506 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4508 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4510 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, fds, fdr);
4513 /*****************************************************************************
4514 * IDirect3D7::CreateDevice
4516 * Creates an IDirect3DDevice7 interface.
4518 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4519 * DirectDraw surfaces and are created with
4520 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4521 * create the device object and QueryInterfaces for IDirect3DDevice
4523 * Params:
4524 * refiid: IID of the device to create
4525 * Surface: Initial rendertarget
4526 * Device: Address to return the interface pointer
4528 * Returns:
4529 * D3D_OK on success
4530 * DDERR_OUTOFMEMORY if memory allocation failed
4531 * DDERR_INVALIDPARAMS if a device exists already
4533 *****************************************************************************/
4534 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4535 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4537 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4538 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4539 IDirect3DDeviceImpl *object;
4540 HRESULT hr;
4542 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4544 EnterCriticalSection(&ddraw_cs);
4545 *device = NULL;
4547 /* Fail device creation if non-opengl surfaces are used. */
4548 if (ddraw->ImplType != SURFACE_OPENGL)
4550 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4551 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4553 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4554 * is caught in CreateSurface or QueryInterface. */
4555 LeaveCriticalSection(&ddraw_cs);
4556 return DDERR_NO3D;
4559 if (ddraw->d3ddevice)
4561 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4562 LeaveCriticalSection(&ddraw_cs);
4563 return DDERR_INVALIDPARAMS;
4566 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4567 if (!object)
4569 ERR("Failed to allocate device memory.\n");
4570 LeaveCriticalSection(&ddraw_cs);
4571 return DDERR_OUTOFMEMORY;
4574 hr = d3d_device_init(object, ddraw, target);
4575 if (FAILED(hr))
4577 WARN("Failed to initialize device, hr %#x.\n", hr);
4578 HeapFree(GetProcessHeap(), 0, object);
4579 LeaveCriticalSection(&ddraw_cs);
4580 return hr;
4583 TRACE("Created device %p.\n", object);
4584 *device = (IDirect3DDevice7 *)object;
4586 LeaveCriticalSection(&ddraw_cs);
4587 return D3D_OK;
4590 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4591 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4593 HRESULT hr;
4595 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4596 iface, debugstr_guid(riid), surface, device, outer_unknown);
4598 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4600 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl, riid,
4601 (IDirectDrawSurface7 *)surface, (IDirect3DDevice7 **)device);
4602 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4604 return hr;
4607 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4608 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4610 HRESULT hr;
4612 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4613 iface, debugstr_guid(riid), surface, device);
4615 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d2(iface)->IDirect3D7_vtbl, riid,
4616 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4617 (IDirect3DDevice7 **)device);
4618 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4620 return hr;
4623 /*****************************************************************************
4624 * IDirect3D7::CreateVertexBuffer
4626 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4627 * interface.
4629 * Version 3 and 7
4631 * Params:
4632 * desc: Requested Vertex buffer properties
4633 * vertex_buffer: Address to return the interface pointer at
4634 * flags: Some flags, should be 0
4636 * Returns
4637 * D3D_OK on success
4638 * DDERR_OUTOFMEMORY if memory allocation failed
4639 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4640 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4642 *****************************************************************************/
4643 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4644 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4646 IDirect3DVertexBufferImpl *object;
4647 HRESULT hr;
4649 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4650 iface, desc, vertex_buffer, flags);
4652 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4654 TRACE("Vertex buffer description:\n");
4655 TRACE(" dwSize %u\n", desc->dwSize);
4656 TRACE(" dwCaps %#x\n", desc->dwCaps);
4657 TRACE(" FVF %#x\n", desc->dwFVF);
4658 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4660 /* Now create the vertex buffer */
4661 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4662 if (!object)
4664 ERR("Failed to allocate vertex buffer memory.\n");
4665 return DDERR_OUTOFMEMORY;
4668 hr = d3d_vertex_buffer_init(object, ddraw_from_d3d7(iface), desc);
4669 if (FAILED(hr))
4671 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4672 HeapFree(GetProcessHeap(), 0, object);
4673 return hr;
4676 TRACE("Created vertex buffer %p.\n", object);
4677 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4679 return D3D_OK;
4682 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4683 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4685 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
4686 HRESULT hr;
4688 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4689 iface, desc, vertex_buffer, flags, outer_unknown);
4691 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4693 hr = d3d7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
4694 desc, (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4695 if (*vertex_buffer)
4696 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4698 return hr;
4701 /*****************************************************************************
4702 * IDirect3D7::EnumZBufferFormats
4704 * Enumerates all supported Z buffer pixel formats
4706 * Version 3 and 7
4708 * Params:
4709 * device_iid:
4710 * callback: callback to call for each pixel format
4711 * context: Pointer to pass back to the callback
4713 * Returns:
4714 * D3D_OK on success
4715 * DDERR_INVALIDPARAMS if callback is NULL
4716 * For details, see IWineD3DDevice::EnumZBufferFormats
4718 *****************************************************************************/
4719 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4720 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4722 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4723 WINED3DDISPLAYMODE d3ddm;
4724 WINED3DDEVTYPE type;
4725 unsigned int i;
4726 HRESULT hr;
4728 /* Order matters. Specifically, BattleZone II (full version) expects the
4729 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4730 static const enum wined3d_format_id formats[] =
4732 WINED3DFMT_S1_UINT_D15_UNORM,
4733 WINED3DFMT_D16_UNORM,
4734 WINED3DFMT_X8D24_UNORM,
4735 WINED3DFMT_S4X4_UINT_D24_UNORM,
4736 WINED3DFMT_D24_UNORM_S8_UINT,
4737 WINED3DFMT_D32_UNORM,
4740 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4741 iface, debugstr_guid(device_iid), callback, context);
4743 if (!callback) return DDERR_INVALIDPARAMS;
4745 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4746 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4747 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4749 TRACE("Asked for HAL device.\n");
4750 type = WINED3DDEVTYPE_HAL;
4752 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4753 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4755 TRACE("Asked for SW device.\n");
4756 type = WINED3DDEVTYPE_SW;
4758 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4760 TRACE("Asked for REF device.\n");
4761 type = WINED3DDEVTYPE_REF;
4763 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4765 TRACE("Asked for NULLREF device.\n");
4766 type = WINED3DDEVTYPE_NULLREF;
4768 else
4770 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4771 type = WINED3DDEVTYPE_HAL;
4774 EnterCriticalSection(&ddraw_cs);
4775 /* We need an adapter format from somewhere to please wined3d and WGL.
4776 * Use the current display mode. So far all cards offer the same depth
4777 * stencil format for all modes, but if some do not and applications do
4778 * not like that we'll have to find some workaround, like iterating over
4779 * all imaginable formats and collecting all the depth stencil formats we
4780 * can get. */
4781 hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &d3ddm);
4783 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4785 hr = IWineD3D_CheckDeviceFormat(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4786 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4787 if (SUCCEEDED(hr))
4789 DDPIXELFORMAT pformat;
4791 memset(&pformat, 0, sizeof(pformat));
4792 pformat.dwSize = sizeof(pformat);
4793 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4795 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4796 hr = callback(&pformat, context);
4797 if (hr != DDENUMRET_OK)
4799 TRACE("Format enumeration cancelled by application.\n");
4800 LeaveCriticalSection(&ddraw_cs);
4801 return D3D_OK;
4805 TRACE("End of enumeration.\n");
4807 LeaveCriticalSection(&ddraw_cs);
4808 return D3D_OK;
4811 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4812 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4814 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4815 iface, debugstr_guid(device_iid), callback, context);
4817 return d3d7_EnumZBufferFormats((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl,
4818 device_iid, callback, context);
4821 /*****************************************************************************
4822 * IDirect3D7::EvictManagedTextures
4824 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4825 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4827 * Version 3 and 7
4829 * Returns:
4830 * D3D_OK, because it's a stub
4832 *****************************************************************************/
4833 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4835 FIXME("iface %p stub!\n", iface);
4837 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4838 * then unload surfaces / textures. */
4840 return D3D_OK;
4843 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4845 TRACE("iface %p.\n", iface);
4847 return d3d7_EvictManagedTextures((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl);
4850 /*****************************************************************************
4851 * IDirect3DImpl_GetCaps
4853 * This function retrieves the device caps from wined3d
4854 * and converts it into a D3D7 and D3D - D3D3 structure
4855 * This is a helper function called from various places in ddraw
4857 * Params:
4858 * wined3d: The interface to get the caps from
4859 * desc1: Old D3D <3 structure to fill (needed)
4860 * desc7: D3D7 device desc structure to fill (needed)
4862 * Returns
4863 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4865 *****************************************************************************/
4866 HRESULT IDirect3DImpl_GetCaps(IWineD3D *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4868 WINED3DCAPS wined3d_caps;
4869 HRESULT hr;
4871 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4873 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4875 EnterCriticalSection(&ddraw_cs);
4876 hr = IWineD3D_GetDeviceCaps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4877 LeaveCriticalSection(&ddraw_cs);
4878 if (FAILED(hr))
4880 WARN("Failed to get device caps, hr %#x.\n", hr);
4881 return hr;
4884 /* Copy the results into the d3d7 and d3d3 structures */
4885 desc7->dwDevCaps = wined3d_caps.DevCaps;
4886 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4887 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4888 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4889 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4890 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4891 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4892 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4893 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4894 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4895 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4897 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4898 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4900 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4901 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4902 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4903 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4905 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4906 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4907 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4908 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4910 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4911 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4913 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4914 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4916 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4917 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4919 /* Remove all non-d3d7 caps */
4920 desc7->dwDevCaps &= (
4921 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4922 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4923 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4924 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4925 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4926 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4927 D3DDEVCAPS_HWRASTERIZATION);
4929 desc7->dwStencilCaps &= (
4930 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4931 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4932 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4934 /* FVF caps ?*/
4936 desc7->dwTextureOpCaps &= (
4937 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4938 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4939 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4940 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4941 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4942 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4943 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4944 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4946 desc7->dwVertexProcessingCaps &= (
4947 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4948 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4950 desc7->dpcLineCaps.dwMiscCaps &= (
4951 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4952 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4953 D3DPMISCCAPS_CULLCCW);
4955 desc7->dpcLineCaps.dwRasterCaps &= (
4956 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4957 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4958 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4959 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4960 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4961 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4962 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4963 D3DPRASTERCAPS_ZFOG);
4965 desc7->dpcLineCaps.dwZCmpCaps &= (
4966 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4967 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4968 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4970 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4971 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4972 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4973 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4974 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4975 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4977 desc7->dpcLineCaps.dwDestBlendCaps &= (
4978 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4979 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4980 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4981 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4982 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4984 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4985 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4986 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4987 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4989 desc7->dpcLineCaps.dwShadeCaps &= (
4990 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4991 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4992 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4993 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4994 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4995 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4996 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4998 desc7->dpcLineCaps.dwTextureCaps &= (
4999 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5000 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5001 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5002 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5004 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5005 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5006 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5007 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5008 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5009 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5010 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5012 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5013 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5014 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5015 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5017 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5018 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5019 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5021 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5023 /* DirectX7 always has the np2 flag set, no matter what the card
5024 * supports. Some old games (Rollcage) check the caps incorrectly.
5025 * If wined3d supports nonpow2 textures it also has np2 conditional
5026 * support. */
5027 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5030 /* Fill the missing members, and do some fixup */
5031 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5032 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5033 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5034 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5035 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5036 desc7->dpcLineCaps.dwStippleWidth = 32;
5037 desc7->dpcLineCaps.dwStippleHeight = 32;
5038 /* Use the same for the TriCaps */
5039 desc7->dpcTriCaps = desc7->dpcLineCaps;
5041 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5042 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5043 desc7->dwMinTextureWidth = 1;
5044 desc7->dwMinTextureHeight = 1;
5046 /* Convert DWORDs safely to WORDs */
5047 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5048 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5049 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5050 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5052 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5053 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5054 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5055 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5057 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5059 desc7->dwReserved1 = 0;
5060 desc7->dwReserved2 = 0;
5061 desc7->dwReserved3 = 0;
5062 desc7->dwReserved4 = 0;
5064 /* Fill the old structure */
5065 memset(desc1, 0, sizeof(*desc1));
5066 desc1->dwSize = sizeof(D3DDEVICEDESC);
5067 desc1->dwFlags = D3DDD_COLORMODEL
5068 | D3DDD_DEVCAPS
5069 | D3DDD_TRANSFORMCAPS
5070 | D3DDD_BCLIPPING
5071 | D3DDD_LIGHTINGCAPS
5072 | D3DDD_LINECAPS
5073 | D3DDD_TRICAPS
5074 | D3DDD_DEVICERENDERBITDEPTH
5075 | D3DDD_DEVICEZBUFFERBITDEPTH
5076 | D3DDD_MAXBUFFERSIZE
5077 | D3DDD_MAXVERTEXCOUNT;
5079 desc1->dcmColorModel = D3DCOLOR_RGB;
5080 desc1->dwDevCaps = desc7->dwDevCaps;
5081 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5082 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5083 desc1->bClipping = TRUE;
5084 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5085 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5086 | D3DLIGHTCAPS_PARALLELPOINT
5087 | D3DLIGHTCAPS_POINT
5088 | D3DLIGHTCAPS_SPOT;
5090 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5091 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5093 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5094 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5095 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5096 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5097 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5098 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5099 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5100 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5101 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5102 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5103 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5104 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5105 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5107 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5108 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5109 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5110 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5111 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5112 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5113 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5114 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5115 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5116 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5117 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5118 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5119 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5121 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5122 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5123 desc1->dwMaxBufferSize = 0;
5124 desc1->dwMaxVertexCount = 65536;
5125 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5126 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5127 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5128 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5129 desc1->dwMinStippleWidth = 1;
5130 desc1->dwMinStippleHeight = 1;
5131 desc1->dwMaxStippleWidth = 32;
5132 desc1->dwMaxStippleHeight = 32;
5133 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5134 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5135 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5136 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5137 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5138 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5139 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5140 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5141 desc1->dwStencilCaps = desc7->dwStencilCaps;
5142 desc1->dwFVFCaps = desc7->dwFVFCaps;
5143 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5144 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5145 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5147 return DD_OK;
5150 /*****************************************************************************
5151 * IDirectDraw7 VTable
5152 *****************************************************************************/
5153 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5155 /* IUnknown */
5156 ddraw7_QueryInterface,
5157 ddraw7_AddRef,
5158 ddraw7_Release,
5159 /* IDirectDraw */
5160 ddraw7_Compact,
5161 ddraw7_CreateClipper,
5162 ddraw7_CreatePalette,
5163 ddraw7_CreateSurface,
5164 ddraw7_DuplicateSurface,
5165 ddraw7_EnumDisplayModes,
5166 ddraw7_EnumSurfaces,
5167 ddraw7_FlipToGDISurface,
5168 ddraw7_GetCaps,
5169 ddraw7_GetDisplayMode,
5170 ddraw7_GetFourCCCodes,
5171 ddraw7_GetGDISurface,
5172 ddraw7_GetMonitorFrequency,
5173 ddraw7_GetScanLine,
5174 ddraw7_GetVerticalBlankStatus,
5175 ddraw7_Initialize,
5176 ddraw7_RestoreDisplayMode,
5177 ddraw7_SetCooperativeLevel,
5178 ddraw7_SetDisplayMode,
5179 ddraw7_WaitForVerticalBlank,
5180 /* IDirectDraw2 */
5181 ddraw7_GetAvailableVidMem,
5182 /* IDirectDraw3 */
5183 ddraw7_GetSurfaceFromDC,
5184 /* IDirectDraw4 */
5185 ddraw7_RestoreAllSurfaces,
5186 ddraw7_TestCooperativeLevel,
5187 ddraw7_GetDeviceIdentifier,
5188 /* IDirectDraw7 */
5189 ddraw7_StartModeTest,
5190 ddraw7_EvaluateMode
5193 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5195 /* IUnknown */
5196 ddraw4_QueryInterface,
5197 ddraw4_AddRef,
5198 ddraw4_Release,
5199 /* IDirectDraw */
5200 ddraw4_Compact,
5201 ddraw4_CreateClipper,
5202 ddraw4_CreatePalette,
5203 ddraw4_CreateSurface,
5204 ddraw4_DuplicateSurface,
5205 ddraw4_EnumDisplayModes,
5206 ddraw4_EnumSurfaces,
5207 ddraw4_FlipToGDISurface,
5208 ddraw4_GetCaps,
5209 ddraw4_GetDisplayMode,
5210 ddraw4_GetFourCCCodes,
5211 ddraw4_GetGDISurface,
5212 ddraw4_GetMonitorFrequency,
5213 ddraw4_GetScanLine,
5214 ddraw4_GetVerticalBlankStatus,
5215 ddraw4_Initialize,
5216 ddraw4_RestoreDisplayMode,
5217 ddraw4_SetCooperativeLevel,
5218 ddraw4_SetDisplayMode,
5219 ddraw4_WaitForVerticalBlank,
5220 /* IDirectDraw2 */
5221 ddraw4_GetAvailableVidMem,
5222 /* IDirectDraw3 */
5223 ddraw4_GetSurfaceFromDC,
5224 /* IDirectDraw4 */
5225 ddraw4_RestoreAllSurfaces,
5226 ddraw4_TestCooperativeLevel,
5227 ddraw4_GetDeviceIdentifier,
5230 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5232 /* IUnknown */
5233 ddraw3_QueryInterface,
5234 ddraw3_AddRef,
5235 ddraw3_Release,
5236 /* IDirectDraw */
5237 ddraw3_Compact,
5238 ddraw3_CreateClipper,
5239 ddraw3_CreatePalette,
5240 ddraw3_CreateSurface,
5241 ddraw3_DuplicateSurface,
5242 ddraw3_EnumDisplayModes,
5243 ddraw3_EnumSurfaces,
5244 ddraw3_FlipToGDISurface,
5245 ddraw3_GetCaps,
5246 ddraw3_GetDisplayMode,
5247 ddraw3_GetFourCCCodes,
5248 ddraw3_GetGDISurface,
5249 ddraw3_GetMonitorFrequency,
5250 ddraw3_GetScanLine,
5251 ddraw3_GetVerticalBlankStatus,
5252 ddraw3_Initialize,
5253 ddraw3_RestoreDisplayMode,
5254 ddraw3_SetCooperativeLevel,
5255 ddraw3_SetDisplayMode,
5256 ddraw3_WaitForVerticalBlank,
5257 /* IDirectDraw2 */
5258 ddraw3_GetAvailableVidMem,
5259 /* IDirectDraw3 */
5260 ddraw3_GetSurfaceFromDC,
5263 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5265 /* IUnknown */
5266 ddraw2_QueryInterface,
5267 ddraw2_AddRef,
5268 ddraw2_Release,
5269 /* IDirectDraw */
5270 ddraw2_Compact,
5271 ddraw2_CreateClipper,
5272 ddraw2_CreatePalette,
5273 ddraw2_CreateSurface,
5274 ddraw2_DuplicateSurface,
5275 ddraw2_EnumDisplayModes,
5276 ddraw2_EnumSurfaces,
5277 ddraw2_FlipToGDISurface,
5278 ddraw2_GetCaps,
5279 ddraw2_GetDisplayMode,
5280 ddraw2_GetFourCCCodes,
5281 ddraw2_GetGDISurface,
5282 ddraw2_GetMonitorFrequency,
5283 ddraw2_GetScanLine,
5284 ddraw2_GetVerticalBlankStatus,
5285 ddraw2_Initialize,
5286 ddraw2_RestoreDisplayMode,
5287 ddraw2_SetCooperativeLevel,
5288 ddraw2_SetDisplayMode,
5289 ddraw2_WaitForVerticalBlank,
5290 /* IDirectDraw2 */
5291 ddraw2_GetAvailableVidMem,
5294 static const struct IDirectDrawVtbl ddraw1_vtbl =
5296 /* IUnknown */
5297 ddraw1_QueryInterface,
5298 ddraw1_AddRef,
5299 ddraw1_Release,
5300 /* IDirectDraw */
5301 ddraw1_Compact,
5302 ddraw1_CreateClipper,
5303 ddraw1_CreatePalette,
5304 ddraw1_CreateSurface,
5305 ddraw1_DuplicateSurface,
5306 ddraw1_EnumDisplayModes,
5307 ddraw1_EnumSurfaces,
5308 ddraw1_FlipToGDISurface,
5309 ddraw1_GetCaps,
5310 ddraw1_GetDisplayMode,
5311 ddraw1_GetFourCCCodes,
5312 ddraw1_GetGDISurface,
5313 ddraw1_GetMonitorFrequency,
5314 ddraw1_GetScanLine,
5315 ddraw1_GetVerticalBlankStatus,
5316 ddraw1_Initialize,
5317 ddraw1_RestoreDisplayMode,
5318 ddraw1_SetCooperativeLevel,
5319 ddraw1_SetDisplayMode,
5320 ddraw1_WaitForVerticalBlank,
5323 static const struct IDirect3D7Vtbl d3d7_vtbl =
5325 /* IUnknown methods */
5326 d3d7_QueryInterface,
5327 d3d7_AddRef,
5328 d3d7_Release,
5329 /* IDirect3D7 methods */
5330 d3d7_EnumDevices,
5331 d3d7_CreateDevice,
5332 d3d7_CreateVertexBuffer,
5333 d3d7_EnumZBufferFormats,
5334 d3d7_EvictManagedTextures
5337 static const struct IDirect3D3Vtbl d3d3_vtbl =
5339 /* IUnknown methods */
5340 d3d3_QueryInterface,
5341 d3d3_AddRef,
5342 d3d3_Release,
5343 /* IDirect3D3 methods */
5344 d3d3_EnumDevices,
5345 d3d3_CreateLight,
5346 d3d3_CreateMaterial,
5347 d3d3_CreateViewport,
5348 d3d3_FindDevice,
5349 d3d3_CreateDevice,
5350 d3d3_CreateVertexBuffer,
5351 d3d3_EnumZBufferFormats,
5352 d3d3_EvictManagedTextures
5355 static const struct IDirect3D2Vtbl d3d2_vtbl =
5357 /* IUnknown methods */
5358 d3d2_QueryInterface,
5359 d3d2_AddRef,
5360 d3d2_Release,
5361 /* IDirect3D2 methods */
5362 d3d2_EnumDevices,
5363 d3d2_CreateLight,
5364 d3d2_CreateMaterial,
5365 d3d2_CreateViewport,
5366 d3d2_FindDevice,
5367 d3d2_CreateDevice
5370 static const struct IDirect3DVtbl d3d1_vtbl =
5372 /* IUnknown methods */
5373 d3d1_QueryInterface,
5374 d3d1_AddRef,
5375 d3d1_Release,
5376 /* IDirect3D methods */
5377 d3d1_Initialize,
5378 d3d1_EnumDevices,
5379 d3d1_CreateLight,
5380 d3d1_CreateMaterial,
5381 d3d1_CreateViewport,
5382 d3d1_FindDevice
5385 /*****************************************************************************
5386 * ddraw_find_decl
5388 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5389 * if none was found.
5391 * This function is in ddraw.c and the DDraw object space because D3D7
5392 * vertex buffers are created using the IDirect3D interface to the ddraw
5393 * object, so they can be valid across D3D devices(theoretically. The ddraw
5394 * object also owns the wined3d device
5396 * Parameters:
5397 * This: Device
5398 * fvf: Fvf to find the decl for
5400 * Returns:
5401 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5402 * fvf otherwise.
5404 *****************************************************************************/
5405 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5407 HRESULT hr;
5408 IWineD3DVertexDeclaration* pDecl = NULL;
5409 int p, low, high; /* deliberately signed */
5410 struct FvfToDecl *convertedDecls = This->decls;
5412 TRACE("Searching for declaration for fvf %08x... ", fvf);
5414 low = 0;
5415 high = This->numConvertedDecls - 1;
5416 while(low <= high) {
5417 p = (low + high) >> 1;
5418 TRACE("%d ", p);
5419 if(convertedDecls[p].fvf == fvf) {
5420 TRACE("found %p\n", convertedDecls[p].decl);
5421 return convertedDecls[p].decl;
5422 } else if(convertedDecls[p].fvf < fvf) {
5423 low = p + 1;
5424 } else {
5425 high = p - 1;
5428 TRACE("not found. Creating and inserting at position %d.\n", low);
5430 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5431 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5432 if (hr != S_OK) return NULL;
5434 if(This->declArraySize == This->numConvertedDecls) {
5435 int grow = max(This->declArraySize / 2, 8);
5436 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5437 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5438 if(!convertedDecls) {
5439 /* This will destroy it */
5440 IWineD3DVertexDeclaration_Release(pDecl);
5441 return NULL;
5443 This->decls = convertedDecls;
5444 This->declArraySize += grow;
5447 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5448 convertedDecls[low].decl = pDecl;
5449 convertedDecls[low].fvf = fvf;
5450 This->numConvertedDecls++;
5452 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5453 return pDecl;
5456 /* IWineD3DDeviceParent IUnknown methods */
5458 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5460 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5463 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5465 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5466 return ddraw7_QueryInterface((IDirectDraw7 *)This, riid, object);
5469 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5471 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5472 return ddraw7_AddRef((IDirectDraw7 *)This);
5475 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5477 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5478 return ddraw7_Release((IDirectDraw7 *)This);
5481 /* IWineD3DDeviceParent methods */
5483 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5485 TRACE("iface %p, device %p\n", iface, device);
5488 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5489 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5490 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5492 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5493 IDirectDrawSurfaceImpl *surf = NULL;
5494 UINT i = 0;
5495 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5497 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5498 "\tpool %#x, level %u, face %u, surface %p\n",
5499 iface, superior, width, height, format, usage, pool, level, face, surface);
5501 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5502 switch(face)
5504 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5505 TRACE("Asked for positive x\n");
5506 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5508 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5510 surf = This->tex_root; break;
5511 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5512 TRACE("Asked for negative x\n");
5513 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5514 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5515 TRACE("Asked for positive y\n");
5516 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5517 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5518 TRACE("Asked for negative y\n");
5519 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5520 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5521 TRACE("Asked for positive z\n");
5522 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5523 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5524 TRACE("Asked for negative z\n");
5525 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5526 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5529 if (!surf)
5531 IDirectDrawSurface7 *attached;
5532 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5533 surf = (IDirectDrawSurfaceImpl *)attached;
5534 IDirectDrawSurface7_Release(attached);
5536 if (!surf) ERR("root search surface not found\n");
5538 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5539 while (i < level)
5541 IDirectDrawSurface7 *attached;
5542 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5543 if(!attached) ERR("Surface not found\n");
5544 surf = (IDirectDrawSurfaceImpl *)attached;
5545 IDirectDrawSurface7_Release(attached);
5546 ++i;
5549 /* Return the surface */
5550 *surface = surf->WineD3DSurface;
5551 IWineD3DSurface_AddRef(*surface);
5553 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5555 return D3D_OK;
5558 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5560 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5561 IDirectDrawSurfaceImpl **target = ctx;
5563 if (!s->isRenderTarget)
5565 *target = s;
5566 IDirectDrawSurface7_Release(surface);
5567 return DDENUMRET_CANCEL;
5570 /* Recurse into the surface tree */
5571 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5573 IDirectDrawSurface7_Release(surface);
5574 if (*target) return DDENUMRET_CANCEL;
5576 return DDENUMRET_OK;
5579 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5580 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
5581 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5582 IWineD3DSurface **surface)
5584 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5585 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5586 IDirectDrawSurfaceImpl *target = NULL;
5588 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5589 "\tmultisample_quality %u, lockable %u, surface %p\n",
5590 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
5592 if (d3d_surface->isRenderTarget)
5594 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5596 else
5598 target = d3d_surface;
5601 if (!target)
5603 target = This->d3d_target;
5604 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5607 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5609 *surface = target->WineD3DSurface;
5610 IWineD3DSurface_AddRef(*surface);
5611 target->isRenderTarget = TRUE;
5613 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5615 return D3D_OK;
5618 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5619 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5620 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5622 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5623 IDirectDrawSurfaceImpl *ddraw_surface;
5624 DDSURFACEDESC2 ddsd;
5625 HRESULT hr;
5627 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5628 "\tmultisample_quality %u, discard %u, surface %p\n",
5629 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5631 *surface = NULL;
5633 /* Create a DirectDraw surface */
5634 memset(&ddsd, 0, sizeof(ddsd));
5635 ddsd.dwSize = sizeof(ddsd);
5636 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5637 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5638 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5639 ddsd.dwHeight = height;
5640 ddsd.dwWidth = width;
5641 if (format)
5643 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5645 else
5647 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5650 This->depthstencil = TRUE;
5651 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5652 This->depthstencil = FALSE;
5653 if(FAILED(hr))
5655 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5656 return hr;
5659 *surface = ddraw_surface->WineD3DSurface;
5660 IWineD3DSurface_AddRef(*surface);
5661 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5663 return D3D_OK;
5666 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5667 IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5668 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5670 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5671 iface, superior, width, height, depth, format, pool, usage, volume);
5673 ERR("Not implemented!\n");
5675 return E_NOTIMPL;
5678 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5679 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5681 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5682 IDirectDrawSurfaceImpl *iterator;
5683 IParentImpl *object;
5684 HRESULT hr;
5686 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5688 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
5689 if (!object)
5691 FIXME("Allocation of memory failed\n");
5692 *swapchain = NULL;
5693 return DDERR_OUTOFVIDEOMEMORY;
5696 ddraw_parent_init(object);
5698 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5699 This->ImplType, object, swapchain);
5700 if (FAILED(hr))
5702 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5703 HeapFree(GetProcessHeap(), 0 , object);
5704 *swapchain = NULL;
5705 return hr;
5708 object->child = (IUnknown *)*swapchain;
5709 This->d3d_target->wineD3DSwapChain = *swapchain;
5710 iterator = This->d3d_target->complex_array[0];
5711 while (iterator)
5713 iterator->wineD3DSwapChain = *swapchain;
5714 iterator = iterator->complex_array[0];
5717 return hr;
5720 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5722 /* IUnknown methods */
5723 device_parent_QueryInterface,
5724 device_parent_AddRef,
5725 device_parent_Release,
5726 /* IWineD3DDeviceParent methods */
5727 device_parent_WineD3DDeviceCreated,
5728 device_parent_CreateSurface,
5729 device_parent_CreateRenderTarget,
5730 device_parent_CreateDepthStencilSurface,
5731 device_parent_CreateVolume,
5732 device_parent_CreateSwapChain,
5735 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5737 HRESULT hr;
5738 HDC hDC;
5740 ddraw->lpVtbl = &ddraw7_vtbl;
5741 ddraw->IDirectDraw_vtbl = &ddraw1_vtbl;
5742 ddraw->IDirectDraw2_vtbl = &ddraw2_vtbl;
5743 ddraw->IDirectDraw3_vtbl = &ddraw3_vtbl;
5744 ddraw->IDirectDraw4_vtbl = &ddraw4_vtbl;
5745 ddraw->IDirect3D_vtbl = &d3d1_vtbl;
5746 ddraw->IDirect3D2_vtbl = &d3d2_vtbl;
5747 ddraw->IDirect3D3_vtbl = &d3d3_vtbl;
5748 ddraw->IDirect3D7_vtbl = &d3d7_vtbl;
5749 ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5750 ddraw->numIfaces = 1;
5751 ddraw->ref7 = 1;
5753 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5754 * this field. */
5755 ddraw->ImplType = DefaultSurfaceType;
5757 /* Get the current screen settings. */
5758 hDC = GetDC(0);
5759 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5760 ReleaseDC(0, hDC);
5761 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5762 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5764 if (!LoadWineD3D())
5766 ERR("Failed to load wined3d - broken OpenGL setup?\n");
5767 return DDERR_NODIRECTDRAWSUPPORT;
5770 ddraw->wineD3D = pWineDirect3DCreate(7, (IUnknown *)ddraw);
5771 if (!ddraw->wineD3D)
5773 WARN("Failed to create a wined3d object.\n");
5774 return E_OUTOFMEMORY;
5777 hr = IWineD3D_CreateDevice(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5778 (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5779 if (FAILED(hr))
5781 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5782 IWineD3D_Release(ddraw->wineD3D);
5783 return hr;
5786 /* Get the amount of video memory */
5787 ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5789 list_init(&ddraw->surface_list);
5791 return DD_OK;