comdlg32: Specify a context for the luminance and saturation abbreviations.
[wine/multimedia.git] / dlls / d3dx9_36 / effect.c
blobfa28ae0db34adc1caef8a91659de5bf54886b1c8
1 /*
2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
26 #include "windef.h"
27 #include "wingdi.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
40 enum STATE_CLASS
42 SC_LIGHTENABLE,
43 SC_FVF,
44 SC_LIGHT,
45 SC_MATERIAL,
46 SC_NPATCHMODE,
47 SC_PIXELSHADER,
48 SC_RENDERSTATE,
49 SC_SETSAMPLER,
50 SC_SAMPLERSTATE,
51 SC_TEXTURE,
52 SC_TEXTURESTAGE,
53 SC_TRANSFORM,
54 SC_VERTEXSHADER,
55 SC_SHADERCONST,
56 SC_UNKNOWN,
59 enum MATERIAL_TYPE
61 MT_DIFFUSE,
62 MT_AMBIENT,
63 MT_SPECULAR,
64 MT_EMISSIVE,
65 MT_POWER,
68 enum LIGHT_TYPE
70 LT_TYPE,
71 LT_DIFFUSE,
72 LT_SPECULAR,
73 LT_AMBIENT,
74 LT_POSITION,
75 LT_DIRECTION,
76 LT_RANGE,
77 LT_FALLOFF,
78 LT_ATTENUATION0,
79 LT_ATTENUATION1,
80 LT_ATTENUATION2,
81 LT_THETA,
82 LT_PHI,
85 enum SHADER_CONSTANT_TYPE
87 SCT_VSFLOAT,
88 SCT_VSBOOL,
89 SCT_VSINT,
90 SCT_PSFLOAT,
91 SCT_PSBOOL,
92 SCT_PSINT,
95 enum STATE_TYPE
97 ST_CONSTANT,
98 ST_PARAMETER,
99 ST_FXLC,
102 struct d3dx_parameter
104 char *name;
105 char *semantic;
106 void *data;
107 D3DXPARAMETER_CLASS class;
108 D3DXPARAMETER_TYPE type;
109 UINT rows;
110 UINT columns;
111 UINT element_count;
112 UINT annotation_count;
113 UINT member_count;
114 DWORD flags;
115 UINT bytes;
117 D3DXHANDLE *annotation_handles;
118 D3DXHANDLE *member_handles;
121 struct d3dx_state
123 UINT operation;
124 UINT index;
125 enum STATE_TYPE type;
126 D3DXHANDLE parameter;
129 struct d3dx_sampler
131 UINT state_count;
132 struct d3dx_state *states;
135 struct d3dx_pass
137 char *name;
138 UINT state_count;
139 UINT annotation_count;
141 struct d3dx_state *states;
142 D3DXHANDLE *annotation_handles;
145 struct d3dx_technique
147 char *name;
148 UINT pass_count;
149 UINT annotation_count;
151 D3DXHANDLE *annotation_handles;
152 D3DXHANDLE *pass_handles;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface;
158 LONG ref;
160 struct ID3DXEffectImpl *effect;
162 UINT parameter_count;
163 UINT technique_count;
165 D3DXHANDLE *parameter_handles;
166 D3DXHANDLE *technique_handles;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface;
172 LONG ref;
174 LPD3DXEFFECTSTATEMANAGER manager;
175 LPDIRECT3DDEVICE9 device;
176 LPD3DXEFFECTPOOL pool;
177 D3DXHANDLE active_technique;
178 D3DXHANDLE active_pass;
180 ID3DXBaseEffect *base_effect;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface;
186 LONG ref;
188 ID3DXBaseEffect *base_effect;
191 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
192 struct d3dx_parameter *parameter, LPCSTR name);
193 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
194 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
195 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st);
197 static const struct
199 enum STATE_CLASS class;
200 UINT op;
201 LPCSTR name;
203 state_table[] =
205 /* Render sates */
206 {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
309 /* Texture stages */
310 {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 /* */
328 {SC_UNKNOWN, 0, "UNKNOWN"},
329 /* NPatchMode */
330 {SC_NPATCHMODE, 0, "NPatchMode"},
331 /* */
332 {SC_UNKNOWN, 0, "UNKNOWN"},
333 /* Transform */
334 {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
335 {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
336 {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
337 {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
338 /* Material */
339 {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
340 {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
341 {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
342 {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
343 {SC_MATERIAL, MT_POWER, "MaterialPower"},
344 /* Light */
345 {SC_LIGHT, LT_TYPE, "LightType"},
346 {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
347 {SC_LIGHT, LT_SPECULAR, "LightSpecular"},
348 {SC_LIGHT, LT_AMBIENT, "LightAmbient"},
349 {SC_LIGHT, LT_POSITION, "LightPosition"},
350 {SC_LIGHT, LT_DIRECTION, "LightDirection"},
351 {SC_LIGHT, LT_RANGE, "LightRange"},
352 {SC_LIGHT, LT_FALLOFF, "LightFallOff"},
353 {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
354 {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
355 {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
356 {SC_LIGHT, LT_THETA, "LightTheta"},
357 {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
358 /* Ligthenable */
359 {SC_LIGHTENABLE, 0, "LightEnable"},
360 /* Vertexshader */
361 {SC_VERTEXSHADER, 0, "Vertexshader"},
362 /* Pixelshader */
363 {SC_PIXELSHADER, 0, "Pixelshader"},
364 /* Shader constants */
365 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
366 {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
367 {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
368 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
369 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
370 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
371 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
372 {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
373 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
374 {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
375 {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
376 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
377 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
378 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
379 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
380 {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
381 /* Texture */
382 {SC_TEXTURE, 0, "Texture"},
383 /* Sampler states */
384 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
385 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
386 {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
387 {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
388 {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
389 {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
390 {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
391 {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
392 {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
393 {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
394 {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
395 {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
396 {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
397 /* Set sampler */
398 {SC_SETSAMPLER, 0, "Sampler"},
401 static inline void read_dword(const char **ptr, DWORD *d)
403 memcpy(d, *ptr, sizeof(*d));
404 *ptr += sizeof(*d);
407 static void skip_dword_unknown(const char **ptr, unsigned int count)
409 unsigned int i;
410 DWORD d;
412 FIXME("Skipping %u unknown DWORDs:\n", count);
413 for (i = 0; i < count; ++i)
415 read_dword(ptr, &d);
416 FIXME("\t0x%08x\n", d);
420 static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle)
422 return (struct d3dx_parameter *) handle;
425 static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle)
427 return (struct d3dx_pass *) handle;
430 static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle)
432 return (struct d3dx_technique *) handle;
435 static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
437 return (D3DXHANDLE) parameter;
440 static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
442 return (D3DXHANDLE) technique;
445 static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
447 return (D3DXHANDLE) pass;
450 static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
452 unsigned int i;
454 for (i = 0; i < base->technique_count; ++i)
456 if (base->technique_handles[i] == technique)
458 return get_technique_struct(technique);
462 return NULL;
465 static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
467 unsigned int i, k;
469 for (i = 0; i < base->technique_count; ++i)
471 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
473 for (k = 0; k < technique->pass_count; ++k)
475 if (technique->pass_handles[k] == pass)
477 return get_pass_struct(pass);
482 return NULL;
485 static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
487 unsigned int i, count;
488 struct d3dx_parameter *p;
490 for (i = 0; i < param->annotation_count; ++i)
492 if (param->annotation_handles[i] == parameter)
494 return get_parameter_struct(parameter);
497 p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
498 if (p) return p;
501 if (param->element_count) count = param->element_count;
502 else count = param->member_count;
504 for (i = 0; i < count; ++i)
506 if (param->member_handles[i] == parameter)
508 return get_parameter_struct(parameter);
511 p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
512 if (p) return p;
515 return NULL;
518 static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
520 unsigned int i, k, m;
521 struct d3dx_parameter *p;
523 for (i = 0; i < base->parameter_count; ++i)
525 if (base->parameter_handles[i] == parameter)
527 return get_parameter_struct(parameter);
530 p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
531 if (p) return p;
534 for (i = 0; i < base->technique_count; ++i)
536 struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
538 for (k = 0; k < technique->pass_count; ++k)
540 struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]);
542 for (m = 0; m < pass->annotation_count; ++m)
544 if (pass->annotation_handles[i] == parameter)
546 return get_parameter_struct(parameter);
549 p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
550 if (p) return p;
554 for (k = 0; k < technique->annotation_count; ++k)
556 if (technique->annotation_handles[k] == parameter)
558 return get_parameter_struct(parameter);
561 p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
562 if (p) return p;
566 return NULL;
569 static inline struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
571 struct d3dx_parameter *param = is_valid_parameter(base, parameter);
573 if (!param) param = get_parameter_by_name(base, NULL, parameter);
575 return param;
578 static void free_state(struct d3dx_state *state)
580 free_parameter_state(state->parameter, FALSE, FALSE, state->type);
583 static void free_sampler(struct d3dx_sampler *sampler)
585 UINT i;
587 for (i = 0; i < sampler->state_count; ++i)
589 free_state(&sampler->states[i]);
591 HeapFree(GetProcessHeap(), 0, sampler->states);
594 static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
596 free_parameter_state(handle, element, child, ST_CONSTANT);
599 static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st)
601 unsigned int i;
602 struct d3dx_parameter *param = get_parameter_struct(handle);
604 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name,
605 debug_d3dxparameter_type(param->type), child ? "yes" : "no", st);
607 if (!param)
609 return;
612 if (param->annotation_handles)
614 for (i = 0; i < param->annotation_count; ++i)
616 free_parameter(param->annotation_handles[i], FALSE, FALSE);
618 HeapFree(GetProcessHeap(), 0, param->annotation_handles);
621 if (param->member_handles)
623 unsigned int count;
625 if (param->element_count) count = param->element_count;
626 else count = param->member_count;
628 for (i = 0; i < count; ++i)
630 free_parameter(param->member_handles[i], param->element_count != 0, TRUE);
632 HeapFree(GetProcessHeap(), 0, param->member_handles);
635 if (param->class == D3DXPC_OBJECT && !param->element_count)
637 switch (param->type)
639 case D3DXPT_STRING:
640 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
641 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
642 break;
644 case D3DXPT_TEXTURE:
645 case D3DXPT_TEXTURE1D:
646 case D3DXPT_TEXTURE2D:
647 case D3DXPT_TEXTURE3D:
648 case D3DXPT_TEXTURECUBE:
649 case D3DXPT_PIXELSHADER:
650 case D3DXPT_VERTEXSHADER:
651 if (st == ST_CONSTANT)
653 if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
655 else
657 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
659 if (!child) HeapFree(GetProcessHeap(), 0, param->data);
660 break;
662 case D3DXPT_SAMPLER:
663 case D3DXPT_SAMPLER1D:
664 case D3DXPT_SAMPLER2D:
665 case D3DXPT_SAMPLER3D:
666 case D3DXPT_SAMPLERCUBE:
667 if (st == ST_CONSTANT)
669 free_sampler((struct d3dx_sampler *)param->data);
671 else
673 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
675 /* samplers have always own data, so free that */
676 HeapFree(GetProcessHeap(), 0, param->data);
677 break;
679 default:
680 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
681 break;
684 else
686 if (!child)
688 if (st != ST_CONSTANT)
690 HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
692 HeapFree(GetProcessHeap(), 0, param->data);
696 /* only the parent has to release name and semantic */
697 if (!element)
699 HeapFree(GetProcessHeap(), 0, param->name);
700 HeapFree(GetProcessHeap(), 0, param->semantic);
703 HeapFree(GetProcessHeap(), 0, param);
706 static void free_pass(D3DXHANDLE handle)
708 unsigned int i;
709 struct d3dx_pass *pass = get_pass_struct(handle);
711 TRACE("Free pass %p\n", pass);
713 if (!pass)
715 return;
718 if (pass->annotation_handles)
720 for (i = 0; i < pass->annotation_count; ++i)
722 free_parameter(pass->annotation_handles[i], FALSE, FALSE);
724 HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
727 if (pass->states)
729 for (i = 0; i < pass->state_count; ++i)
731 free_state(&pass->states[i]);
733 HeapFree(GetProcessHeap(), 0, pass->states);
736 HeapFree(GetProcessHeap(), 0, pass->name);
737 HeapFree(GetProcessHeap(), 0, pass);
740 static void free_technique(D3DXHANDLE handle)
742 unsigned int i;
743 struct d3dx_technique *technique = get_technique_struct(handle);
745 TRACE("Free technique %p\n", technique);
747 if (!technique)
749 return;
752 if (technique->annotation_handles)
754 for (i = 0; i < technique->annotation_count; ++i)
756 free_parameter(technique->annotation_handles[i], FALSE, FALSE);
758 HeapFree(GetProcessHeap(), 0, technique->annotation_handles);
761 if (technique->pass_handles)
763 for (i = 0; i < technique->pass_count; ++i)
765 free_pass(technique->pass_handles[i]);
767 HeapFree(GetProcessHeap(), 0, technique->pass_handles);
770 HeapFree(GetProcessHeap(), 0, technique->name);
771 HeapFree(GetProcessHeap(), 0, technique);
774 static void free_base_effect(struct ID3DXBaseEffectImpl *base)
776 unsigned int i;
778 TRACE("Free base effect %p\n", base);
780 if (base->parameter_handles)
782 for (i = 0; i < base->parameter_count; ++i)
784 free_parameter(base->parameter_handles[i], FALSE, FALSE);
786 HeapFree(GetProcessHeap(), 0, base->parameter_handles);
789 if (base->technique_handles)
791 for (i = 0; i < base->technique_count; ++i)
793 free_technique(base->technique_handles[i]);
795 HeapFree(GetProcessHeap(), 0, base->technique_handles);
799 static void free_effect(struct ID3DXEffectImpl *effect)
801 TRACE("Free effect %p\n", effect);
803 if (effect->base_effect)
805 effect->base_effect->lpVtbl->Release(effect->base_effect);
808 if (effect->pool)
810 effect->pool->lpVtbl->Release(effect->pool);
813 if (effect->manager)
815 IUnknown_Release(effect->manager);
818 IDirect3DDevice9_Release(effect->device);
821 static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
823 TRACE("Free effect compiler %p\n", compiler);
825 if (compiler->base_effect)
827 compiler->base_effect->lpVtbl->Release(compiler->base_effect);
831 static INT get_int(D3DXPARAMETER_TYPE type, LPCVOID data)
833 INT i;
835 switch (type)
837 case D3DXPT_FLOAT:
838 i = *(FLOAT *)data;
839 break;
841 case D3DXPT_INT:
842 i = *(INT *)data;
843 break;
845 case D3DXPT_BOOL:
846 i = *(BOOL *)data;
847 break;
849 default:
850 i = 0;
851 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
852 break;
855 return i;
858 inline static FLOAT get_float(D3DXPARAMETER_TYPE type, LPCVOID data)
860 FLOAT f;
862 switch (type)
864 case D3DXPT_FLOAT:
865 f = *(FLOAT *)data;
866 break;
868 case D3DXPT_INT:
869 f = *(INT *)data;
870 break;
872 case D3DXPT_BOOL:
873 f = *(BOOL *)data;
874 break;
876 default:
877 f = 0.0f;
878 FIXME("Unhandled type %s. This should not happen!\n", debug_d3dxparameter_type(type));
879 break;
882 return f;
885 static inline BOOL get_bool(LPCVOID data)
887 return (*(DWORD *)data) ? TRUE : FALSE;
890 static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype)
892 TRACE("Changing from type %i to type %i\n", intype, outtype);
894 switch (outtype)
896 case D3DXPT_FLOAT:
897 *(FLOAT *)outdata = get_float(intype, indata);
898 break;
900 case D3DXPT_BOOL:
901 *(BOOL *)outdata = get_bool(indata);
902 break;
904 case D3DXPT_INT:
905 *(INT *)outdata = get_int(intype, indata);
906 break;
908 default:
909 FIXME("Error converting to type %i\n", outtype);
910 *(INT *)outdata = 0;
911 break;
915 static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
917 UINT i;
919 for (i = 0; i < 4; ++i)
921 ((FLOAT *)vector)[i] = i < param->columns ? get_float(param->type, (DWORD *)param->data + i) : 0.0f;
925 static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
927 UINT i;
929 for (i = 0; i < param->columns; ++i)
931 set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
935 static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
937 UINT i, k;
939 for (i = 0; i < 4; ++i)
941 for (k = 0; k < 4; ++k)
943 if ((i < param->rows) && (k < param->columns))
944 matrix->u.m[i][k] = get_float(param->type, (FLOAT *)param->data + i * param->columns + k);
945 else
946 matrix->u.m[i][k] = 0.0f;
951 static void set_matrix(struct d3dx_parameter *param, CONST D3DXMATRIX *matrix)
953 UINT i, k;
955 for (i = 0; i < 4; ++i)
957 for (k = 0; k < 4; ++k)
959 if ((i < param->rows) && (k < param->columns))
960 set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT);
965 static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
967 UINT element;
968 struct d3dx_parameter *temp_parameter;
969 LPCSTR part;
971 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
973 if (!name || !*name) return parameter;
975 element = atoi(name);
976 part = strchr(name, ']') + 1;
978 if (parameter->element_count > element)
980 temp_parameter = get_parameter_struct(parameter->member_handles[element]);
982 switch (*part++)
984 case '.':
985 return get_parameter_by_name(NULL, temp_parameter, part);
987 case '@':
988 return get_parameter_annotation_by_name(temp_parameter, part);
990 case '\0':
991 TRACE("Returning parameter %p\n", temp_parameter);
992 return temp_parameter;
994 default:
995 FIXME("Unhandled case \"%c\"\n", *--part);
996 break;
1000 TRACE("Parameter not found\n");
1001 return NULL;
1004 static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name)
1006 UINT i, length;
1007 struct d3dx_parameter *temp_parameter;
1008 LPCSTR part;
1010 TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
1012 if (!name || !*name) return parameter;
1014 length = strcspn( name, "[.@" );
1015 part = name + length;
1017 for (i = 0; i < parameter->annotation_count; ++i)
1019 temp_parameter = get_parameter_struct(parameter->annotation_handles[i]);
1021 if (!strcmp(temp_parameter->name, name))
1023 TRACE("Returning parameter %p\n", temp_parameter);
1024 return temp_parameter;
1026 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1028 switch (*part++)
1030 case '.':
1031 return get_parameter_by_name(NULL, temp_parameter, part);
1033 case '[':
1034 return get_parameter_element_by_name(temp_parameter, part);
1036 default:
1037 FIXME("Unhandled case \"%c\"\n", *--part);
1038 break;
1043 TRACE("Parameter not found\n");
1044 return NULL;
1047 static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
1048 struct d3dx_parameter *parameter, LPCSTR name)
1050 UINT i, count, length;
1051 struct d3dx_parameter *temp_parameter;
1052 D3DXHANDLE *handles;
1053 LPCSTR part;
1055 TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
1057 if (!name || !*name) return parameter;
1059 if (!parameter)
1061 count = base->parameter_count;
1062 handles = base->parameter_handles;
1064 else
1066 count = parameter->member_count;
1067 handles = parameter->member_handles;
1070 length = strcspn( name, "[.@" );
1071 part = name + length;
1073 for (i = 0; i < count; i++)
1075 temp_parameter = get_parameter_struct(handles[i]);
1077 if (!strcmp(temp_parameter->name, name))
1079 TRACE("Returning parameter %p\n", temp_parameter);
1080 return temp_parameter;
1082 else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
1084 switch (*part++)
1086 case '.':
1087 return get_parameter_by_name(NULL, temp_parameter, part);
1089 case '@':
1090 return get_parameter_annotation_by_name(temp_parameter, part);
1092 case '[':
1093 return get_parameter_element_by_name(temp_parameter, part);
1095 default:
1096 FIXME("Unhandled case \"%c\"\n", *--part);
1097 break;
1102 TRACE("Parameter not found\n");
1103 return NULL;
1106 static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
1108 return (0xfeff0000 | ((major) << 8) | (minor));
1111 static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
1113 return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
1116 /*** IUnknown methods ***/
1117 static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
1119 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1121 TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
1123 if (IsEqualGUID(riid, &IID_IUnknown) ||
1124 IsEqualGUID(riid, &IID_ID3DXBaseEffect))
1126 This->ID3DXBaseEffect_iface.lpVtbl->AddRef(iface);
1127 *object = This;
1128 return S_OK;
1131 ERR("Interface %s not found\n", debugstr_guid(riid));
1133 return E_NOINTERFACE;
1136 static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
1138 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1140 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
1142 return InterlockedIncrement(&This->ref);
1145 static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
1147 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1148 ULONG ref = InterlockedDecrement(&This->ref);
1150 TRACE("iface %p: Release from %u\n", iface, ref + 1);
1152 if (!ref)
1154 free_base_effect(This);
1155 HeapFree(GetProcessHeap(), 0, This);
1158 return ref;
1161 /*** ID3DXBaseEffect methods ***/
1162 static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
1164 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1166 FIXME("iface %p, desc %p partial stub\n", This, desc);
1168 if (!desc)
1170 WARN("Invalid argument specified.\n");
1171 return D3DERR_INVALIDCALL;
1174 /* Todo: add creator and function count */
1175 desc->Creator = NULL;
1176 desc->Functions = 0;
1177 desc->Parameters = This->parameter_count;
1178 desc->Techniques = This->technique_count;
1180 return D3D_OK;
1183 static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
1185 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1186 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1188 TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc);
1190 if (!desc || !param)
1192 WARN("Invalid argument specified.\n");
1193 return D3DERR_INVALIDCALL;
1196 desc->Name = param->name;
1197 desc->Semantic = param->semantic;
1198 desc->Class = param->class;
1199 desc->Type = param->type;
1200 desc->Rows = param->rows;
1201 desc->Columns = param->columns;
1202 desc->Elements = param->element_count;
1203 desc->Annotations = param->annotation_count;
1204 desc->StructMembers = param->member_count;
1205 desc->Flags = param->flags;
1206 desc->Bytes = param->bytes;
1208 return D3D_OK;
1211 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
1213 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1214 struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
1216 TRACE("iface %p, technique %p, desc %p\n", This, technique, desc);
1218 if (!desc || !tech)
1220 WARN("Invalid argument specified.\n");
1221 return D3DERR_INVALIDCALL;
1224 desc->Name = tech->name;
1225 desc->Passes = tech->pass_count;
1226 desc->Annotations = tech->annotation_count;
1228 return D3D_OK;
1231 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
1233 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1234 struct d3dx_pass *p = is_valid_pass(This, pass);
1236 TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
1238 if (!desc || !p)
1240 WARN("Invalid argument specified.\n");
1241 return D3DERR_INVALIDCALL;
1244 desc->Name = p->name;
1245 desc->Annotations = p->annotation_count;
1247 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1248 desc->pVertexShaderFunction = NULL;
1249 desc->pPixelShaderFunction = NULL;
1251 return D3D_OK;
1254 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
1256 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1258 FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
1260 return E_NOTIMPL;
1263 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1265 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1266 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1268 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1270 if (!parameter)
1272 if (index < This->parameter_count)
1274 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1275 return This->parameter_handles[index];
1278 else
1280 if (param && !param->element_count && index < param->member_count)
1282 TRACE("Returning parameter %p\n", param->member_handles[index]);
1283 return param->member_handles[index];
1287 WARN("Invalid argument specified.\n");
1289 return NULL;
1292 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
1294 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1295 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1296 D3DXHANDLE handle;
1298 TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name));
1300 if (!name)
1302 handle = get_parameter_handle(param);
1303 TRACE("Returning parameter %p\n", handle);
1304 return handle;
1307 handle = get_parameter_handle(get_parameter_by_name(This, param, name));
1308 TRACE("Returning parameter %p\n", handle);
1310 return handle;
1313 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
1315 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1316 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1317 struct d3dx_parameter *temp_param;
1318 UINT i;
1320 TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic));
1322 if (!parameter)
1324 for (i = 0; i < This->parameter_count; ++i)
1326 temp_param = get_parameter_struct(This->parameter_handles[i]);
1328 if (!temp_param->semantic)
1330 if (!semantic)
1332 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1333 return This->parameter_handles[i];
1335 continue;
1338 if (!strcasecmp(temp_param->semantic, semantic))
1340 TRACE("Returning parameter %p\n", This->parameter_handles[i]);
1341 return This->parameter_handles[i];
1345 else if (param)
1347 for (i = 0; i < param->member_count; ++i)
1349 temp_param = get_parameter_struct(param->member_handles[i]);
1351 if (!temp_param->semantic)
1353 if (!semantic)
1355 TRACE("Returning parameter %p\n", param->member_handles[i]);
1356 return param->member_handles[i];
1358 continue;
1361 if (!strcasecmp(temp_param->semantic, semantic))
1363 TRACE("Returning parameter %p\n", param->member_handles[i]);
1364 return param->member_handles[i];
1369 WARN("Invalid argument specified\n");
1371 return NULL;
1374 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
1376 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1377 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1379 TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
1381 if (!param)
1383 if (index < This->parameter_count)
1385 TRACE("Returning parameter %p\n", This->parameter_handles[index]);
1386 return This->parameter_handles[index];
1389 else
1391 if (index < param->element_count)
1393 TRACE("Returning parameter %p\n", param->member_handles[index]);
1394 return param->member_handles[index];
1398 WARN("Invalid argument specified\n");
1400 return NULL;
1403 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
1405 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1407 TRACE("iface %p, index %u\n", This, index);
1409 if (index >= This->technique_count)
1411 WARN("Invalid argument specified.\n");
1412 return NULL;
1415 TRACE("Returning technique %p\n", This->technique_handles[index]);
1417 return This->technique_handles[index];
1420 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
1422 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1423 unsigned int i;
1425 TRACE("iface %p, name %s stub\n", This, debugstr_a(name));
1427 if (!name)
1429 WARN("Invalid argument specified.\n");
1430 return NULL;
1433 for (i = 0; i < This->technique_count; ++i)
1435 struct d3dx_technique *tech = get_technique_struct(This->technique_handles[i]);
1437 if (!strcmp(tech->name, name))
1439 TRACE("Returning technique %p\n", This->technique_handles[i]);
1440 return This->technique_handles[i];
1444 WARN("Invalid argument specified.\n");
1446 return NULL;
1449 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
1451 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1452 struct d3dx_technique *tech = is_valid_technique(This, technique);
1454 TRACE("iface %p, technique %p, index %u\n", This, technique, index);
1456 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1458 if (tech && index < tech->pass_count)
1460 TRACE("Returning pass %p\n", tech->pass_handles[index]);
1461 return tech->pass_handles[index];
1464 WARN("Invalid argument specified.\n");
1466 return NULL;
1469 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
1471 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1472 struct d3dx_technique *tech = is_valid_technique(This, technique);
1474 TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
1476 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
1478 if (tech && name)
1480 unsigned int i;
1482 for (i = 0; i < tech->pass_count; ++i)
1484 struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]);
1486 if (!strcmp(pass->name, name))
1488 TRACE("Returning pass %p\n", tech->pass_handles[i]);
1489 return tech->pass_handles[i];
1494 WARN("Invalid argument specified.\n");
1496 return NULL;
1499 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
1501 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1503 FIXME("iface %p, index %u stub\n", This, index);
1505 return NULL;
1508 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
1510 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1512 FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
1514 return NULL;
1517 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
1519 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1520 struct d3dx_parameter *param = get_valid_parameter(This, object);
1521 struct d3dx_pass *pass = is_valid_pass(This, object);
1522 struct d3dx_technique *technique = is_valid_technique(This, object);
1523 UINT annotation_count = 0;
1524 D3DXHANDLE *annotation_handles = NULL;
1526 FIXME("iface %p, object %p, index %u partial stub\n", This, object, index);
1528 if (pass)
1530 annotation_count = pass->annotation_count;
1531 annotation_handles = pass->annotation_handles;
1533 else if (technique)
1535 annotation_count = technique->annotation_count;
1536 annotation_handles = technique->annotation_handles;
1538 else if (param)
1540 annotation_count = param->annotation_count;
1541 annotation_handles = param->annotation_handles;
1543 /* Todo: add funcs */
1545 if (index < annotation_count)
1547 TRACE("Returning parameter %p\n", annotation_handles[index]);
1548 return annotation_handles[index];
1551 WARN("Invalid argument specified\n");
1553 return NULL;
1556 static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
1558 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1559 struct d3dx_parameter *param = get_valid_parameter(This, object);
1560 struct d3dx_pass *pass = is_valid_pass(This, object);
1561 struct d3dx_technique *technique = is_valid_technique(This, object);
1562 UINT annotation_count = 0, i;
1563 D3DXHANDLE *annotation_handles = NULL;
1565 FIXME("iface %p, object %p, name %s partial stub\n", This, object, debugstr_a(name));
1567 if (!name)
1569 WARN("Invalid argument specified\n");
1570 return NULL;
1573 if (pass)
1575 annotation_count = pass->annotation_count;
1576 annotation_handles = pass->annotation_handles;
1578 else if (technique)
1580 annotation_count = technique->annotation_count;
1581 annotation_handles = technique->annotation_handles;
1583 else if (param)
1585 annotation_count = param->annotation_count;
1586 annotation_handles = param->annotation_handles;
1588 /* Todo: add funcs */
1590 for (i = 0; i < annotation_count; i++)
1592 struct d3dx_parameter *anno = get_parameter_struct(annotation_handles[i]);
1594 if (!strcmp(anno->name, name))
1596 TRACE("Returning parameter %p\n", anno);
1597 return get_parameter_handle(anno);
1601 WARN("Invalid argument specified\n");
1603 return NULL;
1606 static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
1608 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1609 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1611 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1613 if (!param)
1615 WARN("Invalid parameter %p specified\n", parameter);
1616 return D3DERR_INVALIDCALL;
1619 /* samplers don't touch data */
1620 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1621 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1622 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1624 TRACE("Sampler: returning E_FAIL\n");
1625 return E_FAIL;
1628 if (data && param->bytes >= bytes)
1630 switch (param->type)
1632 case D3DXPT_VOID:
1633 case D3DXPT_BOOL:
1634 case D3DXPT_INT:
1635 case D3DXPT_FLOAT:
1636 TRACE("Copy %u bytes\n", bytes);
1637 memcpy(param->data, data, bytes);
1638 break;
1640 default:
1641 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1642 break;
1645 return D3D_OK;
1648 WARN("Invalid argument specified\n");
1650 return D3DERR_INVALIDCALL;
1653 static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
1655 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1656 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1658 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
1660 if (!param)
1662 WARN("Invalid parameter %p specified\n", parameter);
1663 return D3DERR_INVALIDCALL;
1666 /* samplers don't touch data */
1667 if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
1668 || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
1669 || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
1671 TRACE("Sampler: returning E_FAIL\n");
1672 return E_FAIL;
1675 if (data && param->bytes <= bytes)
1677 TRACE("Type %s\n", debug_d3dxparameter_type(param->type));
1679 switch (param->type)
1681 case D3DXPT_VOID:
1682 case D3DXPT_BOOL:
1683 case D3DXPT_INT:
1684 case D3DXPT_FLOAT:
1685 case D3DXPT_STRING:
1686 break;
1688 case D3DXPT_VERTEXSHADER:
1689 case D3DXPT_PIXELSHADER:
1690 case D3DXPT_TEXTURE:
1691 case D3DXPT_TEXTURE1D:
1692 case D3DXPT_TEXTURE2D:
1693 case D3DXPT_TEXTURE3D:
1694 case D3DXPT_TEXTURECUBE:
1696 UINT i;
1698 for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
1700 IUnknown *unk = ((IUnknown **)param->data)[i];
1701 if (unk) IUnknown_AddRef(unk);
1703 break;
1706 default:
1707 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
1708 break;
1711 TRACE("Copy %u bytes\n", param->bytes);
1712 memcpy(data, param->data, param->bytes);
1713 return D3D_OK;
1716 WARN("Invalid argument specified\n");
1718 return D3DERR_INVALIDCALL;
1721 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
1723 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1724 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1726 TRACE("iface %p, parameter %p, b %s\n", This, parameter, b ? "TRUE" : "FALSE");
1728 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1730 set_number(param->data, param->type, &b, D3DXPT_BOOL);
1731 return D3D_OK;
1734 WARN("Invalid argument specified\n");
1736 return D3DERR_INVALIDCALL;
1739 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
1741 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1742 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1744 TRACE("iface %p, parameter %p, b %p\n", This, parameter, b);
1746 if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
1748 *b = get_bool(param->data);
1749 TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
1750 return D3D_OK;
1753 WARN("Invalid argument specified\n");
1755 return D3DERR_INVALIDCALL;
1758 static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
1760 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1761 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1763 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1765 if (param)
1767 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1769 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1771 switch (param->class)
1773 case D3DXPC_SCALAR:
1774 case D3DXPC_VECTOR:
1775 case D3DXPC_MATRIX_ROWS:
1776 for (i = 0; i < size; ++i)
1778 set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_BOOL);
1780 return D3D_OK;
1782 case D3DXPC_OBJECT:
1783 case D3DXPC_STRUCT:
1784 break;
1786 default:
1787 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1788 break;
1792 WARN("Invalid argument specified\n");
1794 return D3DERR_INVALIDCALL;
1797 static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
1799 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1800 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1802 TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
1804 if (b && param && (param->class == D3DXPC_SCALAR
1805 || param->class == D3DXPC_VECTOR
1806 || param->class == D3DXPC_MATRIX_ROWS
1807 || param->class == D3DXPC_MATRIX_COLUMNS))
1809 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1811 for (i = 0; i < size; ++i)
1813 b[i] = get_bool((DWORD *)param->data + i);
1815 return D3D_OK;
1818 WARN("Invalid argument specified\n");
1820 return D3DERR_INVALIDCALL;
1823 static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
1825 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1826 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1828 TRACE("iface %p, parameter %p, n %i\n", This, parameter, n);
1830 if (param && !param->element_count)
1832 if (param->rows == 1 && param->columns == 1)
1834 set_number(param->data, param->type, &n, D3DXPT_INT);
1835 return D3D_OK;
1839 * Split the value, if parameter is a vector with dimension 3 or 4.
1841 if (param->type == D3DXPT_FLOAT &&
1842 ((param->class == D3DXPC_VECTOR && param->columns != 2) ||
1843 (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1845 TRACE("Vector fixup\n");
1847 *(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
1848 ((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
1849 ((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
1850 if (param->rows * param->columns > 3)
1852 ((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
1854 return D3D_OK;
1858 WARN("Invalid argument specified\n");
1860 return D3DERR_INVALIDCALL;
1863 static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
1865 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1866 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1868 TRACE("iface %p, parameter %p, n %p\n", This, parameter, n);
1870 if (n && param && !param->element_count)
1872 if (param->columns == 1 && param->rows == 1)
1874 *n = get_int(param->type, param->data);
1875 TRACE("Returning %i\n", *n);
1876 return D3D_OK;
1879 if (param->type == D3DXPT_FLOAT &&
1880 ((param->class == D3DXPC_VECTOR && param->columns != 2)
1881 || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
1883 TRACE("Vector fixup\n");
1885 /* all components (3,4) are clamped (0,255) and put in the INT */
1886 *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
1887 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
1888 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
1889 if (param->columns * param->rows > 3)
1891 *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
1894 TRACE("Returning %i\n", *n);
1895 return D3D_OK;
1899 WARN("Invalid argument specified\n");
1901 return D3DERR_INVALIDCALL;
1904 static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
1906 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1907 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1909 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1911 if (param)
1913 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1915 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
1917 switch (param->class)
1919 case D3DXPC_SCALAR:
1920 case D3DXPC_VECTOR:
1921 case D3DXPC_MATRIX_ROWS:
1922 for (i = 0; i < size; ++i)
1924 set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
1926 return D3D_OK;
1928 case D3DXPC_OBJECT:
1929 case D3DXPC_STRUCT:
1930 break;
1932 default:
1933 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
1934 break;
1938 WARN("Invalid argument specified\n");
1940 return D3DERR_INVALIDCALL;
1943 static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
1945 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1946 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1948 TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
1950 if (n && param && (param->class == D3DXPC_SCALAR
1951 || param->class == D3DXPC_VECTOR
1952 || param->class == D3DXPC_MATRIX_ROWS
1953 || param->class == D3DXPC_MATRIX_COLUMNS))
1955 UINT i, size = min(count, param->bytes / sizeof(DWORD));
1957 for (i = 0; i < size; ++i)
1959 n[i] = get_int(param->type, (DWORD *)param->data + i);
1961 return D3D_OK;
1964 WARN("Invalid argument specified\n");
1966 return D3DERR_INVALIDCALL;
1969 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
1971 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1972 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1974 TRACE("iface %p, parameter %p, f %f\n", This, parameter, f);
1976 if (param && !param->element_count && param->rows == 1 && param->columns == 1)
1978 set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT);
1979 return D3D_OK;
1982 WARN("Invalid argument specified\n");
1984 return D3DERR_INVALIDCALL;
1987 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
1989 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
1990 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
1992 TRACE("iface %p, parameter %p, f %p\n", This, parameter, f);
1994 if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
1996 *f = get_float(param->type, (DWORD *)param->data);
1997 TRACE("Returning %f\n", *f);
1998 return D3D_OK;
2001 WARN("Invalid argument specified\n");
2003 return D3DERR_INVALIDCALL;
2006 static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
2008 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2009 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2011 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2013 if (param)
2015 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2017 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2019 switch (param->class)
2021 case D3DXPC_SCALAR:
2022 case D3DXPC_VECTOR:
2023 case D3DXPC_MATRIX_ROWS:
2024 for (i = 0; i < size; ++i)
2026 set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
2028 return D3D_OK;
2030 case D3DXPC_OBJECT:
2031 case D3DXPC_STRUCT:
2032 break;
2034 default:
2035 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2036 break;
2040 WARN("Invalid argument specified\n");
2042 return D3DERR_INVALIDCALL;
2045 static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
2047 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2048 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2050 TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
2052 if (f && param && (param->class == D3DXPC_SCALAR
2053 || param->class == D3DXPC_VECTOR
2054 || param->class == D3DXPC_MATRIX_ROWS
2055 || param->class == D3DXPC_MATRIX_COLUMNS))
2057 UINT i, size = min(count, param->bytes / sizeof(DWORD));
2059 for (i = 0; i < size; ++i)
2061 f[i] = get_float(param->type, (DWORD *)param->data + i);
2063 return D3D_OK;
2066 WARN("Invalid argument specified\n");
2068 return D3DERR_INVALIDCALL;
2071 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
2073 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2074 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2076 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2078 if (param && !param->element_count)
2080 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2082 switch (param->class)
2084 case D3DXPC_SCALAR:
2085 case D3DXPC_VECTOR:
2086 if (param->type == D3DXPT_INT && param->bytes == 4)
2088 DWORD tmp;
2090 TRACE("INT fixup\n");
2091 tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
2092 tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
2093 tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
2094 tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
2096 *(INT *)param->data = tmp;
2097 return D3D_OK;
2099 set_vector(param, vector);
2100 return D3D_OK;
2102 case D3DXPC_MATRIX_ROWS:
2103 case D3DXPC_OBJECT:
2104 case D3DXPC_STRUCT:
2105 break;
2107 default:
2108 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2109 break;
2113 WARN("Invalid argument specified\n");
2115 return D3DERR_INVALIDCALL;
2118 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
2120 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2121 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2123 TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
2125 if (vector && param && !param->element_count)
2127 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2129 switch (param->class)
2131 case D3DXPC_SCALAR:
2132 case D3DXPC_VECTOR:
2133 if (param->type == D3DXPT_INT && param->bytes == 4)
2135 TRACE("INT fixup\n");
2136 vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
2137 vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
2138 vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
2139 vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
2140 return D3D_OK;
2142 get_vector(param, vector);
2143 return D3D_OK;
2145 case D3DXPC_MATRIX_ROWS:
2146 case D3DXPC_OBJECT:
2147 case D3DXPC_STRUCT:
2148 break;
2150 default:
2151 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2152 break;
2156 WARN("Invalid argument specified\n");
2158 return D3DERR_INVALIDCALL;
2161 static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
2163 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2164 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2166 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
2168 if (param && param->element_count && param->element_count >= count)
2170 UINT i;
2172 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2174 switch (param->class)
2176 case D3DXPC_VECTOR:
2177 for (i = 0; i < count; ++i)
2179 set_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2181 return D3D_OK;
2183 case D3DXPC_SCALAR:
2184 case D3DXPC_MATRIX_ROWS:
2185 case D3DXPC_OBJECT:
2186 case D3DXPC_STRUCT:
2187 break;
2189 default:
2190 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2191 break;
2195 WARN("Invalid argument specified\n");
2197 return D3DERR_INVALIDCALL;
2200 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
2202 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2203 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2205 TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
2207 if (!count) return D3D_OK;
2209 if (vector && param && count <= param->element_count)
2211 UINT i;
2213 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2215 switch (param->class)
2217 case D3DXPC_VECTOR:
2218 for (i = 0; i < count; ++i)
2220 get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
2222 return D3D_OK;
2224 case D3DXPC_SCALAR:
2225 case D3DXPC_MATRIX_ROWS:
2226 case D3DXPC_OBJECT:
2227 case D3DXPC_STRUCT:
2228 break;
2230 default:
2231 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2232 break;
2236 WARN("Invalid argument specified\n");
2238 return D3DERR_INVALIDCALL;
2241 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2243 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2244 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2246 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2248 if (param && !param->element_count)
2250 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2252 switch (param->class)
2254 case D3DXPC_MATRIX_ROWS:
2255 set_matrix(param, matrix);
2256 return D3D_OK;
2258 case D3DXPC_SCALAR:
2259 case D3DXPC_VECTOR:
2260 case D3DXPC_OBJECT:
2261 case D3DXPC_STRUCT:
2262 break;
2264 default:
2265 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2266 break;
2270 WARN("Invalid argument specified\n");
2272 return D3DERR_INVALIDCALL;
2275 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2277 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2278 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2280 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2282 if (matrix && param && !param->element_count)
2284 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2286 switch (param->class)
2288 case D3DXPC_MATRIX_ROWS:
2289 get_matrix(param, matrix);
2290 return D3D_OK;
2292 case D3DXPC_SCALAR:
2293 case D3DXPC_VECTOR:
2294 case D3DXPC_OBJECT:
2295 case D3DXPC_STRUCT:
2296 break;
2298 default:
2299 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2300 break;
2304 WARN("Invalid argument specified\n");
2306 return D3DERR_INVALIDCALL;
2309 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2311 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2312 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2314 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2316 if (param && param->element_count >= count)
2318 UINT i;
2320 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2322 switch (param->class)
2324 case D3DXPC_MATRIX_ROWS:
2325 for (i = 0; i < count; ++i)
2327 set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2329 return D3D_OK;
2331 case D3DXPC_SCALAR:
2332 case D3DXPC_VECTOR:
2333 case D3DXPC_OBJECT:
2334 case D3DXPC_STRUCT:
2335 break;
2337 default:
2338 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2339 break;
2343 WARN("Invalid argument specified\n");
2345 return D3DERR_INVALIDCALL;
2348 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2350 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2351 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2353 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2355 if (!count) return D3D_OK;
2357 if (matrix && param && count <= param->element_count)
2359 UINT i;
2361 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2363 switch (param->class)
2365 case D3DXPC_MATRIX_ROWS:
2366 for (i = 0; i < count; ++i)
2368 get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
2370 return D3D_OK;
2372 case D3DXPC_SCALAR:
2373 case D3DXPC_VECTOR:
2374 case D3DXPC_OBJECT:
2375 case D3DXPC_STRUCT:
2376 break;
2378 default:
2379 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2380 break;
2384 WARN("Invalid argument specified\n");
2386 return D3DERR_INVALIDCALL;
2389 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2391 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2393 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2395 return E_NOTIMPL;
2398 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2400 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2402 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2404 return E_NOTIMPL;
2407 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
2409 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2410 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2411 D3DXMATRIX m;
2413 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2415 if (param && !param->element_count)
2417 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2419 switch (param->class)
2421 case D3DXPC_MATRIX_ROWS:
2422 set_matrix(param, D3DXMatrixTranspose(&m, matrix));
2423 return D3D_OK;
2425 case D3DXPC_SCALAR:
2426 case D3DXPC_VECTOR:
2427 case D3DXPC_OBJECT:
2428 case D3DXPC_STRUCT:
2429 break;
2431 default:
2432 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2433 break;
2437 WARN("Invalid argument specified\n");
2439 return D3DERR_INVALIDCALL;
2442 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
2444 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2445 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2446 D3DXMATRIX m;
2448 TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
2450 if (matrix && param && !param->element_count)
2452 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2454 switch (param->class)
2456 case D3DXPC_SCALAR:
2457 case D3DXPC_VECTOR:
2458 get_matrix(param, matrix);
2459 return D3D_OK;
2461 case D3DXPC_MATRIX_ROWS:
2462 get_matrix(param, &m);
2463 D3DXMatrixTranspose(matrix, &m);
2464 return D3D_OK;
2466 case D3DXPC_OBJECT:
2467 case D3DXPC_STRUCT:
2468 break;
2470 default:
2471 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2472 break;
2476 WARN("Invalid argument specified\n");
2478 return D3DERR_INVALIDCALL;
2481 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
2483 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2484 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2485 D3DXMATRIX m;
2487 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2489 if (param && param->element_count >= count)
2491 UINT i;
2493 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2495 switch (param->class)
2497 case D3DXPC_MATRIX_ROWS:
2498 for (i = 0; i < count; ++i)
2500 set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i]));
2502 return D3D_OK;
2504 case D3DXPC_SCALAR:
2505 case D3DXPC_VECTOR:
2506 case D3DXPC_OBJECT:
2507 case D3DXPC_STRUCT:
2508 break;
2510 default:
2511 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2512 break;
2516 WARN("Invalid argument specified\n");
2518 return D3DERR_INVALIDCALL;
2521 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
2523 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2524 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2526 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
2528 if (!count) return D3D_OK;
2530 if (matrix && param && count <= param->element_count)
2532 UINT i;
2534 TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
2536 switch (param->class)
2538 case D3DXPC_MATRIX_ROWS:
2539 for (i = 0; i < count; ++i)
2541 D3DXMATRIX m;
2543 get_matrix(get_parameter_struct(param->member_handles[i]), &m);
2544 D3DXMatrixTranspose(&matrix[i], &m);
2546 return D3D_OK;
2548 case D3DXPC_SCALAR:
2549 case D3DXPC_VECTOR:
2550 case D3DXPC_OBJECT:
2551 case D3DXPC_STRUCT:
2552 break;
2554 default:
2555 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
2556 break;
2560 WARN("Invalid argument specified\n");
2562 return D3DERR_INVALIDCALL;
2565 static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
2567 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2569 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2571 return E_NOTIMPL;
2574 static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
2576 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2578 FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
2580 return E_NOTIMPL;
2583 static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
2585 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2587 FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
2589 return E_NOTIMPL;
2592 static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
2594 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2595 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2597 TRACE("iface %p, parameter %p, string %p\n", This, parameter, string);
2599 if (string && param && !param->element_count && param->type == D3DXPT_STRING)
2601 *string = *(LPCSTR *)param->data;
2602 TRACE("Returning %s\n", debugstr_a(*string));
2603 return D3D_OK;
2606 WARN("Invalid argument specified\n");
2608 return D3DERR_INVALIDCALL;
2611 static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
2613 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2614 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2616 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2618 if (param && !param->element_count &&
2619 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2620 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2621 || param->type == D3DXPT_TEXTURECUBE))
2623 LPDIRECT3DBASETEXTURE9 oltexture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2625 if (texture) IDirect3DBaseTexture9_AddRef(texture);
2626 if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
2628 *(LPDIRECT3DBASETEXTURE9 *)param->data = texture;
2630 return D3D_OK;
2633 WARN("Invalid argument specified\n");
2635 return D3DERR_INVALIDCALL;
2638 static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
2640 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2641 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2643 TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
2645 if (texture && param && !param->element_count &&
2646 (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
2647 || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
2648 || param->type == D3DXPT_TEXTURECUBE))
2650 *texture = *(LPDIRECT3DBASETEXTURE9 *)param->data;
2651 if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
2652 TRACE("Returning %p\n", *texture);
2653 return D3D_OK;
2656 WARN("Invalid argument specified\n");
2658 return D3DERR_INVALIDCALL;
2661 static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
2663 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2664 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2666 TRACE("iface %p, parameter %p, pshader %p\n", This, parameter, pshader);
2668 if (pshader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
2670 *pshader = *(LPDIRECT3DPIXELSHADER9 *)param->data;
2671 if (*pshader) IDirect3DPixelShader9_AddRef(*pshader);
2672 TRACE("Returning %p\n", *pshader);
2673 return D3D_OK;
2676 WARN("Invalid argument specified\n");
2678 return D3DERR_INVALIDCALL;
2681 static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
2683 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2684 struct d3dx_parameter *param = get_valid_parameter(This, parameter);
2686 TRACE("iface %p, parameter %p, vshader %p\n", This, parameter, vshader);
2688 if (vshader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
2690 *vshader = *(LPDIRECT3DVERTEXSHADER9 *)param->data;
2691 if (*vshader) IDirect3DVertexShader9_AddRef(*vshader);
2692 TRACE("Returning %p\n", *vshader);
2693 return D3D_OK;
2696 WARN("Invalid argument specified\n");
2698 return D3DERR_INVALIDCALL;
2701 static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
2703 struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
2705 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
2707 return E_NOTIMPL;
2710 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
2712 /*** IUnknown methods ***/
2713 ID3DXBaseEffectImpl_QueryInterface,
2714 ID3DXBaseEffectImpl_AddRef,
2715 ID3DXBaseEffectImpl_Release,
2716 /*** ID3DXBaseEffect methods ***/
2717 ID3DXBaseEffectImpl_GetDesc,
2718 ID3DXBaseEffectImpl_GetParameterDesc,
2719 ID3DXBaseEffectImpl_GetTechniqueDesc,
2720 ID3DXBaseEffectImpl_GetPassDesc,
2721 ID3DXBaseEffectImpl_GetFunctionDesc,
2722 ID3DXBaseEffectImpl_GetParameter,
2723 ID3DXBaseEffectImpl_GetParameterByName,
2724 ID3DXBaseEffectImpl_GetParameterBySemantic,
2725 ID3DXBaseEffectImpl_GetParameterElement,
2726 ID3DXBaseEffectImpl_GetTechnique,
2727 ID3DXBaseEffectImpl_GetTechniqueByName,
2728 ID3DXBaseEffectImpl_GetPass,
2729 ID3DXBaseEffectImpl_GetPassByName,
2730 ID3DXBaseEffectImpl_GetFunction,
2731 ID3DXBaseEffectImpl_GetFunctionByName,
2732 ID3DXBaseEffectImpl_GetAnnotation,
2733 ID3DXBaseEffectImpl_GetAnnotationByName,
2734 ID3DXBaseEffectImpl_SetValue,
2735 ID3DXBaseEffectImpl_GetValue,
2736 ID3DXBaseEffectImpl_SetBool,
2737 ID3DXBaseEffectImpl_GetBool,
2738 ID3DXBaseEffectImpl_SetBoolArray,
2739 ID3DXBaseEffectImpl_GetBoolArray,
2740 ID3DXBaseEffectImpl_SetInt,
2741 ID3DXBaseEffectImpl_GetInt,
2742 ID3DXBaseEffectImpl_SetIntArray,
2743 ID3DXBaseEffectImpl_GetIntArray,
2744 ID3DXBaseEffectImpl_SetFloat,
2745 ID3DXBaseEffectImpl_GetFloat,
2746 ID3DXBaseEffectImpl_SetFloatArray,
2747 ID3DXBaseEffectImpl_GetFloatArray,
2748 ID3DXBaseEffectImpl_SetVector,
2749 ID3DXBaseEffectImpl_GetVector,
2750 ID3DXBaseEffectImpl_SetVectorArray,
2751 ID3DXBaseEffectImpl_GetVectorArray,
2752 ID3DXBaseEffectImpl_SetMatrix,
2753 ID3DXBaseEffectImpl_GetMatrix,
2754 ID3DXBaseEffectImpl_SetMatrixArray,
2755 ID3DXBaseEffectImpl_GetMatrixArray,
2756 ID3DXBaseEffectImpl_SetMatrixPointerArray,
2757 ID3DXBaseEffectImpl_GetMatrixPointerArray,
2758 ID3DXBaseEffectImpl_SetMatrixTranspose,
2759 ID3DXBaseEffectImpl_GetMatrixTranspose,
2760 ID3DXBaseEffectImpl_SetMatrixTransposeArray,
2761 ID3DXBaseEffectImpl_GetMatrixTransposeArray,
2762 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
2763 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
2764 ID3DXBaseEffectImpl_SetString,
2765 ID3DXBaseEffectImpl_GetString,
2766 ID3DXBaseEffectImpl_SetTexture,
2767 ID3DXBaseEffectImpl_GetTexture,
2768 ID3DXBaseEffectImpl_GetPixelShader,
2769 ID3DXBaseEffectImpl_GetVertexShader,
2770 ID3DXBaseEffectImpl_SetArrayRange,
2773 static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
2775 return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
2778 /*** IUnknown methods ***/
2779 static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
2781 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2783 TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
2785 if (IsEqualGUID(riid, &IID_IUnknown) ||
2786 IsEqualGUID(riid, &IID_ID3DXEffect))
2788 This->ID3DXEffect_iface.lpVtbl->AddRef(iface);
2789 *object = This;
2790 return S_OK;
2793 ERR("Interface %s not found\n", debugstr_guid(riid));
2795 return E_NOINTERFACE;
2798 static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
2800 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2802 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
2804 return InterlockedIncrement(&This->ref);
2807 static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
2809 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2810 ULONG ref = InterlockedDecrement(&This->ref);
2812 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
2814 if (!ref)
2816 free_effect(This);
2817 HeapFree(GetProcessHeap(), 0, This);
2820 return ref;
2823 /*** ID3DXBaseEffect methods ***/
2824 static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
2826 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2827 ID3DXBaseEffect *base = This->base_effect;
2829 TRACE("Forward iface %p, base %p\n", This, base);
2831 return ID3DXBaseEffectImpl_GetDesc(base, desc);
2834 static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
2836 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2837 ID3DXBaseEffect *base = This->base_effect;
2839 TRACE("Forward iface %p, base %p\n", This, base);
2841 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
2844 static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
2846 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2847 ID3DXBaseEffect *base = This->base_effect;
2849 TRACE("Forward iface %p, base %p\n", This, base);
2851 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
2854 static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
2856 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2857 ID3DXBaseEffect *base = This->base_effect;
2859 TRACE("Forward iface %p, base %p\n", This, base);
2861 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
2864 static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
2866 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2867 ID3DXBaseEffect *base = This->base_effect;
2869 TRACE("Forward iface %p, base %p\n", This, base);
2871 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
2874 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2876 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2877 ID3DXBaseEffect *base = This->base_effect;
2879 TRACE("Forward iface %p, base %p\n", This, base);
2881 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
2884 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
2886 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2887 ID3DXBaseEffect *base = This->base_effect;
2889 TRACE("Forward iface %p, base %p\n", This, base);
2891 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
2894 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
2896 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2897 ID3DXBaseEffect *base = This->base_effect;
2899 TRACE("Forward iface %p, base %p\n", This, base);
2901 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
2904 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
2906 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2907 ID3DXBaseEffect *base = This->base_effect;
2909 TRACE("Forward iface %p, base %p\n", This, base);
2911 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
2914 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
2916 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2917 ID3DXBaseEffect *base = This->base_effect;
2919 TRACE("Forward iface %p, base %p\n", This, base);
2921 return ID3DXBaseEffectImpl_GetTechnique(base, index);
2924 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
2926 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2927 ID3DXBaseEffect *base = This->base_effect;
2929 TRACE("Forward iface %p, base %p\n", This, base);
2931 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
2934 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
2936 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2937 ID3DXBaseEffect *base = This->base_effect;
2939 TRACE("Forward iface %p, base %p\n", This, base);
2941 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
2944 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
2946 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2947 ID3DXBaseEffect *base = This->base_effect;
2949 TRACE("Forward iface %p, base %p\n", This, base);
2951 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
2954 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
2956 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2957 ID3DXBaseEffect *base = This->base_effect;
2959 TRACE("Forward iface %p, base %p\n", This, base);
2961 return ID3DXBaseEffectImpl_GetFunction(base, index);
2964 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
2966 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2967 ID3DXBaseEffect *base = This->base_effect;
2969 TRACE("Forward iface %p, base %p\n", This, base);
2971 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
2974 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
2976 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2977 ID3DXBaseEffect *base = This->base_effect;
2979 TRACE("Forward iface %p, base %p\n", This, base);
2981 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
2984 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
2986 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2987 ID3DXBaseEffect *base = This->base_effect;
2989 TRACE("Forward iface %p, base %p\n", This, base);
2991 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
2994 static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
2996 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
2997 ID3DXBaseEffect *base = This->base_effect;
2999 TRACE("Forward iface %p, base %p\n", This, base);
3001 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3004 static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3006 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3007 ID3DXBaseEffect *base = This->base_effect;
3009 TRACE("Forward iface %p, base %p\n", This, base);
3011 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3014 static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
3016 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3017 ID3DXBaseEffect *base = This->base_effect;
3019 TRACE("Forward iface %p, base %p\n", This, base);
3021 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
3024 static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
3026 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3027 ID3DXBaseEffect *base = This->base_effect;
3029 TRACE("Forward iface %p, base %p\n", This, base);
3031 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
3034 static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
3036 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3037 ID3DXBaseEffect *base = This->base_effect;
3039 TRACE("Forward iface %p, base %p\n", This, base);
3041 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
3044 static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
3046 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3047 ID3DXBaseEffect *base = This->base_effect;
3049 TRACE("Forward iface %p, base %p\n", This, base);
3051 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
3054 static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
3056 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3057 ID3DXBaseEffect *base = This->base_effect;
3059 TRACE("Forward iface %p, base %p\n", This, base);
3061 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
3064 static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
3066 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3067 ID3DXBaseEffect *base = This->base_effect;
3069 TRACE("Forward iface %p, base %p\n", This, base);
3071 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
3074 static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
3076 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3077 ID3DXBaseEffect *base = This->base_effect;
3079 TRACE("Forward iface %p, base %p\n", This, base);
3081 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
3084 static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
3086 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3087 ID3DXBaseEffect *base = This->base_effect;
3089 TRACE("Forward iface %p, base %p\n", This, base);
3091 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
3094 static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
3096 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3097 ID3DXBaseEffect *base = This->base_effect;
3099 TRACE("Forward iface %p, base %p\n", This, base);
3101 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
3104 static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
3106 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3107 ID3DXBaseEffect *base = This->base_effect;
3109 TRACE("Forward iface %p, base %p\n", This, base);
3111 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
3114 static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
3116 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3117 ID3DXBaseEffect *base = This->base_effect;
3119 TRACE("Forward iface %p, base %p\n", This, base);
3121 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
3124 static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
3126 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3127 ID3DXBaseEffect *base = This->base_effect;
3129 TRACE("Forward iface %p, base %p\n", This, base);
3131 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
3134 static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
3136 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3137 ID3DXBaseEffect *base = This->base_effect;
3139 TRACE("Forward iface %p, base %p\n", This, base);
3141 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
3144 static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
3146 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3147 ID3DXBaseEffect *base = This->base_effect;
3149 TRACE("Forward iface %p, base %p\n", This, base);
3151 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
3154 static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
3156 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3157 ID3DXBaseEffect *base = This->base_effect;
3159 TRACE("Forward iface %p, base %p\n", This, base);
3161 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
3164 static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
3166 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3167 ID3DXBaseEffect *base = This->base_effect;
3169 TRACE("Forward iface %p, base %p\n", This, base);
3171 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
3174 static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3176 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3177 ID3DXBaseEffect *base = This->base_effect;
3179 TRACE("Forward iface %p, base %p\n", This, base);
3181 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
3184 static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3186 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3187 ID3DXBaseEffect *base = This->base_effect;
3189 TRACE("Forward iface %p, base %p\n", This, base);
3191 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
3194 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3196 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3197 ID3DXBaseEffect *base = This->base_effect;
3199 TRACE("Forward iface %p, base %p\n", This, base);
3201 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
3204 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3206 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3207 ID3DXBaseEffect *base = This->base_effect;
3209 TRACE("Forward iface %p, base %p\n", This, base);
3211 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
3214 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3216 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3217 ID3DXBaseEffect *base = This->base_effect;
3219 TRACE("Forward iface %p, base %p\n", This, base);
3221 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
3224 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3226 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3227 ID3DXBaseEffect *base = This->base_effect;
3229 TRACE("Forward iface %p, base %p\n", This, base);
3231 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
3234 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
3236 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3237 ID3DXBaseEffect *base = This->base_effect;
3239 TRACE("Forward iface %p, base %p\n", This, base);
3241 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
3244 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
3246 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3247 ID3DXBaseEffect *base = This->base_effect;
3249 TRACE("Forward iface %p, base %p\n", This, base);
3251 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
3254 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
3256 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3257 ID3DXBaseEffect *base = This->base_effect;
3259 TRACE("Forward iface %p, base %p\n", This, base);
3261 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
3264 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
3266 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3267 ID3DXBaseEffect *base = This->base_effect;
3269 TRACE("Forward iface %p, base %p\n", This, base);
3271 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
3274 static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
3276 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3277 ID3DXBaseEffect *base = This->base_effect;
3279 TRACE("Forward iface %p, base %p\n", This, base);
3281 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
3284 static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
3286 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3287 ID3DXBaseEffect *base = This->base_effect;
3289 TRACE("Forward iface %p, base %p\n", This, base);
3291 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
3294 static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
3296 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3297 ID3DXBaseEffect *base = This->base_effect;
3299 TRACE("Forward iface %p, base %p\n", This, base);
3301 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
3304 static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
3306 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3307 ID3DXBaseEffect *base = This->base_effect;
3309 TRACE("Forward iface %p, base %p\n", This, base);
3311 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
3314 static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
3316 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3317 ID3DXBaseEffect *base = This->base_effect;
3319 TRACE("Forward iface %p, base %p\n", This, base);
3321 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
3324 static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
3326 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3327 ID3DXBaseEffect *base = This->base_effect;
3329 TRACE("Forward iface %p, base %p\n", This, base);
3331 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
3334 static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
3336 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3337 ID3DXBaseEffect *base = This->base_effect;
3339 TRACE("Forward iface %p, base %p\n", This, base);
3341 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
3344 static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
3346 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3347 ID3DXBaseEffect *base = This->base_effect;
3349 TRACE("Forward iface %p, base %p\n", This, base);
3351 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
3354 static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
3356 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3357 ID3DXBaseEffect *base = This->base_effect;
3359 TRACE("Forward iface %p, base %p\n", This, base);
3361 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
3364 /*** ID3DXEffect methods ***/
3365 static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool)
3367 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3369 TRACE("iface %p, pool %p\n", This, pool);
3371 if (!pool)
3373 WARN("Invalid argument supplied.\n");
3374 return D3DERR_INVALIDCALL;
3377 if (This->pool)
3379 This->pool->lpVtbl->AddRef(This->pool);
3382 *pool = This->pool;
3384 TRACE("Returning pool %p\n", *pool);
3386 return S_OK;
3389 static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
3391 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3392 struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect);
3393 struct d3dx_technique *tech = is_valid_technique(base, technique);
3395 TRACE("iface %p, technique %p\n", This, technique);
3397 if (!tech) tech = get_technique_struct(iface->lpVtbl->GetTechniqueByName(iface, technique));
3399 if (tech)
3401 UINT i;
3403 for (i = 0; i < base->technique_count; ++i)
3405 struct d3dx_technique *t = get_technique_struct(base->technique_handles[i]);
3407 if (tech == t)
3409 This->active_technique = get_technique_handle(t);
3410 TRACE("Technique %u (%p)\n", i, tech);
3411 return D3D_OK;
3416 WARN("Invalid argument supplied.\n");
3418 return D3DERR_INVALIDCALL;
3421 static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
3423 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3425 TRACE("iface %p\n", This);
3427 return This->active_technique;
3430 static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
3432 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3434 FIXME("(%p)->(%p): stub\n", This, technique);
3436 return D3D_OK;
3439 static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
3441 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3443 FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
3445 return E_NOTIMPL;
3448 static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
3450 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3452 FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
3454 return FALSE;
3457 static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
3459 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3460 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3462 FIXME("iface %p, passes %p, flags %#x partial stub\n", This, passes, flags);
3464 if (passes && technique)
3466 if (This->manager || flags & D3DXFX_DONOTSAVESTATE)
3468 TRACE("State capturing disabled.\n");
3470 else
3472 FIXME("State capturing not supported, yet!\n");
3475 *passes = technique->pass_count;
3477 return D3D_OK;
3480 WARN("Invalid argument supplied.\n");
3482 return D3DERR_INVALIDCALL;
3485 static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
3487 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3488 struct d3dx_technique *technique = get_technique_struct(This->active_technique);
3490 TRACE("iface %p, pass %u\n", This, pass);
3492 if (technique && pass < technique->pass_count && !This->active_pass)
3494 This->active_pass = technique->pass_handles[pass];
3496 FIXME("No states applied, yet!\n");
3498 return D3D_OK;
3501 WARN("Invalid argument supplied.\n");
3503 return D3DERR_INVALIDCALL;
3506 static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
3508 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3510 FIXME("(%p)->(): stub\n", This);
3512 return E_NOTIMPL;
3515 static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
3517 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3519 TRACE("iface %p\n", This);
3521 if (This->active_pass)
3523 This->active_pass = NULL;
3524 return D3D_OK;
3527 WARN("Invalid call.\n");
3529 return D3DERR_INVALIDCALL;
3532 static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
3534 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3536 FIXME("(%p)->(): stub\n", This);
3538 return E_NOTIMPL;
3541 static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device)
3543 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3545 TRACE("iface %p, device %p\n", This, device);
3547 if (!device)
3549 WARN("Invalid argument supplied.\n");
3550 return D3DERR_INVALIDCALL;
3553 IDirect3DDevice9_AddRef(This->device);
3555 *device = This->device;
3557 TRACE("Returning device %p\n", *device);
3559 return S_OK;
3562 static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
3564 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3566 FIXME("(%p)->(): stub\n", This);
3568 return E_NOTIMPL;
3571 static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
3573 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3575 FIXME("(%p)->(): stub\n", This);
3577 return E_NOTIMPL;
3580 static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER manager)
3582 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3584 TRACE("iface %p, manager %p\n", This, manager);
3586 if (manager) IUnknown_AddRef(manager);
3587 if (This->manager) IUnknown_Release(This->manager);
3589 This->manager = manager;
3591 return D3D_OK;
3594 static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, LPD3DXEFFECTSTATEMANAGER *manager)
3596 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3598 TRACE("iface %p, manager %p\n", This, manager);
3600 if (!manager)
3602 WARN("Invalid argument supplied.\n");
3603 return D3DERR_INVALIDCALL;
3606 if (This->manager) IUnknown_AddRef(This->manager);
3607 *manager = This->manager;
3609 return D3D_OK;
3612 static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
3614 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3616 FIXME("(%p)->(): stub\n", This);
3618 return E_NOTIMPL;
3621 static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
3623 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3625 FIXME("(%p)->(): stub\n", This);
3627 return NULL;
3630 static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3632 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3634 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3636 return E_NOTIMPL;
3639 static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
3641 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3643 FIXME("(%p)->(%p): stub\n", This, parameter_block);
3645 return E_NOTIMPL;
3648 static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
3650 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3652 FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
3654 return E_NOTIMPL;
3657 static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
3659 struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
3661 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
3663 return E_NOTIMPL;
3666 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
3668 /*** IUnknown methods ***/
3669 ID3DXEffectImpl_QueryInterface,
3670 ID3DXEffectImpl_AddRef,
3671 ID3DXEffectImpl_Release,
3672 /*** ID3DXBaseEffect methods ***/
3673 ID3DXEffectImpl_GetDesc,
3674 ID3DXEffectImpl_GetParameterDesc,
3675 ID3DXEffectImpl_GetTechniqueDesc,
3676 ID3DXEffectImpl_GetPassDesc,
3677 ID3DXEffectImpl_GetFunctionDesc,
3678 ID3DXEffectImpl_GetParameter,
3679 ID3DXEffectImpl_GetParameterByName,
3680 ID3DXEffectImpl_GetParameterBySemantic,
3681 ID3DXEffectImpl_GetParameterElement,
3682 ID3DXEffectImpl_GetTechnique,
3683 ID3DXEffectImpl_GetTechniqueByName,
3684 ID3DXEffectImpl_GetPass,
3685 ID3DXEffectImpl_GetPassByName,
3686 ID3DXEffectImpl_GetFunction,
3687 ID3DXEffectImpl_GetFunctionByName,
3688 ID3DXEffectImpl_GetAnnotation,
3689 ID3DXEffectImpl_GetAnnotationByName,
3690 ID3DXEffectImpl_SetValue,
3691 ID3DXEffectImpl_GetValue,
3692 ID3DXEffectImpl_SetBool,
3693 ID3DXEffectImpl_GetBool,
3694 ID3DXEffectImpl_SetBoolArray,
3695 ID3DXEffectImpl_GetBoolArray,
3696 ID3DXEffectImpl_SetInt,
3697 ID3DXEffectImpl_GetInt,
3698 ID3DXEffectImpl_SetIntArray,
3699 ID3DXEffectImpl_GetIntArray,
3700 ID3DXEffectImpl_SetFloat,
3701 ID3DXEffectImpl_GetFloat,
3702 ID3DXEffectImpl_SetFloatArray,
3703 ID3DXEffectImpl_GetFloatArray,
3704 ID3DXEffectImpl_SetVector,
3705 ID3DXEffectImpl_GetVector,
3706 ID3DXEffectImpl_SetVectorArray,
3707 ID3DXEffectImpl_GetVectorArray,
3708 ID3DXEffectImpl_SetMatrix,
3709 ID3DXEffectImpl_GetMatrix,
3710 ID3DXEffectImpl_SetMatrixArray,
3711 ID3DXEffectImpl_GetMatrixArray,
3712 ID3DXEffectImpl_SetMatrixPointerArray,
3713 ID3DXEffectImpl_GetMatrixPointerArray,
3714 ID3DXEffectImpl_SetMatrixTranspose,
3715 ID3DXEffectImpl_GetMatrixTranspose,
3716 ID3DXEffectImpl_SetMatrixTransposeArray,
3717 ID3DXEffectImpl_GetMatrixTransposeArray,
3718 ID3DXEffectImpl_SetMatrixTransposePointerArray,
3719 ID3DXEffectImpl_GetMatrixTransposePointerArray,
3720 ID3DXEffectImpl_SetString,
3721 ID3DXEffectImpl_GetString,
3722 ID3DXEffectImpl_SetTexture,
3723 ID3DXEffectImpl_GetTexture,
3724 ID3DXEffectImpl_GetPixelShader,
3725 ID3DXEffectImpl_GetVertexShader,
3726 ID3DXEffectImpl_SetArrayRange,
3727 /*** ID3DXEffect methods ***/
3728 ID3DXEffectImpl_GetPool,
3729 ID3DXEffectImpl_SetTechnique,
3730 ID3DXEffectImpl_GetCurrentTechnique,
3731 ID3DXEffectImpl_ValidateTechnique,
3732 ID3DXEffectImpl_FindNextValidTechnique,
3733 ID3DXEffectImpl_IsParameterUsed,
3734 ID3DXEffectImpl_Begin,
3735 ID3DXEffectImpl_BeginPass,
3736 ID3DXEffectImpl_CommitChanges,
3737 ID3DXEffectImpl_EndPass,
3738 ID3DXEffectImpl_End,
3739 ID3DXEffectImpl_GetDevice,
3740 ID3DXEffectImpl_OnLostDevice,
3741 ID3DXEffectImpl_OnResetDevice,
3742 ID3DXEffectImpl_SetStateManager,
3743 ID3DXEffectImpl_GetStateManager,
3744 ID3DXEffectImpl_BeginParameterBlock,
3745 ID3DXEffectImpl_EndParameterBlock,
3746 ID3DXEffectImpl_ApplyParameterBlock,
3747 ID3DXEffectImpl_DeleteParameterBlock,
3748 ID3DXEffectImpl_CloneEffect,
3749 ID3DXEffectImpl_SetRawValue
3752 static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
3754 return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
3757 /*** IUnknown methods ***/
3758 static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
3760 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3762 TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
3764 if (IsEqualGUID(riid, &IID_IUnknown) ||
3765 IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
3767 This->ID3DXEffectCompiler_iface.lpVtbl->AddRef(iface);
3768 *object = This;
3769 return S_OK;
3772 ERR("Interface %s not found\n", debugstr_guid(riid));
3774 return E_NOINTERFACE;
3777 static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
3779 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3781 TRACE("iface %p: AddRef from %u\n", iface, This->ref);
3783 return InterlockedIncrement(&This->ref);
3786 static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
3788 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3789 ULONG ref = InterlockedDecrement(&This->ref);
3791 TRACE("iface %p: Release from %u\n", iface, ref + 1);
3793 if (!ref)
3795 free_effect_compiler(This);
3796 HeapFree(GetProcessHeap(), 0, This);
3799 return ref;
3802 /*** ID3DXBaseEffect methods ***/
3803 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
3805 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3806 ID3DXBaseEffect *base = This->base_effect;
3808 TRACE("Forward iface %p, base %p\n", This, base);
3810 return ID3DXBaseEffectImpl_GetDesc(base, desc);
3813 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
3815 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3816 ID3DXBaseEffect *base = This->base_effect;
3818 TRACE("Forward iface %p, base %p\n", This, base);
3820 return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
3823 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
3825 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3826 ID3DXBaseEffect *base = This->base_effect;
3828 TRACE("Forward iface %p, base %p\n", This, base);
3830 return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
3833 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
3835 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3836 ID3DXBaseEffect *base = This->base_effect;
3838 TRACE("Forward iface %p, base %p\n", This, base);
3840 return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
3843 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
3845 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3846 ID3DXBaseEffect *base = This->base_effect;
3848 TRACE("Forward iface %p, base %p\n", This, base);
3850 return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
3853 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3855 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3856 ID3DXBaseEffect *base = This->base_effect;
3858 TRACE("Forward iface %p, base %p\n", This, base);
3860 return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
3863 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
3865 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3866 ID3DXBaseEffect *base = This->base_effect;
3868 TRACE("Forward iface %p, base %p\n", This, base);
3870 return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
3873 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
3875 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3876 ID3DXBaseEffect *base = This->base_effect;
3878 TRACE("Forward iface %p, base %p\n", This, base);
3880 return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
3883 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
3885 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3886 ID3DXBaseEffect *base = This->base_effect;
3888 TRACE("Forward iface %p, base %p\n", This, base);
3890 return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
3893 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
3895 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3896 ID3DXBaseEffect *base = This->base_effect;
3898 TRACE("Forward iface %p, base %p\n", This, base);
3900 return ID3DXBaseEffectImpl_GetTechnique(base, index);
3903 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
3905 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3906 ID3DXBaseEffect *base = This->base_effect;
3908 TRACE("Forward iface %p, base %p\n", This, base);
3910 return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
3913 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
3915 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3916 ID3DXBaseEffect *base = This->base_effect;
3918 TRACE("Forward iface %p, base %p\n", This, base);
3920 return ID3DXBaseEffectImpl_GetPass(base, technique, index);
3923 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
3925 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3926 ID3DXBaseEffect *base = This->base_effect;
3928 TRACE("Forward iface %p, base %p\n", This, base);
3930 return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
3933 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
3935 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3936 ID3DXBaseEffect *base = This->base_effect;
3938 TRACE("Forward iface %p, base %p\n", This, base);
3940 return ID3DXBaseEffectImpl_GetFunction(base, index);
3943 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
3945 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3946 ID3DXBaseEffect *base = This->base_effect;
3948 TRACE("Forward iface %p, base %p\n", This, base);
3950 return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
3953 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
3955 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3956 ID3DXBaseEffect *base = This->base_effect;
3958 TRACE("Forward iface %p, base %p\n", This, base);
3960 return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
3963 static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
3965 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3966 ID3DXBaseEffect *base = This->base_effect;
3968 TRACE("Forward iface %p, base %p\n", This, base);
3970 return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
3973 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
3975 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3976 ID3DXBaseEffect *base = This->base_effect;
3978 TRACE("Forward iface %p, base %p\n", This, base);
3980 return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
3983 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
3985 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3986 ID3DXBaseEffect *base = This->base_effect;
3988 TRACE("Forward iface %p, base %p\n", This, base);
3990 return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
3993 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
3995 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
3996 ID3DXBaseEffect *base = This->base_effect;
3998 TRACE("Forward iface %p, base %p\n", This, base);
4000 return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
4003 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
4005 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4006 ID3DXBaseEffect *base = This->base_effect;
4008 TRACE("Forward iface %p, base %p\n", This, base);
4010 return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
4013 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
4015 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4016 ID3DXBaseEffect *base = This->base_effect;
4018 TRACE("Forward iface %p, base %p\n", This, base);
4020 return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
4023 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
4025 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4026 ID3DXBaseEffect *base = This->base_effect;
4028 TRACE("Forward iface %p, base %p\n", This, base);
4030 return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
4033 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
4035 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4036 ID3DXBaseEffect *base = This->base_effect;
4038 TRACE("Forward iface %p, base %p\n", This, base);
4040 return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
4043 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
4045 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4046 ID3DXBaseEffect *base = This->base_effect;
4048 TRACE("Forward iface %p, base %p\n", This, base);
4050 return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
4053 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
4055 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4056 ID3DXBaseEffect *base = This->base_effect;
4058 TRACE("Forward iface %p, base %p\n", This, base);
4060 return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
4063 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
4065 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4066 ID3DXBaseEffect *base = This->base_effect;
4068 TRACE("Forward iface %p, base %p\n", This, base);
4070 return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
4073 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
4075 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4076 ID3DXBaseEffect *base = This->base_effect;
4078 TRACE("Forward iface %p, base %p\n", This, base);
4080 return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
4083 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
4085 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4086 ID3DXBaseEffect *base = This->base_effect;
4088 TRACE("Forward iface %p, base %p\n", This, base);
4090 return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
4093 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
4095 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4096 ID3DXBaseEffect *base = This->base_effect;
4098 TRACE("Forward iface %p, base %p\n", This, base);
4100 return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
4103 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
4105 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4106 ID3DXBaseEffect *base = This->base_effect;
4108 TRACE("Forward iface %p, base %p\n", This, base);
4110 return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
4113 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
4115 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4116 ID3DXBaseEffect *base = This->base_effect;
4118 TRACE("Forward iface %p, base %p\n", This, base);
4120 return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
4123 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
4125 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4126 ID3DXBaseEffect *base = This->base_effect;
4128 TRACE("Forward iface %p, base %p\n", This, base);
4130 return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
4133 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
4135 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4136 ID3DXBaseEffect *base = This->base_effect;
4138 TRACE("Forward iface %p, base %p\n", This, base);
4140 return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
4143 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
4145 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4146 ID3DXBaseEffect *base = This->base_effect;
4148 TRACE("Forward iface %p, base %p\n", This, base);
4150 return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
4153 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4155 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4156 ID3DXBaseEffect *base = This->base_effect;
4158 TRACE("Forward iface %p, base %p\n", This, base);
4160 return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
4163 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4165 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4166 ID3DXBaseEffect *base = This->base_effect;
4168 TRACE("Forward iface %p, base %p\n", This, base);
4170 return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
4173 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4175 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4176 ID3DXBaseEffect *base = This->base_effect;
4178 TRACE("Forward iface %p, base %p\n", This, base);
4180 return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
4183 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4185 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4186 ID3DXBaseEffect *base = This->base_effect;
4188 TRACE("Forward iface %p, base %p\n", This, base);
4190 return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
4193 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4195 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4196 ID3DXBaseEffect *base = This->base_effect;
4198 TRACE("Forward iface %p, base %p\n", This, base);
4200 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
4203 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4205 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4206 ID3DXBaseEffect *base = This->base_effect;
4208 TRACE("Forward iface %p, base %p\n", This, base);
4210 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
4213 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
4215 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4216 ID3DXBaseEffect *base = This->base_effect;
4218 TRACE("Forward iface %p, base %p\n", This, base);
4220 return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
4223 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
4225 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4226 ID3DXBaseEffect *base = This->base_effect;
4228 TRACE("Forward iface %p, base %p\n", This, base);
4230 return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
4233 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
4235 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4236 ID3DXBaseEffect *base = This->base_effect;
4238 TRACE("Forward iface %p, base %p\n", This, base);
4240 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
4243 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
4245 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4246 ID3DXBaseEffect *base = This->base_effect;
4248 TRACE("Forward iface %p, base %p\n", This, base);
4250 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
4253 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
4255 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4256 ID3DXBaseEffect *base = This->base_effect;
4258 TRACE("Forward iface %p, base %p\n", This, base);
4260 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
4263 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
4265 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4266 ID3DXBaseEffect *base = This->base_effect;
4268 TRACE("Forward iface %p, base %p\n", This, base);
4270 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
4273 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
4275 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4276 ID3DXBaseEffect *base = This->base_effect;
4278 TRACE("Forward iface %p, base %p\n", This, base);
4280 return ID3DXBaseEffectImpl_SetString(base, parameter, string);
4283 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
4285 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4286 ID3DXBaseEffect *base = This->base_effect;
4288 TRACE("Forward iface %p, base %p\n", This, base);
4290 return ID3DXBaseEffectImpl_GetString(base, parameter, string);
4293 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
4295 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4296 ID3DXBaseEffect *base = This->base_effect;
4298 TRACE("Forward iface %p, base %p\n", This, base);
4300 return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
4303 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
4305 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4306 ID3DXBaseEffect *base = This->base_effect;
4308 TRACE("Forward iface %p, base %p\n", This, base);
4310 return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
4313 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
4315 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4316 ID3DXBaseEffect *base = This->base_effect;
4318 TRACE("Forward iface %p, base %p\n", This, base);
4320 return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
4323 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
4325 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4326 ID3DXBaseEffect *base = This->base_effect;
4328 TRACE("Forward iface %p, base %p\n", This, base);
4330 return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
4333 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
4335 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4336 ID3DXBaseEffect *base = This->base_effect;
4338 TRACE("Forward iface %p, base %p\n", This, base);
4340 return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
4343 /*** ID3DXEffectCompiler methods ***/
4344 static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
4346 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4348 FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
4350 return E_NOTIMPL;
4353 static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
4355 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4357 FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
4359 return E_NOTIMPL;
4362 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
4363 LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
4365 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4367 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
4369 return E_NOTIMPL;
4372 static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
4373 LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
4375 struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
4377 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4378 This, function, target, flags, shader, error_msgs, constant_table);
4380 return E_NOTIMPL;
4383 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
4385 /*** IUnknown methods ***/
4386 ID3DXEffectCompilerImpl_QueryInterface,
4387 ID3DXEffectCompilerImpl_AddRef,
4388 ID3DXEffectCompilerImpl_Release,
4389 /*** ID3DXBaseEffect methods ***/
4390 ID3DXEffectCompilerImpl_GetDesc,
4391 ID3DXEffectCompilerImpl_GetParameterDesc,
4392 ID3DXEffectCompilerImpl_GetTechniqueDesc,
4393 ID3DXEffectCompilerImpl_GetPassDesc,
4394 ID3DXEffectCompilerImpl_GetFunctionDesc,
4395 ID3DXEffectCompilerImpl_GetParameter,
4396 ID3DXEffectCompilerImpl_GetParameterByName,
4397 ID3DXEffectCompilerImpl_GetParameterBySemantic,
4398 ID3DXEffectCompilerImpl_GetParameterElement,
4399 ID3DXEffectCompilerImpl_GetTechnique,
4400 ID3DXEffectCompilerImpl_GetTechniqueByName,
4401 ID3DXEffectCompilerImpl_GetPass,
4402 ID3DXEffectCompilerImpl_GetPassByName,
4403 ID3DXEffectCompilerImpl_GetFunction,
4404 ID3DXEffectCompilerImpl_GetFunctionByName,
4405 ID3DXEffectCompilerImpl_GetAnnotation,
4406 ID3DXEffectCompilerImpl_GetAnnotationByName,
4407 ID3DXEffectCompilerImpl_SetValue,
4408 ID3DXEffectCompilerImpl_GetValue,
4409 ID3DXEffectCompilerImpl_SetBool,
4410 ID3DXEffectCompilerImpl_GetBool,
4411 ID3DXEffectCompilerImpl_SetBoolArray,
4412 ID3DXEffectCompilerImpl_GetBoolArray,
4413 ID3DXEffectCompilerImpl_SetInt,
4414 ID3DXEffectCompilerImpl_GetInt,
4415 ID3DXEffectCompilerImpl_SetIntArray,
4416 ID3DXEffectCompilerImpl_GetIntArray,
4417 ID3DXEffectCompilerImpl_SetFloat,
4418 ID3DXEffectCompilerImpl_GetFloat,
4419 ID3DXEffectCompilerImpl_SetFloatArray,
4420 ID3DXEffectCompilerImpl_GetFloatArray,
4421 ID3DXEffectCompilerImpl_SetVector,
4422 ID3DXEffectCompilerImpl_GetVector,
4423 ID3DXEffectCompilerImpl_SetVectorArray,
4424 ID3DXEffectCompilerImpl_GetVectorArray,
4425 ID3DXEffectCompilerImpl_SetMatrix,
4426 ID3DXEffectCompilerImpl_GetMatrix,
4427 ID3DXEffectCompilerImpl_SetMatrixArray,
4428 ID3DXEffectCompilerImpl_GetMatrixArray,
4429 ID3DXEffectCompilerImpl_SetMatrixPointerArray,
4430 ID3DXEffectCompilerImpl_GetMatrixPointerArray,
4431 ID3DXEffectCompilerImpl_SetMatrixTranspose,
4432 ID3DXEffectCompilerImpl_GetMatrixTranspose,
4433 ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
4434 ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
4435 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
4436 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
4437 ID3DXEffectCompilerImpl_SetString,
4438 ID3DXEffectCompilerImpl_GetString,
4439 ID3DXEffectCompilerImpl_SetTexture,
4440 ID3DXEffectCompilerImpl_GetTexture,
4441 ID3DXEffectCompilerImpl_GetPixelShader,
4442 ID3DXEffectCompilerImpl_GetVertexShader,
4443 ID3DXEffectCompilerImpl_SetArrayRange,
4444 /*** ID3DXEffectCompiler methods ***/
4445 ID3DXEffectCompilerImpl_SetLiteral,
4446 ID3DXEffectCompilerImpl_GetLiteral,
4447 ID3DXEffectCompilerImpl_CompileEffect,
4448 ID3DXEffectCompilerImpl_CompileShader,
4451 static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects)
4453 HRESULT hr;
4454 UINT i;
4455 struct d3dx_state *states;
4457 read_dword(ptr, &sampler->state_count);
4458 TRACE("Count: %u\n", sampler->state_count);
4460 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count);
4461 if (!states)
4463 ERR("Out of memory\n");
4464 return E_OUTOFMEMORY;
4467 for (i = 0; i < sampler->state_count; ++i)
4469 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
4470 if (hr != D3D_OK)
4472 WARN("Failed to parse state\n");
4473 goto err_out;
4477 sampler->states = states;
4479 return D3D_OK;
4481 err_out:
4483 for (i = 0; i < sampler->state_count; ++i)
4485 free_state(&states[i]);
4488 HeapFree(GetProcessHeap(), 0, states);
4490 return hr;
4493 static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects)
4495 unsigned int i;
4496 HRESULT hr;
4497 UINT old_size = 0;
4498 DWORD id;
4500 if (param->element_count)
4502 param->data = value;
4504 for (i = 0; i < param->element_count; ++i)
4506 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4508 hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects);
4509 if (hr != D3D_OK)
4511 WARN("Failed to parse value\n");
4512 return hr;
4515 old_size += member->bytes;
4518 return D3D_OK;
4521 switch(param->class)
4523 case D3DXPC_SCALAR:
4524 case D3DXPC_VECTOR:
4525 case D3DXPC_MATRIX_ROWS:
4526 case D3DXPC_MATRIX_COLUMNS:
4527 param->data = value;
4528 break;
4530 case D3DXPC_STRUCT:
4531 param->data = value;
4533 for (i = 0; i < param->member_count; ++i)
4535 struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
4537 hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects);
4538 if (hr != D3D_OK)
4540 WARN("Failed to parse value\n");
4541 return hr;
4544 old_size += member->bytes;
4546 break;
4548 case D3DXPC_OBJECT:
4549 switch (param->type)
4551 case D3DXPT_STRING:
4552 case D3DXPT_TEXTURE:
4553 case D3DXPT_TEXTURE1D:
4554 case D3DXPT_TEXTURE2D:
4555 case D3DXPT_TEXTURE3D:
4556 case D3DXPT_TEXTURECUBE:
4557 case D3DXPT_PIXELSHADER:
4558 case D3DXPT_VERTEXSHADER:
4559 read_dword(ptr, &id);
4560 TRACE("Id: %u\n", id);
4561 objects[id] = get_parameter_handle(param);
4562 param->data = value;
4563 break;
4565 case D3DXPT_SAMPLER:
4566 case D3DXPT_SAMPLER1D:
4567 case D3DXPT_SAMPLER2D:
4568 case D3DXPT_SAMPLER3D:
4569 case D3DXPT_SAMPLERCUBE:
4571 struct d3dx_sampler *sampler;
4573 sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
4574 if (!sampler)
4576 ERR("Out of memory\n");
4577 return E_OUTOFMEMORY;
4580 hr = d3dx9_parse_sampler(sampler, data, ptr, objects);
4581 if (hr != D3D_OK)
4583 HeapFree(GetProcessHeap(), 0, sampler);
4584 WARN("Failed to parse sampler\n");
4585 return hr;
4588 param->data = sampler;
4589 break;
4592 default:
4593 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4594 break;
4596 break;
4598 default:
4599 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4600 break;
4603 return D3D_OK;
4606 static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects)
4608 UINT size = param->bytes;
4609 HRESULT hr;
4610 void *value = NULL;
4612 TRACE("param size: %u\n", size);
4614 if (size)
4616 value = HeapAlloc(GetProcessHeap(), 0, size);
4617 if (!value)
4619 ERR("Failed to allocate data memory.\n");
4620 return E_OUTOFMEMORY;
4623 TRACE("Data: %s.\n", debugstr_an(ptr, size));
4624 memcpy(value, ptr, size);
4627 hr = d3dx9_parse_value(param, value, data, &ptr, objects);
4628 if (hr != D3D_OK)
4630 WARN("Failed to parse value\n");
4631 HeapFree(GetProcessHeap(), 0, value);
4632 return hr;
4635 return D3D_OK;
4638 static HRESULT d3dx9_parse_name(char **name, const char *ptr)
4640 DWORD size;
4642 read_dword(&ptr, &size);
4643 TRACE("Name size: %#x\n", size);
4645 if (!size)
4647 return D3D_OK;
4650 *name = HeapAlloc(GetProcessHeap(), 0, size);
4651 if (!*name)
4653 ERR("Failed to allocate name memory.\n");
4654 return E_OUTOFMEMORY;
4657 TRACE("Name: %s.\n", debugstr_an(ptr, size));
4658 memcpy(*name, ptr, size);
4660 return D3D_OK;
4663 static HRESULT d3dx9_copy_data(char **str, const char **ptr)
4665 DWORD size;
4667 read_dword(ptr, &size);
4668 TRACE("Data size: %#x\n", size);
4670 *str = HeapAlloc(GetProcessHeap(), 0, size);
4671 if (!*str)
4673 ERR("Failed to allocate name memory.\n");
4674 return E_OUTOFMEMORY;
4677 TRACE("Data: %s.\n", debugstr_an(*ptr, size));
4678 memcpy(*str, *ptr, size);
4680 *ptr += ((size + 3) & ~3);
4682 return D3D_OK;
4685 static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, LPDIRECT3DDEVICE9 device)
4687 DWORD size;
4688 HRESULT hr;
4690 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type));
4692 read_dword(ptr, &size);
4693 TRACE("Data size: %#x\n", size);
4695 if (!size)
4697 TRACE("Size is 0\n");
4698 *(void **)param->data = NULL;
4699 return D3D_OK;
4702 switch (param->type)
4704 case D3DXPT_STRING:
4705 /* re-read with size (sizeof(DWORD) = 4) */
4706 hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4);
4707 if (hr != D3D_OK)
4709 WARN("Failed to parse string data\n");
4710 return hr;
4712 break;
4714 case D3DXPT_VERTEXSHADER:
4715 hr = IDirect3DDevice9_CreateVertexShader(device, (DWORD *)*ptr, (LPDIRECT3DVERTEXSHADER9 *)param->data);
4716 if (hr != D3D_OK)
4718 WARN("Failed to create vertex shader\n");
4719 return hr;
4721 break;
4723 case D3DXPT_PIXELSHADER:
4724 hr = IDirect3DDevice9_CreatePixelShader(device, (DWORD *)*ptr, (LPDIRECT3DPIXELSHADER9 *)param->data);
4725 if (hr != D3D_OK)
4727 WARN("Failed to create pixel shader\n");
4728 return hr;
4730 break;
4732 default:
4733 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4734 break;
4738 *ptr += ((size + 3) & ~3);
4740 return D3D_OK;
4743 static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr,
4744 struct d3dx_parameter *parent, UINT flags)
4746 DWORD offset;
4747 HRESULT hr;
4748 D3DXHANDLE *member_handles = NULL;
4749 UINT i;
4751 param->flags = flags;
4753 if (!parent)
4755 read_dword(ptr, &param->type);
4756 TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
4758 read_dword(ptr, &param->class);
4759 TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
4761 read_dword(ptr, &offset);
4762 TRACE("Type name offset: %#x\n", offset);
4763 hr = d3dx9_parse_name(&param->name, data + offset);
4764 if (hr != D3D_OK)
4766 WARN("Failed to parse name\n");
4767 goto err_out;
4770 read_dword(ptr, &offset);
4771 TRACE("Type semantic offset: %#x\n", offset);
4772 hr = d3dx9_parse_name(&param->semantic, data + offset);
4773 if (hr != D3D_OK)
4775 WARN("Failed to parse semantic\n");
4776 goto err_out;
4779 read_dword(ptr, &param->element_count);
4780 TRACE("Elements: %u\n", param->element_count);
4782 switch (param->class)
4784 case D3DXPC_VECTOR:
4785 read_dword(ptr, &param->columns);
4786 TRACE("Columns: %u\n", param->columns);
4788 read_dword(ptr, &param->rows);
4789 TRACE("Rows: %u\n", param->rows);
4791 /* sizeof(DWORD) * rows * columns */
4792 param->bytes = 4 * param->rows * param->columns;
4793 break;
4795 case D3DXPC_SCALAR:
4796 case D3DXPC_MATRIX_ROWS:
4797 case D3DXPC_MATRIX_COLUMNS:
4798 read_dword(ptr, &param->rows);
4799 TRACE("Rows: %u\n", param->rows);
4801 read_dword(ptr, &param->columns);
4802 TRACE("Columns: %u\n", param->columns);
4804 /* sizeof(DWORD) * rows * columns */
4805 param->bytes = 4 * param->rows * param->columns;
4806 break;
4808 case D3DXPC_STRUCT:
4809 read_dword(ptr, &param->member_count);
4810 TRACE("Members: %u\n", param->member_count);
4811 break;
4813 case D3DXPC_OBJECT:
4814 switch (param->type)
4816 case D3DXPT_STRING:
4817 param->bytes = sizeof(LPCSTR);
4818 break;
4820 case D3DXPT_PIXELSHADER:
4821 param->bytes = sizeof(LPDIRECT3DPIXELSHADER9);
4822 break;
4824 case D3DXPT_VERTEXSHADER:
4825 param->bytes = sizeof(LPDIRECT3DVERTEXSHADER9);
4826 break;
4828 case D3DXPT_TEXTURE:
4829 case D3DXPT_TEXTURE1D:
4830 case D3DXPT_TEXTURE2D:
4831 case D3DXPT_TEXTURE3D:
4832 case D3DXPT_TEXTURECUBE:
4833 param->bytes = sizeof(LPDIRECT3DBASETEXTURE9);
4834 break;
4836 case D3DXPT_SAMPLER:
4837 case D3DXPT_SAMPLER1D:
4838 case D3DXPT_SAMPLER2D:
4839 case D3DXPT_SAMPLER3D:
4840 case D3DXPT_SAMPLERCUBE:
4841 param->bytes = 0;
4842 break;
4844 default:
4845 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
4846 break;
4848 break;
4850 default:
4851 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
4852 break;
4855 else
4857 /* elements */
4858 param->type = parent->type;
4859 param->class = parent->class;
4860 param->name = parent->name;
4861 param->semantic = parent->semantic;
4862 param->element_count = 0;
4863 param->annotation_count = 0;
4864 param->member_count = parent->member_count;
4865 param->bytes = parent->bytes;
4866 param->rows = parent->rows;
4867 param->columns = parent->columns;
4870 if (param->element_count)
4872 unsigned int param_bytes = 0;
4873 const char *save_ptr = *ptr;
4875 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
4876 if (!member_handles)
4878 ERR("Out of memory\n");
4879 hr = E_OUTOFMEMORY;
4880 goto err_out;
4883 for (i = 0; i < param->element_count; ++i)
4885 struct d3dx_parameter *member;
4886 *ptr = save_ptr;
4888 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
4889 if (!member)
4891 ERR("Out of memory\n");
4892 hr = E_OUTOFMEMORY;
4893 goto err_out;
4896 member_handles[i] = get_parameter_handle(member);
4898 hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags);
4899 if (hr != D3D_OK)
4901 WARN("Failed to parse member\n");
4902 goto err_out;
4905 param_bytes += member->bytes;
4908 param->bytes = param_bytes;
4910 else if (param->member_count)
4912 member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count);
4913 if (!member_handles)
4915 ERR("Out of memory\n");
4916 hr = E_OUTOFMEMORY;
4917 goto err_out;
4920 for (i = 0; i < param->member_count; ++i)
4922 struct d3dx_parameter *member;
4924 member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
4925 if (!member)
4927 ERR("Out of memory\n");
4928 hr = E_OUTOFMEMORY;
4929 goto err_out;
4932 member_handles[i] = get_parameter_handle(member);
4934 hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags);
4935 if (hr != D3D_OK)
4937 WARN("Failed to parse member\n");
4938 goto err_out;
4941 param->bytes += member->bytes;
4945 param->member_handles = member_handles;
4947 return D3D_OK;
4949 err_out:
4951 if (member_handles)
4953 unsigned int count;
4955 if (param->element_count) count = param->element_count;
4956 else count = param->member_count;
4958 for (i = 0; i < count; ++i)
4960 free_parameter(member_handles[i], param->element_count != 0, TRUE);
4962 HeapFree(GetProcessHeap(), 0, member_handles);
4965 if (!parent)
4967 HeapFree(GetProcessHeap(), 0, param->name);
4968 HeapFree(GetProcessHeap(), 0, param->semantic);
4970 param->name = NULL;
4971 param->semantic = NULL;
4973 return hr;
4976 static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr, D3DXHANDLE *objects)
4978 DWORD offset;
4979 const char *ptr2;
4980 HRESULT hr;
4982 anno->flags = D3DX_PARAMETER_ANNOTATION;
4984 read_dword(ptr, &offset);
4985 TRACE("Typedef offset: %#x\n", offset);
4986 ptr2 = data + offset;
4987 hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
4988 if (hr != D3D_OK)
4990 WARN("Failed to parse type definition\n");
4991 return hr;
4994 read_dword(ptr, &offset);
4995 TRACE("Value offset: %#x\n", offset);
4996 hr = d3dx9_parse_init_value(anno, data, data + offset, objects);
4997 if (hr != D3D_OK)
4999 WARN("Failed to parse value\n");
5000 return hr;
5003 return D3D_OK;
5006 static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects)
5008 DWORD offset;
5009 const char *ptr2;
5010 HRESULT hr;
5011 struct d3dx_parameter *parameter;
5013 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5014 if (!parameter)
5016 ERR("Out of memory\n");
5017 return E_OUTOFMEMORY;
5020 state->type = ST_CONSTANT;
5022 read_dword(ptr, &state->operation);
5023 TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
5025 read_dword(ptr, &state->index);
5026 TRACE("Index: %#x\n", state->index);
5028 read_dword(ptr, &offset);
5029 TRACE("Typedef offset: %#x\n", offset);
5030 ptr2 = data + offset;
5031 hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
5032 if (hr != D3D_OK)
5034 WARN("Failed to parse type definition\n");
5035 goto err_out;
5038 read_dword(ptr, &offset);
5039 TRACE("Value offset: %#x\n", offset);
5040 hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
5041 if (hr != D3D_OK)
5043 WARN("Failed to parse value\n");
5044 goto err_out;
5047 state->parameter = get_parameter_handle(parameter);
5049 return D3D_OK;
5051 err_out:
5053 free_parameter(get_parameter_handle(parameter), FALSE, FALSE);
5055 return hr;
5058 static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects)
5060 DWORD offset;
5061 HRESULT hr;
5062 unsigned int i;
5063 D3DXHANDLE *annotation_handles = NULL;
5064 const char *ptr2;
5066 read_dword(ptr, &offset);
5067 TRACE("Typedef offset: %#x\n", offset);
5068 ptr2 = data + offset;
5070 read_dword(ptr, &offset);
5071 TRACE("Value offset: %#x\n", offset);
5073 read_dword(ptr, &param->flags);
5074 TRACE("Flags: %#x\n", param->flags);
5076 read_dword(ptr, &param->annotation_count);
5077 TRACE("Annotation count: %u\n", param->annotation_count);
5079 hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags);
5080 if (hr != D3D_OK)
5082 WARN("Failed to parse type definition\n");
5083 return hr;
5086 hr = d3dx9_parse_init_value(param, data, data + offset, objects);
5087 if (hr != D3D_OK)
5089 WARN("Failed to parse value\n");
5090 return hr;
5093 if (param->annotation_count)
5095 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
5096 if (!annotation_handles)
5098 ERR("Out of memory\n");
5099 hr = E_OUTOFMEMORY;
5100 goto err_out;
5103 for (i = 0; i < param->annotation_count; ++i)
5105 struct d3dx_parameter *annotation;
5107 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5108 if (!annotation)
5110 ERR("Out of memory\n");
5111 hr = E_OUTOFMEMORY;
5112 goto err_out;
5115 annotation_handles[i] = get_parameter_handle(annotation);
5117 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5118 if (hr != D3D_OK)
5120 WARN("Failed to parse annotation\n");
5121 goto err_out;
5126 param->annotation_handles = annotation_handles;
5128 return D3D_OK;
5130 err_out:
5132 if (annotation_handles)
5134 for (i = 0; i < param->annotation_count; ++i)
5136 free_parameter(annotation_handles[i], FALSE, FALSE);
5138 HeapFree(GetProcessHeap(), 0, annotation_handles);
5141 return hr;
5144 static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr, D3DXHANDLE *objects)
5146 DWORD offset;
5147 HRESULT hr;
5148 unsigned int i;
5149 D3DXHANDLE *annotation_handles = NULL;
5150 struct d3dx_state *states = NULL;
5151 char *name = NULL;
5153 read_dword(ptr, &offset);
5154 TRACE("Pass name offset: %#x\n", offset);
5155 hr = d3dx9_parse_name(&name, data + offset);
5156 if (hr != D3D_OK)
5158 WARN("Failed to parse name\n");
5159 goto err_out;
5162 read_dword(ptr, &pass->annotation_count);
5163 TRACE("Annotation count: %u\n", pass->annotation_count);
5165 read_dword(ptr, &pass->state_count);
5166 TRACE("State count: %u\n", pass->state_count);
5168 if (pass->annotation_count)
5170 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count);
5171 if (!annotation_handles)
5173 ERR("Out of memory\n");
5174 hr = E_OUTOFMEMORY;
5175 goto err_out;
5178 for (i = 0; i < pass->annotation_count; ++i)
5180 struct d3dx_parameter *annotation;
5182 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5183 if (!annotation)
5185 ERR("Out of memory\n");
5186 hr = E_OUTOFMEMORY;
5187 goto err_out;
5190 annotation_handles[i] = get_parameter_handle(annotation);
5192 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5193 if (hr != D3D_OK)
5195 WARN("Failed to parse annotations\n");
5196 goto err_out;
5201 if (pass->state_count)
5203 states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
5204 if (!states)
5206 ERR("Out of memory\n");
5207 hr = E_OUTOFMEMORY;
5208 goto err_out;
5211 for (i = 0; i < pass->state_count; ++i)
5213 hr = d3dx9_parse_state(&states[i], data, ptr, objects);
5214 if (hr != D3D_OK)
5216 WARN("Failed to parse annotations\n");
5217 goto err_out;
5222 pass->name = name;
5223 pass->annotation_handles = annotation_handles;
5224 pass->states = states;
5226 return D3D_OK;
5228 err_out:
5230 if (annotation_handles)
5232 for (i = 0; i < pass->annotation_count; ++i)
5234 free_parameter(annotation_handles[i], FALSE, FALSE);
5236 HeapFree(GetProcessHeap(), 0, annotation_handles);
5239 if (states)
5241 for (i = 0; i < pass->state_count; ++i)
5243 free_state(&states[i]);
5245 HeapFree(GetProcessHeap(), 0, states);
5248 HeapFree(GetProcessHeap(), 0, name);
5250 return hr;
5253 static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr, D3DXHANDLE *objects)
5255 DWORD offset;
5256 HRESULT hr;
5257 unsigned int i;
5258 D3DXHANDLE *annotation_handles = NULL;
5259 D3DXHANDLE *pass_handles = NULL;
5260 char *name = NULL;
5262 read_dword(ptr, &offset);
5263 TRACE("Technique name offset: %#x\n", offset);
5264 hr = d3dx9_parse_name(&name, data + offset);
5265 if (hr != D3D_OK)
5267 WARN("Failed to parse name\n");
5268 goto err_out;
5271 read_dword(ptr, &technique->annotation_count);
5272 TRACE("Annotation count: %u\n", technique->annotation_count);
5274 read_dword(ptr, &technique->pass_count);
5275 TRACE("Pass count: %u\n", technique->pass_count);
5277 if (technique->annotation_count)
5279 annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count);
5280 if (!annotation_handles)
5282 ERR("Out of memory\n");
5283 hr = E_OUTOFMEMORY;
5284 goto err_out;
5287 for (i = 0; i < technique->annotation_count; ++i)
5289 struct d3dx_parameter *annotation;
5291 annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
5292 if (!annotation)
5294 ERR("Out of memory\n");
5295 hr = E_OUTOFMEMORY;
5296 goto err_out;
5299 annotation_handles[i] = get_parameter_handle(annotation);
5301 hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
5302 if (hr != D3D_OK)
5304 WARN("Failed to parse annotations\n");
5305 goto err_out;
5310 if (technique->pass_count)
5312 pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count);
5313 if (!pass_handles)
5315 ERR("Out of memory\n");
5316 hr = E_OUTOFMEMORY;
5317 goto err_out;
5320 for (i = 0; i < technique->pass_count; ++i)
5322 struct d3dx_pass *pass;
5324 pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
5325 if (!pass)
5327 ERR("Out of memory\n");
5328 hr = E_OUTOFMEMORY;
5329 goto err_out;
5332 pass_handles[i] = get_pass_handle(pass);
5334 hr = d3dx9_parse_effect_pass(pass, data, ptr, objects);
5335 if (hr != D3D_OK)
5337 WARN("Failed to parse passes\n");
5338 goto err_out;
5343 technique->name = name;
5344 technique->pass_handles = pass_handles;
5345 technique->annotation_handles = annotation_handles;
5347 return D3D_OK;
5349 err_out:
5351 if (pass_handles)
5353 for (i = 0; i < technique->pass_count; ++i)
5355 free_pass(pass_handles[i]);
5357 HeapFree(GetProcessHeap(), 0, pass_handles);
5360 if (annotation_handles)
5362 for (i = 0; i < technique->annotation_count; ++i)
5364 free_parameter(annotation_handles[i], FALSE, FALSE);
5366 HeapFree(GetProcessHeap(), 0, annotation_handles);
5369 HeapFree(GetProcessHeap(), 0, name);
5371 return hr;
5374 static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr)
5376 DWORD technique_index;
5377 DWORD index, state_index, usage, element_index;
5378 struct d3dx_state *state;
5379 struct d3dx_parameter *param;
5380 HRESULT hr = E_FAIL;
5382 read_dword(ptr, &technique_index);
5383 TRACE("techn: %u\n", technique_index);
5385 read_dword(ptr, &index);
5386 TRACE("index: %u\n", index);
5388 read_dword(ptr, &element_index);
5389 TRACE("element_index: %u\n", element_index);
5391 read_dword(ptr, &state_index);
5392 TRACE("state_index: %u\n", state_index);
5394 read_dword(ptr, &usage);
5395 TRACE("usage: %u\n", usage);
5397 if (technique_index == 0xffffffff)
5399 struct d3dx_parameter *parameter;
5400 struct d3dx_sampler *sampler;
5402 if (index >= base->parameter_count)
5404 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
5405 return E_FAIL;
5408 parameter = get_parameter_struct(base->parameter_handles[index]);
5409 if (element_index != 0xffffffff)
5411 if (element_index >= parameter->element_count && parameter->element_count != 0)
5413 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
5414 return E_FAIL;
5417 if (parameter->element_count != 0) parameter = get_parameter_struct(parameter->member_handles[element_index]);
5420 sampler = parameter->data;
5421 if (state_index >= sampler->state_count)
5423 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
5424 return E_FAIL;
5427 state = &sampler->states[state_index];
5429 else
5431 struct d3dx_technique *technique;
5432 struct d3dx_pass *pass;
5434 if (technique_index >= base->technique_count)
5436 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
5437 return E_FAIL;
5440 technique = get_technique_struct(base->technique_handles[technique_index]);
5441 if (index >= technique->pass_count)
5443 FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
5444 return E_FAIL;
5447 pass = get_pass_struct(technique->pass_handles[index]);
5448 if (state_index >= pass->state_count)
5450 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
5451 return E_FAIL;
5454 state = &pass->states[state_index];
5457 param = get_parameter_struct(state->parameter);
5459 switch (usage)
5461 case 0:
5462 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type));
5463 switch (param->type)
5465 case D3DXPT_VERTEXSHADER:
5466 case D3DXPT_PIXELSHADER:
5467 state->type = ST_CONSTANT;
5468 hr = d3dx9_parse_data(param, ptr, base->effect->device);
5469 break;
5471 case D3DXPT_BOOL:
5472 case D3DXPT_INT:
5473 case D3DXPT_FLOAT:
5474 case D3DXPT_STRING:
5475 state->type = ST_FXLC;
5476 hr = d3dx9_copy_data(param->data, ptr);
5477 break;
5479 default:
5480 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
5481 break;
5483 break;
5485 case 1:
5486 state->type = ST_PARAMETER;
5487 hr = d3dx9_copy_data(param->data, ptr);
5488 if (hr == D3D_OK)
5490 TRACE("Mapping to parameter %s\n", *(char **)param->data);
5492 break;
5494 default:
5495 FIXME("Unknown usage %x\n", usage);
5496 break;
5499 return hr;
5502 static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
5504 const char *ptr = data + start;
5505 D3DXHANDLE *parameter_handles = NULL;
5506 D3DXHANDLE *technique_handles = NULL;
5507 D3DXHANDLE *objects = NULL;
5508 UINT stringcount, objectcount, resourcecount;
5509 HRESULT hr;
5510 UINT i;
5512 read_dword(&ptr, &base->parameter_count);
5513 TRACE("Parameter count: %u\n", base->parameter_count);
5515 read_dword(&ptr, &base->technique_count);
5516 TRACE("Technique count: %u\n", base->technique_count);
5518 skip_dword_unknown(&ptr, 1);
5520 read_dword(&ptr, &objectcount);
5521 TRACE("Object count: %u\n", objectcount);
5523 objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * objectcount);
5524 if (!objects)
5526 ERR("Out of memory\n");
5527 hr = E_OUTOFMEMORY;
5528 goto err_out;
5531 if (base->parameter_count)
5533 parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count);
5534 if (!parameter_handles)
5536 ERR("Out of memory\n");
5537 hr = E_OUTOFMEMORY;
5538 goto err_out;
5541 for (i = 0; i < base->parameter_count; ++i)
5543 struct d3dx_parameter *parameter;
5545 parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
5546 if (!parameter)
5548 ERR("Out of memory\n");
5549 hr = E_OUTOFMEMORY;
5550 goto err_out;
5553 parameter_handles[i] = get_parameter_handle(parameter);
5555 hr = d3dx9_parse_effect_parameter(parameter, data, &ptr, objects);
5556 if (hr != D3D_OK)
5558 WARN("Failed to parse parameter\n");
5559 goto err_out;
5564 if (base->technique_count)
5566 technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count);
5567 if (!technique_handles)
5569 ERR("Out of memory\n");
5570 hr = E_OUTOFMEMORY;
5571 goto err_out;
5574 for (i = 0; i < base->technique_count; ++i)
5576 struct d3dx_technique *technique;
5578 technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
5579 if (!technique)
5581 ERR("Out of memory\n");
5582 hr = E_OUTOFMEMORY;
5583 goto err_out;
5586 technique_handles[i] = get_technique_handle(technique);
5588 hr = d3dx9_parse_effect_technique(technique, data, &ptr, objects);
5589 if (hr != D3D_OK)
5591 WARN("Failed to parse technique\n");
5592 goto err_out;
5597 /* needed for further parsing */
5598 base->technique_handles = technique_handles;
5599 base->parameter_handles = parameter_handles;
5601 read_dword(&ptr, &stringcount);
5602 TRACE("String count: %u\n", stringcount);
5604 read_dword(&ptr, &resourcecount);
5605 TRACE("Resource count: %u\n", resourcecount);
5607 for (i = 0; i < stringcount; ++i)
5609 DWORD id;
5610 struct d3dx_parameter *param;
5612 read_dword(&ptr, &id);
5613 TRACE("Id: %u\n", id);
5615 param = get_parameter_struct(objects[id]);
5617 hr = d3dx9_parse_data(param, &ptr, base->effect->device);
5618 if (hr != D3D_OK)
5620 WARN("Failed to parse data\n");
5621 goto err_out;
5625 for (i = 0; i < resourcecount; ++i)
5627 TRACE("parse resource %u\n", i);
5629 hr = d3dx9_parse_resource(base, data, &ptr);
5630 if (hr != D3D_OK)
5632 WARN("Failed to parse data\n");
5633 goto err_out;
5637 HeapFree(GetProcessHeap(), 0, objects);
5639 return D3D_OK;
5641 err_out:
5643 if (technique_handles)
5645 for (i = 0; i < base->technique_count; ++i)
5647 free_technique(technique_handles[i]);
5649 HeapFree(GetProcessHeap(), 0, technique_handles);
5652 if (parameter_handles)
5654 for (i = 0; i < base->parameter_count; ++i)
5656 free_parameter(parameter_handles[i], FALSE, FALSE);
5658 HeapFree(GetProcessHeap(), 0, parameter_handles);
5661 base->technique_handles = NULL;
5662 base->parameter_handles = NULL;
5664 HeapFree(GetProcessHeap(), 0, objects);
5666 return hr;
5669 static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
5670 const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
5672 DWORD tag, offset;
5673 const char *ptr = data;
5674 HRESULT hr;
5676 TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
5678 base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
5679 base->ref = 1;
5680 base->effect = effect;
5682 read_dword(&ptr, &tag);
5683 TRACE("Tag: %x\n", tag);
5685 if (tag != d3dx9_effect_version(9, 1))
5687 /* todo: compile hlsl ascii code */
5688 FIXME("HLSL ascii effects not supported, yet\n");
5690 /* Show the start of the shader for debugging info. */
5691 TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
5693 else
5695 read_dword(&ptr, &offset);
5696 TRACE("Offset: %x\n", offset);
5698 hr = d3dx9_parse_effect(base, ptr, data_size, offset);
5699 if (hr != D3D_OK)
5701 FIXME("Failed to parse effect.\n");
5702 return hr;
5706 return D3D_OK;
5709 static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
5710 const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
5712 HRESULT hr;
5713 struct ID3DXBaseEffectImpl *object = NULL;
5715 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
5717 effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
5718 effect->ref = 1;
5720 if (pool) pool->lpVtbl->AddRef(pool);
5721 effect->pool = pool;
5723 IDirect3DDevice9_AddRef(device);
5724 effect->device = device;
5726 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5727 if (!object)
5729 ERR("Out of memory\n");
5730 hr = E_OUTOFMEMORY;
5731 goto err_out;
5734 hr = d3dx9_base_effect_init(object, data, data_size, effect);
5735 if (hr != D3D_OK)
5737 FIXME("Failed to parse effect.\n");
5738 goto err_out;
5741 effect->base_effect = &object->ID3DXBaseEffect_iface;
5743 /* initialize defaults - check because of unsupported ascii effects */
5744 if (object->technique_handles)
5746 effect->active_technique = object->technique_handles[0];
5747 effect->active_pass = NULL;
5750 return D3D_OK;
5752 err_out:
5754 HeapFree(GetProcessHeap(), 0, object);
5755 free_effect(effect);
5757 return hr;
5760 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
5761 LPCVOID srcdata,
5762 UINT srcdatalen,
5763 CONST D3DXMACRO* defines,
5764 LPD3DXINCLUDE include,
5765 LPCSTR skip_constants,
5766 DWORD flags,
5767 LPD3DXEFFECTPOOL pool,
5768 LPD3DXEFFECT* effect,
5769 LPD3DXBUFFER* compilation_errors)
5771 struct ID3DXEffectImpl *object;
5772 HRESULT hr;
5774 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
5775 skip_constants, flags, pool, effect, compilation_errors);
5777 if (!device || !srcdata)
5778 return D3DERR_INVALIDCALL;
5780 if (!srcdatalen)
5781 return E_FAIL;
5783 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5784 if (!effect)
5785 return D3D_OK;
5787 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5788 if (!object)
5790 ERR("Out of memory\n");
5791 return E_OUTOFMEMORY;
5794 hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
5795 if (FAILED(hr))
5797 WARN("Failed to initialize shader reflection\n");
5798 HeapFree(GetProcessHeap(), 0, object);
5799 return hr;
5802 *effect = &object->ID3DXEffect_iface;
5804 TRACE("Created ID3DXEffect %p\n", object);
5806 return D3D_OK;
5809 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
5810 LPCVOID srcdata,
5811 UINT srcdatalen,
5812 CONST D3DXMACRO* defines,
5813 LPD3DXINCLUDE include,
5814 DWORD flags,
5815 LPD3DXEFFECTPOOL pool,
5816 LPD3DXEFFECT* effect,
5817 LPD3DXBUFFER* compilation_errors)
5819 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
5820 include, flags, pool, effect, compilation_errors);
5822 return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
5825 static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
5827 HRESULT hr;
5828 struct ID3DXBaseEffectImpl *object = NULL;
5830 TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
5832 compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
5833 compiler->ref = 1;
5835 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5836 if (!object)
5838 ERR("Out of memory\n");
5839 hr = E_OUTOFMEMORY;
5840 goto err_out;
5843 hr = d3dx9_base_effect_init(object, data, data_size, NULL);
5844 if (hr != D3D_OK)
5846 FIXME("Failed to parse effect.\n");
5847 goto err_out;
5850 compiler->base_effect = &object->ID3DXBaseEffect_iface;
5852 return D3D_OK;
5854 err_out:
5856 HeapFree(GetProcessHeap(), 0, object);
5857 free_effect_compiler(compiler);
5859 return hr;
5862 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
5863 UINT srcdatalen,
5864 CONST D3DXMACRO *defines,
5865 LPD3DXINCLUDE include,
5866 DWORD flags,
5867 LPD3DXEFFECTCOMPILER *compiler,
5868 LPD3DXBUFFER *parse_errors)
5870 struct ID3DXEffectCompilerImpl *object;
5871 HRESULT hr;
5873 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5874 srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
5876 if (!srcdata || !compiler)
5878 WARN("Invalid arguments supplied\n");
5879 return D3DERR_INVALIDCALL;
5882 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5883 if (!object)
5885 ERR("Out of memory\n");
5886 return E_OUTOFMEMORY;
5889 hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
5890 if (FAILED(hr))
5892 WARN("Failed to initialize effect compiler\n");
5893 HeapFree(GetProcessHeap(), 0, object);
5894 return hr;
5897 *compiler = &object->ID3DXEffectCompiler_iface;
5899 TRACE("Created ID3DXEffectCompiler %p\n", object);
5901 return D3D_OK;
5904 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
5906 struct ID3DXEffectPoolImpl
5908 ID3DXEffectPool ID3DXEffectPool_iface;
5909 LONG ref;
5912 static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
5914 return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
5917 /*** IUnknown methods ***/
5918 static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
5920 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
5922 TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
5924 if (IsEqualGUID(riid, &IID_IUnknown) ||
5925 IsEqualGUID(riid, &IID_ID3DXEffectPool))
5927 This->ID3DXEffectPool_iface.lpVtbl->AddRef(iface);
5928 *object = This;
5929 return S_OK;
5932 WARN("Interface %s not found\n", debugstr_guid(riid));
5934 return E_NOINTERFACE;
5937 static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
5939 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
5941 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
5943 return InterlockedIncrement(&This->ref);
5946 static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
5948 struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
5949 ULONG ref = InterlockedDecrement(&This->ref);
5951 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
5953 if (!ref)
5954 HeapFree(GetProcessHeap(), 0, This);
5956 return ref;
5959 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
5961 /*** IUnknown methods ***/
5962 ID3DXEffectPoolImpl_QueryInterface,
5963 ID3DXEffectPoolImpl_AddRef,
5964 ID3DXEffectPoolImpl_Release
5967 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
5969 struct ID3DXEffectPoolImpl *object;
5971 TRACE("(%p)\n", pool);
5973 if (!pool)
5974 return D3DERR_INVALIDCALL;
5976 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5977 if (!object)
5979 ERR("Out of memory\n");
5980 return E_OUTOFMEMORY;
5983 object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
5984 object->ref = 1;
5986 *pool = &object->ID3DXEffectPool_iface;
5988 return S_OK;
5991 HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
5992 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
5993 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
5995 LPVOID buffer;
5996 HRESULT ret;
5997 DWORD size;
5999 TRACE("(%s): relay\n", debugstr_w(srcfile));
6001 if (!device || !srcfile)
6002 return D3DERR_INVALIDCALL;
6004 ret = map_view_of_file(srcfile, &buffer, &size);
6006 if (FAILED(ret))
6007 return D3DXERR_INVALIDDATA;
6009 ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6010 UnmapViewOfFile(buffer);
6012 return ret;
6015 HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6016 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6017 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6019 LPWSTR srcfileW;
6020 HRESULT ret;
6021 DWORD len;
6023 TRACE("(void): relay\n");
6025 if (!srcfile)
6026 return D3DERR_INVALIDCALL;
6028 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6029 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6030 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6032 ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6033 HeapFree(GetProcessHeap(), 0, srcfileW);
6035 return ret;
6038 HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
6039 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6040 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6042 TRACE("(void): relay\n");
6043 return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6046 HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
6047 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6048 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6050 TRACE("(void): relay\n");
6051 return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
6054 HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6055 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6056 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6058 HRSRC resinfo;
6060 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6062 if (!device)
6063 return D3DERR_INVALIDCALL;
6065 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6067 if (resinfo)
6069 LPVOID buffer;
6070 HRESULT ret;
6071 DWORD size;
6073 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6075 if (FAILED(ret))
6076 return D3DXERR_INVALIDDATA;
6078 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6081 return D3DXERR_INVALIDDATA;
6084 HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6085 const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
6086 LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6088 HRSRC resinfo;
6090 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6092 if (!device)
6093 return D3DERR_INVALIDCALL;
6095 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6097 if (resinfo)
6099 LPVOID buffer;
6100 HRESULT ret;
6101 DWORD size;
6103 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6105 if (FAILED(ret))
6106 return D3DXERR_INVALIDDATA;
6108 return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
6111 return D3DXERR_INVALIDDATA;
6114 HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
6115 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6116 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6118 TRACE("(void): relay\n");
6119 return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6122 HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
6123 const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
6124 LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
6126 TRACE("(void): relay\n");
6127 return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
6130 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6131 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6133 LPVOID buffer;
6134 HRESULT ret;
6135 DWORD size;
6137 TRACE("(%s): relay\n", debugstr_w(srcfile));
6139 if (!srcfile)
6140 return D3DERR_INVALIDCALL;
6142 ret = map_view_of_file(srcfile, &buffer, &size);
6144 if (FAILED(ret))
6145 return D3DXERR_INVALIDDATA;
6147 ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6148 UnmapViewOfFile(buffer);
6150 return ret;
6153 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
6154 DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6156 LPWSTR srcfileW;
6157 HRESULT ret;
6158 DWORD len;
6160 TRACE("(void): relay\n");
6162 if (!srcfile)
6163 return D3DERR_INVALIDCALL;
6165 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
6166 srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
6167 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
6169 ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
6170 HeapFree(GetProcessHeap(), 0, srcfileW);
6172 return ret;
6175 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines,
6176 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6178 HRSRC resinfo;
6180 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
6182 resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
6184 if (resinfo)
6186 LPVOID buffer;
6187 HRESULT ret;
6188 DWORD size;
6190 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6192 if (FAILED(ret))
6193 return D3DXERR_INVALIDDATA;
6195 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6198 return D3DXERR_INVALIDDATA;
6201 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines,
6202 LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
6204 HRSRC resinfo;
6206 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
6208 resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
6210 if (resinfo)
6212 LPVOID buffer;
6213 HRESULT ret;
6214 DWORD size;
6216 ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
6218 if (FAILED(ret))
6219 return D3DXERR_INVALIDDATA;
6221 return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
6224 return D3DXERR_INVALIDDATA;