d3d8: Backport missing device tests.
[wine/multimedia.git] / dlls / d3d8 / tests / device.c
blob4fe835be232f7ea1a1378533672f5d9977631cb8
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #define COBJMACROS
20 #include <d3d8.h>
21 #include <dxerr8.h>
22 #include "wine/test.h"
24 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
26 static int get_refcount(IUnknown *object)
28 IUnknown_AddRef( object );
29 return IUnknown_Release( object );
32 #define CHECK_CALL(r,c,d,rc) \
33 if (SUCCEEDED(r)) {\
34 int tmp1 = get_refcount( (IUnknown *)d ); \
35 int rc_new = rc; \
36 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
37 } else {\
38 trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
40 #define CHECK_RELEASE(obj,d,rc) \
41 if (obj) { \
42 int tmp1, rc_new = rc; \
43 IUnknown_Release( obj ); \
44 tmp1 = get_refcount( (IUnknown *)d ); \
45 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
48 static void check_mipmap_levels(
49 IDirect3DDevice8* device,
50 int width, int height, int count)
53 IDirect3DBaseTexture8* texture = NULL;
54 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
55 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
57 if (SUCCEEDED(hr)) {
58 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
59 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
60 } else
61 trace("CreateTexture failed: %s\n", DXGetErrorString8(hr));
63 if (texture) IUnknown_Release( texture );
66 static void test_mipmap_levels(void)
69 HRESULT hr;
70 HWND hwnd = NULL;
72 IDirect3D8 *pD3d = NULL;
73 IDirect3DDevice8 *pDevice = NULL;
74 D3DPRESENT_PARAMETERS d3dpp;
75 D3DDISPLAYMODE d3ddm;
77 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
78 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
79 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
80 ok(hwnd != NULL, "Failed to create window\n");
81 if (!pD3d || !hwnd) goto cleanup;
83 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
84 ZeroMemory( &d3dpp, sizeof(d3dpp) );
85 d3dpp.Windowed = TRUE;
86 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
87 d3dpp.BackBufferFormat = d3ddm.Format;
89 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
90 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
91 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
92 if (FAILED(hr)) goto cleanup;
94 check_mipmap_levels(pDevice, 32, 32, 6);
95 check_mipmap_levels(pDevice, 256, 1, 9);
96 check_mipmap_levels(pDevice, 1, 256, 9);
97 check_mipmap_levels(pDevice, 1, 1, 1);
99 cleanup:
100 if (pD3d) IUnknown_Release( pD3d );
101 if (pDevice) IUnknown_Release( pDevice );
102 DestroyWindow( hwnd );
105 static void test_swapchain(void)
107 HRESULT hr;
108 HWND hwnd = NULL;
109 IDirect3D8 *pD3d = NULL;
110 IDirect3DDevice8 *pDevice = NULL;
111 IDirect3DSwapChain8 *swapchain1 = NULL;
112 IDirect3DSwapChain8 *swapchain2 = NULL;
113 IDirect3DSwapChain8 *swapchain3 = NULL;
114 IDirect3DSurface8 *backbuffer = NULL;
115 D3DPRESENT_PARAMETERS d3dpp;
116 D3DDISPLAYMODE d3ddm;
118 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
119 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
120 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
121 ok(hwnd != NULL, "Failed to create window\n");
122 if (!pD3d || !hwnd) goto cleanup;
124 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
125 ZeroMemory( &d3dpp, sizeof(d3dpp) );
126 d3dpp.Windowed = TRUE;
127 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
128 d3dpp.BackBufferFormat = d3ddm.Format;
129 d3dpp.BackBufferCount = 0;
131 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
132 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
133 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
134 if (FAILED(hr)) goto cleanup;
136 /* Check if the back buffer count was modified */
137 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
139 /* Create a bunch of swapchains */
140 d3dpp.BackBufferCount = 0;
141 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
142 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
143 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
145 d3dpp.BackBufferCount = 1;
146 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
147 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
149 d3dpp.BackBufferCount = 2;
150 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
151 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
152 if(SUCCEEDED(hr)) {
153 /* Swapchain 3, created with backbuffercount 2 */
154 backbuffer = (void *) 0xdeadbeef;
155 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
156 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
157 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
158 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
160 backbuffer = (void *) 0xdeadbeef;
161 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
162 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
163 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
164 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
166 backbuffer = (void *) 0xdeadbeef;
167 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
168 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
169 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
170 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
172 backbuffer = (void *) 0xdeadbeef;
173 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
174 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
175 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
176 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
179 /* Check the back buffers of the swapchains */
180 /* Swapchain 1, created with backbuffercount 0 */
181 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
182 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
183 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
184 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
186 backbuffer = (void *) 0xdeadbeef;
187 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
188 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
189 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
190 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
192 /* Swapchain 2 - created with backbuffercount 1 */
193 backbuffer = (void *) 0xdeadbeef;
194 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
195 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
196 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
197 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
199 backbuffer = (void *) 0xdeadbeef;
200 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
201 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
202 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
203 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
205 backbuffer = (void *) 0xdeadbeef;
206 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
207 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
208 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
209 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
211 cleanup:
212 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
213 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
214 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
215 if(pDevice) IDirect3DDevice8_Release(pDevice);
216 if(pD3d) IDirect3DDevice8_Release(pD3d);
217 DestroyWindow( hwnd );
220 static void test_refcount(void)
222 HRESULT hr;
223 HWND hwnd = NULL;
224 IDirect3D8 *pD3d = NULL;
225 IDirect3DDevice8 *pDevice = NULL;
226 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
227 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
228 DWORD dVertexShader = -1;
229 DWORD dPixelShader = -1;
230 IDirect3DCubeTexture8 *pCubeTexture = NULL;
231 IDirect3DTexture8 *pTexture = NULL;
232 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
233 IDirect3DSurface8 *pStencilSurface = NULL;
234 IDirect3DSurface8 *pImageSurface = NULL;
235 IDirect3DSurface8 *pRenderTarget = NULL;
236 IDirect3DSurface8 *pTextureLevel = NULL;
237 DWORD dStateBlock = -1;
238 IDirect3DSwapChain8 *pSwapChain = NULL;
240 D3DPRESENT_PARAMETERS d3dpp;
241 D3DDISPLAYMODE d3ddm;
242 int refcount = 0, tmp;
244 DWORD decl[] =
246 D3DVSD_STREAM(0),
247 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
248 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
249 D3DVSD_END()
251 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
252 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
253 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
254 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
255 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
256 0x0000FFFF}; /* END */
257 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
258 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
259 0x00000042, 0xB00F0000, /* tex t0 */
260 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
261 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
262 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
263 0x0000FFFF}; /* END */
266 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
267 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
268 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
269 ok(hwnd != NULL, "Failed to create window\n");
270 if (!pD3d || !hwnd) goto cleanup;
272 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
273 ZeroMemory( &d3dpp, sizeof(d3dpp) );
274 d3dpp.Windowed = TRUE;
275 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
276 d3dpp.BackBufferFormat = d3ddm.Format;
278 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
279 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
280 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
281 if (FAILED(hr)) goto cleanup;
283 refcount = get_refcount( (IUnknown *)pDevice );
284 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
286 /* Buffers */
287 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
288 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
289 if(pIndexBuffer)
291 tmp = get_refcount( (IUnknown *)pIndexBuffer );
293 hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
294 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
295 hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
296 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
299 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
300 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
301 if(pVertexBuffer)
303 tmp = get_refcount( (IUnknown *)pVertexBuffer );
305 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
306 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
307 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
308 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
310 /* Shaders */
311 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
312 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
313 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
314 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
315 /* Textures */
316 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
317 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
318 if (pTexture)
320 tmp = get_refcount( (IUnknown *)pTexture );
322 /* SetTexture should not increase refcounts */
323 hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
324 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
325 hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
326 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
328 /* This should not increment device refcount */
329 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
330 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
331 /* But should increment texture's refcount */
332 CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
334 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
335 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
336 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
337 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
338 /* Surfaces */
339 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
340 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
341 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
342 CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
343 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
344 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
345 /* Misc */
346 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
347 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
348 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
349 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
351 if(pVertexBuffer)
353 BYTE *data;
354 /* Vertex buffers can be locked multiple times */
355 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
356 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
357 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
358 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
359 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
360 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
361 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
362 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
365 cleanup:
366 CHECK_RELEASE(pDevice, pDevice, --refcount);
368 /* Buffers */
369 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
370 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
371 /* Shaders */
372 if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
373 if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
374 /* Textures */
375 /* pTextureLevel is holding a reference to the pTexture */
376 CHECK_RELEASE(pTexture, pDevice, refcount);
377 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
378 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
379 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
380 /* Surfaces */
381 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
382 CHECK_RELEASE(pImageSurface, pDevice, --refcount);
383 CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
384 /* Misc */
385 if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
386 /* This will destroy device - cannot check the refcount here */
387 if (pSwapChain) IUnknown_Release( pSwapChain );
389 if (pD3d) IUnknown_Release( pD3d );
391 DestroyWindow( hwnd );
394 static void test_cursor(void)
396 HRESULT hr;
397 HWND hwnd = NULL;
398 IDirect3D8 *pD3d = NULL;
399 IDirect3DDevice8 *pDevice = NULL;
400 D3DPRESENT_PARAMETERS d3dpp;
401 D3DDISPLAYMODE d3ddm;
402 CURSORINFO info;
403 IDirect3DSurface8 *cursor = NULL;
404 HCURSOR cur;
406 memset(&info, 0, sizeof(info));
407 info.cbSize = sizeof(info);
408 hr = GetCursorInfo(&info);
409 cur = info.hCursor;
411 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
412 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
413 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
414 ok(hwnd != NULL, "Failed to create window\n");
415 if (!pD3d || !hwnd) goto cleanup;
417 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
418 ZeroMemory( &d3dpp, sizeof(d3dpp) );
419 d3dpp.Windowed = TRUE;
420 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
421 d3dpp.BackBufferFormat = d3ddm.Format;
423 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
424 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
425 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
426 if (FAILED(hr)) goto cleanup;
428 IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
429 ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %08x\n", hr);
431 /* Initially hidden */
432 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
433 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
435 /* Not enabled without a surface*/
436 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
437 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
439 /* Fails */
440 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
441 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
443 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
444 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
446 IDirect3DSurface8_Release(cursor);
448 memset(&info, 0, sizeof(info));
449 info.cbSize = sizeof(info);
450 hr = GetCursorInfo(&info);
451 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
452 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
453 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
455 /* Still hidden */
456 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
457 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
459 /* Enabled now*/
460 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
461 ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
463 /* GDI cursor unchanged */
464 memset(&info, 0, sizeof(info));
465 info.cbSize = sizeof(info);
466 hr = GetCursorInfo(&info);
467 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
468 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
469 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
471 cleanup:
472 if(pD3d) IDirect3D8_Release(pD3d);
473 if(pDevice) IDirect3D8_Release(pDevice);
476 START_TEST(device)
478 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
480 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
481 if (pDirect3DCreate8)
483 test_swapchain();
484 test_refcount();
485 test_mipmap_levels();
486 test_cursor();