ddraw/tests: Get rid of struct nvertex.
[wine/multimedia.git] / dlls / ddraw / tests / visual.c
blobe517d6443973b885e78233ea2158adeb99df1e8e
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include "wine/test.h"
23 #include "ddraw.h"
24 #include "d3d.h"
26 struct vec3
28 float x, y, z;
31 struct vec4
33 float x, y, z, w;
36 static HWND window;
37 static IDirectDraw7 *DirectDraw;
38 static IDirectDrawSurface7 *Surface;
39 static IDirectDrawSurface7 *depth_buffer;
40 static IDirect3D7 *Direct3D;
41 static IDirect3DDevice7 *Direct3DDevice;
43 static IDirectDraw *DirectDraw1;
44 static IDirectDrawSurface *Surface1;
45 static IDirect3D *Direct3D1;
46 static IDirect3DDevice *Direct3DDevice1;
47 static IDirect3DExecuteBuffer *ExecuteBuffer;
48 static IDirect3DViewport *Viewport;
50 static BOOL refdevice = FALSE;
52 static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *driver_guid,
53 void **ddraw, REFIID interface_iid, IUnknown *outer);
55 static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
57 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
58 c1 >>= 8; c2 >>= 8;
59 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
60 c1 >>= 8; c2 >>= 8;
61 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
62 c1 >>= 8; c2 >>= 8;
63 if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
64 return TRUE;
67 static HRESULT WINAPI enum_z_fmt(DDPIXELFORMAT *fmt, void *ctx)
69 DDPIXELFORMAT *zfmt = ctx;
71 if(U1(*fmt).dwZBufferBitDepth > U1(*zfmt).dwZBufferBitDepth)
73 *zfmt = *fmt;
75 return DDENUMRET_OK;
78 static HRESULT WINAPI enum_devtype_cb(char *desc_str, char *name, D3DDEVICEDESC7 *desc, void *ctx)
80 BOOL *hal_ok = ctx;
81 if (IsEqualGUID(&desc->deviceGUID, &IID_IDirect3DTnLHalDevice))
83 *hal_ok = TRUE;
84 return DDENUMRET_CANCEL;
86 return DDENUMRET_OK;
89 static BOOL createObjects(void)
91 HRESULT hr;
92 HMODULE hmod = GetModuleHandleA("ddraw.dll");
93 WNDCLASSA wc = {0};
94 DDSURFACEDESC2 ddsd;
95 DDPIXELFORMAT zfmt;
96 BOOL hal_ok = FALSE;
97 const GUID *devtype = &IID_IDirect3DHALDevice;
99 if(!hmod) return FALSE;
100 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
101 if(!pDirectDrawCreateEx) return FALSE;
103 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
104 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
105 if(!DirectDraw) goto err;
107 wc.lpfnWndProc = DefWindowProcA;
108 wc.lpszClassName = "d3d7_test_wc";
109 RegisterClassA(&wc);
110 window = CreateWindowA("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION,
111 0, 0, 640, 480, 0, 0, 0, 0);
113 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
114 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
115 if(FAILED(hr)) goto err;
116 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
117 if(FAILED(hr)) {
118 /* 24 bit is fine too */
119 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
122 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
123 if(FAILED(hr)) {
124 /* use trace, the caller calls skip() */
125 trace("SetDisplayMode failed\n");
126 goto err;
129 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
130 if (hr == E_NOINTERFACE) goto err;
131 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
133 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
134 * than hardware implementations. Request single buffering, that seems to work everywhere
136 memset(&ddsd, 0, sizeof(ddsd));
137 ddsd.dwSize = sizeof(ddsd);
138 ddsd.dwFlags = DDSD_CAPS;
139 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
140 ddsd.dwBackBufferCount = 1;
141 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
142 if(FAILED(hr)) goto err;
144 hr = IDirect3D7_EnumDevices(Direct3D, enum_devtype_cb, &hal_ok);
145 ok(SUCCEEDED(hr), "Failed to enumerate devices, hr %#x.\n", hr);
146 if (hal_ok) devtype = &IID_IDirect3DTnLHalDevice;
148 memset(&zfmt, 0, sizeof(zfmt));
149 hr = IDirect3D7_EnumZBufferFormats(Direct3D, devtype, enum_z_fmt, &zfmt);
150 if (FAILED(hr)) goto err;
151 if (zfmt.dwSize == 0) goto err;
153 memset(&ddsd, 0, sizeof(ddsd));
154 ddsd.dwSize = sizeof(ddsd);
155 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
156 ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
157 U4(ddsd).ddpfPixelFormat = zfmt;
158 ddsd.dwWidth = 640;
159 ddsd.dwHeight = 480;
160 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL);
161 ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr);
162 if (FAILED(hr)) goto err;
164 hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer);
165 ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr);
166 if (FAILED(hr)) goto err;
168 hr = IDirect3D7_CreateDevice(Direct3D, devtype, Surface, &Direct3DDevice);
169 if (FAILED(hr) || !Direct3DDevice) goto err;
170 return TRUE;
172 err:
173 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
174 if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer);
175 if(Surface) IDirectDrawSurface7_Release(Surface);
176 if(Direct3D) IDirect3D7_Release(Direct3D);
177 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
178 if(window) DestroyWindow(window);
179 return FALSE;
182 static void releaseObjects(void)
184 IDirect3DDevice7_Release(Direct3DDevice);
185 IDirect3D7_Release(Direct3D);
186 IDirectDrawSurface7_Release(depth_buffer);
187 IDirectDrawSurface7_Release(Surface);
188 IDirectDraw7_Release(DirectDraw);
189 DestroyWindow(window);
192 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
194 DWORD ret;
195 HRESULT hr;
196 DDSURFACEDESC2 ddsd;
197 RECT rectToLock = {x, y, x+1, y+1};
198 IDirectDrawSurface7 *surf = NULL;
200 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
201 * to an offscreen surface and lock it instead of the front buffer
203 memset(&ddsd, 0, sizeof(ddsd));
204 ddsd.dwSize = sizeof(ddsd);
205 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
206 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
207 ddsd.dwWidth = 640;
208 ddsd.dwHeight = 480;
209 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
210 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
211 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
212 if(!surf)
214 trace("cannot create helper surface\n");
215 return 0xdeadbeef;
218 memset(&ddsd, 0, sizeof(ddsd));
219 ddsd.dwSize = sizeof(ddsd);
220 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
222 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
223 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
224 if(FAILED(hr))
226 trace("Cannot blit\n");
227 ret = 0xdeadbee;
228 goto out;
231 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
232 if(FAILED(hr))
234 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
235 ret = 0xdeadbeec;
236 goto out;
239 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
240 * really important for these tests
242 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
243 hr = IDirectDrawSurface7_Unlock(surf, NULL);
244 if(FAILED(hr))
246 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
249 out:
250 IDirectDrawSurface7_Release(surf);
251 return ret;
254 static void set_viewport_size(IDirect3DDevice7 *device)
256 D3DVIEWPORT7 vp = {0};
257 DDSURFACEDESC2 ddsd;
258 HRESULT hr;
259 IDirectDrawSurface7 *target;
261 hr = IDirect3DDevice7_GetRenderTarget(device, &target);
262 ok(hr == D3D_OK, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr);
264 memset(&ddsd, 0, sizeof(ddsd));
265 ddsd.dwSize = sizeof(ddsd);
266 hr = IDirectDrawSurface7_GetSurfaceDesc(target, &ddsd);
267 ok(hr == D3D_OK, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr);
268 IDirectDrawSurface7_Release(target);
270 vp.dwWidth = ddsd.dwWidth;
271 vp.dwHeight = ddsd.dwHeight;
272 hr = IDirect3DDevice7_SetViewport(device, &vp);
273 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
274 return;
277 static void lighting_test(IDirect3DDevice7 *device)
279 HRESULT hr;
280 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
281 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
282 DWORD color;
284 D3DMATRIX mat =
286 1.0f, 0.0f, 0.0f, 0.0f,
287 0.0f, 1.0f, 0.0f, 0.0f,
288 0.0f, 0.0f, 1.0f, 0.0f,
289 0.0f, 0.0f, 0.0f, 1.0f,
291 struct
293 struct vec3 position;
294 DWORD diffuse;
296 unlitquad[] =
298 {{-1.0f, -1.0f, 0.1f}, 0xffff0000},
299 {{-1.0f, 0.0f, 0.1f}, 0xffff0000},
300 {{ 0.0f, 0.0f, 0.1f}, 0xffff0000},
301 {{ 0.0f, -1.0f, 0.1f}, 0xffff0000},
303 litquad[] =
305 {{-1.0f, 0.0f, 0.1f}, 0xff00ff00},
306 {{-1.0f, 1.0f, 0.1f}, 0xff00ff00},
307 {{ 0.0f, 1.0f, 0.1f}, 0xff00ff00},
308 {{ 0.0f, 0.0f, 0.1f}, 0xff00ff00},
310 struct
312 struct vec3 position;
313 struct vec3 normal;
314 DWORD diffuse;
316 unlitnquad[] =
318 {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
319 {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
320 {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
321 {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
323 litnquad[] =
325 {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
326 {{0.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
327 {{1.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
328 {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
330 WORD Indices[] = {0, 1, 2, 2, 3, 0};
332 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
333 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
335 /* Setup some states that may cause issues */
336 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
337 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
338 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
339 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
340 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
341 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
342 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
343 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
344 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
345 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
346 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
347 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
348 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
349 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
350 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
351 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
352 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
353 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
354 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
355 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
357 hr = IDirect3DDevice7_BeginScene(device);
358 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
359 if(hr == D3D_OK)
361 /* No lights are defined... That means, lit vertices should be entirely black */
362 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
363 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
364 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
365 Indices, 6 /* Indexcount */, 0 /* flags */);
366 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
368 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
369 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
370 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
371 Indices, 6 /* Indexcount */, 0 /* flags */);
372 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
374 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
375 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
376 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
377 Indices, 6 /* Indexcount */, 0 /* flags */);
378 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
380 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
381 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
382 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
383 Indices, 6 /* Indexcount */, 0 /* flags */);
384 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
386 hr = IDirect3DDevice7_EndScene(device);
387 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
390 color = getPixelColor(device, 160, 360); /* Lower left quad - unlit without normals */
391 ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x, expected 0x00ff0000.\n", color);
392 color = getPixelColor(device, 160, 120); /* Upper left quad - lit without normals */
393 ok(color == 0x00000000, "Lit quad without normals has color 0x%08x, expected 0x00000000.\n", color);
394 color = getPixelColor(device, 480, 360); /* Lower right quad - unlit with normals */
395 ok(color == 0x000000ff, "Unlit quad with normals has color 0x%08x, expected 0x000000ff.\n", color);
396 color = getPixelColor(device, 480, 120); /* Upper right quad - lit with normals */
397 ok(color == 0x00000000, "Lit quad with normals has color 0x%08x, expected 0x00000000.\n", color);
399 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
400 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
403 static void clear_test(IDirect3DDevice7 *device)
405 /* Tests the correctness of clearing parameters */
406 HRESULT hr;
407 D3DRECT rect[2];
408 D3DRECT rect_negneg;
409 DWORD color;
411 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
412 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
414 /* Positive x, negative y */
415 U1(rect[0]).x1 = 0;
416 U2(rect[0]).y1 = 480;
417 U3(rect[0]).x2 = 320;
418 U4(rect[0]).y2 = 240;
420 /* Positive x, positive y */
421 U1(rect[1]).x1 = 0;
422 U2(rect[1]).y1 = 0;
423 U3(rect[1]).x2 = 320;
424 U4(rect[1]).y2 = 240;
425 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
426 * is ignored, the positive is still cleared afterwards
428 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
429 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
431 /* negative x, negative y */
432 U1(rect_negneg).x1 = 640;
433 U2(rect_negneg).y1 = 240;
434 U3(rect_negneg).x2 = 320;
435 U4(rect_negneg).y2 = 0;
436 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
437 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
439 color = getPixelColor(device, 160, 360); /* lower left quad */
440 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
441 color = getPixelColor(device, 160, 120); /* upper left quad */
442 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
443 color = getPixelColor(device, 480, 360); /* lower right quad */
444 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
445 color = getPixelColor(device, 480, 120); /* upper right quad */
446 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
449 struct sVertex {
450 float x, y, z;
451 DWORD diffuse;
452 DWORD specular;
455 struct sVertexT {
456 float x, y, z, rhw;
457 DWORD diffuse;
458 DWORD specular;
461 static void fog_test(IDirect3DDevice7 *device)
463 HRESULT hr;
464 DWORD color;
465 float start = 0.0, end = 1.0;
466 D3DDEVICEDESC7 caps;
468 /* Gets full z based fog with linear fog, no fog with specular color */
469 struct sVertex untransformed_1[] = {
470 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
471 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
472 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
473 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
475 /* Ok, I am too lazy to deal with transform matrices */
476 struct sVertex untransformed_2[] = {
477 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
478 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
479 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
480 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
482 /* Untransformed ones. Give them a different diffuse color to make the test look
483 * nicer. It also makes making sure that they are drawn correctly easier.
485 struct sVertexT transformed_1[] = {
486 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
487 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
488 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
489 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
491 struct sVertexT transformed_2[] = {
492 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
493 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
494 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
495 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
497 WORD Indices[] = {0, 1, 2, 2, 3, 0};
498 D3DMATRIX ident_mat =
500 1.0f, 0.0f, 0.0f, 0.0f,
501 0.0f, 1.0f, 0.0f, 0.0f,
502 0.0f, 0.0f, 1.0f, 0.0f,
503 0.0f, 0.0f, 0.0f, 1.0f,
505 D3DMATRIX world_mat1 =
507 1.0f, 0.0f, 0.0f, 0.0f,
508 0.0f, 1.0f, 0.0f, 0.0f,
509 0.0f, 0.0f, 1.0f, 0.0f,
510 0.0f, 0.0f, -0.5f, 1.0f,
512 D3DMATRIX world_mat2 =
514 1.0f, 0.0f, 0.0f, 0.0f,
515 0.0f, 1.0f, 0.0f, 0.0f,
516 0.0f, 0.0f, 1.0f, 0.0f,
517 0.0f, 0.0f, 1.0f, 1.0f,
519 D3DMATRIX proj_mat =
521 1.0f, 0.0f, 0.0f, 0.0f,
522 0.0f, 1.0f, 0.0f, 0.0f,
523 0.0f, 0.0f, 1.0f, 0.0f,
524 0.0f, 0.0f, -1.0f, 1.0f,
526 struct sVertex far_quad1[] =
528 {-1.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
529 {-1.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
530 { 0.0f, 0.0f, 0.5f, 0xffff0000, 0xff000000},
531 { 0.0f, -1.0f, 0.5f, 0xffff0000, 0xff000000},
533 struct sVertex far_quad2[] =
535 {-1.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
536 {-1.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
537 { 0.0f, 1.0f, 1.5f, 0xffff0000, 0xff000000},
538 { 0.0f, 0.0f, 1.5f, 0xffff0000, 0xff000000},
541 memset(&caps, 0, sizeof(caps));
542 hr = IDirect3DDevice7_GetCaps(device, &caps);
543 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
544 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
545 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
547 /* Setup initial states: No lighting, fog on, fog color */
548 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
549 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
550 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
551 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
552 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
553 ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
555 /* First test: Both table fog and vertex fog off */
556 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
557 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
558 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
559 ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
561 /* Start = 0, end = 1. Should be default, but set them */
562 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
563 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
564 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
565 ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
567 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
569 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
570 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
571 untransformed_1, 4, Indices, 6, 0);
572 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
574 /* That makes it use the Z value */
575 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
576 ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
577 /* Untransformed, vertex fog != none (or table fog != none):
578 * Use the Z value as input into the equation
580 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
581 untransformed_2, 4, Indices, 6, 0);
582 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
584 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
585 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
586 transformed_1, 4, Indices, 6, 0);
587 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
589 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
590 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
591 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
592 * equation
594 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
595 transformed_2, 4, Indices, 6, 0);
596 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
598 hr = IDirect3DDevice7_EndScene(device);
599 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
601 else
603 ok(FALSE, "BeginScene failed\n");
606 color = getPixelColor(device, 160, 360);
607 ok(color_match(color, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color);
608 color = getPixelColor(device, 160, 120);
609 ok(color_match(color, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color);
610 color = getPixelColor(device, 480, 120);
611 ok(color_match(color, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color);
612 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
614 color = getPixelColor(device, 480, 360);
615 ok(color_match(color, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color);
617 else
619 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
620 * The settings above result in no fogging with vertex fog
622 color = getPixelColor(device, 480, 120);
623 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
624 trace("Info: Table fog not supported by this device\n");
627 if (caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
629 /* A simple fog + non-identity world matrix test */
630 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat1);
631 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %#08x\n", hr);
633 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
634 ok(hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr);
635 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
636 ok(hr == D3D_OK, "Turning off vertex fog returned %#08x\n", hr);
638 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
639 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %#08x\n", hr);
641 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
643 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
644 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad1, 4, Indices, 6, 0);
645 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
647 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
648 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, far_quad2, 4, Indices, 6, 0);
649 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %#08x\n", hr);
651 hr = IDirect3DDevice7_EndScene(device);
652 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
654 else
656 ok(FALSE, "BeginScene failed\n");
659 color = getPixelColor(device, 160, 360);
660 ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color);
661 color = getPixelColor(device, 160, 120);
662 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
664 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
665 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world_mat2);
666 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
667 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj_mat);
668 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
670 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
671 ok(hr == D3D_OK, "Clear returned %#08x\n", hr);
673 if (IDirect3DDevice7_BeginScene(device) == D3D_OK)
675 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
676 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_1, 4, Indices, 6, 0);
677 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
679 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
680 D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, untransformed_2, 4, Indices, 6, 0);
681 ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %#08x\n", hr);
683 hr = IDirect3DDevice7_EndScene(device);
684 ok(hr == D3D_OK, "EndScene returned %#08x\n", hr);
686 else
688 ok(FALSE, "BeginScene failed\n");
691 color = getPixelColor(device, 160, 360);
692 ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
693 color = getPixelColor(device, 160, 120);
694 ok(color_match(color, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color);
696 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &ident_mat);
697 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
698 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &ident_mat);
699 ok(hr == D3D_OK, "SetTransform returned %#08x\n", hr);
701 else
703 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
706 /* Turn off the fog master switch to avoid confusing other tests */
707 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
708 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
711 static void blt_test(IDirect3DDevice7 *device)
713 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
714 DDSURFACEDESC2 ddsd;
715 HRESULT hr;
717 memset(&ddsd, 0, sizeof(ddsd));
718 ddsd.dwSize = sizeof(ddsd);
719 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
720 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
721 ddsd.dwWidth = 640;
722 ddsd.dwHeight = 480;
723 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
724 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
725 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
727 /* Offscreen blits with the same source as destination */
728 if(SUCCEEDED(hr))
730 RECT src_rect, dst_rect;
732 /* Blit the whole surface to itself */
733 hr = IDirectDrawSurface_Blt(offscreen, NULL, offscreen, NULL, 0, NULL);
734 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
736 /* Overlapped blit */
737 dst_rect.left = 0; dst_rect.right = 480;
738 dst_rect.top = 0; dst_rect.bottom = 480;
739 src_rect.left = 160; src_rect.right = 640;
740 src_rect.top = 0; src_rect.bottom = 480;
741 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
742 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
744 /* Overlapped blit, flip-y through source rectangle (not allowed) */
745 dst_rect.left = 0; dst_rect.right = 480;
746 dst_rect.top = 0; dst_rect.bottom = 480;
747 src_rect.left = 160; src_rect.right = 640;
748 src_rect.top = 480; src_rect.bottom = 0;
749 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
750 ok(hr == DDERR_INVALIDRECT, "IDirectDrawSurface7_Blt returned %08x\n", hr);
752 /* Overlapped blit, with shrinking in x */
753 dst_rect.left = 0; dst_rect.right = 480;
754 dst_rect.top = 0; dst_rect.bottom = 480;
755 src_rect.left = 160; src_rect.right = 480;
756 src_rect.top = 0; src_rect.bottom = 480;
757 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, offscreen, &src_rect, 0, NULL);
758 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
761 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
762 ok(hr == D3D_OK, "Unable to obtain a surface pointer to the backbuffer, hr = %08x\n", hr);
764 /* backbuffer ==> texture blits */
765 if(SUCCEEDED(hr) && offscreen)
767 RECT src_rect, dst_rect;
769 /* backbuffer ==> texture, src_rect=NULL, dst_rect=NULL, no scaling */
770 hr = IDirectDrawSurface_Blt(offscreen, NULL, backbuffer, NULL, 0, NULL);
771 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
773 /* backbuffer ==> texture, full surface blits, no scaling */
774 dst_rect.left = 0; dst_rect.right = 640;
775 dst_rect.top = 0; dst_rect.bottom = 480;
776 src_rect.left = 0; src_rect.right = 640;
777 src_rect.top = 0; src_rect.bottom = 480;
778 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
779 ok(hr == DD_OK, "fullscreen Blt from backbuffer => texture failed with hr = %08x\n", hr);
781 /* backbuffer ==> texture, flip in y-direction through source rectangle, no scaling (allowed) */
782 dst_rect.left = 0; dst_rect.right = 640;
783 dst_rect.top = 480; dst_rect.top = 0;
784 src_rect.left = 0; src_rect.right = 640;
785 src_rect.top = 0; src_rect.bottom = 480;
786 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
787 ok(hr == DD_OK, "backbuffer => texture flip-y src_rect failed with hr = %08x\n", hr);
789 /* backbuffer ==> texture, flip in x-direction through source rectangle, no scaling (not allowed) */
790 dst_rect.left = 640; dst_rect.right = 0;
791 dst_rect.top = 0; dst_rect.top = 480;
792 src_rect.left = 0; src_rect.right = 640;
793 src_rect.top = 0; src_rect.bottom = 480;
794 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
795 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x src_rect failed with hr = %08x\n", hr);
797 /* backbuffer ==> texture, flip in y-direction through destination rectangle (not allowed) */
798 dst_rect.left = 0; dst_rect.right = 640;
799 dst_rect.top = 0; dst_rect.top = 480;
800 src_rect.left = 0; src_rect.right = 640;
801 src_rect.top = 480; src_rect.bottom = 0;
802 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
803 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-y dst_rect failed with hr = %08x\n", hr);
805 /* backbuffer ==> texture, flip in x-direction through destination rectangle, no scaling (not allowed) */
806 dst_rect.left = 0; dst_rect.right = 640;
807 dst_rect.top = 0; dst_rect.top = 480;
808 src_rect.left = 640; src_rect.right = 0;
809 src_rect.top = 0; src_rect.bottom = 480;
810 hr = IDirectDrawSurface_Blt(offscreen, &dst_rect, backbuffer, &src_rect, 0, NULL);
811 ok(hr == DDERR_INVALIDRECT, "backbuffer => texture flip-x dst_rect failed with hr = %08x\n", hr);
814 if(offscreen) IDirectDrawSurface7_Release(offscreen);
815 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
818 static void offscreen_test(IDirect3DDevice7 *device)
820 HRESULT hr;
821 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
822 DWORD color;
823 DDSURFACEDESC2 ddsd;
825 static float quad[][5] = {
826 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
827 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
828 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
829 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
832 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
833 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
835 memset(&ddsd, 0, sizeof(ddsd));
836 ddsd.dwSize = sizeof(ddsd);
837 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
838 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
839 ddsd.dwWidth = 128;
840 ddsd.dwHeight = 128;
841 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
842 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
843 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
844 if(!offscreen) {
845 goto out;
848 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
849 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
850 if(!backbuffer) {
851 goto out;
854 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
855 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
856 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
857 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
858 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
859 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
860 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
861 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
862 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
863 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
865 if (refdevice) {
866 win_skip("Tests would crash on W2K with a refdevice\n");
867 goto out;
870 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
871 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
872 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
873 set_viewport_size(device);
874 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
875 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
877 /* Draw without textures - Should result in a white quad */
878 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
879 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
881 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
882 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
883 set_viewport_size(device);
885 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
886 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
888 /* This time with the texture */
889 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
890 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
892 IDirect3DDevice7_EndScene(device);
895 /* Center quad - should be white */
896 color = getPixelColor(device, 320, 240);
897 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
898 /* Some quad in the cleared part of the texture */
899 color = getPixelColor(device, 170, 240);
900 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
901 /* Part of the originally cleared back buffer */
902 color = getPixelColor(device, 10, 10);
903 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
904 if(0) {
905 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
906 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
907 * the offscreen rendering mode this test would succeed or fail
909 color = getPixelColor(device, 10, 470);
910 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
913 out:
914 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
915 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
917 /* restore things */
918 if(backbuffer) {
919 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
920 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
921 IDirectDrawSurface7_Release(backbuffer);
923 if(offscreen) {
924 IDirectDrawSurface7_Release(offscreen);
928 static void alpha_test(IDirect3DDevice7 *device)
930 HRESULT hr;
931 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
932 DWORD color, red, green, blue;
933 DDSURFACEDESC2 ddsd;
935 struct
937 struct vec3 position;
938 DWORD diffuse;
940 quad1[] =
942 {{-1.0f, -1.0f, 0.1f}, 0x4000ff00},
943 {{-1.0f, 0.0f, 0.1f}, 0x4000ff00},
944 {{ 1.0f, -1.0f, 0.1f}, 0x4000ff00},
945 {{ 1.0f, 0.0f, 0.1f}, 0x4000ff00},
947 quad2[] =
949 {{-1.0f, 0.0f, 0.1f}, 0xc00000ff},
950 {{-1.0f, 1.0f, 0.1f}, 0xc00000ff},
951 {{ 1.0f, 0.0f, 0.1f}, 0xc00000ff},
952 {{ 1.0f, 1.0f, 0.1f}, 0xc00000ff},
954 static float composite_quad[][5] = {
955 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
956 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
957 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
958 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
961 /* Clear the render target with alpha = 0.5 */
962 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
963 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
965 memset(&ddsd, 0, sizeof(ddsd));
966 ddsd.dwSize = sizeof(ddsd);
967 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
968 ddsd.dwWidth = 128;
969 ddsd.dwHeight = 128;
970 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
971 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
972 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
973 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
974 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
975 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
976 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
977 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
978 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
979 if(!offscreen) {
980 goto out;
982 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
983 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
984 if(!backbuffer) {
985 goto out;
988 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
989 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
990 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
991 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
992 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
993 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
994 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
995 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
997 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
998 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1000 if (refdevice) {
1001 win_skip("Tests would crash on W2K with a refdevice\n");
1002 goto out;
1005 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
1007 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
1008 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
1009 * the input alpha
1011 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
1012 * They give essentially ZERO and ONE blend factors
1014 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1015 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1016 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1017 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1018 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1019 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1021 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1022 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1023 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1024 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1025 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1026 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1028 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
1029 * has an alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
1030 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
1031 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
1032 * vertices
1034 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
1035 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1036 set_viewport_size(device);
1037 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
1038 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1040 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
1041 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1042 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
1043 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1044 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
1045 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1047 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
1048 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1049 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
1050 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1051 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
1052 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1054 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
1055 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr);
1056 set_viewport_size(device);
1058 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
1059 * Disable alpha blending for the final composition
1061 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
1062 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
1064 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
1065 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1066 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
1067 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1068 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
1069 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
1071 hr = IDirect3DDevice7_EndScene(device);
1072 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1075 color = getPixelColor(device, 160, 360);
1076 red = (color & 0x00ff0000) >> 16;
1077 green = (color & 0x0000ff00) >> 8;
1078 blue = (color & 0x000000ff);
1079 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1080 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
1082 color = getPixelColor(device, 160, 120);
1083 red = (color & 0x00ff0000) >> 16;
1084 green = (color & 0x0000ff00) >> 8;
1085 blue = (color & 0x000000ff);
1086 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
1087 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
1089 color = getPixelColor(device, 480, 360);
1090 red = (color & 0x00ff0000) >> 16;
1091 green = (color & 0x0000ff00) >> 8;
1092 blue = (color & 0x000000ff);
1093 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
1094 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
1096 color = getPixelColor(device, 480, 120);
1097 red = (color & 0x00ff0000) >> 16;
1098 green = (color & 0x0000ff00) >> 8;
1099 blue = (color & 0x000000ff);
1100 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
1101 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
1103 out:
1104 if(offscreen) IDirectDrawSurface7_Release(offscreen);
1105 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
1108 static void rhw_zero_test(IDirect3DDevice7 *device)
1110 /* Test if it will render a quad correctly when vertex rhw = 0 */
1111 HRESULT hr;
1112 DWORD color;
1114 struct {
1115 float x, y, z;
1116 float rhw;
1117 DWORD diffuse;
1118 } quad1[] =
1120 {0, 100, 0, 0, 0xffffffff},
1121 {0, 0, 0, 0, 0xffffffff},
1122 {100, 100, 0, 0, 0xffffffff},
1123 {100, 0, 0, 0, 0xffffffff},
1126 /* Clear to black */
1127 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
1128 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
1130 hr = IDirect3DDevice7_BeginScene(device);
1131 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
1133 if (SUCCEEDED(hr)) {
1134 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
1135 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
1137 hr = IDirect3DDevice7_EndScene(device);
1138 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
1141 color = getPixelColor(device, 5, 5);
1142 ok(color == 0xffffff ||
1143 broken(color == 0), /* VMware */
1144 "Got color %08x, expected 00ffffff\n", color);
1146 color = getPixelColor(device, 105, 105);
1147 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1150 static BOOL D3D1_createObjects(void)
1152 WNDCLASSA wc = {0};
1153 HRESULT hr;
1154 DDSURFACEDESC ddsd;
1155 D3DEXECUTEBUFFERDESC exdesc;
1156 D3DVIEWPORT vp_data;
1158 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
1159 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
1161 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1162 if (FAILED(hr)) {
1163 return FALSE;
1166 wc.lpfnWndProc = DefWindowProcA;
1167 wc.lpszClassName = "texturemapblend_test_wc";
1168 RegisterClassA(&wc);
1169 window = CreateWindowA("texturemapblend_test_wc", "texturemapblend_test",
1170 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
1172 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1173 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1174 if(FAILED(hr)) {
1175 return FALSE;
1178 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1179 if(FAILED(hr)) {
1180 /* 24 bit is fine too */
1181 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1183 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1184 if (FAILED(hr)) {
1185 return FALSE;
1188 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
1189 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
1190 if (FAILED(hr)) {
1191 return FALSE;
1194 memset(&ddsd, 0, sizeof(ddsd));
1195 ddsd.dwSize = sizeof(ddsd);
1196 ddsd.dwFlags = DDSD_CAPS;
1197 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1198 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
1199 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
1200 if (FAILED(hr)) {
1201 return FALSE;
1204 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
1205 if(FAILED(hr)) {
1206 trace("Creating a HAL device failed, trying Ref\n");
1207 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
1209 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1210 if(FAILED(hr)) {
1211 return FALSE;
1214 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
1215 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1216 if (FAILED(hr)) {
1217 return FALSE;
1220 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
1221 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1222 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
1223 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1224 vp_data.dwSize = sizeof(vp_data);
1225 vp_data.dwX = 0;
1226 vp_data.dwY = 0;
1227 vp_data.dwWidth = 640;
1228 vp_data.dwHeight = 480;
1229 vp_data.dvScaleX = 1;
1230 vp_data.dvScaleY = 1;
1231 vp_data.dvMaxX = 640;
1232 vp_data.dvMaxY = 480;
1233 vp_data.dvMinZ = 0;
1234 vp_data.dvMaxZ = 1;
1235 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
1236 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1238 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1239 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1240 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
1241 exdesc.dwBufferSize = 512;
1242 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
1243 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
1244 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
1245 if (FAILED(hr)) {
1246 return FALSE;
1249 return TRUE;
1252 static void D3D1_releaseObjects(void)
1254 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
1255 if(Surface1) IDirectDrawSurface_Release(Surface1);
1256 if(Viewport) IDirect3DViewport_Release(Viewport);
1257 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
1258 if(Direct3D1) IDirect3D_Release(Direct3D1);
1259 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
1260 if(window) DestroyWindow(window);
1263 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
1265 DWORD ret;
1266 HRESULT hr;
1267 DDSURFACEDESC ddsd;
1268 RECT rectToLock = {x, y, x+1, y+1};
1269 IDirectDrawSurface *surf = NULL;
1271 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1272 * to an offscreen surface and lock it instead of the front buffer
1274 memset(&ddsd, 0, sizeof(ddsd));
1275 ddsd.dwSize = sizeof(ddsd);
1276 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1277 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1278 ddsd.dwWidth = 640;
1279 ddsd.dwHeight = 480;
1280 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1281 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
1282 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1283 if(!surf)
1285 trace("cannot create helper surface\n");
1286 return 0xdeadbeef;
1289 memset(&ddsd, 0, sizeof(ddsd));
1290 ddsd.dwSize = sizeof(ddsd);
1291 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1293 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
1294 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1295 if(FAILED(hr))
1297 trace("Cannot blit\n");
1298 ret = 0xdeadbee;
1299 goto out;
1302 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1303 if(FAILED(hr))
1305 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1306 ret = 0xdeadbeec;
1307 goto out;
1310 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1311 * really important for these tests
1313 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1314 hr = IDirectDrawSurface_Unlock(surf, NULL);
1315 if(FAILED(hr))
1317 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1320 out:
1321 IDirectDrawSurface_Release(surf);
1322 return ret;
1325 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1326 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1327 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1328 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1329 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1331 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1332 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1333 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1334 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1336 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1337 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1338 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1339 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1340 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1341 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1342 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1343 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1344 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1345 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1346 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1348 #define EXEBUF_END(ptr) do {\
1349 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1350 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1351 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1352 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1354 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1355 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1356 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1357 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1358 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1359 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1360 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1361 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1362 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1363 ptr = ((D3DTRIANGLE*)ptr)+1;\
1364 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1365 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1366 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1367 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1368 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1369 } while (0)
1371 static HRESULT CALLBACK TextureFormatEnumCallback(DDSURFACEDESC *lpDDSD, void *lpContext)
1373 if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1374 *(BOOL*)lpContext = TRUE;
1377 return DDENUMRET_OK;
1380 static void D3D1_TextureMapBlendTest(void)
1382 HRESULT hr;
1383 DDSURFACEDESC ddsd;
1384 D3DEXECUTEBUFFERDESC exdesc;
1385 D3DEXECUTEDATA exdata;
1386 DDBLTFX ddbltfx;
1387 RECT rect = { 0, 0, 64, 128 };
1388 DWORD color, red, blue, green;
1389 void *exe_buffer_ptr;
1390 DWORD exe_length;
1391 D3DTEXTUREHANDLE htex;
1392 DDCOLORKEY clrKey;
1393 IDirectDrawSurface *TexSurface = NULL;
1394 IDirect3DTexture *Texture = NULL;
1395 IDirectDrawPalette *Palette = NULL;
1396 PALETTEENTRY table1[256];
1397 BOOL p8_textures_supported = FALSE;
1399 struct {
1400 float x, y, z;
1401 float rhw;
1402 DWORD diffuse;
1403 DWORD specular;
1404 float tu, tv;
1405 } test1_quads[] =
1407 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1408 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1409 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1410 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1411 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1412 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1413 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1414 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1415 }, test2_quads[] =
1417 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1418 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1419 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1420 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1421 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1422 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1423 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1424 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1427 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1428 memset (&ddsd, 0, sizeof (ddsd));
1429 ddsd.dwSize = sizeof (ddsd);
1430 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1431 ddsd.dwHeight = 128;
1432 ddsd.dwWidth = 128;
1433 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1434 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1435 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1436 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1437 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1438 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1439 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1440 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1441 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1442 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1443 if (FAILED(hr)) {
1444 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1445 goto out;
1448 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1449 (void *)&Texture);
1450 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1451 if (FAILED(hr)) {
1452 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1453 goto out;
1456 memset(&ddbltfx, 0, sizeof(ddbltfx));
1457 ddbltfx.dwSize = sizeof(ddbltfx);
1458 U5(ddbltfx).dwFillColor = 0;
1459 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1460 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1462 U5(ddbltfx).dwFillColor = 0xff0000ff;
1463 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1464 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1465 U5(ddbltfx).dwFillColor = 0x800000ff;
1466 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1467 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1469 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1470 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1471 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1472 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1473 if (FAILED(hr)) {
1474 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1475 goto out;
1478 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1480 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1482 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1484 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1485 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1486 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1487 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1488 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1489 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1490 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1491 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1492 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1493 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1494 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1495 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1496 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1497 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1498 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1500 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1501 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1503 EXEBUF_END(exe_buffer_ptr);
1505 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1507 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1508 if (FAILED(hr)) {
1509 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1512 memset(&exdata, 0, sizeof(exdata));
1513 exdata.dwSize = sizeof(exdata);
1514 exdata.dwVertexCount = 8;
1515 exdata.dwInstructionOffset = sizeof(test1_quads);
1516 exdata.dwInstructionLength = exe_length;
1517 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1518 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1520 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1521 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1523 if (SUCCEEDED(hr)) {
1524 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1525 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1526 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1527 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1530 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1531 red = (color & 0x00ff0000) >> 16;
1532 green = (color & 0x0000ff00) >> 8;
1533 blue = (color & 0x000000ff);
1534 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1536 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1537 red = (color & 0x00ff0000) >> 16;
1538 green = (color & 0x0000ff00) >> 8;
1539 blue = (color & 0x000000ff);
1540 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1542 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1543 red = (color & 0x00ff0000) >> 16;
1544 green = (color & 0x0000ff00) >> 8;
1545 blue = (color & 0x000000ff);
1546 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1548 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1549 red = (color & 0x00ff0000) >> 16;
1550 green = (color & 0x0000ff00) >> 8;
1551 blue = (color & 0x000000ff);
1552 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1554 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1555 if(Texture) IDirect3DTexture_Release(Texture);
1556 Texture = NULL;
1557 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1558 TexSurface = NULL;
1560 memset (&ddsd, 0, sizeof (ddsd));
1561 ddsd.dwSize = sizeof (ddsd);
1562 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1563 ddsd.dwHeight = 128;
1564 ddsd.dwWidth = 128;
1565 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1566 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1567 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1568 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1569 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1570 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1571 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1573 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1574 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1575 if (FAILED(hr)) {
1576 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1577 goto out;
1580 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1581 (void *)&Texture);
1582 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1583 if (FAILED(hr)) {
1584 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1585 goto out;
1588 memset(&ddbltfx, 0, sizeof(ddbltfx));
1589 ddbltfx.dwSize = sizeof(ddbltfx);
1590 U5(ddbltfx).dwFillColor = 0;
1591 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1592 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1594 U5(ddbltfx).dwFillColor = 0xff0000ff;
1595 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1596 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1597 U5(ddbltfx).dwFillColor = 0x800000ff;
1598 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1599 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1601 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1602 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1603 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1604 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1605 if (FAILED(hr)) {
1606 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1607 goto out;
1610 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1612 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1614 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1616 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1617 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1618 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1619 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1621 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1622 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1624 EXEBUF_END(exe_buffer_ptr);
1626 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1628 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1629 if (FAILED(hr)) {
1630 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1633 memset(&exdata, 0, sizeof(exdata));
1634 exdata.dwSize = sizeof(exdata);
1635 exdata.dwVertexCount = 8;
1636 exdata.dwInstructionOffset = sizeof(test1_quads);
1637 exdata.dwInstructionLength = exe_length;
1638 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1639 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1641 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1642 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1644 if (SUCCEEDED(hr)) {
1645 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1646 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1647 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1648 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1651 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1652 red = (color & 0x00ff0000) >> 16;
1653 green = (color & 0x0000ff00) >> 8;
1654 blue = (color & 0x000000ff);
1655 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1657 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1658 red = (color & 0x00ff0000) >> 16;
1659 green = (color & 0x0000ff00) >> 8;
1660 blue = (color & 0x000000ff);
1661 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1663 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1664 red = (color & 0x00ff0000) >> 16;
1665 green = (color & 0x0000ff00) >> 8;
1666 blue = (color & 0x000000ff);
1667 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1669 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1670 red = (color & 0x00ff0000) >> 16;
1671 green = (color & 0x0000ff00) >> 8;
1672 blue = (color & 0x000000ff);
1673 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1675 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1676 if(Texture) IDirect3DTexture_Release(Texture);
1677 Texture = NULL;
1678 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1679 TexSurface = NULL;
1681 memset (&ddsd, 0, sizeof (ddsd));
1682 ddsd.dwSize = sizeof (ddsd);
1683 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1684 ddsd.dwHeight = 128;
1685 ddsd.dwWidth = 128;
1686 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1687 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1688 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1689 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1690 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1691 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1692 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1693 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1694 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1695 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1696 if (FAILED(hr)) {
1697 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1698 goto out;
1701 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1702 (void *)&Texture);
1703 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1704 if (FAILED(hr)) {
1705 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1706 goto out;
1709 memset(&ddbltfx, 0, sizeof(ddbltfx));
1710 ddbltfx.dwSize = sizeof(ddbltfx);
1711 U5(ddbltfx).dwFillColor = 0;
1712 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1713 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1715 U5(ddbltfx).dwFillColor = 0x00ffffff;
1716 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1717 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1718 U5(ddbltfx).dwFillColor = 0x00ffff80;
1719 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1720 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1722 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1723 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1724 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1725 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1726 if (FAILED(hr)) {
1727 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1728 goto out;
1731 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1733 exe_buffer_ptr = sizeof(test2_quads) + (char*)exdesc.lpData;
1735 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1737 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1738 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1739 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1740 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1741 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1743 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1744 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1746 EXEBUF_END(exe_buffer_ptr);
1748 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test2_quads);
1750 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1751 if (FAILED(hr)) {
1752 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1755 memset(&exdata, 0, sizeof(exdata));
1756 exdata.dwSize = sizeof(exdata);
1757 exdata.dwVertexCount = 8;
1758 exdata.dwInstructionOffset = sizeof(test2_quads);
1759 exdata.dwInstructionLength = exe_length;
1760 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1761 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1763 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1764 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1766 if (SUCCEEDED(hr)) {
1767 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1768 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1769 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1770 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1773 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1774 red = (color & 0x00ff0000) >> 16;
1775 green = (color & 0x0000ff00) >> 8;
1776 blue = (color & 0x000000ff);
1777 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1779 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1780 red = (color & 0x00ff0000) >> 16;
1781 green = (color & 0x0000ff00) >> 8;
1782 blue = (color & 0x000000ff);
1783 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1785 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1786 red = (color & 0x00ff0000) >> 16;
1787 green = (color & 0x0000ff00) >> 8;
1788 blue = (color & 0x000000ff);
1789 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1791 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1792 red = (color & 0x00ff0000) >> 16;
1793 green = (color & 0x0000ff00) >> 8;
1794 blue = (color & 0x000000ff);
1795 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1797 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1798 if(Texture) IDirect3DTexture_Release(Texture);
1799 Texture = NULL;
1800 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1801 TexSurface = NULL;
1803 memset (&ddsd, 0, sizeof (ddsd));
1804 ddsd.dwSize = sizeof (ddsd);
1805 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1806 ddsd.dwHeight = 128;
1807 ddsd.dwWidth = 128;
1808 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1809 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1810 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1811 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1812 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1813 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1814 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1816 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1817 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1818 if (FAILED(hr)) {
1819 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1820 goto out;
1823 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1824 (void *)&Texture);
1825 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1826 if (FAILED(hr)) {
1827 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1828 goto out;
1831 memset(&ddbltfx, 0, sizeof(ddbltfx));
1832 ddbltfx.dwSize = sizeof(ddbltfx);
1833 U5(ddbltfx).dwFillColor = 0;
1834 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1835 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1836 U5(ddbltfx).dwFillColor = 0xf800;
1837 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1838 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1839 U5(ddbltfx).dwFillColor = 0x001f;
1840 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1841 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1843 clrKey.dwColorSpaceLowValue = 0x001f;
1844 clrKey.dwColorSpaceHighValue = 0x001f;
1845 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1846 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1848 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1849 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1850 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1851 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1852 if (FAILED(hr)) {
1853 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1854 goto out;
1857 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1859 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1861 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1863 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1864 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1865 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1866 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1867 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1869 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1870 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1872 EXEBUF_END(exe_buffer_ptr);
1874 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
1876 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1877 if (FAILED(hr)) {
1878 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1881 memset(&exdata, 0, sizeof(exdata));
1882 exdata.dwSize = sizeof(exdata);
1883 exdata.dwVertexCount = 8;
1884 exdata.dwInstructionOffset = sizeof(test1_quads);
1885 exdata.dwInstructionLength = exe_length;
1886 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1887 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1889 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1890 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
1892 if (SUCCEEDED(hr)) {
1893 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1894 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1895 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1896 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
1899 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1900 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1902 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1903 red = (color & 0x00ff0000) >> 16;
1904 green = (color & 0x0000ff00) >> 8;
1905 blue = (color & 0x000000ff);
1906 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1908 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1909 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1911 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1912 red = (color & 0x00ff0000) >> 16;
1913 green = (color & 0x0000ff00) >> 8;
1914 blue = (color & 0x000000ff);
1915 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1917 /* 5) Test alpha again, now with color keyed P8 texture */
1918 if(Texture) IDirect3DTexture_Release(Texture);
1919 Texture = NULL;
1920 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1921 TexSurface = NULL;
1923 hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1924 &p8_textures_supported);
1925 ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1927 if (!p8_textures_supported) {
1928 skip("device has no P8 texture support, skipping test\n");
1929 } else {
1930 memset (&ddsd, 0, sizeof (ddsd));
1931 ddsd.dwSize = sizeof (ddsd);
1932 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1933 ddsd.dwHeight = 128;
1934 ddsd.dwWidth = 128;
1935 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1936 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1937 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1938 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
1940 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1941 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1942 if (FAILED(hr)) {
1943 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1944 goto out;
1947 memset(table1, 0, sizeof(table1));
1948 table1[0].peBlue = 0xff;
1949 table1[1].peRed = 0xff;
1951 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1952 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1953 if (FAILED(hr)) {
1954 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1955 goto out;
1958 hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1959 ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1961 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1962 (void *)&Texture);
1963 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1964 if (FAILED(hr)) {
1965 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1966 goto out;
1969 memset(&ddbltfx, 0, sizeof(ddbltfx));
1970 ddbltfx.dwSize = sizeof(ddbltfx);
1971 U5(ddbltfx).dwFillColor = 0;
1972 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1973 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1974 U5(ddbltfx).dwFillColor = 0;
1975 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1976 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1977 U5(ddbltfx).dwFillColor = 1;
1978 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1979 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1981 clrKey.dwColorSpaceLowValue = 1;
1982 clrKey.dwColorSpaceHighValue = 1;
1983 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1984 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1986 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1987 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1988 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1989 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1990 if (FAILED(hr)) {
1991 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1992 goto out;
1995 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1997 exe_buffer_ptr = sizeof(test1_quads) + (char*)exdesc.lpData;
1999 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
2001 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
2002 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
2003 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
2004 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
2005 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
2007 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
2008 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
2010 EXEBUF_END(exe_buffer_ptr);
2012 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - sizeof(test1_quads);
2014 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
2015 if (FAILED(hr)) {
2016 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
2019 memset(&exdata, 0, sizeof(exdata));
2020 exdata.dwSize = sizeof(exdata);
2021 exdata.dwVertexCount = 8;
2022 exdata.dwInstructionOffset = sizeof(test1_quads);
2023 exdata.dwInstructionLength = exe_length;
2024 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
2025 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
2027 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2028 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2030 if (SUCCEEDED(hr)) {
2031 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
2032 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
2033 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2034 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2037 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2038 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2040 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
2041 red = (color & 0x00ff0000) >> 16;
2042 green = (color & 0x0000ff00) >> 8;
2043 blue = (color & 0x000000ff);
2044 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
2046 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
2047 ok(color == 0, "Got color %08x, expected 00000000\n", color);
2049 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
2050 red = (color & 0x00ff0000) >> 16;
2051 green = (color & 0x0000ff00) >> 8;
2052 blue = (color & 0x000000ff);
2053 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
2056 out:
2058 if (Palette) IDirectDrawPalette_Release(Palette);
2059 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
2060 if (Texture) IDirect3DTexture_Release(Texture);
2063 static void D3D1_ViewportClearTest(void)
2065 HRESULT hr;
2066 IDirect3DMaterial *bgMaterial = NULL;
2067 D3DMATERIAL mat;
2068 D3DMATERIALHANDLE hMat;
2069 D3DVIEWPORT vp_data;
2070 IDirect3DViewport *Viewport2 = NULL;
2071 DWORD color, red, green, blue;
2073 hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
2074 ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
2075 if (FAILED(hr)) {
2076 goto out;
2079 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
2080 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
2081 if (FAILED(hr)) {
2082 goto out;
2085 hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
2086 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
2087 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
2088 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
2089 vp_data.dwSize = sizeof(vp_data);
2090 vp_data.dwX = 200;
2091 vp_data.dwY = 200;
2092 vp_data.dwWidth = 100;
2093 vp_data.dwHeight = 100;
2094 vp_data.dvScaleX = 1;
2095 vp_data.dvScaleY = 1;
2096 vp_data.dvMaxX = 100;
2097 vp_data.dvMaxY = 100;
2098 vp_data.dvMinZ = 0;
2099 vp_data.dvMaxZ = 1;
2100 hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
2101 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
2103 memset(&mat, 0, sizeof(mat));
2104 mat.dwSize = sizeof(mat);
2105 U1(U(mat).diffuse).r = 1.0f;
2106 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2107 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2109 hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
2110 ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
2112 hr = IDirect3DViewport_SetBackground(Viewport, hMat);
2113 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2114 hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
2115 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
2117 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
2118 ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
2120 if (SUCCEEDED(hr)) {
2121 D3DRECT rect;
2123 U1(rect).x1 = U2(rect).y1 = 0;
2124 U3(rect).x2 = 640;
2125 U4(rect).y2 = 480;
2127 hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
2128 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2130 memset(&mat, 0, sizeof(mat));
2131 mat.dwSize = sizeof(mat);
2132 U3(U(mat).diffuse).b = 1.0f;
2133 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
2134 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
2136 hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET);
2137 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
2139 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
2140 ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
2143 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
2144 red = (color & 0x00ff0000) >> 16;
2145 green = (color & 0x0000ff00) >> 8;
2146 blue = (color & 0x000000ff);
2147 ok((red == 0xff && green == 0 && blue == 0) ||
2148 broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
2149 "Got color %08x, expected 00ff0000\n", color);
2151 color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
2152 red = (color & 0x00ff0000) >> 16;
2153 green = (color & 0x0000ff00) >> 8;
2154 blue = (color & 0x000000ff);
2155 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
2157 out:
2159 if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
2160 if (Viewport2) IDirect3DViewport_Release(Viewport2);
2163 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
2165 DWORD ret;
2166 HRESULT hr;
2167 DDSURFACEDESC2 ddsd;
2168 RECT rectToLock = {x, y, x+1, y+1};
2169 IDirectDrawSurface4 *surf = NULL;
2171 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
2172 * to an offscreen surface and lock it instead of the front buffer
2174 memset(&ddsd, 0, sizeof(ddsd));
2175 ddsd.dwSize = sizeof(ddsd);
2176 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2177 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2178 ddsd.dwWidth = 640;
2179 ddsd.dwHeight = 480;
2180 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
2181 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
2182 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
2183 if(!surf)
2185 trace("cannot create helper surface\n");
2186 return 0xdeadbeef;
2189 memset(&ddsd, 0, sizeof(ddsd));
2190 ddsd.dwSize = sizeof(ddsd);
2191 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2193 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
2194 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
2195 if(FAILED(hr))
2197 trace("Cannot blit\n");
2198 ret = 0xdeadbee;
2199 goto out;
2202 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
2203 if(FAILED(hr))
2205 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
2206 ret = 0xdeadbeec;
2207 goto out;
2210 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
2211 * really important for these tests
2213 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
2214 hr = IDirectDrawSurface4_Unlock(surf, NULL);
2215 if(FAILED(hr))
2217 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
2220 out:
2221 IDirectDrawSurface4_Release(surf);
2222 return ret;
2225 static void D3D3_ViewportClearTest(void)
2227 HRESULT hr;
2228 IDirectDraw *DirectDraw1 = NULL;
2229 IDirectDraw4 *DirectDraw4 = NULL;
2230 IDirectDrawSurface4 *Primary = NULL;
2231 IDirect3D3 *Direct3D3 = NULL;
2232 IDirect3DViewport3 *Viewport3 = NULL;
2233 IDirect3DViewport3 *SmallViewport3 = NULL;
2234 IDirect3DDevice3 *Direct3DDevice3 = NULL;
2235 WNDCLASSA wc = {0};
2236 DDSURFACEDESC2 ddsd;
2237 D3DVIEWPORT2 vp_data;
2238 DWORD color, red, green, blue;
2239 D3DRECT rect;
2240 D3DMATRIX mat =
2242 1.0f, 0.0f, 0.0f, 0.0f,
2243 0.0f, 1.0f, 0.0f, 0.0f,
2244 0.0f, 0.0f, 1.0f, 0.0f,
2245 0.0f, 0.0f, 0.0f, 1.0f,
2247 struct
2249 struct vec3 position;
2250 DWORD diffuse;
2252 quad[] =
2254 {{-1.0f, -1.0f, 0.1f}, 0xffffffff},
2255 {{-1.0f, 1.0f, 0.1f}, 0xffffffff},
2256 {{ 1.0f, 1.0f, 0.1f}, 0xffffffff},
2257 {{ 1.0f, -1.0f, 0.1f}, 0xffffffff},
2260 WORD Indices[] = {0, 1, 2, 2, 3, 0};
2261 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
2263 wc.lpfnWndProc = DefWindowProcA;
2264 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
2265 RegisterClassA(&wc);
2266 window = CreateWindowA("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
2267 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2269 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
2270 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2271 if(FAILED(hr)) goto out;
2273 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2274 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2275 if(FAILED(hr)) goto out;
2277 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
2278 if(FAILED(hr)) {
2279 /* 24 bit is fine too */
2280 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
2282 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2283 if (FAILED(hr)) goto out;
2285 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
2286 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
2287 if(FAILED(hr)) goto out;
2289 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
2290 ddsd.dwSize = sizeof(DDSURFACEDESC2);
2291 ddsd.dwFlags = DDSD_CAPS;
2292 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
2294 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
2295 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
2296 if(FAILED(hr)) goto out;
2298 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
2299 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
2300 if(FAILED(hr)) goto out;
2302 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
2303 if(FAILED(hr)) {
2304 trace("Creating a HAL device failed, trying Ref\n");
2305 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
2307 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
2308 if(FAILED(hr)) goto out;
2310 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
2311 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2312 if(FAILED(hr)) goto out;
2314 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2315 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2317 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2318 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2319 vp_data.dwWidth = 640;
2320 vp_data.dwHeight = 480;
2321 vp_data.dvClipX = -1.0f;
2322 vp_data.dvClipWidth = 2.0f;
2323 vp_data.dvClipY = 1.0f;
2324 vp_data.dvClipHeight = 2.0f;
2325 vp_data.dvMaxZ = 1.0f;
2326 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2327 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2329 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2330 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2331 if(FAILED(hr)) goto out;
2333 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2334 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2336 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2337 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2338 vp_data.dwX = 400;
2339 vp_data.dwY = 100;
2340 vp_data.dwWidth = 100;
2341 vp_data.dwHeight = 100;
2342 vp_data.dvClipX = -1.0f;
2343 vp_data.dvClipWidth = 2.0f;
2344 vp_data.dvClipY = 1.0f;
2345 vp_data.dvClipHeight = 2.0f;
2346 vp_data.dvMaxZ = 1.0f;
2347 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2348 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2350 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2351 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2353 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, &mat);
2354 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2355 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, &mat);
2356 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2357 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, &mat);
2358 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2359 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2360 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2361 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2362 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2363 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2364 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2365 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2366 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2367 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2368 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2369 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2370 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2371 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2372 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2373 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2374 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2376 if (SUCCEEDED(hr)) {
2377 U1(rect).x1 = U2(rect).y1 = 0;
2378 U3(rect).x2 = 640;
2379 U4(rect).y2 = 480;
2381 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2382 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2384 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2385 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2387 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2388 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2391 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2392 red = (color & 0x00ff0000) >> 16;
2393 green = (color & 0x0000ff00) >> 8;
2394 blue = (color & 0x000000ff);
2395 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2397 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2398 red = (color & 0x00ff0000) >> 16;
2399 green = (color & 0x0000ff00) >> 8;
2400 blue = (color & 0x000000ff);
2401 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2403 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2404 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2405 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2407 if (SUCCEEDED(hr)) {
2408 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2409 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2411 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2412 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2414 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2415 Indices, 6 /* Indexcount */, 0 /* flags */);
2416 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2418 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2419 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2422 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2423 red = (color & 0x00ff0000) >> 16;
2424 green = (color & 0x0000ff00) >> 8;
2425 blue = (color & 0x000000ff);
2426 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2428 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2429 red = (color & 0x00ff0000) >> 16;
2430 green = (color & 0x0000ff00) >> 8;
2431 blue = (color & 0x000000ff);
2432 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2434 out:
2436 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2437 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2438 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2439 if (Direct3D3) IDirect3D3_Release(Direct3D3);
2440 if (Primary) IDirectDrawSurface4_Release(Primary);
2441 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2442 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2443 if(window) DestroyWindow(window);
2446 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2448 DDSURFACEDESC ddsd;
2449 HRESULT hr;
2450 UINT i, i1;
2451 BYTE *p;
2453 memset(&ddsd, 0, sizeof(ddsd));
2454 ddsd.dwSize = sizeof(ddsd);
2456 hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2457 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2459 p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2461 for (i = 0; i < h; i++) {
2462 for (i1 = 0; i1 < w; i1++) {
2463 p[i1] = colorindex;
2465 p += U1(ddsd).lPitch;
2468 hr = IDirectDrawSurface_Unlock(dest, NULL);
2469 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2472 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2474 COLORREF clr = CLR_INVALID;
2475 HDC hdc;
2476 HRESULT hr;
2478 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2479 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2481 if (SUCCEEDED(hr)) {
2482 clr = GetPixel(hdc, x, y);
2484 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2485 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2488 return clr;
2491 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2493 int i;
2495 for (i = 0; i < 256; i++) {
2496 if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2497 table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2500 return TRUE;
2503 static void p8_primary_test(void)
2505 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2506 DDSURFACEDESC ddsd;
2507 HDC hdc;
2508 HRESULT hr;
2509 PALETTEENTRY entries[256];
2510 RGBQUAD coltable[256];
2511 UINT i, i1, i2;
2512 IDirectDrawPalette *ddprimpal = NULL;
2513 IDirectDrawSurface *offscreen = NULL;
2514 WNDCLASSA wc = {0};
2515 DDBLTFX ddbltfx;
2516 COLORREF color;
2517 RECT rect;
2518 DDCOLORKEY clrKey;
2519 unsigned differences;
2521 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2522 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2524 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2525 if (FAILED(hr)) {
2526 goto out;
2529 wc.lpfnWndProc = DefWindowProcA;
2530 wc.lpszClassName = "p8_primary_test_wc";
2531 RegisterClassA(&wc);
2532 window = CreateWindowA("p8_primary_test_wc", "p8_primary_test",
2533 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2535 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2536 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2537 if(FAILED(hr)) {
2538 goto out;
2541 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2542 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2543 if (FAILED(hr)) {
2544 goto out;
2547 memset(&ddsd, 0, sizeof(ddsd));
2548 ddsd.dwSize = sizeof(ddsd);
2549 ddsd.dwFlags = DDSD_CAPS;
2550 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2551 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2552 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2553 if (FAILED(hr)) {
2554 goto out;
2557 memset(entries, 0, sizeof(entries));
2558 entries[0].peRed = 0xff;
2559 entries[1].peGreen = 0xff;
2560 entries[2].peBlue = 0xff;
2562 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2563 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2564 if (FAILED(hr)) {
2565 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2566 goto out;
2569 hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2570 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2572 p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2574 color = getPixelColor_GDI(Surface1, 10, 10);
2575 ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2576 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2577 GetRValue(color), GetGValue(color), GetBValue(color));
2579 memset(&ddbltfx, 0, sizeof(ddbltfx));
2580 ddbltfx.dwSize = sizeof(ddbltfx);
2581 U5(ddbltfx).dwFillColor = 0;
2582 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2583 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2585 color = getPixelColor_GDI(Surface1, 10, 10);
2586 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2587 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2588 GetRValue(color), GetGValue(color), GetBValue(color));
2590 memset(&ddbltfx, 0, sizeof(ddbltfx));
2591 ddbltfx.dwSize = sizeof(ddbltfx);
2592 U5(ddbltfx).dwFillColor = 1;
2593 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2594 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2596 color = getPixelColor_GDI(Surface1, 10, 10);
2597 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2598 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2599 GetRValue(color), GetGValue(color), GetBValue(color));
2601 memset (&ddsd, 0, sizeof (ddsd));
2602 ddsd.dwSize = sizeof (ddsd);
2603 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2604 ddsd.dwWidth = 16;
2605 ddsd.dwHeight = 16;
2606 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2607 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2608 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2609 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2610 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2611 ok(hr == DD_OK ||
2612 broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */
2613 broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */
2614 "IDirectDraw_CreateSurface returned %08x\n", hr);
2615 if (FAILED(hr)) goto out;
2617 memset(entries, 0, sizeof(entries));
2618 for (i = 0; i < 256; i++) {
2619 entries[i].peBlue = i;
2621 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2622 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2624 hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2625 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2626 i = GetDIBColorTable(hdc, 0, 256, coltable);
2627 ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2628 hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2629 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2631 ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2633 p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2635 memset(entries, 0, sizeof(entries));
2636 entries[0].peRed = 0xff;
2637 entries[1].peGreen = 0xff;
2638 entries[2].peBlue = 0xff;
2639 entries[3].peRed = 0x80;
2640 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2641 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2643 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2644 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2646 color = getPixelColor_GDI(Surface1, 1, 1);
2647 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2648 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2649 GetRValue(color), GetGValue(color), GetBValue(color));
2651 /* Color keyed blit. */
2652 p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2653 clrKey.dwColorSpaceLowValue = 3;
2654 clrKey.dwColorSpaceHighValue = 3;
2655 hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2656 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2658 hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2659 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2661 color = getPixelColor_GDI(Surface1, 105, 105);
2662 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2663 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2664 GetRValue(color), GetGValue(color), GetBValue(color));
2666 color = getPixelColor_GDI(Surface1, 112, 112);
2667 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2668 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2669 GetRValue(color), GetGValue(color), GetBValue(color));
2671 rect.left = 100;
2672 rect.top = 200;
2673 rect.right = 116;
2674 rect.bottom = 216;
2676 memset(&ddbltfx, 0, sizeof(ddbltfx));
2677 ddbltfx.dwSize = sizeof(ddbltfx);
2678 ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2679 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2680 DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2681 ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2682 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2683 DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2684 ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2686 color = getPixelColor_GDI(Surface1, 105, 205);
2687 ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2688 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2689 GetRValue(color), GetGValue(color), GetBValue(color));
2691 color = getPixelColor_GDI(Surface1, 112, 212);
2692 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2693 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2694 GetRValue(color), GetGValue(color), GetBValue(color));
2696 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2697 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2698 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2699 Red Alert I. */
2700 IDirectDrawSurface_Release(offscreen);
2702 memset (&ddsd, 0, sizeof (ddsd));
2703 ddsd.dwSize = sizeof (ddsd);
2704 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2705 ddsd.dwWidth = 640;
2706 ddsd.dwHeight = 480;
2707 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2708 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2709 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2710 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2711 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2712 ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2714 if (FAILED(hr)) goto out;
2716 /* Test two times, first time front buffer has a palette and second time front buffer
2717 has no palette; the latter is somewhat contrived example, but an app could set
2718 front buffer palette later. */
2719 for (i2 = 0; i2 < 2; i2++) {
2720 if (i2 == 1) {
2721 hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2722 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2725 memset(&ddsd, 0, sizeof(ddsd));
2726 ddsd.dwSize = sizeof(ddsd);
2727 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2728 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2730 for (i = 0; i < 256; i++) {
2731 unsigned x = (i % 128) * 4;
2732 unsigned y = (i / 128) * 4;
2733 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2735 for (i1 = 0; i1 < 4; i1++) {
2736 p[0] = p[1] = p[2] = p[3] = i;
2737 p += U1(ddsd).lPitch;
2741 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2742 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2744 hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2745 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2747 /* This ensures offscreen surface contents will be downloaded to system memory. */
2748 memset(&ddsd, 0, sizeof(ddsd));
2749 ddsd.dwSize = sizeof(ddsd);
2750 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2751 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2752 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2753 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2755 /* Offscreen surface data will have to be converted and uploaded to texture. */
2756 rect.left = 0;
2757 rect.top = 0;
2758 rect.right = 16;
2759 rect.bottom = 16;
2760 hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2761 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2763 /* This ensures offscreen surface contents will be downloaded to system memory. */
2764 memset(&ddsd, 0, sizeof(ddsd));
2765 ddsd.dwSize = sizeof(ddsd);
2766 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2767 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2768 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2769 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2771 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2772 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2774 memset(&ddsd, 0, sizeof(ddsd));
2775 ddsd.dwSize = sizeof(ddsd);
2776 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2777 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2779 differences = 0;
2781 for (i = 0; i < 256; i++) {
2782 unsigned x = (i % 128) * 4 + 1;
2783 unsigned y = (i / 128) * 4 + 1;
2784 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2786 if (*p != i) differences++;
2789 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2790 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2792 ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2793 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2794 differences);
2797 out:
2799 if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2800 if(offscreen) IDirectDrawSurface_Release(offscreen);
2801 if(Surface1) IDirectDrawSurface_Release(Surface1);
2802 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2803 if(window) DestroyWindow(window);
2806 static void cubemap_test(IDirect3DDevice7 *device)
2808 IDirect3D7 *d3d;
2809 IDirectDraw7 *ddraw;
2810 IDirectDrawSurface7 *cubemap, *surface;
2811 D3DDEVICEDESC7 d3dcaps;
2812 HRESULT hr;
2813 DWORD color;
2814 DDSURFACEDESC2 ddsd;
2815 DDBLTFX DDBltFx;
2816 DDSCAPS2 caps;
2817 static float quad[] = {
2818 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2819 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2820 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2821 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2823 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2824 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2825 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2826 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2828 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2829 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2830 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2831 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2833 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2834 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2835 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2836 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2839 memset(&DDBltFx, 0, sizeof(DDBltFx));
2840 DDBltFx.dwSize = sizeof(DDBltFx);
2842 memset(&d3dcaps, 0, sizeof(d3dcaps));
2843 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2844 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2845 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2847 skip("No cubemap support\n");
2848 return;
2851 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2852 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2854 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2855 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2856 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2857 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2858 IDirect3D7_Release(d3d);
2861 memset(&ddsd, 0, sizeof(ddsd));
2862 ddsd.dwSize = sizeof(ddsd);
2863 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2864 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2865 ddsd.dwWidth = 16;
2866 ddsd.dwHeight = 16;
2867 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2868 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2869 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2870 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2871 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2872 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2873 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2875 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2876 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2877 IDirectDraw7_Release(ddraw);
2879 /* Positive X */
2880 U5(DDBltFx).dwFillColor = 0x00ff0000;
2881 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2882 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2884 memset(&caps, 0, sizeof(caps));
2885 caps.dwCaps = DDSCAPS_TEXTURE;
2886 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2887 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2888 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2889 U5(DDBltFx).dwFillColor = 0x0000ffff;
2890 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2891 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2893 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2894 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2895 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2896 U5(DDBltFx).dwFillColor = 0x0000ff00;
2897 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2898 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2900 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2901 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2902 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2903 U5(DDBltFx).dwFillColor = 0x000000ff;
2904 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2905 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2907 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2908 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2909 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2910 U5(DDBltFx).dwFillColor = 0x00ffff00;
2911 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2912 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2914 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2915 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2916 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2917 U5(DDBltFx).dwFillColor = 0x00ff00ff;
2918 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2919 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2921 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2922 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2923 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2924 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2925 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2926 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2928 hr = IDirect3DDevice7_BeginScene(device);
2929 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2930 if(SUCCEEDED(hr))
2932 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2933 if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
2935 /* VMware */
2936 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2937 hr = IDirect3DDevice7_EndScene(device);
2938 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2939 goto out;
2941 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2942 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2943 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2944 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2945 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2946 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2947 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2949 hr = IDirect3DDevice7_EndScene(device);
2950 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2952 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2953 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2955 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2956 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2957 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2958 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2959 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2960 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2961 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2962 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2964 out:
2965 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2966 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2967 IDirectDrawSurface7_Release(cubemap);
2970 /* This test tests depth clamping / clipping behaviour:
2971 * - With software vertex processing, depth values are clamped to the
2972 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
2973 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
2974 * same as regular vertices here.
2975 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
2976 * Normal vertices are always clipped. Pretransformed vertices are
2977 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
2978 * - The viewport's MinZ/MaxZ is irrelevant for this.
2980 static void depth_clamp_test(IDirect3DDevice7 *device)
2982 struct
2984 struct vec4 position;
2985 DWORD diffuse;
2987 quad1[] =
2989 {{ 0.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
2990 {{640.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
2991 {{ 0.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
2992 {{640.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
2994 quad2[] =
2996 {{ 0.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
2997 {{640.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
2998 {{ 0.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
2999 {{640.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
3001 quad3[] =
3003 {{112.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
3004 {{208.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
3005 {{112.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
3006 {{208.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
3008 quad4[] =
3010 {{ 42.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
3011 {{112.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
3012 {{ 42.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
3013 {{112.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
3015 struct
3017 struct vec3 position;
3018 DWORD diffuse;
3020 quad5[] =
3022 {{-0.5f, 0.5f, 10.0f}, 0xff14f914},
3023 {{ 0.5f, 0.5f, 10.0f}, 0xff14f914},
3024 {{-0.5f, -0.5f, 10.0f}, 0xff14f914},
3025 {{ 0.5f, -0.5f, 10.0f}, 0xff14f914},
3027 quad6[] =
3029 {{-1.0f, 0.5f, 10.0f}, 0xfff91414},
3030 {{ 1.0f, 0.5f, 10.0f}, 0xfff91414},
3031 {{-1.0f, 0.25f, 10.0f}, 0xfff91414},
3032 {{ 1.0f, 0.25f, 10.0f}, 0xfff91414},
3035 D3DVIEWPORT7 vp;
3036 D3DCOLOR color;
3037 HRESULT hr;
3039 vp.dwX = 0;
3040 vp.dwY = 0;
3041 vp.dwWidth = 640;
3042 vp.dwHeight = 480;
3043 vp.dvMinZ = 0.0;
3044 vp.dvMaxZ = 7.5;
3046 hr = IDirect3DDevice7_SetViewport(device, &vp);
3047 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3049 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
3050 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
3052 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3053 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3054 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
3055 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3056 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE);
3057 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3058 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
3059 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3061 hr = IDirect3DDevice7_BeginScene(device);
3062 ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
3064 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
3065 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3066 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
3067 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3069 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3070 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3072 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
3073 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3074 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
3075 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3077 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
3078 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3080 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
3081 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3083 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
3084 ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
3086 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
3087 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
3089 hr = IDirect3DDevice7_EndScene(device);
3090 ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
3092 color = getPixelColor(device, 75, 75);
3093 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3094 color = getPixelColor(device, 150, 150);
3095 ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3096 color = getPixelColor(device, 320, 240);
3097 ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3098 color = getPixelColor(device, 320, 330);
3099 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3100 color = getPixelColor(device, 320, 330);
3101 ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
3103 vp.dvMinZ = 0.0;
3104 vp.dvMaxZ = 1.0;
3105 hr = IDirect3DDevice7_SetViewport(device, &vp);
3106 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
3109 static void DX1_BackBufferFlipTest(void)
3111 HRESULT hr;
3112 IDirectDraw *DirectDraw1 = NULL;
3113 IDirectDrawSurface *Primary = NULL;
3114 IDirectDrawSurface *Backbuffer = NULL;
3115 WNDCLASSA wc = {0};
3116 DDSURFACEDESC ddsd;
3117 DDBLTFX ddbltfx;
3118 COLORREF color;
3119 const DWORD white = 0xffffff;
3120 const DWORD red = 0xff0000;
3121 BOOL attached = FALSE;
3123 wc.lpfnWndProc = DefWindowProcA;
3124 wc.lpszClassName = "DX1_BackBufferFlipTest_wc";
3125 RegisterClassA(&wc);
3126 window = CreateWindowA("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
3127 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
3129 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
3130 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
3131 if(FAILED(hr)) goto out;
3133 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
3134 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
3135 if(FAILED(hr)) goto out;
3137 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
3138 if(FAILED(hr)) {
3139 /* 24 bit is fine too */
3140 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
3142 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
3143 if (FAILED(hr)) {
3144 goto out;
3147 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3148 ddsd.dwSize = sizeof(DDSURFACEDESC);
3149 ddsd.dwFlags = DDSD_CAPS;
3150 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
3152 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Primary, NULL);
3153 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3155 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
3156 ddsd.dwSize = sizeof(DDSURFACEDESC);
3157 ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
3158 ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
3159 ddsd.dwWidth = 640;
3160 ddsd.dwHeight = 480;
3161 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
3162 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
3163 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
3164 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
3165 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
3166 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
3168 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Backbuffer, NULL);
3169 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
3170 if(FAILED(hr)) goto out;
3172 hr = IDirectDrawSurface_AddAttachedSurface(Primary, Backbuffer);
3173 todo_wine ok(hr == DD_OK || broken(hr == DDERR_CANNOTATTACHSURFACE),
3174 "Attaching a back buffer to a front buffer returned %08x\n", hr);
3175 if (FAILED(hr)) goto out;
3177 attached = TRUE;
3179 memset(&ddbltfx, 0, sizeof(ddbltfx));
3180 ddbltfx.dwSize = sizeof(ddbltfx);
3181 U5(ddbltfx).dwFillColor = red;
3182 hr = IDirectDrawSurface_Blt(Backbuffer, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3183 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3185 U5(ddbltfx).dwFillColor = white;
3186 hr = IDirectDrawSurface_Blt(Primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
3187 ok(hr == DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
3189 /* Check it out */
3190 color = getPixelColor_GDI(Primary, 5, 5);
3191 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF,
3192 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3193 GetRValue(color), GetGValue(color), GetBValue(color));
3195 color = getPixelColor_GDI(Backbuffer, 5, 5);
3196 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3197 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3198 GetRValue(color), GetGValue(color), GetBValue(color));
3200 hr = IDirectDrawSurface_Flip(Primary, NULL, DDFLIP_WAIT);
3201 todo_wine ok(hr == DD_OK, "IDirectDrawSurface_Flip returned 0x%08x\n", hr);
3203 if (hr == DD_OK)
3205 color = getPixelColor_GDI(Primary, 5, 5);
3206 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
3207 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
3208 GetRValue(color), GetGValue(color), GetBValue(color));
3210 color = getPixelColor_GDI(Backbuffer, 5, 5);
3211 ok((GetRValue(color) == 0xFF && GetGValue(color) == 0xFF && GetBValue(color) == 0xFF) ||
3212 broken(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0), /* broken driver */
3213 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
3214 GetRValue(color), GetGValue(color), GetBValue(color));
3217 out:
3219 if (Backbuffer)
3221 if (attached)
3222 IDirectDrawSurface_DeleteAttachedSurface(Primary, 0, Backbuffer);
3223 IDirectDrawSurface_Release(Backbuffer);
3225 if (Primary) IDirectDrawSurface_Release(Primary);
3226 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
3227 if (window) DestroyWindow(window);
3230 START_TEST(visual)
3232 HRESULT hr;
3233 DWORD color;
3234 if(!createObjects())
3236 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
3237 return;
3240 /* Check for the reliability of the returned data */
3241 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
3242 if(FAILED(hr))
3244 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3245 goto cleanup;
3248 color = getPixelColor(Direct3DDevice, 1, 1);
3249 if(color !=0x00ff0000)
3251 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3252 goto cleanup;
3255 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
3256 if(FAILED(hr))
3258 skip("Clear failed, can't assure correctness of the test results, skipping\n");
3259 goto cleanup;
3262 color = getPixelColor(Direct3DDevice, 639, 479);
3263 if(color != 0x0000ddee)
3265 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
3266 goto cleanup;
3269 /* Now run the tests */
3270 blt_test(Direct3DDevice);
3271 depth_clamp_test(Direct3DDevice);
3272 lighting_test(Direct3DDevice);
3273 clear_test(Direct3DDevice);
3274 fog_test(Direct3DDevice);
3275 offscreen_test(Direct3DDevice);
3276 alpha_test(Direct3DDevice);
3277 rhw_zero_test(Direct3DDevice);
3278 cubemap_test(Direct3DDevice);
3280 releaseObjects(); /* release DX7 interfaces to test D3D1 */
3282 if(!D3D1_createObjects()) {
3283 skip("Cannot initialize D3D1, skipping\n");
3285 else {
3286 D3D1_TextureMapBlendTest();
3287 D3D1_ViewportClearTest();
3289 D3D1_releaseObjects();
3291 D3D3_ViewportClearTest();
3292 p8_primary_test();
3293 DX1_BackBufferFlipTest();
3295 return ;
3297 cleanup:
3298 releaseObjects();