2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
50 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
51 *object
= &This
->device_parent_vtbl
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
78 if (This
->wined3d_device
) IWineD3DDevice_Release(This
->wined3d_device
);
83 /* IUnknown methods */
85 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
87 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
88 TRACE("Forwarding to outer IUnknown\n");
89 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
92 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
94 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
95 TRACE("Forwarding to outer IUnknown\n");
96 return IUnknown_AddRef(This
->outer_unknown
);
99 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
101 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
102 TRACE("Forwarding to outer IUnknown\n");
103 return IUnknown_Release(This
->outer_unknown
);
106 /* ID3D10Device methods */
108 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
109 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
111 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
112 iface
, start_slot
, buffer_count
, buffers
);
115 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
116 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
118 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
119 iface
, start_slot
, view_count
, views
);
122 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
124 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
127 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
128 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
130 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
131 iface
, start_slot
, sampler_count
, samplers
);
134 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
136 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
139 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
140 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
142 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
143 iface
, index_count
, start_index_location
, base_vertex_location
);
146 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
147 UINT vertex_count
, UINT start_vertex_location
)
149 FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
150 iface
, vertex_count
, start_vertex_location
);
153 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
154 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
156 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
157 iface
, start_slot
, buffer_count
, buffers
);
160 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
162 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
165 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
166 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
167 const UINT
*strides
, const UINT
*offsets
)
169 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
170 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
173 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
174 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
176 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
177 iface
, buffer
, debug_dxgi_format(format
), offset
);
180 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
181 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
182 INT base_vertex_location
, UINT start_instance_location
)
184 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
185 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
186 iface
, instance_index_count
, instance_count
, start_index_location
,
187 base_vertex_location
, start_instance_location
);
190 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
191 UINT instance_vertex_count
, UINT instance_count
,
192 UINT start_vertex_location
, UINT start_instance_location
)
194 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
195 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
196 start_vertex_location
, start_instance_location
);
199 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
200 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
202 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
203 iface
, start_slot
, buffer_count
, buffers
);
206 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
208 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
211 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
213 FIXME("iface %p, topology %s stub!\n", iface
, debug_d3d10_primitive_topology(topology
));
216 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
217 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
219 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
220 iface
, start_slot
, view_count
, views
);
223 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
224 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
226 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
227 iface
, start_slot
, sampler_count
, samplers
);
230 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
232 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
235 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
236 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
238 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
239 iface
, start_slot
, view_count
, views
);
242 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
243 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
245 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
246 iface
, start_slot
, sampler_count
, samplers
);
249 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
250 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
251 ID3D10DepthStencilView
*depth_stencil_view
)
253 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
254 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
257 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
258 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
260 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
261 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
264 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
265 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
267 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
268 iface
, depth_stencil_state
, stencil_ref
);
271 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
272 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
274 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
277 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
279 FIXME("iface %p stub!\n", iface
);
282 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
284 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
287 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
288 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
290 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
293 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
294 UINT rect_count
, const D3D10_RECT
*rects
)
296 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
299 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
300 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
301 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
303 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
304 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
305 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
306 src_resource
, src_subresource_idx
, src_box
);
309 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
310 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
312 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
315 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
316 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
317 const void *data
, UINT row_pitch
, UINT depth_pitch
)
319 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
320 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
323 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
324 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
326 FIXME("iface %p, render_target_view %p, color_rgba [%f %f %f %f] stub!\n",
327 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
330 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
331 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
333 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
334 iface
, depth_stencil_view
, flags
, depth
, stencil
);
337 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
339 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
342 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
343 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
344 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
346 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
347 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
348 iface
, dst_resource
, dst_subresource_idx
,
349 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
352 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
353 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
355 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
356 iface
, start_slot
, buffer_count
, buffers
);
359 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
360 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
362 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
363 iface
, start_slot
, view_count
, views
);
366 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
368 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
371 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
372 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
374 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
375 iface
, start_slot
, sampler_count
, samplers
);
378 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
380 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
383 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
384 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
386 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
387 iface
, start_slot
, buffer_count
, buffers
);
390 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
392 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
395 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
396 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
398 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
399 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
402 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
403 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
405 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
408 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
409 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
411 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
412 iface
, start_slot
, buffer_count
, buffers
);
415 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
417 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
420 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
422 FIXME("iface %p, topology %p stub!\n", iface
, topology
);
425 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
426 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
428 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
429 iface
, start_slot
, view_count
, views
);
432 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
433 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
435 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
436 iface
, start_slot
, sampler_count
, samplers
);
439 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
440 ID3D10Predicate
**predicate
, BOOL
*value
)
442 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
445 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
446 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
448 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
449 iface
, start_slot
, view_count
, views
);
452 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
453 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
455 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
456 iface
, start_slot
, sampler_count
, samplers
);
459 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
460 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
462 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
463 iface
, view_count
, render_target_views
, depth_stencil_view
);
466 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
467 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
469 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
470 iface
, blend_state
, blend_factor
, sample_mask
);
473 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
474 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
476 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
477 iface
, depth_stencil_state
, stencil_ref
);
480 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
481 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
483 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
484 iface
, buffer_count
, buffers
, offsets
);
487 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
489 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
492 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
493 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
495 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
498 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
500 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
503 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
505 FIXME("iface %p stub!\n", iface
);
510 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
512 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
517 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
519 FIXME("iface %p stub!\n", iface
);
524 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
525 REFGUID guid
, UINT
*data_size
, void *data
)
527 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
528 iface
, debugstr_guid(guid
), data_size
, data
);
533 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
534 REFGUID guid
, UINT data_size
, const void *data
)
536 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
537 iface
, debugstr_guid(guid
), data_size
, data
);
542 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
543 REFGUID guid
, const IUnknown
*data
)
545 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
550 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
552 FIXME("iface %p stub!\n", iface
);
555 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
557 FIXME("iface %p stub!\n", iface
);
560 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
561 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
563 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
564 struct wined3d_buffer_desc wined3d_desc
;
565 struct d3d10_buffer
*object
;
568 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
570 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
573 ERR("Failed to allocate D3D10 buffer object memory\n");
574 return E_OUTOFMEMORY
;
577 object
->vtbl
= &d3d10_buffer_vtbl
;
578 object
->refcount
= 1;
580 FIXME("Implement DXGI<->wined3d usage conversion\n");
582 wined3d_desc
.byte_width
= desc
->ByteWidth
;
583 wined3d_desc
.usage
= desc
->Usage
;
584 wined3d_desc
.bind_flags
= desc
->BindFlags
;
585 wined3d_desc
.cpu_access_flags
= desc
->CPUAccessFlags
;
586 wined3d_desc
.misc_flags
= desc
->MiscFlags
;
588 hr
= IWineD3DDevice_CreateBuffer(This
->wined3d_device
, &wined3d_desc
,
589 (IUnknown
*)object
, &object
->wined3d_buffer
);
592 ERR("CreateBuffer failed, returning %#x\n", hr
);
593 HeapFree(GetProcessHeap(), 0, object
);
597 *buffer
= (ID3D10Buffer
*)object
;
599 TRACE("Created ID3D10Buffer %p\n", object
);
604 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
605 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
607 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
612 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
613 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
615 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
616 struct d3d10_texture2d
*object
;
619 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
621 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
624 ERR("Failed to allocate D3D10 texture2d object memory\n");
625 return E_OUTOFMEMORY
;
628 object
->vtbl
= &d3d10_texture2d_vtbl
;
629 object
->refcount
= 1;
630 object
->desc
= *desc
;
632 if (desc
->MipLevels
== 1 && desc
->ArraySize
== 1)
634 IWineDXGIDevice
*wine_device
;
636 hr
= ID3D10Device_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
639 ERR("Device should implement IWineDXGIDevice\n");
640 HeapFree(GetProcessHeap(), 0, object
);
644 hr
= IWineDXGIDevice_create_surface(wine_device
, NULL
, 0, NULL
,
645 (IUnknown
*)object
, (void **)&object
->dxgi_surface
);
646 IWineDXGIDevice_Release(wine_device
);
649 ERR("Failed to create DXGI surface, returning %#x\n", hr
);
650 HeapFree(GetProcessHeap(), 0, object
);
654 FIXME("Implement DXGI<->wined3d usage conversion\n");
656 hr
= IWineD3DDevice_CreateSurface(This
->wined3d_device
, desc
->Width
, desc
->Height
,
657 wined3dformat_from_dxgi_format(desc
->Format
), FALSE
, FALSE
, 0,
658 &object
->wined3d_surface
, WINED3DRTYPE_SURFACE
, desc
->Usage
, WINED3DPOOL_DEFAULT
,
659 desc
->SampleDesc
.Count
, desc
->SampleDesc
.Quality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
662 ERR("CreateSurface failed, returning %#x\n", hr
);
663 IDXGISurface_Release(object
->dxgi_surface
);
664 HeapFree(GetProcessHeap(), 0, object
);
669 *texture
= (ID3D10Texture2D
*)object
;
671 TRACE("Created ID3D10Texture2D %p\n", object
);
676 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
677 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
679 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
684 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
685 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
687 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
692 static IWineD3DResource
*d3d10_device_wined3d_resource_from_resource(ID3D10Resource
*resource
)
694 D3D10_RESOURCE_DIMENSION dimension
;
696 ID3D10Resource_GetType(resource
, &dimension
);
700 case D3D10_RESOURCE_DIMENSION_BUFFER
:
701 return (IWineD3DResource
*)((struct d3d10_buffer
*)resource
)->wined3d_buffer
;
703 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
704 return (IWineD3DResource
*)((struct d3d10_texture2d
*)resource
)->wined3d_surface
;
707 FIXME("Unhandled resource dimension %#x\n", dimension
);
712 static HRESULT
d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10Resource
*resource
)
714 D3D10_RESOURCE_DIMENSION dimension
;
717 ID3D10Resource_GetType(resource
, &dimension
);
721 case D3D10_RESOURCE_DIMENSION_TEXTURE1D
:
723 ID3D10Texture1D
*texture
;
724 D3D10_TEXTURE1D_DESC texture_desc
;
726 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture1D
, (void **)&texture
);
729 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
733 ID3D10Texture1D_GetDesc(texture
, &texture_desc
);
734 ID3D10Texture1D_Release(texture
);
736 desc
->Format
= texture_desc
.Format
;
737 if (texture_desc
.ArraySize
== 1)
739 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1D
;
740 desc
->Texture1D
.MipSlice
= 0;
744 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1DARRAY
;
745 desc
->Texture1DArray
.MipSlice
= 0;
746 desc
->Texture1DArray
.FirstArraySlice
= 0;
747 desc
->Texture1DArray
.ArraySize
= 1;
753 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
755 ID3D10Texture2D
*texture
;
756 D3D10_TEXTURE2D_DESC texture_desc
;
758 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture2D
, (void **)&texture
);
761 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
765 ID3D10Texture2D_GetDesc(texture
, &texture_desc
);
766 ID3D10Texture2D_Release(texture
);
768 desc
->Format
= texture_desc
.Format
;
769 if (texture_desc
.ArraySize
== 1)
771 if (texture_desc
.SampleDesc
.Count
== 1)
773 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2D
;
774 desc
->Texture2D
.MipSlice
= 0;
778 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMS
;
783 if (texture_desc
.SampleDesc
.Count
== 1)
785 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DARRAY
;
786 desc
->Texture2DArray
.MipSlice
= 0;
787 desc
->Texture2DArray
.FirstArraySlice
= 0;
788 desc
->Texture2DArray
.ArraySize
= 1;
792 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
;
793 desc
->Texture2DMSArray
.FirstArraySlice
= 0;
794 desc
->Texture2DMSArray
.ArraySize
= 1;
801 case D3D10_RESOURCE_DIMENSION_TEXTURE3D
:
803 ID3D10Texture3D
*texture
;
804 D3D10_TEXTURE3D_DESC texture_desc
;
806 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture3D
, (void **)&texture
);
809 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
813 ID3D10Texture3D_GetDesc(texture
, &texture_desc
);
814 ID3D10Texture3D_Release(texture
);
816 desc
->Format
= texture_desc
.Format
;
817 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE3D
;
818 desc
->Texture3D
.MipSlice
= 0;
819 desc
->Texture3D
.FirstWSlice
= 0;
820 desc
->Texture3D
.WSize
= 1;
826 FIXME("Unhandled resource dimension %#x\n", dimension
);
831 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
832 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
834 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
835 struct d3d10_rendertarget_view
*object
;
836 IWineD3DResource
*wined3d_resource
;
838 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
840 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
843 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
844 return E_OUTOFMEMORY
;
847 object
->vtbl
= &d3d10_rendertarget_view_vtbl
;
848 object
->refcount
= 1;
852 HRESULT hr
= d3d10_device_set_rtdesc_from_resource(&object
->desc
, resource
);
855 HeapFree(GetProcessHeap(), 0, object
);
861 object
->desc
= *desc
;
864 wined3d_resource
= d3d10_device_wined3d_resource_from_resource(resource
);
865 if (!wined3d_resource
)
867 FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource
);
868 HeapFree(GetProcessHeap(), 0, object
);
871 IWineD3DDevice_CreateRendertargetView(This
->wined3d_device
,
872 wined3d_resource
, (IUnknown
*)object
, &object
->wined3d_view
);
874 *view
= (ID3D10RenderTargetView
*)object
;
879 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
880 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
882 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
887 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
888 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
889 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
891 FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
892 "\tshader_byte_code_length %lu, input_layout %p stub!\n",
893 iface
, element_descs
, element_count
, shader_byte_code
,
894 shader_byte_code_length
, input_layout
);
899 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
900 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
902 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
903 iface
, byte_code
, byte_code_length
, shader
);
908 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
909 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
911 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
912 iface
, byte_code
, byte_code_length
, shader
);
917 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
918 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
919 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
921 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
922 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
923 iface
, byte_code
, byte_code_length
, output_stream_decls
,
924 output_stream_decl_count
, output_stream_stride
, shader
);
929 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
930 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
932 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
933 iface
, byte_code
, byte_code_length
, shader
);
938 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
939 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
941 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
946 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
947 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
949 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface
, desc
, depth_stencil_state
);
954 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
955 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
957 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface
, desc
, rasterizer_state
);
962 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
963 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
965 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
970 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
971 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
973 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
978 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
979 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
981 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
986 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
987 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
989 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
994 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
995 DXGI_FORMAT format
, UINT
*format_support
)
997 FIXME("iface %p, format %s, format_support %p stub!\n",
998 iface
, debug_dxgi_format(format
), format_support
);
1003 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1004 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1006 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1007 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1012 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1014 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1017 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1018 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1019 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1021 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1022 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1023 iface
, desc
, type
, active_counters
, name
, name_length
,
1024 units
, units_length
, description
, description_length
);
1029 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1031 FIXME("iface %p stub!\n", iface
);
1036 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1037 HANDLE resource_handle
, REFIID guid
, void **resource
)
1039 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1040 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1045 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1047 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1050 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1052 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1055 const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1057 /* IUnknown methods */
1058 d3d10_device_QueryInterface
,
1059 d3d10_device_AddRef
,
1060 d3d10_device_Release
,
1061 /* ID3D10Device methods */
1062 d3d10_device_VSSetConstantBuffers
,
1063 d3d10_device_PSSetShaderResources
,
1064 d3d10_device_PSSetShader
,
1065 d3d10_device_PSSetSamplers
,
1066 d3d10_device_VSSetShader
,
1067 d3d10_device_DrawIndexed
,
1069 d3d10_device_PSSetConstantBuffers
,
1070 d3d10_device_IASetInputLayout
,
1071 d3d10_device_IASetVertexBuffers
,
1072 d3d10_device_IASetIndexBuffer
,
1073 d3d10_device_DrawIndexedInstanced
,
1074 d3d10_device_DrawInstanced
,
1075 d3d10_device_GSSetConstantBuffers
,
1076 d3d10_device_GSSetShader
,
1077 d3d10_device_IASetPrimitiveTopology
,
1078 d3d10_device_VSSetShaderResources
,
1079 d3d10_device_VSSetSamplers
,
1080 d3d10_device_SetPredication
,
1081 d3d10_device_GSSetShaderResources
,
1082 d3d10_device_GSSetSamplers
,
1083 d3d10_device_OMSetRenderTargets
,
1084 d3d10_device_OMSetBlendState
,
1085 d3d10_device_OMSetDepthStencilState
,
1086 d3d10_device_SOSetTargets
,
1087 d3d10_device_DrawAuto
,
1088 d3d10_device_RSSetState
,
1089 d3d10_device_RSSetViewports
,
1090 d3d10_device_RSSetScissorRects
,
1091 d3d10_device_CopySubresourceRegion
,
1092 d3d10_device_CopyResource
,
1093 d3d10_device_UpdateSubresource
,
1094 d3d10_device_ClearRenderTargetView
,
1095 d3d10_device_ClearDepthStencilView
,
1096 d3d10_device_GenerateMips
,
1097 d3d10_device_ResolveSubresource
,
1098 d3d10_device_VSGetConstantBuffers
,
1099 d3d10_device_PSGetShaderResources
,
1100 d3d10_device_PSGetShader
,
1101 d3d10_device_PSGetSamplers
,
1102 d3d10_device_VSGetShader
,
1103 d3d10_device_PSGetConstantBuffers
,
1104 d3d10_device_IAGetInputLayout
,
1105 d3d10_device_IAGetVertexBuffers
,
1106 d3d10_device_IAGetIndexBuffer
,
1107 d3d10_device_GSGetConstantBuffers
,
1108 d3d10_device_GSGetShader
,
1109 d3d10_device_IAGetPrimitiveTopology
,
1110 d3d10_device_VSGetShaderResources
,
1111 d3d10_device_VSGetSamplers
,
1112 d3d10_device_GetPredication
,
1113 d3d10_device_GSGetShaderResources
,
1114 d3d10_device_GSGetSamplers
,
1115 d3d10_device_OMGetRenderTargets
,
1116 d3d10_device_OMGetBlendState
,
1117 d3d10_device_OMGetDepthStencilState
,
1118 d3d10_device_SOGetTargets
,
1119 d3d10_device_RSGetState
,
1120 d3d10_device_RSGetViewports
,
1121 d3d10_device_RSGetScissorRects
,
1122 d3d10_device_GetDeviceRemovedReason
,
1123 d3d10_device_SetExceptionMode
,
1124 d3d10_device_GetExceptionMode
,
1125 d3d10_device_GetPrivateData
,
1126 d3d10_device_SetPrivateData
,
1127 d3d10_device_SetPrivateDataInterface
,
1128 d3d10_device_ClearState
,
1130 d3d10_device_CreateBuffer
,
1131 d3d10_device_CreateTexture1D
,
1132 d3d10_device_CreateTexture2D
,
1133 d3d10_device_CreateTexture3D
,
1134 d3d10_device_CreateShaderResourceView
,
1135 d3d10_device_CreateRenderTargetView
,
1136 d3d10_device_CreateDepthStencilView
,
1137 d3d10_device_CreateInputLayout
,
1138 d3d10_device_CreateVertexShader
,
1139 d3d10_device_CreateGeometryShader
,
1140 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1141 d3d10_device_CreatePixelShader
,
1142 d3d10_device_CreateBlendState
,
1143 d3d10_device_CreateDepthStencilState
,
1144 d3d10_device_CreateRasterizerState
,
1145 d3d10_device_CreateSamplerState
,
1146 d3d10_device_CreateQuery
,
1147 d3d10_device_CreatePredicate
,
1148 d3d10_device_CreateCounter
,
1149 d3d10_device_CheckFormatSupport
,
1150 d3d10_device_CheckMultisampleQualityLevels
,
1151 d3d10_device_CheckCounterInfo
,
1152 d3d10_device_CheckCounter
,
1153 d3d10_device_GetCreationFlags
,
1154 d3d10_device_OpenSharedResource
,
1155 d3d10_device_SetTextFilterSize
,
1156 d3d10_device_GetTextFilterSize
,
1159 const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1161 /* IUnknown methods */
1162 d3d10_device_inner_QueryInterface
,
1163 d3d10_device_inner_AddRef
,
1164 d3d10_device_inner_Release
,
1167 /* IWineD3DDeviceParent IUnknown methods */
1169 static inline struct d3d10_device
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
1171 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, device_parent_vtbl
));
1174 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
1176 struct d3d10_device
*This
= device_from_device_parent(iface
);
1177 return d3d10_device_QueryInterface((ID3D10Device
*)This
, riid
, object
);
1180 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
1182 struct d3d10_device
*This
= device_from_device_parent(iface
);
1183 return d3d10_device_AddRef((ID3D10Device
*)This
);
1186 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
1188 struct d3d10_device
*This
= device_from_device_parent(iface
);
1189 return d3d10_device_Release((ID3D10Device
*)This
);
1192 /* IWineD3DDeviceParent methods */
1194 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
1196 struct d3d10_device
*This
= device_from_device_parent(iface
);
1198 TRACE("iface %p, device %p\n", iface
, device
);
1200 IWineD3DDevice_AddRef(device
);
1201 This
->wined3d_device
= device
;
1204 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
1205 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
1206 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
1208 struct d3d10_device
*This
= device_from_device_parent(iface
);
1209 struct d3d10_texture2d
*texture
;
1210 D3D10_TEXTURE2D_DESC desc
;
1213 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1214 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1215 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1217 FIXME("Implement DXGI<->wined3d usage conversion\n");
1220 desc
.Height
= height
;
1223 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1224 desc
.SampleDesc
.Count
= 1;
1225 desc
.SampleDesc
.Quality
= 0;
1228 desc
.CPUAccessFlags
= 0;
1231 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1234 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1238 *surface
= texture
->wined3d_surface
;
1243 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
1244 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1245 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
1247 struct d3d10_device
*This
= device_from_device_parent(iface
);
1248 struct d3d10_texture2d
*texture
;
1249 D3D10_TEXTURE2D_DESC desc
;
1252 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1253 "\tmultisample_quality %u, lockable %u, surface %p stub!\n",
1254 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
1256 FIXME("Implement DXGI<->wined3d usage conversion\n");
1259 desc
.Height
= height
;
1262 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1263 desc
.SampleDesc
.Count
= multisample_type
;
1264 desc
.SampleDesc
.Quality
= multisample_quality
;
1265 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1266 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1267 desc
.CPUAccessFlags
= 0;
1270 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1273 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1277 *surface
= texture
->wined3d_surface
;
1282 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
1283 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1284 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
1286 struct d3d10_device
*This
= device_from_device_parent(iface
);
1287 struct d3d10_texture2d
*texture
;
1288 D3D10_TEXTURE2D_DESC desc
;
1291 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1292 "\tmultisample_quality %u, discard %u, surface %p stub!\n",
1293 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1295 FIXME("Implement DXGI<->wined3d usage conversion\n");
1298 desc
.Height
= height
;
1301 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1302 desc
.SampleDesc
.Count
= multisample_type
;
1303 desc
.SampleDesc
.Quality
= multisample_quality
;
1304 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1305 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1306 desc
.CPUAccessFlags
= 0;
1309 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1312 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1316 *surface
= texture
->wined3d_surface
;
1321 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
1322 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
1323 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
1325 FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n",
1326 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
1331 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
1332 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
1334 IWineDXGIDevice
*wine_device
;
1337 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
1339 hr
= IWineD3DDeviceParent_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1342 ERR("Device should implement IWineDXGIDevice\n");
1346 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1347 IWineDXGIDevice_Release(wine_device
);
1350 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1357 const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
=
1359 /* IUnknown methods */
1360 device_parent_QueryInterface
,
1361 device_parent_AddRef
,
1362 device_parent_Release
,
1363 /* IWineD3DDeviceParent methods */
1364 device_parent_WineD3DDeviceCreated
,
1365 device_parent_CreateSurface
,
1366 device_parent_CreateRenderTarget
,
1367 device_parent_CreateDepthStencilSurface
,
1368 device_parent_CreateVolume
,
1369 device_parent_CreateSwapChain
,