d3d10: Add a stub ID3D10Effect implementation.
[wine/multimedia.git] / dlls / d3d10 / d3d10_private.h
blobc73c840422038df3ccd58bb2e03b1e52e20516ce
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10_PRIVATE_H
20 #define __WINE_D3D10_PRIVATE_H
22 #include "wine/debug.h"
24 #define COBJMACROS
25 #include "winbase.h"
26 #include "winuser.h"
27 #include "objbase.h"
29 #include "d3d10.h"
31 /* TRACE helper functions */
32 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
34 /* ID3D10Effect */
35 extern const struct ID3D10EffectVtbl d3d10_effect_vtbl;
36 struct d3d10_effect
38 const struct ID3D10EffectVtbl *vtbl;
39 LONG refcount;
42 /* D3D10Core */
43 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
44 UINT flags, DWORD unknown0, ID3D10Device **device);
46 #endif /* __WINE_D3D10_PRIVATE_H */