2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static inline IDirect3DCubeTexture8Impl
*impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8
*iface
)
28 return CONTAINING_RECORD(iface
, IDirect3DCubeTexture8Impl
, IDirect3DCubeTexture8_iface
);
31 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8
*iface
,
32 REFIID riid
, void **ppobj
)
34 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
36 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
38 if (IsEqualGUID(riid
, &IID_IUnknown
)
39 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
40 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
41 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture8
)) {
42 IUnknown_AddRef(iface
);
47 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
52 static ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8
*iface
)
54 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
55 ULONG ref
= InterlockedIncrement(&This
->ref
);
57 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
61 IUnknown_AddRef(This
->parentDevice
);
63 wined3d_texture_incref(This
->wined3d_texture
);
64 wined3d_mutex_unlock();
70 static ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8
*iface
)
72 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
73 ULONG ref
= InterlockedDecrement(&This
->ref
);
75 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
78 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
80 TRACE("Releasing child %p.\n", This
->wined3d_texture
);
83 wined3d_texture_decref(This
->wined3d_texture
);
84 wined3d_mutex_unlock();
86 /* Release the device last, as it may cause the device to be destroyed. */
87 IDirect3DDevice8_Release(parentDevice
);
92 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
93 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8
*iface
,
94 IDirect3DDevice8
**device
)
96 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
98 TRACE("iface %p, device %p.\n", iface
, device
);
100 *device
= (IDirect3DDevice8
*)This
->parentDevice
;
101 IDirect3DDevice8_AddRef(*device
);
103 TRACE("Returning device %p.\n", *device
);
108 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8
*iface
,
109 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
)
111 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
112 struct wined3d_resource
*resource
;
115 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
116 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
118 wined3d_mutex_lock();
119 resource
= wined3d_texture_get_resource(This
->wined3d_texture
);
120 hr
= wined3d_resource_set_private_data(resource
, refguid
, pData
, SizeOfData
, Flags
);
121 wined3d_mutex_unlock();
126 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8
*iface
,
127 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
)
129 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
130 struct wined3d_resource
*resource
;
133 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
134 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
136 wined3d_mutex_lock();
137 resource
= wined3d_texture_get_resource(This
->wined3d_texture
);
138 hr
= wined3d_resource_get_private_data(resource
, refguid
, pData
, pSizeOfData
);
139 wined3d_mutex_unlock();
144 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8
*iface
,
147 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
148 struct wined3d_resource
*resource
;
151 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
153 wined3d_mutex_lock();
154 resource
= wined3d_texture_get_resource(This
->wined3d_texture
);
155 hr
= wined3d_resource_free_private_data(resource
, refguid
);
156 wined3d_mutex_unlock();
161 static DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8
*iface
,
164 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
167 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
169 wined3d_mutex_lock();
170 ret
= wined3d_texture_set_priority(This
->wined3d_texture
, PriorityNew
);
171 wined3d_mutex_unlock();
176 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8
*iface
)
178 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
181 TRACE("iface %p.\n", iface
);
183 wined3d_mutex_lock();
184 ret
= wined3d_texture_get_priority(This
->wined3d_texture
);
185 wined3d_mutex_unlock();
190 static void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8
*iface
)
192 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
194 TRACE("iface %p.\n", iface
);
196 wined3d_mutex_lock();
197 wined3d_texture_preload(This
->wined3d_texture
);
198 wined3d_mutex_unlock();
201 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8
*iface
)
203 TRACE("iface %p.\n", iface
);
205 return D3DRTYPE_CUBETEXTURE
;
208 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
209 static DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8
*iface
, DWORD LODNew
)
211 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
214 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
216 wined3d_mutex_lock();
217 lod
= wined3d_texture_set_lod(This
->wined3d_texture
, LODNew
);
218 wined3d_mutex_unlock();
223 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8
*iface
)
225 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
228 TRACE("iface %p.\n", iface
);
230 wined3d_mutex_lock();
231 lod
= wined3d_texture_get_lod(This
->wined3d_texture
);
232 wined3d_mutex_unlock();
237 static DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8
*iface
)
239 IDirect3DCubeTexture8Impl
*This
= impl_from_IDirect3DCubeTexture8(iface
);
242 TRACE("iface %p.\n", iface
);
244 wined3d_mutex_lock();
245 cnt
= wined3d_texture_get_level_count(This
->wined3d_texture
);
246 wined3d_mutex_unlock();
251 /* IDirect3DCubeTexture8 Interface follow: */
252 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8
*iface
,
253 UINT level
, D3DSURFACE_DESC
*desc
)
255 IDirect3DCubeTexture8Impl
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
256 struct wined3d_resource
*sub_resource
;
259 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
261 wined3d_mutex_lock();
262 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
263 hr
= D3DERR_INVALIDCALL
;
266 struct wined3d_resource_desc wined3d_desc
;
268 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
269 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
270 desc
->Type
= wined3d_desc
.resource_type
;
271 desc
->Usage
= wined3d_desc
.usage
;
272 desc
->Pool
= wined3d_desc
.pool
;
273 desc
->Size
= wined3d_desc
.size
;
274 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
275 desc
->Width
= wined3d_desc
.width
;
276 desc
->Height
= wined3d_desc
.height
;
278 wined3d_mutex_unlock();
283 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8
*iface
,
284 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface8
**surface
)
286 IDirect3DCubeTexture8Impl
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
287 struct wined3d_resource
*sub_resource
;
288 UINT sub_resource_idx
;
290 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
292 wined3d_mutex_lock();
293 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
294 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
296 wined3d_mutex_unlock();
297 return D3DERR_INVALIDCALL
;
300 *surface
= wined3d_resource_get_parent(sub_resource
);
301 IDirect3DSurface8_AddRef(*surface
);
302 wined3d_mutex_unlock();
307 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8
*iface
,
308 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
311 IDirect3DCubeTexture8Impl
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
312 struct wined3d_resource
*sub_resource
;
313 UINT sub_resource_idx
;
316 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
317 iface
, face
, level
, locked_rect
, rect
, flags
);
319 wined3d_mutex_lock();
320 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
321 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
322 hr
= D3DERR_INVALIDCALL
;
324 hr
= IDirect3DSurface8_LockRect((IDirect3DSurface8
*)wined3d_resource_get_parent(sub_resource
),
325 locked_rect
, rect
, flags
);
326 wined3d_mutex_unlock();
331 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8
*iface
,
332 D3DCUBEMAP_FACES face
, UINT level
)
334 IDirect3DCubeTexture8Impl
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
335 struct wined3d_resource
*sub_resource
;
336 UINT sub_resource_idx
;
339 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
341 wined3d_mutex_lock();
342 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
343 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
344 hr
= D3DERR_INVALIDCALL
;
346 hr
= IDirect3DSurface8_UnlockRect((IDirect3DSurface8
*)wined3d_resource_get_parent(sub_resource
));
347 wined3d_mutex_unlock();
352 static HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8
*iface
,
353 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
355 IDirect3DCubeTexture8Impl
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
358 TRACE("iface %p, face %#x, dirty_rect %s.\n",
359 iface
, face
, wine_dbgstr_rect(dirty_rect
));
361 wined3d_mutex_lock();
363 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
366 WINED3DBOX dirty_region
;
368 dirty_region
.Left
= dirty_rect
->left
;
369 dirty_region
.Top
= dirty_rect
->top
;
370 dirty_region
.Right
= dirty_rect
->right
;
371 dirty_region
.Bottom
= dirty_rect
->bottom
;
372 dirty_region
.Front
= 0;
373 dirty_region
.Back
= 1;
374 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
376 wined3d_mutex_unlock();
381 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
=
384 IDirect3DCubeTexture8Impl_QueryInterface
,
385 IDirect3DCubeTexture8Impl_AddRef
,
386 IDirect3DCubeTexture8Impl_Release
,
387 /* IDirect3DResource8 */
388 IDirect3DCubeTexture8Impl_GetDevice
,
389 IDirect3DCubeTexture8Impl_SetPrivateData
,
390 IDirect3DCubeTexture8Impl_GetPrivateData
,
391 IDirect3DCubeTexture8Impl_FreePrivateData
,
392 IDirect3DCubeTexture8Impl_SetPriority
,
393 IDirect3DCubeTexture8Impl_GetPriority
,
394 IDirect3DCubeTexture8Impl_PreLoad
,
395 IDirect3DCubeTexture8Impl_GetType
,
396 /* IDirect3DBaseTexture8 */
397 IDirect3DCubeTexture8Impl_SetLOD
,
398 IDirect3DCubeTexture8Impl_GetLOD
,
399 IDirect3DCubeTexture8Impl_GetLevelCount
,
400 /* IDirect3DCubeTexture8 */
401 IDirect3DCubeTexture8Impl_GetLevelDesc
,
402 IDirect3DCubeTexture8Impl_GetCubeMapSurface
,
403 IDirect3DCubeTexture8Impl_LockRect
,
404 IDirect3DCubeTexture8Impl_UnlockRect
,
405 IDirect3DCubeTexture8Impl_AddDirtyRect
408 static void STDMETHODCALLTYPE
d3d8_cubetexture_wined3d_object_destroyed(void *parent
)
410 HeapFree(GetProcessHeap(), 0, parent
);
413 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops
=
415 d3d8_cubetexture_wined3d_object_destroyed
,
418 HRESULT
cubetexture_init(IDirect3DCubeTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
419 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
423 texture
->IDirect3DCubeTexture8_iface
.lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
426 wined3d_mutex_lock();
427 hr
= wined3d_texture_create_cube(device
->wined3d_device
, edge_length
, levels
,
428 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
429 &d3d8_cubetexture_wined3d_parent_ops
, &texture
->wined3d_texture
);
430 wined3d_mutex_unlock();
433 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
437 texture
->parentDevice
= &device
->IDirect3DDevice8_iface
;
438 IDirect3DDevice8_AddRef(texture
->parentDevice
);