shlwapi/tests: Fix some failures on XP and W2K3.
[wine/multimedia.git] / dlls / d3dx9_36 / sprite.c
blobdb977613fb9de32ac85c4c9d814645d709d11389
1 /*
2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/debug.h"
21 #include "d3dx9_36_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
25 static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID riid, LPVOID *object)
27 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
29 TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
30 if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSprite)) {
31 IUnknown_AddRef(iface);
32 *object=This;
33 return S_OK;
35 WARN("(%p)->(%s, %p): not found\n", iface, debugstr_guid(riid), *object);
36 return E_NOINTERFACE;
39 static ULONG WINAPI ID3DXSpriteImpl_AddRef(LPD3DXSPRITE iface)
41 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
42 ULONG ref=InterlockedIncrement(&This->ref);
43 TRACE("(%p): AddRef from %d\n", This, ref-1);
44 return ref;
47 static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface)
49 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
50 ULONG ref=InterlockedDecrement(&This->ref);
51 TRACE("(%p): ReleaseRef to %d\n", This, ref);
53 if(ref==0) {
54 HeapFree(GetProcessHeap(), 0, This);
56 return ref;
59 static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDEVICE9 *device)
61 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
62 FIXME("(%p): stub\n", This);
63 return E_NOTIMPL;
66 static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRIX *transform)
68 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
69 FIXME("(%p): stub\n", This);
70 return E_NOTIMPL;
73 static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3DXMATRIX *transform)
75 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
76 FIXME("(%p): stub\n", This);
77 return E_NOTIMPL;
80 static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewRH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
82 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
83 FIXME("(%p): stub\n", This);
84 return E_NOTIMPL;
87 static HRESULT WINAPI ID3DXSpriteImpl_SetWorldViewLH(LPD3DXSPRITE iface, CONST D3DXMATRIX *world, CONST D3DXMATRIX *view)
89 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
90 FIXME("(%p): stub\n", This);
91 return E_NOTIMPL;
94 static HRESULT WINAPI ID3DXSpriteImpl_Begin(LPD3DXSPRITE iface, DWORD flags)
96 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
97 FIXME("(%p): stub\n", This);
98 return E_NOTIMPL;
101 static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center,
102 CONST D3DXVECTOR3 *position, D3DCOLOR color)
104 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
105 FIXME("(%p): stub\n", This);
106 return E_NOTIMPL;
109 static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
111 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
112 FIXME("(%p): stub\n", This);
113 return E_NOTIMPL;
116 static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
118 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
119 FIXME("(%p): stub\n", This);
120 return E_NOTIMPL;
123 static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
125 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
126 FIXME("(%p): stub\n", This);
127 return E_NOTIMPL;
130 static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(LPD3DXSPRITE iface)
132 ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
133 FIXME("(%p): stub\n", This);
134 return E_NOTIMPL;
137 static const ID3DXSpriteVtbl D3DXSprite_Vtbl =
139 /*** IUnknown methods ***/
140 ID3DXSpriteImpl_QueryInterface,
141 ID3DXSpriteImpl_AddRef,
142 ID3DXSpriteImpl_Release,
143 /*** ID3DXSprite methods ***/
144 ID3DXSpriteImpl_GetDevice,
145 ID3DXSpriteImpl_GetTransform,
146 ID3DXSpriteImpl_SetTransform,
147 ID3DXSpriteImpl_SetWorldViewRH,
148 ID3DXSpriteImpl_SetWorldViewLH,
149 ID3DXSpriteImpl_Begin,
150 ID3DXSpriteImpl_Draw,
151 ID3DXSpriteImpl_Flush,
152 ID3DXSpriteImpl_End,
153 ID3DXSpriteImpl_OnLostDevice,
154 ID3DXSpriteImpl_OnResetDevice
157 HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
159 ID3DXSpriteImpl *object;
161 FIXME("stub\n");
163 if(device==NULL || sprite==NULL) return D3DERR_INVALIDCALL;
165 object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXSpriteImpl));
166 if(object==NULL) {
167 *sprite=NULL;
168 return E_OUTOFMEMORY;
170 object->lpVtbl=&D3DXSprite_Vtbl;
171 object->ref=1;
173 *sprite=(ID3DXSprite*)object;
175 return D3D_OK;