ddraw: Make ddraw_surface_wined3d_parent_ops static.
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blob700a781f164ebd1a4a3627e51b796c9e846d4e87
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42 /* Typdef the interfaces */
43 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
44 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
45 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
47 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
49 /*****************************************************************************
50 * IDirectDraw implementation structure
51 *****************************************************************************/
52 struct FvfToDecl
54 DWORD fvf;
55 struct wined3d_vertex_declaration *decl;
58 struct ddraw
60 /* Interfaces */
61 IDirectDraw7 IDirectDraw7_iface;
62 IDirectDraw4 IDirectDraw4_iface;
63 IDirectDraw2 IDirectDraw2_iface;
64 IDirectDraw IDirectDraw_iface;
65 IDirect3D7 IDirect3D7_iface;
66 IDirect3D3 IDirect3D3_iface;
67 IDirect3D2 IDirect3D2_iface;
68 IDirect3D IDirect3D_iface;
69 struct wined3d_device_parent device_parent;
71 /* See comment in IDirectDraw::AddRef */
72 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
73 BOOL initialized;
75 struct wined3d *wined3d;
76 struct wined3d_device *wined3d_device;
77 BOOL d3d_initialized;
79 struct ddraw_surface *primary;
80 RECT primary_lock;
81 struct wined3d_surface *wined3d_frontbuffer;
82 struct wined3d_swapchain *wined3d_swapchain;
83 HWND swapchain_window;
85 /* DirectDraw things, which are not handled by WineD3D */
86 DWORD cooperative_level;
88 DWORD orig_width, orig_height;
89 DWORD orig_bpp;
91 /* D3D things */
92 HWND d3d_window;
93 IDirect3DDeviceImpl *d3ddevice;
94 int d3dversion;
96 /* Various HWNDs */
97 HWND focuswindow;
98 HWND devicewindow;
99 HWND dest_window;
101 /* Helpers for surface creation */
102 struct ddraw_surface *tex_root;
104 /* For the dll unload cleanup code */
105 struct list ddraw_list_entry;
106 /* The surface list - can't relay this to WineD3D
107 * because of IParent
109 struct list surface_list;
111 /* FVF management */
112 struct FvfToDecl *decls;
113 UINT numConvertedDecls, declArraySize;
116 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
118 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
119 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
121 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
123 if (window == GetDesktopWindow())
124 window = NULL;
125 ddraw->swapchain_window = window;
128 /* Utility functions */
129 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
130 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
131 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
133 /* The default surface type */
134 extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
136 /*****************************************************************************
137 * IDirectDrawSurface implementation structure
138 *****************************************************************************/
140 struct ddraw_surface
142 /* IUnknown fields */
143 IDirectDrawSurface7 IDirectDrawSurface7_iface;
144 IDirectDrawSurface4 IDirectDrawSurface4_iface;
145 IDirectDrawSurface3 IDirectDrawSurface3_iface;
146 IDirectDrawSurface2 IDirectDrawSurface2_iface;
147 IDirectDrawSurface IDirectDrawSurface_iface;
148 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
149 IDirect3DTexture2 IDirect3DTexture2_iface;
150 IDirect3DTexture IDirect3DTexture_iface;
152 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
153 IUnknown *ifaceToRelease;
155 int version;
157 /* Connections to other Objects */
158 struct ddraw *ddraw;
159 struct wined3d_surface *wined3d_surface;
160 struct wined3d_texture *wined3d_texture;
162 /* This implementation handles attaching surfaces to other surfaces */
163 struct ddraw_surface *next_attached;
164 struct ddraw_surface *first_attached;
165 IUnknown *attached_iface;
167 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
168 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
169 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
170 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
172 #define MAX_COMPLEX_ATTACHED 6
173 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
174 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
175 * but no pointer to prevent temptations to traverse it in the wrong direction.
177 BOOL is_complex_root;
179 /* Surface description, for GetAttachedSurface */
180 DDSURFACEDESC2 surface_desc;
182 /* Misc things */
183 DWORD uniqueness_value;
184 UINT mipmap_level;
186 /* Clipper objects */
187 struct ddraw_clipper *clipper;
189 /* For the ddraw surface list */
190 struct list surface_list_entry;
192 DWORD Handle;
195 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
196 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
197 DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
198 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
200 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
202 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
205 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
207 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
210 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
212 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
215 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
217 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
220 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
222 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
225 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
227 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
230 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
232 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
235 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
236 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
237 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
239 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
240 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
242 #define DDRAW_INVALID_HANDLE ~0U
244 enum ddraw_handle_type
246 DDRAW_HANDLE_FREE,
247 DDRAW_HANDLE_MATERIAL,
248 DDRAW_HANDLE_MATRIX,
249 DDRAW_HANDLE_STATEBLOCK,
250 DDRAW_HANDLE_SURFACE,
253 struct ddraw_handle_entry
255 void *object;
256 enum ddraw_handle_type type;
259 struct ddraw_handle_table
261 struct ddraw_handle_entry *entries;
262 struct ddraw_handle_entry *free_entries;
263 UINT table_size;
264 UINT entry_count;
267 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
268 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
269 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
270 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
271 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
273 struct IDirect3DDeviceImpl
275 /* IUnknown */
276 IDirect3DDevice7 IDirect3DDevice7_iface;
277 IDirect3DDevice3 IDirect3DDevice3_iface;
278 IDirect3DDevice2 IDirect3DDevice2_iface;
279 IDirect3DDevice IDirect3DDevice_iface;
280 LONG ref;
282 /* Other object connections */
283 struct wined3d_device *wined3d_device;
284 struct ddraw *ddraw;
285 struct wined3d_buffer *indexbuffer;
286 struct ddraw_surface *target;
288 /* Viewport management */
289 struct list viewport_list;
290 struct d3d_viewport *current_viewport;
291 D3DVIEWPORT7 active_viewport;
293 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
294 BOOL legacyTextureBlending;
295 BOOL from_surface;
297 D3DMATRIX legacy_projection;
298 D3DMATRIX legacy_clipspace;
300 /* Light state */
301 DWORD material;
303 /* Rendering functions to wrap D3D(1-3) to D3D7 */
304 D3DPRIMITIVETYPE primitive_type;
305 DWORD vertex_type;
306 DWORD render_flags;
307 DWORD nb_vertices;
308 LPBYTE vertex_buffer;
309 DWORD vertex_size;
310 DWORD buffer_size;
312 /* Handle management */
313 struct ddraw_handle_table handle_table;
314 D3DMATRIXHANDLE world, proj, view;
317 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, struct ddraw *ddraw,
318 struct ddraw_surface *target) DECLSPEC_HIDDEN;
320 /* The IID */
321 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
323 /* Helper functions */
324 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
325 D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
326 enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN;
328 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
330 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
333 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
335 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
338 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
340 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
343 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
345 return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
348 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
349 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
350 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
351 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
353 struct ddraw_clipper
355 IDirectDrawClipper IDirectDrawClipper_iface;
356 LONG ref;
357 HWND window;
358 HRGN region;
359 BOOL initialized;
362 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
363 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
365 /*****************************************************************************
366 * IDirectDrawPalette implementation structure
367 *****************************************************************************/
368 struct ddraw_palette
370 /* IUnknown fields */
371 IDirectDrawPalette IDirectDrawPalette_iface;
372 LONG ref;
374 struct wined3d_palette *wineD3DPalette;
376 /* IDirectDrawPalette fields */
377 IUnknown *ifaceToRelease;
380 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
382 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
385 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
387 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
388 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
390 /* Helper structures */
391 struct object_creation_info
393 const CLSID *clsid;
394 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
395 void **ppObj);
398 /******************************************************************************
399 * IDirect3DLight implementation structure - Wraps to D3D7
400 ******************************************************************************/
401 struct d3d_light
403 IDirect3DLight IDirect3DLight_iface;
404 LONG ref;
406 /* IDirect3DLight fields */
407 struct ddraw *ddraw;
409 /* If this light is active for one viewport, put the viewport here */
410 struct d3d_viewport *active_viewport;
412 D3DLIGHT2 light;
413 D3DLIGHT7 light7;
415 DWORD dwLightIndex;
417 struct list entry;
420 /* Helper functions */
421 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
422 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
423 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
424 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
426 /******************************************************************************
427 * IDirect3DMaterial implementation structure - Wraps to D3D7
428 ******************************************************************************/
429 struct d3d_material
431 IDirect3DMaterial3 IDirect3DMaterial3_iface;
432 IDirect3DMaterial2 IDirect3DMaterial2_iface;
433 IDirect3DMaterial IDirect3DMaterial_iface;
434 LONG ref;
436 /* IDirect3DMaterial2 fields */
437 struct ddraw *ddraw;
438 IDirect3DDeviceImpl *active_device;
440 D3DMATERIAL mat;
441 DWORD Handle;
444 /* Helper functions */
445 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
446 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
448 /*****************************************************************************
449 * IDirect3DViewport - Wraps to D3D7
450 *****************************************************************************/
451 struct d3d_viewport
453 IDirect3DViewport3 IDirect3DViewport3_iface;
454 LONG ref;
456 /* IDirect3DViewport fields */
457 struct ddraw *ddraw;
459 /* If this viewport is active for one device, put the device here */
460 IDirect3DDeviceImpl *active_device;
462 DWORD num_lights;
463 DWORD map_lights;
465 int use_vp2;
467 union
469 D3DVIEWPORT vp1;
470 D3DVIEWPORT2 vp2;
471 } viewports;
473 struct list entry;
474 struct list light_list;
475 struct d3d_material *background;
478 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
479 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
480 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
482 /* Helper functions */
483 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
484 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
486 /*****************************************************************************
487 * IDirect3DExecuteBuffer - Wraps to D3D7
488 *****************************************************************************/
489 struct IDirect3DExecuteBufferImpl
491 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
492 LONG ref;
493 /* IDirect3DExecuteBuffer fields */
494 struct ddraw *ddraw;
495 IDirect3DDeviceImpl *d3ddev;
497 D3DEXECUTEBUFFERDESC desc;
498 D3DEXECUTEDATA data;
500 /* This buffer will store the transformed vertices */
501 void *vertex_data;
502 WORD *indices;
503 int nb_indices;
505 /* This flags is set to TRUE if we allocated ourselves the
506 * data buffer
508 BOOL need_free;
511 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
512 IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
513 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
515 /* The execute function */
516 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
517 IDirect3DDeviceImpl *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
519 /*****************************************************************************
520 * IDirect3DVertexBuffer
521 *****************************************************************************/
522 struct IDirect3DVertexBufferImpl
524 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
525 IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
526 LONG ref;
528 /*** WineD3D and ddraw links ***/
529 struct wined3d_buffer *wineD3DVertexBuffer;
530 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
531 struct ddraw *ddraw;
533 /*** Storage for D3D7 specific things ***/
534 DWORD Caps;
535 DWORD fvf;
538 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
539 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
540 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
541 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
543 /*****************************************************************************
544 * Helper functions from utils.c
545 *****************************************************************************/
547 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
548 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
550 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
551 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
553 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
554 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
555 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
556 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
557 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
558 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
559 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
560 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
561 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
562 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
564 /* This only needs to be here as long the processvertices functionality of
565 * IDirect3DExecuteBuffer isn't in WineD3D */
566 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
568 /* Used for generic dumping */
569 typedef struct
571 DWORD val;
572 const char* name;
573 } flag_info;
575 #define FE(x) { x, #x }
577 typedef struct
579 DWORD val;
580 const char* name;
581 void (*func)(const void *);
582 ptrdiff_t offset;
583 } member_info;
585 /* Structure copy */
586 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
588 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size) \
589 do { \
590 DWORD __size = (to)->dwSize; \
591 DWORD __resetsize = min(__size, sizeof(*to)); \
592 DWORD __copysize = min(__resetsize, from_size); \
593 assert(to != from); \
594 memcpy(to, from, __copysize); \
595 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
596 (to)->dwSize = __size; /* restore size */ \
597 } while (0)
599 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
601 #define SIZEOF_END_PADDING(type, last_field) \
602 (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
604 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
606 DWORD from_size = from->dwSize;
607 if (from_size == sizeof(DDSURFACEDESC))
608 from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
609 to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
610 DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
613 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
615 #endif