2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
32 #include "wine/debug.h"
34 #include "d3d9_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 /* IDirect3DCubeTexture9 IUnknown parts follow: */
39 HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
40 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
42 if (IsEqualGUID(riid
, &IID_IUnknown
)
43 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
44 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
45 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
46 IDirect3DCubeTexture9Impl_AddRef(iface
);
51 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
55 ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface
) {
56 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
57 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
61 ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface
) {
62 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
63 ULONG ref
= --This
->ref
;
67 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
69 for (i
= 0; i
< This
->levels
; i
++) {
70 for (j
= 0; j
< 6; j
++) {
71 if (This
->surfaces
[j
][i
] != NULL
) {
72 TRACE("(%p) : Releasing surface %p\n", This
, This
->surfaces
[j
][i
]);
73 IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9
) This
->surfaces
[j
][i
]);
77 HeapFree(GetProcessHeap(), 0, This
);
82 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
83 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
84 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
85 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
88 HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
89 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
90 FIXME("(%p) : stub\n", This
);
94 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
95 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
96 FIXME("(%p) : stub\n", This
);
100 HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
) {
101 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
102 FIXME("(%p) : stub\n", This
);
106 DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface
, DWORD PriorityNew
) {
107 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
108 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9
) This
, PriorityNew
);
111 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface
) {
112 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
113 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9
) This
);
116 void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface
) {
117 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
118 FIXME("(%p) : stub\n", This
);
122 D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface
) {
123 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
124 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9
) This
);
127 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
128 DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface
, DWORD LODNew
) {
129 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
130 return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9
) This
, LODNew
);
133 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface
) {
134 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
135 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9
) This
);
138 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface
) {
139 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
140 return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9
) This
);
143 HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
144 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
145 return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9
) This
, FilterType
);
148 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
) {
149 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
150 return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9
) This
);
153 void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface
) {
154 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
155 FIXME("(%p) : stub\n", This
);
159 /* IDirect3DCubeTexture9 Interface follow: */
160 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
161 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
162 if (Level
< This
->levels
) {
163 TRACE("(%p) level (%d)\n", This
, Level
);
164 return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9
) This
->surfaces
[0][Level
], pDesc
);
166 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
167 return D3DERR_INVALIDCALL
;
172 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
** ppCubeMapSurface
) {
173 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
174 if (Level
< This
->levels
) {
175 *ppCubeMapSurface
= (LPDIRECT3DSURFACE9
) This
->surfaces
[FaceType
][Level
];
176 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9
) *ppCubeMapSurface
);
177 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This
, FaceType
, Level
, This
->surfaces
[FaceType
][Level
]);
179 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
180 return D3DERR_INVALIDCALL
;
185 HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
187 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
188 if (Level
< This
->levels
) {
190 * Not dirtified while Surfaces don't notify dirtification
191 * This->Dirty = TRUE;
193 hr
= IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9
) This
->surfaces
[FaceType
][Level
], pLockedRect
, pRect
, Flags
);
194 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This
, FaceType
, Level
, pLockedRect
->pBits
, hr
);
196 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
197 return D3DERR_INVALIDCALL
;
202 HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
204 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
205 if (Level
< This
->levels
) {
206 hr
= IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9
) This
->surfaces
[FaceType
][Level
]);
207 TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This
, FaceType
, Level
, hr
);
209 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
210 return D3DERR_INVALIDCALL
;
215 HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
216 ICOM_THIS(IDirect3DCubeTexture9Impl
,iface
);
217 FIXME("(%p) : stub\n", This
);
223 ICOM_VTABLE(IDirect3DCubeTexture9
) Direct3DCubeTexture9_Vtbl
=
225 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
226 IDirect3DCubeTexture9Impl_QueryInterface
,
227 IDirect3DCubeTexture9Impl_AddRef
,
228 IDirect3DCubeTexture9Impl_Release
,
229 IDirect3DCubeTexture9Impl_GetDevice
,
230 IDirect3DCubeTexture9Impl_SetPrivateData
,
231 IDirect3DCubeTexture9Impl_GetPrivateData
,
232 IDirect3DCubeTexture9Impl_FreePrivateData
,
233 IDirect3DCubeTexture9Impl_SetPriority
,
234 IDirect3DCubeTexture9Impl_GetPriority
,
235 IDirect3DCubeTexture9Impl_PreLoad
,
236 IDirect3DCubeTexture9Impl_GetType
,
237 IDirect3DCubeTexture9Impl_SetLOD
,
238 IDirect3DCubeTexture9Impl_GetLOD
,
239 IDirect3DCubeTexture9Impl_GetLevelCount
,
240 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
241 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
242 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
243 IDirect3DCubeTexture9Impl_GetLevelDesc
,
244 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
245 IDirect3DCubeTexture9Impl_LockRect
,
246 IDirect3DCubeTexture9Impl_UnlockRect
,
247 IDirect3DCubeTexture9Impl_AddDirtyRect
251 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
252 HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface
,
253 UINT EdgeLength
, UINT Levels
, DWORD Usage
,
254 D3DFORMAT Format
, D3DPOOL Pool
,
255 IDirect3DCubeTexture9
** ppCubeTexture
, HANDLE
* pSharedHandle
) {
257 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
258 FIXME("(%p) : stub\n", This
);