kernel32: Implement Get{Time,Date}FormatEx.
[wine/multimedia.git] / dlls / d3d10 / tests / device.c
blobfa8f708b13cce6757f7628a5a38f6e6cb9c1ca91
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #define COBJMACROS
20 #include "initguid.h"
21 #include "d3d10.h"
22 #include "wine/test.h"
24 static void test_stateblock_mask(void)
26 static const struct
28 UINT start_idx;
29 UINT count;
30 BYTE expected_disable[5];
31 BYTE expected_enable[5];
33 capture_test[] =
35 { 8, 4, {0xff, 0xf0, 0xff, 0xff, 0xff}, {0x00, 0x0f, 0x00, 0x00, 0x00}},
36 { 9, 4, {0xff, 0xe1, 0xff, 0xff, 0xff}, {0x00, 0x1e, 0x00, 0x00, 0x00}},
37 {10, 4, {0xff, 0xc3, 0xff, 0xff, 0xff}, {0x00, 0x3c, 0x00, 0x00, 0x00}},
38 {11, 4, {0xff, 0x87, 0xff, 0xff, 0xff}, {0x00, 0x78, 0x00, 0x00, 0x00}},
39 {12, 4, {0xff, 0x0f, 0xff, 0xff, 0xff}, {0x00, 0xf0, 0x00, 0x00, 0x00}},
40 {13, 4, {0xff, 0x1f, 0xfe, 0xff, 0xff}, {0x00, 0xe0, 0x01, 0x00, 0x00}},
41 {14, 4, {0xff, 0x3f, 0xfc, 0xff, 0xff}, {0x00, 0xc0, 0x03, 0x00, 0x00}},
42 {15, 4, {0xff, 0x7f, 0xf8, 0xff, 0xff}, {0x00, 0x80, 0x07, 0x00, 0x00}},
43 { 8, 12, {0xff, 0x00, 0xf0, 0xff, 0xff}, {0x00, 0xff, 0x0f, 0x00, 0x00}},
44 { 9, 12, {0xff, 0x01, 0xe0, 0xff, 0xff}, {0x00, 0xfe, 0x1f, 0x00, 0x00}},
45 {10, 12, {0xff, 0x03, 0xc0, 0xff, 0xff}, {0x00, 0xfc, 0x3f, 0x00, 0x00}},
46 {11, 12, {0xff, 0x07, 0x80, 0xff, 0xff}, {0x00, 0xf8, 0x7f, 0x00, 0x00}},
47 {12, 12, {0xff, 0x0f, 0x00, 0xff, 0xff}, {0x00, 0xf0, 0xff, 0x00, 0x00}},
48 {13, 12, {0xff, 0x1f, 0x00, 0xfe, 0xff}, {0x00, 0xe0, 0xff, 0x01, 0x00}},
49 {14, 12, {0xff, 0x3f, 0x00, 0xfc, 0xff}, {0x00, 0xc0, 0xff, 0x03, 0x00}},
50 {15, 12, {0xff, 0x7f, 0x00, 0xf8, 0xff}, {0x00, 0x80, 0xff, 0x07, 0x00}},
52 D3D10_STATE_BLOCK_MASK mask_x, mask_y, result;
53 HRESULT hr;
54 BOOL ret;
55 UINT i;
57 memset(&mask_x, 0, sizeof(mask_x));
58 memset(&mask_y, 0, sizeof(mask_y));
59 memset(&result, 0, sizeof(result));
61 mask_x.VS = 0x33;
62 mask_y.VS = 0x55;
63 mask_x.Predication = 0x99;
64 mask_y.Predication = 0xaa;
66 hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, &result);
67 ok(SUCCEEDED(hr), "D3D10StateBlockMaskDifference failed, hr %#x.\n", hr);
68 ok(result.VS == 0x66, "Got unexpected result.VS %#x.\n", result.VS);
69 ok(result.Predication == 0x33, "Got unexpected result.Predication %#x.\n", result.Predication);
70 hr = D3D10StateBlockMaskDifference(NULL, &mask_y, &result);
71 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
72 hr = D3D10StateBlockMaskDifference(&mask_x, NULL, &result);
73 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
74 hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL);
75 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
77 hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, &result);
78 ok(SUCCEEDED(hr), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr);
79 ok(result.VS == 0x11, "Got unexpected result.VS %#x.\n", result.VS);
80 ok(result.Predication == 0x88, "Got unexpected result.Predication %#x.\n", result.Predication);
81 hr = D3D10StateBlockMaskIntersect(NULL, &mask_y, &result);
82 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
83 hr = D3D10StateBlockMaskIntersect(&mask_x, NULL, &result);
84 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
85 hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, NULL);
86 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
88 hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, &result);
89 ok(SUCCEEDED(hr), "D3D10StateBlockMaskUnion failed, hr %#x.\n", hr);
90 ok(result.VS == 0x77, "Got unexpected result.VS %#x.\n", result.VS);
91 ok(result.Predication == 0xbb, "Got unexpected result.Predication %#x.\n", result.Predication);
92 hr = D3D10StateBlockMaskUnion(NULL, &mask_y, &result);
93 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
94 hr = D3D10StateBlockMaskUnion(&mask_x, NULL, &result);
95 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
96 hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, NULL);
97 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
99 memset(&result, 0xff, sizeof(result));
100 hr = D3D10StateBlockMaskDisableAll(&result);
101 ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableAll failed, hr %#x.\n", hr);
102 ok(!result.VS, "Got unexpected result.VS %#x.\n", result.VS);
103 ok(!result.Predication, "Got unexpected result.Predication %#x.\n", result.Predication);
104 hr = D3D10StateBlockMaskDisableAll(NULL);
105 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
107 memset(&result, 0, sizeof(result));
108 hr = D3D10StateBlockMaskEnableAll(&result);
109 ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableAll failed, hr %#x.\n", hr);
110 ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS);
111 ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication);
112 hr = D3D10StateBlockMaskEnableAll(NULL);
113 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
115 result.VS = 0xff;
116 hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1);
117 ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
118 ok(result.VS == 0xfe, "Got unexpected result.VS %#x.\n", result.VS);
119 hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 4);
120 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
121 hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 1, 1);
122 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
123 hr = D3D10StateBlockMaskDisableCapture(NULL, D3D10_DST_VS, 0, 1);
124 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
125 result.VS = 0;
126 hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 1);
127 ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
128 ok(result.VS == 0x01, "Got unexpected result.VS %#x.\n", result.VS);
129 hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 4);
130 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
131 hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 1, 1);
132 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
133 hr = D3D10StateBlockMaskEnableCapture(NULL, D3D10_DST_VS, 0, 1);
134 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
135 for (i = 0; i < sizeof(capture_test) / sizeof(*capture_test); ++i)
137 memset(&result, 0xff, sizeof(result));
138 hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES,
139 capture_test[i].start_idx, capture_test[i].count);
140 ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
142 ok(!memcmp(result.VSShaderResources, capture_test[i].expected_disable, 5),
143 "Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
144 result.VSShaderResources[0], result.VSShaderResources[1],
145 result.VSShaderResources[2], result.VSShaderResources[3],
146 result.VSShaderResources[4], i);
148 memset(&result, 0, sizeof(result));
149 hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES,
150 capture_test[i].start_idx, capture_test[i].count);
151 ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
153 ok(!memcmp(result.VSShaderResources, capture_test[i].expected_enable, 5),
154 "Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
155 result.VSShaderResources[0], result.VSShaderResources[1],
156 result.VSShaderResources[2], result.VSShaderResources[3],
157 result.VSShaderResources[4], i);
160 result.VS = 0xff;
161 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
162 ok(ret == 1, "Got unexpected ret %#x.\n", ret);
163 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 1);
164 ok(!ret, "Got unexpected ret %#x.\n", ret);
165 result.VS = 0xfe;
166 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
167 ok(!ret, "Got unexpected ret %#x.\n", ret);
168 result.VS = 0;
169 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
170 ok(!ret, "Got unexpected ret %#x.\n", ret);
171 memset(&result, 0xff, sizeof(result));
172 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3);
173 ok(ret == 8, "Got unexpected ret %#x.\n", ret);
174 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES,
175 D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT);
176 ok(!ret, "Got unexpected ret %#x.\n", ret);
177 memset(&result, 0, sizeof(result));
178 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3);
179 ok(!ret, "Got unexpected ret %#x.\n", ret);
182 START_TEST(device)
184 test_stateblock_mask();