2 * Copyright (c) 1998 / 2002 Lionel ULMER
4 * This file contains the implementation of Direct3DLight.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "d3d_private.h"
37 #include "mesa_private.h"
39 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
41 /* First, the 'main' interface... */
43 Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface
,
47 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
48 FIXME("(%p/%p)->(%s,%p): stub!\n", This
, iface
, debugstr_guid(riid
), obp
);
53 Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface
)
55 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
56 TRACE("(%p/%p)->() incrementing from %lu.\n", This
, iface
, This
->ref
);
61 Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface
)
63 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
64 TRACE("(%p/%p)->() decrementing from %lu.\n", This
, iface
, This
->ref
);
66 HeapFree(GetProcessHeap(), 0, This
);
73 Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface
,
74 LPDIRECT3D lpDirect3D
)
76 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
77 TRACE("(%p/%p)->(%p) no-op...\n", This
, iface
, lpDirect3D
);
81 /*** IDirect3DLight methods ***/
82 static void dump_light(LPD3DLIGHT2 light
)
84 DPRINTF(" - dwSize : %ld\n", light
->dwSize
);
87 static const float zero_value
[] = {
92 Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface
,
95 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
96 LPD3DLIGHT7 light7
= &(This
->light7
);
97 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpLight
);
98 if (TRACE_ON(ddraw
)) {
99 TRACE(" Light definition : \n");
100 dump_light((LPD3DLIGHT2
) lpLight
);
103 if ( (lpLight
->dltType
== 0) || (lpLight
->dltType
> D3DLIGHT_PARALLELPOINT
) )
104 return DDERR_INVALIDPARAMS
;
106 if ( lpLight
->dltType
== D3DLIGHT_PARALLELPOINT
)
107 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
109 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
110 light7
->dltType
= lpLight
->dltType
;
111 light7
->dcvDiffuse
= lpLight
->dcvColor
;
112 if ((((LPD3DLIGHT2
)lpLight
)->dwFlags
& D3DLIGHT_NO_SPECULAR
) != 0)
113 light7
->dcvSpecular
= lpLight
->dcvColor
;
115 light7
->dcvSpecular
= *(D3DCOLORVALUE
*)zero_value
;
116 light7
->dcvAmbient
= lpLight
->dcvColor
;
117 light7
->dvPosition
= lpLight
->dvPosition
;
118 light7
->dvDirection
= lpLight
->dvDirection
;
119 light7
->dvRange
= lpLight
->dvRange
;
120 light7
->dvFalloff
= lpLight
->dvFalloff
;
121 light7
->dvAttenuation0
= lpLight
->dvAttenuation0
;
122 light7
->dvAttenuation1
= lpLight
->dvAttenuation1
;
123 light7
->dvAttenuation2
= lpLight
->dvAttenuation2
;
124 light7
->dvTheta
= lpLight
->dvTheta
;
125 light7
->dvPhi
= lpLight
->dvPhi
;
127 memcpy(&This
->light
, lpLight
, lpLight
->dwSize
);
128 if ((This
->light
.dwFlags
& D3DLIGHT_ACTIVE
) != 0) {
135 Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface
,
138 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
139 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpLight
);
140 if (TRACE_ON(ddraw
)) {
141 TRACE(" Returning light definition : \n");
142 dump_light(&This
->light
);
144 memcpy(lpLight
, &This
->light
, lpLight
->dwSize
);
148 /*******************************************************************************
149 * Light static functions
152 static void update(IDirect3DLightImpl
* This
) {
153 IDirect3DDeviceImpl
* device
;
154 if (!This
->active_viewport
||!This
->active_viewport
->active_device
)
156 device
= This
->active_viewport
->active_device
;
157 IDirect3DDevice7_SetLight(ICOM_INTERFACE(device
,IDirect3DDevice7
),This
->dwLightIndex
,&(This
->light7
));
160 static void activate(IDirect3DLightImpl
* This
) {
161 IDirect3DLightGLImpl
*glThis
= (IDirect3DLightGLImpl
*) This
;
163 TRACE("(%p)\n", This
);
167 /* If was not active, activate it */
168 if ((glThis
->parent
.light
.dwFlags
& D3DLIGHT_ACTIVE
) == 0) {
169 glEnable(glThis
->light_num
);
170 glThis
->parent
.light
.dwFlags
|= D3DLIGHT_ACTIVE
;
175 static void desactivate(IDirect3DLightImpl
* This
) {
176 IDirect3DLightGLImpl
*glThis
= (IDirect3DLightGLImpl
*) This
;
178 TRACE("(%p)\n", This
);
181 /* If was not active, activate it */
182 if ((glThis
->parent
.light
.dwFlags
& D3DLIGHT_ACTIVE
) != 0) {
183 glDisable(glThis
->light_num
);
184 glThis
->parent
.light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
190 GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface
)
192 ICOM_THIS_FROM(IDirect3DLightImpl
, IDirect3DLight
, iface
);
193 IDirect3DLightGLImpl
*glThis
= (IDirect3DLightGLImpl
*) This
;
195 TRACE("(%p/%p)->() decrementing from %lu.\n", This
, iface
, This
->ref
);
196 if (!--(This
->ref
)) {
197 ((IDirect3DGLImpl
*) This
->d3d
->d3d_private
)->light_released(This
->d3d
, glThis
->light_num
);
198 HeapFree(GetProcessHeap(), 0, This
);
204 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
205 # define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun))
207 # define XCAST(fun) (void*)
210 IDirect3DLightVtbl VTABLE_IDirect3DLight
=
212 XCAST(QueryInterface
) Main_IDirect3DLightImpl_1_QueryInterface
,
213 XCAST(AddRef
) Main_IDirect3DLightImpl_1_AddRef
,
214 XCAST(Release
) GL_IDirect3DLightImpl_1_Release
,
215 XCAST(Initialize
) Main_IDirect3DLightImpl_1_Initialize
,
216 XCAST(SetLight
) Main_IDirect3DLightImpl_1_SetLight
,
217 XCAST(GetLight
) Main_IDirect3DLightImpl_1_GetLight
,
220 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
227 HRESULT
d3dlight_create(IDirect3DLightImpl
**obj
, IDirectDrawImpl
*d3d
, GLenum light_num
)
229 IDirect3DLightImpl
*object
;
230 IDirect3DLightGLImpl
*gl_object
;
232 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DLightGLImpl
));
233 if (object
== NULL
) return DDERR_OUTOFMEMORY
;
234 gl_object
= (IDirect3DLightGLImpl
*) object
;
239 object
->activate
= activate
;
240 object
->desactivate
= desactivate
;
241 object
->update
= update
;
242 object
->active_viewport
= NULL
;
243 gl_object
->light_num
= light_num
;
245 ICOM_INIT_INTERFACE(object
, IDirect3DLight
, VTABLE_IDirect3DLight
);
249 TRACE(" creating implementation at %p.\n", *obj
);